Gaming Steve Message Board

Will Wright's Spore => Spore: General => Topic started by: Jayce on June 12, 2005, 12:15:05 am

Title: Questions for the Devs.
Post by: Jayce on June 12, 2005, 12:15:05 am
This thread is for questions currently not answered by the FAQ. Please feel free to post whatever you like and they will be periodically added to the first post and the original posts deleted to keep the thread tidy. Once we have an official answer they will be moved to the FAQ. If it’s an idea you have then please post it in the Wish List thread. Some questions we can guess the answer too and they will be here in blue.

If you see a wrong answer or an update then please post it in this thread too.

The idea for this thread is not my own but came from a member of another community in a galaxy far far away.

1) What are the system requirements (minimum and recommended)?
At the demo it was running on a laptop so most likely the specs won’t be too high.

2) Can you save your game and how does it work?
With no official information at hand, the current understanding is that saving in Spore will work similarly to Sims: that is, there will be an option to save one's progress, but there will only be one slot available per creature (think Diablo II). Archival/multiple savegames will most likely not be part of the game.

3) Is there a monthly fee?
 Spore is a single player game which takes its data from an online "library" which consists solely of player data. So while perhaps one of the most important aspects of Spore is how everything is basically player-created and designed (for the most part), it is not an MMO therefore it is unlikely that a monthly fee will be charged after you buy the game.

4) Can you control one creature all the way through all the stages?
Probably not it would be nice though if this was possible. Sort of like a leader creature.

5) Can you give individual creatures names?
Unlikely especially if you end up with thousands of worlds colonised with your creations.

6) Can you cheat?
The situation on cheats is in the dark too. Previous Maxis games have all had cheats; although how this will work with an automated online database of creatures is unknown - Creatures having unfair advantages over others may unbalance the game of those not cheating.

7) Who owns my creature?
It's almost guaranteed that all creative output from Spore will be owned by EA one way or another.

8) What happens when you die?
Unknown at this time. Once you hit the tribal stage though you are controlling several creatures and death of individual creatures probably doesn’t have a huge impact (unless you start losing them en masse).

9) Can my creature live underground?
There has been nothing to suggest this yet.

10) Will we be able to choose abilities or behaviour patterns for our creatures, like venom or hibernation?
There doesn't seem to be an option for Abilities in the creature editor, and it could potentially unbalance the game. As a balance issue, we can only wait and see what the Spore team decides.

11) Will there would be any variance between individual members of a species?  Perhaps small changes in colouring, size, or specific markings?
Judging by the screenshot of the tribal stage, the members of a given species only differ in size, which most likely is an indicator for age. Individualization is one of Will Wright's biggest points however, so it's not totally out of the picture. The question of how hard it is to implement is the pivotal issue in this.

12) Are the items customizable? Can you actually go into their properties, or is it just their appearance that can be changed?  How well could the game handle the animations of animals interacting with your custom made objects?
Unsure on this one. Everything else in the game seems to be either created or generated by the computer dynamically, which implies they are. In the demonstration the UFO was used to visit another sentient species, who where wielding tridents; this seems to indicate a certain level of customizability in the items. As for custom properties, this is again mostly conjecture and no small amount of wishful thinking. It can't be ruled out, but as it is not a confirmed part of the game, I wouldn't get hyped up about it.

13) Can you design your own government?

14)Will there be expansion packs?
The general consensus is yes based on past history of Maxis games.

15) Will there be space stations?

16) Will there be Fleets or One Ship?

17) Will it be available on Apple Mac?
 Most of Maxis's other games are (Sims & Sim add-ons, Sim City etc), and we hope that this one is.

18) Will you be able to choose how your creatures sound? Will they all squeak like in the demo, or can they growl, bleep, howl, chirp, chatter etc.
Title: Re: A Question a Day for the Devs.
Post by: jblade on June 14, 2005, 09:44:14 am
Added 18/06/05
Title: Re: A Question a Day for the Devs.
Post by: RmB303 on June 14, 2005, 09:59:26 am
Added 18/06/05
Title: Re: A Question a Day for the Devs.
Post by: Hydromancerx on June 15, 2005, 02:43:49 am
I have a few questions....

1. Can creatures have ....

a. Antlers or Horns?
b. Tusks, saber teeth or beaver teeth?
c. 2 or more heads?
d. Segmented bodies like insects, spiders and other invertebrates?
e. Photosynthetic creatures (animals that gather solar energy to make food like plants)?
f. Fur, Scales, Feathers, etc?
g. Venomous fangs, stingers, quills or barbs?
h. Arboreal creatures? (living in the trees)
i. Bioluminescent (like deep sea fish or fireflies)
j. Echolocation (like bats or dolphins)?
k. Different eyes such as compound fly eyes?
l. Special features like spider silk or chameleon skin?

2. Will other civilizations come and abduct your animals or ruin your tribal village if you are not up to the age yet?

3. Can you grow crops in tribal or city age?

4. Can vehicles do more than one thing? Such as an airplane that can land in the water (or go underwater) or cars that can take flight?

5. If you can make objects can you make a statue in the shape of your civ's creature?

6. Will there be mining? lumber chopping? or other such gathering natural resources during tribal or civ age?

7. Can you trade goods with other civs on your planet or other planets?

8. Will there be cold polar planets?

9. Will there be tarpits?

10. Can you use the same base species to make a tree of different species from it? Such as from a common amphibian ancestor created reptiles like crocodiles, turtles, lizards and snakes as well as dinosaurs to birds or mammal-like reptiles to mammals?
Title: Re: A Question a Day for the Devs.
Post by: Oviraptor on June 15, 2005, 04:32:08 am
I have a few questions....

1. Can creatures have ....

a. Antlers or Horns?
  yes

b. Tusks, saber teeth or beaver teeth?
  Don't know

c. 2 or more heads?
  yes

d. Segmented bodies like insects, spiders and other invertebrates?
  yes

e. Photosynthetic creatures (animals that gather solar energy to make food like plants)?
  don't know

f. Fur, Scales, Feathers, etc?
  yes

g. Venomous fangs, stingers, quills or barbs?
  don't know

h. Arboreal creatures? (living in the trees)
  don't know

i. Bioluminescent (like deep sea fish or fireflies)

  don't know

j. Echolocation (like bats or dolphins)?
  don't know

k. Different eyes such as compound fly eyes?
  don't see why not

l. Special features like spider silk or chameleon skin?
  don't know

2. Will other civilizations come and abduct your animals or ruin your tribal village if you are not up to the age yet?
 no

3. Can you grow crops in tribal or city age?
  don't know

4. Can vehicles do more than one thing? Such as an airplane that can land in the water (or go underwater) or cars that can take flight?
  don't know

5. If you can make objects can you make a statue in the shape of your civ's creature?
  don't see why not

6. Will there be mining? lumber chopping? or other such gathering natural resources during tribal or civ age?
  don't know

7. Can you trade goods with other civs on your planet or other planets?
  maybe

8. Will there be cold polar planets?
  don't see why not

9. Will there be tarpits?
  don't know

10. Can you use the same base species to make a tree of different species from it? Such as from a common amphibian ancestor created reptiles like crocodiles, turtles, lizards and snakes as well as dinosaurs to birds or mammal-like reptiles to mammals?
  it is my assumption that you will not be able to play more than one species at a time and cannot go back and play the same creature farther back in time.

If you have more questions try a search first, then post.
Title: Re: A Question a Day for the Devs.
Post by: NoobZoRz on June 15, 2005, 06:53:32 pm
1. Can we make artificial constructs in space? (Dyson Spheres, Space Stations, Naval Bases etc.)

2. Will we have to compete with other intelligent species on the Homeworld (like Neanderthals vs. Humans)?

3. Will we be allowed to have infantry?
Title: Re: A Question a Day for the Devs.
Post by: Silver_Kiwi on June 15, 2005, 07:23:35 pm
Pretty sure the answer to question 2 is no. I believe it was asked in one of the interviews by Steve.
Once you get to tribal stage it's you vs. other cultures of your species.
Title: Re: A Question a Day for the Devs.
Post by: Jayce on June 15, 2005, 10:41:01 pm
Pretty sure the answer to question 2 is no. I believe it was asked in one of the interviews by Steve.
Once you get to tribal stage it's you vs. other cultures of your species.


The answer is that there can only be one sentient species on a planet (I guess other species can become sentient on other planets) but as you said you can be fighitng amongst tribes of your own species.
Title: Re: A Question a Day for the Devs.
Post by: Hydromancerx on June 16, 2005, 12:41:31 am
Ok more questions ...

1. Is there a limit to how many time you alter your animal before saving up for a brain? Or if you do not save for a brain you may never achive sentience?

2. I saw in the video the small one legged rabbit creatures hopped. Can you get other two legged creatures or more to hop? Say i make a kangaroo with two legs. Will it hop or will it walk with one fot and then the other like a human?

3. Can creatures evolve back to the water afte having come up on land like whales did?

4. In the video i say that the ameboa, sea monster and willosaurus all laid eggs. Can you have live young like most mammals and some sharks or snakes?

5. Can you make a creature with no legs like a snake or an earthworm? (sorry if this has already been answered i could not find it.)

6. Will there be parasite or symbotic creatures? Like remoras on the sides of sharks or oxpecker birds on the backs of rhinos?

7. In the video where they are with the sea monster there are little shimp creatures swimming around. It looked like they had lights on them. Do you think its is bio-luminesene or are just telling the sea monster these creatures are edable?
Title: Re: A Question a Day for the Devs.
Post by: Lord Janos on June 16, 2005, 10:51:00 am
Will there be expansion packs?

It's a Will Wright game... it's almost guaranteed there will be expansion packs!  As much of a video gaming genius the guy is, the one thing you can be certain he will do is milk a genre to death with expansion packs and the like.  Expect lots.
Title: Re: A Question a Day for the Devs.
Post by: Oviraptor on June 16, 2005, 11:02:35 am
Will there be expansion packs?

It's a Will Wright game... it's almost guaranteed there will be expansion packs!  As much of a video gaming genius the guy is, the one thing you can be certain he will do is milk a genre to death with expansion packs and the like.  Expect lots.

It's EA that the expansionator.
Title: Re: A Question a Day for the Devs.
Post by: Kishmond on June 16, 2005, 12:09:31 pm
I have a few questions....

1. Can creatures have ....

a. Antlers or Horns?
b. Tusks, saber teeth or beaver teeth?
c. 2 or more heads?
d. Segmented bodies like insects, spiders and other invertebrates?
e. Photosynthetic creatures (animals that gather solar energy to make food like plants)?
f. Fur, Scales, Feathers, etc?
g. Venomous fangs, stingers, quills or barbs?
h. Arboreal creatures? (living in the trees)
i. Bioluminescent (like deep sea fish or fireflies)
j. Echolocation (like bats or dolphins)?
k. Different eyes such as compound fly eyes?
l. Special features like spider silk or chameleon skin?

2. Will other civilizations come and abduct your animals or ruin your tribal village if you are not up to the age yet?

3. Can you grow crops in tribal or city age?

4. Can vehicles do more than one thing? Such as an airplane that can land in the water (or go underwater) or cars that can take flight?

5. If you can make objects can you make a statue in the shape of your civ's creature?

6. Will there be mining? lumber chopping? or other such gathering natural resources during tribal or civ age?

7. Can you trade goods with other civs on your planet or other planets?

8. Will there be cold polar planets?

9. Will there be tarpits?

10. Can you use the same base species to make a tree of different species from it? Such as from a common amphibian ancestor created reptiles like crocodiles, turtles, lizards and snakes as well as dinosaurs to birds or mammal-like reptiles to mammals?


In response to these questions I PREDICT-

1a. Probably, eventually.
1b. Same as 1a
1c. It all depends on what a body part has to have to be considered a "head" you can have as many eyes and mouths you can afford, so I'm guessing you can have as many as you want.
1d. There will be no invertabrates (look at the 1st part of the interview on this site) but you can maniplulate the ribcage in size to incluude 2 different "sections".
1e. Probably not. Depending on what kind of mouth your animal has, it will be either a carnivore, omnivore, or herbivore.
1f. You will be able to customize the textures, but no one is sure how they will make that work yet.
1g. Wright said that there may not be "special features" in the game. Although it could change.
1h. I'm guessing not, unless the trees can get really big. I guess you could make their buildings LOOK like trees, so voila, you have arboreal critters.
1i. None of the seas I saw in the demo looked deep enough for that to happen. EDIT: BUT I did see a little jellyfish-looking thing in the demo that looked like it had a light on it's head, maybe that's bioluminescense..?
1j. I think creatures are able to evolve without eyes, but I'm not sure how Spore would make that work either.
1k. If it's not in the origional game, someone will make compound eyes themselves.
1l. Again, special features are not part of the game right now.

2. No, other creatures will not even advance to the UFO era until you get them really pissed off. Like blowing up one of their cities or blowing up their sun.

3. No idea. You might be able to if your animal is an herbivore.

4. Maybe if you put more than one type of movement device on one vehicle. (i.e. a car with wheels and a helicopter blade)

5. I'm sure if you work hard enough you can make a building shaped like your creature.

6. Not sure, we'll have to wait and see.

7. That's what 'Diplomacy' is all about. You can mkae other tribes not kill you by sending gifts.

8. Of course, you saw one if you've seen the GDC demo.

9. Maybe, on certain planets.

10. Umm.. I'm guessing no. EDIT: BUT you can choose to download similar species from the superdatabase to populate your planet. For example you start with a lizard and want snakes, crocs, turtlles, etc. Just find those other animals on the internet. I think the game will even do it for you if you like. Or maybe you'll just make those other animals you need. Who knows...
Title: Re: A Question a Day for the Devs.
Post by: Oviraptor on June 16, 2005, 02:53:25 pm
10. Umm.. I'm guessing no. EDIT: BUT you can choose to download similar species from the superdatabase to populate your planet. For example you start with a lizard and want snakes, crocs, turtlles, etc. Just find those other animals on the internet. I think the game will even do it for you if you like. Or maybe you'll just make those other animals you need. Who knows...

The development team.  ;)
Title: Re: A Question a Day for the Devs.
Post by: ripperrim on June 28, 2005, 02:46:15 am
couldnt you just open the editor in the galactic stage and edit you creature back to its first stage then modify it a little?
Title: Re: A Question a Day for the Devs.
Post by: RmB303 on June 29, 2005, 01:47:12 pm
In reply to my earlier question about Spore coming out for the Mac, I'll repeat something I've posted elsewhere on this forum:-

I got a reply from WWright@maxis.com.
I asked if there was any likelyhood of Spore being available for the Apple Mac.
Seeing as that's the kind of computer that I use, that would be useful to me.
He, or someone on behalf of him, replied: -

"Hopefully we can talk Aspyer into it."

Aspyr are the people who port all the Sims game to the Mac, all the recent Star Wars games, and Doom 3 - among other things. Seems in safe hands to me.

Let's hope it happens. (18 months to wait!)


http://www.semihere.com
Title: SV: A Question a Day for the Devs.
Post by: Zneeezzz on July 12, 2005, 03:22:53 pm
1) Will I be able to make my own planet??
2) Will every planet have a laser gun to shot down my UFO??
3) Must I have a laser gun on my UFO?

and wouldent it be much funner to have an other world there you could play online with other players....

one with players and one without players like singleplayermode and multiplayermode...
Title: Re: Questions for the Devs.
Post by: Mayo_and_Mustard on July 27, 2005, 12:18:52 am
1.  Will I be able to "start a new race" from scratch without starting over, meaning, go back to the ooze? As opposed to just making a new creature.

2.  If you can make more than one race. Will they all be seperate main races you can switch between, or will you be stuck as your main race "using" other races?


(Sorry if I repeated any questions.. It's late.)
Title: SV: Questions for the Devs.
Post by: Zneeezzz on July 28, 2005, 12:12:05 pm
Will my race be able to walk on 2 legs and 4 legs??

Will all of my race look identicle or will I be able to decide how one individual will look different then an other individual??
Title: Re: SV: Questions for the Devs.
Post by: Oviraptor on July 28, 2005, 02:47:22 pm
Will my race be able to walk on 2 legs and 4 legs??

Do you mean sometimes on 4 and sometimes on 2?
Title: SV: Questions for the Devs.
Post by: Zneeezzz on July 28, 2005, 04:57:27 pm
Do you mean sometimes on 4 and sometimes on 2?

yep :)
Title: Re: Questions for the Devs.
Post by: Granite T. Rock on July 28, 2005, 06:45:45 pm
Didn't Will's tripod get up on one leg? I could be making this up, it's been a while since I watched the GDC video.
Title: Re: Questions for the Devs.
Post by: Areku on July 28, 2005, 11:48:59 pm
when they danced they seemed to hop on their front leg. And as far as switching from 2 leg walking to 4 legged, I don't see it happening because the movement is created procedurally, and the computer will decide the best way for your creature to move depending on the way you built it. The computer would have no reason to make it switch back and forth...but who knows, there could be that option  ;)
Title: Re: Questions for the Devs.
Post by: Granite T. Rock on July 29, 2005, 03:10:15 pm
perhaps like if your creature wants to reach up into a tree like bears do?
Title: Re: Questions for the Devs.
Post by: Oviraptor on July 29, 2005, 05:37:18 pm
Maybe, if there is a manipulator/foot part, it could be possible. After all we already know there is a weapon/manipulator.
Title: Re: Questions for the Devs.
Post by: Granite T. Rock on July 29, 2005, 09:24:38 pm
or to stand up on two legs to get the mouth up there?

I wish we had an actual game to play... although the land of the maybes is fun..   :-\
Title: Re: Questions for the Devs.
Post by: 762 on July 29, 2005, 09:59:25 pm
I'm kind of afraid of the land of the maybes. I read these forums all the time, and there are some crazy ideas out there. The ideas are fun and would be cool if they were added to the game, (like the idea of using the genesis device to change the make-up of the atmosphere, say from oxygen to your creatures' preference of nitrogen, and kill everything on that planet) but a lot of these ideas are unrealistic. I have to be careful about how much I get into these forums, because if I expect too much out of this game, it's going to be a major disappointment.

EDIT: I guess I'll also add my questions from my other topic in here. If that's frowned upon, I'm very sorry.

1) Will you be able to create the "actual" creature that you made in the editor and drop it on planets?

2) Another quick question about the UFO. Does it cost money to do something every time, or do you buy the tool and then whatever you do is free? For example, with the genesis device, would you pay 2,000 units of money for the device, and then use it as much as you wish for free; would you pay 200 units each time you use it; or would you pay 1,000 units for the device and pay 100 units each time you use it? Sorry if that doesn't make sense, I'm not one for words.

3) Will I be able to program robots to do my bidding? Say, program an army of giant robots to destroy civilizations, and then wait while I swing by and pick them up?
Title: Re: Questions for the Devs.
Post by: HCantu99 on August 11, 2005, 10:16:54 am
1) As my creature gradually evolves (and not necessarily from one entire stage to another), do any of the previous less-evolved version(s) of my kind remain or are all the remaining survivors of the previous version "uplifted" or replaced with the next generation?

I just thought that it would be odd if I could interract with (or eat!) the relatives of my less-evolved ancestors.

Sorry if this was already answered.
Title: Re: Questions for the Devs.
Post by: aquaman on August 25, 2005, 02:56:02 pm
I doubt it.  But I'm usually wrong ::)
Title: Re: Questions for the Devs.
Post by: magitek on September 08, 2005, 03:51:40 am
In response to EA owning our creatures, I highly doubt they can put such a clause in the EULA. In most cases, you'd own the copyright on the basic design of your creature, since you created it. However, the EULA can probably force you to let EA do whatever it wants with the Spore representation of your creature (i.e. use it in ads).

City of Heroes has a similar policy: the user retains copyrights to his hero, but the CoH people get to do whatever they like with the version of your hero that their software creates.

One question I'd like to ask, however, is how (if at all) the developers plan to deal with creatures that end up being identical to existing, well-known copyrighted characters. CoH gets in trouble if people make a Hulk character, on several counts (mainly 'cause they're making money off of Marvel's copyright). Will Maxis/EA get in trouble if people upload a Pikachu race?
Title: Re: Questions for the Devs.
Post by: Beomoose on September 08, 2005, 09:09:53 am
As with CoH user-created content that imitates or reproduces copyrighted material willhappen and will likely not end up costing EA all that much.
Title: Re: Questions for the Devs.
Post by: SumGI on September 08, 2005, 03:03:27 pm
When EA goes to court they have little paper cutouts that run around the court room saying "Liar!Liar!" ver fast and repededly, whenever the opposition says something.
Title: Re: Questions for the Devs.
Post by: Beomoose on September 09, 2005, 09:37:32 am
Wait, i thought Jonny Cochrane was dead?
Title: Re: Questions for the Devs.
Post by: SumGI on September 09, 2005, 02:58:26 pm
Well, it's under water fire. how do you think Spongebob goes camping?
Title: Re: Questions for the Devs.
Post by: Krakow Sam on September 09, 2005, 03:00:01 pm
Wrong thread!
Title: Re: Questions for the Devs.
Post by: SumGI on September 11, 2005, 05:49:40 pm
Oh! me?
Title: Re: Questions for the Devs.
Post by: dangerman on September 13, 2005, 10:09:50 pm
I had a couple questions for the devs about flying creatures

1. Will a creature have to have feathers to fly, or will bat's wings work too

2. Will it fly with any wing size or do the wings have to be proportional to the body weight?

3. Will flying be the only way it gets around or will you have a walk option?
Title: Re: Questions for the Devs.
Post by: derella on September 22, 2005, 04:44:01 pm
Do you need wings to fly, or can you levitate?
Title: Re: Questions for the Devs.
Post by: 762 on September 22, 2005, 04:55:34 pm
I had a couple questions for the devs about flying creatures

1. Will a creature have to have feathers to fly, or will bat's wings work too

2. Will it fly with any wing size or do the wings have to be proportional to the body weight?

3. Will flying be the only way it gets around or will you have a walk option?

1. It's supposed to be real-life-ish, so bat wings should work. The better question would be "Can you have feathers?"

2. I hope there won't be little microscopic wings that allow buffalo sized creatures to fly. That'd be stupid. No official word, but I'm betting this is a no.

3. Nothing is set, but Will said that if you have a flying creature, you're gonna have a ground-based city. So walking is pretty much implied, unless you don't give it legs or something stupid like that and say, "OMG Y N0T IT W4LKZ0RZ!?"

Do you need wings to fly, or can you levitate?

I'd be willing to bet that you need wings. How many animals have you seen that levitate?
Title: Re: Questions for the Devs.
Post by: sporaholic on September 24, 2005, 11:41:13 am
When can we get some new pictures or anything? We're dying.. =(
Title: Re: Questions for the Devs.
Post by: Krakow Sam on September 24, 2005, 11:47:53 am
Dont worry, pictures out sometime in THE FUTURE. At leat then your multispectral bionic eyes will alow you to digest the shots in ultimate detail

Note; dont worry, a few months ago i felt like I was going to explode if spore didnt come out soon, youll get over it. im currently in a state of bored expectation.
Title: Re: Questions for the Devs.
Post by: nicholasneko on September 24, 2005, 12:11:01 pm
dealing with flying, anyone that watched "alien planet" they had the critters that worked like a blimp, full of hydrogen in certain spaces of their bodys that let them gently float around off the ground, and little fins to propell them around.
Title: Re: Questions for the Devs.
Post by: Krakow Sam on September 24, 2005, 01:05:13 pm
hmmmm, Animals are full of nerves- nerves operate via electrical impulses- thats why pins and needles feels like a mild electric shock. Hydrogen + 1 spark = Kablamo! be a useful copout to make a flying creature in spore with a bloated body and tiny wings.
Title: Re: Questions for the Devs.
Post by: Leng on September 24, 2005, 07:42:20 pm
I think the hydrogen would need something to burn with.  If your body doesn't use oxygen, or if you can find a way to reliably segregate the oxygen from the hydrogen bladder, you're all set.
Title: Re: Questions for the Devs.
Post by: Krakow Sam on September 25, 2005, 03:59:15 am
Hydrogen can also burn with chlorine or sulphur, among other things
Title: Re: Questions for the Devs.
Post by: Jaleho on September 25, 2005, 08:19:49 am
Don't forget - methane is a lighter-than-air gas, too. Make a creature that eats beans and put an internal valve on their intestines and you've got a living blimp. Not as effective as hydrogen, but living earth creatures already expell it.

As for hydrogen, if your body could collect the hydrogen produced from converting sugars to energy and store it, you wouldn't need lungs (since oxygen is just used to bond with the hydrogen, turning it into water vapor and keeping ti from building up and toxifying the body).


Neon is a lighter-than-air gas as well -- and it isn't flammable...
Title: Re: Questions for the Devs.
Post by: Krakow Sam on September 25, 2005, 10:19:33 am
I think you mean helium. neon is heavier than nitrogen so it has to be heavier than air.

edit; oh bugger its N2 and neon is monatomic, sorry. your right
Title: Re: Questions for the Devs.
Post by: Leng on September 25, 2005, 07:12:44 pm
Are you sure about the Oxygen?  Seems like it's also there to bind with Carbon and produce extra energy.  Although I suppose you could use an anaerobic metabolism to obviate the need for breathing while sacrificing efficiency.  About the Neon - it's a non-reactive gas, how are you going to absorb it?
Title: Re: Questions for the Devs.
Post by: Krakow Sam on September 26, 2005, 12:47:29 am
By eating minerals that are full of trapped neon gas :D, so now weve got a light floating creature that has to eat vast amounts of rocks to keep itself afloat, I see a flaw in that right away. ::)
Title: Re: Questions for the Devs.
Post by: Jaleho on September 26, 2005, 08:19:41 am
Are you sure about the Oxygen?  Seems like it's also there to bind with Carbon and produce extra energy.  Although I suppose you could use an anaerobic metabolism to obviate the need for breathing while sacrificing efficiency.

I went researching what the body actually used oxygen for, and found this a while ago:

http://www.defrance.org/artman/publish/article_171.shtml

Our bodies can make a ton of energy - but it leaves behind lots of toxic hydrogen. If we can't get that out of us quick enough, we die. That's where the oxygen comes in. And TOO much oxygen causes problems, too. It is a poison, after all - it corrodes metals. We've just figured out how to utilize that to help ourselves.
Title: Re: Questions for the Devs.
Post by: Jaleho on September 26, 2005, 08:24:09 am
By eating minerals that are full of trapped neon gas :D, so now weve got a light floating creature that has to eat vast amounts of rocks to keep itself afloat, I see a flaw in that right away. ::)

Probably why it didn't happen here ;) Make a planet with very tall thin spires of stone that they can gnaw on, then efficiently spit out all the heavy stuff before they sink. Like corn cobs stuck in the ground, with balloon critters chewing and sinking along the side, then spitting/crapping and floating back up. Hardly seems worth it, but I suppose you could engineer a critter like that. Just doubtful anything would evolve it - too inefficient. Just not impossible.
Title: Re: Questions for the Devs.
Post by: Interitus on October 04, 2005, 02:03:24 pm
Wouldn't it just be easier to create a planet with a very dense atmophere allowing larger animals to fly? Not as exotic as neon gas filled rock eating creatures, but a whole lot simpler.
Title: Re: Questions for the Devs.
Post by: SumGI on October 04, 2005, 03:02:17 pm
I can see it now..."Jimmy, how did it take you to get to school" Jimmy answeres "The wind was thirty miles per hour and it blew me all the way to school!"
"You and your silly dense atomosphere."
Title: Re: Questions for the Devs.
Post by: Samog on October 04, 2005, 03:30:40 pm
Wouldn't it just be easier to create a planet with a very dense atmophere allowing larger animals to fly? Not as exotic as neon gas filled rock eating creatures, but a whole lot simpler.

What about the crushing burning death?
Title: Re: Questions for the Devs.
Post by: Lord_Oberic on October 08, 2005, 11:37:21 pm
I don't remember if I asked this or not..
Can you have non-symmetrical creatures I.E. 1 large wing on one side, 2 smaller wings on the other. Or perhaps 4 skinny legs on one side of a creature, and 2 really crazy looking ones on the other? A sideways head, but the eyes face forwards.. Similar to a flounder, but on the neck of a humanoid creature.
Title: Re: Questions for the Devs.
Post by: Leng on October 09, 2005, 01:54:02 am
we don't know.

there do seem to be creatures with radial symmetry, unless they're actually bilateral but with deliberately identical sections.
Title: Re: Questions for the Devs.
Post by: Krakow Sam on October 09, 2005, 03:24:32 pm
I think it would be mean of the developers to deprive us of asymmetrical creatures. the only case for it would be if the procedural engine wasnt good enough to figure it out, in which case the final game would be nowhere near as good as we all expect it to be.
Title: Re: Questions for the Devs.
Post by: Beomoose on October 10, 2005, 11:52:33 am
The the OctoWill WW made for GS at E3 prob had radial symmetry, no?

Unless they hard-code it to prevent major asymetricallity, I'd be surprised if it weren't just as acessable as 3 legs. The big thing to kep in mind when concieving a creature right now shouldn't be "what can the game do?" since we obviously don't know and won't for some time. Instead, try to think of it from a real-world persepctive. A primate with 2 left arm and 3 right will do fine in the world so long as they're usefull, but a canine with 2 left legs and a tiny fish fin on the right side is going to have mobility problems.
Title: Re: Questions for the Devs.
Post by: Krakow Sam on October 10, 2005, 02:26:52 pm
ha ha ha! that fish fin thing actually made me laugh! :D
Why's it called an octowill? Steve suggested it maybe it should be called an octosteve or a stevepholapod
Title: Re: Questions for the Devs.
Post by: Wahh on October 11, 2005, 06:53:04 pm
I have never seen a picture of this octowill, but I would hope it has radial symmetry.  What WW did was shorten the spine to one segment and then place all the legs on that segment. 

Thinking about legs, I wonder, I have never heard of or seen any creature with more than six legs and arms.  I wonder if there is some magical limit of six that they don't want to tell us about yet.  I hope we can have more than six arms.
Title: Re: Questions for the Devs.
Post by: Oviraptor on October 11, 2005, 06:55:02 pm
Millipede?

(http://www.toptraders-egypt.com/Resources/millipede-w.jpg)
Title: Re: Questions for the Devs.
Post by: Wahh on October 11, 2005, 07:01:02 pm
Exactly, except with laser eyes and superhuman strength.  :D  Ahh, maybe I'll just settle for some venom.
Title: Re: Questions for the Devs.
Post by: Krakow Sam on October 12, 2005, 12:13:30 am
butface kinda had more than six, but only four actually touched the ground.
Title: Re: Questions for the Devs.
Post by: Wahh on October 13, 2005, 06:22:42 pm
He had two legs, each of which branched off into two legs.  2+2+2=6  Seriously, I'm really worried about this possibility.

On the other hand, I'm sure someone would try to take advantage of an unlimited number of legs in order to slow down others' computers.
Title: SV: Questions for the Devs.
Post by: Zneeezzz on October 14, 2005, 06:30:53 am
How small creature can i make?....

I was wondering if I could do a smart crearure with size of a mouse, or even an ant
Title: SV: Questions for the Devs.
Post by: Zneeezzz on October 14, 2005, 08:56:06 am
ye but i think the little jumpy creature maybe might be minimum.....

but i think it would be cool to see rats take over the galaxy :D
Title: Re: Questions for the Devs.
Post by: Leng on October 14, 2005, 11:42:02 am
no, the smallest were the ones with 4 tentacles swimming in the water.  they were related to the jellyfish things.  looked to be about a foot long and a couple inches around.
Title: Re: Questions for the Devs.
Post by: DoggySpew on November 21, 2005, 02:48:31 am
He had two legs, each of which branched off into two legs.  2+2+2=6  Seriously, I'm really worried about this possibility.

On the other hand, I'm sure someone would try to take advantage of an unlimited number of legs in order to slow down others' computers.
More then six legs are posible.

Just take a good look at this here picture. Take a look at the caterpillar like creature.
(http://img292.imageshack.us/img292/8955/sporebig36xp.jpg)
Title: Re: Questions for the Devs.
Post by: jafe816 on November 21, 2005, 06:36:49 am
I really doubt having that many legs on your creature can slow down another person's computer.  Keep in mind that \/\/\/\/ said that all creatures are just about 1K each, so adding a lot of things to your creatures can't possible slow another computer down
Title: Re: Questions for the Devs.
Post by: DoggySpew on November 21, 2005, 07:50:54 am
I really doubt having that many legs on your creature can slow down another person's computer.  Keep in mind that \/\/\/\/ said that all creatures are just about 1K each, so adding a lot of things to your creatures can't possible slow another computer down

I don't know where I heard it exactly, but I recall that WW said that there is a maximum size of your creature, about the size of an Indian Elephant. So the the number of legs will be limited to the size and the length of the spine of the creature I think.
Also, the creature maybe be stored at 1k, in the game it will have about 5 Mb of data in RAM (Textures, mesh size) so if you're computer is low on Ram (Seeing that there are more then one creature in the game) it could slow the computer down. 

Still there will be an almost unlimited array of leg posibilities for your creature within these limits.
Title: Re: Questions for the Devs.
Post by: Krakow Sam on November 21, 2005, 08:02:25 am
grrr! weve been over this way too many times. The creatures take around one k of disk space to store in the form of an algorithm, the amount of memory it would take the computer to read the instructions and render the model and aniumate it will be as high if not higher as any other 3d model in a game.
Title: Re: Questions for the Devs.
Post by: Samog on November 21, 2005, 02:36:56 pm
I'll say my bit again. Having enough legs to lag a computer would probably mean lots of speed or HP. You would have to make something powerful to get that loaded into your planet.

Unless you take the millipede approach, which is silly if you look at the editor screenshots/video.
Title: Re: Questions for the Devs.
Post by: Henqix on November 22, 2005, 12:49:13 pm
If someone tried making a creature with a 100-legs, just to slow other computers down. Then they would probably experience the slowdown themselves trying to make it. So it wouldn't be any point in trying.
Title: Re: Questions for the Devs.
Post by: huggkruka on November 23, 2005, 09:03:02 am
Unless they had a fast computer themselves. Maybe there could be some filter when the computer downloaded creatures... Slow computer=Simpler models. Then the 100-legged lagmonster would not be downloaded to a computer if the computer in question couldn't handle it. The whole idea of filtering at all seems very advanced to me. But if the computer can look at which buildings you'd like, then maybe it can look for creatures your RAM can handle?
Title: Re: Questions for the Devs.
Post by: TheShark on November 23, 2005, 01:51:29 pm
That's a very good possibility, and would seem much easier then looking to see how you build things. I hope, for the poor's sake (myself included) that they will do something very similar, or make it an option. Perhaps giving us a slider so we will be able to choose minimum and maximum polygons we would like for downloads.

Something to the extent.
Title: Re: Questions for the Devs.
Post by: Omnipotence on November 26, 2005, 01:38:18 pm
Hey everyone,

I was wondering if it would be possible to incorporate some type of multiplayer into the game
so that friends could play on the same planet, and interact with other real people.

It could all be voluntary, and if you were playing with friends, that would minimize the "God ruining everyone
elses fun" problem.

Also, about the flying creature, if it was in a denser atmosphere it could have a siphon or something and jet air down to stay up.



Title: Re: Questions for the Devs.
Post by: Henry on December 11, 2005, 10:37:37 am
Will we be able to create large creatures on par with dynosoars?
Title: Re: Questions for the Devs.
Post by: Areku on December 11, 2005, 11:31:03 am
from what I know, you will be able to create an animal on about the same scale as an elephant
Title: Re: Questions for the Devs.
Post by: 762 on December 11, 2005, 11:32:39 am
Hopefully there will be mods to take off the size restrictions. I don't want these creatures to be uploaded to the server, but it would be kick ass to make a creature half the size of a planet.
Title: Re: Questions for the Devs.
Post by: LadyM on December 11, 2005, 11:52:46 am
Actually it would be really cool to have a multiplayer aspect in the game. Where you could play friends over the internet or interact in some way.
Title: Re: Questions for the Devs.
Post by: Vivec on December 11, 2005, 01:15:28 pm
Actually it would be really cool to have a multiplayer aspect in the game. Where you could play friends over the internet or interact in some way.

That kind of goes along with the arena idea a while ago. That would be fun. Evolve. Compete.
Title: Re: Questions for the Devs.
Post by: Henry on December 11, 2005, 05:11:58 pm
Actually, after seeing a show on what some aliens would look like on the Discovery channel, it gave me some really need ideas for some very large animals. For example, the largest animal on the planet was similar to a turtle, but on the top of him were trees to give it extra energy. The size was a couple of football fields, but it would be SO cool to make a creature atleast half of a football field.
Title: Re: Questions for the Devs.
Post by: Khornel on December 12, 2005, 02:27:03 am
Yeah, that was a great show, the creature you are refering to; could it be this one: http://dsc.discovery.com/convergence/alienplanet/slideshows/animals/slide_07.html  ;)
Title: Re: Questions for the Devs.
Post by: jafe816 on December 12, 2005, 06:24:34 am
Will there be day and night time cycles? 
Title: Re: Questions for the Devs.
Post by: sporeman69 on December 12, 2005, 08:21:52 am
can you make tongues?
 this is because I'm making my old avatar.
http://i50.photobucket.com/albums/f346/sporeman69/spore/sporecian/aaaaaaaaaa.jpg
Title: Re: Questions for the Devs.
Post by: smjjames on December 12, 2005, 08:39:17 am
Day night time cycles should be easy to implement compared to most of the game because day/night cycles have been done in countless games.

This also gives me another idea as a question: would the creatures have 'sleep cycles'? because if day/night cycles are implemented, then people could make nocturnal and diurnal (active at night and active during daytime respectively) creatures.

I don't know if we will be able to do that sporeman69, but it would be cool :)
Title: Re: Questions for the Devs.
Post by: sporeman69 on December 12, 2005, 08:45:56 am
i no you're creature can eat, but can it drink?
Title: Re: Questions for the Devs.
Post by: Khornel on December 12, 2005, 09:24:01 am
There should be day and night cycles, in the demo you can see the planets moving around the sun... ;)
Title: Re: Questions for the Devs.
Post by: crippits on December 12, 2005, 10:39:09 am
There should be day and night cycles, in the demo you can see the planets moving around the sun... ;)

planets moving around the sun creates seasons, not day/night. the rotation of the planet is responsible for that.
Title: Re: Questions for the Devs.
Post by: Khornel on December 12, 2005, 10:42:58 am
Oh, my bad :D, but if they programmed the planet to move around the sun, why not make it spin :)
Title: Re: Questions for the Devs.
Post by: Noflunk on December 12, 2005, 11:22:31 am
I have a question. Now its probably too early to say anthing on the topic but i was wondering if you got to have creative controle over how the different sexes will look? can you make male and female look different just like in the wild?
Title: Re: Questions for the Devs.
Post by: Henry on December 12, 2005, 04:00:09 pm
Yes, the grovebacks! :D

Also, aside from do we sleep, drink water, and some of the other good questions, will the other creatures around you evolve as well?
Title: Re: Questions for the Devs.
Post by: Areku on December 12, 2005, 06:25:38 pm
There should be day and night cycles, in the demo you can see the planets moving around the sun... ;)

planets moving around the sun creates seasons, not day/night. the rotation of the planet is responsible for that.
true, but if I'm right, wasn't there a dark side to Will's main planet? Although whether this means day or night is uncertain, though having half a planet in constant darkness may be annoying...
Title: Re: Questions for the Devs.
Post by: Borogove on December 12, 2005, 07:01:06 pm
Well if you were in a weird enough situation where the planets year was shorter than its "day" then the day/night cycle would be driven by revolutions, not rotations.
Hooray for pointless arguments!

Anyway, I think the GDC demo was so far from complete that we can't really use it to say anything about day/night cycles.  IIRC, the dark side of the planet wasn't really dark, but from space the sunward side was really really shiny.  Day/night could be really cool though.  Jumping prey animals while they sleep, hunting with Predator heat vision...
Title: Re: Questions for the Devs.
Post by: crippits on December 13, 2005, 07:00:55 am
There should be day and night cycles, in the demo you can see the planets moving around the sun... ;)

planets moving around the sun creates seasons, not day/night. the rotation of the planet is responsible for that.
true, but if I'm right, wasn't there a dark side to Will's main planet? Although whether this means day or night is uncertain, though having half a planet in constant darkness may be annoying...

true, but it's possible. this has been brought up in another topic, i'm too tired and probably too lazy to point out where it was said, but look at our moon. it always has the same "Darkside", the same "face" always looks at us. so it's possible a planet might have that. But something in my head says that a planet needs to be rotaing in order to help keep an atmosphere, or something like that, so now i'm not so sure.... eh... sleep what's that?
Title: Re: Questions for the Devs.
Post by: Borogove on December 13, 2005, 07:05:10 am
Wouldnt have much to do with atmosphere, but the spin, I believe, is a side effect of the way planets are formed.

Stuff likes to spin in space.
Title: Re: Questions for the Devs.
Post by: crippits on December 13, 2005, 07:48:24 am
well i had some sort of half formed memory that nagged my mind about it. but the atmosphere does do some funky turbulence because of the rotation of our planet... wow i brought us off topic. sorry people. (not calling you all sorry people, just that i was apologizing...) ack i need sleep.
Title: Re: Questions for the Devs.
Post by: Leng on December 13, 2005, 11:47:54 am
if the planet were tidally locked (caused by tidal forces slowing it's rotation to be synchronized with it's orbit) the dark side would have no sunlight and be colder.  if a given area were below the freezing point of the primary gasses of the atmosphere, they would freeze in that area and the remaining gasses would rush in to fill the vacuum and also freeze.  fortunately, such an environment would probably have a convection system that moved air/ocean between the hot day side and the cold night side.  it's likely that the only habitable areas would be in the twilight zones.  primitive seafaring would be rather interesting.  the oceanic convection would cause the top layers of the sea to be always moving towards the night side, while the atmopheric convection would create a perpetual surface wind towards the mid-day hot region.
Title: Re: Questions for the Devs.
Post by: Oviraptor on December 14, 2005, 07:00:32 pm
if the planet were tidally locked (caused by tidal forces slowing it's rotation to be synchronized with it's orbit) the dark side would have no sunlight and be colder.  if a given area were below the freezing point of the primary gasses of the atmosphere, they would freeze in that area and the remaining gasses would rush in to fill the vacuum and also freeze.  fortunately, such an environment would probably have a convection system that moved air/ocean between the hot day side and the cold night side.  it's likely that the only habitable areas would be in the twilight zones.  primitive seafaring would be rather interesting.  the oceanic convection would cause the top layers of the sea to be always moving towards the night side, while the atmopheric convection would create a perpetual surface wind towards the mid-day hot region.

That depends greatly on the type of sun, and the planet's orbital distance. In "Extraterrestrial" there is a planet like this. It has a large ongoing storm in the center of the sun-pointing side, it is frozen in the dark half and the are between the dark side in the storm is a temperate zone, well suited for life.
Title: Re: Questions for the Devs.
Post by: crippits on December 15, 2005, 07:06:08 am
during the day that i was extremely tired, i was thinking about saying much the same as you, Oviraptor, but i couldn't think straight at the time, and after i read what i wrote, i decided against being flamed for the rest of my life.
Title: Re: Questions for the Devs.
Post by: Lambsquirter on December 27, 2005, 07:52:42 am
I have a question:  Will you be able to have your creature use other senses to process their environment?  Say instead of eyes, your creature can have heat sensors or echolocation or touch as the primary sense. ;D
Title: Re: Questions for the Devs.
Post by: noodles on December 27, 2005, 11:01:46 pm
Unknown.
It's mostly you who guides your creature until they can think on their own.
So....even if your guy COULD use echolocation, you would still be holding his hand.
Title: Re: Questions for the Devs.
Post by: 762 on December 28, 2005, 03:54:58 pm
Right, but his question was if your screen could display smells if you give your creature a giant nose, or if your screen would display vibrations if you gave it a great sense of touch.

The answer is still unknown, but doubtful. Be thankful for what you get.
Title: Re: Questions for the Devs.
Post by: jafe816 on December 29, 2005, 11:01:24 am
Will there be solar systems that has two or more suns?  Oh, and in the evolution stage, will you be able to hunt in packs?  Or are you the only one of those species...
Title: Re: Questions for the Devs.
Post by: Samog on December 29, 2005, 01:42:22 pm
Will there be solar systems that has two or more suns?
If there aren't, then Maxis should hang its collective head in shame.
Title: Re: Questions for the Devs.
Post by: Rct2mad on January 01, 2006, 12:50:21 am
Hehe, and if they dont add it, then Im sure somebody here will  ;D
Title: Re: Questions for the Devs.
Post by: TheChaos7 on January 02, 2006, 11:26:13 am
I Hope The system requirements are not too high...i only have ATI RADEON 200 and no way can i afford to upgrade it
Title: Re: Questions for the Devs.
Post by: Rct2mad on January 03, 2006, 12:08:20 pm
Well, perhaps because it is ver very very very very very nearly all procedural, maybe that will reduce the graphic capabilities  ???

You might want to email Steve.

Oh, and WW has been seen playing it on a laptop.  ::)
Title: Re: Questions for the Devs.
Post by: TheChaos7 on January 03, 2006, 12:10:32 pm
its okay i found a site that checks the specs of a game and then your computer and gives you an reading on whether you can run them or not...it says i can run everything ive checked so far excpt area 51 it even says doom and half life 2 so i think im in the clear ^_^
Title: Re: Questions for the Devs.
Post by: crippits on January 04, 2006, 06:11:07 am
Oh, and WW has been seen playing it on a laptop. ::)
Yes, but no doubt his laptop was decked out. i would find it very strange if that was just the factory bought laptop.
Title: Re: Questions for the Devs.
Post by: Petike on January 04, 2006, 08:25:39 am
I think it was a pre-recorded show from the game, he could jumping from stage to stage,and everything was perfect. There was war in every stage, and I think it was cutted several times.
Title: Re: Questions for the Devs.
Post by: Borogove on January 04, 2006, 11:21:13 am
Didn't Will build an octopus guy for Steve on a laptop?
Title: Re: Questions for the Devs.
Post by: Psychic_Dude on January 05, 2006, 01:44:33 pm
I think it was a pre-recorded show from the game, he could jumping from stage to stage,and everything was perfect. There was war in every stage, and I think it was cutted several times.

I have to agree, after watching the GDC video it looked recorded but I'm thinking it had some pre-recorded material and points where Will was actually using the game, or perhaps it just appeared like he was  ???
Title: Re: Questions for the Devs.
Post by: Samog on January 05, 2006, 02:05:51 pm
I have to agree, after watching the GDC video it looked recorded but I'm thinking it had some pre-recorded material and points where Will was actually using the game, or perhaps it just appeared like he was ???
omg conspiracy~
Before and after the last time people decided that the GDC video is partially/mostly/all fake ("history repeating" is a pretty good song), they decided that it was just held together with tape and string like Will said, jumping from place to place ("savestates" is probably not a song at all) to give a quick overview of the game and what the stages are like ("demonstration" is probably a song by some crappy garage band).
Title: Re: Questions for the Devs.
Post by: Behumat on January 05, 2006, 03:31:57 pm
"Save States" by Jacob and the mullets. Could be huge. ;)
Title: Re: Questions for the Devs.
Post by: LoneWolf on January 06, 2006, 05:53:41 pm
I have a question,is it to late to ask questions on this about spore?
Title: Re: Questions for the Devs.
Post by: Behumat on January 06, 2006, 06:41:22 pm
Nope, too early. As that nazi bastard Colonel Klink (may he burn in hell) said, "I know nothing!"
Title: Re: Questions for the Devs.
Post by: Tainted Angel on January 07, 2006, 12:06:48 am
That was sergant Shlutz. (The fat bastard.. look what happened when he took over the camp.)

One question. Will I be able to keep a species in evolutionary mode indefinatly? And can I keep it in past brain enhancement? I'd like to use many weapons and armor all the time in D3 mode. (Yay! hack and slash The one thing I'm good at.
Title: Re: Questions for the Devs.
Post by: Behumat on January 07, 2006, 12:50:01 pm
DOH!
ANyway, yea, you can keep it in evolution mode. Just don't invest in brain to the point of sentience. As will wright said, its like a savings account. Once you get to sentience, you leave behind evo mode, and thats what your species looks like for the rest of the game.
Title: Re: Questions for the Devs.
Post by: LoneWolf on January 07, 2006, 04:08:16 pm
Right..who ever colonel Klink is ,((God please tell me))All I realy want to know is can there be global warming,Will all starting planets be like the one you showed us or can you have snow or desert or even rocky planets,can you have black hole weapons and All the stuff about nuke like after effect and can you have them


p.s And travel to space for a sort of space race before the U.F.O
Title: Re: Questions for the Devs.
Post by: Hydromancerx on January 07, 2006, 07:16:47 pm
Right..who ever colonel Klink is ,((God please tell me))All I realy want to know is can there be global warming,Will all starting planets be like the one you showed us or can you have snow or desert or even rocky planets,can you have black hole weapons and All the stuff about nuke like after effect and can you have them


p.s And travel to space for a sort of space race before the U.F.O

I think your a little too excited LoneWolf. Simmer before ya explode :P
Title: Re: Questions for the Devs.
Post by: LoneWolf on January 07, 2006, 08:22:51 pm
I need that game ahhhhhhhhhhhhhhhhh.I ve calmed down alot about it since I first heard of it
Title: Re: Questions for the Devs.
Post by: Krakow Sam on January 09, 2006, 12:02:07 pm
That was sergant Shlutz. (The fat bastard.. look what happened when he took over the camp.)

One question. Will I be able to keep a species in evolutionary mode indefinatly? And can I keep it in past brain enhancement? I'd like to use many weapons and armor all the time in D3 mode. (Yay! hack and slash The one thing I'm good at.

It was Manuel from Fawlty towers.

You just keep calming Wolf, I barely even care when its released this year, as long as it IS released this year.
Title: Re: Questions for the Devs.
Post by: TheChaos7 on January 10, 2006, 12:39:21 am
i can relate lonewolf the wait is killin me

however i bouht empire earth gold edition and it seems it will have my atteion for months :D
Title: Re: Questions for the Devs.
Post by: crippits on January 10, 2006, 06:54:02 am
third quarter is not that far away, really. there'll be some gaming conferences in that time to tide you over.
Title: Re: Questions for the Devs.
Post by: alxian, the last on January 14, 2006, 02:58:05 pm
I have as many question as are already here

the main ones are not yet mentioned (yay)

1) will there be resource management (certain rare resources boosting evolution). allows: interplanetray trade, politics realtime economies of scale.
2) will there be planet engines (like asteroid engines in fragile allegiance)
3) can you actually control your creature from its perspective (a question of high importance)
4) how many spaceships can your civilization have? on planets they trade with vehicles, simiilarly inetrplanetary trade could be automated.
5) do planets differ in size? or all they all impossibly small "little prince" sized?

sure its a matter of computer resources but i wouldn't mind the game loading a google earth like planet (streamloading it) allowing for bigger habitats that could support bigger animals. (related to resources, habitats with few resource coudln't support larger animals but resource rich planets could support larger creatures for a more realistic simulation.

6) will cities actually be that simple or will they get more complex requiring vehicles for denizens to get around.
6a) can more than one species live in a city?
7) can creatures evolve telepathy, telekineses, etc with uber huge brains for players who take the time to build up enough EP/$
8 ) will amphibious creatures be able to live in one region and hunt in another? live on land but hunt for fish underwater if no other land creatures are present?
9) will energy systems be realistically powered by stars>plants>chemical energy in that order or is available energy not a factor at all?
10) will the topography of planets, geologies/techtonics of planets be dynamic also? wil mountain ranges valleys water tables change dynamically (albeit too slow for player to notice)?

like, hey that mountain wasn't there an hour ago, or, hey that river was over there before.

other stuff (http://alxian.gametrailers.com/gamepad/index.php?action=viewblog&id=1025), i posted elsewhere about this game (http://www.gamespot.com/pc/strategy/spore/show_msgs.php?topic_id=25778245&pid=926714)
Title: Re: Questions for the Devs.
Post by: Ghost on January 15, 2006, 07:25:21 pm
I'm only going to ask questons when i know the answers therefore not bothering anyone  :D
Title: Re: Questions for the Devs.
Post by: Spriggand on February 18, 2006, 08:42:16 pm
I'm only going to ask questons when i know the answers therefore not bothering anyone  :D

Why do you ask questions to which you already know the answers?
Title: Re: Questions for the Devs.
Post by: jafe816 on February 18, 2006, 10:19:26 pm
I'm only going to ask questons when i know the answers therefore not bothering anyone  :D

Why do you ask questions to which you already know the answers?

Haha..!!!
Title: Re: Questions for the Devs.
Post by: Spriggand on February 19, 2006, 05:59:20 pm
I'm only going to ask questons when i know the answers therefore not bothering anyone  :D

Why do you ask questions to which you already know the answers?

Haha..!!!

I take it you got the X-Men reference, which is good, 'cause I didn't want to sound mean or snooty.
Title: Re: Questions for the Devs.
Post by: the..forget it on February 21, 2006, 04:39:07 pm
Is it possible to create planets from the rings destroyed ones leave?  Or maybe just from rings that are there.
Title: Re: Questions for the Devs.
Post by: Henqix on February 22, 2006, 01:59:16 am
That would be cool to do but, nobody knows if that going to be possible.
Title: Re: Questions for the Devs.
Post by: Mason11987 on February 22, 2006, 04:12:28 am
That would be cool to do but, nobody knows if that going to be possible.

Could be why he's Questioning the Devs about it ;).

I would ask them  if there will be an external "viewer" of some kind for creatures with particular files for each creature.  Will said the game could ship with 10k creatures, I want to be able to browser them.  Also, I want to be able to browse my creature, send my creature to someone else, and let them browse it also, AS WELL as possibly add it to the environment around them and have the system balance the area for both of those creatures.  Is that possible?
Title: Re: Questions for the Devs.
Post by: Henqix on February 22, 2006, 05:08:53 am
That would be cool to do but, nobody knows if that going to be possible.

Could be why he's Questioning the Devs about it ;).

Who says I'm not  ;).
Title: Re: Questions for the Devs.
Post by: 762 on February 22, 2006, 06:31:43 am
I would ask them  if there will be an external "viewer" of some kind for creatures with particular files for each creature.  Will said the game could ship with 10k creatures, I want to be able to browser them.  Also, I want to be able to browse my creature, send my creature to someone else, and let them browse it also, AS WELL as possibly add it to the environment around them and have the system balance the area for both of those creatures.  Is that possible?

I've been thinking about that, too. Will my creature have some obscure filename, like C:/PROGRAM FILES/SPORE/INDEX/DATA/CREATURE FILES/ADSFASDRF34.CRE, or will it be more like C:/PROGRAM FILES/SPORE/CREATURES/HOME PLANET/WILLOSAUR.CRE?
Title: Re: Questions for the Devs.
Post by: vbGamer on February 25, 2006, 09:05:08 am
Probably an obsure name that's linked to a unique string. What if there's 2 Willosaurs? Or 2 "Salatoads"?
Title: Re: Questions for the Devs.
Post by: Quantum Burrito on February 26, 2006, 10:21:02 am
They'd have to be placed on the same planet to create a problem
Title: Re: Questions for the Devs.
Post by: huggkruka on February 27, 2006, 01:45:32 pm
It could happen. Of course, it's easy just to call it WILLOSAUR[1].cre and WILLOSAUR[2].cre, and so on.
Title: Re: Questions for the Devs.
Post by: Mason11987 on March 02, 2006, 01:22:39 pm
Two questions I'd like steve to answer if he could

1. Will other forms of intelligent life (and therefore alliances/war in space) be ONLY limited to outside your solar system (meaning can you do "everything" before you get the intersteller drive)?

2. Will you be able to build vehicles that aren't for interacting with other cities (as in, can you have vehicles in the city stage)
Title: Re: Questions for the Devs.
Post by: werechicken on March 02, 2006, 02:38:45 pm
This may have been asked somewhere else, but what the hey, what options will we have for customizing plants, and will we be able to make them carnivorous or even sentient? Also will there be a planet editor at the start, and if so will that too be accessable in the UFO stage? I'm just wondering because I'm entertaining myself with the idea of a race of super-intelligent plants that live underwater, on an ocean planet......
Title: Re: Questions for the Devs.
Post by: Mason11987 on March 02, 2006, 02:47:07 pm
I think the plant editor ONLY is given to you during the space age (at what point we don't know, probably something you have to buy, like the other stuff).
Title: Re: Questions for the Devs.
Post by: werechicken on March 02, 2006, 03:12:23 pm
OK so probably no intelligent plants, but does anyone have any idea what options are open to us, for example flowers, carnivorous appendages, berrys, poison berrys or even some sort of death ray?

I dunno I'm very tired and my body won't let me sleep.......
Title: Re: Questions for the Devs.
Post by: Krakow Sam on March 02, 2006, 03:17:35 pm
Two questions I'd like steve to answer if he could

1. Will other forms of intelligent life (and therefore alliances/war in space) be ONLY limited to outside your solar system (meaning can you do "everything" before you get the intersteller drive)?

2. Will you be able to build vehicles that aren't for interacting with other cities (as in, can you have vehicles in the city stage)
For 1. I'm thinking almost definitely not, for the same reason you dont have other species on your home planet.
For 2. Who knows ???
Title: Re: Questions for the Devs.
Post by: Tantalus on March 03, 2006, 11:28:09 am
Hey just say the Demo video and I got to tell you this game if its anything like it looks will be a must buy.

Anyway I have a few questions.

Are you limited to developing on a terran like planet? Could you instead choose to develop on say a gas giant? Or even stranger could you develop, or later evolve to be able to live in a space nebula?
Title: Re: Questions for the Devs.
Post by: KroBua on March 03, 2006, 11:41:21 am
Hey just say the Demo video and I got to tell you this game if its anything like it looks will be a must buy.

Anyway I have a few questions.

Are you limited to developing on a terran like planet? Could you instead choose to develop on say a gas giant? Or even stranger could you develop, or later evolve to be able to live in a space nebula?

I've been thinking about this lately as well I wouldn't mind knowing.  Gas Planet, Ice Planet, I don't know maybe a Star.  Who says nothing lives on the sun?  lol.  I mean some creatures might able to live in those enviroments and it would be awsome to see
Title: Re: Questions for the Devs.
Post by: MadGiraffe on March 03, 2006, 11:45:18 am
Hey just say the Demo video and I got to tell you this game if its anything like it looks will be a must buy.

Anyway I have a few questions.

Are you limited to developing on a terran like planet? Could you instead choose to develop on say a gas giant? Or even stranger could you develop, or later evolve to be able to live in a space nebula?

I've been thinking about this lately as well I wouldn't mind knowing. Gas Planet, Ice Planet, I don't know maybe a Star. Who says nothing lives on the sun? lol. I mean some creatures might able to live in those enviroments and it would be awsome to see

*cough*http://en.wikipedia.org/wiki/Extraterrestrial_life*cough*
Title: Re: Questions for the Devs.
Post by: Silver_Kiwi on March 03, 2006, 12:55:55 pm
I *believe* gas giant life has been confirmed as a no.
Check out the WW interview with gaming steve. Somewhere in there I think...
Title: Re: Questions for the Devs.
Post by: Legodragonxp on March 03, 2006, 01:34:49 pm
It could happen. Of course, it's easy just to call it WILLOSAUR[1].cre and WILLOSAUR[2].cre, and so on.

They might also follow allong with what TrainZ2004 did. Designer ID number, then item number.
Bob ID = 1234
Fred ID = 5678
Bob's first creature 1234:001:FirstCreature
Fred's Frist creature 5678:001:FirstCreature
Title: Re: Questions for the Devs.
Post by: MadGiraffe on March 03, 2006, 01:40:21 pm
It could happen. Of course, it's easy just to call it WILLOSAUR[1].cre and WILLOSAUR[2].cre, and so on.

They might also follow allong with what TrainZ2004 did. Designer ID number, then item number.
Bob ID = 1234
Fred ID = 5678
Bob's first creature 1234:001:FirstCreature
Fred's Frist creature 5678:001:FirstCreature

That sounds logical, but I think there is going to be more code in the name then that. Because the name is very handy for seaching and such. For when you search 'Amazon' for new creatures and 'rate' them. But that could also be embedded..hmm.
I think randomcode will do. Not that you'd notice it much.
Title: Re: Questions for the Devs.
Post by: Craigboy on March 04, 2006, 01:41:36 pm
Can my creature fly?
Title: Re: Questions for the Devs.
Post by: werechicken on March 04, 2006, 01:49:37 pm
I *believe* gas giant life has been confirmed as a no.
Check out the WW interview with gaming steve. Somewhere in there I think...


If we are able to alter the planet, just make it into an ocean planet, life in the ocean would essentially be the same as life on a gas giant, If you watched that show with the air whales (I can't remember it's name at the moment) which where, surprisingly, giant whale-like creatures that sailed through the air, eating air-borne plankton. On a world with an incredibly thick atmosphere. The guy who made it up said that on a world such as this a transition from the ocean to the air could only take one evolutionary leap. So if you want to simulate life in a gas giant, just stick to the ocean ;)
Title: Re: Questions for the Devs.
Post by: Samog on March 04, 2006, 04:04:05 pm
Can my creature fly?
It can, but your city can't.
Title: Re: Questions for the Devs.
Post by: Helvetica on March 11, 2006, 02:50:47 pm
I know you are supposed to get stuff randomly from the server.. but it would be nice if I could get like a my rating thing with users.  (On Itunes you can pick one to five stars (five being highest) of your favorite to not so favorite songs)  Anyway on Itunes when you shuffle your songs you can actually get the songs with five stars more often.

It would be really nice if I could but my friends high on my list or maybe people that I think have cool monsters and stuff.... I know it might kind of ruin the randomness of the game.. but I would like it.

I guess this should be more of a "suggestion for the Devs."

Helvetica's 1st post.
Title: Re: Questions for the Devs.
Post by: MadGiraffe on March 11, 2006, 02:52:34 pm
I know you are supposed to get stuff randomly from the server.. but it would be nice if I could get like a my rating thing with users. (On Itunes you can pick one to five stars (five being highest) of your favorite to not so favorite songs) Anyway on Itunes when you shuffle your songs you can actually get the songs with five stars more often.

It would be really nice if I could but my friends high on my list or maybe people that I think have cool monsters and stuff.... I know it might kind of ruin the randomness of the game.. but I would like it.

I guess this should be more of a "suggestion for the Devs."

Helvetica's 1st post.

There is little randomness in the game, a lot of it is procedurally generated. And there is going to be a rating/filter option for the creatures.
Title: Re: Questions for the Devs.
Post by: werechicken on March 11, 2006, 03:43:08 pm
although it selects the creatures automatically based on the ones you like, what about when buying stuff, if you see nothing you like can you open the main item server and select something from there?
Title: Re: Questions for the Devs.
Post by: xnodas on March 12, 2006, 12:29:11 am
I have a question.  Who is Emailing Will these questions, and has there been an answer to anything since this was created?
Title: Re: Questions for the Devs.
Post by: LONE GUNNER3 on March 12, 2006, 12:49:12 am
Heres a damn good question........Will the game name stay as SPORE?I have herd it might become simspore (witch realy puts me off I tell ya).I mean why not just keep Spore ,everyone seems to like it  :(.

Simple:Spore>From goo to Galaxy

Thats what I v herd some one say  (And that sounds great to me).

I feel like making a topic about this  :-\.
Title: Re: Questions for the Devs.
Post by: werechicken on March 12, 2006, 11:08:03 am
if its gotta have sim in the title why not sim - evolution?
Title: Re: Questions for the Devs.
Post by: Helvetica on March 12, 2006, 08:11:20 pm
Okay here is a new one...

Will we get to have any choice on how our planet evolves?  Or they all going to be some wierd alien jungle?  Will some planets have different terrain on the same one...(like ice caps.. an equator and such)
Title: Re: Questions for the Devs.
Post by: xnodas on March 12, 2006, 10:06:29 pm
Okay here is a new one...

Will we get to have any choice on how our planet evolves? Or they all going to be some wierd alien jungle? Will some planets have different terrain on the same one...(like ice caps.. an equator and such)

Basically the panet evolves with your creature so if it has a lot of fur on it then the planet will be covered with snow and will always be cold.
Title: Re: Questions for the Devs.
Post by: Tonjevic on March 13, 2006, 01:07:43 am
Heres a damn good question........Will the game name stay as SPORE?I have herd it might become simspore (witch realy puts me off I tell ya).I mean why not just keep Spore ,everyone seems to like it  :(.

Simple:Spore>From goo to Galaxy

Thats what I v herd some one say  (And that sounds great to me).

I feel like making a topic about this  :-\.

They aren't going to bloody change it to simspore, unless EA has some kind of sick joke. :\

Will the boxart be in the vein of the flash site is a good question.

Oh, and by the way, Will Wright is NOT going to answer these questions, or at least not until GDC, and then it will be only indirectly.
We need to stop emailing him in hordes. I wish people would recognise that fact.
Title: Re: Questions for the Devs.
Post by: werechicken on March 13, 2006, 08:00:10 am
Okay here is a new one...

Will we get to have any choice on how our planet evolves? Or they all going to be some wierd alien jungle? Will some planets have different terrain on the same one...(like ice caps.. an equator and such)

Basically the panet evolves with your creature so if it has a lot of fur on it then the planet will be covered with snow and will always be cold.

really, I thought we chose what planet it was on then designed it to fit the planet
Title: Re: Questions for the Devs.
Post by: MadGiraffe on March 13, 2006, 09:39:33 am
Okay here is a new one...

Will we get to have any choice on how our planet evolves? Or they all going to be some wierd alien jungle? Will some planets have different terrain on the same one...(like ice caps.. an equator and such)

Basically the panet evolves with your creature so if it has a lot of fur on it then the planet will be covered with snow and will always be cold.

really, I thought we chose what planet it was on then designed it to fit the planet

Nonono, you both got it wrong. The original planet it randomly generated and then fitted with a fully functional ecosystem. Then your creature comes in, only the ecosystem slighty changes to your actions (extincting species and such), the planet only does trough volcanos and stuff. Or when you get the UFO's tools to change it.
But, once you reach civ status or so, or while evolving, the other planets in your galaxy get adjusted to fit your needs. So as an ocean creature you'll find more oceanic planets.

Read it in the interview.
Title: Re: Questions for the Devs.
Post by: Afinati on March 13, 2006, 10:37:02 am
Quote
Basically the panet evolves with your creature so if it has a lot of fur on it then the planet will be covered with snow and will always be cold.

I have posted on this. Are you entirely sure? And if this idea wasn't of your own invention, where did you get this from?
Title: Re: Questions for the Devs.
Post by: xnodas on March 13, 2006, 12:20:07 pm
Quote
Basically the panet evolves with your creature so if it has a lot of fur on it then the planet will be covered with snow and will always be cold.

I have posted on this. Are you entirely sure? And if this idea wasn't of your own invention, where did you get this from?

Just do a search.  I think a thread about this is on the second page. It's also stated in the interview with Wil Wright. 
Okay here is a new one...

Will we get to have any choice on how our planet evolves? Or they all going to be some wierd alien jungle? Will some planets have different terrain on the same one...(like ice caps.. an equator and such)

Basically the panet evolves with your creature so if it has a lot of fur on it then the planet will be covered with snow and will always be cold.

really, I thought we chose what planet it was on then designed it to fit the planet

Nonono, you both got it wrong. The original planet it randomly generated and then fitted with a fully functional ecosystem. Then your creature comes in, only the ecosystem slighty changes to your actions (extincting species and such), the planet only does trough volcanos and stuff. Or when you get the UFO's tools to change it.
But, once you reach civ status or so, or while evolving, the other planets in your galaxy get adjusted to fit your needs. So as an ocean creature you'll find more oceanic planets.

Read it in the interview.

Yea that's what I meant to say just with fewer words.  I was tired.
Title: Re: Questions for the Devs.
Post by: Lizardbeth on March 13, 2006, 01:41:39 pm
FAQ #17 - I'm crossing my fingers on a Mac version at release.   This would run SO beautifully on my G4, provided it was compatible.   


Ooooo, I neeeeeed this game....
Title: Re: Questions for the Devs.
Post by: Apocaleet on March 13, 2006, 05:21:56 pm
What I want to know is what will some other weapons/tools will be availible for the UFO?
Title: Re: Questions for the Devs.
Post by: Helvetica on March 13, 2006, 11:22:21 pm
FAQ #17 - I'm crossing my fingers on a Mac version at release.   This would run SO beautifully on my G4, provided it was compatible.   


Ooooo, I neeeeeed this game....

Yeah I want to know if its coming out on mac (and I should aknowledge that all Maxis games do come out on mac.
Title: Re: Questions for the Devs.
Post by: Lizardbeth on March 14, 2006, 08:48:13 am
FAQ #17 - I'm crossing my fingers on a Mac version at release.   This would run SO beautifully on my G4, provided it was compatible.   


Ooooo, I neeeeeed this game....

Yeah I want to know if its coming out on mac (and I should aknowledge that all Maxis games do come out on mac.


They do, but sometimes it's a delayed release or done by a different company so support is wonky.  The Sims + expansions were released for the Mac for instance, but it was done by Aspyre and I believe 6-9 months behind the release of the PC versions.    They don't always do it that way, but it still concerns me.

Maxis is better than most companies as far as doing a Mac port (2nd behind Blizzard really, since they always have a Mac/PC version of every game on release), but it would still drive me insane to watch all the PC folks get this game and just have to sit on my hands for 6 months waiting for my copy.
Title: Re: Questions for the Devs.
Post by: werechicken on March 14, 2006, 05:28:56 pm
I sure hope we're able to select our own environment
Title: Re: Questions for the Devs.
Post by: Caledonian on March 14, 2006, 05:52:57 pm
What happens if we put the largest brain into our creature while it still doesn't have any capacity to manipulate things?  If, for example, we make a dolphin-like species that's totally aquatic and only has fins but has gained enough brainpower to be sentient, it seems to me that it wouldn't be able to make almost any kind of tools or manipulate its environment meaningfully.  Would this put the game in a static mode, never able to leave the Tribal stage?
Title: Re: Questions for the Devs.
Post by: werechicken on March 14, 2006, 08:26:06 pm
they might rig it so that you have to have a grasper in order to expand your brain beyond a certain point
Title: Re: Questions for the Devs.
Post by: Daan on March 15, 2006, 12:29:45 pm
Remember many wild creatures use their mouth for similar things ;)
Title: Re: Questions for the Devs.
Post by: Caledonian on March 15, 2006, 07:28:48 pm
Will there be warning windows that give us a chance to opt-out of using tools like the Planet Buster missiles?

It wouldn't be much fun to accidentally blow up your own homeworld, the nice aliens you'd just met, or the planet you'd spent hours terraforming and populating.  Enabling creative mistakes is great; enabling game-ending and story-ruining mistakes isn't.  If an entire planet can be destroyed at the push of a button, it'd better be difficult to accidentally push that button.
Title: Re: Questions for the Devs.
Post by: Helvetica on March 17, 2006, 01:12:33 am
I would assume it harder than just a mouse click.

If you watched the Vid, I imagine that Will knows all the hot keys since he is making the thing(which could be something like "shift M", something you wouldnt do easily on a accident.
Title: Re: Questions for the Devs.
Post by: nagrom1982 on March 17, 2006, 08:16:47 am
I don't know if these have been asked before so if they have then just disregard them:

1 Will there be nonmobile military weapons like turrets?

2 Will there be diseases that your creature can get?

3 Why did that abducted creature at the GDC explode?

I don't plan on making an exploding race.
Title: Re: Questions for the Devs.
Post by: werechicken on March 17, 2006, 08:19:52 am
the creature exploded because the planet it was placed on had no atmoisphere
Title: Re: Questions for the Devs.
Post by: Samog on March 17, 2006, 11:10:58 am
1) There were plenty of guns on the city that was destroyed in the video.

2)
Quote from: Will Wright
I don't think we are going to deal with things like bacterial infections in Spore.
Of course, that doesn't really count out generic disease.

4) Why not?
Title: Re: Questions for the Devs.
Post by: 762 on March 17, 2006, 11:27:06 am
3 Why did that abducted creature at the GDC explode?

It was dropped on a planet with no atmosphere. It wasn't realistic, but it was funny. I imagine that will be the standard test as to whether a planet can support life (see if something explodes when dropped on it). Come to think of it, I'd like to see something more than that.

If the planet is too cold, the creature immediately becomes encased in ice. If it's too hot, then it sizzles and melts. Something like that.
Title: Re: Questions for the Devs.
Post by: crippits on March 17, 2006, 11:33:39 am
that's a neat idea. Let's say you come to a frozen planet, and you terraform it by heating it up. You accidentally thaw out some hidden creatures encased in ice that you didn't know were there.
Title: Re: Questions for the Devs.
Post by: werechicken on March 17, 2006, 11:35:18 am
or if the planet's too dense, too high gravity, its squashed like a pan-cake
Title: Re: Questions for the Devs.
Post by: Sporeman on March 17, 2006, 12:17:39 pm
I only have a few questions.

1. will the creatures you create eventually have a social heirarchy like a king and queen?

2.what will be the limit of your creatures size? will it be able to reach relatively massive proportions or will it unbalance the game too much?

3.will your creatures interact with other creatures you have made?
Title: Re: Questions for the Devs.
Post by: Caledonian on March 17, 2006, 05:27:11 pm
Will there be other food consumption options besides herbivore, carnivore, and omnivore?

Clearly not every possibility can exist in the game, but fruit and nectar would be a nice touch.  Can plants have flowers in this game?
Title: Re: Questions for the Devs.
Post by: Forever_Cold on March 17, 2006, 09:41:42 pm
What else would you have in mind for them to eat, rocks? dirt? maybe be photosynthetic and gain energy from light?

Oh and to answer your question, ive heard you can modify the plants, by using the editor, so i guess you could put flowers on it, but thats gonna be once you get to the ufo stage, as for before then, (such as in the tribal stage) im pretty sure there will be vegetation with flowers, not because ive read that somewhere, just my guess.
Title: Re: Questions for the Devs.
Post by: slugfly on March 18, 2006, 03:44:42 am
Some questions from way back that aren't in OP, and which I want to echo/rephrase because they're the most important to me:

1.  Will I be able to "start a new race" from scratch without starting over, meaning, go back to the ooze? As opposed to just making a new creature.

my version:  can you control and evolve more than one species at a time, before we get to "sandbox mode" at endgame?

1) As my creature gradually evolves ... do any of the previous less-evolved version(s) of my kind remain?

my version:  do we leave an evolutionary chain behind us?  (please please please!)

2. Will it fly with any wing size or do the wings have to be proportional to the body weight?

my version:  will body parts other than weapons, size and defenses (ie. wing size, weight, bone mass, eye quality) have an effect on a creature's chance to survive, kill or run away?

4) how many spaceships can your civilization have?

my version:  exactly the same.  I love exploring and as we all (should) know, most missions of exploration never return  o.0

2.what will be the limit of your creatures size? will it be able to reach relatively massive proportions or will it unbalance the game too much?

my version:  will larger creatures be required to eat larger/more food?  and (echoing the above) will there be any limits in either direction?  Could it be possible to develop a highly-intelligent space-faring creature the size of a hamster?  and will it be possible to develop a blue whale, or something perhaps even bigger?

edit:

and 1 question that was brought up at SCC but wasn't in these pages:

(but still my version:)  will there be gender differences in creatures?  Will it be possible to make one gender huge and the other tiny, one gender very colorful and the other bland, one gender with poison or other weapons and the other defenseless?
Title: Re: Questions for the Devs.
Post by: Caledonian on March 18, 2006, 08:21:11 am
I've heard that the size range for creatures will be between a hamster and an Indian elephant.  Whales are probably too big for the game to handle.

Alternate food sources like insects, nectar, fruit, and seeds would go a long way towards making interesting creatures.  It would also expand the set of possible configurations, too -- for example, creatures as big as whales (or Indian elephants) would have trouble living in the oceans if they didn't derive most of their energy from fairly low in the food chain (krill and similar plankton).  Carnivorous whales and dolphins have to be much smaller.
Title: Re: Questions for the Devs.
Post by: Brutus on March 18, 2006, 01:57:46 pm
if you terraform a moon with lots of craters, will the creaters fill with water and become lakes?
Title: Re: Questions for the Devs.
Post by: werechicken on March 18, 2006, 01:59:10 pm
hope not, might be able to smooth the surface
Title: Re: Questions for the Devs.
Post by: Brutus on March 18, 2006, 02:15:44 pm
what about a ocean tool and a flatten tool
Title: Re: Questions for the Devs.
Post by: Tonjevic on March 19, 2006, 01:43:17 am
If one were to make a sentient creature as big as possible, how big would the vehicles be?
Title: Re: Questions for the Devs.
Post by: nagrom1982 on March 19, 2006, 07:06:38 am
3 Why did that abducted creature at the GDC explode?

It was dropped on a planet with no atmosphere. It wasn't realistic, but it was funny. I imagine that will be the standard test as to whether a planet can support life (see if something explodes when dropped on it). Come to think of it, I'd like to see something more than that.

If the planet is too cold, the creature immediately becomes encased in ice. If it's too hot, then it sizzles and melts. Something like that.

Actually It couldn't have been because of the atmosphere because if you look at the video rely closely it twitched a little where as if it had been caused by the atmosphere it would have just exploded without twitching.

p.s I have one additional question: Can your creatures themselfs build things? (for example can they build spears without you giving the spear rack to them?)

p.s.s. I don't want to make an exploding race because I want  to be able to tell the difference between letting down a creature and launching one of those missile things.
Title: Re: Questions for the Devs.
Post by: werechicken on March 19, 2006, 08:41:08 am
It was because of the atmoisphere, because if something was in space it would explode after a few second due to massive pressure build up of any liquids in its body turning to gas, if it held its breath that is
Title: Re: Questions for the Devs.
Post by: Caledonian on March 19, 2006, 01:56:52 pm
The T and B scores should be more than sufficient to make it clear whether a planet can support lifeforms similar to those of your home planet.

If all else fails, use common sense.  If a planet has no atmosphere, nothing'll be able to survive on it.  I wouldn't be surprised if there will be special animations depending on what aspects of the planet are unsuitable for life, but it won't be a "standard test".
Title: Re: Questions for the Devs.
Post by: ebinsesos on March 21, 2006, 01:46:02 pm
Will it be possible to make "specific purpose" creatures: such as a creature with an enormous snout that can shoot things, and a different creature that is small and will explode on hard impact.  obviously these would be bio-engineered and for later stages of the game, but if that small creature were to hop in the nose of the big one and become akin to a morter... 

or what about a microbial moss that one apply it over your body and acts as clohing? 

also will it be possible to have distributed organs.  if my creature had a little bit of brain in its hands, so when it started to play the guitar  it learned all of the notes thtat much quicker. 

And will I be able to have a John Denver creature?  I want my creatures to be able to enjoy his tunes (maybe the option to import music, so if there is a concert, we'd be hearing all the classics.)

Will parasitic creatures exist?

Will bugs exist?

How godlike will we really be?  will we have a "mind control" feature at any point in the game?  Will I be able to change physical properties (strong and weak gravitational forces, speed of light, etc.)?

sorry if any of these are repeats, but the thread is heaps of pages long.
Title: Re: Questions for the Devs.
Post by: werechicken on March 21, 2006, 06:47:09 pm
Most of those will be a no, as they would be far too difficult to implement in a game, also Will Wright has confirmed that it is unlikely that anything microbial will be in the game, also some of your suggestions are just a bit... well, silly
Title: Re: Questions for the Devs.
Post by: slugfly on March 21, 2006, 08:53:11 pm
The chicken speaks truth!  well... almost.  Though at a glance some of these may seem silly, they're actually very good questions.  Consider from these angles (bold is my comments on the quote)

Will it be possible to make "specific purpose" creatures: such as a creature with an enormous snout that can shoot things, and a different creature that is small and will explode on hard impact.  obviously these would be bio-engineered and for later stages of the game, but if that small creature were to hop in the nose of the big one and become akin to a morter... 

hamsters being launched out of elephants is a bit silly, but consider ants.  Within one nest there are ants with massive flat heads who serve as doors, ants who have huge mandibles who serve as soldiers, ants with grotesquely swollen stomachs who serve as wineskins, ants with corrosive poisons who serve as ranged soldiers and hunters...  though having all this variation within one species in Spore might be tough, if we could design very specific uses for each creature on our world we could be making (as was mentioned in another thread) a kind of "sporecraft" where we get units designed for a very specific aspect of war, hunt, commerce or other.

or what about a microbial moss that one apply it over your body and acts as clohing? 

not sure a bout moss-clothing, but moss in general is a very good question.  Will we have "blanket plants" like moss, algae, lichens, etc?

also will it be possible to have distributed organs.  if my creature had a little bit of brain in its hands, so when it started to play the guitar  it learned all of the notes thtat much quicker. 

And will I be able to have a John Denver creature?  I want my creatures to be able to enjoy his tunes (maybe the option to import music, so if there is a concert, we'd be hearing all the classics.)

hang your head in shame ebinsesos!...  ;)

Will parasitic creatures exist?

This is an excellent question!  life forms that feed off another life form without killing it (immediately).  Parasitic life SHOULD exist and I hope it does.  Also, I hope that symbiotic life can exist as well (a creature that feeds from another, but pays its debt via energy, removal of parasites, etc)

Will bugs exist?

why not?  we can design in any way we choose...

How godlike will we really be?  will we have a "mind control" feature at any point in the game?  Will I be able to change physical properties (strong and weak gravitational forces, speed of light, etc.)?

these are not "god" questions, they are engineering questions, and as far as we know all of these things are not included (except that you can control creatures as you would a "unit" in an RTS game)

so... 3 un-needed questions out of 6, that's not too bad.  And 2 were un-needed just because we kind of already know the answers...  but damn man... john denver brains in your hands to learn guitar faster????   ;)
Title: Re: Questions for the Devs.
Post by: ebinsesos on March 21, 2006, 09:27:21 pm
Most of those will be a no, as they would be far too difficult to implement in a game, also Will Wright has confirmed that it is unlikely that anything microbial will be in the game, also some of your suggestions are just a bit... well, silly

silly, yes... but the game is about making it my own personal game, so the sillyness would be sillyness that i would want to implement. 

With the possibilities that spore is presenting, I am viewing it as a start to a whole new type of gaming as opposed to finished product.

oh btw i'm freaking excited for spore...
Title: Re: Questions for the Devs.
Post by: kmr on March 21, 2006, 10:19:00 pm
or what about a microbial moss that one apply it over your body and acts as clohing? 

Oh God, not this again. It's Carbon/Silicon all over again. ::) What's stopping you from putting together form-fitting clothes and give it a moss-like sheen, and calling it a day? Same thing.

Quote
also will it be possible to have distributed organs.  if my creature had a little bit of brain in its hands, so when it started to play the guitar  it learned all of the notes thtat much quicker. 

Organs have not been part of any design spec we've seen.

Quote
And will I be able to have a John Denver creature?  I want my creatures to be able to enjoy his tunes (maybe the option to import music, so if there is a concert, we'd be hearing all the classics.)

... What?
Title: Re: Questions for the Devs.
Post by: ebinsesos on March 22, 2006, 12:03:53 am
hmm... ok a little more serious question (than john denver)

will there be phosphorescent creatures? fireflys have light, and electric eels have... electricity, will any of my creatures be able to have features like that?
Title: Re: Questions for the Devs.
Post by: slugfly on March 22, 2006, 04:39:22 am
excellent question Ebi!!  in fact, I'm going to start a new thread for it  :)

edit:  and another question...

will we follow a chain of permissable modifications?

For example, what happens if I choose not to add feet or legs, and then at a later stage where certain claws might be available, would I have the option to re-add the legs or am I on my own distinct branch of the evolutionary tree?  Although it would be limiting, I'm hoping so, this would help us create much more distinct creatures if we couldn't easily backstep and change things that have been in place for generations.  It would mean that very minor changes at the onset would have drastic impacts on the final creature.
Title: Re: Questions for the Devs.
Post by: Leannain on March 22, 2006, 04:59:01 am
Will the creatures be able  to see at night?(that is if night/day is inculded)
Title: Re: Questions for the Devs.
Post by: slugfly on March 22, 2006, 05:16:31 am
will night and day actually make a difference?  or will it just be a color change (as in every other bloody game except for a few FPS games)
Title: Re: Questions for the Devs.
Post by: Airship on March 22, 2006, 09:15:30 am
Will there be clothes?


And if there will be:

-can you edit them ike the buildings?

-will AI cities inhabitants carry clothes thatm match their city?

-will there be variants of the clothes, so that all inhabitants in the city doesn't look the same?

Title: Re: Questions for the Devs.
Post by: catnip18 on March 23, 2006, 05:39:15 pm
Umm i have a question..... on the E3 sight i searched for Will Wright and nothing came up.... also with will wright,maxis,Maxis, spore, and Spore... dont no if captials work.. :-\
Title: Re: Questions for the Devs.
Post by: slugfly on March 23, 2006, 07:57:47 pm
this question has been posed before and I immediately passed it off as "you got the parts, so yes" but (with apologies to the original poster) I realized later the question has much more depth.

Can we make insects?

Surely we have the parts available but there's something very unique in the animal kingdom about insects; juvenile forms.  A few (very very few) non-insect animals have juvenile forms, but otherwise it's quite an amazing trait.  Nearly all larvae look the same (gelatinous tube with eyes and a mouth and often a track of tiny barbed legs), but they later turn into something so different it wouldn't be recognizable.

Consider a nymph and a dragonfly, or a caterpillar and a moth...

Will we have the option to have juvenile forms that are different from the adult forms?  Even humans (though much more subtle) have juvenile forms with sharp differences involving hair and the chemicals flowing through our bodies.
Title: Re: Questions for the Devs.
Post by: Golgrig on March 23, 2006, 08:02:08 pm
this question has been posed before and I immediately passed it off as "you got the parts, so yes" but (with apologies to the original poster) I realized later the question has much more depth.

Can we make insects?

Surely we have the parts available but there's something very unique in the animal kingdom about insects; juvenile forms.  A few (very very few) non-insect animals have juvenile forms, but otherwise it's quite an amazing trait.  Nearly all larvae look the same (gelatinous tube with eyes and a mouth and often a track of tiny barbed legs), but they later turn into something so different it wouldn't be recognizable.

Consider a nymph and a dragonfly, or a caterpillar and a moth...

Will we have the option to have juvenile forms that are different from the adult forms?  Even humans (though much more subtle) have juvenile forms with sharp differences involving hair and the chemicals flowing through our bodies.
the question is.....WHY?
other than having a couple of grubs hanging around what would be the pointof spending time as a week vulnerable slmost imobile creature when you can pretend they have a grub form which the take care of?
Title: Re: Questions for the Devs.
Post by: slugfly on March 23, 2006, 08:33:47 pm
they're not necessarily weak and invulnerable.

A wasp grub is both an offspring and a weapon:  A type of wasp (which type escapes me) lays its eggs inside a beetle.  The wasp grub then eats the beetle from the inside out and "hatches" out of the beetle when it's ready to mature.  Also, laying "living eggs" like this allows a creature to produce far more offspring than other creatures due to the fact that it isn't fully developed yet.  Could you imagine what it would be like if a woman gave birth to a tiny fish-child with every menstrual cycle?
Title: Re: Questions for the Devs.
Post by: Airship on March 24, 2006, 01:52:37 pm
O_o

Anyways, I have a question...


Will the handheld and pc versions be compitable with eachother? That is, if you create a creature on PSP, can you one day find it while playing on the PC? Or can you make a creature on the PC and then transfer it to the PSP? Or the other way around?
Title: Re: Questions for the Devs.
Post by: AnotherMike on March 24, 2006, 02:48:30 pm
At the moment, and based *entirely* on conjecture . . .

I think the sense is that the handheld versions will be a "limited" version of spore (for example, just through the creature stage) but that you will still be uploading anything you create to the central servers.

someone please correct me if I'm wrong though.
Title: Re: Questions for the Devs.
Post by: vbGamer on March 24, 2006, 04:31:20 pm
- Are 100% water planets possible? (i.e, no dirt what-so-ever, just one big ball of water -- maybe a huge ice comet that moved close to the sun)

- If enough colonies are built so that every possible space on the planet is used up, and the player opens the colonies (takes the bubble off), will that create a bit of an athmosphere?
Title: Re: Questions for the Devs.
Post by: Chewymouse on March 24, 2006, 04:38:13 pm
Is it possible for animals to bite as an attack?

Does the amount of meat you put on the animal (making it wider) actually affect it other than looks?

Is there anything else functional to the animal other than physical aspects? (i.e. venom, quills, scent)

Do the number of eyes affect anything?

How do you make your creature faster? (what specifically do you need to do to the legs, or streamline)

Is there jumping?

Can you specify muscle vs. just meat? (so the same creature shape but one having lots of fat and the other having lots of muscle would move differently)

Can you manipulate the environment including plants and ground on the single-creature control stage?

Can you drink? Do you need to drink?

Are there different types of atmospheres/oceans? So a thicker atmosphere of say methane wouldn't work for my nitrogen-based creature? Oceans of benzene?

Rings on planets? Atmosphere so thick almost liquid? Inhabitable rings? (so putting creatures on the larger chunks of stuff in the rings)

Ice/desert? Terrain that actually affects movement/can interact with? (so digging in sand would actually have sand flowing back down, and running on ice with creatures that don't have pads would cause them to slip)
Title: Re: Questions for the Devs.
Post by: Vivec on March 24, 2006, 06:30:45 pm
Is it possible for animals to bite as an attack?

I'm very, very, sure that this will be.
Title: Re: Questions for the Devs.
Post by: Xoatl_169 on March 24, 2006, 06:35:15 pm
Is it possible for animals to bite as an attack?

Does the amount of meat you put on the animal (making it wider) actually affect it other than looks?

Is there anything else functional to the animal other than physical aspects? (i.e. venom, quills, scent)

Do the number of eyes affect anything?

How do you make your creature faster? (what specifically do you need to do to the legs, or streamline)

Is there jumping?

Can you specify muscle vs. just meat? (so the same creature shape but one having lots of fat and the other having lots of muscle would move differently)

Can you manipulate the environment including plants and ground on the single-creature control stage?

Can you drink? Do you need to drink?

Are there different types of atmospheres/oceans? So a thicker atmosphere of say methane wouldn't work for my nitrogen-based creature? Oceans of benzene?

Rings on planets? Atmosphere so thick almost liquid? Inhabitable rings? (so putting creatures on the larger chunks of stuff in the rings)

Ice/desert? Terrain that actually affects movement/can interact with? (so digging in sand would actually have sand flowing back down, and running on ice with creatures that don't have pads would cause them to slip)

i think all of them are probably in the game expect how much eyes u have doesnt matter unless u atleast have an eye and i dont think jumping is in the game
Title: Re: Questions for the Devs.
Post by: mrodgers on March 25, 2006, 01:54:31 pm
- Are 100% water planets possible? (i.e, no dirt what-so-ever, just one big ball of water -- maybe a huge ice comet that moved close to the sun)

I bet you can just terraform your homeworld into something like that.

Quote
- If enough colonies are built so that every possible space on the planet is used up, and the player opens the colonies (takes the bubble off), will that create a bit of an athmosphere?

From what WW said last year I think its automatic not something you can control.  But who knows?
Title: Re: Questions for the Devs.
Post by: Lambsquirter on March 26, 2006, 11:30:43 pm
i reckon you maybe able to throw an ice comet into the world and create an ocean planet for your water species
Title: Re: Questions for the Devs.
Post by: xnodas on March 27, 2006, 08:33:21 pm
i reckon you maybe able to throw an ice comet into the world and create an ocean planet for your water species

He's meaning of more like Final Fantasy X Blitz Ball dome type planet's.
Title: Re: Questions for the Devs.
Post by: Lambsquirter on March 27, 2006, 10:39:02 pm
I gotta question..
Can your creature do number 1's and 2's!   :-*
Title: Re: Questions for the Devs.
Post by: slugfly on March 28, 2006, 02:52:16 am
that's actually a very very good question.  I hope they can for a couple reasons

1) it's realistic... they have to put out the trash
2) it could allow creatures to mark territories

new question

-can animals be territorial?
edit:
-can we actually make the transition from sea to land?  (ie. an entire creature level that is in between, explore the options) or do we just add legs and now we're on land?
-(related) will there be gills?  Will gills be the determining factor of whether it's an air breather or a water breather?  Or perhaps will it just be legs?
-(related) will a creature be able to live outside of it's breathing environment (whales in the ocean, mudguppies on land, frogs on both)
Title: Re: Questions for the Devs.
Post by: slugfly on March 28, 2006, 08:26:35 am
edit:  Woohoo!!! no time limit on editing posts!!  Cleaning this up so it's better categorized now  :)

Here is the product of an over-stimulated Slugfly...  15 pages condensed into one post!

Questions for the Devs:

-----------------------
Technical:
---What are the system requirements?
---How do savegames/profiles work?
---Will there be any cross-compatibility between PC versions and other versions?
---Will Spore be on Mac?
---Will all online versions (mac, pc, console) share the same pollination database?
---Will there be any additional fees (subscription, paid downloads, etc)?
---Will there be cheats?
---Will the game itself be moddable, for example to remove possible size restrictions?
---Are expansion packs planned?
---Is there even a remote vision of a possible multiplayer version of Spore?
---Will we have an option to NOT download content from the pollination server?
---Will we have an option to NOT upload our creatures to the pollination server?
---Will we have an option to browse and download content from the pollination server?
---Who owns creatures designed by me using Spore? (either using spore to design, or using spore to illustrate already made designs)

---------------------------
Life in Spore:

---life
---Can you control a single creature through all stages?
---Will I be able to evolve more than one species at a time? (go back to the ooze in the same game without starting over)
---Either with a 'yes' to the previous question or at end-game sandbox, will we actually be able to control a new species or will it be our main species 'using' another species?
---Do previous versions of your species stick around after you evolve?
---What happens when you die?
---Will there be subterranean creatures?
---Can creatures be arboreal? (living only in trees)
---Will some animals be territorial?  If so, will they mark territory?
---Will some creatures have a serious hate for other creatures? (animals that hunt only specific preys) and likewise a fear?
---Can you give creatures your own names? (this here is an Aquaticus Slugfly.... icus... and a damn fine specimen indeed)
---(presupposing a 'yes' to the previous question) Will other people see our names as the creature type?
---Can we have algae, lichen, moss and other similar 'plants'?
---Do creatures drink?
---Can a single creature (prior to civ stage) manipulate the ground and plants?
---Does temperature have an effect on creatures? Can this be countered via fur, fat, skinniness, localized fat, etc?
---Will there be a first person view?
---Will there be an energy chain? (star>plants>herbivores>food chain... ie. remove one and the whole system crumbles)
---Can other civs abduct your creatures before you've matured to space age?
---Will a species on our homeworld have the chance to advance faster than us?
---Will we compete with other intelligent species on our homeworld? (as opposed to other cities of the same species)
---Can you trade with other civs?
---Will terrain affect movement or other abilities?

---landscapes
---Will there be tarpits?
---Will there be multiple climates on a single planet?
---Will there be ice planets?
---Are there a variety of planet sizes?  (compare Pluto with Jupiter)
---Will there be day and night cycles?
---Will night actually be dark or a color shift? (blue terrain)
---Will night affect creatures' abilities to see or other abilities?
---Can a planets geography change over time (either naturally or by the player)? (plate shifting, permanant volcanoes/earthquakes, water levels, etc)
---Will there be planets that consist entirely of water?
---Will there be different types of atmospheres and oceans?
---Will there be rings around some planets?

---------------------------------
Editors/Evolution traits:

---body parts
---Will there be any special weapons/body parts? (including: venom, quills, electricity, horns, bioluminescence/phosphorescence, echolocation, silk, color changing, photosynthesis)
---Will there be a variety of tooth styles? (tusks, sabres, beaver teeth, etc.)
---Can creatures have multiple heads?
---Will there be different kinds of eyes/vision?  Will these have an affect on the creature's survivability?
---Are body traits other than size and damage related to its ability to survive? (ie. color, pattern, senses, etc.)
---Can we make insects? (ie. segmented bodies)
---Can we design juvenile forms of creatures? (ie. larvae, different markings, different proportions, etc.)
---Will a creature's wing size (or other flight system) need to match its size/weight for it to fly?
---Are feathers needed for flight or will membranes work?  Are there other ways to achieve animal flight?
---Will a flying creature always fly or will it walk as well?
---Will the shape of a creature affect its speed? (ie. leg shape, body shape, etc)
---Is there a limit to the number of single parts a creature can have?  (legs, eyes, mouths, arms, etc.)
---Are there size limits to the creatures? (both ways, large and small)
---Can we make tongues?
---Can we link separate parts of the body so movement at one area requires another move also?
---Can a brain evolve to the point of paranormal skills? (telepathy, telekinesis)
---Will choosing or not choosing certain traits either disable or unlock other traits later in the game?
---Will there be any organ design other than the brain?
---Can we define a walking style?  (if you want a creature to hop instead of walk, such as kangaroos, rabbits and birds, or having four legs but walking on two, or a 4-legged creature alternating between 2 and 4 legs)
---Can we define a creatures fat levels?
---Will there be gills and lungs or is the transition to land decided only by legs?

---species as a whole
---Will we be able to choose behavior patterns?
---Will there be variation among members of the same species? (markings, size, color ranges, etc, and if so will we have any control over this?)
---Can we have technical variations between members of a species? (such as the differences between various ants of the same nest)
---Will there be variation between genders?  If so, is this editable?
---Will we be able to choose between live birth and eggs?
---Will we be able to have a creature with no legs but still on land?
---Can creatures jump?
---Can we move a creature back into water after having gone to land?  (ie. whales)
---Will we have amphibious creatures?
---Can we make parasitic creatures or symbiotic creatures?
---Will a creature be able to live outside of its breathing environment? (whales in ocean)
---Can animals have multiple ways of attacking? (bite, claws)

---other
---Can we customize creature sounds?
---(presupposing 'no' for the previous question) Will different creatures sound differently?  What will the sounds be based on? (ie. what physical qualities will affect the sounds?)
---Can we evolve several species out of a single species?  (as in an evolutionary tree)
---Is there a limit to how many times you can alter your creature before you MUST upgrade the brain?
---Can a sentient but limbless creature still use tools and evolve a civ?
---Will you be able to make a full creature in the editor and drop it onto a planet?
---Will size of a creature have an impact on how much food it needs to eat?
---Will creatures follow their own day/night sleep cycles?  If so, will this be an edit option?
---Will there be diseases or plagues?  can we engineer such things?
---Will we have to make the transition from sea to land as soon as we choose the appropriate part or is there a transitional stage?

---------------------------
Editors/items:
---Will items themselves be customizable as are buildings and creatures?
---(presupposing 'yes' for the previous question) can we edit the properties of an item? (damage, volume, speed, happiness, effects, etc.)
---Can vehicles have multiple terrains?  (air/sea, land/sub, air/sub, etc)
---Can we design buildings/items with enough detail to create statues of creatures? (is there a chance for an automatic function to do this for us?)

---------------------------
Culture/Civilization:
---Will there be distinct cultural elements and governing styles? (monarchy, religions, senates, etc.)
---(presupposing 'yes' for the previous question) can we design our cultural elements?
---Can we grow crops?
---Can we domesticate other creatures for food, farming or other labor?
---Will there be mining, foresting or other resource gathering abilities?
---Will there be rare minerals only found in certain regions or certain planets?
---Will we have infantry or is it all just vehicles?
---Will we have a variety of non-mobile weapons? (anti-air, rapid fire, heavy impact, etc.)
---Will cities remain simple or will they get larger and more complex? (requiring vehicles for travel across the city)
---Will we be able to have single planet-wide megacities?
---Can we choose to remove a protective bubble around a colony (either underwater or on another planet) or is this done automatically once the atmosphere is habitable?
---Can we build vehicles that are not for interacting with other civs? (ie. resources, leisure/aesthetic, etc.)
---Will we be able to edit clothes?  If so, will everyone wear the same clothes or will there be a variety?

---------------------
Space Age:
---Will there be space stations? (believe we got a 'no' for this, but in fairness I included the question)
---Will we be able to make any permanent fixtures in space? (satellites, stations, probes, weapons, ringworlds) (believe we got a 'no' for ringworlds but in fairness I included the question)
---Will we have fleets of ships or just a single UFO?
---Will there be multiple ship types?  (cargo, scout, battle, etc.)
---Will every planet have a laser to shoot down UFOs? (erm... uh... all questions included out of fairness...)
---Must we have a laser on our UFOs?
---Does it cost currency everytime you do an action with the UFO or is it a one time cost of building it?
---Will we have robots?
---(presupposing 'yes' to the previous question) can we give robots long term commands and then just let them do their thing?
---Will other space-faring species ever come to us? (ie. after UFO, after interstellar drive or after we discover them first?)
---Will we have a warning system to keep us from blowing planets up accidentally? (or other potentially disasterous choices)
---When we terraform planets, does the shape of the planet remain beneath the changes? (ie. craters, chasms, etc.)
---Can we make planets?
---Can we move planets? (with engines or other tech)
---Can we alter the gravity, rotation or other important properties of planetary bodies?
---Can we do anything with stars? (move them, blow them up... make shadow puppets... o.0)

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Holy balls!  I can't believe I just did that... I'm so thankful that most of the 15 pages was chit-chat...  I was going to shuffle stuff around so that similar questions were in similar areas... but damn...  tomorrow maybe...

edit:  looking at our list I realize that we could sum it all up into a single question...

-> Can you please tell us everything there is to know about Spore?

hmm...

Well, let's see how many questions we can knock off the list.  If anyone knows of a confirmed answer for any of these questions could you quote the question (and category) and let us know the answer and the the source, then we can take it off our list.  I'm also sure that after E3 a month and a half from now a great many of these questions will be deletable!  (note: I'm not going to write any answers in this post, we have a couple other threads for that plus the spore wiki.  But I'll keep editing this for stuff we want to know but don't know yet)
Title: Re: Questions for the Devs.
Post by: $kelet0r on March 28, 2006, 08:30:48 am
nice job man - great effort
Title: Re: Questions for the Devs.
Post by: smjjames on March 28, 2006, 08:45:24 am
really cool list man.

as for mac, I don't remember if it was confirmed or not, but most games get converted for macs sooner or later anyway. As for first person view, that should be easy to implement, just have a camera setting where you are zoomed all the way in, it puts the view as if its from the front of the creature, they do this in MMOs easily, I don't see why they can't do it here.

On domestication, we did see some hop tarts near the willosaur tribal village, but its unclear if that is domestication or just represents a food source, plus that thing was a year ago.

As for creature size limits, while most everybody knows that the limit is from mouse sized to elephant sized (theres some disagreement as for whether its that of an african or asian elephant), however I think we can all agree that limit is good for land based creatures, but when it comes to aquatic creatures, they can grow MUCH MUCH bigger than an elephant. In other words, we need clarification on the creature size limits because theres also, widith, weight, and length since crocodiles can grow to a huge 10 feet long but much shorter than an elephant.
Title: Re: Questions for the Devs.
Post by: slugfly on March 28, 2006, 08:58:36 am
there were several questions I came across that had been answered, a few that had obvious answers and a couple that were... to be polite, poorly thought out questions.  But I included every question from the previous pages... and I should have been to sleep hours ago...

why am I still logged on?  silly slug, to bed with thee!
Title: Re: Questions for the Devs.
Post by: slugfly on March 28, 2006, 08:13:48 pm
Well, let's see how many questions we can knock off the list.  If anyone knows of a confirmed answer for any of these questions could you quote the question (and category) and let us know the answer and the the source, then we can take it off our list.  I'm also sure that after E3 a month and a half from now a great many of these questions will be deletable!  (note: I'm not going to write any answers in this post, we have a couple other threads for that plus the spore wiki.  But I'll keep editing this for stuff we want to know but don't know yet)

----------------

this is copy/pasted out of my most recent edit on the uber-list.  I did this for a bump so that some of us will start checking out the thread and maybe we can get rid of some of the questions.
Title: Re: Questions for the Devs.
Post by: Willeisen on March 28, 2006, 08:35:50 pm
as for mac, I don't remember if it was confirmed or not, but most games get converted for macs sooner or later anyway.

Vote to get it out on the Mac please ;D...(click my sig)...I figure I need around 50,000 signatures, so spread the word... :P

As to answer some of these questions...does anyone know where I can get some good spy gear? I am thinking about ummm..."visiting" Maxis. I have done this before...but that was back when "SPORE" was just getting started...I'm sure security would be tighter now. :P
Title: Re: Questions for the Devs.
Post by: smjjames on March 28, 2006, 08:46:03 pm
ha ha on the spying thing williesen.

anyway while domesticated animals have been semi-confirmed from the first gdc vid where we saw hoppy things near the tribal willosaur village, but we need further confirmation. Since getting access to more food sources would be important for a sapient species when thier population grows, so these two questions are one of the more important
---Can we grow crops?
---Can we domesticate other creatures for food, farming or other labor?

As for segmented or insectoid creatures, the flying creature to the left on the first pic looks like it has a segmented tail, although we can't see the body
(http://img.photobucket.com/albums/v214/smjjames/newcreaturelineup.jpg)

in the second pic, the caterpillar looking creature appears to have a segmented body, so its possible either through body molding or skin texturing, or both, to give a segmented appearance.
(http://img266.imageshack.us/img266/4025/sporebig38he.jpg)
Title: Re: Questions for the Devs.
Post by: slugfly on March 28, 2006, 08:46:44 pm
watch the movie "The Corporation."  Aside from being an enlightening movie for those both in support of and versus corporations (and likely to alter people's opinions either way) there is a segment that details corporate espionage and some of the ways in which they work  ;D
Title: Re: Questions for the Devs.
Post by: Willeisen on March 28, 2006, 09:01:09 pm
Hahahaha...first time I have seen those pics full sized... ;D

All of those ceatures being in the game = me happy.

I like the one where his legs go up over his head...though I like "Buttface" more... :P
Title: Re: Questions for the Devs.
Post by: Vivec on March 28, 2006, 09:03:56 pm
Go to the bottom-left creature in the first pic. Now go left one.

WTF??
Title: Re: Questions for the Devs.
Post by: slugfly on March 28, 2006, 09:11:35 pm
we saw him in a better shot, close up even.  He proves that we will be able to create truly bizarre creatures indeed.  I only hope that body shapes influence abilities and not just movement.  Something like that would never survive in the wild unless it had extremely potent venom or was able to uncoil like a serpent to attack.  There are just too many undefended and thin areas.
Title: Re: Questions for the Devs.
Post by: smjjames on March 28, 2006, 09:26:09 pm
we saw him in a better shot, close up even.  He proves that we will be able to create truly bizarre creatures indeed.  I only hope that body shapes influence abilities and not just movement.  Something like that would never survive in the wild unless it had extremely potent venom or was able to uncoil like a serpent to attack.  There are just too many undefended and thin areas.

which one are you talking about? the one in the first pic with the strange spiral horns? or the leftmost creature on the bottom (in front of the pinhead caveman), that one is the same as the one in the second pic that is in the bottom row, second creature to the left from the willosaur.
Title: Re: Questions for the Devs.
Post by: Vivec on March 28, 2006, 09:28:43 pm
we saw him in a better shot, close up even.  He proves that we will be able to create truly bizarre creatures indeed.  I only hope that body shapes influence abilities and not just movement.  Something like that would never survive in the wild unless it had extremely potent venom or was able to uncoil like a serpent to attack.  There are just too many undefended and thin areas.

which one are you talking about? the one in the first pic with the strange spiral horns? or the leftmost creature on the bottom (in front of the pinhead caveman), that one is the same as the one in the second pic that is in the bottom row, second creature to the left from the willosaur.

Spiral horns. I would like to see the better pic.
Title: Re: Questions for the Devs.
Post by: smjjames on March 28, 2006, 09:33:14 pm
we saw him in a better shot, close up even.  He proves that we will be able to create truly bizarre creatures indeed.  I only hope that body shapes influence abilities and not just movement.  Something like that would never survive in the wild unless it had extremely potent venom or was able to uncoil like a serpent to attack.  There are just too many undefended and thin areas.

which one are you talking about? the one in the first pic with the strange spiral horns? or the leftmost creature on the bottom (in front of the pinhead caveman), that one is the same as the one in the second pic that is in the bottom row, second creature to the left from the willosaur.


Spiral horns. I would like to see the better pic.
yea, I don't remember ever seeing a close up shot of that creature, the first pic I have up there (the newest actually) is the only one I know of that shows more of that spiral horns guy since he is mostly obscured in the other creature menagerie shot, while we can see more detail in the new one.
Title: Re: Questions for the Devs.
Post by: Willeisen on March 28, 2006, 10:29:15 pm
The image is resized to fit the forum...

Right click and go to "view image" and you will see it in full size...just so you know... ;D
Title: Re: Questions for the Devs.
Post by: smjjames on March 28, 2006, 10:33:42 pm
The image is resized to fit the forum...

Right click and go to "view image" and you will see it in full size...just so you know... ;D

thats not what I mean, in the older pic, there are two creatures in front of it (three if you want to count the caterpillar thing) which obscure all but the top part of the spiral horned creature, in the new one, theres nothing in front of it, so we can see more detaill of it.
Title: Re: Questions for the Devs.
Post by: slugfly on March 29, 2006, 04:20:41 am
I don't think those are horns, I think they're limbs.  And his body wraps up around that way too.
Title: Re: Questions for the Devs.
Post by: smjjames on March 29, 2006, 07:51:19 am
yea, I know they are not really horns, but its best described that way.
Title: Re: Questions for the Devs.
Post by: Helvetica on March 29, 2006, 03:02:30 pm
maybe its just the color.. but those horns look kind of phallic.
Title: Re: Questions for the Devs.
Post by: smjjames on March 29, 2006, 03:08:33 pm
well, they do slightly with the bulb on the end of the spirals. its far from the genitalia stuff that we don't want to see in the game, plus its already been described as a spiral horn-like structure, we just don't know anything about it to make sense of it.

and I'd still like to see that up close pic that Slugfly said that he saw of that creature since nobody else seems to know about this pic he mentioned/
Title: Re: Questions for the Devs.
Post by: slugfly on March 29, 2006, 08:35:33 pm
perhaps I was mistaking it for slightly higher res version of the same pic.  It could be a pretty sure bet that any pic that isn't available within 2 links from this site is not in circulation.
Title: Re: Questions for the Devs.
Post by: smjjames on March 29, 2006, 08:37:13 pm
perhaps I was mistaking it for slightly higher res version of the same pic.  It could be a pretty sure bet that any pic that isn't available within 2 links from this site is not in circulation.

the one I linked is actually the one that I enlarged, so you may have seen the smaller one which probably looks slightly less blurred.
Title: Re: Questions for the Devs.
Post by: Lu Yan on March 30, 2006, 05:41:55 pm
How diverse will the life on planets be?
In the GDC '05 Demo, we saw 4 Macroscopic species, not counting the Willosaurs and their variations. Is that on the homogeneous side of the spectrum? How diverse will a heterogeneous ecosystem be?
Also in the Demo, creatures will be downloaded to fit in Niches of the environment. In the game, could there be a "Hawaii" of sorts, with species separate from the rest of the planet? That would make planetary exploration a BLAST.

-Lu Yan, Name change pending
Title: Re: Questions for the Devs.
Post by: Caledonian on March 31, 2006, 09:20:08 pm
Will there be any way to cause the ecosystems of the planet you begin on to make sense?

It would be quite odd if most creatures on your world have four legs, but a few have three, or if most of the planets are varieties of lichen except for some redwood trees.  Life on Earth is evolutionarily consistent, but if Spore planets are populated by a random assortment of diverse creatures, they likely won't show any signs of being related to each other.
Title: Re: Questions for the Devs.
Post by: werechicken on April 01, 2006, 01:54:58 am
its not that odd, all of the large terrsestrial animals on earth have four legs, or variations of legs
Title: Re: Questions for the Devs.
Post by: Daxx on April 01, 2006, 02:03:08 am
its not that odd, all of the large terrsestrial animals on earth have four legs, or variations of legs

I think he means that many animals of the same type have similar body plans. It would be weird to see a species of six-legged elephant walking around, because it wouldn't fit in with what we know about relationships between animals and their body plans.
Title: Re: Questions for the Devs.
Post by: Caledonian on April 01, 2006, 07:23:29 am
More to the point, it seems wrong to have an eight-legged elephant when all of the other animals on a world have three legs.
Title: Re: Questions for the Devs.
Post by: slugfly on April 01, 2006, 07:49:35 am
Question for the Devs:

Can we link elements of an ecosystem together for pollination?

(example 1:  I've designed an animal and a plant that look similar and therefore I've designed a camouflaged animal for its environment.  If this creature is pollinated without the plant then part of the functional aspect of its design is lost.  I want to link the animal to the plant to be downloaded together or not at all)

(example 2:  I've designed an entire planet of ecosystems, animal and plant life.  I've taken great pains to systematically weed out pollinated creatures that don't fit the themes of the planet and engineer desirable creatures to match the themes.  I want to link the entire planet to be downloaded as a single unit or not at all)
Title: Re: Questions for the Devs.
Post by: smjjames on April 02, 2006, 08:15:05 pm
I wonder if the Spore devs even look at this thread anymore because its so old, although there are still lots of unanswered questions, so I guess they can get answered when the proper time is to do so.

I have a question in relation to this concept art:
(http://www.snootyspore.com/pics/spore094.jpg)

While I like the various lineages of mouth types and I think its a cool idea, but we should be able to switch between different mouth types if we want to, but the more different the origional type and the one you are going for, the higher the cost. so, I'm wondering what the system is you guys are using to enable ppl to change the lineage because I know WW wants it to be as flexible as possible.

also, while I can understand the snout (the left red circle) would develop into reptillian mouths, but the other red circle is supposed to be the base for the mammalian lineage of mouths, however it looks like a fishes mouth and I don't understand how a fish mouth would develop into a mammalian one. it would take a lot longer time than from the snout to the reptillian ones.

and keep up the good work WW and other devs! :) because it looks like you guys are doing some pretty in depth research as far as how various parts would develop, etc.
Title: Re: Questions for the Devs.
Post by: Caledonian on April 02, 2006, 08:22:10 pm
Once we get the ability to engineer plants and animals, will there be any way to test them for fitness?  Presumably we can make them walk in the editor, but unless we have the opportunity to play them in the Creature Stage I think it will be difficult to get a sense of how well-designed they are.
Title: Re: Questions for the Devs.
Post by: SmileyMan on April 04, 2006, 05:02:40 am
Seasons: Will there be seasons in Spore? E.G.: Autumn, spring, winter, and summer?

Adapt: Will your creatures be able to adapt to their environment? E.G.: There are not many trees on the planet you live on, but your creatures are vegeterians and the population is growing, so would your creatures be able to transform into meat eaters for survival?
Title: Re: Questions for the Devs.
Post by: slugfly on April 04, 2006, 06:30:19 am
our creatures can change, we know this (at least up until civ stage) but the true question behind your question is, will we have environmental reasons to change?  Will we be able to lose all the trees?  or, as you said, will the seasons change?  (either yearly or over long periods, such as ice ages)
Title: Re: Questions for the Devs.
Post by: Caledonian on April 04, 2006, 11:45:51 am
Will our creatures' coloration actually matter, or is it just eye-candy?  (In other words, will an orange-and-blue striped herbivore be just as viable as a brown-and-green one?  If so, why wouldn't predators be more likely to eat the garish one?)
Title: Re: Questions for the Devs.
Post by: SmileyMan on April 04, 2006, 12:22:19 pm
This is very unlikely, but will you be able to create Parasites?
Title: Re: Questions for the Devs.
Post by: Caledonian on April 04, 2006, 09:09:38 pm
Will it be possible to make something that moves like an Inchworm?
Title: Re: Questions for the Devs.
Post by: slugfly on April 04, 2006, 09:51:30 pm
Here is the product of an over-stimulated Slugfly...  all questions of the thread condensed into one post!

Questions for the Devs:

-----------------------
Technical:
---What are the system requirements?
---How do savegames/profiles work?
---Will there be any cross-compatibility between PC versions and other versions?
---Will Spore be on Mac?
---Will all online versions (mac, pc, console) share the same pollination database?
---Will there be any additional fees (subscription, paid downloads, etc)?
---Will there be cheats?
---Will the game itself be moddable, for example to remove possible size restrictions?
---Are expansion packs planned?
---Is there even a remote vision of a possible multiplayer version of Spore?
---Will we have an option to NOT download content from the pollination server?
---Will we have an option to NOT upload our creatures to the pollination server?
---Will we have an option to browse and download content from the pollination server?
---Can we link elements of an ecosystem together for pollination? (example 1:  I've designed an animal and a plant that look similar and therefore I've designed a camouflaged animal for its environment.) If so will we be able to link multiple things together as a single package?
---Who owns creatures designed by me using Spore? (either using spore to design, or using spore to illustrate already made designs)

---------------------------
Life in Spore:

---life
---Can you control a single creature through all stages?
---Will I be able to evolve more than one species at a time? (go back to the ooze in the same game without starting over)
---Either with a 'yes' to the previous question or at end-game sandbox, will we actually be able to control a new species or will it be our main species 'using' another species?
---Do previous versions of your species stick around after you evolve?
---What happens when you die?
---Will there be subterranean creatures?
---Can creatures be arboreal? (living only in trees)
---Will some animals be territorial?  If so, will they mark territory?
---Will some creatures have a serious hate for other creatures? (animals that hunt only specific preys) and likewise a fear?
---Can you give creatures your own names? (this here is an Aquaticus Slugfly.... icus... and a damn fine specimen indeed)
---(presupposing a 'yes' to the previous question) Will other people see our names as the creature type?
---Can we have algae, lichen, moss and other similar 'plants'?
---Do creatures drink?
---Can a single creature (prior to civ stage) manipulate the ground and plants?
---Does temperature have an effect on creatures? Can this be countered via fur, fat, skinniness, localized fat, etc?
---Will there be a first person view?
---Will there be an energy chain? (star>plants>herbivores>food chain... ie. remove one and the whole system crumbles)
---Can other civs abduct your creatures before you've matured to space age?
---Will a species on our homeworld have the chance to advance faster than us?
---Will we compete with other intelligent species on our homeworld? (as opposed to other cities of the same species)
---Can you trade with other civs?
---Will terrain affect movement or other abilities?
---Can a species be destroyed by destroying it's ecological niche?  (ie. if the willosaur only eats fruits and then you destroy all the trees will the willosaur die out?)

---landscapes
---Will there be tarpits?
---Will there be multiple climates on a single planet?
---Will there be ice planets?
---Are there a variety of planet sizes?  (compare Pluto with Jupiter)
---Will there be day and night cycles?
---Will night actually be dark or a color shift? (blue terrain)
---Will night affect creatures' abilities to see or other abilities?
---Can a planets geography change over time (either naturally or by the player)? (plate shifting, permanant volcanoes/earthquakes, water levels, etc)
---Will there be seasons on the planets?
---Will there be planets that consist entirely of water?
---Will there be different types of atmospheres and oceans?
---Will there be rings around some planets?

---------------------------------
Editors/Evolution traits:

---body parts
---Will there be any special weapons/body parts? (including: venom, quills, electricity, horns, bioluminescence/phosphorescence, echolocation, silk, color changing, photosynthesis)
---Will there be a variety of tooth styles? (tusks, sabres, beaver teeth, etc.)
---Can creatures have multiple heads?
---Will there be different kinds of eyes/vision?  Will these have an affect on the creature's survivability?
---Are body traits other than size and damage related to its ability to survive? (ie. color, pattern, senses, etc.)
---Can we make insects? (ie. segmented bodies)
---Can we design juvenile forms of creatures? (ie. larvae, different markings, different proportions, etc.)
---Will a creature's wing size (or other flight system) need to match its size/weight for it to fly?
---Are feathers needed for flight or will membranes work?  Are there other ways to achieve animal flight?
---Will a flying creature always fly or will it walk as well?
---Will the shape of a creature affect its speed? (ie. leg shape, body shape, etc)
---Is there a limit to the number of single parts a creature can have?  (legs, eyes, mouths, arms, etc.)
---Are there size limits to the creatures? (both ways, large and small)
---Can we make tongues?
---Can we link separate parts of the body so movement at one area requires another move also?
---Can a brain evolve to the point of paranormal skills? (telepathy, telekinesis)
---Will choosing or not choosing certain traits either disable or unlock other traits later in the game?
---Will there be any organ design other than the brain?
---Can we define a walking style?  (if you want a creature to hop instead of walk, such as kangaroos, rabbits and birds, or having four legs but walking on two, or a 4-legged creature alternating between 2 and 4 legs)
---Can we define a creatures fat levels?
---Will there be gills and lungs or is the transition to land decided only by legs?
---Will there be a way for us to test the fitness or actions of our creature in the editor (as opposed to only seeing it walk) before we send it into the world?
---Will there be legless movement on land? (snakes, worms)  If yes, will there be multiple movement styles depending on the creature? (slug, snake, inchworm, etc.)
---Will we be able to change the bend direction of bones or spines (so that spines curve side to side instead of up and down, or so that we define which direction a limb is able to bend)

---species as a whole
---Will we be able to choose behavior patterns?
---Will there be variation among members of the same species? (markings, size, color ranges, etc, and if so will we have any control over this?)
---Can we have technical variations between members of a species? (such as the differences between various ants of the same nest)
---Will there be variation between genders?  If so, is this editable?
---Will we be able to choose between live birth and eggs?
---Will we be able to have a creature with no legs but still on land?
---Can creatures jump?
---Can we move a creature back into water after having gone to land?  (ie. whales)
---Will we have amphibious creatures?
---Can we make parasitic creatures or symbiotic creatures?
---Will a creature be able to live outside of its breathing environment? (whales in ocean)
---Can animals have multiple ways of attacking? (bite, claws)

---other
---Can we customize creature sounds?
---(presupposing 'no' for the previous question) Will different creatures sound differently?  What will the sounds be based on? (ie. what physical qualities will affect the sounds?)
---Can we evolve several species out of a single species?  (as in an evolutionary tree)
---Is there a limit to how many times you can alter your creature before you MUST upgrade the brain?
---Can a sentient but limbless creature still use tools and evolve a civ?
---Will you be able to make a full creature in the editor and drop it onto a planet?
---Will size of a creature have an impact on how much food it needs to eat?
---Will creatures follow their own day/night sleep cycles?  If so, will this be an edit option?
---Will there be diseases or plagues?  can we engineer such things?
---Will we have to make the transition from sea to land as soon as we choose the appropriate part or is there a transitional stage?

---------------------------
Editors/items:
---Will items themselves be customizable as are buildings and creatures?
---(presupposing 'yes' for the previous question) can we edit the properties of an item? (damage, volume, speed, happiness, effects, etc.)
---Can vehicles have multiple terrains?  (air/sea, land/sub, air/sub, etc)
---Can we design buildings/items with enough detail to create statues of creatures? (is there a chance for an automatic function to do this for us?)

---------------------------
Culture/Civilization:
---Will there be distinct cultural elements and governing styles? (monarchy, religions, senates, etc.)
---(presupposing 'yes' for the previous question) can we design our cultural elements?
---Can we grow crops?
---Can we domesticate other creatures for food, farming or other labor?
---Will there be mining, foresting or other resource gathering abilities?
---Will there be rare minerals only found in certain regions or certain planets?
---Will we have infantry or is it all just vehicles?
---Will we have a variety of non-mobile weapons? (anti-air, rapid fire, heavy impact, etc.)
---Will cities remain simple or will they get larger and more complex? (requiring vehicles for travel across the city)
---Will we be able to have single planet-wide megacities?
---Can we choose to remove a protective bubble around a colony (either underwater or on another planet) or is this done automatically once the atmosphere is habitable?
---Can we build vehicles that are not for interacting with other civs? (ie. resources, leisure/aesthetic, etc.)
---Will we be able to edit clothes?  If so, will everyone wear the same clothes or will there be a variety?

---------------------
Space Age:
---Will there be space stations? (believe we got a 'no' for this, but in fairness I included the question)
---Will we be able to make any permanent fixtures in space? (satellites, stations, probes, weapons, ringworlds) (believe we got a 'no' for ringworlds but in fairness I included the question)
---Will we have fleets of ships or just a single UFO?
---Will there be multiple ship types?  (cargo, scout, battle, etc.)
---Will every planet have a laser to shoot down UFOs? (erm... uh... all questions included out of fairness...)
---Must we have a laser on our UFOs?
---Does it cost currency everytime you do an action with the UFO or is it a one time cost of building it?
---Will we have robots?
---(presupposing 'yes' to the previous question) can we give robots long term commands and then just let them do their thing?
---Will other space-faring species ever come to us? (ie. after UFO, after interstellar drive or after we discover them first?)
---Will we have a warning system to keep us from blowing planets up accidentally? (or other potentially disasterous choices)
---When we terraform planets, does the shape of the planet remain beneath the changes? (ie. craters, chasms, etc.)
---Can we make planets?
---Can we move planets? (with engines or other tech)
---Can we alter the gravity, rotation or other important properties of planetary bodies?
---Can we do anything with stars? (move them, blow them up... make shadow puppets... o.0)

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

looking at our list I realize that we could sum it all up into a single question...

-> Can you please tell us everything there is to know about Spore?

hmm...

Well, let's see how many questions we can knock off the list.  If anyone knows of a confirmed answer for any of these questions could you quote the question (and category) and let us know the answer and the the source, then we can take it off our list. 

I'm also sure that after E3 a great many of these questions will be deletable! 

(note: I'm not going to write any answers in this post, we have a couple other threads for that plus the spore wiki.  But I'll keep editing this for stuff we want to know but don't know yet)
Title: Re: Questions for the Devs.
Post by: Caledonian on April 05, 2006, 05:42:25 am
Q:  What are the chances that any of these questions will actually be answered?

(A:  Not good.)
Title: Re: Questions for the Devs.
Post by: SmileyMan on April 06, 2006, 04:58:01 am
Will the design of your creature have any impact on the size and shape of vehicles?
Title: Re: Questions for the Devs.
Post by: Brutus on April 08, 2006, 07:31:15 am
ask the ones everyone wants to know such as:
can other species get a UFO?
can you and other species get ship fleets and if so are there different types of ship and are fleets optional?
can the planet destroying weapon be fired at a sun to damage/destroy it?
WILL THERE BE ADDITIONAL FEES? (oh god noooo!please!!")
Will there be different types of atmospheres and oceans?
Will we have amphibious creatures?
Can vehicles have multiple terrains?  (air/sea, land/sub, air/sub, etc)
Can we design buildings/items with enough detail to create statues of creatures? (is there a chance for an automatic function to do this for us?)


these are the real beef
Title: Re: Questions for the Devs.
Post by: slugfly on April 08, 2006, 08:36:18 am
let's see what is revealed to us at E3 and if we're still thirsty for more then we can set up a fake poll where there will be a list of all the unanswered questions and everybody chooses 10.  I (in my infinite overstimulated restlessness) will then take a count of the 10 most desired questions.  Certainly we'll get the answers to 10 questions since it's not many.  :D
Title: Re: Questions for the Devs.
Post by: Samog on April 09, 2006, 01:49:36 am
there will be a list of all the unanswered questions and everybody chooses 10.  I (in my infinite overstimulated restlessness) will then take a count of the 10 most desired questions.  Certainly we'll get the answers to 10 questions since it's not many.  :D
Was it really that long ago?
Title: Re: Questions for the Devs.
Post by: slugfly on April 09, 2006, 03:16:33 am
was what really that long ago?
Title: Re: Questions for the Devs.
Post by: Fobok on April 09, 2006, 05:55:07 am
Will there be a way to mark specific things to not upload?

For example, I plan to, once reaching UFO stage with genetic engineering and terraforming, try to create a copy of the pre-colonization Pern ecosystem, as close as possible in any case. I, however, have no wish to break copyright and wouldn't want to upload this world. However, I wouldn't want to cut myself off from the pollination system totally, just that one world.
Title: Re: Questions for the Devs.
Post by: slugfly on April 09, 2006, 05:57:24 am
check the tech section of the questions asked.
Title: Re: Questions for the Devs.
Post by: Fobok on April 09, 2006, 03:28:40 pm
Ah, oops, I'd missed that one.
Title: Re: Questions for the Devs.
Post by: slugfly on April 09, 2006, 09:33:17 pm
I'm glad you asked again though, cuz that's (for me) one of the more important questions.  I place no limits on myself but I like to be (at least a little) socially responsible.  So if I design something that I know isn't fit for the all-aged gaming public I'd like to mark it as non-uploadable.
Title: Re: Questions for the Devs.
Post by: Pyro0088 on April 12, 2006, 03:31:17 pm
---Will we be able to have a creature with no legs but still on land?

Will said that there would definitely be tentacles. So, theoretically, you could make a creature just a head with one long tentacle comming out the back.
Title: Re: Questions for the Devs.
Post by: Daxx on April 12, 2006, 07:08:47 pm
---Will we be able to have a creature with no legs but still on land?

Will said that there would definitely be tentacles. So, theoretically, you could make a creature just a head with one long tentacle comming out the back.

I'd love to see how the procedural animator handles that. ;D
Title: Re: Questions for the Devs.
Post by: slugfly on April 12, 2006, 09:04:35 pm
I was thinking more along the lines of snakes, worms and... gastropods  ;)  Mostly I'm hoping that a backbone will be sufficient for locomotion (although that's just for snakes, but you get the idea)
Title: Re: Questions for the Devs.
Post by: luke on April 21, 2006, 08:58:20 am
Ive learnd stuff today 1 you can have antlers antennas etc etc you can have spider shaped bodies etc etc and yeah yay I'm more exited that ever before i don't any can put this out of my head
Title: Re: Questions for the Devs.
Post by: mrodgers on April 21, 2006, 09:22:37 pm
Ive learnd stuff today 1 you can have antlers antennas etc etc you can have spider shaped bodies etc etc and yeah yay I'm more exited that ever before i don't any can put this out of my head

Congrats, but can we try to leave this thread to questions only?
Title: Re: Questions for the Devs.
Post by: 762 on April 22, 2006, 04:36:03 pm
Ive learnd stuff today 1 you can have antlers antennas etc etc you can have spider shaped bodies etc etc and yeah yay I'm more exited that ever before i don't any can put this out of my head

I don't actually remember the antlers part, where did you learn that?
Title: Re: Questions for the Devs.
Post by: luke on April 23, 2006, 09:44:42 am
yeah i have a question??? WHEN THE HELL IS SPORE COMEING OUT
Title: Re: Questions for the Devs.
Post by: named on April 23, 2006, 03:02:50 pm
yeah i have a question??? WHEN THE HELL IS SPORE COMEING OUT
i have an answer, LISTEN TO SOME GS SHOWS (that contain spore of course)
Title: Re: Questions for the Devs.
Post by: luke on April 25, 2006, 04:52:02 am
I dont get GS show's i got normal TV >:(.
Title: Re: Questions for the Devs.
Post by: Caledonian on April 25, 2006, 05:55:49 am
Will plants and animals have traits that make them well- and poorly-adapted for different kinds of terrains and climates?

Or will delicate, spindly toothpick-trees and ultragiraffes show up on my high-gravity worlds?
Title: Re: Questions for the Devs.
Post by: 762 on April 25, 2006, 12:01:21 pm
I dont get GS show's i got normal TV >:(.

OMG NOOB!! ;)

go to http://www.gamingsteve.com/archives/spore/index.php and download some of the episodes there. That's what we mean by his show, we mean podcasts.
Title: Re: Questions for the Devs.
Post by: Chaosenigma on April 25, 2006, 04:16:08 pm
BIG QUESTION!!!

Is there going to be differentiating models for different sexes of a certain species, reason being is i know someone might make a buff strongman-type creature and perhaps even the dreaded penis monster, I just dont want to see a bunch of male looking creatures having a mating ritual  :o

scary. :-X
Title: Re: Questions for the Devs.
Post by: luke on April 25, 2006, 09:41:32 pm
I dont get GS show's i got normal TV >:(.

OMG NOOB!! ;)

go to http://www.gamingsteve.com/archives/spore/index.php and download some of the episodes there. That's what we mean by his show, we mean podcasts.

How was i supost to know he ment that :P :-[.
Title: Re: Questions for the Devs.
Post by: mrodgers on April 26, 2006, 08:11:25 am
I dont get GS show's i got normal TV >:(.

OMG NOOB!! ;)

go to http://www.gamingsteve.com/archives/spore/index.php and download some of the episodes there. That's what we mean by his show, we mean podcasts.

How was i supost to know he ment that :P :-[.

Its on the front page of the site.
Title: Re: Questions for the Devs.
Post by: Daxx on April 27, 2006, 07:04:48 am
I dont get GS show's i got normal TV >:(.

OMG NOOB!! ;)

go to http://www.gamingsteve.com/archives/spore/index.php and download some of the episodes there. That's what we mean by his show, we mean podcasts.

How was i supost to know he ment that :P :-[.

Hahahahaha. That is all.
Title: Re: Questions for the Devs.
Post by: luke on April 27, 2006, 09:28:24 am
Ok ok you made your point dont rub it in >:(.
Title: Re: Questions for the Devs.
Post by: Big J Money on April 29, 2006, 03:32:53 pm
I had a question that was overlooked: Will the AI use UFOs at all?  Even if we don't make galactic fleets, I wonder if they can use the UFOs to visit me.

Thanks if'n ya know.

=$= Big J Money =$=
Title: Re: Questions for the Devs.
Post by: 762 on April 30, 2006, 02:34:17 pm
Yes, yes they will. But they will not come to your planet before you get the UFO and ruin your game, you have to get the UFO and find other creatures in order to see their UFOs in action

That's not saying that they won't have a UFO before you do, you might get out there and see that a creature has colonized 100 planets and has alliances with other creatures that have multiple planets. So the UFO won't effect you until you get the UFO, but other creatures will have it before you get it.
Title: Re: Questions for the Devs.
Post by: JohnJ on May 02, 2006, 04:00:20 pm
Quote
But they will not come to your planet before you get the UFO and ruin your game, you have to get the UFO and find other creatures in order to see their UFOs in action
Actually, I hope UFOs will be allowed to come to your planet before you get the UFO (just as long as they are restricted - for example, maybe the game will only allow aliens to fly around your planet occasionaly, but not land, abduct, destroy, or otherwise "interact" with your world). IMHO, it would be really fun to occasionally spot mysterious lights silently gliding across the the night sky, for example.
Title: Re: Questions for the Devs.
Post by: Aut on May 07, 2006, 10:34:44 am
Quote
But they will not come to your planet before you get the UFO and ruin your game, you have to get the UFO and find other creatures in order to see their UFOs in action
Actually, I hope UFOs will be allowed to come to your planet before you get the UFO (just as long as they are restricted - for example, maybe the game will only allow aliens to fly around your planet occasionaly, but not land, abduct, destroy, or otherwise "interact" with your world). IMHO, it would be really fun to occasionally spot mysterious lights silently gliding across the the night sky, for example.
But what if they could abduct your creatures? Just like some people on earth claim they have been abducted by aliens.
Title: Re: Questions for the Devs.
Post by: homo phibion on May 07, 2006, 11:12:03 am
will there be cheats
Title: Re: Questions for the Devs.
Post by: stuck on May 07, 2006, 11:35:54 am
will there be cheats

Why would you want to rush through the game? But Will advanced pretty quickly through those stages on GDC '05 so we assumed that their must have been some cheats in place, or maybe a lack of limits.
Title: Re: Questions for the Devs.
Post by: mrodgers on May 07, 2006, 12:45:39 pm
will there be cheats

Why would you want to rush through the game? But Will advanced pretty quickly through those stages on GDC '05 so we assumed that their must have been some cheats in place, or maybe a lack of limits.

Or it was a cobbled together game where he was loading the various stages, like he said he was.
Title: Re: Questions for the Devs.
Post by: stuck on May 07, 2006, 03:44:24 pm
will there be cheats

Why would you want to rush through the game? But Will advanced pretty quickly through those stages on GDC '05 so we assumed that their must have been some cheats in place, or maybe a lack of limits.

Or it was a cobbled together game where he was loading the various stages, like he said he was.

But the willosaur went from sea to land in one step, so either a lot of evo points were used, implying cheats, or they didn't have any limitations as to how the limbs could evolve. But I know what you're saying, because he just skipped forward to the city stage.
Title: Re: Questions for the Devs.
Post by: mrodgers on May 07, 2006, 05:55:22 pm
will there be cheats

Why would you want to rush through the game? But Will advanced pretty quickly through those stages on GDC '05 so we assumed that their must have been some cheats in place, or maybe a lack of limits.

Or it was a cobbled together game where he was loading the various stages, like he said he was.

But the willosaur went from sea to land in one step, so either a lot of evo points were used, implying cheats, or they didn't have any limitations as to how the limbs could evolve. But I know what you're saying, because he just skipped forward to the city stage.

1 year go there weren't any evolution limitations and I am sure they hadn't set in prices for evo points.  Remember 1 year ago a lot less was set yet.  Now things are a lot different.  I wouldn't worry about what we saw or didn't last year.
Title: Re: Questions for the Devs.
Post by: AuraBoyX on May 07, 2006, 08:18:12 pm
I asked this in a main thread but figured I would post it in this thread as well so it has a chance to be a question sent to the developers...

Basically it deals with the Civilization portion of the game and is mostly regarding 'other' cultures/cities that are procedurally generated to co-exist with your own. The question is as follows:

Will there be inclusion of 'race' in the game?

In other words, if your playable city is made up of Purple Textured Octopuses for its population, will other cities you encounter around the globe contain varying 'races' of the same sentient creature you created? (i.e. Green Spotted Octopuses in one city and say, Blue Textured Octopuses in another).

It seems from the Demo that other cities' architecture & technology will in fact have very different aesthetic looks as well as cultures that will act substantially different than your 'own'. All of this initially raised this question in my mind.

Keep in mind I do not mean different 3d models from what you created back in the "creature to tribal transition," just different varying textures, colors, and perhaps fur/feather density (if it applies) of the same finalized model.

Thanks!

Christopher
Title: Re: Questions for the Devs.
Post by: slugfly on May 07, 2006, 10:09:16 pm
will there be cheats

can you think of a maxis game without easily accessable cheats?

Will Wright addressed the issue of cheats in one of his talks.  He mentioned that many people who play Sims2 never actually 'play' the game, but simply use cheat codes for cash, get items and build homes.  That's all I ever did with it, bored me to tears to actually play the game (except for my prisons, executions and tortures).  He will almost certainly include cheats.  But, once you reach the interstellar age there will be no need for cheats anyway since almost all options will be open to you free of charge.
Title: Re: Questions for the Devs.
Post by: Feigro on May 08, 2006, 02:28:43 am
I asked this in a main thread but figured I would post it in this thread as well so it has a chance to be a question sent to the developers...

Basically it deals with the Civilization portion of the game and is mostly regarding 'other' cultures/cities that are procedurally generated to co-exist with your own. The question is as follows:

Will there be inclusion of 'race' in the game?

In other words, if your playable city is made up of Purple Textured Octopuses for its population, will other cities you encounter around the globe contain varying 'races' of the same sentient creature you created? (i.e. Green Spotted Octopuses in one city and say, Blue Textured Octopuses in another).

It seems from the Demo that other cities' architecture & technology will in fact have very different aesthetic looks as well as cultures that will act substantially different than your 'own'. All of this initially raised this question in my mind.

Keep in mind I do not mean different 3d models from what you created back in the "creature to tribal transition," just different varying textures, colors, and perhaps fur/feather density (if it applies) of the same finalized model.

Thanks!

Christopher


You know I almost got confused again, you might faire better by changing "race" to "ethnicity". Though probably not, because people are in the habit of refering to people of different colors/features as different races. When... we're all actually the same race. A poodle and a pug aren't a different race.. they're both dogs. Just of different breeds. We're all humans, or if you want to get scientific, homosapiens. Anyway, my point is, I once again almost replied with the whole, "only one race evolves into intelligence". Which ironically, I think in the other thread that statement ended up apearing as "racist" to someone. Which I find odd, because that would actually imply that I consider Blacks.. whites.. Hispanics.. whatever terms you want to come up with, as one race. Not that one of those subtypes is superior. But I digress.
Title: Re: Questions for the Devs.
Post by: slugfly on May 08, 2006, 08:51:00 am
lol, funny to come to this, I just gone done with a long reply to a thread about racism on another board, where a white kid made a comment about being proud of being white then got thumped by three black kids (he also provoked them during the confrontation)... anyway, tangent aside.

And semantics aside...

Yes, I too hope that there will be notable differences among your species.

male / female (these should be designed differences)
age (these should be designed also)
among individuals in the population (these should be random, tiny changes in proportion and size, slight changes in skin texture or tone)
among landmasses on your planet (these should be random, significant changes in size, tiny changes in proportion and significant changes in skin texture or tone, perhaps also tiny changes in culture and behavior)
Title: Re: Questions for the Devs.
Post by: Calqhoon on May 08, 2006, 09:50:42 am
people are in the habit of refering to people of different colors/features as different races. When... we're all actually the same race. A poodle and a pug aren't a different race.. they're both dogs.
Hah, I've literally just been talking about this with 'God' (the user, not the deity).
Title: Re: Questions for the Devs.
Post by: AuraBoyX on May 08, 2006, 11:03:30 am
You know I almost got confused again, you might faire better by changing "race" to "ethnicity". Though probably not, because people are in the habit of refering to people of different colors/features as different races. When... we're all actually the same race. A poodle and a pug aren't a different race.. they're both dogs. Just of different breeds. We're all humans, or if you want to get scientific, homosapiens. Anyway, my point is, I once again almost replied with the whole, "only one race evolves into intelligence". Which ironically, I think in the other thread that statement ended up apearing as "racist" to someone. Which I find odd, because that would actually imply that I consider Blacks.. whites.. Hispanics.. whatever terms you want to come up with, as one race. Not that one of those subtypes is superior. But I digress.


Basically when I say 'Race' I am using it in the form of say, entry 3 of the following definition...

Main Entry: (3) race
Function: noun
Etymology: Middle French, generation, from Old Italian razza
1 : a breeding stock of animals
2 a : a family, tribe, people, or nation belonging to the same stock b : a class or kind of people unified by community of interests, habits, or characteristics <the English race>
3 a : an actually or potentially interbreeding group within a species; also : a taxonomic category (as a subspecies) representing such a group b : BREED c : a division of mankind possessing traits that are transmissible by descent and sufficient to characterize it as a distinct human type
4 obsolete : inherited temperament or disposition
5 : distinctive flavor, taste, or strength

Popular Fantasy and Sci-Fi seem to use 'Race' as described in entry #2. Games like EverQuest or shows like Star Trek further amplify this and people, I guess, think of races in these genres as completely different beings who both happen to be intelligent. Both definitions do apply, but I am mostly describing a more real-life definition of 'race' as pertaining to the model of our planet, which is I think what the game is striving to simulate in the civilization stage.

I tried to break it down pretty direct and explain myself more clearly than last time but I guess I didn't. Sorry!  ???
Title: Re: Questions for the Devs.
Post by: homo phibion on May 09, 2006, 12:11:03 pm
just i was wondering because you earn points for your brain that what i was wondering
Title: Re: Questions for the Devs.
Post by: mrodgers on May 09, 2006, 07:30:17 pm
just i was wondering because you earn points for your brain that what i was wondering

What are you asking exactly? Yes you spend points on a creature's brain, if thats what you wanted to know.
Title: Re: Questions for the Devs.
Post by: slugfly on May 09, 2006, 10:03:33 pm
I think he means about his previous question on whether there will be cheats or not
Title: Re: Questions for the Devs.
Post by: gec05 on May 10, 2006, 09:44:37 am
Every Sim game by Will Wright will always have cheats. ;) (I like to call them Game Enhancers ;D)
Title: Re: Questions for the Devs.
Post by: AuraBoyX on May 10, 2006, 10:06:13 pm
I have been thinking and I have another question... It's in regards to procedural/generative worlds... Basically I got thinking about it after a post I made recently. It's more of a question on how the generative worlds work. Here's the scenario:

1) Player A visits their first (player) generative world. It is a world that Player B has created. For explanations sake let's just call it Endor. Endor is populated by little tribes called Ewoks. The game engine has plucked Endor from the Spore database and loaded it into Player A's computer. Okay... So Endor is in a sense copied from it's most recent state in the database and kind of splits away from the database onto Player A's computer.

One would surmise that some of the more interesting creations and worlds will be created in the final space god stage given the abilities you will have attained.

2)  So here we are on Player A's copy of Endor... Player A runs around the planet dropping in new life and changing the landscape significantly. Let say they also genetically change the Ewoks and every creature on the planet. Then Player A 'uplifts' these Neo-Ewoks.

3) Meanwhile Player B continues their game and leads their race onto the space stage.

In theory there would be two copies/realities of Endor on two computers that are related/similar but bear striking differences from each other.

Here is where my question comes in... Are all worlds the player has a hand in molding/changing uploaded into the Spore database? Or just the Homeworlds? In other words, will there be two (or more) copies/instances of each world available for random download? If so how would the system manage them onto your computer? Given enough time and tinkering two 'Endors' could become significantly different worlds but share some significant similarities. I would hope all worlds I encounter and mold would be re-uploaded into the database even if they were originally created by another player. I would imagine if all worlds were uploaded from everyone’s computers, the chances of encountering a 'parallel' world would be slim to say the least.

This gets me thinking of a classic Star Trek episode where Kirk and Co. come across a duplicate of Earth (that was in a gangster era). I think I remember reading something about duplicate worlds in popular science fiction too when I was younger.  ;D

AuraBoyX
Title: Re: Questions for the Devs.
Post by: mrodgers on May 11, 2006, 06:41:52 am
The short reply is that, you will never see any creatures you already have in your universe.  As such its really not an issue either way right?
Title: Re: Questions for the Devs.
Post by: smurfslayer on May 11, 2006, 08:25:03 am
Okay I have some questions:

1. Are walking, swimming, and flying the only forms of movement your creature can have? Can you, for example, make a creature that slithers like a snake or inches like a worm?

2. Does the game make a distinction between fresh water and salt water?

3. Can a creature have the ability to breathe both on land and underwater?

4. In some of the videos we have seen some very odd planets, like the pink planet with the odd puffing swirly mountains. My question is will you always start on a very Earth-like planet or can you also start on very strange planets like the pink planet? Do you have any choice in this?

5. How does the game transition from the single-celled stage to the creature stage? Are you allowed to make anything you want or does the game come up with something based on your single-celled creature? Do you always start the creature stage underwater?
Title: Re: Questions for the Devs.
Post by: QReaper on May 12, 2006, 04:48:41 pm
3. Can a creature have the ability to breathe both on land and underwater?

Oh please, please let the answer be yes.

My question, infantry, will I be able to send in a genetically created species (that my species created through the space age editor) with guns to kill another planet's people?
Title: Re: Questions for the Devs.
Post by: Axelgear on May 13, 2006, 07:12:24 am
Genocide is always fun. I'd love to see War of the Worlds style Tripods, or Destroy All Humans style UFO's flying around and vaproizing cities.
Title: Re: Questions for the Devs.
Post by: QReaper on May 13, 2006, 10:16:39 am
Genocide is always fun. I'd love to see War of the Worlds style Tripods,...
I already have something along those lines planned. :D
Title: Re: Questions for the Devs.
Post by: Brutus on May 14, 2006, 07:42:19 am
you can make tri-pods
Title: Re: Questions for the Devs.
Post by: Crossover on May 14, 2006, 11:24:32 am
Hey guys, I'm new here. Is this thread for all questions related to the game of Spore? I have a few questions, but I don't want to open another thread just to hear people telling me to look around before asking. I have looked and used the search, but I either didn't find the answer to the questions I have, or didn't get the answers I was looking for.
Title: Re: Questions for the Devs.
Post by: mrodgers on May 14, 2006, 03:14:43 pm
These are questions for the developers.  Feel free to ask in the main forum if you have questions but if you get the answer you need you cna always delete or lock the thread if you are worried about getting flamed.
Title: Re: Questions for the Devs.
Post by: Crossover on May 14, 2006, 03:55:54 pm
Thanks for helping me. I guess I'll be starting a thread sometime soon then.
Title: Re: Questions for the Devs.
Post by: ElemenoP on May 15, 2006, 04:25:38 am
This is more of a suggestion

Devs...Make Infantry!! It would make conquering a planet 900 bajillion(thats right Nine Hundred Bajillion) times more fun, having a army of vehicles and infantry stoming a city
Title: Re: Questions for the Devs.
Post by: Axelgear on May 15, 2006, 05:13:14 am
I'd much rather release super-machines. Tripods would be fun.
Title: Re: Questions for the Devs.
Post by: Geppanda on May 15, 2006, 09:29:24 am
I know there's no definite release date coming out any time soon...but is there any speculation as to when we'll be able to pre-order?
Title: Re: Questions for the Devs.
Post by: mrodgers on May 15, 2006, 10:49:01 am
I know there's no definite release date coming out any time soon...but is there any speculation as to when we'll be able to pre-order?

The release date is something April/May next year so probably a month or 2 before that.
Title: Re: Questions for the Devs.
Post by: Calqhoon on May 16, 2006, 09:37:05 am
The only thing I really want in the game is a screenshot button, which saves your screenshots for you, rather than pressing Print Srcn then pasting, or using Fraps or similar. Other than that, the devs can make whatever they like; I'm pretty sure it will be great no matter what.
Title: Re: Questions for the Devs.
Post by: Behumat on May 18, 2006, 03:59:15 pm
Agreed, a little camera icon you can hit real fast and have the program save a screenshot to a game folder would be great. A LOT more convenient than the old fashion way.
Title: Re: Questions for the Devs.
Post by: Phantasmo on May 20, 2006, 05:15:53 pm
Can you make plants carnivores like the Venus fly trap?

Can you make the plant life sentient?

Can a creature still move if it has just arms?

Could you make a worm creature without any of the “parts” (legs, eyes, ect;) and still have it function within the game? (Well, it would still have a mouth.)

Can you make Herbivores that eat leaves on trees (like a giraffe) instead of grass?  What about small shrubs instead of grass?

Can creatures have shells?
Title: Re: Questions for the Devs.
Post by: stuck on May 20, 2006, 06:37:17 pm
Can you make plants carnivores like the Venus fly trap?

Can you make the plant life sentient?

Can a creature still move if it has just arms?

Could you make a worm creature without any of the “parts” (legs, eyes, ect;) and still have it function within the game? (Well, it would still have a mouth.)

Can you make Herbivores that eat leaves on trees (like a giraffe) instead of grass?  What about small shrubs instead of grass?

Can creatures have shells?

Welcome to the Forii  :)

Your plant questions are (at this point) a no. The no arms and worm one is as of yet unknown. As for the herbivores, they can eat fruit, and I'd say that's the next best thing, right? You can find a picture of the fruit in a prototyping slide if you dig around in the image archives. As for shells, if you go to Spore's website: www.spore.com (http://www.spore.com) then go to the a closer look section, there are some pictures. The one called Borsch with the two arms way above its head seems to have a shell.
Title: Re: Questions for the Devs.
Post by: Chaosenigma on May 21, 2006, 01:12:01 am
In both Sims games they had a picture option, i dont see why will wouldnt put one in
Title: Re: Questions for the Devs.
Post by: Phantasmo on May 21, 2006, 06:35:34 am
Thanks for the welcome. Fruit eating is cool. I didn't think of it and that should have been just an intuitive as harbivores eating leaves. Crazy me.
Title: Re: Questions for the Devs.
Post by: cubed05 on May 21, 2006, 04:13:46 pm
Will there be any kind of bugs in the game? As far as I know, most bugs aren't hamster size...
Title: Re: Questions for the Devs.
Post by: Brutus on May 22, 2006, 11:52:01 am
well, the ability to throw animals with the abducto beam is  a bug, its proof that some bugs are fun
Title: Re: Questions for the Devs.
Post by: cubed05 on May 22, 2006, 03:20:49 pm
Haha, I mean bugs as in insects.
Title: Re: Questions for the Devs.
Post by: Behumat on May 24, 2006, 01:43:29 pm
I don't see why not. There are insect parts in the creature editor.
Title: Re: Questions for the Devs.
Post by: kalcion on May 25, 2006, 08:40:33 pm
If we give our creatures an invisible texture will they be invisible to other AI controlled creatures?
Title: Re: Questions for the Devs.
Post by: mrodgers on May 26, 2006, 09:12:57 am
If we give our creatures an invisible texture will they be invisible to other AI controlled creatures?

What do you mean an invisible texture?  Not texturing them or one that actually makes them invisible?
Title: Re: Questions for the Devs.
Post by: ollj on May 26, 2006, 10:51:56 am
Creature-tribe:
- Can you delete unwanted creatures that you encounter early in your game while you are playing like "I dont want to meet that creature ever again because its too strong, adult content, ugly, any reason" to get it replaced instantly ingame?
- Can creatures kick or stomp (other creatures)?
- Can creatures bite/cut off parts off each other and still stay alife, lose limbs in battle?
- Can creatures throw stuff around, throw rocks and spears?
- Will trees and grass burn?

City-Civ:
- Do streets in cities have any effect at all?
- Will there be streets outside of cities?
- What functions will buildings have, and what functions will not be implemented. Are there hospital, sport arena or power plant or just "temple, factory, storage, turrets"?
- How many cities fit on a planet, how many are there averagely?
- Does foraging and bombing change the planets appearance by adding dark holes?
- Is there a technology tree for buildings, items and vehicle parts or are they buyable nonlinear by level?

Planet Space:
- Can you make large walls,fences on a planet to keep it divided in subsections like simlife had walls?
- Do planets oceans have currents or wind?
- Will there be weather with rain, lightning, tornado?
- Are there different clima zones on one planet, warmer equator, passat winds.
- Can you conquer, dominate (and colonize) other solar systems planets (even if already inhibited) by own colinies and vehicles on them or just interact with other systems by one UFO?
- Will AI controlled species from other solar systems build colonies, even try to colonize my homeplanet?
- Can you blow up your homeworld without "losing"?
Title: Re: Questions for the Devs.
Post by: kalcion on May 26, 2006, 06:25:15 pm
If we give our creatures an invisible texture will they be invisible to other AI controlled creatures?

What do you mean an invisible texture?  Not texturing them or one that actually makes them invisible?
One that actually makes them invisible, just not texturing them means they are completely white.
Title: Re: Questions for the Devs.
Post by: ollj on May 27, 2006, 04:04:06 am
Just noticed that this images show buildings outside the city with yellow circles around them.
Looks like growing wheat.

http://i2.tinypic.com/xo075w.jpg

and

http://www.planetspore.co.uk/screengalleries/thums_may142006/image_23.html

and the building editor splits buildings in 4 categories: http://www.sporewiki.com/Statusbars#Building_Editor
Title: Re: Questions for the Devs.
Post by: stuck on May 27, 2006, 08:50:21 am
Woa, you're right. I guess this confirms farms without a doubt.
Title: Re: Questions for the Devs.
Post by: sporewars on May 27, 2006, 06:47:41 pm
Questions for Devs...

1)  Will there be any "search" capabilities built into the game so I can specifically look for "particular" creatures I want to eradicate.  Would be kind of cool to do a "scan" of the "spore" universe to see where a particular friend's world is located so I could take my "ship" to "his" location, etc, etc.

2)  Will there be "mapping" technology built into the game.  Again, the ability to navigate one's universe in a orderly manner would make the game even that much better

3) Finding various creatures and worlds would get boring after awhile if it's all "random"...  To conquer one needs a "layout"....

4)  Is there "genetic" transference in this game.  If a "superior" creatures mates with another like creature, should not the result be the spawn of a creature that is "genetically" gifted.    Again, if you have "random" mating instead of players actively looking for superior mates, the game would get boring.

Title: Re: Questions for the Devs.
Post by: cubed05 on May 27, 2006, 06:55:20 pm
Hmm farms...

Will plant life grow over time, and spread seeds?



Creature-tribe:
- Can you delete unwanted creatures that you encounter early in your game while you are playing like "I dont want to meet that creature ever again because its too strong, adult content, ugly, any reason" to get it replaced instantly ingame?
I don't think so. You can try killing off a species by hand. (Adult Content will be filtered too)

- Can creatures kick or stomp (other creatures)?
Don't see why not.


City-Civ:

- What functions will buildings have, and what functions will not be implemented. Are there hospital, sport arena or power plant or just "temple, factory, storage, turrets"?
From GDC 05, it showed Factory, Farm, Entertainment, and Housing for building types. (link) (http://www.sporewiki.com/Statusbars#Building_Editor)


Planet Space:

- Will there be weather with rain, lightning, tornado?
There will be weather. I'm not sure what though.
Title: Re: Questions for the Devs.
Post by: sporewars on May 28, 2006, 01:47:35 am
Also will there be specific DNA for each creature? If not, I would add this feature to the game.  It would be quite simple.  For instance my creature would have a DNA sequence of 1234.  My Friends creature is 1324.  If our children mate, then they would be 2341-1.

In doing this the creatures would actually be able to "evolve"...Creatures would be able to "trace" their roots back to the "beginning" ----the sky is the limit depending on how many years this game will stick around.  I would argue adding DNA sequencing to the game would add many, many, many hundreds of years to the game.

I'm not trying to make the game more complex than it needs to be, but I'm saving you (devs) the trouble of trying to add this feature to the game years later when it becomes apparent...this should have been added to the game...."from the beginning"....

Can you imagine, leaving the game for say a few years (for some insane reason), then come back to it out of curiousity to see how your progeny is doing?  You know it will happen.  This very simple feature is what could give this game some real legs...

(If you Will Wright are reading this, I would make your creature have the DNA sequence of 1...)
Title: Re: Questions for the Devs.
Post by: patsplats on May 31, 2006, 07:44:02 am
Will there be music can i make it context sensivly play "i will survive" when im being chased?
Title: Re: Questions for the Devs.
Post by: Chaosenigma on June 04, 2006, 12:37:29 am
This is more of a suggestion

Devs...Make Infantry!! It would make conquering a planet 900 bajillion(thats right Nine Hundred Bajillion) times more fun, having a army of vehicles and infantry stoming a city

!!!SECONDED!!!

Looking at the current scheme of things vehicles are said to only be used for intercity relations. If they ARE only used for intercity relations this shortens the games lifespan as throughout the 'Galactic God' stage your race, trees, buildings and your UFO will still matter and can be changed for aesthetic value or otherwise. In this case vehicles are getting wroughted, unless they prove some significance post galactic god then they and the vehicle creature editor are going to be significant for only the civ stage; whereas all other editors and their creations are used throughout gameplay.

In a nutshell
-(sofar) The game is biased towards the vehicle editor, add vehicle functionality to the Galactic god stage whether it be space combat, infantry invasion, resource gathering or some Dungeon Keeper style joyriding in our own creations
Title: Re: Questions for the Devs.
Post by: Chaosenigma on June 10, 2006, 06:49:15 pm
hey ur right about scaling ^_^, it would be funny to see elephant size creatures all packing into a tiny car. YAY CIRCUS!
Title: Re: Questions for the Devs.
Post by: mrbones on June 14, 2006, 05:00:51 am
-Does your creature have to drink? It would be neat to see different species gathered around a waterhole?
-Can your herd migrate to a new living area. It would also be interesting to prey on a migrating species?
-Are there climate differences on each planet(north and south poles)?
-Can your creatures travel around in individual vehilecles within the city on roads or in the air a la the Jetsons?
-Can land creatures still swim?
Title: Re: Questions for the Devs.
Post by: mccarty181 on June 15, 2006, 04:03:15 pm
Just noticed that this images show buildings outside the city with yellow circles around them.
Looks like growing wheat.

http://i2.tinypic.com/xo075w.jpg

and

http://www.planetspore.co.uk/screengalleries/thums_may142006/image_23.html

and the building editor splits buildings in 4 categories: http://www.sporewiki.com/Statusbars#Building_Editor

where is that second pic from i have not seen that vid before
Title: Re: Questions for the Devs.
Post by: Didero on June 16, 2006, 12:23:51 am
Just noticed that this images show buildings outside the city with yellow circles around them.
Looks like growing wheat.

http://i2.tinypic.com/xo075w.jpg

and

http://www.planetspore.co.uk/screengalleries/thums_may142006/image_23.html

and the building editor splits buildings in 4 categories: http://www.sporewiki.com/Statusbars#Building_Editor

where is that second pic from i have not seen that vid before
It's in the IGN video, just after he talks a bit about the tribe-stage, when he talks about the city-stage, at around 7:43
Title: Re: Questions for the Devs.
Post by: Demonic Spoon on June 23, 2006, 12:09:05 am
How advanced is the social aspect?


Also, how difficult is the space game? I saw in one video another race making threats to the player because the player bombed their city...

Will they have UFO's, etc. to retaliate? What happens if your UFO dies?
Title: Re: Questions for the Devs.
Post by: The M.A.N6 on June 24, 2006, 01:42:40 am
Will they have UFO's, etc. to retaliate? What happens if your UFO dies?

I guess you'll have to buy another one.
Title: Re: Questions for the Devs.
Post by: Mjavabean on June 24, 2006, 10:58:35 am
Question for the devs: Will you ever reply to this thread?

(Post your sarcastic 'no' answer below!)
Title: Re: Questions for the Devs.
Post by: Maor007 on June 28, 2006, 09:50:07 pm
I really hope they will post the technology tree.
I think it will give us a sense of the gamplay.
Title: Re: Questions for the Devs.
Post by: PC Dave on July 06, 2006, 02:13:46 am
Haven't posted in a LONG time but was just reading the OP and this caught my eye.

Quote
6) Can you cheat?
The situation on cheats is in the dark too. Previous Maxis games have all had cheats; although how this will work with an automated online database of creatures is unknown - Creatures having unfair advantages over others may unbalance the game of those not cheating.

I'd like to point out that the game looks for other creatures in the database to be in balance with your creature's world based on the individual creature's stats of any given generation, NOT the amount of time a person has spent with that creature. So if someone cheated to get better creature parts, his creature's stats would then be higher, thus the game would know this and not pick his creature for that area of another player's Eco System. In fact it even looks like the late game UFO stage has built in "cheats" that you can buy to allow the player to modify or create new creatures. So it is very unlikely that cheating will have any impact at all on other people's games except possibly to increase the influx of new wacky content sooner (cheaters are very impatient people, after all).
Title: Re: Questions for the Devs.
Post by: White Owl on July 14, 2006, 06:48:33 pm
That wouldn't be cheating to modify creatures its called genetic engineering
Title: Re: Questions for the Devs.
Post by: ChristianSkunk on July 14, 2006, 08:45:18 pm
That wouldn't be cheating to modify creatures its called genetic engineering

It's cheating if you do something you weren't meant to in order to modify creatures in ways you shouldn't be able to at the time you do it.
Title: Re: Questions for the Devs.
Post by: teknomancer on July 19, 2006, 01:15:50 am
Will you be able to build your own solar system planets and all?
Title: Re: Questions for the Devs.
Post by: Slartibartfast on July 19, 2006, 01:21:54 am
Will you be able to build your own solar system planets and all?
Welcome to the forum, teknomancer.  USE THE FORUM SEARCH!  Have fun.   ;D
Title: Re: Questions for the Devs.
Post by: Aurious on July 21, 2006, 12:22:55 pm
I would like to be able to create crustaceans that can walk underwater or above.  added to this would be the ability to decide if what lung system the creature has, and would be possible to just add the current types within our world.

Another thing I would like is different detection systems such as echolocation, or the sensory organs of a shark which detectes electrical charges. Sensory Organs are a large part of why a species lives where it lives.
Title: Re: Questions for the Devs.
Post by: Aurious on July 21, 2006, 12:37:47 pm
-Another thing is that balancing issues shouldnt be much of a prob in creature part because an uber predator would reproduce to the point of mass extinction of its prey therefore killing itself. Thats why u never see it in nature besides humanity that is.
Title: Re: Questions for the Devs.
Post by: Chaosenigma on July 21, 2006, 11:00:06 pm
-Another thing is that balancing issues shouldnt be much of a prob in creature part because an uber predator would reproduce to the point of mass extinction of its prey therefore killing itself. Thats why u never see it in nature besides humanity that is.

True, for example if rabbits over populated then their predators, suddenly having a larger food supply would reproduce at a higher rate, e.g. wild dogs. But as soon as there are too many wild dogs the food source runs out and the dogs starve. At this point you get depending on if the food source has been wiped out, a collapse in the food chain, both species dying out (unlikely), or the population of each race stabilises until some wierd phenonmenon rises again, such as the rabbits getting over-promiscuous
Title: Re: Questions for the Devs.
Post by: Melkor on August 04, 2006, 06:06:00 pm
Has anyone ever asked if its possible to create a slightly humanoid creature? I mean, he did make a Care Bear, lol

Of course, the body itself might be easy if the parts are right, but the having slightly human mouths I doubt it. Maybe a jaw that would fit, to make it look vamperi like, or like a lamia (thats going too far) or something...

Also, this has probably been asked, but Ill ask it for the hell of it. Can I befriend other civilizations so I can atack other civilizations with my new allies?
Title: Re: Questions for the Devs.
Post by: Huckbuck on August 10, 2006, 12:32:12 pm
Added from my topic Questions for Will Wright that you guys made me lock.


1. Will there be sizelimits for your city's / towns?

2a. Will NPC creatures evolve?

2b. If 2a if yes then, in witch way will they evolve?

3. Can your city's have other shapes than a circle?

4. Can houses be built separate, outside city's / towns?

5. When flying / swimming, how does movement work?
Title: Re: Questions for the Devs.
Post by: Behumat on August 11, 2006, 10:05:16 am
Questions for the Devs:
1) Do you guys eat toast with your breakfast?
2) Do you prefer butter or jam? Or perhaps just plain?
Title: Re: Questions for the Devs.
Post by: p-luke on August 12, 2006, 02:39:35 pm
I bet a lot of people would be pissed off if Will Wright decided to answer a random question, and your question just happens to pop up  ;D
Title: Re: Questions for the Devs.
Post by: Aybraus on August 26, 2006, 10:12:13 pm
Will the Maxis in-jokes make it in?  Will our tutorial run be taught by a space llama?

Will you make a Neopets-esque HTML version?

Who's making the music for it?
Title: Re: Questions for the Devs.
Post by: creiij on January 14, 2007, 05:48:37 am
8) What happens when you die?
Unknown at this time. Once you hit the tribal stage though you are controlling several creatures and death of individual creatures probably doesn’t have a huge impact (unless you start losing them en masse).


Will confirmed in the video with Brian Eno that if you die you go back to the editor when you last designed your creature to see if you can make it better.
Title: Re: Questions for the Devs.
Post by: TheOne on January 15, 2007, 10:56:58 am
Quote from: creiij

Will confirmed in the video with Brian Eno that if you die you go back to the editor when you last designed your creature to see if you can make it better.

Do you have link to that video?
Title: Re: Questions for the Devs.
Post by: Behumat on January 23, 2007, 01:50:09 pm
Quote from: creiij

Will confirmed in the video with Brian Eno that if you die you go back to the editor when you last designed your creature to see if you can make it better.

Do you have link to that video?

http://www.youtube.com/watch?v=7t0kuvz5x_4 (http://www.youtube.com/watch?v=7t0kuvz5x_4)
Title: Re: Questions for the Devs.
Post by: ozmorah on May 08, 2007, 10:42:46 am
Will Spore be released for iMac computers?
Title: Re: Questions for the Devs.
Post by: Bona Fide Supraman on May 08, 2007, 11:27:48 am
I guess so. And hello, you're new. Welcome to our bizarre world of spore.
Title: Re: Questions for the Devs.
Post by: The_Kev on May 08, 2007, 11:41:55 am
Yeah, welcome to Gaming Steve.
Title: Re: Questions for the Devs.
Post by: Bona Fide Supraman on May 08, 2007, 11:49:22 am
My description was way more fun and interesting
Title: Re: Questions for the Devs.
Post by: Xenomorph on May 08, 2007, 01:09:13 pm
why do you devs torture us so much?
Title: Re: Questions for the Devs.
Post by: Bona Fide Supraman on May 08, 2007, 01:34:24 pm
s**** and giggles
Title: Re: Questions for the Devs.
Post by: Veraal on May 08, 2007, 01:38:58 pm
Why won't the devs make a forum on the spore website?
Or maybe, they can move the ENTIRE GAMINGSTEVE FORUM OVER TO THE WEBSITE :o :o





don't flame me, it's just a thought  :-\
Title: Re: Questions for the Devs.
Post by: Kcronos on May 08, 2007, 07:06:52 pm
Its been DELAYED!  ONCE MORE!  Somebody help us.


Oh well.  By the time Spore comes out we will have the technology to wipe out all the horrible memory of waiting for Spore...
Title: Re: Questions for the Devs.
Post by: Brandonazz on May 08, 2007, 07:18:03 pm
Yes! A good plan. We all go do regratable things for the next year and wipe our memory of it when Spore comes out; thus we get instantly transported to the time of release....as far as you know   :P
Title: Re: Questions for the Devs.
Post by: Veraal on May 09, 2007, 07:08:50 am
I have a question: Why are you being enslaved by EA? rip yourself free from the chains of ea! Do what George Lucas did, go completely independent, now look where he is.
Title: Re: Questions for the Devs.
Post by: DarkDragon on May 09, 2007, 09:55:29 am
(http://www.gamejerk.net/store/images/ea_sucks.png)

:)
Title: Re: Questions for the Devs.
Post by: Brandonazz on May 09, 2007, 12:40:45 pm
We should spread this across the internet. Make it impossible for them not to notice. Post it on every forum everywhere! Email it to everything linked in some way to EA using secondary email accounts! Make them know our hate!  >:(
Title: Re: Questions for the Devs.
Post by: The_Kev on May 09, 2007, 11:12:21 pm
(http://img224.imageshack.us/img224/6628/delayed1024x768op9.png)
Original image from Sporevolution.com
Title: Re: Questions for the Devs.
Post by: SpaceOddity on May 10, 2007, 04:00:42 am
Great image! I it love when people apply humour in cases like this! ;D
Title: Re: Questions for the Devs.
Post by: Venus on June 15, 2007, 10:10:44 am
Will it allow realistic space travel? I mean, so it actually takes some real time to go to another star, not like in the video where it was there in seconds. I think this is really important, especially for the trading part of Space section. I'd like to get th feeling in this sporiverse, I'm travelling.

Will it have an option for the UFO for First Person?

Can I tell there UFO where to go, and it will go? Or will I have to drag it there, like with a mouse. I'd much rather fly it myself, but I doubt that'll be available.

Will there be a way, I can invade another players universe? Or download another players universe and invade that? lol

How long would it take to cross the spore galaxy???? Better take some decent amount of time, I'd be really pissed off if I could get from one side to the other, in the time it takes to fly around a planet in the vid.

If I could pick one suggestion: Give us a feeling of a space farer in this universe in the trading section of the game, at least... or at least the Option for it.

Venus
Title: Re: Questions for the Devs.
Post by: gec05 on June 15, 2007, 11:42:38 am
Will it allow realistic space travel? I mean, so it actually takes some real time to go to another star, not like in the video where it was there in seconds. I think this is really important, especially for the trading part of Space section. I'd like to get th feeling in this sporiverse, I'm travelling.

Will it have an option for the UFO for First Person?

Can I tell there UFO where to go, and it will go? Or will I have to drag it there, like with a mouse. I'd much rather fly it myself, but I doubt that'll be available.

Will there be a way, I can invade another players universe? Or download another players universe and invade that? lol

How long would it take to cross the spore galaxy???? Better take some decent amount of time, I'd be really pissed off if I could get from one side to the other, in the time it takes to fly around a planet in the vid.

If I could pick one suggestion: Give us a feeling of a space farer in this universe in the trading section of the game, at least... or at least the Option for it.

Venus

1) No, that takes too long. Who would want to spend 10 lightyears playing a game to travel to another planet?

2) Unlikely. Most games made by Maxis are always third-person. It would seem like a neat feature to add though.

3) You do control it. I assume it works by clicking and dragging the left mouse button. Right clicking might be used instead of dragging to a particular spot. You zoom into a planet using the mouse wheel.

4) You can't interfere with other players universe nor can you entirely control what content pollinates into yours. You can however use other player's buildings and vehicles they designed. You can also bookmark a particular player's creature they designed in the Sporepedia.

5) While you view the galaxy, you ship is symbolized in an exagerated size. You choose a sector and it hovers right over. You zoom into that particular sector and then the perspective changes. You don't always see things the same size the more you zoom out.
Title: Re: Questions for the Devs.
Post by: Quantum Burrito on June 15, 2007, 02:30:06 pm
Lightyears are a measure of distance, not duration.
Title: Re: Questions for the Devs.
Post by: Brandonazz on June 15, 2007, 02:38:03 pm
Lightyears are a measure of distance, not duration.

I would have said the same thing if you didn't first  ;)
Title: Re: Questions for the Devs.
Post by: gec05 on June 15, 2007, 03:28:21 pm
I know that. But still, do you realize how long that takes?
Title: Re: Questions for the Devs.
Post by: Kcronos on June 15, 2007, 05:06:10 pm
A lightyear?


At the speed of light, about a year  :P
Title: Re: Questions for the Devs.
Post by: gec05 on June 15, 2007, 05:14:11 pm
Well, anyways. Who would want to take so long just to get to another star? This game isn't supposed to be real anyways.
Title: Re: Questions for the Devs.
Post by: CosmicD on July 17, 2007, 11:05:53 am
I really hope that at leipzig07 they are gogn to tell us some system requirements :)
Title: Re: Questions for the Devs.
Post by: munchkin5 on July 17, 2007, 12:55:31 pm
i'm still trying to find info on the leipzig confrence, but i haven't yet found anything.
Title: Re: Questions for the Devs.
Post by: SpaceOddity on July 17, 2007, 01:36:33 pm
Link to the developers conference (http://www.gcdc.eu/)
Link to the games convention (http://www.gc-germany.com/index.php)
Title: Re: Questions for the Devs.
Post by: munchkin5 on July 17, 2007, 01:42:52 pm
thats where i've been going wrong, i've been looking at the Deverlopers Confrence site, thanks for that.
Title: Re: Questions for the Devs.
Post by: CosmicD on July 19, 2007, 03:12:17 pm
it would also be cool to ask or to try to witness what's happening with the underwater phaze. Will we still swim in 3d underwater as shown in the gdc05 demo and the e3 06 trailer ? and if they alter it , how ?
Title: Re: Questions for the Devs.
Post by: Person21 on July 19, 2007, 05:10:51 pm
Your kidding, right?
Title: Re: Questions for the Devs.
Post by: tomasgaquino on July 19, 2007, 06:08:26 pm
Well, the speed of that blob before editing, I don't know, but after he edits the Noogie, it gets to 0.5/5 speed.
Title: Re: Questions for the Devs.
Post by: russellmania4 on July 20, 2007, 11:05:07 am
It's Noogle! You call it Noogle or you leave!  >:(

Just kidding. But really, call it Noogle.
Title: Re: Questions for the Devs.
Post by: Quantum Burrito on July 20, 2007, 11:46:58 am
It's Noogle! You call it Noogle or you leave!  >:(

Just kidding. But really, call it Noogle.

No, call it Noogie, you illiterate cretin! That is what the picture says, even if you struggle to read it.
Title: Re: Questions for the Devs.
Post by: tomasgaquino on July 20, 2007, 11:49:11 am
I'd rather call it it's name, which is Noogie. Noogle sounds much cooler though.
Title: Re: Questions for the Devs.
Post by: russellmania4 on July 20, 2007, 11:51:23 am
A) Noogle is cooler.

B) Noggle is what everyone thought it was for a week. So we're all used to it.

C) I said so.

Noogle it is.
Title: Re: Questions for the Devs.
Post by: Mae on July 20, 2007, 11:53:35 am
Therefor, Noogie.... wait, which one did we decide on?
Title: Re: Questions for the Devs.
Post by: Quantum Burrito on July 20, 2007, 11:55:45 am
A) Noogle is cooler.

B) Noggle is what everyone thought it was for a week. So we're all used to it.

C) I said so.

Noogle it is.

I'm having trouble figuring out if you're joking, or just being a dick.

But either way, it's still called Noogie. It's creator called it Noogie, so that's it's name. You wouldn't start calling Nauceans (sp? sorry Hydromancerx if it's wrong) 'krakos' because it 'sounds cooler', would you.
Title: Re: Questions for the Devs.
Post by: Mae on July 20, 2007, 11:57:21 am
A) Noogle is cooler.

B) Noggle is what everyone thought it was for a week. So we're all used to it.

C) I said so.

Noogle it is.

I'm having trouble figuring out if you're joking, or just being a dick.

But either way, it's still called Noogie. It's creator called it Noogie, so that's it's name. You wouldn't start calling Nauceans (sp? sorry Hydromancerx if it's wrong) 'krakos' because it 'sounds cooler', would you.

Lets pray that will silence them, Burrito. It's one vowel/consonent, and sometimes to them, its worth more than Spore to be right.
Title: Re: Questions for the Devs.
Post by: russellmania4 on July 20, 2007, 12:28:58 pm
A) Noogle is cooler.

B) Noggle is what everyone thought it was for a week. So we're all used to it.

C) I said so.

Noogle it is.

I'm having trouble figuring out if you're joking, or just being a dick.

I was joking, but I'm calling it Noogle anyways.

On topic:

My biggest question is if it's still possible to make the creatures that were seen at GDC 05 in the current editor. I really liked those creature designs, and I want to know if we can still make them.
Title: Re: Questions for the Devs.
Post by: aquaman on July 20, 2007, 12:56:33 pm
Off topic - I for one shall be call it Jimmy.  8)
Title: Re: Questions for the Devs.
Post by: russellmania4 on July 20, 2007, 02:23:20 pm
Off topic - I for one shall be call it Jimmy.  8)

You, sir, are quite the rebel.
Title: Re: Questions for the Devs.
Post by: CosmicD on July 20, 2007, 02:35:15 pm
hehe, a question I'd like to ask is, if you would build one leg under the body, and one right at the opposite, on top of it, if the creature would start tumbel-walking, like flip flopping :)
Title: Re: Questions for the Devs.
Post by: Cow on July 20, 2007, 03:24:38 pm
Unless you move it afterwards.  ::)
Title: Re: Questions for the Devs.
Post by: Brandonazz on July 20, 2007, 03:26:31 pm
hehe, a question I'd like to ask is, if you would build one leg under the body, and one right at the opposite, on top of it, if the creature would start tumbel-walking, like flip flopping :)

When you put a foot on a leg, it stretches to the floor.

AFAIK Will says in a video that that's a setting that can be enabled or disabled.
Title: Re: Questions for the Devs.
Post by: CosmicD on July 20, 2007, 03:29:38 pm
hehe, would be cool.. Cause you see the system respond in the trailer to these boingy creatures that only hop on one leg, it would be cool that if you'd just place legs on unorthodox places, that creature would just start flipflopping.

Or imagine making the body all round, then putting like 20 legs and 20 feet.. all over the body, wonder if it would just start making a rolling perpetuation :P (hihi).. yeah i'm all ready for it :P
Title: Re: Questions for the Devs.
Post by: russellmania4 on July 20, 2007, 03:49:35 pm
I really want to test the editor's limits like that. See all the cool leg configurations I can make.
Title: Re: Questions for the Devs.
Post by: Brandonazz on July 20, 2007, 04:36:56 pm
I know he says it but I'm not going to bother rummaging through the videos just to say "I told you so."

If someone else is bored they're welcome to go find it.

I still don't think these fanatasies of cartwheel creatures are possible.
Title: Re: Questions for the Devs.
Post by: CosmicD on July 21, 2007, 06:53:49 am
would be cool though.. Maybe in an expansion (just as it's reasonable to think that they could be flying creatures)
Title: Re: Questions for the Devs.
Post by: CosmicD on July 26, 2007, 04:59:11 pm
Another question I'm having is: Will your creature always be born on an eath like (blue/green) planet ? Or is it also completely possible that when you start the game you'll be born on a totally goofy planet with odd colors and building shapes, and will you be able to notice this in the cell game ?
Title: Re: Questions for the Devs.
Post by: Cow on July 26, 2007, 05:26:53 pm
You'll probably be able to choose. Hopefully. Or maybe it's just completely random. (Blue grass FTW.)
Title: Re: Questions for the Devs.
Post by: tomasgaquino on July 26, 2007, 05:32:08 pm
I think it's going to be random. But according to sun distance it will be hotter or cooler, who knows?
Title: Re: Questions for the Devs.
Post by: ChristianSkunk on July 26, 2007, 09:29:52 pm
You'll probably be able to choose. Hopefully. Or maybe it's just completely random. (Blue grass FTW.)

Watching the TED video it certainly looked that way to me (choosing, that is).  It looked like you can pick a planet then pick which stage to start with.  A bit like choosing a neighborhood and lot in Sims (and family).

Edit:  You know what, I take that back.  I have no idea.  If you were able to pick and choose your planet, that would mean all the planets would have to be generated and set at the get-go, or else how could you view the planets in order to pick one?  Maybe you pick a system or galaxy like the lots in Sims, one of your families per lot, for example.  Then it puts you on a planet somewhere in there.  The planet would be generated at that point, randomly but within certain limits.
Title: Re: Questions for the Devs.
Post by: CosmicD on July 27, 2007, 12:48:57 am
Well, you see a 'name your planet' screen there. But if you could choose your own planet that would be ok.

What would be cool is that this is just a screen with a name tag and then when you name it: the comet would smash into a random planet around the place where you click your mouse or something? COuld be cool too.
Title: Re: Questions for the Devs.
Post by: CosmicD on August 27, 2007, 09:23:13 am
another thing I wonder (especially afther there wasn't so much hands on experience for the press in gc07), say you create a snake creature which is pretty long and you want to attach 6 pairls of insect legs to it but they need to be very small becaue you want to have your creature crawl over the ground. If you start the first pair, and you want to repeat them over the entire body, is there a way of having the next pairs always be the same size and scale as you configure them for the first pair so you don't always have to do that again for every pair of legs you attach ?
Title: Re: Questions for the Devs.
Post by: DarkDragon on August 27, 2007, 10:52:17 am
I know he says it but I'm not going to bother rummaging through the videos just to say "I told you so."

If someone else is bored they're welcome to go find it.

I still don't think these fanatasies of cartwheel creatures are possible.

I'm gonna put it simple. You dreamed it! xD

You'll probably be able to choose. Hopefully. Or maybe it's just completely random. (Blue grass FTW.)

Watching the TED video it certainly looked that way to me (choosing, that is).  It looked like you can pick a planet then pick which stage to start with.  A bit like choosing a neighborhood and lot in Sims (and family).

Edit:  You know what, I take that back.  I have no idea.  If you were able to pick and choose your planet, that would mean all the planets would have to be generated and set at the get-go, or else how could you view the planets in order to pick one?  Maybe you pick a system or galaxy like the lots in Sims, one of your families per lot, for example.  Then it puts you on a planet somewhere in there.  The planet would be generated at that point, randomly but within certain limits.

We got confirmation that you can just go through the galaxy and pick a solar system and planet to begin life, it remains to be seen if you can pick any planet or if it has to support life, probably you can pick any of them and then the "Genesis" device is applied to it just for the sake of starting the game on that planet.

another thing I wonder (especially afther there wasn't so much hands on experience for the press in gc07), say you create a snake creature which is pretty long and you want to attach 6 pairls of insect legs to it but they need to be very small becaue you want to have your creature crawl over the ground. If you start the first pair, and you want to repeat them over the entire body, is there a way of having the next pairs always be the same size and scale as you configure them for the first pair so you don't always have to do that again for every pair of legs you attach ?

In some games where you build stuff, that is done with the right mouse button :P
Title: To: Will Wright / Lurkers from the Spore developers
Post by: thorjarle on February 29, 2008, 11:39:23 pm
Could you in a future event or in an upcoming newsletter tell us what kind of horsepower Spore need to be run with the highest details on?
Title: Re: Questions for the Devs.
Post by: Amazingchi on March 01, 2008, 01:32:05 am
Lucy Bradshaw confirmed that you will get to choose the planet you start on.