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Messages - Ittiz

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Spore: General / Re: Awesome Screenshots: Lets see them! [NO SPOILERS!]
« on: January 10, 2009, 09:01:52 pm »
Zoomed out in creature stage.  Usually when you use the scroll wheel you can only scroll out so much, but I found if you hold the "-" key it can zoom out forever, although very slowly.  I held the button down for almost half an hour to get this far out.

Spore: General / Re: Wild Spore vs Domesticated Spore
« on: January 07, 2009, 10:07:44 pm »
Maxis made the same mistake the public school system has -- solve the problem for the user so they are "always a winner!"

Case in point -- Asymmetry. Why was it removed? "It messed up some animations."

I have to agree with Jaleho here, they really dumbed the game down too much to make it so average gamers could get into it.  I think what they should have done is dumbed it down like they did, but still left everything else open for use by the more advance players if they wanted it.  An "Advanced" Game play/editor mode so to speak.  That way your average player could get into the game easy, but with the flip of a switch the more advanced player could turn on the extra features that are harder and more complex to use and may even produce undesired effects.  That way there doesn't need to be any balance struck between features and playability.  You get the best of both worlds.  A good example of this is the Constrain Floor Elevation False cheat in the Sims 2.  It could really mess up your game, but once you got the hang of it you could make some really awesome architecture, and it was function too, not just pretty.

Spore: General / Re: User experience testing for Galactic Adventure
« on: January 07, 2009, 09:02:31 pm »
I'm from the NE us, but I will coincidentally be in CA on those two days, to bad I will be in LA and not SF, ahh well, so close yet so far away.

Spore: General / Re: Debug Mode *POSSIBLE SPOILERS*
« on: December 10, 2008, 02:02:27 pm »
Debug Mode could be very awesome :3

So bruteforce could somehow help unlock debug mode?

yeah you have brute force software systematically go through all the possible permutations in the cheat console until the debug command is found.  Probably the way to go about it would have it try a permutation then try some know debug command that will have an effect that someone can see  when they come by later.  If the permutation failed the debug command would do nothing and the program would try the next permutation.

Spore: General / Re: Debug Mode *POSSIBLE SPOILERS*
« on: December 04, 2008, 09:35:02 pm »
On another note, the debug mode is almost certainly still existent due to the sheer number of references to it in Spore_Game, not to mention Caryl's post.
QFT. It's really only a matter of time.

Does anyone know how long it took to find out the debug cheat(s) for the Sims 2? I never played, but it could give some insight as to how to go about finding the debug cheat(s) in Spore.

What I meant was that the debug console and everything along with it was likely removed.
However, if a very good hacker could 'trick the program' into thinking the game was in debug mode, perhaps then some of the leftover code for the cheats may work.

Basically just something that probably won't ever happen. It would require a vast amount of knowledge about hacking programs... as in the guys who find out how to bypass security checks and stuff like that.
But we probably would have heard from one of them by now, if such a thing were possible.
What Eradicator is saying (he understood your post from what I understand) is that it can not be removed if it is possible to "trick the program" into thinking the game was in debug mode. For that to be possible, it has to still be in the game. I can't trick the game into thinking it's a pony if it wasn't capable of being a pony, you know what I mean?

There are people like that working on finding it out. The reason why we haven't "head from one of them by now" is because there's been little success; what success there has been, we've heard about.

Does anyone have any password brute forcing software?  If we aren't smart enough to guess it, a brute force program probably could in a month or so of running continuously.

Spore: General / Re: Who here is still playing?
« on: December 04, 2008, 09:21:12 pm »
I'm still playing.  I have played pretty much just two races; one using cheats to built a bridge of systems to the center of the galaxy so the race I've been playing to death and not cheating with would have a cake walk to the center, it worked quite well.  I also keep myself entertained by watching less evolved planet bound races and blowing their cities up with anti-matter bombs ;)

Spore: General / Re: under min specs ok?
« on: October 11, 2008, 03:18:30 pm »
Ok so i wanna get spor but my comp is loaded with **** and is really slow so i dont really wanna install it on there. Ive got this laptop, not to old but a few years. The spore min specs say at least 6gb hard drive/free space w/e and 512mb ram. I had no clue what this laptops specs were so i looked it up. The laptop only has 6gb hard drive so thats ok but its only 60mb ram....would i be able to install spore and play it on this? If not is there any way to ad ram?

Sounds like that laptop belongs in a museum.  I tried to use a laptop with 256mbs of ram and an 80gb hd and it didn't work.  The most important this for this game is the gfx board.  So anything older than 3 or 4 years just won't cut it no matter how much ram or hd you have because there aren't up to date gfx drivers for them anymore.

Spore: General / Re: Freedom Cheat
« on: October 09, 2008, 07:53:54 pm »
I'm sure the reason for this is the same as the 256 wall segments limit in The Sims 2.  For some reason Maxis makes the id for the walls and I assumes body parts an 8 bit number so only 256 pieces are allow max.  So even if you do increase the limit it can't be a huge amount.  In the Sims there was a way to circumvent the wall limit by hacking more types of walls into the game that were the same, but if you put to many walls in you wouldn't be able to see them after you reloaded the game.  Really a big pain, once I made a huge castle and when I came back half my walls were gone!

Spore: General / Re: The Glitch Thread
« on: October 01, 2008, 10:21:30 pm »
For some reason I always have a hard time leaving planets.  My ship just keeps bouncing off the ceiling, some times for several minutes.  It happens almost every time and can be quite annoying if I'm trying to run from the Grox or something.
Another is after you terraform a planet, it will looked terraformed from space even if you don't save the game.  An example was I used the staff of life on Earth since it was a T1 planet and it turned red.  I decided to not save the game, but when I came back it still looked red from space until I went down to the planet.  After I left the planet it started to look normal again.

Spore: General / Re: Well... I'm done.
« on: October 01, 2008, 10:11:02 pm »
Hey... are you sure that you have really done everything you could? I mean, the game is really really big and atm I feel that for every task I complete 2 more elapse from it! Got alll badges? Got a massive amount of sporebucks? Got the hugest empire there can ever be? Idk what else to say... I still think is kinda hard to belive seeing someone say they are "done" with Spore... Oh no offense. I still get your point though... ;D

There are also personal achievements you can try.  Like trying to find the star farthest from the center of the galaxy, or trying to get to the very last star at the end of an arm.

Spore: General / Re: The Grox (Spoilers)
« on: September 22, 2008, 09:31:15 pm »
What about if you make aliances with neighbourin species and then ask them to attack the grox :D

What I did was go to the core, uplift a species and then left my gaming running for 12 hours and came back.  When I came back the race had spread to a large part of the core, colonizing every unsettled system with a T1 or better planet in it that the Grox hadn't taken yet.  I had a +5 relationship with the Grox (the max you can get without cheating I think) and didn't want to damage it so I asked the race I grew to attack them.  It didn't work, they attacked one world and it didn't start a war between them and the Grox.

On a side note does anyone know what your relationship has to be in order to trade? I thought it was any + relationship, but even with +5 they wouldn't.  Because if you can get your relationship up to trading level getting them to an alliance will be a piece of cake.

Spore: General / Re: Economics Theory
« on: September 19, 2008, 05:36:58 pm »
The issue with the grox is not how strong they are....

It is that they have like thousand planets....imagine how long that would take to capture that....

And so far no one knows if they expand....Have seen some empires expand rather fast in hard mode. So I do not know if the grox do the same or will start doing if they lose planets...

Basically I will not use the required time to beat the grox since it is just as fun watching paint dry.

I agree, it would probably be a full time job to kill them all, even if they didn't replenish.  They literally have 10s of thousands of systems, maybe more. You might be able to do it with a complicated macro, but it would simply take too long for a person.

Spore: General / Re: Can the game run with a system below minimum spec?
« on: September 19, 2008, 02:17:30 pm »
Hello everybody, I'm new around here... And I've got a problem with spore:

My notebook has a crappy vga: Mobility radeon 9200.
For that, when I try to run the game the '2001' error appears: "The system is below our min spec, and we  cannot run at all" (from readme file)

There is a solution for this or can't I play the game at all? I know that probably my game will work only at 640x480 and in black & white colors (lol!) but I want to try... :P

There is a way to avoid the check of minium spec?


I had the same problem, but I was using an even older graphix chip.  This is because ATI doesn't update old mobility drivers.  What I did was download a 3rd party driver mod.  This allows you to install the latest drivers from ATI and have them work.  I used an older mod, that got rid of the 2001 error but I got a new (DirectX is not installed) error which I couldn't get to go away.  My fix sice I had this option was to switch to another laptop that was slightly less crappy.  As for you there are newer mods out there that might work I never tried.  Heres a start:

Spore: General / Re: How far can I travel?
« on: September 19, 2008, 01:28:11 pm »
There is something that is confusing me greatly. I have Interstellar Drive 5, however I'm heading towards the center of the galaxy and right now it seems that I am not able to even go 3 parsecs. Is it because I am in Grox territory? If so, how many nearby planets do I have to take down to be able to move further? I'm worried about this because right now I just can't quite make the jump to the next star and if I can't increase the distance I can travel that means that pretty much everything I've done in the area is worthless and I'll have to find another path to the center.

When you get close to the galactic center you get a message warning you that you jump range has been reduced by the large number of gravity wells.

Spore: General / Re: Creature Migration
« on: September 19, 2008, 12:14:41 pm »
I've gotten both types, but I haven't figured out how to get either one.

Maybe it depends on where you nest is when you go to tribe.  Mine has never been near the shore by the time I went to tribe stage.

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