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Messages - vbGamer

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1
Spore: General / Re: Statement EA - Maxis on SecuRom
« on: September 11, 2008, 07:35:43 pm »
Hmm, does a Service Pack installation count as an OS Upgrade? What about external devices (like memory sticks, external harddrives, digital cameras?). Are those counted as a "new computer" requirement for re-activation?

Plus, I'd really hate for EA's validation server to go down (i.e., they don't use SecuROM anymore, or EA folds up, etc.). I know Microsoft used to have "The Zone", which AoE II used. Now, that part of AoE II is unplayable (multiplayer) since you can't connect to it (excluding using GameSpy).

2
Spore: General / Re: Little ticked...
« on: September 06, 2008, 07:36:11 pm »
Here's what I get in Firefox (and I just installed the SCC Trial patch) - (There's no search, either)

]

IE6 isn't that much better, either (note the missing image).



(Apparently, the search is there - it's kind of hidden.. just found it accidently)

I still can't drag/drop from the Sporepedia using IE6, either. If I select from the main creature screen, it just drags the image further along the browser window, and doesn't let me move it outside. If I select the creature (larger view), I can drag and drop, but it doesn't give a message in the SCC (if there's unloadable parts), or show the creature.

Try shift-clicking your refresh button in the browser, looks like you have the old website cached.

That worked. I still can't drag/drop a creature directly into the creature creator though. Instead, I have to drag (by clicking on the little yellow tag) to the desktop, then drag that to the editor.

EDIT: Can't see to drag/drop from a creature in a sporecast page - there's no yellow tag.

3
Spore: General / SPORE as a platform
« on: September 06, 2008, 06:14:14 pm »
About 3 1/2 years ago, I wrote an article (in fact, I thought about it a few months before hand) about what the future of gaming (yes, that's my nick on that forum -- please don't reply to that thread in that forum, it's already eons old.) might be like. I was starting to draw this up just before Wil Wright announced SPORE to the world. I was in the process of finishing it when I found SPORE (thus the references to SPORE in the 2nd part).

To sum it up, if this is an entirely new genre, then SPORE is a newborn - only seconds old. I saw a thread somewhere here about Blizzard or another company and SPORE as a development platform. Essentially, it would be a freeform MMO type game. Multiple play-styles would be handled by having multiple universes, galaxies, solar systems, planets, continents, etc. that may or may not allow a player to interact with it. (i.e., a planet that's a RPG can't be killed off by someone playing a galatic trade wars game).


4
Well, thats certainly odd. I guess if that happened to me I would make sure adobe flash and shockwave are installed, and try one of the browsers listed here: http://en.wikipedia.org/wiki/Comparison_of_web_browsers

They did show up before SPORE was released in Australia. I thought it had to do with the website recognizing if you had the full game, full creature creator, or the trial creature creator (and only showing creatures, and not buildings, vehicles, etc.).

5
You must be on your iphone then. :/

I don't have an iPhone.


6
Its divided into like 10 more sections than what you described. Get firefox. Please. On behalf of everyone.  ;)

I did, then the pictures of creatures vanished. :P

7
It is.

Just click on the "All Creations" button at the top and you get a dropdown menu with all those choices.


The only one's I've seen (at least in IE6) were - All Creations, Featured Creations. Only those two.


EDIT: Looks like they added it recently... but, blue on blue is kind of hard to read...

Then again, both IE and Firefox don't seem to like the Sporepedia site on my computer...  ???

8
Spore: General / Re: Interesting thing posted on the Spore Website
« on: September 06, 2008, 02:21:54 pm »
the black and white look is no eyes.

The oilpainting...i guess it is only one eye.

Ummm...he is talking about filters for screenshots and movies.  So it looks like your game is an oil painting or an old black and white movie...like an old crime drama, noir.

Correct?

Indeed.  You are correct that 0,1, and 2 eyes make a difference as far as how the game looks, but I'm talking about something different, which you need to use cheats for.  Go look at the link, you'll see!  And post some pictures of this, I wanna see some art!

Does the game still show how the world looks through the creature's eye? (i.e., remember that "fly eye view" screenshot?)

9
Spore: General / Re: Which colour do you like best?
« on: September 06, 2008, 06:46:20 am »
Hard to pick one. The orange/yellow since my favorite color is yellow, but it would look good on a desert planet. I also like the green one, too.

10
Spore: General / Re: Your Spore Page Avatar Always Changes?
« on: September 05, 2008, 08:18:51 pm »
Mine hasn't changed since the first grape-like creature I creatured to test it. (I wonder if it's been an epic yet...)

11
Spore: General / The Sporepedia (website mainly) should be categorized...
« on: September 05, 2008, 08:14:34 pm »
(although the game sporepedia wouldn't hurt, too)

Right now, there's vehicles, buildings, etc. being included in the creature count. That makes it kind of hard to search for creatures when half of the things aren't even creatures at all. It should go something like this -

Creatures (maybe even break this into subgroups of carnivore, omnivore, herbavore)
--Cell Stage
--Ocean Stage (after an expansion pack, obviously)
--Creature Stage
--Tribal Stage (clothing)

Vehicles
--Land Based
--Sea Based
--Air Based
--UFOs

Buildings
Flora
Planets & Stars (how many kinds of stars can there be, anyway?)

12
Spore: General / Re: Little ticked...
« on: September 05, 2008, 07:17:13 pm »
Here's what I get in Firefox (and I just installed the SCC Trial patch) - (There's no search, either)

]

IE6 isn't that much better, either (note the missing image).



(Apparently, the search is there - it's kind of hidden.. just found it accidently)

I still can't drag/drop from the Sporepedia using IE6, either. If I select from the main creature screen, it just drags the image further along the browser window, and doesn't let me move it outside. If I select the creature (larger view), I can drag and drop, but it doesn't give a message in the SCC (if there's unloadable parts), or show the creature.

13
Spore: General / Re: Bugs : black sky and gaps on the planets
« on: September 05, 2008, 03:28:11 pm »
Hi everyone !

I encounter two (really) annoying bugs in the game. I think screenshots are better than explanations so :




(these gaps are on all the planets. If my creature falls into them I can't get out.)

Hope someone can help me fix these...

Nah, it's really a rip in the fabric of space and time. :D

(Reminds me of a Star Trek episode on the holodeck...)

14
Spore: General / Re: Little ticked...
« on: September 05, 2008, 04:23:59 am »
yea, the CC is incompatible with the parts from the cell stage and those with accessories. You have to remove the CC anyways before you install Spore.

Edit: did you try clicking on that little yellow box in the sporepedia card in the online sporepedia and dragging that? They changed the way the drag and drop works a bit.

It actually doesn't work for me, even when clicking the yellow box. In IE6, I can see the creatures, but can't drag it out of the window and into the CC. In Firefox, the creatures don't even display.  ???

15
I'm surprised at how much space warfare seems to be in this game. It seems like it's turning into more of a Space Colonization/TradeWars game with an evolution sidegame (if you consider that the first stages are just the tutorial, and something you could finish within an hour, compaired to the expected (up to) 67 years they mentioned once in a SPORE demo.). Looking at some screenshots and SPORE video feeds, all of those network of colored lines in space look a little confusing, too (I'm guessing it's colored coded to the color of spice?).

I remember one demo Wil Wright gave, he said you could let the game run for maybe 9 hours while you're sleeping, and watch (let) a planet evolve or something. If other species decide to randomly attack you, then that'll leave you nothing to look forward to 9 hours later. I'd really rather spend time exploring, populating planets, creating planets and playing as those creatures on that planet (or at least, watch them) than running around the galaxy fighting space pirates while being outnumbered 10 to 1.

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