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Will Wright's Spore => Spore: Roleplaying and Story Games => Topic started by: Detoxicated on January 14, 2006, 09:21:25 am

Title: The Spore RPG
Post by: Detoxicated on January 14, 2006, 09:21:25 am
Okay, after reading several spore creature ideas on different pages ill come up with my own,
I will write a little story of our creature, what happens to the creature and then i put 4-8 options that are part of their evolution,
you just vote for it thats it ;)

Anyways,
After developing into a multicellular underwater flea (2mm), we swim aimlessly arround in the ocean eating of plants and small particles in the water. We are shaded transparently and we have no real defenses yet, however, out of luck we feasted well for years and we breeded. Our only predator at this moment is the Limfish, a gigantic red fish with 6 fins(2cm). We lay an egg:

A: Grow fins (faster movement in water, it gets easier to get away from our predators)
B: Grow Bigger (we can feast on different food but we become preyed upon easilier)
C: Grow Tiny Horns (helps us defend against Limfish)
D: Grow Legs (Little stumbly legs that would lead us to the ground of the pond we live in)
Title: Re: The Spore RPG
Post by: smjjames on January 14, 2006, 09:25:19 am
I think this would technically go in forum games, but anyway...

is 2 centimeters like 2 or 3 inches? right? and its pretty funny to call the fish gigantic even though its tiny, but it would be gigantic to the water flea :)

I vote D.
Title: Re: The Spore RPG
Post by: Detoxicated on January 14, 2006, 09:30:33 am
2cm is about 0.8inches 1inch = 2.5cm
sorry ill learn the inchsystem!!!
Title: Re: The Spore RPG
Post by: Salazar on January 14, 2006, 09:45:46 am
I Vote for A, you cant fight a gigantic 2 cm monster  ;)
Title: Re: The Spore RPG
Post by: happydan20 on January 14, 2006, 09:57:23 am
A
Title: Re: The Spore RPG
Post by: Madieval-Man on January 14, 2006, 10:01:17 am
D ;D
Title: Re: The Spore RPG
Post by: Vivec on January 14, 2006, 11:05:30 am
D... wooooo! Lets stay at this size forever.
Title: Re: The Spore RPG
Post by: Pando on January 14, 2006, 11:12:30 am
C The flea needs horns.
Title: Re: The Spore RPG
Post by: Detoxicated on January 14, 2006, 11:30:58 am
D Wins

After several generations, a new strain of evolution has developed. The seafleas that stayed in the lower grass had a higher survival rate and they flourished, eventually developing little, thin legs. They started to actually walk on the sea surface hiding from the Limfish even more effectively. Also they started eating decayed left overs from the floor strengthening them a little bit. At this point the seafleas have no real threats and plenty of food.

A Grow bigger
B Develop more limbs
C Develop Higher senses (higher smelling)
D Develop a crust (which gives them protection from blasts)
E Grow Spikes
Title: Re: The Spore RPG
Post by: Vivec on January 14, 2006, 11:32:03 am
Spikes are the coolest thing ever. Guess which one I'm voting for.
Title: Re: The Spore RPG
Post by: Madieval-Man on January 14, 2006, 11:43:09 am
I vote D      Let us grow bigger!!!
Title: Re: The Spore RPG
Post by: Detoxicated on January 14, 2006, 11:47:35 am
You mean A?
Title: Re: The Spore RPG
Post by: Martham112 on January 14, 2006, 11:56:55 am
B! Limby Limbo Creature!
Title: Re: The Spore RPG
Post by: Krakow Sam on January 14, 2006, 12:13:42 pm
It would be easier to tally votes if you turned this thread into a poll. Also: It would be easier to keep track of this in the context of the other two if it were in the forum games section. PM Steve and ask him (nicely) to move it :)

I'll give a vote for....ummmm...A
Title: Re: The Spore RPG
Post by: Salazar on January 14, 2006, 12:29:36 pm
No Threats plenty food? Lets grow bigger.
Title: Re: The Spore RPG
Post by: Sparr on January 14, 2006, 01:01:49 pm
I vote E. I'd also like to stay as small as possible.
Title: Re: The Spore RPG
Post by: LadyM on January 14, 2006, 01:03:50 pm
A - Grow fins and you might want to add a poll for voting.
Title: Re: The Spore RPG
Post by: Detoxicated on January 14, 2006, 01:18:26 pm
A Wins


Update
After years of good undisturbed feeding, the seaflea race grew bigger. The proteins provided by the Zujograss (its like underwater tofu) helped to develop little bones, to increase size, and to build up muscles. The seaflea is now 1 cm big.
Eating the grass, and the decayed materials on the grounds was good for now but soon terrrible Limfish came to our little seaflea land and started to sort out the weakest fleas.

Flea Stats:
Size: 1cm
Defenses: Their little mouth with which they can eat with
Limbs: 2 long legs that end in spikes (crabstyle)
Habitat: Pondground with the Grass
Food: Omnivore (No meat till now)

A Develop a horn that you can ram into an enemy,
B Develop a crust to protect yourself from attacks, and to find shelter in
C Develop scissors, similar to those of crabs, to cut your enemy
D Develop stronger senses, to warn you from enemies so you can hide in the leafs
E Develop little claws on your legs, they are not thought for attacking, they help you to burrow yourself underearth
F Camouflaged skintone, the enemy wont discover you
Title: Re: The Spore RPG
Post by: Muanh on January 14, 2006, 01:31:48 pm
i would vote for F would come handy in the future i think  :)
Title: Re: The Spore RPG
Post by: Salazar on January 14, 2006, 01:45:06 pm
D - Vote for Pacifist Seafleas
Title: Re: The Spore RPG
Post by: Vivec on January 14, 2006, 01:55:10 pm
F is rocking.
Title: Re: The Spore RPG
Post by: Psilontech on January 14, 2006, 02:09:46 pm
F.

With those poorly developed eyes, who could see us, eh? :D
Title: Re: The Spore RPG
Post by: smjjames on January 14, 2006, 02:16:00 pm
pacifist seafleas lol. although since they live in ponds wouldn't they be called pondfleas rather than seafleas?

and for him to put a poll in, I think he has to start a new thread.

I vote E, although they probably should develop more legs rather than the two they have now.
Title: Re: The Spore RPG
Post by: Vivec on January 14, 2006, 02:18:08 pm
But, if you have a poll, then you can only have a set amount of choices. This way, he could have 80 to vote on, and it wouldn't matter.
Title: Re: The Spore RPG
Post by: Detoxicated on January 14, 2006, 02:27:11 pm
F WINS

After long periods of basical Fleaslaughter a little flea laid about 500 eggs. The larvae from those eggs, however, were totally different from the other. They were somehow coloured in green and blue tones, just like their sourroundings. The other fleas were quickly wiped out by the Limfish and the new camouflaged Flea had a free way.

Living underwater unharmed was surely good for the camouflaged fleas but after Limfish had left there was a new thread coming. A drought of somekind, overpopulation had caused the grass to decrease. Even though their skin tone adapted into a more blueish tone, many died of starvation. At the same time, many fleas noticed long greenish creatures slithering above them. Also many little Hipofites are seen in this area. Hipfites are purpleish grey fish that feed of grasses.

A Grow Tentacles
B Grow 2 more legs
C Develop sharper teeth and a stronger jaw
D Develop Fins
E Enhance Senses
Title: Re: The Spore RPG
Post by: Vivec on January 14, 2006, 02:28:47 pm
C, and I am glad you aren't taking that "I'm might update this tomorrow, then again it could be a few months" approach to updating this. Every half hour is way better.
Title: Re: The Spore RPG
Post by: smjjames on January 14, 2006, 02:32:54 pm
I vote B, although I think it should be more like 4 more legs, but its your story.

As far as the poll, it can be updated, but if he wants to do it this way, its fine.
Title: Re: The Spore RPG
Post by: Muanh on January 14, 2006, 03:21:21 pm
I vote b, a bit more movebility would help us find more food.
Title: Re: The Spore RPG
Post by: drgamer on January 14, 2006, 03:31:21 pm
B, 4 legs are better than 2...
Except in overcrowded situations...
Title: Re: The Spore RPG
Post by: Krakow Sam on January 14, 2006, 04:17:35 pm
C, and I am glad you aren't taking that "I'm might update this tomorrow, then again it could be a few months" approach to updating this. Every half hour is way better.
I hope you arent insinuating something. I'll update the Cryoeltans tommorow ok, I had a busy day (at the Ooooperaaaa!).
I'll vote B, I'm sick of tentacles, everyone has them these days.
Title: Re: The Spore RPG
Post by: Vivec on January 14, 2006, 04:18:54 pm
I hope you arent insinuating something.

No, I was talking about how he has updated it a bunch of time in one day. It's cool.

And if I was insinuating something, it would have been directed at Samog, not you.
Title: Re: The Spore RPG
Post by: Krakow Sam on January 14, 2006, 04:20:57 pm
I hope you arent insinuating something.

No, I was talking about how he has updated it a bunch of time in one day. It's cool.

And if I was insinuating something, it would have been directed at Samog, not you.
Ok, I cant update several times a day because i inhabit a different timezone and wouldnt get any votes :(. Where is Samog anyway? and Leng, and Oviraptor? Tres mysterious.
Title: Re: The Spore RPG
Post by: Detoxicated on January 14, 2006, 04:21:32 pm
B Wins

After many generations of chasing the Hipifites several eggs were laid that contained fleas with an extra pair of legs. Those creatures moved quicker and they were more agile than the two legged counterparts. The new fourlegged fleas charge at the Hipifites, they jump, and in the jump they bite the little fish. They often are succesful with this new technique. The new diet helps also to develop stronger bones, muscles, and their size increased to 2cm. They are almost an inch long.

Many Fleas were also attacked by the greenish giant slithering creatures that are known as Grogdons, apparently they can see our camouflage. The grogdons usually ram the fleas with their hardened forehead and then bite their limbs off.

A: Develop a chitin like armor arround your body parts
B: Improve the camouflage that it copies the surroundings exactly as they are (like chameleons can do)
C: Grow a horn
D: Grow hair like branches arround your body that look like leaves and grass
E: Grow a shell
F: Grow tentacles
Title: Re: The Spore RPG
Post by: Vivec on January 14, 2006, 04:22:30 pm
Leng flew away, and Oviraptor was on yesterday. I think.

And I vote B, camouflage rocks.
Title: Re: The Spore RPG
Post by: smjjames on January 14, 2006, 04:24:27 pm
Options A and E are pratically the same thing, a type of armor.

I vote A

and yea I have no idea where Leng is, he seems to have dissapeared, and I've seen Samog on earlier today or yesterday.
Title: Re: The Spore RPG
Post by: Vivec on January 14, 2006, 04:25:04 pm
Options A and F are pratically the same thing, a type of armor.

I vote A

You mean A and E?

F is tentacles.
Title: Re: The Spore RPG
Post by: Krakow Sam on January 14, 2006, 04:25:40 pm
Leng flew away, and Oviraptor was on yesterday. I think.

And I vote B, camouflage rocks.

What do you mean he flew away?

I'll vote E please Tox. :D
Title: Re: The Spore RPG
Post by: smjjames on January 14, 2006, 04:27:17 pm
Options A and F are pratically the same thing, a type of armor.

I vote A

You mean A and E?

F is tentacles.

yea I meant E, it was a typo but thanks for catching that cause I fixed it.
Title: Re: The Spore RPG
Post by: Vivec on January 14, 2006, 04:29:45 pm
What do you mean he flew away?

Sorry, that's a random phrase I use sometimes. Used in the sentence: "He fle away to the Land of the Forgotten Unicorns", and it means, "Iunno where he/she/it is"
Title: Re: The Spore RPG
Post by: drgamer on January 14, 2006, 04:35:30 pm
Makes you wonder what peoples obsession of tentecles are
Title: Re: The Spore RPG
Post by: Salazar on January 14, 2006, 04:45:25 pm
I vote A, because E may specialize us too much for this one specific environment?
Title: Re: The Spore RPG
Post by: Detoxicated on January 14, 2006, 04:46:04 pm
Oh yea, smjjames, theyll grow more legs eventually!!!
Title: Re: The Spore RPG
Post by: drgamer on January 14, 2006, 04:53:27 pm
I didn't see it update...
Anyways I vote B

Can't beat invisilbe fleas! (As long as they can see each other, and no other species can find where we are)
Title: Re: The Spore RPG
Post by: Muanh on January 14, 2006, 04:54:19 pm
I vote b
Title: Re: The Spore RPG
Post by: Detoxicated on January 14, 2006, 05:12:06 pm
A: II
B: III
B WINS

After eating much of the new species Grindleleaf your camouflage becomes even more effective. Now your colouring changes depending on the location. If you stand next to a brown rock, you will be brown, if youre next to a green leaf, your gonna be green... This development helped you greatly, the Grogdons left to another area for now, also the Hipifites are easy to catch since they do not notice you.

On a cold day, it was accomplished, a Limfish was killed for the first time by a Flea (we need a name already for our friends) lol.
Your change in diet made you grow drastically, the average flea is about 2 inches big (5cm). The change in diet also awakened youre yet untouched undeveloped brain?`How did the brain evolve?

A: Packmentality, you hunt in groups of 5-9 you have an Alphawoman, whos in charge of the rest. This might lead to nomadic dictatorships later on
B: Herding, the flock stays together in gigantic schools, they develop a sense of caring for each other. This will probably lead to socialistic system
C: Polygamy, One male with 7-9 women who breed together and hunt together. This will lead to a chauvinist monarchy
D: Hacknslash, they battle amongst each other for mating, the strongest males will get to breed whereas the weakest are degraded to do minor works. This will lead to Caste Dictatorships
E: Volcanian, the fish meet at a certain place once all 7 year to mate, while not breeding they ride arround in bands of 3 + children. Those will lead to Republics or Councilships
F: Monogamy, two fleas unite for the rest of their life, they mate only with their chosen partner, and also hunting is done like that. Leads to Clans or Councilships
Title: Re: The Spore RPG
Post by: Salazar on January 14, 2006, 05:16:36 pm
A - lets form a hive, the Borg of the sea, yeah. :D
Title: Re: The Spore RPG
Post by: drgamer on January 14, 2006, 05:29:43 pm
B or D...
B would lead to a group that works together, no infighting to make us weak...
D gets us stronger, but more prone to fighting...

I go with B...
Title: Re: The Spore RPG
Post by: Mr. Wizard on January 14, 2006, 07:38:30 pm
D, survival of the fittest.
Title: Re: The Spore RPG
Post by: MadievalMan on January 14, 2006, 09:38:49 pm
I vote B!
Title: Re: The Spore RPG
Post by: Vivec on January 14, 2006, 09:45:02 pm
E would be cool, that's what pengiuns do.
Title: Re: The Spore RPG
Post by: God on January 14, 2006, 10:05:09 pm
E, it is a commandment! >:(

( :D)
Title: Re: The Spore RPG
Post by: Cobra on January 14, 2006, 10:42:49 pm
D that is all i will say.
Title: Re: The Spore RPG
Post by: Caltrop on January 14, 2006, 11:19:02 pm
B.

In the future I think we need more size-growth options... Such small creatures are not well knwn for any sort of advanced social organization...And, if anyone can draw a picture of this 'sea flea' every one in a while, that'd be nice.
Title: Re: The Spore RPG
Post by: Martham112 on January 15, 2006, 12:03:18 am
I vote F, because it will be good to listen to a clan meeting
Title: Re: The Spore RPG
Post by: Muanh on January 15, 2006, 02:53:02 am
D the strong should survive so our offspring would get better genes.
Title: Re: The Spore RPG
Post by: Detoxicated on January 15, 2006, 06:07:52 am
A I
B III
C
D III
E II
F I
Hmm its a clear tie, so ill make the break, I vote for....
D

D Wins

After a social evolution in the heads of the little fleas there was a major change in a newer breed. The new breed, smarter and more aggresive than the older generation, would attack other fleas in order to gain the right of mating, the left overs, also aggresive but not strong enough would serve the mating ones by bringing them hunted food. The fights happen every 5th month so the Fleas stay in constant fighting. Limfish and Hipifites are now standard diet since the Hipifites and Limfish are somehow protected from predators when arround our flea battlefield (other fish see the fierceness of our race)

This aggresive behaviour strenghtened the fleas body after years. They grew bigger, more muscoulus, and faster. The Fleas are now 3inches big. Also our teeth have sharpened and we got a stronger jaw. There are three new species in the waters close by. Jimsonblobs, a manowar like blob with three long tentacles, have sucked in many fleas and digested them. Chiselcrabs, little (1inch) crabs with 6 feet and 6 arms that end in hammers, they pose a real threat to the fleas because they come in big packs of 9 and they can knock real hard. Londors, tiny parasitic insectoids that swarm arround the Hipifites to feed of them. Many new threats have come to our waters, what should we do?

A Grow a second mouth that looks like a trumpet
B Grow bigger
C Develop a bigger mouth with second row of teeth to bite harder.
D Develop a Horn with a weak poison
E Develop Scissorarms
F Develop a new pair of legs which will make us more agile and will give us a jumping option
Title: Re: The Spore RPG
Post by: Detoxicated on January 15, 2006, 06:19:48 am
Oh yea, and after this vote i want someone to make an update picture, and we should start picking a name
Title: Re: The Spore RPG
Post by: Martham112 on January 15, 2006, 06:21:54 am
I vote A
Title: Re: The Spore RPG
Post by: Krakow Sam on January 15, 2006, 07:10:36 am
E- i'm assuming you mean crab-claws or similar.
Title: Re: The Spore RPG
Post by: Pando on January 15, 2006, 07:22:20 am
E
Title: Re: The Spore RPG
Post by: Detoxicated on January 15, 2006, 08:44:05 am
E Wins

Our fleas, being threatened by the Chiselcrabs, developed a way to defend against them. The resistance started in a single colony were there were a new branch of evolution. Fleas with scissors just like the ones you find of lobster. Those fleas were obiously stronger than their unscissored cousins and soon replaced them being an aggresive fighting race. However this defense helped them also against the Chiselcrabs, the scissors were helpful to cut of their bodyparts, mainly their arms. Later they would crack them open and eat their meat. The Chiselcrabs were soon brought down by the fleapopulation. In the meantime the Londors threatened the Hipifites colony closeby. Sooner or later the fleas had to find a new way to feed themselves. Many Fleas were still killed by Jimsonblobs

A Move to a different area
B Grow a snout
C Grow a Horns at the end of the scissors to ram it into stuff
D Become poisonous
E Develop 2 more scissors
Title: Re: The Spore RPG
Post by: smjjames on January 15, 2006, 08:46:30 am
you're doing it a bit fast as you should wait until there are more than 3 votes total, plus gives other people a chance to vote.

I vote E
Title: Re: The Spore RPG
Post by: Salazar on January 15, 2006, 09:06:39 am
E - Might help us both for feeding and defending.
By poisonous, do you mean that they cant eat us, or that we actually put the poison into them like a snake?
If it's the latter then my vote goes to D, poisoned scissors.
Title: Re: The Spore RPG
Post by: Detoxicated on January 15, 2006, 09:08:25 am
Poisonous as they cant eat us, but then again it might evolve later, who knows
Title: Re: The Spore RPG
Post by: Caltrop on January 15, 2006, 09:09:34 am
E. They can probably come into use later on down in the evolutionary timeline.
Title: Re: The Spore RPG
Post by: Pando on January 15, 2006, 09:11:47 am
E
Title: Re: The Spore RPG
Post by: Krakow Sam on January 15, 2006, 09:39:26 am
Yeah, E. Otherwise they have nothing to distinguish them from the common lobster or shrimp.
Title: Re: The Spore RPG
Post by: Detoxicated on January 15, 2006, 09:40:31 am
One or two more votes
Title: Re: The Spore RPG
Post by: Caltrop on January 15, 2006, 09:58:06 am
One or two more votes

Just go. The next two votes would be pointless. There is enough support for E that it would be impossible for 'one or two' votes to change the outcome.  :)
Title: Re: The Spore RPG
Post by: Krakow Sam on January 15, 2006, 10:07:44 am
I'd recommend you limit yourself to one or at most two updates a day though. once your creatures get more complex itll be impossible to keep up this rate of growth. If you feel you need to race the others to spacefaring dont worry, I'm sure a little way down the line another kind BBS race will offer to uplift your guys ;).
Title: Re: The Spore RPG
Post by: Detoxicated on January 15, 2006, 10:12:07 am
The scissors paid out to be powerful weapons in their struggle vs. the Chiselcrabs, Limfish and also the left overs of the Hipifites.
However the Jimsonblobs posed a great thread for the Fleas so therefore the Fleas grew a second Pair of scissors over the generations. Now equipped with four scissor arms they are ready to defeat the Jimsonblobs. Their technique looks like this: They hide in the grasses then when they notice a Jimsonsblob they pop out and with two of their four scissors they cut two of the tentacles. Because most sensory organs are in those tentacles the blob becomes confused. The flea pulls down the remaining tentacle down with two arms and then attack the main blob area with the other two. The Jimsonblob runs out and it leaves a goo swimming arround, the fleas eat the skin.

The fleas grew to about 4 inches now.

A Enhance sensory organs
B Grow a sucking snout
C Move to another land
D Grow spikes that are under the skin and can be led out (kind of like cats claws) with a mild poison
Title: Re: The Spore RPG
Post by: Krakow Sam on January 15, 2006, 10:14:14 am
C move. Movement is the key to diversifying. the incetus moved from ocean to river to lake to swamp and then back to the ocean and they turned out good.
Title: Re: The Spore RPG
Post by: Caltrop on January 15, 2006, 10:19:23 am
C. And I'd suggest moving to tidal areas (infants grow up in tidepools, but adults mostly live in coastal ocean).

edit: spelling
Title: Re: The Spore RPG
Post by: Salazar on January 15, 2006, 10:21:02 am
Well, since we apparantly are toughest guys around we can try out something new, I vote C, it would be logical to get to rivers (or rather river deltas) first
Title: Re: The Spore RPG
Post by: Fetish_Angel on January 15, 2006, 12:41:02 pm
C sounds like the better choice yay more land to conquer and become rulers of the world
Title: Re: The Spore RPG
Post by: Detoxicated on January 15, 2006, 12:49:02 pm
C WINS

Okay after killing off many of the Jimsonblobs they left completely. At the same time the hipifites became extinct in this area because of the Londors. The Limfish also weren't seen often enough to truly feed the Fleas. The only real source were Chiselcrabs, and those were made of hardly any meat and they werent tasty at all. After many fleas died off they decided to move into a new area. What area should they move to?

A To the north, the water is goo-ie there and its shallow, many plants and fauna
B Close to the beach, also shallow water but very clear, corrals are seen there
C Into the deepest depth of the Pond, many big fish live here
D The river the water is in movement in those locations,
E Land, totally unknown to the Fleas
F Into a nearby cave
Title: Re: The Spore RPG
Post by: Fetish_Angel on January 15, 2006, 12:52:31 pm
Ive always wanted a house on the beach yay lets go next to the beach.
Title: Re: The Spore RPG
Post by: Vivec on January 15, 2006, 12:56:34 pm
E, I'm impatient to get to land.
Title: Re: The Spore RPG
Post by: Salazar on January 15, 2006, 01:27:12 pm
D i think
Title: Re: The Spore RPG
Post by: Muanh on January 15, 2006, 02:05:47 pm
C, let us get those big fish :D
Title: Re: The Spore RPG
Post by: Krakow Sam on January 15, 2006, 02:13:25 pm
F! Cave. Make them into a race of light fearing troglodytes... for ahem, some reason ;)
Title: Re: The Spore RPG
Post by: MadievalMan on January 15, 2006, 02:14:48 pm
E let us conquer the land!!
Title: Re: The Spore RPG
Post by: smjjames on January 15, 2006, 03:13:18 pm
E
Title: Re: The Spore RPG
Post by: Caltrop on January 15, 2006, 04:56:59 pm
E
Title: Re: The Spore RPG
Post by: Detoxicated on January 15, 2006, 07:13:21 pm
Being the strongest race in their part of the pond, they soon became to powerhungry. They destroyed all the hipifites, limfish and Chiselcrabs arround. Also they killed many of the Jimsonblobs, soon their part of the pond was an empty desert of battles amongst each other. Not being cannibalistic they decided to move towards different areas. A couple of them moved into the deeper pond, but most decided to move to land.

When the fleas set foot on the sandy beach they knew they were at the right spot, close to the water that once gave them habitat, but also close to Flulmbuhs (a coconut like mango). Soon they started climbin the Flulmbuh Trees to open up those Flulmbuhs, and once in a while they managed to catch a Sandrunner (chicken like bird that runs very quickly). They stronger, which helped to strenghten their caste society more and more. Fights are very common amongst our fleas. However the colony is the most important matter to every single one of the fleas.
Now being on land how should we evolute?
A Grow 2 more legs to create stability, and speed
B Enhance their senses
C Sharper and longer scissor arms (the 1st pair will improve)
D Enhance intelligence
E Develop a horn
Title: Re: The Spore RPG
Post by: Caltrop on January 15, 2006, 07:16:41 pm
A. They are on land now, they need terrestrial legs.
Title: Re: The Spore RPG
Post by: Vivec on January 15, 2006, 07:26:35 pm
A, they definitely are going to need legs.

We should just make creatures with 50+ legs.
Title: Re: The Spore RPG
Post by: Cobra on January 15, 2006, 08:50:52 pm
Trying to decide between A and B I'll probably have to choose A.
Title: Re: The Spore RPG
Post by: Muanh on January 16, 2006, 01:15:43 am
A, let us have some fast running fleas ;)
Title: Re: The Spore RPG
Post by: Salazar on January 16, 2006, 02:29:52 am
A, maybe we can even outron those bird things
Title: Re: The Spore RPG
Post by: Muanh on January 16, 2006, 02:54:45 am
maybe we should get a different name from fleas i think we are more like ants aren't we?
Title: Re: The Spore RPG
Post by: Martham112 on January 16, 2006, 06:00:55 am
I vote A

And for a name I would like Keiloms
Title: Re: The Spore RPG
Post by: Krakow Sam on January 16, 2006, 08:26:35 am
How about... actually I think it would be better to not name them until they are nearly at tribal stage. We might give them a name which is really apt and then have them totally change right afterwards.
Title: Re: The Spore RPG
Post by: Detoxicated on January 16, 2006, 11:45:48 am
After growing tired of the Flumbuhs, the Fleas were reaching toward meat. However, the quick Sandrunners were to fast for the Fleas to catch. After years of running after the Flumbuhs they started to develop a third pair of legs. By becoming hexapodal they finally managed to catch the Sandrunners. Their technique looked somehow like this: They ran after the sandrunners, when they reached them almost they jumped up and in the air they started cutting the Sandrunners with their scissors. This technique worked out almost all the times they used it. Also over the years their feet developed flat endings which made it easier for them to walk on the sands.

At the same time many of the Fleas attacked and fed on Mildrids, little insects that lived in the sand. This upset the Zumporkians, giant yellow birds with 4 pairs of wings and a sharp piercing beak. The Zumporkians now attacked the Fleas instead, which strengthened them. Many Fleas were killed by the Zumporkians' sharp Beaks which they used to pierce through the chitin.

A: Harden our chtinious Armour
B: Develop wings
C: Develop fog glands(shoot a fog like substance to confuse)
D: Grow Bigger
E: Move into the Jungle by the Beach
F: Develop more 3 more eyes (in addition to our 2) to have heightened seeing

To our names: Well make suggestions and ill vote later
Title: Re: The Spore RPG
Post by: Vivec on January 16, 2006, 11:51:52 am
Wings solve all problems. B
Title: Re: The Spore RPG
Post by: Salazar on January 16, 2006, 11:53:31 am
B, Wings
Title: Re: The Spore RPG
Post by: Pando on January 16, 2006, 12:31:58 pm
B, flying fleas, if they are still called fleas.
Title: Re: The Spore RPG
Post by: Muanh on January 16, 2006, 12:55:33 pm
B yes let's be wasps :x
Title: Re: The Spore RPG
Post by: smjjames on January 16, 2006, 12:58:52 pm
what the heck are fog glands? do you mean something like a bombardier beetle does?

I know there are flying things already in a spore story here, but these guys here are still in the early stages and are rather insect like, so they could lose thier wings later on. so, B
Title: Re: The Spore RPG
Post by: Detoxicated on January 16, 2006, 01:12:36 pm
I actually mean something like Octopusses have, just on land, its my own invention, but who cares cuz
B WON SINGLEMINDED

After years of flea mutilation by the giant Zumporkians the fleas reached to the sky as well. They had developed jump wings quickly but after another of thousands of generation they developed Real flying wings. Those wings were chitinous, also camouflaged and gave them the opportunity to fly faster then the Zumporkians. The Zumporkians, about 9 inches long (that is 3 times the size of our creature) were soon attacked by little pack like swarms of our Fleas. The pack usually consisted of 5 fleas and they attacked in a tactical way. The Zumporkians, being full with new vitamins and proteins, gave the Fleas a new advantage in their brain. Their brain grew as the assasination of the Zumporkians came on. At the same time Finmen came to the beach, not yet affecting the fleas. Finmen are 6 legged lizards with spiky whip tongues.

Brain Evolution
A: Develop a primitive Communicational system
B: Develop a Social change (i let you pick on them, it would replace the Hacknslash)
C: Develop Logical Thinking
D: Develop a Ecological Thinking
E: Develop Aggresivity
Title: Re: The Spore RPG
Post by: smjjames on January 16, 2006, 01:16:47 pm
what do you mean by ecological Thinking? that would require a larger brain actually capable of human level thinking...

I vote A, gotta start the development of communication somewhere.
Title: Re: The Spore RPG
Post by: Pando on January 16, 2006, 01:18:52 pm
I think E, so we can kill all the other crearures.
Title: Re: The Spore RPG
Post by: Krakow Sam on January 16, 2006, 01:26:03 pm
I'd say C. I'm assuming at this point it would just be simple spatial awareness and a basic understanding of cause and effect.
Title: Re: The Spore RPG
Post by: Salazar on January 16, 2006, 01:27:55 pm
hmm, seems like we have a tendency to constantly climb on top of the food chain.
I vote for B
Title: Re: The Spore RPG
Post by: LadyM on January 16, 2006, 01:38:37 pm
You really should add a voting poll. I can set one up for you if you need help.
Title: Re: The Spore RPG
Post by: Muanh on January 16, 2006, 01:52:55 pm
Can't i vote for 2 :$???? I like A and C equally but ok let's vote for A.
Title: Re: The Spore RPG
Post by: MadievalMan on January 16, 2006, 02:54:59 pm
i vote C
Title: Re: The Spore RPG
Post by: Vivec on January 16, 2006, 02:57:02 pm
C, logical is lam-- awesome!
Title: Re: The Spore RPG
Post by: Detoxicated on January 16, 2006, 03:48:00 pm
Dont worry, later on our brain will evolve,
to the poll thing id like that
Title: Re: The Spore RPG
Post by: Martham112 on January 17, 2006, 04:28:19 am
A
Title: Re: The Spore RPG
Post by: LadyM on January 17, 2006, 05:04:32 am
Dont worry, later on our brain will evolve,
to the poll thing id like that

I added the poll. You can reset it for each question by clicking edit poll and selecting the check box to reset vote count. You can also change the text in each choice to read what you want. If you have questions, let me know.
Title: Re: The Spore RPG
Post by: Detoxicated on January 17, 2006, 09:19:19 am
A Wins
Helping each other to attack the Zumporkians it was obious that the fleas (we still need a name make suggestions) had to develop a primitive communicational system. It started out by one trip to hunt a Zumporkian, while flying over the not knowing Zumporkian one of them suddenly made green dots appear on his chameleon chitin. Those dots signalized to the other Fleas that they should charge. Other significant "words" were: Duel=Blue Stripes on the normal coloration, Mating=Entirely Black, Hunting=Red Dots on the normal Coloration. Soon their ways became more effective also their battles for the mating right became more ritualized. Then and when it came to battles with the Finmen. The finmen, being also very advanced, were equal in strength to the Fleas. Sometimes the fleas won, sometimes the finmen.

A Grow Acid Gland in the mouth (to spit poison)
B Harden our Chitin
C Grow bigger
D Improve the lower pair of scissors
Title: Re: The Spore RPG
Post by: Salazar on January 17, 2006, 10:43:19 am
A - Coordinated Air attacks, without actually closing in should be effective ^^
Title: Re: The Spore RPG
Post by: Detoxicated on January 17, 2006, 11:00:05 am
Erm? thats passed long ago mister
Title: Re: The Spore RPG
Post by: Salazar on January 17, 2006, 11:10:58 am
No i meant that the Poison (which im voting for) should be very effective in combination with flying and basic communication.
I probably wasnt clear abou that.
Title: Re: The Spore RPG
Post by: Krakow Sam on January 17, 2006, 12:10:06 pm
Poison spit is such a cliche. Lets just improve the scissors.
Title: Re: The Spore RPG
Post by: Detoxicated on January 17, 2006, 03:04:02 pm
Well, spitting poison is still pretty cool in my opinion
i really like that idea actually
Title: Re: The Spore RPG
Post by: Detoxicated on January 17, 2006, 06:58:06 pm
A WINS
Also i would like you guys to write comments and suggestions as well. Come on guys!
The Fleapopulation soon grew tired of the neverending fighting with the Finmen packs on the beach. They wanted to find a way to stop the finmen because they went deeper and deeper into the Fleas territory, eating their Zumporkians and Sandrunners. It was time for an evolutionary comeback. And soon after this decision was made the fleas developed a a big bulb under their chin. At first the bulb was nothing more than a bulb but then it became more and more oval. An acid gland formed inside of the bulb, acid which their chitin was immune against. They started to make spit bombardments from the sky, attacking the finmen from air was easier and the acid would drop a wider range. The finmens scales burned down and they were driven back. However, after a while of attacking they also developed a comeback maneuver. The finmen developed jumping legs. They would jump up in the air to catch the fleas. Often they were succesful, and the equilibrium was reestablished

A Move to another area
B Grow a second pair of wings
C Grow a fourth pair of legs
D Harden our Chitin
E Become untasty
F Make Chitin mildly poisonous
Title: Re: The Spore RPG
Post by: Vivec on January 17, 2006, 07:00:33 pm
Can I change my vote to C?

minus one to B,
plus one to C.

I still say we should get as many legs as possible.
Title: Re: The Spore RPG
Post by: Cobra on January 17, 2006, 07:55:55 pm
I say legs C every time a new idea comes up people seem to go oh lets get that instead of specializing we just seem to be growing random everything.
Title: Re: The Spore RPG
Post by: Muanh on January 18, 2006, 04:12:08 am
is say b let's get faster and more agile.
Title: Re: The Spore RPG
Post by: Salazar on January 18, 2006, 05:04:49 am
B -  I also really dont see how more legs are going to help us against their jumping attacks  ??? If they will make us any faster at all
Title: Re: The Spore RPG
Post by: Detoxicated on January 18, 2006, 06:07:47 am
C Wins
The attack of the Finmen became more frequent and more fierce with everday they coexisted.Something had to be done by the fleas in order to survive. However they developed a new way to defend themselves soon after. A way that no one had expected to come. First of they grew a 4th pair of legs. Also their legs got more musculous with time. They not only became a lot more agile on land, also they learned how to jump. Using their wings to glide they became masters of the two areals. Their technique to attack the Finmen looked like this, they ran towards the finmen, then when the finmen jumped up they also jumped. Then they glided over the finmen spitting acid while in the meantime other fleas started cutting the limbs of the finmen. Sooner or later the finmen were decimated and willing to leave the area to leave the fleas as the greater survivers there. However the fleas yet had to encounter their greatest enemy. Right now nature didnt call for any inventions so there are just imprvements to pick:
A Improve the acid gland
B Improve the lower scissors
C Improve our wings
D Harden our Chitin
Title: Re: The Spore RPG
Post by: Krakow Sam on January 18, 2006, 08:55:50 am
I'd say improve the scissors, we dont want to end up too much like the bug race on that other forum.
Title: Re: The Spore RPG
Post by: Detoxicated on January 18, 2006, 09:40:04 am
B Wins Guys
Again i would like to point out that I want some more feedback, dont just come and vote

As the Finmen left there was a lot of free time for the Fleas to use for personal battles and duelling. Their technique became ever improved over the years and also their natural weapons improved greatly. The fleas soon grew stronger in their lower scissors, the scissorteeth became pointier, and sharper while the arm became more muscolous. It was easy for the fleas to raise rocks twice their size and to cut Barboo (mix of Bark and Bamboo). The Barboomeat was used to feed on while its skin, which was hard and heavy, was used to build the first "buildings of the Fleas". Those "buildings" merely were fences that trapped the Sandrunners closeby.

A Improve the Upper Scissors
B Improve the Lower scissors even more
C Improve our senses
D Improve Brain
E Evolve Socially
F Improve all 4 pairs of legs
Title: Re: The Spore RPG
Post by: Salazar on January 18, 2006, 11:10:55 am
E - And by the Way your doing a great job  :-X
But what kind of feedback do you want actually? Suggestions on what to vote about next?
Title: Re: The Spore RPG
Post by: Detoxicated on January 18, 2006, 11:46:39 am
Well salazar, id prefer people writing in here to tell me if they like what happens, name suggestions, maybe some vote ideas as well
you know that kind of stuff
Title: Re: The Spore RPG
Post by: Krakow Sam on January 18, 2006, 01:39:34 pm
B- make em even deadlier hahahaha!

feedback: Dont be too eager to rush into tribal stage, no-one wants a race of under-developed fleas as a galctic overlord. Suggestions for future do-dads: Maybe some kind of shift in body plan, shift the positions of the wings or the claws or legs to give them different uses...
Title: Re: The Spore RPG
Post by: Detoxicated on January 18, 2006, 02:23:10 pm
D Wins *Sigh*
The fact that they had spent lot less time with hunting and more time with the colony quickly helped them develop certain communicational ways as well as concepts yet unknown to the flea population. Many of the flea population started to honour the battle and developed other codes of honors and conducts when in colony. The main difference to before was that they understood processes that werent seen before. Yet on a level far away from conscience they did develop some sense of personal pride but also jealousy. Soon they started to fight over food as well as other things like shiny rocks.
The next years it rained alot more than ever before. Soon plants grew higher than ever and the sand became very heavy. It became harder for the Fleas to move on land but it was also hard to fly with the heavy raindrops. Something had to be done in order to keep on existing.

A Shift the positions of the legs (make them further away from each other)
B Twist the upper scissors in about 45* angle and add a third scissor part
C Shift both wings backwards forbidding flying but allowing long range jumps
D Shifting both the four scissor arms more to the outside
E Become bigger
F Shift the front legs upwards to become a third pair of armlike-limbs
Title: Re: The Spore RPG
Post by: Krakow Sam on January 18, 2006, 02:25:28 pm
B- Xtreme claw actionage!(oneoneone)!
Title: Re: The Spore RPG
Post by: Salazar on January 18, 2006, 02:28:44 pm
I'm also for B

Maybe it would be a good idea for later, to poll about in what way the "shiny things" are important for them, like, can they even define the rule over other fleas etc.
Title: Re: The Spore RPG
Post by: Detoxicated on January 18, 2006, 05:13:03 pm
Indeed they can, the strongest are basically the rulers,
Title: Re: The Spore RPG
Post by: Cobra on January 19, 2006, 02:28:22 am
I went for A no huge reason although I'm not sure what u mean by the third scissor part anyway maybe the Leg position will allow for better movement or something. Cool if some people with some art skill could raw what they think the creatures look like.
Title: Re: The Spore RPG
Post by: Detoxicated on January 19, 2006, 09:20:11 am
B wins Guys
The rain, causing great disadvantages for many fleas strengthened their genes however. The main strength they developed after several flea generations was that they twisted the lower scissors in an 45* angle and also they grew a new third scissor part. Now they cut cut more easily with the scissors, they were allowed to climb more easily because they could hold on to the branches better, but last but not least they could carry their possessions like shiny rocks and fences arround more easily. This made the fleas move more into the jungle by the beach, because now they were more dependand on climbing and protection from the heavy raindrops. Here in the jungle lived a race of threetailed gorrillasized monkeys, the Finx. The finx were host of many different bugs on their backs and other good feasts. However they often trampled the fleas because they oversaw them.
A Move high into the trees
B Move onto the Finxes backs
C Grow Bigger
D Sharpen our Triscissor
E Grow Spikes on our backs
Title: Re: The Spore RPG
Post by: Krakow Sam on January 19, 2006, 09:33:07 am
A, lets make a race of arboreal insects. They can use one set of claws to hold onto the trees and crawl or swing and use the other pair to hunt and carry things
Title: Re: The Spore RPG
Post by: Salazar on January 19, 2006, 10:49:19 am
I also vote for A, B definitely sounds wrong, we cant make our selves so depending on these guys.
And i suppose with the wings, jumps between trees should also be bossible.
Title: Re: The Spore RPG
Post by: Pando on January 19, 2006, 12:44:50 pm
I think me should have more protection. E
Title: Re: The Spore RPG
Post by: Detoxicated on January 19, 2006, 04:04:07 pm
A Wins
After several fleas told the others of the great fruits and lizards found up in the treetops, the fleas decided to make a migration up the trees. On their way they found many little bugs that they feasted on and also they ate fruits of the branches. Soon they learned about the treetops and they combined their flying ability with their ability to climb well. Even though they were happy to have found such a peaceful place they were saddened about the fact that they had to leave all the "shiny rocks" on the ground. They soon dreamt back to them. Few of the fleas actually did bring up the "shiny rocks" and those, despise the fact they were the strongest, became soon powerful among the fleas. Soon those few, always males, were the only ones allowed to mate. If a non gembearer wanted the right to mate he had to battle for the gem. This way they were saved from overpopulation and also they never lost their strength.
A: Grow the limbs longer
B: Grow a fourth scissor part on the lower scissor arm
C: Enhance Sight by adding 2 extra eyes
D: Grow bigger
E: Make little suckers on the feet to be able to stick to the trees better
Title: Re: The Spore RPG
Post by: Vivec on January 19, 2006, 04:12:56 pm
More scissor pairs is going to be really cool.
Title: Re: The Spore RPG
Post by: Salazar on January 19, 2006, 04:36:15 pm
D - I just dont understand why people seem to want 25 legs and 19 scissors  ;)
Title: Re: The Spore RPG
Post by: Vivec on January 19, 2006, 04:41:13 pm
D - I just dont understand why people seem to want 25 legs and 19 scissors ;)
Because then we would be flying pincusions of death.
Title: Re: The Spore RPG
Post by: Detoxicated on January 19, 2006, 05:29:42 pm
Ehm i think you misunderstood, its an upgrade to the lower scissor arm,
but to mr i dont want many feet,
feet rule
Title: Re: The Spore RPG
Post by: Krakow Sam on January 20, 2006, 02:22:13 am
A- then we could have some sort of hanging-swinging motions going on...
Title: Re: The Spore RPG
Post by: Detoxicated on January 20, 2006, 10:08:49 am
E Wins
Our little population of fleas soon grew over many trees, dominating the tree tops of the planet. From up there they could see the ocean that they once populated, the mountains in the east, and big Blueish Domes to the North. No one of the fleas could possibly tell what this was. Many wondered, but all of the fleas that went into that direction never came back. Anyways, living in the trees for quite some time now helped them to colonize them and soon they grew little suckers on their feet which allowed them to stick to the branches and barks. It also helped them to gather goods like grasses and more shiny rocks from the treebottons.

A: Send an expidition to the North
B: Send an expedition to the Ocean
C: Send an expedition to the East
D: Send an expedition for shiny rocks in the southeast.
Title: Re: The Spore RPG
Post by: crippits on January 20, 2006, 11:12:45 am
oooh, shiny!
Title: Re: The Spore RPG
Post by: Salazar on January 20, 2006, 11:21:12 am
Northward, that smells like civilization, i want to know what you made up for this.
Title: Re: The Spore RPG
Post by: Krakow Sam on January 20, 2006, 11:36:50 am
A- yeah maybe the relics of a dead race...
Title: Re: The Spore RPG
Post by: Caltrop on January 20, 2006, 02:44:08 pm
A: Monoliths?  ;D
Title: Re: The Spore RPG
Post by: Detoxicated on January 20, 2006, 08:31:47 pm
A Wins
Some fleas decided to find out whats up with the Big Blueish Domes in the North. They start flying in that direction and as closer they get the harder it becomes to breathe. They can see gray smog coming out of long tubes behind the blue domes. Many of the fleas die but some actually withstand the smogs and fly back to report. They report that they have seen quite many shiny rocks, a big black shard of some material with strange symbols on it then a bunch of minor bugs, good for a food  source. And last but not least they found blueish little dragonfly like creatures living in the domes.

A: Try to investigate the Domes
B: Try to investigate the Shard
C: Try to steal shiny rocks
D: Try to steal the bugs
E: Try to eat the dragonfly
F: Leave the place alone
Title: Re: The Spore RPG
Post by: Krakow Sam on January 21, 2006, 02:44:32 am
D- steal the bugs, i'm thinking the dragonflies are a race which achieved sapience and a high level of technology well before we did.
Title: Re: The Spore RPG
Post by: Salazar on January 21, 2006, 05:28:46 am
B -  i really want to know more about it. And who wrote the symbols on it
Title: Re: The Spore RPG
Post by: Flamester_ on January 21, 2006, 09:51:42 am
C more rocks = more maters = more eggs = more chances to evolve
Title: Re: The Spore RPG
Post by: Detoxicated on January 22, 2006, 05:22:43 am
C and D Tied so i break it up foooooooooooooor D
D wins
The flea discovery crew was very careful when they entered the dome of domestication. They found many different bugs there, and they smelled just great. Now it was time to be quick, they grabbed about 40 greenish bugs with 20 eyes and 4 fleas started carrying the queen of that population. They left quickly but yet the alarm was called. You saw the dragonflies fly after us, luckily we knew the trees better and were able to hide. However, we have angered a civilization.

When we reached our hometree we soon gathered branches and we built a fence like structure for the bugs. Soon we had a steady food income. The special proteins in the bugs made us grow bigger and heavier. We are about 6 inches big now. Also we developed a heightened seeing sense by growing 3 eyes all arround our heads. We suddenly are so much more aware of everything but our senses, besides our eyes, are very undeveloped.
A: Improve our Communication
B: Sharpen our lower scissors,
C: Become bigger
D: Develop another sense
E: Change the position of our upper scissors so they become more like piercers.
Title: Re: The Spore RPG
Post by: Wahh on January 22, 2006, 05:41:35 am
D.  If we're going to be attacking other civilizations, I think we will need more senses.
Title: Re: The Spore RPG
Post by: Detoxicated on January 22, 2006, 09:14:53 am
D Wins
Their Heightened Seeing gave them alot of new information and they were happy about it, because it warned them from dangers. The domestication became alot easier if you were more aware. However, feeding the good Bark, mixed with a variety of different birds and bugs made them become even more aware of their sourroundings. They grew Big Ears arround their mouth. They were able to move the ears over the mouth to protect it but also they could hear far distant sounds. It helped them immensly. This new information that was sent to their relatively small brains gave them new ideas.

A: Start to construct different things then fences
B: Maybe have teams to find more shiny rocks
C: Have another expedition to the Dragonfly Domes
D: Create a Religion of some sort
E: Move to a more fertile area
Title: Re: The Spore RPG
Post by: Krakow Sam on January 22, 2006, 11:29:49 am
wait, did they just move from evolution to tribal without ANY sort of cool extra-long post? I dont think they were done evolving personally. How did they suddenly become clever enough to domesticate animals? Since when did they start communticating in such an advanced manner? Where the hell are my swinging jungle fleas?... so many questions!
My advice is to slow down a bit, its not a race to see who can get to space first...
(in other news, the Cryoeltans recently reached space... yeah, it turns out that they secretly had loads of space age technology I wasnt telling you about :P)
Title: Re: The Spore RPG
Post by: Mangerman on January 22, 2006, 11:59:57 am
D, Lets make them religious. Fleaism
Title: Re: The Spore RPG
Post by: Krakow Sam on January 22, 2006, 12:10:41 pm
I'm saying E, just because its the least tribal-ish choice.
Title: Re: The Spore RPG
Post by: Caltrop on January 22, 2006, 12:53:05 pm
D. Because I want to see this contrasted with the Cryoeltan star-religion.
Title: Re: The Spore RPG
Post by: Krakow Sam on January 22, 2006, 02:09:44 pm
Unless the cryoeltans decide to DESTROY the flea people for some reason. Hehehe! ;)
Title: Re: The Spore RPG
Post by: Caltrop on January 22, 2006, 02:13:20 pm
Unless the cryoeltans decide to DESTROY the flea people for some reason. Hehehe! ;)

Quiet you! My ambphibious prarie-dogs will obliterate your war fleet before that ever happens! Muhahahaha!
Title: Re: The Spore RPG
Post by: Wahh on January 22, 2006, 04:03:50 pm
I don't remember voting, but I can't vote on this poll.  Oh well, I would vote e because fertile areas are far better places to start a civilization (think of all the early river valley civilizations in India, Persia, and Egypt.)
Title: Re: The Spore RPG
Post by: Detoxicated on January 22, 2006, 04:24:11 pm
Neanderthals believed in deities, and they werent exactly smart!
And domestication is a process that happens in nature, look at ants!!!
Besides, i dont think the process to go to tribal happens in one step (even though in spore it does :P) so i would make moderate changes

Update comes shortly
Title: Re: The Spore RPG
Post by: Krakow Sam on January 23, 2006, 07:31:38 am
Unless the cryoeltans decide to DESTROY the flea people for some reason. Hehehe! ;)

Quiet you! My ambphibious prarie-dogs will obliterate your war fleet before that ever happens! Muhahahaha!
Oh yeah? i'm pretty sure the inceptus will electrify your puny ships before they can do that! Right Smj?
Title: Re: The Spore RPG
Post by: Detoxicated on January 24, 2006, 01:31:10 pm
E Wins
After years of honing on the tops of the gigantic trees the fleas grew tired and the land became emptier of food. The plenty of food had dimished and the little domesticated bugs caught a disease or a virus of some sort which eradicated them. Soon the most ancient of the Fleas decided to move. There were many opportunities to move to, more to the south, to mines of "shiny rocks"? Or maybe the mountains, for a change? But no, the fleas decided by a great hacknslash (strongest fleas fighting each other) that they would move back to the sea they came from. The beach was so green now that it rained more often, also the area wouldnt be totally new to them. Soon it was decided. A great flock of fleas was seen moving back to the beautiful beach.

After a couple of weeks on the beach they already felt familiar again. However, there were new forces at work in this tiny beach. First of, there were Mirians, gigantic caterpillars who were of black colour. They often attacked the fleas. Then there were a new race of legless crawlers that we will call Undides. The undides slither over the floor and have big heads with antennas on them. They also have sharp teeth. The third force was more of a mysterious kind. There were sounds from the sea, sounds that were somehow familiar but yet very different. The fleas started feeding on Mikahen, yellow fruit that popped out from the floor.
A: Enhance our Hearing sense
B: Become bigger
C: Grow NExt pair of legs
D: Grow a fourth part on our lower scissor
E: Grow a long tongue
F: Enhance our Acid Glands
Title: Re: The Spore RPG
Post by: Krakow Sam on January 24, 2006, 02:58:17 pm
B- im tired of this race being so shrimpy, its boring but, meh.
Title: Re: The Spore RPG
Post by: Martham112 on January 25, 2006, 12:56:28 am
C
Title: Re: The Spore RPG
Post by: Caltrop on January 25, 2006, 03:54:10 am
B
Title: Re: The Spore RPG
Post by: ilikesanta on January 25, 2006, 06:08:31 am
I vote F, but there is no F option in the poll
Title: Re: The Spore RPG
Post by: Detoxicated on January 26, 2006, 11:43:53 am
E Wins
The Fleas were often attacked by the Undides, and they became pissed off. Every defense they used didnt work against the slithering fiends until some of the newer generations grew strange long limbs out of their mouth. Over the periods of time these limbs became longer, more flexible, and they started to be able to taste. A third sense was developed and they could also attack with the long tongues. They soon managed to blinden the undides by licking their antennas. The unidides, becoming completely blind after being licked were soon attacked by many fleas and once. Again the fleas became stronger due to proteins in the Undide meat. Over the years they managed to grow bigger than the Mirians as well and they became the lleaders of the beach. Now being as big as a monkey (the one from ebola) they were very strong and very hungry. The hacking and the slashing became more fierce and the shiny rocks became very important. The sounds from the sea became stronger and stronger.
A Send discoverers for the sea
B Search for shiny rocks
C Investigate the Area
D Go back to the Domes that are far away
E Enhance the language
Title: Re: The Spore RPG
Post by: Detoxicated on January 27, 2006, 11:51:42 am
A Wins
The crabs wondered what was under the sea that sounded so similar to their own so they decided to send discovering crabs down the pond. The crabs wandered about to the outskirts, the shallower water, then the stream up there and last they went to the deep pond. They were attacked quickly, by something faster than them and they couldn't see from where it came. The creature had 8 limbs, and a really big mouth, it was a little bigger than the crabs themselves, and out of its head grew tentacles.

Most of the crabs were killed except for one to tell the story.
A: Send maaaany crabs to the pond
B: Search for shiny rocks
C: Enhance language
D: Enhance brain
E: Enhance Hearingsense
Title: Re: The Spore RPG
Post by: Krakow Sam on January 27, 2006, 12:13:14 pm
A- Crab invasion
Title: Re: The Spore RPG
Post by: Salazar on January 27, 2006, 07:04:22 pm
A We'll show them
Title: Re: The Spore RPG
Post by: ilikesanta on January 28, 2006, 10:22:42 am
I was going to vote for bigger brains but this guy is a jerk so I voted A. when will we get some A-bombs
Title: Re: The Spore RPG
Post by: Krakow Sam on January 28, 2006, 11:59:02 am
Which guy is a jerk?
Title: Re: The Spore RPG
Post by: Vivec on January 28, 2006, 02:02:31 pm
The eight legged guy.
Title: Re: The Spore RPG
Post by: Detoxicated on January 29, 2006, 02:46:16 pm
A Wins
The fleas were baffled about the fact that someone dared to kill so many fleas just like that, so they send many many fleas to the sea to make a raid. They went out during the day travelling on the seaground to find the darkspot once again. Soon the water became darker, colder, and less populated than before and the fleas became more nervous. Something started glowing in the distant north so many fleas went into that direction. The closer they got to the glowing shard of light the more movement was in the water.

Then suddenly a group of the strange race came to strike the flea army, luckily the fleas spit early enough with their acid and the area arround them was protected. Soon they tried to cut the monsters from the deep with their scissors, sometimes they were succesful, sometimes they died. Then, after they were very close to the shard they saw it was a big glowing mountain or platuea. As one of the fleas touched it a major boom happened. Many fleas were shattered and the other creatures left at once. But the explosion changed something in the fleas. All of them had one big illusion:
They were standing in a white nothing, everything was white, and it was empty but for 5 items in the room, the rooms colours changed and it told them that they had to chose one of the 5.
A: Chose the Tree
B: Chose the Heart
C: Chose the Rainbow
D: Chose the Sun
E: Chose the Fire
Title: Re: The Spore RPG
Post by: Caltrop on January 29, 2006, 02:48:06 pm
This is very surreal...The Heart.
Title: Re: The Spore RPG
Post by: Vivec on January 29, 2006, 04:09:55 pm
We gotta choose the fire!
Title: Re: The Spore RPG
Post by: Flamester_ on January 29, 2006, 04:21:01 pm
SUN The sun is basically a giant nuclear reactor in space.
Title: Re: The Spore RPG
Post by: Krakow Sam on January 30, 2006, 12:51:40 am
Fire, ive got a nice sun thing going with the cryoeltans already...
Title: Re: The Spore RPG
Post by: Detoxicated on January 30, 2006, 04:50:15 am
Krakow, the items are rather subconscious and they are a metaphor for something else!!!
Title: Re: The Spore RPG
Post by: Krakow Sam on January 30, 2006, 07:26:57 am
I'm aware of that. but if they choose the sun they may be predisposed to being goddy-goody light worshippers. That niche is filled.
Title: Re: The Spore RPG
Post by: Salazar on January 30, 2006, 08:55:24 am
Fire, if it means destruction then it definitely fits this race.
Title: Re: The Spore RPG
Post by: Cobra on January 30, 2006, 10:51:11 pm
Who says it has to fit lets go the trees.
Title: Re: The Spore RPG
Post by: ilikesanta on February 02, 2006, 06:02:51 am
I closed my eye's and voted, so i'm not sure what I voted for
Title: Re: The Spore RPG
Post by: Krakow Sam on February 02, 2006, 08:26:13 am
I know theres a tie but an update would be nice soonish :)
Title: Re: The Spore RPG
Post by: SBD on February 04, 2006, 12:08:39 am
E 'cos i like to burn stuff.
Title: Re: The Spore RPG
Post by: SBD on February 04, 2006, 12:10:45 am
hey krakow, could you please update the cryoeltans?

Pleeeeeeease? ;D
Title: Re: The Spore RPG
Post by: Krakow Sam on February 04, 2006, 03:44:55 am
Hey, my updates are about twice as long as the other spore doohickeys on this board so i think I deserve a break :P. Patience being a virtue and whatnot.
Title: Re: The Spore RPG
Post by: LadyM on February 04, 2006, 05:30:07 am
A reminder about double posting, if you have just posted and want to make another comment, please use the (http://gamingsteve.com/blab/Themes/default/images/english/modify.gif) button at the upper right of your post to add to your last entry rather than make another new post under your previous post. Especially if they are two mins. apart. Thanks  :)
Title: Re: The Spore RPG
Post by: Vivec on February 04, 2006, 10:58:41 am
(http://gamingsteve.com/blab/Themes/default/images/english/modify.gif)

Do you have a whole archive of those buttons?
Title: Re: The Spore RPG
Post by: SBD on February 05, 2006, 01:59:04 am
how is is possible to have an archive of buttons?
Title: Re: The Spore RPG
Post by: Vivec on February 05, 2006, 10:38:03 am
how is is possible to have an archive of buttons?

Just have every button saved on your PC.

And, in other news: UPDATE!!!
Title: Re: The Spore RPG
Post by: Krakow Sam on February 05, 2006, 01:24:47 pm
yeah, this mystery is annoying. what do the symbols mean?
Title: Re: The Spore RPG
Post by: Caltrop on February 08, 2006, 03:31:05 pm
Checking in on the SpaceFleas...

Is this thread dead?  ???
Title: Re: The Spore RPG
Post by: Krakow Sam on February 09, 2006, 08:07:02 am
It was just getting good :'(
Title: Re: The Spore RPG
Post by: Detoxicated on February 09, 2006, 10:12:27 am
Sorry Guys, i was out of town

E Wins - Fire Hehheh

As the fleas were in illusion one of them stood up and took the fire. Just as the illusion caught everyone of the fleas the wave of energy that was coming from the fire now hit every single one of them. Their bodies started shaking and they became paralyzed for about 1 hour. As the fleas woke up the next morning they realized they had become different. They had way sharper scissors, their size increased by the double (they are human sized from height now), they grew spikes all arround their body, they grew a fourth underlimb on the lower scissor and they had a mutual understanding of manipulation now. Soon they hit rocks to sharpen them, and they ythrew these rocks at their prey. However the strange sounds still came from the lower sea, which they never visited again since day X (monolith day).

Soon they were colonizing the different beaches arround the big pond. The area was sourrounded by Rocks, Trees, and other new animals.
A: Become Sentience
B: Develop Language
C: Use rocks
D: Use wood
E: Study, and Hunt new animals
Title: Re: The Spore RPG
Post by: Vivec on February 09, 2006, 10:30:01 pm
I think you mean "become sentient"
Title: Re: The Spore RPG
Post by: Cobra on February 09, 2006, 10:56:30 pm
There are a few votes and no one has really said anything I went with hunting no real reason behind it i just figured everyone else would have gone sentient and I wanted something different just to be different.
Title: Re: The Spore RPG
Post by: Krakow Sam on February 10, 2006, 12:13:56 am
It seems to me like theyre already sentient. They have communication and they can use tools, what more do you need. None of the other threads actually had a point where one of the options was 'become sentient' it just kind of happens...
Title: Re: The Spore RPG
Post by: Detoxicated on February 10, 2006, 04:28:13 am
A Wins
Creature Update:
Limbs: 6 Legs {jumping and running}, 4 Arms {2 with pure fighting scissors, 2 with manipulators, scissors that are similar to hands}, 2 Wings {allow slow flying and advanced jumping}
Special Traits: Colour based communication, spiky main body, chitinous armor, heightened hearing, normal seeing sense but good colour distinction
Diet: Omnivorous, but mainly Meat
Hunt or Foraging: 75% Hunting 25% Foraging
Other specials: Aggressive, Shiny rock loving, and partly nomadic, Colour Shifting {for camouflage and communication}
Buildings of Importance: None so far
Tools: Sharpened Rocks
Cultural Achievements: None
Tribal Philosophy: Aristocracy, few fleas controll the tribe, these fleas have to own many shiny rocks

The Fleas were soon developing new technologies, they were building little wooden huts and they hunted indestinctively. The hunting went well for the little tribe of Fleas as they found many new speciesī, minor to their intelligence. The Gooms, yellow dog sized frogs, who were predators were usually left in peace as they were able to put a good fight. The Mundigos, green puffy girafflike animals with six legs, they looked bigger than they actually were due to their fur. Then there were Jimols, little lizards that were really tasty for the Fleas. The last race were Gippos, red slithering animals that were bigger than fleas but vegetarian. The fleas hunted what they could catch and usually just used the meat and they left the rest laying as they did not find a use for the rests yet. The Fleas usually threw sharpened rocks at their prey or they trapped them by hiding per camouflage. Sometimes the sky would rumble greatly and bright shards of lights would hit the ground, on rare occations they would even touch the trees and plants, and make them shine and warmer. This spell did not work on the sands or rocks however. Sometimes they found rocks different from the normal tools they had, those rocks were alot heavier and harder to break.

From now on we will follow our Little Tribe on the Pond, other fleas left the area to settle in other parts of the world.
A: Find use for the "bewitched trees" that shine and give warmth
B: Domesticate an animal
C: Develop farming
D: Create a better tool
E: Find a use for the animal carcasses
F: Build advanced houses
Title: Re: The Spore RPG
Post by: Detoxicated on February 10, 2006, 04:02:41 pm
Updated
Title: Re: The Spore RPG
Post by: SBD on February 11, 2006, 12:02:42 am
E- as it will probably lead to D and F anyway.
Title: Re: The Spore RPG
Post by: Detoxicated on February 11, 2006, 06:12:07 am
E Wins
After several years of constant hunting they saw that the animals were used to their routine of rock throwing or trapping, the animals became more crazed when seeing a flea as well. Therefore they saw they had to be more useful with their foodsource. It was Xylapsian the first, (The name is made up from a Red Colouration with green and blue spirals) the local Tribes leader, who had the idea of using the animals eyeballs as well as their bones and fur. Soonly you saw the fleas ripping out their prey's eyes and hearts to chew on them. Also the tribesmembers started to use the prey's bones. They created jewelery of their spine, the leg bones were generally used to make a grip for the sharp stones, and the other bones were sometimes used to enforce the wooden/straw huts. Their fur was always given to the tribes leader's who hanged it at their hut walls. The magical shards from the heavens destroyed many of their homes so they had to rebuild them often.

The tribe was hunting well, but soon they were infested by a strange plague. Little red bugs flew into their homes and on their backs. Biting through the flea's chitin they caused itching. Since the little plagues were there many of the fleas seemed to become tired quickly and being unable to communicate in a good mannor. The red bugs seemed to come from a swampland north of the Pond.

A: Try to avoid the huts from burning down
B: Try to stop the plague
C: Find a better use for the fur
D: Find a better use for the bones
E: Examine and Analyze the phenomena

P.S. I would LOVE for you guys to make a drawing of our little race, also we should get a name for our tribe. Any suggestions send them to me per post in this thread.
Title: Re: The Spore RPG
Post by: SBD on February 11, 2006, 06:27:59 am
I don't get A so i'm gonna go B as it seems like the most logical thing to do.
Title: Re: The Spore RPG
Post by: Krakow Sam on February 11, 2006, 07:55:38 am
I'm voting A for no good reason. Name: The Pulexa (pulex comes from the latin for flea)
Title: Re: The Spore RPG
Post by: Vivec on February 11, 2006, 10:49:44 am
Name: Nuk-nuk
Title: Re: The Spore RPG
Post by: Caltrop on February 11, 2006, 02:39:15 pm
Names:
-Oricath
-Alkaln
-Chitnits
-Porush
-Cycad
Title: Re: The Spore RPG
Post by: Detoxicated on February 12, 2006, 05:54:40 am
C Wins
The fleas saw that the bugs were a true plague to their little tribe therefore they started to think of ways to repel them. They tried to catch them, but that did not work because the bugs were quicker than the fleas. Then they thought of destroying the swamp but they did not figure out how to do that. It took years until Miryx the wiseflea developed a new technique: he used the furs he got from animals, "sewed them together" by spitting acid on them and then he wore them arround the affected areas. This gave them a cape like look that would later lead to a distinctive fashion. Arround their neck they wore the spinenecklaces.

The bugs were not as effective on the fleas anymore, but they were still existant. Also, the shards kept on destroying the huts of the flea population. Sooner or later they would have to find a cure for the bugs and the shards. The hunting went well for the population of fleas.

Culture Update!!!
Cultural Achievements: Simple Clothing, and Necklaces and other Jewelry made of bones
Building Style: Wooden Huts enforced with bones
Tools: Sharpened Rocks on a Bone
Tribal Philosophy: Aristocracy
Religion: None Existant
Hunting/Foraging: Just Hunting, so far

Names to Chose:
A: Pulexa
B: Nuk-Nuk
C: Oricath
D: Alkaln
E: Chitnits
F:Porush
G: Cycad
Title: Re: The Spore RPG
Post by: SBD on February 12, 2006, 04:07:00 pm
C, for no good reason
Title: Re: The Spore RPG
Post by: Caltrop on February 12, 2006, 05:48:28 pm
Goooooo GRAPEFRUIT!  :o

Really, this particular vote is so silly...  :D
Title: Re: The Spore RPG
Post by: Detoxicated on February 12, 2006, 05:51:32 pm
Sorry i just want to settle on a name that everyone likes
Title: Re: The Spore RPG
Post by: Caltrop on February 12, 2006, 05:53:14 pm
Sorry i just want to settle on a name that everyone likes


Yea, I know. Its fine.  :)
Title: Re: The Spore RPG
Post by: Detoxicated on February 13, 2006, 02:28:42 pm
Their new name is Pulexa

The Pulexa were for a long time at the pond, learning from the many animals and plants. Soon they figured out which plants were bad and which animals were really yummy. Other knowledges were gained through astronomy. The Pulexa often glared at the stars and wondered what these lights were. They figured those were the eyes of gods far far away. So the tribe developed a first religion. Depending on how the "Waka" (gods eyes, in their language its Black with Yellow spirals) were standing they had to do certain dances. The astronomers were called Uinxy (black with yellow stripes and three green dots over their eyes). The Uinxy soon became very important in the tribe as they decided on tribes activities together with the Aristocrats. The Uinxy were the first non-shiny rock holding Pulexa with some kind of power.

The religion of Wakasa (Way of the Eyes of the Gods, Golden with Green dots and spirals) spread quickly in the tribe.
A: Domesticate animal
B: Begin farming
C: Find a new way of bulding homes
D: Invent a new device
E: Invent a new tool
Title: Re: The Spore RPG
Post by: Krakow Sam on February 13, 2006, 02:32:14 pm
Due to the wise choice of name and interest in astronomy I think the pulexa would get on pretty well with the Cryoeltans ;)
Title: Re: The Spore RPG
Post by: Caltrop on February 14, 2006, 03:01:49 pm
I switch my vote from A to B, to break the tie.  :)
Title: Re: The Spore RPG
Post by: SBD on February 14, 2006, 03:55:05 pm
A- 'cos it may lead to mounts.
Title: Re: The Spore RPG
Post by: Detoxicated on February 14, 2006, 04:00:00 pm
B wins
The Uinxy were a group of great intellect. Just the smartest of the Pulexa were allowed to learn the deepest path of Waka. The apprentices, or Iuz (green with yellow dots), had to learn how to touch the emotions of the people to read their desires and fears. This technique was called "Zau" (black, blue, Yellow spirals on a white body). The Iuz also had to learn how to hunt in the traditional way, they had to explore, and most importantly they had to read the Waka. The Stars in the sky of the night. Often they gave them interesting messages.

One day, Z'athac (Purple Traingles on a redly dotted, green body) the Uinxy Great Shaman saw a message in the stars that would change the cause of Pulexa history forever. The gods had decided on the matter of farming, and harvesting. The "message" was interpretted like this: "See the seeds of the Puripuri plants that you desire the most. Bury these seeds and pour water every second day. In the next years you will see the miracle. "

So the Pulexa buried many seeds underearth, and they poured water on the place as they were told. After a year they found that the Puripuri had regrown indeed. They learned from nature the couple of next years and started the first farming experiences. They learned more of the PuriPuri (greenish grainlike plants), the Mockancot (roots that grew underearth) and Liut (a plant similar to Cotton). Therefore they changed their diet to more plants than before, and also they were better fed.

Situation: The past years the "light shards" were more frequent. Ashes were left whereever the shards struck. So it came that many Pulexa were struck.

A: Find use for Liut
B: Improve the main irrigational system
C: invent a new tool
D: Domesticate animal
E: Find out more about the "light shards" that destroy the houses.
Title: Re: The Spore RPG
Post by: SBD on February 14, 2006, 04:21:30 pm
E- they need to learn about fire
Title: Re: The Spore RPG
Post by: Detoxicated on February 16, 2006, 01:27:10 pm
E wins
The Pulexa were always amazed at the flames that fed on their wooden huts. Also they were wondering why the flames did not try to feed on the Pulexa themselves or on other material. It was mainly plants. However, after observing what the fire did, and were it came from, they came to the conclusion that it could come to their use. They started to "catch" the fire with a new tool made of bones and rocks. (its basically a big fork) With that they cut off the pieces of the burning wood. Soon they used the fire (which they kept running and running) for many different things. They warmed themselves when they were cold,  it kept animals away , and most importantly they cooked things with it.

The fire changed the peoples life drastically as it gave their food new taste, a better taste than ever before.
A Invent a new tool
B Build new houses
C Domesticate an animal
D Find a new material
E Strengthen Religion
Title: Re: The Spore RPG
Post by: SBD on February 16, 2006, 03:55:31 pm
D- bronze working!
Title: Re: The Spore RPG
Post by: Detoxicated on February 17, 2006, 04:48:31 pm
D Wins
The Pulexa were searching for a solution to one of their greatest problems for quite some time. Their tools broke off, and their huts were blown away and broken to pieces by the harsh weather nearby the pond. The greatest Leaders and the smartest Uinxy had never found a solution. It was a simple man from the people who found the solution. Hizzu (green, blue, with red stripes) was a male who did not know how to fight, nor how to hunt, and he was certainly not a good farmer. He, however, was the greatest cook in the little community. He knew about different spices and he could make the best soups. He also was interested in cooking other materials, it was a hobby of his. He sometimes cooked sand, leafs, stones, bones. He never grew tired. One day he found a silverish rock (not to mix up with shiny rocks) and he wondered what it could be. He was a curious guy so he just threw it in his ceramic pot over the fire and waited. Quickly the stone began to bubble and then it melted into a shiny liquid. He was amazed so he took the pot and ran toward the Great-Uinxy's Hut. Zut (pure yellow) the great-master Uinxy observed the pot, then waited till night. He read the stars and observed the pot again. He found that the liquid was hard again, harder then before. He brought back the pot to Hizzu and gave him the mission to use this material wisely.

So it came that Hizzu created new tools like Zuxas (Axe and Pickaxe in one), the Son (the first Pulexa Plow) and the Syr (a mortar). He also improved the huts by adding the Roingh (iron in pulexa) to the ground and outskirt of the hut. Soon many problems were solved.

After several years at the lake, the tribe had multiplied and grown, a strange looking Pulexa approached the village. He was slenderer and bigger than the normal Pulexa from the village and he spoke with a weird accent( he always added green and blue dots somehow). Also he wore strange red clothes. He said that this pond was the rightful ownership of Tzuzuni the Shohon of the East-Irin Empire. He said that if the local pulexa would not aid him and pay taxes the Shohon would eradicate them.

A: Build defenses
B: Smith weapons
C: Obey
D: Build a road and try to trade
E: Move to another area
Title: Re: The Spore RPG
Post by: Caltrop on February 17, 2006, 08:46:50 pm
Just submit and join their empire. Big deal... its not like you can lose the game or anything, and this would be a fun angle to play from.
Title: Re: The Spore RPG
Post by: Cobra on February 17, 2006, 10:14:25 pm
He will obey for now...
Title: Re: The Spore RPG
Post by: Krakow Sam on February 18, 2006, 02:12:29 am
Yeah, but D will help us keep some independance.
Title: Re: The Spore RPG
Post by: Detoxicated on February 18, 2006, 10:07:37 am
C Wins
As our tribe of Pulexa was rather peaceful they decided to obey the orders of Tzununi. They sent a caravan of five locals, including one of the aristocrats and one Waka missionary, towards the direction the messenger came. After about two weeks they returned with an army of about twenty foreign Pulexa and some new crafty devices. The soldiers soon established themselves in our village and were unexpected friendly towards the civilians. They helped to build a well of stones. They recited new recipes. They helped our tribe to establish new fashion made of Liut (remember the cottonlike material). Now our people wore died green capes and big crescent moon shaped hats. The last establishment they made was that they gave us a writing system based on forms that combine.

With the help of the soldiers also there was some responisbility to uphold. Not only did we have to pay 20% of our harvest to the Shohon also he gave us three missions. 1st: Establish a way to fortify against weather and enemy 2nd Explore the area for Roinghdeposits 3rd Improve the economy of our village

A: Use more roingh to build houses
B: Use rocks to build houses
C: Send expeditions
D: Domesticate animals
E: Build a road towards the East-Irin Empire
F: Improve our irrigation
G: Send more missionaries to the East-Irin Empire
Title: Re: The Spore RPG
Post by: Krakow Sam on February 18, 2006, 01:08:33 pm
E- Roads are veh veh important
Title: Re: The Spore RPG
Post by: Cobra on February 18, 2006, 08:11:30 pm
I agree on roads it will help with trade be good for econamy.
Title: Re: The Spore RPG
Post by: Detoxicated on February 19, 2006, 02:48:26 pm
E Wins
Being a minor province of the Shohonate of the East-Irin Empire was a good thing at the moment. The Shohon's army protected the tribe, he improved their living and also he gave them the right to remein Waka. However, the Shohon was also interessted in the Pulexa's riches, food, and knowledge of Roingh. The soldiers of the Shohon pressured the locals to finally make a decision on how to do the three quests given by the great Shohon.

The Royals, and the Uinxy were not sure what exactly had to be done. They consulted the stars for more than a week, and they made tribal games to finalize their decision. They knew that they had to help their economy and also they knew that they would have to be quick about their actions. The Uinxy finally decided to build a Roinghpathway toward the East-Irin Empire. That would increase trade between the cities and eventually they could missionate more often in the East-Irin cities.

Pulexa Tribe
Status: Province of an Empire
Religion: Waka 100%
Population: 150
Work: 20 Puls work at the Roinghpathway the rest have mixed Professions in farming, hunting, cooking, and smithing
Projects: Roinghpathway
Cultural Achievements: Roingh Tools, Roingh Buildings, System of Writing, Well, A big book of Recipies, and Liutclothings
Taxes: 20% of Harvest

A: Explore the Area
B: Improve the Farming
C: Imrpove Smithing
D: Invent Weapons
E: Build a Defense
F: Specialize Work
G: "Random Event"
Title: Re: The Spore RPG
Post by: Cobra on February 19, 2006, 09:23:49 pm
I vote A time to explore for one it will satisfy the one of the requirements and we should find somethings of use hopefully maybe something to help with the 1st requirement of increase housing strength.