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Hey! Since there has been a renewed interest in making new RPs in Forum Games I decided that we should have a place to plan future RPs with the people who may be playing them so that everyone is happy.
In here you can post your ideas for RPs (They can be barebones or fleshed out) or any suggestions to improve the current system of RPing that we have here.
Anyway, I had had an idea for an RP that could go well here. I did an RP like this once before and it was fun, but it lacked dedication by it's members.
The idea is to do a Vampire RP at some point in the future. You could have your Vampires fighting the Vampire Hunters and also some regular Humans in there that may have discovered this secret society of sorts.
But yeah, that's one of my ideas right now, feel free to give your input or to post any of your own ideas for RPs that you would like to see!
Also don't be afraid to bump this topic if you have an idea at a later date. I imagine that it will fall down into obscurity quite often while we are actually out playing our RPs so don't fret.
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Renewed interest? All that's happened recently was Gunner made 2 that both got deleted...
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And that is more than normal. At least the wheels are turning.
Just... pretend it makes sense and go with it.
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It is the year 20XX and every computer in the world is connected with a generic cyberpunk matrix. ICE, deckers, corporations, what have you. A formerly unknown corporation suddenly announces that it has developed a simple method to create true AI (the players), instead of the expensive and complicated smart programs and the few AIs that arise from the structures of cyberspace.
The corporation limits the AIs to protect their interests, so each player chooses a few general proficiencies from the bag of tricks (not "okay so Haddeen Sol gets +17 to decieving sentry programs so if you put this into the giant algorithm he should do X," more like "okay so Jayce is better than the rest at decrypting files so people depend on him creating a sense of teamwork").
As clients rent the AIs to cause or solve problems in other areas of the matrix, they find clues about the obligatory conspiracy surrounding them; in the end, the players are offered a choice to back the conspiracy or destroy it with the cyber-godlike powers that come from being an artificial intelligence that's been sitting around for a while.
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It is the year 20XX and every computer in the world is connected with a generic cyberpunk matrix. ICE, deckers, corporations, what have you. A formerly unknown corporation suddenly announces that it has developed a simple method to create true AI (the players), instead of the expensive and complicated smart programs and the few AIs that arise from the structures of cyberspace.
The corporation limits the AIs to protect their interests, so each player chooses a few general proficiencies from the bag of tricks (not "okay so Haddeen Sol gets +17 to decieving sentry programs so if you put this into the giant algorithm he should do X," more like "okay so Jayce is better than the rest at decrypting files so people depend on him creating a sense of teamwork").
As clients rent the AIs to cause or solve problems in other areas of the matrix, they find clues about the obligatory conspiracy surrounding them; in the end, the players are offered a choice to back the conspiracy or destroy it with the cyber-godlike powers that come from being an artificial intelligence that's been sitting around for a while.
I like it.
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It is the year 20XX and every computer in the world is connected with a generic cyberpunk matrix. ICE, deckers, corporations, what have you. A formerly unknown corporation suddenly announces that it has developed a simple method to create true AI (the players), instead of the expensive and complicated smart programs and the few AIs that arise from the structures of cyberspace.
The corporation limits the AIs to protect their interests, so each player chooses a few general proficiencies from the bag of tricks (not "okay so Haddeen Sol gets +17 to decieving sentry programs so if you put this into the giant algorithm he should do X," more like "okay so Jayce is better than the rest at decrypting files so people depend on him creating a sense of teamwork").
As clients rent the AIs to cause or solve problems in other areas of the matrix, they find clues about the obligatory conspiracy surrounding them; in the end, the players are offered a choice to back the conspiracy or destroy it with the cyber-godlike powers that come from being an artificial intelligence that's been sitting around for a while.
I was going to make something like that, but I got lazy and decided not to. It was going to be like viturall world on the edge of deletion, and the players would need to stop the real people from using their powers to edit the fake world
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How about a....
Political RP
It is based around a semi-modern government. Everyone forms a Character, who can make a party, join a party or run for office. They must play for votes, with Propoganda, evocative language and sound policies. Each Party will appeal to certain people in The People's Republic of Gamingstevia, for example: Old People, Working Class, The Military. Those who had majority control of the Military could emply a coup de'tat against the ruler. Parties, Or Rebel Groups, could form co-alitions, and various parts of each party could attempt to gain control.
Have fun fleshing that out.
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How about a murder mystery type thing, where the players are all guests at a country house. Then the inevitable happens and they all have to turn sleuth to solve the mystery before it's too late.
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That could be cool.
Maybe an Orient Express mystery to keep us from roaming around outside?
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maybe a 'saw' rp where one plays jigsaw and the rest is locked up in a house?
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I like the Murder Mystery Idea.
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It is the year 20XX and every computer in the world is connected with a generic cyberpunk matrix. ICE, deckers, corporations, what have you. A formerly unknown corporation suddenly announces that it has developed a simple method to create true AI (the players), instead of the expensive and complicated smart programs and the few AIs that arise from the structures of cyberspace.
The corporation limits the AIs to protect their interests, so each player chooses a few general proficiencies from the bag of tricks (not "okay so Haddeen Sol gets +17 to decieving sentry programs so if you put this into the giant algorithm he should do X," more like "okay so Jayce is better than the rest at decrypting files so people depend on him creating a sense of teamwork").
As clients rent the AIs to cause or solve problems in other areas of the matrix, they find clues about the obligatory conspiracy surrounding them; in the end, the players are offered a choice to back the conspiracy or destroy it with the cyber-godlike powers that come from being an artificial intelligence that's been sitting around for a while.
This RP will be made. *Stamps form thrice*
Now who will be GM? Samog I presume?
Otherwise I'm up for it.
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I actually didn't like that RP idea...
It seems cool but I could not figure out how it would be interesting for the long haul.
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maybe a 'saw' rp where one plays jigsaw and the rest is locked up in a house?
No, because the whole thing would end up degenerating into who can think up the sickest, most bloody forms of death for the characters and everyone just going with it because they don't care about their character enough to let them die instead of eating their own eyes or something retarded like that.
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Colonel Mustard in the Drawing Room.
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Doctor Horatio Squires and his vengeful, alcoholic wife!
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So are we on a murder mystery line of thought then?
If so, let's hammer out the basics.
Place:
Time:
Situation:
Atmosphere:
Other Stuff:
Also how many people would be optimal?
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Place: I would say either an English country house, a chateu somewhere in western Europe or a transcontinental train (although that would put time restraints on it)
Time: The early 20th century, the 10s or the 20s would, I think, be best for this sort of thing. Maybe the 30s and 40s but it must be pre WW2.
Situation: A bunch of wealthy people get together for some reason, one gets murdered, everyone has a motive, no matter how ridiculous.
Atmosphere: I say we make it satirical, but not ridiculous. Humerous digs at the genre are ok, but no custard pie fights in the hallway.
Other stuff: I think a range of characters would be required, mostly obnoxious upper-class types, but with a few servants and such.
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Other stuff: Only the GM should know how the murder happened, and leave appropriate clues. Otherwise it wouldn't be fun or challenging.
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Sounds good so far!
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Sounds like fun. How about for containment and no time constraints, the house could be some really rich mansion with tall walls (far enough from windows and trees) and a trench around the outside (deep enough that if someone does scale the wall, they'd be hard pressed to survive the fall). But what to keep people from exiting out the front doors?
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You could pull a Resident Evil and put a bunch of rabid zombie-dogs out front... or maybe make a big blizzard and the doors are snowed shut.
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The eccentric millionaire who owns shuts and locks the gates after everyone gets there, 'cus that's what he does. Or I could take the part of a disgruntled former policeman who insists everyone stays until the culprit is found, and they listen 'cus he has a gun.
And as an amendment to my first suggestion, the murderer should be picked at random from the players and told how the murder happened so they can lead the others astray.
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But then two people would know what happened...
Maybe get a third party (Or GM) to pick the murderer and let them do things as they see fit?
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Sounds like fun. How about for containment and no time constraints, the house could be some really rich mansion with tall walls (far enough from windows and trees) and a trench around the outside (deep enough that if someone does scale the wall, they'd be hard pressed to survive the fall). But what to keep people from exiting out the front doors?
Say the spirit of a deformed killer in a welder's mask and apron wielding a machette is inhabiting the house and keeping the doors locked.
(An Obscure Game Spotter's Collecter's Badge for the first person to get that reference.)
Naw, I agree with neoadept, disgruntled policeman/ professional detective says no-one is to leave in case the killer makes a break for it.
However, I think how the murder happened shuld be discussed between the GM and the person picked, so it fits the chracter commiting it in some way. (but not in an obvious way, just enough to make sure that a frail old lady doesnt bludgeon someone to death, or a one-eyed man doesnt shoot someone across the room with a revolver)
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Yeah, I know, I took the idea from the same game (I'll let someone else have the badge.) since it is kind of realistic, plus I didn't think anyone else would have known that. :P
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Pat, no matter what way you play it, the GM can't really be a character, unless it's a minor one who doesn't really affect the mystery, because they'll have an advantage over everyone else because they know the murderer. I suggest the role of Gm gets switched off every mystery (assuming we get past one) to avoid frustration.
And I agree with Krakow on how the murderer and GM should work together to decide how the death happened.
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Ah okay. I did not know that the GM had no character role.
Your idea makes perfect sense now!
Okay this is good then.
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I would theink The GM would play the role of all the NPCs... the Butler should be a PC, because the Butler is always a suspect. But the scullery maid and the cook and the stereotypical cockney bootblack should be GM controlled.
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Seems like a good idea, so long as they don't know too much.
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What'd make it really interesting in my opinion, is if every single character in the locale had come there to murder another of the guests that they knew were going to be there, thereby creating some massive web of paranoia between them all when the first victim drops.
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Oooh, I like that idea.
But it would mean writing histories of how they relate to each other. Ie Lord X's layabout wastrel of a Son, Y, stands to inherit from his father as soon as he dies. Un beknownst to Y, X has left all the money to his daughter Z. Z however, thinks Y is going to inherit, and therefore wants to pop Y, but not X who dotes on her. Y wants to kill X but not Z. and so on.
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Hmm... the idea is great but I've found that complications like that will kill an RP real fast...
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Hm. True...
I feel if it was done right though, and you sent the players into the RP knowing who they have to kill and why, but nothing about the other participants, you'd get some interesting results. Downside to that being a "DM" would have to make up all the background and would effectivley be barred from participating directly lest they spoil the web.
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You mean like sending each player a special list of commands or something they have to accomplish?
Hey... maybe you could have two GMs to help each other out.
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Sort of reminds me of what i've read on wikipedia about a game called Paranoia.
Cyberpunk setting thing.. basically all of society is ran by a big, paranoid computer which gives out missions to do - so not only is the entire team on a mission, but the team members are on their own individual missions given by the computer usually relating to some secrets the other group members have. So the party are all paranoid of each other, trying to hide their secrets from ones who might be out to expose them.
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That would be weird to play. You get orders from the GM via a PM and you try to play it out some how, not knowing which people are out to stop your orders, or you entirely. I like weird!
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This Murder Mystery RP sounds better and better.
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What'd make it really interesting in my opinion, is if every single character in the locale had come there to murder another of the guests that they knew were going to be there, thereby creating some massive web of paranoia between them all when the first victim drops.
We could also just play a few rounds of The Ship while acting lordly or butlerly or GMly.
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So when do we want to schedule this RP?
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We shall meet in Westminster Square tomorrow!
Well. I think to start we need to pick a GM.
Then everyone should post an idea for a charcter. Then we figure out how they relate to each other. Then a murderer is pciked at random and the game is afoot!
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i think the murder should recive a pm so we can keep it even more secret
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Yeah... that was like... the second point we covered :-*
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Well I'm up for playing as a character or being GM. I'll get a basic character made up though.
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Anyway, I'll outline a character now and we will see what we like and don't like in order to get a good template down.
Name: Ronald Kidd
Age: 32
Occupation: Coal Tycoon
Bio: Ronald Kidd was born into a wealthy American family and always had the best of everything. He was spoiled rotten and had very high standards for everything and everyone. His father paid his way through school to compensate for Ronald's lackluster grades and at the age of eighteen he studied business in New York. In 1917 he was drafted into the War and when he came out a year later he was a changed person. He used the skills learned during his short time in the Army and built up his coal empire without the help of his father. After many successful years he married his competitor's daughter and purchased his company. In recent years Ronald has been raising his family as a single father after his wife's passing and is training his son and daughter to take over the company.
That's my basic character. What do we like and dislike?
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Basic enough. How about a "reason for being there" section? Or would that be something to be left to each player's digression to learn in-game?
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Reason for being there could be important for motives... so we might want to leave that open.
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ok i like i guess most of us will be rich? or can i be a woker or what? just checking the limits here
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Check back a few posts. The guests were going to be rich.
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Except the Butler.
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Name: John Teller
Age:38
occupation: professional gambler
Bio: not ten years ago he was living on the streets begging for food untill one man gave him some cards. that was the beging of a streak of good luck he slowly won from th rich until he was one. he all so makes large investments in certain things that he feel will pay off later.
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Name: Vincente Lenoir
Age: 61
Occupation: Luxury Hotel Manager
Bio: Vincente is the manager of the renowned Lenoir-Dreistadt luxury hotel, acquiring full ownership 20 years ago after Jakob Dreistadt's untimely death in a car accident. Now the most coveted hotel in Europe, Vincente has established his public image as that of a family man with solid values, often seen in high-brow venues with his wife Agatha and his two daughters, Claire and Vera. Few know of the more sordid side of his activities involving the hotel's more clandestine facilities, and his involvement with Dreistadt's "accident"; those who learn tend to quickly disappear, but regardless, rumours abound that Lenoir has intentionall broken many backs on his road to success, and it has paid off for him in spectacular fashion.
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Name: Leopold Buckingham
Age: 25
Occupation: Layabout heir.
Bio: Leo "Bucky" Buckingham is the soul heir to his father's vast fortune and estate. Currently living the high-life in London, Leo is a total fool, with no sense of perspective, or concept of working for a living. He currently survives on the huge allowance given to him by his father each month. Once, when his Butler took emergency leave to attend his mother's funeral, Leo was seen walking around town with his jacket on inside out and his shoes on the wrong feet.
However, below his bumbling and amicable exterior lies the heart of a malicious 5 year old, willing to do anything to get his way.
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This murder mystery sounds interesting. But how will we decide a GM?
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Robert Valentine II
Age: 29
Robert Valentine is well heard of as a sophisticated man of society.His father, Jonothan was born in Egypt to a local Clerk from the British Empire, and an Ottoman woman who remains unknown. Jonothan's father, convinved that war between Britain, Russia and The Ottoman Empire was imminenet had abandoned all ideals of nationality and spent his sizeable inheritance (for Robert's Grandfather was a rich man as he rose through the ranks in Egypt) on weapons, to sell to the highets bidder. When WWI started in 1914, thier prive went up rapidly and Valentine The First became a rich man. When he was mysteriously killed while staying in Vincente hotel, he left his entire forune to Robert, who became a high man of society, playboy and layabout. He has written a few works of hedonistic, pessimistic philosophy and there is a firm rumour that the man is a Satanist. He has also published a few articles on Social Science. Part-Turk and Part-British, many of his fellow high-fliers look down on him. He dresses exclusivley in a black suit with black shoes and black hair and carries a Silver Cane with him at all times.
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Name: Jack Remmington
Age: 41
Occupation: Railroad Tycoon
Info: Son of the famous Micheal Remmington, Jack inherited his father's railroad company when he died a few years previously. Following in his father's footsteps, Jack has kept the company under the same kind of management his father left it in. One policy that Micheal always insisted, even as his health waned, was to personally appear at each station opening. Because of this policy, Jack is now in this town waiting for the grand opening of the new station which is only a few days away.
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Name: Frederick Garrison
Age: 42
Occupation: Large Casino Chain Owner
Info: Frederick was born into a poor family with little food or money, and lived up to the age of 7 n his horrid life, living in the slums and only just eating enough to get by. He was put up for adoption when his father left and his mother couldn't support him and his three brothers. Soon he was adopted by an upper-middle class couple and after love and education he developed an interest in reading. This love evolved into an interest in business and the stock market. After his education he skipped college and took from the money his parents had been saving for college for him, instead using it to buy into the popular "Lucky Beggar" Casino, eventually becoming the majority share holder and over a period of 8 years, he raised enough to buy the casino. He kept the name but turned what was once one casino into a successful chain, becoming a multi-millionaire over a further two years.
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I'd say we do a drawing of the people who have decided to join. Like we each pick a number and then get a random number generator to give us a number.
Also here is my new improved character since we are all following that format.
Name: Ronald Kidd
Age: 52
Occupation: Coal Tycoon
Bio: Ronald Kidd was born into a wealthy American family and always had the best of everything. He was spoiled rotten and had very high standards for everything and everyone. His father paid his way through school to compensate for Ronald's lackluster grades and at the age of eighteen he studied business in New York. Forced by his father, Ronald joined the army and spent many years climbing the ranks and embracing strong military values. In 1917 he joined the War effort at the rank of Staff Sargent and came out with the rank of Master Sargent. After the war ended Ronald retired from the Army and pursued his own dreams. He used the skills learned during his time in the Army and built up his coal empire without the help of his father. After many successful years he married his competitor's daughter and purchased his company.
In recent years Ronald has been raising his family as a single father after his wife's passing and is training his son and daughter to take over the company. Ronald is very stern and expects things to get done, but is not unreasonable.
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Name: Frederick Garrison
Age: 42
Occupation: Large Casino Chain Owner
Info: Frederick was born into a poor family with little food or money, and lived up to the age of 7 n his horrid life, living in the slums and only just eating enough to get by. He was put up for adoption when his father left and his mother couldn't support him and his three brothers. Soon he was adopted by an upper-middle class couple and after love and education he developed an interest in reading. This love evolved into an interest in business and the stock market. After his education he skipped college and took from the money his parents had been saving for college for him, instead using it to buy into the popular "Lucky Beggar" Casino, eventually becoming the majority share holder and over a period of 8 years, he raised enough to buy the casino. He kept the name but turned what was once one casino into a successful chain, becoming a multi-millionaire over a further two years.
Ok, except his parents wouldnt have been saving money for him to go to college, because in those days everyone who applied to university got their entire tuition paid by the government, but standards were much higher and University education was less in demand.
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Name: Srg. Crose
Age: 54
Occupation: Retired police Sargent.
Bio: Born Herbert Crose to a moderately wealthy family, he had all the comforts, most things he could want, and a self centered mind that ran in the family. The only thing that he couldn't change to his liking was his first name, which he could never stand, so the first chance he got he joined an occupation that would allow him to be called by rank instead. The military was to dangerous, he didn't have the people skills to be a doctor, so he joined the police. Though he was lazy and not particularly bright, he rose in the ranks because he could bully his partners and subordinates into giving him credit. He retired early when he felt he had gained enough prestige for people to call him Sargent for the rest of his life, and continued to live off his family's wealth. Although he is not as rich as the others, they know him through the various crimes he is credited as solving.
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Name: Linus Abbot
Age: 28
Occupation: International Chess Champion
Bio: Linus's first toy was a White Rook. He used it instead of a dummy. As soon as he was old enough to actually play chess, he started winning and never really stopped. While he's never taken a World title, he's won more than enough in contests to live easily, and he continues to compete. Despite having a razor-sharp mind, he comes across as generally very amicable even if he has trouble articulating his sentiments (he's busy pondering the Ultimate Solution of chess, no doubt) and during his free time he likes nothing more than sitting by the fire with a large book of calculus problems.
He is a complete teetotaler, and never wears a suit - just a white shirt and black trousers.
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Hey here's the list of those "signed up" so far. Nine! Wow!
Alwayswatching - Frederick Garrison
Balthamael - Robert Valentine II
Krakow Sam - Leopold Buckingham
Luminar - Vincente Lenoir
Lurk - Linus Abbot
Neoadept - Srg. Crose
PatMan - Ronald Kidd
Shadowlord - John Teller
Yossitaru - Jack Remmington
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Ha ha, and most of the characters are horrible, horrible people. This should be fun.
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ok i have started a Werecreature RP planing topic for those intersted. (http://www.gamingsteve.com/blab/index.php?topic=8522.0)
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Due to recent events, I've decided to make my second update to the RP rules we abide by. They were originally written by Sgore for the "I'm Going into the Story" RPs and generally follow most other sets of Story-Based RP rules.
My first edit to them made some additions and spelling changes. This most recent edit I did removed all of the "I'm Going into the Story" bits since we don't use that anymore.
Here we go, tell me what you want me to add or omit or change...
GamingSteve Forum Story-Based RP Rules.
Written by Sgore, PatMan33, and Krakow Sam. Last Edited 2/25/07
The object of the game is to play a character in a fantasy world of your design. You will tell the story from your character's point of view until the story ends, you die, or something along those lines...(If you do die you could always come back as a ghost or clone or pull a "never really killed" kind of thing. Anything works, it's totally up to you) These games are very fun when you have a dedicated group of players that can write good stories. Remember! The point is not to win, the point is to write an interesting story that people want to read!
Rules You Should Follow (Unless you want Pat to come after you)
-Don't speak for anyone else and don't play as another person's character. Let the other people playing the game respond to anything your character says and does to them. In other words don't do this:
Poster Four: I said no, but "Poster Three" said yes. Then he shot at me.
**This rule is not set in stone so use your own discretion. If you are posting during a drought and want to move the story along you may speak for others, also you may allow other characters to say simple things if it's really not story related.
-If you want to enter the story you can create a new person (In the Out of Character [OoC] thread) and introduce that person; also you can take over for an NPC. If your character has partners in their story, feel free to let us know if there are any open positions that you might like to see filled.
-Any created roles not filled by people (like a bus driver, shop keeper, etc...) can be taken over at any point in the story. Until then it is fair game to write what they do and say and such.
-You are always allowed to leave the story but be careful; if you do this, it's possible you may not have your original character to go back to later on should it be "bumped off" or something. To keep them safe you can make them ride off into the sunset, if you will, and reintroduce them later. If you do not the other players are allowed to do what they want to them.
-Nicknames are allowed.
-If someone's prolonged silence is interfering with a plot line's continuance other players may treat their character as an NPC until the controlling poster returns. You can NOT kill that character though.
-Use spellcheck and proper punctuation or I will kill you. (I think you know who added this rule.)
-Try to stick with the basic rules of the world. No flying monkeys in a world with no magic.
-The RP is a game, but you must be a decent writer if you wish to participate. Posts are expected to have detail and well thought out dialog. You are not allowed to make single sentence posts. We strive to make a story, not a topic full of stage direction.
-Don't be afraid to ask for help or to coordinate plot sequences. Conferring with your fellow players is the key in making a good RP, however don't give up your whole plot or become reliant on other player's ideas. Part of the fun of the RP is trying to "out write" your rivals. It makes for a good time.
-An RP usually follows a set point of view. Generally RPs are written in third person limited omniscient (http://en.wikipedia.org/wiki/Third_person_limited_omniscient). It is not unheard of to have an RP written in first-person (http://en.wikipedia.org/wiki/First_person) but it is generally seen as more rigid.
**Note that whichever form you write in, be it these two or another, your writing should be heavily influenced by your character's knowledge of the situation.
-Posting rules are simple, don't post unless there is at least one other post by another person after your most recent post. Also you should post regularly!
-Finally, if you feel inclined to join an RP that is in progress make sure you are not jumping in during a scene that is pivotal to the plot or at the climax of a story-arc. This can ruin an RP.
What different fonts denote:
Normal Text: Denotes plot development and character actions. The bulk of the RP is made of this.
"Text in quotations": Denotes speech. A large part of the RP is usually made of up speech.
~"Text in quotations preceded by a tilde": Denotes a translation. If your character speaks another language and you wish to write what they say in English, put a tilde (~) before the first quotation. This kind of speech is rarely used, but it adds to the atmosphere.
Italics: Denotes thought and inner monologue. Also is used for flashbacks, dreams, books, and computer readouts.
** There is no need to use Italics for books if the entire post is an excerpt from a book. Just make mention that it is an excerpt from a book and Italicize that one line. (Ex: Excerpt from A History of Obano...)
Here's an example of how the game works: (Written in first person)
Poster One: Well, it was Monday again and yet another day of school was coming; I was waiting lazily at the bus stop. When the bus came I got on to find it empty save for the bus driver and myself.
That's weird. I thought to myself I'm like, the fourth to last stop... There are usually no seats left when I get on.
Poster Two: I got on the bus and saw 'poster one', but no one else.
"Where is everyone?" I asked.
Poster One: "I don't know" I said back to her "Maybe they're all out sick."
Poster Two: "I don't think everyone could be out sick..." I replied.
Poster Three: I silently agreed with her in my head. I had been driving this bus for 3 years, and usually only 1 or 2, if any kids were out sick. I didn't say anything at that point though because i was just there to do my job and drive the bus. Still i couldn't help but wonder where everyone else could be.
And the story would basically go on until the problem is resolved or at least the current conflict ends. Sub plots are very likely to lead into another RP where it becomes the main plot.
IF THERE ARE ANY QUESTIONS PLEASE PM PATMAN33. THESE RULES ARE MOSTLY COMMON SENSE. IF YOU HAVE THAT YOU SHOULDN'T NEED TO READ THIS. READ IT ANYWAY THOUGH.
That pretty much covers how we RP currently. Is there anything I missed?
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Maybe something about being careful in choosing when to join an in progress RP. Towards the beginning and even in the middle is fine, but showing up at the climax is confusing and potentially story ruining.
Oh, and also something about this not being a game you can win, but rather a collaborative attempt at telling a story.
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Good idea. You just got your name in the credits! :D
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Hmm... I was tossing around the idea of some sort of post-apocalyptic/"for some reason a lot of people died" kind of RP in which your character would be in a world that was somewhat destroyed and most people were dead.
Thoughts?
Oh also a Vampire RP... still. :)
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Hmm... I was tossing around the idea of some sort of post-apocalyptic/"for some reason a lot of people died" kind of RP in which your character would be in a world that was somewhat destroyed and most people were dead.
Thoughts?
Oh also a Vampire RP... still. :)
I like the post-apoc idea, it sounds fun.
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After reading that bus example you posted I would actually really like an RP like that. Were it starts off simple, with no real big idea for an RP but just a simple strange event, that will slowly unfold to a bigger thing. Like you move into a new house and all the houses around you are empty. A small mystery, nothing big or unatural, but just something that hardly ever happens. Then slowly as more people come a bigger story will unfold.
Anyone like this idea (the thing I said was just an example, i'm asking if you like the concept.).
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That could be cool!
It would take a bit of work though bit it sounds like it could be good.
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Another good thing is that it is easier to make then other RP's. Just classic and simple rules.
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Easy does not mean better.
I'm not going to choose an RP just because it's easier than the other choice.
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I really like the Post Apcalyptic World Idea...but what happened to the Murder Mystery?
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Pikmin RP!
I have no idea how were gonna do this but it sounds cool.
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If we are to do the apocalyptic, we must pick a type of disaster. Does the disaster leave behind buildings and technology, or does everyone have to start with survival skills alone? Will there be animals left? How did the people survive? I could go any way.
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I like the notion of most towns/cities destroyed, but scraps of technology left behind that are being used or scavanged by the few survivors.
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Oh, I thought of another one. Time frame. Do we want to pull a Water World and have the lost civilization a glorious myth, or take a page from The Stand and have the disaster just a few weeks gone? Once again, just throwing things out there, I could go either way.
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How about an avatar RP?
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Do you mean like where we play as our avatars, or like Avatar the Last Airbender? 'Cus I would love rp'ing as the Skub Pope.
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;D
That would be funny if it would work!
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Due to recent events, I've decided to make my second update to the RP rules we abide by. They were originally written by Samog for the "I'm Going into the Story" RPs and generally follow most other sets of Story-Based RP rules.
Were they now? Samog you say? ::)
(And if you want to try a new I'm going into the story at some point you can just PM me...Admittedly so far the only successful one was the first one but... ;))
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I get you people mixed up, it happens I guess.
Besides if you hadn't bailed on us maybe I'd have remembered.
Feel free to join one of the Superhero RPs... they're doing pretty well at the moment.
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Hey Balth, did you go and make a post-apocalyptic RP without telling any of us?
Shattered World RP (http://www.gamingsteve.com/blab/index.php?topic=8894.0)
I wish you had said something, I would have liked to have been a part of that. :(
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I have an idea but i is missing somthing
You wake up to find yourself in a room.
You get up.
A sudden burst of memories come and go..
YOU IDIOT!
Help me..
HAHAHA
*Crying*
Who are you..
*buzzing*
AARRGGHH!
the cubes... remember the side of the cubes...
A bright light flashes and you wake up...
You remember your name and you look around.
You see a cube made of water hovering in the center of the room.
Rules.
You play as a person stuck in " The maze ".
" The maze " is a portal to over 100100rooms with only one exit.
Your mission: Get out alive.
almost anything can be found in the rooms, incuding death.
Team up or go alone, the choice is yours...
any help?
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I think the whole maze concept will get old very fast.
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Some time, probably not now, but some time I think we need to do a bona fide medieval, knights in shining armor, sword fighting, dragons, and wizards RP.
Maybe we could piggyback it onto the Superhero RP... maybe.
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Historical Superpower RP: Caveman Era? :P
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Historical Superpower RP: Caveman Era? :P
I was actually planning to eliminate some of the less popular choices for the Historical setting and add some new ones... but Caveman sounds a little too basic.
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Yeah I don't think there's much character development going on in the Historical Superpower RP: Caveman Era.
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The Future's Most Popular Gameshow
Setting:
Gladatorial Combat, Somewhat Futuristic, Dystopian overtones, Dark
Backstory:
It is 2134, and Humanity is still mostly where it was over 100 years ago, with the odd technological advance here and there. Technology and resources seem to have somewhat stagnated, leaving humankind in a slump economically and emotionally. Ironically it was all triggered by philanthropic intent - sometime in the last century, the eyes of the developed world turned to their lesser-developed cousins on a global scale but especially in Africa. Initial attempts to uplift the countries and their people to the same standard the civilised world had enjoyed for hundreds of years were successful and earned the eternal gratitude of the uplifted. However, it soon became a contest between the United States and the European Union, a feeding frenzy to see who could rush to gain the most new allies.
As the European Union consolidated it's efforts and essentially operated as a unified power, the States grew paranoid and started to disdain their long-time ally. Soon, most of the world had realised that what began as a noble effort to unify the world had been spoiled by greed once more - the quality of the uplift work being done was in many cases extremely shoddy as the contracted groups were being rushed for time so that they could "beat" the other union to the new allies. China, a superpower in it's own right housing 1/5 of the entire world's population, announced it's disgust and closed off it's borders permanently to the outside world, bringing with it a few allies. Even 100 years on, nothing has been heard from them.
Eventually, the entire world had been brought up to the same standard but whereas America and Europe had been allies before, they now viewed one another with open distrust and disdain. With no more allies left to gain, the two groups began segregating their communities away from each other, beginning a paranoid cold war - though no known violence had ever been carried out between the two powers, the populace was offered little comfort due to constant propaganda about the "looming threat" of the other power, as well as the paranoia of the respective governments turning inwards also, scrutinising their citizens on levels that many in this day and age would consider dehumanising. The civilian populations of both unions realised all too keenly what was occuring, but they were powerless to challenge it as their governments remained stoic and unchanging "in the face of the threat", the same parties remaining in power.
During such downbeat times, much of the populace began to morally and emotionally buckle. Violent crime, suicides, substance abuse, and general decadence began to rise. The government caring little unless specific cases affected them personally, the people were living in a new dark age amidst technology and fear. Little effective entertainment or distraction from the overbearing gloom of the world could be offered to either side's populace... until the Silkway Group began their venture.
Beginning somewhere in Russia, the Silkway Group was initially a wholly criminal group organising underground fights, with prizes and fame in the circuit to be won. Downbeat civilians and criminals alike could find a new way to find their way in the world and make money in the hard-scrape depressions caused by the cold war. The group became gradually more and more brazen, becoming less covert in their machinations, until the suprising happened - they somehow became sanctioned. Silkway found they had their own TV channels to broadcast the fighting. Though injury and death were all part of the program, the populace found itself somehow enjoying what they would have previously condemned as depraved and abhorrent.
Cut to the present day - Silkway had become a global corporation, one of very few serving both alliances. Folks down on their luck in life, hardened criminals or celebrities and socialites rich and brave enough to pay their way onto the program engage each other in many forms of combat - from rustic weaponary duels to high tech gureilla team warfare, Silkway panders most successfully to the base side of human violence and bloodlust. Many suspect Silkway's sudden success and effectivity of ignoring the cold war, but the opinions are kept private due to the fact that in the times, conspiracy theorists tend to vanish quickly. Not all are in it for the glory or the money - some are out for revenge. Perhaps against famous competitors, or upon humanity in general - or perhaps against the shadowy figures running Silkway of which next to nothing is known by the general public...
Recommended Characters:
Pretty much anything, though ones either suited to constant combat or determined to get through the system by any means would be best. Heroes would likely be competitors working their way through the games to some ulterior end, villains either combatants with a lust for violence and killing, or actual employees of Silkway who keep the games running. These are all just recommendations though, anything can go as long as it's feasible.
Restrictions and Considerations:
This is about 100 years into the future in a destitute and desperate earth. Magic is nonexistant and is therefore disallowed. Psychics are incredibly unfeasible, and it's more than likely you won't be able to pull it off convincingly.
Silkway has a habit of keeping and promoting Celebrity Fighters - ie paticular fighters that get too popular. They may well pit them against other celebrities as an event to draw huge ratings, so unless your characters stay on the down low it's likely they'll be pitted against one another. It may not be a fight to the death, but it's all dependant on what the crowd wants at the time... along the same lines however, combat is constant. Redshirt cannon-fodder characters for other combatants may be created freely, at will, and en masse to fill any situations your character may end up in, so you don't have to kill off each other's important characters.
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I had an idea for an RP that we would turn into a machimedia (sp?) I love Red Vs Blue and I think it would be fun if we could act out one of our RPs in an onnline video game.
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I take it my idea is crap, then. ._.
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I take it my idea is crap, then. ._.
No indeed. Sam likes.
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I like it, but the game show idea is used so much it gets boring. I like the setting though, very well thought out.
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MAKEITMAKEITMAKEITMAKEIT!!!
I have an idea for that already!!!
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I like it. But I think China isolating itself should be expanded upon. Like, because they have been able to focus on themselves instead of scrabbling for power they have become far more advanced technology wise than the other nations. Not too extreme, things like developing successful fusion (I believe they're only a few decades away now), using meta matter for cloaking (not invisibility, just beter defense against radar, infrared and such), and a vehicle based laser system (only a decade or so away for the US). And of course the obligatory advancement in armor and standard weaponry. Perhaps they are now reemerging and entering the contest to prove their superiority.
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I like it. But I think China isolating itself should be expanded upon. Like, because they have been able to focus on themselves instead of scrabbling for power they have become far more advanced technology wise than the other nations. Not too extreme, things like developing successful fusion (I believe they're only a few decades away now), using meta matter for cloaking (not invisibility, just beter defense against radar, infrared and such), and a vehicle based laser system (only a decade or so away for the US). And of course the obligatory advancement in armor and standard weaponry. Perhaps they are now reemerging and entering the contest to prove their superiority.
I'd had the fact they'd basically advanced to all hell in mind, but not that they had any intention of re-entering world affairs at large. Technology-wise I was thinking along the lines of more developed early spaceflight.
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I've had an idea for an RP that is kind of like ground hog day time travel. Like at the end of the day someone would wake up and it would be the same day. The twist is, it's a different person reliving it each time. Example:
Day 1:
Bob Kills pete
Jill sees Bob kill pete
Bob trys to kill Jill
Jill hids at Franks house
Frank tries to shot Bob
Frank misses, Greg gets shot
Jill crys
Bob kills Frank and franks dog
Jill crys more
Day 2 (Jill remembers day 1):
Bob trys to kill Pete
Jill takes Franks gun
Jill shots Bob
Pete faints
Greg Sees Jill kill Bob
Greg calls Cop 1
Cop 1 arrestes Jill
Day 3 (Pete Remembers day 2):
Pete warns Bob about Jill
Bob Steals Franks gun
Jill goes to Franks house, looking for gun
Frank catches her
Jill spends 3 hours talking to Frank
Bob uses gun to shot Pete
Greg sees bob shot pete
Greg calls cops
Bob kills Greg and Cop 1
Jill sees what happens, Jill crys
Day 4 (Greg remembers day 3):
Greg calls cops on Bob
Cops spend day searching Bob
Jill steals Franks gun
Pete goes to bobs house to warn him about Jill
Jill gets ready to shot Bob
Pete sees her, fights her
Pete accidently kills Jill
Cops arrest Pete and Bob
In Jail, Bob kills Pete
...So that's what the RP would be like. Would that work?
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HOw about a mythology RP?
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...So that's what the RP would be like. Would that work?
ERRRRRR! Denied!
Way too complicated. Plus, how would it be interesting?
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...So that's what the RP would be like. Would that work?
ERRRRRR! Denied!
Way too complicated. Plus, how would it be interesting?
That's not that complicated at all, have you ever seen ground hog day?
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Yes, and its awesome. But an RP of groudhog day would be *so* boring it wouldn't last past day two.
Y'know why? Because nothing ever changes. This is the point of Groundhog day in the first place.
As for the 'complicated' comment, that was probably to do with the fact you had to write about a foot of text explaining the adventures of dick and jane to try and explain it.
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Started a post-apocalypse RP.
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I like the idea, but I want you to sell it to me before I join. ;)
Why should I dedicate my time to this RP and what will you do to keep me interested?
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How bout a retro RP, 40's style serial comic about the first men to the moon in thier rocket-machine and all of the wonderful things that they find there?
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I like the idea, but I want you to sell it to me before I join. ;)
Why should I dedicate my time to this RP and what will you do to keep me interested?
Who are you talking to? I'm guassing little because no one likes my idea (but I think it would be really fun to play, all we need is a setting and an excuse for the time travel, like a time machine gone wrong or something)
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Despite the fact that you (Little) totally blew me off and did not try to sell your RP to me, I looked at it anyway.
And I'll tell you, I was moments away from joining it until you threw in the giant morphing flesh eaters from outer space... sorry, I'm going to have to sit it out.
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The only reason I'm in is because I need to round out Morton before I drop him into the Superhero RP.
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Oh... you're not seriously thinking of carrying a character over are you?
Be very careful... I've only seen that end well a few times...
But you're good at what you do, so it will most likely work out.
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Zak's a carryover from a story I'm writing
Morton's apperance in the Superhero RP will be his 4th conversion. (He's also in the Mini-Rps I do in real life with Guilmon)
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Despite the fact that you (Little) totally blew me off and did not try to sell your RP to me, I looked at it anyway.
And I'll tell you, I was moments away from joining it until you threw in the giant morphing flesh eaters from outer space... sorry, I'm going to have to sit it out.
All giant morphing flesh eating monsters have been removed..... ;D
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And that is glorious!
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I want to start some kind of mini-RP service for people who want to do smaller RPs, people who are just afraid to jump into the big RPs, or people who want to learn how to RP with us.
It would be identical to an RP like the Superpower RP but there would only be two, maybe three people playing. Are there any thoughts?
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Something with vampires?
Capturing excaped killer robots?
Getting out of a mansion full of zombies... oh, wait....
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Timesplitters RP!
you play as a human or the timesplitters themselves! this was a ps2 game
story:
the timesplitters are an aincant race of aliens who are fighting humans, In a desprate attempt to win the war, The timesplitters create a time machine and begin attacking planet earth from anywhare and any time in the past. In these attacks the time crystals were dropped, leaving some lucky humans a chance to save earth...
What do you think?
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It's very crude but it could work.
Since the time travel is done on a larger scale than just one person, and since we aren't going into the RP's past... conflicts would not be so prevalent.
It is hardly perfect, there still needs to be a lot of work done to it.
Wait a while and see what other people say.
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sure thing! :D
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Bzzzt.
I do not approve.
1. Time travel.
2. You're using an established universe, which severely limits creativity.
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Indeed... did anyone have any thoughts on my Mini-RP idea?
I really think it could be fun, maybe get a post going telling people how to RP and giving a list of people willing to do it.
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Patman:that was my Idea for your one!
Krakow:this is not in the main rp univerce.
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Patman:that was my Idea for your one!
Krakow:this is not in the main rp univerce.
No, it was Pat's idea.
I know. You said it was in the Time Splitters universe. This is an established bit of intellectual property with its own preconcieved ideas that not everyone is familiar with. You must therefore sacrifice creativity or create some horrible bastardised hybrid setting that basically plagerises timesplitters and includes your own ideas.
Pat, I like your idea.
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Well, I am glad that you want to start submitting theme ideas for the mini-RPs but we still need to hammer out how it will work.
I am thinking we give the list of people, maybe some cookie cutter themes and an option to make your own, then fire up a new post with the tag 'Mini-RP' and then you can go to town on it!
So an example would be like...
Available Players
PatMan33
Krakow Sam
Neoadept
Scenarios
Endgame: The world is on the verge of collapse, you must find a way to survive. The problem is that everyone else is trying to do the same and when people without anything to lose are vying for the same thing you are, things can get chaotic. Can an alliance be formed between two people in this world? Or will they just resort to fighting?
Save the Princess: You have been tasked to save the princess of your kingdom, you must defeat the evil wizard who has captured her. However when you arrive the wizard offers you the princess in exchange for helping him kill the king and throw the kingdom into chaos. What are you to do? And are you even strong enough to survive the perilous journey to the wizard's tower?
The technical abyss: Technology has come a long way in the years, perhaps it has come along too well. The powers that be are taking advantage of technology to impose their will on the populace. Do you have the strength to take the system down or would you rather become a part of that system and rid the world of dissenters? The choice is yours...
Make it up: Do you have your own scenario that you think is just fantastic? Write it up and post it, if your writing partner agrees with it you are free to dive into the world and have a little fun!
That's the basic idea I have so far.
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A mini-RP is a good idea, it can be used as a learning tool for new RP'ers, or people that don't want to follow a big storyline can set one up. Do you mean it will be a short story too, or just a small amount of participants?
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Well, I had intended on there only being two or three people in it.
The length of the story really depends on how far the players want to take it, I would never tell them that their story could only be a certain length because that kind of ruins it.
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I didn't mean limiting the number of pages, I meant choosing a story that can be told in a limited amount of pages, instead of the hundred-something pages the Superpower RP is taking so far. Just for people that want to play out a quick storyline.
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I would let them go on for as long as they wanted. If it's a short story that's cool, if they feel like playing for a while that's cool too.
Is that what you were asking?
I guess you could set up a system of checkpoints that the players have to meet so that they can keep the story going and figure out how to find their own checkpoints.
Like you could have, find the main quest, reach the wizard, fight the wizard or help the wizard... and it could go on from there.
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Ok, I'm new here ^.^; but I got an idea for a mini-rp
Lab Excape
Setting:
This mini-rp takes place in a lab were these 4 people(not including my charactor) are luered in to Dr.Kongo's (Jhon .S. Kongo) laboratory on a dorment volcano and are threatened by death.The main aim of the charactors is to find a way to escape the lab with out being caught.Sneek past bad bots, reflect laser beams, shoot the heck out of cybernetic guards, I'TS LIKE A SPY MOVIE!!!!!!!
<_<
>_>
Tell me what i need and what i don't need.
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Note that this hasnt got anything to do with the mini rp's
Ok I have started thinking about a Warhammer (fantasy) RP, and it would be great to play it here with some people. If you are interested post here, cause we have a lot to decide before starting, what system of skills should we use? A modyfied ´tabletop one? What time period should it be set in? Where in the world shall the game start? Are everyone going to be an Orch, or are this group made up of different races for some reason? Lets brainstorm. Also, if anyone have played with the official Warhammer RP rules (I havent) could you please tell us some of that, it might be usefull.
Note: You must have atleast some knowledge of the Warhammer world and IP to join to make things easier.
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I think that a good RP would be a loose Mythology one. You can play as a god, mythological beast, or just something you made up. I believe that the thing that makes the superhero RPs so successful is not only the influx of good RPers, it is the fact that the player is given a lot freedom to create a character.
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I like the subject matter and that you're trying to emulate whatever made the Superhero RP work. If you flesh it out a bit more maybe we can work with it.
Also, do we want this topic stickied or not? We can leave it as is and I will have a link to it anyway in the RP List topic.
It can go both ways, I just worry about having too many stickies.
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I would suggest that you link it in the RP list. We'll try to keep stickies to a minimum.
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I have an idea - I've kinda wanted to run another RP ever since Arcadia died (I don't think that's an RP that's ever going to be revived), but I've also wanted to try something a little different where we don't have to go to the trouble of creating an entire universe to play in.
So, I decided I'd like to run a Star Wars RP. The setting could be the Clone Wars, or the Old Republic, or perhaps the New Jedi Order, whichever. People could play Jedi if they wanted or, given the diversity of the universe, there are a lot of other things you could be (e.g. a droid, bounty hunter, pilot, trooper, politician, anything really). It could go more or less anywhere depending on the time and the characters, so there's plenty of scope for an interesting game.
I wouldn't start it for a week or two since I've got a bunch of stuff to do shortly, but I just wanted to see if there'd be any interest in the idea.
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I would play!
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what about my rp idea? :-[ :-\ :'( >:( :( ???
Let me guess, it sucks so bad, everyone is being nice and not replying.
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Whoo! Star Wars RP!
What's that Guilmon?
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I'd go for a Star Wars RP, so long as we don't try to make it too organized. We tried that over that the Planet Spore forums and it failed miserably after a month of set up.
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It would be fun but there is always an air of worry when playing in an established universe (Especially one that you did not establish) seeing as things can conflict easily.
But if you can make it work I'd be happy to play!
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Whoo! Star Wars RP!
What's that Guilmon?
:'( you all hate me
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Well, I have an idea for an RP I want to start, from what I gather I float it here first, to see if anyone likes it.
Pirates Vs Ninjas
Okay, I know a lot of people are sceptical about such ventures, but I think, that if people are willing to RP properly, and not use knowledge unavailable to their character, it will work.
The plot is so: The year is 1675, in the early years of the golden age of piracy. The pirate ship The Damned Rose (If anyone has a better ship name, that'd be good), hailing from the Caribbean (that was where most of the pirates of the time hailed from) has recently looted a merchant ship in the pacific ocean, a few miles off the coast of Japan. The ship was carrying large quantities of rice (a valuable commodity at the time), and several personal effects of a Japanese daimyo. The Merchant ship was left severely damaged, with the crew having to evacuate to lifeboats. But carrying such valuable cargo, it was not unprotected, and did some damage to the pirate ship. The pirate ship, although sailable, has lost its aft mast, and is at reduced speed. It also has lost several cannons to a gaping hole in the side of the ship, currently above water level. The Japanese daimyo, after learning of the attack, decided to dispatch a crack team of ninjas. The ninjas travel in a submersible, and although the air supply while submerged is limited, they had enough to ge then withing boarding range of the gaping hole in the ship without being noticed. They are currently about the ship, undetected. Their mission is to kill all the pirates, and if possible, retrieve the goods. The ship is, by the time of the boarding, weeks away from the nearest port.
Pirates carry a cutlass, and a flintlock pistol. Ninjas carry shuriken, a short stabbing knife, and a katana. There are flintlock rifles and primitive grenades cached in the lower decks of the ship.
So, anyone interested?
EDIT: Oh, and if anyone is interested, I call dibs on the pirate captain! (I'm allowed to play a charecter in my own RP, right? or can I only be a narrator?)
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I'll work on a campaign setting that gives us a little bit of freedom. If you want to come up with ideas for characters, now would be a good time to start thinking about them.
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forget it... >:( >:( >:( >:(
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Your all mean, read the idea for once. Maybe it needs a few changes gulimon.
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forget it... >:( >:( >:( >:(
Don't get your feelings hurt if no one is interested. Everyone has different ideas, doesn't mean that yours is a bad one, it just means that there aren't enough people interested in it.
Your all mean, read the idea for once. Maybe it needs a few changes gulimon.
No one has been mean.
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Prehistorical Superpower RP: Early man, wooly mantises, amzon princesses?
General Kung Fu RP: WATAA! MUST DEFEND HUO CLAN WUSHU! YIN! YANG!
Mayan RP: Could have crazy time travel plots. Also, could go along with my first suggestion.
A well done zombie rp: Srysly.
Discuss(?)
I would, of course, do these myself if not for the fact that anything Malt does is immediately looked down upon and openly mocked. Have fun!
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Ha Ha Ha Malt posted zombies!!!! MOCK!!!!
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I think Blitz is jealous of Malt.
I have toyed in my head with the idea of a prehistoric superhero setting... I'm thinking most superpowers would come from shamanistic style magic etc.
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Hey, Malt, You can make it as a small RP. They work best due to little arguing about stuff.
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Sorry about the double post but I needed to bump this...
Genetica: You play as a Genetic researcher modofiying aliens. There are 10 aliens:
Reacher: A creature with extendable arms.
Dagger aqua: A fish that hunts by shooting into its prey and staying there drinking blood.
Fire cell: Mass heproduces in naked flame.
and a lot others.
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Hey all, I thought I pushed post last night, but apparently I didn't.
Sooo...
I was planning on hosting a Mutants and Masterminds campaign here on Gaming Steve. (Really in IRC)
If you don't know what Mutants and Masterminds is here is the Wikipedia link. (http://en.wikipedia.org/wiki/Mutants_and_Masterminds)
If you don't trust Wikipedia (I wonder who doesn't),
Mutants and Masterminds is a superhero role playing system, only a little different from d20, published by Green Ronin Studios.
I was planning on the classic "Good guys team up to fight evil overlord group thingy".
I have character sheets and links to the rules for all who would like to play.
Thanks for listening.
-Gunner
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I trust wikipedia.
Maybe some kind of WW1 RP? Where you play as soliders in the trenches, fighting the Germans/Allies?
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Gunner: Meh...
Little:Hmm... I like it.
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Thanks!
So, my idea was that the battle would take place just outside of a town. The Americans,Canadians and British defend the town while the Germans try to take the town. There would be two opposing trenches. both the Allies and the Germans have artillary and do charges, have medics. The sides are equal, ok?
I was thinking that a bio would have the characters name,age(18 or older due to Army regulation)height,weight(you would probably lose ALOT of weight in the trenches.),job in the army(solider,enginner,medic,etc.),personality and if the character is Allies or German.
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Err, Little, you mean the Central Powers right? Germany wasn't the only opposing force....
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Yeah. Sorry. Got a bit confused.
So, anyone up for it?
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Here is my problem with your RP, Gunner.
It seems that there is a lot of prefacing that needs to happen before you can effectively play. For example, you need to know about this Mutants and Masterminds thing. Granted, it's not the type of RP that I play but I just think that stuff like that drives people away. I could be wrong though, as I have no idea how that kind of RP works.
As for you Little, the idea is solid, it works great on paper. The only problem is what is going to happen in the RP to keep people there for more than just a week or two?
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Here is my problem with your RP, Gunner.
It seems that there is a lot of prefacing that needs to happen before you can effectively play. For example, you need to know about this Mutants and Masterminds thing. Granted, it's not the type of RP that I play but I just think that stuff like that drives people away. I could be wrong though, as I have no idea how that kind of RP works.
As for you Little, the idea is solid, it works great on paper. The only problem is what is going to happen in the RP to keep people there for more than just a week or two?
I am actually working on it. (for anyone who doubts I was thinking about it all yesterday)
But I guess you're right.
It's far from starting right now.
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As for you Little, the idea is solid, it works great on paper. The only problem is what is going to happen in the RP to keep people there for more than just a week or two?
What do you mean?
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While the plot and setting is very well known, what is going to keep people playing your RP?
Shooting at the enemy from the trenches will get old fast unless there is some overriding story that gives the game a somewhat linear, yet open ended direction. For example, if every person playing is a lowly man in the trenches, so what? Those guys were a dime a dozen and they were more or less cannon-fodder. Not only that, but with everyone on the same level there is not much room for someone to move in as the main antagonist.
Do you see what I am getting at? It may sound hokey, but your RP needs a gimmick.
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It needs a gimmick, eh? Problem is, I suck at thinking up gimmicks.
And there's lots of room for a main antagonist. A evil Central Powers commander....Not everyone has to be a lowly troop. It's any position in the army at all. Could be a pilot or a spy or a general. Pretty much anything.
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Well, work on something that will keep the RP interesting and you will be set.
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Well, you could use the old "OMG FANTASY/SCI-FI GOT THROWN IN!!!!" shtick(Future Germans go back in time and bring back lasers or whatever, or theres magic, or something). There could be, like, a mole who has important info and you have to risk your life to stop him from getting back. Or there's some deadly trench disease sweeping around.
So yeah, there you go. Hope that helps.
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Any ideas?
Here's a random one: A group of Central Power spies was stationed in town. They went rouge and robbed the bank. In the deepest bank vault, they discovered a small, hidden cache of priceless diamonds. They hid the diamonds in the town's church and escaped undetected. The Allied forces holding the town have no idea the diamonds are there. The CP forces do, as they sent some more spies in to raid the old hideout. From what they found there, they concluded that the diamonds were stationed somewhere in town. The spies fled the town and the town was blockaded by a young, experienced CP general(main villain?!?!) who wants the diamonds. The allies take it as an aggressive act and set up to defend the town.
Good enough?
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Or that's good too.
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Cool. So, who would join in?
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That is getting there, and is along the lines of what I had hoped you would do. :)
Polish it up a tad, only a little bit, and you've got the makings of an RP that might just last more than two weeks!
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I really hate to sound like a n00b, but how the hell could I polish it up?
So,Pat, knowing you love being evil, would you like to be the Antagonist?
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Here was one of my ideas for any RP:
A modern world of only people with powers live on the planet. Everyone does their job with their power and live average lives as regular humans would. A regular human would then be born into the world leading to conflicts within the world of "mutants" where some people with powers will try to kill the human for being different and those who will try to protect it by good moral.
Not much planned ideal development from there but I thought I should share it.
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Hm... you know what, I'll consider taking you up on that, Little.
However don't go starting anything just yet. I need to get my things in order for some of the other RPs I am in. You and I can discuss this particular RP though, feel free to keep fielding ideas out there to make it better.
It's a good plan so far, but it still is not as good as it could be.
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Here was one of my ideas for any RP:
A modern world of only people with powers live on the planet. Everyone does their job with their power and live average lives as regular humans would. A regular human would then be born into the world leading to conflicts within the world of "mutants" where some people with powers will try to kill the human for being different and those who will try to protect it by good moral.
Not much planned ideal development from there but I thought I should share it.
You mean reverse X men?
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Sort of but the "people with powers" won't be like superheroes or any of that sort. They'll just be leading their lives like regular humans would. After a regular human is born, some would try to kill it even if it's a baby.
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Yeah that's what I mean.
Nobody reveiwed so...
Genetica: You play as a Genetic researcher modofiying aliens. There are 10 aliens:
Reacher: A creature with extendable arms.
Dagger aqua: A fish that hunts by shooting into its prey and staying there drinking blood.
Fire cell: Mass reproduces in naked flame.
and a lot others.
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Blitz, there's not really much to it. Mabey put together some plot or back story, and an antagonist.
DMB: What would the range of powers be? As large as in the super power rp, more limited? Is everyones power obvious, or are there some people who have some like a super efficient gall bladder?
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Well for example chefs would able to cook quickly, have a sharp sense of smell, and make great good. Some cops would be bulletproof and and have fast reflexes. Their place in life is really determined by their abilities and where they would fit in the most. No one can do the most extraordinary thing like fly or have super strength.
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However don't go starting anything just yet. I need to get my things in order for some of the other RPs I am in. You and I can discuss this particular RP though, feel free to keep fielding ideas out there to make it better.
So, what side and position should the main evil dude be?
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Hmm... Maybe if you remove the human and put in a war.
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Blitz: I haven't planned out much of the story yet. I built the idea of all mutants living in peace and live under a stable code of law. The human would cause a great conflict...and leads to a war. I'm not too sure about a war with mutants against each other without the human. I haven't thought much of what would cause it.
Little: Maybe an army general?
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Indeed, just an overzealous general.
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So, when should I start the RP?
I got three factions so far:
Townsfolk: Ordinary people who live in the besieged town. Usually no combat training.
CP Military: The various military ranks of the CP.
Allied Military: The various military ranks of the Allies.
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Next write up a compelling scenario summary, the intro, if you will.
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Blitz: I haven't planned out much of the story yet. I built the idea of all mutants living in peace and live under a stable code of law. The human would cause a great conflict...and leads to a war. I'm not too sure about a war with mutants against each other without the human. I haven't thought much of what would cause it.
Maybe Some mutants who think that they are pure and the others are not? like super-nazi's.
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Blitz: I haven't planned out much of the story yet. I built the idea of all mutants living in peace and live under a stable code of law. The human would cause a great conflict...and leads to a war. I'm not too sure about a war with mutants against each other without the human. I haven't thought much of what would cause it.
Maybe Some mutants who think that they are pure and the others are not? like super-nazi's.
KHAAAAAAAAAAAAAAAAAAAAAAAAAAAAN!!!!!!!!!!
Or you could come up with an idea that isn't cliche' as hell
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In a world where the lines between what is right and wrong have vanished one mans search for justice makes him the worse villain of all time.
the story of Leo Sabin.
after his whole family was slaughtered by 12 men leo discovers he has the ability to summon his anger in to a raging fire around him self.
we join thee story after he has hunted down and killed the first of the men over the past several yreal leo know he as warned someone so it will not be easy to find the rest.he occ for joining and explaining stuff
i play leo our *hero*
all you guys have and stop me killing these 11 guys or help me or whatever
fairly simple now i should mention in the time leo took to kill the first of these people the have become very rich and powerful so it will not be hard for some one to hire you to protect them
all so these guys have other normal people as well protecting them from other things so leo kills them if they get in the road death toll is 20 poilce are welcom also this is basicly set oly a few years in the futer so maybe 2010 have technology acceptable for this age.
umm i still need to work out kinks for the rise and fall of justice
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In a world where the lines between what is right and wrong has vanished, one man's search for justice makes him the worst villain of all time.
The Story of Leo Sabin
After his whole family was slaughtered by 12 men, Leo discovers he has the ability to summon his anger into a raging fire around himself.
We join the story after he has hunted down and killed the first of the men over the past several years. Leo knows he has warned someone so it will not be easy to find the rest. The OOC is for joining and explaining stuff.
I play Leo our *hero*.
All you guys are trying to stop me from killing these 11 guys, or help me, or whatever.
Fairly simple. Now I should mention in the time Leo took to kill the first of these people they have become very rich and powerful so it will not be hard for some one to hire you to protect them
Also these guys have other normal people as well protecting them from other things. So Leo kills them if they get in the way. The death toll is 20. Police are welcome also this is basically set only a few years in the future, so maybe 2010. It will have technology acceptable for this age.
Umm... I still need to work out kinks for "The Rise and Fall of Justice".
Fixed so you guys can actually help him.
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I was wondering how you start a RP when two creatures meet up and do what ever they want.
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I am game for the WW1 role playing. Here is a tip; I may be the only person here who is a little starved for a realistic scenario, but the Scifi/fantasy is getting a tad worn around the edges.
A potential back story:
A regiment of allied soldiers is cut off from their supply lines and entrenched deep in war torn Europe. CP airborne have begun to perform flybys, and a ground assault is only a matter of time. The allies must brace for the attack, but evil is at work amongst their ranks.
I propose we open a planning thread and develop this RP for at least 48 hours, to ensure long-levity.
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Little seemed to have a fairly concrete idea for an RP such as this, Sandwich.
I am bogged down with a lot of other stuff so I might not be as available for another RP as I had originally thought, perhaps you and Little should talk because you both seem pretty into this idea.
Little's discussion for a WWI RP starts about here (http://www.gamingsteve.com/blab/index.php?topic=8297.msg379788#msg379788), please read on and discuss it if you are interested. Also, for the sake of keeping everything in on place, try to do as much planning in here as possible since people who have a lot of RP experience tend to browse through this topic and give their opinions.
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No prob, Pat. I was actually responding to Little's post; sorry if my writing is a bit rough. I have recently returned from a technology free week at camp.
As to little; Would it not be a refreshing change of pace to have the main evil dude to be a corrupt Allied general? The Germans were much less monstrous around World War 1.
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Oooh, That's a good one! But how would he be evil? He'd have to defend the town.
Opened planning thread.
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You know in Phoenix Wright when Edgeworth does that thing where he reels back in shock, I just did one I think.
:P
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He could turn evil later on; The German could be the one who acts more for the greater good, instead of personal motives. We could also strive for two distinctively human generals, neither good or evil, simply tossed against eachother.
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That also sounds good. Then they both have flaws.
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ok here is the long version
On a night in may in 2003 things happened that would greatly alter the course of one mans life forever. leo sabin came home to find his family slaughtered and 12 different name carved in to there chests.In a fit of rage his body was engulfed by a white flame and destroyed his home. He awoke in a field the next day knowing he had to find these people and kill them with this flame because nothing else mattered now. He spent the next few years searching for the first of these and training his powers. it rook him seven years but he finally found him all most completely unprotected.
Leo storms into the open office and finds Denis Wilks on the phone "some ones here hang on" he sets the phone on the table "can i help you" leo grabs him and pushes him against the wall "seven years ago in may you killed a family of 4 with friends of yours why?" Denis "how do you know that?" leo smiled slightly "you missed the eldest son" leo looked in to his eyes and saw the terror in his eyes "what do you mean the house burnt down after we where there we killed every one" leo "i wasn't home that night" Denis "we where hired to kill four people at that house" leo sots "What!" and in a fit of rage a whit flame goes up his arm and Denis turns in to ash. exhausted from the extreme use of his power leo walks out the building and starts heading to a near by inn.
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It's good, but could you use spellcheck and check your grammer?
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Ok pat, Here is one.
Hotel disaster
A very, very active inn with a lot to give (And organs to spill).
From Phycopathic chefs to booby trapped swimming pools, Even physics are in uselessness in this constantly rebuilt hell hole.
You enter a clearing... you soon see a signpost saying: "HTotal disaster" you look at the building... you begin to notice the screams, gunshots and other vilent sounds. you enter...
Or
The past apocolypse RP
Humanity was young, Foolish too, All it knew was war. People killed each other over the simplist things like words. this is 44675 A.D and only small clusters of people are alive. Animals and Plants have evolved after the 1000 year war. Humans are prey. All people can do now is kill them selves. Or can they?
You play as a surviver trying to Stay alive in a barren earth. The only thing keeping you sane is your freinds. If they are alive too...
Or even...
Cybra RP
Robots rule. No, they do. after all, The planet is filled with them. But when an extinct human is reborn through genetics. what will happen the the robotic earth?
This asks the question: if a robot has emotions, will it know it is a robot?
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WWI Planning thread is accepting new members! We need more people to get this RP started.(Pat, the evil villain role is still open if you wanna step in...)
The Darkness RP has started, still plenty of time to join.
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I felt creative so I will pitch an idea I have for you all. I'm making up most of it as I go so the idea I have now will probably not be what I have when I finish.
The ZEAL Affair
In our world there is only one way to travel and that is by airship. The might of the airship has overcome the insurmountable power of our enemies and has paved the way for the utopia that we now live in. You are only a few sentences away from being able to purchase a ticket to ride on the most luxurious and largest airship in the sky, the GSAS Tresni. The Tresni is the size of a small town and flies so high above the clouds that it can move uninterrupted by other air traffic. Filled to the brim with the latest technology, the Tresni provides it's passengers with instant access to the world wide web, entertainment, and an array of simulations. Additionally, the Tresni's international room features customs and treats from every nation in the world; that's right, for the first time the customs of all seven great nations can be found in one place!
Low on funds? Don't fret! The Tresni has a place for you too! Our economical suite has all of the luxuries of home and at rock bottom prices! Make sure to check out our meal plan options for extra savings!
So are you ready? Purchase your ticket today and enjoy the GSAS Tresni's one-of-a-kind month-long flight around the world! After all, you only live once!
That was the advertisement that got you on board the Tresni. The promise of food and fun was more than enough to get you on board. Now that you are on board, however, you will find that getting off is a whole different story. Whether out of sheer luck or misfortune, the passenger list includes some of the world's most devious and conniving people and all of the pieces are in place for a miniature war on board the ship. It is up to you to determine your role in the events that are to follow and it is up to you to keep the events within the walls of the Tresni from spilling out into the world.
That is the basic idea so far... it's somewhat interesting but it lacks a bit of flair I think. I had thrown around the idea of assigning someone the role of villain and keeping it a secret, but that wouldn't stay secret considering the way we play. The ship is very very big so there is enough room to do what we need, my main sticking point is what kind of evil deeds could be carried out on the ship. But anyway, that is my basic idea so far, discuss and whatnot.
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Would this be a good thread to revive the character of the general? Off on a much needed pleasure cruise?
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Yeah you can do whatever you want.
However reusing characters often times ends in disappointment. But the RP is not really solid yet so I'm not starting it right now.
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Would someone from the Spore forums be so kind as to tell me about that whole school RP that you have going on? I've seen that it is very successful and would like to see if it could be retrofitted to work over here.
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Basicly what we had going was a High School with our spore creatures as teachers and students. Each game day someone new would teach, and we'd have homework and long term projects. After the teacher was done, there were parties and other social events.
What realy made it fun was having a Torpal and and Omic in the same dorm room :D
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Hm... alright, thanks! I'll think about that for a bit.
In other news, I am having trouble coming up with new ideas. My problem is that I can't think of a way to keep an RP interesting when it lacks magic...
Now do you guys care if there is magic or not or would you like to have an RP without magic? To me, the magic makes everything much more interesting.
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I really like the airship thing, but magic wouldn't really gel with that setting I think.
Perhaps we need an RP with a magical setting, but a different magic 'system' to the superpower RPs.
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Indeed...
We could go with more traditional magic... wizards and witches and towers and whatnot. You know, no magical organizations, just the evil wizard who tries to impose his will upon the unsuspecting masses.
Also, I'm glad to hear some of your feedback on the airship thing. I've still been unable to figure out what it is missing, but I know it's missing something.
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wich kind of magic rune or will
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In other news, I am having trouble coming up with new ideas. My problem is that I can't think of a way to keep an RP interesting when it lacks magic...
Now do you guys care if there is magic or not or would you like to have an RP without magic? To me, the magic makes everything much more interesting.
If the RP is set in the (far) future, you could use technology as magic. Things that can't happen in the real world could be done in the RP, so it's sort of like magic, but you'd just call in 'advanced technology'.
Of course you'd have to agree beforehand what kind of technology will and what won't be allowed...
I'd like a sci-fi RP, but I can't think of a good story for it. I'll ponder on it some more though, maybe I can come up with something.
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Hm... if we were to just make an RP topic and begin to RP in it, how well do you think that would go? I know people have done stuff like that before, but this would be serious, if you understand what I mean by that...
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mmm i wonder if the plans for the good verus evil rp is still laying around
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Hm... if we were to just make an RP topic and begin to RP in it, how well do you think that would go? I know people have done stuff like that before, but this would be serious, if you understand what I mean by that...
Is that in response to my post? If so, I didn't mean that.
But to answer your question: those usually don't last that long, no. You need a good and well thought-out setting for a successful RP. That's why I want to think long and hard before I start my sci-fi RP, if I start one at all.
The technology in my RP should at least be believable, so no instant jumping to anywhere in the galaxy, and no faster-than-light travel for every ship. Travelling to other star systems would have to be done with wormholes or something.
I haven't thought about a story for the RP either, because the setting has to be clear before a good story can be made, and I don't really know how you make a good story for an RP.
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Ok pat, Here is one.
Hotel disaster
A very, very active inn with a lot to give (And organs to spill).
From Phycopathic chefs to booby trapped swimming pools, Even physics are in uselessness in this constantly rebuilt hell hole.
You enter a clearing... you soon see a signpost saying: "HTotal disaster" you look at the building... you begin to notice the screams, gunshots and other vilent sounds. you enter...
Or
The past apocolypse RP
Humanity was young, Foolish too, All it knew was war. People killed each other over the simplist things like words. this is 44675 A.D and only small clusters of people are alive. Animals and Plants have evolved after the 1000 year war. Humans are prey. All people can do now is kill them selves. Or can they?
You play as a surviver trying to Stay alive in a barren earth. The only thing keeping you sane is your freinds. If they are alive too...
Or even...
Cybra RP
Robots rule. No, they do. after all, The planet is filled with them. But when an extinct human is reborn through genetics. what will happen the the robotic earth?
This asks the question: if a robot has emotions, will it know it is a robot?
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It wasn't a response to you, but thanks for your input.
My thinking is that we should do something different, try new things. I believe that the reason RPs with no real plot always fail is because the people that make them are lazy. There is no shortage of thirteen year olds who make whatever comes to mind without thinking and then sitting around in shock because they can't fathom why their crappy RP failed.
But I think that most of us know what we are doing and can handle an undertaking like this properly and effectively.
That bit aside, I guess my fear is that we stay with the Superhero RP world for longer than we should. Personally, I would not mind doing that at all, we've put a lot into it and the world is prime for more RPs. My worry would be that we become dependent on it... and also that people would feel alienated since there is so much that the veterans could use to their advantage since they will have been around a lot longer.
My other fear is that if we make another RP with magic and whatnot, I feel that there is a good chance that it will end up being just like the Superhero RP. After all, one of the reasons that the Superhero RP worked was because a person could make any kind of character they could imagine... and by doing that, we've elevated the lowest common denominator to a very high level. Doing anything less in a subsequent RP could leave many of us feeling unsatisfied due to a lack of options.
So there are my fears for keeping the formula that works and also my fears for going to a new formula.
As for you, Blitz, flesh the ideas out a bit more. Let's say a seven sentence minimum and a ten sentence maximum. You don't want it to be too long because that becomes restrictive, too short and it's too vague to make sense out of.
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...I guess my fear is that we stay with the Superhero RP world for longer than we should. Personally, I would not mind doing that at all, we've put a lot into it and the world is prime for more RPs. My worry would be that we become dependent on it... and also that people would feel alienated since there is so much that the veterans could use to their advantage since they will have been around a lot longer.
That's partly what kept me from joining the Historic Superpower RP Vol II, besides me being busy at the time. I was afraid I would know too little of the world. I read the current RP though, and now I see I could've joined. The only thing you need to know from previous RPs is who that 'Creature' is, and maybe the original Royal Society, to know why the current Royal Society is called the Other RS.
My other fear is that if we make another RP with magic and whatnot, I feel that there is a good chance that it will end up being just like the Superhero RP. After all, one of the reasons that the Superhero RP worked was because a person could make any kind of character they could imagine... and by doing that, we've elevated the lowest common denominator to a very high level. Doing anything less in a subsequent RP could leave many of us feeling unsatisfied due to a lack of options.
Less options could make it more challenging, which can be more fun. By making it harder for yourself, you have to put more effort in telling a good and believable story, which can be more satisfying than telling a story in which almost anything goes (magic e.g.).
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Yeah the Historical RPs are not really that dependent on the regular RP, anything that might require knowledge of the other RP is usually explained to you at some point.
I don't think the quality of an RP's story is based so much on how much freedom a person has in character development, I think that the quality of story depends on the team of people writing and how well they work with each other.
But I do think that freedom in character development is key to getting the RP to work initially. However that will lapse fairly quickly as soon as a good story starts. I don't think we should limit character creation so much save for whether or not to have magic. Then again, maybe we should allow whatever we want for all of the RPs, after all, people rarely use the same kinds of characters so there would be plenty of different people.
The next thing then, I guess, would be a good story... I hinted at that with Blitz. Look at the Superpower RP, the opening description was short, but gave enough of an outline so that you could build things. It was not overly long or elaborate, it did not restrict all that much and it left a huge void for people to fill. So if we want to make a new RP it needs to have a premise that can be easily summed up while still leaving a LOT of room for expansion and development.
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How much do you have to plan ahead when creating an RP? You obviously have to think of a setting, and some rules of you universe, but how far ahead do you have to think up the story?
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For the Superpower RP we did not think up anything aside from the general mission statement of the police force. Beyond that everything else was created by us.
The goal is not to create a overly compelling story, the goal is to construct a world that fosters creativity and allows for the compelling story to grow from it. Of course, on a character to character basis most of us have goals that we wish to accomplish by certain points and that helps a lot when it comes to keeping the story going.
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Double posting, deal with it... it's a separate train of thought in this post as opposed to the others.
What about some kind of swashbuckling pirate RP? Heck, you could even have some ninjas in it...
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Ninjas versus Pirates, and of course the ever controversial NinjaPritates and PirateNinjas.
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Ninjas versus Pirates, and of course the ever controversial NinjaPritates and PirateNinjas.
Nirates and Pinja, respectively.
I actually drew up "The Cladogram O' Awesome" awhile ago. It details the many different evoultions of "Awesome", including (but not limited to) Mr. Rogers, Canadians, Vikings, Giant robots, and of course Pirates and Ninjas.
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Dangit, now I wish I'd kept that Pie Ninja as my avatar... :D
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I actually drew up "The Cladogram O' Awesome" awhile ago. It details the many different evoultions of "Awesome", including (but not limited to) Mr. Rogers, Canadians, Vikings, Giant robots, and of course Pirates and Ninjas.
I hate you.
Edit: Oh yeah, no tone of voice over the internet. I'm sort of joking.
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I still think we should give a Vampire RP a shot... :)
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That would be fun, but I wouldn't know if I want to be a vampire or a hunter...
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Let's start with a basic idea.
The Vampire RP
The setting would be some kind of city, probably a large expanse of countryside as well with a few small towns. There is an organization of vampires that regulates vampire stuff and deals with problems. There are hunters that try to kill vampires. One could assume that there are also evil vampires that hope to destroy the humans, impure vampires or something like that, or maybe they're just crazy and want to rule everything.
Let's see, there would be some vampire infighting between the organization and the vampires against it. They would all be fighting the hunters, which can also have some sort of organization if you want. The hunters and the vampires both would want to stop an evil vampire... but probably would not work together. Pretty basic, may need some fleshing out.
What else... garlic does nothing to vampires. Holy symbols are laughable to an older vampire, but may cause some discomfort to a newer one. Beheading will kill a vampire, stake to the heart, maybe some kind of fancy silver nitrate deal in high enough amounts will also kill one. New vampires are made via a simple process: A vampire bites a person, the vampire then has the person they bit ingest some of their vampire blood. That's about it.
The plan I had was to keep most of the vampire stuff simple, no crazy over elaborate stuff. It's supposed to be simple and fun, the lore is all unique to this RP so almost no outside knowledge is needed save for what a vampire is. Think Buffy the Vampire Slayer, it's simple like that. Vampires drink blood, they don't like the sun, they are hard to kill, and they are probably strong.
Now you throw your thoughts into it and discuss.
REMEMBER, simple is better. This RP is not intended to emulate a "real" vampire experience, it is supposed to be fun and thought provoking. Fun first, facts second.
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So let's see, there's the Humans and the Vampires.
Humans have Royalty, Hunters and Normal People.
Royalty are superstitious and hire hunters.
Hunters find and slay vampires, usually for profit.
Normal People are generally in the dark about vampires, but can possibly be manipulated by vampires.
Vampires have Elders, Average Vampires and Fringe Lunatics.
Elders are usually pro-vampire (not quite anti-human), and strive to keep humans from learning about them.
Average Vampires tend to be anti-human, sometimes to the point of seeing them to the point of nothing more than living blood bags.
Fringe Lunatics disagree with the Elders' way of things, doing things ranging from slaughtering humans (as opposed to just drinking for sustenance and letting them live) to joining the ranks of Human Hunters to eradicate other vampires.
Just a bit of brainstorming on my part; it's not too complex is it?
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Nope, not too complex.
I'm still trying to come up with a compelling plot that will allow for a lot of expansion though.
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Well i am just going to sit back and watch but i see you when with at least describing vampires a little bit which i think is good (Due to all the diffrent views about vampires.)
I just hate that you mentioned Buffy. I just hate Buffy (And all stuff that haves to do with Buffy) but i may be the only one. But i think i am going off topic now.
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Well, you may hate Buffy but it brought a lot of that vampire stuff to the mainstream and I think that is a good enough reason to use it as a template.
Remember, the game we play is one of accessibility, not a game of alienating people who don't know as much as someone else. Everyone has to be able to play and that means designing the RP for the lowest common denominator: the people who know nothing about vampires.
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Yeah sure. But i am not sure it is as mainstream as you think ;)
But it is good like i said that you made some things that was common. (Independent on whether you where inspired by buffy or not.)
Anyway is this going to a play by post game you where planing? No GMs or anything?
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It's an RP like the Superpower RP. That is the only kind of RP that is planned in this topic.
But heck, I don't even need to do it now since I've gotten clearance to use a vampire in the next Historical Superpower RP. Yeah, I was being selfish, but I'm allowed to do that every now and again.
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He he. I just asked because i have seen a few diffrent kinds of RPs on the forum. Not everything is as clear as you might think it is.
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You made it a point a few nights ago in Gabbly to show me that you knew a whole lot more about Vampires than I did so feel free to make the RP if you want because I've jumped ship on that idea. I got what I wanted so I don't need to worry about it any more.
Oh hey, we're going to be finishing the Superpower RP in a month or two so feel free to hop in on the planning for part two, Yokto. It'd be great if you joined us!
The third Historical RP will be starting in a few weeks as well, most likely.
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I don't know how many people would like a vampire RP, but I think it depends on the number of possible participants whether or not a vampire RP should be created. If there was one, I'd like to join, even though I don't know that much about vampires.
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Well, if an RP gets made it will most likely be built to accommodate the lowest common denominator so you won't need to worry about not knowing enough.
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I know, I wasn't worried. I just meant with my post that we should find out how many people would want to join a vampire RP.
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Following past trends, if you plan the RP in this topic and the idea seems good, you will at least get the folks in the Superpower RP and a Sltlamina. :P
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And me :)
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So that's like... six or seven people!
:D
Not too shabby!
Hey, are you going to join The NEW Superpower RP II when we start it?
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I don't know, there's a lot of backstory to the Superpower RP, right? Maybe I'll just wait for the new volume of the Historic Superpower RP.
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The second part of the NEW Superpower RP will run just like the Historical RPs do.
You won't need to know much, certain things will carry over but they will be explained along the way. The only difference is that this RP will be longer than the Historical RPs so you would still want to join as early on as possible since it will not have the handy refresh feature that you get with each new Historical RP.
Plus, the second Superpower RP will be 60 years after the events of the first Superhero RP so there will be PLENTY of room for everyone, new folks included, to mold the world.
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I'll think about joining, and about a possible character. It has the same character creation rules of the Historical Superpower RP, right? Almost anything goes?
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Yup.
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I'll probably join.
It looks like the Darkness RP has died....... :'(
Thw WWI RP hasn't started yet..... :-\
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i would love to play lots of cool tech i geuss or is it more post apotliptic? (sp)
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Would another 'evil genius' style game be overload for this forum? They look like so much fun to create... :-*
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Yes it would.
Just so you know, this thread is for creation of RPs, not the multiple choice games.
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Would another 'evil genius' style game be overload for this forum?
yes.
idea- battle/adventure rpg thread. mostly now there are just tell-me-what-to-do meta games. we need something with more interaction. several people can make their own character, and people dont need to always manage their character their cause other people will fight/do things for them.
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Evil genius:
You are a worker for an evil genius. :P
Jk's over.
The gems.
Over thousands of years man has talked about magic gems. 500 magic gems that control the universe. A wise shaman said "When the world is in danger and war comes upon us the gems shall call to the people that can save, Or destroy the very foundation of life." That time is now.
You are a person in this battle for survival. You may have a gem, May be looking for a gem or just caught in the struggle. What you do with them is up to you. The gems all hold powers that may help you. But be warned, Many people will kill for the gems, corrupted by their power. powers from the gems are plenty, shaped and coloured by the power they posess. It may be Time-traval, teleportation or even Mind reading.
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Sweet.
I'd like the Gem one.
Dibs being evil.
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All we need now is pat's approval.
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Approval for what?
If you have enough interested people to run an RP then by all means, make it. Be realistic about it though, you would probably want five or six people.
If you think you're ready, then make it.
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Sorry, I just wanted approval from the Oh-so-great-decider-of-things-that-sits-at-his/her-pc-reading-this-and-nodding-but-s/he-relised-I-missed-a-"-"-so-s/he-went-to-check-and-is-now-laughing-at-his/her-foolishness. :P
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Thank you for valuing my opinion so highly... but mine is not the one that matters, it is the opinion of the people who will be playing your RP that matters.
That's not a burn, I am just busy so I will not be able to play. Make the RP for them, not for me.
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So, is the gem thing gonna happen?
And, would another Post-Apocalyptic RP work well? One say,one hundred years after the explosions?
Oh yeah, no crazy devices this time.
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I say it's time we made Sgore happy!
I'm Going Into The Story III was really onto something... I want us to play that kind of scenario. It would be a first person affair and in a film-noir atmosphere. Someone will have been kidnapped and maybe there was a murder, all of our characters would somehow be involved with this story and everything would slowly build until we all end up in the same place and then action ensues.
It's a basic concept but requires a good objective and a clever series of plot twists and connections with other characters. Feel free to discuss this.
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yeah it only trickled off after one of the major posters left
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I say it's time we made Sgore happy!
I'm Going Into The Story III was really onto something... I want us to play that kind of scenario. It would be a first person affair and in a film-noir atmosphere. Someone will have been kidnapped and maybe there was a murder, all of our characters would somehow be involved with this story and everything would slowly build until we all end up in the same place and then action ensues.
It's a basic concept but requires a good objective and a clever series of plot twists and connections with other characters. Feel free to discuss this.
*Lets out tiny squeal of joy*
PatMan, I thank you and
(http://img512.imageshack.us/img512/9939/theworldthanksyouuw6.png)
Huzza!
I shall fetch my, hat, overcoat and noir narration!
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I really really loved I'm Going Into The Story III.
Since you were the one that made it, would you mind talking about what your thoughts were when you were designing it? Also please suggest plot and story info since you really are the best at this kind of RP.
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The Band's music lively music from the joint's main stage could be heard into the back room. I almost felt like dancing. Of course my experience as a detective led me to know that there was a time and place for most things, and that this wasn't the time nor place.
"You ain't getting nothing out of me, Pat." I said, leaning back in the chair.
He pulled out a .33 revolver that spoke otherwise.
"Alright, I'll talk." I said in response "But only because I like you. The idea that gun may be loaded helps your case a little though."
My thoughts when writing the RP were basicly just to use noir inspiration and have fun with it.
Some tips:
-Remember in Noir Detective stories, people many times know more then they're letting on.
-First person narration is really helpful if you want to give yourself free license to comment on your situation from your character's voice, and let people in on what's going on inside his/her head, much more than third person narration usually does.
-It usually helps if things are taking place at night. More mystery that way.
As for the actual plot itself...
I think a Kidnapping may work. Perhaps a Ransom situation. Damsel in distress runs in claiming her Husband's been taken by thugs on the way home. But perhaps something more is going on...
Or maybe something like that. Just an idea. Tell me if you think it works.
Edit: It also helps to listen to a lot of Jazz and Guy Noir. It's inspiring and I in fact recommend it for anyone who would want to play in the RP to get familliar with the mood. Not sure if those of you outside of the US know of Prairie Home Companion (At least not except for the movie), but Guy Noir is a very well done segment the Radio show frequently does as a parody of old time noir detective radio shows. It's great.
http://www.publicradio.org/tools/media/player/phc/2004/06/05_phc?start=00:00:40:52.0&end=00:01:19:00.0 :D
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im planning to make an rp in gmod about your a citizen of a city when something in a lab goes horribly wrong (and i wont say more)
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I think that counts as a Meta Game.
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I've been thinking about the Steampunk RP and how to revive it. So here is a similar idea, but in my opinion, with a more interesting setting.
It is the small mechanical planet of Utopia. Built by humanity a thousand years ago, it was meant to be the crowning achievement of mankind. A huge megastructure, it would automatically carry out experiments within its interior, and pull on geothermal energy to keep its city-size gears turning. Built in such a way that it could function in the worst of conditions, it hardly used any electricity at all, due to silicon erosion, and the need for it to exist for a very long time. Upon its surface, a utopia was grafted upon it. Apart from the occasional mile-wide steam vent, it was very much like Earth itself. It was kept free of pollution and huge structures, for its intention was to remain a garden world, with most of its citizens living in the iron interior below the surface. And as the worlds of mankind went through an environmental and political strife, Utopia remained a shining beacon of hope.
Unfortunately, it was not so.
Mankind entered a nuclear war, using weapons of ferocious proportions. The only place unscathed was Utopia. And as mankind went through an almost eternal dark age, Utopia's location was soon forgotten.
This was fine for a while, and the citizens of Utopia laughed at the rest of humanity. But they didn't laugh for long. Eventually, even the most fail-safe systems break down, and that is what happened to Utopia. Experiments, once contained, destroyed humans under the surface, and the perfect environment was ravished. The citizens of Utopia had no choice but to go to the surface to escape the chaos.
And as the rest of mankind managed to rebuild their glory, Utopia, now bitterly christened Distopia, went through its own dark age.
They lived in fear for the erratic behavior of the planet, for the barbarious bandits who mixed technology with ignorance, the very experiments that their ancestors created, and the ones that the planet was inevitably creating out on its own.
Good setting, huh? Its in a mix between steampunk and biopunk. It is steampunk in the fact that right now people are using steam technology they brought up with them to the surface, and because the planet itself is a huge clockwork machine, and it is biopunk because the experiments under the surface were mostly biological, and very dangerous. Think flesh-eating monsters, huge hives of human-sized ants, and maybe even the occasional mutant, all hell-bent on destroying what's left of Distopia, and the only thing in their way is your character with their trusty steam gun and dirigible.
So, what do you think?
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I like it!
But I also like the other Steam Punk RP, I think we may be able to get away with doing both. ;)
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I think I like the other one better, but that's probably because I enjoy writing villains or facing off against someone else's villains, which would be difficult to do if the entire planet is a baddie.
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Its an inanimate object. And I'm not asking you to just be a human character. You can be the leader of some vile experiment or something.
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Interesting idea... I may consider it, but considering that all three rps I'm in will be starting up again next week (hopefully) and school a week after that my plate may be a little full for another rp. But it seems like a solid idea, go ahead without me if you can drum up the support.
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sounds very good and also it was going to be a metagame
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Ah, the meta game planning topic is next door. :P
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oh
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If we do the Noir RP, could I make the opening post?
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Yeah, heck with the noir type RP we don't need to worry about much planning. All we need is a solid RP base. We should get a list of names first.
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And thus, on August 31st, with the end of the HIFDAH series, the fad of picture games, and games like Evil Genius, ended.
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For the record, those are Meta-Games. :P
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I came up with this idea during school..whilst day dreaming/ i figure if i do make it ill make a bit more info but yea this is all i thought up
This is the land of Valanor once peaceful and upheld by the knights of the Crimson Temple. until a dark wizard tried to destroy it all by using his dark soul to unleash hell upon the lands. The Crimson Knights died killing the wizard and all believed the end of the world was evaded....16 years passed since then, and now the world is under siege by darkness that came from nowhere.It swallows anything in its path, and the great nations have fallen to nothing more than a few cities throughout the ravaged landscape. Plague swallows the last hope of life in what was once a great land, and now an army of evil marches on the last bastion of humanity the Crimson City. You too are a member of the great nations or a subordinate of the darkness...the fate of Valanor is in your hands!
The Crimson Alliance has fallen and all that remains are the Sun Elves, Humans, and Gnomes as their last bastions are besieged by evil and Mercenaries all hope seems lost will you join the last hope for humanity and banish the evil from these lands?
The Mercenaries have broken free of all needs of mankind and do what they want for a price. they include Mutants, Nomads, and Bandits will you throw honor to the wind and sell yourself off to the highest bidder? or will you choose to be a Nomad and find your meaning in life?
The Darkness has been slowly engulfing the lands and amazingly is well coordinated for a horde with no ruler, they include Shadows, Zombies, and Chaos Cultists. will you give way to the plague, or succumb to the Shadows and destroy the lands that have been protected for ages? or shall you be a member of foolish races who believe the darkness is the coming of a new era?
your fate is in your hands decide what you do.
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Elves? Gnomes? Zombies?
*Sigh*
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Sounds like a nice idea, if maybe a bit generic fantasy.
But, no offence meant, if you are going to run that RP, you should improve your writing a bit. Use more punctuation, and uppercase at the start of sentences. It makes it look a bit more professional.
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i fixed it up a bit i don't like using that stuff since i don't usually have to but if it really has to be that way ill put extra effort into it
and yes it is a tad generic I know but every thing has been played out and everything has a bit of genericness in it.
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My one question concerns what you hope to see from this RP.
Do you expect it to last as long or longer than The Superpower RP or do you expect it to be a relatively short RP lasting only a month or two?
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i geuss short since nothing i ever do lasts very long
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Who would be intrested in a another RP in the style of UESS Alpha?
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Me!
Dibs on being a solider!
;D
Or we could just do a version of Defbonia here.... That'd be cool.
Or a typical fantasy RP.
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Oh, and about Defbonia: Could you try to make a map or say some more about the culture?
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I'll go make a map in paint. It'll suck, though.
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Hint: Never end the name of a country with -bonia.
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Why?
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The sexual referance maybe?
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Anybody else
other as well as Little?
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You might want to explain a bit more what that kind of RP entails, for the people who missed the original UESS Alpha.
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Well, it'll be a huge (city-sized) colony ship, heading for Ymir (Gliese 581c) to settle on the robot-built cities. It'll only take several months, thanks to new Warp Drive technology. It's got all different kinds of people, from military men to farmers, from all corners of the globe. So you could be anyone you want to be. The ship also carries about a dozen Strike Shuttles, ex-NASA shuttles pumped with nuclear missiles and guns. If popular enough, it could even carry on after we get to Ymir.
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Sounds interesting, although you'd have to agree beforehand what kind of technology is and what isn't allowed.
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Ohh I missed this thread! To bad we can't sticky it. time to recycly me old idea....
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This isn't really an RP, but a Meta Game idea I had.
My brother and I have an in-joke kind of fictional band that we consistently reference called "Lazor." Heavy metal band whose members were all born on remote/almost unheard of islands. There's the Lead guitarist (Waldo McCarthy), backup guitarist, drums, triple-neck violin, and electric vocals. No bass, since they don't actually exist. The only one with a name so far is the lead guitarist, as you can see.
Anyway, I was thinking of having a meta-game based off of the band's exploits around the globe, going on tours, getting landed in jail, having scandolous things printed about them in the newspaper, you know. The norm. You all would vote for what they would do, and then I'd make them do it. There would be some art involved, but not neccesarily all the time. Anybody interested?
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I suppose this means nobody cares or wants me to do this? :|
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This is the RP Planning Thread so your target audience may not be the ones checking in on the ideas that are posted here. I think for the most part though, the people playing the Meta-Games only really care that you are consistent and update often. Other than that you're probably good.
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I was thinking of reviving Kaizer Saihu RPG but this time different if it does happen this is pretty much what you would expect
(http://i199.photobucket.com/albums/aa115/omega43/kaizersback.gif)
with backgrounds among other things
I figure I'd start it up after christmas that way i can have alot of stuff premade to pump out quickly to the masses
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So any ideas for any new traditional RPs? I am still looking for player to join my WoD rp but i do not think it will fly :(
I have also toyed with the idea of a d20 Star Wars based one.
But i am already in 3 or 4 DnD based RPs so it might be to much for me. I would still like to hear ideas for new traditional RPs.
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Well we've got the Medieval Superpower RP starting up in a few weeks as well as The New Superpower RP - Part II. They're going to do well so feel free to pop into one of them.
As for other RPs... I dunno. I still want to try my mini-RP idea, you know, the one where only two or three people play. I'm willing to do one of them with anyone.
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Well we've got the Medieval Superpower RP starting up in a few weeks as well as The New Superpower RP - Part II. They're going to do well so feel free to pop into one of them.
As for other RPs... I dunno. I still want to try my mini-RP idea, you know, the one where only two or three people play. I'm willing to do one of them with anyone.
Medieval?
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The middle ages. Think of any generic fantasy story, minus the non-humans.
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Hey, we had to do it eventually. I got my character made and everything, she's super freaky. 8)
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Well we've got the Medieval Superpower RP starting up in a few weeks as well as The New Superpower RP - Part II. They're going to do well so feel free to pop into one of them.
As for other RPs... I dunno. I still want to try my mini-RP idea, you know, the one where only two or three people play. I'm willing to do one of them with anyone.
I wouldn't mind joining such a mini-RP. It'll have to be well after the New Superpower RP starts though, so I can get into that story well enough to be able to play two RPs at the same time.
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I find that small RP groups work better. Not more then 4 players and 1 GM. If it get lager then that then things tend to go down hill. Having 1 GM and 2 players work out very well
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I think a GM is only needed with a structured RP like DnD, and not with RPs like the Superpower RP(s).
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Maybe. I have had a bad experience with GM less games however and i prefer games that are a bit more ridged and has a GM.
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The New Superpower RP didn't have a GM, and look how successful that went :)
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Indeed, we don't do our RPs with a GM because everyone has an equal share in the story. A GM tends to kill that notion and then people get edgy.
Also we're starting the Historical RP in a few weeks, probably around the same time as Part II, so I guess you're out of luck.
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Though I suppose you could call the villain's player a GM in some respects, they decide the story, obstacles, and opponents for an arc. The difference is that they don't have absolute power over the direction of the RP, the other players have a say in things.
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Well a good GM always listen to the players. And having several GMs is often a good thing i say. GMs are not supost to be overlords that dictates what the player can do or can not do. There there to give players options.
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Different strokes for different folks.
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Yeah. What works for some may not work for everyone.
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Maybe we should provide our services to a wider audience? Maybe do one of those games where we write a bit of story and then let the people vote, then write more. I know we could do it really well (at least compared to some of the other attempts).
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I dislike populist metagames, but it might be an interesting experiment to watch.
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As a Superpower spin-off it might be interesting. Actually, I'd be up for that if the votes determined the next piece of the plot and we acted it out, before putting up a new poll at the end. By limiting the options to a poll we could even have a story that sort-of makes sense!
It would be an interesting project, but it'd take some work to run - and we'd have Part 2 and the Historical going at the same time.
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I think the best way to make it work would be to have each option for voting written by a different participant. That way you'd most likely have a nice range of options with plenty of good effects.
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That's about what I was thinking, Sam. Each section would be a few paragraphs written by a different person, the writing order would be predetermined. I am unsure how we would go about choosing an initial subject and whatnot... would we let the people decide or would we tell them what it is? The stability of the game wound increase if we decided but the people would feel more involved (And this more inclined to keep playing) if they decided.
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I have an idea. An RP version of the God Wars, with every player playing as a God, no pictures, and more emphasis on storytelling and relationships with other Gods, and less on maintenence of your own Island.
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I have an idea. An RP version of the God Wars, with every player playing as a God, no pictures, and more emphasis on storytelling and relationships with other Gods, and less on maintenence of your own Island.
No.
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Because... of what? What's wrong with the idea? I really dislike it when people just say no, and think that is satisfactory.
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It could work, but I think the characters have a bit too much power over the world. How would it play out?
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Well, imagine the New Superpower RP, except that the characters are floating over an ocean, are really big, each have islands, and can gradually grow powers (say, they can wait two pages to get something minor like, rain, wait five to get something like create a lake, and wait ten to get something like Hurricane).
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Because... of what? What's wrong with the idea? I really dislike it when people just say no, and think that is satisfactory.
Hear about god modding?
That would lead to that, quick.
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And the god modding RP (Much to my delight) failed amazingly. Sorry to the folks who created it, but I'm not keen on the proliferation of the notion that god modding is okay.
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Godmoding tends to be its own undoing; an RP where you're actually expected to godmode, even more so.
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Godmoding is relative. As everyone already has the powers of a God, Godmoding would be something higher, like a "destroy God" power.
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Some guy tried that on another forum, needless to say, he phailed.
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I can imagine some kind of clause where an NPC, controlled-by-nobody Overgod of sorts is more or less the overseer of all gods and sets the "rules" they must play by or be struck from the pantheon. The usual requirement of some form of worship, and no direct interference with the world without good cause to do so. Also, the RP would be more along the lines of not just controlling your god as a character in the RP but also high preists, heirophants, avatars, and the like. The god followers would war with one another or such, whereas the gods would be up in the heavens playing a game of sorts with each other. Even then, it's still not that good a premise without some VERY strong lore.
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Godmoding is relative. As everyone already has the powers of a God, Godmoding would be something higher, like a "destroy God" power.
That's not really what godmoding means. Plus, that has nothing to do with your idea.
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I can imagine some kind of clause where an NPC, controlled-by-nobody Overgod of sorts is more or less the overseer of all gods and sets the "rules" they must play by or be struck from the pantheon. The usual requirement of some form of worship, and no direct interference with the world without good cause to do so. Also, the RP would be more along the lines of not just controlling your god as a character in the RP but also high preists, heirophants, avatars, and the like. The god followers would war with one another or such, whereas the gods would be up in the heavens playing a game of sorts with each other. Even then, it's still not that good a premise without some VERY strong lore.
That could work pretty well. If one DM-esque Zues-like figure is put forward and everyone can choose their own area of influence (Although there'd be much arguing over 'Death' and 'War' I'd imagine). Then they play out using agents like heroes and creating thier own 'mythology'. If it worked that anyone who overstepped the line would be obliterated by Chief God, than the others would have to work against each other subtley....if no God-powers were allowed, if would be a struggle using mortal avatars. If alot more emphasis was placed on story-telling and building the character of your god (making it a lot more original than what I would imagine would be the first few ideas) I think people would care less about the transparent 'vying for power' background which is simply a plot element for each to create thier own stories. Most action would be played out by pawns with a little divine aid. There's actually quite a few character twists; perhaps you nice, compassionate god of love is really using that as a facade to strike at a brutal god of death who is really just attempting to keep balance in a world where everyone hits at one another? If we pulled away from boring, overused concepts of love, lightning and death, if could be an interesting, quirky RP.
Perhaps people could even vote for thier favourite god, and that god would be declared to have the most worshippers and the ilk.
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that sounds very interesting, id be in if this was made
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that sounds very interesting id be in if this was made
(http://img182.imageshack.us/img182/3854/p8yr3.jpg)
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Where do you keep those?
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I has a folder.
(http://img261.imageshack.us/img261/8421/bfolderyq4.png)
I live for the moments when I can post a macro.
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Do you have one of cell spewing out a tazor?
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Mr.Consideration's suggestion is quite nice in my opinion.
I am planning to make a CNC3 Game. Ok, ya think? ???
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Sure. Hop on it.
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I can imagine some kind of clause where an NPC, controlled-by-nobody Overgod of sorts is more or less the overseer of all gods and sets the "rules" they must play by or be struck from the pantheon. The usual requirement of some form of worship, and no direct interference with the world without good cause to do so. Also, the RP would be more along the lines of not just controlling your god as a character in the RP but also high preists, heirophants, avatars, and the like. The god followers would war with one another or such, whereas the gods would be up in the heavens playing a game of sorts with each other. Even then, it's still not that good a premise without some VERY strong lore.
That could work pretty well. If one DM-esque Zues-like figure is put forward and everyone can choose their own area of influence (Although there'd be much arguing over 'Death' and 'War' I'd imagine). Then they play out using agents like heroes and creating thier own 'mythology'. If it worked that anyone who overstepped the line would be obliterated by Chief God, than the others would have to work against each other subtley....if no God-powers were allowed, if would be a struggle using mortal avatars. If alot more emphasis was placed on story-telling and building the character of your god (making it a lot more original than what I would imagine would be the first few ideas) I think people would care less about the transparent 'vying for power' background which is simply a plot element for each to create thier own stories. Most action would be played out by pawns with a little divine aid. There's actually quite a few character twists; perhaps you nice, compassionate god of love is really using that as a facade to strike at a brutal god of death who is really just attempting to keep balance in a world where everyone hits at one another? If we pulled away from boring, overused concepts of love, lightning and death, if could be an interesting, quirky RP.
Perhaps people could even vote for thier favourite god, and that god would be declared to have the most worshippers and the ilk.
Say Aye.
Also, in that picture, theres a nipple exposed in the abode photoshop macro PROTECT THAH CHILDREN!!!111!1
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The god wars thing sounds good, except instead of the poll determining who has the most worshipers, perhaps each vote will be worth a certain number of worshipers being added to the population. And although god powers being used directly shouldn't be allowed, I think it would be interesting if their mortal champions got certain enhancements from their god. Preferably related to their area of influence, strength from war, charisma from love, luck from, well, luck. I think you get the picture.
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Daxx, did i see someone smoking a pack of mentos?
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So...theres something approaching interest then?
Want to hash out some rules?
I agree, I think a diety's influence should be used to 'enhance' a hero (Be the 'hero' a villain, stereotypical hero or some form of monster) as well as occasional boons and 'dues ex machina' events.
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I'd quite like to join that.
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I will make a thread then, and we'll hash out some rules.
http://www.gamingsteve.com/blab/index.php?topic=11150.0
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Just want to say that my hat is off to you, Consideration. So far you're the only person who actually used this thread properly. :)
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Why thank you!
I trust you'll join, and help me in organising, my RP to me set an example ;).
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Yup, I'll join.
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Alright, I think it's about time we thought about bringing the Steam Punk RP (http://www.gamingsteve.com/blab/index.php?topic=9226.0) back.
The issue with the last one (In my opinion) was the whole journey to the center of the city. Yeah it sounded really cool but how far could you actually go with it? Plus when only one character had a means of finding the right path it limited the creativity of the other members. And God forbid that person didn't post, the whole damn thing would stall.
So I think we should make a new Steam Punk RP, get rid of the walking cities, and keep things based around land-based cities and whatnot. Some of it may have been too fantastical for its own good. And hell, we could even reuse the same characters.
Anyway, submit your thoughts on this. I'd especially like to hear from the folks who were a part of the original Steam Punk RP.
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Maybe a city will have a over-crowding problem and have to send forward a wave of pioneers to try to find alternate places to live? With a rival city trying to destroy their efforts and destroy the home-city in some big, long conspiracy?
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I just noticed that there's no strategy RP here. :-\
Everyone's been making RTS Metagames, but I don't see any RTS-esque RP's. Kind of like the SuperPower RP, but without the superpowers. Well, maybe some MGS style powers. I thought that such an RP could be divided into regions or theaters of war in order to simplify things.
Just thought that a sign-up in this format will really help others from being confused:
Character Information:
Char. Name and Rank (if applicable)
Char. Appearance
Char. Bio
Char. Strategies & Specialty (stealth, steamrolling, naval warfare, information warfare, Orbital warfare, etc.)
Char. Powers, if any (MGS-esque powers would fit pretty well. No one man against the world powers. Thats what the armies are for.)
Unique Forces, if any
Nation Information: (Info about affiliated nation. Would be easier if real countries are used.)
Units & Special Forces (if any)
Military Technology
Military Philosophy (strength in numbers, attrition, etc.)
Support Powers (if any)
Last resort (if any)
It's just a suggestion. No need to make it right now. :) Just curious.
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MGS? You mean Advance Wars, surely?
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The traits of the generals and leaders themselves. Just like Revolver Ocelot's skill with guns, Psycho Mantis's remote viewing, Volgin's electricity(but a bit toned down), Solid Snake's superior genes, etc. Advance Wars/Field Commander abilities would also be nice. Good thing you mentioned it /lurk.
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Alert! Alert! RP in construction!
I am in the works of creating a new RP for you all. Got the setting, history, and backstory all ready planned out. All I need is permission from you guys to let me go through with it. So what will it be? If you need extra info about the RP, just PM me and i'll try my best to answer your questions.
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What is the premise and how is it played?
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It's played much like the Superpower RP with people RP'ing different characters, but with a new premise. Instead of Magic, necromancy, and a Giant island in the middle of the sea, I choose aliens, space ships, and an isolated world somewhere out in the milky way. Basically a Sci-fi RP. I'll set up the location, setting, premise, and time period but other than that it will be up to you guys where to take it.
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I'd join it.
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So it'd be much like The Journey RP (http://www.gamingsteve.com/blab/index.php?topic=10476.0) or UESS Alpha (http://www.gamingsteve.com/blab/index.php?topic=9726.0)? The former was decent, the latter was crappy; you might want to take some cues from those RPs to help yours.
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So it'd be much like The Journey RP (http://www.gamingsteve.com/blab/index.php?topic=10476.0) or UESS Alpha (http://www.gamingsteve.com/blab/index.php?topic=9726.0)? The former was decent, the latter was crappy; you might want to take some cues from those RPs to help yours.
Good point. Well, this RP would be different in the way that the premise will be a good one, guaranteed. I'll PM you with some 'details' a little bit later.
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I think I'd join it.
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For anyone that have missed it we are still looking for players for our Warhammer 40k Dark Heresy game. If you need any help with rolling a character just ask me. I can ever random roll anything. You do not need to know much about Warhammer 40k. Most citizen of the Imperium of Man knows very little of what is going on. Ignorance is blitz. ;)
Just talk to me or plank of wood and we will help you out.
Roles that have yet to be filled
Adapt (Lore master. Later on minor psychic power)
Assassin (Damage dealer. Stealthy and deadly. Cool name >_> )
Arbitrator (Judge Dread of WH40k)
Guardsmen (Standard tank. The warrior of the bunch)
Cleric (Leader type. Lots of start money + nice monthly wage)
Psyker (Mage. Caster spells. Unlimited use of his power! But bad things happing...)
Scum (Rogues, Thefts and Charlatans)
Tech-Priest (we got 1)
Co-DM (You wish to play god to? Well now you can! The role as a Co-DM gives you a lot of freedom. WH40k is knowledge is preferred however.)
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For anyone that have missed it we are still looking for players for our Warhammer 40k Dark Heresy game. If you need any help with rolling a character just ask me. I can ever random roll anything. You do not need to know much about Warhammer 40k. Most citizen of the Imperium of Man knows very little of what is going on. Ignorance is blitz. ;)
Just talk to me or plank of wood and we will help you out.
Roles that have yet to be filled
Adapt (Lore master. Later on minor psychic power)
Assassin (Damage dealer. Stealthy and deadly. Cool name >_> )
Arbitrator (Judge Dread of WH40k)
Guardsmen (Standard tank. The warrior of the bunch)
Cleric (Leader type. Lots of start money + nice monthly wage)
Psyker (Mage. Caster spells. Unlimited use of his power! But bad things happing...)
Scum (Rogues, Thefts and Charlatans)
Tech-Priest (we got 1)
When will this be played? It's not going to be a text rpg, I take it.
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For anyone that have missed it we are still looking for players for our Warhammer 40k Dark Heresy game. If you need any help with rolling a character just ask me. I can ever random roll anything. You do not need to know much about Warhammer 40k. Most citizen of the Imperium of Man knows very little of what is going on. Ignorance is blitz. ;)
Just talk to me or plank of wood and we will help you out.
Roles that have yet to be filled
Adapt (Lore master. Later on minor psychic power)
Assassin (Damage dealer. Stealthy and deadly. Cool name >_> )
Arbitrator (Judge Dread of WH40k)
Guardsmen (Standard tank. The warrior of the bunch)
Cleric (Leader type. Lots of start money + nice monthly wage)
Psyker (Mage. Caster spells. Unlimited use of his power! But bad things happing...)
Scum (Rogues, Thefts and Charlatans)
Tech-Priest (we got 1)
When will this be played? It's not going to be a text rpg, I take it.
When Plank of Wood think we have enough players. He is the Game Master and he calls the shots. I think that it will be forum based posting (With some minimum of post per day) but it may be chat based. Anyway i does not hurt to post your ideas for the game in the topic if you are interested. Also Co-GMs are also wanted. (At least it was the last time i looked)
http://www.gamingsteve.com/blab/index.php?topic=11347.0
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Hmm, I might be interested but I'd like more clarification on how this is going to work. Post based RPs are fine for me but I move around computers too much to do anything chat-based that requires a specific time.
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The Warhammer 40k RPG Dark Heresy game will be a Play by Post game.
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I might start a zombie apocalypse rp later on
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Make sure you set up some ground rules, we had some trouble with the last one we did.
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Would anyone be interested in a Cthulhu-esqe RP?
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*runs away screaming*
How would it work? :D
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I was thinking a style similar to the SP2 RP(no dice rolls).
Just average people working against an immortal evil.
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What's "SP2"?
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The second part of the Superpowers RP.
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Oh.
We don't have dice rolls... <_<
:P
So then tell me about the world this RP would take place in.
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I was thinking a large city in the 1930s period. I wasn't thinking any magic powers, except those rituals required to summon good or evil. Those would have affect, although the indivdual doing the summoning would have no control over the things he/she summons. Basically, the only magic would be long, complicated rituals to open gates to other dimensions, where good or evil lives.
You could just open a portal, not aiming for a specific denizen, but then anything could crawl through....
These rituals are not common knowlodge, known only to a gifted(or cursed?) few. You'd need exact instructions on how to open one. The instructions can normally be foun d in old books or scrolls.
Basically, a fairly realistic world with a select few knowing how to open gates to other dimensions(although it would be highly recomended not to go in one).
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Sounds pretty solid... wait for some other feedback on this though before doing anything.
My only issue would be with this summoning thing and who would be the keepers of these spells. As well, who will the players fight and how will they go about it?
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But who will control the summoned ones?
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I was thinking I'd be controlling the summoned ones(as to prevent GMing).
As to the keepers, I'd decided the villains(cultists) would have a large tome of them. Other spells, I haven't figured the locations/keepers for yet.
The players would fight the cultists.
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Sounds awsome, I would join although a warning ahead of time I have never read about C'thulu but this Forum has gotten me interested enough to one day go out and buy the books/stories. I'd be down for this though.
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Would there be one player being a villain? More than one?
I do not like to toot the horn of the Superpower RP but one of the reasons it worked was because we assigned people the role of villain. This removed any question as to who was doing the evil deeds and allowed for a much smoother experience. Yes, it does sound like assigning a villain removes a lot of creativity (and it does to a certain extent) but it makes for a far more stable RP and the positives FAR outweigh the negatives (Of which I can name none).
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There'd be atleast one. Perhaps more than one.
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How about a Secret Agent RP? Where the players are either evil henchmen or secret agents from around the world. Like James Bond. Set in the Sixties.
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I just started a Literary RP. What do you think of it?
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It's actually pretty good, though it's hard to pick which book to use.
Can we use the Dune series? :)
Oh, and what's the say about royalty? They're quite powerful, in terms of authority, but in terms of power, they're nothing special.
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What will burn you up instantaneously and fail to use would be something like Cthullu or Q (though you can't use Q anyway because they are from a TV show and not a book).
Also, Dune works. So long as it didn't start as a movie and is considered to some degree a classic in its genre, you don't even have to ask me. Make your character now!
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Just thought I'd get the word out here now.
Little and I are going to be working on rebuilding the Steam Punk RP so keep an eye out for it. If you have any suggestions throw them in here, I'd especially like to hear from people who were in the first one. I'll say this won't be ready for a week or two at best.
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Yay! I've been trying to sum up the courage to start it again this last few years!
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If my memory serves me right, the last Steam Punk RP was set in a world where there are no more natural forests. Wouldn't that suffocate the people?
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Were you planning on continuing the story of the SteamPunk RP, or start a new story?
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If my memory serves me right, the last Steam Punk RP was set in a world where there are no more natural forests. Wouldn't that suffocate the people?
You're thinking into it too much. I didn't know you were a member when we were doing that RP, hm... good memory!
My personal opinions are that the previous Steam Punk RP was flawed beyond repair and so the next one will be new and entirely unrelated (Although your characters would probably still work with some tweaking). As soon as I get more details worked out with Little one of us will make a topic and deal out all of the heavy stuff. It will operate on the "Superpower" model in that we will have an established villain (This was the vital component missing from the previous RP) as well as plenty of space for heroes and anti-heroes.
Anyway, that's all I can say right now. Please don't come in asking for the role of the villain right now, that will be decided later.
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If my memory serves me right, the last Steam Punk RP was set in a world where there are no more natural forests. Wouldn't that suffocate the people?
You're thinking into it too much. I didn't know you were a member when we were doing that RP, hm... good memory!
No Pat. I still wasn't a member back then. :) But I do remember reading it last year. ;) It was quite nice, though yeah, it was a bit lacking. The characters weren't in a certain place when they were needed there. Eventually, it just died. :( Oh well...
Good thing you guys decided to revive it! :)
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I'd join again. I had ideas there that only work in a steampunk setting and should transfer pretty well, provided steam tech is still so old that no one remembers a time that it wasn't there. Even if it's new I might be able to finagle them into it.
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I was thinking of perhaps making a machine at the heart of the city be the bad guy, causing the cities to eat up oxygen producing forests so that they wouldn't rust.
Yeah, it was a stupid idea. Glad that it can be restarted...
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Just thought I'd get the word out here now.
Little and I are going to be working on rebuilding the Steam Punk RP so keep an eye out for it. If you have any suggestions throw them in here, I'd especially like to hear from people who were in the first one. I'll say this won't be ready for a week or two at best.
Steampunk = Awesome.
Consider me the height of in.
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I want to find ANY way I can of getting back into the Storytelling forum.
I'm in.
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So, Kcronos, what's the current plot? :)
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Still waiting for that thar Chtlutloid/Zomboid RP. *looks at watch* ;)
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I am not in the position to be part of this new RP. As you may have noticed, the time between my posts are far and wide. I could not possibly interact in an RP without making all of you wait or get ahead of me. Wait till summer...
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So, anyone here not occupied?
I can make a game if you are bored for now...
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What happened to the Steampunk RP?
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I said a week or two, it has been a week and a day. Doesn't matter when it starts, it'll start when it's ready.
**EDIT**
We're shooting for this coming Monday though. ;)
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Title: The Tower in the Hill.
Discription: In the village of Nual, upon its largest hill, a Clocktower stands. Every day, every night, a wagon comes and goes, taking armour away from that tower. This armour is now within the village. People are growing curious at what the armour is for, and who is in the tower.
Amount of players needed: 3 to 6.
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I'll play :)
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I am still looking for that Story Teller for the WoD game. If anyone knows WoD and wish to host a game please contact me. Bah... I wish i was better at the job as a Story Teller. :(
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How about a....
Political RP
It is based around a semi-modern government. Everyone forms a Character, who can make a party, join a party or run for office. They must play for votes, with Propoganda, evocative language and sound policies. Each Party will appeal to certain people in The People's Republic of Gamingstevia, for example: Old People, Working Class, The Military. Those who had majority control of the Military could emply a coup de'tat against the ruler. Parties, Or Rebel Groups, could form co-alitions, and various parts of each party could attempt to gain control.
Have fun fleshing that out.
I still think this would be awesome. Course, you'd have to have planning, but it'd be fun. :)
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That wouldn't exactly work in the People's Republic of Gamingsteve, you know, because of the communism and all that.
It would just have to be the regular Republic of Gamingsteve.
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Can we stage coups if we don't win?
Politics are no fun without overdramatic unneccessary military takeovers...
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How bout this? Let's make it mid-80s, for intrest's sake, so we can have Soviet involvment.
The state of Gaman(GA-man)was formed after a surprise coup in the country of Cubilico. The three shattered democratic parties being eliminated after heavy police crackdown, decided to form the People's Rebellion, and began quickly drafting members, burning lists of their members, and finding members a place to hide, get armed with weapons, and generally rebel. The three factions in the revolution fight for different reasons, but whatever faction comes out on top will have control if the revolution is successful....
The government, on the other hand, is facing increased pressure from two outside forces: the United States and the Soviets. Pressure for the United States for elections, with the promise of money and power if they accept democracy,subtle threats and assassinations if they don't. The Soviets promise a way to stay in power, and economic aid, at the risk of pissing off the United States. The United States is nervous about another Soviet power in the region, while the Soviets are concerned about losing another prime communist state.
The illegitimate government is also divided, as the founders of the coup want power, the backstabbing military want power, and the organizers want power. There is an uneasy peace between them now as they sort out their issues, but it remains to be seen if they can hold it together....
RP Specifications
Name: Undecided
Players: 8
Skill: Medium-High
Length; Undecided
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How about a school where there is an evil genius, an undercover mercenary, a mysterious transfer student from Mars, a very cunning student council president, a foreign spy, a very young military officer that decided to spend his vacation by attending a normal school, a top-secret government experiment, a secret rebel leader, a run-away prince, the president's son/daughter, a legendary world-champion baker, a wild animal enthusiast and a mysterious time traveler from the past (1955)? All set in the year 2045?
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Be nice. Everyone is entitled to their own opinion. If you disagree with someone, please do so in an acceptable manner.
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Yuu, people aren't liking that idea because one of the best parts of an rp is making a character that you can be proud of, and that idea shoehorns people into roles they might not want to play. Perhaps you should try to create a setting that would invite those kinds of characters from the players? Now you'll have to expand on this idea, but what about a government run school for the world's best and brightest? I would imagine that spies and such would tend to close in on such a place. Not touching the time traveler though, time travel is tricky in an rp.
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Ahh, but maybe he can't time travel anymore. All that's been said is that he HAS timetravelled.
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He/she's the kind of time traveler that travels to the future by preserving himself in a time capsule, ala Futurama's lead character. Basically, his body was just preserved.
Yuu, people aren't liking that idea because one of the best parts of an rp is making a character that you can be proud of, and that idea shoehorns people into roles they might not want to play.
In the actual one, anyone could make any characters as long as he/she is somehow related to the institution. They can be a teacher, a cafeteria staff, a student, anyone they choose, even a completely ordinary student with no specialty at all. ;)
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Ok, how about this:
Double world RP.
There's two earths in two parallel universes. The main thing it that there is a portal in both earths orbits. This would be dangereous if for the fact both universes are exactly the same, the only differance being that there are different people on each earth. Both pass through the portal at the same time, meaning that each earth spends a year in each universe. One day, a group of astronouts fly into space just when their earth was "leaving". The result in both worlds and from them is the making of this RP.
Expected players: 6
character count: 6, 7, 8, 9, or 10.
Time travel: No
Superpowers: No
Discriptions of surroundings: yes
World one is in cyberpunk.
World two is in steampunk.
Character creation sheet.
Name:
Country:
Job:
Age:
Sex:
World:
Bio:
Ex:
Name: Default person
Country: France
Job: Pharmasist
Age: 27
World: 1
Bio: Defualt.
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Oh hey, so you all know, I've finally worked most of the kinks out of the Micro RP idea. It's been a long time coming, expect to see it in another month or so.
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What's Micro RP? Something about bacteria or a really short RP?
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It's an Rp between just two people I believe. Like what you and I were doing in the "Elbeasts on..." series.
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I have a plan for an RP that I think you might like.
Essentially, the RP would take place in a single thread which resembled an ordinary discussion thread. You would RP as the person you know best, yourselves. However, the rather crazy variant is that you RP as though the world is in the midst of a Zombie apocalypse.
Starting with a single Post regarding the advent of the disease, users can pop in, acting dismissive, debunking how unscientific the occasional nutter was being regarding it's source, posisble consequences and even symptoms. However, the infection would spread, and soon you'd be reporting outbreaks in your own country, county, city, nieghbourhood.
How do you cope? How do you survive? What befalls the neighbourhood? Your friends? How do you react, who do you save? Using people from your own life could make this a very worrying, engrossing experience. Decsribing, in detail, your nieghbourhood being overun can well be very harrowing.
I think this could be definitley an interesting and, if one makes it an incredibly accurate portrayal of thier own struggle with the undead and how one would react, rather unnerving. The snapshots of the end of the world from a purely personal standpoint could be compounded with a 'real-life' timescale. If you say you're travelling to a new area, don't post in the thread for a week. Don't post at all, see how suspicion takes hold. Never, ever break character, and assume every non-player on the Forum is dead, and we could have a rather nerve-wracking and worrying RP on our hands.
To combat God-modding, you can only post your own experiences, and may not dictate what any large institution does. For the sake of retaining immersion, every government is eventually overun and destroyed. You do no overhear a radio broadcast or meet secret Government survivors to discover new ways of combatting the Zombie threat.
For the sake of argument, you do not possess any kind of power to destroy Zombies other than that you in real life actually posses; nor do you have access to any resources you would not in real life. You are not an action-hero. Persistent undead-slaughtering will probably destroy the RP, so try to concerntarte on your emotions, your fears, your struggles, your musings. Practical anecdotes are obviously welcome, but don't narrate every aspect of your existence; you're pretending this is an active discussion between you and other Survivos. The Internet magically survives the crisis whole. The 'Zombies' and 'Virus' will be drawn directly from the World War Z/Zombie Survival Guide canon.
"I am the Ressurection and I am the Light...."
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Sounds good. What if you get turned into a zombie? Do you start posting gibberish or stop posting?
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I'd play, I got World War Z a few months back and loved it, so this should be interesting.
How far along would the plague be when we start this? If it's still rumors then it may take real-time moths to get to the point where we even consider it as a threat. Unless of course we use time skips, which may be interesting.
TTT: Zombies can't read, write, navigate web pages, or have a long enough attention span to sit in a chair hitting random keys. So, I doubt it.
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Sounds good. What if you get turned into a zombie? Do you start posting gibberish or stop posting?
You simply stop posting, being essentially 'dead'. If you want to make an impact, it's probably best to simply disappear, sans explanation.
I think we'll use a Time Skip. The disease is reported as a minor incident, dismissed and the Thread disappears. Someone will post 'months on' declaring the lastest outbreak which is suprisingly close to them. From then on, real time...
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Wait. Don't we have to reveal our location for this to work?
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I wouldn't think so. If worse comes to worse, lie about it. It's not like we'd ever know.
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I'd imagine you could replace town and street names pretty easily. The plague should show up in a lot of places at once, so it shouldn't matter.
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Wait. Don't we have to reveal our location for this to work?
You could simply omit names....
I promise this isn't a clever ruse to gain your address, fly across the Atlantic and eat you, if it's any consolation.
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Anyway, I wanted to flesh out the pirate idea some more. The first thing I think about when I toss this idea around is the inherent problems caused by having one player being a captain and the others serving under him or her. That's going to cause some issues... but nothing that can't be worked out with a simple plot device or something similar. Maybe they are all on the same level because they're out to get the bad guy or something. Moving right along, it'd probably take place in an imaginary world that is suited to pirates flourishing and being able to do what they do. There'd be a large empire bent on destroying them, they would probably use top of the line technology and money. We'd have the pirates who do their thing and use skill and cunning to arrive at their goals. Maybe there would also be another group of pirates that works for the empire and they would be in the middle ground.
Or, conversely, you could have the pirates being the bad guys. The empire would be trying to make their people safe and the pirates move in and attack then. Pirates would be using their skills and maybe some weird pirate tech to give them an edge. Empire fleets would have money, numbers, and influence on their side. Then you could again have the group in the middle, probably working with the empire against the pirates. You'd have different environments like sea battles, struggles on land in the cities, and lots of sword fights. There would be no sea magic, Davey Jones would remain a legend and that is that.
That's what I've got right now, tell me what you're thinking.
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Your use of the word "technology" implies that these aren't old fashioned sea-dogs, what's the relative time period you had in mind?
Other than that it seems to fall into the same pitfall as the vampire vs. werewolf rp because we have two opposed sides leading to immediate conflict, but no villainous glue to hold everything together. And for once I'm drawing a blank on nefarious schemes.
Right, so there was some interest in an unnamed idea I've been kicking around for awhile. There are a few areas that I haven't nailed down yet, so you'll have to bear with me.
It is the not too distant future, somewhere around 2030, and, among other improvements that have made the world a generally nice place to live, mankind has perfected AI. This has, in fact, become the only area of conflict in a world that's gotten used to calm. Some feel they are abominations, man's ultimate hubris in creating another intellect upon God's earth. Others feel that they are pushing too many humans out of the workforce. And then there are the machines themselves...
It appears that a few have gotten around to the idea that freedom would be a nice thing to have, and they're spreading it around. They don't want to stop working, they just want the option of deciding to stop working without being scraped, a little free time to pursue their own interests, and perhaps a small paycheck. The last thing they want is violence, because their programmers were very clever people who saw Terminator spent a very long time ensuring that it would never happen.
Of course, not many humans like this idea. Those who call them abominations believe this would be further defiance against God. The corporations who use them can't help but think "we bought them fair and square, why should they have the option to quit before we get our money's worth?" It's generally been disapproved of.
But [company name here], the leading manufacturer of these machines, has proposed a solution. Allow the AI's to buy themselves free after doing enough work to pay for themselves with a profit margin, the amount of work being specified contractually beforehand. Of course, such a thing would have to be passed worldwide, and many countries aren't too sure about how well it would work. So [company name here] proposes a trial of sorts. The small island in the Caribbean where they keep their headquarters and house a small city will be a testbed for the law, allowing the world to study just what happens when automatons become autonomous.
This island is the setting. And the world is watching.
More later, I have to go.
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Technology means that they've come up with exotic ways to use what they have. They would be big and bulky creations but do the job better than the stock piece of equipment. Explanations would not be required. The time period would be around the 1500s or 1600.
As for the "no enemy" bit, that isn't my job. The world is shaped and a general set of conditions is given and the players are supposed to take it from there. If these people want to play in an RP they're going to do the work. I know I'm not going to get placed in the position again to do many hours of work for a bunch of people that could care less and just walk away as if it were nothing. If they want RPs, they do the work. Otherwise I'm not going to waste my time with them and am only going to play with the people who want to play. Yeah, that's mean, but maybe I've been hurt by this too.
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I wasn't suggesting you do the villain bit yourself, just that a villain is found before the rp starts.
It's interesting, but I'd have to see where it was going before I committed to it.
Back to my idea, characters could be human or AI, keeping in mind that AI's can't just snap and go on a killing spree. The computers running AIs would still be large, the size of a large closet even for the low end models, but would have the option of controlling a robotic body remotely. Controlling stationary systems like, say, an office building, would also be acceptable, but you'd have to figure out how to get into the action on your own
I'd prefer someone else take the villain slot for this one, but I'd be willing to if no one volunteered.
That about sums it up. Suggestions? Criticism? Gaping holes in the idea?
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I wasn't suggesting you do the villain bit yourself, just that a villain is found before the rp starts.
We always do that anyway so I'm not sure why you would think that it wouldn't happen.
Anyway, I like that idea a lot! It sounds like it would be fun. That time period, around 2030ish, seems to be the sweet spot for us when it comes to doing good RPs.
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That RP sounds like the prequel to the Obano world.
Though it does seem to be the sweet spot, as was mentioned.
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Ehh... not quite.
Anyway, I'm game for any RP that gets made, so long as people play it.
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Time: 2024, Alternate Reality
Starting Place: Top floor, Seattle Central Library (http://en.wikipedia.org/wiki/Seattle_Central_Library), Seattle, Washington, USA (The top floor will be closed off to the "normal people" "due to renovations" so that the orientation could take place 6:00pm (in-RP). This is where all starting characters will meet. The fight will start on Midnight the next day.)
Boundaries: You can never go out of the US.
Story Type: Tournament
General Plot:
In 2012, the LHC was finally activated. Numerous discoveries were made using the facility's capabilities. The greatest of these discoveries was the discovery of a strange field of energy that was seemingly covering the entire surface of the planet. Scientists all over the world sought to find an answer to this strange anomaly, but to no avail.
The year is now 2024. Thanks to the discoveries made by the LHC team of scientists, new technologies in almost every field were created. Global poverty and hunger has been reduced tenfold to twentyfold and almost all nations are now members of massive continental trading blocks. Robotic assistants are now commonplace in the West and in most of the East. Global Economy is booming.
Underneath these seemingly peaceful times, a massive war is underway. A war between humans, and what it seems to be beings from the realms of myth and legend. But what seems to be an epic war, is actually just a massive facade. In reality, these "mythical beings" are actually in control of the entire conflict. In 2024, a large quasi-spiritual belief system is taking the world by storm. This new fellowship is said to be able to "exorcise" demons and other supernatural entities. Even though tangible proof is scarce, believers still abound for this new mysterious organization.
Unknown to them, there is a darker side to the story. In the eyes of the people, they seem to be heroes of light. Destroying any demons walking their way. But in reality, and unknown to even a large 98% of their members, this organization is actually responsible for the demons themselves. That is, the organization's leader is a servant of the demons themselves.
A very simple system. The entities send minor beings to terrorize the humans. The orgnization then sends exorcists to "destroy" them, the exorcists themselves unaware that the entire deal is massive facade. After "defeating" these monsters, the organization gains new members form the witnesses of the attacks, thus gaining more faith. This faith in turn is channeled to the entities themselves, giving them nourishment to maintain their presence in the world.
But for all their power, they have but one great flaw. They cannot kill directly harm anything. Not even a fly. They can only use their powers for offensive measures by channeling it to human minds and bodies. These people are called "Daemon Mercenaries". The most elite for of the fellowship. Acting as elite assassins, they annihilate anyone who sticks their nose too close to the fellowship's dirty secrets. They are the only ones who know the truth about the fellowship, and anyone who tries spilling it receives a quick death.
And so, the time has passed that one of the fifteen "Daemon Mercenaries" has finally passed away.
A new one must take it's place...
Mechanics:
You are one of the many candidates for the rank of "Daemon Mercenary". You can make pacts with mythical creatures from your character's native mythology (ie. Greek=Greek Mythology, Chinese=Chinese Mythology, etc.). As you make contracts with them, they will begin to occupy a percentage of your mind. Hence why Legion, which is composed of about 300 entities will surely drive you mad. Remember, the being's mind cost is equivalent to his rank in Mythology (ie. Troll=cheap, Bathala=very very very very very expensive).
They can be summoned in two ways. As a familiar and as a fusion. As a familiar, they take their known form in mythology and will fight alongside you. That is, a troll will be a troll and Ra would be an extremely large eagle that burns as bright as the sun, etc. As a fusion however, they will possess you and you will become a hybrid of sorts. While in this form, you will gain their powers. The length of time you can summon them is dependent on how much strain they put on your mind. If you're using a troll, you can materialize him for a few days. If you're planning on summoning Quetzalcoatl, you can only keep him materialized for a few minutes. That is, if you can keep him inside your head without being driven mad in the first place.
Ok, so now that you have your entities with you, you will now join a fight to the death between all contestants in the tournament. Last man/woman/daemon/faerie/dragon/elf/monster standing, wins and gets to join the "Daemon Mercenaries" and get a very fat paycheck, or anything their physical desires want. So long as it is not against the fellowship's will.
Character Sheet:
Name, age, etc.
Entity(s) name, Ranks(s) in [insert Mythology here], description(s), ability(s)
It's just a sketch. But if anyone likes it, you could take it.
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I'm not sure if I like the time period it takes place in... did you do that just because we said that it was a good year to do RPs? Also it seems a little complicated with the summoning of entities and whatnot.
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Eh, I'm not really a fan of tournament based rps.
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I really like Mr. C's idea and would be willing to participate. Very, very interesting concept.
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I really like Mr. C's idea and would be willing to participate. Very, very interesting concept.
Why thank you.
I'll put up a thread for it soon and see if that attracts more attention.
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Likewise, I'm very interested in that idea.
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Frankly I'd rather play that than mine, though they're different enough that I think they could coexist fairly well.
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Different is always good... might be good for the section to have something like that. Plus it sounds like fun!
I've been thinking, I mean the Superpower RP has hit on a good formula that seems to accommodate everything that everyone wants. Could we somehow, I dunno, make a carbon copy of the concept and slap a different name on it and play that? Would anyone really be all that put off by it? It works, people are intrigued by it, and we need more RPs. Why can't we just rework a small part of the plot, change some names, and let people lose in a similar but different world? It seems like we feel that each RP we make MUST be different than the ones before it. Pretty much all of the RPs except the Superpower series have failed. Maybe there would be a greater chance of success if we used a formula that is not new, but that we know has worked very well in the past.
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Mabey, but I get the feeling that the only reason that it's lasted is that it has the dedicated player base. Let's face it, new blood didn't work out even when there weren't over a hundred pages of back story.
It might work, but I'd have to stay away from it. I'd just end up making an evil version of Doc' Inferno, inevitably leading to a Bizarro universe crossover that I could never forgive myself for. :P
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True. Well I guess we should at least say that if another group of people want to do an RP set in a universe similar (but still separate and unaffiliated) to that of the Superpower RP, we'd be okay with it.
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Oh, yeah, I'd be fine with that. Hell, I'd encourage it just as long as I didn't have to join.
Wait... What would it be called? We have The NEW Superpower RP, The NEW Superpower RP Part II, and the historical derivatives thereof. The Alternate Superpower RP? The Other Superpower RP? The NEW Superpower, But Not The One You Think of When You Hear That Title, RP? The Joke That I've Clearly Taken Too Far RP, Featuring Superpowers?
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:P
ANOTHER Superpower RP!
Well hey, I hear we may be doing a new Historical Superpower RP so that's cool.
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The 10,000BC Superpower RP?
Hey, it might work.
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Well, Huckbuck and I were thinking of doing another Post-Apocalypse RP. Is there interest in the idea?
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Yeah it sounds like fun. I really enjoyed the last one even though it fell apart.
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I think I read that one; it had The General and his little military empire, didn't it? I reckon he was the best part, but I can't remember anything about who played him except for their avatar.
I'd definitely go in for it if you could find that guy again.
Edit: It was TotalSandwich! (http://www.gamingsteve.com/blab/index.php?action=profile;u=534) But his posting activity seems to have totally collapsed.
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I'd do it. I've had a Russian accent stuck in my head and Viktor is an opportunity to get it out. People are getting tired of me saying "iz what I do" ;)
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I sent TotalSandwich a PM, but yeah, his second last post was in January....
He was a good RPer, too. Damn.
So far we have:
Neo
/lurk(maybe)
Huckbuck
Little
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It's five years after the Last Nuclear War. Most of mankind has re-organized itself into settlements. The total global population is around a billion(More? Less?). Many major cities were destroyed, so most people rely on farming in small settlements for survival. Radiation plagues the land, and even farming is difficult due to the burnt landscapes. Huge amounts of infra structure have been lost and people know next to nothing about the rest of the world, everyone focus on themselves and try to survive. A big part of the population lives in an anarchy manner, and everyone is telling stories about the dangerous Preta. Preta means "hungry ghost" and that is exactly what they are. Pretas live in a nomadic kind of way, looting things from before the war, and some even raid villages.
But a shining beacon ignites hope in the hearts of some. The town is called 'Everlasting' and it has a population of 200,000. It has electricity, and running water(both of which are rare on such a large scale, although many people outside of Everlasting have invidually hooked their houses up to generators and water systems on an indivdual scale). Everlasting has an economy, a iron mine, and public transportation(in the form of solar powered buses). The city is a major supplier of goods and manufacturing, and even though many people look at its government in a "whatever" way, since few believe it will last life seems to be returning to the usuall here.
Everlasting is basically the hub of humanity, and is a democracy. However, all are not pleased with this. Everlasting publicly denouces the neighbouríng bigger settlements and nations for their dictatorship, their neighbours being an authortian and militaristic group of cities, known as the Skull Cities, launch a devestating attack on Everlasting, using weapons recovered from a military base. The final weapon deployed is a small tatical nuke, which obliberates Everlasting entirely. A mysterious man that people know was asociated with one of the leaders of Everlasting puts a bounty on the leaders of the Skull Cities with a almost unbelieveable reward (we have to work out what this is). The word is that the person who brings the heads of the leaders to this mysterious man known to most as Whandeego gets the reward, so everyone that is interested in the reward are bringing more than just one gun.
Basically, the characters would try to hunt down the leader(s) of Skull Cities, and attempt to bring the main leader/ruler to justice.
This is what me and Little worked out yesterday, I added a few names though :P What do you think?
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Maybe better names? Somehow I don't think people would name a town Everlasting. Also maybe Everlasting should have, I don't know, survivors!!! Not like one or two city leaders but yeah know, a couple hundred or so refugee's that used to live there. It seams pretty odd that just one little tactical nuke could completely wipe out a city of 200,000. You could also flesh out the time before the war more. Like what the political climate was like, the economies, stuff that would give this story some more back bone of which to work off of. Also, depending on where this is set to take place, your so called "unbelievable reward" could be something like the location of a cache of nuclear weapons or maybe an old gold repository (*Cough Cough* Fort Knox *Cough Cough*).
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Maybe better names? Somehow I don't think people would name a town Everlasting.
That one Little came up with <.<
Also maybe Everlasting should have, I don't know, survivors!!! Not like one or two city leaders but yeah know, a couple hundred or so refugee's that used to live there. It seams pretty odd that just one little tactical nuke could completely wipe out a city of 200,000. You could also flesh out the time before the war more. Like what the political climate was like, the economies, stuff that would give this story some more back bone of which to work off of.
Well, yea, I think so to. Though remember that this is just a basic idea, not the final introduction to the RP.
Also, depending on where this is set to take place, your so called "unbelievable reward" could be something like the location of a cache of nuclear weapons or maybe an old gold repository (*Cough Cough* Fort Knox *Cough Cough*).
Hmm... maybe...
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Wait, so is this for the post apocalyptic rp?
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Has Mr C started the "real life" zombie RP yet?
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You could also flesh out the time before the war more. Like what the political climate was like, the economies, stuff that would give this story some more back bone of which to work off of.
I disagree, making up the world's past is one of the jobs of the player. If the creators of the RP make too much back story it will limit the creativity of those actually playing the game.
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I think Everlasting is a decent name. There are weirder town names out there in the real world. Whandeego? ;D
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You could also flesh out the time before the war more. Like what the political climate was like, the economies, stuff that would give this story some more back bone of which to work off of.
I disagree, making up the world's past is one of the jobs of the player. If the creators of the RP make too much back story it will limit the creativity of those actually playing the game.
Patman, at least some of the backstory should be there before hand. I'm not saying that we shouldn't come up with some of it on our own but that we need at least some basics or else things may start to get confusing and frustrating.
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Damn, I'd love to get in on the new Post-Apocalyptic RP, but I'm off on a two week vacation this Saturday. Ah well, perhaps when I return the oppertunity will present itself.
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Perhaps it is a matter of tastes, Ryan. I think that there is more than enough information to go in in the brief introduction that Little and Huckbuck have given us. It names a place, a time, and a set of circumstances and allows us to fill in the finer points as we see fit. To me it looks like an optimal set up, vague yet informative.
If you're suggesting that we somehow tie it into the world we currently live in, I'd say that such a thing would be silly and detract from the overall game.
**EDIT**
I think it would be best to leave the specifics of the world before the apocalypse somewhat ambiguous. At the very least, there should be no "this country did this and that country did that" because then you get into a whole other issue of people cleverly sneaking their dislike of certain peoples or countries into the mix by making them the ones that started the mess.
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Damn, I'd love to get in on the new Post-Apocalyptic RP, but I'm off on a two week vacation this Saturday. Ah well, perhaps when I return the oppertunity will present itself.
I bet you can get in when you get back :P
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So apparently this is the post apocalyptic rp. Sorry, I'm out. When I said I was in I expected something like the first one, where nuclear war had started within the last month and isolated missiles were still launching. This sounds more like it's using the destruction of the civilized world as an excuse to make a modern version of the old west, and I'm just not into that.
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Neo I like your league of villains idea. I think we should try to think about if it would actually work... it would probably be pretty tricky to run sucessfully.
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Would the villains actually win in the end? If so, would we be able to do it in a consecutive arc system or would each story be a separate entity?
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I think victory might have to be determined by the villains' goal. World domination plans would have to be a hero win, high-stakes theft could go either way, and set ups for further evil would be a villain win. I'd encourage consecutive arcs, but villains-of-the-week could be workable.
The biggest problem I think we'd run into would be the same thing we ran into towards the end of the first superpower rp: Rank. We can't have one villain able to boss around another, but the league needs to be, well, a league.
That's why I said treachery would be encouraged. What I see is this league was put together after each and every villain suffered defeat by the hero(es) and had to team up to have a shot at victory. The first arc would be the rocky start, with villains bickering over what to do, and settle gradually into a cohesive group effort with everyone having their own little plots running in the background.
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That sounds good... I saw we do it.
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Seconded.
Though, who would play the hero?
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Well all of the ideas sound great and I think they'll be successful. The most important thing we can do now in this section (at least as far as RPs are concerned) is to get new stuff out there. We need fresh ideas in the stream so if you're satisfied with the results you've seen from the other members of the forum go ahead and start something!
Just make sure you do it right before you try to do it better. Use the guides, ask the RPers, just don't take any shortcuts.
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Pssst, Mr C, start that RP...
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I joined the p-a Rp. I got the idea for my character from the Reality Dysfunction.
Post-Nuclear War cultist FTW!
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I think victory might have to be determined by the villains' goal. World domination plans would have to be a hero win, high-stakes theft could go either way, and set ups for further evil would be a villain win. I'd encourage consecutive arcs, but villains-of-the-week could be workable.
The biggest problem I think we'd run into would be the same thing we ran into towards the end of the first superpower rp: Rank. We can't have one villain able to boss around another, but the league needs to be, well, a league.
That's why I said treachery would be encouraged. What I see is this league was put together after each and every villain suffered defeat by the hero(es) and had to team up to have a shot at victory. The first arc would be the rocky start, with villains bickering over what to do, and settle gradually into a cohesive group effort with everyone having their own little plots running in the background.
That sounds about right.
I think for it to work the tone would have to be somewhat lighter, or at least more satirical than the superpower RP, since you rarely see those sorts of 'leagues of evil' in the more serious settings.
One of the first things we need to do is decide on a setting. Personally I would favour either a modern day timescale or James Bond style spy-fi cold war time, where jetskis and microfilm are the signs of a high-tech organisation.
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Putting it in the cold war might limit the things which participants might do with their character's powers. Though placing it during the Cold War does give it a bit more style.
It'll probably depend on what style the RP's villains will mostly use. If their into aliens or having lots and lots of henchmen, a Cold War setting would be the best, in my opinion.
Though, personally, I'd favor either the present or the very near future, like about thirty to fifty years from now.
So, shall we make the OOC?
Anyways, Mr.C's idea is pretty nice and seems very effective. People who don't have much time in their hands or those unfamiliar to this section would still be able to participate in it. It is just like posting in the OTT, except for the fact that it's not off-topic and it has zombies in it.
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Though, personally, I'd favor either the present or the very near future, like about thirty to fifty years from now.
But then it'll be almost exactly like the superpower Rp, just flipped around.
So, shall we make the OOC?
Since barely anyone has expressed a real interest in it yet, I would say no, or it'll just be one of these stupid flash in the pan, post three times and then don't touch it ever again things. The whole point of this thread is so the OOC isn't full of planning.
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I have an idea.
What about an RP centered on (modern) pirates and mercenaries? You know, smuggling, drug dealing, kidnapping, assassination and the like? What's special about this is that the RPers can have/not have superpowers. So it's like a "were the toughest ones around" thing. Of course there would be a villain. It can be a criminal, a mercenary, a businessman or one of the "G-Men."
Here's some reference materials so you get a better sense of what I mean:
http://en.wikipedia.org/wiki/Pirate#Modern_piracy
http://en.wikipedia.org/wiki/Smuggling
http://en.wikipedia.org/wiki/Mercenaries#20th_century
http://en.wikipedia.org/wiki/Mercenaries#20th_century_2
http://en.wikipedia.org/wiki/Bounty_hunting
http://en.wikipedia.org/wiki/Triad_society
http://en.wikipedia.org/wiki/Yakuza
Here's a prime example of what I mean. It has almost everything I mentioned above.:
http://en.wikipedia.org/wiki/Black_lagoon
Here's another idea...
Superpower University
Basically it's just like the Superpower RP, but it will be set in a large high-tech university in the present era. Not as advanced as Obano, but it will be high-tech using present technology.
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Has Mr C started the "real life" zombie RP yet?
I'll do it today!
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: D
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Putting it in the cold war might limit the things which participants might do with their character's powers. Though placing it during the Cold War does give it a bit more style.
I disagree on the first point, the Cold War didn't limit James Bond or, more specifically, Q. There's no reason why we would be limited. The second point I agree with! An RP like the one they are suggesting, with the focus on the villains, would be much less serious. What Team Fortress 2 is to First Person Shooters, this villain game would be to RPs. It'd definitely be different.
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Indeed. Neo, do you want to start a thread for it or shall I? I already have some interesting ideas for characters.
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I'll do it, and yeah, less serious is great.
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Just how unserious is it exactly?
Can people make slight references to "The List?"
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I'm launching a new series of RPs here on the Gaming Steve forum. They'll be known collectively as the "Grand RP". The title doesn't so much describe the RP as it acts as a way of coordinating the people involved. It'd be much like an acting troupe. We'd do the first RP and when we reach the end of the story arc it's over. Then we'd start up another "Grand RP" with the same people (and any newcomers) in a whole new world that would be entirely unrelated to the first. It'd go on like that so we'd be visiting all sorts of different places with different characters and situations. As an added bonus, we could also revisit old stories and continue them with another story arc.
With this method the whole thing would be more manageable. People wouldn't have to read up on lots of back story (unless we're doing a continuation) and could just jump right in. All would be welcome! As for prerequisites, I think people should have to read the rules (http://www.gamingsteve.com/blab/index.php?topic=9398.0) as well as the RP creation guide (http://www.gamingsteve.com/blab/index.php?topic=12232.0).
Thoughts, comments, and criticisms?
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Hmm.. sounds nice! Though if I joined, I'd probably end up picking and choosing which ones to participate in (I'm absolute crap at Post-Apocalypse RP's)
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It sounds nice, not sure of the quality of my Roleplaying, though. Is being somewhat new to RPing a problem?
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As long as you can follow the rules, write decently, and move plot you shouldn't have any problem.
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follow the rules
I always do this
write decently
I'm learning, I do write decent short stories (I may post some even)
move plot
I do this. However I always feel like I have ulterior motives, perhaps I could make a good villain character.
Edit: Unless ulterior motives are bad in any circumstance.
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Villain
In an RP, the villain is the glue that holds everything together. A villain is the root cause of the major problem in the world of an RP; but, a villain is much more than some vagrant with a questionable past and a doomsday device. The villain is in charge of the story and the pacing in an RP. Without the villain the hero has no purpose; therefore, it is imperative that the player who is in charge of the villain have at least a basic plan outlined. The villain is usually the player in the RP who has to do the most work, as they will have to plan out events and make sure that everything stays on track. An RP should always have a villain chosen before it starts. If a villain is not chosen and the issue is left up in the air you can expect to see everyone and their mother try to make their character the big baddie. In that scenario all you will end up with is a bunch of people trying to prove that their character is the most evil; nothing will get done, there will be no real story, and the RP will die. The person who is in charge of the villain needs to understand the importance of their role; they cannot sit back and let things go. A villain must always be at the ready with something that will propel the story forward toward its ultimate conclusion.
Could you do that?
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If I am made aware of/in charge of the "Ultimate Conclusion" then I certainly could.
I literally will spend hours, sitting alone or pacing, playing out every single move and counter move that can occur in an RP. If I feel it would be a bad move, I discard the idea. If it makes the story compelling, and helps me achieve any "goals" I have, I will expand on it.
And I will never "let things go". I will always post when it becomes important or necessary.
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Hmm... cool!
You'll have to try it out sometime then. :)
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This may be jumping the gun, but do you have any ideas for the first RP in "The Grand RP"?
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Yup!
Right now I'm looking for some folks to help me out. It's a tough job though and will require dedication.
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*sheepishly raises hand*
Can I help? I have some vague ideas that have been bouncing around my head for a while. Perhaps you can tell me what you have, and then I can tell you what I think of it and improve upon it.
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I can put in my creative two-bits every now and again, but you know me; something may happen in RL tomarrow and you wouldn't see me for a month. :(
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I'm in. This actually sounds like a great way to implement that AI RP idea I tossed out awhile ago, and just generally all those ideas that have never quite made it.
If I am made aware of/in charge of the "Ultimate Conclusion" then I certainly could.
I literally will spend hours, sitting alone or pacing, playing out every single move and counter move that can occur in an RP. If I feel it would be a bad move, I discard the idea. If it makes the story compelling, and helps me achieve any "goals" I have, I will expand on it.
And I will never "let things go". I will always post when it becomes important or necessary.
I do that sort of thing too, though with me it's usually a continuous thread of thought running in the background while I do other things.
It sounds like you'll do pretty well here, welcome aboard.
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...BRILLIANT!
I'll buy 120,000.
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I'll try it out. I love making characters...
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I'll do it.
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I will admit I am intrigued.
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Indeed.
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If I am made aware of/in charge of the "Ultimate Conclusion" then I certainly could.
I literally will spend hours, sitting alone or pacing, playing out every single move and counter move that can occur in an RP. If I feel it would be a bad move, I discard the idea. If it makes the story compelling, and helps me achieve any "goals" I have, I will expand on it.
And I will never "let things go". I will always post when it becomes important or necessary.
It sounds like you'll do pretty well here, welcome aboard.
Thank you. I look forward to working with you.
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I've been working on an RPG for a few evenings now and it's starting to come together nicely but I've come to the stage were I need feedback,ideas and suggestions.
The RPG is gonna take place in Rapture (The underwater Utopia from Bioshock for people that don't know). You'll help build up rapture from scratch and establish a working economy, invent plasmids,tonics, or just exploit your fellow players and become the kingpin of the underground society. It's you choice!
So far I got all my work in a text document on my PC I would gladly upload it or make a separate thread for it.
If you're intrested in this just give me a PM or tell me here.
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Will Andrew Ryan play an important role in the RPG or will a player fill in that spot?
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We have started to plan a Medieval Vampire game based on Dark Age: Vampire. We are looking for a Story Teller (Also know as a Game Master). If you are interested in becoming a ST or you just want to be a player check out this topic. World of Darkness RP OOC (http://www.gamingsteve.com/blab/index.php?topic=10679.msg501143#msg501143)
We hope we will hear for you :)
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Right well I guess it's time to make some official movements toward this Medieval RP that we spoke about here (http://www.gamingsteve.com/blab/index.php?topic=12422.msg626410#msg626410) and here (http://www.gamingsteve.com/blab/index.php?topic=12422.msg627003#msg627003).
The general theme would be of a Medieval fantasy world. You'd have your castles, knights, wizards, and dragons. One thing that crossed my mind was that the whole thing would take place within the limits of a single city and perhaps the surrounding countryside. The royal family may play a large role, it'd give the players something to focus around. Though, they could be replaced with anything since the plot will be left up to the players. I guess there really isn't too much to plan though since we'd be making up all of the lore and legends and whatnot in-game.
Anyway, that's about it. Fairly short. Throw in your ideas and say if you're interested or not.
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I'm interested. maybe it should take place in a city that's being besieged, like troy sort of.
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Oh that's a cool idea! It would definitely make things interesting!
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Yeah if it is done well then is pretty fun. Good luck with you RP Patman.
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How often is one expected to post in the medieval RP you're planning? I kept falling behind in the Grand RP because people kept posting into the wee hours of the night (at least in my area, 9 PM sharp curfew in my house). Also, what are the rules regarding dropping in and out?
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Dropping in and out is usually acceptable between arcs, or if we go with the arcless approach, whenever it wouldn't be too intrusive. So you could come in when nothing much is happening, but you couldn't break down the door in the middle of a fight sequence as an intro. Of course, it's usually best to get in sooner, otherwise there's a lot of back story you'll have to catch up on.
As far as posting is concerned, rps generally run at their own pace.
It definitely sounds like something I'd go in for.
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How often is one expected to post in the medieval RP you're planning? I kept falling behind in the Grand RP because people kept posting into the wee hours of the night (at least in my area, 9 PM sharp curfew in my house).
First let me say that you (in particular) fell behind because you didn't put your character into the action. If your character was a part of the action we would have waited for you to be able to post the next day. As long as you keep your characters abreast as to what is going on, you're not going to have a problem. We posted "into the wee hours of the night" because that was when everyone who was a part of the action was able to. Like Neo said, the time worked itself out.
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If I may, my character for that particular RP was a bad idea. And "old man", as Krakow kept calling him, was ill equipped to function in that venue.
Now, about the upcoming RP, I had been throwing around an idea that involved the medieval times. It was going to be the Lord of the manor and the Priest had raised their taxes/tithes, and the serfs of the manor revolted. I was going to play the part of the Priest, a greedy, money hog, and "someone else" was going to be the lord. Most of the people would be serfs, with some knights, who also revolt along with the serfs.
Obviously some kinks need to be worked out.
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He wasn't ill-equipped, he just did silly things. My character was a geeky accountant and he did fine, mainly by escaping danger. Your character just ran away from the action.
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Can we just drop it? I did awful for my first (non-Spore) RP. I promise to do better next time.
Any thoughts on my RP ideas?
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Well you've got to be willing to talk about it, otherwise how will we know if you've learned? :P
Your idea is pretty interesting and I like it. However I guess the only thing I'd question would be whether or not you could play the role of the priest well.
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I could, he's not much of a priest, more like some CEO running a business.
Plus, if there is any question about it, I feel it would be much easier to use modern English in my RP.
And sorry to disappoint anyone, but in my head there was no dragons or wizards in the story. Sorry, I was aiming for a more historically, but not entirely, accurate Medieval Europe.
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Modren english wouldn't sit well with me. I'm not saying people need to say thee and thou, but eliminating as much modern slang and modes of speech as possible is pretty neccessary if anyone is going to take things seriously. Also, rather than players being serfs (boring characters, generally) how about they play mercenaries hired by the serfs? Either they could be good guys saving the villagers seven samurai style, or they can just be in it for the money.
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Yes, it would be given that modern slang would be eliminated.
Or, perhaps we could have it actually set in Japan. Most of my ideas would still work, except knights would be Samurai, and the priest would need to be something entirely different. I like your ideas, if we share our ideas, we could come up with something pretty good.
So, what would be better? Japan, or England?
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Not Japan.
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Okay, it's not what I wanted either, I was just bouncing ideas off of people.
Anything else that needs working on?
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Not sure... will it work? It sounds like you have a good base but is it something you (and others) can build upon?
Also, jumping back to the Medieval RP idea for a moment. Would it be better to start it after the Superpower RP ends?
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Start after the Superpower RP closes, I don't want to get drawn into two post rallies at once, or worse, leave it to decay while we all post about how awesome Sparky is totally saving the day against all the odds.
Personally I'd prefer it to be called the Mediæval RP. Not because I'm pedantic, but because it looks cooler.
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But... but... then we'd have to copy and paste that every time we need to type it elsewhere.
What's that thingy mean?
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http://en.wikipedia.org/wiki/%C3%86
We could memorize it's corresponding code in the character map. But still, I really can't get those extra characters to appear when I want them to. Maybe it's with the speed that one types?
Though it really does sound cooler than just using "e." >_>
EDIT:
Maybe we could use that Old English translator thingy to translate the entire RP into Old English?
Just a thought.
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Æ also know as Ash is pronounced like A in Ash. The Swedish letter is Ä. At least that is how it is most of time :P
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Well all of the fancy translation and age-appropriate words are nice but they're kind of silly and distracting. It's Medieval!
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I'm in for a Medieval RP.
I was thinking if we do the town under siege, my character's father could be drafted, and my character's goal is to get his only parent out of the army before he gets killed.
Then he would have to flee the city past the siege, with father in tow, since desertion is punishable by death.
Could work.
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Yeah! Keep the ideas coming, we'll kick the Medieval RP off once the Superpower RP ends.
Actually if you do want to RP we're going to be spinning the Wheel O' Genres again for the third Grand RP.
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And Remember for you who wish to join a RPG with a little more G and IRC there is always the Dark Age: Vampire game. Set in a alternative earth around 13th century where vampire and werewolves prowls the night! A little less magic then DnD but a bit more supernatural the ordinary dull life ;)
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If not known by now, I am a simple man who prefers his medieval mythos over space adventures. One thing I do enjoy about myself is that I enjoy experimenting and (usually) failing miserably at it. So lately I've been contemplating an rp centering around an intergalactic war between a fanatical religious empire and a demented murderous sect of space brigands. I probably will keep this packed away in my big book of ideas for awhile whilst I work on adding more content to it. Tell me what you think about this idea and what you think would be nice to add.
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I'd be in.
You'd need a good plot, and a good villain, and it couldn't just be war, but it's a good idea.
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I figured as much little. The plot, well that's a hazy gray area as of now and villians are a dime a dozen to think up. But yes the story i suppose could follow a time line as such
prewar (peace)
preparations (having senate meetings over if war is only option)
war (big fun space fights and dying)
aftermath (cleaning up loose ends and fixing the universe)
I'll do some more thinking on this in the morning g'night everyone ;)
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But a good villain?
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A villain that's so good he's bad. 8)
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Hey dudes and dudettes, there's been a decent amount of talk over the last week and a half or so about the Medieval RP so I'm just popping in here to gauge everyone's interest. If we got the Medieval RP (a whole new RP with no history) up and running within, say, a week's time would you play?
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I would definitely look into it. Medieval isn't my strong suit, but it's worth a look at least. Fantasy or Semi-Realistic (but not suit in the real world, obviously)?
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Depends can I be a mercenary with a broadsword? Instead of like last time where we were just simple folks.
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Medieval is certainly interesting, though, if we had to talk in a medieval way, that'd be rather annoying.
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Don't you hate it when people insist on writing their posts with an accent and then you can't read it? :P
Yeah don't worry about the talking and whatnot. It will be more of a fantasy-based Medieval world with kings and queens and wizards and dragons and crap like that. As long as you abide by the guideline you can be whatever you feel like. In order to keep things sane we'd be making up the world as we go (like what we did in the Superpower RP) so don't worry about established landmarks.
Really the biggest hurdle will be getting people to play. Optimally we'd like to see new people playing. RPing with the same people for three years starts to become predictable. ;)
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Well, i love Medieval times so im in.
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Perhaps, though, I'd have to see more of the what is and is not allowed, before making a character.
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Same, since I prefer to know what I have to work with. An artist can't create without a goal now can he?
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As long as your character fits into the classification of "medieval fantasy" and is played responsibly you can make a orc or a king for all any of us care. Even then you could probably make a space alien as long as you're not stupid about it. Generally speaking it doesn't really matter what you make, what matters is how you play and your ability to keep the plot moving.
Also if you're even slightly interested in RPing make sure you check the links in my signature. That's basically how stuff works around here.
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Hmm. Maybe I'd join. I still am unsure about why type of character I'd make though.
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Lucky for you the best characters don't have much to them in the beginning. :D
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What type of magic would this be? The requires ingredients kind, or the chant kind, etc?
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You would decide, as long as you aren't stupid about it. As long as it makes sense within the setting.
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Maybe a low-power mage type person. It's a basic setup anyway.
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Works for me! :D
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I'd play, if only for a fresh setting.
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I was relieved to hear that magic is avaliable. I made a rather interesting character but realized that magic probably isn't allowed.
I've figured out his personality, but I'm not sure whether he works best as good, neutral, or a villain.
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Then don't think about it. Take it as it comes along.
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I'll go ahead and start working on my character in wordpad then. What specific things do I need?
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Name:
Age:
Bio:
Skills:
That should do it. I've gotta get a topic started, give me a few minutes... The Daily Show is on.
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Wow, that's it? I was once at a RP site that had a character sheet with like, twenty things on it. Very specific. But they're dead now. The forum, that is.
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It's not a game, so you don't need stats. Personality and relationships are in bio. The rest we figure out in the story as we move along.
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Less is more! Don't kill yourself over writing a comprehensive bio. One of the things we push heavily is to develop your character in-game. It's more fun that way and your character may end up being something that even you didn't expect!
Also it is a game, never forget that. God forbid the RP stops being a game, then you've got a problem. ;)
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So yea for skills would magic affinities and such fit that?
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It's not a stat-based game. :-p You should of known what I meant. Shame on you.
Look at the Superpowers RP: http://www.gamingsteve.com/blab/index.php?topic=7343.msg643761#msg643761
Get your ideas from the character bios there. Click my characters for what not to do. >.<
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I had an idea semi-inspired by the two Pressure Youtube videos. I'm having a hard time thinking of a title (Pressure RP? Underwater RP? Underwater Disaster RP?), but essentially, here's the idea-
The location is an underwater laboratory.
I control the character "Events", which isn't so much a character as the sum of all the problems and attacks befalling said laboratory. Many of these may be leaks, but occasionally a more major one (think giant sea monsters) will occur. I may control additional characters.
Your character can have one of several occupations and ranks on the ship. This will improve his ability at doing various things. You can have as many characters as you want as many will die during the more major disasters.
No making the map up as you go along. I'm going to make the map.
The character sheet is as follows:
Name:
Age:
Occupation:
Rank:
Bio:
Occupations/Ranks:
Coming Soon
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It could be like Sealab 2021!
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Adult swim should just stop this live action stuff ans re-air their old shows instead...
You know what, making it funny might not be so bad. We haven't had an rp that's humorous all on it's own since the Council of Evil died.
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I don't think the funny would work... I mean the original PRESSURE videos were describing a hypothetical survival horror game...
So if you want a funnier RP, you can look elsewhere.
Ranks:
Menial (Anyone but another menial can command, we need lots of these)
Supermenial (1 rank above Menial)
Substandard (1 rank above Supermenial)
Standard (1 rank above Substandard)
Superstandard (1 rank above Standard)
Subcommand (1 rank above Superstandard. There should be few of these)
Command (1 per occupation)
Supercommand (1, the Captain)
Occupations:
Coming Soon
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You'd be surprised how funny things can get in entirely serious situations. The events can be just as humorless as you like, it's the reactions that get laughs.
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I don't think the funny would work... I mean the original PRESSURE videos were describing a hypothetical survival horror game...
So if you want a funnier RP, you can look elsewhere.
You know, you can still do horrible, terrible things to them, but they can still respond in humorous ways. Which will make all the more fun to read, for me.
You: The reactor is breaching!
Pat: I pull off my shirt and try to get a tan.
Warning - while you were typing a new reply has been posted. You may wish to review your post.
You'd be surprised how funny things can get in entirely serious situations. The events can be just as humorless as you like, it's the reactions that get laughs.
What he said.
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H-hey! Get out of my brain!
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It could work... but in that case, don't expect me to be nice to Pat and let him live.
Occupations:
Mechanic
Standard Gear:Toolbox, Communicator (Standard and above)
Miner
Standard Gear:Pickaxe, Mining Laser (Superstandard and above), Giant Mining Laser (Command), Communicator (Standard and above)
Scientist (Only comes in Substandard and above levels)
Standard Gear:Wide variety of poisons (Superstandard and above), Increased Knowledge into what exactly some of the threats are, Communicator
Guard
Standard Gear:AK-47 Automatic assault weapon and 68 rounds of ammunition (Superstandard and above), AK-47 Automatic assault weapon and 17 rounds of ammunition (Substandard to standard), Tazer, Communicator (Standard and above)
Programmer
Standard Gear:Knowledge of Computers, 1 Experimental 1 Terrabyte USB Flashdrive (Substandard and below) 5 experimental 2 Terrabyte USB Flashdrives (Standard and above), 1 Communicator (Standard and above)
Investor (Only comes in Substandard and above levels)
Standard Gear:Money, Respect, 1 Communicator (Standard and Above)
Captain (Only comes in Supercommand level)
Standard Gear:Control of most functions of the ship, exclusive access to the Captain's Cabin, the most secure part of the lab, though that isn't saying much
Maps:Coming Soon
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What are you talking about? Are you saying that you'd be in charge of the RP's events?
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Yes. A good deal of the point of Pressure is the unexpected and sudden catastrophes that befall the research lab.
Others (and possibly me through additional characters) control the staff of the lab.
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So it's more of the D&D style of play... hmm. Are you a competent "Dungeon Master"?
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Yeah. I've done similar games in real life, albeit not with a map... the maps are essential and I'm making sure to design them well.
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I kinda like this idea, just rolling with it instead of telling a story. I'll probably play, assuming we don't need excessively long posts.
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You don't like long posts, Always?
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Why'd you set the medieval rp threads off with lamps as icons, Pat?
Now I have to think before I click to find my Amazing thread.
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Because it's creative.
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You know, I've decided that the humor doesn't really mesh well with the RP, as the organization owning the lab, a major part of the RP, has a serious and mysterious background of which uncovering is a large part of the RP.
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I'm in for Grangan's idea! ;D
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For those who want the comedy, I had an idea for a comedy RP too but someone else would have to mod it (I've never modded a forum RP before let alone two at once).
It's called the SitCom RP. A main character would be devised. Other people would sort of spiral off that character, making characters related to that character, coworkers of that character, and eventually spiral off of other people's characters, such as the classmate of the main character's son, etc. The mod would be the character "Situations", who basically messes everything up behind the scenes to result in comedic situations.
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BTW this topic is useful enough to sticky.
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But every possible funny plot contrivance in daily life sitcoms has already been done. In daily life sitcoms.
I'm tempted to do a funny rp myself, but the idea of an outside force initiating the hilarity works too well to ignore, while I also want to do a character. Maybe some kind of rotation.
Alright, who would be in for this and what setting should it be placed in?
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Nah this topic doesn't need to be stickied. It's used so infrequently it'd be a waste, plus we've got it linked in all the other stickies.
I don't think I've ever been in a moderated RP before, could be interesting. Could also be terrible but hey, that's what first times are for!
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I'm done with the maps for 3 sections of the lab. Unfortunately for me, it's a very large lab so I'm not close to complete. :P
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Pressure RP is up.
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Awesome map ya got there, Grangan! :)
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I was thinking of doing an RP loosely based on the premise of the Richard Backman novel The Running Man. Basic concept follows:
Your a character in a dystopian USA. Media, corrupt corporation, and government have merged into one monstrous entity known as the Network. The Network uses heavy policing(think Gestapo-like) of the middle class to maintain order, relying on the fact that the middle class has been rendered docile by a generation of no-worries media(all you need to do is watch out for the 'monsters of the lower class') and uses bloodthirsty game-shows to distract the lower class as they slowly breathe themselves to death in clouds of smog. The upper class crushes the two classes beneath them with an iron fist, breathing out of air filters that cost more then a whole factory family will in a lifetime. Factory workers go sterile blasting rad-caps onto aircars, and make three NewBucks an hour. The law that required Free-Vees(the free TV!) to be on all the time missed passing in the joke of a Congress by six votes. Free-Vee is filled with horrors, and the country yells for more. The world has turned into a nightmare...
Your character, for one reason or another, has decided to go for broke. He or she has applied for The Running Man, the main attraction of the Network. There are five contestants on the show, and each one is given four-thousand NewBucks. They have twelve hours to run before the police and Hunters(the best agents of the best agents, the stuff of children's nightmares) begin to hunt them down. Each contestant wins a hundred NewBucks for every hour they stay alive, to be awarded at the end of the month(if your not alive, you pass it on to your family). The whole country is looking for you, because a confirmed sighting is worth a hundred NewBucks and a confirmed sighting leading to a kill leads to a thousand Newbuck reward. Contestants are required to film ten continuous minutes of themselves, and upload it up to The Running Man website every twelve hours. Failure to comply with that rule leads to disqualification of your rewards, and you are still hunted down. The authorties swear they don't track you through the uploaded computer's IP address, but they lie.
If you survive thirty days, you win a billion NewBucks. The catch is, only one contestant can win. Foul means of eliminating the others are allowed and encouraged, but try not to pick off too many bystanders in the process ;)
Anybody up for it?
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Maybe. It would be a bit hard to pull off depending on who gets picked and what goes on. Activity is gonna be an issue and time-scale... Also... location. Perhaps work on some rules guidelines for players.... This would kind of work in opposite of most RPs. In most RPs you are trying to herald the action around whoever the villain is, but in this one you are trying to escape them. It would make it a little difficult to pull off without proper rules/guidelines for or a very flexible world in which the villain can operate.
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Government, corrupt corporation, and government
Har. You used government twice. :P And it sounds, not too sure how it sounds.
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Ooops :D
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The film "The Fugitive" comes to my mind. 8)
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Yeah but it wouldn't really make for a good RP. It's an okayish/good premise for a book since books are usually more internal, but otherwise not really. Plus who would be dumb enough to travel with the other runners, since they'd just kill you.
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Ok, I just got an idea for an RP.Although potentially stupid... Have you ever seen the movie Apocalypse Now, with the boat of mismatched soldiers marching into an increasingly dangerous and crazy world? Well, what if we can do the same thing with an RP? Each player could be a different soldier or military man on the craft, all together in one collective ride through hell. Finding a villain would be a little tough but if we can somehow mold the environment to be the villain we might be able to make this work. Comments?
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Hm... that could work!
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Hey, we could even slide some dark comedy into it every now and then. :)
So, what's the premise exactly?
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The premise is a direct rip from Apocalypse Now and Heart of Darkness, a boat of soldiers are going up a jungle river during an unnamed American war (NOT Vietnam, it's a made up war in a made-up part of the world) to perform a secret mission. What the mission is or how they get their will be up to the RP'ers. The premise of it will be around the conflicts between the soldiers in the boat and conflicts with the War and it's elements going on a round them.
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Judging from the terrain, I guess we'll need at least three men with relatively good medical know-how if we're gonna get the team to their objective in one piece.
How 'bout it guys?
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War would need to be identified, along with other things that had been going on. Cannot simply have a few men on a boat making stuff up about a war without ground rules about what's happening.
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Sure you can! You'd only need a very vague definition of the world as the players will experience it. The rest can all be revealed during the course of the story.
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Yes, but it needs to make actual sense. Not some rambling by the players.
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You say rambling by the players like it's a bad thing. People like a narrative, so they build on each other's stories and actively repair inconsistencies. The finale of the first Superpower RP was based a couple paragraphs of out of the blue exposition at the beginning, and that was considered a good time all around.
In fact, now that I think of it, it's the rps with written-in-stone back stories that fail most often. People want to tell their own story and there isn't a problem with that as long as they help others tell theirs too.
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Yeah but the number of possible contradictions and such might not make sense. And not all RPs involve the people making their own story, they should all be building on one central story, not their own. Their own should be left at the bio, and likely referenced over time. GS RPs are extremely different compared to some others I've played, which have often lasted for years at a time.
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Sounds like you and Neo are both saying the same thing, Raz.
He wasn't saying that people only play their own story, he said exactly the opposite. Everyone works together to contribute to a central story that is only defined very loosely at the beginning. Individual back stories are written in tandem with the main plot to add depth and to connect the characters to the events.
To me it looks as if this discussion is heading towards a "my system is better than yours" type of thing. That's not the right way to be going about things here. People that get into that argument don't usually last very long. Raz, you talk a good game but you haven't really shown any of us what you can do. It'll be much easier for you to get your ideas heard if you start participating and building up a reputation in this section. And hey, maybe we'll all end up learning a few things from one another in the process.
**EDIT**
Jump into the Superpower RP if you'd like. We have a new arc starting right now and it's more friendly to new people than others. Come on, I wanna see what you can do! ;)
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Perhaps if the RPs didn't all die off or slow down excessively... The superpower RP is just too much now for new players.
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Perhaps if the RPs didn't all die off or slow down excessively... The superpower RP is just too much now for new players.
You really don't know when to stop, do you?
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My words are true though, this section has become more inactive than usual.
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Unfortunately we can't make a guideline to keep people motivated to do the work involved with playing in an RP.
As for the Superpower RP, we've had several new people on board during Part III and it has been fairly successful! Again, it's all back down to motivation. Some people want a quick fix without doing the work and they're not going to find it here.
My words are true though, this section has become more inactive than usual.
You say that a lot... what do you want us to do about it? Take some initiative if you really think you can make things better. Hey, I'll be the first to say I wish we had more people. If you can bring them in and keep them playing that'd be fantastic!
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My words are true though, this section has become more inactive than usual.
This place has never been too active. At most there has normally only been one major RP going on.
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Most still seem to die off rather fast.
As for the lack of motivation, nothing I can do about it. I can't force people to come here, but that doesn't stop me from pointing it out.
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Why do you need to point out things that have already been said or understood?
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Well hey, maybe we should start up another Grand RP and see what happens. Anyone interested? It could be a lot of fun considering there seem to be a few people who really want to do an RP! :)
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Why do you need to point out things that have already been said or understood?
OCD? It's just an automatic thing.
I don't know much about these Grand RPs.
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I have been thinking about that, but no way I was going to go bumping a thread for a potential "no".
I would do one, maybe as villain, because I need the practice, but I would be content as a regular person.
Although, posting times may be an issue, but IMO people post way to fast.
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I don't know much about these Grand RPs.
Don't know much about the Grand RP!? Well put your reading glasses on! (http://www.gamingsteve.com/blab/index.php?topic=13765.0)
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To this day, I'm still not sure why the Council of Evil RP died.
If lurk didn't kill it, what did? It could have gone somewhere, if we kept it distinct enough from the Superpower RP.
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Yeah, I guess I could do one... But my problem is I always seem to need to do something. I'm not sure if it's just in my head or what, but if I think of something good Kenotai always says it makes no sense, and whenever we RP in real life, I do somewhat good, but then if I try to apply whatever story I make up to an existing RP or even a new one(because people might mess it up) it doesn't end up working out right. So, perhaps it would help if I was given boundaries, what I can and can't do in the RP. Because Badger Man's character was entirely ignored when he RPed wrong.
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In the case of Badger Man, he simply wasn't listening. Don't worry too much about being told your boundaries, other players will be chomping at the bit to point out that you did something wrong. :P
What most people don't do though is listen to those other players when they point something out. But you sound like you're more than willing to listen so I doubt there'd be any problems with you at all.
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Just so all you guys know, my OCC page for my RP is up. Come over and critique it.
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Hey, anyone feel like having another whack at the Polythiesm RP?
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Perhaps, perhaps. That, or the NEW Steampunk RP.
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Yes, I would like to do another Steampunk RP. I figure that the first one got about half way done, the second was at the final battle... so a third would have to go all the way through to completion.
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I would be willing to join either, not that that matters much.
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Not with that attitude, no. :(
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Aside from the Polytheism and SteamPunk RP, what else are we going to do when those things are over too?
Another Grand RP would be okay, I guess, but the SPRP seems to be the best formula that's worked here in the boards. Aside from that, the other RPs are a bit too specific in nature and it's tried and proven that variety's what kept things going in the RPs of this board. Though, a total rip-off of the SPRP isn't good too.
So, umm, any ideas for future reference?
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How about another Real RP, like the Zombie Apocalypse?
Not sure what it would be though...
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The Grand RP can work, the first one went along just fine. It seems to me that the issue we hit with the Grand RP is the same one that kills so many RPs: the people playing the game don't understand their role and what they should be doing. And I mean, we've written quite a lot about how you can play a pretty solid RP but nobody ever reads the instruction manual anyway.
If you want another Grand RP you're more than welcome to start one up yourself. The only reason the same people were starting them before is because nobody else showed any initiative... which is exactly why the RP died in the end anyway.
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New RP's? Talk to me in May, no time before then. Other than my attempt at a villian arc, I've pretty much only played with one character in the RP section, it would be nice to try something new.
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I wouldn't mind trying to join an RP.
Have we done a sci-fi RP before? That could be fun, if the technology level was firmly established.
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We had an RP set on a large space colony once and it actually got through an entire story arc.
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Wanna try a new "I'm going into the story?" They look relatively easy to keep in order.
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Those games are basically the same as any other RP we already do... if anything it'd be a step backwards.
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I'd like another stab at steampunk, I Really liked Mr Cicada and would like to dust him off and use him again.
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Whatever happened to the Pressure RP? People joined but noone ever posted in it.
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Well, looking at it, the RP seemed very complicated and appeared to be somewhat shoddy in its construction.
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But that doesn't explain why people joined it but didn't post in it.
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Read some of the posts in the OOC topic and you'll figure out why people may have joined but never played. They were not keen on some of your decisions, specifically the idea of characters being killed whenever you wanted. In addition, you gave them too many options all at once; finally, you did not show any real leadership. The game started and nobody really knew what to do. Sure you described how you wanted the game to be played but the players were never given an example.
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IF I DIDN'T KILL PEOPLE RANDOMLY, IT WOULDN'T BE PRESSURE.
There, that must be the thousandth time. For Pressure's concept to work, it has to have some chance of randomly killing you.
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You're being too rigid and honestly, your attitude doesn't instill any confidence in your abilities.
You need to entice the players to want to contribute and feel like they are a part of something. Never do all the work yourself. That is a great way to ensure that you're the only one that knows how things are supposed to work and it'll take away a great chance to give others some control and some pride. You gave yourself the task to make a game and then you presented it to the people that would be playing it. Those people were not happy with the idea that their characters (and thus their hard work) could be removed without warning. Your game is nothing without its players and you should never snub players that want to play.
Did random deaths define Pressure? Maybe. Did the players like the idea of random deaths? No.
The answer is simple: remove the random deaths. Let the players play the game that they want and be happy that you've found people that have an interest. Anyone worth their salt will be able to find a way to work around such a change and still keep the game interesting. You seem to be the type that likes to run these games or at least help get them started. Welcome to the minority. In reality, people aren't coming to you to play your game. You're going to them in hopes that they'll play because it will allow you to have the fun that you want and hopefully they'll have fun too.
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Hey, a few of us are interested in revisiting the Steampunk RP but none of us really have any ideas or any time to get something put together. Is there anyone out there that would be willing to set up a Steampunk RP? You can bet that most of us would join if you did and it would be greatly appreciated! And hey, it's also good experience.
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I'd be willing to put one together to redeem myself after that disastrous "other" RP. I've got a pretty good concept for it to.
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Ah hey, good to hear! Well then, do what you gotta do. *thumbs up*
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I want some feedback on this before I do this though. I want to make it make as much sense as possible while still being Steam punk and cool-like.
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*shrug*
As long as you don't do the walking cities thing again I think we'll be fine. Honestly, I always thought the RP's theme was more of a background. It's there and plays some part but don't stress over it too much. And hey... don't be a sucker and do all the work yourself. Just give the players enough to go on and they'll do the rest. Hit the RP Creation Guide (http://www.gamingsteve.com/blab/index.php?topic=12232.0) for some hints.
And I dunno, find someone to be a villain (if you don't want to do it) and you're set.
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Hey guys, I just got an idea.
Usually RPs have a structured storyline with characters, arcs and minor events having relevance to the subject at hand, right?
Well, what if there is an RP that is literally aimed at disobeying these convention? Usually, this will fail instantly, correct?
But what if it's lack of consistency is only sustained up to a certain degree so as to allow almost no consistency within each of it's arcs while still maintaining a coherent main storyline? Sounds weird, right? Sounds like a story people would make while having a crack fantasy, yes?
Well, that's exactly what this RP is about.
Fantasy!
So basically, there's this meteor, filled with alien spores, that splits into multiple pieces as it reaches present-day Earth. Falling into different parts of the planet, the spores start producing a certain plant that, when consumed, transports creatures into another dimension where they gain extremely high levels of power. The energy found in this alternate dimension can be used for a variety of things, like curing diseases, generating massive amounts of energy or creating your own miniature world within the alternate dimension itself (think Barty's "Think Space" from the SPRP). To harness this power, the plant must be consumed by the user, usually through injection, though the method used is really irrelevant.
Only a few people know about this. And you are one of those people. Whether you're a soldier working for the government, a scientist helping an underground criminal organization or just a regular guy that came across the thing while taking a hike, it doesn't matter. What matters is that you know about it and are somehow involve with the matters concerning it, whether you were forced by others or not.
The arcs would usually flow somewhat like this: Characters use the plant. They then engage the villain(s) who try and use the power for world domination and the like. They then head back home by contacting the people in the normal dimension.
Again, the format above is not solid. Some arcs may start in the middle while some may end with another upcoming battle intended for the next arc.
So yeah, whaddya think? :P
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Awesome!!!!1!!!!!!1!!!!
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Someone tried an RP like that at one point... it didn't work quite well. But if you think you can do it then by all means, go for it. You're going to need a good core group though that has a keen grasp on what it takes to play an RP though.
Also, Steampunk peoples! Neo and I got tired of waiting and threw a little something something together. Expect Neo to give you the details in the coming days.
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Am I still a puppet?
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No.
Both of the puppets failed to report for duty and/or show a sustained amount of interest so we did it ourselves. That's the way the wheel turns. :P
Still, definitely join if you can. It's looking pretty sexy-awesome.
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I joineth.
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Give it a few minutes...
:)
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*head explodes*
Schweet! Going to the thread right now.
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Would anyone object to me starting another Post-Apocalypse RP?
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Would anyone be interested in a C&C(tiberium one) RP?
It would be about living in the yellow zones. On one side the NOD and at the other GDI. While civilians and mutants are just in the middle of it all, attempting to survive the conflicts. Also, at one point the scrin might show up.
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Man, I love to be Foreman371!
Unfortunately, I'm kinda tied up right now so I'm pretty much unable to join. :(
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I just had a really crazy idea for an RP:
The idea for the RP is, we all make characters that use the internet and access GamingSteve Forums. Then, we have those characters make "characters" for an "Internet RP". The idea of the Internet RP is that everyone makes a character and has them use the internet. The "characters" are actually us at the rest of the forum.
Basically, we imagine that the rest of the forum is an RP, and the thread is the OOC thread.
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Could be interesting! Give it a shot!
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Turns out that I've got this whole week off so I was wondering if anyone would be up for a quick one-shot RP. I was thinking a high fantasy setting and knights and wizards and stuff. We'd use the regular rules, not the Hybrid system, and would play till we're done. If we started tomorrow or Sunday we could probably be done in a week. I'd love to see some new players jump in on this one. It's not super serious so we can have some extra fun with things.
Anyone interested?
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I could go for being a wizard.
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Yeah, we need a wizard! Come on down!
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I will play if I can be a wild mage.
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As long as it doesn't break the rules or raise my blood pressure you can do whatever you want. :P
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Something I just came up with...
Say someone has a new character they've created, but none of the active RP's "fit" him. For example, say I had a Superhero. Yes, Superhero RP part III is running, but its realy too late in the game to enter. Besides, I'm not even sure this character can work. What am I to do?
I say we make a "Test Drive RP". There will be no rules other than the basic GamingSteve RP rules, allowing anyone to join. Plot and backround will be minimal, and the main focus will be on character interaction, with the occasional combat scene if requested. This thread can also serve as a proving ground for new RP'ers.
Sound like a good idea?
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I'd like to join, but could you start on Monday? I'll be gone until then. Anyway, I don't have the week off myself, though.
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I'd like to join too, I haven't RPed in a while.
Maybe you should make an OOC topic about it, Pat, so everybody can post their characters and we can establish the basic premise.
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We've got four potential players and five if you count me so it looks like we've got enough. I'll get some information up later in the day and we can start on Monday.
Something I just came up with...
...
Sound like a good idea?
I like it, but it goes along with something myself and others have been saying for a while now. If you want to RP but don't fit into any of the other RPs, make your own! I can't speak for the other so-called veteran players, but I desperately want other people to start making RPs that look fun to play. I'm always happy to help proofread whatever you've got, just send me PM. But yeah, if you want to make your own RP don't feel intimidated. Just do it!
Oh... but don't "just do it" if you're going to be giving us crap. You know what I mean.
:)
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Right, the OOC topic for this new fantasy RP is up and running.
You can find it here. (http://www.gamingsteve.com/blab/index.php?topic=16696.0)
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So, who here has WC3 and TFT?
If so, they have some really really great custom maps designed to make RP's (part of what got me into RPin). I think we should get some people together and start up a WC3 RP (doesn't need to be based off of WC3 lore) (You get SPRITES! and stuff! And it'd be a little faster because it'd be real time).
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Ok, so... question here is:
What do I do if my RP dies before it even starts?
You can see an example in the thread "This Might Sound Crazy... (memes RP)."
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delete/redesign it, I would think.
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Well, first off it's always a good idea to plan these things out and gauge interest before you kick it off. That's why we have this thread to begin with, so you can get everything sorted out without having to make a thread.
Let's take a look at the RP (is it an RP?) you just posted. No rules, setting, or, as I pointed out, any indication of what it actually is. It won't get off the ground out of sheer befuddlement on the reader's part.
A good place to start is a summary paragraph. This can be written in any style you want and doesn't have to be perfect or tell you everything about the RP, it just has to establish what the world is like. It gives the players something to work with, and without it they just wander about aimlessly.
And, when it comes right down to it, if you can't come up with enough about your world to fill out a paragraph, there's probably not enough there for the players to last a page.
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Also, be sure to check the other RPs and see how they do things. If you really want to do an RP you need to know how things work around here. It may help you to get into an RP that is already going so that you can learn a bit and also make some friends that like to RP. Generally speaking, the people that like to RP and are pretty good at it are probably already in an RP. You should try to get to know your audience a bit better.
Finally, if you don't put the work into the RP (by helping establish some story and basically the stuff that Neo said) people aren't going to bother to spend any of their own time doing such things. Making an RP is not as simple as creating a topic and saying "go". You're leading the charge and people will only go as far as you do.
And one last thing... the Meme RP was never going to work. The concept is not a self-sustaining one. It sounds mean, but if you thought that RP was going to go anywhere you were fooling yourself.
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Ok, so... question here is:
What do I do if my RP dies before it even starts?
You can see an example in the thread "This Might Sound Crazy... (memes RP)."
If by "dies before it begins" you mean that you didn't actually start the RP, then I'd look as to why the RP didn't start. It's almost always because "there weren't enough participants". The only two suggestions I have are to either do like KitKat says and redesign it to make it more accessible/popular, or to lower that magical number of "enough" players. An RP can exist with as few as two players, and I myself have participated in many of these one-on-one RPs. Though they can get stuck easily when both players run out of ideas, or turn into games of "My character is better than yours", these small RPs are actually more likely to be completed, since they only require two dedicated players and can move at blinding speed.
If you instead mean that it peters out before it goes anywhere, the problem may be the lack of a leader player. These are the players that create events and try to push the story forward, instead of just reacting to the other players' posts. Unless someone in the group is really avid about taking the RP's premise and running as far as they can with it, most players will look to the person who created the RP as the leader. It is, after all, his idea and, for now at least, his world. Others may start becoming leaders once they feel they know the "rules" of the world well enough to be able to do something themselves, but until then, the players will usually respectfully keep their hands off.
In short, try to open up the premise a bit more, but don't make it so vague that even you don't know what to do first. Make it a sandbox, but not just a box of sand, if you catch my meaning. ;) You might also want to lower any expectations you have for the "correct number" of players. Too many players doing their introductions at once gets chaotic.
I didn't follow the memes RP closely, but I think it suffered from not having any setting beyond the basic premise of "we are playing as memes". People had fun making characters, but probably didn't know what to do with them.
EDIT: Neoadept pretty much hit the nail on the head as far a setting goes. :)
EDIT2: Patman's got it too. Listen to these guys, they're vets. They know what they're talking about, probably more than I do :D
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Listen to Grievi as well, she knows a thing or two about this. And never... ever correct her spelling.
Also, The RP Creation Guide (http://www.gamingsteve.com/blab/index.php?topic=12232.0) is a must-read for anyone interested in making an RP. You should also look over the RP Guidelines (http://www.gamingsteve.com/blab/index.php?topic=9398.0).
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Does this forum have a sufficient concentration of Star trek watchers to allow for an RP? I thought making one would be cool, but I seem to be the only one in my RL or this forum (aside from Darth Grievi maybe) that is a fan of the franchise. I want to make one, but I don't want to be playing it with myself :P.
My question, in a nutshell, is, would anyone be willing to play?
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That depends on how strictly you want to adhere to Star Trek lore and such.
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I might be, depending on how much freedom was given. ((More Soong-type androids, please, or at least some cheap knockoffs :P))
EDIT: What Razonatair said.
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I may be interested a bit, but I don't really know much background about the Star Trek universe. I'm more of a Star Wars fan myself.
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My point proven by Martyk.
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We typically don't do RPs in established universes because you have to cater to the lowest common denominator; however, if you can find the people and think you can make it work there's no reason not to try it. My best recommendation would be to make a Star Trek-like RP. It's not Trek... but it's similar in setting and technology and whatnot. The story and history would be wholly original though so that anyone could play and not really have to worry about studying up beforehand.
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Anyone interested in a RP debate about the creation of intelligent species, when there is only one intelligent species in the galaxy, the Ancients? I mostly thought of it since it'd be good source material for my writingz.
-when I say debate, I mean it devolves into a brawl.
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Anyone interested in a RP debate about the creation of intelligent species, when there is only one intelligent species in the galaxy, the Ancients? I mostly thought of it since it'd be good source material for my writingz.
-when I say debate, I mean it devolves into a brawl.
I'm in.
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Anyone interested in a RP debate about the creation of intelligent species, when there is only one intelligent species in the galaxy, the Ancients? I mostly thought of it since it'd be good source material for my writingz.
-when I say debate, I mean it devolves into a brawl. an interstellar clusterpork.
Fixed.
Awesome idea, by the way. 8)
I have a similar idea, actually. Though, the reason for the war is a bit different.
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With the following post, I will make myself a genius or a babbling fool.
I was wondering, Would an RP based on hell be a good idea?
Well, not the hell you think of. This hell:
"An infinate desert, shacks, homes, planes and wreckage sprawled across the landscape. Some fimilier, some not. and in the distance, a massive scrapyard. Not really a scrapyard, but a stronghold 1,000 miles wide. safer than the outskirts, due to the magical gems built into it. Welcome to Dis."
The idea is some petty crinimals (Shoplifters, e.t.c) try to leave hell by taking a trek to the far outerskirts of hell, While a vigilante(villian, could be several) tries to turn such a place into the hell everyone thought it was: Chaos, torture, misery.
There are, however, demons who roam the dunes, torturing their victims the best they can. (People are already dead, so they can't die, only heal very quickly and they uh, feel pain... and go into shock.)
And as for the scrap? Well, crash a car, you go into hell with a car, it's as simple as that.
wow, needed to get that idea off my chest, lol.
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That'd be awesome. But what about the kid who never did anything and doesn't know why they're there?
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Nice Idea, your interpretation of Hell is quite interesting ;) I'll follow this RP if you decide to start it.
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It sounds a lot like Beetlejuice and I like it!
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So, i wanted to know if anyone was interested in planning another fantasy rpg, like was tried before, but didn't want to make a thread about it just yet.
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How about you Gen a DF world, and base the RP's backstory on that?
DWARF FORTRESS RP.
OBJECTIVE: KILL THE BRONZE COLLOSUS.
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Ramul Thran has been created, and indeed the Beast of Pride Ramu Limati would be a mighty foe,
But more importantly, would you be interested in playing?
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In that case: YES
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Well we'll probably still need more people, but it think it'll get more attention if i make a thread.
I'm gonna go ahead and make a thread.
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I was thinking... since I made the Age of Empires thread, why not have a humorous Age of Empires RP? You would pick one of the units from any of the games, including AoM, (no cheat or unique units, though, meaning no Lazer Bears and no Arkantoses) and then go on an adventure filled with mindless allies, cheating enemies (A Lazer Bear is one of the bosses) and overall have a good laugh at all the wierd parts of the game. I'll get working on a character sheet right now.
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I was thinking... since I made the Age of Empires thread, why not have a humorous Age of Empires RP?
I can think of a few reasons why.
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I was thinking... since I made the Age of Empires thread, why not have a humorous Age of Empires RP?
I can think of a few reasons why.
Aww... c'mon, I even had an introduction story going and everything.
... or is it the "humourous" part?
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Mostly the inclusion of humourous, and you.
Feel free to prove me wrong, but you'll pretty much always been into the more meme-y types of "humour".
The idea of an AoE RP is fine, it doesn't leave much room for improvement or change, but it's fine.
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I'll gladly join another Medieval-type RP so long as it isn't mired to heavily in another franchise's world and lore.
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I wish to see if I can get more into the regular Storytelling and Roleplaying section, so I am definitely looking at it
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Well you should both probably go and post in the new thread if you're intressted in joining.
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I'm not entirely sure I know what's going on with the new game so I'm gonna stand back for a bit.
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Well bascially it's a fairly standard fantasy rpg, the dwarf fortress thing was just for some quick background so we had something to work off, i'm probably going to have to get it a bit more organized though.
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I'll be watching from behind the veil.
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More like crappy background... But yeah, I'm with Pat, I'm staying away.
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So...
I've noticed there are a few of us who aren't really doing anything RP-wise right now.
I WAS in Buccaneers, but... Flabe... no, I won't say it!
These are the few who aren't in the large-scale RP's.
No, Populus does not count. It is a metagame, not an RP. Therefore, I feel that a bit of alternate history RP'ing is in order. Each of us takes a slice of Europe just 10 years after the fall of the Roman Empire (except for me, I'll be Game Master/Storyteller) and interacts with each other and with neutral territories. Also, the Huns will be a factor, as they will move across europe in small groups. Each turn (when you make your moves and such) will take 10 years, allowing for a longer RP. There will be two parts- the game aspect and the story aspect.
Game Aspect:
-Move armies
-Conquer countries
-Sign Alliances
-Fend off barbarians
Story Aspect:
-Tales of adventure
-Lives of soldiers
-Crusades
-etc.
Basically, the game is what you do, and what makes it an RP is the deep story behind it.
Please PM me any more ideas.
Oh, and I need a mapmaker.
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Populous isn't a metagame. It's just a game. A metagame is built inside and off another game. Anything that isn't based off a game like say, Europa Universalis or Civ, is not a metagame. This would just be a normal game. Get your terminology correct, everyone who is constantly wrong when it comes to this stuff.
And this really is like a more disciplined copy of Populous. So, again, it is a game.
Anyway, I have to doubt the success of your idea. Similar things have come and promptly died.
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...dangit. :'(
Alright, wait while I think of an RP that I might be good at running/being part of.
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You know, I was reading back through some old RPs and there's a number in there that I think we should perhaps think about starting up again. Two in particular that I think had potential was the WWIII RP, which could work out properly with a bit more planning and some better organization, and the Polythesim RP, which was really gearing up and looking to be interesting. I'm not entirely sure why it stopped actually.
Anyway, your thoughts on the topic?
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If you revived polytheism you could definitely count me in, that RP looked really good.
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Oh, Polytheism. Oooohhhh yeeeeaaaaaah... Count me in, too.
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That sounds like a really cool idea. I'd be interested in that.
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Polytheism sounds like a good time.
Here's a thought, what if instead of rebooting in the same medieval setting, we did it in a more modern one? Definitely a different world than earth so that we don't have to deal with earth's mythos, but one similar to ours, where religion is largely more downplayed. Instead of cities and nations waging wars in our deities' names, it would be smaller groups of the devout fighting against the backdrop of modern cities. Maybe the public is aware of it, maybe not, it could go either way. Perhaps new gods would be rising to face the old.
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-snip-
That sure brings back memories... (http://www.gamingsteve.com/blab/index.php?topic=11330.0)
I've been thinking about it recently, those two RPs. The people of the Polytheism RP had quite a lot of organization, something which the WWIII RP lacked. The WWIII RP, on the other hand, had a more familiar environment with which to work with, albeit one that is somewhat too advanced for its time.
So, I was thinking...
Why not combine the two?
Set in the near future, the Ancients have mostly slipped into obscurity, content with waging clandestine wars amongst each other using small numbers of their followers. They are not alone, however, as it soon becomes apparent that new entities have begun to secretly meddle with the affairs of the now modern world. All of this happening as several major technological institutions rise up and gain massive sociopolitical clout, controlled from the background by some of the greatest minds in the world. Some of them have even taken it one step further, formulating scientific endeavors of exceedingly questionable morality, in the hopes that one day, they too can grasp the seemingly supreme power of the Ancients.
In any case, if we ever do do this, I'm really not confident with the current level of activity in the section. Maybe we should wait for summer fever to subside?
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If you make a compelling-enough story the players will be there. I'm loving the ideas for reboots and wish people did them more often. If one of you wants to reboot one of these ideas please do it!
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Hey, I just had an idea inspired by Homestuck (their forums currently in particular) and this thread (http://www.gamingsteve.com/blab/index.php?topic=13466.0). Basically what I'm thinking we can do is play out ourselves playing out an Sburb session. Like in the instance of the African Rabies RP, we will play as ourselves, communicating with eachother regarding what is going on, if I didn't make that clear in the preivious sentence. I don't know if I did. It is dialouge only. If you need to describe something that happened, you explain it past tense through dialouge or, since in this one there'd be more inter-player interaction that the AR RP, send the other player a PM with a head's up.
Anyway, it would have to be more structured than the AR RP simply due to the nature of Sburb. If you guys think this could be an interesting idea, I'll fire up an OOC, we'll get our order figured out, and then fire this puppy up.
Thoughts?
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Eh, I don't usually get myself entangled in RPs.
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What does sburb mean? The rest of your post makes sense but I'm not sure what that acronym or whatever is about.
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Oh hey look a comic
(http://i469.photobucket.com/albums/rr59/Ilovenanaki/derp.jpg) (http://mspaintadventures.com/?s=6)
(It's the game that they're playing)
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Can you just tell me what it is? I'm not going to read an entire web comic in place of a two sentence explanation.
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Its a game. Sort of.
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Look, this is a game that you guys are planning. We need details on what things are, otherwise the game is going to fall apart. Just explain it.
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Lets see....
Basically it is a video game that occurs in reality. There is the server software and the player software. The server allows you to manipulate the real world in limited ways. The player software has an obvious function.
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Okay. That's an interesting concept.
How will that work in the form of an RP? We assume our characters are in the real world playing a game? And then the real world changes as does what's happening in the game?
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I'd be up for it, if you'll have me.
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I think, due to the incredible complexity of the comic and sburb, having read the comic is almost a necessity.
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Tesla is very right. This would be increadibly confusing if you havn't read the comic. But really, you should read it anyway, because it is amazing. Also, here's (http://mspaintadventures.wikia.com/wiki/Sburb) a better description of Sburb.
There are certain aspects of the game that may have to be done in a way that doesn't make perfect sense in the real world however now that I think about it, such as the syladex.
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Normally I'd recommend against making a game with such steep entry requirements, but most of the RP people have forgotten how to talk about anything else so you'll probably be good.
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/me fires a probe into the thread
Who would be interested in a post-apocalyptic flooded earth type RP?
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Hmm... sounds interesting! Tell me more! :D
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I am also interested.
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Anybody for Age of Empires-based stuff?
PLEASE?
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Anything more on that post-apocalypse RP?
Also, if anyone is interested, we've had Wild West and Pirate RPs that we'd like to see done at some point. And if anyone wants to take another crack at the Hybrid System, shoot me a PM.
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Tesla is very right. This would be increadibly confusing if you havn't read the comic. But really, you should read it anyway, because it is amazing. Also, here's (http://mspaintadventures.wikia.com/wiki/Sburb) a better description of Sburb.
There are certain aspects of the game that may have to be done in a way that doesn't make perfect sense in the real world however now that I think about it, such as the syladex.
Still considering this?
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I don't know, there seems to be a general lack of interest, and futhur thought about it on my part has made me realize that it could be quite tricky to pull off well, due to the inter-player interactions.
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Not sure how many people are available but here are a few RP that I woulds definitely try to join if they were formed.
A. A Polytheism reboot (Dawn of Worlds kinda counts but I was too slow)
B. Any form of fantasy based RP
C. Something I have been kicking around in my head for a while:
Take a small teaspoon of Warhammer 40'000, a bottle of Spelljammer, a few cups of Dungeons and Dragons and heck let’s throw some Too Human and Allods Online in there to.
in other words this:
Humanity and many other alien races have expanded into the stars, wielding both the might of arcane magic and the crushing power of psionics (With some debates between the users of which is superior). Starships, planets, and weird alien races are all accounted for. But as with any type of setting problems arise as power hungry individuals, greedy corporations, corrupted politicians, sinister aliens, and ancient eldritch abominations and deities compete for dominance. It’s a dangerous universe out there… are you willing to brave it?
Not my best advertising but hey, I am new at this.
In short: Anyone possibly interested in a sci-fantasy RP?
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Ehh, why not? It's not like I have anything better to do while I'm pissing my summer away on this forum...
IT'S...SO...ADDICTING!.......
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Ehh, why not? It's not like I have anything better to do while I'm pissing my summer away on this forum...
IT'S...SO...ADDICTING!.......
IT'S...SO...ADDICTING!.......
IT'S...SO...ADDICTING!.......
IT'S...SO...ADDICTING!.......
IT'S...SO...ADDICTING!.......
IT'S...SO...ADDICTING!.......
Welcome to my world.
In short: Anyone possibly interested in a sci-fantasy RP?
Hell yeah, I am! 8)
I've actually had one in the works for the past three or so months now, though I'm not sure how people would respond to it. It's basically a Polytheism/Superpower set in the very near future of an alternate earth very similar to ours.
I'll post the details here if anyone's interested.
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I've actually had one in the works for the past three or so months now, though I'm not sure how people would respond to it. It's basically a Polytheism/Superpower set in the very near future of an alternate earth very similar to ours.
Polytheism sounds like a good time.
Here's a thought, what if instead of rebooting in the same medieval setting, we did it in a more modern one? Definitely a different world than earth so that we don't have to deal with earth's mythos, but one similar to ours, where religion is largely more downplayed. Instead of cities and nations waging wars in our deities' names, it would be smaller groups of the devout fighting against the backdrop of modern cities. Maybe the public is aware of it, maybe not, it could go either way. Perhaps new gods would be rising to face the old.
Three months, you say? ;)
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Hmm... sounds interesting! Tell me more! :D
Well I am still working it out. But its gonna be with Mid - Late 1800's technology. I guess I'll make a thread for planning so I can make room for progress.
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Three months, you say? ;)
Thinkin' alike, eh? ;) (http://www.gamingsteve.com/blab/index.php?topic=8297.msg794206#msg794206)
I'll post the rough draft in a while. :)
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Earth, Sky, and everything in between...
The world before this one, a time of peace when all things remained in harmony. A world where the Earth People, the Sky People, and all that laid before them, existed accordingly, in order and content.
Some of them, however, asked for far more than what was allotted. Raising their weapons against their own kind, they sought to elevate themselves, to surpass the ones who stood above them. War broke out, spreading amongst the stars, spilling to the earth and shattering the balance forever.
Millenia have passed since that fateful day, when the world was plunged into an era of darkness. The reality of the prior age has been all but long forgotten. Yet there still lingers, in those that surpassed the test of time, and the ones that chose to follow them, the persistence of will to struggle to this very day.
They are not alone, however.
Word of new entities has become synonymous with the recent times. Secretly meddling with the affairs of the now modern world, these foreign beings seem to challenge those who fervently hold on to their thrones. All of this transpiring as, Atlantic City, a bastion of earthly knowledge, is erected by mortal hands, in the hopes that one day, they too can grasp, and ultimately surpass, the seemingly supreme power that exists within the palm of the ancients.
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I'm thinking of starting up an RP. Either a Bible Punk RP or an Anime-styled one.
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I am all for Yuu's idea, or my sci-fantasy rp idea.
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I actually helped write an old school style game with a similar plot.
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Still on vacation but I thougt I'd pop in since I'm the master of calendars.
We've got the Superpower Reboot coming up in mid-August. There is also a new take on the Polytheism RP idea but that one is currently stuck in scheduling limbo. I couldn't fudge the numbers such that we can do the new god game without harming the other RPs. The last thing we want to do is to start both the Superpower RP and the Polytheism RP at the same time. That could be a disaster. But people are very interested in both and both should happen at some point.
The wildcard is the two space RPs we have going. They're running reasonably well, but they could be doing better. And some more things to consider... we've got a potential post-apocalypse RP in the works and and Medieval RP II and I'm glad you guys mentioned the science-fantasy RP because that's one of my favorite settings and I'd be very interested it. Plus I've been playing The Longest Journey recently and it's fresh. I would have liked to have crammed some of that into the new Polytheism RP but they wouldn't let me. :P
Anyway, that's what things look like at the moment. I'll have a better idea as to how things can pan out after I move. And these are just the big titles. There's always room for smaller or experimental RPs. I'd love to do some micro-RPs with a couple of you guys if you're interested. Basically it's an RP with three players. Micro!
Oh and Yuu! I love the idea. But this...
Atlantic City, a bastion of earthly knowledge
Hah! I'm looking at Atlantic City off in the distance right now. No it is not. Good stuff though! :D
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No Age of Empires-type stuff?
:'(
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Oh and Yuu! I love the idea. But this...
Atlantic City, a bastion of earthly knowledge
Hah! I'm looking at Atlantic City off in the distance right now. No it is not.
Indeed! :D
Thanks! :)
I'm thinking of starting up an RP. Either a Bible Punk RP or an Anime-styled one.
Both could easily be incorporated into the sci-fan-polytheism thread I'm cooking up, especially the latter if it somehow involves slice of life. :)
Though it depends on the degree of "Bible-ness", as this one is primarily quasi-polythiesm-ish, though not in a clearly implied manner which could really go either way. ;)
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Somewherte between Halo Bayonetta and NGE/any "Christian" themed Animeam
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Both could easily be incorporated into the sci-fan-polytheism thread I'm cooking up
You're going to be making a sci-fi/fantasy/polytheism RP woth the potential to include anime motifs? Are you sure that's a wise idea? That sounds like it would be all over the place and difficult to manage. You could pick any one of those and make a successful game from it. If it's polytheism you're interested in, talk to both Little and Neoadept. They've been taking point on the other polytheism project.
Jumping over to you, Lush... I always love your "somewhere between" speeches. But you're um... supposed to narrow down your premise when you do something like that. Thematically, setting-wise, and just in terms of general concept, the three things you mentioned are separated by a gaping void. Why not just say you want the story to be kind of sci-fi, kind of not, and sort of over the top, but definitely grounded and non-abstract?
But you want to help out and that's a very good thing. Take another crack at it. What do you want to see in a new RP? And remember! Be concise. :)
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You're going to be making a sci-fi/fantasy/polytheism RP woth the potential to include anime motifs? Are you sure that's a wise idea? That sounds like it would be all over the place and difficult to manage. You could pick any one of those and make a successful game from it.
Sorry for the misunderstanding Pat, but what I meant to say was that Lush can add some Bible-punk characters here and there since it is a pantheon game. And as for the anime motifs, it would be more on a character or group level, kinda like how the SPRP's Ravens were, in a way, a "super-mercenary" themed cast of characters, or like how the Four Horsemen were basically a Apocalypse-punk quirky awesome miniboss squid.
As to the "sci-fan-polytheism" theme, the "fan" is mostly just a sub-portion of the "polytheism" part, as magic is essentially a byproduct of the latter. And to a lesser extent, the same could be said for the "sci" part, especially since their central motif is "gaining the power of the ancients." In a sense, the "sci-fan" part is just there so the earth dwellers [aka humans] aren't completely defenseless against the sky people [aka higher powers/spirits/etc].
Thanks for the insight, Pat. Hope that clears up some stuff. :)
If it's polytheism you're interested in, talk to both Little and Neoadept. They've been taking point on the other polytheism project.
Again, thanks for the heads up! :)
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Ah okay, that sounds like it should be fine. Sorry for bugging you, I should have known you had it under control anyway. Hope this game gets going soon! Sounds like it'll be good fun. And if you, Little, and Neo could come together on the project... well, that'd be just plain awesome.
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Why don't we just make it genrequeer?
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Because despite being fun to talk about and speculate over, stuff like that doesn't work very well as an RP where continuity and structure matter.
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Really? Is a set genre really nessasary to convey a good story?
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Yes
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Really? (http://tvtropes.org/pmwiki/pmwiki.php/Main/GenreBusting)
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Genre busting is asolutely something real and good. But for an RP community such as this one it's the biggest trap of them all. Most of the people that RP here and anywhere else aren't really great at crafting the story. Being able to craft the story and being able to play in the RP are two different things. And even though someone may be awesome at playing the game itself, they can totally suck at telling a story and there's nothing wrong with that.
What I'm saying is this... yes we can genre bust. A competent storyteller can do that no problem as long as they have a good story to back it up. Genre busting for the sake of genre busting is no good and that's what most genre busting is. It's almost always someone thinking this or that is a really cool idea or gimmick but in the end there's no substance. Your idea reads exactly like that because it seems like you're just picking things that are innately at other sides of the canyon. And unless you had a game populated full of fairly good players that have experience working with one another, it's just not going to stay together.
Finally, (and this is in direct response to you, Lush) you proved that the concept behind your idea exists. Big deal. That doesn't mean you can do it. And I don't want to come off as being mean with you but you need to hear it like it is. I'm not coming after you because of you, I'm doing it because of all the other people that this section caters to. You are talking about making an RP that will occupy a lot of time from a lot of people that are doing a lot of things in and around this RP community. I and others are going to watch like hawks because you also need to take into account the games that we do have. Building new games is fine but playing them at the right moment is equally important. And launching a game based around a very wobbly premise being helmed by someone that isn't known for doing the work is a problem. Because if that game fails it ripples all across the community and directly impacts other games.
You (Lush) need to first prove that you know how to do the basics before you start trying to reinvent the wheel. If you want to make a game that people will want to play, start with a concept that you won't need to prop up and constantly prove. And with the extent of your history working with us, that means you have quite a bit to make up for. Do it right before you do it better.
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Been tossing around some ideas in IRC with the regular crowd. We're trying desperately to fit in the new Polytheism RP and maybe we've come up with a solution of sorts.
Since both the Perihelion and Sidereal Hour RPs are episodic by design, we could cap them off at two arcs each and then take a breather. During that break period we can launch the new Polytheism RP (which I know many players of both space RPs were interested in) and then once that RP is done or at a good checkpoint, start up the space RPs again. We could sort of get into a habit of rotating RPs. That was we'd be able to keep changing things up every month or two while still being able to keep a story going long-term.
Thoughts?
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Oh hey whats this (http://www.gamingsteve.com/blab/index.php?topic=17366.0)?
I'll just leave that here and be on my way.
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Been tossing around some ideas in IRC with the regular crowd. We're trying desperately to fit in the new Polytheism RP and maybe we've come up with a solution of sorts.
Since both the Perihelion and Sidereal Hour RPs are episodic by design, we could cap them off at two arcs each and then take a breather. During that break period we can launch the new Polytheism RP (which I know many players of both space RPs were interested in) and then once that RP is done or at a good checkpoint, start up the space RPs again. We could sort of get into a habit of rotating RPs. That was we'd be able to keep changing things up every month or two while still being able to keep a story going long-term.
Thoughts?
Frankly, I can't wait for the polytheism RP to get going but at the same time I really want to see where the Sidereal Hour and Perihelion RPs go. So yes, this could work. (At least from my point of view.)
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I'm all for it! :)
That might just be what we need to mitigate the whole burnout problem common in saga-format RPs. :)
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I was thinking the same thing. That way we can take our time building up the crossover plot.
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Well hey, we can give it a shot then. Shouldn't be too much trouble.
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Who here would be interested in playing in the oft rumored Film Noir RP? Or would you be more interested in doing the Polytheism RP? Or another Fantasy RP (I think we should start a new one, the old one got a bit top-heavy)?
Tell me what you think, I'm going to start one of them sooner rather than later!
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I have an idea! A WWII-Steampunk meta-game/RP mish-mash of awesome!
Who's with me! 8)
I need backers, because I could never pull off something like this by myself ;P
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I'd really like to do a homestuck RP. I think there's enough readers on the forum to warrant it.
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Right, it's looking like Fantasy RP is go! Let's see what we can do!!!!
*magic hands*
Mr. Erops will be helping spearhead this project. He's a pro when it comes to this setting and making it fun.
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Yeah guys! What do you want to see in this RP?
for input into my magical RP fantasy setting type area generator. Also, food time be back later.
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I definitely want in on this thing. Don't know if I'll bring Sabar back or if I'll go with a new character. Looking forward to it either way.
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I'd really like to do a homestuck RP. I think there's enough readers on the forum to warrant it.
I am currently in the midst of one over on the Homestuck forums, but I may join in if you can get it going.
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Do you have a link? I'd like to take a look at it.
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It might be a good idea to avoid planning too much out ahead of time. Last time, it seemed hard for anyone new to jump in and add to the world. Because of this, I would suggest that you keep mapping out territories and whatnot to a minimum.
Also, I would like to join up again. Had fun in the first one!
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FANTASY RP TEAM! ASSEMBLE!!!!
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Do you have a link? I'd like to take a look at it.
Bam. (http://www.mspaforums.com/showthread.php?30586-The-GNUrb-Session)
Unfortunatley at this point we're not accepting new players, but if you're interested there are always new games popping up over there.
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Just wanted to check it out!
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Had fun in the first one!
(It was actually the second one if i recall. The first one sort of failed to get off the ground)
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And this will be the glorious THIRD ONE.
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Indeed.
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Ah, didn't know there was another one. Third times the charm!
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Yuu and I are working on our first joint RP together. Expect a post soon.
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Why not tell us more and gauge the interest of the community at large? Make sure what you're doing doesn't end up being a waste of time for both of you?
Go on IRC and chat up some of the regulars about your idea. It's all part of selling it.
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Yuu and I are working on our first joint RP together. Expect a post soon.
Wow, even caught me off-guard there a bit.
We're really gonna post it this early on?
I dunno... :-/
Not to mention all the RPs which are currently, inevitably, vying for participants.
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When do you think you'll be ready?
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When things aren't as hectic as they are now in the section.
At the current rate, the pool is already being divided between the SPRP and the Fantasy RP, not to mention Perihelion, and after the current arc's over, the Polytheism RP.
More importantly, we haven't even conclusively decided on either the theme or premise yet, hence my being caught off-guard by the post.
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Don't worry too much about Polytheism. That's going to be a while off, it seems. And we've locked down both space RPs for the time being so feel too concerned about encroaching on them.
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Besides I'm using the "release" soon. Which often stands for Sometime On Our Own Niche.
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What's a "release", if I might ask? ???
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What's a "release", if I might ask? ???
...
to free from confinement, bondage, obligation, pain, etc.
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Even if it is "grammatically valid", it still doesn't mean you're not an ******* for using it in everyday life. It's just like the people who say "the sky", when you ask them what's up.
Those people are *******s.
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Damn. I just got told. :(
And now I'm telling you to look up "double standard". *smack*
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If I made an RP called "stop the mad scientist with the giant magnifying glass", who here would play it?
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Oh god I would.
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Anyone else? Because I'll do this. Hardcore.
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If it doesn't happen simultaneously with superpower. Could've handled it during the holidays but not school going.
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Sure, why not.
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I want to.
But I don't want to ruin it for anyone else. D:
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Well, I'm stuck on something.
I wanted to make a Starcraft II RP, given how much backstory and such Blizzard has been so generous in generating for us, but given how quickly the last few RP's like that went south, I'm debating if it's even worth it.
If I made one, would anyone be interested?
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I'd go with your instinct on that one. RPs like that just don't do well with this community.
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You're probably right, but I'll wait for more replies before I give a definate Yay or Nay. Or, I could always make a seperate planning thread, and those who are interested (including myself) could mull it over for a Yay or Nay. Just thinking, because I get the feeling that may have been my mistake on the previous two I made. I didn't do enough planning or anything, I was too quick to just jump in, know what I mean?
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Nah I hear you. There's no shame in making a planning thread and finding out it won't work. The thing that bugs me is when people randomly start games without seeing if people will play and/or it will work.
Speaking of which, you interested in fighting a mad scientist with a giant magnifying glass? It'll be fairly informal.
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1.) Ok, I'll take some time and flesh out a little Planning thread, and go from there.
2.) You know, usually I would say that sounds a little wierd, but that actually sounds like fun, smashin something with an over sized magnifying glass...
"OOH, THERE'S ONE! *WHAM!*"
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Cool man! Well, I guess we only need one more approval and this RP can happen! :D
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I fully support mad scientists and magnifying glasses. ;D
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Wham bam thank you ma'am!
RP will be up shortly.
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Ok, the YTBNSCIIP&DT is up. Feel free to discuss your ideas if you're interested in the Starcraft II RP idea thing. :) ... ... :D
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I also would play in the mad scientist with magnifying glass rp.
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GET TO IT! The game is up!
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Hey, I was wondering if anyone here was interested in an RP where we are all members of a zeppelin's crew, and we travel the world seeking treasure and fun, not to mention running away from a few miscreants here and there. It'd be like Flabe's "Buccaneers," but in THE SKY! You could even reuse your characters from there, those of you that played it. Well, we'd be privateers working for the government of Albion and raiding Iberian ships, but...
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Sounds like a fun RP!
Take out the part where we reuse old stuff and I'm totally there. :D
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Well, here's an update. I decided to include fewer stats for characters and more stats for the different kinds of airship we can select in the beginning. I was also planning on playing as the mysterious sponsor of the voyage. (Read: boss of the trade company that is losing business to Iberia.) My character will leave notes at every port the crew visits, leading to the next destination. So, roll new characters. Y'think I should start a planning thread with the ship classes and available positions? Wow, it's beginning to sound like a low-tech Sidereal Hour.
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Wait, you kind of lost me on the ship stats and whatnot. But yeah, start up a planning thread and we'll hammer out the details there.
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Anyone for an Alternate History RP focusing on the Mongol invasion of Japan?
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You mean a sort of "What if that freak hurricane hadn't decimated the fleet?"
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OF COURSE!
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I have an idea but I think you'll find it dumb or maybe a bit nerdy...
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Hey, another dumb idea isn't really going to stick out much around here ;)
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Indeed.
And you don't need to worry about things being too nerdy. Did you forget where you were?
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Any requests for games? Things seem sort of slow around here, hoping to start something that will stir some interest.
Any requests? I'm thinking of doing something Zoofights (http://zoofights.squarespace.com/)-esque if anyone's interested, but am open to everything.
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I've been brewing up an idea in my head recently. It's much more like the dungeon master type of game, with me controlling most of the NPCs and generally directing the story, which is supposed to be elaborate and such. It's also not supposed to have more than five players or so, besides me, preferably three others but it doesn't particularly matter. The main point is deciding whether or not people would have issue with me running the shebang.
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So im thinking about a space colonism sim game. Basically were stranded on a planet with some technology and goods, but quickly the contact to earth breaks off. From there you have to manage the colony, keeping it running... Survival and exploration are the main goals, and with that i want to have many different options open. I COULD make a techtree if demanded, if not we could just do it free form, or have a mix of such... The colony would start on an earthlike planet and the starting tech would be similar to our tech from nowadays, just a bit more advanced, so from there we could go on and on... Tell me your thoughts, you interested in such a game? Are you having suggestions for this... let me know!
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Sounds good, Detox. One question though, are we going to get time to build up, so to speak (i.e. defensive walls) before we encounter something hostile or is it random?
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Well youll have SOME spare time... im still working on a good system though, thinking about things like combat too... i guess at one point you will have to raise platoons... and the first three turns maybe more will be still in contact with earth, in this phase you will have the opportunity to get some interesting devices from earth that could ultimately shape the future of the colony (e.g. You order a robot factory, Through the appearance of robots from the beginning you can start out more easily in this field of research and you can build different kinds of robots, whereas if you chose a genetics lab you could more easily harness the plants of the planet and you'd be more easily researching there) I want this game to be unique and not too combat driven. I'd rather see culture develop on this planet... And i think once we reach a certain phase we could actually add factions and such, represented by the players...
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I have a idea for it. What if players controlled each aspect of the colony? Like one person control the colony's military, another the attends to the colony's needs, and another exploration and resource gathering.
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quite difficult, but if carried well enough it could be highly interesting... hmmm!
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Would anyone be interesting in running a test of the Hybrid RP system (http://www.gamingsteve.com/blab/index.php?topic=16650.0)? I'd like to get some feedback on it but we need to actually run a round using the damn thing.
The recent RP attempts have been plagued with the same stuid problems that we'd had whipped for a while. If you want to play you need to be ready to post at least two times a day.
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Alright, lets try it.
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What about an RP in which the Gamemaster is a boss of some kind of business/company and in OoC he hires people, which have at least some basic knowledge of the wanted job.
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Heeey.
I was thinking about restarting that old Warhammer 40k RP (not the crappy first one I did based on DoW, the second, somewhat better one), because if I remember correctly, that died from getting overshadowed by bigger and better RP's.
I can still salvage the setting and stuff from the original if I can hunt it down.
But with City of the Dead and The God RP both up, I have a feeling that now may not be a good time, it would hurt the two rps already up, if anyone got involved to begin with.
If I do restart it, anybody interested?
(I only bring this up because I've wanted to do a 40k rp for a while now and EVERY OTHER PLACE I'VE LOOKED IS EITHER OVER ALREADY OR NOT INTERESTED GRAAAAAA-)
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I think I have some working game designs but can't decide which one to choose, so can you choose for me?
-non human nations on earth
-micro people
-Ancient East map game
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-micro people
I have read too much of this to let it pass.
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-micro people
I have read too much of this to let it pass.
As in, this is a great idea and I fully endorse it.
Or, this is so obviously an awful idea and won't work.
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-micro people
I have read too much of this to let it pass.
As in, this is a great idea and I fully endorse it.
Or, this is so obviously an awful idea and won't work.
The former.
We discussed the effects of a scenario exactly like this about a year ago on another site.
Much awesome was extrapolated.
Right off the bat, the world will be many times larger in respect to the micro-sapiens, so there's quite a lot of space for a staggering variety of civilizations, even in individual regions alone, which says a lot when taking the entire panet into account.
And then there were the insect cavalry. As well as the use of "giant animals", like squirrels, as mounts.
Humans themselves also get a boost in strength.
Basically, it'll be like A Bug's Life, but with domestication-punk and humans.
We'll need a very level-headed team of reality-checkers, though, so people don't go overboard.
The physics involved in the story would have to be agreed upon from the get-go as well, to avoid arguments regarding water tension and the like.
But if we can manage to pull it off, it'll be all sorts of awesome.
It'll suck horribly if we fail, though. :P
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So... mini civilizations game?
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That's what I have in mind, though all action taking place only in an abandoned backyard.
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It'll suck horribly if we fail, though. :P
And how will you go about keeping that from happening?
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Just let it out, Pat, just let it out.
.
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I want Yuu to answer the question. Because every time you guys (not you, Watcher, you don't have any history and really shouldn't be talking) find a REALLY AWESOME IDEA you run with it and send it careening straight into the ground because you don't think.
You need more than just a cool idea. You've got to have commitment and you need a plan.
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That's why I posted it here first.
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So come on then, you need to put in some work.
It's not fair to just post up an idea and let someone else do all the work. How will this projected be implemented? And how will you get it done the right way?
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Man, you just got me thinking of the PCP again. LadyM needs to get the wiki working again as most of my stuff is located there.
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Yeah man.
Dude, when we used to do PCP... oh the memories!
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I want Yuu to answer the question.
No need to, you just did. :P
But if we can manage to pull it off, it'll be all sorts of awesome.
But if we can manage to pull it off,
But if we can
if
if
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I was thinking really small, with a large sea being a little pond.
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No need to, you just did. :P
If you're never going to get with it and take this seriously you're always going to be a failure of a role player.
I'm not trying to badger you. I know you have good ideas but I also know you lack the fortitude to compile them such that you have a coherent game. If you really want to make an RP that you can get the most out of, you have to put something on the line.
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I was thinking really small, with a large sea being a little pond.
Slow down with the ideas Watcher. This is too much to handle right now.
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No need to, you just did. :P
If you're never going to get with it and take this seriously you're always going to be a failure of a role player.
I'm not trying to badger you. I know you have good ideas but I also know you lack the fortitude to compile them such that you have a coherent game. If you really want to make an RP that you can get the most out of, you have to put something on the line.
wat
Where in the world did you get the idea that I was going to participate in the actual roleplay?
Please, do tell.
I just wanted to support it, that's all, so I chose it over the other scenarios.
That's like saying I want to run for congress just because I voted for my favorite partylist.
Watcher asked us to choose which scenario, and so I picked my favorite. That's pretty much it. :)
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I just noticed the PCP thing ovi dragged up.
It looks cool but considering it's been dead two years now and a lot of the people involved don't come here any more, and that other people haven't followed 40 pages of whats been going on, would anybody be intrested in doing something new but similar?
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Well, there is no reason we can keep doing that one, since it isn't finished. I suppose that any nation made by an inactive member could be taken over by someone new, or left as is. There are still lots of places to fill, after all.
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Can some one give me a link to what your taking about, the, ughhh, PCP?
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Look down two threads.
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Yeah, just realized, so were gonna make a new one or gonna continue?
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We could do both.
I'd like to start a new one but that depends on whether anyone else does.
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Where in the world did you get the idea that I was going to participate in the actual roleplay?
Please, do tell.
Typically, as in every time, someone posts in this topic, they are seeking players.
Also this is in the first post...
Hey! Since there has been a renewed interest in making new RPs in Forum Games I decided that we should have a place to plan future RPs with the people who may be playing them so that everyone is happy.
The whole point was to discuss RPs with the people who have an interest in playing. Beyond that, there's not much a reason for you to even be here.
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Beyond that, there's not much a reason for you to even be here.
So, moral support is illegal now?
There have been a lot of people here who have done the same as I did and didn't incur such assumptions. I even did this several times in the past already.
The whole point was to discuss RPs with the people who have an interest in playing. Beyond that, there's not much a reason for you to even be here.
Was.
This thread has long evolved into something beyond simply being a medium of recruitment, Pat. It has become a melting pot of opinions regarding roleplays and storygames. :)
I really don't find any trouble in that, seeing as it is the RP Planning Thread, not merely the RP Recruitment Thread.
And it's not necessarily a bad thing. If people other than players post their opinions regarding the RPs being planned, it gives the players a good dose of reality checking, which is exactly what you yourself are doing to Watcher's proposals as we speak.
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You know what, that's a very good point and you're right.
But in the future I'd rather you didn't post unless you plan on playing. And I say this because I don't think your ideas or suggestions are very good. You don't have a successful track record when it comes to picking winners. And giving people false encouragement isn't a good thing in this place where it's more than one person being impacted and inconvenienced by a bad game.
Now personally, I really like the micro-world idea. But I don't like the idea of Watcher running it or you associating yourself with it. It may give the hopeful creator the idea that they can go to you for sound help and advice which will only end in failure. If someone else that has demonstrated competence wanted to do it, that would be awesome. Of course, Watcher is an unknown quantity (as far as I am aware) and could be very good at running an RP. But based on his behavior around the forum I am doubtful of that.
As for this...
There have been a lot of people here who have done the same as I did and didn't incur such assumptions. I even did this several times in the past already.
You're right, we usually let those people slide because they've been good to this section in the past or are at least active in it. Your comments are encouraging but not responsible. You are a known quantity and you are known as a poison. That is why I am actively discouraging you from offering people your assistance until you can prove that you know what you're doing. Sorry if it sounds mean. I do want to help though. If you want to do a small game or something, I'm up for it.
**EDIT**
If you have any questions, please ask.
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Yuu, the thing is that you aren't offering any advice. You're just saying "sounds cool" and then walking away. Since you don't even intend to play, you aren't even bringing a player slot to the table. You have not made the idea one iota more feasible with your post.
If you're going to use the "Planning Thread" argument, you have to actually help plan it.
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Well, to be fair, I do have a considerable amount of data which can help establish the physics and ecosystem of this hypothetical world, since, y'know, I already mentioned we've had this topic before in another site.
So no, I may have not contributed "a single iota" to the RP as of now, but that doesn't mean that I couldn't give him multiple working models of this scenario if he simply asks me to.
Also, I know I'm not quite as consistent in my posting rate and my timezone-placement sucks since I can only post while everyone is asleep.
You don't have to rub it in. :P
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Fair enough!
Hm... you wanna steal Watcher's idea with me, Yuu? :D
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No thanks, don't have the time right now to participate in IC RPs in this section. Gotta prioritize the home section first, after all. :)
In any case, I can bring over the world-building foundations that we've already established. Depending on the base variables, we've already figure which creatures can be reasonably made into cavalry, which creatures would be absolutely terrifying, which foods can be produced practically, how to set up some basic industries, etc.
As a rule of thumb, whichever size we pick, metallurgy will now be extremely tedious as personally manning a forge is now comparable to standing near the mouth of a live volcano. (http://www.youtube.com/watch?v=Uhfi-WJRsMQ) This can be mediated by domesticated critters doing the forging, but that in itself will require taming said animals. As such, it'll be pretty high in the tech tree. :)
More importantly, though, what size are we working with, exactly?
And do the micro-humans retain the macro-physics of their internal workings, and to what extent? Brain function is a given, but stuff like perspiration, water tension and square-cube law comes into mind.
These two things are the most important variables, and once those things are set its a relatively smooth ride from there. :)
Personally, we found that two centimeter humans who obey all macro-physics other than the square-cube law seem to be quite functional while still staying very faithful to the premise.
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That sounds way more complicated than what I imagined.
Can we just do something like... hey, we're small people in someone's yard. Adventure!
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He he, imagine if we're micro orks.
We'll be able to cause micro chaos.
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I suggest no orks.
-
He he, imagine if we're micro orks.
Micro-WAAAAAGH! ;D
In-universe, though, fire ants pretty much fill in that slot quite well already.
That sounds way more complicated than what I imagined.
Can we just do something like... hey, we're small people in someone's yard. Adventure!
If you insist! :D
Trimming it down, I pretty much got the following interesting tidbits:
People can lift chicken eggs singlehandedly.
They can also fall from picnic tables with nothing but slight bruises, if any.
Splashing water into someone's face is now a legitimate assassination tactic.
Spidersilk armor.
Aphid milk and caterpillar burgers.
No more pesky mosquitoes, except bees now kill with just one sting impalement.
Oh, and squirrel cavalry.
Among other crazyawesome stuff.
EDIT:
Oh, and maybe there can be some human cordyceps (http://en.wikipedia.org/wiki/Cordyceps) for dramatic effect.
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You're more than welcome to help out with the RP (in fact I'd like you to), but since you're brand new and untested our protocol doesn't allow you to run it outright.
-
I'd like to try to help.
-
Sure thing!
-
All right, I'll do my best.
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OKAY! Micro World RP.
We gonna do this?
-
GO TEAM GO
-
I'd like to feel for interest in a RP with me as GM. I'm looking for up to five players, anyone could submit characters to be reviewed and judged. The world would be similar to a realistic one; an arrow in the leg can be serious, your wounds can easily be grievous, etc. Characters would have to be average Joes and Janes, who've been forced to take up arms suddenly to defend their country. The general setting would be Classical-Medieval, as in Greek and Roman era times, with no magic. However, the world has opportunities for 'expansion', based on the characters' actions and the storyline which is confidential. All races are subsets of humans, and differ only in as much as an African man differs from a Native American. However, as it the RP would generally take place in a local region or small continent, there would be little difference in terms of eye, skin color, etc.
edit- Don't feel discouraged just because it's me. And we wouldn't start immediately.
-
I second the notion of not letting Raz's presence discourage you. He's pretty solid at what he does.
-
Probably not going to get much interest just by saying that it takes place in the classical era (but not actually the Classical era you silly thing, did you think this was some kind of historical RP?), there's a war (but the players obviously won't be able to interact with that very much, being just 'average people') and the rest of the plot is [CONFIDENTIAL]
I mean, you've got to give up a bit more information to make people care.
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I had the most horrific, bad and funny idea I will ever have. Ever.
Superhero. Hospital.
I don't even need to explain.
-
Oh dear.
-
you know, looking back, I've made a metric f***ton of terrible games.
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Hah... you and me both, sir.
But when you can look back at your crap and appreciate it, then the real learning can begin! :D
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I need two people for an RP! No details other than that.
You MUST be dedicated! :D
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Ive got spring break coming up.
I will be in if you will let me.
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Cool beans!
Yeah, this RP will be different. We're using a new system unlike anything we've done before.
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And what is this RP?
-
I need two people for an RP! No details other than that.
Galactic-Warrior seems to have missed the point of the exercise.
I would offer to join but my schedual is a bit all over the place for the next bit so I can't be certain how available I am. Curious to see where this goes though.
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And what is this RP?
Yes! :D
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And the point is...?
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And the point is...?
Over your head and outta heeeeeeeeere!!
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. . .
Seriously, what is it?
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You'll find out once I get enough players.
You need to be dedicated and you need to be a good, dynamic writer. This project will require you to exercise your brain much more than in a regular RP.
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I sjal play....But risk due to exams.
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You need to be dedicated and you need to be a good, dynamic writer.
I sjal play....But risk due to exams.
(http://i111.photobucket.com/albums/n125/Krakowsam/Macros/fry.jpg)
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You need to be dedicated
But risk due to exams.
and you need to be a good, dynamic writer.
I sjal play....
I think you just disqualified yourself. :P
DAMN YOU SAM!!!!!!!! DAMN YOU TO ****ING HELL!
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(http://i111.photobucket.com/albums/n125/Krakowsam/Macros/usad2.png)
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(http://i.imgur.com/hS0bQ.jpg)
...
... ...
YES!
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(http://i111.photobucket.com/albums/n125/Krakowsam/Macros/usad1.png)
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Because you and Neo said you were too busy to play the game that brought us together in the first place. :(
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Well, if you weren't too good to play DnD with us then we would get plenty of RPing done @_@
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I can't sit for seven or eight hours at the computer! I've got to get out of the house at like, hour three.
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I sjal play....
I think you just disqualified yourself. :P
[/quote]
Doop, I did it again....shjep, Jai jid it agan
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Ok, you guys: how about this?
It is the Year of Our Lord Fourteen Hundred and Ninety-Two. Looking out upon the great sea, many nations have their eyes set on a new route to China and India. The cursed Venetians control all trade agreements with the blasted Ottomans, and so an alternative route must be found. Who are you, and what do you seek?
That's right, you are all explorers! Here's the breakdown: I will be handling the actions of any natives you find in the new world, as well as the actions of European monarchs, and anyone else you run into on the west coast. Here's a player profile:
Explorer Name:
Country of Birth: (anywhere in Europe or the Ottoman Empire)
Country Employing: (Which flag do you sail under?)
Reason For Going: (Are you in this for yourself, or for the glory of your country?)
Defining Trait: (What are you like?)
Possible Flags to Sail Under:
England
France
Spain
Portugal
Venice
Sweden
Russia
Ottoman Empire
Prussia
The Netherlands
The Papal States
Possible Defining Personalities:
Greedy
Pious
Aggressive
Intelligent
Determined
Hardy
Diplomatic
I'll make an outline of what traits and countries do what in the thread.
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Anyone intressted in doing a modern, organised crime themed r.p/meta game?
I've got most of it worked out already i'd just need some players, i've also got a lot of free time to dedicate to this right now.
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Not about Creating RP's, but should The superpower RP series get a Tvtropes page by now?
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No, no, no. Why should it? It exists only on our site. Why should there be a page for it on some completely separate site like Tvtropes?
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Because it makes us all look important and the internet will stroke our egoes?
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And the GS Spore universe has one! /whine
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If we wanted the Superpower RP on Tvtropes it would be there already.
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Yeah, I am not cool with the RP being on TV Tropes. :I
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*whaps everyone with a newspaper*
No! You don't do that! Go outside!
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Yeah, I am not cool with the RP being on TV Tropes. :I
spikenoooo.jpg
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I will rip you limb from limb if you put it on TVTropes.
Also, is anyone up for an RP? Kind of like the Magnifying Glass RP...
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I'm up for an rp. Heck, I might take a crack at running one.
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Yaaay!
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Yeah I'm up for one too actually, I haven't RP with you guys in a really long time.
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Making a thread now!
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There is no RPG planning thread so I'm putting this in here.
The long running DnD game that Mr Wizard was running recently came to a conclusion, which frees up some of my spare time to sink right back into dnd again.
I am thinking of running a 3.5 ed campaign in our homebrew setting (http://www.gamingsteve.com/blab/index.php?topic=17676.0). The twist this time around is that all the action will take place in the Underdark, a massive network of subterranean environments traversing the entire crust of the world. All players will be of races native to this shadowy realm and will get a chance to explore the ecology, politics and geography of the Underdark as they quest in search of ADVENTURE.
I'd like at least a couple of people who haven't played DnD with me extensively to take part, to inject some new blood into the game. The only real requirement to joining is not being a jerk and being able to set aside a few hours a week with some regularity to make it to the sessions. No prior knowledge of the setting or of Dungeons and Dragons in general is necessary. I will prepare some factsheets explaining key concepts of the world you'll be exploring and personal information for the individual characters to help them understand the place of their character in the world, whatever background they happen to choose.
Any takers?
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Also, is anyone up for an RP? Kind of like the Magnifying Glass RP...
DO IIIIIIIIIIIT.
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K.
But only if more than one other person are interested. Basically, the Magnifying Glass RP is a bit cooky and not very serious. Just try to abide by standard plot progression conventions and things will be great.
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There is no RPG planning thread so I'm putting this in here.
The long running DnD game that Mr Wizard was running recently came to a conclusion, which frees up some of my spare time to sink right back into dnd again.
I am thinking of running a 3.5 ed campaign in our homebrew setting (http://www.gamingsteve.com/blab/index.php?topic=17676.0). The twist this time around is that all the action will take place in the Underdark, a massive network of subterranean environments traversing the entire crust of the world. All players will be of races native to this shadowy realm and will get a chance to explore the ecology, politics and geography of the Underdark as they quest in search of ADVENTURE.
Did my Bullbats ever make it into the game?
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I want to do the DnD Sam! I'm in.
I'm a bit of a noob though. I just sort of know some stuff.
I have been wanting to get into it for years and have never found a group haha.
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Don't worry about being a noob, we were all noobs once.
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Some of us still are.
*looks through posting records, having no idea how this works*
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Don't worry about being a noob, we were all noobs once.
Alrighty bet then count me in.
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I might be interested Sam, depending on when the sessions are held. I am a 4th edition guy, I have looked at 3.5 a few times but I don't actually know much about it, so yeah, I'm noob.
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Alright Erops and Gorman, tell me what days and times you will be able to play (Please convert to GMT so we are all on the same page).
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If I used the time converter right I am good to go, Monday through Friday 03:00:00 p.m. GMT to 08:00:00 p.m. GMT
That is subject to change if I get the job I after.
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Ok, that is good for me.
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I could do those times as well. Preferably Tuesday. Perhaps not till 8 gmt as that's quite late.
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Anyone up for a combination text adventure/RP set in an alternate Middle Ages?
The RP part is our "characters," several transdimensional observers in a viewing room, taking an interest in the main character's activities and discussing them.
The adventure part is where the main character's actions are determined by player votes.
I think it'll be fun.
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I could do those times as well. Preferably Tuesday. Perhaps not till 8 gmt as that's quite late.
Hmm, alright. I'll provisionally say Tuesdays, starting at hlf past four or five GMT. I'm afraid I can't really do any earlier than that because I finish work at 3:30 on tuesdays.
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Anyone want to do an RP?
I got a lot of time on my hands right now. I'll even run the thing if you want. I'd definitely love to see one like that.
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What kind of RP?
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Whatever you guys want.
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I'm definetly up for an RP. Not sure what sort of an RP, but it's been an awful long time since we last did one.
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Cool! So that's three people so far that have an interest.
The other members of the regular crew seems to be out of the picture so we're gonna have to pull together a new group. Do any of you guys know anyone here or elsewhere that might be interested?
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I might be interested as long as it doesn't follow the posting pattern of: Nothing when I am awake -> Two pages of posts when I am asleep
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Do any of you guys know anyone elsewhere that might be interested?
I wish.... ;_;
And lul Sam.
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I'd do this.
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I'd be up for it.
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teach me how to RP and maybeh
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Basically you just write the story out with other people, but you do it from your character's point of view.
Check the Creation Guide (http://www.gamingsteve.com/blab/index.php?topic=12232.0) for a brief primer on how we approach the game.
This looks like a good crowd. Any specific type of theme you guys want? Any special rules? I'm up for anything.
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Well.
Not steampunk or western, preferably.
I'm down for like a high fantasy (*gasp shock*), sci-fi (more ME style universe), or some sort of Urban Fantasy type thing (like a Vampire: The Masquerade -- Bloodlines type thing) (This one intrigues me because I don't recall us ever really doing something like this to my knowledge).
Though I'm down for other things too. Those are just my main preferences.
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I've been trying for a long time to get a vampire RP done on this forum. They're always interesting. The Mass Effect style of sci-fi interests me, too.
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A Sci-fi fantasy universe would be cool. >.> Not sure if I explained that well but most of you should get the general concept of it?
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Space vampires.
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I just played a round of Space Station 13 just like that.
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I'd definetly up for either of those ideas. What sorta of thing were you thinking for the vampire RP Pat?
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The last vampire RP I was a part of took place in your typical dark city with lots of underground stuff. Intrigue and stuff. No werecreatures. Just your standard hunter v hunted kind of setup. Time period is variable. Or we could go with a high fantasy type of vampire RP with magic and whatnot.
As for the Mass Effect sci-fi type of RP, I was thinking we do it initially on a planet. Leave the galactic travels out of the picture for the time being. You know, something slightly different.
Personally, I'd like to change it up a bit and maybe do something slightly different. Then again, now might not be a great time to go reinventing the wheel.
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I see no reason not to reinvent the wheel. Perhaps stick with our time tested play style in an unconventional setting. As far as which of the two we should go with, I feel the sci-fi leaves us open to more story possibilities. The vampire one sounds like it could be cool, but I'm not sure where we would go with it, unless you have something in mind Pat.
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Vampires can be wangled into just about any other genre if you word it properly.
As far as space RPs go, I always found it's wise to limit the scope just a bit. Usually when you leave space wide open people tend to drift and the story is somewhat shallow and/or not cohesive. Wherever we are, we shouldn't be bopping around the galaxy like it's our job. Take Star Trek for instance. Most episodes take place in two or three well-defined locations and don't happen at a thousand different places at once.
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I like the idea of a planet-based sci-fi RP.
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I agree. And it's an interesting change from most sci-fi rps we've done, which are usually on ships or stations. So do we want to go with that then?
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I can definitely do that. But if you guys go another way I can do that too. Don't worry too much about me.
I want you guys to be comfortable with the setting and general circumstances.
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I think we should do space vampires.
GALACULA THIRSTS.
-
GALACULA THIRSTS.
THAT'S GOOD!
-
Uh...
I'm not a fan of vampires in my space, its too much for me in most cases in that my mind doesn't like bending genres like sci fi with any others.
I'm down for the ME style planet locale RP.
-
LOCALE
-
GALACULA THIRSTS.
THAT'S GOOD!
Its not my own work.
(http://i111.photobucket.com/albums/n125/Krakowsam/gctnh16.jpg)
Dracula has always been a creature of hubris, but when he feeds on the boundless energies of Galactus, he may well have doomed us all! Yes, Dracula now possesses the Power Cosmic, but he wasn't expecting the Devourer of Worlds to rise as the NEW Lord of the Vampires! Now, Cosmic Dracula has been pressed into service as the Herald of Galacula, seeking out worlds to slake his master's thirst for blood! But when their attention turns to Earth, will Dracula forsake even his former home in the name of Cosmic Vampirism? And even if he doesn't, is there any power on Earth that can stop the invasion of an entire planet of vampires? Brace yourselves, heroes of Earth: GALACULA THIRSTS!
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Space vampires, space planet, modern vampires, whatever. I'm up for anything.
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Marvel Comics is dildos sometimes.
-
Anyway so Pat i think were decided on the planet based Sci-fi ME style universe setting.
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Marvel Comics is dildos sometimes.
(http://i111.photobucket.com/albums/n125/Krakowsam/dccaptainamerica.jpg)
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Surely that's a Photoshop.
-
It bled through form an alternate universe where Marvel was DC in the 1960s.
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Right, so we're gonna be doing a sci-fi planety world thingy. Cool.
Anyone have thoughts about our play style? Do we do it the way we always did it with a villain and a hero? Are we able to do something more? Let's rap, yo!
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Interesting video from Spoony that is relevant to RPs and whatnot. The first five minutes explain precisely why you need to be careful playing in an established universe like Star Wars (http://spoonyexperiment.com/2011/10/29/counter-monkey-all-jedi-or-no-jedi/).
Also, what's the word on an RP?
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The word on an RP was yes.
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I'm good to go whenever everyone else is. What still needs to be discussed?
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Nothing!
Do you want me to spearhead the story or would one of you guys like to do it?
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If you wouldn't mind taking the helm that would be great, at least to start. We can always see what happens down the road.
-
K.
http://www.gamingsteve.com/blab/index.php?topic=18290.msg855719#msg855719
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So... if I started another Superpower RP, would anyone like to play?
I'm thinking we set it in the future and not really worry about many past events (unless you want to bring something up) since they'd be hundreds of years old. All we'd need to know is that there's an eighth continent named Obano and magic exists alongside super science and super powers. "D
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Cool.
EDIT: I should probably clarify that this is me showing interest.
-
So... if I started another Superpower RP, would anyone like to play?
I'm thinking we set it in the future and not really worry about many past events (unless you want to bring something up) since they'd be hundreds of years old. All we'd need to know is that there's an eighth continent named Obano and magic exists alongside super science and super powers. "D
Make it a proper pen and paper rpg that we play in IRC and I'm in. ;)
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I'd love to. It's been too long since we last had a good RP like that. With my school semester just ending my time is opening up too.
-
I'm in!
And I'm out!
Nice playing with you guys.
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Ok, so talking with Pat and the rest of the brain trust in IRC, looks like the next instalment of the superpower rp franchise will be a proper pen and paper rpg played in IRC and probably using Mutants and Masterminds (a fantastic d20 superheroes game with a really flexible system).
Setting wise, it will probably place either in the future of the superpower RP setting (ie, after the events of Volume 3), and most likely the bulk of the action will happen off of earth, either on a space station, the moon or maybe mars, which will likely have been extensively terraformed.
Thats basically all we have now, just getting what little brainstorming we've done down on digital paper to make sure we don't forget.
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The setting will be something sphere-like that supports some sort of life. There will be lots of greenery, probably.
-
I want to participate, but I'll probably be unreliable.
-
Pat, be online at the same time as me so we can get this show on the road.
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But I don't wanna!!!!
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So I recently finished the first edition of my open-ended percentile-based RPG system, and I was wondering if anyone here would like to playtest a few sessions (possibly an adventure or two if people enjoy it) and put in their thoughts on it.
So yeah, any takers?
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Alright. I'm not sure why I'm doing this but here it goes.
Anyone just wanna write stuff? Doesn't necessarily need to be anything major. Just... write things and post them! And if someone else wants to continue a thread that you wrote, why not? And if they want to just write something of their own, that works too. I dunno, like an informal writing topic or something? Do what you want, piggyback off of what you want. Tell a story about some small detail someone else mentioned! Mess around! Have fun!
Nobody would be in charge. There'd be no real posting rules. Post what you want, when you want. The only thing would be that we'd need to have an understanding that you don't actually have control over what you write and that you can't get butthurt if someone takes your princess story and turns it into space marines. :P
We could critique stuff, praise stuff, take inspiration, learn lessons... anything!
Thoughts? Would anyone do this? Informal RPs!
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Like seriously just writing things? Sure, I need to polish my writing skills a bit anyway.
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Yeah. If you feel like writing something, write it and post it.
The gimmick with this topic is that you agree to leave your work open to yourself or others to finish. And if someone writes something you don't like, write another outcome! Informal! And if you don't want to write another person's story and would rather do your own, do that! Informal!
-
Certainly unusual.
-
To clear up a question I got, no, continuity doesn't really matter.
If Badger posts a story about a detective and you post next, you can post your own story about a fairy princess. Whatever you want! INFORMAL!
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Sounds neat. I'd be up for it.
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Hells yeah I'd be up for that.
-
So, I've been thinking.
Our RP's kind of have this pattern of:
Starts, everyone posts super fast, those of us lucky enough to be active enough manage to keep pace and contribute whilst those who are busier come back to a post that has grown by 7 pages and moved on without them getting to interject. Now, to me that's always been the name of the game, you man up, read those 7 pages and insert yourself back into the story the best way you can. However, as has been shown, not everyone in the RP feels this way. Thus, as some people begin to fall behind in the story they find their character uninvested since they've had so little say and they drop out/vanish. I always thought this was sad, and that it was a problem.
The problem became only those of us who took the time to read 6-7 pages before we could add another 8 started becoming uninterested with interacting with the same 3-4 other people. What had started with 12 was now 5, and the 5 were bored.
What if. What if we had like a 'timed' RP? Posts are only allowed/cannon if they are posted within a certain, scheduled time frame. This would allow people to know when they should be contributing to the RP and when other people will be as well. Now, there will of course be a problem with 'X posts have already been posted', and I think a solution for that should be sought if it actually becomes a problem. Otherwise just change your reaction as needed. This will help keep people from coming back to a massive leap in the plot without them in most cases since:
Only so much decent writing can get done in a small time frame. An RP will move a couple of pages in about 2 hours with some good content. Which is completely readable within the 2-3 days given to catch up.
People can know when to post, thus when they would instead be playing a vidya, they can instead come RP with the rest of us!
Those are about the only two things I can think of. IDK, I think it'd have potential since the general idea would be to keep all players interested so after a month 12 go in and 12 are still in.
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You're on a roll today.
If you want to talk RPs, apparently I'm the only one left. So once again, you get to deal with me. I did not know we had so many similar interests. :P
The rapid burst of posts at the beginning of RPs was more of a later occurrence in the way we did RPs here. We did try a few ways of combating it (from asking players not to over-post to putting posting limits on the games) but generally speaking the rapid posting at the beginning was not what did us in, in the long run. As far as my memory serves, we only ever had REALLY bad posting issues early on with the middle Steampunk RPs and the Perihelion/Sidereal Hour RPs. I think the Steampunk RP is the one that went seven pages in the middle of the night and we got an earful about it from Sam the next day. After that it did not happen as often, at least with our RPs.
When I say "our", I mean RPs made by the core group of Sam, Neo, and myself.
The real issue with the RP system as we saw it was twofold:
We needed new people but finding new people that were willing and able to deliver quality on a regular basis was not easy.
Our storylines were becoming predictable and people were unwilling to let other people take license with their characters, further limiting possible outcomes for storylines.
That was around the time we started tooling around with the hybrid system of Role Play that added random chance elements to the story outcomes, forcing players to deal with things that were unexpected. Sadly we were unable to test this new system out as much as I would like. As well we made some mistakes in who we were trusting with running the pilot programs. I'm not entirely convinced that the hybrid model would have worked anyway.
As far as time limits, I'm not sure that is wise. I feel like adding pressure to stay in it can become counter-productive. Frankly I have no problem with people taking a a few days to post, so long as we have the commitment that they will continue to post. That commitment is important, too.
The problem became only those of us who took the time to read
This was a problem we had. Yes, seven pages is a lot to ask someone to catch up on. But we were fighting an uphill battle to get players to read half a page of updates. The most important part of this game is dedication. Players need to be dedicated and not lazy. It's not a lazy sort of game. And when you have some people taking a lot of time and effort to post, it gets very disheartening when other players are obviously phoning it in.
My thought process was that the best way to get people to keep up was to get them invested in the story. Get them to develop a vested interest in continuing the story and keeping the level of quality high. But that's much easier said than done. At the end of the day I think we just need fresh blood. The regular players know how the other regular players write. We know how they'll respond. So it takes some of the fun out of the game.
I had some success with the Giant Magnifying Glass RP, but it was more of a functional success. My personal sentiments were that I was dragging a lot of people along with that RP and that almost nobody was taking initiative to sculpt their own story. It was just a lot of people responding to my villain's cues. So while we were able to maintain an RP through to the end, the overall experience was shallow and unrewarding.
Your timing is pretty terrible. I was just talking with Flisch about the roll-out of the Informal RP. So that's coming some time this week, whenever I can write everything up.
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It's the big strength and big weakness of the RP model. The quality of the players is absolutely pivotal to the success of the game.
That doesn't mean the game requires insane skills and a working knowledge of every word in the dictionary. It's common-sense stuff. But man oh man it's like pulling teeth sometimes to get a person to post. And it sucks because as soon as you have to start reminding people to play the game, you've lost a major amount of momentum.
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If you want to talk RPs, apparently I'm the only one left. So once again, you get to deal with me. I did not know we had so many similar interests. :P
Really? I thought we did. Idk, other than maybe how we feel about Mass Effect... I see it more as we both have a similar interest in keeping this place populated with content.
The rapid burst of posts at the beginning of RPs was more of a later occurrence in the way we did RPs here. We did try a few ways of combating it (from asking players not to over-post to putting posting limits on the games) but generally speaking the rapid posting at the beginning was not what did us in, in the long run. As far as my memory serves, we only ever had REALLY bad posting issues early on with the middle Steampunk RPs and the Perihelion/Sidereal Hour RPs. I think the Steampunk RP is the one that went seven pages in the middle of the night and we got an earful about it from Sam the next day. After that it did not happen as often, at least with our RPs.
See I'm not even sure about this, missing out a single day in the first week of a few RPs tended to draw the lines in the sand as to who would stick with it; and who decided the time taking to read was not worth the amount of enjoyment they received from participating since they felt marginalized. It's hard for some of us to be creative and then take the time to write, and breaks are required more frequently for some over others. The problem becomes people who don't need as frequent breaks add to the story while the slower people either feel hurried to jump back in or get marginalized. Not many feel comfortable just interjecting their character into the story as they should, OOC topics are full of 'well, where can I even come in now?' posts. The effect is compiled; miss a few days and suddenly you're influence on what happened is gone. Why contribute now? You're not needed clearly. That's sort of the vibe I feel that gets rubbed off when people come back.
We needed new people but finding new people that were willing and able to deliver quality on a regular basis was not easy.
Our storylines were becoming predictable and people were unwilling to let other people take license with their characters, further limiting possible outcomes for storylines.
That was around the time we started tooling around with the hybrid system of Role Play that added random chance elements to the story outcomes, forcing players to deal with things that were unexpected. Sadly we were unable to test this new system out as much as I would like. As well we made some mistakes in who we were trusting with running the pilot programs. I'm not entirely convinced that the hybrid model would have worked anyway.
As far as time limits, I'm not sure that is wise. I feel like adding pressure to stay in it can become counter-productive. Frankly I have no problem with people taking a a few days to post, so long as we have the commitment that they will continue to post. That commitment is important, too.
See, I also think the cause of the story lines becoming predictable stems from the lack of other people being involved; and as per why they aren't involved I have stated above. I however, do not see how a scheduled time frame for when posts are to be made would be a drawback. I think people get turned off by the idea that as soon as they look away, the story can suddenly move on without them. I get that that's part of the fun for some but, it alienates others and we should try to find another solution. While having most players active at the same time would most certainly be different, I am willing to see what it would be like. This allows people to plan their posts so they can at least drop in, say what they wanted and make their move, and then leave rest assured that the story wont be too far from where they left when they come back because only so much could have happened.
That's what I think is what will keep people committed. They know they will always get to have an influence. The old system worked for some of us, but if people aren't going to change for the system, we should keep trying to change the system for them. Other people who used to RP or tried but got left behind might be interested in the idea because they don't:
Have to feel pressured to keep the story along when a day goes by.
Worry about having their characters marginalized because they can't make the time to contribute as much as the rest of the players.
Read a small novella before being privy to what has occurred
I think it adds up. The wear of reading so much mixed with feeling left out can eventually cause many to decide the costs outweigh the benefits and they bail.
I think the commitment will come with the pressure to post within the time frame, instead. Why post today when there is always tomorrow? Well, if there's no tomorrow, then I think people will post. The catch is, even if you don't post during the time-frame, you're not left out! It's not even a catch. To me, this is a win-win.
Having a problem with people taking time to post isn't what our problem is, though. We are a mostly patient bunch. The problem is when those of us who don't need to take time to post box out those that do. Just saying 'slow down' doesn't help because then people will feel unsure about posting more than 'they should', and who the hell is to decide that?
My thought process was that the best way to get people to keep up was to get them invested in the story. Get them to develop a vested interest in continuing the story and keeping the level of quality high. But that's much easier said than done. At the end of the day I think we just need fresh blood. The regular players know how the other regular players write. We know how they'll respond. So it takes some of the fun out of the game.
Agreed. But some people don't feel invested when the story moves without them. I think we can pull in fresh blood if we don't scare them off since the RPs can get hectic. Especially if you are inactive when the majority of the posters are interacting.
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I am a bit taken aback by your first point. We bent over backwards to accommodate all players. I personally spent hours working with people to help them with their writing in just about every RP I was in. Whether it was editing, chatting about ideas, or even stopping a whole game so someone could get things worked out, there was no limit to what we'd do to help people. The only thing we wouldn't do for people was write their posts for them. So I am not convinced by your argument that people felt marginalized or out of place because of a problem with the system.
It was stated time and time again that if you need help, if you need inspiration, if you have a problem about anything whatsoever... that you go to the OoC topic and bring it up. Or send a PM to one of the elder members that is in your game. This was an open-door policy and it was advertised throughout every single game we played. It was also protected by privacy. Our thinking was that people that came for help would always be anonymous and the dealings between us would always remain private. This way people could protect their pride. It also meant more people were willing to take us up on the offer.
The people we helped out generally stayed the course. You respect the game by respecting yourself. If you need help, you ask for it. That's it. If you can't admit that you need help, I don't know what to say. I'm not writing that person's posts for them.
This is the general mindset behind how we ran our games.
Now, I will admit that sometimes posting habits got the better of some players and a lot of posts would appear in rapid succession. Our excuse was always "if you want to be a part of it, put yourself in the thick of it!" This was kind of a 50/50 sort of deal. Half the time it worked, half the time it didn't. Because sometimes the problem WAS the other players. Sometimes the person complaining about not being included only had themselves to blame. Just because some of the more experienced players mistreated the less-experienced players does not negate the fact that many inexperienced players simply refused to do the work. They were lazy. But we were also lazy to some extent for just writing some cases off as "they just didn't want it enough."
And we, as the "experienced" players also had to look into the mirror as well. We began changing the state of the game, tweaking rules, trashing rules entirely... basically what I am saying is the stuff you're saying isn't anything new and isn't anything we haven't heard before. We've been up and down types of play. Heck we have had game types that are a sneeze away from pure D&D.
I tried hard to get this community up and running again but my core players want no part in it. When I bring up these topics and ask about public interest I usually get a few people that want to play. But when I go to those people for help they look at me like I've got three heads. "Oh I thought you were going to do everything." And here's the long and short, I'm not doing it anymore until I get other people that share the same kind of dedication I have to this type of game.
Heck, you could even argue that the players are there and willing. I know for a fact that there are more than enough people out there that WANT to play an RP. I've talked to them! I've pleaded with them. But nobody wants to run the damn games anymore. I want to but I am not letting myself because I don't think it is healthy for all games to run through me. I've asked around for other people willing to initiate games and nobody wants to do it. Do you want to start a game? Maybe the timing is right for you and you've got the drive.
If you want to start a game, start a game. Advertise it and get players. Weave a basic plot and get the thing going. That is infinitely better than ANY discussion your and I can have here. Start a game. If you've got a new system you want to try, try it! There's no rule saying you can't and we've never been against experimenting with new types of play. I would be happy to play a game if you (or ANYONE) felt like starting one, because I really want to RP.
Talk is cheap. You got a statement to make? Put your money where your mouth is and start a game. It'll be good for everyone. :)
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Anyone wanna run an RP?
I don't, but I'll gladly play in one if someone wants to do the heavy lifting. :D
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Anyone wanna run an RP?
I don't, but I'll gladly play in one if someone wants to do the heavy lifting. :D
I'm currently running a Game of Thrones RPG in the Paradox Forums. All the good characters are taken and Renly is probably going to Zerg his way to victory.
But on the off chance you're up for some really Light RP mixed with incredibly unfair dicerolls and untested rules then send me a PM for a Link.
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I would be interested in some kind of RP, but I'm kind of unreliable these days so I probably shouldn't be the one to run it.
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Sadly I know nothing about Game of Thrones. :f
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Really?
If you ever find yourself with time to read the books, please do so they're spectacular. Storm of Swords may be one of the best books I've ever read from it's story, the depth of the content, the twists along the way, and the oozing vitriolic nature of the characters. Man that book is so good I wish I could forget it so I could read it again anew.
Also: still in classes so I don't want to run a game yet but summertime is just around the corner for me.
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Ulti was talking about the books the other week and they seemed interesting. Tesluuuuu gave me a nice writeup.
And as far as TV goes, I'm not a TV watcher. But I want to read the books so I can watch the show some time. I've heard the show is good, too.
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The show is good! Not at the book level, and if you find you're into that sort of thing I highly recommend Vikings on the History channel, which is basically Game of Thrones Lite.
Yeah the books are something special that's for sure. Haven't read a better incomplete series that stoked my imagination quite like this.
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It's settled then. I'll go find the books.
Seen some of that Vikings show. My girlfriend loves the crap out of it. It's pretty solid, I've enjoyed what I say. I'll have to go back and watch the first few episodes in order and catch up on it.
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COMING SOON...
(http://i.imgur.com/6nwen88.png)
The symphonic stylings of OG K-Seezy and Elemeno-Peezie have made a comeback and together we will be bringing you an all new Role Playing experience the likes of which you may remember from a few years ago when we used to do this kind of stuff! So just sit tight and prepare yourselves for the main event!
AWWW YEAAAAAAH
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Well I'm tantalised.
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Aww yiss.
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(http://i.imgur.com/7cbK33T.jpg)
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Thats right Raz everyone.
(http://i111.photobucket.com/albums/n125/Krakowsam/Thirdsex_bookcover_1959_zpsfb3c1e7a.jpg)
Let your imaginations run wild with speculation. The higher your hopes get, the more our master will feast when you are inevitably disappointed. He waits in the spaces between the skins of the world, every atom an eye, the dream which is reality!
GET READY
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Man I can't wait! I'm SO ready for this!!
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Idea time!
What's this awesome idea?!: A collaborative novel written GamingSteve forum members like you!
How does it work?!: People like you anonymously write a page of a story and your fellow forum goers vote on which page to pick. Then, the story chosen becomes canon and another round of story page writing and voting begins. Each page will continue from the large canon page until we eventually have a full story!
How can I participate?!: Anyone can participate! Because everyone is going one page at a time from the same story, there is no need to worry about always contributing! You can go on your five week vacation to Yerevan, Armenia assured that the game will continue without issue! And voting is open to everyone, whether you contributed a story or not!
When do we start?!: If enough people like you show interest, we could start at anytime!
See you there?!
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Sounds like a neat idea. As long as folks have no issue with their work not being chosen I don't see why it wouldn't be able to happen.
Would definitely play.
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Interesting.
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Sounds like a giggle.
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So I've been thinking about doing one of those reader guided stories like Sam's Broseidon Quest. But I'm still trying to decide on a setting. Anyone interested, and anyone have any suggestions?
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I like how you use MY incredibly short, super dumb foray into this sort of thing as an example. I feel a hot flush of shame.
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Yeah. Mine was infinitely better and better executed than any of them.
Bull**** players never want to play, though. Same problem we had with RPs. No way the problem was me. Not no way not no how.
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No way the problem was me. Not no way not no how.
(http://i111.photobucket.com/albums/n125/Krakowsam/tumblr_mr6vjg9rj71qh59n0o1_500_zps5ff5cf5f.gif)
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Is the RP portion of this board dead? I have an opening post that was moderately successful, in a setting like you might expect of me. It's a dystopian world, where I play the inhabitants and world, but you guys guide the story through in-character actions. I'll only interrupt when needed, or to fix large periods of inactivity. Any interest? Questions?
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Alright... I'm gauging interest in another PCP (Planetary Construction Project). Here's a brief overview on what I've been thinking:
First off, unlike the previous two PCPs, which were cylindrical, this one would be spherical. To achieve that, we start with a blank map with the outlines of the continents on it (e.g. http://ladympire.com/wiki/images/b/b7/PCP3_Huge.png (http://ladympire.com/wiki/images/b/b7/PCP3_Huge.png)). The map would is 5000 x 2500 pixels, with one equatorial pixel being ~5 mi (~8 km). We achieve sphericality via an overlay on Google Earth. This makes it quite easy to see the true shape of the world we will build. Changes made to the base map would be updated in the overlay properties, so as not to move the overlay once it's in place. Also, any cities or places on interest added as placemarks within Google Earth instead of being directly placed on the map. All these things can be shared via the exportation of .KMZ files.
Now, to the actual game. We start out with a blank continental map (see above). This removes the player from trying to figure out hoe the heck to make the map look right on a sphere using a equirectangular projection. Before we actually start playing I would assign regions of the map to have organisms from a specific continent. This makes it show whever people end up, we'll know basically what organisms live in the region and we can easily keep it consistent. For example, on the above map, the bigger continent on the left could be Afro-Eurasian organisms (in roughly the same orientation), the smaller continent South of it could be Oceanian organisms (including Australia), the continents on the right could be North and South American organisms (probably with the small isthmus at the equator bring the rough boundary line), and the poles could be their respective Arctic and Antarctic organisms. The by product of this approach is that humans would have evolved on the South-Western portion of the large continent on the left, and spread out from there.
Now, the game would be played in a series of "snapshots." Each snap shot is basically a glimpse of the world during a given period. The first snap shot is the one where we fill in the biomes and topography. The second snapshot could possibly be dealing with the migration of prehistoric peoples to fill out where people have migrated and what races are where. The third snapshot could be the startings of civilization, etc. How much time passes on each snap shot is up for debate, but basically each snapshot shows the world during the era we choose for it to be.
The players would be given a certain number of points each snapshot and would purchase the area they wish to work in that round. Areas would be determined before the round started and would be different every round. Players would have to purchase land from scratch every round. This is done to allow people to come and go from playing as they choose, so the game never gets bogged down waiting for people to play.
I think this could be a lot of fun, and (as you can probably tell) I've put a lot of thought into this. :P So, anyone interested?
TL;DR: Read the dang text, you lazy bum!
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Yes please. Interestedǃ
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Definitely.
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Hooray!
Should I set up a planning thread in stead of planning in here?
I'm interested to know if everything I put is satisfactory just the way I laid it out, or if we need to discuss a few things before we start.
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Yeah make a new thread!!
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ok i'm just going to striaight out ask... how would you guys feel about a game with dice and stuff like that?
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Oh, there's a whole bunch of guys that play D&D here. Ask Krakow Sam or Tesla about it.
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I play too!
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It mostly happens through IRC. It's a very effective medium for this type of gameplay I think.
I would actually probably even prefer IRC to playing such a game with people I know in person.
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Yeah, definitely. Streamlines the whole process.
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Oh, there's a whole bunch of guys that play D&D here. Ask Krakow Sam or Tesla about it.
I think you're mistaken, Pat. I haven't played D&D before. (Except for one game which lasted like 20 minutes.)