Gaming Steve Message Board

Games, Games, and More Games => Storytelling and Roleplaying => Topic started by: Krakow Sam on February 04, 2007, 11:50:15 am

Title: The Historical Superpower OOC
Post by: Krakow Sam on February 04, 2007, 11:50:15 am
Go here (http://www.gamingsteve.com/blab/index.php?topic=8347.msg391130#msg391130) for the super fun happy info centre for the Historical RP's we've done so far.
________________

As discussed in the main Superpowers OOC thread, heres the planning thread for my proposed historical spin-off.
The story would feature an entirely new cast of characters and a somewhat different style to the current RP, but would exist within the same conceptual universe.

The current point of discussion is what period of history the events of (at least the first of) these historical adventures should take place in.
Here is a slightly extended list of choices with some background information:

The Roman Empire: The Empire is a sprawling, decadent thing. It must be protected. By the Emperor's decree a new branch of the Imperial Legion is to be created. Not for these men is the standard fare of fighting barbarians and putting down slave revolts. These men fight bloodthirsty druids and thwart armies of skeletal horsemen from the East. They are the 51st Division.
Examples of Heroes from this Era include... Russel Crowe? or maybe the guy from Spartacus.

Potential storylines: Barbarian hordes from the East, conspiracies in the senate, natives not being happy about having Roman gods foisted on them.

The Middle Ages (Current story): The days of yore when men were real men, knights were bold, and kings launched bloodthirsty crusades on an annual basis. Heroes in this setting would be roving bands of rough-and-ready adventurers fighting with sword and spell. Any technology around is primitive by the standards of today, except in the far off lands of Arabia and the Orient, and villains are more likely to be indvidually strong, rather than scheming masterminds in command of armies of loyal minions, with the exception of crooked counts and so forth. This setting would favour a more episodic format of short adventures, rather than big overarching plotlines.
Examples of heroes of this era include: Robin Hood, King Arthur and other fighting types

Potential Storylines: Usurpers of the Throne, armies of the undead, dragons.

The Rennaissance:Ships sail off laden with men and rats and come back laden with stolen aztec gold and tropical diseases. Man stops beating his fellow man over the head long enough to start thinking about how the world works. Great artists and artisans ply their craft and the cities throng with merchants. Exciting new devices such as 'telescopes' and 'pendulums' revolutionise the western world. Heroes of this day are likely to be brave explorers or cunning thinkers, fighting the curses of foreign magics or the machinations of Machiavellian and Sadistic merchant barons.
Examples of heroes in this era include: Leonardo Da Vinci, Magellan and Hernan Cortez (slaughtering thousands of defenceless natives is heroic)

Examples of Storylines: Aztec curses, Machiavellian conspiracies.

The Enlightenment: The Enlightenment picks up where the Rennaissance left off. Thousands are made unemployed as industry becomes increasingly reliant on big machinary (no steam yet, mind). Revolution is in the air as people start getting pissed off with the nobility eating all the cakes. Heroes fight for the people... or rescue the nobles from them, while villains try to steal from both sides and manipulate the power-hungry into waging war for their own perverse ends. Highwaymen rule the rodes, Pirates rule the sea, and everyone else crowds into big dirty cities and goes to maskerade balls.
Examples of heroes in this era include: The Scarlet Pimpernel, Zorro, Dick Turpin and Blackbeard (he only plundered spanish and french vessels. That makes him heroic)

Examples of Storylines: Revolutions mainly.

The Wild West: Theres gold in them thar hills, and everyone wants a piece of it. As the shanty towns and ranches build up, so does the level of violent crime and miscellaneous banditry. Not only that, but the Natives are unhappy about the white man taking-um all his land, and these Natives can talk to spirits. Transport.... and other things, are revolutionised by the invention of the steam engine. Heroes are fanatical Lawmen, guns-for-hire and the ocassional dim-witted native sidekick, kemosabe.
Examples of Heroes in this era include: The Lone Ranger, The Man with No Name, Jonah Hex and Zorro (He spans generations).

Examples of Storylines: Attempts to control the entire gold industry, plots to start civil war, roaming bands of super-banditos.

Pre-War: With the Industrial revolution well under way the people of the city struggle to breath, as well as to see, in the dense fog of pollution... and intrigue. The lost arts of the occult begin to become interesting again as the colonies begin sending strange and ancient artifacts to be displayed in the museums of the big cities. On the other end of the spectrum, mad scientists toil to uncover the secrets of life and death in their secluded mountain hideaways and Verne, Wells and Lovecraft write of the possibility of life elsewhere. Heroes use guile, cunning and intellectual brilliance in tandem with dashing braveryand technical prowess.
Examples of heroes in this era include: Sherlock Holmes, Captain Nemo, The Amazing Screw-on Head and Flashman (Not to be confused with Superman or The Flash)

Examples of Stories: Ghastly timeless horrors try to break into the world, mad scientists brining corpses to life/inventing evil serum, steampunk supervillains building massive battleships... or just sinking them.

The Roaring Twenties: The world has just emerged from the largest war ever waged in human memory, but no-one in New York, New York (so good they named it twice!) seems to remember much of anything. Prohibition has done nothing to stop the mass consumption of alcohol, and freindly neighborhood petshops throng to the sound of rambunctious yahoos and hot Jazz music at 1am.
Of course, all this comes at a price. The mafia has a veritable stranglehold on the fair city, and strange things are said to move around in the dark sewers and alleyways at night.
Examples of heroes in this era include: Dick Tracey...

Examples of Stories: Battles for the future of the city with super-mafia, mutant sewer crocodiles, corrupt govenors making deals with evil etc etc.

Post-War: Europe is crippled by two devastating wars, and the focus is now on America. Man has harnessed the atom, what next? Paranoia runs high as the Red seeks to thwart justice at every turn, flying saucers crowd the sky and every workaday hick sees men in black wandering his neighborhood. The Governments of the world finally begin to take an interest in the paranormal, and agencies are set up to combat the percieved threat. Heroes are ordinary people, singled out and plucked from obscurity for their unique talents. As the doomsday clock moves ever closer to midnight can the world be saved?
Examples of heroes in this era include: Golden age Superman (he can jump high and lift cars, lets not go nuts), Dick Tracy (ok, he's kinda pre-war but he fits ok) and Werner Von Braun (Ok, you caught me. I can't think of any that fit our universe properly, so sue me  :P)

Examples of stories: Government coverups, the Reds trying to invade America, Nuclear plots.
Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: PatMan33 on February 04, 2007, 12:15:02 pm
I said The Renaissance... I think you know why.

 ;)
Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: Neoadept on February 04, 2007, 12:20:13 pm
I agree, I've got a character Idea that will work perfectly there.
Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: emmet on February 04, 2007, 01:07:37 pm
I also agree, going to tropical islands and exploring the world definitely appeals to me.
Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: Yossitaru on February 04, 2007, 01:49:48 pm
Something about the Enlightenment Age makes me think of a bunch of possible ideas.
Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: sgore on February 04, 2007, 05:35:40 pm
I would go with post-war for the whole Golden age of Superheroes thing...And the birth of Rock and Roll...

But of course that's just my opinion...
Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: PatMan33 on February 04, 2007, 07:45:11 pm
I am changing my vote to The Enlightenment.
Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: Krakow Sam on February 04, 2007, 07:48:49 pm
Yay!
Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: Mr. Consideration on February 05, 2007, 01:38:12 am
I too, am changing my vote to The Enlightenment. A Highwayman or Pirate would be very me.
Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: Krakow Sam on February 05, 2007, 06:11:59 am
Woo, well that seems pretty conclusive.

Ok, next step is to post your characters. Then we can get the story going. Heres mine:


Name: Sir Percival Goodwine, alias The Black Rapier

Age: 28

Bio: Percy Goodwine was the son of wealthy London trader Archibald Goodwine, who had recieved a knighthood for his considerable donations to the cause of the city. His mother was the daughter of the Duke of Westminster. He recieved a priviledged upbringing until the day his parents were killed in a bungled robbery at their london townhouse. Percy, who was 17 at the time, vowed to hunt down and capture his parent's murderer. Moving to London from his parent's country residence, he began to train in the use of sword and gun, as well as making connections with London's criminal underground, wearing a black mask to hide his identity. 2 years later, at the age of 21 he finally found the man who had murdered his parents. With the criminal at his mercy, he deceided to give him the chance his parents had not receieved, and turned him over to the law. Although the criminal was eventually hanged, Percy knew he had done the right thing, and vowed to dedicate his life to the protection of the innocent. Taking absolutely no interest in business, he began to fund his crime-fighting activities by becoming a mysterious and dashing highwayman, robbing only those who could afford it, and vowing never to kill anyone from whom he stole. Soon, the name of the Black Rapier was known across England as an enemy of wrongdoers and the wealthy alike. In his public life, Percy cultivates the image of a cowardly and spineless drone of high-society.

Powers: Percy's powers come mainly from training, although he has an inborn aptitude that seems greater than mere talent.

Pistols: Percy wields his flintlock pistols with deadly accuracy, and has worked their complicated and usually lengthy reloading process down to a fine art.
Swushbucklery: Likewise, Percy has great talent with the sword that is The Black Rapier's namesake.
Riding: Percy has great skill riding horses, especially his own horse Calliope, but almost any horse becomes docile and obedient under his command.
Contacts: During his time in London, Percy has made numerous contacts while visiting the clubs, coffee houses and opium dens, In the landed gentry, in the revolutionary fringes of society, and in the criminal underworld. Many of these are either indebted to him in some way or are ripe for blackmail should they refuse to cooperate.


 
Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: Krakow Sam on February 05, 2007, 06:51:52 am
Oh, just a heads up. Pat is already down as the villain for the first arc, so it would be best if everyone else made heroes or neutrals. After this arc has concluded we'll have another vote on the era and possibly change to a different time period. Don't worry if you get really attatched to a particular era though, if the votes go that way we can always pick up exactly where we left off on a previous era.
Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: Mr. Consideration on February 05, 2007, 10:29:52 am
Johann Van Durecht, Alias Black Harry
A Dutchman, originally born in the East Indies. He served for a long time on a Privateering Vessel, working for The East India Company, the Dutch Colonies and briefly the Mughal Empire, before returning to Europe to accept his inheritance. Whilst in India, he spent a long time in various monestaries, including Travelling to isolationist Japan and China to learn more about the Buddhist faith...and, the various Martial Arts pracisted there. He has brought these together into a Part-Western, part-Eastern Fighting Style which he has named 雙胞胎風 or 'Twin Winds'. He gained a strong sense or morality after organising a Mutiny againt a corrupt Privateer and making himself Captain, and is very against the Aristocracy.

He has brown hair, blue eyes and one of those little Moustaches. You know the ones I mean. The curly "I'm Spanish and Pretty dodgy" Moustache. He wears a simple traditional Japanese outfit, underneath the Pirate coat he wears. Johann fights with twin Rapiers, and frowns upon guns. He believes a lighter touch is often nessecary, and thus advocates stealth and assassination.

Powers:

Martial Artist His is highly proficient at fighting hand-to-hand.

Swordmanship His skill at wielding a blade is well-known, paticularaly with Lighter swords or knives.

Stealth He is very light on his feet, and not adverse to sticking a knife in those whom are his foes.

Inspiring and Charismatic His way of speech often inspires lesser men into his service.
Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: emmet on February 05, 2007, 10:35:30 am
Name: Zero

Age: 29

Bio: No one knows how Zero ended up with his "abnormality," not even him. When he tries to remember his past everything goes blurry. He lives in the attic of a rich families house and lives off their food, the only place he can act normal is with his full-face mask on, most likely at a masquerade ball where he would fit in completely. He doesn't know what he plans for the future and lives only for the Now. He protects any hall he has ever been to and the families house he lives in. However, he is very curious and may follow any unusual behavior.

Powers:

No Face

This isn't really a power, but Zero has no face (Just smooth skin over his eyes, nose, mouth and ears.), however, he can still see through his Ebony Full Face mask. Somehow he can speak through the mouth hole, see through the eye holes and smell through the nose holes. He can also of course, hear with it on. He has no idea whether or not it is the mask that is magic or himself, anyway, he protects the mask as if it were his child.

Undetectable


The only senses that actually works on Zero while he is not wearing his mask is sight and touch. you can not hear him, smell him, or taste him (not that anyway would be tasting him!).

Stealth

Zero is also very nimble and agile.
Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: Krakow Sam on February 05, 2007, 12:26:04 pm
ooh, I like these. Nicely fitting of the period.
Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: Yossitaru on February 05, 2007, 12:34:03 pm
Name: Edward DeCaith; alias: "Pirate Hunter" DeCaith

Age: 19

Bio: Edward DeCaith was born into a moderately wealthy merchant family. Due to their fluctuating wealth, the DeCaiths were never able to hire a permanent guard for their ship as they made their way trading at ports all around the (known) world. At age of 12, Edward was fed up with his parents always giving tribute to every pirate who threatened them. Starting at the next port, and continuing at each port they stopped at, Edward started learning a variety of fighting styles. One dark night, a storm sent the ship off course, but Edward's father was able to guide the ship to an unknown island. In the morning, the DeCaiths decided to explore the island. They were greeted by a group of people in robes, and they explained that they were on a secret island colony of mages. In exchange for promising not to reveal the secret island to the world, the mages promised to teach Edward magic. After three months of repairing and learning, the DeCaiths left the island and returned to civilization, never talking about or returning to the island of mages. At 17, while Edward was learning at yet another port, his parents were ambushed and killed by pirates who were driven off a year earlier. After learning this, Edward was enraged to the point to take revenge against the pirates who killed his parents. Between his rage and skill, as well as a little luck, he was able to kill the pirates and their captain. After turning the captain's corpse over to the authorities for the bounty, he effectively earned the title of "Pirate Hunter". Since then, he has been following pirates and working as a mercenary for hire.

Powers:

Multiple Fighting Styles: Due to his erratic training at various locations all over the world, Edward can make use of pretty much any weapon with a good amount of effectiveness. However, due to this kind of training, he is not a master in any of the arts.

Hand-to-hand: Unarmed martial arts are the one exception. After Edwards parents died, he decided to make the city where they died his adoptive home and learned unarmed combat better than his other combat styles, but still not mastered.

Knowledge of Magic: As part of the agreement on the Mage Island, Edward knows some basic magic spells, including [Element]balls (fireballs, iceballs, etc.) and channeling elements through other objects, such as infusing his sword with the scorching heat of fire. Due to his limited training, magic doesn't come easy to him, and can be unreliable at times.

Control of Emotion: After his emotional explosion after his parents were killed, Edward has taken the emotional control portions of his training sessions far more seriously. With the additional focus, Edward has leveled his emotions to the point that being in combat or other stressful situations does not affect his rational thinking.
Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: PatMan33 on February 05, 2007, 12:50:44 pm
Name: Bernardo Likely

Age: 52

Bio: Bernardo Likely has a most mysterious past. The son of a peasant farmer, he was discovered by complete accident by a member of The Esoteric Brotherhood of the Celestial Wheel. He was taken away in the middle of the night at the age of five and consecrated as a member soon after. Over the course of many years Bernardo was forced to work in the Brotherhood's research facilities designing intricate mechanisms for various projects, as per his skills. Upon reaching the age of thirty Bernardo was removed from his service as a researcher and made an agent of the Brotherhood. During his time as an agent he saw that the will of the Brotherhood was executed without question and stood behind various uprisings and revolutions. Citing his acute skills, not only as a designer, but as a Rune Caster, Bernardo was placed at the Right Hand of the Brotherhood's leader; he was forty one at the time.

For a time things were good and the Brotherhood retained it's secrecy in world affairs. However after a failed coup by the Brotherhood's Left Hand, which left their leader dead, things became uncertain. The control that the Brotherhood once held began slip away. Brothers and Sisters began to take sides and a war was waged in secret. Bernardo, the Right Hand, took up arms against Ridley, the Left Hand. In the end it was Bernardo who was the victor, but the toll the war had taken on the Brotherhood was great. He would spend the next decade rebuilding the tattered organization and in that time others would seek to wipe out the Brotherhood completely.

Powers:

Evaluate
This power is the product of Bernardo's years spent working with machines and the like. He has the uncanny ability to diagnose a situation and figure out what has to be done to get out of said situation.

Voice of our Brothers
This power is what helped make Bernardo so successful in the Brotherhood. With it, he can convince most simple people to do his bidding without question. Very helpful in starting up a rebellion.

Rune Casting
Bernardo's Ace in the Hole is that he can create runes for personal use. While he generally relies on his Left and Right Hands for protection, Bernardo can write up simple attack runes if need be. His specialty is in the algorithmic runes used in the operation of automatons.
Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: Yossitaru on February 05, 2007, 01:05:18 pm
Oh, and if anyone is curious about the Yasipolitz blood-line as of this time period, they're rich merchants with no reasons to change any time soon. Not much fun to play.
Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: PatMan33 on February 05, 2007, 01:11:06 pm
I figure I should add this for the sake of this RP as well as the other.

Richard does not know about his ancestor Bernardo. He lived in secret and died in secret and that's the way things are. The only thing that remains of Bernardo is Richard's middle name, Bernard. :P

Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: Krakow Sam on February 05, 2007, 01:37:39 pm
I think it should be reasonably obvious that Jennifer Godwin is a direct male-line decendant of Percival Goodwine. However, her abrasive personality traits were evidently inherited from her mother's side.

Anyhoo. I'll make the main story thread and get the ball rolling. I have a perfect plot device for getting everyone on the same page, but if anyone wants to join afterwards you'll have to work yourself in somehow.
Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: PatMan33 on February 05, 2007, 01:56:36 pm
Neo are you joining this game or will you sit it out and stick with the other?
Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: Neoadept on February 05, 2007, 02:17:21 pm
Name:  Norman Marstems, "Norman the Blind"

Age:  Pick a number at random between 60 and 100, he's a little older than that.

Bio:  Norman Marstems has led a long and interesting life, of which little is known.  If you were to ask him about it, he would likely say "You wouldn't believe half of of it, and the other half wasn't nearly as interesting."  What little is known is that Norman was born completely blind, but all his other senses sharpened.  At a young age it was apparent that he actually had five senses, the fifth being a highly developed sense that most call the sixth.  This final sense actually gave him an advantage over normal people, and quickly attracted the attention of a secret order of balance mages trying to stay ahead in a world that was quickly leaving magic behind.  They taught him the full use of his ability and skills in the magical arts.  It is at this point that his life enters the realm of mystery and speculation, presumably due to involvement with the secret order.

Powers:

Heightened senses:  Some peoples senses degrade as they age, Normans were considerable to begin with, and have only grown sharper.  He'll hear, smell, and feel things that others can't.

Fifth (sixth) sense:  This extra sense gives Norman the ability to detect flows of energy.  Whether this energy is magical, psychic, or natural he knows where it is and where it's going.

Kinetic magic:  Norman specializes in a field of magic that works with the exchange of kinetic energy.  This particular field uses the world around it for energy to the extent that the user is very dependent on his surroundings.  For instance, if two people were to shoot each other at the same instant, a kinetic mage could use the bullets respective energy's to cancel each other out, stopping them.  A kinetic mage can use magic without exchanging energy's, but it involves using their mind as the fulcrum on a lever and can lead to brain damage if to much force is exerted.



I believe that answers your question.
Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: PatMan33 on February 05, 2007, 02:36:02 pm
Wonderful!

I just didn't think it would be right to start this off without knowing if you were playing. :D
Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: Krakow Sam on February 05, 2007, 02:36:35 pm
I'll add you into the "easy access" plot device.
Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: emmet on February 05, 2007, 02:37:58 pm
So are you starting it now?
Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: PatMan33 on February 05, 2007, 02:38:26 pm
Dunno...


Also I think Hydro and Sgore may be on the list of possible players.
Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: Krakow Sam on February 05, 2007, 03:26:29 pm
Yeah, its started.

Post at will.
Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: PatMan33 on February 05, 2007, 03:28:00 pm
Bam!

Done.


I hope that's to par with what you were expecting. :)
Title: Re: The Historical Superpower Planning Thread (Ae spinoffe)
Post by: Krakow Sam on February 05, 2007, 03:30:04 pm
Excellent.
Title: Re: The Historical Superpower OOC
Post by: Malt on February 05, 2007, 04:39:11 pm
Questions,

1. Is it too late to join?

2. Approximatively what year does this take place?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 05, 2007, 04:43:29 pm
No no! This is the prime time to join!

The time period is the Enlightenment and according to Wikipedia that was around the seventeenth and eighteenth century.

**EDIT**

The window of opportunity for joining should be open for at least five or six days. After that prepare to have to read a few pages to be caught up.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 05, 2007, 05:06:23 pm
Because I'm such a nice guy, heres a free idea for a character. Only take it if you think you can do it justice:

Mme Guillotine.

Ta-daa. Perfect for the period, and with pretty self-explanatory motivations and powers.  ;)
Title: Re: The Historical Superpower OOC
Post by: Kishmond on February 05, 2007, 05:20:19 pm
Does the superhero RP have the same rules as the 'I'm going into the story!' thing? Like... we can't say in our posts what the other (human) characters do?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 05, 2007, 05:40:51 pm
Yes, unless you expressly ask their permission via PM, or, if youre lucky enough to be the villain, you can sometimes say what happens to another character if it interferes with your plan too early in the game. However, theres a long waiting list to be a villain and only people who have proven themselves responsible enough to not abuse their godmoding powers are allowed to be villains. (we decide by consensus, mainly)
Title: Re: The Historical Superpower OOC
Post by: MetallicDragon on February 05, 2007, 05:42:20 pm
I'm hoping to join! I'm kind of a noob RPer but have some ideas of what I want to do.

Name: Gif (just Gif)

Age: 17

Bio: A young yet adept mage, he has been orphaned since before he can remember. His parents were victims of one of  the numerous diseases of the era. An aging magician took him as his apprentice, seeing something in Gif and taking him off the streets and raising him as his own. He quickly learned the ways of the magician, very quickly in fact, with a large library of information at his disposal, and continued learning thus until he was 17. It was then that his adopted father had died in his sleep, likely of old age.

Having nothing else to do, Gif sealed off his former master's dwellings, gathered his few belongings, and set out on his own. He left for England, mostly on a whim. He hopes to find a new life with his learned skills, and refine his skills. Carrying with him a rather large tome of random knowledge and an old and small sword in surprisingly good condition he found in his former residence's storage, he arrived in England.

Personality: Being mostly secluded from the world since he was a child, he has a somewhat naive personality. Since most of his knowledge is from books, he has little real world experience.

Powers: Being quite adept at magic despite his age, he can cast a multitude of simple spells, but with a touch of unpredictability with his somewhat brazen casting. He is also a master of improvisation, and can create a new and original spell in a matter of seconds, yet even he doesn't know if it will always work the way he imagines it.




I hope I did everyting right, and am open to any suggestions or changes or flaws in my character.
Also, I think I'll need some help drawing my character into the story...
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 05, 2007, 05:55:56 pm
Ok, since theres a lot of interest in this thread thanks to Pat's shameless advertising the hero:villain ratio is getting quite big. I'm therefore putting out a call for someone to volunteer to create a villain to be Pat's character's lackey or henchman.
This would entail making a character that doesnt conflict in idiologies with Pat's too much (Pat's villain is the grandmaster of a cult of Order followers, so no chaotic characters please) and would have to be happy with doing as they are told.

If youre interested PM me or Pat with an idea for the character.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 05, 2007, 05:56:56 pm
I like your character. It's just what we are looking for.


Also as a note to the rules of play, if you are fairly certain of a character's manner of acting, you can (If you must) write in some lines and actions for them to move the story along but you can not do anything detrimental to that character or have them do anything detrimental. Only talking or walking down a hallway or something.


So you can write in things for other characters but don't do anything you would not want someone else to do to your character.


Oh yes, yay advertising.
Title: Re: The Historical Superpower OOC
Post by: Gunner on February 05, 2007, 05:57:45 pm
Name: Zacchirea Swer
Age: 20
Bio: Zacchirea was twiddling his thumbs in his room one day when it struck him. He quickly sketched down a design for a pair of spring powered jumping boots, inabling him to jump almost 12 meters high. He soon built them and began touring them for money in English towns, until...
He was having an ordinairy show, nothing special, when he jumped around the 3rd time he saw two men dressed in black ripped clothes trying to break into a house. Zacchirea, being a good man, jumped over the crowd and toward the men. He caught them by their clothes and in shock, he jumped them to the gaol. Soon after he joined a traveling show as "The Human Frog!".
Powers
Far Jump and Fast Running
Because of his boots.

Well... Theres my guy! :P
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 05, 2007, 06:09:57 pm
I hope I did everyting right, and am open to any suggestions or changes or flaws in my character.
Also, I think I'll need some help drawing my character into the story...

You could say the old man was a friend of my character, and give him a visit where they meet on the road.  Just tag along from there, if you don't mind him getting called whipper-snapper.
Title: Re: The Historical Superpower OOC
Post by: Malt on February 05, 2007, 06:17:56 pm
Name: Robert Dominick Cote

Age: 31

Bio: Robert Dominick Cote was born in rural Rhode Island to a religious fanatic father and smallpox infected mother. After his mother died when he was young, his father began pressuring him to become a priest as he was. However, young Robert was more interested in stories and nature than his father's stuffy "God" character. He played along for most of his life, before becoming old enough to go out on his own. So he made his way to the city, but quickly found that work was hard to come by for somebody who was never an apprentice. So, he took a job unloading ships at the docks. It was a very mundane life he lived, until one day when a marauding ship of scalliwags came. It was a bit rare to see pirates around these parts, so Robert was quite interested in what he saw. While msot of the loaders left, Robert directly approached a crew member and joined.

For the next decade-or-so of his life Robert sailed the high seas, raiding everywhere from the Mediterranean to Africa to back in the US. He eventually rose to the ranks of First Mate. He was a powerful and admirable foe, never actually suffering more than a scratch. All was fine, until one night when the British royal forces came. There was a large bounty on him and his crew, and they weren't going ot let them off easy. The ship was destroyed that night, every crewmember killed. Except for Robert. He floated on a piece of driftwood for a while, until being picked up by a stray Rhode Island whaling ship. He rode it back to the US, and once there saw an old face, his father. He was acting as a traveling priest, converting hundreds during the Great Awakening. Suddenly, it all made sense. Never getting hurt, surviving the blast, and then finding his father again. It was a message from the God Almighty that he too, has a purpose. He must get his message out to those unbelievers who once took the same sac religious path as he did.

He soon discovered that God's power was all loving. He could use his faith to heal the sick. This converted many, especially those he managed to save. But the Great Awakening was dieing here. The Enlightenment, which taught horrible things like "Science", was taking hold. He had heard that there might be more luck in Europe. So, he hopped on the next ship to England.

Personality: He's usually the last one to get into a fight that he sees, preferring to go in after and heal the victims. He's quite good at navigation, and knows a lot about most of the world. His gruff side from the pirating days comes out in extreme conditions, but he tries to keep it under control.

Powers: Holy Gift- Perceived by him as a gift from god, it's actually nothing but everyday healing magic. Can heal external wounds easily, and harsher wounds over time.

Swashbuckling- He still remembers what he grew up on. Probably one of the few priests to know his way around rapier.

Navigation- Can pilot a ship fairly well and find his way around.

Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 05, 2007, 06:21:53 pm
This is the age of Enlightenment, I'd imagine that the US and Rhode Island have not been discovered yet.

Although I guess it doesn't really matter anyway. ;)

Other than that it's great!
Title: Re: The Historical Superpower OOC
Post by: Malt on February 05, 2007, 06:26:14 pm
This is the age of Enlightenment, I'd imagine that the US and Rhode Island have not been discovered yet.

Other than that it's great!

Quote
The first successful English settlement was at Jamestown, Virginia, in 1607, followed in 1620 by the Pilgrims' landing at Plymouth, Massachusetts, then the arrival of the colony of Massachusetts Bay, started by the Puritans. In 1609 and 1617, respectively, the Dutch settled in part of what became New York and New Jersey. In 1638, the Swedes founded New Sweden, in part of what became Delaware, New Jersey, and Pennsylvania after passing through Dutch hands. Throughout the 17th and early 18th centuries, England (and later Great Britain) established new colonies, took over Dutch colonies, and split others. With the division of the Carolinas in 1729, and the colonization of Georgia in 1732, the British colonies in North America—excluding present-day Canada, and the loyal colonies of East and West Florida—numbered thirteen.

I assume that time is pretty fluxuatable, just generally 1700's, so yes, the USA and RI existed.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 05, 2007, 06:26:58 pm
Yeah, this would have been around the time of the War of Independence.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 05, 2007, 06:28:16 pm
The 17th Century is 1601 - 1700 actually...


But it's fine. Don't worry about it too much. If you don't change it try to avoid references to Rhode Island then. :P
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 05, 2007, 06:29:02 pm
According to Wikipedia (and the dates) America was colonized during the Enlightenment Age, as well as Thomas Jefferson being an important person during the time. I think we can still chose if we want pre-American colonization or post.
Title: Re: The Historical Superpower OOC
Post by: Malt on February 05, 2007, 06:29:32 pm
The 17th Century is 1601 - 1700 actually...


But it's fine. Don't worry about it too much. If you don't change it try to avoid references to Rhode Island then. :P

Eww, I guess I'll try to rewrite it then but whatever.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 05, 2007, 06:30:38 pm
It's only a minor location error. :)
Title: Re: The Historical Superpower OOC
Post by: Kishmond on February 05, 2007, 07:25:32 pm
It seems like we have a lot of heroes, is there room for another?
Title: Re: The Historical Superpower OOC
Post by: Malt on February 05, 2007, 07:26:56 pm
It seems like we have a lot of heroes, is there room for another?

Pat has gone to bed, but I think there is still time to join.

But I think everyone would <3 you if you were a villain.
Title: Re: The Historical Superpower OOC
Post by: Kishmond on February 05, 2007, 07:30:03 pm
EDIT: Null and void. I save this villain for some other time.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 06, 2007, 01:07:36 am
The 17th Century is 1601 - 1700 actually...


But it's fine. Don't worry about it too much. If you don't change it try to avoid references to Rhode Island then. :P

Eww, I guess I'll try to rewrite it then but whatever.

No, don't rewrite it, youre ok. I didnt say 17th century, I said 18th century or the 1700s.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 06, 2007, 03:14:54 am
EDIT: Okay, I changed my mind, here is my villain henchman application.


Name: Filip Aykroyd, AKA 'Ahmr'

Age: Somewhere around 700 years old.

Bio: Filip, born AD 947, was a close accomplice of the mad sorcerer and who founded The Esoteric Brotherhood of the Celestial Wheel, and the cults second master. He, a talented necromancer, practiced his unholy arts on his own, in the icy wastelands of far-north Asia. He did not enjoy the company of others, preferring his enslaved corpses and spirits. When the Grandmaster of the Brotherhood finally died, he took over, kept alive by his own magic and the godess Hel. He grew very skilled in his circle over the next 210 years, when he grew tired of life, and the constant exertion required to keep himself that way. So he left the Brotherhood in good hands, and retired to his grave. Having rested for many centuries, he is ready to return to unlife.

Powers:
Unholy Gift
Ahmr has been gifted since before birth with a portion of the dark powers of Hel, and command of the dead.

Undead
Since he is dead, he can take off his head, to recite Shakespearean quotations.
(Resistant to physical damage.)

Shriek
No animal nor man can scream like he can.

Incorporeal
Physical barriers are as nothing to Ahmr.


_____________________________________________________________


Basically, the opposite of Malts character.

Pronounced AH'mer    :)

The order of the Celestial wheel is an order cult, necromancy is chaotic according to various rules we formed in the original rp.  Also, try not to set creation dates for the organizations that others created, the Order might have been founded long before that.  And finally, mad sorcerers have a tendency to lack the patience necessary to found order cults, due to insanity.  He's a good villain, just not right for the henchman role in an order cult.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 06, 2007, 05:19:24 am
Yeah, I would be inclined to agree. Necromancers and crazy sorcerors werent what I had in mind when I came up with the cult.
Title: Re: The Historical Superpower OOC
Post by: Malt on February 06, 2007, 07:15:29 am
The 17th Century is 1601 - 1700 actually...


But it's fine. Don't worry about it too much. If you don't change it try to avoid references to Rhode Island then. :P

Eww, I guess I'll try to rewrite it then but whatever.

No, don't rewrite it, youre ok. I didnt say 17th century, I said 18th century or the 1700s.

Ok, that works.

I'll post by today, I just need to figure out how to get into the story.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 06, 2007, 08:31:58 am
Well, once the people with letters are assembled then theyll cross the channel and start heading for Switzerland. Anywhere on the road would be a good point to meet up and introduce your character.
Title: Re: The Historical Superpower OOC
Post by: emmet on February 06, 2007, 09:13:46 am
You probably think I'm stupid for asking this, but who were the letters sent to? Or have they all been picked up.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 06, 2007, 09:33:24 am
The last one is for Zero  ;)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 06, 2007, 12:23:44 pm
Ah yeah, I agree with the previous statements. Your character needs to be changed.


The Brotherhood is technically one of Sam's IPs. (We will call them IPs  :P) I am using it but under Sam's supervision so he is the only one who should be allowed to add important dates and whatnot, or you should at least ask him first before you write about it.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 06, 2007, 12:30:18 pm
Krakow, could you hold off on jumping ahead for a little while, MetallicDragon and my characters have to meet up on the way to the ball.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 06, 2007, 12:42:58 pm
I'll second that.


Also great work so far guys! I'm really liking this one!
Title: Re: The Historical Superpower OOC
Post by: emmet on February 06, 2007, 12:50:41 pm
I'm guessing this is the RP that will take over the old one, theres usually only one RP in Forum games at a time.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 06, 2007, 12:58:54 pm
I was worried that that would happen. Although the other should be okay.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 06, 2007, 01:00:32 pm
I know I'll keep posting there.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 06, 2007, 01:38:58 pm
Yeah, me too. Theres just not much i can do to move that story on at the moment.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 06, 2007, 01:46:03 pm
Same. I love that other RP and hope to make some fun tie-ins between the two.


Also, tell me more about this ball. Who is it open to? Is there a chance I could crash it? As a guest/spy, no fire and brimstone crap.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 06, 2007, 02:31:13 pm
Well the 'Rogues Ball' is just a meeting of the people that got the letters. Only the people that got letters know about it, and even if they didnt your character is in Switzerland... and its 300 years ago... no rapid transport. You would literally have to ride non-stop for days through February weather in the Alps, then manage to catch a channel crossing in time for the ball to actually take place.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 06, 2007, 03:24:58 pm
Oh okay.

No I had thought it was some big kind of ball. I did not know that ONLY the folks with letters were going to be in attendance.

Will there be filler people there so they don't get all weirded out that five of them are there? :P
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 06, 2007, 03:45:11 pm
Wait... There is a big ball going on. The Pleasant Masquerade. The Rapier has simply procured the cellar of the house for the night at the same time so he can have a meeting with the 4 men he deems capable of helping him. The Masquerade is full of guests danicng and stuffing their faces with food snatched from the mouths of the  proletariat like the oppressive aristocrats they are. The "Rogues Ball" is just a fancy name for a meeting... like in Ocean's 11 where he gathers them all up at his house and tells them about his plan.
I suppose The Grandmaster could be attending the main Ball if he found an... alternate, means of transport to horseback.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 06, 2007, 03:47:16 pm
Haha nah it's fine.

Also I need to see the Oceans 11 moving picture film...
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 06, 2007, 05:31:27 pm
Some nice fodder for our Superhero RP players. ;)
Title: Re: The Historical Superpower OOC
Post by: Kishmond on February 06, 2007, 06:32:32 pm
Alright then, I'll just make a hero who is neutral to begin with.

Name: Gregory Yalkmtov AKA 'The Masked Magician'

Age: 40-something, but you wouldn't say that if you saw him.

Bio: Gregory's power is passed down through the male bloodline of his family. For the past 3 generations all of his fathers have been traveling illusionists under the name of the Masked Magician. Their successful performances are due to the fact that they can make anything of a resonable size simply appear. Appear, but not actually be there. His forefathers used the family magic to fool their enemies and trick their friends in order to make a profit. He did not entirely agree with this behavior, but realized that he, having no real education, had to make a living somehow. Gregory is now traveling through Europe with a group of high class performers. His name is based on the mask he wears during performances, leading fans to believe that it was the same individual on the stage the past decades. He does not flaunt his title out of context though, and keeps his mask locked away.

Powers:
Illusionist
The Magician can create images of anything up to the size of a (modern-day) automobile. Anything larger requires willpower. Note that these are only images and have no smell, tase, sound, or physical form. Similarly, he can hide object from view (but not from detection). As a side effect he can create small amounts of heat with concentrated or bright light.


The story will be that he is scheduled to perform at The Pleasant Masquerade. For now he's neutral.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 06, 2007, 06:35:45 pm
That's great Kishmond!
Title: Re: The Historical Superpower OOC
Post by: Kishmond on February 06, 2007, 06:41:38 pm
Erm... the Masquerade is in London?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 06, 2007, 06:44:20 pm
Yes. Yes it is.

I guess one of the magic-sensitive heroes should pick up on his powers and some how get him along. (after the hidden secret meeting of course)
Title: Re: The Historical Superpower OOC
Post by: Kishmond on February 07, 2007, 05:29:11 am
For reference you should edit into the first post a short description of who has appeared in the story so far. For example:

Krakow Sam: Sir Percival "The Black Rapier" Goodwine: Vengeful pistoleer/swordsman.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 07, 2007, 07:36:08 am
Good idea.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 07, 2007, 04:23:36 pm
Attention: Final Guest

Get your behind into the room. :P
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 07, 2007, 05:06:44 pm
Yes, the story can't really progress until all the guest are assembled.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 07, 2007, 05:09:29 pm
It's a shame that these multi-character meetings are such a strain on the story...

Once we get past it though it will be smooth sailing.
Title: Re: The Historical Superpower OOC
Post by: MetallicDragon on February 07, 2007, 05:10:42 pm
I'm posting as we speak, expect it in about 5 or so minutes.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 07, 2007, 05:14:39 pm
It's a shame that these multi-character meetings are such a strain on the story...

Once we get past it though it will be smooth sailing.
Thats the problem, they have to meet sometimes... I guess they could already have known each other, but that could lead to some weird clashes of information when players start remeniscing about their character's histories (Remember when I saved you from that mad Bishop?).

Metallicdragon, i appreciate you speeding up the game like that, but did you have permission from neoadept to control his character? In this case its harmless, but be careful in the future.  :)
Title: Re: The Historical Superpower OOC
Post by: MetallicDragon on February 07, 2007, 06:08:34 pm
I was going to let him write this in, but he wasn't apparently writing it and people were getting impatient. Besides, it's not like there's anything else we could have been doing. I know when not to control another character, at least.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 07, 2007, 06:09:39 pm
Yeah, you did fine. Besides, I have punished you by making your chaarcter leave the room  ;)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 07, 2007, 06:20:21 pm
Yeah he did the right thing.

If you had chosen to be mad at him I'd have backed him up. :P
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 08, 2007, 12:01:00 pm
Come on guys, we've gotta get over this hump. Once we do it will pick up.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 08, 2007, 02:48:18 pm
There meeting had. The ball can be as long or as short as people want. We just have to make sure Kishmond's character meets up with or at least sees one of the 5 heroes.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 08, 2007, 02:57:38 pm
I bowed out of the party, doesn't really fit my character. I look forward to seeing what you guys do with it though.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 08, 2007, 03:47:02 pm
Wonderful!

Let the fun begin then!
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 08, 2007, 07:27:37 pm
I decided to make an appearance at the Masquerade.

Feel free to notice me... or not!


It isn't really a plot device, I am just expanding on Bernardo's character and his interests.




I hope you don't mind. ;)
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 09, 2007, 06:06:02 am
Is this right hand of his any relation to Richard's comely assistant in the future?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 09, 2007, 11:55:42 am
Nope. However I am thinking that she is going to be playing a role in Richard existing.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 09, 2007, 01:05:46 pm
My computer situation is questionable at best this weekend so don't expect me to be around.

Like last week, I'll make sure you know by tonight if I can be here. If I don't say anything by twelve or so tonight I'm not going to be around most likely.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 09, 2007, 03:34:52 pm
Okay I can be here on and off over the weekend.

My connection is slower than syrup in an ice storm but I'm here.
Title: Re: The Historical Superpower OOC
Post by: Gunner on February 10, 2007, 06:07:18 am
I am sorry for not posting...
I just need to get GMod to work :P
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 10, 2007, 06:12:11 am
Its ok, there hasnt really been a good oppertunity for you to post. Don't worry, theyll be in Europe soon.
Title: Re: The Historical Superpower OOC
Post by: Gunner on February 10, 2007, 06:13:54 am
Ok
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 10, 2007, 05:54:02 pm
Boy it sure has been a slow day in both RPs...

But I guess it's okay, I mean it is... SATURDAY!?!?!? WHAT!???

*Runs*

 :P
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 10, 2007, 07:06:41 pm
Oh, when the party's done, I want to do one last thing with Edward, so don't jump right to the next day, OK?
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 10, 2007, 07:11:40 pm
Fine by me, I plan having Norman do something in London before they leave anyway.
Title: Re: The Historical Superpower OOC
Post by: Mr. Consideration on February 11, 2007, 09:48:43 am
Johann has nothing to do, other than set off.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 11, 2007, 09:55:22 am
Ok. Anyone who still has something to do at the ball, do it. Then we'll set off and the fun-venture can begin.
Title: Re: The Historical Superpower OOC
Post by: Kishmond on February 11, 2007, 09:34:55 pm
Hey, this is more fun than I thought it would be, I should do this more often.

BTW, Gregory does not wish to get involved with such an important quest right now. That's why i said he was neutral. I'll write that bit of story tomorow.

The 2 other people that know of his identity is his father, who is retired and too far away to be of consequence, and his real assistant Vincent.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 12, 2007, 05:47:53 am
BTW, Gregory does not wish to get involved with such an important quest right now. That's why i said he was neutral. I'll write that bit of story tomorow.


Are you sure? One Thousand pounds in those days is the equivalent of millions in today's money.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 12, 2007, 12:19:42 pm
Feel free to do what you will, you are encouraged to do your own stories. Heck, you can have your own confrontation with the bad guy if you want.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 12, 2007, 01:26:07 pm
There we go, the Left Hand has been introduced. I hope you like him! ;)


I will write up some formal documentation on Schala and Edward tonight or tomorrow some time since I am liking their characters so much.

A quick run down of them though.

Schala is Bernardo's wife and the Right Hand of the Brotherhood. She is the second in command and is an official adviser to the Grandmaster. She has the ability to teleport herself anywhere at any time. She can teleport herself and other people but it takes her a while to get herself prepared. Aside from that she can preform no other magics and she is an adept fighter, using a ceremonial Brotherhood longsword.

Irving is the Left Hand of the Brotherhood. He is the third in command and is an official adviser to the Grandmaster. Irving is also in charge of an elite group of Brothers and Sisters known as the Agents. They take care of sensitive Brotherhood missions as well as playing the role of the Grandmaster's Guard. Irving has no real long range offensive magic attacks aside from becoming invisible. His abilities work in short ranges and are all in relation to torture and information extraction. His main means of attack is by using a bow and arrow, which he has mastered.

Take note that Bernardo, Schala, and Irving are the best of friends and have spent their lives together in the Brotherhood so don't think you are going to be changing them to your side any time soon. ;)


Also I'm not sure if any of them are going to die seeing as there needs to be a continuity between this story and the Superhero RP. We will see what happens.


More to come on these two fascinating characters!
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 12, 2007, 01:42:16 pm
So... another Edward. And I do hope you meant "wife" and not "husband" in that paragraph about Schala.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 12, 2007, 01:49:37 pm
Right right I'll fix that. I will change the name too. I just wrote what popped into my head first. :D


There we go, all fixed. His name is now Irving.


But damn... it's going to take me weeks to remember his new name! :P

I am going to call him Edward and I'll be calling Bernardo Richard. :P


Heck for the first RP I had to correct myself every time I wrote out my character's name for about a month because I kept calling him Robert!
Title: Re: The Historical Superpower OOC
Post by: Gunner on February 12, 2007, 03:36:32 pm
Please PM me when I should come in.
I just have bad sense to that kind ofthing.
Title: Re: The Historical Superpower OOC
Post by: Kishmond on February 12, 2007, 04:50:20 pm
Quote
"Edward... our friend here may have some valuable information on our fallen Brethren..." Bernardo said.

Needs fixing.  :)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 12, 2007, 04:52:07 pm
That's why I love you guys. Thanks.


Fixed. And as per my prediction I had to look up his name. :P


How am I doing with the Brotherhood Sam? To your liking?


I have to laugh because that whole post was made to explain the ring Richard just put on! Hah!
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 12, 2007, 04:59:39 pm
I believe you mean Bernardo  :P

The Brotherhood is great. Plenty of fodder for when I use them in THE FUTURE. WOoooOOOOOoooOOOOOOooooo! Mind Taking!
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 12, 2007, 05:01:47 pm
No I mean Richard!

Remember the ring I said he put on?

Was calling it a family heirloom not blatant enough? :P
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 12, 2007, 05:09:19 pm
Ha, I'm actually using the reward as an excuse for the Doc' (last name Marstems if you remember) to be wealthy enough to buy and refurbish the abandoned hospital on Obano.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 12, 2007, 05:47:55 pm
Ha ha. Awesome. All Godwin inherits is her inborn superpowers.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 12, 2007, 08:16:21 pm
Just so I can get a good rhythm down on this RP, how frequent will most of your posting be?

I am used to multiple (Four or five) posts a day but this one seems to be going at a more subdued rate. I am perfectly fine with it but I just want some official word from you folks so I know to quell the ants in my pants. :D
Title: Re: The Historical Superpower OOC
Post by: MetallicDragon on February 12, 2007, 08:36:01 pm
I can post at least once every 2 days, probably more especially in the evening. In the past 2 days I've been too tired to post and have had nothing to say. I'm sure things will progress faster as events advance, and we get into more action.


EDIT: I also might mention that the League of Extraordinary Gentlemen is on, which is very similar to this RP, except in a later date (1899, but still in london etc.). It's cool because its the kind of thing this RP might be if it were in that era. Bunch of people with unique skills assemple by one person with a goal of stopping some evil mastermind.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 13, 2007, 09:02:45 am
Alrighty then, this will be a slower paced RP then. Works for me, I just needed a heads up.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 13, 2007, 05:12:05 pm
Although prefereably not this slow. Kishmond. Do something conclusive so we can move on.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 13, 2007, 05:17:05 pm
Hm, that might actually be my fault.  I can't figure out how to direct him to Rapier without ruining Rapiers secret identity.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 13, 2007, 05:23:43 pm
Well... why not force a confrontation or have him sneak onto the ship...
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 13, 2007, 05:27:06 pm
He's neutral, I doubt he'll stow away (An offense which I think might have been punishable by death back then) without assurance that he'll get the money.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 13, 2007, 05:37:34 pm
Hmm... well let's think about this logically then.

He knows magic and is a traveling performer... what would compel him to go on this adventure and/or bring him to Switzerland?

He could somehow find out about the offer and the money. He works for his money so he probably likes it a lot... so how does he go about discovering the offer? Does he overhear it? Maybe he could be asked by your character, Neo, because of his valuable skill. You said it yourself, your guy does not care about the money so maybe he could give his share to him?


I dunno, just throwing stuff out there.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 13, 2007, 05:50:07 pm
That's the thing, Norman already offered him a position, but the money has to come from Rapier, who is currently in his secret identity.  I'd offer Normans share, but it's going to his grandson who will use some of it to move to the colony's, with the rest being invested and building up until the other rp, where Doc' inferno will use it to buy and refurbish the abandoned hospital.  So I need help figuring out how to get Gregory his money without giving away Rapiers identity.

This is why I don't muck around with secret identity's, it just confuses things.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 13, 2007, 05:55:50 pm
Hrm... okay then.


How about by amazing coincidence he is heading to Switzerland and goes down to the dock the next day, sees that the boat is going there, and asks to hop aboard.

While in transit he finds out about the plan and etc...
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 13, 2007, 06:06:04 pm
That still doesn't give me an out of this conversation.  I can't just walk away, can I?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 13, 2007, 06:07:22 pm
Hmm... hey how about when Bernardo and Schala teleport out there is a large pulse of magic and you go to investigate it.

And hey... later in the RP you could recognize her magical signature or some malarkey like that. :P
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 13, 2007, 06:10:21 pm
Sure, lets do that, I love malarkey!
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 13, 2007, 06:16:22 pm
 :D


It's not the greatest excuse but hey, it's much better than fudging a way out that has no bearing on the story.
Title: Re: The Historical Superpower OOC
Post by: Kishmond on February 13, 2007, 07:32:31 pm
Hrm... okay then.


How about by amazing coincidence he is heading to Switzerland and goes down to the dock the next day, sees that the boat is going there, and asks to hop aboard.

While in transit he finds out about the plan and etc...

Good idea, I'll go with amazing coincidence.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 14, 2007, 07:16:12 pm
Sam, for the sake of moving things along why not say that everyone is already on the ship instead of doing another sequence that is dependent on everyone posting in a timely fashion?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 14, 2007, 07:25:08 pm
yeah, ok. I'll add something.

Edit: Done. Feel free to use this time to expand your characters or whatever. I'll post their arrival somethime tomorrow.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 14, 2007, 07:30:09 pm
Sounds good. I'll write up the bios on Schala and Irving now. (Hey I almost said Edward!)
Title: Re: The Historical Superpower OOC
Post by: Gunner on February 14, 2007, 07:33:29 pm
Krakow, (or anyone who knows)
What is the name of the Swiss town?
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 14, 2007, 07:43:59 pm
So much for using the night to directly do something T_T... oh well, I can do it indirectly. :)
Title: Re: The Historical Superpower OOC
Post by: MetallicDragon on February 14, 2007, 07:47:22 pm
There, I fleshed out Gif's character some more. There's not much to do yet, other than just get on with the adventure. It should pick up soon.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 14, 2007, 08:42:11 pm
Name: Schala Rowland-Likely

Age: 45 (She looks much younger though)

Bio: Schala Rowland lived the stereotypical life of a wealthy landowner's daughter. She had everything in the world and always wanted more. At the age of seven she killed one of the servant's children over a bit of candy; the rush was intense and Schala decided that she needed more. With the events of the murder kept under wraps, Schala was sent off to a Martial Arts school in the Orient. It was here that the Brotherhood discovered Schala and her unique ability to teleport small objects. Her first encounter with the Brotherhood would not come until the age of thirteen when she was consecrated as a member and a deal was struck. The Brotherhood, in return for using her abilities, would make her a master fighter.

Schala spent many years honing her skills. She quickly mastered the art of using the longsword and, when combined with her Martial Arts training, became one of the Brotherhood's most valuable assets. Her teleportation training did not come as easily however. Although adept at moving small objects, her skills at moving herself and others was severely lacking. In the end she was infused with a magic boosting rune that allowed her to complete her training. By this time she was thirty years old and her future was bright. Over the next four years she, in secret, struck up a relationship with Bernardo Likely the Brotherhood's Right Hand.

One night she was approached by Ridley Acevedo, the Left Hand. She had found out about her affair with Bernardo and promised to keep it a secret if, and only if, she would help her with her coup; her job would be to distract Bernardo. Overcome with emotion, Schala accepted the offer but quickly came to her senses and revealed the plot to Bernardo. Together, the two of them broke into the Grandmaster's chambers just in time to see Ridley kill Grandmaster Olaf Maximilian.

After the events of that night the Brotherhood entered a period of disarray and fear. Suspected traitors were executed and rival groups sprang up to fill the void left by the collapsing Brotherhood. Bernardo and Schala married soon after and together worked to reestablish Brotherhood supremacy. For her efforts in reconstruction Schala was promoted to the position of the Right Hand.

Powers:

Teleport
Schala has the ability to teleport herself and a group of people around her to any location. To do this she must spend a few minutes meditating, however she can teleport herself nearly instantly. In order to complete her training, an ancient and painful rite was preformed and a magic boosting rune etched onto her back. The rune is a cause of constant pain but it allows her to preform this amazing feat without physical harm.

Adrenal Overdrive
After spending many years practicing Martial Arts and swordsmanship, Schala had had enough; being forced to suppress her rage and anger took it's toll on her. To her instructor's surprise, releasing her rage did not have an adverse effect on her style, in fact it improved it immensely. When in Overdrive, Schala's abilities are vastly improved. She can sense weaknesses and execute attacks with pinpoint accuracy. The only downside is that when she comes down off of the Overdrive she is weakened and vulnerable. However if someone can survive her temporary rage they deserve to get a few shots in.


Name: Irving Castillo

Age: 42

Bio: Irving Castillo lead a normal middle class life. His family life was happy and he was popular with everyone. Irving was always at the top of his class and excelled in sports; he also had no trouble finding women to satisfy his needs. When he was sixteen the Brotherhood contacted him, in hopes of preparing him to be the next Grandmaster; Irving was very charismatic. He spent years learning the ways of the Brotherhood, their strategy, and the strategy of their enemies. At the age of twenty five he married Amy Lowe, a Sister (A Brotherhood Sister, not his sister) and they had twins. Irving reached the rank of Elder, the highest rank before Left Hand, in record time and had many merits to show for it.

His crowing achievement was the assassination of the Duke of the West Wead, who had killed many Brothers and Sisters. Because of this he was granted the title of "Eyes of the Brotherhood". His skill with a bow and ability to counter enemy tactics had him set to be one of the Brotherhood's greatest Grandmasters. Years passed and his family grew, he now had five children and a very happy life, Irving was thirty. It would still be three years before the Brotherhood was thrown into disarray but to Irving, it would arrive sooner rather than later. In an attempt to gain his allegiance, Ridley Acevedo the Brotherhood's Left Hand, had his wife and five children murdered. Evidence was planted to implicate Bernardo Likely, the Brotherhood's Right Hand, but Irving found out about this and confronted Acevedo. Thinking quickly, Ridley called upon her Guard to arrest Irving who, in her words, "Has obviously gone mad and wanted to eliminate all those in his path to becoming the Grandmaster". A formal trial was held and Irving was sent to Heaven's Rock, the most feared place for a prisoner of the Brotherhood to be sent.

Irving spent three years on Heaven's Rock under constant torture. He never cracked, but the loss of his family and the betrayal of the Brotherhood scarred him. Irving no longer spoke to people, save for his most trusted friends. He lost all of his desires, nothing could possibly make him happy. His only goal in life was snuffing out the life of liars and traitors. After Ridley's failed coup Bernardo Likely went to Heaven's Rock personally and freed Irving. Irving, still refusing to speak to anyone, locked himself away in his chambers. He remained there for a full year until one day, to his surprise, Bernardo came to his door with a message. Ridley Acevedo had been tracked down and captured and, as a sign of friendship, Irving was to be her executioner. Bernardo has arranged this personally, wanting to help Irving out. Irving, in shock, uttered two words: "Thank you".

The execution went off without a hitch. Irving got his revenge on Ridley for murdering his family and he was offered a position as the Brotherhood's Left Hand which he accepted. Over the next few years Irving, Schala, and Bernardo worked tirelessly to rebuild the Brotherhood. Their efforts, although unbeknownst to them, would secure them a place as three of the Brotherhood's greatest leaders.

Powers:

Invisibility
A power that Irving has had since he was born, he kept it secret from everyone he knew. Irving can become invisible at will and stay in that state indefinitely. There's not much else to say, or see for that matter.

Eagle Eye
This is a constant effect skill that Irving possesses. Not only can he hit a target with perfect accuracy, but he can also discern different tactics and formations of an enemy. Used in tandem with invisibility, Irving is not a foe to be taken lightly.

The Torturer's Suite
Years at Heaven's Rock saw Irving go through every kind of torture imaginable. The normal inmate at the Rock usually lasts a month at best, Irving was there for three years. He has an acute knowledge of torture methods and since he has experienced them all, knows exactly what to do to make them hurt that much more. While these skills are generally only useful in the sanctity of the torture chamber, they can be used to a small extent in close quarters combat.



Holy Moses that took a while. There, you have a trio of "villains" that are more than a match for any of you. Well, what do you think? I want some feedback!
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 15, 2007, 05:10:06 am
Krakow, (or anyone who knows)
What is the name of the Swiss town?

It doesnt matter and it neednt be Swiss. Any town the heroes stop at could be the town that your character just so happens to be in.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 15, 2007, 05:12:46 am
It's a beautiful RP mechanic, isn't it? ;)
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 15, 2007, 05:14:57 am
Yeah, and they *will* be stopping at a town.

Edit: I'm resetting the poll and adding some new eras as suggested by others. Lots of time to vote, so no need to just click on impulse.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 15, 2007, 06:02:51 am
What? For the next game?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 15, 2007, 12:21:10 pm
Okay Sam, I got the last bit in about Lazarus. It should coincide with Lazarus in the Superhero RP perfectly.


Would you like me to write up a bio about him? Hah... I seem to be juggling three characters at the moment, let's make it four! :D
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 15, 2007, 02:31:23 pm
Yeah, sure. Although it shouldnt deviate too much from the description of the Automaton Richard read in the main RP.

Edit: It seems I lied. There was steam power in  those days. But it was limited to massive pumps and looms. Nothing refined enough to build a train... or some sort of rudimentary power-armour.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 15, 2007, 05:37:09 pm
Name: Lazarus (The Geneva Automan, The Automan, The Tick-tock Man, The Cuckoo Clock Man, Cryptothaumaturgical Artifact #9)

Age: Less than a year

Bio: Lazarus is the pinnacle of Brotherhood automaton technology. He was constructed by the mechanical and runic genius, Bernardo Likely, for use in the Brotherhood's highest priority missions where a normal human just would not do. It was considered a third hand of the Brotherhood, a hand that's reach was infinite and grasp was all powerful. Lazarus was made with runes the likes of which had never been seen before or since. There is a ridiculously complicated repair rune placed on Lazarus that makes him all but invincible to an attacking foe. Even if a body part were to somehow be removed, it would eventually find it's way back to Lazarus and be rejoined. Also written into Lazarus is a complex disguise rune that allows him to take the form of any living or nonliving thing of similar size and shape.

Lazarus is powered by the ever-living heart of the Count of Geneva, who was murdered by the Brotherhood for just that purpose. Also taken from the Count was an eye that gives Lazarus normal, human sight. In addition to the eye is an enchanted diamond that allows a second sight into dimensional space. Lazarus, in short, can see every spectra of magic and thus, can see all.

As if Lazarus was not a menacing foe already, he is equipped with a saber infused with pure Order energy, the only like it in the world. Years were spent gathering relics of ancient Order cults and after the pieces had been assembled, they were forged into an all powerful saber of Order. Weapons such as these are very rare, so rare in fact that there are usually only one of each type (Order, Balance, and Chaos) at any given time.

Lazarus will only answer to the leader of the Brotherhood however Lazarus' creator, Bernardo Likely, added a special rune that will allow those in his bloodline to have command over it as well. An immense set of rules was written to command Lazarus; he is prepared for virtually any situation and is able to tackle these situations with superhuman precision. Lazarus boasts a full human range of movement with added flexibility to throw off would-be attackers. In addition to his agility, Lazarus also possesses superhuman strength and is able to move most anything with ease.

Lazarus is, and always will be a testament to mankind's ingenuity, he can not die, he can not be destroyed, Lazarus truly is immortal.

Powers:

Regenerate
Lazarus is able to repair any damage almost instantly. Attacking Lazarus is not recommended; if confronted by Lazarus it is advised to run.

Strength
Lazarus possesses incredible strength, even for an automaton. He can lift several tons given proper preparations.

Disguise
Lazarus is able to disguise himself as anything of similar shape and size. When he takes on the form of a human he is indistinguishable from real humans.



Okay, Lazarus can not be killed; he is, however, able to be stunned so feel free to do that as often as you like. Don't worry though, he won't be killing any of you either. He can be 'beaten' if you can stop his heart.

Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 15, 2007, 05:40:32 pm
Oh, I've got a plan for Lazarus.  That's what the hat shop is for, try figuring that one out.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 15, 2007, 05:43:00 pm
Damn you Neo... I'll foil your plan!

And if you are going to put a hat over his eyes don't try it! :P



Oh I should mention, that bio, specifically the parts about his strengths, apply to normal humans. But your characters are not normal humans now are they? ;)


Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 15, 2007, 05:44:48 pm
So, I'm guessing this will also be the story of how the Automaton became lost until being found by the OPF or OPC or whatever they were when they found him/it?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 15, 2007, 05:46:27 pm
Heart-attack-hat?


Anyway. Any defeating of the Automaton must not involve it being swept away in a river or sunk to the bottom of the sea or something. Continuity with the main RP dictates it eventually end up in the catacombs of a church in or near geneva. The rest is up in the air, really.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 15, 2007, 05:57:42 pm
Kind of sort of Yossi.

This story is really a tie in to anything from the Superhero RP. I'm tying Richard into the Brotherhood somehow and his ancestors will be fleshed out a lot.

Feel free to make references to anything you want from the other RP. It makes the make much more fun! ;)
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 15, 2007, 05:59:44 pm
Don't worry, my hat based plan will only incapacitate the automaton, albeit for longer than usual.

In the vein of continuity, I'm guessing Bernardo wouldn't build a perfect being that jammed, like the Automaton we all know.  I propose that in order to prevent Lazarus from being re-made, the good guys take an important looking piece out and send that to the bottom of the ocean.  It will turn out to be a minor self regulator that results in jamming when removed.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 15, 2007, 06:01:37 pm
Sounds perfect.

I was thinking about putting the jamming into the bio... but came to the same conclusion you did Neo. Bernardo isn't stupid so feel free to drop crap overboard.



Let it be known though... like a Hobbit carrying a Ring to Mt. Doom, that part will be reunited with Lazarus some day... some day... just not in any of our RPs. :P
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 15, 2007, 06:08:40 pm
just not in any of our RPs. :P

Excellent idea. Look out for it soon in the main RP!  :P


 ;)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 15, 2007, 06:11:12 pm
Hobbits going to Mt. Doom!?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 15, 2007, 06:14:28 pm
No. The part being reunited. I may or may not use it when its my turn to be the villain in the main RP (Yossi, you may want to post, seeing as Mantar is the team leader and all). Alternatively I may not.

Oh, and everyone check out the FP and vote... if you feel like it. Just don't let elaborate plans for the next one interfere with your participation and enjoyment of this one.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 15, 2007, 06:16:08 pm
I'd go with Wild West. It's a good setting for us and it would be a good substitute to the Wild West RP. :D

Oh hey, how long is your journey over the river and through the woods gonna take?
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 15, 2007, 06:20:52 pm
No. The part being reunited. I may or may not use it when its my turn to be the villain in the main RP (Yossi, you may want to post, seeing as Mantar is the team leader and all).

Post? You mean in the primary RP? If so I will do that in a little bit.

If you mean about the part being a plot point or being returned or whatever, I think it would make for an interesting confrontation.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 15, 2007, 06:28:36 pm
I'd go with Wild West. It's a good setting for us and it would be a good substitute to the Wild West RP. :D

Oh hey, how long is your journey over the river and through the woods gonna take?

Enough time for a confrontation with bandits and to pick up any stragglers... of which I believe there are two.
Title: Re: The Historical Superpower OOC
Post by: Gunner on February 15, 2007, 06:55:01 pm
I want Rome!
:P
(I am the only vote)
Title: Re: The Historical Superpower OOC
Post by: emmet on February 16, 2007, 09:17:20 am
You can really just ignore me...

It's becoming a struggle to keep up with RPs.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 16, 2007, 11:00:27 am
*sigh*

Okay then.

Since you are leaving would you mind apologizing to Shadow?
Title: Re: The Historical Superpower OOC
Post by: emmet on February 16, 2007, 11:44:12 am
Huh?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 16, 2007, 11:54:58 am
Nevermind... he isn't coming back anyway.

Okay so you are out of this RP then? What's the deal?
Title: Re: The Historical Superpower OOC
Post by: emmet on February 16, 2007, 12:01:16 pm
To much to do outside the internet, I'll try to keep up with the other.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 16, 2007, 12:03:07 pm
Okay.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 16, 2007, 03:12:16 pm
You can really just ignore me...

Isnt that rather a trait of your character?

Plus, you havent really done anything for us to respond to.
Title: Re: The Historical Superpower OOC
Post by: emmet on February 16, 2007, 03:16:45 pm
That's because I couldn't and I most likely won't be able to.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 16, 2007, 06:25:35 pm
Feel free to have some sort of event happen to give your characters something to do or meet up with the Countess. ;)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 16, 2007, 07:44:18 pm
Alright, heads up I'm doing something then.

Gunner, you better get ready to do a few rounds of posting at some point and you guys better get ready to defend him.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 16, 2007, 09:24:33 pm
I hope that last post is okay with you all.

I just wanted to get something rolling. ;)
Title: Re: The Historical Superpower OOC
Post by: MetallicDragon on February 17, 2007, 01:20:48 am
I'm impressed with the amount of writing you are doing PatMan, those are some really great characters you have going. I'm looking forward to finally encountering them, and finding out their ultimate motives.
Title: Re: The Historical Superpower OOC
Post by: Gunner on February 17, 2007, 05:43:51 am
I'll post today, when I am on the computor.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 17, 2007, 08:12:04 am
Thanks a lot Dragon!

I had had an idea last night while I was writing. Perhaps for the bulk of the story you guys will be encountering Lazarus at various points and not the real folks in charge until the very end.

Maybe...


Hey Gunner! Great post! :D
Title: Re: The Historical Superpower OOC
Post by: Gunner on February 17, 2007, 08:30:43 am
Thanks.
:P
Title: Re: The Historical Superpower OOC
Post by: Kishmond on February 17, 2007, 10:46:11 am
I suppose I can't fool a robot. *sigh*
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 17, 2007, 10:47:26 am
Haha!

Don't worry about it a bit. Lazarus is meant to be an impossible opponent. Be creative, he can't be killed but he can be slowed down and stopped for a while.

 ;)
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 17, 2007, 10:48:22 am
Like Terminator 2.
Title: Re: The Historical Superpower OOC
Post by: Gunner on February 17, 2007, 10:48:57 am
I'll be back...
TERMINATOR 6 : TOO FAR BACK IN TIME
:P
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 17, 2007, 10:53:19 am
But eventually we will get our hands on some of his "guts".
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 17, 2007, 10:57:19 am
Yes, which, in line with the events yet to come should:

A) Cause occasional system jams as the internal workings of the machine start having to double up to take over the tasks done by the missing piece.
B) Somehow crap up the Automaton's speech so it talks like a broken robot.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 17, 2007, 11:02:42 am
Also I think it should impair his ability to think properly. As we can see right now, Lazarus thinks just like a normal human. He has the ability to ask questions, learn from his surroundings, and has emotions. Also, he can do things outside of his orders like gather information arbitrarily. Lazarus in the Superhero RP is totally dependent on his master and has a shattered psyche.

Sam, I threw in a tidbit about your character having an aura of luck around him to maybe give you a leg up on explaining some of his "unnatural" abilities.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 17, 2007, 11:10:51 am
Yeah, thats good.

I was actually thinking the Godwin family's powers come mainly from a mutation(s) which allows them to think more flexibly in terms of spatial positioning and stuff, giving them superhuman accuracy and the ability to exploit environmental cues more effectively.
I like the luck thing too though. I guess that could be down to the faith people have in him and the legend he has built up around himself.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 17, 2007, 11:13:14 am
Sounds good... yeah luck can be derived from the way other people think about you...

I could use that to explain the ring a bit...
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 17, 2007, 11:31:18 am
Not how Lazarus says he "feels it is his duty". This is a prime example of intelligence so feel free to use it as a talking point in the story seeing as even our own technology does not have this amazing ability.

I am really directing this at Neo since his character seems to know about clockwork creatures.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 17, 2007, 11:40:10 am
Not much though, he just knows about complex machines because of the little projects he does in his spare time, the most complex of which was probably a mechanical abacus.  He's also run into a few golems in his time.  I do plan on him writing a report on Lazarus though, which will one day fall into Strangers hands, giving him the knowledge that such a thing might exist.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 17, 2007, 11:42:04 am
Oh I like that!
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 17, 2007, 12:31:21 pm
Okay, I hope Lazarus dropped enough hints to pique your interests!!! :P
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 17, 2007, 12:42:58 pm
He reels when an old man hits him with a stick, but bullet speed bricks are harmless?

I hope no one minds Norman making a connection between Lazarus, the count of Geneva, and the order of the celestial wheel, on the assumption that the Custodians have battled them before.  I'll wait for objections before I make the leap of logic.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 17, 2007, 01:27:49 pm
I don't have any problems with that...

Am I right in assuming that the custodians are a sort of 'unaligned' or moderate faction that tries to prevent damage being wrought by extreme Order or Chaos factions as they try to push their doctrines?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 17, 2007, 01:42:13 pm
That's what I assumed.

I justify Lazarus reeling back by the fact that you just used your kinetic power on part of his body and it probably was a shock to his system. :P
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 17, 2007, 01:49:27 pm
Yeah, that about sums up the Custodians, Stranger mentioned them in passing.  They've been around since the mage wars, but because they have to re-engineer themselves every few centuries, to avoid detection and keep with the times, they only know a little more about the war than most groups.

The Doc' actually works with their future incarnation, C.U.A.63, though he's really a freelancer who helps them because they help him.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 17, 2007, 01:51:10 pm
Are we too assume that there are three major groups then?

The Brotherhood of the Wheel - Order
The Custodians - Balance
Mystery Group - Chaos

And would these three groups have been around for eons?
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 17, 2007, 01:54:19 pm
The Custodians have, the Order is up to you and Krakow to puzzle out, and the chaos side of the war, the Breakers, were finished at the end, though the entity has controlled hundreds of chaos cults through the ages.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 17, 2007, 01:55:00 pm
Okay cool.

Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 17, 2007, 02:45:13 pm
Yeah, the Wheel guys are basically the cream of the crop when it comes to Order. Due to the nature of order its practitioners respect the establishment, and there arent many fringe groups or the like.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 17, 2007, 02:46:51 pm
Aw, I hoped that Norman would be the first person in history to call Lazarus the Tick-Tock Man...
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 17, 2007, 02:50:41 pm
Haha!

It's fine.

The way I figure it, Sam, there would be one major fringe group called the Children of the Celestial Wheel. They would be Brothers and Sisters who sided with Ridley when she attempted to take over the Brotherhood. These people would, obviously, be hunted and killed without much thought by the Brotherhood.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 17, 2007, 03:22:22 pm
I've got a small post ready but I'll give Sam the chance to post his bit. It will probably change mine but there was a bit of technology in it that I wanted to mention.

The orb that Lazarus received after teleporting is a return rune. It works on a slightly premise then magical teleportation. When Lazarus reaches the designated area the orb will activate and a portal back to the Brotherhood will open up. Lazarus then walks through and is back home. It's simple and allows Agents to return quickly without the aid of a mage.

The problem with them is that you MUST be at a preprogrammed location for the orb to activate and you are advised to go through the portal quickly seeing as someone else could saunter on in if they were close enough.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 17, 2007, 03:23:55 pm
Yeah, thats fine.

Although I do somewhat object to the way you made the Rapier just swing at Lazarus like that. His style would be more to react, rather than attack outright, especially when he just saw the thing take a pistol blast to the head and survive.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 17, 2007, 03:44:44 pm
Sorry... my vision of The Rapier was sort of a swashbuckling Jack Sparrow kind of guy.

If it helps, you get a second chance and will win. :)


I will take note of that for any future exchanged though.



Anyway sorry I took so long on that post. I rewrote it, no lie, about ten times. I hit a lot of trouble trying to figure out what to tell The Rapier and what not to. One post had him revealing a ton and I whittled it down to the paltry... not much that you see now!

Haha! The post I had written up before Yossi posted was cool too. I had Lazarus swinging down onto The Rapiers' head and Edward jabbing The Rapiers' sword through Lazarus, saving the day. It was justified by Lazarus making a remark about the craftsmanship of the blade to be able to penetrate through his armor. Then he snapped it in half at the hilt and threw it to The Rapiers' feet.

 :P



Ah I do really love revisions.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 17, 2007, 03:49:47 pm
The Rapier is swushbuckling, but he doesnt just charge in blindly with no regard for his safety. I'm trying to think of someone from a movie who's similar... Batman maybe... Obi-wan Kenobi  :P
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 17, 2007, 03:52:05 pm
Obi-Wan... okay I can definitely write for an Obi-Wan character then.

These comparisons help so much in figuring out how to write. :D
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 17, 2007, 04:18:21 pm
Nostalgia out the ass on that post. I had to search far and wide to find that quote of yours Sam!

 ;D
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 17, 2007, 04:21:57 pm
Oh... crap.

!
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 17, 2007, 04:23:32 pm
Hahahhha!

It was simple really...

I did Advanced Search and looked up "winding" by Krakow Sam. There was one result! You need to use that word more!


Anyway, do you want the tapping mechanism to have the same result as it did before or may I use it to any effect?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 17, 2007, 06:17:18 pm
So since those Agents are being sent out you could assume that they are good... maybe you will catch a fleeting glimpse of them and it will rouse your suspicion but I highly doubt you will be able to confront one of them in the act of doing something... if you catch my drift.

/don't kill my Agents hint



**EDIT**
Oh, I know that last post was VERY heavy on information that the Brotherhood had gathered. If there is anything you want me to remove please tell me, I'm happy to accommodate.

I just wanted to give the sense that the Brotherhood knows what is going on at all times.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 17, 2007, 06:29:45 pm
I think the mention about Edward being an adept magic user is a little exaggerated. He's only had 3 months of formal training and he doesn't use it often.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 17, 2007, 06:34:07 pm
Well... he seemed fairly proficient with the ice, but I'll change it for you. ;)


Okay, this is better.

A man by the name of Edward DeCaith; he's a well known pirate hunter and has a beginner's knowledge of a few forms of magic.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 17, 2007, 06:38:08 pm
I just got an idea, what if Bernardo and Norman are old enemy's?  That way we can have dramatic dialog when they meet, like:  "Bernardo, I thought Ridley would have killed you, he did kill your master, after all."
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 17, 2007, 06:39:24 pm
I would not mind that one bit!  :D


I'll go in and make a few strategic edits to the post. Okay I made the edits. Nothing major, just a few lines changed.



Also, implied sex for the win. ;)
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 17, 2007, 06:43:48 pm
Supervillains shouldn't have sex.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 17, 2007, 06:45:19 pm
Screw you man!

Richard needs to come about somehow!


Besides, they are only villains in context to this story! I am trying very hard to give them some humanity and redeeming qualities. Come on, you've gotta admit, you like Bernardo, Schala, and Irving a lot. Right? :)



Also, great work today guys! We finally got a really good session in! Let's keep up the GREAT work!
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 17, 2007, 06:59:32 pm
Well... he seemed fairly proficient with the ice, but I'll change it for you. ;)


Okay, this is better.

A man by the name of Edward DeCaith; he's a well known pirate hunter and has a beginner's knowledge of a few forms of magic.

Let's say his bit of cramming/training the previous night paid off. His next use may not be as well.

And yes, this was a good run, I like it when things get exciting like that.
Title: Re: The Historical Superpower OOC
Post by: Mr. Consideration on February 18, 2007, 12:21:05 am
Damn, I missed everything. Johann is still returning to the ship; it is alright is he has a brief conversation with a spy? He won't suspect anything, I jsut think it will add to the aura of being followed and being observed.
Title: Re: The Historical Superpower OOC
Post by: Gunner on February 18, 2007, 08:39:12 am
I kinda expanded on the backstory of Zacch's boots. :P
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 18, 2007, 10:21:03 am
Feel free to do whatever you'd like Balth!


Also, could you remove that OoC post you made in the RP? :D

Also Gunner, no quotes. This is an RP, we are going for unobstructed flow. :P
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 18, 2007, 10:31:33 am
I think he was just working around Balths OOC post.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 18, 2007, 10:43:35 am
Still, no quotes, it looks bad. We all knew what he was talking about I hope. ;D
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 18, 2007, 10:50:17 am
I know it sounds like I'm being the bad guy but our strict enforcement of the rules has been what's kept our RPs going so well for so long. :-\
Title: Re: The Historical Superpower OOC
Post by: Gunner on February 18, 2007, 02:44:14 pm
Should I post? :P
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 18, 2007, 03:55:04 pm
Yes please do. This looks to be a conversation bit. Try to stick around till it finished... proving all the players in the scene are online right now.
Title: Re: The Historical Superpower OOC
Post by: Gunner on February 18, 2007, 03:56:41 pm
k
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 18, 2007, 04:56:32 pm
That's gonna suck for Lazarus.

Hmm... I guess simple solutions are better! :D
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 18, 2007, 04:58:46 pm
Let's just hope no one gets mercury poisoning. :P
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 18, 2007, 05:01:07 pm
I hear it makes you crazy!!!
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 18, 2007, 05:09:12 pm
Yeah, mercury poisoning would be a problem, wouldn't it?  Especially considering that you couldn't heal it with magic.  But no one in the era would know that, until the early 1900's people would stick their arms into the stuff up to the elbow for fun.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 18, 2007, 05:10:03 pm
And all the high-class hats making all those "mad-hatters".
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 18, 2007, 05:23:04 pm
Guess I should throw my hat (HAH) into the ring and make a post...


Ah Kishmond is posting, I'll let him finish.
Title: Re: The Historical Superpower OOC
Post by: Kishmond on February 18, 2007, 05:27:02 pm
Wow that posting is going fast. I can't keep up.  :D

But that's a good thing, right?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 18, 2007, 05:27:31 pm
Yes sir!

This is how we usually like to play. :D
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 18, 2007, 06:18:50 pm
I refuse to let Bernardo and Co. be just another bunch of "villains" to be hated!
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 18, 2007, 06:26:52 pm
You think you're special with your humanized villains?  Stranger was supposed to be humanized, but Aei's gone and you hero's never ask why he does these things!  Now I'm stuck humanizing him after he gets taken down.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 18, 2007, 06:28:10 pm
Har har har.


Stranger can never be humanized. Actually is he even human? I was never quite clear on that myself...

My mental image of him is some sort of black humanoid form in some sort of camo-green colored clothes and sometimes a hat...
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 18, 2007, 06:40:51 pm
He's just one of the oldest examples of a meta-human (his origin will be revealed next arc).  And he doesn't really look all that odd, if you've ever read The Stand, he looks like the Walkin' Dude.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 18, 2007, 06:43:09 pm
Okay.

I'll keep it with my guy in a hat.

It's a fisherman's hat. Not too bad looking actually.


Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 18, 2007, 06:50:25 pm
Fine, but if I ever go through with the flash idea, there's not going to be a hat.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 18, 2007, 06:51:17 pm
Flash idea?

Will we have to describe how everyone looks? Because I can do that.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 18, 2007, 06:51:54 pm
Fine...


Yeah I hope the Flash idea happenes eventually. I thought that this would make a great movie and we could make the monies!
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 18, 2007, 06:57:32 pm
Actually, I decided that finding voice actors was too much of a hassle, and am currently working on a web comic.  If people like that, voice actors will come to us.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 18, 2007, 06:58:42 pm
I was just thinking about that voice thing. That would be extremely difficult to pull off even if we were to do the voices ourselves, somehow.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 18, 2007, 07:01:10 pm
Ah so many things we could do.

For now though, let's finish Arc four of the Superhero RP and get this one rolling. :D
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 18, 2007, 07:02:25 pm
Actually, I guess it would make sense to describe the appearence of characters anyway, to make it easier for people to relate and also for the sake of people describing them in-character.

Although I have made allusions to her appearence at various points, for future reference Godwin is about 6ft tall, has light blonde hair tied into a bun and has a face which, while attractive, tends to put men off. She wears the clothes of a high-powered boardroom bitch, or some sort of practical OPF uniform... which for some reason I imagine as being very similar to the uniforms the X-men in the movies wear.

Sir Godwin Lawson, who you'll be seeing a lot more of later, has a sort of Christopher Lee thing going, except his face probably isnt quite as thin. He wears an immaculate suit.

Warning - while you were typing 2 new replies have been posted. You may wish to review your post.


Webcomic, woo... any chance we might get a sneak preview?

I was just thinking about that voice thing. That would be extremely difficult to pull off even if we were to do the voices ourselves, somehow.
Heh, I could probably manage the Bond Knock-off, the Automaton and Octavius myself (the second two requiring some sort of Audio FX) but theres no way I'm doing Godwin :P
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 18, 2007, 07:16:47 pm
Webcomic, woo... any chance we might get a sneak preview?

Well, I would have to get character designs approved, wouldn't I?  You guys'll be the first to know when I've got something internet worthy.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 18, 2007, 07:20:16 pm
I'll probably need to sketch up how both versions of Mantar's sight thingy looks, especially if the ones on the other characters are based on that design.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 18, 2007, 07:54:26 pm
I can't draw but I'm in one hundred and ten percent!
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 18, 2007, 07:58:54 pm
Alright then, what does Richard look like?  He's the only character that I don't have a mental image of.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 18, 2007, 08:05:27 pm
I always imagine him as a sort of everyman character. Not remarkable in any way except for his talents and knowledge. I guess Pat may have different ideas for him.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 18, 2007, 08:38:12 pm
That's about right.

He's tall, has dark brown hair, long arms and legs... he kind of looks like me.


*shrug*
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 18, 2007, 08:40:50 pm
Alright, and clothing?  That's the hardest for me to pin down if people don't say it directly.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 18, 2007, 08:45:05 pm
White short-sleeved shirt, khaki pants, and a dark green padded vest. Also a pseudo tool belt/regular belt.

That's how I've always seen him.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 18, 2007, 08:48:01 pm
For Mantar: Lab Coat (open), red shirt, jeans, shoes.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 18, 2007, 08:55:32 pm
Oh yeah, the vest is open.

 :D
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 18, 2007, 09:01:38 pm
Just wondering, where is this comic going to be starting? If it's from the beginning, we're going to need to dig up a few things, like that freezie guy and Hunter.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 18, 2007, 09:04:57 pm
Hunters an albino, and I picked up enough to make him on my own.  Frost I'm gonna wing, I doubt we could get flamester back for a description.

Edit:  Also, mabey we should bring this discussion to the regular rp's OOC.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 19, 2007, 12:22:37 pm
I've been thinking about this, and I think everyone has too high of a regard for Edward's magical aptitude. With only three months of formal training, he only has a basic understanding of magic. If, in a given day, he was to use magic, at least half of the tries would fail or backfire, the other five tries would result in success of normal-, under- or over-powered (as was the case against the Automaton).

Due to having only three months of formal training (as opposed to the "whole-life" scheme of normal magic-users) Edward doesn't know how to access and control the energy required to successfully cast spells as well as another, thus for the seemingly random outcome of a success. He also does not train his magical skills daily, using it almost exclusively as a last resort. I never meant Edward to be considered a major magic user to the point of being called a mage, so I apologize for any confusion I may have caused and trying to clear up. If not, I probably just made more confusion...
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 19, 2007, 12:34:58 pm
Well hey... maybe you should let the players have a false sense of his ability. It would make for an interesting plot device. :D


You could pull a Dante and constantly tell them that you are not that good at magic. haha!
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 19, 2007, 02:01:58 pm
Bump for great justice.


What's our next move then?

On my list I have...

Some sort of note that the main group may be being watched.
The journey to Switzerland.
Talking to the Countess (quickly).
Somehow meeting Bernardo.
Making some connections.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 19, 2007, 05:06:23 pm
I think we should give a little more time for the relevant heroes to meet back at the town square. If anyone hasnt turned up by tomorrow then we'll assume they turned up and the trip to Switzerland begins (It won't take too long, all the travelling will be rushed past)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 20, 2007, 12:30:09 pm
Okay that's plenty of time. Kick this thing in the rear and get it in gear!


Also for my own personal use (Family Tree) we need to device which year this is talking place in.

I assumed in the mid to late sixteenth century. That's somewhere between 1650 and 1700 if you did not know.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 20, 2007, 12:52:03 pm
Well, if Malt's character is still existent, it puts us at around 1667 at the earliest.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 20, 2007, 01:06:01 pm
Okay.

Although has Malt posted at all?


Not that it matter, for me the later the better. But I am wary of basing our timeline off of someone who has not posted. :P
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 20, 2007, 01:10:31 pm
True... I haven't seen anything from Malt since that character creation... it's probably well past for the due date for characters to pop up. And it is probably time for us to solidify when this is taking place.
Title: Re: The Historical Superpower OOC
Post by: MetallicDragon on February 20, 2007, 03:37:57 pm
My character (Gif) has nothing else to do, he's just going to continue with the rest of the group.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 20, 2007, 03:50:40 pm
Fair enough.

Krakow and/or Neo, mostly Krakow, do something. ;)


For my own betterment, I'm gonna write up a Family Tree for the Likely family. I'll work out the dates later and build in a throw-away generation in case I need the extra expansion room. :P
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 20, 2007, 05:32:26 pm
Happy now, captain punctual?

I wont be making a family tree, that way I get plenty of room to mess with the Marstems line.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 20, 2007, 05:33:44 pm
Haha.

Well I am anticipating the Wild West version and already have a few plans worked out.



If you really want to wait longer for folks to post I don't mind at all. Just trying to avoid a drought. You wanna wait for Sam to stop by and do something? Maybe he has a plan.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 20, 2007, 05:56:47 pm
Actually, I've been working on the comic.  I've also wanted to use that captain punctual line for awhile.

Unfortunately, the Marstems remain in the east.  Their city people, except for Norman.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 20, 2007, 06:02:48 pm
Okay. I'd love to see some of the comic stuff!

Feel free to PM it to me and the other guys if you want!


The way I had figured it, Bernardo and Schala's son would not want anything to do with the Brotherhood and would leave for America. He'd get married, yadda yadda yadda... Richard.


 ;D
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 20, 2007, 06:18:57 pm
Okay that's plenty of time. Kick this thing in the rear and get it in gear!


Also for my own personal use (Family Tree) we need to device which year this is talking place in.

I assumed in the mid to late sixteenth century. That's somewhere between 1650 and 1700 if you did not know.
Mid to late 16th century is actually 1750 to 1800 :P

Think about it, we're in the 21st century, yet we're on ly in the year 2007. By your reasoning we should be in 2107.

Anyway, sorry I didnt post sooner, I havent been online all day.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 20, 2007, 06:22:37 pm
And by your reasoning, the 21st cetury puts us in 2207.  16th century is 1500-1599.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 20, 2007, 06:23:20 pm
yeah, sorry Its late. What I'm trying to say is that i meant it to take place in the 1700s. Which is the 18th century. Argh.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 20, 2007, 06:30:21 pm
But that works well for me. The later in the 1600s the better. You could make it 1699 for all I care!


Heck go for the 1700s if you want.
Title: Re: The Historical Superpower OOC
Post by: Kishmond on February 20, 2007, 06:52:58 pm
Well, if you're thinking Cortez and the conquistadors spanish! then that would be about 1680 or 1690. I think.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 20, 2007, 06:53:37 pm
Ok. Official word on the date of the events described.

The RP takes place in February 1730. Accept no imitations.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 20, 2007, 07:49:03 pm
Sounds good.
Title: Re: The Historical Superpower OOC
Post by: Gunner on February 21, 2007, 05:21:52 pm
Haha.

Well I am anticipating the Wild West version and already have a few plans worked out.

Soo am I.... <.< >.>
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 21, 2007, 05:33:45 pm
Enough future talk.

We need to work on this RP at the moment.
Title: Re: The Historical Superpower OOC
Post by: Gunner on February 21, 2007, 05:52:02 pm
Enough future talk.

We need to work on this RP at the moment.
Yes. We do...
(unhelpful words)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 22, 2007, 01:49:49 pm
So yeah, I wrote that post up and called Irving the wrong name every time. Hah!
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 22, 2007, 01:52:16 pm
Since no-one bothered to react to my post, I'll just delete it and make a new one referencing Irving.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 22, 2007, 01:53:52 pm
 :-\

Fair enough Neo.

Do you think we need to have a conference with the players about posting...?
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 23, 2007, 05:33:33 pm
Just a small note about the East India Trading Company thing; there was more than one (http://en.wikipedia.org/wiki/East_India_Company).
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 23, 2007, 09:25:36 pm
I threw this family tree together...

(http://img169.imageshack.us/img169/2923/likelyfamilytreecopyqs6.png)


I hope it gives you an idea of their family. As you will note, the Likely bloodline only seems to have a single male child per generation save for Richard's generation, he has a sister. Also of note is Schala's date of death, because of her age inhibitors she will live to be VERY old.

If you are a little slow, you may not have noticed that I do not plan on killing my characters. :)

I figure that if we do the Wild West RP we could start on the date of Schala's death (Second red panel) because I have a good tie-in for it.

Finally, the color panels behind each generation serve more than just a way to make it easy to understand, red means a high affinity to some sort of magic or skill. As the colors cool there is less and less of an affinity. Most of the family has minimal affinity while there are spikes in abilities at various points.

Bernardo and Schala had the highest affinity in this section of the family. Matthew and Bethany have a high level but not nearly as high as Bernardo and Schala, this is where I hope the Wild West story will fall. Richard has a fair amount of magical affinity but he does not have any ability, that went to his sister who has hidden it from her family; Richard's affinity, however, has allowed him to excel in the field of science.


Bam, like that? I do so you better get used to it.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 24, 2007, 05:31:02 pm
So the camp business, as the bandits converge, is the group still awake or have they all gone off to sleep now?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 24, 2007, 05:49:12 pm
Anyone who feels like it is on watch.

I would say 1887 is a little late for a Wild West setting... it would be just about when the West stops being quite so wild... not such a great setting for superpowered hijinks.

According to Wikipedia the Old West pretty much ceased to be in 1890.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 25, 2007, 06:15:02 am
I took 1890 as the time when all of the serious Wild West stuff began to decline. It doesn't matter all that much to me, feel free to make it whenever you want.

I'll back down to 1880. ;)
Title: Re: The Historical Superpower OOC
Post by: Mr. Consideration on February 25, 2007, 10:21:21 am
Just a small note about the East India Trading Company thing; there was more than one (http://en.wikipedia.org/wiki/East_India_Company).
One for each Colonial Power....
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 25, 2007, 11:07:52 am
Nice stuff.

I'll make a filler post as soon as you all are done with your fight. I don't want to kill the atmosphere.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 25, 2007, 05:48:22 pm
That post was horribly fun to write... is that bad? :)
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 25, 2007, 06:04:24 pm
So much horrid pain... even if he is a bandit... Irving is a sick psycho! :D
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 25, 2007, 06:06:07 pm
Well he is a bad guy.

That whiny, sensitive, emo-***** facade is how he is outside of work. I just wanted to make sure none of you took him too lightly. ;)


The censored word begins with a 'P'.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 25, 2007, 06:50:18 pm
We can kill *him* right?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 25, 2007, 06:55:46 pm
Who?

Irving or the thug?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 25, 2007, 06:56:49 pm
I'm concerned you might be planning something for the thug.  ::)

Irving, obviously  :P
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 25, 2007, 06:58:59 pm
Ah okay.

Your asterisks threw me off.


Um... I guess. I don't want him to die but I've gotta let go of something. :)



Oh hey, post and we will be that much closer to you getting to kill one of my characters. :P
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 25, 2007, 08:08:57 pm
Oh, by the way, it's called the Columbian Necktie.

 ;)


On a more serious note... is it just a notion of "I'm gonna wait for someone else to post first", a lack of ideas, or general lack of interest in the RP that is keeping you all from posting regularly?

I'm just saying, this RP has a very good story but it is suffering from a horrible lack of posts. I don't mean to be pushy but this last week has just been awful and I am getting a little annoyed.

If you are worried about letting other people post before you that's fine, but after a day just post what you have to say. You can legally post as long as one other person has gone after you.


Sorry if I'm overstepping my bounds... but I really like this RP and don't want to see it fail.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 26, 2007, 11:48:32 am
My internet connection has just been acting up, and it was a busy week.  The two seem to have conspired together to limit my internet access.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 26, 2007, 12:04:37 pm
BLAST!

Right, well, how long till you arrive at your destination?


Will you still be meeting with the Countess? And is Marstems going to be meeting with his contact?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 26, 2007, 12:27:07 pm
Any suggestions on some hazard our heroes might face in the frozen mountains?

I think another encounter of some sort with Irving or Lazarus would be best, since bandits again would be somewhat dull.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on February 26, 2007, 12:31:05 pm
Marstems doesn't have a contact, the group is on it's own until he repairs the communicator thing.  I plan on doing this at some point around the final battle with Bernardo, possibly in Bernardo's own lab.  The Custodians will get there just in time to make sure that anyone who wasn't there never finds out about either organization.

Also, I think I'll just have it so that Norman slept through the fight.  The guy's old, so it won't be that odd.

I suggest Irving, since we now have a weapon that will hold Lazarus and he has to get back to the catacombs somehow.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 26, 2007, 12:37:21 pm
I think Irving should trigger an avalanche (yeah, its a cliche', but you can't beat a good avalanche!) which the team will barely escape, leading to a direct confrontation with Mr Sadistic.

Edit: Pat, could you say Gunpowder or Black powder rather than "High explosives". There really wasnt anything beyond gunpowder until the 1800s.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 26, 2007, 04:23:04 pm
Uh... yeah okay give me a moment.


I didn't mean anything more than... anything really. Maybe Irving and everyone else considers gunpowder a high explosive... <_<

 ;D
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 26, 2007, 05:51:28 pm
Its not too big a problem... but It would be better to use terms suitable to those times... Ive also noticed a few modern colloquialisms and modes of speech in your posts. I mean, obviously we can't all post the way they would actually talk in those days, but it would be better if people said 'alright' or 'very well' rather than 'ok'.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 26, 2007, 06:08:50 pm
Hmm... duly noted.
Title: Re: The Historical Superpower OOC
Post by: Kishmond on February 27, 2007, 03:16:43 pm
I would like to add to Gregorys description that he is well aware of the intricacies of the mind and the laws of perception. He can direct an illusion so that only the victim is affected.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 27, 2007, 06:27:43 pm
Shall I post now or is there anything else some of you want to get in?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 27, 2007, 06:30:33 pm
Post away. Avalanche power to the max.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 27, 2007, 06:40:38 pm
Bleh, I'm a bit overwhelmed with homework, so I probably won't be adding anything substantial for the rest of this week unless something important comes up. I'll be feeling much better when my spring break starts... curse me for saving all my homework to the end...
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 27, 2007, 06:41:58 pm
Hmm... you're one of our heavyweights too...

Shall we put this on hold until you have some free time? Neo is out too, maybe we should pause for a bit.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 27, 2007, 06:46:15 pm
Ok. Historical superpowers has been put on hiatus while some people do stuff. Sounds like a good idea.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 27, 2007, 06:49:24 pm
I should be good to go Friday at the earliest. Sorry to make the rest of you wait.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 27, 2007, 08:11:59 pm
Don't worry about it.

We could all probably use a break. ;)
Title: Re: The Historical Superpower OOC
Post by: Darth Grievi on February 28, 2007, 09:01:12 pm
Is it too late to join? I'm in the mood for some non-spore RP, but I figured that the modern superhero RP was too far ahead (83 pages!)
Title: Re: The Historical Superpower OOC
Post by: Neoadept on March 01, 2007, 03:17:06 am
We're actually in the middle of an arc here, so it would be difficult to work you in.  But the new one is actually between arcs, so it's the perfect time to jump in.  There's a link yo a summary on page 100 of the OOC if you want to look at that.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 03, 2007, 07:01:07 pm
Are we ready to continue this RP now?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 04, 2007, 05:13:36 am
yah, sure. Avalanche away.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on March 04, 2007, 07:12:35 am
Yep, my free time has been restored and I haven't had connection problems in a few days, so I'm ready to start setting things up for us to use later again.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on March 04, 2007, 11:26:46 am
Let's get it (back) on! :P
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 04, 2007, 11:58:28 am
Ah, right.

I guess I should post then...

<_<


Give me a bit. I've got some guests to attend to.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on March 04, 2007, 03:04:57 pm
For anyone who thinks that toppling trees is a bit much, remember that kinetic magic requires very little energy from the user.  He couldn't do it if there weren't an avalanche.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 04, 2007, 03:25:59 pm
I figured a mage with the power to transfer energy at will would have some fun with tonnes of snow sliding down a mountain.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on March 04, 2007, 03:30:32 pm
I had to put a cap on his power, otherwise there's nothing stopping from harnessing the earths rotation to send an enemy into orbit.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 04, 2007, 03:38:01 pm
Hmm, I'd never thought about that... it would be a cool power for some ancient Ubermage to have though.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 04, 2007, 04:18:54 pm
Shhh! Don't give him any ideas... he's hard enough to counter as it is.

 :)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 04, 2007, 04:39:51 pm
Double post for attention!

I have that slow-acting petrification serum on Irving's person... would any of you be opposed to being stuck with it? ;)
Title: Re: The Historical Superpower OOC
Post by: Neoadept on March 04, 2007, 04:49:03 pm
Given that he's about to fall from a cliff, I doubt he'll get the chance to use it.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 04, 2007, 04:52:10 pm
I didn't mean now... I meant in some sort of fight. Unless you wanted him to die from falling off of the cliff? It doesn't matter too much to me, however even if you prefer he does die from falling it won't kill him right away seeing as I had something planned to advance the plot a bit. ;)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 04, 2007, 06:27:41 pm
Neo don't worry about the poison, it's a very slow acting petrification formula so you will have plenty of time to fix it. Although if you don't then it sucks to be you.

Also feel free to stab Irving or something but he will not die yet... I still have to do my plot thingy.


**EDIT**

Alright, for all intents and purposes Irving is dead. I am announcing it here and telling you that if you make mention of Irving in some sort of "He is still alive" sense, I reserve the right to beat you with a rubber hose for not paying attention.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 05, 2007, 02:05:50 pm
To avoid complication lets assume any characters that didnt take any action during the avalanche made it into the cave somehow.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 05, 2007, 04:01:30 pm
Sounds good.

I'd say we give them a few more days to post before we just... disappear them to a happier place.


 ;)
Title: Re: The Historical Superpower OOC
Post by: /lurk on March 06, 2007, 12:27:18 pm
Hmm...

There's space for a villain in two arcs time, isn't there? I feel like introducing a new factor in the superpower world, and that would give me plenty of time to introduce my character and get some schemes going.

Come to think of it, I might even work in Krakow's Madame Guillotine thing.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 06, 2007, 12:36:52 pm
Well... theres a villain space empty in the next arc, but that'll be Wild West.

Whether we come back to the Enlightenment is up to the voters.

Since you were the first to post, you get first refusal on future villains.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on March 06, 2007, 12:44:39 pm
I think he meant using the historical rp to set up a villain for the regular one.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 06, 2007, 12:48:34 pm
Sure, thats fine with me.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 06, 2007, 12:51:01 pm
He mentioned shaking up the power structure. That worries me a little bit because the things we have established now work very well together.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 06, 2007, 12:53:19 pm
Heh. I myself am planning a power-structure shakeup for my villain's arc.

Anything goes... well, not really. But I trust /lurk.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 06, 2007, 12:54:11 pm
It's fine with me.

My main issue with him doing it is that he has not read the whole story.
Title: Re: The Historical Superpower OOC
Post by: /lurk on March 06, 2007, 01:20:50 pm
All I really need is a little bit more information on the Mage Wars - specifically a rough date and what kind of artifacts, aside from Wizard's Glass and the Fortresses, might come out from them - and a handle on how many centuries it would take before one can really kick arse, magically. I remember Neo did a brief introduction to the subject of the Mage Wars, but I can't recall all of it.

It's not so much a great twist as a lot of general villany over a long period of time. It would be more or less confined to the Historical - I could villain in pretty much any time period after Medieval.

I do worry that I might be treading on the Dark Strangers toes a bit with the time-spanning, Mage War relevant ideas, but then the character would be an actual person who rather likes humanity and is potentially occasionally on the "good" side. Manipulating the world to their standards while steadily grabbing more power, ideal for an episodic format where the heros change but the villains remain the same.

And hey, I've got plenty of time to prepare. You haven't even made it to Geneva yet!
Title: Re: The Historical Superpower OOC
Post by: Neoadept on March 06, 2007, 01:44:20 pm
When I came up with the mage wars concept it was a kind of generic way-back-when, there's no set time for it.  If you need a specific date, lets say four or five thousand years ago.  A long time?  Yes, but the idea is that humanity had to start over afterwards, due to most of civilization and magic getting either destroyed or sent to other plains of existence.  As for artifacts, anything really, it was the height of magical knowledge and could be comparable to what technology might be in a few century's.

Oh, and go ahead and have another long-lived character, Strangers origins will allow for others once they get explained this arc.  Though they likely wouldn't see eye-to-eye on much.  And about Stranger not liking humanity, he likes humans fine, just not what happens when a bunch of them get together and make governments.
Title: Re: The Historical Superpower OOC
Post by: /lurk on March 06, 2007, 02:01:22 pm
But governments are so much fun when a few well-placed words can make them roll over like a puppy.

That does help, thanks. I'll iron out my designs in time for the Wild West.

Cowboys and magic is a recipe for success.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 06, 2007, 02:02:06 pm
Oh hey who's "turn" is it to post?

Title: Re: The Historical Superpower OOC
Post by: Yossitaru on March 06, 2007, 02:11:48 pm
If you need a "buffer" of sorts, I can do that.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 06, 2007, 02:14:57 pm
Just get Edward into the cave and get your asses on your way to Geneva.


 :P
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on March 06, 2007, 02:53:13 pm
Well, according to Sam's post, he already is. So there! :P
Title: Re: The Historical Superpower OOC
Post by: Kishmond on March 06, 2007, 07:23:19 pm
Oops, totally missed the (re)start, but Greg made it to the cave, barely...

Anyway, I'll probably be posting more, cause I finally got the sense to put a shortcut to that thread on the desktop. Does anyone know the URL to go to the latest post in a topic?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 06, 2007, 07:32:50 pm
I think the new post link is dynamic so it's always changing... but I could be wrong.


Also, just some word on the importance of the death of the Left Hand, and any of the three ruling members of the Brotherhood. The way the system works is simple, three people are chosen by the Brotherhood to lead it. This three-person government will rule until all three people have died, at which point three more people are chosen. The Grandmaster, Right, and Left Hands are always chosen at the same time. For example...

Bernardo, Schala, and Irving were chosen to rule the brotherhood. Irving is dead but nobody will take his spot. Bernardo will be next to die some years later and Schala will be seen as the leader of the Brotherhood, although not as a Grandmaster (She will always be the Right Hand). Until Schala dies (Which will be a long way off) there will be no new leaders of the guild.

For the sake of the story I'd like to make Schala the Brotherhood's longest serving leader and one of their most beloved leaders as well.
Title: Re: The Historical Superpower OOC
Post by: Kishmond on March 06, 2007, 07:39:35 pm
And, I wasn't going to mention this but... the dagger that Gregory has, when soaked with human blood, has a beserker/bloodthirsty effect on the holder. That's why he can't stop thinking about stabbing that bandit in the back, it gave him a feeling of utter ecstacy and the illusion of power. He likes the feeling, but it's a scary thought, and he won't mention it to anyone.
And, he won't figure this out until very late, but if the blade is damp and if the person holding it has his power of illusion, he can make the blade look like it gets longer and it actually will get longer. From a thumbtack to a... however big a sword can be before it stops being useful.

This will have negative effects later, as when he is afflicted with the killing frenzy, it's hard to stop attacking anything nearby.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 06, 2007, 07:56:29 pm
Okay cool beans!

Do we want this next confrontation with Lazarus to be the one that breaks him or do you want to hold it off?
Title: Re: The Historical Superpower OOC
Post by: Kishmond on March 06, 2007, 08:04:39 pm
Lazarus doesn't have blood, nor is he human. But no, he is barely discovering it, too early to be throwing it away.

However, in the next big fight where it becomes obvious what the weapon does, I want him to come very close to stabbing one of the party members. Afterwards, he does not deny that this happened but thinks the dagger will do more help than harm. (Gregory's a thinker, not a fighter.)

(Am I planning too far ahead?)

Ah, him as in Lazarus... hah.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 06, 2007, 08:09:50 pm
No I was talking about Lazarus being broken.

In order to keep continuity with The Superhero RP.



At some point in Lazarus' past (This RP) a vital part is removed from him that severely impairs his functionality and fractures his mind.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on March 06, 2007, 09:01:18 pm
This probably would be the optimal time. If the Automaton were to escape intact this time, I wouldn't think Bernardo would send him out alone a third time, and in a battle with both Lazarus and Bernardo together, I doubt anyone would have time to damage it that badly.

...unless the battle gets split somehow...
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 07, 2007, 01:02:48 pm
Okay Lazarus will fall this round then.

Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 07, 2007, 01:06:06 pm
But not without a considerable fight I hope. It should take the combined efforts of pretty much all the heroes just to remove that one little part.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 07, 2007, 01:17:39 pm
Oh yes.


Actually, for the people who do not respond to confirm their character's involvement, perhaps I can just kill them.

 :D
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 07, 2007, 01:22:14 pm
Yeah, good idea. Hur hur. Send out PMs to confirm first though... it seems to me the only one that hasnt posted recently is Gunner... maybe you should kill of jump-boy to inject a bit of terror into the story :P
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 07, 2007, 01:30:23 pm
Irving: Sadistic left hand of Bernardo. Able to turn invisible and crack shot with a bow and arrow, presumed dead or maybe just badly wounded. Pat is anal and doesnt like having his creations killed off.


Har... har... har...


I'll send out PMs to Gunner, Always, and Malt. If they give me permission I'll post their response in this topic for confirmation because I'm anal like that.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 07, 2007, 02:04:44 pm
While you may kill him off

Always has agreed.


There was some other stuff he wrote but you don't need to see that.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 07, 2007, 02:07:36 pm
Aaaw. I liked Zero. Maybe have his body disappear after he dies and have everyone all but forget he was ever there so theres a chance of his return. I figure he could crop up in other eras.
Title: Re: The Historical Superpower OOC
Post by: Gunner on March 07, 2007, 07:02:40 pm
Well...
Sorry for the no post and I am busy now...
But Zacch must have some relatives who aquire the schematics...
:P
Just kidding...
But I could use that...
*thinks*
Oh, and if it adds to the story, KILL HIM!
I also haven't posted'cause I have no idea where the hell I am.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 07, 2007, 07:10:51 pm
Gunner is not good with taking to people... so here's the rational answer...

Oh, And you can kill me.  :)
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 08, 2007, 06:11:28 am
Hmmm... I feel bad about killing him. Maybe just cripple him so he can never jump again.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 08, 2007, 01:35:36 pm
No I'm gonna kill him.

No mercy! NEENERNEENERNEENER!
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 08, 2007, 01:57:40 pm
But he's obviously got some sort of brain thing... he doesnt understand the dangers of time travel being a superhero.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 08, 2007, 02:21:58 pm
I'll fix his brain up nice.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 09, 2007, 10:25:33 am
Okay the time limit I put on replies has expired.

Continue the RP please.
Title: Re: The Historical Superpower OOC
Post by: MetallicDragon on March 09, 2007, 06:48:43 pm
My character might be good for sneaking into the castle, he is small and agile and has magic to back him up. What do you think?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 09, 2007, 06:51:54 pm
Sounds good for me!


Lazarus can take as much or as little time as you need.



I had a thought, when Lazarus is "defeated" let him get back to Bernardo.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 10, 2007, 05:24:36 am
I was thinking more along the lines of a final showdown with it in the catacoumbs where the count is buried in the nearby church, after that it deactivates itself pending repair.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 10, 2007, 10:36:30 am
That's fine with me, I really don't care.
Title: Re: The Historical Superpower OOC
Post by: MetallicDragon on March 10, 2007, 11:35:11 am
I'm thinking I could be stopped by lazarus or something while sneaking around the castle, forcing me to run and then we have to go to the Catacombs for clues where we have our epic final showdown?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 10, 2007, 11:38:01 am
Yeah sure.

I mean, once Lazarus is sighted the Countess' guards aren't going to do a lick of good.
Title: Re: The Historical Superpower OOC
Post by: MetallicDragon on March 10, 2007, 09:01:23 pm
So is bernard going to the same castle we are all hanging around at? or is that a different one? I'm still kind of disoriented as to where everything is.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 10, 2007, 09:25:32 pm
Same castle.

Don't worry, you can choose to notice him if you want but you will not be confronting him today. He has other, more sinister, plans...

 8)
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 11, 2007, 04:55:48 am
Not confronting?
 Well, even so, he's going to be followed.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 11, 2007, 08:28:42 am
That's perfectly fine. I just didn't want a battle to take place that involved Bernardo.


So how's everyone doing?
Title: Re: The Historical Superpower OOC
Post by: MetallicDragon on March 11, 2007, 12:24:08 pm
I'm fine, thanks  ;)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 12, 2007, 06:02:36 pm
Okay cool, so we've got Sam and Dragon over at the Castle and Yossi and Neo over at the church.


Am I forgetting anyone?
Title: Re: The Historical Superpower OOC
Post by: /lurk on March 13, 2007, 10:22:09 am
That looks to be an exciting climax in the works.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 13, 2007, 12:28:07 pm
Don't think so.

So who is on the chopping block then... Zero (Alwayswatching), Zacchirea Swer (Gunner), and Robert Dominick Cote (Malt).

I got confirmation from Always and Gunner, Malt was given a cut off date and did not answer so he's out too.


I would also like to bring up Mr. Consideration (Balth) who is in control of Johann Van Durecht (Black Harry). He has, despite his name, not posted in a very long time and I want to know what you want to do with him.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 13, 2007, 12:35:52 pm
Malts guy never even joined the group. So we'll just consider him never to have existed.

Logically it only makes sense for Zero to have disappeared earlier, since otherwise he would have been the ideal choice for sneaking into the castle. I say just kill jump-boy.

Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 13, 2007, 12:37:08 pm
Works for me.

Since the Superhero RP is kind of in a "Post if you want" mode how about we refocus our efforts onto this RP?
Title: Re: The Historical Superpower OOC
Post by: Mr. Consideration on March 13, 2007, 01:07:54 pm
There doesn't seem to be an opporunity to post....It just seems that we are waiting for Gif to finish him spy mission whilst some people check on Bernado.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 13, 2007, 01:20:51 pm
It's up to you to make an opportunity.


Title: Re: The Historical Superpower OOC
Post by: MetallicDragon on March 13, 2007, 04:39:35 pm
Well, I'm done with Gif's mission, I thought I implied that he just ran back to the rest of the group, and was going to let someone else take it from there.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 13, 2007, 04:44:14 pm
Not only did you imply it, you said it. :)


This one seems to go more slowly than the other and that's okay.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 14, 2007, 07:24:53 pm
Yo the RP is almost off the first page... what's the word?
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on March 14, 2007, 07:36:43 pm
Aren't the two teams (Gif infiltration, and Marsterms/DeCaith follow) regrouping with Harry and Rapier requiring action, or at least further instruction from the team leader?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 14, 2007, 08:25:01 pm
Yes I believe that is the current situation.


Right... so is anyone at all going to post?
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on March 16, 2007, 08:15:09 pm
Hey, MetallicDragon, post Gif's report!
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 17, 2007, 05:20:39 am
and don't they need to do some divining or something?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 17, 2007, 07:55:35 am
Yeah man, do it or Bernardo, Schala, and some Brotherhood Agents will just march on down and finish you guys off... you've been standing in the same place for a while so it wouldn't be too hard to find you...

 ;)
Title: Re: The Historical Superpower OOC
Post by: Neoadept on March 17, 2007, 10:26:55 am
Note to all clockwork robots powered by the heart of a nobleman:  Now would be an excellent time to attack, before the good guys find out exactly where and how to enter the villainous lair.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 17, 2007, 10:35:57 am
Change of location. The Rapier has connections.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 17, 2007, 10:54:58 am
Hmm... I'm gonna make some soup and write up this next part then.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 17, 2007, 12:29:15 pm
The house doesnt have guards. This Necromancer is well off, but not rich enough to afford doormen. Nor does he need to.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on March 17, 2007, 12:53:54 pm
I'm thinking the first thing they see will be Lazarus, given that he has the counts heart.  Then he'll burst through the door behind them, because it's more dramatic that way.  But we could do something else if anyone has a better idea.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 17, 2007, 01:13:15 pm
Well you said there was a gate... and I mentioned that the guards were city watch... so assume it's complimentary...

An incentive to keep them paying their taxes.


 :)
Title: Re: The Historical Superpower OOC
Post by: Neoadept on March 17, 2007, 01:46:04 pm
Why the arm?  Because this should be a climactic battle where it takes the last vial to finish it.  And blind men don't have the best aim.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 17, 2007, 01:48:11 pm
Well played. :)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 17, 2007, 03:19:09 pm
I think I will pause to let Sam and/or Dragon get a post in.


Is that okay with you guys?
Title: Re: The Historical Superpower OOC
Post by: Neoadept on March 17, 2007, 03:20:55 pm
Yeah, I would have given them more space, but you know, strangulation and all.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 17, 2007, 08:46:17 pm
Well, the Automaton has been considerably slowed down. Feel free to injure Remy somewhat, but don't kill him.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 17, 2007, 08:46:53 pm
Cool beans!

Title: Re: The Historical Superpower OOC
Post by: Yossitaru on March 17, 2007, 08:47:30 pm
What about the separation of the "vital part"?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 17, 2007, 08:48:37 pm
Thatll happen at the church. The church they are right now heading for.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 18, 2007, 08:01:12 am
Hey Sam, are you sober enough today to post?

 :)
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 18, 2007, 08:03:38 am
Yeah, I think I might be  :P
Title: Re: The Historical Superpower OOC
Post by: /lurk on March 18, 2007, 10:07:56 am
Hmm... Wild West...

Ghost town: Check
Posse: Check
Superpowers for posse: Still to do
Supervillain: Check
Zombies: Check
Alien invasion: None
Magic: Check
Explosion: Still to do
Catchy theme song: No good on the Internet
Good guys: Needed later

That's most of what we need for an authentic Western, but can anyone come up with a good name for a pointless, ten-building town near mountain? I know it'll still be a while until the end of this arc, but I'd like to be prepared.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 18, 2007, 10:15:10 am
Is there an emoticon for **** hitting a fan?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 18, 2007, 10:16:54 am
For a town name how about Wayward? That has the right sort of ring to it.


Oh, and don't be so sure about there not being an alien invasion  :P
(I am of course joking. Although my planned Wild-Western character is tangentially related to aliens, no aliens will appear, nor anything else cliche' or shark-jumpy)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 18, 2007, 10:19:12 am
When he said alien invasion a month or so ago I nearly jumped through my monitor and strangled him.


Also we can name the town Gulch Gulch!
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 18, 2007, 10:26:46 am
Heh. You seemed ok with it after I explained though.

and anyway... Wayward!
Title: Re: The Historical Superpower OOC
Post by: /lurk on March 18, 2007, 10:35:02 am
Wayward Gulch it is, then. Actually, that sounds pretty good.

Wayward Gulch, 1849. I've no idea which state to put it in, since a lot of them didn't actually exist then, but that doesn't really matter.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 18, 2007, 10:35:57 am
Either Texas or California I would think. Theyre famous and deserty.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on March 18, 2007, 10:37:55 am
I thought Nevada, Arizona, and Colorado were the classic wild west settings.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 18, 2007, 10:39:53 am
Those too.
California is a little different, but Texas is old fasioned western territory. The lone Ranger operated there, after all.

<dudle-um-dudle-um-dudleum-dum-dum, dudle-um-dudle-um-dudleum-dum-dum, dudle-um-dudle-um-dudleum-dum-dum, da-da-daaa da-da-da da da>
Title: Re: The Historical Superpower OOC
Post by: /lurk on March 18, 2007, 10:44:54 am
Somewhere around the Rockies, anyway. It's not important exactly where it is.
Title: Re: The Historical Superpower OOC
Post by: Gunner on March 18, 2007, 06:00:35 pm
I still kinda like the way I died. :P
Just like Superman!
(Except I don't come back)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 18, 2007, 08:17:06 pm
Just wondering, are any of you paying attention to my capitalization?
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on March 18, 2007, 08:19:08 pm
Eh, what are you referring to? The Lone Ranger thing, or something in the RP thread?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 18, 2007, 08:27:42 pm
Lone Ranger... what?


Ah, no the RP. It's okay, I was just checking to see if anyone picked up on what I was trying to do.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 18, 2007, 09:07:14 pm
Nope.
Title: Re: The Historical Superpower OOC
Post by: Mr. Consideration on March 19, 2007, 11:49:52 am
The Lord/lord thing? Meaning that the Countess doesn't have to submit to the right Lord? Or am I totally wrong?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 19, 2007, 12:14:17 pm
Close... but I've been doing it all over...


Oh well, carry on. And don't mistake Lazarus' intelligence for his sanity.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on March 19, 2007, 12:44:42 pm
Sorry that took so long, connection's acting up again.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 19, 2007, 12:52:26 pm
Don't worry about it.

We're at another lull. Lazarus will take his time getting up to the Church.
Title: Re: The Historical Superpower OOC
Post by: Kishmond on March 19, 2007, 02:20:49 pm
Ugh... I've been sick lately, I hope I was not missed.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on March 19, 2007, 02:28:22 pm
Just to be clear, no killing Norman.  That was just a bit of dramatic selflessness.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 19, 2007, 02:32:35 pm
Very good then!

I'll write up a small post and then we can get down to business.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 24, 2007, 05:10:38 pm
Uh... things seem to have ground to a standstill. Maybe someone should, you know, enter the church. Don't worry, the gallant leader will burst in at the last moment  ;)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 24, 2007, 05:17:04 pm
Yeah get a move on. Heck, you have a free walk down to the lab.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 26, 2007, 07:01:39 pm
Knock knock!!!

Anyone home? Anyone at all?



 :-*
Title: Re: The Historical Superpower OOC
Post by: Mr. Consideration on March 27, 2007, 10:47:31 am
I'm pretty sure someone else should post, then me...but no-one else seems inspired to do so.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on March 27, 2007, 10:49:57 am
I think Sam needs to post something, it's been a while since he put anything in the Historical.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 27, 2007, 11:23:35 am
Thats because my character is running across rooftops on the other side of town... hardly any time has passed since he fought Lazarus, since all thats happened is the other guys have stood outside the church going "I think we should go in".
Besides, you can act without your fearless leader for a bit can't you?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 31, 2007, 07:12:13 pm
Who is up now?

I was planning on waiting until you all made your way to me but if you would like me to write that in now, I'll be okay with that.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on March 31, 2007, 07:17:22 pm
Go for it. People can't seem to carry the story without the constant input of either the leader or the villain apprently.  ;)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 31, 2007, 07:19:19 pm
Okay, I'll do it in a few minutes. I am currently cleaning my video game collection and it's a freaking blast! :P
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 31, 2007, 10:14:12 pm
Sorry if I'm digressing a lot... I just want to get what I (Pat) actually think about the Brotherhood and the Custodians and where they are going.

I mean, in the end wouldn't it behoove both of them to stamp out Chaos?
Title: Re: The Historical Superpower OOC
Post by: Neoadept on March 31, 2007, 10:39:26 pm
Not really, I mean yeah, Tempest would like nothing better than to bring all of reality to oblivion, but I have a feeling that Krakows Wheel would convert reality into a sphere of uniform density.  The Custodians at this point have a strict noninterference policy unless someone brings super powerful being into it, which the various chaos cults and The Order of the Celestial Wheel tend to do quite often.

Also, all life is based upon the break down of molecules according to entropy, so no chaos=no life.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 31, 2007, 10:44:05 pm
Well, I guess that Sam rules the Brotherhood differently than I do.


Bernardo isn't all that crazy... he's just protective.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on March 31, 2007, 10:50:20 pm
Yeah, well he hasn't been opening gates to beings sealed away for millenia, those things mess you up.  Also, I doubt Krakows brotherhood wants to convert reality into a sphere either, any more than chaos cults want an end to everything.  They both just think they know what's best for humanity and are used by greater beings for purposes they never understand until it's to late.

EDIT:  Does anyone know if someone in the room still has their vial of mercury?  It would be good to know for my next post.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on March 31, 2007, 10:55:33 pm
I don't think Edward used any mercury.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 31, 2007, 10:57:00 pm
Indeed, Edward has not used his mercury.

I hope you aren't planning on using that for what I think you will... :)
Title: Re: The Historical Superpower OOC
Post by: Neoadept on March 31, 2007, 10:57:16 pm
Yeah I just skimmed the last few pages, Norman is the only one in the room who already used his.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on March 31, 2007, 10:58:09 pm
Alright, well it's late but Fight Club is on so I have to watch it.

I'll be around for a while. At least a few more posts. ;)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 01, 2007, 12:02:26 am
Um... the Agents are not attacking you guys... they are there to protect Bernardo and Schala from Lazarus.
Title: Re: The Historical Superpower OOC
Post by: Mr. Consideration on April 01, 2007, 12:16:45 am
Oh, sorry.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 01, 2007, 07:59:34 am
Not to worry!


DID ANYONE CATCH MY REFERENCE!?>!>!>!>?!?!
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on April 01, 2007, 08:14:08 am
I was just about to mention it...

"You have no chance to survi-ive - m-make your time."

Classic!
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 01, 2007, 08:15:26 am
The best part is, it works!
Title: Re: The Historical Superpower OOC
Post by: Kishmond on April 01, 2007, 04:09:46 pm
Ah well, I'm as good as out of the story by now, just need one more post...


EDIT: Okay, I'm out of the story.

This story.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 01, 2007, 04:58:13 pm
Alright cool!

Feel free to come on back when we start up the Wild West RP.


Damn, someone go get that asshat who posted in all of the forum games.
Title: Re: The Historical Superpower OOC
Post by: Kishmond on April 01, 2007, 08:10:04 pm
Where did our poor Gregory get off to?

(look in the Off topic topic  and  the Infinity Game)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 02, 2007, 01:53:21 pm
Don't worry, you only have to fight him for another post or so, I won't make you drag it out for too long.


I wanted to give Schala some airtime... she has to show off her awesome skills! :P



Oh, don't worry none of you have to fight her... I mean unless you want to die.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 03, 2007, 09:17:19 am
There's our missing part.

If the Brotherhood is unable to find it then the only logical reason would be that the Custodians have it! Otherwise the Brotherhood could just comb the earth with magic or something until they found it.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 03, 2007, 10:04:27 am
I'm thinking more along the lines of it being chucked into a volcano.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 03, 2007, 10:25:18 am
Hey whatever works, I'm just throwing options out there for you guys.

Regardless of what happens to it, it is now outside of Lazarus and you can do with it what you want.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 03, 2007, 12:43:53 pm
I think Norman may want to get in on a falling chandelier.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on April 03, 2007, 01:15:54 pm
I'm thinking more along the lines of it being chucked into a volcano.
I think the sun is more final, just in case some future villain has lava powers or something.  Also, I like things getting thrown into the sun.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 03, 2007, 01:27:31 pm
It is a great means to an end. :P


Have fun with Bernardo guys. I am thinking the bad guy is going to win this one. ;)
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 03, 2007, 02:31:23 pm
Through some supposedly not magical but actually obviously magical perpetual motion ball?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 03, 2007, 02:41:37 pm
No it will wind down eventually... however destroying it is not advised. Hence Bernardo throwing himself in front of a ball of lead. :)
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 03, 2007, 02:51:43 pm
I took the liberty of writing in Bernardo's reaction... all men are pretty much the same in that respect, regardless of training.  :P
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 03, 2007, 02:52:35 pm
Thank you for saving me the ink.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 03, 2007, 04:44:56 pm
Wait... how did Bernardo just collapse?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 03, 2007, 04:47:55 pm
There was a loud crack... Norman is the only one not occupied... and so is Yossi's character but he seems to have ducked out.

I was hoping Neo would take it seeing as Norman has a cane and all...



Just go with it, trust me.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 03, 2007, 05:10:28 pm
Maybe the magic again not magic again sphere did something, therefore teaching man the folly of meddling in technology  :P
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on April 03, 2007, 05:14:54 pm
Yeah, I kind of got backed up with homework and despite being able to get some posts in the main, I kind of got lost in this story... I'm not entirely sure what happened after Lazarus busted in. I'll try to catch myself up soon.... as for what happened to Edward? Um... not sure...
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 03, 2007, 05:30:23 pm
You despise that sphere don't you, Sam?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 03, 2007, 05:45:25 pm
Yes. It seems anachronistic... even by the standards of a clockwork robot.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 03, 2007, 05:47:54 pm
Well if it helps it  never evolves into anything because that hack Franklin is credited for discovering electricity.

Sorry Ben... I love you!
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 03, 2007, 09:17:55 pm
Just reaching into my bag of tricks... ;D

Ha ha ha.


We can call him The Evidence Man, Mr. E if you so desire. Let's say that it is a position within the Brotherhood that makes the evidence go away; when a person is killed he deals with what's left, he sees that valuable pieces of evidence are dealt with accordingly and in general, ties up the loose ends that an Agent may leave behind.

Given that description, he's probably a master of stealth. Heck, maybe he's the same person kept alive through some strange kind of magic. I don't really know, I'm just making up new characters right now! :D
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 04, 2007, 05:28:53 am
Uh, Mr C. The battle is over. Pat wrote in that Johann knocked out Schala with the hilt of his sword while you were distracted.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 04, 2007, 07:39:53 am
I've figured out why I keep hitting so many snags with this!

We have never had to end an RP before. That's been my problem all along! Now that I've figured it out, though, I should be good. ;)
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 04, 2007, 08:08:20 am
Thanks for The Evidence Man Pat, I can definitely adapt that for use in the future.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 04, 2007, 10:09:23 am
Ah! I am glad you approve of him, I was a little worried. ;D
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 04, 2007, 03:29:17 pm
Well, looks like we've just about finished here. We just need to wrap up this one and start the Wild Westery.

Unfortunately I'll be away until Sunday, so the conclusion may be a little while coming.



On a different note, in a stroke of genius I came up with the perfect little plot doodad which keeps the story open for later frolics in the Enlightenment.

There are 5 heroes left. A hand, or a glove, has five fingers.
At the conclusion to the adventure they agree to form the Order of the Black Glove, or somesuch, and agree that if ever someone needs them they will once again come together from across the world and render assitance. What makes it extra-awesome is that each member is one digit... I'm not entirely sure on some, but Gif is clearly the Pinky or Little Finger, given his age. I think Norman should be the Ring Finger, given he's the mage, and also his proximity to the Little Finger, as he is Gif's mentor now. The other three I'm not sure about... I think the Rapier shoudl either be the Middle Finger or the Thumb... but I think the association of the middle finger with profanity might disqualify someone clean-cut like the Rapier.

Anyway, forgive my rambling, it just seemed like it was exactly the sort of hokey club that a team of 18th century heroes would come up with   :D
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 04, 2007, 03:32:56 pm
He should be the thumb consider you can't hold things properly without it.


By the way, come hell or high water the countess is going down. Maybe next time around though.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 04, 2007, 03:34:49 pm
The countess lives... how else would you explain the existence of Jennifer Godwin  ;)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 04, 2007, 03:35:19 pm
Eh...?

Where was that bloodline established?



Well that puts a damper on my plans. ;D
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 04, 2007, 03:36:33 pm
Just now.   :P


Aint I a stinker?
Now you can't kill the Countess without initiating a time paradox.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 04, 2007, 03:37:07 pm
Okay cool.


But in exchange for your precious Countess, Bernardo and Schala live.


But we knew that already now didn't we?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 06, 2007, 05:54:03 pm
Would you like me to make a closing post including your bit about the Order of the Black Glove and where the Brotherhood is at the moment?
Title: Re: The Historical Superpower OOC
Post by: Neoadept on April 06, 2007, 06:06:57 pm
Sorry it's taking so long for me to post, but I can't figure out what to do with the communicator.  If Norman repairs it the Custodians will show show up, and I'm not sure what that would do to the Order.  But if he doesn't, he gets petrified and I lose a good character.  Any suggestions?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 06, 2007, 06:09:28 pm
You could advise the Custodians to hold off on any attacks seeing as the Brotherhood has regrouped very quickly and make mention of your condition. Then you can allude to Norman being cured and going on to do whatever.


Maybe you could ask for a teleport out of the sanctuary so that the Brotherhood can't track you down as soon as the grace period is up.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 07, 2007, 05:15:27 pm
Okay then... I am going to make that closing post I was talking about if nobody posts soon.

Title: Re: The Historical Superpower OOC
Post by: Neoadept on April 07, 2007, 05:18:03 pm
Sorry, had to do yard work, I'll get right on it.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 07, 2007, 06:39:52 pm
Okay, do your super-final closing posts soon.

I'm going to post tomorrow night with the final post of the RP. It will recap certain things and set the Brotherhood's future plans into motion.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on April 07, 2007, 07:58:58 pm
And so Norman Marstems walks (er, teleports) out of the pages of history and into some other, altogether more interesting history.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 07, 2007, 08:04:55 pm
Very cool!
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 08, 2007, 01:52:29 pm
Right. The Rapier has made his closing post. Loose ends are tied, and I've made a link to the as yet non-existant Medieval chapter, should it ever happen. Anyone else can add  their own closing post or we can close the current book and start on the Wild West.
Title: Re: The Historical Superpower OOC
Post by: /lurk on April 08, 2007, 01:55:08 pm
Show me the money characters, and I'll possibly set up an intro tomorrow. Or would you guys prefer a brief break?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 08, 2007, 05:57:29 pm
I'm all set to go right now. Heres my Character Bio sir!

Name: Aquilla Bishop
Age: 28
Occupation: Tomb robber. Now a drifter and occasional bounty hunter.
Bio: Aquilla Bishop was a man of no principals. For several years he had made good money stealing relics from ancient and sacred ancestral tombs across South America. These relics he sold to collectors and museums, and used the money to fund a lavish and reckless lifestyle of drink, gambling and loose women. One fateful day Aquilla overheard some locals talking about a supposedly cursed temple in a seedy Mexican bar. Setting out into the jungle the next day he was soon abandoned by his native guide. The temple was almost totaly destroyed, half of it had collaspsed into a crater which must have been thousands of years old, judging by the growth of the vegetation over it. Venturing deep inside the ruins Aquilla failed to take heed of numerous warnings carved into the walls of death and curses. Finally reaching the heart of the temple he uncovered the alter, and upon opening it, found a metal artifact of unfamiliar design. Heedlessly grabbing it, he recoiled in shock as razoe sharp metal barbs shot from the object and into his hand. The pain was worse than anything he had ever felt, and he fled the temple, his head spinning. When he awoke he found that he had been wrong to ignore the warnings of curses, as he had been burdened with something terrible beyond imagining.

Unbeknownst to him, or any of his contemporaries, Aquilla Bishop had uncovered an ancient artifact of extra-terrestrial origin. The device, whatever its original purpose, injected his arm with millions upon millions of nanoscopic machines. Building up across the original site of infection (his right arm) the particles formed a whiplike appendage. A dull metallic grey, the whip posesses great strength and durability, proving to be nigh-on indestructible. Attempts to remove it met with failure, as it was totally fused to Aquilla's body, having replaced the lower part of his arm entirely.
What makes it a curse is the fact that the same nanites have wired the control of the whip directly to Aquilla's nervous system, and in so doing has begun to have untold effects on the man's brain. Plagued by decending madness, Aquilla found that regular doses of laudnum was all that could keep him at a state approaching sanity, as well as dulling the excruciating pain. Now he wonders America alone, taking on bounties to pay for his precious opiates.

Powers:
Metal Whip Aquilla's right arm has been largely replaced by a long and versatile whip-like appendage over which he as a decent degree of direct control (less if he has recently take opium) the whip can move at lightning speed and grasp and throw objects. Any direct contact with the whip with exposed flesh will cause extreme pain and scarring which will heal slowly, however, a thin layer of cloth with totally nullify this effect.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on April 08, 2007, 06:14:51 pm
Wild West... right... I'll try to get a character up in the next couple days. My mind is shot from homework at the moment.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 08, 2007, 06:30:37 pm
Okay I am making the closing post then.

Give me a while.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 08, 2007, 07:11:29 pm
When are we starting this RP?

We had agreed on 1880 but I will stretch on the years, time is only REALLY important when this is adapted into a feature length film.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 08, 2007, 07:22:03 pm
Oscar please?


 ;D


There we go, some foreshadowing and whatnot. The new RP will begin on the day of Schala's death, consider it a day when everyone knows something has happened, even though they will never actually know what it was.

It's a great way to begin an RP, with a strange sense of foreboding.
Title: Re: The Historical Superpower OOC
Post by: /lurk on April 09, 2007, 12:52:00 pm
1880? It doesn't make much difference as long as it's not during the civil war. Sure, 1880.

Although this chapter isn't really as epicly epic as your post makes it out to be - but it is an introduction to a whole new side of Chaos. The non-homocidal/apocalyptic side, that is.

I'll think I'll kick it off tomorrow. Should I make a new topic, or stick with my grand total of zero topics made?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 09, 2007, 01:06:04 pm
Either is good. I guess it would be simpler to start a new thread.

Come on people, post your characters. Aquilla isnt the sort of guy that will do good without motivation/coersion.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 09, 2007, 01:43:40 pm
I'll get my character up soon. I'm dragging ass today so give me a bit.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on April 09, 2007, 01:52:38 pm
Name: Johnathan Yasipolitz

Age: 32

Occupation: Freelance Tinkerer/Part-time inventor

Bio: Ever since he was young, Johnathan had a knack for being able to disassemble and reassemble devices. From the simple toys he had when he was a child to more complex items ranging from guns to steam-powered engines. As a result of learning the inner workings of things, he was sometimes inspired to either improve the object in question, or create something entirely new. Several companies companies took interest in Johnathan's work, but he continued to work only on his items out of his own house, insisting only to sell them to the companies as an independent. Treasuring his right to his way of inventing above all else, he would always keep a few of his more dangerous inventions to himself to fight off any recruiters who become too pushy about becoming a permanent worker for any one group. Due to his sometimes violent reactions, he has made some enemies among the larger companies. To the public eye, however, he is nothing more than "that crazy tinkerer".

Powers:

Mechanical Understanding: Johnathan can quickly analyze and use or disable most any mechanical object.

Unusual Weaponry: Due to his constant tinkering and inspiration, Johnathan has made several weapons out of unusual things, and weapons with unusual effects.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on April 09, 2007, 01:57:36 pm
I hope no one minds if I post my character after my first post, I feel like being dramatic and surprising folks.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 09, 2007, 02:51:15 pm
Name: Matthew Likely

Age: 22

Occupation: Owner/Operator of 'The Likely Solution', Wayward Gulch, New Mexico

Bio: The son of Samuel and Donna Likely, he was sent to live with his aging grandfather, Vinny Likely II, after his parents were killed by bandits. Matthew's grandfather was a strange man, he was disowned by his father for trying to reconnect with the old family overseas. Vinny was seen by most as a senile old man who's stories were as far fetched as his claims of great wealth. Matthew showed a knack for invention at a young age and, despite no formal training, even managed to teach himself Runewriting. At the age of seven he created a device to chop wood for his ever aging grandfather. When he was ten he created an automatic screw to bring water directly into the house. By fifteen Matthew perfected a small walking automaton to clean the house and at eighteen he created what his grandfather called, 'Matthew's Mill'.

On his twentieth birthday, Matthew's grandfather handed him a large sum of money. He told Matthew to open up a store and try to sell his wares to passersby. While Vinny refused to tell Matthew where the money came from, he made sure that he would have what he needed to get things going. In a few months a small but sturdy shop was constructed about a half mile out of town and fliers went out. While the town of Wayward Gulch was not so impressed with the shop, strange patrons from far and wide came to browse Matthew's wares and he developed a small, but loyal customer base.

When one walks into his shop they are greeted by a flurry of activity. Strange machines dot the small structure and nearly all of the walls are covered with spinning cogs and massive belts. Matthew has a line of devices that he sells including cleaning assistants, butlers, watering devices, and a wide range of behind-the-scenes kind of tools; however there is also a market for custom creations. While these creations are far more expensive, Matthew's handiwork is second-to-none and given the proper amount of time, he will satisfy any request. The Likely Solution's (TLS) creations are noted for being near-indestructible, anything short of constant applied pressure from all angles will cause no damage.

Powers:

Evaluate
This power is the product of Matthew's years spent working with machines and the like. He has the uncanny ability to diagnose a situation and figure out what has to be done to get out of said situation.

Rune Writing
Matthew has the ability to write mid-level runes for his creations and has managed to create his own set of runes to simulate perpetual motion. He is the only one who knows how this personalized set of runes works and they are the only runes that will make his creations work, this was done to protect his ideas.

The Omnigrip Motivational System
The Omnigrip Motivational System (TOMS) is a device Matthew wears on his right hand like a glove. It allows Matthew to exert the force required to work with some of the materials in his workshop. TOMS is attached to a support harness that Matthew wears so that he can take advantage of TOMS' power without the fear of ripping his arm off. Additionally, TOMS has a grappling device built into it that Matthew added for the fun of it. TOMS can exert a force equal to about seven thousand pounds of pressure on an object within it's grasp and has the outward appearance of brass bars attached to the inside of Matthew's hand.



Does that satisfy your tastes?


Also I've got no qualms with your plan Neo.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on April 09, 2007, 02:56:24 pm
Oh crap... powers... uh... editing now...

Also, I'm Ok with it, Neo. Can't wait to see what you've got.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 09, 2007, 03:02:28 pm
Oh crap... powers... uh... editing now...


Hahaha... Yeah you've only been doing this for the span of six RPs...


 :P
Title: Re: The Historical Superpower OOC
Post by: /lurk on April 09, 2007, 03:04:11 pm
This should be interesting. I'll need to forge an intro relevant to this diverse cast.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 09, 2007, 05:27:40 pm
I love character creation... I could create characters and back story all day!

I find it more fun than the actual RPs!


Is that wrong?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 09, 2007, 05:45:32 pm
No, I like it too. Hence having a new character for almost every arc.

Although all your main characters are pretty similar...
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 09, 2007, 05:48:47 pm
Same family, same talents, what do you expect?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 09, 2007, 05:50:35 pm
You could do a character that isnt a Likely. You may have trouble if we ever do the medieval or roman eras... not much technology beyond the seed drill really.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 09, 2007, 05:52:22 pm
It's fine.

I've got it worked out well, the later generations (Bernardo, Matthew, and Richard) are all mechanical geniuses and live in the appropriate time.

As you go down the line the become more and more mechanically minded. So one could assume that if you go backwards they'd become more and more magically minded.


However I am thinking that considering the whole lot of them, Bernardo is the strongest by far.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on April 09, 2007, 05:52:54 pm
When we get to those kinds of times, I got some family development in mind for the DeCaiths.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 09, 2007, 06:07:58 pm
I think I've got a hero character at least semi-formed for every period:

Rome: The Secutor - Mystery gladiator that never removes his helmet and only communicates by writing on a slate.

Medieval: Peter the Viper - Necromancer (generally amoral but ends up fighting with the good guys... probably)

Rennaisance: Oh wait... I don't have a good one for this period. I toyed with an idea for an assasin that could walk up walls and turn invisible but I couldnt really solidify him into a decent character.

Enlightenment: Good old Black Rapier

Wild West: Aquilla - You've just seen his bio

Pre-war: Lucius Pleasant - Scientist and cousin of the late Octavius with some as yet ill-defined psychic powers stemming from permanent insomnia.

Post War: Doctor Tom Archangel - Super-scientist that fights using his inventions (though of a different style to the Likelys). If Pat would entertain me I'm thinking he would be either an old friend and/or mentor of that generation's Likely.

Well, thats my ideas written down so I hopefully won't forget them. Feel free to take inspiration from them if you think theyre good.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 09, 2007, 06:38:47 pm
I can't use a Likely for Pre-War, Post-war, Rennaisance, or Medieval because the affinity for power and ability is not in the timeline.


I may be able to carry Bernardo back to the Rennaisance depending on the date...

But yeah, you will only have to deal with a Likely for the Wild West and Rome I think.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 09, 2007, 06:44:54 pm
No post war Likely? Damn, Archangel will have to find another old schoolfriend/promising student. Hey Yossi, did Mantar have a scientist Grandfather?  ;)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 09, 2007, 06:49:29 pm
Remember the Likely family tree (http://www.gamingsteve.com/blab/index.php?topic=8347.msg309269;topicseen#msg309269) I threw together.

We can ignore the years but the reddish backgrounds indicate an affinity to some skill. The ones without red are fairly normal, also, Richard has a sister which is why he has no magic affinity.


I figure after the Wild West RP we could go to one of the eras without a Likely so I can be self-serving and try out a new character. :P
Title: Re: The Historical Superpower OOC
Post by: /lurk on April 10, 2007, 09:37:25 am
Okay, we're set. Get going and I'll see where this leads.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 10, 2007, 10:14:00 am
You can't go wrong with a good Indian burial ground. So, when do the villains turn up on the scene?
Title: Re: The Historical Superpower OOC
Post by: /lurk on April 10, 2007, 10:24:42 am
They'll be moseying on in once I figure where the good guys are at.

Incidently, what was the next arc going to be? Have we not decided yet?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 10, 2007, 10:39:45 am
Not decided yet, I'll reset the poll and we'll do some votes.

Edit: I reset the poll and updated the first post.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on April 10, 2007, 01:58:45 pm
Name:  The Outcast

Age:  Unknown

Bio:  You love him, you hate him, and now you'll see another side of him that the future may not.  The Outcast is, you guessed it, a past incarnation of the Dark Stranger.  Once again recollection of his past is beyond him, though this time he isn't as interested in humanity.  In fact, he's decided that humanity can go drown itself until the oceans plants die from lack of sunlight for all he cares.

This change began when he realized that nine out of ten revolutions ended with worse regimes taking over.  Deciding that things might work out better without him, he goes to the quietest part of the world he can find, the wild west, to stay out of history's way.  And it worked for about fifteen years, he made a small house, worked as a ranch hand, and even got close to happiness.  Then whispers started floating around about how he didn't age, stories spread, and one day they got together an old fashioned mob and ran him out of town.  That was five years ago, and he's been wandering ever since.

Powers:  Just think space (though he hasn't named it that yet), he doesn't remember any magic.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 10, 2007, 03:00:31 pm
I juest realised Wayward Gulch has *fantastic* potential as the setting for some of the Postwar chapter should we choose to do it.
Think about it: It's in New Mexico, it's the 50's, it's an area that has a lot of weird stuff happen in it. I think you get my drift.
Title: Re: The Historical Superpower OOC
Post by: /lurk on April 10, 2007, 03:06:00 pm
I see where you're going with that.

Anyway, here are some cowboys. Villainous cowboys, but cowboys nonetheless. They'll get their mini-biographies soon.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on April 10, 2007, 03:37:01 pm
And I need a way in... but I'm tapped for ideas...
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 10, 2007, 03:38:57 pm
I guess your guy could have been robbed by bandits, tied to his horse and sent off in a random direction, eventually stumbling on the town... although bandits would tend to steal the horse too. Hmm, quite a pickle.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on April 10, 2007, 03:39:48 pm
I had an idea about a fairly large battle ensuing with a local company and he having to flee, but from the sounds of it, the ghost town is in the middle of essentially no where.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 10, 2007, 03:42:58 pm
He could be a friend of Matthew's. They are both inventors after all.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 10, 2007, 03:47:28 pm
And he's got half a dinner sitting on the table.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on April 10, 2007, 03:52:10 pm
Hmm... if Matthew is living out in the countryside near a town, I have an idea that would work rather nicely.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 10, 2007, 04:09:22 pm
I pictured the landscape around his house to be on the more desolate side, just so everyone knows.


It makes for a good testing ground.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on April 10, 2007, 04:18:28 pm
But still fairly close to town, your whole mention of customers would support that. I'll get a post up soon on Johnathan's intro then.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 10, 2007, 04:20:20 pm
I pictured the landscape around his house to be on the more desolate side, just so everyone knows.


It makes for a good testing ground.

The entire area is desolate. Its in the middle of a desert, pretty much.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 10, 2007, 04:25:26 pm
Yes close to town.


So we all have the mental image of red rocks and dusty earth now? Good.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 11, 2007, 09:04:13 am
Heh heh. I like how John Yasipolitz is totally oblivious to the recent events in that town. Typical absentminded inventor  :)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 11, 2007, 07:15:48 pm
Ah... ho hum.

Sorry if that lost post seemed a little off, I just needed it to get the situation rolling.


Are we only running Neo, Yossi, Sam, and I?

Hmm... we need to grab some of the folks from the other RP and maybe some new ones from the outside.
Title: Re: The Historical Superpower OOC
Post by: Neoteric on April 11, 2007, 08:15:30 pm
If you are looking for some new blood, I would be honoured if I could join the RP.
I have some roleplay experience, though it isn't recent. As such, I might not be perfect at first, however I think that when I get into my character, I would be at least reasonably good.

If you are fine with this, then thank you.

If I do create a character for this, then how realistic does it need to be?
Or to put it properly, how far can I delve into the realms of magic?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 11, 2007, 08:22:11 pm
I am very glad you would like to join us, I'll be honest, I saw you looking at the topic and wanted to egg you on a bit. ;)


You can make your character as real or as unreal as you would like, however it must be believable.

As for magics, in the Obano Universe (That is where this RP takes place) magic is split into three main groups.

Chaos
Balance
Order

These three are fairly self explanatory and all have their pros and cons as well as tensions between each other.


There are some posts from 'The NEW Superhero RP' in which they were explained, let me grab them for you...


Just a moment.


Okay here is a writeup on Order (http://www.gamingsteve.com/blab/index.php?topic=7327.msg300537;topicseen#msg300537).
And here is Chaos (http://www.gamingsteve.com/blab/index.php?topic=7327.msg300492;topicseen#msg300492).


There is nothing on balance but I'd bet we all have the same general idea of it's specifics.




If you are interested here is the character template you will be using.

Name:
Age:
Occupation:
Bio:
Powers:


Pretty simple. Also know that this RP is a spin-off of The NEW Superpower RP so some of us may be using this to fill in character back story. You don't have to concern yourself over that but if there are some reference that go past you it's because they are tie-ins to our other characters.


So now that you've gotten all of the fancy paperwork and whatnot you can make your character.


DO NOT WORRY! We will check your character and if there are any conflicts, we will help you fix them and you'll be RPing in no time. :)
Title: Re: The Historical Superpower OOC
Post by: /lurk on April 12, 2007, 08:06:40 am
And here are some example bios:

Unlimited Outlaw - "Seven-Shot"
27 years old in 1880.

Bio: Seven-Shot's a natural outlaw, coming from the seediest part of the seediest town in the West. He learned to cheat and steal while he was young and, as he grew, only kept getting better. We he learned to kill, he found that he had a... near magical talent. It was how he earned his name.

WANTED:  FOR MURDER, BURGLARY, ROBBERY, HORSE-STEALING, SUSPECTED WITCHCRAFT. DEAD OR ALIVE - REWARD: $800

Power: Seventh Shot: Seven-Shot gets seven shots out of a six-shooter... or as many as he likes. Nobody's quite figured out the trick yet, since he can do it with any gun in his hand. He prefers using guns that are completely empty, just to see the look of surprise on his targets face when he shoots them with an empty gun.

Oh, and he never loses at Russian Roulette.



Acidic Wastrel - "Spitoon"
27 years old in 1880.

Bio: Seven-Shot's long-time accomplice, Spitoon was kicked out his home as soon as he was old enough to stand a chance. They didn't want him around - not with his mutation. He's spent many years robbing for food and eking out a living, but this posse seems about to give him a big break...

WANTED: FOR MURDER, BURGLARY, ROBBERY, HORSE-STEALING. DEAD OR ALIVE - REWARD: $700

Power: Acid spit: Spitoon's drool is a powerful acid, capable of burning through wood and leather, and sometimes even metal. Over the years he's become an excellent shot with his spit - many a saloon has ended up with a disintegrated spitoon and one rich customer after a spitting contest. Oh, and if it needed to be pointed out, he also has Acid-immunity. If he didn't, there's no way that he'd have lasted this long.



Desert Owl - "Seer"
31 years old in 1880

Bio: Seer was once a brave in his tribe, the strongest and wisest. One night, he was visited by the owl totem spirit in his sleep. It bestowed upon him his powers, and gave him one clear instruction: "Be wise, and do not waste such gifts."
That was the night that Seer's home was raided by bandits. The natives were outnumbered two-to-one, but determined to fight to the last. With the owl's words clear in his mind, Seer did the one sensible thing - he ran away. Like a little girl.
Since then, he's been robbing and stealing to stay alive - but never biting off more than he could chew. Eventually he teamed up with Seven-Shot and Spitoon during a firefight, and the rest was history.

WANTED: MURDER, ROBBERY, HORSE-STEALING. DEAD OR ALIVE - REWARD: $600

Power: Enhanced Vision: Seer not only has an owl's wisdom, he has an owl's eyes. He sees everything in fantastic detail, even on the blackest, moonless nights. This gives him a great advantage in a gunfight, as well.



Belittled Potential - Shorty
18 years old in 1880.

Bio: Shorty was sick of his life even before Seven-Shot decided to add to his miseries - his job, tending the horses on a wagon trail, was not the most fulfilling occupation in existence. Heck, it was a relief when Seven-Shot and his accomplices decided to rob them... and since all of the other people on the wagon had either been shot or escaped, Shorty took the opportunity to switch his dull life for the life of an outlaw. It was Seer who eventually convinced Seven-Shot that he'd be more of an advantage than a liability, and so Shorty joined the team.

Powers: None: Shorty envies all of the other men, even Spitoon, for their powers.


These guys are sometimes referred to as "The Sibilant Squad," but not by people who expect to live very long.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 12, 2007, 04:28:54 pm
Lucky for them the tables will be turned when they run into us.

Maybe...
Title: Re: The Historical Superpower OOC
Post by: Neoteric on April 12, 2007, 07:06:46 pm
Robert Luxar/Itzal Nuray

34 years of age.

Before the incident, Robert was a priest and scholar. Knowledgeable and intelligent, on his time off from his priest duties, he was always seen in the library, reading or studying.
One time, he found an ancient book with no text on the cover or spine. Inside, there was detail on how to perform magic. In awe that a simple being like him could perform such deeds, he read and learnt how to perform miracles: Order Magic. After studying the order pages for a few weeks, he read the balance section, but there was little of interest to him. Then, he started to read the chaos section. The first page contained a strange symbol and some writing in a language he couldn’t understand. He turned the page. It was identical. Confused, he flicked through the remaining pages. All had the same text and symbol. Sighing, he put the book down and let his mind wander.
Without thinking, he started stroking the edges of the symbol in an anticlockwise direction, and phonetically spoke the words.
Suddenly, all light vanished and he felt like he was falling into an endless void.

Two hours later, he awoke with a burning headache, in the remains of his town. He had completely leveled it.

The book had a malignant chaos sorcerer sealed inside its pages, Itzal Nuray. Now, with Itzal residing in his body, Robert seeks release from the torture. He seeks an area of holy ground in the West, where he can rid himself of his literal demons.

Powers:

   Parallel Mind
Due to his possession, Robert has to suppress Itzal’s presence at all times. If he lapses, accidentally or deliberately, Itzal will gain control, allowing him to use his powerful Chaos magic. Itzal will not discriminate between friend and foe, and once he has control, it can take some time and energy to suppress him again. The only time he is not affected by this is when he is asleep.

   Order Magic
By using his acquired order magic, Robert can heal some wounds and perform some alchemy, though he is not experienced. He still possesses the book, so he can gain more skills using this as time goes by.


Is this okay? :-\
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 12, 2007, 07:16:51 pm
Cool, I like him!

The only thing I would question is the extent of Itzal's power... I'm just wondering to what it would take for our characters to stop him, other than that he's great!
Title: Re: The Historical Superpower OOC
Post by: Neoteric on April 12, 2007, 07:38:23 pm
Cool, I like him!

The only thing I would question is the extent of Itzal's power... I'm just wondering to what it would take for our characters to stop him, other than that he's great!

Itzal's not amazingly powerful.
He knows most low and mid level chaos techniques, and a couple of higher ones. As he's not in his proper body, he's weakened.
Be aware, that it's just his mind that changes, nothing much happens to his body, apart from the obligatory aura. He'll probably leave you alone if you don't attack him. If he does, just slap him around a bit, he'll turn back. ;)

You probably won't be seeing too much of him anyway, as I'm going to stay as Robert unless I really have to, which would probably be in a combat situation. Robert doesn't have any worthwhile offensive skills yet.
He's mainly there as I think it'll be fun to write as a character with a completely opposite split personality.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 12, 2007, 08:12:34 pm
Alright, very cool!

You've got my vote!



I wonder if all that noise Matthew is making would carry to the town... hmm... >_>
Title: Re: The Historical Superpower OOC
Post by: /lurk on April 13, 2007, 12:05:14 pm
I like him them a lot. Neoteric, I think you'll do very well here.

But Patman, there's a logical inconsistency in your posts. Observe:

"W-what? Where did he go!?" Matthew exclaimed.

"Don't worry about a thing." Vinny said to Matthew "He's fine, that is what people call 'magic', Matthew. I would tell you more but I really must be going."

So, Matthew has no talent in magic and doesn't really know what it's capable of, right?

He reached into his pocket and pulled out two 'cards' that had runes written on them...

... the cleaning automaton, like all of Matthew's other inventions including the two he was testing were made of an enchanted metal that was super strong and self-mending. In a moment the damage caused by the bullet was repaired and the cleaning automaton ready to be the target once again....

Writing runes? Enchanting steel? You'd have to be a pretty competent mage to make self-repairing metal - by the year 2017, the Brotherhood of the Celestial Wheel still hasn't come up with it. Of course, you could have avoided this by choosing a less extravagant way to show off your weapons - which aren't magical, as far as I can see.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 13, 2007, 12:21:13 pm
Eh?

All of these things have been explained many times before in the first part of the Historical Superpower RP and the NEW Superpower RP. Perhaps you need to go back and reread some things before calling a witch hunt on me.

I've been playing this RP since it started, you should trust that all of my information is in the proper place.



It it plausible that Matthew knows nothing about magic as he's never seen a person preform magic. I consider the rune writing different because of it's methodical approach. Matthew has no aptitude for casting magic but he has the tools and the knowledge to write runes which conjure magic. His ancestor broke off from the Brotherhood and wanted nothing to do with it or it's magics so one could infer that he would have tried to hide such things from his children. Vinny II wanted to reconnect with his ancestors and so he found out about all of these things and perhaps he felt it was not pertinent to tell Matthew about them.

All Matthew knows is that he can write these runes and they will allow for enhancements and etcetera. Matthew does not know how to cause something magical to appear without the runic catalyst, nor has he seen anyone do this in his past, so when he sees someone disappear into thin air it is going to be a surprise to him.



There, I justified it so you could also infer that at some point I thought about this and made note of it.


Please let me continue on now.


**EDIT**

I'll add, Matthew makes these enchanted bits of steel and whatnot by using a device called Matthew's Mill. It was discussed and written about for a good portion of Arc VI in the NEW Superpower RP and was similarly discussed during Chapter 1 of the Historical Superpower RP.

Basically Matthew found an old guide written by Bernardo which detailed his plans to make the Mill. He died before he could make it and Matthew is currently the only person in the bloodline with the capacity to assemble it. He used his skills at building and tinkering along with Bernardo's guide and made it. He does not write those runes, he simply made a machine that writes the runes using Bernardo's instructions.

This would explain why things that go through the Mill are of lower quality than Lazarus, Matthew probably traced the rune out of Bernardo's instruction guide and it is just not as good. It works but Bernardo was a master rune writer so his was perfect while Matthew's was not.

Finally, if you have problems with the instructions that Bernardo left behind and whether or not Matthew could follow them, it has been mentioned many times that the inventors in the Likely family have the ability to make ridiculously simple instruction manuals and schematics for their machines. There was a segment in which Richard made a manual explaining his craft to Nikola when he was repairing it.


Do not worry, it all fits. I proofread everything and make sure that it all connects properly. Some things may slip through but nothing this big, and if you want to know, I removed that magic comment a few times but in the end it made it into the final cut.
Title: Re: The Historical Superpower OOC
Post by: /lurk on April 13, 2007, 12:43:10 pm
Wait, when did you add rune writing to Matthew's bio? I'm sure that wasn't there to begin with. Ach, disregard this.

It's still hard to imagine someone with so much experience in magic being surprised by a mere teleport, but nevermind.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 13, 2007, 12:44:31 pm
I am editing the post you just responded to with more information that should help you jump this hurdle... give me a moment.


**EDIT**
All done.
Title: Re: The Historical Superpower OOC
Post by: /lurk on April 13, 2007, 12:46:50 pm
No, sorry, it's not your fault. It was mostly that I forgot that Matthew was actually capable of writing runes in the first place.

Sorry about that.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 13, 2007, 12:48:32 pm
Well you are right in some sense. He can write runes but the repair rune that the Mill replicates is WAY out of his league.

The runes that Matthew writes are more along the lines of programming runes. He is incapable of writing a rune that can manipulate matter.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on April 13, 2007, 12:57:03 pm
That actually fits perfectly with how I imagined rune magic would work, but mabey we should nail this down now to avoid future confusion.

Magic isn't as simple as waving your hands and chanting, and in fact requires a good understanding of the universes laws.  Every spell more advanced than moving around a specific element with ones mind is only possible when magic flows in a specific pattern that alters the local environment in a specific way, this pattern is usually described by a complex equation.  This equation is usually impossible to use on its own, so it is expressed in more convenient forms.  Every rune is actually that equation compressed into a single symbol, with the length, thickness, curvature, and placement of each line representing a variable, constant, or the way the first two interact.  Worded spells are either the symbol represented in verbal form, and just drawing a rune or saying a spell will never cause the spell to activate on its own, magic must be channeled through it.  Certain powerful mages may circumvent both worded and rune spells if they can hold the pattern itself in their minds.

It should be noted that the word portions of Strangers spells are just passwords that activate the rune, not spoken spells.

And don't worry about Mathew not being able to channel magic into his runes, we can just say that Bernardo incorporated runes that would draw magic from extra dimensional space into the mill design and instructions on how to add these runes into any system, and Mathew can only work runes when these are in the design.  They're like batteries.
Title: Re: The Historical Superpower OOC
Post by: /lurk on April 13, 2007, 01:39:14 pm
And this entire issue is resolved neatly. That means that everyone's happy and we can continue getting ready to shoot at each other.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 13, 2007, 01:52:34 pm
Besides, these are some pretty crappy robots we're dealing with here. Totally anachronistic.
Speaking of anachronisms I've had some good ideas for story elements in the prewar European setting (which should actually be roughly contemporary with the current Wild Western events).
Title: Re: The Historical Superpower OOC
Post by: Kcronos on April 13, 2007, 01:56:34 pm
This story is awesome.  Since I didn't notice it when it was already 80 pages full, I think I will read this one  ;)

I suck at hardcore RPs, so don't ask me to join!
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 13, 2007, 02:24:17 pm
Oh yes, do not worry about the automatons being a threat... at all.

They are just a way to show you all what Matthew does and to get your attention on him. Matthew has gotten walking down but any kind of coordination, let alone on-the-fly reasoning is years, if not decades, away.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 13, 2007, 03:51:58 pm
Oooh, my mind has been buzzing with ideas and I've come up with what I think is a real humdinger of an idea for the Prewar story that even ties in to the Postwar setting eventually. Does anyone else have any good ideas for other eras? It tends to be a good idea to have a story sketched out for a villain or villain group so it may be a good idea to stake a claim on a particular era before someone beats you to it.
Unless someone has a plan for Prewar I'm calling it. If you do have a plan then PM me to discuss it or something... or we just flip a coin.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on April 13, 2007, 05:06:19 pm
Damn, knew I should have called it...  I'll pm you what I have, we'll see who's is more interesting.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 13, 2007, 05:07:22 pm
Ooh, you never know, there could be scope to combine them. An arc with two player villains could be interesting.

Ok, I think we should now institute a solid rule of the first person to call being the villain for a time period gets to do it. If they then drop out then someone else gets to step in. Bear in mind that we can always revisit an era, so missing your chance the first time round need not mean your ideas will go to waste.

Edit: Ok, having exchanged notes with Neo I've decided to let him take my place as the next villain of Prewar (Which i've decided we're doing next, since I accidentally voted for Rennaisance and there's a three-way tie). But from now on the first to call an era gets first refusal on being the villain, so stay sharp.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 14, 2007, 09:02:02 pm
Okay, since this topic is furthest down the list I'll do my housekeeping bump here.

I've just archived all of the RPs.

The NEW Superpower RP is at a grand total of 617 pages in Word and I've added a new catalog for characters. Currently it only has my character in it but I'll get to adding your characters in a bit. I have also added a section for summaries.

The Historical Superpower RP - Chapter 1 is now a complete archive so I have removed the time stamp from it's title, it is 117 pages. I've got the character section up, again it only has my characters in it. This chapter is ready for summarizing and/or being converted into a story-type format.

The Historical Superpower RP - Chapter 2 is archived and has reached 17 pages. Like the others, the character section only has my character in it.


Here is how the file sizes pan out:
The NEW Superpower RP: 602KB
Historical - Chapter 1: 108KB
Historical - Chapter 2: 28.4KB


Also I have started writing an independent story about the events that led to Bernardo ascending to Grandmaster of the Brotherhood. I figured I'd give it a shot. :)



That concludes the current update for April 14, 2007. (I guess it's the 15th now...)


If there is anything else anyone would like to know please tell me and I'll see what I can do.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 20, 2007, 03:51:13 pm
We need action. Unfortunately I made my character take a nap and I can't just wake him for no reason and have him go and meet everyone else in the desert. That would be corny.
Title: Re: The Historical Superpower OOC
Post by: Kcronos on April 20, 2007, 03:59:48 pm
I’ve decided to join the Roman RP.  It is a long way off, but I have a perfect character in mind…
Title: Re: The Historical Superpower OOC
Post by: Neoadept on April 20, 2007, 04:08:57 pm
I wanted to have Outcast talk to Teric's character, but he's asleep...

Cronos, welcome to the rp.  We hope you enjoy your stay.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on April 20, 2007, 04:26:24 pm
Well, in the mean time you could figure out a character for the Prewar setting (which we're doing next with neoadept playing villain)

Here are some wikipedia pages that should be helpful (as examples of concepts and settings that were prevalent at that time):
http://en.wikipedia.org/wiki/Cthulhu_Mythos
http://en.wikipedia.org/wiki/Steampunk
http://en.wikipedia.org/wiki/Jules_Verne
http://en.wikipedia.org/wiki/H.G._Wells
http://en.wikipedia.org/wiki/1880s

Oh, and in case anyone might find the information useful, the coming chapter will be set in England, and the year will be 1888. Thats 8 years after the Wild West.
Title: Re: The Historical Superpower OOC
Post by: Gunner on April 22, 2007, 09:26:18 am
Well, in the mean time you could figure out a character for the Prewar setting (which we're doing next with neoadept playing villain)

Here are some wikipedia pages that should be helpful (as examples of concepts and settings that were prevalent at that time):
http://en.wikipedia.org/wiki/Cthulhu_Mythos
http://en.wikipedia.org/wiki/Steampunk
http://en.wikipedia.org/wiki/Jules_Verne
http://en.wikipedia.org/wiki/H.G._Wells
http://en.wikipedia.org/wiki/1880s

Oh, and in case anyone might find the information useful, the coming chapter will be set in England, and the year will be 1888. Thats 8 years after the Wild West.
Good...
Now, thats when I will come back, because my time is getting less and less filled. :)
Title: Re: The Historical Superpower OOC
Post by: /lurk on April 22, 2007, 12:17:15 pm
Ca-tool-hoo mythos is utterly incomprehensible to me. I just don't see why everything needs such a silly name.
Title: Re: The Historical Superpower OOC
Post by: Slartibartfast on April 23, 2007, 11:36:20 pm
I'm just letting you know I've been reading Chapter 2.

Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 24, 2007, 12:09:24 pm
Yay!
Title: Re: The Historical Superpower OOC
Post by: Kcronos on April 25, 2007, 02:20:29 pm
I've a question.  Are runes known by the public?  Or is magic a secret?  For instance, could there be a company that sells runes that glow for light?

Its important for a character I have in mind...
Title: Re: The Historical Superpower OOC
Post by: Neoadept on April 25, 2007, 02:25:15 pm
This is an rp based on a world very similar to ours.  Unless that company has a very small customer base that doesn't let the secret slip, it can't be there.  You could probably get one into the main rp though.
Title: Re: The Historical Superpower OOC
Post by: Kcronos on April 25, 2007, 02:27:08 pm
I was thinking of using a...prominent figure in our history who was changed because of the existience of the Likelys and magic.  Could I do that?  :-\

I'd do my homework on him  :P
Title: Re: The Historical Superpower OOC
Post by: Neoadept on April 25, 2007, 03:54:15 pm
How prominent?  Are we talking Lincoln prominent or Tesla prominent?

Here's the thing, if the person was mysterious to begin with and already surrounded by speculation, go ahead.  If we all know the guys history from birth to death, no.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on April 25, 2007, 03:58:34 pm
Indeed, I would almost classify your idea as a pre-made/recycled character and they never work out well... however if you can pull it off more power to you.


Post it and we'll all take a look at it. The worst case is that you have to rename him and change a few bio details. ;)
Title: Re: The Historical Superpower OOC
Post by: Kcronos on April 25, 2007, 06:50:11 pm
I was thinking that this particular person was influenced by some event unique to the Obano universe, and as a result, his name is different.  I always thought of this as an alternate history.  He is almost like Tesla in some aspects.  He is 31 years old at this time...
Title: Re: The Historical Superpower OOC
Post by: Darth Grievi on May 04, 2007, 05:35:26 pm
Ok, I'm kinda going around and bumping up the Superhero RP's before I take off for the weekend

But I do have something to contribute!
I've got a character in mind for either the pre or post-war arcs, which I know are a long ways off, but hey, I can wait. I'd like to sign up for whichever one comes first. ;D
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on May 04, 2007, 06:04:59 pm
Again, the RP isn't dead but the long-term members of the Superpower RP are a bit tired and need some time to get new ideas.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on May 19, 2007, 07:52:00 pm
I think this is a prime time to ressurect this. The simplicity of a bunch of super-people in a little gulch will distract us from the horrible complexity of the politics in the main RP.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on May 19, 2007, 08:03:12 pm
*Claps hands*

I smell confrontation!
Title: Re: The Historical Superpower OOC
Post by: Neoadept on May 19, 2007, 08:04:19 pm
I think this is a prime time to ressurect this. The simplicity of a bunch of super-people in a little gulch will distract us from the horrible complexity of the politics in the main RP.

As per my post, I agree.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on May 19, 2007, 08:06:24 pm
There, did I mention that Aquilla is dangerously averse/resistant to magic?

Well, he is.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on May 19, 2007, 08:08:10 pm
Okay cool.

I need to get the characters for this RP back into my mind, we haven't had enough time with them.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on May 19, 2007, 08:10:24 pm
One of them is Richard but better at magic and worse at building robots.
One of them is Stranger but not as good.
One of them is Mantar but better at inventing and worse at shooting.
One of them is a junkie with a whip for an arm.
Four of them are the assorted villains whose names all begin with 'S'
One of them drives the villains and is mysterious and feminine.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on May 19, 2007, 08:12:55 pm
The second one made me laugh for some reason.

 :D


Thanks for writing that out for me.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on May 19, 2007, 08:16:27 pm
One of them is Stranger but not as good.

I'm not entirely sure what you mean by good...
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on May 19, 2007, 08:19:05 pm
Maybe he meant not as efficient or effective?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on May 19, 2007, 08:19:51 pm
Not as p[owerful. No magic, just thinkspace, which is pretty dangerous in itself.
Title: Re: The Historical Superpower OOC
Post by: Neoteric on May 19, 2007, 08:33:19 pm
One of them is Richard but better at magic and worse at building robots.
One of them is Stranger but not as good.
One of them is Mantar but better at inventing and worse at shooting.
One of them is a junkie with a whip for an arm.
Four of them are the assorted villains whose names all begin with 'S'
One of them drives the villains and is mysterious and feminine.

Heh, I did the same as Pat.
Now, onto serious business. SERIOUS BUSINESS, FOLKS.
You see, if I was obnoxious, rude and typd lyk dis, I would say something like this:
Quote
ONGZZZ!!1 u 4got meeeee!!!!!!!1 lol u cant 4get teh p0553553d PRi3st!!!lol
WTFZZ!?!?!?wats hes nt 9n the 1rd p0st 2!
But I'm not, so I'm not going to. ;)

I need some sleep. And quite possibly mental help.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on May 31, 2007, 02:31:29 am
Shameless attempt at revival, although even as i do so i realise that Pat seems to have conjoured an NPC enemy out of nowhere and that we seem to ahve overlooked the fact that the general store is meant to have sunk into the ground up to the roof.
Title: Re: The Historical Superpower OOC
Post by: /lurk on May 31, 2007, 05:16:41 am
Well, not quite up to the roof. Plenty of room if you crouch.

Athough I was wondering about that mysterious NPC there.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on May 31, 2007, 07:58:33 am
Ah I see, you said underneath the general store.

The other two bandits had concealed themselves, one underneath the general store, one inside the saloon, with cloth wrapped around his head.

Which I guess really isn't helping out this situation either. I thought it said he went into the general store.


Maybe I'm losing my touch? I never used to make this many mistakes, that, or you guys have just become more critical. *shrug* :P

Don't worry about it though, we can work around it. Um... I can replace the door with a window and that should help alleviate some issues.
Title: Re: The Historical Superpower OOC
Post by: /lurk on May 31, 2007, 10:46:56 am
<_<

Whoops. Well, he's inside the general store via roofhole, aiming out onto the street via wallhole. I was probably a bit tired when I wrote that.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on May 31, 2007, 10:47:38 am
Okay, I'll rewrite it so that he just walks/climbs into the store.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on June 04, 2007, 04:18:51 pm
Lurk, Outcast never touched Shorty, just moved a hand through his head.  Feel free to have him jump at someone suddenly showing up behind him though.
Title: Re: The Historical Superpower OOC
Post by: /lurk on June 04, 2007, 04:22:23 pm
"Quick motion of his hand" was pretty vague. I guess I'm just used to dealing with entirely corporeal characters.

Still, no trouble.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 13, 2007, 02:03:47 pm
/lurk!
Post something!

If this stays dormant too long i'm tempted to just start the third chapter straight away.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 13, 2007, 02:47:59 pm
Everything okay Lurk?

You've only been posting the bare minimum lately... do you need us to pause the game for a while or are you good? :-\
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 14, 2007, 04:11:56 pm
Ok, now that we're no longer stuck in Wayward Gulch we can move on.

Now, my question to you is: Do we move on to the prewar setting as previously planned, or do we take another vote on it?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 14, 2007, 04:13:40 pm
Everybody seemed to have plans for Prewar (Even before Wild West) so I suggest we go with that.

Plus I want to take a crack at someone who is not a Likely.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 14, 2007, 04:17:30 pm
Right you are sir.

Neo, as villain for this act, would you like to do the honours?

Also, I have dibs on the organisation that gets the heroes together, as its the perfect way in for my guy.
I guess we may as well start posting our character bios and advertising for new people too.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 14, 2007, 04:18:47 pm
I've got advertising!

I'll make a post about it once the topic and an intro are up.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on June 14, 2007, 04:30:09 pm
It's going down already? Ah, could I get a more specific year or year range of what we'd be using?

I was looking up info on years prior to WWI and I had a hard time determining what kind of stuff to use, since I'm not sure how far back the "pre-war" bit goes.
Title: Re: The Historical Superpower OOC
Post by: /lurk on June 14, 2007, 04:34:42 pm
As I recall, it was only a few years after the Wild West. 188X? 189X?
Title: Re: The Historical Superpower OOC
Post by: Neoadept on June 14, 2007, 04:37:00 pm
1888, London.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 14, 2007, 04:43:50 pm
Maybe I'll play a mage this time around...

What's the word on the baddie, Neo?
Title: Re: The Historical Superpower OOC
Post by: Neoadept on June 14, 2007, 04:46:34 pm
The first post should make things clear enough villain wise.  Putting it together now.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on June 14, 2007, 04:46:51 pm
Oh yeah, since the Wild West part has been trashed, are the characters we established in that still be considered canon, or will they not exist as far as RPing is to be concerned?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 14, 2007, 04:53:40 pm
I am still counting Matthew, he is part of the Likely Family Tree.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on June 14, 2007, 04:56:55 pm
Maybe I should have clarified that Matthew and Stranger/Outcast would have been exempt, as they already existed (Matthew on the tree, and Stranger as a vital character from the main RP).

But in light of things, I think I want to keep Johnathan in as a character in the world, I like how he turned out. :)
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 14, 2007, 05:00:45 pm
Ok, well. Here's my character.

Name: Lucius Pleasant
Age: 28
Bio: Lucius Pleasant was a brilliant young (in fact, the youngest ever) member of the Royal Society in London. His speciality was the subject of neurology and in hindsight it became apparent that his expertise in the field was many decades ahead of its time.
For some time Lucius had been working on a machine that would enhance the mental capacity of higher animals using electrical and magnetic fields. Tests on lab rats had proved positive, the animals were able to solve various tasks much more effectively after treatment, and the effects seemed to be permanent.
Unable to find a human test subject that would have themselves subjected to the intimidating device Lucius decided to try it on himself. Of course, something went horribly wrong.
Lightning struck the roof of his townhouse and coursed into the generator supplying power to his machine. Wildly fluctuating fields of energy coursed through his brain and permanently altered him.
Lucius had not only vastly increased his intelligence, he had also activated dormant parts of his brain. When he concetrated he could percieve the thoughts of others, he eventually found that he could telepathically communicate suggestions into the minds of the weak-willed, and even cause them to lose conciousness.
All this came at a price. Lucius had permanently lost the ability to sleep.
Although initially he rejoiced in his newfound abilities he soon recognised them as a curse. Each restless moment became increasingly uncomfortable, light stung his bloodshot eyes, and even relatively quiet sounds would cause him to wince as though his head had been struck with a mallet.
As his behavior became more eccentric and his work suffered he was cast out by the Royal Society and all his former friends. Unable to find a source of income Lucius was eventually evicted from his home and forced to wander the streets of London. This he did for one day only, as he soon attracted the attention of the Other secret society.

Powers
Sleeplessness: Lucius has permanently lost the ability to sleep, this includes artificially enduced states of unconciousness such as those caused by chloroform or head trauma.

Telepathy: Lucius can concentrate intently enough to hear the thoughts of a person. This can be less useful than it would seem, as most people's heads are a jumble of random musings.

Compulsion: Lucius can compel a weak-willed or dull-witted individual to do whatever he wishes him to... within reason.

SLEEP!: Lucius can cause a person to fall into instant and dreamless unconciousness at will.

(note: all of the above require a close degree of proximity)



Edit: If you're wondering, Lucius is the cousin of Octavius Pleasant. I'm retconning the backstory for Octavius so that he dies in 1890. At the time of this story he is a charlatan medium playing to sell-out crowds in London under the stage name of Uriah Geist. He and Lucius look relatively similar so if anyone else's character wants to bring it up as a talking point then that's fine.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on June 14, 2007, 05:42:04 pm
There we are.  Not the most extensive opening, but it sets the stage.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 14, 2007, 05:47:24 pm
Right. I'll make an introduction for my character and the Other Royal Society.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on June 14, 2007, 06:07:02 pm
Name: Alexander DeCaith

Age: 29

Bio: Alexander DeCaith is the latest to inherit the DeCaith Spellbook. His affinity budded almost as early as his ability to read, being able to create simple illusions soon after being taught the language of the book from his father.
Ever since being introduced to the book, most of Alexander's free time has been devoted to the book. As such, he had few friends through school and had a hard time holding down a stable job. His last job was as a dockworker, fired after one too many crates were damaged.
The last crate was a mixed blessing to Alexander, for a small trinket fell out and he pocketed it out of spite to his former employer. The trinket was a small golden object of an irregular triangular shape, indicating it was probably broken from a larger object. Forgetting about the object until he sat down at the spellbook that night, he learned that it was a magic amplifier. On that same night, he fashioned it into a necklace, and experiments with it, as well as the book.

Powers:

Magic: Thanks to the DeCaith Spellbook, Alexander is able to use all of the spells made and known by his ancestors. The DeCaith Spellbook was handed down from father to firstborn son, starting with Edward to his son.

Exceptional Concentration: Due to having a high interest in the Spellbook, Alexander learned to take advantage of any free time, despite all other distractions, and concentrate on the book. He practiced this ability whenever possible to increase his time on the book.
Title: Re: The Historical Superpower OOC
Post by: Darth Grievi on June 14, 2007, 06:43:56 pm
Ooooh... cool characters everyone.  ;D Here's mine, fully researched to be fitting to the time:

Name: Morton Hall

Age: 51

Occupation: Naturalist

Bio: Zachary Quant's great-great-great-great-grandfather, (yeah, it all started 6 generations back) Morton Hall was born into a time of scientific unrest. Charles Darwin was becoming a major figure and the theroy of natural selection was gaining proponents. An open opponent of evolutionary theroy, he was contacted by one of his peers to embark on a last ditch attempt to discredit Darwin. He was to travel to the Galapagos and draw his own conclusions from Darwin's evidence. The hope was that he would formulate a second theroy that would challenge natural selection as an explanation for what Darwin observed. Morton did so, but on the return voyage he fell deathly ill from a disease he had contracted on the islands. The crew did their best to care for him and eventually got him home to London where he recovered in a hospital. The disease had not only devastated his memory of the last few years, erasing all knowlage of his anti-Darwin theroy, but had also subtly altered his genetic structure... Deemed a dissapointing failure, he was expelled from the Royal Society and now lives off the money he had saved...

Super Power: Shape Shifter: Self explanatory. It is on a hair-trigger and it takes most of his willpower not to shift into the first thing his waking mind thinks of. He prefers to use his wits in tight situations for fear of not being able to become himself again.


Why? Cause he fits better here than in a post-apocalypse RP :P
Title: Re: The Historical Superpower OOC
Post by: Neoadept on June 14, 2007, 08:23:55 pm
Pat...  No.

You just retconned the entire mage wars.  The Keepers?  After I've established the Breakers as supreme chaotic badies?  And you gave details to the whole thing, it's supposed to be a cryptic thing that's referenced but never expanded upon.  You want to make a character who was around way back when?  Go ahead.  A powerful soldier from the Breakers (this Keeper nonsense ends here)?  That's fine and dandy.  But you sure as hell don't expound upon how they ended or magic a new cult out of nowhere.  What you did was equivalent to me making a post saying that Richards mother was a hobgoblin from venus who ate her other children and that his father was made of Xeno fuel.

And while I'm here, lets get rid of this delusion that Order were nice guys in the mage wars.  The chaotics were evil bastards, the orders were evil bastards (I'm sure Sam would back me up), and the Custodians were slightly less evil bastards who prolonged the most devastating wars ever by years just to make sure that neither of the former won.

Sorry if that came off as angry, but I get touchy about my creations, and the Breakers are in that category.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 14, 2007, 08:31:46 pm
Sorry sorry, I'll redo it tomorrow... maybe tonight if I feel like it.


Thanks for saying something though, that's why I asked.
Title: Re: The Historical Superpower OOC
Post by: Little on June 14, 2007, 09:11:09 pm
Could I make a character?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 14, 2007, 09:12:15 pm
Go for it!

Although this RP might be a little different the the Post-Apocalypse RP. We run a very tight ship here, as that little exchange Neo and myself just had will show you.

 :)
Title: Re: The Historical Superpower OOC
Post by: Little on June 14, 2007, 09:25:26 pm
Name: Martin Hepec( Yes,an ancestor of Josh.... ::)))

Profession: Wanderer

Personality: Brilliant,Insane

Bio: A previous solider of fortune, he was bunked down near London in a gully with his friends/accomplices. They were supposed to kill someone named Alexander DeCaith and steal a trinket on him. One of his friends shot him in the back twice and killed the rest of the mercenaries. He then stole the reward from the chest and fled. After laying in the gully, drifting in and out of life. While this was happening, he was experiencing horrible dreams involving monsters from the stars. After he woke up, he seemed fine and had almost no memory of his bloody dreams. All he remembered was a strange thing, as big as a mountain, of claws,teeth and wings. He dismissed the dreams until, five minutes later, he staggered into a cave. What he saw there drove him to insanity and madness. He now wanders the street, staying hidden at all times and convinced the thing is after him. Those who have seem him sprinting down alleyways have described him as 'seeming to think he's being hunted....'. He kills anyone in his path to escape the things in his mind that pursue him.

POWERS: Stealth: Hides in the shadows, in fear of the things that stalk him...

Gunman: Is extraordinary gifted with guns due to his past experiences.

Monsters: Can see things that others can't.....



((In case you can't tell, I'm drawing from H.P Lovecraft here))
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on June 14, 2007, 09:50:07 pm
A hit is out on Alex's head already?

Wow, those dock masters are fast on tracking down and recording small pieces seemingly useless gold items that disapear from crates.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 14, 2007, 10:32:20 pm
Had a better idea, I can make mention of things without having to influence them. It works out well for everyone, I get what I want, you get what you want!

Name: Pascal
Age: Unknown
Bio: Pascal is a member of a very very old cult known as The Unblinking Eye of the Cosmos. It is a very small group consisting of exactly one thousand members who have been given the task of watching and recording the events of humanity. Sanctioned by a party of concerned individuals at the end of the Mage Wars by, the group's objective is to prevent a repeat of the Wars and keep a running log of all major world events. These reports are archived and then looked over and checked for patterns in magical activity the world over. Through this system The Eye is able to track major movements of magical groups and can decide on an appropriate course of action to take.

The principle tenant of The Eye is 'Watch, Record, and Report'. A member of the Eye is forbidden to influence events unless it poses a direct threat to himself, his report, or if the action is seen as detrimental to those who wish to cause trouble through the use of magics. The killing of a person is generally not the way a member of The Eye will deal with a situation, instead opting for some method of incapacitation or simply escaping the scene. A person of significant rank can not be killed under any circumstance without an official decree. Such decrees can be issued on the fly as each member of The Eye is monitored via various forms of clairvoyance and telepathy.

Members of the eye have no deep relationships and are not high profile member of society. They wear dark purple robes and are minimally equipped as far as weapons go. If encountered a member of The Eye will not reveal any personal information except for their name and they do not expect the same in return. Members of The Eye are adept Temporal Mages and have a handle on many of the skills required to stay hidden. Every member of The Eye carries an enchanted stone tablet that instantly transports their writings to the Library of the Cosmos for archiving and examination. This tablet is an extension of it's bearer and will only work for it's proper owner, if the owner of the tablet is in danger, they can scrawl down a code word which will automatically teleport them to safety.

Powers:
Slow Down
When your job is to observe, sometimes things may happen faster then you can write them down. With the Slow Down technique, a member of The Eye can slow down the events around them in order to properly observe just what happened. While this technique is used for observational purposes only, it has it's uses in the field of battle. These uses are limited however, seeing as it takes a few precious seconds to properly prepare the spell.

Blink
Blink comes into use when there is simply no way that a member of The Eye will be able to record something, even if things are slowed down. With Blink, the caster records a perfect mental model of an area and the event that took place within it. Later, when the situation has cooled down, the caster can enter this recording and walk around in it, safe from harm, to record everything that transpired.

Total Recall
With the master data banks of most of human history in the safe keeping of The Eye, a member can easily and instantly go through this library of information and pull up anything at a moment's notice. It is very useful when you are trying to get a read on a person who had played an important role in things in the past, or when you are just trying to pick a lock to get into a room.
Title: Re: The Historical Superpower OOC
Post by: 7 who ate 9 on June 14, 2007, 11:15:52 pm
What tim does this take place in? And what kind of heroes or powers are recamended?
Title: Re: The Historical Superpower OOC
Post by: Slartibartfast on June 14, 2007, 11:26:12 pm
Is there a primer I can read to understand the setting?

There seems to be a lot of secret societies and I can't tell who does what and why or to whom.

Title: Re: The Historical Superpower OOC
Post by: 7 who ate 9 on June 14, 2007, 11:29:12 pm
Is there a primer I can read to understand the setting?

There seems to be a lot of secret societies and I can't tell who does what and why or to whom.



Yeah, that's what stops me from joining alot of RP, i don't know what happened allready or how im supposed to act. Also, I tried joining many other RPs, but Im gone a couple minutes and suddenly there was a whole 10 page climax.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on June 15, 2007, 03:34:43 am
This takes place in the November of 1888.  Powers can range pretty wide, but keep a lid on them for this era (no throwing cars about or anything that can knock over a building), League of Extraordinary Gentlemen and The Amazing Screw-on Head are good examples of era appropriate heroes.

I'll get a post on the history of the rp world up later.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 15, 2007, 04:15:18 am
Name: Martin Hepec( Yes,an ancestor of Josh.... ::)))

Does he have any powers?
If you want to keep them a surprise then you can, but its better to have them down on paper from the get-go to avoid confusion later.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 15, 2007, 07:07:58 am
You know... you probably don't need to give them the most elaborate descriptions ever, as most of it they don't need to know.

Just the name, their alignment, and a sentence or two about what they do.


Also (For the new people) I just made up The Eye so there's nothing you need to know about it other than what I just wrote down.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on June 15, 2007, 08:55:20 am
Ok, here's all the back story you should need:  A long time ago (thousands of years) magic was at its peak, they had the magical equivalents of what people in the sixties thought now would be like.  Then the mage wars happened, and that civilization was destroyed so completely that there are only legends and a few scattered artifacts to indicate they ever existed.  The wars were caused mostly by two cults, one which followed chaos (the Breakers), and one which followed order (the Order of the Celestial Wheel), both of which worshiped elder being embodying their elements.  These cults were for the most part destroyed, but have sent the time since the mage wars making grabs for power in secrecy.

Of course your characters don't have to be involved in any of that, or even know about it.  We usually have these things set up so anything you need to know can be picked up as you go.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 15, 2007, 09:35:58 am
Right, I was waiting for any word on this character before I posted.

Are you guys okay with it? I'm pretty sure it doesn't conflict with the previous things that have been stated.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on June 15, 2007, 09:52:47 am
Yep, so long as he doesn't go off to the archives and start reading out the history of the mage wars it's fine.  Strictly speaking so was the other, you just needed to cut all the details for the war from the bio.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 15, 2007, 10:01:12 am
Oh of course, if he looks up anything it would just be on an enemy or maybe a tactic to use in a situation... or just to tell a story.

I won't even touch the Mage Wars.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on June 15, 2007, 10:09:41 am
Then you've got no complaints for me, though I may have to pm you at some point about certain details you can and can't know about the villain.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 15, 2007, 10:13:07 am
Of course.

And of course, I can always say that Pascal can not reveal some bits of information to the... regular people. :P


Part of Pascal's character is that he is absolutely obedient to the rules.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 15, 2007, 12:57:18 pm
Anyone thinking of joining, but deterred by the amount of backstory we have already, feel free to PM any of us with any questions you might have. Otherwise just dive right in, we're always looking for new people.

Oh, also: Voting time again!
Read through the list of prospective eras (including the new one I added  ;)) and vote on the setting for our next story.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on June 15, 2007, 03:18:13 pm
I find myself torn between the middle ages and post-war, I have good heroes for both of them...
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 15, 2007, 03:20:09 pm
I find myself torn between the middle ages and post-war, I have good heroes for both of them...

Oooh, so have I... although I'd prefer Middle Ages I think. If only because it would be a change of pace after this relatively modern setting.
Title: Re: The Historical Superpower OOC
Post by: Kcronos on June 15, 2007, 03:22:36 pm
I would like Roman times.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 15, 2007, 04:24:02 pm
Middle Ages is the thing for me!

Castles and Knights and whatnot... that was the Middle Ages, right?
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on June 15, 2007, 04:26:02 pm
It is, provided we are in Europe/Russia/Asia.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 15, 2007, 04:48:12 pm
For you see, he has... AMNEEEEESIA!
Title: Re: The Historical Superpower OOC
Post by: Darth Grievi on June 15, 2007, 04:48:47 pm
Was that a reference to my post?
Title: Re: The Historical Superpower OOC
Post by: Neoadept on June 15, 2007, 05:02:13 pm
Little, you want to give people more time than that to respond, especially when your post is a vague as it was.  The guy sitting on the corner could be anyone for all Yossi knew, not necessarily his character.  Just wait a little longer and be a little more descriptive next time.
Title: Re: The Historical Superpower OOC
Post by: Little on June 15, 2007, 05:02:49 pm
Ok. Sorry.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 15, 2007, 05:05:29 pm
Hey Greivi, are you going to post a bio for Morton. I'm nosey and I want to know what his powers are.
Title: Re: The Historical Superpower OOC
Post by: Darth Grievi on June 15, 2007, 05:06:17 pm
Ooooh... cool characters everyone.  ;D Here's mine, fully researched to be fitting to the time:

Name: Morton Hall

Age: 51

Occupation: Naturalist

Bio: Zachary Quant's great-great-great-great-grandfather, (yeah, it all started 6 generations back) Morton Hall was born into a time of scientific unrest. Charles Darwin was becoming a major figure and the theroy of natural selection was gaining proponents. An open opponent of evolutionary theroy, he was contacted by one of his peers to embark on a last ditch attempt to discredit Darwin. He was to travel to the Galapagos and draw his own conclusions from Darwin's evidence. The hope was that he would formulate a second theroy that would challenge natural selection as an explanation for what Darwin observed. Morton did so, but on the return voyage he fell deathly ill from a disease he had contracted on the islands. The crew did their best to care for him and eventually got him home to London where he recovered in a hospital. The disease had not only devastated his memory of the last few years, erasing all knowlage of his anti-Darwin theroy, but had also subtly altered his genetic structure... Deemed a dissapointing failure, he was expelled from the Royal Society and now lives off the money he had saved...

Super Power: Shape Shifter: Self explanatory. It is on a hair-trigger and it takes most of his willpower not to shift into the first thing his waking mind thinks of. He prefers to use his wits in tight situations for fear of not being able to become himself again.


Why? Cause he fits better here than in a post-apocalypse RP :P

*Cough Cough*
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 15, 2007, 05:07:54 pm
Oh yeah... my brain just seemed to blank that out.

I must have... AMNESIA!
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 15, 2007, 05:58:31 pm
Hahaha...
Title: Re: The Historical Superpower OOC
Post by: Kcronos on June 15, 2007, 06:11:43 pm
I dunno....


I would prefer it if controversial subjects like the Origin of species weren't dragged into this RP...
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 15, 2007, 06:13:31 pm
Eh?

I don't think that is going to happen.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on June 15, 2007, 06:18:44 pm
It's just a part in his bio, I can confidently say that there will be no theological debate in this rp.  It would break the pace.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 15, 2007, 06:21:07 pm
I dunno....


I would prefer it if controversial subjects like the Origin of species weren't dragged into this RP...
Yes, we didn't drag controversial subjects like the theory of gravitation into the Enlightenment era story. It's only fair.
 ::)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 15, 2007, 06:30:10 pm
I think I should redefine the purpose of The Eye since thwarting magical threats seems to be a bit more than what I had hinted at earlier.

Everything I put in place already is the same, they are keeping a catalog of all major magical events and are trying to track down certain powerful magical artifacts. So while members of The Eye record events and examine them in order to track magical events and movements, they also have an active campaign to remove certain dangerous artifacts from circulation.

However just hoarding these things is a bad idea so perhaps they destroy these objects or simply lock them away in an untouchable dimension. If you have any thoughts for this feel free to say something.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on June 15, 2007, 06:33:30 pm
Mabey they turn them over to the Custodians?  Seems like they would work together.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 15, 2007, 06:35:30 pm
Sounds good.

However I think I would limit their relationship to that. I don't want The Eye to be too intertwined with a group like that.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on June 15, 2007, 06:41:31 pm
And the Custodians would take the artifacts and completely ignore the Eye otherwise.  They don't approve of mucking around with time, no matter how small the extent, and would find he Eye's sign uncomfortably reminiscent of Tempests mark.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 15, 2007, 06:44:00 pm
Hahaha, good call!

Title: Re: The Historical Superpower OOC
Post by: Darth Grievi on June 15, 2007, 08:02:15 pm
I dunno....


I would prefer it if controversial subjects like the Origin of species weren't dragged into this RP...

Don't worry about it. It's all a bad memory he'd rather forget. No references beyond the bio. And before anyone makes a remark about amnesia, I totally saw it comming...

EDIT: Erm... did they have telephones back then? If not I'll edit my post in the RP.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 15, 2007, 08:17:50 pm
Yes they did have very basic telephones back then but I would imagine they were only used by the very wealthy.
Title: Re: The Historical Superpower OOC
Post by: Darth Grievi on June 15, 2007, 08:19:52 pm
I'll just leave it vague...
Title: Re: The Historical Superpower OOC
Post by: DMB on June 15, 2007, 11:06:45 pm
got mines set up:

Name John Kramsky

Age 17

Bio
Born into a state of poverty and hardships in his lifetime, he was raised by a newpaper publisher. His father was a dangerous criminal before his birth and had left his mother pregnant with him. His mother had died of sickness after 3 months of his birth due to starvation and illness. With the last act of her life, John was left on the doorstep of a lonely newspaper publisher named Akira Kramsky. John grew up being taunted by the taller kids in school and pushed around for his shyness. He would often daydream in his class and was hated upon his teacher who has a grudge on him ever since his "Father" had published an article criticizing his teaching skills. By the time John had finished his education, he began working full time for his father and assisting him in his works. On one occasion, he had accidentally released an article stating there was going to be enemy forces marching into town hearing it from a rumor and thinking it was true. People of the town panicked and made serious sacrifices thinking they could save themselves. After finding the rumor was faux, an apology was announced and thrown around. John had become one of the most despised people around. From then on, he was spat at and looked down upon.

Super power
Ability to walk through solid objects. Not yet discovered by John, but will soon find out. Power only active when he believes in it and uses his thoughts to concentrate on what he desires to pass through
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 16, 2007, 04:29:19 am
Sorry to be nitpicky and all, but writing reports about grass and having to go to the library for 'research' doesn't gel with the teching style at the time. Learning in those days was all copying things out ad nauseam and learning by rote. Its not a major thing, so if you keep it in its not a huge deal, but just letting you know.
Title: Re: The Historical Superpower OOC
Post by: DMB on June 16, 2007, 12:43:39 pm
It's ok to let me know, I didn't really know what the school system was like so I just made a few assumptions. I'll think of some other way to fit my character into the story.

EDIT:  Yup, you're right about the school system. I did a bit of research on the system and apparently, the school leaving age was 12 at the time so I just took him out of school and more focused on his job.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on June 16, 2007, 01:02:06 pm
Just edit it and say his headmaster assigned him to memorize a chapter of biology on the nature of grass.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 16, 2007, 02:57:55 pm
Oh hey guys, I am no longer going to be adding the notations after the thought sequences since it becomes kind of intrusive.

Standard Italics are Pascal's thoughts; his thoughts are always heard by the mysterious voice of The Eye.

Purple Italics are the voice of The Eye communicating with Pascal.



Are we all clear on that? Any questions?
Title: Re: The Historical Superpower OOC
Post by: DMB on June 16, 2007, 03:19:09 pm
Is the Eye the man who is invisible?

If so, the conversation the Eye and Pascal have according the color of the italics doesn't seem to make sense. ???
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 16, 2007, 03:20:27 pm
I saw that and changed it, it should make sense now.

As for The Eye, we don't know who or what it is.
Title: Re: The Historical Superpower OOC
Post by: Neoteric on June 16, 2007, 05:55:51 pm
Good evening, Historical Superpower RP. I intend to create a character for this arc, and would like approval from the main players before I jump in. As one generally does.

Albert Merle

27 years old

   His parents couldn't help but be worried. If you were in their position you would be too. From the day he was born, he hated human contact. Yet he couldn't get away from it. Throughout his childhood, he grew increasingly cold and bitter, avoiding contact wherever possible. Those who repeatedly insisted on trying to be friendly to him generally regretted it.
After leaving education, Albert managed to get a job, that while low paid, had him working alone for the majority of the time. With this, he is content, the job giving him enough money to live and wait with his true family, for their master's plans to come into effect, and their destiny to unfold.


Abilities

At birth, Albert's master chose him as it's host and nest, causing his hatred of continued human contact as they merged. He considers his master and it's children, occupying his body, as his true family. In return for this, he has a range of abilities he can use.

Release
   Albert can drag one his master's children out of their collected consciousness and his body to act as a seperate entity. In doing so, he can effectively summon these shadowy beings as pets or minions.

Merge
   By allowing his family to take over the rest of his cells, he can achieve a seemingly gaseous form, in which physical attacks against him are unaffective, yet he cannot interact normally with things, or even use other abilities without reforming.

Awareness
   With the many minds inside his, Albert gains much greater reaction times, as well as their ability to sense magical energy, to a limited degree.



So, yeah. Thoughs, comments, criticism, personal attacks, anyone?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 16, 2007, 05:58:22 pm
Cool character... although its hard to see how he would work as a hero... maybe tone down the hatred of humans.


Anyway... 4 pounds for ink? In Victorian England four pounds would be a substantial sum of money... a pint of ink wouldn't cost more than a few pence I would think.
I mean, a pint of ink would probably cost about 4 pounds *now* if they sold it by pints :P
Title: Re: The Historical Superpower OOC
Post by: Little on June 16, 2007, 05:58:59 pm
((That sounds like the guy who set something on my character.....That sounds so H.P. Lovecraft. Awesome.))
Title: Re: The Historical Superpower OOC
Post by: DMB on June 16, 2007, 06:00:53 pm
Cool character... although its hard to see how he would work as a hero... maybe tone down the hatred of humans.


Anyway... 3 pounds for ink? In Victorian England three pounds would be a substantial sum of money... a pint of ink wouldn't cost more than a few pence I would think.

Hmm...I added it was inflation that added to the price, but if it seems too much, I lower it. ;)

EDIT: Price Change! Is that better? Kinda getting hard to understand English economy in the 19th century.

EDIT: Here was the site I used to find the conversions for anyone who needs help with deciding for money:http://www.woodlands-junior.kent.sch.uk/customs/questions/moneyold.htm (http://www.woodlands-junior.kent.sch.uk/customs/questions/moneyold.htm)
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 16, 2007, 06:05:09 pm
Thanks  :)

Loitering with intent to steal ink now are we?

Hey Neoteric, I sent you a PM regarding your character.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 16, 2007, 06:23:25 pm
I like that character but also have the same complaint that Sam does, the hatred will make him tough to deal with.

However aside from that you've done a great job! :)


You get my approval.
Title: Re: The Historical Superpower OOC
Post by: Neoteric on June 16, 2007, 06:25:09 pm
'kay. Changed a couple of wording things in my previous post. It's not really that he hates humans, just that he doesn't like being in contact with people for long. It becomes painful to have long conversations, and someone touching him is like being stabbed. So his coldness is understandable.

Why he would be heroic: despite the symbiosis, he remains human. He wants what he can't have, so he tries to defend people as an alternative. He's not evil, just lonely and wanting to not get hurt at the same time. Also, if his master wants something doing, he does it, and I'm sure I can use that as an excuse if needed.

On a different note, at Little: is that the guy who did the Cthulu thing? Regardless, I've never read their work. Is it any good?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 16, 2007, 06:26:21 pm
Good call, your character is ready to go then.
Title: Re: The Historical Superpower OOC
Post by: Little on June 16, 2007, 06:34:24 pm
'kay. Changed a couple of wording things in my previous post. It's not really that he hates humans, just that he doesn't like being in contact with people for long. It becomes painful to have long conversations, and someone touching him is like being stabbed. So his coldness is understandable.

Why he would be heroic: despite the symbiosis, he remains human. He wants what he can't have, so he tries to defend people as an alternative. He's not evil, just lonely and wanting to not get hurt at the same time. Also, if his master wants something doing, he does it, and I'm sure I can use that as an excuse if needed.

On a different note, at Little: is that the guy who did the Cthulu thing? Regardless, I've never read their work. Is it any good?

Yep. That's the guy who did the Cthulu thing. It's pretty good, considering it's 71 years old by now. It's cool in the way how theres about 50 stories all concerning it and they all link together to form the whole story. I think the guy who orginally wrote them did 7 or 10.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 16, 2007, 09:13:50 pm
Righto, just checking something.

Keep up the great work guys, you are all awesome!
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on June 17, 2007, 04:59:33 pm
Inspiration strikes! I wish to call dibs on the villain for the Middle Ages.
Title: Re: The Historical Superpower OOC
Post by: Little on June 17, 2007, 05:00:18 pm
I wish to call the second villain!  ;D
Title: Re: The Historical Superpower OOC
Post by: Neoadept on June 17, 2007, 05:02:16 pm
Do you mean for the arc after middle ages, or two villains in a single arc?  If it's the second, you'll have to work it out with Yossi.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 17, 2007, 05:04:15 pm
Since Yossi called first then if you want to be a villain in that arc you'll probably have to be a henchman or associate to Yossi.
Title: Re: The Historical Superpower OOC
Post by: Hydromancerx on June 18, 2007, 12:09:45 am
Looks like its a tie. Which is it going to be? Middle ages or Roman?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 18, 2007, 01:21:46 am
Medieval.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on June 18, 2007, 05:13:41 pm
Ah, speaking of where characters hail from in the RP, am I doing a good job not having my character seem like an American?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 18, 2007, 05:14:42 pm
Yup, you're doing fine.  :)
Title: Re: The Historical Superpower OOC
Post by: sgore on June 18, 2007, 09:31:47 pm
Good afternoon Gentlemen.
Generally planning on entering the Historical Superpower RP Vol. II soon, are there any objections to this character?

Name: Conrad Hanley Ruto IV

Age: 37

Bio: Originally heir to the Ruto Family Fortune he was eventually conned out of his entire inheretance by his long time assistant Elmo W. H. Satson. At one time in the past he had built a world renound reputation for being intelectually well versed along with his skill and mastery of observation as a detective. After being thrust from the Ruto Manor Estate, he faded out of the public eye and into obscurity for many years. Now lives and works out of a back alley London apartment building. In addition to doing odd jobs for his landlord, he pays for his rent by taking whatever investigative jobs he can get. Became aware of his powers only a year and a half ago and as such has not fully perfected them, but does have somewhat of a comfertable familliarity with them.

Powers: Is aware of everything (And I mean everything) going on within a certain radius of himself regardless of walls or any other obstructions.   Usually averages about 25 meters, but has been known on at least one occasion to go up to 40. While not specificly limited, through practice with his powers this is the level he as currently reached. (Sound waves however are at this point fairly hard for him to uncode and at this point can only do so at shorter ranges.) It also Changes however depending on his level of energy. He can focus his energy enough at this point to expand his radius to a kilometer, but only for a snapshot's worth of time. Afterwards it renders his powers useless until her recovers, so he only does so during extreme cases.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 18, 2007, 09:37:59 pm
There are no objections from me. This knowledge is of sound and images right? Not other peoples' powers and thoughts, correct?

Oh and also, you had said you wanted to go in the style of a Film Noir... but try not to go too heavy on it as it is not the style of the overall RP. :)


Providing your response to this doesn't reveal something strange, I approve.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on June 18, 2007, 09:43:34 pm
Going off of Pat's comment, I feel that your description is a little vague with saying "everything", and knowing "everything" could potentially be overpowering.

But otherwise, it sounds good and it's definitely unique among our set of powers.
Title: Re: The Historical Superpower OOC
Post by: sgore on June 18, 2007, 09:44:31 pm
There are no objections from me. This knowledge is of sound and images right? Not other peoples' powers and thoughts, correct?

Oh and also, you had said you wanted to go in the style of a Film Noir... but try not to go too heavy on it as it is not the style of the overall RP. :)


Providing your response to this doesn't reveal something strange, I approve.

You are correct. It is only in the realm of sound and images. I apologize for not making that clear.

And actually now that I know more about the time period (Very Late 19th Century), I'm planning on doing it in a more sherlock holmes-ish detective type manner so it fits in better. So there should be no trouble there.
Next to noir its my favorite style of detective.  ;D
(also Conrad Hanley Ruto is an anagram for a certain well known author... ;))
Title: Re: The Historical Superpower OOC
Post by: Darth Grievi on June 18, 2007, 09:55:08 pm
Ooooh... Awesome character, sgore! Can't wait for you to get into the story. ;D

And has anyone seen DMB lately? He kinda left me hanging...
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 18, 2007, 10:09:14 pm
He hasn't been in Gabbly... send him a PM.

He probably is not away without good reason, he doesn't seem the type to do that.
Title: Re: The Historical Superpower OOC
Post by: DMB on June 18, 2007, 11:08:34 pm
Ooooh... Awesome character, sgore! Can't wait for you to get into the story. ;D

And has anyone seen DMB lately? He kinda left me hanging...
Yeah sorry about that. ;) I just have final exams this week and have to get the time to study. I'll post another update now, an hopefully tomorrow.

Also, I have a planned shocker at the end of the story though it concerns Pat, and Pat only.....   >_> <_<
Pat, I won't tell you until the near end of the story. Just for funsies. ;D
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 19, 2007, 02:48:19 am
Argh! DMB, no-one knew about DNA then, much less that it was the molecule of heredity. I believe the going theory at the time was that traits are passed down by proteins, and I doubt a schoolkid would know that. Maybe say "blood" instead.
Title: Re: The Historical Superpower OOC
Post by: Slartibartfast on June 19, 2007, 02:59:01 am
A Handbook on the History of Modern Science (http://www.mala.bc.ca/~Johnstoi/darwin/sect5.htm)
In 1869 Friedrich Miescher, a doctor in Basel, Switzerland, in 1869 isolated a new substance in the nucleus of the human pus. He called the substance nuclein and postulated that it is present in all cells and must be concerned with heredity. Miescher's nuclein later came to be called nucleic acid. Walther Flemming, in describing the chromosomes, introduced the word chromatin to indicate what they were made of. In 1881 E. Zacharia concluded that chromatin (the stuff of chromosomes) and nuclein (nucleic acid) were the same. Thus, by the 1890's scientists were declaring that nuclein (nucleic acid) was the basic stuff determining heredity.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 19, 2007, 03:49:04 am
My co mment that a schoolkid wouldn't know this still stands.
Title: Re: The Historical Superpower OOC
Post by: sgore on June 19, 2007, 12:26:01 pm
Just for refrence, how long (In story time) has it been since the start?
Title: Re: The Historical Superpower OOC
Post by: Neoadept on June 19, 2007, 12:36:23 pm
About a day since the intro post, an hour or so from the rest.  Go with the second one.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 19, 2007, 03:50:43 pm
DMB, I am flattered that you want to do a story segment with me.

However I warn you, do not be offended if I decline when you decide to tell me.


Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 19, 2007, 04:31:00 pm
Little, its up to you to reveal what you want to about your guy's past, Lucius just gets to see disjointed thoughts.
Title: Re: The Historical Superpower OOC
Post by: Little on June 19, 2007, 04:35:02 pm
I think the thought Lucius should see are: A HUGE thing with alot of tentacles,a guy shooting my character in the back and then killing Josh's partners, a view through a sniper scope looking at Alexander Decaith, the strange man giving him the knife, the cult bewitching him, and various images of him fleeing the 'monster'.
Title: Re: The Historical Superpower OOC
Post by: DMB on June 19, 2007, 05:03:27 pm
DMB, I am flattered that you want to do a story segment with me.

However I warn you, do not be offended if I decline when you decide to tell me.



Not really a story seg. but something else and it requires your permission. If you don't want to do it, that's fine, it was just something that I thought of. Bah, I'll just PM it to you.

Also, Sam! You have to tell me these things! I don't know jack when it comes to the 1899! Alright, I'll revise my historical errors, yet again.... ::)
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 19, 2007, 05:25:27 pm
Go to wikipedia and type in 1890s. that should give you a neat synopsis of the decade. If unsure of something, just stick it in wikipedia and look at its history. I did that with my reference to the electric chair.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 19, 2007, 06:44:56 pm
Indeed, Sam does not know all of this. He looks it up, just like the rest of us.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on June 19, 2007, 07:38:12 pm
DMB, if you have any trouble figuring out a way into the story feel free to have the house that had the dog dropped into it be Johns place of residence.  Otherwise it was just a random house.
Title: Re: The Historical Superpower OOC
Post by: DMB on June 19, 2007, 08:21:25 pm
I thought that was to introduce the villain of the story or a landmark?

Ok, thanks guys! I'll look up any historical references on the net if I include one. I do look up some of the inventions that existed at the time to remain accurate, but sometimes assume the wrong things..Now to revise my writings.... Forgive me guys, I'm new to RPing... :-[
Title: Re: The Historical Superpower OOC
Post by: Neoadept on June 20, 2007, 07:10:44 am
It was, but since John isn't on Lucius's list of people to gather you either have to tag along with another hero or have something else drag John into the whole thing.
Title: Re: The Historical Superpower OOC
Post by: Darth Grievi on June 20, 2007, 08:54:41 am
I think he can tag along with mine...
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 20, 2007, 09:34:52 am
See kids, this is what you get when you make characters that haven't fully discovered their powers yet  :P
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 20, 2007, 12:08:24 pm
I most likely will not be able to post until some time on Friday afternoon.

So have fun! If you keep your current pace there will be no problems at all. :)
Title: Re: The Historical Superpower OOC
Post by: DMB on June 20, 2007, 02:45:44 pm
See kids, this is what you get when you make characters that haven't fully discovered their powers yet  :P

Soon he'll make an attempt to "use" his powers and see if it will be for the greater good...Sure it will take some time, but he'll get there.... ;)
Title: Re: The Historical Superpower OOC
Post by: sgore on June 21, 2007, 06:39:22 pm
Sorry I haven't entered yet guys. I actually was halfway through writing my entering post the day before yesterday, and then I hit preview, and lost the text.  :-\ pretty much. And By that point I had been feeling pretty sick, so I wasn't really feeling up to trying to write it again that night. Actually I just found out today I have Strep.  :( I am planning on entering the RP at some point soon, but it may take me a little longer then I expected.
Title: Re: The Historical Superpower OOC
Post by: Darth Grievi on June 21, 2007, 06:56:06 pm
Eh, don't worry. It's been slow lately.
Title: Re: The Historical Superpower OOC
Post by: DMB on June 21, 2007, 11:47:09 pm
Little, you're going to have to edit your recent post. Although some planes did exist then, they were unsuccessful... ::)
Title: Re: The Historical Superpower OOC
Post by: Slartibartfast on June 21, 2007, 11:52:09 pm
Not a plane, a mystery airship. (http://en.wikipedia.org/wiki/Mystery_airship)   :o
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 22, 2007, 02:20:36 pm
Alright, I'm back so there is no need to worry about me any more.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 22, 2007, 10:22:10 pm
Hey Slarti, just wondering, are you going to join the RP or just look at the OoC topic all the time?


If you're not in the RP or planning to join you really have to reason to post in here... :-\
Title: Re: The Historical Superpower OOC
Post by: Slartibartfast on June 22, 2007, 10:31:32 pm
Can't I just read?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 22, 2007, 10:35:27 pm
Oh of course you can read.

But I can't say that I am used to people who are not in the RP commenting in the OoC area, it just isn't common practice.



As long as it's pertinent, feel free, but don't get spammy or disruptive. I know I don't have to tell you that, but if I don't... let's just say I like to have every base covered.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 23, 2007, 09:40:35 am
OOC goes in the OOC topic Little  ::)

Also, if you had been paying attention, you know that I play the employers and that most of the characters have been invited to a dinner, where everything will be explained.
Title: Re: The Historical Superpower OOC
Post by: sgore on June 23, 2007, 02:08:39 pm
One more question. In terms of some of the buildings and areas mentioned at the beginning of the story, where would you say the apartment building is?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 23, 2007, 02:16:25 pm
Everything seems to be in close proximity except for Lucius' house which seems to require some kind of transport to reach quickly.
Title: Re: The Historical Superpower OOC
Post by: sgore on June 23, 2007, 02:18:58 pm
But I mean, Would anything else mentioned be less than a kilometer away?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 23, 2007, 02:25:19 pm
Well, locations and destinations can really be anywhere. The way we play is that you are on your own little timeline and can do whatever you want (within reason) and do not have to account for the time it takes to travel somewhere. This way you can travel to your secret base and back without having to make everyone wait for you.

Time only really matters when two or more characters meet up. So your locations can be anywhere in London if it makes you happy and you will not have to worry about it messing with any of our characters.

Now, if your character meets up with my character time is then very important and you can not do any of the aforementioned things.



So to answer your question, it doesn't matter where your stuff is or how long it takes to get there as long as you are by yourself.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on June 23, 2007, 02:47:14 pm
Sgore, we usually write IC posts in the third person.  It's not a big deal, but if you'd do the same it would make the rp easier to read through.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 23, 2007, 03:11:05 pm
Oh, Sgore came to me with that question about a week ago and I told him it would be okay for him to write like that.

My only stipulation being that if he wants to write like that he has to do it for every post and not switch back and forth.


Title: Re: The Historical Superpower OOC
Post by: Neoadept on June 23, 2007, 03:13:56 pm
Oh, that's alright then.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 24, 2007, 12:44:04 pm
Right, what do you guys think about pushing time ahead a tad and getting this meeting started?
Title: Re: The Historical Superpower OOC
Post by: Darth Grievi on June 24, 2007, 12:45:43 pm
Sounds good, but don't push it directly to the meeting. Morton has to take DMB's character along with him.
Title: Re: The Historical Superpower OOC
Post by: DMB on June 24, 2007, 12:49:53 pm
Meeting? Secret or Public? If it's public, then John might do a report on it for the paper. If not, he'll just keep it under wraps.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 24, 2007, 01:19:15 pm
Meeting? Secret or Public? If it's public, then John might do a report on it for the paper. If not, he'll just keep it under wraps.
Have you been paying attention? Of course secret  ::)
Title: Re: The Historical Superpower OOC
Post by: Little on June 24, 2007, 01:21:15 pm
I've phoned the employers. My guy must be half-dead,standing there for three days with a phone to his ear.

Title: Re: The Historical Superpower OOC
Post by: DMB on June 24, 2007, 01:22:04 pm
Yeah...I thought so.... :-[
Title: Re: The Historical Superpower OOC
Post by: Neoadept on June 24, 2007, 01:38:48 pm
I've phoned the employers. My guy must be half-dead,standing there for three days with a phone to his ear.

Yeah, about that.  Does anyone know when the telephone became widely used?  I checked wikipedia, but they just mention the technological changes, not when and how far they proliferated.  But from what I can tell, dial phones didn't come out for awhile after the first telephones, with the first ones only able to connect to a single other phone via hard line.  In other words, a bar room phone probably wouldn't connect to a secret society's den.
Title: Re: The Historical Superpower OOC
Post by: sgore on June 24, 2007, 01:39:59 pm
Is everyone who's going to be invited to the meeting invited?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 24, 2007, 01:49:57 pm
The telephone has been invented by this time, however I would imagine it would only be in the hands of the very wealthy or in public facilities like a police station or government office.

Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 24, 2007, 01:50:56 pm
There isn't a phone number on the card.

Its just an invitation with an address, not a business card.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on June 24, 2007, 01:55:24 pm
The telephone has been invented by this time, however I would imagine it would only be in the hands of the very wealthy or in public facilities like a police station or government office.
I know it was invented, wiki told me that much, but they were mostly connections from one building to another.  You could no more dial it than you can dial those plastic walky-talkies that only work with twenty meters of each other.  And yeah, it was probably restricted to the wealthy (not public facilities, except mabey police to mayor or something, due to aforementioned two building set up).
Title: Re: The Historical Superpower OOC
Post by: Little on June 24, 2007, 01:57:56 pm
I had written 'Josh had always suspected it was stolen'.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 24, 2007, 01:59:10 pm
Well... how about we kick history a little bit and say that there is an operator... I mean, that is what their job description used to entail; physically connecting your line to the intended recipient.

Maybe it could be a secret phone network... or maybe we can not worry about the phones too too much. :P
Title: Re: The Historical Superpower OOC
Post by: Neoadept on June 24, 2007, 02:03:47 pm
Lets avoid the whole debate and go with Sam's suggestion (fact since his character made the cards) that there was no number on the card.  Little, just wait for the meeting like everyone else, a secret society who went through the trouble of finding extraordinary individuals wont dole out a job over the phone to someone they've never heard of.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 24, 2007, 05:11:22 pm
Time for a roll call, who is not at the meeting yet that is supposed to be there?

Let's get you guys in soon so we can get the set up off and rolling.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 24, 2007, 05:37:44 pm
Hey Neoteric, am I correct in assuming that Pascal is not one of the people he noticed?
Title: Re: The Historical Superpower OOC
Post by: Neoteric on June 24, 2007, 05:43:45 pm
To be frank, I couldn't remember how many people were in there, so I just took a shot in the dark. :-\
Of course, if I've missed someone, or Pascal is invisible or something, I'll go edit.
...
Hang on, I'll see how many people are actually there.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 24, 2007, 05:48:19 pm
I think there are four, but Pascal has only been noticed by Lucias because he can detect his mind in the room.
Title: Re: The Historical Superpower OOC
Post by: Darth Grievi on June 24, 2007, 07:25:59 pm
Ok... sorry DMB, but I'm going to have to very temproarally take control of your character to get him to the meeting... I hope you don't mind, but we all need to move.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on June 24, 2007, 07:26:17 pm
Sorry about any delays. Things get busy when a family member is restrained to chairs.
Title: Re: The Historical Superpower OOC
Post by: DMB on June 24, 2007, 10:05:55 pm
Ok... sorry DMB, but I'm going to have to very temproarally take control of your character to get him to the meeting... I hope you don't mind, but we all need to move.

It's alright. I know that the story needed to progress at some point. Also I assumed John was told that it was a secret meeting if it's alright.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 25, 2007, 02:24:57 pm
Is Zaccharia the same one I killed in the first historical RP? Is that his reanimated corpse?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 25, 2007, 02:29:15 pm
<_<



>_>



Yes.  :P
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 25, 2007, 02:31:15 pm
That is part of the fun of this RP, picking out all of the cute little tie ins.

And for you people who are in the Historical RP for the first time, aside from the good story, the tie ins are a very good and very fun reason to stick around for the next Historical RP. :)


Oh also, I edited my post a bit, Pascal is still invisible to everyone. Although the professors know he is there even if they can't see him.

And finally, Lucius is the only person so far that can address my character as Pascal.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 26, 2007, 03:04:49 pm
Right, do we need everyone to eat or will we just assume everyone has eaten and move on?

I know it may crush some of us if we don't describe how our characters react to the food... but we might just have to bite that bullet. :P
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on June 26, 2007, 03:06:27 pm
Good thing I got mine out of the way. No more hungry hungry Alexander. :P
Title: Re: The Historical Superpower OOC
Post by: DMB on June 26, 2007, 03:21:55 pm
Right, do we need everyone to eat or will we just assume everyone has eaten and move on?

I know it may crush some of us if we don't describe how our characters react to the food... but we might just have to bite that bullet. :P

I could just say mines did but it won't progress the story in any way nor will it be interesting at all and will at the very least show some character development. It's just best to get on with the meeting. ;)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 26, 2007, 03:23:56 pm
Well I was talking to Sam more than anyone else... feel free to post your lunchtime adventure, I just was hoping that Sam was not going to wait for every person to post about their meal.

 :P
Title: Re: The Historical Superpower OOC
Post by: Darth Grievi on June 26, 2007, 03:25:43 pm
Ehhh... I'll pass. I can't work character development into a meal...

It's prety much the only thing I can't work it into...
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 26, 2007, 06:20:07 pm
Think of the glowing paper as a historical Xerox machine. :P
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 27, 2007, 02:01:56 pm
Right, so what is this next landmark? Do we need everyone to sign their contracts now?

Let's get it done quickly, we are on the cusp of the real fun starting.
Title: Re: The Historical Superpower OOC
Post by: Darth Grievi on June 27, 2007, 02:03:02 pm
My contract is signed, I'm just waitin for everyone else...
Title: Re: The Historical Superpower OOC
Post by: sgore on June 27, 2007, 06:47:26 pm
...I gotta say, I'm mildly surprised nobody in the house has really noticed me yet... Given my horrible cover story and the combined skill set of persons in the household. Then Again, maybe being the odd one out without a contract in this situation would be a positive. Depending on how things play out that is...
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 27, 2007, 07:01:01 pm
Would you like to be noticed? I can arrange that, or I'm sure Sam can arrange it.
Title: Re: The Historical Superpower OOC
Post by: sgore on June 27, 2007, 07:03:57 pm
If only as a passing glance/reference. I wouldn't want to completely interfere with the scene occurring below myself, and like I said, perhaps being somewhat of the odd one out in this case (the contracts) may end up having positive benefits down the road.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 28, 2007, 03:17:53 am
Oh, I was planning to actually.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 28, 2007, 06:23:39 pm
So how do we get Sgore's character out of the bathroom and into the dining room?

He's the last bit of the puzzle, right?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 29, 2007, 03:30:07 am
Not really, he can just tag along at a distance and help solve stuff.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 29, 2007, 02:15:54 pm
Oh okay then... so how about we shove off?

Has everyone signed?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 02, 2007, 05:47:44 pm
Is there anything else we need to do or are we good to go?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 02, 2007, 05:50:45 pm
I think so. Perhaps Neo could post some more villainy to give us something good to go on.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on July 02, 2007, 06:36:58 pm
There you go, been wanting to do something along those lines for a while but didn't want to do it too early.
Title: Re: The Historical Superpower OOC
Post by: Little on July 02, 2007, 06:40:00 pm
Damned Historians?

That was so Timeline!  :D
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 02, 2007, 07:05:10 pm
Hm... I've been thinking more and more about the organization known as The Eye.

I am thinking now that each member used to be a combatant of some sort during the Mage Wars. At the end they realized that the hostilities between the three forces were pointless and so they left which ever force it was they were aligned with and became part of The Eye.

Using this train of thought, a member of The Eye could be from either of the three major factions. This would also explain why their numbers are so small considering that probably very few people would give up their allegiance to their faction. Also, this would be perfect for explaining why the three factions do not have many dealings with The Eye because technically, each faction would see a certain portion of The Eye as traitors.

How does that sit with with you all?


I've not thought of how this effects Pascal though, and I may not. I just wanted to get some more in-depth info down on The Eye.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on July 02, 2007, 07:19:40 pm
Seems like a good idea until you get down to the fact that the wars would have determined the fate of reality.  They had to stand somewhere on that subject, even if it wasn't one of the three sides.  Of course that probably wont matter unless you want it to, so you only have to explain it if it serves your purposes.

While we're on the subject, what exactly is the Eye as an entity?  Sorry if it was in the bio, I tend to forget those after we're a page or so into the rp and remember characters by what they do.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 02, 2007, 07:25:38 pm
I had just assumed that by the end of the war everyone seemingly lost... and from these shattered remains a few beings came together from across the deep divisions and tried to keep a similar event from happening again.

The way I figured it, each member of The Eye was, at one point, part of one of the factions fighting in the war. And it was not until the war was over and everything was in ruins that they decided that their goal was not worth the price they had paid.

Yeah, really cliché but it works...


The Eye, as I envisioned it, was once one of these people or beings from the Mage War era. When everyone that would comprise The Eye (The organization) came together, they chose the most capable person from the group to become the entity that links them all together. Using their various powers and whatnot (We can assume that at least a few of them possessed some kinds of strong powers) they turned this person or being into the unseen entity that is known as The Eye.


It's still a work in progress but I'm plugging away at it.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on July 02, 2007, 07:35:19 pm
But the problem is that it's too close to what the Custodians want, their whole thing is maintaining the status quo to prevent another such war.  What you need is something that sets them apart.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 02, 2007, 07:41:06 pm
Oh oh, I see your point.

How about something like the eventual disbandment of the three major factions and a turn to a more unified single faction that accepts all of the schools? As they have no real vested interests in anything, they are fine with such a goal in their mission statement.

And I guess by definition, the very important secondary goal of The Eye is to have an accurate record of events.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on July 02, 2007, 07:57:06 pm
That works, though technically the Custodians take in all schools as well.  Mabey the best way to do this is to have the records be the primary goal.  The split between the Custodians and the Eye can be that the Custodians believe they must prevent another such war through action, while the Eye believes it can only be done by avoiding the steps that led to the first one, which they have written down.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 02, 2007, 08:02:03 pm
Yes the written records seem to be their shtick...

Okay then, well that is a good basic outline for The Eye, for now. I am still debating how this little change will effect Pascal and if I should bother delving into the person he used to be, at least, in this chapter.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 03, 2007, 02:43:47 pm
Right well, here's the deal.

Aside from Sgore, this little thing that I did with Pascal will be a way to weed out those of you who are unable to keep up with this RP. If you still want to continue on, please post your character's next move soon. Of course, I can't eliminate you from the RP by my own steam, but I saw things getting a little bleak and had to do something to kick it in gear.

And yes, those of you that did respond already have nothing to worry about at all. :)
Title: Re: The Historical Superpower OOC
Post by: Neoteric on July 03, 2007, 03:15:36 pm
For the record, I was just waiting for some others to respond before I posted that.

Hope what I did is okay, but I wanted to get things moving a bit. And it seemed to fit in with my character quite well. :P
Title: Re: The Historical Superpower OOC
Post by: Darth Grievi on July 03, 2007, 03:17:09 pm
It works. I realy can't do a lot with Morton in the current situation, anyway.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 03, 2007, 03:27:04 pm
Well, if he turned into a dog or a wolf he could track scents.
Title: Re: The Historical Superpower OOC
Post by: Darth Grievi on July 03, 2007, 03:31:42 pm
And what scent would he look for? And besides, did you not notice the care he takes not to shift in front of people....
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 03, 2007, 03:35:13 pm
Any unusual scent that happens to be lingering around the crime scene. Also, Lucius usually doesn't use his powers in front of people, but he's been using them a lot lately.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on July 03, 2007, 05:02:37 pm
Teric, is that Albert thinking, or his master?
Title: Re: The Historical Superpower OOC
Post by: Neoteric on July 03, 2007, 05:06:56 pm
It's Albert.
Maroon is Albert, navy is his summons, and his master is green or purple, haven't decided yet.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 03, 2007, 09:42:02 pm
Right well, I should probably go to bed. :P


I'll finish this up tomorrow.
Title: Re: The Historical Superpower OOC
Post by: Darth Grievi on July 03, 2007, 09:46:56 pm
Little? Um... which thing? Teh dude with teh sword or teh dude with teh halucination wrapped around him. It's kinda improtant for me to know. And if it's obviously stated... oops :-\
Title: Re: The Historical Superpower OOC
Post by: Little on July 03, 2007, 09:51:37 pm
Teh dude with teh knife is the one im aming at.

sorryz if tat wasnt cleaz.

P.S. LOL LEET!
Title: Re: The Historical Superpower OOC
Post by: Darth Grievi on July 03, 2007, 09:54:31 pm
Actually, that's just bad grammar and typos.


Yey technicalities! :)


EDIT: Look! Midevial is winning by a hair!
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 04, 2007, 05:31:30 am
Also, Little, your character seems a little too clever for a hired assasin who up until this point knew nothing about magic and fear-induced illusions. Not to mention he was insane a day ago, no-one can just snap out of being insane like that, and frankly its annoying.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on July 04, 2007, 05:42:27 am
What happened to taking Ripper alive?  Josh, as an assassin good enough to be hired to go to another continent, should be very good at following orders to the letter.  And Lucius has been scolding Josh for wanting to kill the Ripper.  What gives?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 04, 2007, 05:54:55 am
Well, Lucius is shooting it because he's panicking... I don't know about Josh.

If you want me to change my post then I will.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on July 04, 2007, 08:13:42 am
No, panicking works.  That was more directed at Little, your post just reminded me to mention it.
Title: Re: The Historical Superpower OOC
Post by: Little on July 04, 2007, 10:39:40 am
Josh, to be blunt, is panicing. And, just to be hired to go to another contineint dosen't mean he has to follow orders to the letter. Most assassain jobs are: 'Kill XXXXXX. He will be at XXXXXXXX at noon. Kill him from a distance, and do not be caught.'

His way to solve things that make him panic is to calm down and kill it.

It's his job.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 04, 2007, 10:56:26 am
Why did the bullet slow down and stop? ???


I was not aware that Ripper could do that.
Title: Re: The Historical Superpower OOC
Post by: Little on July 04, 2007, 11:08:02 am
Who said anything about the Ripper?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 04, 2007, 11:24:19 am
You said the bullets slowed down, who were you firing at?

I assumed you were firing at Ripper since in your previous post you mentioned that your character understood that the monster was an illusion.

But all of that is beyond the point, what I want to know is why your bullets slowed down and fell to the ground.
Title: Re: The Historical Superpower OOC
Post by: Little on July 04, 2007, 11:39:49 am
Ok, here it is: Josh is being hunted for money.

His bullet slowed down due to someone with the power to do so did.

He owes a organization a lot of money, and some of their employees can use magic.

Now, if you read my new post, you'll see Josh get shot twice.

The organization wants Josh dead, and they want Alex's trinket.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on July 04, 2007, 11:50:56 am
We have to deal with the Ripper and these bounty hunters?

This kind of makes this current fight insanely impossible...
Title: Re: The Historical Superpower OOC
Post by: Little on July 04, 2007, 12:08:54 pm
How? Just run like hell.
Title: Re: The Historical Superpower OOC
Post by: DMB on July 04, 2007, 12:46:45 pm
We have to deal with the Ripper and these bounty hunters?

This kind of makes this current fight insanely impossible...

Can your character use magic to teleport the men outside the area? The characters don't seem to be very ready for this fight just yet.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 04, 2007, 12:50:22 pm
I've gotta go to work, I will be back around midnight EST. That's eight hours from now, sorry.

Have a good time!
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on July 04, 2007, 12:52:42 pm
Can your character use magic to teleport the men outside the area? The characters don't seem to be very ready for this fight just yet.

Teleportation is a bit advanced. Think of him like a Red Mage from Final Fantasy, he has a bunch of different kinds of magic at his disposal, but nothing extremely advanced.

There's still the smoke screen to keep the cops off for the time being, though.
Title: Re: The Historical Superpower OOC
Post by: Little on July 04, 2007, 12:53:36 pm
I'm gonna die!

 ;D
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on July 04, 2007, 12:58:59 pm
If that's true, you wrote yourself out of the story really early. I hope you don't regret your choice to do this.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 04, 2007, 01:02:48 pm
I have to say this Josh character is completely uneven. One minute he's a rambling madman, the next he's totally cured and some sort super-assassin, but he disobeys the terms of his contract and starts panicking when something goes wrong... it doesn't really gel. Also, why would bounty hunters try to gun him down in the streets? Its London, not some lawless shanty town in the wild west. No sane bounty hunter would just start shooting in the streets. (not to mention a man who constantly waves revolvers around would be arrested almost immediately).
Title: Re: The Historical Superpower OOC
Post by: Darth Grievi on July 04, 2007, 01:18:18 pm
Yeah, DMB. Morton's allready gone... Look at my last post.
Title: Re: The Historical Superpower OOC
Post by: DMB on July 04, 2007, 01:25:26 pm
Yeah, DMB. Morton's allready gone... Look at my last post.

Oh, didn't really knew that was what you meant by the 'wings'.   :P

What's with everyone seperating from the group? Aren't we suppose to be a team?  :-\
Title: Re: The Historical Superpower OOC
Post by: Darth Grievi on July 04, 2007, 01:27:24 pm
Well, the Ripper attacked, the police are comming, and there's a group of armed bounty hunters allready there. I think most people would say, "Forget the team! I'm saving my own skin!"
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 04, 2007, 01:27:56 pm
We're a team thats out of its league and being chased by the police :P
Title: Re: The Historical Superpower OOC
Post by: Little on July 04, 2007, 01:32:31 pm
I'm thinking of dropping out.

I kinda screwed up this RP.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 04, 2007, 09:52:32 pm
You didn't screw up the RP, you simply played your character incorrectly.

If you can continue throughout the RP with a character that has a level personality you will be just fine. When I say a level personality, I mean relatively speaking. If your character will be a raving madman, he must be a raving madman and nothing else. If he is a normal person he stays normal and does not change archetypes on the fly.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 07, 2007, 07:06:13 pm
Hm... I'm going to add some stuff to the end of my post that will unite the group once more, save for Little's character since he seems to be off somewhere else. That way we can properly continue.

**EDIT**
Done.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on July 07, 2007, 07:16:01 pm
Is Teric still in?  He seemed to be doing a good job as a go-between for the heroes and the Ripper, but dropped off before the fight.
Title: Re: The Historical Superpower OOC
Post by: Neoteric on July 07, 2007, 08:04:42 pm
I'm still in. Somehow I managed to completely miss the edits to Pat's post, and still thought the group was scattered, leaving me confused beyond reasonable amounts and making me look stupider than normal.
... What?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 07, 2007, 08:11:00 pm
That's fine, I made that edit about an hour ago. :P
Title: Re: The Historical Superpower OOC
Post by: Neoteric on July 07, 2007, 08:25:54 pm
Really? *checks post times*
Oh, right.
Once again, it seems, I have proven that at 3am, my inner illetirat takrs oval mu mint takes over my mind, and I am unable to read.
Me go sleep now.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 11, 2007, 07:53:52 pm
So uh... yup.

What's next?
Title: Re: The Historical Superpower OOC
Post by: DMB on July 11, 2007, 10:22:59 pm
I was thinking of having John leading the others to the newspaper publisher house where he works to find a connection to find the pattern of the deaths from old headlines. What does Pascal exactly intend to do when he finds out where the butcher shop is? I don't he should just confront the ripper head on. :-\
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 12, 2007, 03:18:32 am
The Ripper and Nathan seem to be two different entities so he probably won't even encounter The Ripper unless he wants Pascal to see him.

There is nothing else happening, if you've got a better idea then how about posting and getting the ball rolling. Don't be nervous or apprehensive, just start posting stuff, guys.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 14, 2007, 12:53:04 pm
Gotta go to work.

Bye bye!
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 15, 2007, 10:55:44 am
Just to clarify, Pascal is fighting Creature, yes? Or did you mean for him to be fighting Beast?

I went to look for a bio but only found a reference to 'The Scourge of Soul' in Beast's bio, and it says that Beast was a leader of ground forces.


Sorry if I'm getting too anal about this. :P
Title: Re: The Historical Superpower OOC
Post by: Neoadept on July 15, 2007, 11:04:45 am
It's Creature, before being stuck in that fortress made him insane.  Scourge of the Soul is in Beasts bio because they're somewhat similar to brothers, in a sense.  Since Pascal seems to have a bit of psychic ability it's not too far fetched for him to have been sworn to Creature.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 15, 2007, 11:05:14 am
Alright, just checking.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 15, 2007, 11:27:55 am
Yossi, all this is going on in the back of the butcher's shop. You never gave any indication that Alexander had entered and he wouldn't be able to see anything that was happening inside from out on the street.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on July 15, 2007, 11:32:29 am
Oh, Lucius went in? I think I missed that, sorry.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 15, 2007, 12:49:22 pm
Made a slight edit, the blades broke so you can infer what you want.

I've gotta run now. Bye bye!
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 17, 2007, 09:44:54 am
My pet project for today (After getting some Wii points) is to construct a info center for this RP much like the one for The NEW Superpower RP that can be found here (http://www.gamingsteve.com/blab/index.php?topic=7343.msg385787#msg385787).

I'll make one for the first volume and the second volume and all subsequent volumes.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 17, 2007, 09:53:33 am
Make it and I'll stick a link in the first post  :)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 17, 2007, 12:00:53 pm
The Historical Superpower RP Volume I - Information Station


The Story

Volume I (http://www.gamingsteve.com/blab/index.php?topic=8361.0) - Summary

The New Superpower RP - Artwork (http://www.gamingsteve.com/blab/index.php?topic=7343.msg448001#msg448001)
The New Superpower RP - Lore (http://www.gamingsteve.com/blab/index.php?topic=7343.msg447995#msg447995)


The Characters

Alwayswatching's character: Zero (http://www.gamingsteve.com/blab/index.php?topic=8347.msg299775#msg299775)x
Gunner's character: Zacchirea Swer (http://www.gamingsteve.com/blab/index.php?topic=8347.msg300007#msg300007)*
Kishmond's character: Gregory Yalkmtov (AKA: The Masked Magician) (http://www.gamingsteve.com/blab/index.php?topic=8347.msg300637#msg300637)*
Krakow Sam's character: Sir Percival Goodwine (AKA: The Black Rapier) (http://www.gamingsteve.com/blab/index.php?topic=8347.msg299644#msg299644)*
Malt's character: Robert Dominick Cote (http://www.gamingsteve.com/blab/index.php?topic=8347.msg300031#msg300031)x
MetallicDragon's character: Gif (http://www.gamingsteve.com/blab/index.php?topic=8347.msg299998#msg299998)*
Mr. Consideration's character: Johann Van Durecht (AKA: Black Harry) (http://www.gamingsteve.com/blab/index.php?topic=8347.msg299767#msg299767)*
Neoadept's character: Norman Marstems (AKA: Norman the Blind) (http://www.gamingsteve.com/blab/index.php?topic=8347.msg299896#msg299896)*
PatMan's characters: Bernardo Likely (http://www.gamingsteve.com/blab/index.php?topic=8347.msg299865#msg299865)*, Lazarus (http://www.gamingsteve.com/blab/index.php?topic=8347.msg304999#msg304999), Schala Rowland-Likely and Irving Castillo (http://www.gamingsteve.com/blab/index.php?topic=8347.msg304644#msg304644)
Yossitaru's character: Edward DeCaith (AKA: Pirate Hunder DeCaith) (http://www.gamingsteve.com/blab/index.php?topic=8347.msg299856#msg299856)*

* Asterisks denote characters that were created when the RP started, be warned, they may have a lot of back story.
Crosses denote a character that is currently not playing a major role in the story; this can include, but is not limited to: user inactivity or that character's death.
° Degree signs or 'halos' denote a character that has returned after an absence of at least one story arc. Their return can be attributed a user coming back into the RP or some kind of in-game event.
x The 'x' denotes a character that was never played, or not played enough to have an impact on the story.
m An 'm' denotes a character that has minions, and if you click on the 'm' you will be taken to a description of those minions
Finally, red text denotes an evil character, purple denotes a neutral character, and blue denotes a good character. Black text means there is not enough information to classify a character.



Other Things...
An explanation of the schools of magic (http://www.gamingsteve.com/blab/index.php?topic=7343.msg378512#msg378512)


News and Updates
7/17/07
As of 4/8/07 this RP has been completed and will no longer be updated. It has been archived and is available for anyone and everyone to read at their leisure. A big round of applause for the people who made this RP possible!


I finished making the Information Station for Volume I.


Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 17, 2007, 12:02:09 pm
The Historical Superpower RP Volume II - Information Station


The Story

Volume II (http://www.gamingsteve.com/blab/index.php?topic=9636.0) - Summary

The New Superpower RP - Artwork (http://www.gamingsteve.com/blab/index.php?topic=7343.msg448001#msg448001)
The New Superpower RP - Lore (http://www.gamingsteve.com/blab/index.php?topic=7343.msg447995#msg447995)


The Characters

Darth Grievi's character: Morton Hall (http://www.gamingsteve.com/blab/index.php?topic=8347.msg375061#msg375061)*
DMB's character: John Kramsky (http://www.gamingsteve.com/blab/index.php?topic=8347.msg375620#msg375620)*
Krakow Sam's character: Lucius Pleasant (http://www.gamingsteve.com/blab/index.php?topic=8347.msg375008#msg375008)*
Little's character: Martin Hepec (http://www.gamingsteve.com/blab/index.php?topic=8347.msg375101#msg375101)*
Neoadept's character: Nathan/The Ripper*
Neoteric's character: Albert Merle (http://www.gamingsteve.com/blab/index.php?topic=8347.msg376046#msg376046)*
PatMan's character: Pascal (http://www.gamingsteve.com/blab/index.php?topic=8347.msg375112#msg375112)*
Sgore's character: Conrad Hanley Ruto IV (http://www.gamingsteve.com/blab/index.php?topic=8347.msg377134#msg377134)
Yossitaru's character: Alexander DeCaith (http://www.gamingsteve.com/blab/index.php?topic=8347.msg375050#msg375050)*

* Asterisks denote characters that were created when the RP started, be warned, they may have a lot of back story.
Crosses denote a character that is currently not playing a major role in the story; this can include, but is not limited to: user inactivity or that character's death.
° Degree signs or 'halos' denote a character that has returned after an absence of at least one story arc. Their return can be attributed a user coming back into the RP or some kind of in-game event.
x The 'x' denotes a character that was never played, or not played enough to have an impact on the story.
m An 'm' denotes a character that has minions, and if you click on the 'm' you will be taken to a description of those minions
Finally, red text denotes an evil character, purple denotes a neutral character, and blue denotes a good character. Black text means there is not enough information to classify a character.



Other Things...
An explanation of the schools of magic (http://www.gamingsteve.com/blab/index.php?topic=7343.msg378512#msg378512)


News and Updates
7/17/07
This RP is still ongoing but is nearing completion, more will be posted as things happen. It is highly recommended that no new people attempt to join this RP.

I finished making the Information Station for Volume II and it will be updated as needed.


Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 17, 2007, 02:43:06 pm
Okay, they are both complete.

Tell me what you think, if you find any problems, or if I've misclassified a character. I did the best I could.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 17, 2007, 02:49:37 pm
For some reason you put that my character's name is Martin Hepec. But it still links to the Bio for Lucius.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 17, 2007, 02:53:17 pm
Sorry, that probably happened when I alphabetized the list.

Fixed!
Title: Re: The Historical Superpower OOC
Post by: Neoadept on July 17, 2007, 05:40:47 pm
So...  Is anyone else still in on this, or is it just me, Krakow, Pat and Yossi?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 17, 2007, 05:47:07 pm
I am not really sure...

It usually seems like everyone drops out and it is just the four of us doing our thing. I can think of two reasons, one being that they do not have the time. The second reason, and the one I subscribe to, is that a lot of people depend on other people to throw their characters a line and we don't work like that.

 :-\
Title: Re: The Historical Superpower OOC
Post by: Darth Grievi on July 17, 2007, 08:47:21 pm
I kinda ended up burning myself out with all the things I was doing... :-\

I'll re-insert Morton back into the action later today or tomarrow.
Title: Re: The Historical Superpower OOC
Post by: DMB on July 17, 2007, 09:06:27 pm
It just seems that Sam's, Pat's and Neo's character has bit much of going on right now so I just didn't want my post to distract it from the story.

EDIT: There's not much I can do with John, now that the Ripper is captured.... unless he escapes... I really am trying to get my character involved in the story but it seems Pat, Sam, and Neo have taken over....  :-\
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 18, 2007, 03:09:59 am
You need to make sure you keep your character in the limelight, don't give them a chance to fall to the wayside. Just post stuff that goes along with the story and helps to lead it along. I sat around as long as I could waiting for someone to give the group an idea and nobody did it so I went and took charge myself. Those are the times when you establish your character as an 'important' character. They need to make the decisions, they should not always be a follower.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 18, 2007, 03:20:18 am
I have to agree. You can't blame us for not holding your character's hand.
I was actually pretty dissapointed by everyone's general lack of reaction to everything when I finally stopped having Lucius tell everyone where to go.
Oh well, you all have a chance to be more proactive now, since the story is far from over, and theres going to be a change of scene soon.

Oh, and for the love of god, please make your character actually care when the Society fail to pay them as promised.
Title: Re: The Historical Superpower OOC
Post by: Little on July 18, 2007, 12:22:39 pm
Josh is still alive. I'll wait till the big fight is over to come back in.  :P
Title: Re: The Historical Superpower OOC
Post by: DMB on July 18, 2007, 01:48:13 pm
I did have my character step up at one point, but you guys just turned it down. I don't know what you expect me to do.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 18, 2007, 02:13:47 pm
Your character was fine, the conflict was over a small bit of info concerning his past.
Title: Re: The Historical Superpower OOC
Post by: DMB on July 18, 2007, 02:20:43 pm
Not that idea. I mean the one about finding the next victim. Also, it just makes it easier to read when there isn't multiple plots going on at the same time so I decided to let you go on the whole Ripper scene.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 18, 2007, 02:22:40 pm
Oh that, well the suggestion was fine but you still continued to dilly dally around and wait for a group response.

For future reference, do not be afraid to just go and not worry about if anyone else follows. The character may be unsure if the others will follow, but you can rest assured that we will make our characters follow because you took charge and made an effort to move the story forward. :)
Title: Re: The Historical Superpower OOC
Post by: DMB on July 18, 2007, 02:25:37 pm
Alright. Just let me know that I will be contributing to the situation. I'll go ahead and update now. ;)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 18, 2007, 02:26:57 pm
That's cool! Just write whatever you think fits the current line of events.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 18, 2007, 02:43:44 pm
Okay good, so we know who is still in the story, more or less.

I say there is no sense waiting for any stragglers to try to jump back in, let's get this thing rolling forward.


John is going to the publishing shop to do something, I can't say what because it kind of confused me but that's fine. The main group is bringing Creature back to some kind of fortress/command center? And Pascal is following them in order to get his weapons back and to destroy Creature.

You said that something was going to change soon? A plot twist perhaps? Sounds good! Let's make that our next checkpoint then. I will keep Pascal weaponless long enough for Creature to do what he has to do and possibly escape.
Title: Re: The Historical Superpower OOC
Post by: DMB on July 18, 2007, 03:11:16 pm
Don't worry though. I'll explain in the posts...First, I'll have to pm Neo about the ripper....
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 18, 2007, 03:15:12 pm
Before you go and attack Little, he talked to me about his post beforehand and I cleared it.

If you have any real real problems, voice them, but other than that just let it go. He is just trying to get his character on even footing so let it be.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 19, 2007, 05:20:06 pm
For what Serpentine did to Pascal, think the shadowy hands that plague you in Wind Waker.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on July 19, 2007, 05:24:45 pm
You mean the Floor/Wall/Ceiling Masters?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 19, 2007, 05:40:15 pm
That's fine, as long as you don't kill my character you can pretty much do whatever you want (YOU KNOW WHAT I MEAN).

 :)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 19, 2007, 07:17:17 pm
Hold the phone...

Little, are you playing as Josh or as Martin? Your character bio says Martin, did you get him mixed up with Josh who will not be born for a few hundred years?
Title: Re: The Historical Superpower OOC
Post by: Little on July 19, 2007, 07:18:35 pm
Yeah.

Sorry bout that.  :D
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 19, 2007, 07:59:20 pm
Oh hey, Little, I wanted to tell you that I am really impressed with you.

I honestly did not expect all that much from you when we started the RP but you've made an effort to be in the RP and to move things along. It really tells me that you care about the RPs that you are in and that you try. Yeah, some of your stuff is a little rough around the edges and lacks refinement but that's all okay because you are always willing to correct errors! You're doing a fantastic job and I am happy to have you here RPing with us. I'd be happy to have you in any RP I am a part of.

*thumbs up*
Title: Re: The Historical Superpower OOC
Post by: Little on July 19, 2007, 08:04:12 pm
I don't think I'm gonna correct the name thing. I don't feel like going back to EVERY post I've made in that thread and modding it back into Martin.

Sorry.  :-\

And thank you for that complimenting post. I appreciate it.  :)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 19, 2007, 08:04:50 pm
Don't worry about the name, we know who you mean. But from now on try to stick with Martin.
Title: Re: The Historical Superpower OOC
Post by: Little on July 19, 2007, 08:11:30 pm
Ok. Easy enough.  ;D
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 20, 2007, 11:33:09 am
Wait, so you left Pascal and followed the larger group to the warehouse? Just trying to clarify since your post was a little cryptic.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on July 20, 2007, 11:55:32 am
I'm gone on vacation for a week.  Krakow, I'm giving you control of Ripper to keep things moving, not like there's a lot he can do anyway.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 20, 2007, 03:15:35 pm
Yeah, he'll stay bolted to that metal slab for a while.

Wait, so you left Pascal and followed the larger group to the warehouse? Just trying to clarify since your post was a little cryptic.
Little your post seems to suggest he just wandered into the exact warehouse at random, even though the building is magically protected against intruders. Also, thats a stupid thing to do... unless you want one of the Professors to just wave their hands and kill Martin.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 20, 2007, 08:05:16 pm
Yo Yossi, I think you're up.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on July 20, 2007, 10:00:50 pm
Ah, stupid me, I entirely overlooked that you put that the sleep spell wore off...
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 21, 2007, 01:30:44 pm
I made a small edit to my post Yossi, just a bit at the end so that Alexander can give us the location of the warehouse.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 21, 2007, 02:48:35 pm
Hmm, its a shame so many people seem to have dropped out. As it stands we have Pascal and Alexander VS three extremely powerful mages and an anachronistic Victorian tank.  :-\

Hint: Follow the tank rather than trying to engage the professors.  ;)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 21, 2007, 03:53:09 pm
Very good.
Title: Re: The Historical Superpower OOC
Post by: sgore on July 24, 2007, 02:26:57 pm
Sorry I haven't posted in the RP as of late guys. As it turns out my schedual has not been as free this summer as I'd expected. I don't think I'm really going to be able to stay in the RP. If anyone's curious when I found out you guys were going to go to the last known sighting of the slasher I was going to decide to go the opposite path and see If I could research his earliest sighting. Perhaps at the library and go on from there. If you want to imagine I've done that off screen rather than just completely pulled a Tiger from the Brady Bunch you can.  ;) But as Of now, like I said, I don't think I'm going to be able to offically contribute to the RP. Sorry.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 24, 2007, 02:31:19 pm
Don't worry, thanks for telling us. ;)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 24, 2007, 06:59:46 pm
Right, this last stunt should pull Pascal and Alexander away so that we don't have to keep dragging this scene out until it becomes tired.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on July 24, 2007, 07:00:33 pm
Ah crap, I knew I forgot to do something... on it now. :-[
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 24, 2007, 07:06:21 pm
............................................________
....................................,.-‘”...................``~.,
.............................,.-”...................................“-.,
.........................,/...............................................”:,
.....................,?......................................................\,
.................../...........................................................,}
................./......................................................,:`^`..}
.............../...................................................,:”........./
..............?.....__.........................................:`.........../
............./__.(.....“~-,_..............................,:`........../
.........../(_....”~,_........“~,_....................,:`........_/
..........{.._$;_......”=,_.......“-,_.......,.-~-,},.~”;/....}
...........((.....*~_.......”=-._......“;,,./`..../”............../
...,,,___.\`~,......“~.,....................`.....}............../
............(....`=-,,.......`........................(......;_,,-”
............/.`~,......`-...............................\....../\
.............\`~.*-,.....................................|,./.....\,__
,,_..........}.>-._\...................................|..............`=~-,
.....`=~-,_\_......`\,.................................\
...................`=~-,,.\,...............................\
................................`:,,...........................`\..............__
.....................................`=-,...................,%`>--==``
........................................_\..........._,-%.......`\
...................................,<`.._|_,-&``................`\

 :-*
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 25, 2007, 02:48:14 pm
Uh, Little, not to be rude. But all Martin seems to do is shoot muggers and run from the police. If you have nothing to do you could at least put some variety into it.
Title: Re: The Historical Superpower OOC
Post by: Little on July 25, 2007, 02:49:54 pm
 :(

When you put it that way......

Well, what can he do? His power is to be able to endure extreme pain and wounds.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 25, 2007, 02:55:50 pm
Well, he could follow the trail of devastation through the countryside maybe.  ;)
Title: Re: The Historical Superpower OOC
Post by: Little on July 25, 2007, 02:56:55 pm
 :D

Ok.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 25, 2007, 02:58:28 pm
Indeed.

Oh hey, Sam, I think you're up in the Superpower RP also. Unless you were waiting for Lurk to go first, whatever is better for you.


Anyway, the final bits are coming together then. Neo will be back in about two days and everyone seems to be at the ready. How big did you plan the ending of this, Sam? Really big or super big?
Title: Re: The Historical Superpower OOC
Post by: Little on July 25, 2007, 03:03:24 pm
I can't wait for the Middle Ages one.

When we gonna start planning the new one?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 25, 2007, 03:04:45 pm
Public planning will start shortly after this RP ends and may last a week or so.

Private planning has been going on for quite a while already and some very basic plot points have already been worked out.
Title: Re: The Historical Superpower OOC
Post by: Little on July 25, 2007, 03:29:03 pm
My next character is going to be female. That disrupt anything?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 25, 2007, 03:33:37 pm
No, but can you write for a female character?
Title: Re: The Historical Superpower OOC
Post by: Little on July 25, 2007, 03:38:13 pm
Duh.  ::)  :P

I am a girl, remember?

Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 25, 2007, 03:47:57 pm
It'll be pretty big. It will also leave a nice plot for the Postwar setting when we get to it  ;).


Edit: ARGH! Little. You're supposed to be playing a hero. Heros do not shoot innocent people. Even 'dark' heroes don't just shoot random people on the street.
If you want a horse then drag a person off and steal it. Don't kill them.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 25, 2007, 03:49:06 pm
I am a girl, remember?

There are no females on the Internet.
Title: Re: The Historical Superpower OOC
Post by: Little on July 25, 2007, 03:50:04 pm
 :D

There's me,Darth Grevi,Guilmon,Great Distance.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 25, 2007, 03:50:44 pm
Please see my edit to the post above  :(
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 25, 2007, 03:54:21 pm
And note the frown.

Is your next character going to offer up more of the same? Because it makes it difficult for everyone else when one of the characters does stuff like that at every turn.
Title: Re: The Historical Superpower OOC
Post by: Little on July 25, 2007, 03:55:28 pm
Sorry. I'll edit that now....

Edited.

And your villains aren't evil enough. Are they gonna be the same in the Middle Ages?

Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 25, 2007, 03:58:16 pm
Well, thank you for fixing it, but you have fixed a lot of things before.

It is not so much you fixing it, as it is understanding why we have a problem with it. Do you understand why we have a problem with things like that?
Title: Re: The Historical Superpower OOC
Post by: Little on July 25, 2007, 04:00:52 pm
Yes. It bothers you because my character isn't supposed to act like that.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 25, 2007, 04:57:02 pm
Very good, now why? :P
Title: Re: The Historical Superpower OOC
Post by: Little on July 25, 2007, 06:22:01 pm
 ???
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 25, 2007, 06:23:57 pm
Fair enough, let's move on then.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 28, 2007, 10:53:47 am
So here's an interesting question...

Are there any vampires in this universe? I figure, I could have my fun with a vampire character in this RP and it would be much more fulfilling. My idea was that if I could do this, there were be very very very few vampires in the world. That would be why they don't really pose much of the threat to anything.


Feel free to discuss.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on July 28, 2007, 11:45:15 am
It would be mildly appropriate to go along with my Native American villain idea (if we ever do a pre- or early-colonial America).
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 28, 2007, 02:34:01 pm
I believe Neo mentioned something about Vampires.

I would imagine they would be demons with innate skill with Umbromancy and Sanguinomancy.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 28, 2007, 02:36:31 pm
We'll let him weigh in on it then.

Hey where is your chart of magical whatchamacallits? I should probably put that into the Information Station for at least one of the RPs...



SIDE NOTE! The word 'whatchamacallits' is accepted by the Firefox spell checker.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on July 28, 2007, 02:50:26 pm
Yeah, there was a mention of vampires in Beast's bio, sort of a side note I made once I realized that besides the blade thing he's basically a super vampire but with ravens instead of bats.

Whatchamacallits...  Wow, it is accepted.  Thingamajig too.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 28, 2007, 02:51:42 pm
 ;D

Well, leave it to Mozilla to accommodate us all!

In other news, I bet you can't guess what my character in the next Historical RP will be. ;D
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 28, 2007, 02:57:25 pm
Someone who vants to saack your blahd?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 28, 2007, 02:58:22 pm
Yeah... :-[
Title: Re: The Historical Superpower OOC
Post by: Neoteric on July 28, 2007, 04:32:25 pm
Evening.
I apologise from my absence from the RP this week.
My parents decided to take me on holiday, and only mentioned it the night before I went, at which point, the internet 'sploded, stopping me from saying that I was going.
Rather rude of it, if you ask me.

Needless to say, I didn't enjoy it.
Now, however, I should be a bit more active, it finally being the summer holidays and all.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 28, 2007, 04:34:03 pm
Good to have you back, Neoteric! You always write good stuff.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on July 28, 2007, 05:27:07 pm
Just say so if anyone thinks Creature shouldn't be able to do that to the shadows, I just thought I'd find ways of staying in on my part due to the number of people who dropped off the radar.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 28, 2007, 07:41:21 pm
Would Albert notice the loss of one of his shadows?

And will he end up detecting Pascal and Alexander?
Title: Re: The Historical Superpower OOC
Post by: Neoteric on July 28, 2007, 07:45:08 pm
Yes and yes.
I'm mentally structuring the post as you speak, actually.
And simultaneously, procrastinating about actually posting it. :P
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 28, 2007, 07:50:11 pm
Hah!

Don't procrastinate!



ALSO! Hey, Snake, I see you looking at this topic a lot! Feel free to talk to us, we're not going to hurt you! In fact, you should stop on by when we start the next Historical RP! :)
Title: Re: The Historical Superpower OOC
Post by: Neoteric on July 28, 2007, 08:31:05 pm
Chhh.
Knew the post wouldn't come out how I wanted it, I knew it I did. :-\

Anyway. I was wondering about magical energy. How exactly does it work? I mean, if you could see it, what would it be like? Is it generated from oneself, or outside sources? If the first, are there any specific organ systems involved, or does it work on a cellular level? If the second, what sources? Am I looking too deep into something better left unexplained again?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 28, 2007, 08:32:27 pm
I always assumed it just emanated from a person, like an aura of sorts.

The people that sense it can probably feel it, like a gut feeling. But to be able to know where it comes from and what kind of energy it is probably requires a bit of training.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on July 28, 2007, 08:42:49 pm
I tried to keep it vague when using the detection spell, but how I imagine is like looking at someone in heat vision, except chaotics are red, balance are white and order is blue.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 28, 2007, 08:44:02 pm
Works for me.

And heck, each person could customize their tracking spells I guess... why not? :P
Title: Re: The Historical Superpower OOC
Post by: Neoadept on July 28, 2007, 09:02:50 pm
I always figured it would be an energy floating in the space between dimensions, even though they haven't got any space between them, and that people and certain materials or structures were natural pathways for it to enter the dimensions themselves.  After all, if it were just people a chunk of wizards glass would hardly make a difference.

And yeah, I always figured people would have unique spells, where the medium level ones like tracking could have thousands of different versions.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 28, 2007, 09:03:59 pm
I like that dimensional thing.

Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 29, 2007, 02:16:50 pm
Just so's you know, you're not going to get a chance to stop the proceedings until the last minute, as is the way with these things, so don't be too eager to burst in and wreck everything.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 29, 2007, 02:28:50 pm
Okay, cool!
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 29, 2007, 03:30:51 pm
I guess I should say that they will not stop Pascal from hunting down each member of the Society one by one.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 29, 2007, 03:32:13 pm
They'll be together for the finale.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 29, 2007, 03:33:33 pm
Okay. Guess he'll just chase after Lucius then, since he's right there and everything...
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 29, 2007, 03:34:27 pm
Fair enough.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 30, 2007, 09:56:10 am
Oh, while I was in the shower (The Thinking Zone) I figured out an interesting way to make vampires unique in the Obano universe and also help tie them into the overall story a bit.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 30, 2007, 09:59:14 am
Tell us your wisdom oh master of the thinking zone. (By Pm if you want to keep it secret)
Title: Re: The Historical Superpower OOC
Post by: Neoadept on July 30, 2007, 06:30:15 pm
Pat, I'm going to have to ask you to refrain from any further implications about how the mage wars played out.  As you recall, one of the problems with your first character idea for this volume was it summed up the story of the mage wars, which is a story I never intended to be told.  You don't have to change anything you already wrote, but considering my request in future posts would be greatly appreciated.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 30, 2007, 06:32:01 pm
Yeah I was wondering how far I should have gone into it.

Really, if you want me to change anything please tell me. You know I'll be happy to do it.

*EDIT*
I changed the last post a bit to make it more vague.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on July 30, 2007, 07:15:09 pm
Much appreciated, it's just that we already have a back story and magic system for the rp, adding a complicated mytho's can't make it any easier for people who want to join.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 30, 2007, 07:47:42 pm
While Pascal is moving the blades together rather quickly, there is still probably enough time for someone to stop it.

Probably...

But!

*laugh*

You all knew that already! :P
Title: Re: The Historical Superpower OOC
Post by: Neoadept on July 30, 2007, 07:56:07 pm
Oh, they're going quick?  Sorry, your post seemed to imply he was taking it slow.  I'll change mine.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 30, 2007, 07:59:55 pm
I had to make it seem like there was time for someone to cut in.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 31, 2007, 04:30:33 am
Done.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 31, 2007, 09:23:30 am
I hope you don't mind em not posting until Neo and Neo have posted... this fight is a little mismatched otherwise.

Unless you'd like to make Pascal be affected by Lucius's mind powers more so the odds are a little better.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 31, 2007, 09:36:09 am
Not at all.

Where are the other Society types anyway? They playing darts or something?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 31, 2007, 09:42:36 am
They are preparing certain equipment vital to the success of their plan and will be arriving shortly.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 31, 2007, 01:37:57 pm
Hey Little, GATLING GUN.

RUN.

 :P
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 02, 2007, 12:35:40 pm
Who are we waiting for?
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on August 02, 2007, 12:38:23 pm
A fight, a fireball and a Gatling gun... things aren't exactly slow right now... what is the hold up?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on August 02, 2007, 02:06:02 pm
Neoteric and Little need to post carnsarnit!
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 02, 2007, 03:54:16 pm
That wasn't too direct about anything, was it Neo?

I tried to keep it very vague while only really mentioning the scope of events and not so much specifics.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on August 02, 2007, 06:00:31 pm
That's fine Pat, you can say basically anything about the mage wars beneath a certain scale.  You can say a battle happened, even where it was and its participants, so long as its not indicative of the way the war unfolded.  You can even drop down further and say that this is where such and such got this scar or killed this many men, once again so long as it reveals nothing of the full scope of the war.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 02, 2007, 06:02:36 pm
Ah okay.

You got me nervous! :D
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 04, 2007, 07:38:37 am
Hey Sam, Neoteric has not been on the site for a few days now.

I sent him a message about it but if he does not respond in a few hours you might as well do what you need to do with Albert so that we can move the story along.

That sound good?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on August 04, 2007, 09:07:17 am
Fair enough.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 04, 2007, 08:16:16 pm
I really like the 'throwing the blade through an enemy, having it explode to kill more enemies, than have it reform in your hand' trick... I would imagine it looks quite awesome in real life.

 ;D
Title: Re: The Historical Superpower OOC
Post by: Little on August 04, 2007, 08:32:15 pm
Should Martin suffer serious wounds,escape the gattling gun of death and then burst onto the scene?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on August 05, 2007, 02:22:31 am
I don't think he needs to suffer serious wounds. He can either burst onto the scene or try to take out the combustion engine.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 06, 2007, 10:37:51 am
Neoteric! You're up!

It's a fight scene!
Title: Re: The Historical Superpower OOC
Post by: Neoteric on August 06, 2007, 02:37:53 pm
Damn. I apologise.
Turns out my parents tell me absolutely nothing; we're having an extension built over the summer. So, I'm now staying at my Aunt's.
Fortunately, they have internet access. However, what with the travelling and moving in and such, I couldn't get on yesterday.

I WILL be on more regularly now, thankfully.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 06, 2007, 03:14:50 pm
Alright, that's fine.

Glad everything is okay.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on August 06, 2007, 04:32:42 pm
Ah, Sam, how does Lucius still have a hand on Alexander when I had him fall to the ground then trip him on a water puddle?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on August 06, 2007, 04:34:40 pm
Oh, crap... changing post
Title: Re: The Historical Superpower OOC
Post by: Little on August 07, 2007, 06:17:55 pm
Would it be ok if Martin managed to disable the gattling gun somehow?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on August 07, 2007, 06:49:27 pm
Yes, of course. But good luck ousting a zombie from the driver's seat.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 07, 2007, 06:58:21 pm
Especially one that had the honor of being killed by Lazarus. ;)
Title: Re: The Historical Superpower OOC
Post by: Little on August 07, 2007, 07:00:38 pm
I was actually thinking of MArtin shooting the gun a few times and luckily disabling it.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on August 07, 2007, 07:01:30 pm
Nah. You really think anyone is going to build a gun that can be damaged so easily?
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on August 08, 2007, 01:08:14 pm
Little; I already said Alexander let go of Martin's collar.
Title: Re: The Historical Superpower OOC
Post by: Little on August 08, 2007, 01:10:53 pm
Ooops! I'll edit now......

 :-[
Title: Re: The Historical Superpower OOC
Post by: Neoteric on August 09, 2007, 04:40:50 pm
That last post was really, really fun for me to write. :)
Alas, my time has run out now, so I shall post Aseraen bio tomorrow, hopefully.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 09, 2007, 06:41:49 pm
Allow me to explain what happened.

Pascal was using a book known as the Tome of Unbinding. He was using it to remove the parasite from Albert, however he did not know there was a balance spirit within him. Because of this, Pascal unknowingly used the wrong passage. While it cured Albert, it broke one of the book's rules and so the book was stripped from Pascal's possession.

This book is very very powerful and one of a kind, it can't be copied. Pascal is, understandably, annoyed that he lost the book because most people are not able to handle it's power.

For those of you who are on top of your game, this is the very same book that Stranger just acquired in The New Superpower RP.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 09, 2007, 07:01:45 pm
Little, NO out of character talk in the RP topic.
Title: Re: The Historical Superpower OOC
Post by: Little on August 09, 2007, 07:04:09 pm
Damnit!

I'll edit that! Right away,sir!

 :-[
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 09, 2007, 07:05:22 pm
Thanks. :P

Don't worry about double posting or whatever in the OoC topic... it's never stopped me.

<_<
>_>
Title: Re: The Historical Superpower OOC
Post by: Neoadept on August 09, 2007, 09:57:26 pm
In my absence I once again give over control of Creature to Krakow Sam.  Sorry to leave things with him on the offensive, just try to keep him in character,
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 09, 2007, 10:32:18 pm
I'd almost say that we should tap the start button and pause this RP as well.

This one is nearing it's peak and we don't want to do it without Neo.
Title: Re: The Historical Superpower OOC
Post by: Neoteric on August 11, 2007, 04:32:51 pm
Aseraen, Oscine of the Arche

Aseraen is an ancient balance spirit, born at some point before the mage wars.
Traditionally, he takes a form similar to a Common Blackbird, though five and a half foot in height and possessing luminous plumage of silver coloration. It can however, assume a human form if required.

During the mage wars, Aseraen reluctantly fought for the custodians. He is generally peaceful, only willing fight if it is required. This reluctance meant he never reached the rank he should have done within the army. Eventually, the war took its toll on him. Unable to continue, he retreated from the frontlines of war, allowed on the condition that he became a scout and spy.

He carried this out well, and remained in this role until the end of the war. Shortly after, however, things took a bad turn.

In the rebuilding world, Aseraen tracked down rogue magical creatures, several of which have now passed into legend. One particular group of creatures caused problems. They were a group of shadowy chaotic beings. Aseraen located the group, incapacitating and sealing most of its members before being defeated. The remaining creatures knew that by killing, him, he would simply revive later. So, to prevent him from reaching their master, they sealed him in his own bloodline.

After many years of being passed with the creatures from host to host, he was freed when Pascal defeated the creatures imprisoning him.

Powers

   Power of the Arche
Aseraen is a creature of balance, imbued with magical energy. He can therefore use this power in attack; magic with no encantations or such other methods needed. He mainly uses a blend of Aeromancy and Fulguromancy, with occasional usage of lesser Gravomancy.

   Form of the Arche
Aseraen, in bird form, possesses a limited degree of intangibility. He can pass through most places that he can add his energy to the air the other side. However, certain things cannot be breached.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 11, 2007, 04:39:19 pm
Hm, seems cool. I'll let Neo get the final say on this one.

Is Albert dead then?
Title: Re: The Historical Superpower OOC
Post by: Neoteric on August 11, 2007, 04:43:10 pm
No. I got cut off by the Wii browser, so I'm creating a post to clarify a few things.
In fact, I'll just edit this one. Several times, probably.

Firstly, I'm not sure whether Gravomancy is the school of magic I'm looking for. Rather limited density control is what I'm looking for, and I can't decide whether it is in gravomancy or one of the other two force schools.

Next, revival.
The revival process is troublesome. After being eviscerated or whatever, Aseraen will die, probably. This just destroys his 'shell', he survives in a ghost like state. It takes 50 odd years for a revival to occur, at which point he enters the mental plane of one of his bloodline humans.

Albert was one. It's why he had the parasites, like it says in the bio. Aseraen then, slowly reveals himself to them, then merges their minds. Albert and Aseraen are now two sides of the same coin. In bird form, Aseraen is in control, in human form, Albert is.

When the merged human dies, so does Aseraen. Cue revival process.

There are six remaining bloodlines which can harbour Aseraen. You've seen one, and may well see others.

By the way. It's pronounced ah-seh-ray-en. In case you were wondering.

Finally, the intangibility.
He can't get through: magical barriers, magic banes (mercury etc.), water or certain life forms. There also needs to be sufficient air trapped in the material.

... I think that's it.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on August 25, 2007, 06:47:42 pm
Are we ready to get this back in gear?  I think everyone is here now.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on August 30, 2007, 01:30:21 pm
Kicking a man in the crotch? Low. Even for Pascal thats dirty fighting.
Title: Re: The Historical Superpower OOC
Post by: ARCosta on August 30, 2007, 01:42:31 pm
Excuse me, can I enter? I saw Neoretic entered now, it wouldn't hurt if I entered, right?
Title: Re: The Historical Superpower OOC
Post by: Neoadept on August 30, 2007, 01:47:02 pm
We're actually at a point where introducing new characters just doesn't work, but the arc should finish in a couple weeks time if you want to join the next one.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on August 30, 2007, 01:48:01 pm
And you're not allowed to join unless you write your posts in black like everyone else.  :P
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 30, 2007, 03:05:28 pm
Indeed.

Also, kicking Lucius in the crotch is totally legal, especially with Lucius' history of cheap shots. ;D
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 31, 2007, 06:48:02 am
Just to clarify, of course Serpentine can dodge Pascal's strike. :)
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on August 31, 2007, 09:32:07 am
No need  :P
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 31, 2007, 10:20:20 am
Very cool. Necromancers are bothersome...
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on September 02, 2007, 06:40:40 pm
I need a response from Serpentine in order to continue.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on September 04, 2007, 04:32:07 am
Urgh. Little, Alex isn't by the door, he's fighting Lucius in the barrell of a gigantic cannon inside the claypit. Don't faff about having your character look for an entrance, if you were paying attention I already assumed your guy was inside because one of the professors shot a lightning bolt at him.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on September 09, 2007, 09:32:35 am
I say we ignore Little's mistake and move on. :P
Title: Re: The Historical Superpower OOC
Post by: Kcronos on September 09, 2007, 09:58:07 am
I hate to say this, but little, although good at thinking up good RP ideas, can be a tad off sometimes when it comes to accuracy  :P
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on September 09, 2007, 10:00:14 am
Oh hey, Serpentine just had a bunch of sharp stuff explode under him.
Title: Re: The Historical Superpower OOC
Post by: Little on September 09, 2007, 04:31:55 pm
I hate to say this, but little, although good at thinking up good RP ideas, can be a tad off sometimes when it comes to accuracy  :P

Thanks for the compliment,Hyperion. And that actually wasn't sarcasm.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on September 09, 2007, 09:44:58 pm
I know this is going a little slow, and that I have the next villain slot, but I have had an idea rolling about my head for a while.

The short version is that I have another villain idea, a plot involving Native Americans. Not to give it any more away; would there be any objections to the possibility of having a story set in a Pre-Colonial America?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on September 10, 2007, 04:32:57 am
I dunno. I thought we had agreed on medieval europe...
Not to mention that hero ideas in precolonial america are extremely limited...  :-\
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on September 10, 2007, 04:58:58 am
I didn't mean instead of Middle Ages, but as a later possibility. I do still want to do my first villain idea.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on September 10, 2007, 05:04:52 am
Oh ok... I still think the scope for heroes would be limited.

Lets see, you could be... an Indian stereotypey guy, or an Aztec sort of guy that went too far north, or a viking that went too far west... I don't see it working somehow. Couldn't you use your idea in the context of the Wild West setting if we ever go back to it?
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on September 10, 2007, 05:09:31 am
Well, it'll be a ways off still, so I can see what I come up with in that area. I just wanted to gauge a reaction at this point, and if the rest feel the same way as you, then I'll need to find a more versatile time.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on September 27, 2007, 04:17:05 pm
Again, seems to be on hiatus since Sam went on an unannounced trip.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on October 24, 2007, 10:06:30 pm
Right! What's the word? We're almost done this one.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on November 11, 2007, 11:52:46 pm
Hm, anyone have anything to say?

We are so close to finishing this...
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on November 12, 2007, 06:37:20 am
Yes, I have something; Sam, you are up!
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on November 18, 2007, 05:07:42 pm
Hey Sam, you're up again!
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 02, 2007, 04:14:08 pm
Sam come on, you've been up for a while now!
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 16, 2007, 12:09:09 am
Who's ass am I going to have to bust? ;)
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on December 20, 2007, 12:28:46 am
Hey neo, I think you're up, let's finish this before the Part II of the Proper story starts, ok?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 20, 2007, 05:03:08 pm
Does Stott happen to have a first name?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on December 20, 2007, 05:07:48 pm
I think I may have given him one but I forgot it...

Call him Tobias or something.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on December 21, 2007, 05:30:32 pm
Krakow, is Lucius dead?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on December 21, 2007, 05:51:52 pm
No, although I'm toying with the idea his body has been destroyed leaving him as just a mind trapped on an alternative plane of existence.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on December 21, 2007, 06:04:16 pm
Well, make up your mind.  Creature needs a closing post and he'd notice a mind floating around.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on December 21, 2007, 06:17:57 pm
Body destroyed. Mind trapped on a plane of existence which does not also contain Creature, since that would lead to said mind being mind-raped in the mind-ass.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on December 21, 2007, 06:24:02 pm
Very well then.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 21, 2007, 08:53:40 pm
Mind rape is the best kind of rape.
Title: Re: The Historical Superpower OOC
Post by: Glacies on December 21, 2007, 10:26:41 pm
Mind rape is the best kind of rape.

You'd know, of course.  :o
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 21, 2007, 10:46:58 pm
Hm...

You want to join the RP?
Title: Re: The Historical Superpower OOC
Post by: Glacies on December 22, 2007, 11:20:30 am
Perhaps when christmas break's in full swing and I have nothing else to do. But for now I'm busy wrapping things and whatnot.

I'm not intimidated by everyone else's roleplaying skills, really....!
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 22, 2007, 11:22:28 am
Oh I mean joining The New Superpower RP - Part II. This particular RP is just about finished, the other one is just beginning! ;D

Who's nabbing the last post, anyway?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on December 22, 2007, 12:19:26 pm
Me. Then after christmas we can start on the Roman timey one.

Hopefully it won't be as dissapointing as this one was.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 22, 2007, 12:46:59 pm
Roman times? Hm... I totally forgot about that one.

Guess I need to think up some ideas.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on December 22, 2007, 12:51:43 pm
Roman? What happened to Medieval?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on December 22, 2007, 12:53:39 pm
Oh... I must have forgotten to lock the voting. >_>

Medieval it is! I believer you have the villain slot Yossi  :)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 22, 2007, 12:58:43 pm
Thirty votes? Hmm... some people need to start posting! :P

I thought Yossi had the one after this one?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on December 22, 2007, 01:41:49 pm
Yossi requested the Medieval slot I believe, independant of what order we arrived at it in.
I think this is a much better way of doing things for the historical (since a person could have a fantastic idea limited to only one era).
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 22, 2007, 04:02:06 pm
Well I just built my character for the Medieval RP! I'm doing that 'vampire' character I wanted to do. When do we start!? :D
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on December 22, 2007, 05:38:52 pm
Not until after christmas. We need to drum up interest and make sure we have players who aren't going to just stand around like morons waiting for someone to take them by the hand and drag them into action. Ahem.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 22, 2007, 07:59:42 pm
Since all that is left to this RP is for Sam to make his final post, do you guys mind if I begin building up the Volume III Information Station? Actually it's already been finished and just needs to be pasted in.

**EDIT**
Yeah... making Information Stations is like crack for me. ;)
Title: Re: The Historical Superpower OOC
Post by: Neoadept on December 23, 2007, 11:10:19 am
Sure, I'll get my character Bio together for it.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 23, 2007, 11:11:45 am
The Historical Superpower RP Volume III - Information Station


The Story

Volume III (http://www.gamingsteve.com/blab/index.php?topic=11073.0) - Summary

The New Superpower RP - Artwork (http://www.gamingsteve.com/blab/index.php?topic=7343.msg448001#msg448001)
The New Superpower RP - Lore (http://www.gamingsteve.com/blab/index.php?topic=7343.msg447995#msg447995)


The Characters

Brandonazz's Character: Oswyn Madoc Gallaway (http://www.gamingsteve.com/blab/index.php?topic=8347.msg463860#msg463860)
Krakow Sam's Character: Brother Benedict (http://www.gamingsteve.com/blab/index.php?topic=8347.msg462164#msg462164)
Mr. Consideration's Character: Wyladyn Van Durecht (http://www.gamingsteve.com/blab/index.php?topic=8347.msg464077#msg464077)
Neoadept's Character: Johnathan Morsteems (http://www.gamingsteve.com/blab/index.php?topic=8347.msg462187#msg462187)
PatMan's Character: Martin Acevedo (http://www.gamingsteve.com/blab/index.php?topic=8347.msg462473#msg462473)
Yossitaru's Character: Dirske, Athelstan (http://www.gamingsteve.com/blab/index.php?topic=8347.msg489852#msg489852)

* Asterisks denote characters that were created when the RP started, be warned, they may have a lot of back story.
° Degree signs or 'halos' denote a character that has returned after an absence of at least one story arc. Their return can be attributed a user coming back into the RP or some kind of in-game event.
Crosses denote a character that is currently not playing a major role in the story; this can include, but is not limited to: user inactivity, that character's death, or the character's creator turning that character into an NPC.
2 A superscript number two denotes a secondary character, it's one of those characters that is important and around for a lot of stuff but still not a main character.
x The 'x' denotes a character that was never played, or not played enough to have an impact on the story.
m An 'm' denotes a character that has minions, and if you click on the 'm' you will be taken to a description of those minions.
Finally, red text denotes an evil character, purple denotes a neutral character, and blue denotes a good character. Black text means there is not enough information to classify a character.



Other Things...
An explanation of the schools of magic (http://www.gamingsteve.com/blab/index.php?topic=7343.msg378512#msg378512)


News and Updates
12/30/07
-The RP began today, also I'd like to welcome a new addition to our group of RPers, Brandonazz has joined!

Old News
-Began construction of the Information Station for The Historical Superpower RP Volume III. Not much to see yet.




Just getting some things taken care of, carry on. :P

Sorry if I'm jumping the gun a bit... when it comes to doing things like this I'm like a crack addict and need to do more!
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on December 23, 2007, 01:46:32 pm
Alright, thats the last post in. Feel free to post your characters for the medieval phase. Oh, and please could at least one person make their character a decent leader, I don't want to have to propel the story forward myself again.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 23, 2007, 02:01:28 pm
My bio will be up in a few minutes, just working out some kinks.

Also could you lock the topic, Sam?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on December 23, 2007, 02:24:08 pm
Done.

Brother Benedict (Benedict the Clement, Benedict the Agreeable, Bedict the Affable, etc)
Age: 29
Bio: Benedict is the member of a secret order of mages, primarily Necromancers, based in Italy, dedicated to the alleviation of human suffering through any means neccesary. Only moderately skilled in Necromancy and associated practises, Benedict's strengths lie far more in his highly agreeable demeanor and unflappable politeness. Disguising himself as a beak-masked plague doctor to allow unrestricted travel across feudal borders, Benedict currently roams Europe helping to heal the sick, clothe the naked and generally ease the pain of living under the shadow of death, war, famine and pestillence. He is considered eccentric, even among his order, for his belief that disease is caused by 'tiny bristled demons' and often mocked for his scruplulous attention to hygeine and cleanliness.
Powers:
Slight Necromancy:
Although magic has never been his strong point, Benedict has become competant in the use of a good variety of spells. Including divining a person's cause of death, or the cause of a living person's illness or unjury, banishing the undead, stopping pain by deadening nerves, summoning small quantities of versatile ectoplasmic residue, animating shadows to cast minor illusions, and siphoning life force between beings (Benedict would never drain life force from a human, and even balks at doing it to an animal, preferring to use plant life in his spells)

Mace: Despite his pacifism, Benedict is occasionally forced to use the large, blunt mace slung over his back. He can build up quite a lot of power behind a swing when pushed to extremes.

Nice guy: Benedict is almost supernaturally well liked by most people he runs into. His unassuming aspect and always unfailing politeness do much to endear him to those around him.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 23, 2007, 02:38:36 pm
Name: Adelina Huntreign

Age: Unknown

Bio: Adelina Huntreign is another one of the many relics left behind after The Mage Wars. She was born into a peaceful tribe of mages that were adept in the arts of Sanguinomancy (Blood magic) and Umbromancy (Shadow magic). Life was good to her, she had many friends and lived with people who cared for and loved her. As a teenager she traveled about the country learning new skills and meeting new people. She met and fell in love with a boy named Edgar, he was a member of a rival tribe and so their love was kept a secret. Even so, by the age of twenty she had married Edgar and taken his surname as her own. Things were going very well for Adelina as they were for many people, however fate would see to it that this time of peace would come to a fantastic and horrific end.

The War began when Adelina was twenty one and it was not long before her tribe was called upon by the mighty Breaker Lords to fight. In a show of defiance, the tribe's elder refused to join the growing conflict and sealed their home off from outsiders. The refusal was not taken lightly, as anyone who was not with the Breakers was against them. Only a month later the tribe was attacked, a powerful warrior lead a fighting force through the tribe's seal as if it were nothing and laid siege to the village. He killed everyone he saw, striking them down with no remorse. The slaughter continued until the warrior came to Adelina, she pleaded for the rest of her people to be spared. In a shocking move the warrior sheathed his swords and dropped to his knees; he removed his helmet to reveal that he was in fact Edgar, Adelina's love. Upon seeing who it was that had destroyed her whole life Adelina flew into a rage and denounced Edgar, spitting in his face and cursing him to a life of solitude. Edgar’s master was displeased at his most promising student’s display of mercy. As a punishment and for their unwillingness to fight, Edgar’s cruel master injected the tribesmen with his blood; Adelina and the remaining members of her tribe were rendered unable to die and condemned to live out the rest of their existence in sorrow and despair.

Years later in more modern times, Adelina and the few remaining members of her tribe would be labeled as vampires. While the popular description of the vampire was far off (Despite some minor pain, Adelina can travel by day and she does not need blood to survive), the lifestyle was quite similar. She was generally shunned from normal society due to her appearance, her skin was deathly white and her eyes lacked any pigmentation, however she still looked like a twenty one year old woman.

The tribe Adelina once belonged to has long since disbanded and it's members are now scattered all across the globe; she is all alone in the world, just as the beast that transformed her willed, and her existence is devoid of all joy.

Powers:
Blood Lust
Adelina was born into a tribe of powerful Sanguinomancers; therefore she too was trained in the field. While not a master at the art, she is able to extract blood from an enemy and use it to help repair any damage. This action can kill a target if used for too long, but sometimes killing the target is required. Adelina does not require blood to live, contrary to what the stories say, but she does feel an extreme sense of euphoria when draining a victim and therefore has become somewhat addicted to it.

Creature of Darkness
Adelina's tribe was also comprised of powerful Umbromancers; she took to this skill quickly and is considered a master in the field. Using this power, Adelina can travel through the shadows at an amazing speed, she can also use the shadows to mask her appearance and render herself invisible. Additionally, Adelina is more powerful when in the shadows, any foe who wishes to engage her in darkness best watch out.

Martial Artist
While not a power, Adelina's capabilities with her bare hands and feet are nothing to laugh at. She can disarm an opponent with nothing more than a flick of the wrist and even kill a man with a well placed (Or even poorly placed) kick to the chest when at maximum strength.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on December 23, 2007, 03:04:57 pm
Kill a man with a kick to the chest? Care to reconsider?

I always thought the Historical RP would have more subdued powers than the main story. How is some middle ages goon supposed to compete with deathkicks?
Also compare to the fact that my guy's powers basically amount to weaker versions of your character's powers and 'being quite good with a mace'.

Otherwise your character is fine  ;)
Title: Re: The Historical Superpower OOC
Post by: Neoadept on December 23, 2007, 03:17:22 pm
Johnathan Morsteems
Age:  23
Bio:  Johnathan was born the son of a typical serf farming for the local lord and was assumed to be destined for the same life until, at the age of five, he was taken as the apprentice of a wandering story teller.  Such story tellers, being entrusted with the oral traditions of entire nations and welcomed by nobles and peasants alike for their entertainment value, lived a life which, though by no means easy, contained far less hardship than most without noble blood could hope for.  Although his education was far from all encompassing ("Why would you need to know how to write," his master had said whenever the issue came up, "when you can hold the entire tale in your own head?"), it was  full of things others would never learn.  He learned to weave words into a snare which could capture minds, to change the ordinary into the extraordinary, to achieve with a sentence and a gesture what later writers would take entire pages to describe, and he could do it better.

He also learned many things which, although not required for telling stories, were vital to wandering.  The plants and herbs along the paths he followed became his personal pharmacy and grocery.  And, because you never knew what lurked in the dark of the forest, a great proficiency with thrown weapons and concealing those weapons from nobles who found such skills in lower class unseemly.

His last years of apprenticeship were taken learning the lores and histories of the world, memorizing those which would be expected by listeners to be perfect, studying the outlines of those where improvisation was half the tale.  Finally, he learned the secret histories of the world, the tales he would never tell but to his own successor.  At the age of seventeen his apprenticeship ended and he and his master parted ways.

Powers:
Postcognition:
The main reason he was picked as an apprentice by the story teller was his remarkable ability to determine an objects past by touch.  Any emotionally powerful event in the past stands out, some to the extent that he cannot resist knowing them.  He does not do anything so dramatic as see the events unfold, but rather knows the truth of them, ex:  "This ax was used in the construction of a lords stable, in which time a lumberman was forced to kill a wild boar with it in self defense.  He was hanged by his lord for killing private game."  This power is generally used to find new stories to tell.

Throwing knives:
He has dozens of throwing knives hidden in his clothing, and has deadly accuracy with all of them.

Traveler's magic:
Not actual magic, but an imitation which is often more impressive.  With the right herbs and tools he can color flame and smoke in ways that amaze.  With enough time and words he can change minds.  With a motion of the hands, he can make things seem to vanish.  He knows there's actual magic out there, but shares his master's opinion that it's more trouble than it's worth.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 23, 2007, 03:20:57 pm
Broken sternum, that's all I'm gonna say.

Besides, an instant death via kick to the chest is only applicable to minions and other fodder-class characters.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on December 23, 2007, 03:37:23 pm
Yes, but then it just becomes ridiculous when the Big Bad *isn't* felled by a single death kick (depending on the circumstances of the Big Bad in question). Better to remove temptation, in my opinion, but its up to you in the end.

This may just stem from my general aversion to the use of characters from the Mage Wars in the Historical RP. They never really fit the era in question properly. I found Pascal particularly jarring in the context of Victorian London, which was always supposed to be more about subtle intrigue and daggers in the dark rather than crazy crystal swords and ancient kung fu  :-\

Couldn't you make a vampire character whose origins aren't in the Mage Wars? I'd rather the story wasn't full of extremely old and powerful characters snorting derisively about 'modern life' and babbling on in a non-specifically myserious fashion about how many aeons have passed sice blah blah blah.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 23, 2007, 03:43:51 pm
Thanks for saying something at the time... I would have made a change if I had known it bothered you that much.

This character is different anyway, she doesn't know everything and really doesn't care about anyone but herself. Besides, the description that she can kill a man with a kick is just so you can gauge her skill in unarmed combat. We've all made statements like that in our bios before, there's no reason why it should be any different now, especially when you know I'm not going to go around all willy-nilly death kicking people. Besides, we all know how each other plays the game and we know when things are being said in the literal sense and when they are not. It's not like hoards of other people are going to come in and suddenly ask why she isn't death kicking people.

Plus it's inherent in the story that the bad guy is going to be more powerful than the character so it shouldn't come as a surprise when the villain isn't felled in a single blow by the heroes. Returning back to my precious point, that is why we have minions, so that we can kick the tar out of some people and make our characters look awesome.

**EDIT**
The only reason I made her a Mage War era character was so that I could tie her into something else I was doing, nothing from the Mage War is going to resurface with her like it did for Pascal, except maybe something about her lost love but that doesn't even have anything to do with the other characters anyway and only serves to deepen my character. Plus, we already discussed this character's origins months ago when I first proposed playing a 'vampire' and everyone was fine with it.

**EDIT EDIT**
For the sake of an argument, I added a line that says she can kill a man with a kick when she is at maximum strength (See: In the shadows). Does this sound better to you?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on December 23, 2007, 04:02:22 pm
Yeah, thats fine.

I didn't say anything about Pascal at the time because I didn't know how you would end up playing him, theres no reason why a mage wars era character couldn't adapt to the times (see Creature and his assimilation of host memories and character traits) but Pascal wasn't one of those characters.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 23, 2007, 04:08:19 pm
Part of my design for Pascal was to intentionally make him awkward and out of place. He really isn't a social person (As I'm sure you've noticed) and does not like to do unnecessary things. And of course he has a superiority complex, however he happens to be quite good at what he does and so his high opinion of himself and his abilities are mostly accurate.

My current plans for Adelina will put her more along the lines of Irving Castillo, she'll be quite demented and, to put it bluntly, effed up in the head. Her loyalties are to herself as she expects nobody to help her. She may even attack the other heroes if they act inappropriately, however she still has a deep running hate for evil and will fight it whenever she can. Although she will occasionally drain a few people for kicks... she's at the very far end of being an anti-hero, any further and she could be classified as a villain.

I almost wanted to mark her as an evil character just to make things interesting, she'd still work alongside the heroes but she'd be evil. This may still change. :)
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on December 23, 2007, 05:51:03 pm
Hmmm, just don't pull a little and start shooting pedestrians and expect to get away with it.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 23, 2007, 06:41:49 pm
 :-\

You don't need to tell me that... did I do something wrong? What's with the lack of trust all of the sudden?
Title: Re: The Historical Superpower OOC
Post by: Inkling on December 23, 2007, 10:54:07 pm
So, Patman has raised my intrest in this RP.  I might be participating.  I was just wondering a bit about the general setting, as far as time and location.  I'll also probably wait to see a few other bios posted, so I can get a feel for how this RP will go.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on December 23, 2007, 11:37:14 pm
The middle ages. Think of any generic fantasy story, minus the non-humans.

That pretty much sums it up. As for a specific location, I was thinking most likely somewhere in England, though, it might spull over onto mainland England.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 24, 2007, 08:21:54 am
So I was thinking about it last night and I may trash my character and go with someone different, and use the current character when we revisit The Enlightenment.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on December 24, 2007, 08:49:04 am
That could work better. I've never found vampires particularly convincing in a medieval setting, to tell you the truth.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 24, 2007, 08:54:00 am
I didn't want to think about it at the time (seeing as I was trying to sway you to my side of the argument) but later while I was in bed going to sleep I tried to think how I would play the character and all of the scenarios I was thinking of took place in an Enlightenment-like period of time and I had trouble putting her into a Medieval time frame.

I'll most likely go with some kind of sword-toting knight... maybe a battlemage since we've never really had a proper one of those.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 24, 2007, 09:40:53 am
Name: Sir Martin "The Flinger" Acevedo

Age: 29

Bio: Johnathan Acevedo was the illegitimate son of a Barcelonean merchant and an English prostitute. He was abandoned early in life and made his way into the sprawling English countryside where he found a home and a job cleaning a stable for a nobleman. As the years went by Johnathan became an expert horseback rider and represented his caretaker in riding competitions. It was at one of these small competitions that Johnathan was first seen by a man who claimed to be from an order known as The Knights of the Ever Parting Mist. Intrigued by their mission, Johnathan ran away from his home late one night and traveled back into the more populated areas that he had initially tried to run from. Upon arriving at the Knights' sanctuary Johnathan was welcomed with open arms.

Years later, Johnathan was given the status of Knight of the Mist and allowed to take part in proper missions. He found great success as a Knight of the Mist and was known far and wide by peasants and nobles for his many good deeds. Johnathan's powers are something that has puzzled the Knights for quite some time; while never formally trained in spell casting, at the age of fourteen Johnathan was suddenly and shockingly able to exert some bit of telekinetic control over objects around him. The Knights of the Mist welcomed this talent and did what they could to help him incorporate this gift into his combat training. It took many years but the training paid off, not only was Johnathan an adept swordsman and duelist, but with his powers at the ready he was like two Knights in one.

Powers:
Knock Down
Using his powers, Johnathan is able to send a burst of energy toward a target that has a good chance of knocking them down or at least off balance. This skill is quite easy for him to use and has saved him many times, it is directional in nature and generally can only hit one target at a time. Other applications include the ability to move cups and bowls at will and it makes for a pretty neat parlor trick.

Shock
An improved version of Knock Down, Shock is what many consider a desperation move. It has a small charge time but can be used whenever Johnathan wishes, this attack sends out a powerful blast of energy in a three hundred sixty degree radius. Any foe hit by it will be flung a few feet from the point of the blast. After using Shock Johnathan is unable to muster another magical attack for a brief period.

Knight's Honor (Knights Honour for the English speaking folks out there)
Johnathan is part of an order of knights who have pledged their lives to cleanse the world of evil and injustice. He will always strive to do good and will not succumb to temptation like lesser men. His goodness should not be mistaken for lawfulness as he has pledged to bring justice to all, even those who many would consider worthless.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on December 24, 2007, 09:52:43 am
Hmm, Fighter, Bard, Cleric. Who wants to be the nuker?  :P
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 24, 2007, 11:22:09 am
We're going ultra generic this time around... we can make up for that with the story. ;D


And don't worry, I'm good to take all the aggro.


**EDIT**
A cookie to the person who can correctly name Johnathan's descendant! As always, my characters are all interconnected. ;)
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on December 25, 2007, 02:27:00 am
Judging by the Telekinesis I'd say Theodore Century.
Title: Re: The Historical Superpower OOC
Post by: Neoteric on December 25, 2007, 03:19:51 pm
Hmm, Fighter, Bard, Cleric. Who wants to be the nuker?  :P

If it starts around the same time as the New Superpower RP II, then I could potentially fill that role. :P
I don't have the time at the moment to get my bio in, but when I get home I'll think of something.

Oh, and if someone else wants to be the Mage, I'll be a Rogue or an Archer. ;)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 27, 2007, 08:28:10 pm
Well then, I guess I will begin the recruitment campaign.
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on December 27, 2007, 10:46:55 pm
I have been recruited by Pat. Here goes nothing.

Name: Oswyn Madoc Gallaway

Age: Unknown

Bio: Born to a pair of bourgeoisie merchants, Oswyn was sent to work at the local country church at a young age. There, an eccentric priest always had a story to tell the young man and never hesitated to hinder him for hours at a time to fully and completely do so. This opened the boy’s mind up to many new things, and he soon began to experiment with the little chemic set that the priest had set up in his chambers for, reputedly, the proper purification of holy water. Not entirely with permission, he began to sneak away books on alchemy that were restricted to church authorities and studied them vigorously, taking any free time to slowly buy the pieces for his own little set.  Eventually a glinting array of phials and flasks were stowed carefully in a vacuum along his cellar wall.

One day, after the priest had told him a particularly strange story about a pig being king, his father came rushing along the village path to meet him, for his house was burning and his mother was trapped inside. Upon coming before the home the boy rushed inside to find his unconscious mother, pulling her outside to safety from the inferno of her bedroom. She was pale and the look of death was upon her. Shocking those gathered, he then rushed back in, for the alchemic set was his life. He scooped it up haphazardly from its hidden location, into his outstretched shirt, only to do something quite wrong. The chemicals from the different phials spilled over until it created a bittersweet-smelling black concoction that the teen instinctively dropped from his shirt to avoid being touched, but the splash fell upon burning embers, and with the shattering of glass a buff of black fumes flew into his face.

He reached the outside coughing and wheezing to see his lifeless mother in his weeping father’s arms.

The years passed and the teen grew older, and stranger. He seemed to gain alchemic skill at an astounding rate, while losing sanity with equal rapidness. He even learned to transmute chemicals with words, thought, and the movement of the air, but his mind would always wander. At any one time he might make the elixir of life or bubble-gum flavored perception enhancer with equal probability.

He outlived everyone he knew as a boy, and lives in a quirky lab in a small village built around the local castle, as his long winded jabbering and silly facial expressions amused the local lord; his concoctions were sometimes of use. The local children poke fun at him as he smiles in a wistful way, only to suddenly turn around and begin to giggle and mutter to himself, running his hand along his near bald crown, graced with wispy white hairs.

Powers
:

Chemomancy
When Oswyn puts his mind to making a potion, material or substance, it gets done. His disorganized mind contains encyclopedic knowledge of alchemic texts and the dark potion that took his mother and his mind granted him incredible ability.

Neuromancy
Though he has no control over it, the potion lurking in his mind may have a will of its own, and if it were to assert itself it would work as a powerful Neuromancer might, leaving Oswyn or another in agony or death.

Highly Eccentric
This man will often go on for hours about something nonsensical or completely miss the point of a conversation, but his mood can swing about widely if someone persists, leading to good or bad results. The poison only allows him to focus if it sees an opportunity in doing so.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 27, 2007, 11:04:08 pm
That is really really  good for your first RP character ever.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on December 28, 2007, 05:59:23 am
Very good, I'm looking forward to seeing more of your writing.

I think we need to pin down the general time this takes place in, I had assumed we were doing full on dark ages medieval, before cities really showed up and while feudalism was still in full swing.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on December 28, 2007, 06:05:36 am
Yeah, thats pretty much what I was thinking too... it would mean Brandon would have to make some very minor cosmetic changes to his character's bio, but other than that not much would be affected.
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on December 28, 2007, 09:13:09 am
Well then he now lives along the walls of those towns that began springing up around castles as small trading areas. The castle provided protection and the town provided supplies and commerce.

Those existed early enough.

I believe I was deceived by the poll.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on December 28, 2007, 09:58:33 am
Why don't you put him in the castle walls, towns didn't really have too much in the way of walls then.  Everyone ran to the castle when there was trouble.
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on December 28, 2007, 10:22:20 am
Well I think I should have been more clear.

Those are the walls I meant. He lives in the town outside of the castle walls, and lives along them.
Title: Re: The Historical Superpower OOC
Post by: Mr. Consideration on December 28, 2007, 10:39:42 am
Well, this caught my interest. My Proposal:

Wyladyn Van Durecht; Wyladyn The Hun-Born, Wlaydn The Raven
Age: 17
Wyladyn is best explained by an explanation of his father. His father was a Mongol general; and once a local leader. Thus, with the death of Ghenghis Khan, Wyladyn's father chose to remain in Europe, rather than involve himself with the wars of succesion in his homeland. He married a Christian lady, the Lady Wilhemina Van Duretch, whose father owned extensive holdings in the Holy Roman Empire, Flanders and Jutland. They had a son, Wyladyn, a young whose mixed-race birth is obvious in his face, which his father remarked once 'Sings of the Steppes'. He had a long head of black hair and a strong build, with large, dark blue eyes.

An eager and anxious young man, he desires to fit in and make his place in the European world, so that him, his father and thier small Mongol retinue can fit in with European society and live well here. He also wishes to appease Duke Van Durecht; his European grandfather, so as to inherit more of thier vast estates. Whilst Wyladyn has been taught much of the world by his father, he is often naive and a little slow. He is naturally quite trusting, despite the machinations of his father.


Powers:


Umbramancy
Wyladyn's father has taught him much of the world; including a few little tricks from the court of the Chinese Empire. Wyladyn has a natural affinity with shadows; in contrast to his sunny disposistion. An ability to use shadows to naturally conceal himself, and to use them as illusions to trick and intimidate foes is one he has never tapped in to outside the classroom.

Spirit of the Mangudai
Taught by his fathers, and through appeasing his ancestor spirits, Wyladyn has a natural affinity with both horse and bow, and these are his normal weapons and mode of transport. Boasting an ability to fire multiple shots in a short time from a massive bow, as well as to fire from horseback, he can be devastating in a wide-open area, paticularaly against slow opponents.

European Courage
Wylaydn has been taught by his European consorts the tricks and trade of the silent dagger, the accident and the poison. These are generally his secondary plan, should be fail to be able to meet with his foes on the battlefield.



Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on December 28, 2007, 10:59:21 am
Ah! A Ranger  ;)

Character looks good to me. No glaring problems that I can think of.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 28, 2007, 11:34:35 am
Things are looking very very good! When can we start this?

Also I agree, full on Dark Ages is what I was expecting. And Brandon, that poll is for the next game. :P
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on December 28, 2007, 11:37:51 am
People are expecting full dark ages, I was planning full dark ages, so it all works out. :)

As for when, I could theoretically start at any time.
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on December 28, 2007, 11:40:43 am
The advertisements I just got on this page were as follows:

Medieval Castle Models

Genghis Grill - A Mongolian Restaurant

Knight Figurines

Monastery And Cathedral Study Program

Also, I'm thinking we should start as soon as is possible.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 28, 2007, 11:41:42 am
When we finish the RP let's all go to Genghis Grill!
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on December 28, 2007, 07:02:06 pm
When are we starting?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on December 28, 2007, 07:04:21 pm
Well, Yossi needs to post his villain, or at least make some indication that he's ready. We also need to figure out exactly where in dark ages europe this is taking place.
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on December 28, 2007, 07:05:42 pm
France, Northern Italy, West Germany, and The British Isles are good candidates.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on December 28, 2007, 07:10:33 pm
I would ere toward France or Germany, since Ye Olde Engerlande is overused in this context. Since the first chapter of the Historical RP was set across France and Switzerland I would favour Germany. The Black forest is a nicely ominous sounding setting, if nothing else.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 28, 2007, 07:14:02 pm
Yossi is ready, I asked him about it the other day.

We're good to go whenever, do we want more people or are we good?
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on December 28, 2007, 07:15:56 pm
Just let me know when we have enough people and everyone's ready, I can put up the first post.
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on December 28, 2007, 07:18:41 pm
I'm thinking Oldenburg maybe. My guy is of heavily English descent.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 29, 2007, 05:45:17 pm
Well hey, wanna start tomorrow?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on December 30, 2007, 09:00:43 am
Why not today?

Yossi, we'll start as soon as you post  :)
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on December 30, 2007, 12:36:29 pm
And it has begun. I went partially with Barndon's sugestion, but instead of Oldenburg, I went for another northern Lower Saxony location that was still nearby.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 30, 2007, 01:58:26 pm
Everyone, your posts are awesome! I'll get started on mine straight away.
Title: Re: The Historical Superpower OOC
Post by: Slartibartfast on December 31, 2007, 02:14:03 am
Moved to page 74. (http://www.gamingsteve.com/blab/index.php?topic=8347.msg472034#msg472034)

                            
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 31, 2007, 04:55:15 am
It's supposed to be the Dark Ages. Don't worry about minor biographical discrepancies, they can be cleared up or ignored.

Also good character so far, can't wait to see the rest!


Magic is simple, if your character has a power you can just say "With a flourish a ball of fire flew out of Bernardo's hands." and that will suffice. As for the kinds of magic, for this period in time they are categorized according to this chart (http://www.gamingsteve.com/blab/index.php?topic=7343.msg378512#msg378512).
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 31, 2007, 08:59:25 am
I like the additions you've made, Slarti! Looks good!

Also I forgot to mention, you can also have your character's powers be based on nothing at all. Magic was introduced to give us more of a logical way of explaining feats, but you can make a standard superhero if you want. In the Superpower RP they're known as Meta-Humans.
Title: Re: The Historical Superpower OOC
Post by: Slartibartfast on December 31, 2007, 09:03:57 am
I like the additions you've made, Slarti! Looks good!

Also I forgot to mention, you can also have your character's powers be based on nothing at all. Magic was introduced to give us more of a logical way of explaining feats, but you can make a standard superhero if you want. In the Superpower RP they're known as Meta-Humans.
I was wondering about that.  Currently, in my mind, he's about 40% mutant, 10% magical accident, and 50% old-fashioned bad ass.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on December 31, 2007, 09:14:36 am
Sounds good!

Don't feel obligated to explain every little detail about how he gets his powers and whatnot, sometimes it's best left unsaid.
Title: Re: The Historical Superpower OOC
Post by: Slartibartfast on December 31, 2007, 09:20:03 am
Yeah.  I'm definitely trying not to over do it, but I want him well fleshed out in my mind.
I do have a pretty good "how I found out I'm super powered" story ready.  I'm just making sure I've got the set up clear and then all the time afterwards can be hand waved pretty easily to the present.
Title: Re: The Historical Superpower OOC
Post by: Mr. Consideration on January 01, 2008, 02:49:25 am
Sorry about my inactivity. Couldn't be helped.

Will start posting again properly tonight.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on January 01, 2008, 07:54:48 am
Don't worry, it was a holiday (That everyone celebrates) so there is a bit of a grace period.
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on January 01, 2008, 06:15:09 pm
Are you two going to wrap up that conversation?

I suppose Oswyn could get distracted and wander off...
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on January 01, 2008, 10:22:03 pm
I was waiting for Sam to add something since he's only posted twice.
Title: Re: The Historical Superpower OOC
Post by: Mr. Consideration on January 02, 2008, 01:57:01 am
Once there is a 'gap' Wylaydn will go and see this Lord fellow.
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on January 02, 2008, 07:33:46 am
Lord von Norderburg?

Well you're going to be making his personality if you encounter him first, so what do you imagine he'll be? Superstitious seems like a good quality.
Title: Re: The Historical Superpower OOC
Post by: Slartibartfast on January 02, 2008, 07:51:30 am
I've been wondering about that. 

Yossitaru are there any characters you don't want us to introduce? 

Also, Brandonazz, I love your character.  He sort of reminds me of a wizard I played years ago.  Mine refered to himself in the third person like Ross Perot.

Sorry I'm taking so long finishing my character.  I can see his whole backstory in my mind, but keeping it short and informative while at the same time overcoming a seven year case of writers block is proving challenging.
Title: Re: The Historical Superpower OOC
Post by: Mr. Consideration on January 02, 2008, 08:13:33 am
Well, I'll introduce him and he'll be old, superstitious and somewhat terrified.

Perhaps he'll hire Wylaydn who will assemble a group with the other players? He'll consider himself leader simply because he is of noble birth.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on January 02, 2008, 08:21:48 am
Sounds good. Party needs a leader.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on January 02, 2008, 08:25:28 am
Good deal.

What do we need now then? Some kind of event to draw us all together?
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on January 02, 2008, 08:35:46 am
Oswyn could lead everyone to him.

We just need a way for someone to want to be led to the Lord.
Title: Re: The Historical Superpower OOC
Post by: Mr. Consideration on January 02, 2008, 08:43:45 am
Oswyn could lead everyone to him.

We just need a way for someone to want to be led to the Lord.

Wylaydn could ask around somewhere.
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on January 02, 2008, 09:02:29 am
Alright, let's try putting this into action.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on January 02, 2008, 10:06:21 am
Yossitaru are there any characters you don't want us to introduce? 

Well, I'll introduce him and he'll be old, superstitious and somewhat terrified.

When you go to the king, I'll assume his role, his position could ruin all my plans if you go ahead and do things with him out of my control.

What do we need now then? Some kind of event to draw us all together?

I have an idea to accomplish that too, and it is connected to meeting with the lord.
Title: Re: The Historical Superpower OOC
Post by: Mr. Consideration on January 02, 2008, 10:13:19 am
The King and the Lord are distinct people, right?
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on January 02, 2008, 10:26:48 am
I thought people were using Lord and King as interchangable titles. Well, if they are distinct, I'll have to assume both of their roles to accomplish my needs then.
Title: Re: The Historical Superpower OOC
Post by: Mr. Consideration on January 02, 2008, 10:37:29 am
No, a King is the ruler of a Kingdom, whereas a Lord would be a vassal to a King under the fuedal system. Although you could address a King as 'My Lord.'


Off the top of my head;

Emperor
King
Duke
Baron
Lord
Earl

....is the order of precedence. Bishops also inhabiting an area on the scale.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on January 02, 2008, 10:43:44 am
Well, whatever NPC authority you go to, I'll be assuming his role. There are certain people who have information beyond the peasant rumors.
Title: Re: The Historical Superpower OOC
Post by: Mr. Consideration on January 02, 2008, 10:47:02 am
So...Once  a few more people join our merry band, we should take trip to the local castle?
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on January 02, 2008, 10:54:00 am
Your choice when to head over, but just make sure you do get an audience with him, poking around on your own could bring very bad luck...
Title: Re: The Historical Superpower OOC
Post by: Slartibartfast on January 02, 2008, 11:16:45 am
Royal and noble ranks. (http://en.wikipedia.org/wiki/Royal_and_noble_ranks)

Just for trivia's sake the current Holy Roman Emperor (http://en.wikipedia.org/wiki/Holy_Roman_Emperor) would be Frederick II (http://en.wikipedia.org/wiki/Frederick_II%2C_Holy_Roman_Emperor) based on the time frame I'm working with.  He's a very interesting fellow and a possible heretic. 
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on January 02, 2008, 11:18:41 am
Yes, Lord is not a title, so much as it means "The one in direct control of this domain."

I would say that this man is probably a count, maybe a duke.

Also, his coat of arms would be something like this, with some variation.

(http://upload.wikimedia.org/wikipedia/commons/1/1a/Wappen_Dornum.png)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on January 02, 2008, 12:57:41 pm
Hey I've got a request for the next round since it's probably going to be in the Enlightenment again. Can we set the story in the year 1750, about when The Enlightenment is beginning to wind down?
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on January 02, 2008, 02:19:51 pm
It isn't King Norderburg, it's Count von Norderburg.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on January 02, 2008, 02:25:06 pm
Hey I've got a request for the next round since it's probably going to be in the Enlightenment again. Can we set the story in the year 1750, about when The Enlightenment is beginning to wind down?

Umm, when was the first one set? I can't remember and I don't want to jump more than perhaps five years ahead.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on January 02, 2008, 02:26:48 pm
Well then 1750 is too big of a jump. Oh you wanted to reuse the same characters didn't you? I forgot about that.

Actually the only reason I wanted to do 1750 was so that I could make a single post cameo in which the man who kills Bernardo is seen. I can jam it into a flashback at some point, hopefully that doesn't spoil the culprit.
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on January 02, 2008, 03:18:21 pm
Please. Not King. He's a count.
Title: Re: The Historical Superpower OOC
Post by: Mr. Consideration on January 03, 2008, 12:57:17 am
I'm confused regarding the exact status of this man. Perhaps we should just edit all posts to 'Count'?
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on January 03, 2008, 01:07:17 am
That would be for the best, it's getting rather out of hand especially when not everyone is up on their medieval royalty hierarchies.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on January 03, 2008, 04:48:41 am
Counts usually have really bad luck in the Historical Superpower RP. Remember the Count of Geneva? :P
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on January 03, 2008, 10:33:45 am
One person's misfortune doesn't mean it's true for all people in such a position.
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on January 03, 2008, 12:12:50 pm
For example, all Catholic priests aren't child molesters.

Alright, bad example.
Title: Re: The Historical Superpower OOC
Post by: Slartibartfast on January 05, 2008, 03:02:10 am
Just so you'll know:
I'm leaving today for a family gathering.  It's going to be at a ritzy cabin in the woods.  There's supposed to be a computer with an internet connection there, but if not, I won't be back until the 9th or 10th.

My plan is to have my character be with the caravan coming into town, if that helps with the plot and ease of introduction.
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on January 08, 2008, 05:58:59 pm
This is going well.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on January 08, 2008, 06:06:14 pm
I think we're waiting on someone.

Yossi, make the villain do something so that we can bring our characters together.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on January 08, 2008, 06:08:23 pm
Right, I was going to do something today, now I remember. I've just been really off my game because of that power outage.
Title: Re: The Historical Superpower OOC
Post by: Mr. Consideration on January 09, 2008, 09:25:55 am
I had the sneaking suspicion everyone was waiting for me...
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on January 09, 2008, 09:49:32 am
Well, at this point, it's up to Slarti, the caravan has arrived, so he can go ahead and introduce his character now, if not, I can move on to the meeting.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on January 09, 2008, 11:18:53 am
Shall I finagle a way to get Martin into the pub?
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on January 09, 2008, 11:23:52 am
Seems kind of improper for a knight to be eavesdropping. This is a secret meeting and will be treated as such. Eavesdrop if you can, but it won't be easy.

Plus, I will offer up an alternative to eavesdropping if anyone still left out isn't up to spying.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on January 09, 2008, 11:31:46 am
That's cool, just don't forget to include Martin eventually.
Title: Re: The Historical Superpower OOC
Post by: Slartibartfast on January 11, 2008, 10:51:37 pm
I'm sort of confused on what time it is.  It seems to be dawn where the caravan is, but early evening in town.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on January 11, 2008, 11:19:01 pm
Well, I sped up the caravan a bit because I had nothing further planned for the night, but at the inn, I have it at about 2 AM. To help put things into a little better perspective, the murder of the lieutenant happened around roughly 11 PM.
Title: Re: The Historical Superpower OOC
Post by: Slartibartfast on January 12, 2008, 02:28:34 am
Hademar Krieger (born Hademar Steinhauer, Hades to his close associates.)

Age: Around 70 years old; looks to be in his mid-20's.

Bio:  Hademar was born in the city of Osnabrück in the spring of 1174.  His father was a stonemason and his mother the cook at a local inn.  Hademar considers the first 14 years of his life to be idyllic compared to all the years that followed.  While life wasn't easy helping his father carve and carry stone for -- what seemed to Hademar -- the endless construction of bridges, the city walls, and the local cathedral; at least he was always well-fed with the scraps his mother was able to pilfer.  The years of hard labor and good eating showed.  By the age of 14, he was already 5 feet tall and as well muscled as a blacksmith.  Sadly however, it was for this very reason in 1188, when Emperor Barbarossa declared that the Holy Roman Empire would be joining in the Third Crusade, a local lord conscripted Hademar -- right off the street -- into his peasant levy. 

Despite his attempts at protest, Hademar soon found himself at a makeshift training facility in Mainz.  The next year was grueling to say the least.  Doing spear drills six days a week, while the nobles were taxing the people to the breaking point to fund the expedition didn't lighten the mood much either.  The only break Hademar seemed to get was in March of 1189 when he somehow caught the attention of a knight by the name of Kuno Gudrun.  It was a very odd meeting.  The levy was drilling under the inspection of a group of nobles when Sir Gudrun just walked up to the formation and snatched Hademar out of it.  There was a great deal of confusion when Sir Gudrun tossed a training sword to Hademar and told him to defend himself.  Despite his confusion, and the general sense of pandemonium, Hademar actually managed to block two of Sir Gudrun's blows before being struck soundly in the solar plexus.  As he lay breathless on the ground, he heard Sir Gudrun negotiating his servant price with the Earl of Osnabrück.  He was very surprised to find out he was worth 20 silver marks.  He was still finding it very hard to breath when Sir Gudrun yanked him off the ground by his hair, looked him in the eye and said, "You are now a page in my corps-at-arms.  I see a lot of potential in you.  If you follow my instruction and learn your lessons well, you might actually accomplish more with your life than to die in a muddy field."

Sir Gudrun's corps-at-arms was a rag tag group of about 30 individuals: mostly German men-at-arms, but a few mercenaries from distant lands could be found among them, along with an Italian priest and a Venetian merchant charged with procuring supplies.  The amount of work, training, and studying Hademar had to do was staggering.  Six hours of sleep a night was a blessing most days.  Besides having to clean and mend everything in the group, tend horses, and spar hours on end; Sir Gudrun also required him to learn to read and write German, Latin, and Greek, math, science, philosophy, and history.  At first his lessons consisted of one subject a day but by the time the army had reached Anatolia, the next year, Hademar was sparring with three men while having to answer questions in foreign languages!

The Third Crusade was a disaster for the German forces by any measure one would wish to apply; from Barbarossa drowning in the Saleph River to his son Frederick VI's death at Acre, it was a gruelling miserable campaign.  The fact that plague, dysentery, and fever were constantly running their way through the army didn't help matters either.  It was these constant epidemics that lead Hademar to discover that Sir Gudrun had been trained in medicine in Salerno.  While their group lost men in battle, they never lost any to disease or infection.  It never crossed Hademar's mind that a 100% recovery rate was odd; and he considered the fact that he, himself, never got sick to begin with pure luck.  Through it all Sir Gudrun was a stalwart and determined leader, never wavering in the face of adversity.  Hademar vowed to be like him someday. 

Hademar was 18 when the Third Crusade ended and he thought they would finally be going back to Germany.  Sir Gudrun had different plans.  Sir Gudrun had decided to stay in the Holy Land on a seemingly personally quest.  He offered Hademar the chose of traveling home alone or staying and being his personal squire.  Hademar chose to stay. 

The next decade was full of perilous adventure, disappointing "monster" hunts, and a seemingly endless number of futile searches for religious artifacts.  Every strange rumor, any odd occurrence was a reason for Sir Gudrun to saddle up and ride forth.  The most dangerous beast they hunted was a lion that had taken to eating sheep.  On a dozen different occasions they followed leads to shards of the one true cross, only to have Sir Gudrun examine them and declare them sadly false.  He claimed to have an eye for the truth on such matters.  On one occasion the monks guarding a shard took great offense at the accusation, luckily for them Sir Gudrun was in a very forgiving mood that day.  The most toilsome was a horrid six months roaming the Sinai looking for a secluded monastery claiming to have nothing less than the Prepuce of Christ!  When Sir Gudrun declared their claim false and they violently objected to his blasphemy, there was no mercy for the charlatans that day.
                
It was not all battle with bandits, false hope, and miserable failure in those years.  Sir Gudrun still had much to teach Hademar.  He was taught advanced strategy and tactics, "secret" weapon techniques, Arabic, Italian, French, medicine and surgery.  The art of the physician was his hardest struggle.  While better than any village barber, Sir Gudrun was always disapproving of Hademar's lack of technique and grace.  Hademar did, however, learn to apply his knowledge of anatomy to his arsenal with devastating effects.

It was fall of 1201, while based in the city of Acre, when Sir Gudrun received a mysterious letter.  He told the the group that a Fourth Crusade was in the works, with Egypt as the initial target.  He informed the group they would be going there forthwith as advanced scouts in the familiar role of questing knights.  Anyone that didn't wish to go was free to leave.  After much discussion and argument only six, including Hademar would be going.  Later that night Sir Gudrun came to Hademar privately and told him the letter also contained information about his parents.  They had died three years ago during the civil war following the death of Henry VI.  Hademar's only real remorse on the matter was that he didn't feel any grief upon hearing the news.

Upon arriving in Egypt, it was seemingly business as usual.  They wandered the country listening for strange occurrences and visiting holy sites.  They were in Alexandria when they first started hearing strange rumors of things going on in the south: sightings of the Grail, visions of the Holy Mother, lepers being healed, and even that Christ's baby cradle had been found.  This was far too much for Sir Gudrun to ignore and they set out on an expedition to the south.  While they thought themselves ready for anything, in truth there was no way they could have been ready for what occurred.

They followed the stories south, then west, for two months, far further inland than any European had sane reason to be.  Even the local guide and the few porters they had hired were starting to feel out of place.  Then one night the dreams started.  The vision of a ghostly woman holding a small goblet beckoning any that deemed themselves worthy to come and partake of everlasting life.  The next morning the locals fled making off with half the supplies as they went.  It was decided to abandon everything besides food, water, and one weapon each, it was not as if anyone was wearing their armor in this heat anyway.  Four days later they hit the point of no return, if they did not turn back they would never make it to the last oasis they had visited.  Sir Gudrun reluctantly gave the order to turn back.  Within a hour of starting their return journey, the sandstorm hit.  Three men, five pack horses, and all the camels where lost.  The survivors found themselves trapped in a rocky outcropping waiting for the storm to end.  After three days all the horses were dead and all the water was gone.  Even though they had the horses to eat, the other two men died of thirst three days after that.

On the eve of the next day Sir Gudrun called Hademar over to him.

"There a few things I've been meaning to say to you quite some time now.  Considering I will not be alive when the morning comes, now would seem to be the time to say them.  Take a knee."

Hademar did so.  If there had enough moisture in his body to form them, he would have had to hold back his tears.

"Even though you are from humble birth, there can be no doubt you contain a noble and valiant spirit.  You are a knight in my eyes; no man can question this, and I dub the so."

Sir Gudrun drew his sword and lightly placed it on both of Hademar's shoulders.

"I wish you to have my sword.  Take it from me."

Hademar knew that a knight could not simply give his favored sword away while he still lived, it had to be taken in a sacred custom. 
Hademar reached out with both hands and grabbed the blade of the sword and pulled it toward himself.   
Sir Gudrun only held on long enough for the blade to make the most shallow of cuts into the palms of Hademar's hands.

"Now you know the price of taking a knight's sword and the pain of the duty to wield it," Sir Gudrun quoting the words his own master had said to him so many years ago.

"Now that such simple matters are complete, I must inform you of more a complicated one."  He proceded to reach into his tunic and pulled out a pendant and a sealed document pouch.
"I did not pull you off that drilling field by chance.  I saw in you a vast potential.  My only regret is I will not live to see it come to fruition.  When you get out of this God forsaken desert, you must travel to the university in Salerno and give these to the Master Librarian.  Tell him it was my dying wish that you be my Acolyte Successor.  I wish I could tell you more than that, but the vows of the Sodality forbid too much candor in these matters."

Hademar took the items.  While he did not voice the concern that he had no idea how he would get out of this desert, it was etched on his face along with his determination to do so.

"Do not worry Hademar, if anyone can get out of this it is you.  You are one of the strongest souls I have ever laid eyes on.  It will take more than a mere desert to wrench it from your body.  And I still have one more thing to give you.  While I would have given my life for you at anytime, I now give my life to you, in the hope it will give you a few more days to reach your destiny."  With that Sir Gudrun spoke some words that Hademar did not understand and grabbed Hademar's hand.  A soothing white came out of his body and entered Hademar's, then his body fell lifeless.  He was still hungry and thirsty, but Hademar felt more invigorated than he had ever felt in his life.  Even so, all he could do that night was weep tearlessly as the wind and sand howled around him.

When morning came Hademar covered the dead with rocks, put as much horsemeat as would fit into a saddle bag, and wrapped himself up in bandages and strode out into the storm.  He could only see one cloth-blurred, sandy foot in front of him, but it would have to do.  He had no idea which way he was going.  He was forced to go whichever way the wind was blowing to make any progress at all and the wind was constantly changing.

The visions of the Lady had not stopped.  Days before Sir Gudrun had said if he were alone he would have continued on, but a commander cannot make such selfish decisions for his men.  Those words haunted Hademar now.  He was alone now, but did not want immortality, or even think himself worthy of it; he just wanted out of this place.

Time lost all meaning in the sand.  Light. Dark. The Lady. Light. Dark. The Lady. Light. Dark. The Lady. Light. The Lady. Dark. The Lady. The Lady.  The Lady. The Lady.  Hademar did not know how much time had past, but when he found himself gnawing on the leather saddle bag he knew the end would come soon.  Sadly, he would not be so lucky.

The visions were constant now.  She was even calling him by name.  In his starved, dehydrated, delusional state, he could do nothing but heed the call.

Hademar found himself crawling through the desert.  Then suddenly everthing stopped.  The sandstorm.  The vision.  Even the pain. 
He found himself next to a cliff face.  An obsidian, obelisk shaped archway carved into its side.  A strange green glow coming from within.  The voice of the Lady beckoning, "Enter.  Drink of the Chalice and be judged."

Hademar crawled inside to find the Lady veiled from head to toe in scarlet and seated on an alabaster throne holding forth a small, glowing green chalice.  He scurried across the floor, taking the chalice, and drinking it's contents in one gulp.  Only in the aftertaste did he realize it was acrid and sulfurous.  His wits returned to him and he examined the chalice.  There was, what appeared to him, a peacock fornicating with an octopus while holding a set of merchant scales and an hourglass carved into its relief.

With a look of horror in his eyes, he raised his head and exclaimed, "This is not the Holy Grail!"

The Lady leaned forward, exposing her blank milky white eyes into view for the first time, and gleefully intoned, "I do not recall saying anything about this being the cup of Christ."  She began to cackle inhumanly.  Hademar slumped face first into the floor.  His eyes began to close, while she whispered into ear, "You will either awaken as one of the children, or you shall be a feast for them."  Everything went dark.

Hademar awoke to an excruciatingly numbing pain. He reflexively started to scream.  No sound came out of his mouth, not even a gurgle.  After a few moments, he regained some composure and, through the pain, tried to assess the situation.  He could barely move his eyes, much less his head.  He was in a dimly lit room, some strangely shaped candles on the walls the only light.  He seemed to be on a raised platform in the middle of the room.  Some feeling was returning to his neck and upper back, they felt cold and sticky.  He tried to listen for any sound, at first he heard nothing, but then perceived what sounded like pigs rutting, echoing from some far off place.  A great fear started to rise up within him, that he was one of "the children" now.  What did that even mean?!  A pain struck him in the chest, as if, he had just been kicked by a mule.  After a few panicked moments, he realized it was just his heart reminding him that it still was beating in his chest.  Then, just as suddenly, his lungs decided they needed more air than they were getting and he let out a desperate rasp, like one would expect from a man just pulled from quicksand.  His numb hands flew to his mouth to cover the noise; his silent prayer that the "pigs" had not heard him.  It was then that the coppery smell and taste of blood washed over his senses, and the thought rampaged into his mind that he must be coated in it.

He managed to suppress his revulsion enough to, calmly and quietly, spit it out of his mouth.  The pain had subsided to the point where it was more of an annoyance than an agony.  He was  also  able to move his limbs now.  He ever so carefully sat up and looked around.  He was naked on an altar, covered in blood, in the middle of a large room littered with, what must have been, the treasures and debris of previous victims. 

He looked about at the charnel chamber of horrors and was at a loss as what to do.  Then out of the corner of his eye, he saw the familiar glint of Sir Gudrun's blade, and he knew what he had to do, or die trying.  He couldn't just sneak out; he had to put a stop to this madness.

He slowly walked over to the blade trying his best not to disturb the refuse.  It took both hands to pick up the sword.  He could feel himself getting slowly stronger, but he did not know how much time he had to do so.  Almost as if on cue, he heard the sound of approaching footfalls.  He quickly moved over next to the archway, hoping to take at least one of them by surprise.  Luckily, there was only one of them.  It casually shambled into the room, a living mockery of the human form.  Hademar struck with all his might at the thing's neck, not out of fear or desperation, but out of disgust.  The Damascus steel lived up to its reputation and severed the abomination's head in one swipe.  The headless body started groping about randomly.  The eyes on head started darting about wildly.  In saner times, Hademar would have been at a loss as what to do, but these were insane times.  He kicked the head across the room, over the altar, hoping its obstructed view would hinder the body somehow.  Then he cleaved it's arms and legs off.  He pondered what to do next as they began to skitter and flop about.  He noticed a strange black mist coming out of the torso toward the dismembered limbs, upon reaching them, it transformed into a black liquid and started drawing the limbs back toward itself.  Hademar saw mist floating to and from the head, and did the only thing he could think of, imposing himself between them to stall for time.  The sensation as his body intruded on the ecotoplasmic link was an indescribable mix of torment and elation.  The mist from both directions sped into him as if his body was a vortex and as the last strands were absorbed, the thing's remains crumbled to dust.  Hademar felt invigorated beyond words, but had a horrible aftertaste in his mouth, as if he had been eating diapers.  He was surprised nothing else had been drawn by the commotion, but realized it had all taken place in less than a minute.  He acted quickly donning some light, but usable, armor and finding a decent shield.

He kept close to the wall as he crept down the hallway.  He soon realized why nothing had heard the melee; the hall was quite long and twisted.  He did not want to imagine what they were doing to make so much noise to be heard this far away.  He did not have to avoid imagining long.  He rounded a corner to be greeted by a soft green glow coming through an archway, the strange noises ever so clear.  He got as close as he dared and peeked into the chamber.  The image still haunts his dreams.  Things doing things to each other.  For an instance he thought of gouging out his own eyes, but in the next moment, clarity -- they were the ones who needed to be gouged.  He composed himself and assessed the situation.  There were about nine things in the pile on the floor, but there were at least three, that he could see, near the walls watching and, seemingly, eating something.  Hademar was deciding how to best approach the situation when a voice from the pile, sounding like the Lady, but in a language incomprensible began speaking.  One of the eaters got up in a disgruntled fashion and starting making its way toward the hallway Hademar was occupying.  'Well, somebody's got to be first,' Hademar thought to himself.                          

Title: Re: The Historical Superpower OOC
Post by: Slartibartfast on January 12, 2008, 02:30:01 am
Hademar formed his desperate plan in the long moments waiting for it to reach his shallow wall alcove.  He would have to dismember and separate them as quickly as possible and work his way to the chalice, in the hope that smashing it might effect them somehow.  He pondered having to stand inside their internal mist again, but he didn't like the idea, not knowing what it was or what it might be doing to him.

As the creature drew near it started sniffing the air curiously, then it seemed to smell its own bloodsoaked hands as if they were the source of the odor.  Realizing it was smelling his own bloodsoaked body, Hademar lunged towards it.  With two quick strokes, he had beheaded it and severed it in twain at the abdomen.  Even though Hademar knew they could reform, they seemed as vulnerable to sharp steel as any unarmored man; this gave Hademar cause for the briefest of smiles.  Hademar unceremoniously kicked its head further down the hallway and grabbed a foot with his shield hand, dragging the legs with him to the doorway.  He knew confusion was key and would have to be quick.  He chopped a leg off at the knee from the set he had and looked for another target.  Two of the eaters were sitting within 10 feet of the door; they would do.  He tossed the leg at the furthest of the pair as he rush out and cleaved his sword through the other one's head.  The yelp of surprise from the leg stricken one finally drew some attention from the pile to Hademar.  Hademar wasted no time dispatching the yelper, then quickly kicking both heads down the length of the wall.  He turned to face the pile expecting a massive onslaught.  They were sitting up like drunks roused from a stupor, looking around more confused than enraged, gibbering expectantly to each other in their unknown tongue. 

The Lady's voice came from the pile, "What manner of mage are you?"

"I am a knight!" Hademar rebuffed.

A look that resembled bemusement crossed its face.  "Whoever blessed you, truly only fed us twice."

The mass of creatures leapt up and the scene turned into the melee Hademar had been expecting.  The monsters, while quick and strong, lacked strategy and patience.  The lessons he learned fighting dervishes served him well here; protect yourself and let your enemies lack of concern for themselves be their downfall.  Soon, however, he realized he was stalemated.  While the floor was littered with arms and legs, he was making no progress toward the chalice.  He shuttered at the realization that a stalemate with the undying was really just a prolonged death.  He noticed out of the corner of his eye, the Lady taking the chalice from its wall sconce and moving towards her throne, as if she knew his intent and was mocking him. 

As the minutes, dragged on the Lady's voice began to enter his head.  "Impressive, but would it be too much trouble to accept your fate and die?"  His left arm numb, but responsive; he had stopped parrying with the shield, their strikes were like a percusion of warhammers.  It was hard to see with the all the black internal smoke from their limbs swirling around him.  He was too busy to truly notice that while many of those he had maimed were still attacking, none of them were completely healing either.  This did not go unnoticed to the Lady.

The Lady cried out in her strange tongue and a look of concern crossed the faces of Hademar's opponents.  "Could I be winning?", Hademar thought.

Five of the beasts lunged at Hademar, one of them losing its head for its efforts.  They brought him to the ground with an savage fury; clawing, biting, and gouging.  Playtime was over.  Hademar found himself laying on the ground, one pinning his sword arm to the ground punching randomly at his head and neck, another wrapped around his legs trying to bite through his codpiece, another astride him rabidly kidney punching him, and the last pulling on his shield arm trying to rip it from his body.  Time seemed to slow to a crawl as Hademar felt the tendons and joints in his arm start to bend and tear.  He thought he heard someone screaming, but who could it be?  The screaming stopped with a wet, sickening plop as his arm was wrenched from his body.  The beast hit Hademar a few times, with Hademar's own arm, before dropping it and sitting down thinking the fight would soon be over. 

The blood arced out of Hademar's shoulder with each beat of his heart.  At the same time, the mists from the maimed monsters were still swirling around Hademar.  When the blood from his shoulder reached where his arm laid, a horrifying miracle occurred.  The blood formed into a tendril and yanked his arm back to him reattaching it, while simultaneously, the black mists of the recently beheaded monstrosity poured into Hademar's body like a whirlwind, it's body crumbling to dust.

Hademar didn't waste time questioning what he had just witnessed, he just knew he had to fight.  He shield bashed the one on his sword arm enough to get his arm loose.  He quickly sliced up the ones on his torso and legs.  He leapt to his feet looking around the room to seek his next target, while still hacking up the bodies near him.  He realized victory was within reach; they were panicking.

The next few minutes were terribly brutal and without mercy.  Hademar suffered horrible injuries, but none slowed him for long, while his enemies continued to disintegrate; even the sandstorm that formed inside the room did not hinder him from his grisly work. 

Eventually, through sand and shadow, he found himself in front of the throne, face to face with the Lady, again.

She sat there defiantly.

"What are you?  No mere sorcery could do all that I've seen.", she questioned.

Hademar chopped off her hands and stopped the chalice with his foot as it rolled along the floor.

"I am but a simple knight, but today -- for you -- I am the wrath of God."  He struck the chalice with his sword, white and green sparks filled the air.  The chalice was unharmed.

"You really have no idea what's going on do you?!", she cackled. 

Hademar smote her in twain, enraged both at her words and his failure to shatter the chalice.
A raspy laughter came up from both halves of her.  Hademar did not stop dicing until she crumbled to powder. 

. . . . . . .
Hademar managed to find the things Sir Gudrun had given him.  He decided to take the chalice with him, in the hopes the "Sodality" -- whoever they were -- would know how to destroy it.  Nothing in the "treasure" room tempted him, especially considering he would have to lug it through the desert.   

After some more harrowing desert travel, Hademar was actually relieved when he was temporaily enslaved by Kurdish nomads; they had food and water, and they were heading north.  Upon arriving in northern Egypt, finding there to be a horrible famine in progress, Hademar liberated himself and his possessions on the outskirts of Damietta and quickly found passage on a merchant ship to Italy.

In Salerno, Hademar did everything Sir Gudrun had told him to and presented the Chalice to them.  The few members he met did not seem pleased about any of it.  They eventually acquiesced to admitting him, but there would be a test.  Hademar spent the next two years chanting, meditating, and doing strange things that, frankly, didn't make any sense.  One day, he was asked to preform a new chant while six on-lookers watched.  He's still not sure what was supposed to happen, but when he started glowing a bright white they seemed impressed; however, when the black lightening bolts started sparking around, they ordered him to never perform it again. 

The nature of his training changed after that.  He studied exotic bestiaries, read journals involving strange adventures, and tried to comprehend esoteric manuscripts.  His martial training resumed in earnest.  Weapon trainers were brought in to show him combat styles from all around Europe.  This went on for five more years. 

One night, in what seemed like an impromptu ceremony, Hademar was initiated into the Sodality.  Despite their reservations, they found his "gift" too beneficial to ignore.  His mission, his purpose, would be to seek out and destroy supernatural threats.  Hademar excepted this role without hesitation.  He has know little besides conflict ever since.

Powers:  
 
Why won't you die?! :
Hademar has come to the conclusion that he is a revenant, charged to walk the earth fighting evil.  It's a little more complicated than that.
Due to the strange convergence of : his genetic heritage, Sir Gudrun's spell, and the dark powers of the Chalice, Hademar has gained a potential form of immortality.  He doesn't age.  He has amazing, if strangely inconsistant, regenerative abilities.  He's been forced to develop an incredible tolerance for pain.

What powers this phenomenon?

Soul Vortex :
Hademar attracts, absorbs, stores, and consumes any corporeally unbound life force in his immediate vicinity.  This normally occurs when someone or something dies nearby, but ghosts, astral projectors, and disembodied entities of all sort would be well advised to stay at least ten feet away at all times.  This in effect makes his body an event horizon for spiritual energy.  His soul is well and firmly entrenched in his body.

Combat and Tactical Experience :
Hademar has five decades of combat under his belt.  While he would never boast of being the best at any one particular combat style, few could claim expertise in so many.  Being able to learn from normally fatal mistakes has really helped him learn the ins and outs of combat.  Yet, he constantly strives to improve his battle prowess, for while he knows he will continue to get up, those that fall while he is down do not.  He has developed an eye for others combat skill, while not supernatural or perfect, he's usually at least close, but it has made him a little paranoid. While he still follows the code of chivalry in how he acts and when he should fight, he has found out the hard way that honor and fair play have no place in a fight. 

Occult Knowledge : 
Hademar has amassed a large amount of book knowledge on the occult, monsters in particular.  This normally gives him a clue as to the nature of strange events and how he should proceed, but he does not rely completely on it.  He has come to realize that a lot of what he has studied is merely the educated guess of someone else.

Sir Gudrun's Sword :
Hademar thinks this Damascus steel blade is enchanted in some way.  It may very well be.

The Sodality :
Not so much a power as a relationship.  Hademar is not well liked by the hierarchy of this strange, mysterious organization.  They tend to treat him like a weapon rather than a person.  While he does have a few friends among the other field agents, he is usually sent on missions alone.  It is a very go there, do this, we'll call you, don't call us arrangement.     
Title: Re: The Historical Superpower OOC
Post by: Mr. Consideration on January 12, 2008, 02:53:21 am
/Impressed. Keep it coming.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on January 17, 2008, 10:37:59 pm
Hmm... what's the word folks?
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on January 18, 2008, 04:54:12 pm
Ah right, Dirske is waiting! Get to the inn, you two who were at the castle who I'm too lazy to look up names right now.
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on January 18, 2008, 06:09:45 pm
Oswyn is on his way there as well, but I don't know how to work him in.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on January 18, 2008, 06:15:16 pm
Have him walk up to the table in the middle of their conversation, ask for something crazy, then babble about the nice knights he met that day?
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on January 18, 2008, 06:21:42 pm
This meeting won't be something so easy to eavesdrop. Don't worry too much though, as they say, when a door closes a window opens.
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on January 18, 2008, 07:16:00 pm
I hope that provided enough to act upon.

EDIT: Yossi, Dirske wasn't supposed to notice the phial, it fell at Wy-something's feet.
Title: Re: The Historical Superpower OOC
Post by: Mr. Consideration on January 19, 2008, 03:44:37 pm
Wylaydn!

Why-Lay-Din!

Note to self: If you have trouble spelling your characters name, everyone else will have more.
Title: Re: The Historical Superpower OOC
Post by: Slartibartfast on January 21, 2008, 04:29:42 am
I should be able to finish my character's backstory today.   :-[

Questions: 

Was the family that was murdered the first victims or has this been going on awhile?

Is the caravan just outside the gates or is it out in the woods somewhere?



Title: Re: The Historical Superpower OOC
Post by: Yossitaru on January 21, 2008, 08:07:30 am
They weren't the first, and they weren't the last by any means.

The caravan is in the walls, but at the edge of town in the market district, you know, for unloading the goods in the morning.
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on January 22, 2008, 01:52:02 pm
Remember that the count knows Oswyn, even if he doesn't wish to admit it. He keeps the chemist around for comic relief and the occasional useful potion that is sent to him.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on January 22, 2008, 02:08:09 pm
That still doesn't mean he's going to open the door at a random noise. Besides, Dirske is still standing outside.
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on January 22, 2008, 02:10:48 pm
Oh dear, I must have missed that detail.

Fixing now.

EDIT: Done.
Title: Re: The Historical Superpower OOC
Post by: Slartibartfast on January 23, 2008, 03:33:53 am
Okay, I should be making my first post in the game later today, assuming the power doesn't blink in the middle of typing again.  *fingers crossed*

Give my character the once over and tell me if I need to explain or rework anything.

I got my first post in.  My character will be in town with my next, this afternoon or tonight depending on what RL throws my way.
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on January 25, 2008, 12:10:39 pm
I like the bit about Oswyn.

Hopefully your arrival will give those not in the meeting something to do.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on January 25, 2008, 12:25:49 pm
I'll get the meeting wrapped up tonight, homework kept me down enough to not allow me to come up with a decent response for the count yesterday.
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on January 28, 2008, 01:33:26 pm
Slart, did he walk into the tavern that we're in?
Title: Re: The Historical Superpower OOC
Post by: Slartibartfast on January 28, 2008, 05:25:59 pm
Yes.  I made the assumption that Wyladyn's horse would be of Mongol descent, like himself, and plothooked it accordingly.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 17, 2008, 10:23:46 pm
Alright folks, I've bumped up the intensity a bit. Things have sat stagnant for too long.
Title: Re: The Historical Superpower OOC
Post by: Slartibartfast on February 17, 2008, 11:09:52 pm
What's going on with this?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 18, 2008, 12:24:59 am
It would seem that it got bogged down in delays and poor planning. As long as the characters are not so sharply cut off from one another like they were in this last exchange things should progress smoothly.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 18, 2008, 10:41:25 am
Name: Athelstan

Age: 30

Bio: Born Drago Dakaith to a poor single mother. At age four, his mother became extremely ill. To help her, he started thieving to purchase medicine for her. Only a year later, she died. Being left alone in the world, Drago forsook his name and took the name Athelstan for himself. Taking his thieving as a way through life, Athelstan started hitting larger targets, including the monthly caravans. The first attempt was a disaster and found Athelstan sitting in a jail cell for a short time at age nine. After being released, he purchased a sword with newly ill-gotten gains and started training when not thieving. At his next attempt on the caravan, Athestan was able to hold his own against several guards before being completely surrounded. After being locked into the cell, the count was informed of Athelstan's impressive swordsmanship. Giving him a special pardon, Athelstan was started into the guard training regiment and given a room in the castle. He was also given a job as part of the merchant guard. With his knowledge as a former thief and skill as a swordsman, jobs assigned to the group Athelstan was a part of were significantly more successful than jobs by other groups. In only ten years, Athelstan was promoted to captain of the Royal Merchant Guard.

Abilities:

Expert Swordsmanship: Between his personal training and his official training, Athelstan has skill with a sword beyond most people including equals in the guards.

Thief Knowledge: From being a former thief, Athelstan knows unorthodox ways of making his way through the city, as well as how to stay undetected.
Title: Re: The Historical Superpower OOC
Post by: Slartibartfast on February 18, 2008, 01:09:56 pm
Brandonazz, I'm going to use drinking with Oswyn and the possibility Oswyn gave him something "extra special" to drink as the reason Hademar doesn't remember many details of last night.

Is that okay with you?
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on February 18, 2008, 01:14:12 pm
That's fine with me.

Of course you realize that if Oswyn did something like that he wouldn't remember it either. That would have been the shadow that did it for whatever reason. Maybe he was getting too inquisitive or noticed the darkness.
Title: Re: The Historical Superpower OOC
Post by: Slartibartfast on February 18, 2008, 01:18:52 pm
Yes that makes it easier on both of us.  We can work out a flashback later.

Hademar's just going to remember some sketchy details.
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on February 19, 2008, 07:55:00 pm
We got quite a bit done today. Nice job guys.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 19, 2008, 07:55:58 pm
Come on, if everyone can get on Athelstan's tail, I might be able to get to the scene I've been planning from the very beginning tonight! ;D
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 19, 2008, 07:56:42 pm
*Pelvic woos in the corner*

Do it guys! Do it!
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on February 19, 2008, 07:57:13 pm
I've tried to set Oswyn on his tail, but I'm off to bed so there's no more I can do. Good luck.

EDIT: Eww Pat.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 19, 2008, 08:04:22 pm
What? Sponge Bob pelvic woos all the time.
Title: Re: The Historical Superpower OOC
Post by: Yokto on February 20, 2008, 06:13:26 am
Well i studied some Viking lore and i think i came up with a pretty good character idea.

Name: Ulf the Ulfhednar (Úlfr the Úlfhéðnar)
Occupation: Úlfhéðnar (a type of berserker)
Power: Ability to transform in to a werewolf like creature which makes him hard to kill and very powerful.

Ulfhednar like berserker's where unarmored solders that where said to where the skin of a animal (In Ulfhednar case the wolf.) Ulfhednar are sometimes described as Odins warriors and used spears. Like berserker ulfhednar see them self as elite warriors.

What am i doing in lower Saxony? Trade or raiding. Maybe even being hired as a bodyguard or smiler.

So that is my first draft
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on February 20, 2008, 06:16:03 am
I guess it would make sense if you were some sort of mercenary...

But then again, we seem to have enough heroes for now... maybe your character would serve better as some sort of sub-villain or morally dubious neutral party... maybe drawn to the town by the violence and looking to satisfy his bloodlust, although of course you would need Yossi's goahead since he's villain Numero Uno for now.
Title: Re: The Historical Superpower OOC
Post by: Yokto on February 20, 2008, 06:17:52 am
I would go for a lower rank. I do not need to be a Jarl ;D
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 20, 2008, 07:39:00 am
Alright, I will allow this, but watch your PM box, Yok, I have some instructions that will been sent to you as the times come.
Title: Re: The Historical Superpower OOC
Post by: Yokto on February 20, 2008, 07:51:10 am
Sure thing.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 22, 2008, 06:32:02 am
I'm going to apologize in advance for any slowness today on my part, since my parents are coming to visit, and that'll keep me from the computer a good portion of the day.
Title: Re: The Historical Superpower OOC
Post by: Slartibartfast on February 23, 2008, 11:45:15 am
ARRGH!  I just spent an hour writing a post and when I hit the spell check it disappeared.   >:(
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on February 26, 2008, 09:31:36 am
Hey Mr. Vampire...

*Points at the RP*
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on February 26, 2008, 09:34:45 am
Yes yes, I'll get on it tonight after my homework.
Title: Re: The Historical Superpower OOC
Post by: blitzonator on April 01, 2008, 11:11:42 am
Soo, this died?
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on April 01, 2008, 11:15:07 am
Just on hiatus, watch for a revival on Sunday. ;D
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on May 05, 2008, 06:38:20 pm
Also on the issue of this section's slowdown is this RP.

What do the people involved propose we do about it? To me it seems that it will be a rather large task to get this thing back on track and it may easier to just scrap it and start over with something else. Let's hear what you've got.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on May 06, 2008, 03:43:59 am
I'd rather continue. It was bad enough having to scrap the old west one, and this time we've got even further into the story than before. I think, as usual with the historical RP, that too many people have joined and then shuffled off and made their excuses not to continue.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on May 06, 2008, 08:39:16 am
What do you suppose the main issue with this (and the Wild West RP) was then? Why weren't people posting?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on May 06, 2008, 10:11:30 am
I dunno about the wild west. I guess the issue was that there wasn't a big event to get everyone together. There was just this abandoned town and a little activity with bandits, and it didn't really seem clear what was going on. Since these things are one shot the heroes need to be brought together quickly (which was accomplished by the letters in the first Historical Rp) or theres no real feeling of group cohesion and everyone gets confused and feels like they're carrying the whole thing on their shoulders.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on May 06, 2008, 11:27:45 am
Alright, then I must ask you: who is responsible to bring the heroes together?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on May 06, 2008, 05:09:29 pm
One of the heroes.

When I tried it as the villains in the second historical Rp we finished it just didn't work.
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on May 06, 2008, 06:02:29 pm
Maybe the vikings should get a move on.

Attack, but not rush up to the heroes in one post.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on May 06, 2008, 06:08:38 pm
Perhaps people are underestimating exactly how often they should be posting...
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on May 06, 2008, 11:05:43 pm
I feel like I'm doing something wrong here, I don't really sense that feedback that should be there from the other characters...
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on May 07, 2008, 09:17:50 am
Well... I think you should be a bit more forceful with your villain and move things along. Don't wait days and days and days for someone to post, if they aren't there they miss it. You've always got to keep things moving, there are no breaks.

At least, that is how I do villains. You guys have played the heroes against my villain and I have not, so I cannot say for sure if it is more or less enjoyable for the players. If someone wants to answer that question for me please do it! :)
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 29, 2008, 12:34:15 pm
Hey! Do you guys want to take any action over the current situation with this RP? Is finishing the RP realistic at this point or do we just want to demo the whole thing and start over with something new like we did with Volume II?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 29, 2008, 02:11:53 pm
Well, it seems a shame to scrap the idea, but it just never seems to work out, in part because we always try to get new people, which fails horribly.
This all hinges on the problem of the fact there are only a few of us which follow anything through :/
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on June 29, 2008, 02:25:35 pm
I'm always open to continuing this, but I don't want to try to force it.

Most of you are in multiple RPs, so it's alright if you don't want to worry about this one.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 29, 2008, 02:39:20 pm
Well unfortunately most of the RPs are stalled right now for various reasons. I think we should scrap this one and start over. Forget about new people, they can join if they want but we won't go looking for them. Pick a nice era and a reliable villain and have at it.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 29, 2008, 03:11:29 pm
I have a nice renaissance villain, but he sort of needs a bigger villain to work for, since he's definitely more of a henchman than a big schemer.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on June 29, 2008, 08:15:40 pm
Sorry we have to pull another restart here. I know I dropped the ball a couple times, and I was thinking try one last time after getting the remainder clear in my mind, but I kept hitting unreasonable deadends. I'm afraid the only way to get this back into flight would be a painful forcing.

Especially after the arc in the main story, I think my problem is that I focus too much on the end but not too much on how to get there...
Title: Re: The Historical Superpower OOC
Post by: Neoadept on June 29, 2008, 08:33:51 pm
I'm exactly the opposite, I think of some cool things I'd like to have happen within an arc and then come up with a nefarious goal to justify them being there.

The secret is to figure out the full chain of events before the arc starts.  Or before the first arc starts, if it's a multi-arc plot.  Wow, I wish I'd figured that out before the first RP.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 29, 2008, 08:51:15 pm
I do the same thing, more or less. Although I think I exert more control over the arc than others because I have a very strict order in which things are supposed to happen as well as when they are supposed to happen. It definitely has its plusses and minuses. On the one hand the action is directed better and the actual story of the arc is much more organized, but this comes at the cost of the creativity of the other people playing and it means that you have to pay more attention because I've had the time to go through things and add little hints about future events (I know some people really struggle with following those kinds of things).

Also flow charts, I love flow charts. Since all of my arcs in Part II are tied together the chart is fairly large and then each individual arc also gets a chart. Another thing I do is write out a point by point summary of each arc so that I have each major event written down and I can check them off as they pass. I'd show you examples of them but they're full of spoilers. Making notes in books or on the computer also makes it much easier to see what you have and improve on it. I can't tell you how many times my story has changed over the last year. Even now I'm still making changes to my next villain arc and I've had it on paper for about eight months.

It's pretty funny looking back at my original draft for Part II. Like, for example, Pascal had a huge part in the arc but was totally written out. As recently as the end of Arc I the necromancer that revived Bernardo was going to play a large role but his part was cut down to nothing. There was a guy in the lab that Happy was making out with who was supposed to be the villain for Arc VIII but his role was removed entirely and replaced with McPherson (And his original draft was nothing like his current incarnation). I love it!
Title: Re: The Historical Superpower OOC
Post by: Neoadept on June 29, 2008, 09:09:30 pm
And Bartholomew was originally going to be the Dark Stranger, but I couldn't make it jive with him also teaching Daren and I decided that the mentor thing was more important.  And that clerk who robbed the OEI records?  Originally, he was Bartholomew so that he could show off some of his versatility.  And this next arc has gone through something like a dozen rewrites (partially due to cities involved being leveled...).

Rewrites are fantastic.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on June 29, 2008, 09:11:58 pm
Well, if there's anyone left who wants to finish this current one, I can jump right to the finale. It'll probably be a very hard transition that may make a plot hole or two, but it's the only way I can possibly see this to the end as it's been going.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on June 30, 2008, 04:52:41 am
Ehh... if it has to be forced like this I'm not sure if it would be worthwhile.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on June 30, 2008, 05:06:48 am
No, don't bother. I forced the end of the Victorian one and it turned out crappy.

You just end up with the characters not being done justice.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 01, 2008, 07:56:28 am
Alrighty so what are we thinking for the next Historical Superpower RP?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 01, 2008, 07:59:08 am
Well, the only one that has been really sucessful was the first one, so we could try revisiting those characters maybe?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 01, 2008, 08:04:18 am
Hm okay that could work... here (http://www.gamingsteve.com/blab/index.php?topic=8347.msg391130#msg391130) is the Information Station for that RP.

So would you want another encounter with the Black Hand and Bernardo (or maybe some other Brotherhood agent) or would they be facing someone or something else?

Also the Black Hand is going to need some work unless we can get some of those writers back. Our Black Hand writers were Sam, MetallicDragon, Mr. Consideration, Neo, and Yossi. That means we'll need to get in contact with Dragon and Mr. C, thankfully they're both still around! I also thank our lucky stars that Malt never played, that would have made things difficult right about now.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on July 01, 2008, 09:59:25 am
I think a new villain would be better, I'm not sure I fancy Bernardo being some sort of comic book style recurring villain. As far as I'm concerned we killed him in Geneva, anything he does now is the concern of some other heroes.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 01, 2008, 01:38:57 pm
Phew... I'm glad you think that. :P
Title: Re: The Historical Superpower OOC
Post by: Neoadept on July 01, 2008, 06:11:44 pm
I have a fairly vague idea that might work villain wise, but I'm not sure if it will pan out into anything.

What about the Post War setting?  I recall a few people were interested in that.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 01, 2008, 06:44:09 pm
And looking up at the poll, Roman times seem to have gotten some votes as well.

Post war could also be good.
Title: Re: The Historical Superpower OOC
Post by: Mr. Consideration on July 02, 2008, 12:58:39 am
I'd play again. Further adventures concerning the Black Hand sound very interesting.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on July 07, 2008, 07:07:48 pm
Well, since we've decided that the current story won't be going anywhere, I'll be deleting it in the next few days to make way for the redux of Volume 3.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 07, 2008, 07:10:22 pm
Hm, alrighty.

I guess we should get working on the next version then.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on July 15, 2008, 09:07:38 pm
Alright, it's finally gone, whenever we're ready, it's there for the taking.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on July 16, 2008, 10:46:45 am
Alrighty... well how about we get this kicked into gear. It seems like it'll be a safer bet than the other things being planned at the moment.

Which age did we want to go into? Our top choices are probably The Enlightenment and The Wild West, but the 20s and Roman times were also popular. Also who is doing villain? If we're reuniting the Black Hand somehow I think I'm the only one who would be available to do it (since I don't have a Black Hand character and since I played the Black Hand's last villain), otherwise it's open to anyone.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 03, 2008, 08:03:04 pm
Alrighty folks, I think it's about time we get this ball rolling. I'm going to be away for about a week and a half starting this Wednesday. I'll use that time to get a plot put together. When I get back we can start, does that sound good?

We'll be revisiting the Enlightenment. The plot will NOT be about Bernardo or The Brotherhood, but I think the general consensus was that The Black Hand would be back. We've got Sam, Neo, Yossi, and Mr. C who will more than likely be able to reprise their roles. That means that we'd need one person to act as the new member, if that works with you all. Since I never had a character in the Black Hand I'll play the Black Hand's villain again if that's cool with you all.

Sorry if it seems like I'm rushing things along, I just wanted to lay out a game plan for the next few weeks so that everything could (theoretically) be ready when I get back. Also I'm here till Wednesday so feel free to shoot me and my plan full of holes.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on August 03, 2008, 08:14:32 pm
Sure, that works for me.  Any idea what you'll be doing villain-wise, or are you playng this one close to the chest?
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on August 03, 2008, 08:14:50 pm
Alright, I think I'll be taking up the position of new member.

I haven't created the bio yet, but in a nutshell he's a young, idealistic marksman with little experience.

I need someone's character to use as a 'wayward traveler' that spoke with him and told him about the group. In the beginning of the RP he would arrive, eager and relatively unaware of what is going in. Anyone willing to take up the mantle?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 03, 2008, 08:26:01 pm
Any idea what you'll be doing villain-wise, or are you playng this one close to the chest?

Not too sure... we'll see what I come up with. I don't think it'll involve much magic on the part of my characters. Expect me to incorporate some plot devices from my prototype Pirate RP villain outline. None of you know about that though. Don't worry, it's cool over the top as usual. :P

Perhaps we should pick a year. If my notes from Right & Left are to be believed, the first Historical RP took place in 1730.
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on August 03, 2008, 09:54:53 pm
Name: Aston Salisbury
Age: 20

Bio: Aston was born the son of poor, but surviving farmers in the temperate countryside. His parents were kind, and the little interaction that he had with the outside world made the young boy think it to be a good place. An only child, Aston helped his father to supply his small family with the food they needed, not to live, but to grow by small measures. While Aston would sew sides in the fields, his father would tell him how one day they would live in a house twice as large, and eat chicken or pork every day. An excitable child, he would tell his mother all about it afterwords, who would then in turn look sternly at her husband.

His childhood gave way to adolescence in the clockwork motion of daily life, and his father began to teach him the archery that would mean adulthood on the day he could best his own father. He showed incredible proficiency at the longbow, and any other bow that a neighbor could bring to test him with. His aim was always dead-on, and from the beginning his father knew that he would have to set a higher standard that simply out-doing him.

On the day that Aston turned 18, his father told him that the time had come when he could make his own choices. He told Aston that he should go to the town and make a life for himself. Aston followed his recommendation, partly. He began to attend competitions at fairs and betting around that he was a better shot with a bow, or gun, than any challenger. The money flowed back home and in a little over a year, the family had the home that they had only dreamed of. That day, though, a servant of the count showed up at their door, charging them for crimes they did not commit, and for bookkeeping mistakes that did not exist. The count had once disguised himself, you see, and competed with Aston. He was thrashed, and had since held a grudge. Aston's parents were thrown in prison, and in his state of bewilderment a traveler approached him. He told Aston of an organization called The Black Hand that fought scum like the Count. He gave the young man a time and a place, where he would learn of the people that could show him the path to justice.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on August 04, 2008, 12:05:42 am
I think The Black Rapier is the best bet for the 'traveler', being a benevolent Robin Hood type and also being the de facto leader of the group..
The best thing to assume is that Gif, the previous fifth member, learned enough from his time with the Hand and decided to set off on his own for a while.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 12, 2008, 07:59:39 pm
Hey hey hey!

What's the word, guys? Are we all up to date and ready to get this thing in gear? As soon as you're all ready, I'll get it started.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on August 12, 2008, 08:40:05 pm
I think we're all set.  Since it's the enlightenment again we can use the same bios, all we need is an opening post.

Unless anyone can think of anything else.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 13, 2008, 07:53:02 am
The Historical Superpower RP Volume III - Information Station


The Story

Volume III - Summary
The New Superpower RP - Lore (http://www.gamingsteve.com/blab/index.php?topic=7343.msg447995#msg447995)


The Characters

Brandonazz's Character:
Krakow Sam's character:
Neoadept's character:
PatMan's character: Rei Sato (http://www.gamingsteve.com/blab/index.php?topic=8347.msg592466#msg592466)
Yossitaru's character:

* Asterisks denote characters that were created when the RP started, be warned, they may have a lot of back story.
Crosses denote a character that is currently not playing a major role in the story; this can include, but is not limited to: user inactivity or that character's death.
° Degree signs or 'halos' denote a character that has returned after an absence of at least one story arc. Their return can be attributed a user coming back into the RP or some kind of in-game event.
x The 'x' denotes a character that was never played, or not played enough to have an impact on the story.
m An 'm' denotes a character that has minions, and if you click on the 'm' you will be taken to a description of those minions
Finally, red text denotes an evil character, purple denotes a neutral character, and blue denotes a good character. Black text means there is not enough information to classify a character.



Other Things...
An explanation of the schools of magic (http://www.gamingsteve.com/blab/index.php?topic=7343.msg378512#msg378512)


News and Updates
8/13/08
The Information Station for Volume III has been created and all is well. As for the RP, expect it up soon.


Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 14, 2008, 05:21:29 pm
Forgive me for using Gif as a way in, but it was the simplest solution to getting the heroes where I needed them to be. Plus it offers a somewhat more solid solution as to why Gif is not in this arc.

Also, how about making the time jump 20 years into the future. The first RP took place in 1730, this one would take place in 1750. By an amazing coincidence, this time frame fits in exactly with some things I had planned with other character so I'm going to use it for some fun plot devices.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on August 15, 2008, 12:19:59 am
As long as we can set some in the the intervening time as well, so we don't burn out on the setting.

To be honest 20 years seems like too long. Half the heroes would be on the bad side of forty, which really isn't conducive to heroics. Can't we make it 10 years instead?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 16, 2008, 03:52:11 pm
Sure that's fine.

Also Mr. C is confirmed, he should be in tomorrow.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 17, 2008, 04:18:29 pm
Name: Rei Sato

Age: 29

Bio: Rei Sato is the third of six children. She has four brothers and one sister; as well, she is also the mother of two illegitimate sons who live in Japan with the rest of her family. Rei was disowned by her parents at the age of 17 after it was discovered that she had been stealing money from her family. As a human being, Rei is of little worth. She is a brilliant alchemist but her addictions make her unpredictable and extraordinarily unreliable. Some will say that her addictions came out of her passion for alchemy; others will say that her obsession with alchemy led to her addictions. The real answer does not really matter though. Rei can only be described as maniacal. At any given moment she can be as cool and collected as the most disciplined warrior or a raving lunatic desperate for her next fix. Were she not such an accomplished fighter, Rei's presence could be easily ignored. Even when in the state of withdrawal, Rei is a force to be reckoned with; in fact, it could be said that she is even more vicious when deprived. She was trained from birth in the arts of being a Ninja and has since become unrivaled in the field. Rei's father issued a decree for her head but so far every attempt has failed.

Despite her countless issues, Rei has been able to amass a cult of sorts. She draws people like her from far and wide. In her travels she discovered the opium plant and has used it to gain an unquestioned level of control over her followers. Rei is known to hold an amazingly deep hatred of people she sees as weak. To her, the weak have no place in the world and her ultimate goal is to wipe them from the face of the earth. Just what she considers weak is unknown, but it would be a safe bet to assume that it is everyone but her.

Powers: None
Title: Re: The Historical Superpower OOC
Post by: Mr. Consideration on August 19, 2008, 03:07:08 am
I'm unclear as to whether we'll be using the same characters. Surely they'd be dead by now?
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on August 19, 2008, 05:05:09 am
As I understand it, ten years have passed with relatively little in the way of world-threatening catastrophe.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 19, 2008, 07:24:36 am
That is correct!
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 21, 2008, 05:59:49 pm
Right well I guess Mr. C is out. We'll have to find another person to take his place. I'm putting this RP on hold for now so that it doesn't detract from the other RPs that are currently moving forward. We'll get back to this one in a bit.
Title: Re: The Historical Superpower OOC
Post by: Mr. Consideration on August 22, 2008, 02:43:25 pm
Right well I guess Mr. C is out. We'll have to find another person to take his place. I'm putting this RP on hold for now so that it doesn't detract from the other RPs that are currently moving forward. We'll get back to this one in a bit.

I've been busy, sorry, it slipped my mind.

I could join if you don't find anyone.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 22, 2008, 08:24:59 pm
You're welcome to jump in and post whenever you want; however, if you're not going to be able to post regularly it may be better if you don't play. We need consistency.
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on August 22, 2008, 08:25:56 pm
Or we will keel you.

(http://i111.photobucket.com/albums/n125/Krakowsam/ren-or-stimpy.jpg)
Title: Re: The Historical Superpower OOC
Post by: Mr. Consideration on August 24, 2008, 03:05:15 pm
Considering I'm starting College soon, it'd probably be better if I didn't join. Sorry for leading you on.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on August 26, 2008, 07:50:26 pm
I think that I am going to ask that we retool this RP. My plot is fine, it'll work no matter what, but maybe we need to fix the hero situation. Do you guys want to scrap the second coming of The Black Hand and just go with a new team of heroes; or, would you like to wait until we can get this all sorted out and do it without any major changes?
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on August 27, 2008, 12:10:38 am
I'd rather the black hand were all there or not at all. One absence is livable, but two is too many.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on October 20, 2008, 01:29:03 pm
Sam and I were talking and he had this crazy idea. Why don't we scrap this second foray into the Enlightenment era and instead go into the Renaissance with a whole new story!? I think it's a fantastic idea that we should do right away. If nobody objects, I can keep my role as the villain and come up with something new.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on October 20, 2008, 01:38:43 pm
Yes, this is mainly due to the fact i had an idea for a character I really like and also a lot to do with the fact that some of the old black hand people aren't really going to be on board that much. If it means splitting up the black hand I'd really rather we didn't touch the enlightenment again, since that core of players was part of what really made the story great.
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on October 20, 2008, 01:44:59 pm
When in the Renaissance are we talking?

We could definitely do something with colonialism.
Title: Re: The Historical Superpower OOC
Post by: Neoadept on October 20, 2008, 01:47:32 pm
I'd be up for that.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on October 20, 2008, 01:55:05 pm
Hmmm, I dunno, colonialism really seems to fit better at the beginning of the Enlightenment. The whole idea of the rennaisance in popular imagining is really more focused on achievments in the arts and sciences rather than empire building and such. Exploration, certainly, but I don't know about colonial wars and stuff politics >_>
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on October 20, 2008, 01:58:05 pm
Yes... crazed inventions. :D
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on October 20, 2008, 02:14:17 pm
As long as this is out of England, I could use a Yasipolitz... which means wacky fun inventing time.
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on October 20, 2008, 03:18:30 pm
Why do these RPs always devolve into the plots of wacky inventors?

Not that I mind.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on October 20, 2008, 03:23:20 pm
People get into ruts.

My character is not a wacky inventor.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on October 20, 2008, 03:27:27 pm
I'm playing a Renaissance villain... imperial law requires that I make him a crazy inventor.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on October 20, 2008, 03:33:04 pm
He could be a degenerate power hungry noble :(
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on October 20, 2008, 09:04:36 pm
Alright! I spent the last... five hours working on a plot. We are good to go! ;)

Tell me when you're ready.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on October 21, 2008, 03:24:57 am
I'm ready when you are.
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on October 21, 2008, 01:52:48 pm
What is the more specific setting?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on October 21, 2008, 01:55:20 pm
The Renaissance in Italy. I would go more specific but I don't want to have to learn the geography of an actual city. We'll say it's some place "just outside" Rome.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on October 21, 2008, 05:11:22 pm
I'monna go ahead and post my character bio before it leaks out of my brain.

Name: Thinker
Age: TBA
Bio: An adonis carved from white marble, and animated by benevolent magics by its creator, the sculptor and secret mage, Donatello . Although the process of creating such an animate statue, or 'golem' is fairly simple for an experienced mage, Donatello imbued his creations with conscience and a degree of free will by binding into them the essence or 'spirit' of a long dead human being. Due to the spirit's often extended discorporation, they possess little or no memory of their former lives, quickly and happily adapting to their new body and new role.
Thinker remembers typically little. The smell of orange blossom, great pillars of stone, the hubbub of the Agora and the thrill of unfettered philosophical musings. Thinker is bound by his very nature to serve his master until what tasks set to him are finished, and he travels Europe incognito, carrying out good deeds in the name of his creator, so that he may one day retire and spend the rest of his existence deep in thought.

Powers:
Made of rock: Naturally, Thinker is very strong and very tough, but also very heavy and somewhat sluggish on his feet. Though his reflexes are excellent, he is limited to a rather leisurely walking pace, and rarely breaks into a run, as doing so shatters floorboards and cracks cobblestones underfoot. Being made of seamless white stone is also something of a disadvantage when interacting with normal folk, and when undetected movement is impossible Thinker opts to shroud himself in a heavy cloak and cowl. On the positive side, holding still allows him to blend into any urban scene, be it a busy street, the steps of a temple or the halls of a merchant's palace.

Bound mind: A mind free of most human corporeal desires, and also stripped of most of its history and preconceptions is a powerful thing indeed. Thinker is extremely learned in a very wide array of fields, though he rarely puts this knowledge to direct practical use, preferring to amass it for its own sake. He is also afforded with an intense clarity of thought which is invaluable in an agent and advisor such as he.
Title: Re: The Historical Superpower OOC
Post by: Yossitaru on October 21, 2008, 07:54:59 pm
Name: Neri Guiscardai

Age: 28

Bio: Neri Guiscardai was born in Tuscani to a reasonably wealthy family. Raised in the family profession, Neri was trained in classical medicine. However, Neri was an excellent doctor (for the times) and learned the techniques and even the human body relatively easy. Also learned from his parents, he had a great love for money, sometimes threatening a patient's life for a little higher pay for services rendered. As a well known doctor, he has also been hired by less than savory clients to actually assassinate people. However, he is shrewd, careful not to accept any assassinations that would tarnish his reputation as a doctor. He has amassed a tidy wealth for the Guiscardai name in the short few years he had officially become a doctor.

Abilities:

Medical Knowledge: With the best medical education of the times, most through the practice of it, Neri knows how to cure most any ailment or which vital organs ensure a quick death.

Medical Equipment: As a doctor, he never goes anywhere without his medical bag, in case a patient, or a target, ever happens to pop up.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on October 21, 2008, 08:20:36 pm
The Historical Superpower RP: Volume III - Information Station


The Story
Volume III (http://www.gamingsteve.com/blab/index.php?topic=15178.0)

The New Superpower RP - Lore (http://www.gamingsteve.com/blab/index.php?topic=7343.msg447995#msg447995)


The Characters
Brandonazz's Character: Padre Raffaele di Zanipolo (http://www.gamingsteve.com/blab/index.php?topic=8347.msg633021#msg633021)
Krakow Sam's Character: Thinker (http://www.gamingsteve.com/blab/index.php?topic=8347.msg632706#msg632706)
Neoadept's Character: Lucio Berlinguer (http://www.gamingsteve.com/blab/index.php?topic=8347.msg633093#msg633093)
PatMan's Characters: Alessandro Aurelio Muraro (http://www.gamingsteve.com/blab/index.php?topic=8347.msg632769#msg632769), Ferruccio Piccoli, The Psychic
Yossitaru's Character: Neri Guiscardai (http://www.gamingsteve.com/blab/index.php?topic=8347.msg632761#msg632761)


* Asterisks denote characters that were played when the RP started, be warned, they may have a lot of back story.
Crosses denote a character that is currently not playing a major role in the story; this can include, but is not limited to: user inactivity, that character's death, or the character's creator turning that character into an NPC.
x The 'x' denotes a character that was never played, or not played enough to have an impact on the story.
m An 'm' denotes a character that has minions, and if you click on the 'm' you will be taken to a description of those minions.
Finally, red text denotes an evil character, purple denotes a neutral character, and blue denotes a good character. Black text means that a character has had no effect on the story and can not be classified.



News and Updates
10/21/08
The Historical Superpower RP: Volume III is beginning and the Information Station is up.


Title: Re: The Historical Superpower OOC
Post by: PatMan33 on October 21, 2008, 08:29:46 pm
Name: Alessandro Aurelio Muraro

Age: 31

Bio: Alessandro Aurelio Muraro is an extraordinarily wealthy and influential banker. His success started at a young age after becoming the owner of the failing Scordato Bank. Rumor has it that out of desperation the former owner of the bank traded it to Alessandro for a loaf of bread and a bottle of wine. With Alessandro at the helm the bank became wildly successful and money began to pour in. Through shrewd negotiations Alessandro was able to secure contracts with most of the world’s most powerful people and organizations. His vaults are considered by many to be the most secure in the world and hold treasures the likes of which few have ever known.
Aside from simply holding a person’s valuables, Alessandro is seen as a man who can get things done. His influence stretches far and wide and his deep pockets allow for him to secure the resources he needs. Alessandro is a powerful ally and a fearsome enemy.

Powers:
Doorways: Alessandro can create doorways, portals if you will, between two places at will. It is the secret to his world-class vaults.

Stone Stare: Alessandro has always had a fondness for statues and the like. With his stone stare, Alessandro can turn any living thing he sets his sights on into a marble statue. Unlike the old myths, Alessandro’s ability is not an instant effect kind of thing. It takes some time to completely petrify someone; however, most people in his presence find themselves feeling sluggish. Alessandro is able to "turn off" this power at will.



The RP will begin tomorrow or the next day. I'm not really sure. Go advertise it.
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on October 22, 2008, 02:28:25 pm
Name: Padre Raffaele di Zanipolo

Age: 27

Bio: From a young age, the pious Florentine priest exhibited strange gifts that could only be described as miracles of the Lord. He could speak without words, and understand the meaning in any spoken language. He could quietly convince the weak-minded who had turned their backs on the Lord to see the light and return to his beneficent arms. This gift of tongues placed him under the immediate tutelage of a wise Dominican monk, hidden away in monastic ruins of the Appenine Mountains, at a very young age. His priesthood was quietly granted by Pope Nicolaus V three years ago, in a secret meeting of the Dominican order, and he was officially named the God-given successor of Saint Benedict soon afterward. This only drove him away. He wished to do the work of the Lord with the people, saving them from harm and showing them the light. He has now fled from Rome to Excessum, trying to deliver the people from their namesake and to the Lord.

Powers:
Telepathy: Raffaele knows the desires of men, and can see the darkness in their hearts. He can communicate with the mind of any, illuminating souls with the voice of God.

Telepathic Suggestion: Raffaele can convince any man of weak mind or will of the identity of the true path, leading them not into temptation, but into everlasting life.

Alteration of Perception: The Lord's gift can also be used to distort the perceived reality of those around him, conjuring images of angels or demons, or allowing him an opportunity to take action without interference.

Title: Re: The Historical Superpower OOC
Post by: PatMan33 on October 22, 2008, 05:17:44 pm
Hey, this is looking good! I'm going to open this RP up some time later tomorrow so keep an eye out!

If you want to join feel free, we're happy to have you!
Title: Re: The Historical Superpower OOC
Post by: Neoadept on October 22, 2008, 06:14:34 pm
Name:  Lucio Berlinguer

Age:  30

Bio:  Lucio showed an early talent for the medical field, prompting him to begin schooling in surgery.  In theory, he should have been the perfect student.  After a short time he'd all but memorized the texts, knowing the location of every organ and the treatment for most ailments.  In practice he fainted at the sight of blood.

Strangely, this did not seem to affect any other part of doctoring that most found disturbing.  Handling corpses held no trouble, so long as they were properly cleaned and drained first.  So he was assigned to the new investigations being launched into the human body, assisting in investigative surgery after death.

Of course, his thirst for knowledge wasn't quenched by these alone, so he continued to delve into the medical libraries tomes.  Some particularly ancient manuscripts proved surprisingly pertinent to his new line of work...

Powers:
Minor reanimation:  While raising the dead is well beyond his ability, he can cause smaller animals or dismembered limbs to do his bidding.

Misplaced illness:  It's not quite healing, but he is capable of transferring illness from one individual to another.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on October 22, 2008, 06:34:32 pm
I'd like to say that some of these superpowers are really fascinating me, they'll play very well off of the villains. :D
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on October 23, 2008, 07:25:13 pm
Alright it looks like we're rolling. Our current point of interest is the party so do your thing!

I'm really liking this style that Sam has pioneered. Writing up that first post and then locking is really intriguing to me!
Title: Re: The Historical Superpower OOC
Post by: Brandonazz on October 27, 2008, 05:04:10 pm
I am here to protest the public display of my writing style.

This will not do.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on October 27, 2008, 05:07:17 pm
What's that mean?
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on November 09, 2008, 09:51:21 am
Cool beans, someone else posted! :P

If you want to detail your adventure in and around the church feel free to do so. Otherwise I'll be turning the clock forward tonight.
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on November 14, 2008, 01:23:16 pm
I think I'm putting this on hold for now since the Superpower RP is heating up.
Title: Re: The Historical Superpower OOC
Post by: Krakow Sam on November 14, 2008, 03:38:24 pm
that would be wise.
Title: Re: The Historical Superpower OOC
Post by: Yuu on November 19, 2008, 11:49:13 pm
How long is this going to be on hold?


Just curious...
Title: Re: The Historical Superpower OOC
Post by: PatMan33 on November 20, 2008, 07:53:29 am
Oh we could probably start this back up today or tomorrow. If you want to join now's probably the last good chance.