Gaming Steve Message Board

Games, Games, and More Games => Storytelling and Roleplaying => Topic started by: PatMan33 on May 22, 2007, 03:31:10 pm

Title: Guidelines for Role Playing at Gaming Steve
Post by: PatMan33 on May 22, 2007, 03:31:10 pm
Guidelines for Role Playing at Gaming Steve
Last Edited 10/07/08

The object of Role Play (RP) is to become a character in a fantasy world that you and others will slowly develop over time. You tell a story from your character's point of view and detail their actions and adventures. These games can be very fun and satisfying when you have a dedicated group of players that work well together. The point of the game is not to beat the other guy, the point is to write an interesting story that people want to read! And maybe you'll even make a few new friends along the way.


Basic Guidelines


Advanced Guidelines
Throughout the RP you're going to encounter all kinds of special formatting. Never fear though, it's not too difficult to understand.


Tips
Here is a collection of tips from experienced RPers that should help make your time here easier.


How it Works...
Alright so you've read all of this stuff about how we RP here at Gaming Steve but you haven't seen any examples. Examples can explain things far better than a soulless and faceless guide! The following is a link to one of Gaming Steve's best RPs. This RP is relatively short and can be read in it's entirety in two to three hours; this is what you want to work towards if you are in an RP, everything came together perfectly in this RP and it is a fantastic read.

The Historical Superpower RP - Volume I (http://www.gamingsteve.com/blab/index.php?topic=8361.0)

The secret to doing a good job in an RP is to really get into it, be proud of your work and put a bit of yourself into each post you write.


Helpful Links
Here is a collection of links that will help you better navigate the Gaming Steve RP scene.
Forum Rules (http://www.gamingsteve.com/blab/index.php?topic=33.0)
The rules that you must abide by everywhere on the Gaming Steve forum.
The RP Creation Guide (http://www.gamingsteve.com/blab/index.php?topic=12232.msg525726#msg525726)
A short guide that talks about the secrets to making a successful RP. Everyone should read this.
The RP Planning Thread (http://www.gamingsteve.com/blab/index.php?topic=8297.0)
Do you have an idea for an RP? Post it here, you might as well do it anyway because we will just move your suggestions here if you don't.
The RP List (http://www.gamingsteve.com/blab/index.php?topic=9656.0)
This list contains links to every RP we have ever had here at Gaming Steve, if we've played it you can find it here.
The Out of Character Lounge (http://www.gamingsteve.com/blab/index.php?topic=12422.0)
A place where all of the Role Players and Meta-Gamers can chat about things that are happening in the Storytelling & Roleplaying section.
Spore RPs (http://www.gamingsteve.com/blab/index.php?board=18.0)
Not in the right place? Do these RPs look a little off? Maybe you wanted to go to the Spore RP section instead!
Meta-Game List (http://www.gamingsteve.com/blab/index.php?topic=12427.0)
Are you really lost? Don't even know what an RP is? You probably wanted the Meta-Game List.
Dungeons & Dragons on Gaming Steve (http://www.gamingsteve.com/blab/index.php?topic=5913.0)
So you're looking for that kind of RP, eh? Head on over here and let the resident pros get you set up!


Odds and Ends!
Everyone is free to discuss rules they want added or removed. That's what this topic is for, if we get a point where a decision has to be made I'll send it up to the poll. The results of the poll will decide if the rule stays, goes, gets edited, or whatever.

If there are any further questions or if you've found a mistake in this guide please send me (PatMan33 (http://www.gamingsteve.com/blab/index.php?action=pm;sa=send;u=256)) a Personal Message and I'll do whatever I can to help you out.

Enjoy your stay in the Gaming Steve Storytelling & Roleplaying forum!
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: 7 who ate 9 on May 24, 2007, 07:49:01 am
Wow, that is good. I want to join an RP, but I don't want to read 100 pages of allready written RP. I know that in the super hero RP I can join in at the story arc, but still I don't want to join an RP I know nothing about. Is there a place where people write the summaries of the RPs?
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: PatMan33 on May 24, 2007, 07:54:44 am
We are working on a summary of the New Superhero RP in the OoC (http://www.gamingsteve.com/blab/index.php?topic=7343.msg360005#msg360005) topic.

Since I have some free time (wink) I'll get off my ass and actually try to get another summary written.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: Luminar on May 26, 2007, 03:22:41 pm
I had a thought. Perhaps we could create (or use) a thread which is basically an idea dump. So instead of people starting up RPs then watching them fall on their face due to lack of planning, interest or the like, they could basically throw their idea into the thread and have people critique it, express interest, suggest improvements and so forth.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: Neoadept on May 26, 2007, 03:25:05 pm
Link:

http://www.gamingsteve.com/blab/index.php?topic=8297.0

Any RP ideas can go there, and they will get discussed or shot down depending on how good they are.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: sgore on May 27, 2007, 01:36:41 pm
If you want the 1st I'm going into the story was also finished and could be used as an example.
http://www.gamingsteve.com/blab/index.php?topic=808.0
(Although it was done a while back so the rules may have been slightly different.)

Speaking of that, should we try doing another one at some point or reviving the most recent one we had?
(I'm taking a wild guess at saying that when we left off there was secret gold in them thair hills, eigther that or it turned out Krakow Sam's tonic really worked and none of us knew... ;))
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: Yossitaru on May 29, 2007, 02:32:25 pm
New rule idea:

Number of Characters per Player: Unless otherwise stated by the creator/GM of RP, it is usually accepted that a single player may only be in control of a single Primary Character at any one time.
Exception: If your previously created Primary Characters are involved in separate major events, you are allowed control of them, as long as you continue to keep their knowledge and actions separate and correct to their respective characteristics and histories.

Definition: Primary Character: A character with prominent characteristics and are either created by players as their in-story avatar or an NPC adopted by a player granting them the same rights as a created character.

Or something along those lines, it probably could do with a re-write.

I thought up this rule as a response to an incident in the Superpower RP, where Krakow Sam has three characters in the story at once.

Thoughts?
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: Neoadept on May 29, 2007, 06:48:18 pm
I have seven characters going at once and no one seems to mind.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: Yossitaru on May 29, 2007, 06:52:15 pm
Wasn't henchmen working towards a common goal considered exempt or as one or whatever?

Maybe the definition of Primary Character needs to be more specific to the point where it's differentiated from henchmen and such...
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: PatMan33 on June 04, 2007, 11:34:12 am
While this is still being debated and hammered out, I am throwing a new rule up into the poll.

This vote should not take too long.


**EDIT**
I feel bad not helping out with the issue under debate.

Let me see...

I would define a primary character as a character with an established role in the story that encompasses multiple arcs; or a character who is person's only in-game ego.

Secondary characters are characters that have a life span of one arc or less; or a character that answers to another character belonging to the same person.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: Daxx on June 05, 2007, 05:55:58 am
Here's my opinion:

Time travel is acceptable if and only if it is handled correctly and with great precision. Unfortunately, I think that's something which is beyond our ability to deal with on an internet forum with multiple authors, cross purposes and the inability to go back and correct yourself effectively.

Time travel, as a rule, should not happen. If it were to happen at any point, it should be totally central to the story and have been planned out such that continuity holds.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: 7 who ate 9 on June 06, 2007, 11:30:15 pm
I think we should be aloud to do time travel, and if you don't like it you can stay out. Seriously pat, why have a no time travel rule? How could it possible effect you?


But, if the author of the RP says in his rules no time travel, fine.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: PatMan33 on June 07, 2007, 08:49:39 am
Um... I didn't post this question because I felt like it. There was a discussion about it and I thought it would be a good thing to debate, so you can quit with the personal attack.

My opinion? I think most of the people who RP here lack the capacity and/or dedication to properly execute a problem-free time travel sequence. Time traveling is an easy way to undo situations in the past that happened because you were unable to out-write a rival. It makes for confusing character interactions and even more confusing time lines.

How does it effect me? It effects me because when someone goes into the past and changes things, the whole time line is effected and I and everyone else has to adjust accordingly.

In a time travel RP it's cool, everyone is prepared to have to make these changes (You are more than welcome to make a time travel RP); but in a normal RP without a time travel modifier nobody wants or expects to have to change their entire situation because someone went back in time.


That's how I see time travel. Authors of RPs are allowed to do whatever they want with the rules, but in this atmosphere time travel just won't work well.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: Krakow Sam on June 07, 2007, 10:37:04 am
I think one way time-travel would be *relatively* easy to excecute is a situation like Doctor Who, where the time-travellers can move throughout time and influence events with impunity as long as they don't interfere in events in which they have already played a part.
You could go back in time and do whatever you wanted, but historical imperetive would make sure you never actually changed anything (you would never be able to kill Hitler before his time, or if you did, something would occur to fix the problem, like a twin brother or clone or android duplicate taking his place.). The only forbidden element would be going back and crossing your own timeline (ie double time travelling) where you travel back into the midst of events you were already involved in (like most of back to the future, where Marty witnesses his own escape from the terrorists at the beginning of the film and then rushes in to save the professor at the end.)

All this said i still think its too difficult to do as a collaborative thing.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: 7 who ate 9 on June 07, 2007, 02:37:14 pm
Sorry Pat, wasn't trying to make it sound like a personal attack.


I've had an idea for an RP that is kind of like ground hog day time travel. Like at the end of the day someone would wake up and it would be the same day. The twist is, it's a different person reliving it each time. Example:

Day 1:

Bob Kills pete
Jill sees Bob kill pete
Bob trys to kill Jill
Jill hids at Franks house
Frank tries to shot Bob
Frank misses, Greg gets shot
Jill crys
Bob kills Frank and franks dog
Jill crys more


Day 2 (Jill remembers day 1):

Bob trys to kill Pete
Jill takes Franks gun
Jill shots Bob
Pete faints
Greg Sees Jill kill Bob
Greg calls Cop 1
Cop 1 arrestes Jill


Day 3 (Pete Remembers day 2):
Pete warns Bob about Jill
Bob Steals Franks gun
Jill goes to Franks house, looking for gun
Frank catches her
Jill spends 3 hours talking to Frank
Bob uses gun to shot Pete
Greg sees bob shot pete
Greg calls cops
Bob kills Greg and Cop 1
Jill sees what happens, Jill crys

Day 4 (Greg remembers day 3):
Greg calls cops on Bob
Cops spend day searching Bob
Jill steals Franks gun
Pete goes to bobs house to warn him about Jill
Jill gets ready to shot Bob
Pete sees her, fights her
Pete accidently kills Jill
Cops arrest Pete and Bob
In Jail, Bob kills Pete

...So that's what the RP would be like. Would that work?
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: PatMan33 on June 07, 2007, 02:42:08 pm
Throw that over into the RP Planning Thread (http://www.gamingsteve.com/blab/index.php?topic=8297.0) and see what everyone thinks, it might work.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: Krakow Sam on June 07, 2007, 04:54:53 pm
No. The only time travel ideas that would work with multiple authors on this forum would be a simple one like the one I described.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: PatMan33 on June 07, 2007, 07:36:02 pm
Alright, so three folks have said no and only one has said anything.

Please tell us why you feel that time travel would be a good thing. And you know, I ask this because I want to make sure the people voting are people who actually play in our RPs. :-\
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: 7 who ate 9 on June 07, 2007, 11:34:11 pm
I don't think it is a good thing, but if someone wants to make a time travel RP let them make a time travel RP. If you don't want time travel in your RP just say so in the first post when you post the rules.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: Krakow Sam on June 08, 2007, 05:06:24 am
Well, they *can* make a time-travel RP. We're just saying It will fail horribly.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: PatMan33 on June 08, 2007, 08:19:41 am
Yeah, we've said multiple times that they can make the RP if they want, but chances are it will fail.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: Neoadept on June 08, 2007, 02:30:30 pm
Most people, when making an rp, probably don't think to put "No time travel" in the rules in the first post.  This way, everyone knows that it's against the rules unless otherwise stated in the first post.  It works out for everyone.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: PatMan33 on June 12, 2007, 11:41:48 am
Here is the write up I had for the time travel rule...

Time travel in all it's forms is prohibited from all RPs, without question. This rule can be overridden by the creator of the RP or the group of people tasked with running it and must be done at the time of the RPs creation.


Are we in agreement on this? Shall I reset the poll and let us do a vote on this updated version?


Also, I would like to point out that I am disappointed with the poll. I am thinking we should only count the votes of people who respond in the topic because there are obviously outsiders coming in and skewing the results.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: Didero on June 12, 2007, 11:47:31 am
It sounds like a good rule, while still allowing a time-travel RP. But I'm not too good in finding loopholes and the like in rules, I'll leave that to somebody else.
Resetting the poll sounds like a good idea too, because the question there doesn't allow time-travel RP's.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: PatMan33 on June 12, 2007, 01:04:36 pm
The poll is reset.


Also if people are going around intentionally finding loopholes in the rules in order to mess with us... they won't last very long. This rule is very blunt, no time travel unless the creator or ruling group decides to add it.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: Luminar on June 16, 2007, 04:17:15 pm
Alright, so three folks have said no and only one has said anything.

Please tell us why you feel that time travel would be a good thing. And you know, I ask this because I want to make sure the people voting are people who actually play in our RPs. :-\

I note you only require justification for votes that run parallel to your pre-defined intent. Why even bother having a poll if the decision is already made up?
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: PatMan33 on June 16, 2007, 04:22:33 pm
No no, the problem is that people are voting and not writing down their opinion.

I think we should request this information because random people can just come in and vote, skewing the results.



I was unclear on it though, requiring confirmation on all votes is the proper thing to do.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: Neoadept on June 16, 2007, 09:08:32 pm
It's a good blanket rule that prevents trouble without restricting creativity.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: Yossitaru on June 16, 2007, 09:12:24 pm
Just posting to verify my vote.

Time travel is a freaking mess, even f they are the Back to the Future rules.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: PatMan33 on June 16, 2007, 09:12:54 pm
I too will verify my vote on time travel, it is troublesome.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: PatMan33 on June 17, 2007, 06:48:09 pm
Well whatever... let's scrap the confirmation thing and just go on total votes. We have our own section now so people won't wander in by mistake, at least, not as many people.

The vote passes then, is everyone okay with that? I know this particular vote was a bit turbulent and unorthodox and I apologize for that.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: PatMan33 on June 23, 2007, 03:18:15 pm
6-23-07
Rule concerning time travel as been added to the rules. It passed 19 to 3.


If there are any further questions please bring them up in this topic. As of now we have nothing on the plate so feel free to throw any more propositions out there.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: PatMan33 on September 05, 2007, 06:32:05 pm
I'm just going to do a sort of census and ask if there are any RPs that I've missed on the list. Are there?

I've just updated it and finished some formatting so anything new will be very easy for me to add.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: PatMan33 on September 08, 2007, 08:30:40 pm
I have just thought of something, do you guys think it would benefit people to have an advice section at the end of the rules? You know, a place where people who RP here can have some of their tips posted so that simply silly mistakes are not made so often?

I could even rename the topic Rules & Tips for Story-Based Role Playing at GamingSteve or something like that.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: Yossitaru on September 09, 2007, 09:24:26 am
Tips are good, or maybe an FAQ of sorts, since new players seem to have a lot of the same questions.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: Didero on September 09, 2007, 09:28:55 am
Some advice would be a good idea, yes. But not too much, because you don't want to limit people's creativity.
Title: Re: The GamingSteve Rules for Story-Based Role Playing
Post by: PatMan33 on September 27, 2007, 04:23:11 pm
Righto, I'll add the tips and hints section within the coming days. Please PM me any tips or hints you think will help people and I'll add them into the first post!
Title: Re: The Gaming Steve Rules for Story-Based Role Playing
Post by: PatMan33 on January 08, 2008, 12:46:57 pm
Right, I heard something interesting in the Polytheism RP thread that got me to thinking. Do we want to put some kind of rule in place that limits a person's ability to counter another person's written attacks indefinitely and without question? I mean it is kind of silly when you can ALWAYS defeat another person's attacks...

More experienced players would know not to do such things and make their characters vulnerable but there are times when people will take advantage of no expressed rule that says they can not block every attack.

Thoughts?
Title: Re: The Gaming Steve Rules for Story-Based Role Playing
Post by: Mr. Consideration on January 08, 2008, 01:00:43 pm
I think the fact that it annoys over players and makes the RP boring makes it self-policing. People get sick of other's messing around.

Individual RP rules should apply, and someone should always be able to hold on to a character, but they should think of a more creative escape than "I dodge just in time."
Title: Re: The Gaming Steve Rules for Story-Based Role Playing
Post by: Didero on January 11, 2008, 02:42:42 am
This is from the Polytheism RP thread, but I think it's good advice that belongs in the first post of this thread.
Your job is to post about your character, if other people have trouble keeping their characters in the limelight than it's their fault.
Title: Re: The Gaming Steve Rules for Story-Based Role Playing
Post by: Luminar on January 11, 2008, 02:50:28 am
I'd join in the RPs here more often if they didn't move blazingly fast. I know this is a creative community at heart but hot damn, I can never keep up!
Title: Re: The Gaming Steve Rules for Story-Based Role Playing
Post by: PatMan33 on January 11, 2008, 10:41:38 am
The speed at which the RP moves isn't so much in our control... if that makes any sense at all. Some move faster and some move slower. As a rule, the Superpower RP moves very very fast and sometimes goes dormant for a day or so whereas the Historical Superpower RP moves much slower.

I've updated the poll.
Title: Re: The Rules for Story-Based Role Playing at Gaming Steve
Post by: PatMan33 on January 13, 2008, 09:55:29 pm
Okay folks! I've redone the rules and updated things and generally made it read better. The RP List has also had some minor tweaks made to it.

I finally added that tips section, if any of you have a tip you think should be added please PM it to me. And if I made any mistakes PM me those as well.


 :)
Title: Re: Guidelines for Role Playing at Gaming Steve
Post by: Putspooza on May 03, 2009, 07:21:07 am
Basic Guidelines
*text*
This can knock the scene off kilter

I know it's small and not that important, but it kinda of feels wrong

also, sorry for the bump
Title: Re: Guidelines for Role Playing at Gaming Steve
Post by: PatMan33 on May 03, 2009, 01:59:03 pm
No worries about a bump, comments and complaints and recommendations are welcome!

But... I'm not quite sure what you're trying to say. Could you be more specific? Maybe give some examples and outline a way of improving whatever it is that is bothering you?
Title: Re: Guidelines for Role Playing at Gaming Steve
Post by: Grangan on May 03, 2009, 02:01:57 pm
I think a section could be added on how the rp-starter and the players should work together would be helpful.   :)
Title: Re: Guidelines for Role Playing at Gaming Steve
Post by: PatMan33 on May 03, 2009, 02:11:26 pm
That seems like something that would be better suited for the RP Creation Guide.
Title: Re: Guidelines for Role Playing at Gaming Steve
Post by: LadyM on May 10, 2009, 08:13:36 am
Thank you Pat for keeping the Meta Game list updated. Not sure if everyone realizes that but it's really helpful. :)
Title: Re: Guidelines for Role Playing at Gaming Steve
Post by: PatMan33 on October 13, 2009, 08:43:37 pm
Came across an interesting thing in the Brief Fantasy RP. People (myself included) suddenly began grabbing up the named portions of the world and attempted to detail every aspect of each kingdom and province. Nearly all of these places hadn't even been visited by the characters yet! And then I recalled the Medieval RP. The same thing happened and it contributed greatly to its failure. People ended up neglecting their story and character development in exchange for getting to make a kingdom. Basically people decided they would rather play a planet making game instead of an RP.

So what I was thinking was that we add a guideline about world creation. Basically it would advise players to keep themselves from trying to describe the world in too much detail too early. Maybe designate some names for far off places and short sentence-long summaries. The players can then work more detail into the actual story. You allow the players to describe these lands in-character; thus allowing them to exercise their creative ability and also expand their own characters' story. And then if people do want to write up OOC lore posts describing places they can do it AFTER the players have had a chance to build places in-game. This way everyone is satisfied and everyone has played a part in creating the world.

Comments or questions?
Title: Re: Guidelines for Role Playing at Gaming Steve
Post by: Darth Grievi on October 13, 2009, 08:53:52 pm
Sounds good. I tired to prevent something simmilar in the TestDrive RP by having the world be alien to all those involved (and have the rare few natives keep quiet about any specific events, to keep the area in a state of nowhere and nowhen).

Your idea realy makes sense, though. That should be a guideline for fantasy RPs like this, with no direct ties to reality.