Gaming Steve Message Board

Random Encounters => Podcasts => Topic started by: Gaming Steve on April 28, 2005, 04:30:53 pm

Title: Episode 10 Posted
Post by: Gaming Steve on April 28, 2005, 04:30:53 pm
Hey all, this week we have an "extra special episode" of Gaming Steve where I interview Michael G. Shapiro (http://www.mikemusic.com/), the music composer for the newly released Empire Earth II. In addition you'll find:

Get the podcast from this page (77 minutes): Gaming Steve Episode 10 (http://www.gamingsteve.com/archives/2005/04/gaming_steve_ep_6.php).

Download the Empire Earth II soundtrack (http://www.sierra.com/downloadfile.do?gamePlatformId=1729&mediaid=14220) for free!

To enter the "Name that Game!" contest to write me an email with the name of the game and the platform at: game@gamingsteve.com

You can also subscribe to the weekly podcast (http://www.gamingsteve.com/index.xml).
Title: Re: Episode 10 Posted
Post by: MusicMike on April 28, 2005, 05:13:10 pm
That was a lot of fun, Mr. Gaming!  I mean, Steve.   If anyone has any questions about the EEII score, game music in general, my favorite breakfast cereal (currently Cinnamon Toast Crunch), or anything else, they're welcome to post 'em here.
Title: Re: Episode 10 Posted
Post by: Simman on April 28, 2005, 06:09:39 pm
Great podcast! I liked the interview. Nice job.
Title: Re: Episode 10 Posted
Post by: bwl2 on April 28, 2005, 06:12:56 pm
Im gona listen to it in just a sec  ;D
Title: Re: Episode 10 Posted
Post by: syphonbyte on April 28, 2005, 07:05:01 pm
I prefer Cinnamon Life.

Speaking of which, I'm downloading the podcast right now. In a few hours I'll be able to listen, supposing that my slow connection doesn't corrupt the download.
Title: Re: Episode 10 Posted
Post by: GameManic on April 28, 2005, 07:26:04 pm
Hehe I like the samuri guy from Soul Caliber 2 aswell.
Title: Psi-5 Trading Company
Post by: MusicMike on April 28, 2005, 10:14:44 pm
In the interview I referred to a classic C64 real-time space trading/combat game, Psi-5 Trading Company.  For those curious about the game, below is a link to a site with some info and images from the game.  The site's interface is modelled after the game itself, which wins it points for nostalgia but loses several for readability.

http://home.arcor.de/gerhard.kordmann/psi5/intro.html

Notice the dual PIP display - very ahead of its time, given that this was a Commodore 64!  This page has some animation and gives a rough idea of what gameplay was like.

http://home.arcor.de/gerhard.kordmann/psi5/pics/pics.html

The music was also killer, and made use of the then-state-of-the-art SID music chip.  Not one-voice polyphony, not two voice polyphony, but... you guessed it, all the powers of a three-voice FM synthesizer.  Back in those days, programmers were *real* programmers. 

Mike

Title: Re: Episode 10 Posted
Post by: Gaming Steve on April 29, 2005, 08:30:19 am
Cool Mike, thanks for the info, that is freaking great.

I know there is a C64 "plug and play" joystick that you can buy and has 30 games on it, but this isn't one of them. I need to play this one again.

Oh yeah Mike, I was surprised that you didn't say Dragon's Lair or Space Ace as for a favorite arcade game...
Title: Re: Episode 10 Posted
Post by: Cool AN on April 29, 2005, 11:49:37 am
I liked some of the others better but this one is good to.
Title: Re: Episode 10 Posted
Post by: Zealousy on April 29, 2005, 03:28:38 pm
Yay! I won! I won! What a great thing to hear right after finals, I'll put the gift certificate to good use. ;D ;D

Anyhow, I thought the podcast was good all around, and I agree with your assessment of the Wall Fly. I think it'll let the game industry be taken much more seriously as a responsible form of entertainment.

I have a couple quick questions for Mike Shapiro: How long is the average piece of in-game music that you've made across your career? Does the length vary depending on the type of game?

Keep up the good work, Steve! ;)
Title: Re: Episode 10 Posted
Post by: bwl2 on April 30, 2005, 06:55:18 am
Congrats in winning  ;D I know the answer to this weeks name that game (wish me luck )
Title: Re: Episode 10 Posted
Post by: s0lidmetal on April 30, 2005, 11:14:38 pm
The way Steve feels about the XBox hype, is exactly how I feel about Spore.
Title: Re: Episode 10 Posted
Post by: DevilMachine on May 01, 2005, 12:33:16 am
The way Steve feels about the XBox hype, is exactly how I feel about Spore.
same here.
but in the end i probably will get an xbox 360, and spore, so there ya go.
Title: Re: Episode 10 Posted
Post by: Sturek on May 01, 2005, 04:03:16 am
I loved the PodCast as always.....really interesting interview, especially for me as a musician (well... kinda ;) )

I think all this XBOX 360 "info" is pretty annoying....I'd rather see some info on the PS 3 and especially the Revolution ;)

Once again....very nice....
Title: Re: Episode 10 Posted
Post by: MusicMike on May 01, 2005, 02:43:25 pm
I have a couple quick questions for Mike Shapiro: How long is the average piece of in-game music that you've made across your career? Does the length vary depending on the type of game?

Hi Zealousy,

There's no uniform length for a cue.  (Cue == film and game music speak for single piece of music.)  It really depends on the project, the application, and, if doing live music, the budget.  The in-game ambient cues in EE2 were between 30 seconds and a minute-or-so long - though those weren't meant to loop.  The cut-scene music was often longer; the intro animation/trailer ran around three minutes or so.

Mike
Title: Re: Episode 10 Posted
Post by: DevilMachine on May 05, 2005, 07:10:22 pm
hey Mike,
I have a couple questions,
if I were to hire you to produce music for my pretend game. would I pay you a flat fee, x amount per track, or x amount per hours of work you do?
and whats the next game you are working on?
Title: Re: Episode 10 Posted
Post by: MusicMike on May 05, 2005, 07:46:36 pm
hey Mike,
I have a couple questions,
if I were to hire you to produce music for my pretend game. would I pay you a flat fee, x amount per track, or x amount per hours of work you do?
and whats the next game you are working on?

Hi DevilMachine,

I just signed a non-disclosure agreement today about my current project, so (as is often the case) I can't say anything about it other than it looks pretty cool.  :)

As for questions about my services, feel free to drop me an email.  mike at mikemusic.com .

Mike