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Messages - Cassius

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1
Spore: General / Re: Online and my planet
« on: August 14, 2006, 07:37:38 pm »
No, you download their content onto your game, so what you do in your game only affects what happens is your game.

2
Spore: General / Re: Monoliths
« on: May 12, 2006, 08:36:02 pm »
... What happens if you place a Monolith on a world that has sentience already? And how does one go about doing the whole "Big Brother" thing? I wanna be behind the scenes, orchestrating the growth and development of an entire race.
I think it might be able to uplift a creature from the tribal stage to the city stage, or it could just allow them to develop faster and make it into space.

3
Spore: General / Re: Improvising Your Creature
« on: May 09, 2006, 08:24:09 pm »
I think that my first creatures will be random, but when i try to create my own creatures, I'll start out with an idea and addapt that idea to its environment.

4
I'd rather Maxis take its time with Spore than buy a rushed version full of bugs, but if it was finished and bug-free, I would pay an extra $20 or so for it.

5
Spore: General / Re: N-n-no more s-space?
« on: May 09, 2006, 07:12:32 pm »
I think it would be ok as long as you had a more expansive planet, and you had to discover new continents which would act like the different planets.  They would have to make up for the lack of the space portion of the game by adding more detail and objectives to the earlier stages.

6
Spore: General / Re: Brand-Spankin'-New Creature Editor Footage
« on: May 09, 2006, 06:52:03 pm »
The sound quality is bad. You should take this video and then use the audio from the audio that was posted here
http://www.angelfire.com/linux/sife/spore.html

That way it will sound much better.

Sporific, if you want I can send you the audio files.  If you want them, just pm me if you want them.

7
Spore: General / Re: G4 TV
« on: May 09, 2006, 06:20:46 pm »
I uploaded the interview and hands on onto my website, but it's only audio that i used my comp's microphone to record.  Enjoy

http://www.angelfire.com/linux/sife/spore.html

for some reason it'll only play the first few seconds with me, ah well I'll just watch it when it up-loaded ;)

There might have been a lot of people trying to access the same file on a free website.
I'm going to post some of the pictures from G4 on the same page in a minute, but a lot of the footage was from the leaked E3 video during the interview.

8
Spore: General / Re: G4 TV
« on: May 09, 2006, 06:01:29 pm »
I uploaded the interview and hands on onto my website, but it's only audio that i used my comp's microphone to record.  Enjoy

http://www.angelfire.com/linux/sife/spore.html

9
Spore: General / Re: G4 TV
« on: May 09, 2006, 03:28:09 pm »
They just said that the interview with Will is coming up after the commercials.

10
Spore: General / Re: life after life.
« on: May 08, 2006, 07:49:04 pm »
This seems possible, especially because it was a goal in SimEarth.  You had to advance your culture until you could start an interstellar migration to escape your planet.

As for Spore, for some reason such as pollution or a galactic war drives you from your home planet, it could probably revert your planet to a nursery for a new race. On the other hand, we still don’t really know if the computer can even perform evolution on its own, so it might only be possible for the player to control the development of a new sapient race on their home world.

11
Spore: General / Re: Lack of Space Battles/Fleets
« on: May 06, 2006, 08:03:01 pm »
An idea that I had is that the UFO would act as a flagship of a small fleet.  You could attack warships to it to protect it or for galactic conquest (Based on the GDC video of the tanks and Will's air vehicles, anymore ships would be overkill), or you could attach cargo vessels to win a planet over through trade.  If you decided not to attach any escort to the UFO it could be a science vessel, a diplomatic vessel, or a warship by itself.


A system similar to this would allow the player to play however they wanted without the need for war, but it could make fleets work.   Anyway, like Penguin said, Will Wright will come up with good ideas for how the space portion of the game will work.

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