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Will Wright's Spore => Spore: General => Topic started by: Evildude on January 17, 2006, 10:42:07 am

Title: More then 1 UFO?
Post by: Evildude on January 17, 2006, 10:42:07 am
I think it would be really cool if you could build more then one UFO. You'd be able to have fleets fight each other out, maybe have some smaller fighter type craft. Plus, it would make it so your investments would be a bit safer. You could put your planet buster on one ship, and the genisis device on another.

Or you could just kinda hover over enemy cities for a bit, like in Independece Day.  ;)
Title: Re: More then 1 UFO?
Post by: DoggySpew on January 17, 2006, 11:25:42 am
This has me thinking about how the "space" part of the game will be created. I hope it will be something like "Homeworld" where you create a huge army of spaceships to combat another huge army of spaceships. I don't think that the UFO will be the only spacecraft in the game, or else space will be a bit boring.
Title: Re: More then 1 UFO?
Post by: Quantum Burrito on January 17, 2006, 11:44:59 am
Will calls the UFO your 'avatar' for the space stage and also says that he stages all have different editors, from this it would seem that the UFO is you, and you no longer have the vehicle editor; plus the fact that spore is the best 20% of several games, not 80% generic space RTS.

Think about it, do you really see will wright making something like Homeworld?
Title: Re: More then 1 UFO?
Post by: Krakow Sam on January 17, 2006, 12:04:46 pm
weve had several dicussions concerning space fleets in the past. i think its unlikely youll get another UFO, that would just be stupid. But I guess some space age units wouldnt be out of the question.
Title: Re: More then 1 UFO?
Post by: DoggySpew on January 17, 2006, 12:07:05 pm
Will calls the UFO your 'avatar' for the space stage and also says that he stages all have different editors, from this it would seem that the UFO is you, and you no longer have the vehicle editor; plus the fact that spore is the best 20% of several games, not 80% generic space RTS.

Think about it, do you really see will wright making something like Homeworld?

But he did say that you could do spacebattles, having your versions of the Borg or Klingons attacks others. 20% of space RTS could give us that.
20% Pacman 20% Diablo 20% Populeus 20% Civilisation 20% Space RTS (Yes, that's 120%)
Title: Re: More then 1 UFO?
Post by: Quantum Burrito on January 17, 2006, 12:41:04 pm
No, he said you could have battles. just battles. Not in space, it could be your UFO attacking a planet, and with the atillery a UFO has, just attacking a planet with one UFO would be both doable and simpler.

Steve, if you're reading this, you met will, you know the general track he's going down, would you mind chipping in your 2 cents about the multi-UFO thing? (or even the over-complication thing in general)
Title: Re: More then 1 UFO?
Post by: crippits on January 17, 2006, 02:12:35 pm
i also don't think you will have multiple UFOs.  I realize that the video is not the final production, but Will was only operating the one UFO.
Title: Re: More then 1 UFO?
Post by: Krakow Sam on January 17, 2006, 02:13:52 pm
Having more than one defies its purpose. Its like playing say Age of Empires and saying, I want to control another camera! It doesnt even make sense. At UFO stage you ARE the UFO.
Title: Re: More then 1 UFO?
Post by: Henry on January 17, 2006, 03:00:43 pm
That would actually be very boring in the space part if the only thing you controlled was the UFO. I mean we know that it is possible to create alliances and start wars, and space is basically the begining of a much larger part of the game. So we must assume that we can control other units in space.
Title: Re: More then 1 UFO?
Post by: vbGamer on January 17, 2006, 03:23:55 pm
This has me thinking about how the "space" part of the game will be created. I hope it will be something like "Homeworld" where you create a huge army of spaceships to combat another huge army of spaceships. I don't think that the UFO will be the only spacecraft in the game, or else space will be a bit boring.

The AI creatures won't have UFOs. I read Wil Wright mentioned that somewhere, so I'm not sure if you'll have battle fleets, since there wouldn't be anythign to use them for.
Title: Re: More then 1 UFO?
Post by: Henqix on January 17, 2006, 03:43:31 pm
The UFO will be your multitool in space-stage were you have all the tools for terraforming and stuff. So it wouldn't make any sense to have several of it, but just as you have tanks and helicopters in city/civ-stage you should have something equal to that in space.
Spaceships with the purpose of defending or attacking planets or trading and maybe other things. And the computer should have them too so we could have space battles.
Plus I want to design my own space fleet. :)
Title: Re: More then 1 UFO?
Post by: Quantum Burrito on January 17, 2006, 03:48:02 pm
That would actually be very boring in the space part if the only thing you controlled was the UFO. I mean we know that it is possible to create alliances and start wars, and space is basically the begining of a much larger part of the game. So we must assume that we can control other units in space.

Pretentious... piece of... um... dog poop!
Title: SPORE NEEDS WAR!!!!
Post by: alxian, the last on January 17, 2006, 04:36:33 pm
that kind of thinking fried black and white 2.. it traded your creature for bloodlust. your creature was the soul of black and white.

but, that is not the case with SPORE, its soul is galactic conquest. Will claims you lose your creature on your way up so its nothing that will affect a player. not as much as seeing your pet in black and white turn in to nothing much more than a sprite that you point to and click on.

also since we KNOW SPORE has much more to offer, than mere galactic conquest for its sake alone and isn't just another space RTS, the lack of space battles like fragile allegiance/ascendancy/starcraft 2 (which could fill the void if SPORE misses its mark), would be criminally negligent on wrights part. a failure.. much like peters BW2. shame like that could break a man.... could break a developer...

i must agree that the game can only be 20% of other games to be practical to most users but... once you get to the space level and have done so much to build up your deck of cards (system of worlds).. doesn't it just make sense to want to smash it? risk war with a powerful ally?

why? FOR THE SPOILS!, why trade with 'em if you can wipe them from their planets and pilfer their resources for your own gain.

you know they are only biding their time until they can do it back to you...

when you've built up a nice city in SimCity do you not at some point save it, and then level it with as many disasters as possible?

and no person can be satisfied with a solitary emmissary doing the job in one planet smashing kaboom, HOW BORING, you send an armada with several hundred EARTH SHATERING KABOOMS. just to make sure the job is accomplished. hundreds of ships of various sizes and functions. along with supply vessels and colinization vessels. the way the gdce video made it seem, 20% of that means one ship, an army of one, to decide the fate of an entire planet, interplanetary cloister. i simply can't reconcile that level of simplification in the sim that will define all those that will follow it.

thus, SPORE NEEDS WAR!!!!

what more fun a disaster, destabilizers, blast of refreshing gameplay from a... maxis title, could there be for SPORE than an alien invasion simulation, incited by the player or by the machine controlled race that hides behind the galactic core until you've become just enough of a threat to its existance.. causing it to become a malignant blight upon the galaxy, feeding off of every planet and civilization between you and its survival. all for the sole purpose of your erradication. *bloodlust.

along with resources and scarcity i think i'll now try to champion interplanetay warfare.

why? because i miss fragile allegiance and ascendancy that much and believe its entirely within maxis' resources abilitites and best interest to include interplanetary warfare.
Title: Re: More then 1 UFO?
Post by: Quantum Burrito on January 17, 2006, 04:56:59 pm
Did it ever cross your mind that with the interstellar zoo/diplomacy/uplifting that Will Wright might be aiming for something different than a game to fill your need for space RTSs?

UFO = you
Spore != fragile allegiance

There is no need for more that one UFO, it is your swiss army knife, your avatar, the method through which you communicate your actions;

Quote
no person can be satisfied with a solitary emmissary doing the job in one planet smashing kaboom
Yes, they can. They are called Spore players.

Quote
20% of that means one ship, an army of one, to decide the fate of an entire planet, interplanetary cloister. i simply can't reconcile that level of simplification in the sim that will define all those that will follow it

Why not? Because you want a space RTS? Simplification is good! Did you listen to none of the GDC speech? Spore is the first, in any case; the games made to copy the first invariably overcomplicate their copies; as the pilot spore needs to be simple; and in a game that is mixing so many genres, how can you think that complexifying the stages will help its sales? It needs simplicity to work.

Quote
the lack of space battles like fragile allegiance/ascendancy/starcraft 2 (which could fill the void if SPORE misses its mark), would be criminally negligent on wrights part.

Yes. if this were a space RTS. It is not! The mark you are thinking of is not Spore's goal, it is your goal. You want a space RTS; Will Wright wants Spore.
Title: Re: More then 1 UFO?
Post by: alxian, the last on January 17, 2006, 05:00:33 pm
i'll need more than one reply before i knuckle this point under

Who wants Frag to live once more within, and not through, SPORE?

and

Who wants SPORE to be 'my first galactic conquest' sim?

------

also the question has not yet adequately been answered

if your systems manage interplanetary trade... HOW?

why can't those simplified trade ships be made into warships?

if you can have vehicles do battle on a planet you aren't adding anything to the simulation by having those same vehicles scale up to the interplanetary scale. once you have trade vehicles, you have vehicles capable of waging war.

technically the point is moot, only the level of user control is in question. while still important its made less so if space vehicles designed and built for war can be constructed by planets on their own to protect themselves.

------

i find it supremely funny that BW2 failed by being an rts, while spore could benefit from it but might shy away.
Title: Re: More then 1 UFO?
Post by: happydan20 on January 17, 2006, 06:06:50 pm
thats the thing I love most about spore, we arent talking about if it *can* be done, just if it will....  or hopefully when.

anything is possible and i love that.
Title: Re: More then 1 UFO?
Post by: alxian, the last on January 17, 2006, 06:48:18 pm
because EA is the publisher and needs money there is a big cap on whats possible and when the game will ship.

they'll ship it broke if they have to, patch it several times then launch it on consoles handhelds and portable phones.

as idealistic as this game is, you need to remember who's breathing down maxis' neck and what their track record is.
Title: Re: More then 1 UFO?
Post by: Borogove on January 17, 2006, 07:28:52 pm
lol
You're gonna make Jaleho have to point out his sig again.

EA has been able to make plenty of good games despite being interested in money.  Every game you see in stores is there to make money, don't forget.  Well, maybe not Alien Hominid :)  I really think that EA's track record gets terribly exaggerated...but then i would be kind of biased...

Spore has been in development for a very long time now, so I could even slightly revise happydan's statement:
We arent talking about if it *can* be done, just if they have gotten it into the game or not.

Anything *is* possible.
Title: Re: More then 1 UFO?
Post by: alxian, the last on January 17, 2006, 09:21:54 pm
all i'm saying is if they don't do it, maxis, someone else will

sims may be trumped by singles

simcity by tycoon city new york

spore by galactic civII ( a stretch of course but its possible).

each of the other guys is much more specialized and appeals to a specific audience and thus will get more playtime and satisfaction, but the sims simcity and spore will sell more copies bring more people in.. but how long will they actually keep playing? the purpous of expansion packs isn't to add functionality its to get players away from those games that actually satisfy their specific needs.
Title: Re: More then 1 UFO?
Post by: 7LES on January 17, 2006, 09:38:02 pm
I would be very disappointed(and just as surprised) if there was only one UFO like thing it would make intergalactic war basically impossible, and WW already said that you would have to opt into intergalactic war meaning there would be intergalactic war and it would not be nearly impossible there for there must be more than one UFO.
Title: Re: More then 1 UFO?
Post by: Evildude on January 17, 2006, 09:56:11 pm
Yeah, I'm not a big fan of EA, either. I get my hopes up though, only do be a bit dissapointed. Battlefiels: Vietnam rings a bell with this.
Title: Re: More then 1 UFO?
Post by: Quantum Burrito on January 17, 2006, 11:53:55 pm
Steve, professional oppinion? Pleeeeease?

If steve either confirms or "i'ts very likey"s multiple UFOs, I will shut up, but I doubt that would happen.

Spore != frag

in part or as a whole. will is aiming for something new. Galactic Civ will NOT GODDAM threaten it! Because it is more than hat, much more; you have to remember that spore is being kept simple and fun, for casual gamers, not just frag/fragile allegiance fanboys.
Title: Re: More then 1 UFO?
Post by: Ghost on January 18, 2006, 12:06:08 am
i dont want a game were its like to complex then it will be like "to eat please insert your mouth into the virtal reality thingy and start chewing"  it wont get like that but if its simp-le its fun if it has a pint its fun... if its not runscape.. i gotta be fun
Title: Re: More then 1 UFO?
Post by: Interitus on January 18, 2006, 01:26:59 am
EA having a good track record? Please..Sim City 3000 was a joke, Sim City 4, was so bad I can't put into words. The Sims while new ended up just selling out on hot things (Makin' Magic = Harry Potter). And it's not just Maxis Battlefield 1942 Secret Weapons - what? Vietnam - a bigger WHAT? Battlefield 2 - Took what.. 3 patches before it was actually playable? Black and White 2 - needed patching  as soon as it was released, the only problem was the patch was released with the game, and it didn't allow retroactive saves, so everyone had to start over.

Don't get me wrong, for all their flaws I still buy their product, and while they are obviously out to make money, they don't care stepping on the customers while doing it.
Title: Re: More then 1 UFO?
Post by: DoggySpew on January 18, 2006, 02:59:26 am
EA having a good track record? Please..Sim City 3000 was a joke, Sim City 4, was so bad I can't put into words. The Sims while new ended up just selling out on hot things (Makin' Magic = Harry Potter). And it's not just Maxis Battlefield 1942 Secret Weapons - what? Vietnam - a bigger WHAT? Battlefield 2 - Took what.. 3 patches before it was actually playable? Black and White 2 - needed patching  as soon as it was released, the only problem was the patch was released with the game, and it didn't allow retroactive saves, so everyone had to start over.

Don't get me wrong, for all their flaws I still buy their product, and while they are obviously out to make money, they don't care stepping on the customers while doing it.

Don't put your opinion in other ones mouth, please. That you didn't like SimCity 3000 , Simcity 4 and The Sims doesn't mean the majority of those who bought the game dislike it. In fact, if these games where crap then why where they so succesfull ? Also, if you can't put something into words then don't say it. Why didn't you like SimCity 4 ?
Title: Re: More then 1 UFO?
Post by: Borogove on January 18, 2006, 06:44:33 am
*shrug*
Didn't say they had a great track record, just that its been exaggerated.
Title: Re: More then 1 UFO?
Post by: Interitus on January 18, 2006, 11:12:29 am
EA having a good track record? Please..Sim City 3000 was a joke, Sim City 4, was so bad I can't put into words. The Sims while new ended up just selling out on hot things (Makin' Magic = Harry Potter). And it's not just Maxis Battlefield 1942 Secret Weapons - what? Vietnam - a bigger WHAT? Battlefield 2 - Took what.. 3 patches before it was actually playable? Black and White 2 - needed patching  as soon as it was released, the only problem was the patch was released with the game, and it didn't allow retroactive saves, so everyone had to start over.

Don't get me wrong, for all their flaws I still buy their product, and while they are obviously out to make money, they don't care stepping on the customers while doing it.

Don't put your opinion in other ones mouth, please. That you didn't like SimCity 3000 , Simcity 4 and The Sims doesn't mean the majority of those who bought the game dislike it. In fact, if these games where crap then why where they so succesfull ? Also, if you can't put something into words then don't say it. Why didn't you like SimCity 4 ?

So you can honestly tell me that Sim City 3000 or Sim City 4 was better then Sim City 2000? I don't think I've ever heard anyone say it before. Compared to Sim City 2000 Sim City 3000 and Sim City 4 sold far less.  The fact that The Sims was so successful because it was a game that females, especially young females could easily enjoy,  something that was a huge untapped market. Sim City 4 got too complex for it's own good. There is a balance between just making a city  and making a city down to every last detail. The general consesus is that Sim City 2000 had the right balance,  3000 would have been fine but they added more which distracted from the basics of making a city. And by time they got to 4 you were worrying about simulated peoples simulated travel time/distance.
Title: Re: More then 1 UFO?
Post by: DoggySpew on January 18, 2006, 11:27:32 am
EA having a good track record? Please..Sim City 3000 was a joke, Sim City 4, was so bad I can't put into words. The Sims while new ended up just selling out on hot things (Makin' Magic = Harry Potter). And it's not just Maxis Battlefield 1942 Secret Weapons - what? Vietnam - a bigger WHAT? Battlefield 2 - Took what.. 3 patches before it was actually playable? Black and White 2 - needed patching  as soon as it was released, the only problem was the patch was released with the game, and it didn't allow retroactive saves, so everyone had to start over.

Don't get me wrong, for all their flaws I still buy their product, and while they are obviously out to make money, they don't care stepping on the customers while doing it.

Don't put your opinion in other ones mouth, please. That you didn't like SimCity 3000 , Simcity 4 and The Sims doesn't mean the majority of those who bought the game dislike it. In fact, if these games where crap then why where they so succesfull ? Also, if you can't put something into words then don't say it. Why didn't you like SimCity 4 ?

So you can honestly tell me that Sim City 3000 or Sim City 4 was better then Sim City 2000? I don't think I've ever heard anyone say it before. Compared to Sim City 2000 Sim City 3000 and Sim City 4 sold far less.  The fact that The Sims was so successful because it was a game that females, especially young females could easily enjoy,  something that was a huge untapped market. Sim City 4 got too complex for it's own good. There is a balance between just making a city  and making a city down to every last detail. The general consesus is that Sim City 2000 had the right balance,  3000 would have been fine but they added more which distracted from the basics of making a city. And by time they got to 4 you were worrying about simulated peoples simulated travel time/distance.

Well, it's true that SimCity 2000 is simpler to play, but BECAUSE of the complexity and detail of SimCity 4 I liked SimCity 4 more (I'm still playing it this day, not many games can hold my attention this long). Many people have bought SimCity4 and it was nowhere near to being a flop.
But I must say it does have a very steep learning curve. WW said it even himself in this interview http://seattlepi.nwsource.com/videogames/174491_simsguy22.html (Last paragraph)
Title: Re: More then 1 UFO?
Post by: Interitus on January 18, 2006, 11:46:03 am
There is an article, I'm going to see if I can dig it up which had all this information.  if I remember right Simcity 2000 sold the most, Sim City 3000 came in second and Sim City 4 came in last. I'd like the ease of play from Sim City 2000, the region design from Sim City 4 and the.. building/terrain choices of Sim City 3000, then I'd  be a happy camper. But in the end this isn't about Maxis, it's about EA. I personally think Sim City 3000 and 4 could have been better.

And I did a search http://en.wikipedia.org/wiki/Electronic_Arts Their "Criticism" section is pretty big  :P

Urban dictionary doesn't have to be neutral, so they let it all out http://www.urbandictionary.com/define.php?term=electronic+arts
Title: Re: More then 1 UFO?
Post by: LoneWolf on January 18, 2006, 12:16:31 pm
Its most likly that the ufo is the only space ship you will have unless it's destroyed and you replace it,and when he said battles he probaly ment fighting them on the planets with your vehicals,but wouldent it be good if the u.f.o was like a mother ship to control other ships.
Title: Re: More then 1 UFO?
Post by: Silver_Kiwi on January 18, 2006, 02:46:04 pm
Here's my take...
I think many people are messing up the semantics of this argument.
UFO=the players camera, tools, etc for the space and galactic age. If you want to use a planet buster it's done with the UFO.
But imagine this.... In the evolution stage you have other members of your species to interact with (hunting, mating, etc).
In the city stage you have other cities, and tanks, helicopters, subs, and ships become a method of your interaction.
Then in the space/galactic age you have.... what? The UFO? It has already been said the UFO is YOU, your source of tools.
But how can one possibly have a space 'emprie' with one unit?

There will be other space ships. Trade ships/diplomatic ships, war ships, and economic ships. That's my perdiction.
Seriously though, how can anyone think that you can have a real empire with just 1 avatar unit?
And why would WW take out something that I  (and many many people I would bet) think to be 'the best 20% of the space RTS games.'
Imagine homeworld combat. All you do is create the units, then you tell them to attack. That's not hard! That's just like the units in the city stage!
Title: Re: More then 1 UFO?
Post by: Gauphastus on January 18, 2006, 03:49:12 pm
I can't really theorize on anything or simply state "yes" or "no" as concrete evidence that I'm right without pulling literally nothing out of my butt, so I'll just say that I'm more concerned about there being more than my ship in space, rather than me having more than one ship.
Though... if there were other ships in space, could you imagine the amount of traffic?
I could go for more ships, yes. Enemy ships, allied ships, whatever. Hey, even possibly some other ships that I built on my home or other planet with my species on it. If I want, I can could call 'em over and have them join up.

I'm not saying I want anything epic. This is a very simple demand. Just some extra AI tagged onto an additional UFO, maybe even smaller drone UFOs, or other models. Fire at enemy targets, and follow my UFO.
In any case, I wouldn't care that much if there were other ships with me. I just hope there are enemies in space, at least, and even then, it's not that big of a deal.
Even if I can have more than one ship, I don't mind. As long as it's a choice. If it is practical, I'd love to go out and just be a one-man army on someone else's planet.
That's my thing.  :)


Also, I enjoyed Simcity 4 and The Sims 2. And I'm pretty sure I'm not a minority on this.
Some people enjoy them more, and whether or not others can agree to that is irrelevant.  :-\
Title: Re: More then 1 UFO?
Post by: 7LES on January 18, 2006, 03:51:20 pm
OK i think i understand the question more now and this is what i think there will be one UFO avatar thing and there will be space units and trade ships and stuff and death stars and stuff like that but only one player avatar.
Title: Re: More then 1 UFO?
Post by: Wahh on January 18, 2006, 05:17:57 pm
I got SimCity 2000 when I was around 10.  I FREAKING LOVED THAT GAME!  I absolutely loved having to work with each city and thoroughly enjoyed every problem thrown my way.

Anyway, to the response of the original topic:  Though I would like to say you can have space fleets, nothing at all has indicated that this will be the case.  Thus, I don't believe it will happen--cough cough expansion packs cough cough--though we still have a good 9 months left to see.
Title: Re: More then 1 UFO?
Post by: SumGI on January 18, 2006, 05:35:25 pm
I would like only one UFO, but I have no idea why I do.

Also, I love Sim City. All of them. I was given a copy of Sim City 2000 by some of my relatives in 95 (when I was 5).  I played that game for YEARS.  Then Sim City 3000 came out and I played that for YEARS.  Then the expansion with the simple building editor came out and I played for more MONTHS.  Then Sim City 4 came out and I'm STILL playing that.  Each to me was better than the other.  I definitely realize that it has a very steep learning curve.  Even going from one edition to the next I have to play for months before I start to get the hang of it.  Really any new person should play them in order to ease the pain.

Sorry about adding nothing to the actual topic *shrugs*
Title: Re: More then 1 UFO?
Post by: alxian, the last on January 18, 2006, 08:27:36 pm
{never mind}
Title: Re: More then 1 UFO?
Post by: Vivec on January 18, 2006, 08:34:02 pm
I dare say that is the longest post I have ever seen.

How many days did it take you to right that?  :o
Title: Re: More then 1 UFO?
Post by: Ghost on January 18, 2006, 08:40:03 pm
sooooo much writing...cant read.....too much......*head explodes*
Title: Re: More then 1 UFO?
Post by: Hydromancerx on January 18, 2006, 08:47:45 pm
Ok i am not reading that. *goes back to communicating through pictures*
Title: Re: More then 1 UFO?
Post by: Henqix on January 19, 2006, 02:39:11 am
Ive read trough it all and I think your first impression of spore will be disappointment but after that you will love it (I know I will).
Title: Re: More then 1 UFO?
Post by: huggkruka on January 19, 2006, 03:15:13 am
You buy a microphone and record that and I'll listen! Jeez...at least it was an intelligent discussion... I've seen post almost that long about why people should like Ron more than Harry.
Title: Re: More then 1 UFO?
Post by: Quantum Burrito on January 19, 2006, 07:53:24 am
alxian, no.

Will Wright stated that he was keeping this game simple, several times; the 26k of pretentiousness you posted doesn't seem to fit that tempate.

He also said that at each stage there will be at most three resources in each level.
Title: Re: More then 1 UFO?
Post by: LoneWolf on January 19, 2006, 09:48:40 am
Ow my eye's,The post...the post....No it had go stuff in them but it was a bit long.
Title: Re: More then 1 UFO?
Post by: Ghost on January 19, 2006, 01:33:10 pm
yea maby you could make the post in shorter terms i cant stay awake reading that long im dieing here!
Title: Re: More then 1 UFO?
Post by: Vivec on January 19, 2006, 02:00:46 pm
Ive read trough it all and I think your first impression of spore will be disappointment but after that you will love it (I know I will).

Can you summarize that for us?
Title: Re: More then 1 UFO?
Post by: happydan20 on January 19, 2006, 05:03:44 pm
i think scarcity of rescources is really beyond rts lite.  That has a lot to do with a deeper strategy of rts's in my opinion.    Not saying it couldn't be as you suggest.  There could be things like building a damn for energy, or hunting for meat or plantlife (since its all customizable why not give it more uses). 
I agree with rescources I just dont know about them being rare in rts lite.
Title: Re: More then 1 UFO?
Post by: Henqix on January 19, 2006, 05:19:22 pm
I'm sorry but I think you will have to read it yourself to really understand the point, theres just to much for me to summarize.
Title: Re: More then 1 UFO?
Post by: Wahh on January 19, 2006, 07:27:06 pm
Alaxian, you would do WW proud.  I read your entire post, and I have to say that the use of special resources in the microbial stage to influence later stages was an idea that I had not thought of.  I certainly believe that it would be possible and realistic to give each organism an "energy rating" as well as a list of possible nutrients gotten from the creature.  (ie, to use your poison spine attack you must have 3 poison nutrients per spine) I am reminded somewhat of Fable and the way xp could be awarded only for certain skills like magic or fighting.  I'd like to see something like that except making the nutrients (enzymes--poisonous appendages, calcium--stronger teeth and claws, fat--more intelligent brains, extra padding against attacks, iron--greater speed and stamina) required in order to buy certain creature parts or upgrades.

I like the idea of having many different resources needed for space travel.  I had always wondered why I would ever want to make peace with my neighbors.  Simply being awarded generic evolution points is not viable because simply conquering their cities leaves all the points for me, saving me the work of trading and the loss of time.  However, if taking the cities meant spending my carefully hoarded rare resources, there might be a benefit to peacefully trading with them.

Overall, the addition of specialized resources beyond evolution points allows for a new layer of complexity in Spore.  It should be noted that WW and his team should focus on making the existing features of Spore deeper, allowing for more interaction with the existing features, rather than providing us with more features that stretch the range of possible actions but make the existing feature shallower.
Title: Re: More then 1 UFO?
Post by: alxian, the last on January 19, 2006, 07:59:39 pm
exactly wahh, everything needs a consistent point value, but maxis may stop short of naming each nutrient... that would be like forcing people to learn.. can't have that.

instead 8-10 resources per stage of evolution in colored bars, like The Sims. (that is the summary of my post).

yes i will be dissapointed with only 3 resources per stage. but not greatly.

if anyone read it all i'm happy, that a few of you did swells my heart muscle greatly.

yeah i doubt i'll be topping 30k character without a really, really good reason..
Title: Re: More then 1 UFO?
Post by: Vivec on January 19, 2006, 08:01:45 pm
I read it!

So, when you say resources and Sims, it's like the mood bars of Sims, except they go down when you use nukes and crap and go up when you mine them?
Title: Re: More then 1 UFO?
Post by: Borogove on January 19, 2006, 09:03:48 pm
Well, i only skimmed it.  Seemed like some cool ideas for any 4X game.  I really doubt you'll see that kind of depth in Spore though.  Which is good, in my view, because I notice that the games I tend to like are very "shallow"...Mario Kart, Smash Brothers, Wario Ware, adventure games, gimmicky(not meant derrogatively!) indie games...
Title: Re: More then 1 UFO?
Post by: Golgrig on January 21, 2006, 02:39:12 pm
when it comes to space i want fleets! (http://www.gamingsteve.com/blab/index.php?topic=737.0)
lets step back for a moment here, start fresh, start at the beginning.....

       Will Wright began the GDC Spore demonstration at the smallest level, a single amoeba under his control.  There were many other things in his world, things he can eat and things to threaten him.  His reward for eating and surviving was control over a new better creature, he was given more interaction with the world.

       Later he is given control over a small village of his creatures, presumably he can form hunting or raiding parties, all of this is centered around the tribal hut.  He continues on to the civilization stage, presumably he can establish a nation and gain control over an army of your creatures.  this era centers around the city and its people.

       He also has a variety of tanks, planes, subs.... with which to make war on other nations.   Will eventually gains the UFO a very powerful device, he is allowed to move freely around his system and preform "experiments." 
Some how you can research technologies to allow your UFO to "span the gulf between the stars." He made a small radio search of nearby stars at this point and found an inhabited world, which he traveled to and proceded to annihilate.

The observant person will notice a few things.  for one, every stage has a base
be it egg or hut.  Secondly, the tribal stage gives you wider control over your people IE more complexity.   Finally, How do you do research in space without a base?

keep in mind that will gave us the bare bones preview.....

my conjecture is that Will continues the concept he began in earlier stages so perhaps the galaxy stage is as much of an RTS as the Civ stage and has as much in depth management as the tribal stage.
He did not show us road building but i take it that the civ stage has it, so wouldn't the galaxy stage have Trading lanes?   He did show a small war where he built planes to counter the tanks and got attacked by another civilization, but he did not show the fleets because his focus was on the UFO.

Many don't want Fleets because they think It would be a boring micro management Sim.  but the way will presented the spore universe shows that you could spend a whole game fiddling around with one ship and you would only meet single ships, or you could play the empire and you would meet huge fleets and galaxy spanning civilizations.
for the love of fleets, why not?

Is more than one ship to many to handle?
Can't you handle the freedom of a galaxy crushing swarm?
You don't get the itch to take overwhelming forces with you?
Do you fear a challenging enemy that can come at you from multiple sides?

 all are good reasons to not like fleets but why do you not what them in a game about free-form playing?
for all intents and purposes having a fleet of starships is like having a group of tanks on land, and you wouldn't like that, or would you?
the way i figure it the UFO is like an avatar for you, it can do many things, but not as well as other ships can.
Relevent Part:
As Will put it the UFO is like a "swiss army knife," but i want a long sword or a set of wrenches some times!
heck, would you take a swiss army knife alone into a gun fight? of course not, you'd want a BFG!

the thing about a swiss army knife is that its usefull in tons of situations but not to good at only one, there are tools out there that are better at doing one thing and doing it the best, so if I want to fight i use a sword if i want to build i use a screw driver if i want to do something the best i use a specialized tool not a general one.  I've said it before and I'll say it again every thing we know about the game points to a Galactic stage were you you manipulate the universe to your heart's content.  I see it as being allot like the creature stage to the civ stage, define your civilization an your role in the universe.
Title: Re: More then 1 UFO?
Post by: Wahh on January 21, 2006, 03:30:46 pm
Cough, cough EXPANSION PACKS cough, cough.  Gosh, I seem to have a terrible cough today  ;)
Title: Re: More then 1 UFO?
Post by: alxian, the last on January 22, 2006, 01:43:11 am
well at least theres always hope from the other guys

http://forums.gametrailers.com/showthread.php?t=20059

City Life.

as i said before, and just now, IF maxis can't make SPORE the game it could be someone else well.

do you think maxis would try simcity 5 with this and tycoon city new york on the way?

SPORE is going to huge for maxis but only until another dev 1ups them.
Title: Re: More then 1 UFO?
Post by: Quantum Burrito on January 22, 2006, 03:29:21 am
SPORE is going to huge for maxis but only until another dev 1ups them.

And that is possible... How?
Title: Re: More then 1 UFO?
Post by: Hydromancerx on January 22, 2006, 03:30:24 am
SPORE is going to huge for maxis but only until another dev 1ups them.

And that is possible... How?

Spore 2 ?
Title: Re: More then 1 UFO?
Post by: Quantum Burrito on January 22, 2006, 03:33:44 am
So maxis will 1-up... Themselves?
Title: Re: More then 1 UFO?
Post by: Wahh on January 22, 2006, 05:12:51 am
I really do think everyone is going to be caught (relatively) unprepared for the huge leap that Spore is going to take.  I predict that Spore 2 will be out before anyone comes up with anything equal to it.
Title: Re: More then 1 UFO?
Post by: alxian, the last on January 22, 2006, 04:44:24 pm
as much fun as it is trying to talk sense to fanboys,

yes, MAXIS will be outdone, consider SW:EaW that includes galactic conquest, mech assault 2 tried it, and god knows there are thousands of other titles that allow players to roam the galaxy.

the only thing MAXIS is doing different is making the galaxy a sand box.

which is what they did with simcity. but simcity lacked player controlled economics, transit/transport until rushhour and the ability to drop into a the sims like mode of play for each sim living in your city.

monte cristo is making city life to fill most of the holes, while tycoon city:New york will have an emphasis on the new yorkers that simcty never had.

not to mention that rotobees singles is an adult and competent alternative to the sims, i personally like singles better but sims benefits from a bigger community.

so if simcity and the sims will have real competition from other developers and there are already hundreds of good galactic conquest games out, all monte cristo or any brave dev needs to do is give players specific objectives and rewards in a huge 3d galaxy with thousands of worlds.

the only dev i can think of that should try is lionhead but they don't have the balls. which isn't saying there isn't another dev able to tackle SPORE head on. once spore establishes a market for galactic conquest the also rans will show up. 
Title: Re: More then 1 UFO?
Post by: Quantum Burrito on January 22, 2006, 05:54:50 pm
Quote
the only thing MAXIS is doing different is making the galaxy a sand box.

Ummm... can we get this in as a candidate for the stupidest statement ever?

Because you're obviously not going to figure this out for yourself, let me spell it out for you:

1.) [P-R-O-C-E-D-U-R-A-L] [A-L-G-O-R-Y-T-H-M-S]

2.) [V-E-R-Y] [H-A-R-D] [T-O] [C-O-P-Y]
Title: Re: More then 1 UFO?
Post by: 762 on January 22, 2006, 06:06:33 pm
QB, there's no reason to be so mean. Essentially, the only difference between the end of Spore and Empire at War is that Spore is a sandbox. And the fleets, we don't know about those yet.
Title: Re: More then 1 UFO?
Post by: Borogove on January 22, 2006, 06:07:22 pm
uh, to try and be a bit more polite about it than Señor Burrito:

I think you are pigeon-holing Spore into either a 4X or some other sort of space RTS, when Maxis is really making no attempt to fit within that genre.  In tre GDC video, Will Wright mentions and shows quite a few things which have never been done before.
Title: Re: More then 1 UFO?
Post by: Behumat on January 22, 2006, 06:30:27 pm
LOL, I always get a kick out of people saying all these different things about spore, when the sad fact is, we still know virtually NOTHING about this game, even after all this time. We've been told very little, and 97% of the information on this site is conjecture.  ;D Mwa ha ha ha ha!
Title: Re: More then 1 UFO?
Post by: 762 on January 22, 2006, 06:32:35 pm
Yeah, nobody's claiming that they know everything about the game, but we're just using what we know to try to fill in the "bits and pieces." You know what?

*walks away*
Title: Re: More then 1 UFO?
Post by: Behumat on January 22, 2006, 06:38:03 pm
(http://d21c.com/walpurgis9/happies/faces/015.gif)
Title: Re: More then 1 UFO?
Post by: alxian, the last on January 23, 2006, 07:31:53 pm
Quote
the only thing MAXIS is doing different is making the galaxy a sand box.

Ummm... can we get this in as a candidate for the stupidest statement ever?

Because you're obviously not going to figure this out for yourself, let me spell it out for you:

1.) [P-R-O-C-E-D-U-R-A-L] [A-L-G-O-R-Y-T-H-M-S]

2.) [V-E-R-Y] [H-A-R-D] [T-O] [C-O-P-Y]

burn

and yeah whatever, the game will be heads and shoulders above other games technically

however

people will keep playing normal games that they are used to if

the other games look better

are easier to understand

are specifically tailored to gamers needs

Maxis wishes spore to break new ground, but the general public may care less depending on what maxis eventually if ever delivers. there are no guarantees everyone will understand or like spore.

thats why i said their is a huge limit to the appeal of the game and possibility more traditional games that will release could easily compete with spore. people WANT traditional games that are a stead ahead of the last itteration, people are leary of games like spore that promise the world and delivery steaming piles of dissapointment. like black and white 2, civ 4, halo 2 etc.

i'll pardon you this time but please refrain from displaying such undue negativity. i don't take it well.
Title: Re: More then 1 UFO?
Post by: Borogove on January 23, 2006, 09:35:39 pm
I imagine our efforts at predicting its eventual popularity are pretty much in vain.  It relys on many factors, and fun value, technical merit, and originality are only some of them.  Whether or not the communities that spring up about it are "noob"-friendly, how easy it is to pick up, how much press it gets, box art, how long people play it, critical reception, whether it is something you'd tell all your friends about, whether wives and girlfriends get interested in it...

In fact, I almost don't care whether Spore is commercialy successful, so long as it developers take notice of it and learn from it.  I am actually less excited about Spore the game than I am about the concepts behind it. 
Title: Re: More then 1 UFO?
Post by: huggkruka on January 23, 2006, 10:53:42 pm
Empire at War doesn't let you travel around the galaxy at wil, does itl? The battles are fixed. You cannot simply point at a random point at the galaxy map and say "Let's invade." In Spore, you can(I hope).
Title: Re: More then 1 UFO?
Post by: Interitus on January 23, 2006, 11:48:36 pm
Empire at War doesn't let you travel around the galaxy at wil, does itl? The battles are fixed. You cannot simply point at a random point at the galaxy map and say "Let's invade." In Spore, you can(I hope).

No, from what I understand in Empire at War in skirmish games you can do what you want. I hope you aren't judging it by the demo, in the demo the purposely disabled all other planets so you could get a taste, but that's it. You can travel anywhere you want in the full game. (for skirmish at least, not sure how missions will work)
Title: Re: More then 1 UFO?
Post by: huggkruka on January 24, 2006, 05:06:38 am
My point was, there's not hundreds of planets to conquer. You get Tatooine, Corouscant, Naboo and a bunch of others, but it's not the same scale as Spore. Those planets are there, they're created by the developers.
Title: Re: More then 1 UFO?
Post by: Interitus on January 24, 2006, 08:53:44 am
But it's been stated that you won't be able to conquer the entire galaxy anyways. And from Will Wrights comments in the GDC video about staying away from a red giant because it might supernova, and showing off a nebula where new stars are formed. That might means stars will have lives and die out creating a never ending supply of new stars (content)
Title: Re: More then 1 UFO?
Post by: crippits on January 24, 2006, 08:57:12 am
where did he say that, about the red giants?
Title: Re: More then 1 UFO?
Post by: Interitus on January 24, 2006, 09:11:20 am
It's in the GDC video. Here shows the crowd the galaxy view and is commenting on how you can find life by putting your cursor over stars and listening for radio chatter. He puts it over a red giant and says something about not wanting to go there.

Edit: Okay so I was close. He says it while talking about the 'terrain' of the galaxy. "These very bright stars are like blue giants. In fact they are going to go supernova very soon so I have to kinda stay away from them"

Title: Re: More then 1 UFO?
Post by: crippits on January 24, 2006, 09:28:05 am
ah, thanks. it's been a while since i have watched the video.
Title: Re: More then 1 UFO?
Post by: the_mitch28 on January 26, 2006, 05:40:09 am
I think if the game is like what we sore in the GDC video it will be unessercery to have more than 1 UFO as it looks like you can only control one at a time.

I do hope there are other types of space ships in the game. If you can't build other types of space ships in the game then what would be the point of allying with other races as they couldn't help you if you came under attack but then again you wouldn't come under attack because there will be no other race that can attack you. This is if other races can't build UFO's which may be true so this would mean that there would have to be other types of space untis so it would make allying actually serve a purpose, especially for trading you would have to have some sort of trade ship as it would be annoying having to use your UFO to go everywhere getting resources. This makes me suspect that there is a good chance that there will be other types of space units.

I also like the idea of having smaller UFO's that come off your main UFO like in Sim City 4: Rush Hour (another creation by Will Wright).
Title: Re: More then 1 UFO?
Post by: Samog on January 26, 2006, 02:24:13 pm
I'm pretty sure this has been said a few (dozen) times in this thread already, but here I go.

Space fleets seem kind of necessary for interstellar war (or even just planetary invasion, based on the amounts of damage being caused by the UFO and the city in the video), whether just launched from/warped to the UFO or ordered to hop from one star to another. To me, the UFO really seems more like the special forces and less like the Grand High Admiral's Flagship (of course, it could be the Grand High Admiral's Flagship if that's your playing style, but it still has those other abilities).
Title: Re: More then 1 UFO?
Post by: alxian, the last on January 26, 2006, 08:22:43 pm
i'd rather hope that the UFO is indicative of the minute amount of the final game that was demoed to us.

such that as much more involved will the UFO and the dynamics of playing as a space ready race in the game, so too will everything else be much more detailed and involved.

will claimed that the demo was just for show.. what means in the end is that was a tiny UFO for demo purposes, end users will have the freedom to make their ship as detailed and realistic as the game engine will allow. so even is it means only one ship then thats still ok. if it means as many detailed ships as you can imagine and afford, thats fine too.
Title: Re: More then 1 UFO?
Post by: huggkruka on January 27, 2006, 04:01:36 am
I hope there'll be fleets and space races and the likes. Humans didn't go from "city stage" to an all-powerful UFO. Aw well, the UFO is, I guess, just a representation of all things spacy. Too bad, since huge space fleets clashing in space would be way cool.
Title: Re: More then 1 UFO?
Post by: Quantum Burrito on January 27, 2006, 07:45:48 am
Quote from: Gaming Steve
Thanks for your email. I have only seen a single UFO controlled, but that might change. Also there is the very real possibility that the one UFO “represents” a fleet. But so far I have only seen a single one.

 

However, I know that there will be space combat in the game, so at some time you will control a fleet of fighters and so forth. I haven’t seen this in action, but I have seen the design docs on this.

 

Hope that helps! Thanks for the email!
Title: Re: More then 1 UFO?
Post by: Leng on January 27, 2006, 12:01:07 pm
i would hope the ufo represents your uss enterprise, boldly going where no skdhfjhs has gone before while you have other ships terraforming, fighting, moving colonists and freight around.
Title: Re: More then 1 UFO?
Post by: alxian, the last on January 27, 2006, 11:34:19 pm
i would hope the ufo represents your uss enterprise, boldly going where no skdhfjhs has gone before while you have other ships terraforming, fighting, moving colonists and freight around.

the key question being once you have your advanced tools can you assign autonomous control to your civilizations.

in your example of automatic terraforming... thats a pretty key aspect of the proliferation of a speicies.. should you ships tend to become destroyed under autonomous control wouldn't one wonder how and why? could the computer specifically try to terraform hostile environments instead of making the game that much easier for you?
Title: Re: More then 1 UFO?
Post by: Leng on January 28, 2006, 12:25:22 am
well it should generally only happen after you had personally terraformed a good number (20?) of worlds.  the ai would be dumber about it than a human, and maybe it could be made more expensive also.
Title: Re: More then 1 UFO?
Post by: Noflunk on January 28, 2006, 06:12:16 am
The key question being once you have your advanced tools can you assign autonomous control to your civilizations.

I think there will be a way to switch back and forth between your civilization and your UFO. You'd need to be able to do this to take care of your new colonies in the begging of the space age (before you can leave your solar system). Will said you're going to be there a while and need you colonies to build up your UFO and I think you'd need to have some controle over the colonies aka what should be built
Title: Re: More then 1 UFO?
Post by: Piloteer on January 30, 2006, 07:38:46 pm
I think that it will be possible tohave fleets of war ships, however, your UFO remains your "primary" weapon...sort of like the creature in Black&White 2.
Title: Re: More then 1 UFO?
Post by: TotalSandwich on February 02, 2006, 07:38:19 pm
I think that it will be possible tohave fleets of war ships, however, your UFO remains your "primary" weapon...sort of like the creature in Black&White 2.
I agree. In majesty, you could set 'explore" and "attack" flags. I think that this could be carried over into spore. Your ships would attack and explore, or recon, or whatever.  You could also have smaller representative UFO's showing trade or activity or whatever.
Title: Re: More then 1 UFO?
Post by: alxian, the last on March 10, 2006, 07:26:12 pm
do you guys plan to have education/science flags as well as culture flags so that ppopulations can be more resource hungry?

with education flags civilizations could be induced to research hightech faster?
Title: Re: More then 1 UFO?
Post by: Greg16 on March 10, 2006, 07:40:04 pm
Gaming Steve reallly needs to make a statement in here, as he is the only one who may have any remote idea as to the answer of this topic.
Title: Re: More then 1 UFO?
Post by: LONE GUNNER3 on March 10, 2006, 07:43:31 pm
Quote from: Gaming Steve
Thanks for your email. I have only seen a single UFO controlled, but that might change. Also there is the very real possibility that the one UFO “represents” a fleet. But so far I have only seen a single one.

 

However, I know that there will be space combat in the game, so at some time you will control a fleet of fighters and so forth. I haven’t seen this in action, but I have seen the design docs on this.

 

Hope that helps! Thanks for the email!

I think that answers it.This also could be the next thing we see in Will presentation of the demo  ;).
Title: Re: More then 1 UFO?
Post by: Tantalus on March 10, 2006, 09:36:46 pm
Thank goodness. The idea of going from having competing civilizations on one planet to just piddling around would be too much for me. Hopefully space ship designer has at least some of the (at least visual if nothing else) possibilities of the Galactic Civ 2 ship editor. If the space stage was just the piddling around in the spaceship like Will Wright showed then I could most definately say that I will spend most of my time in either the single creature stage or the planet stage.
Title: Re: More then 1 UFO?
Post by: Dreyfuss on March 14, 2006, 12:04:58 am
During the Tribal stage, you control one particular creature, do you not?  There was one in the village following the cursor around.  But you can still place items and such, and command the others.  You are the leader, but unlike a typical RTS, you have an avatar.  The equivalent of a king in chess.  Would it not be logical to assume that your UFO is a "mothership" and, just as you where controlling a city but could still make vehicles and send them off WITHOUT your direct control, that you could do the same with space fleets?
Title: Re: More then 1 UFO?
Post by: Brutus on March 14, 2006, 01:55:40 am
in my personal oppinion, not a chance in hell, why would you want or need to have 2 not so good ufo when you could have 1 good one, (putting the genosis device on one and the doomsday on the other wouldnt make sence because you could just put them on 1 ship instead and make that ship good)
Title: Re: More then 1 UFO?
Post by: jarnomiedema on March 14, 2006, 09:55:47 am
I think "not a chance in hell" is a rather harsh statement when it comes to this subject, but I personally think it would be a great idea to have more than one type of UFO. After all, we have all kinds of different vehicles for land, water and air on the planet, then why not carriers, battleships, trade ships, transport ships, etc.?

Ofcourse that would be a bit much to control yourself, so they could be automated as well, but I would love to design fleets of ships.. Seeing them flying about while you control the main UFO doesn't sound like a bad prospect..

Unfortunately Will Wright has already countered this view by stating that he wants the UFO to be like a Swiss Army Knive, being the ultimate multi-purpose tool for Spore.. Nevertheless, looking at Battlestar Galactica, Star Wars and Star Trek, I can't help but hope to be able to get fleets.. Who knows? An space oriented expansion pack for Spore?  ;D
Title: Re: More then 1 UFO?
Post by: Tantalus on March 14, 2006, 10:15:50 am
Get more than 1 UFO, not likely as been said its your avatar. Now for those of you dismissing getting space age units just because you think it would make it to much like an RTS or a Homeworld... Its not likely going to be nearly in depth as Homeworld in its combat elements just like the city stage won't be as indepth as simcity or the planetary battles won't be as indepth as Civ is. If you remove all race created abilities at that level (aside from you) you remove a vast portion of the fun, that is having your creations interact with the world.
Title: Re: More then 1 UFO?
Post by: Petike on March 14, 2006, 11:30:14 am
I think "not a chance in hell" is a rather harsh statement when it comes to this subject, but I personally think it would be a great idea to have more than one type of UFO. After all, we have all kinds of different vehicles for land, water and air on the planet, then why not carriers, battleships, trade ships, transport ships, etc.?

Of course that would be a bit much to control yourself, so they could be automated as well, but I would love to design fleets of ships.. Seeing them flying about while you control the main UFO doesn't sound like a bad prospect..

Unfortunately Will Wright has already countered this view by stating that he wants the UFO to be like a Swiss Army Knife, being the ultimate multi-purpose tool for Spore.. Nevertheless, looking at Battlestar Galactica, Star Wars and Star Trek, I can't help but hope to be able to get fleets.. Who knows? An space oriented expansion pack for Spore?  ;D
Swiss Army Knife means the UFO technology I think. And WW said in the GS interview than you can customize that at the vehicle editor, so I think it is just one of the vehicles.If there will be one UFO Spore will be bad.
Title: Re: More then 1 UFO?
Post by: LONE GUNNER3 on March 14, 2006, 12:05:43 pm
Quote from: Gaming Steve
Thanks for your email. I have only seen a single UFO controlled, but that might change. Also there is the very real possibility that the one UFO “represents” a fleet. But so far I have only seen a single one.

 

However, I know that there will be space combat in the game, so at some time you will control a fleet of fighters and so forth. I haven’t seen this in action, but I have seen the design docs on this.

 

Hope that helps! Thanks for the email!

I think that answers it.This also could be the next thing we see in Will presentation of the demo  ;).

1.This will be answered at the GDC.

2.Some people should read a few pages back  :P.


I think one UFO is enough.I just want some battle ships and invading forces (but by the looks from that quote we most likely will).
Title: Re: More then 1 UFO?
Post by: Mason11987 on March 14, 2006, 12:28:03 pm
Quote from: Gaming Steve
Thanks for your email. I have only seen a single UFO controlled, but that might change. Also there is the very real possibility that the one UFO “represents” a fleet. But so far I have only seen a single one.

 

However, I know that there will be space combat in the game, so at some time you will control a fleet of fighters and so forth. I haven’t seen this in action, but I have seen the design docs on this.

 

Hope that helps! Thanks for the email!

I think that answers it.This also could be the next thing we see in Will presentation of the demo  ;).

1.This will be answered at the GDC.

2.Some people should read a few pages back  :P.


I think one UFO is enough.I just want some battle ships and invading forces (but by the looks from that quote we most likely will).

I think that solidifies that at least they INTEND to have multiple vehicles so I assume there will be, that's very cool.
Title: Re: More then 1 UFO?
Post by: BalkanDain on March 19, 2006, 08:41:08 am
Well  i don't know if this has been said but what if your UFO gets destroyed.  In the video, when he went to the city, the city started throwing missles at him and he had to fly away.  But what if it gets destroyed? Game Over?  What stops you from building another... and another so why not at the same time?
Title: Re: More then 1 UFO?
Post by: Sadisticfaction on March 19, 2006, 10:15:38 am
Isn't it so that even when you're rolling around in your UFO, you can take a step back, park the saucer, and check out your citizens? I mean, from what I gathered one can still very much go to the Civ-level, the UFO is mostly just a way of transport, and for general messing about.
I really don't see how it would be possible to have more than one UFO, because really, you can't control one around. You ARE one, when you have the UFO-mode turned on. When you don't, you're at Civ-level. One would need a completely different interface in order to order UFOs around, because you can only assign two out of three coordinates at a time. So, I think I can nearly guarantee there will only be one UFO. Not to say you can't have a thousand UFO-designs, and pick and choose between them as you like (dunno how that might work).
Title: Re: More then 1 UFO?
Post by: Brutus on March 19, 2006, 10:18:34 am
he said you can even scroll back and forth so you can go back to tribal level if you want or back to city level and stuff.
Title: Re: More then 1 UFO?
Post by: slugfly on March 20, 2006, 05:50:27 am
I want several UFO's because as I stated in another thread; most missions of exploration seldom return.  I want to be able to send a ship off to its doom knowing that it's not going to bring me to a deadend if I get a bit too close to that sun, or accidentally discover a hostile people who are already powerful enough to snuff me out.
Title: Re: More then 1 UFO?
Post by: TotalSandwich on March 22, 2006, 06:20:37 pm
in my personal oppinion, not a chance in hell, why would you want or need to have 2 not so good ufo when you could have 1 good one, (putting the genosis device on one and the doomsday on the other wouldnt make sence because you could just put them on 1 ship instead and make that ship good)
I dont believe in 2 not so good, i belive in 1 good and  loits of not so good.
Title: Re: More then 1 UFO?
Post by: Zer Zeron on March 22, 2006, 09:37:18 pm
I just noticed, in the "A Compalation of answers we have recieved from will wright ( Via Email) Updated!" Thread, they ask if their will be Slavery, and Will responds by saying maybe, if you capture another races space colony.

Quote
Q: Slavery: Yes or no?

A: Sort of, if you capture another races space colony.
Title: Re: More then 1 UFO?
Post by: jarnomiedema on March 23, 2006, 07:10:30 am
I think that probably means that slavery as in making slaves out of 'less advanced' lifeforms on your own planet or other tribes of your own species is out of the question.. The only way it applies then is by capturing an enemy city or space colony and forcing the populace to work for you..

The same thread mentioned by Zer Zeron also states that Will Wright has said that Space Stations aren't going to be part of the game.. Naturally, being the most excited about the space stage, that's slightly dissapointing..

I did found this:
Q: Will there be interstellar vehicles other than UFOs?
A: Not sure.

That's interesting.. I guess it's just a matter of waiting and seeing.. And hey, who knows? Perhaps we'll get some clarity on some of the biggest questions we have in the coming days..  ;D
Title: Re: More then 1 UFO?
Post by: slugfly on March 23, 2006, 07:16:03 am
anything that travels into space could be classed as a UFO (since obviously we don't care that something we make will indeed be identified) but other than the "swiss-army-spaceship" I'd also like to see very large cargo carriers (for carrying resources and creatures) and very fast scouting ships.  It'd be extra nice if we could make unmanned probes to send out in random directions or (my biggest hope in regards to space vehicles) artificial satellites which could have a variety of uses including surveillance, weapons, proximity alarms, atmosphere/environment analysis and maybe even mapping (find maps of orbited planets in the options screen).
Title: Re: More then 1 UFO?
Post by: Tarrasque on March 23, 2006, 07:49:25 am
anything that travels into space could be classed as a UFO (since obviously we don't care that something we make will indeed be identified) but other than the "swiss-army-spaceship" I'd also like to see very large cargo carriers (for carrying resources and creatures) and very fast scouting ships.  It'd be extra nice if we could make unmanned probes to send out in random directions or (my biggest hope in regards to space vehicles) artificial satellites which could have a variety of uses including surveillance, weapons, proximity alarms, atmosphere/environment analysis and maybe even mapping (find maps of orbited planets in the options screen).

We simply know too little about the gameplay. Damn. In the video you see Will manipulatinig the controls and the colony appears magically on the surface of the planet. No transport of recources or inhabitants, it all just appears.

On planet, we have vehicles to interact with other cities, so we will probably be seeing ships running back and forth doing the trading, and tanks fighting it out. But what about space combat? If you meet another space faring civilization, will just the two UFO's fight?

I hope not. Can't imagine that.
Title: Re: More then 1 UFO?
Post by: jarnomiedema on March 23, 2006, 09:54:42 am
Unfortunately that does appear to be the case.. If the questions answered by Will Wright hold any validity, it is likely that there will not be more spaceships than the UFO's in the game. I guess we should hold some hope to see various types of spaceships because he said 'not sure'.. Unfortunately that also means the decision could go either way..