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Messages - Yossitaru

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1
Storytelling and Roleplaying / Re: Dawn of Worlds: The Last Continent
« on: October 11, 2010, 01:28:51 am »
Galep Turn 18
Summary
Power Available: 14
Actions taken:
  • Protect Decads Womera from further Krakan Assaults - Advance City, 4 cost
  • Send two Armies to Decads Womera - Command Armies, 1 cost
  • Enchant Aventres Foh - Event, 5 cost
  • Decads Womera create one further army - Raise Army, 1 cost
  • Decads Womera bridges North and South - Command City, 2 cost
  • Face Karrghan - Command Army, 1 cost
Power Remaining: 0
Running Bonus: +1

Actions
Protect Decads Womera from further Kraken Assaults
With the new threat of the Kraken in the poisoned sea adjacent to the city, measures had to be taken to prevent the entire city from sinking into the sea. Improvements are made to the sea-side to allow combat to be made to fend off the Kraken whenever it strikes against the city. However, the city must wait for a hero to appear to slay the Kraken once and for all.

Send two armies to Decads Womera
Two of the three armies from the ruins of Ashralore ruins return to Decads Womera to station themselves at the new anti-Kraken stations.

Enchant Aventres Foh
As one final act to the first city of the Fanth, Aventres Foh becomes imbued with Galep's energies, and becomes a site of great magical focus.

Decads Womera raise a further army
To better protect itself from the Kraken, the city creates a third army to aid in the repelling of the might tentacled beast.

Decads Womera bridges North and South
To retain unity between the north and the south parts of the city, a bridge is built the river created by the Kraken where the capital once stood.

Face Karrghan
Knowing the great dragon would not rest until it found her, Galep decides to face him. Taking the final army from the Ashralore with her, she knew she would not win, but she hoped could do enough damage for the next to take him down.
Code: [Select]
[b]Cities[/b]
[b]Decads Womera[/b] +2 Alignment
 - Kraken Proofed (North/East sides only)
 - Three Fanth Armies
 - North First District and South First District
   [i]Bridge over the Kraken-made river[/i]
[b]Aventres Foh[/b] +2 Alignment
 - Magical Center

2
PC Games / Re: Guild Wars 2
« on: October 08, 2010, 05:37:27 pm »
Interesting Tool. And with the things I've been looking to fulfill, I think I'll have a final count of 49/50. I'm not sure when I'd ever take/have the chance to go to the God Realms for that Obsidian armor.

I'm also a little disappointed that the rewards are stock based on how many things you unlocked, as opposed to unique to what you have actually put in. Ah well, I guess it lets people get everything without doing everything.

3
PC Games / Re: Guild Wars 2
« on: October 05, 2010, 05:02:20 pm »
Old placeholder at that. I think the last "solid" date they actually put on the beta for the game was roughly around that time. As it is now, we're looking at maybe a beta late 2010/early 2011 and an actual release mid-to-late 2011.

4
Storytelling and Roleplaying / Re: Dawn of Worlds: The Last Continent
« on: October 03, 2010, 11:13:08 am »
Galep Turn 17b
Summary
Power Available: 8
Actions taken:
  • Fanth Armies advance on Ashalore - Move Armies, Cost 2
Power Remaining: 6
Running Bonus: 0

Actions
Fanth armies advance on Ashalore
With the signal made, the Fanth armies move out from Decads Womera and Aventres Foh and march towards Ashalore.

Code: [Select]
[b]Avatars, Races, Cities, and Sects[/b]
[size=14pt]Cities[/size]

[b]Ashralore[/b] -2 Alignment
- 3 Fanth Armies

5
Storytelling and Roleplaying / Re: Dawn of Worlds: The Last Continent
« on: October 03, 2010, 03:30:43 am »
Galep Turn 17
Summary
Power Available:16
Actions taken:
  • Raise Army - Command Order, 1 cost
  • Raise Armies - Command City, 2 cost (1 per city)
  • Grant Energy to Ashra - 5 cost
Power Remaining: 8
Running Bonus: 0

Actions
Raise Armies
With the world in such a state, and the loss of Turncat Forsays, the Fanth knew they would not be able to live as pacifists much longer. Capable and brave Fanth in Aventres Foh and Decads Womera are recruited into armies.
Grant Energy to Ashra

Code: [Select]
[b]Avatars, Races, Cities, and Sects[/b]
[size=14pt]Cities[/size]

[b]Aventres Foh[/b] - City Alignment +2
- 1 Fanth Army

[b]Decads Womera[/b] +2 Alignment
- 2 Fanth Armies

6
Storytelling and Roleplaying / Re: The Rebooted Superpower RP
« on: September 30, 2010, 01:59:36 am »
Sandra, thinking she was being pinned down by gunfire, wasn't paying too much attention to the commotion of the realization of the holograms. Confident she could move for an attack, the sprinkler system went off as she leaped over the desk and she was quickly drenched, and the assailants and damage disappeared. After listening to the ultimatum, Sandra quickly made her way further into the bank towards the manager's office.

7
Storytelling and Roleplaying / Re: Dawn of Worlds: The Last Continent
« on: September 27, 2010, 02:32:33 am »
Galep Turn 16
Summary
Power Available: 15
Actions taken:
  • Purify South First - Purify City, Cost 3
  • Galep Temple water fount enchanted - Event, Cost 9
Power Remaining: 3
Running Bonus: +3

Actions
Purify South First
As a site of holy worship, the South First District of Decads Womera is purified beyond the rest of the city.
Galep Temple Water Fount Enchanted
The waters flowing through the Temple of Galep, now blessed directly by Galep herself, take on a new energy, invigorating and rejuvenate those who drink of it.

Code: [Select]
[b]Avatars, Cities, Races and Sects[/b]
[b]Avatars[/b]
N/A

[b]Cities[/b]
Decads Womera
South First District
+3 Alignment
Temple to Galep
   Blessed Water

[b]Races[/b]
N/A

[b]Sects[/b]
N/A

8
Storytelling and Roleplaying / Re: The Rebooted Superpower RP
« on: September 23, 2010, 03:16:35 am »
Sandra arrived at the Central Bank shortly after the police made their barricade around Nathan's hole. Quickly being brought up to speed on the situation, she sighed and folded her arms.

"Well, at least the hostages are out..."

The barricade was opened just enough to allow her in then quickly closed off again. Advancing on some preoccupied mercenaries, she made her way behind their line of defense and threw a thumbs up to the other heroes who could see her before diving off to some cover close to the side of the building.

9
PC Games / Re: Left 4 Dead 2
« on: September 14, 2010, 04:09:23 pm »
Three more parts, each Tuesday. September 21, September 28 and October 5. Then that new campaign to see how everyone got to the town we see them in the Passing.

10
Storytelling and Roleplaying / Re: The Rebooted Superpower RP
« on: September 14, 2010, 04:06:57 am »
Sandra had busied herself with evacuating citizens as the robots rampaged through the streets of Grayson. With the aid of the local officers, the damages and deaths throughout the city were much reduced than what they might have been. As the clean-up of the city began, she stood along side the speakers at the disaster press conference before heading back to the local government building to attend Albert's debriefing.

11
Storytelling and Roleplaying / Re: Dawn of Worlds: The Last Continent
« on: September 12, 2010, 01:44:40 am »
Galep Turn 15
Summary
Power Available: 7
Actions taken:
  • Decads Womera South First District becomes religious center - Advance City, 5 cost
Power Remaining: 2
Running Bonus: +3

Actions
Decads Womera South First District becomes religious center
As the city grew, the residents knew they couldn't go for much longer without giving thanks to the Gods. Designating the South First District as the temple district and begin constructing a temple to Galep. They also openly invite any other religions to set up their own religious constructs.
Code: [Select]
[b]Avatars, Races, Cities, and Sects[/b]

[size=14pt]Cities[/size]
[b]Decades Womera[/b]
[i]South First District[/i]
   Area for temples
      Temple to Galep

12
PC Games / Re: Guild Wars 2
« on: September 10, 2010, 01:50:24 am »
Ultimately, you'll be attaching those to the game account, which is separate from your Steam account, so yes, all the products will work with it.

13
PC Games / Re: Guild Wars 2
« on: September 10, 2010, 01:02:02 am »
I think the Trilogy pack is GOTY, so you don't necessarily need the GOTY upgrade. If it's Trilogy (U.S.) or Complete (E.U.), then it'll have the GOTY goodies included.

14
PC Games / Re: Guild Wars 2
« on: September 09, 2010, 08:14:08 pm »
If you're really going through with getting the game, Z, let me know when you'll be playing and your character's name. I can help you out with things as you make your way through the world.

15
Storytelling and Roleplaying / Re: Dawn of Worlds: The Last Continent
« on: September 09, 2010, 07:29:12 pm »
Galep Turn 14
Summary
Power Available: 5
Actions taken:
  • Decads Womera Defends itself, Advance City, 5 cost
Power Remaining: 0
Running Bonus: +2

Actions
Decads Womera Defends itself
As the violence in the world continues to increase, the mega-city defends its capital district by growing a wall around its perimeter.

Code: [Select]
[[b]Avatars, Races, Cities, and Sects[/b]
[size=14pt]Cities[/size]
[b]Decads Womera[/b]
[i]Capital District[/i]
    City Wall
[i]North first District[/i]
[i]North second District[/i]
[i]North third District[/i]
[i]North fourth District[/i]
[i]North fifth District[/i]
[i]South first District[/i]
[i]South second District[/i]
[i]South third District[/i]
[i]South fourth District[/i]
[i]South fifth District[/i]

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