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Games, Games, and More Games => PC Games => Topic started by: Tesla on May 11, 2016, 08:54:57 am

Title: Civilization VI
Post by: Tesla on May 11, 2016, 08:54:57 am
So this was just announced for October.

It's just a teaser though, no gameplay. :(

http://www.youtube.com/watch?v=qvBf6WBatk0

More info and screenshots. Looks kind of cartoony? (http://www.pcgamesn.com/civilization-vi/civilization-6-release-date-gameplay-system-requirements)

Quote
List of features according to Steam
EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started
Title: Re: Civilization VI
Post by: PatMan33 on May 11, 2016, 09:19:31 am
Hrm... well, it's been five-ish years since the last full game came out, so it's time.

Am excited to see gameplay. I really enjoy Civ V; however, it's got some weird quirks and a few steps back from IV that have made me very interested in what they will do with Civ VI. Hopefully they have learned from past missteps and include a lot of great things in the basic game.
Title: Re: Civilization VI
Post by: Tesla on May 11, 2016, 09:40:33 am
I like the sound of the city stuff. I want a big sprawling metropolis capital
Title: Re: Civilization VI
Post by: PatMan33 on May 11, 2016, 09:42:24 am
Yeah! There were some mods that added more sprawl, but the game never really supported it.

Also I just loaded up Steam and apparently I can pre-order this game! How gracious of them. :U
Title: Re: Civilization VI
Post by: eropS on May 11, 2016, 09:58:47 am
Yeah idk if I'll bother touching this till everything's been shored up. Civ V vanilla really left a bad taste in my mouth that's tainted the civ genre for me. I don't much like BE, the space one they tried, and the expansions were too little too late for civ for me. Paradox has run away with my strategic soul.

Hoping it turns out well, though.
Title: Re: Civilization VI
Post by: PatMan33 on May 11, 2016, 10:56:49 am
Paradox becoming more popular is good for the genre in the same way that CDPR making The Witcher 3 so good will only force Bethesda to improve TES.
Title: Re: Civilization VI
Post by: Ultimatum on May 11, 2016, 11:13:50 am
Neat,and you can pre purchase it
Title: Re: Civilization VI
Post by: /lurk on May 11, 2016, 11:21:56 am
o fug I haven't played 5 yet

It's just sitting in my steam account.
Title: Re: Civilization VI
Post by: Ultimatum on May 11, 2016, 11:24:46 am
http://www.youtube.com/watch?v=SrDSqODtEFM

edit:brave new world is like £5 now
Title: Re: Civilization VI
Post by: Ultimatum on May 11, 2016, 11:38:35 am
http://www.digitaltrends.com/gaming/civilization-vi-first-details/

important stuffs

-Wonders now also exist on the map, each taking up their own tile. Placement requirements for each wonder, such as the Pyramids needing a desert or Stonehenge needing a flat grassland, further complicate the puzzle of laying out each city.
-major systems — including espionage, religion, tourism, archaeology, and trade routes — will be in place at launch.
-Every AI-controlled leader’s behavior is dictated by explicit agenda
-Now every tech on the tree has an associated activity in the rest of the game that will “boost” the research, providing a substantial boost to its progress even if the player hasn’t reached it on the tech tree yet
-limited unit stacking.
Title: Re: Civilization VI
Post by: eropS on May 11, 2016, 02:43:38 pm
Do AI leaders having explicit agenda mean that they will behave the same in each game and go for the same goal always? That seems pretty predictable
Title: Re: Civilization VI
Post by: Brandonazz on May 11, 2016, 03:46:27 pm
I think 'agenda' here is probably them just saying "we randomized the priority values for total population, military power, and cultural output."
Title: Re: Civilization VI
Post by: Tesla on May 14, 2016, 04:59:12 am
Tiny bit more info (http://www.ign.com/articles/2016/05/13/how-firaxis-will-redefine-civilizations-art-style-in-civ-6-ign-first)

Quote
“The big difference in our Fog of War from Civ 5 is that Civ 5 had the clouds. Now we’re treating the totally unexplored areas as a blank parchment with longitude and latitude lines on it,” says Busatti. “But as you explore that you start to open things up. The mid-fog, instead of being a darker version of the visible terrain, is now drawn in a map style. So we have shaders on it that simulate a pen-and-ink cross-hatch style map. It’s really cool and I’m excited to show that off. And in the empty spaces we have hand-drawn ships and sort of ‘here be dragons’ kind of stuff.”
Title: Re: Civilization VI
Post by: /lurk on May 14, 2016, 06:13:28 am
If the map isn't drawn in cave-paintings at the beginning of the game and changes as you go through eras then Civ 6 gets an automatic 0 points. It would just be insulting if it was just a medieval or age of sail map the whole time.
Title: Re: Civilization VI
Post by: eropS on May 14, 2016, 07:41:47 am
I... I kind of agree... especially since they're hyping up the empty map as a feature....
Title: Re: Civilization VI
Post by: PatMan33 on May 14, 2016, 09:36:55 am
(http://i.imgur.com/v2WlatP.jpg)

(http://i.imgur.com/0SRl2uI.jpg)

Looks good! It's very similar to Railroads and Pirates! in terms of style. Obviously improved and hopefully more entertaining.
Title: Re: Civilization VI
Post by: eropS on May 14, 2016, 10:31:24 am
Looks like a mobile game
Title: Re: Civilization VI
Post by: Tesla on May 14, 2016, 10:35:33 am
looks like a game you'd see promoted in a banner ad
Title: Re: Civilization VI
Post by: /lurk on May 14, 2016, 10:42:30 am
DEVELOP YOUR CIVILIZATION, MY LORD (。◕‿‿◕。)
                                                               (   ㅅ   )
Title: Re: Civilization VI
Post by: Hydromancerx on May 14, 2016, 11:02:50 am
Looks like a mobile game

Civ Casual - Facebook Edition
Title: Re: Civilization VI
Post by: Rysworld on May 14, 2016, 11:42:42 am
I'm not sure that's fair. It's just stylization. Time will tell how good the game is.
Title: Re: Civilization VI
Post by: PatMan33 on May 14, 2016, 01:43:58 pm
Truthfully I have no problem with the way a great many mobile games look. A lot of them offer sleek, toy-like styles with minimalist UI choices that I wish would be in bigger, better games.

What those mobile games usually lack is gameplay, which is why I dislike them.
Title: Re: Civilization VI
Post by: /lurk on May 14, 2016, 04:03:51 pm
minimalist UI choices

That's only because phones don't have enough space or buttons to have a more functional UI. I hate it.


I've got like a hundred keys on this thing, I don't need a big colourful child-safe button to click on.
Title: Re: Civilization VI
Post by: Krakow Sam on May 14, 2016, 04:43:32 pm
DEVELOP YOUR CIVILIZATION, MY LORD (。◕‿‿◕。)
                                                               (   ㅅ   )

I hope civ VI still has Catherine the Great (cleavage) as the leader for Russia.
Title: Re: Civilization VI
Post by: Slinky on May 14, 2016, 11:34:29 pm
If the map isn't drawn in cave-paintings at the beginning of the game and changes as you go through eras then Civ 6 gets an automatic 0 points. It would just be insulting if it was just a medieval or age of sail map the whole time.

Hopefully the early computer area will have ****ty wireframe maps
Title: Re: Civilization VI
Post by: PatMan33 on May 14, 2016, 11:47:18 pm
minimalist UI choices

That's only because phones don't have enough space or buttons to have a more functional UI. I hate it.

Do you even Endless Space?
Title: Re: Civilization VI
Post by: Ultimatum on May 16, 2016, 12:08:23 pm
http://venturebeat.com/2016/05/11/sid-meiers-civilization-vi-debuts-this-fall-with-a-new-take-on-cities/

No global happiness according to this,thoughts?I never had an issue with it myself,but most people did.
Title: Re: Civilization VI
Post by: PatMan33 on May 16, 2016, 01:10:54 pm
Yeah I never had much of an issue managing global happiness. It was always one of those mechanics that was just kinda there and wasn't great but wasn't awful. But a better system with more nuance wouldn't be unwelcome.
Title: Re: Civilization VI
Post by: Krakow Sam on May 17, 2016, 03:13:22 am
Yeah I never had much of an issue managing global happiness. It was always one of those mechanics that was just kinda there and wasn't great but wasn't awful. But a better system with more nuance wouldn't be unwelcome.

In the new Civ you have to personally ensure your pops' happiness by going into first person mode and walking around your city. Your citizens will approach you and air their grievances in the language of whichever civ you chose. We actually hired experts in ancient Indic and Semitic languages in order to get this right. We tracked down the last Navajo Code Talker from WW2 and got him to teach our voice actors his language so your native american civ pops can tell you they're upset that you're carpet bombing Montezuma. If you go to the market and buy seeds you can plant a peach tree in the unhappy person's yard to make them cheerful again. The peaches will grow in real time and with SteamVR support you will actually be able to taste the delicious ripe peaches.

Hard to tell what is hype and hyperbole

(http://i.imgur.com/41DdLQ6.jpg)

Title: Re: Civilization VI
Post by: Ultimatum on May 17, 2016, 03:33:12 am
peter no
Title: Re: Civilization VI
Post by: Brandonazz on May 18, 2016, 10:27:22 am
someone stop him before he has an idea
Title: Re: Civilization VI
Post by: Tesla on May 25, 2016, 07:04:25 am
POLYGON HAS THE SCOOP!

http://www.youtube.com/watch?v=qp5ZZdNeaes
Title: Re: Civilization VI
Post by: /lurk on May 25, 2016, 08:27:34 am
I don't want to watch three minutes of someone who can't find the "End Turn" button.
Title: Re: Civilization VI
Post by: Tesla on May 25, 2016, 08:48:45 am
I don't want to watch three minutes of someone who can't find the "End Turn" button.

This is footage provided by firaxis. I imagine they have a good idea.

So Quill18 did a kind of hour long postmortem.

http://www.youtube.com/watch?v=2qzC5cUQcFk

http://www.youtube.com/watch?v=ZUr5nf3ALCg
Title: Re: Civilization VI
Post by: eropS on May 25, 2016, 01:18:51 pm
Hm. Sounds pretty interesting. Glad they're switching it up, not sure how I feel about the direction but we'll see.

Builders sound meh, the no roads sounds like it could be good if executed right. Graphics still look mobile like to me. Districs seem legit.

So far it looks sale buy worthy!
Title: Re: Civilization VI
Post by: PatMan33 on May 25, 2016, 04:47:51 pm
Why is the only government type "matriarchy" in the shots though? :||
Title: Re: Civilization VI
Post by: Tesla on May 25, 2016, 04:56:45 pm
where does it say that?
Title: Re: Civilization VI
Post by: Ultimatum on May 25, 2016, 05:55:14 pm
The nice thing about Firaxis is that they always release demos for their civ games
Title: Re: Civilization VI
Post by: PatMan33 on June 16, 2016, 02:23:02 pm
Hey look more gameplay of Civ SUCKS.

http://www.youtube.com/watch?v=ZDcUj8PrMh8

Nah I think this looks great actually. :D
Title: Re: Civilization VI
Post by: Tesla on June 16, 2016, 02:33:59 pm
oh huh, totally forgot this would be at e3. thanks, pat!
Title: Re: Civilization VI
Post by: Ultimatum on June 28, 2016, 10:48:46 am
http://www.youtube.com/watch?v=FkIT6iMeYjE

Vicky is in!

I don't like her look though,should have gone with

(http://i.imgur.com/CzjyGaIm.png)
Title: Re: Civilization VI
Post by: eropS on June 28, 2016, 10:54:04 am
she looks terrible
Title: Re: Civilization VI
Post by: Krakow Sam on June 28, 2016, 11:06:47 am
Inbreeding will do that.

Sort of an odd hodge-podge of stuff for England though. Also, pretty sure only Americans exclusively associate the idea of "Redcoats" with the British. Basically everyone in Europe at that time used exactly the same type of infantry with any number of different coloured uniforms. Longbowmen or Spitfires are a lot more culturally significant as symbols and also probably won't be made instantly obsolete by a slightly better kind of musket armed douchebag.
Title: Re: Civilization VI
Post by: PatMan33 on June 28, 2016, 12:32:44 pm
Sucks that British had to ruin it for all of them.

Those uniforms were sex.
Title: Re: Civilization VI
Post by: Krakow Sam on June 28, 2016, 03:34:07 pm
I prefer the tall shako hats to the tricorns the "redcoats" are usually protrayed as wearing anyway.
Title: Re: Civilization VI
Post by: PatMan33 on June 28, 2016, 03:47:14 pm
Can agree.
Title: Re: Civilization VI
Post by: Ultimatum on August 03, 2016, 12:30:51 pm
http://www.youtube.com/watch?v=HAyulWeW2DU

Lookin good!
Title: Re: Civilization VI
Post by: Pixxel on August 03, 2016, 02:15:19 pm
Looking good indeed, however I would like to see alternative leaders for each civ with alternative traits and techs.
Title: Re: Civilization VI
Post by: Ultimatum on August 03, 2016, 02:17:42 pm
That would mean extra work,especially when you have a lot of different civs,how do you decide which civs get the feature and which don't?
Title: Re: Civilization VI
Post by: Tesla on October 01, 2016, 04:33:01 pm
On mobile now so can't link, but Quill18 has hours upon hours of gameplay of a single campaign, with commentary, already on his channel.
Title: Re: Civilization VI
Post by: eropS on October 01, 2016, 06:54:12 pm
Yeah.

He's also pretty bad at understanding things and paying attention so there's that you have to deal with, too.

****ing a man, repair your fishing boat and crabs holy ****
Title: Re: Civilization VI
Post by: Yokto on October 05, 2016, 12:47:16 pm
Still have to decide if I should jump on this or not at the start. It looks promising.
Title: Re: Civilization VI
Post by: eropS on October 05, 2016, 04:52:32 pm
Honestly idk.

It sure seems like they've made some decent changes so it's definitely going to feel fresh which is nice.

Civ V also felt fresh at the start and 20 hours in i basically never came back so tough call
Title: Re: Civilization VI
Post by: PatMan33 on October 06, 2016, 05:35:06 am
Maybe Civ just isn't for you.
Title: Re: Civilization VI
Post by: Tesla on October 06, 2016, 11:18:05 am
I'm very excited about this game. Moreso than I was for Civ V. I wasn't too convinced about the districts thing having as significant an effect on gameplay as they were claiming, but watching the Quill18 playthroughs has changed my mind. They create a lot of interesting decisions.
Title: Re: Civilization VI
Post by: eropS on October 06, 2016, 12:52:04 pm
Maybe Civ just isn't for you.

You know I'm starting to really consider this.

When I was younger civ 2 was this amazing thing, especially the throne room mechanic,  but I was also like 7 -9 so it's not like I truly understood the machanics and such.now that I do it feels like it can be prescriptive? It feels like it became less of a fun game about building your civilization and more like a board game where you win in one of X ways.

It could be that it was never about the former in the first place and always was the latter game, and my young mind had misconstrued the series and have had skewed expectations ever since

I'll probably still try it  since again it seems they've changed quite a bit. Plus maybe with a more realistic idea of what it is I'll enjoy it more. We'll see
Title: Re: Civilization VI
Post by: Pixxel on October 12, 2016, 08:58:41 am
That would mean extra work,especially when you have a lot of different civs,how do you decide which civs get the feature and which don't?

Alternate leaders confirmed, take that nay sayers.
Title: Re: Civilization VI
Post by: PatMan33 on October 12, 2016, 09:50:02 am
Neat!
Title: Re: Civilization VI
Post by: Tesla on October 12, 2016, 01:45:27 pm
Yeah I don't really get the "that would mean extra work" argument... you could say that about literally anything.
Title: Re: Civilization VI
Post by: Ultimatum on October 12, 2016, 02:16:07 pm
Well whatever

Title: Re: Civilization VI
Post by: Yokto on October 12, 2016, 03:09:37 pm
The game is pretty much planned out for muliple leaders. It would not surprise me if they had a special mode where you could even mix different civs with different civ leaders. (Though I am pretty sure is not the default setup of course)
Title: Re: Civilization VI
Post by: PatMan33 on October 13, 2016, 05:18:25 am
HITLER VS. HITLER
ONE NIGHT ONLY
TRI-COUNTY METROPLEX
Title: Re: Civilization VI
Post by: Pixxel on October 13, 2016, 06:23:40 am
I hope Germany alternate leader is Hitler. *fingers crossed*

Not that I think the developers have the guts.
Title: Re: Civilization VI
Post by: Ultimatum on October 13, 2016, 07:20:12 am
Germany's alt will be Bismarck

Or they just won't have one

Title: Re: Civilization VI
Post by: PatMan33 on October 13, 2016, 07:36:07 am
As punishment for having a dick leader, your country only gets one.
Title: Re: Civilization VI
Post by: Ultimatum on October 13, 2016, 07:42:53 am
I hope Germany alternate leader is Hitler. *fingers crossed*

Not that I think the developers have the guts.

OK,why do you want  Hitler in Civ so badly?

Bear in mind the devs aren't being chickens in not  including him,it's because some countries would prohibit the game from being sold there,and they don't want that as it means lost sales
Title: Re: Civilization VI
Post by: PatMan33 on October 13, 2016, 07:47:00 am
Because he was a major leader in history and also managed to pull Germany out of a crippling depression after World War I.

Also the ****show would be great. They already put Stalin and Mao in. The only reason Hitler isn't in the game is because his crimes have more of a "wow factor" in western public opinion. Bitch at me if you want but it's true. People don't care about gulags or Chinese peasants as much.
Title: Re: Civilization VI
Post by: PatMan33 on October 13, 2016, 07:48:17 am
http://civilization.wikia.com/wiki/Genghis_Khan_(Civ5)

(http://i.imgur.com/DpSm0IE.jpg)
Title: Re: Civilization VI
Post by: Krakow Sam on October 13, 2016, 10:08:33 am
Pol Pot for Civ VI.

Unique unit: Peasant
Unique Building: Mass grave
Civ Bonus: Year Zero - At a randomly determined point in the game you will gain a large number of units of an era-appropriate infantry, then lose half your currently researched techs and move backward into the previous era.
Title: Re: Civilization VI
Post by: Pixxel on October 13, 2016, 10:52:29 am
I hope Germany alternate leader is Hitler. *fingers crossed*

Not that I think the developers have the guts.

OK,why do you want  Hitler in Civ so badly?

Bear in mind the devs aren't being chickens in not  including him,it's because some countries would prohibit the game from being sold there,and they don't want that as it means lost sales

Because it would be funny to have Hitler yelling at you when you're taking his cities? Also the things Pat said. We've already seen Mao and Stalin in Civ, so why not go all out?

If some countries have a problem with Hitler being in the game they could put him in some DLC with the rest of the leaders from that era and call it "Leaders of WWII" or something and ban that DLC from sale in their country.
Title: Re: Civilization VI
Post by: eropS on October 13, 2016, 02:40:52 pm
I think the Hitler problem is the meticulous nature of his slaughter and how organized it was. Stalin killed seemingly at random (though, let's be real h persecuted the **** out of millions) and Mao just sort of caused death indirectly.

I can see why Hitler would be on s different level. I don't agree but I see the argument to be made.


Sam made me actually laugh at the Pol Pot one. That's be so fun haha
Title: Re: Civilization VI
Post by: Krakow Sam on October 13, 2016, 03:30:23 pm
Also the important thing to remember is that Hitler lost, whereas Stalin and Mao won their respective wars and died in office. Germany got lots of guilt piled on them, as the losers, and Hitlerwas villified by both the winners and losers of the war.
Title: Re: Civilization VI
Post by: PatMan33 on October 13, 2016, 03:53:16 pm
Julius Caesar was killed while in office. Weak!!

Shouldn't be in Civ.

FDR had Polio. WEAK!

Shouldn't be in Civ.

Winston Churchill was too fat and liked the wrong kind of cigars. TOTAL WEENIE!!

Shouldn't be in Civ.
Title: Re: Civilization VI
Post by: Krakow Sam on October 13, 2016, 04:26:49 pm
Reagan for Civ VI.

Title: Re: Civilization VI
Post by: Yokto on October 13, 2016, 09:30:05 pm
Because he was a major leader in history and also managed to pull Germany out of a crippling depression after World War I.

Very questionable if he pulled germany out of the depression. Things where turning around just before the Nazis came in to power. And well... WWII did go like it did.

The true reason for not having Hitler in the game is due to some nations very restrictive laws. Germany is very touchy when it comes to Nazism for example. And Germany is a huuuge market for startigy games in general. Even Hearts of Iron dance around the subject of Hitler very carefully. And that game is all about WWII.

Mao and Stalin do not have the same laws against them. In fact in China Mao is still revered. And even Stalin has some supporters in former USSR. Nether Russia or China would complain nor are huge markets. (China might complain if you do not treat Mao with respect however and may ban the game due to that. But China is a bit touchy with is past preferring people to tell the correct past. HoI have had issues with this when it came to portraying the war in china as a conflict between between smaller warlords rather then taking the preferred chines narrative that it was Mao vs evil Nationalist)
Title: Re: Civilization VI
Post by: Krakow Sam on October 14, 2016, 01:13:11 am
Chiang Kai-shek!
Title: Re: Civilization VI
Post by: PatMan33 on October 14, 2016, 05:56:19 am
(http://i.imgur.com/Rpi8ufa.jpg)
Title: Re: Civilization VI
Post by: Yokto on October 14, 2016, 08:05:26 am
Just to be clear. When I say China I mean People Republic of China.  ;)
Title: Re: Civilization VI
Post by: PatMan33 on October 14, 2016, 09:06:42 am
They should include Real China, too.
Title: Re: Civilization VI
Post by: Yokto on October 14, 2016, 09:07:59 am
What is Real China?
Title: Re: Civilization VI
Post by: PatMan33 on October 14, 2016, 09:49:07 am
https://en.wikipedia.org/wiki/Taiwan
Title: Re: Civilization VI
Post by: Yokto on October 15, 2016, 02:17:24 pm
Well I think both Republic of China and People Republic of China make claims to the history that is present in the Civilization call China in the game. So in that sense there both represented.
Title: Re: Civilization VI
Post by: Krakow Sam on October 15, 2016, 06:11:12 pm
How dare you disrespect the Civ V leader portraits and by extension, Catherine the Great's awesome rack.
Title: Re: Civilization VI
Post by: PatMan33 on October 15, 2016, 06:40:30 pm
I don't have the best words.

(http://i.imgur.com/o1veUwj.png)
Title: Re: Civilization VI
Post by: Pixxel on October 20, 2016, 12:18:45 pm
http://www.youtube.com/watch?v=noneMROp_E8

Just a few more hours to release.
Title: Re: Civilization VI
Post by: Tesla on October 20, 2016, 12:32:50 pm
Yes I am ready.
Title: Re: Civilization VI
Post by: Legodragonxp on October 20, 2016, 03:30:01 pm
Sorry if this is reposted:

http://kotaku.com/why-gandhi-is-such-an-*******-in-civilization-1653818245

-Lego
Title: Re: Civilization VI
Post by: Ultimatum on October 20, 2016, 05:47:05 pm
link is broken cos swear filter

doh
Title: Re: Civilization VI
Post by: Pixxel on October 21, 2016, 12:36:01 am
Well it is a link to Kotaku, so nothing of value was lost.
Title: Re: Civilization VI
Post by: PatMan33 on October 21, 2016, 06:14:56 am
Well it is a link to Kotaku, so nothing of value was lost.

(http://i.imgur.com/0A5Tq27.gif)
Title: Re: Civilization VI
Post by: Legodragonxp on October 21, 2016, 11:37:44 am
Stupid ****ing swear filter

http://tinyurl.com/p2qoa6t

-The Mother ****in' Lego
Title: Re: Civilization VI
Post by: PatMan33 on October 21, 2016, 12:15:50 pm
I like the game a lot so far. The pace is slower but decisions seem more meaningful.

Diplomacy is better than it has been in the past and overall things are just better.
Title: Re: Civilization VI
Post by: Tesla on October 21, 2016, 12:53:28 pm
yeah, me too. I love how wonders take up tiles (the important of tiles in general feels way way better.)

I've noticed a few bugs, mostly to do with UI stuff. anyone else?
Title: Re: Civilization VI
Post by: Yokto on October 21, 2016, 06:45:02 pm
Wonders taking up tiles gives me a bit of the same feel I get in GalCiv II and III where they also take up a slot. You know that wonders are nice to have and powerful. But you do also know that there not always the best of fit for your planet/city. So now it makes less sense of trying to stack all wonders in to one city.
Title: Re: Civilization VI
Post by: PatMan33 on October 21, 2016, 09:18:48 pm
I've had units that I've set to rest suddenly pop out of rest... and inexplicably do so on the other side of my empire. They teleport. Has happened twice, both were with Great People.
Title: Re: Civilization VI
Post by: Tesla on October 22, 2016, 05:14:50 am
So has anyone else successfully built a Petra? It's a wonder which gives all of your city's barren desert tiles a lot of food and production. You can make a seriously powerful city with it, it's cool.
Title: Re: Civilization VI
Post by: eropS on October 22, 2016, 08:21:07 am
I'm working on it in a decent spot. The problem is like,actually having a decent source of production to get it going. My city is by an oasis, wheat, surrounded by desert hills for up to +2 prod each, still gonna take forever
Title: Re: Civilization VI
Post by: Tesla on October 22, 2016, 11:10:33 am
I was in a very similar situation. Just built a ton of mines on every hill, put the city on production focus, got a ton of trade routes from the city, and got as many production policies as I could.
Title: Re: Civilization VI
Post by: PatMan33 on October 22, 2016, 10:11:04 pm
I've got a Petra with a Great Lighthouse as a neighbor.

****'s cray. Go England!
Title: Re: Civilization VI
Post by: Tesla on October 23, 2016, 12:09:30 pm
so anyone up for trying out multiplayer, maybe in a few hours / tomorrow?
Title: Re: Civilization VI
Post by: PatMan33 on October 23, 2016, 05:11:46 pm
If you're around tomorrow, I'll be done work around noon Eastern Standard. Which is... GMT-5?
Title: Re: Civilization VI
Post by: PatMan33 on October 23, 2016, 09:10:44 pm
Teddy Roosevelt is a giant *******! **** that guy!

I'm doing my thing and making my side of the continent all nice. I've got the barbarians dealt with (minus the ones coming in from the American territories) and my cities are spreading their influence. My Western border is a nice solid barrier with Zanzibar in the middle. Well Teddy Roosevelt decides he wants to go to war with Zanzibar. Whatever. Except if he wins, he gets this great territory right in the center of a large gap in my city coverage. Okay fine.

I go to war with Zanzibar. Will just take it myself before him, my military is stronger and right ****ing there.

IN COMES TEDDY ****ING ROOSEVELT.

"NO MAN IS ABOVE THE LAW. I HOPE YOU REMEMBER THAT."

Well I wasn't the one that started this war, was I, fatass? I'm going to raze his entire civilization to the ground over this.


Maaaaybe I'll gift Zanzibar some advanced troops. Can I do that? Hmmm...

And it looks like you cannot do this. At least I can't do it yet. Oh well.
Title: Re: Civilization VI
Post by: Tesla on October 24, 2016, 03:07:59 am
Aztecs declared war on me as I was in the middle of preparing to declare war on someone else, so I had a large army.

Begin steamrolling them, city by city. Aztecs start to panic and keep trying to make peace deals, offering me more and more of their stuff as their empire dwindles down to two cities, one city...

But no dice.

Also, you get a ridiculous amount of gold for deleting your own units. After the war I deleted half my army and had about 5,000.
Title: Re: Civilization VI
Post by: Tesla on October 24, 2016, 04:37:20 am
Oh and Pat I'll be free from around 2/3 pm EST.
Title: Re: Civilization VI
Post by: PatMan33 on October 24, 2016, 09:11:02 am
Am around and will be around.

The crazy thing is that one of Roosevelt's mission/goal thingies is that he hates people that go to war with city-states on his home continent. :u

Gotta kill those Indians Zanzibari.
Title: Re: Civilization VI
Post by: eropS on October 24, 2016, 01:05:05 pm
I like this game so far. Getting a huge kick out of these districts and wonders. I like the level of depth it adds when you need districts built close to certain resources or land types to even build a wonder in the first place, ithen removing that tile, it adds flavor and makes it so only certain cities that have been set up right can even fight for a wonder rather than it being a huge free for all of whoever can crank out the most
Title: Re: Civilization VI
Post by: Yokto on October 24, 2016, 03:09:08 pm
Yeah a overall better system. I mean before I just wanted to collect them all. But now I actually just want to build some. Sometimes I find the area more valuable for other thing then a wonder. And the investment in getting them not worth it. That also has to do with the adjacency bonus. I almost got a feeling that have been look at Stardocks games when they made this new system. But that all good. Always nice to take inspiration from other sources. And I like this a lot more then Civ V.
Title: Re: Civilization VI
Post by: PatMan33 on October 24, 2016, 03:11:57 pm
It is also nice (and logical) to be able to build my city off the coast but still build a harbor.

I also like how you can use Encampments to help bolster hard-to-defend city locations by effectively having a second unit spawner.
Title: Re: Civilization VI
Post by: eropS on October 24, 2016, 05:03:05 pm
A second unit spawner? Doesn't it just overwrite the city as the spawn location if there's an encampment? I haven't seen military units spawn in cities where an encampment exists
Title: Re: Civilization VI
Post by: PatMan33 on October 24, 2016, 09:51:01 pm
If you purchase units, you can do it twice.

One will appear in the city, the other in the encampment! :D
Title: Re: Civilization VI
Post by: eropS on October 24, 2016, 10:11:35 pm
Oh

Oh I didn't even realize you couldn't buy multiple due to stacking
Title: Re: Civilization VI
Post by: PatMan33 on October 25, 2016, 05:08:34 pm
The Great Wall is interesting. Not quite what I expected and I can't make it as long as I want. :|
Title: Re: Civilization VI
Post by: Legodragonxp on October 26, 2016, 11:26:12 am
The Great Wall is interesting. Not quite what I expected and I can't make it as long as I want. :|

Were you able to get the other nation to pay for it?

-Lego
Title: Re: Civilization VI
Post by: Ultimatum on October 26, 2016, 12:40:32 pm
Mexico should be its own civ by now,along with Canada
Title: Re: Civilization VI
Post by: Krakow Sam on October 26, 2016, 01:08:38 pm
Mexico should be its own civ by now.

(http://i.imgur.com/hzqKSZw.jpg)

????


Also, Australia or bust.

Leader: Tony Abbot
Special Building: Bottle-o (replaces barracks)
Unique Units: Anti-Emu Gun (Industrial era), Post-apocalyptic motorcycle gang squad (Future Era)
Civ ability: Nah Worries Mate - No effects for negative happiness in cities with Bottle-o special building.
Title: Re: Civilization VI
Post by: Ultimatum on October 26, 2016, 01:28:54 pm
They were the original population yes

But I'm thinking settlers who came after them
Title: Re: Civilization VI
Post by: Yokto on October 26, 2016, 02:28:12 pm
I take it that the Motorcycle gang is tied to Tony Abbot? (As no civ in the game has 2 units. But America gets one extra due to leader.)
Title: Re: Civilization VI
Post by: PatMan33 on October 26, 2016, 03:56:46 pm
I still like this game, but I like it less as I play it more.

The AI is pretty much identical to the older Civ V AI. It behaves in very much the same ways, which I find disappointing. The art style is fine, but it only really shines in areas where there are wonders and otherwise looks meh. It'll probably age well, though. Gameplay-wise, I'm finding games tend to go in similar ways each time, too. I don't know what it is. But each game feels kind of alike in a way that wasn't an issue in older games.

Part of me wishes that the "research/culture bonus" thingies would change or be slightly randomized.

Still a great improvement. Needs an expansion, ASAP. They've built a bunch of great new stuff and set it on top of a lot of the funky, rotting old stuff that still needs to be fixed.
Title: Re: Civilization VI
Post by: Krakow Sam on October 26, 2016, 04:27:15 pm
They've built a bunch of great new stuff and set it on top of a lot of the funky, rotting old stuff that still needs to be fixed.

Pat reviews every Civ sequel ever released.
Title: Re: Civilization VI
Post by: Inkling on October 28, 2016, 10:18:41 pm
Celdur's account login was seized by US Customs, but he wanted me to post this.

http://www.youtube.com/watch?v=IC1eACnI8eE
Title: Re: Civilization VI
Post by: PatMan33 on October 31, 2016, 04:56:09 am
Cool.

Now tell me more about Celdur?
Title: Re: Civilization VI
Post by: Yokto on October 31, 2016, 09:57:06 am
Celdur is very tall
Title: Re: Civilization VI
Post by: Tesla on November 01, 2016, 03:39:31 am
moved up a difficulty (up to prince. Yes, I am a sissyboy.) for my second game, which was gonna be domination. tried aztecs first, was doing ok.

decided to restart and play as scythia because i heard tomyris is OP. set up a game on a shuffle map with abundant resources.

man, tomyris' leader ability, which gives you two cavalry when you make one, is extremely powerful. i wiped out two other neighbouring civs in the very early game while they were still single cities. I left japan though, just for fun.

what happened next really highlighted just how poor the AI is in places. At about 1300 AD now and Japan has yet to settle a second city. Kyoto is just there, with a pikeman in every available hex within its borders. despite having a luxury resource next to the city, whenever i go to trade with them they seem to have no resources at all, and can only afford to give me 1 gold per turn.

kinda sucks, the whole point of leaving them alive was to keep at least one worthy adversary on my home continent. :|
Title: Re: Civilization VI
Post by: Krakow Sam on November 01, 2016, 03:44:23 am
Just increase the difficulty again so the AI cheats.
Title: Re: Civilization VI
Post by: Tesla on November 01, 2016, 03:52:17 am
that's part of why it's weird - the AI is meant to cheat on every difficulty, as far as I know.
Title: Re: Civilization VI
Post by: Krakow Sam on November 01, 2016, 03:56:07 am
Pathetic. Design a better AI for civ and send it to Firaxis so you can get a job there.

Title: Re: Civilization VI
Post by: Tesla on November 01, 2016, 04:00:14 am
this is the kind of dumb thing people with no programming experience like to say about making games, but... honestly, how hard could it be to get it right? :U
Title: Re: Civilization VI
Post by: PatMan33 on November 01, 2016, 05:10:01 am
this is the kind of dumb thing people with no programming experience like to say about making games, but... honestly, how hard could it be to get it right? :U

Hey that's me!

For real, I get that making games is a challenge. But this is Bethesda-tier programming because not only are they messing it up, they're messing it up repeatedly over the course of several games. This AI behaves nearly identically to the Civ V AI and sometimes even worse, which is more than a little bothersome.

Still waiting for the game to be patched. But that won't fix the AI. Need an expansion for that.
Title: Re: Civilization VI
Post by: Krakow Sam on November 01, 2016, 05:45:44 am
this is the kind of dumb thing people with no programming experience like to say about making games, but... honestly, how hard could it be to get it right? :U

But you're a smart person with programming experience in the field of AI. If anyone is at least qualified to criticise then it's you.

I have no idea how to justify it for previous Civ games but I feel like maybe the lack of forward motion on the AI front has to do with the lead designer having a background in board games. While they have a lot of similarities with turn based strategy video games board games have very rudimentary "AI" if any at all, usually taking the form of very simple procedural operations and if-then statements that the players can carry out to implement certain changes to the state of the board. Since the vast majority of board games are multiplayer by necessity it might understandably be a low priority for someone with that background.

And/or, Civ is one of those games that has a fairly broad appeal and so is likely to be played by people who really just want to go through the motions of building the civ and don't necessarilly need a nuanced competition or resistance to their plans. Rather than a challenge the game is just a sandbox or a toy and it would be a misapplication of effort to bother making good AI (from a business perspective).
Title: Re: Civilization VI
Post by: PatMan33 on November 01, 2016, 06:23:50 am
They need more personality types. You either get an aggressive ass, a friendly cocksucker, or a neutral Swede that eventually hates you for some dumb-ass reason unless you bribe the **** out of them ever now and again with good deals and gifts.

How about some more diplomatic options? I like how Europa Universalis does diplomacy points; however, I think that is only a step in the right direction. We need better deal making and something deeper than just resources and gold points. Ideologies tried to handle some of this, I guess... but it ends up being a stupid system of "you chose a different form of government and now I must hate you" kind of dynamic that leaves much to be desired.

In the end I guess Civilization's problem is that most of its choices seem like a yes or no question, or at most a multiple choice question with four answers. And every game falls into something along those lines every time forever.
Title: Re: Civilization VI
Post by: Krakow Sam on November 01, 2016, 06:33:00 am
For the most part Paradox is good at this. Or at least their AI is much better than the AI in any other strategy game I've played. Which is great from the perspective of playing a sim game, but actually a bit counterproductive in terms of having a fun war game. Since the AI is generally very good at not picking fights it can't win (or will result in a phyrric victory) you basically never end up in a war agains the AI that you can actually win unless you start it yourself (and if you do expect to see the AI across the map all put aside their differences and align their crosshairs on you).
Title: Re: Civilization VI
Post by: PatMan33 on November 01, 2016, 08:00:58 am
You know what else is neat?

Civ VI crashes when I click "close to desktop" just like Civ V did. ::)
Title: Re: Civilization VI
Post by: Pixxel on November 01, 2016, 08:43:12 am
The problem with the AI declaring war is that they will not gather their troops properly before attacking a city. So you can basically turtle in your city with 2-3 ranged units and pick their units off one by one until they negotiate peace and give you a bunch of money and resources just to end the war they started. Other problem is that the AI is impossible to please if you once have gotten on their bad side.

So, in this last game I played Japan with islands. My starting island was pretty small and only large enough for one city. However the neigboring island to the east was huge and occupied by Arabia. It wasn't going to so well for him because he didn't deal with the two nearby barbarian encampments and were therfore under constant attack. I took this opportunity to steal his settlers and settle the rest of his island. Since I was still in the Ancient/Classical era and hadn't meet any other civs I decided to put Arabia to rest and conquer the whole island and clear out the barbarians.

I now had two islands under my control, one small one with my capital on it and a big one with several cities. Then I meet Sumeria which for some reason declared war on me right away and started sending these war carts towards my capital from the west. Luckily the shores on the west side of the capital island was mainly cliffs so I just I picked them off one by one with my crossbowmen. Eventually they negotiated peace and gave me a big economic boost. Then I meet india to the south, it was going pretty well for them and we got a good relationship, until he started sending his missionaries. So I settled on his island and sent a bunch of apostles to his capital to convert it and end this wave of missionaries. Then india and Sumeria started sending settlers to my capital island to create these really bad and small cities on it, since there wasn't any space left on that island. Eventually India started a holy war, I wiped them out, raised their city on my captial island and the world hated me because now I was a warmonger. I thought I might as well get rid of that Sumerian settlement on my island so I declared war on them and raised their city.

Then there was peace for several turns and I started going for a cultural victory, the only thing that happen was the occasional religious units that entered my domain. I mainly kept to myself since any chance for a good relationship with the other civs was squandered due to the AI being dumb. So I thought I would go for a big finish so I sent out a few atomic subs armed with thermonuclear weapons and positioned them next to each remaining civs' capital. Nuked them all back to the stone age and crippled their cities for the next 30-40 turns due to decontamination. Had a few more nukes left so sent them to the remaining cities and then I won a cultural victory.

http://www.youtube.com/watch?v=QAuTm46YtRI

FOR THE EMPIRE of the rising sun

Title: Re: Civilization VI
Post by: Krakow Sam on November 01, 2016, 08:49:59 am
Superior nuclear culture.
Title: Re: Civilization VI
Post by: PatMan33 on November 01, 2016, 09:06:10 am
China wiiru grow rarger.
Title: Re: Civilization VI
Post by: Tesla on November 01, 2016, 10:28:05 am
what difficulty was that on?
Title: Re: Civilization VI
Post by: Pixxel on November 01, 2016, 12:28:40 pm
King if I'm not mistaken
Title: Re: Civilization VI
Post by: PatMan33 on November 04, 2016, 05:37:55 am
Was playing a game with Tesla yesterday. Had a good time!

The speed in multiplayer is different and I'm not sure I've adjusted to it yet. I think there is an option to use it in the settings menu, so I'm gonna try that to get some practice!
Title: Re: Civilization VI
Post by: Tesla on November 04, 2016, 09:51:19 am
We picked random teams, I ended up with America and Pat had Russia. Cold war friends.
Title: Re: Civilization VI
Post by: PatMan33 on November 05, 2016, 06:22:11 am
Good times. Good times.
Title: Re: Civilization VI
Post by: PatMan33 on November 06, 2016, 07:00:42 am
(http://i.imgur.com/CZmRLMd.jpg)
Title: Re: Civilization VI
Post by: Pixxel on November 07, 2016, 07:30:06 am
Finished another game, this time as Russia on a fractal map.

Started by expanding early with a lot of settlers (Russian settlers are great) and builders (cutting down forests is op). Sadly my expansion plans were cut short, turns out that fractal maps are basically Pangea maps but with a smaller continent. So with a lack of space I had to settle with the south edge of the map which was filled with tundra. I thought about conquering my neighboring city-state Toronto but they became pretty valuable trade partners.
Next I meet Arabia, they are usually peaceful and friendly in the early game but become pure warmongers in the mid game. This has happen every time I've played with them. Then I meet Kongo and Scythia.

This time I thought about going for a science victory, however when I hit mid game Kongo was leading and was getting closer to a cultural victory faster than I would acquire a science victory and both Scythia and Arabia had a lot of troops on my border. Then suddenly Kongo declared a surprise war on me for some reason and took one of my settlements. I saw this as a golden opportunity to take him out and acquire all of those cultural artifacts Kongo possessed. So I started building a bunch of Cossacks (They are great, no horses needed) since I had just unlocked them.

By the time I had sent half my army to take back my settlement from Kongo and march towards their capital, both Arabia and Scythia declared war on me. Luckily enough I had prepared for this and had already fortified my borders. So while I held them back I wiped out Kongo and now I was suddenly leading in science and culture victory. I then moved on to teaching Arabia and Scythia a lesson by taking both their capitals and then let their troops get picked off one by one until they negotiated peace and gave me a bunch of free stuff.

I was again nearing a culture victory due to all of the artifacts from Kongo and I wanted a science victory this time, so I gave all my artifacts away to the other civs to improve my relationship with them after all those warmongering points from wiping out Kongo. Unfortunately, once you're on the bad side of the AI you will pretty much remain that way.

Several sabotage attempts later I finished the last piece for the science victory (counter-espionage is weird).

http://www.youtube.com/watch?v=B9nnUrpEb94
For mother Russia!

Don't like that science becomes useless after you've got all the techs. Doesn't help that you can't achieve a science victory unless you have a bunch of production as well.
Title: Re: Civilization VI
Post by: Tesla on November 07, 2016, 09:10:19 am
I really have yet to see the point of spies. Their useful abilities typically have too high a risk to bother with, and counterespionage seems to require that I know exactly which one of my 10 industrial districts the other civ is gonna target.
Title: Re: Civilization VI
Post by: Pixxel on November 07, 2016, 09:26:27 am
Do high success rate missions first, like gather sources to increase success rate and level.

Then you will get 70-80% success rate on heists and gold siphoning, which is pretty good odds in my opinion.
Title: Re: Civilization VI
Post by: PatMan33 on November 07, 2016, 12:13:15 pm
Calling it now: spies and city states are gonna get a huge overhaul.
Title: Re: Civilization VI
Post by: Tesla on November 13, 2016, 11:07:26 am
my last game just ended when the "a unit needs orders" button stopped doing anything :|

there should really just be a "force next turn" button
Title: Re: Civilization VI
Post by: PatMan33 on November 14, 2016, 07:29:19 am
HEY! Multiplayer games? Tesla and I did a couple and I've seen others playing.

Who else is in?
Title: Re: Civilization VI
Post by: Legodragonxp on November 14, 2016, 03:41:30 pm
http://steamcommunity.com/sharedfiles/filedetails/?id=796938579

Anybody tried it?

-Lego
Title: Re: Civilization VI
Post by: PatMan33 on November 14, 2016, 05:10:44 pm
Need.
Title: Re: Civilization VI
Post by: PatMan33 on November 17, 2016, 09:35:47 pm
Update!

https://civilization.com/news/entries/civilization-vi-fall-2016-update-now-live

Quote
Reduced border incursion warnings if the troops are within their own borders.

(http://i.imgur.com/NBEFi8w.jpg)
Title: Re: Civilization VI
Post by: PatMan33 on November 23, 2016, 11:41:17 am
http://www.youtube.com/watch?v=VhbxJCWcsVM
Title: Re: Civilization VI
Post by: PatMan33 on December 20, 2016, 09:06:40 pm
http://www.youtube.com/watch?v=5hAk3rrySRs

Well, those hips don't lie. Poland is broken.
Title: Re: Civilization VI
Post by: /lurk on December 20, 2016, 09:44:03 pm
thicc
Title: Re: Civilization VI
Post by: Krakow Sam on December 21, 2016, 12:44:22 am
Wait 'til you see her polandballs.
Title: Re: Civilization VI
Post by: Pixxel on December 21, 2016, 06:16:37 am
Winter update,

>The heavily anticipated Earth Map has been added to the game. This map places every civ at their appropriate, real-world starting location.

Finally!
Title: Re: Civilization VI
Post by: PatMan33 on December 21, 2016, 07:01:06 am
Cool.
Title: Re: Civilization VI
Post by: Brandonazz on December 21, 2016, 09:40:24 am
Still waiting for a terra map...
Title: Re: Civilization VI
Post by: Inkling on December 21, 2016, 10:04:21 pm
That seems like something that would be included from the start.
Title: Re: Civilization VI
Post by: Ultimatum on December 25, 2016, 05:36:43 pm
OK,my thoughts so far

*AHHHHH what you mean my city attack barbarians anymore?
*I hate horsemen raiding destroying everything
*Tedy how could could you?!

It will take some getting used to.
Title: Re: Civilization VI
Post by: PatMan33 on December 25, 2016, 05:37:13 pm
You can attack barbars once your cities get walls.
Title: Re: Civilization VI
Post by: Tesla on December 25, 2016, 06:14:39 pm
some fun tips:

using slingers is actually a good tactic - you get the eureka for archery by killing a barbarian with a slinger. you can then research archery easily and upgrade all your slingers, and archers are great in the early game.

get the restart button mod. (http://civ6mods.com/2016/11/restart-button-mod-remgrandt/) it lets you easily restart single player games but keep all your settings. you can keep restarting until you find a good map.

scythia is great for a first game. restart your map until you get a spawn with a few horses. scythia has the bonus that every time you create a light cavalry unit you get a second one free, and a unique horse archer unit when you research horseback riding.

dont neglect your districts baby. unfortunately the most recent update nerfed district adjacency stuff, but industrial districts are still great, especially for germany.

take out barbarian encampments and scouts as fast as possible. if necessary prioritize warriors over infrastructure stuff in the very early game.
Title: Re: Civilization VI
Post by: Ultimatum on December 26, 2016, 02:17:22 pm
I hate restarting,feels like something a quitter would do

And I am no quitter,I'll see it through to the end
Title: Re: Civilization VI
Post by: Tesla on February 21, 2017, 08:07:17 am
update update update update (http://steamcommunity.com/games/289070/announcements/detail/576861888092920827)

http://www.youtube.com/watch?v=11HVt8f0X-I
Title: Re: Civilization VI
Post by: Krakow Sam on February 21, 2017, 08:28:58 am
Jesus they really made a mess of my design >:(

Also, Australia or bust.

Leader: Tony Abbot
Special Building: Bottle-o (replaces barracks)
Unique Units: Anti-Emu Gun (Industrial era), Post-apocalyptic motorcycle gang squad (Future Era)
Civ ability: Nah Worries Mate - No effects for negative happiness in cities with Bottle-o special building.
Title: Re: Civilization VI
Post by: Inkling on February 21, 2017, 09:08:00 am
Australia has civilization?
Title: Re: Civilization VI
Post by: PatMan33 on February 22, 2017, 08:00:27 am
Been playing Civ III again lately. Normally I don't go back and play older versions of strategy games, but I figured I'd try it.

Probably gonna keep playing Civ III for a while... it's as good as I remember.
Title: Re: Civilization VI
Post by: Krakow Sam on February 22, 2017, 09:00:03 am
Yeah, since the 70s

(https://frinkiac.com/img/S06E16/443008.jpg)
Title: Re: Civilization VI
Post by: Ultimatum on March 16, 2017, 02:36:42 pm
Oh hey,there's a demo now

http://steamcommunity.com/games/289070/announcements/detail/576864419132359621
Title: Re: Civilization VI
Post by: Tesla on March 21, 2017, 01:25:09 pm
http://www.youtube.com/watch?v=UIhkrcFIVow

Back with another goodie.

I'm told his declaring war on Tomyris in this vid is a fun historical easter egg.
Title: Re: Civilization VI
Post by: PatMan33 on March 21, 2017, 04:45:51 pm
Neat! They look cool.
Title: Re: Civilization VI
Post by: Slinky on March 21, 2017, 08:17:52 pm
he's hot!
Title: Re: Civilization VI
Post by: PatMan33 on April 04, 2017, 08:05:56 am
Been playing Civ IV again. Glad I went back to it.

But I don't remember any mods for the game. Any suggestions?
Title: Re: Civilization VI
Post by: oscarpuhe on April 05, 2017, 07:20:32 pm
It's a great plotting game and the graphics are realistic in detail, so I like to play this game more than any other game.
Title: Re: Civilization VI
Post by: eropS on April 05, 2017, 08:51:25 pm
Hydros mod
Title: Re: Civilization VI
Post by: PatMan33 on April 06, 2017, 05:47:09 am
I got the Caveman 2 Cosmos mod. That one seemed cool and it reminded me of Hydro.
Title: Re: Civilization VI
Post by: Brandonazz on April 07, 2017, 03:04:52 am
I loved his mod, but my CPU and RAM couldn't make it past the middle ages.