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Messages - Rikis

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Spore: General / Re: Sadly running low on adventures.
« on: July 06, 2009, 02:31:36 pm »
It'd be great if you could add my two adventures Jokt, the Wanderer and Katlia, the Pale Maiden.  More info can be found in my Wild Worlds link on my sig.

Spore: Sporepedia Exchange / Re: Rikis' Wild Worlds!
« on: July 05, 2009, 11:18:21 pm »
So I finished it tonight, for a moment I thought it wouldn't be until tomorrow.  But here's the second, not in sequential order, of my series of adventures:

Katlia, the Pale Maiden

This takes place entirely "underground" (as best as I could make it look like so).  It features puzzles, fighting, a maze, and a boss fight.  Now, despite all this, it can be done with a level 3 captain (if you're fighting oriented).  This time, there are no optional allies, so it's all your captain.  The downside is the poor building collision making it easy to get stuck, but I've also managed to make creatures more or less aggro you even in close proximity to them.  Give it a try!

Spore: Sporepedia Exchange / Re: Rikis' Wild Worlds!
« on: July 05, 2009, 04:16:34 pm »
Here's a sneak peak at the next adventure in the series, hopefully I can have it done sometime tonight or tomorrow:

<a href="" target="_blank"></a>

Spore: General / Re: How to...
« on: July 05, 2009, 08:55:16 am »
Where do the screenshots you take while in test mode go?  I've looked at both my Spore folder in Program Files and my Creations Folder in My Documents and neither have 'em!  It's driving me crazy.

Spore: Sporepedia Exchange / Re: The Creations of Nethellus
« on: July 05, 2009, 01:08:56 am »
Hm. As it is now, I will sadly not be able to complete the adventure I have written about here until Maxis patches the game. It is because of this bug:
It pretty much turns off the AI of creatures that are inside or too close to buildings (as you see in the second example in the video, they just stand around doing nothing), and there is no workaround that is good enough.

Yep, sucks big time.  It pretty much made me scrap my second adventure I was on the process of creating.  Went for an outdoors adventure, but I would love to be able to have adventures were fights happen *inside buildings*.  It's not so much that it turns off AI from any building, only if the building has structures stacked or parts embedded into other parts, which is pretty much most complex buildings.

Spore: Sporepedia Exchange / Re: Rikis' Wild Worlds!
« on: July 04, 2009, 08:42:56 pm »
I got two different reviewers to go through my adventure "Jokt, the Wanderer" on the forums of

"One of the best jungles I've seen so far!"
Here's the link

"The overriding mystery of the story, disguised power ups and ambient life have a way of sucking you into the adventure and getting you immersed."
"However, this did lead me to the Beyon City Slicker ... I got a chuckle out of his dialog."
Here;s the link

Spore: General / Re: How to...
« on: July 02, 2009, 08:12:31 pm »
I sorry for asking this, but how do you make a mission worth more points?

As far as I'm aware, an exact formula has not been found yet.  But it is not up to the player, rather, the outcomes.  If more people fail your mission, its points rewarded go up.  As more people successfully complete it, it's points go down.  I think the min is 10, so not much less than starting out at 15.  Anyways, I think that's the gist of it.

Spore: Sporepedia Exchange / Re: Rikis' Wild Worlds!
« on: July 02, 2009, 01:07:17 pm »
So having felt more skilled with making adventures, I went ahead and made an adventure that has another simplistic story, but this time I worked much more on the setting.  Can you survive the jungle of

Jokt, the Wanderer?

Check it out!  I was inspired to make this adventure very detailed after playing Gec's Beyon City adventure.  In fact, so much so, that I even put in a cameo/mention of Beyon City.  In a jungle no less.  See if you can find it!  I feel players should explore the jungle, but I can't control what they do.  If you're not a fighter, there are three allies to find, two of whom are very helpful, to get through the fighting scenes.

<a href="" target="_blank"></a>

Edit:  Updated URL

Spore: General / Re: How to...
« on: July 01, 2009, 04:39:43 pm »
DOes anyone know how to find the adventure "The Temple of Doom" by Maxis for editing?  I don't want to play through it again just yet, but I would sure love to get that bridge that they used.

Spore: General / Re: How to...
« on: June 30, 2009, 11:44:57 pm »
Yep, set their awareness to max.  Tried making a new adventure with an "inside" of a building.  If I set the captain "inside", and the creature outside, the creature will not attack the captain, even if it is within it's awareness radius and it's wander radius.  If I set them both inside, it's the same thing, the creature simply ignores the captain.  But if I set the captain outside while the creature is inside, the creature WILL attack the captain.  It's very annoying.  Even tried playing with the sides (making both creature and building on the same team, and on opposite teams).

Spore: General / Re: How to...
« on: June 30, 2009, 11:06:02 pm »
Make enemies attack the player captain while they are inside a building?  I've been trying various combinations, but nothing works, they simply ignore the captain.  Yes they're set to aggressive (tried territorial but it didn't do anything).  I've tried some of the advanced social options too, but nothing.

Spore: Sporepedia Exchange / Rikis' Wild Worlds!
« on: June 30, 2009, 10:55:24 pm »
So I finally got GA and after a few hours, I finished a very basic adventure.  This mission is very simplistic, as it was mostly a tutorial for me:

Not so quick fix!

Can you help a stranded crew fix their ship and get off an undeveloped planet?

Spore: Sporepedia Exchange / Re: Hydro's Adventures
« on: June 30, 2009, 10:52:26 pm »
Hmm it seems I've got a bugged Prison Escape mission.  On version 3.0, the guards won't attack me unless I attack them first.

Edit:  This is v3.0

Spore: General / Re: GA Question
« on: June 29, 2009, 04:15:04 pm »
Thanks, found it.  Well, I wasn't really expecting to build a planet to play on from the beginning, but this is a very good addition anyways!

Spore: General / Re: GA Question
« on: June 29, 2009, 03:19:39 pm »
Oh no, I know how to create an adventure, adding creatures, objects, etc.  What I'm wondering is if we can modify/create a planet, like the first video of GA showed (if I remember correctly).  Like making mountains, canyons, adding water, etc.

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