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Messages - NrKy

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1
Spore: General / Re: IGN has new spore video's!!!
« on: May 19, 2006, 09:45:01 pm »
two double posts in the same thread... *shakes head*

Which is more useless, the double post, or the empty post that only has comments about the double posts?
Or the one posting about the posting about the double post?

*reported for reporting a reporter who reported reporting reporters who were reporting reports*

2
Spore: General / Re: EVOLVE! Game. (My own creation)
« on: May 19, 2006, 09:41:16 pm »
One problem with this game: Whenever you go to type in the stats for the creature to attack next round, it sometimes takes a turn from your remaining turns total. :(

3
Spore: General / Bounty Hunters (Think 'Predator')
« on: May 15, 2006, 07:08:18 am »
I want to see evil scary planets with dark atmospheres, massive crevaces, scary-looking flying creatures, volcanoes, etc..

I also want the chance to hunt the different species that I encounter, for sport, and display their skulls in a trophy room.

I don't want to just use my UFO to attack creatures, I want to be able to plop a hunting party of my highly advanced creatures into a planetary zoo filled with the nastiest and deadliest creatures that spore has to offer, and proceed to annihilate them and stick their heads on pikes to display my hunting prowess.

Last, but not least, I want to be able to throw two different species into an arena, and hunt both at the same time.

^_^

I am NrKy, and I am an evil bastard.

4
Spore: General / Re: Spore in 3D
« on: April 23, 2006, 12:18:24 pm »
I'm hoping that Spore will support the higher widescreen resolutions that those triple-screen setups can support.
Holy crap how awesome would it be to play spore on three 21" LCD screens... *drools*

5
Spore: General / Re: Windows XP ONLY!?
« on: April 08, 2006, 10:14:32 pm »
Maybe he's running Winblows Media Center, or Win2k (I doubt that one), or even a beta of Longhorn.

Or, maybe he's leeter than thou, and uses freebsd.

6
Spore: General / Re: what creature do you most want to NOT see?
« on: April 08, 2006, 10:11:46 am »
I want to make my planet seem as evil, dark, and scary as possible. Therefore I don't want to see walking giant schlongs or boobs, carebears (although having them for breakfast might be fun), and humans (ditto on the meals).

7
Spore: General / Re: "Pimp my World" let's make contests!!!
« on: April 03, 2006, 02:52:47 am »
Yes this may sound immature, but doesn't have to be if you try to not think about this in a dirty context...

The "Biological Planet" award, going to whomever can theme their planet to have everything look like it's biological, or 'body parts', the coolest. ie. something that looks like it was created by the Xenomorphs of the Alien movies. Doesn't have to be scary looking, could also have buildings that look like body parts... AND NO PENISES ALREADY, SHEESH!

8
Spore: General / Re: New Spore Video!
« on: March 25, 2006, 05:20:10 pm »
I dub the baby 'Devil-kun'. :P

9
Forum Games / Re: 1-100 a game while we wait
« on: March 25, 2006, 06:26:50 am »


Four spore casings. :P

10
Spore: General / Re: releasing an editor...?
« on: March 25, 2006, 12:00:53 am »
We can't forget that the in-game editor will most likely have some limitations on what you can do to your creatures at any given point in the modification/'evolution' scale.
It wouldn't be very realistic/practical to give us full creative control over what our creature looks like as soon as we hit the critter stage, now, would it... our creatures wouldn't resemble anything like what we want them to end up looking like, at the start.
It would take dozens of stages of modification to get to the endpoint of the 'evolution' ladder and into the tribal stage. We'd mostly be limited by our score, which would be used to determine what modifications we could use.

11
Spore: General / Re: Government and Religion Editor
« on: March 24, 2006, 11:36:45 pm »
It would be pretty cool if we could have an advanced editor where we could pre-script religions into the game, with conditional code based on procedural events. This could be used to give the religion part of a civ's culture to a player who doesn't want to make their own religion in the game.

* NrKy goes to script a religion where everyone in the cult is expected to go out and annoy one person every 12 hours, and that if they encounter another person of the same cult who tries to tell them how they should be worshipping, that they are within their religious rights and duties to engage in ritualistic battle with them. :P

12
Spore: General / Re: Whatever you can piece together.
« on: March 24, 2006, 11:33:01 pm »
* NrKy wonders how long it'll be before this thread dies in the arse and the author gives up and goes to post the stuff at sporewiki instead. :P

13
Spore: General / Re: Spore Scenarios? (Think Godzilla attack)
« on: March 24, 2006, 11:18:56 pm »
No no no no no... I wasn't referring to 'user-created on the fly' stuff, I was referring to user-created pre-planned quests.
For example I could create a quest where the visitor has to find a certain resource in the galaxy in order for my species to be friendly and share our resources with that of the player.. this would be scripted using an advanced editor (not part of the regular game) and only the best ones (peer-reviewed, of course) would be downloaded to your computer as you encounter my species (or any species for that matter).

They'd be a total contradiction to the procedurally-generated interaction with other species, and would actually be working exactly like pre-programmed quests, only user-made and reviewed (to weed out the crap ones).

Also the suggestion that I'd be putting forth to Will Wright wouldn't be for just quests, it'd be for a system where advanced users can script quests that are downloaded to users that opt to beta test quests, and that the good ones are distributed freely to average users' computers as they explore.

This would allow for endless replayability, rather than just getting bored with encountering new species and not really having anything else to do with them than the predictable pre-scripted events and actions. Allowing advanced users to script quests for other adv. users to beta test and release to the general public, would ensure that the game stays alive for quite some time after release. Seriously, I could foresee alot of kids getting bored with the new species after a while, wanting something to DO with them other than the generic formula of whatever they do with them. Basically our interaction with other species would be limited by the programmers and developers' imaginations... involving the users in the QUEST creation process AS WELL, will allow for more content.

14
Spore: General / Re: A page to download spore.
« on: March 24, 2006, 11:13:48 pm »
I wonder if we will *actually* have any control over which creatures we can encounter in our universes? It would be awesome if they implemented some facility to allow us to implant species from a 'trans-dimensional zoo' that would allow us to browse the varying stages of differing species in the index and implant them however we want to in our universe, as well as write up descriptions and entertaining little tidbits of history for our civs.
Would also be even better if we could browse ones made by our friends, tell them to implant OUR creations into their universe and see how they interact... this system could also be used to see how our stuff is being percieved in others' universes. The way that Will Wright described the implantation process, however, leads me to the conclusion that we'd have no control over which species to bring into our world. I'd hate to have that limitation, and I hope that Maxis decides to allow us artificial implantation of species and cultures into our worlds.

ie. If I play the game through more than once, I'd want to play on a planet where I get to play against my old creations, and those of my friends that are playing Spore.

15
Spore: General / Re: An example of the power of procedural coding.
« on: March 24, 2006, 11:06:24 pm »
Meh... my Geforce 4 420MX can't run that app.

Step 1. Proclaim to be using Procedural coding.
Step 2. Use the same kind of graphics you'd expect from a game with pre-drawn graphics.
Step 3. Have the end-user see no difference in the two due to the inability to play the game because of excessive graphic card requirements.
Step 4. Go broke because only people with lots of cash will buy your game and you just spent thousands of man hours programming the thing.

Conclusion. End users don't care if a game is procedurally coded, they just want to see pretty graphics.
Only us geeks care that everything is procedurally generated, and artists that are tech-savvy.

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