Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ollj

Pages: [1] 2 3 ... 8
1
Spore: General / Re: How are YOU going to help Noogle?
« on: March 19, 2007, 11:50:50 am »
Add 2 large spheres with eyes, place the mouth on the other "tail" end and shape the body like a penis. That makes the slime trail funny.

2
Spore: General / Re: Creatures You Don't Want To See
« on: February 13, 2007, 02:10:28 pm »
No, just don't kill your Teletubbie Smurf popculture creatures and penisland phallussymbols.
Make one planet a zoo of popculture where it all comes down to the umtimate conflict between Starwars, star Trek and the care bears.
Then make another planet a planet full of joy, love and 100 inches high penises, let them dance sing and have fun to grow larger and larger.

Then crossbreed the largest penis with the strongest pop icon, seriously, we all know that "the annoying thing" needs a much larger package!

3
Spore: General / Re: Invasion Plans!
« on: January 27, 2007, 02:09:54 pm »
cross breeding

4
Spore: General / Re: The Science of Aliens - Gender of Aliens
« on: January 24, 2007, 09:38:08 am »
there will be many phallic creatures for sure.

5
Spore: General / Re: The Science of Aliens - SETI First Alien Signals
« on: January 24, 2007, 09:22:15 am »
1. What do you think will be the first message we receive from an alien world?
"The universal comunication network welcomes another homeworld. haha. And all the time you used electromagnetism for comunication."

2. What do you think will be our first message found by an alien world?
If anything waits to rechieve any signal it propably wont miss our radio signals send during the second world war, and they are easy to filter and decode and do not leave a good impression to anyone.

The movie "contact" has a nice intro you hear historic radio broadcasts in reverse historical order while aproaching earth.
Many dont like the movie because its quite boring but it fits the topic.

The problem is that the maximum speed of information, light speed, is still pretty damn slow on large scales.
If your screen resolution is 1024 pixel wide or high and displays an image of the milky way galaxy about this scale, diameter 100.000 light-years, one pixel is ~100 light years wide and our 50 year old radio signal has just traveled past 1 pixel, 50 light years in all directions, filling just that 1 pixel from its center.
And the whole galaxy is tiny on an even larger universal scale.

A signal from "the other end of our galaxy" is like a signal from something as old as dinosaurs and when our 50 year old radio signals have spread all over our galaxy they will be as old as dinosaurs for anyone who rechieves them.
Comunication only makes sense to something close, but the closer the more unlikely it is to exist without noticing.
So if you dont notice something nearby it does not make sense to try to comuniate with something further away.
On large scales you just listen for VERY old information that has traveled WAY past its destination, but a reply just takes way too long to be usefull.
Therefore Before anyone sends a "hello aliens, you there? asl..." for usefull comunication he has to have rechieved a signal from "not too far", that wasnt really aimed directly at him, or the "hi whazaap" reply will be useless/outdated by the time a reply has come back.

There has to be a maximum speed for information or causality and many physical laws would fail, and that speed limit is simply light speed for all that matters.
That speed limit also limits the size of "fast thinking/processing".
A computer processor the size of a classroom could not be faster than ~100mHz because of the light speed limit through the classroom.
A light-echo to the moon and back takes 2,6 seconds.
Intelligence 40 light years away enables anyone to ask a question as a teenager and to get a reply hopefully before diing of old age. (ignoring that you "age" slower the faster you move).
The larger something is the slower it processes information by the comunication speed limit, therefore intelligence is relatively small and automatically isolated from another intellicence.

Self replicating space nodes that build up a comunication network feeding on asteroids and moons, a universal internet, called "van neuman nodes", are a workaround for "comunication without replies".
They just spread and store information through space to enable a comunication network , traveling as fast as possible (like 10% to 50% light speed), begging the question why we just did not met any of them yet.
Bet we hit the spam/abuse filter of all alien nodes out there.

6
Found it via digg.com you beat me to the topic creation.

A very simple and intuitive nurbs surface editor with boolean, cut and smoothing. Great for small handdrawn objecrs, utterly fails at complexer tasks or symetry.

Dont start with the program, start with its website, also downloadable and more versions.
http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/teddy.htm
video: http://lazyrussian.com/2006/09/15/freaky-friday-episode-3-teddy/

7
. . . .
all from here

8
Spore: General / Re: How gas giant civilizations -could- function
« on: August 07, 2006, 05:18:16 pm »
Found a few Exoplanets, most of them are gas giants, or just very big, most of them are not "THAT" far away, still no sings for exolife, no ozone, no radio.

9
Spore: Creation Corner / Re: One million years later...
« on: July 24, 2006, 09:44:50 pm »
Subspace, Truespace, Hyperspace, Myspace

10
Yes most drawings on this forum look horribly like being painted by 8 year olds, including the ViS.
Hillarously (more in a good way) low quality, but way better than nothing, creature drawings help the idea no matter how low the quality is.

This is generally not a drawing contest board, ingame editors & engine take care of graphic looks.
On First view this looks like a kindergarden drawing collection, but actually its at least a 3rd grade fiction collection supported by simple drawings.

11
Spore: General / Re: When you play Spore, be creative for God's sake
« on: July 21, 2006, 08:20:27 am »
Spore will be full of furry tentacles.

I really look forward to spaceships that look like their creatures, mating.

For sexual refferences just look ANY commercial and see through its psychology.

Of course i will add sexual references to my spore game. But I really prefer ****s.

seriously whats with the USamericans obsession with profanity?

12
Spore: General / Re: Procedural Pooping
« on: July 14, 2006, 06:01:38 am »
NO!

Poop was never within the best 10% of any sim game.
Not even Molineoux makes poop entertaining.
And there are just no butt-parts in the creature editor.

13
Spore: General / Re: Spore Machinima?
« on: July 12, 2006, 11:47:25 pm »
machimina requires multiplayer, easy as that

14
Spore: Creation Corner / Re: Naucean - My New Creature
« on: July 12, 2006, 03:41:24 am »
http://img159.imageshack.us/img159/6160/continent0to.jpg
I wonder how many objects I can render on that.

http://img206.imageshack.us/img206/9994/detail8vq.jpg]
Some texturing done. scale consistency test (not perspective but parallel image, so the moon looks larger). On a global view in higher resolution a "nearby" naucean is one blurry pixel big and you may see all cities on one shot. I think i will scale every object more, making the river tribe river as wide as possible.

How is all this comming Olij?

Sleeping since I hit the physical limits of 600 mhz that can not render woods on a planet in any way. raytraced shadows with alpha layer tricks or shadow maps without alpha layer and more polygons, both fail on that large scales.

15
Spore: Creation Corner / Re: Creature Editor 2.0
« on: July 08, 2006, 09:23:18 am »

Oh the colors.

Pages: [1] 2 3 ... 8