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Games, Games, and More Games => Storytelling and Roleplaying => Topic started by: Krakow Sam on March 07, 2014, 08:48:48 am

Title: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 07, 2014, 08:48:48 am
Guys, guys. Remember Dawn of Worlds? Well we're running another game. No dumb DnD setting being forced down your throats this time.

Sign up in this thread.

Read the rules here: http://www.clanwebsite.org/games/rpg/Dawn_of_Worlds_game_1_0Final.pdf

Turn by turn ARCS log:
https://docs.google.com/document/d/1_cGk276c7oGiEfLy9IrDZ38bGYxfeJ8EMOcoo-yZ2_E/edit?usp=sharing

The Wiki:
 http://dawn-of-worlds-tabula-rasa.wikia.com/wiki/Main

The two games we played before:
http://www.gamingsteve.com/blab/index.php?topic=17355.0
http://www.gamingsteve.com/blab/index.php?topic=18422.0

Rules will mostly be as they are in the PDF, with some possible minor tweaks to prevent abuse of avatars. I'm also considering the addition of a "non-player player" representing random chance/fate which would be under the collective democratic control of everyone. Anyone have any ideas for house rules lets hear them. 

Players:
Sam - The Ternion
Marty - Lod the Builder
Tesla - Eua and Uea
Inkling - The Throok
Neo - Borishin The Covetous
Pat - The God Eater
Wizard - Vex the Author
Brandon - Zel the Soulsmith


(http://img4.wikia.nocookie.net/__cb20130307042052/mspaintadventures/images/3/31/Caliborn_worldbuilding.png)

Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 07, 2014, 08:53:17 am
To try and avoid falling into standard fantasy patterns we brainstormed a "creation myth" for the game, which elaborates a little on the origin of the gods and the nature of the world that will be our plaything.

The Setting (Creation Myth and Cosmology)
I. In the beginning the gods awoke into their realm, the empty void. The gods numbered in the hundreds, or perhaps thousands. They knew not where they had come from, all awoke at the same time and discovered one another. The gods do not have form or experience time as we do, they are beings of thought and concept and energy. The gods were young and did not yet have strong  personalities.

II. As the gods explored the infinite, empty void which was their home they found Tools, which some call the Divine Devices. The gods did not know the origin or purpose of these Tools. The bold among the gods took up the tools and found some could be used to affect the properties of the Empty Void and the other gods. The bearers of the Tools used them to create curious things from the nothingness, though they did not know how the Tools were to be used and their creations were flawed.
This happened forever, because Time did not exist yet.

III. Some gods who had taken up Tools began to work together and created a great knot in the Empty Void called World. They did not know how the Tools were to be used so their creation was flawed. A knot which was a domed disk whose top was its bottom, infinite and thin at the edges. Half filled with the solid rock of the land and half filled with the empty rock of the sky. The knot was woven with a pattern called Time.

IV. Those who had not taken up tools saw the knot that was World and coveted it, despite its imperfection, and sought to snatch up Tools for themselves. The gods fought over the tools and tore each other apart. The gods are eternal and can never be entirely destroyed. Their fragments became spirits, demons, elementals, angels and other such things. Those who were not torn apart grew wary of violence.

V. The gods saw the knot that was World had begun to unravel while they had been fighting, for it lacked the eternal spark which gods had, which allowed them to live on as spirits and demons after they had been torn apart. The gods deigned to share their spark with the world, and some among them were chosen as sacrifice. Some number of gods were torn apart by the others in a second way, and made the Godheart, which mortals call Sun, to warm the World, and the Starlines, to hold the World together so it would not unravel.

VI. The spirits and elementals and demons and angels who were the fragments of the gods who had been torn apart felt the warmth of the Godheart and flocked to the knot called World. The gods saw how the fragments flocked to the World and noticed how empty the World now seemed, and how imperfect. The gods which had taken up Tools ordained to make the World less empty and more perfect. They did not know how the Tools were to be used so their efforts were flawed.

(http://i.imgur.com/c5UjzSa.png)

Quick rundown of the main elements of the world. All names are tentative. Every race will probably have their own names/theories for these things.

The Empty Void: The realm of the gods. The empty void has absolutely no properties and is for all intents and purposes nothing. It can be stirred up and shaped into things by the Tools.

The World: The World is a tapering 'disk' floating in the empty void. The top of the sky is continuous with the bottom of the land, so the whole thing just wraps around on itself vertically. If one were to dig deep enough one would eventually fall out of the sky.

The Godheart: Basically the equivalent of the Sun. It is stationary in the sky (and indeed underground). Analogous to a real heart, it beats once a day, sending its energy through the Starlines. As a result, day and night transition quickly and abruptly with a loud 'whoosh' which can be heard throughout the whole world. From the ground, it looks the same as our real sun. At night the residual energy contained inside it makes it glow a faint moon-like silver.

The Starlines: The veins of the cosmos, visible from the ground as faint lines of silver. When the Godheart beats and night falls, energy and light spreads gradually through all the veins, lighting the sky. When day breaks, all the light rushes abruptly back into the heart.

Sky: An airy atmosphere full of normal sky stuff. The dome of the sky is made from rock, though it is not visible as such from the ground.

Land: A rocky mass of land full of normal rock stuff. Heat from the Godheart and Starlines creates magma where they touch the rock. The game's play area is on the surface of the rocky land mass. 

The Thin Places: The edges of the world are infinite, but reality stretches thin here and the laws of physics fail. The further you travel in any direction, the thinner reality gets and the less supportive of life they are. Spirits, demons and other fragments of gods can exist here without trouble.
 
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: martyk on March 07, 2014, 11:54:35 am
Awesome!  I'm definitely on board.  What sort of things are you looking for in profiles for our Gods?
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 07, 2014, 12:21:02 pm
Well you know I'm in. :P

Awesome!  I'm definitely on board.  What sort of things are you looking for in profiles for our Gods?

Just be creative. The general aim, as Sam said, is to move away from typical fantasy tropes. Keep in mind that while the gods don't really understand their nature, they may not be (and probably won't be) honest about that with mortals. The Gods aren't Gods of things like war, or love, or whatever, although some Gods may have access to Tools which allow them a special proficiency in some area.

As a God, you have total power in the creation of life. This includes the establishment of an afterlife, or lack thereof.

Oh also, Sam didn't go into much detail about the nature of the Tools. They can be literally anything, they could be an actual tool, a word, a person, an idea, a special dance. Go nuts.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Inkling on March 07, 2014, 02:49:39 pm
Yes.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Neoadept on March 07, 2014, 04:17:54 pm
Something about an axe!
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 08, 2014, 07:56:42 am
Well you know I'm in. :P

Awesome!  I'm definitely on board.  What sort of things are you looking for in profiles for our Gods?

Just be creative. The general aim, as Sam said, is to move away from typical fantasy tropes. Keep in mind that while the gods don't really understand their nature, they may not be (and probably won't be) honest about that with mortals. The Gods aren't Gods of things like war, or love, or whatever, although some Gods may have access to Tools which allow them a special proficiency in some area.

As a God, you have total power in the creation of life. This includes the establishment of an afterlife, or lack thereof.

Oh also, Sam didn't go into much detail about the nature of the Tools. They can be literally anything, they could be an actual tool, a word, a person, an idea, a special dance. Go nuts.

Oh yeah. The implication is all the player character gods have access to one or more of these special Tools which allow them more power to influence the world and create things. I think in line with not wanting something too traditional fantasy it would be nice to see gods which aren't just basically superheroes, like the Greek or Norse pantheons, and are a bit more weird and inscrutable.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 08, 2014, 09:07:01 am
-On The Godheart Emperor-

The Godheart Emperor, more commonly known as the God Eater, is a being from the depths of the void that was drawn to the knot of the world after its inception. Possessing no Tools of its own, the God Eater set about gathering up the shattered remains that were strewn about the young realm. It consumed the fragments and through this process the God Eater became stronger. Sufficiently powerful, the God Eater decided to take a Tool for its own. Using a whirlwind of souls for protection, the God Eater set upon a lesser being and devoured it before stealing its Tool. The God Eater had watched this lesser presence for some time and knew it had some dominion over souls. It was the perfect fit.

With a Tool, the God Eater's abilities to manipulate the many fragments of the old gods had enhanced significantly. Using its strength, the God Eater claimed the title of Emperor. Over time many wayward spirits have found themselves enthralled and ensnared by the God Eater's power. Yet the God Eater remains content, sated by the power of the old gods and gleeful at the trickle of ethereal followers that seem all-too-willing to give themselves up.



Basic idea I had. Thoughts? Does it fit? Let's rap, yo.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Neoadept on March 08, 2014, 09:42:20 am
I feel like the Godheart shouldn't be conscious, and that a hierarchy should be established by play, not established at the outset.  The gods are squabbling children, not the pantheons of old, and none are set above the other.

It's a decent mythology, but I just don't think it works with what we've established here, at least not as a start condition.  It might make more sense later on, if a powerful god were to seize control of the Godheart and name himself Emperor.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Mr. Wizard on March 08, 2014, 10:57:39 am
I would like to join.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 08, 2014, 01:35:04 pm
I feel like the Godheart shouldn't be conscious, and that a hierarchy should be established by play, not established at the outset.  The gods are squabbling children, not the pantheons of old, and none are set above the other.

It's a decent mythology, but I just don't think it works with what we've established here, at least not as a start condition.  It might make more sense later on, if a powerful god were to seize control of the Godheart and name himself Emperor.

I was talking to Pat on steam about this. The Godheart isn't conscious he's just playing an opportunistic god who's sort of jumped the gun and declared it belongs to him on the basis of nothing. Also the only hierarchy seems to be that this guy has a following of lesser spirits and such.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Neoadept on March 08, 2014, 01:37:15 pm
Well, in that case that's exactly the sort of shenanigans I'd expect from this setup.

As you were!
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Brandonazz on March 08, 2014, 02:28:23 pm
I'm in too.

Dat dere is some sexy cosmology.

I promise not to flake for a little bit.

EDIT: Also I did not previously know there was a term for something relevant I'm sure all of you have done: https://en.wikipedia.org/wiki/Paracosm
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 08, 2014, 02:41:28 pm
-The Ternion-

The Ternion was one of the gods who had taken a Tool before the creation of the World, a triangular arrangement of points sometimes called the Triune Motes. Repeated use of the Tool and meditations on it caused the Ternion to become increasingly attuned to its nature and it has become entangled with the concept of Triplicity and the mysteries of points, lines and angles. The Ternion wove its geometries into the knot of the World to give it stability, but interference from the other gods introduced irritating instabilities and un-triplicate patterns into the weave, causing the Ternion to believe its work is far from complete.



Ok with Brandon joining we'll have eight players, which seems like plenty, so no more new players as of now!
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Neoadept on March 08, 2014, 05:47:53 pm
-Borishin The Covetous-

More than any other god, Borishin is fascinated by their imperfect creations.  This is because, in the world they have crafted, even the least of their work has been invested with purpose.  The earth holds firm, the sky flows free, the Heart beats true.

What purpose is there in a god?  They awoke without rhyme or reason, filled with power but no direction.  The others may be content to follow their whims, but Borishin finds himself jealous of these lesser things that dare possess what he does not.

Wielding shears that can cut anything and a needle that may bind anew, he seeks to take what he was denied.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Inkling on March 08, 2014, 07:35:52 pm
-The Throok-

As the other gods cast about for Tools and interacted with each other, the Throok came upon one Tool in particular, a constantly shifting shape of infinite fractal detail.  Unlike some other Tools, this one did not seem at first to have any useful purpose, but the Throok was thoroughly captivated by observing its constantly shifting patterns and detail.  The Throok was content to observe this fractal shape, and mostly withdrew from the company of the other gods.

As other gods formed the World and prepared to form the Godheart, the Throok returned to their company to observe this new creation.  Another god saw the fractal Tool for the first time and coveted it greatly.  This god demanded that the Throok surrender the Tool, then attempted to take it by force.  The Throok was filled with anger, and when they came into contact, the other god broke apart, and continued to splinter until it separated down into the smallest fractions possible.  As this god-dust began to stream toward the Godheart, the Throok had compassion and reached out with the Tool again.  The god-dust reformed into a host of spirits who, pledged their allegiance to the Throok rather than to be cast into the Godheart.

Realizing that the fractal Tool had the power to bring complexity or simplicity, to fracture or unite, the Throok was now eager to see what effects it would have on the empty canvas of the World.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 08, 2014, 09:06:14 pm
I was talking to Pat on steam about this. The Godheart isn't conscious he's just playing an opportunistic god who's sort of jumped the gun and declared it belongs to him on the basis of nothing. Also the only hierarchy seems to be that this guy has a following of lesser spirits and such.

Yes sir!

The God Eater is a bit of a jackass... well, a total jackass.  He calls himself Godheart and hates the name "God Eater", so I imagine his coworkers will remain professional and not use names that Godheart does not approve of. It upsets him, after all. He's very sensitive about things like that.

I hope to play him as a guy that, you know, he'll say he owns this and that and the other. And he may even be able to back up a few of those claims. But he's not good with thinking ahead. So, he has his following of beings derived from the fragments of old gods. Dude hasn't even thought about who is in charge of the the souls of dead non-gods. I'm sure he'll probably try to lay claim to them, but that's something he can't possibly do (and he knows that, too - or he will when the time comes).

So if you're worried about me claiming all this ****, don't be. This guy is only going to be as big an oaf as you allow me to play him as. If you guys start assuming he's gonna claim all this stuff and also have a legitimate claim to them... well, hey, if you leave me an opening, I'll take it. You got my drift? ;)

He's a classic opportunistic type. Give him an inch and he'll think he's a ruler. Keep him on a leash and he'll probably play along because he respects people that respect themselves. Wimps of the world better beware!
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 09, 2014, 07:45:09 am
-The World-

(http://i.imgur.com/G8iVBCM.png)

(Roughly 50,000,000km2, or about the landmass of Eurasia.)

The wind roars across vast plains of smooth white stone, bounded by unmoving oceans of salt water. There are no trees, no mountains, no clouds. Little for the eye to focus on. This is the World just moments after its creation. The Gods, in one of their myriad debates on the form of the World, declared the Sea and the Land divided by the Coast. As a means to settle the argument on the form this Coast should take, it was decided that it would be essentially random, so no God would have a hand in carving the Land. (Be thankful, the Coast could have been kilometer long letters spelling out names of the more audacious Gods, or worse.)

The World is infinite, but venture too far in any one direction and you'll cross into the badlands, deserts of nothingness where life withers and dies, where universal and eventually even mathematical constants begin to break down.

Standing in the Centre (a sacred place, where magical energy crackles and roils in the air), the Godheart appears directly above, as though it were always midday in high Summer. Toward the edges it gets cooler, and far into the badlands it drops below freezing. Over the year, the Godheart breathes. During Winter, the World stretches slightly, pulling space further from the warmth of the Godheart. During Summer, space contracts, warming the land. At night, the Starlines ripple across the Sky, seeming to stretch to the horizon all around.

The World belongs to no one God.

EDIT - Please avoid using anti-aliasing when drawing on the map, and save your image as a PNG. (Also we prefer imgur for image hosting.)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 09, 2014, 10:28:22 am
Game thread is up. Let WORLDBUILDING commence!

(but make sure you read the rules, houserules and other stuff before you start guys)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 09, 2014, 10:43:57 am
The diameter of the world is just over twice the distance from New York to LA!
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 09, 2014, 12:53:32 pm
Oh neat! Fate is more or less what I was gonna use my character for.

So I guess I don't have to play now?
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: martyk on March 09, 2014, 12:59:42 pm
-Lod The Builder-

Lod was among the earliest Gods to take up a Tool of his own.  After an eternity exploring the void, Lod marveled at the infinite possibilities which now lay before him.  Lod cast his Tool across the nothing that surrounded him, and wondered as it reformed into matter and energy.

After doing this forever, word reached Lod of a great project.  A great knot called World was spoken of and again Lod marveled at the potential such a construct could hold.  And so Lod found it, and along side countless other gods, drew it into existence, and Lod was proud of what they had achieved.  And as other gods came to covet that which they had made, Lod stood firm against them and defended that which he called his own.

As the time of conflict ended, Lod looked back to the World only to see how it had unraveled over time.  And so Lod again sought to protect his creation and again struck out against others of his kind, aiding in the construction of the Godheart.  And as the Godheart warmed the World, Lod looked down upon that which he had helped create, the blank canvas that was the World.  And Lod once again marveled at the infinite possibilities which now lay before him.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Josasa on March 09, 2014, 01:06:57 pm
I know the limit has been reached, but I'll throw my hat in the ring if anyone drops out.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 09, 2014, 01:12:22 pm
-Eua and Uea-

The twin daughters of A, who was rent in two during the early battles of the Gods. Eua and Uea have never been on good terms. Uea the Unseen prefers to remain in the background, quietly manipulating those around her and meditating on the state of the World. Eua the Seen is fierce and headstrong, with a mischievous streak. However they are still simply aspects of one God, and are never far apart.

Their predecessor, A, was a God who coveted beauty, and wished to hide it away only for himself. This obsession has been obscured but not destroyed in his daughters, who aim to carve out a private notch of World for themselves.

Unlike many Gods, unlike even her own sister, Eua takes pleasure in entering the World herself, albeit only to cause mischief and partake in Worldy delights.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 09, 2014, 01:18:37 pm
You guys should let Jos in. He's good at this stuff.

And I'm only half a player now anyway because I'll be working so much.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 09, 2014, 01:39:06 pm
(http://i.imgur.com/OS8aBHO.png)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 09, 2014, 01:41:30 pm
Because **** scale.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 09, 2014, 01:46:28 pm
Keep in mind that our turns take place over centuries, there are Gods who help our races grow, and for each race, what we call their lands is probably still divided up into several lesser kingdoms which we won't talk about. The scale works out.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Rysworld on March 09, 2014, 07:48:15 pm
I know the limit has been reached, but I'll throw my hat in the ring if anyone drops out.
I'll be second in reserve.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Mr. Wizard on March 10, 2014, 12:43:51 am
Vex the Author

Vex was the curious being that sought out other gods to learn of his peers. Among his lessons, he found the most despised Tool of all. It left trails through the chaos of the early explorations of the other gods. Logic could be gleaned from these trails, paths that lead other gods through timelessness to the knot of the World. Within this tapestry, his instrument reached its full potential.

Vex waits for the amazing, he seeks the story of glory and fame. The senseless play of the other gods could not create anything of that nature, and the draw of the World was a natural one. Possibilities could be explored, and beings with needs and desires could exist. Among those billions and billions of possibilities, something notable may occur.

Upon the fabric of time, he dipped his instrument into a starline and left a trail of understanding, "In the beginning..."
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Brandonazz on March 10, 2014, 03:04:04 am
Zel the Soulsmith

In the swirling chaos of the void, the tumultuous emptiness of godbourne thought and will, Zel at first did not exist. Many gods clashed and cast their Tools about the Void, twisting it up and shattering the lesser consciousness to pieces or to dust. Some of this dust became the spirits of the void, while those fragments twisted beyond order became the demons.

As the consciousnesses of the gods turned toward their new World, though, fragments of the fallen began to descend upon and collide with that knot in the nothing.

And upon the old gods' Godheart fell many a glimmering fragment and whirlwinds of the dust of the old. Born as it was of the wills of the gods and the cornerstone of all which exists, the Godheart consumed and united the shattered remains of the legions of those beings who had returned to oblivion. In its shining center, A soul was forged. A new mind came into being: Zel. All around he saw the spiraling half-conscious spirits and demons - and pitied them, for they lacked the gods' souls. Like an old one made dust, they were doomed to the oblivion from which Zel had just been born.
 
In the singular forge of the Godheart, Zel tore from his own being a fragment of his soul and crafted it into a mighty Tool, an orb of souls. In his greed, Zel made haste to imbue, from the Godheart, his tool with the power of creation of the immutable mind that brought his own self into being. The Godheart, unthinking but born of minds, punished and cast Zel away to the edges of the World, among the demons and spirits and fragments of gods. From his exile on the edge between the Void and the World, Zel seeks to make his soul whole again, and to cast into being immortal souls that might be spared oblivion.

EDIT: If anyone wants me to rewrite this due to Godheart stuff, lemme know. Also, I'm funneling this game's info into a wiki. I'll drop the link once it's more presentable and not just some wikified copypasta.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 10, 2014, 04:10:48 am
Groovy.
Quote from: Steam Chat
Brandonazz: you can skip my first turn
Brandonazz: and just gimme the rollover

Time for round 2.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Mr. Wizard on March 10, 2014, 12:04:04 pm
I will be waiting this turn as well, so skip me this turn if you please.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 11, 2014, 07:28:25 am
Pat not sure why you used shape climate twice just to put a jungle on that miniscule pecker island.

Could have just bought it once and saved 2 points.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 11, 2014, 07:30:18 am
While we're at it, there was no need to charge yourself a point for the "take physical form" thing.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 11, 2014, 07:49:13 pm
I've been doing this since the last game.

I'll burn points on basic actions so that I can take more liberties in what I describe in the written portion. Additionally, in the text for the change climate move, I mentioned that the God Eater wanted to use more power than last time... which it did.

Besides, what the heck do you care if I spend more points than I need to? I'm trying to keep my point expenditures in line with the extent of my character's actions because you would also complain to me for not using enough points on an action that I describe as strong. :P

And if you're worried about me spending points to stay below the cap for running bonus, don't be. Even if I hadn't burned those points, I still would have had the bonus. So again, don't care!

Don't sow chaos into one of our own games again because we can't not complain and nitpick about what the other players are doing. I mean seriously, we kinda do that a lot. Keep it real, yo. ::)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Brandonazz on March 11, 2014, 09:24:45 pm
I just take it to mean that he "up-tier'd" his island's lushness with each climate change. That would make it two levels more lush than the plains to the north and the mud flats.

And all those pixels on that one tiny spot! It'd be like if the Isle of Man had the collective plant biodiversity and climate of central Africa.

Every time an area's climate gets beneficially enhanced, I like to think of it as moving up the scale in this image. (source (http://biology.ucsd.edu/news/article_032007.html))
Deserts and mountains would be a tick down.

(http://biology.ucsd.edu/news/images/03200703-07Plant_l.jpg)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 11, 2014, 10:00:06 pm
Just you wait! :D
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Brandonazz on March 12, 2014, 12:30:09 am
http://dawn-of-worlds-tabula-rasa.wikia.com/wiki/Main

Some of the copypasted stuff needs the formatting removed to make the text white. Otherwise feel free to mess around on this if you want.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 12, 2014, 05:10:16 am
I just take it to mean that he "up-tier'd" his island's lushness with each climate change.

Ok but just so long as everyone knows that they can just plop down jungle straight away without paying extra for it. If we all decided to pay six points per square to make jungles then filling up the map would take forever.


Also Pat you're sounding a bit paranoid. I wasn't trying to nitpick, I was wondering why you were intentionally limiting what you could do and assumed maybe its because you were unfamiliar with the rules of the game (since last time we all played we didn't do the land phase because it was a continuation of a previous game). Do whatever you want.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 12, 2014, 06:22:17 am
Man, Pat, relax. I just wanted to save you some points.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 12, 2014, 06:48:39 am
Neo since you had five points left over your running bonus should be 0, not +2. Your power point total this turn will reflect that.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 12, 2014, 08:24:48 am
Also Pat you're sounding a bit paranoid.

Man, Pat, relax. I just wanted to save you some points.

Please don't mistake my pushing back at you for paranoia or overreaction. I just needed you guys to understand that I hate the both of you deeply.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: eropS on March 12, 2014, 09:25:13 am
You can practically taste it

Maybe I should stop licking the monitor...
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 12, 2014, 09:27:06 am
It's so doge.  :o
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 12, 2014, 09:32:58 am
Get out
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 12, 2014, 09:37:47 am
Reminds me of:

http://www.youtube.com/watch?v=g8-d0USED0g
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 12, 2014, 10:33:01 am
Quote
The new form stood roughly fifteen feet tall and was much like a human male.

I don't understand what is human male.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Neoadept on March 12, 2014, 10:38:38 am
Neo since you had five points left over your running bonus should be 0, not +2. Your power point total this turn will reflect that.
Manual says five or under, and I don't see a house rule.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 12, 2014, 11:32:19 am
Oh Sam but I want to so bad.

You know what man looks like.

(http://i.imgur.com/fz07AnB.jpg)

 :o
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Brandonazz on March 12, 2014, 11:43:03 am
I was under the impression that creating avatars required the existence of a race.

Otherwise you could make a race with 10 + 2 points by commanding your non-living-origin avatar instead of 22 in the first age.

I actually could not find precedent for a raceless avatar skimming our old games when I was preparing my turn 2.

I'd be fine with it, though, if we add the house rule that avatars cannot create a new race without paying the actual cost, since I don't want to mess up Pat's turn.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 12, 2014, 11:48:32 am
Good point. I never even thought about that, Brandon.

Since I did spend a point to create a physical form initially, would that help as a workaround, since the body actually had power spent to bring it into being? I hadn't actually planned on making more of those four-arm things anyway. It was just gonna be an avatar.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 12, 2014, 12:02:22 pm
Neo since you had five points left over your running bonus should be 0, not +2. Your power point total this turn will reflect that.
Manual says five or under, and I don't see a house rule.

Oh yeah, oops. Let me just edit your points back up again.  :-[

I was under the impression that creating avatars required the existence of a race.

Otherwise you could make a race with 10 + 2 points by commanding your non-living-origin avatar instead of 22 in the first age.

I actually could not find precedent for a raceless avatar skimming our old games when I was preparing my turn 2.

I'd be fine with it, though, if we add the house rule that avatars cannot create a new race without paying the actual cost, since I don't want to mess up Pat's turn.

I was sort of under that impression too, but then avatars being used to create races has always struck me as sort of iffy anyway. I suggest we allow raceless avatars, a houserule which allows avatars to create subraces, and try to make sure that a subrace is never too drastically divergent from the parent race so people don't just game the system by saying their race of eight armed horse-men are like 'a subrace' of dwarves because their avatar did biological experiments on dwarves.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 12, 2014, 12:04:09 pm
That sounds reasonable. If you want, I could spend my last remaining point on the God Eater's second form change to keep things consistent.

And a raceless avatar doesn't seem too far-fetched anyway. Gods always have weird and unique henchmen hanging around. AVATAR WARS.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 12, 2014, 12:25:03 pm
If its not an action on the table you don't have to spend points on it. Its just a narrative thing. If you had to spend points on every narrative action your god took nothing would ever get done.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 12, 2014, 12:29:39 pm
That's a yes.

/Pickles
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Inkling on March 12, 2014, 10:10:15 pm
I'm gonna be on the road for a few days, so you can skip my turn for future rounds if you need to.  I might get to the site while I'm gone, but if not I'll be back monday night.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: martyk on March 13, 2014, 07:34:27 am
I'm gonna be on the road for a few days, so you can skip my turn for future rounds if you need to.  I might get to the site while I'm gone, but if not I'll be back monday night.

Same here.  Might not be able to post over the weekend.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 13, 2014, 11:07:49 am
That's cool!

I like it when people take breaks because then you end up with players playing with a glut of tokens. When you two get back lots of neat things will happen!! :D
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 13, 2014, 03:41:24 pm
(http://i.imgur.com/ZwN1oLB.png)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 13, 2014, 07:17:53 pm
Yeah I'm waiting for Turn 4 so I can burn some points fleshing out the map. Tired of all the blank space!

Not even gonna use it, just wanna fill the space in a bit. Anyone wanna collaborate on something? Maybe a giant whirlpool of sand or something!
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Neoadept on March 13, 2014, 08:01:07 pm
Huh, I was actually playing with the idea of putting a proper sea of sand in the middle of the desert.

Sure, let's do this.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 13, 2014, 08:39:39 pm
(http://i.imgur.com/DeDQpov.jpg)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Brandonazz on March 14, 2014, 02:03:40 pm
I had that idea too. Extend the northern mountains around Pat's lake and have rivers flowing into a large depressed basin (impact crater?) fed by various other surrounding tributaries at higher altitude.

EDIT: I'll try to do my turn before I go to bed tonight, but it won't be geography. <_<
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 14, 2014, 05:44:48 pm
That would be great... because Turn 3 has overstayed its welcome. ;)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 14, 2014, 06:13:42 pm
EDIT: I'll try to do my turn before I go to bed tonight, but it won't be geography. <_<

Welcome to the third annual Grand Prix Race Race. Who will cross the race-creation finish line first?

(Brandon will)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Brandonazz on March 14, 2014, 06:40:51 pm
Well it is a race, after all.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 15, 2014, 10:11:37 am
Brandon you have two hours to take your turn and if you don't I'm skipping to the next one so we don't get bogged down and lose interest.

Edit: Skipping.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 15, 2014, 11:54:49 am
Brandon you're such a melon baller.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Brandonazz on March 15, 2014, 11:56:52 am
Hey Sam, you ****ed up. I posted before my time was up. You might want to fix your posts.

I literally woke up an hour ago.

EDIT: You could have even seen me posting in "Who's Online."
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 15, 2014, 12:15:21 pm
You didn't reserve a post and you've appeared offline for me every time I've checked for the last two hours. I'll try and fix this mess but please try and at least communicate more about what you're doing next time.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 15, 2014, 12:21:53 pm
yeah, bran-dump
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 15, 2014, 01:42:34 pm
Now that races are a thing remember to update the ARCS doc when you do stuff that affects them: https://docs.google.com/document/d/1_cGk276c7oGiEfLy9IrDZ38bGYxfeJ8EMOcoo-yZ2_E/edit


Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Brandonazz on March 15, 2014, 05:00:11 pm
(http://i.imgur.com/j2rziiK.png)

So what does commanding an order actually do? Can they build a city? An army? A new order?
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 15, 2014, 05:03:33 pm
Yeah, pretty much. That's how we've always ruled it anyway.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Brandonazz on March 15, 2014, 05:20:30 pm
Additionally, Borishin is a dick.

I didn't even set up those guys' souls' death rituals and afterlife accommodations yet.

Now the rest are gonna be pissed, and Zel is going to have to figure out how to restore them.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 15, 2014, 11:46:24 pm
God Eater may be able to help. It seems to like Zel.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 16, 2014, 12:53:47 am
Done!

I put my changes in ARCS. BUT!! I did not write much down for the Titans. I just kinda threw my points at them because it seemed fun, I hope I didn't mess up any plans. God Eater was kinda on a roll with gifting free will today. :P

Lemmie know if you want me to roll that back (but please don't, I tried to keep it pretty leveled out for you) and I can spend points elsewhere. Either way, my changes will not have any impact on the actual map this round. So don't let any confusion about my post keep you from posting as well! I'm not gonna fiddle with the map this turn so any corrections or changes I have to make will be text-only. :)

Doing my best to keep things moving.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 16, 2014, 04:38:14 am
Haha, Tesla was going to finish the Titans, up to him whether he wants you to roll it back or not. It doesn't make much difference.


Anyway, don't take this the wrong way Pat but could you possibly... change the tone of your exposition a bit? Everyone else is trying to write in either a descriptive or allegorical way like you would find in a ancient myth or a holy text and it establishes a certain mood and feeling, then we all read something like this:

Quote
Or, I dunno... I feel like you should stick to more... uh... godly things. Leave the mortal stuff to me, I'll report back to you. Sound good

... and it really kills the immersion. Its nice that you're writing a lot for this compared to other people but please try to class up your exposition a bit.

(http://i111.photobucket.com/albums/n125/Krakowsam/Macros/guyincognito.gif)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 16, 2014, 05:00:16 am
I would kind of like to do the titan thing, if that's ok, Pat. Sorry!

EDIT - Sidenote, can we make a push to fill up the map? There's more than half blank.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 16, 2014, 10:02:28 am
Yeah gimmie a few, I'll use those points I spent to fill in the map a bit.

Also, I kind of liked the off-beat tone because of the way the other posts are being written. Let's have fun with it! When we're kids we see adults as this distant, unknown entity that we can never understand. But now as an adult I realize that adults are just kids... like, almost identical. Why should gods be any different? Especially in this game, the gods are basically fumbling around like children trying to get a tiny grasp of what the heck is going on around them.

I'm convinced that gods are also just kids. :P


OH! Also also, I wanted to try to play around with the notion of what a god can create. The point I was trying to get across is that the God Eater may have made its avatar too intelligent. I mean, the thing is already talking back to its creator and offering decorating tips. Could go either way, we shall see!
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 16, 2014, 10:16:55 am
There's a difference between tone and substance though. Yes, in substance I agree, the gods are children, when we brainstormed the setting that was something we sort of outright stated, they don't know what they're doing.

Tone-wise though, its just really jarring. The gods aren't literally actual human children who aren't capable of expressing themselves in an interesting or coherent way. To take Bible God as an example:

Quote
The Lord spoke to Moses, saying: 15When any of you commit a trespass and sin unintentionally in any of the holy things of the Lord, you shall bring, as your guilt-offering to the Lord, a ram without blemish from the flock, convertible into silver by the sanctuary shekel; it is a guilt-offering.

Old Testament God acts like a violent, volatile brat most of the time but when he speaks there is some indication that he's not just some random guy. That passage doesn't read "and the Lord spoke to Moses saying: When any of you guys do bad stuff could you like... uh, give me a ram or something. That would be great guys. As like a guilt offering." The gods act like children but they're still gods, super-powerful beings of pure intellect and concept which are beyond true mortal understanding.

More to the point we aren't kids, so it would be nice if we could all pull together when it comes to narrating our actions third person and try to stick to a relatively "mythic" tone. In-jokes in the names of actions and occasional silliness is fine but lets keep the body of the text either mystical and legendary or just flatly descriptive please.

Could anyone else weigh in on this issue?   
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 16, 2014, 10:29:08 am
I really don't want to get into the realm of "this is how you should/shouldn't play" since that's no fun for anyone, so I'll just throw in that I think you're forgetting the fact that this is a game about creating a setting, not a roleplaying game. The gods are less characters as they are explanations for our actions on the map.

There's no need to change any posts, but maybe keep in mind that even to the gods, this is something of a board game.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Josasa on March 16, 2014, 10:35:17 am
EDIT - Sidenote, can we make a push to fill up the map? There's more than half blank.

Maybe if you let in a few more people we could fill up the map faster?  ;) :D ;D

I'm more than capable, and, and I can ride my bike really fast!
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 16, 2014, 10:49:52 am
Still vote that we let Jos join the game!!

Also, I'm in agreement with Tesla's first statement that we shouldn't get into the realm of how to play the game. And I say this because it is inevitably our undoing in these kinds of things. I dunno, I'm just trying to write what I want to write in a fun way. But it's just booooring to me if we have to stick with some stuffy and arbitrary "mythic"-sounding tone. I want character! Character keeps things interesting and could lead us to new outcomes and scenarios that would have never existed otherwise.

I want to show my characters' thought processes and personalities. My stance on this is coming from The Silmarillion. In that world gods that spend more time on earthly plane become more vulnerable to earthly afflictions such as fear, greed, happiness and excitement. This is why I wanted to make my god's physical form an important event in its life. Because it marked an exit from the Void, where things are generally static. And in Tolkien's work, having a physical form only serves to allow earthly influences in more quickly.

Part of the reason that our new world is interesting (to me) is that it represents a change in the lives of the gods, too. They are now thrust into a confined space (the world, as opposed to a void) and must use their creativity in different ways. And while they may not realize it yet, while they can change the world, the world can also change them. And we should embrace that!! Because characters that are able to change tend to be more interesting to follow.

And I want to do something a little different in this game. Now, I'll heed your wishes and try to tone it back. For this most recent post (the one I just fixed that is now reposted!!) I haven't done any of that since I read the OoC after I edited it. But for my future posts I'll take what you guys said into consideration, but I won't get rid of it entirely.

I fully believe that we should let our gods be characters as much as they are tools for interacting with the game world. It'll be more fun that way. And I mean... we're not writing a book here or trying to make money or profit. Let's have fun! As long as it doesn't totally destabilize the game, it's fine. :D

(Also, this isn't a huge deal. If you totally disagree with me I'll be fine with it. I'm sure we can find a middle ground here.)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 16, 2014, 11:04:34 am
If you're inspired by the Silmarillion then write it more like the Silmarillion.

To absolutely clarify, I am not against gods having personalities or any of that. I expect we are all planning for our gods to gradually change as time goes on (I certainly am). I'd just rather the after-action report of this game read like a holy book or a history rather than an unscripted conversation between a couple of stoners.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Neoadept on March 16, 2014, 01:48:07 pm
Just dropping in to say that I'll probably be in and out of contact for a few days.  Consider my turns skipped until further notice.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Brandonazz on March 16, 2014, 01:53:04 pm
I'd just rather the after-action report of this game read like a holy book or a history rather than an unscripted conversation between a couple of stoners.

"Hey man, what if like, the world went on forever?"
"Huh?"
"What?"
"I didn't say anything."
"Okay."
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 16, 2014, 03:26:40 pm
So since we have cities now, Brandon's pointed out that we need to come up with some way to standardize their presentation on the map. This map is a good bit larger than the first game and the border lines are pretty thick and irregular, so we obviously need a different solution.

I think Brandon wants us to go with what he's just done, which is a very small red cross and no city name. He says with the ARCS it's not really necessary.

However I think it'd make sense if we kept a second map for political information. This way, we could have much larger icons, and city names, and every race/faction/whatever could have its own map colour. This map could be linked in every post. (NOT as an image. You could make the climate map a link to the political map.)

(http://i.imgur.com/7mW4muj.png)

So in a game post, the map would be presented like:

(http://i.imgur.com/1vIJpaG.png) (http://i.imgur.com/7mW4muj.png)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Brandonazz on March 16, 2014, 03:29:32 pm
Well, to be fair, I also said I wanted indicators next to the marks and a table of cities in the black space of the image.

But either way is fine.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 16, 2014, 03:43:13 pm
I'd just rather the after-action report of this game read like a holy book or a history rather than an unscripted conversation between a couple of stoners.

 :-\

This is another thing that I think we've been severely misguided on over the years. We always go on about the final product and how it will read and how it will look and how it will sound. And we get so caught up over how what we're doing now will look later on, that we never actually finish our games now. Again I ask, why is it such a big deal? Why can't I play this game the way I want? I'm not disrupting anything, my posts are my own and if you want to skip the flavor text you can. All the relevant info is there for you go to back and edit out all of my conversations anyway once you start compiling your tome.

But let's finish the game first. I think we have a fundamental disagreement here, Sam. But I think you are elevating what we're doing more than it should be. It's a game on a internet forum, not a publishing project.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 16, 2014, 04:15:29 pm
I like things I'm involved in to be good for their own sake, regardless of whether we're going to do anything with them afterwards.

This is a collaborative game, which means it does matter if other people don't like the way you're playing. Obviously there have to be compromises on both sides, but so far Pat yours is the only writing which has really stood out as not fitting in with what everyone else is doing.


Also, Brandon, you dingus, you didn't add your city to the ARCS.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 16, 2014, 05:44:32 pm
Simple solution!!

Jos, you wanna take my stuff and play? Seriously, let Jos play. He can take control of my stuff. You'll get a good player that has a history, without having to deal with my stubbornness. Because frankly I think you're just plain wrong, Sam. You can't see the forest for the trees in this situation.


I like things I'm involved in to be good for their own sake, regardless of whether we're going to do anything with them afterwards.

Also, was the stuff I wrote really that bad? I mean, I'll be the first to admit I'm not as good at writing as you or Neo, but was it that off-putting? That certainly wasn't my intent, either. I thought it was still pretty solid stuff, though it was clearly different in tone.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Josasa on March 16, 2014, 05:54:12 pm
I would love to play, but not at the expense of your place in the game.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 16, 2014, 05:58:02 pm
It's no big deal really. If I'm not able to write the way I want to, I guess there's not really much of a place for me in this game anyway. And I don't want to become more of a burden than I already am. It's obviously stressing out some of the other players and I will not be offended if the style I've chosen for this game is rejected. I've already had the privilege to play in two of these games, I can take a step out if need be.

I'm just trying to find solutions to end this situation quickly. And since Sam and I aren't really coming to any sort of agreement, and for the health of the overall game, it may be better if I am absent. Think about it for a bit, guys! I will not be offended at all if that's the decision that is made. In the end I want to see a neat outcome as much as anyone. But if we disagree on how to get there and if the bulk of the problem is centered on me, I'll be pragmatic about it and won't fuss. :D
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Brandonazz on March 16, 2014, 06:29:29 pm
I haven't noticed anything wrong with Pat's posts. We're playing to play, not to finish the game. And that's what it is: a game.

When we're writing up the ancient histories we don't have to quote verbatim the lackadaisical and arbitrary inner dialogue of some void entity that eats gods.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Inkling on March 16, 2014, 09:08:36 pm
Breaking radio silence to say that I'm enjoying the game so far, Pat better stay in this, and I vote to let Josasa in, too.  See you tomorrow.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 17, 2014, 01:28:05 am
Also, was the stuff I wrote really that bad?

Most of it is fine, but then there's stuff like this:

Quote
"Or, I dunno... I feel like you should stick to more... uh... godly things. Leave the mortal stuff to me, I'll report back to you. Sound good?"

Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Brandonazz on March 17, 2014, 01:09:06 pm
Also, Brandon, you dingus, you didn't add your city to the ARCS.

I knew you would do it for me.  :-*

So is everyone on board with Tesla's idea?

Sam, do you object to keeping a biome and political map separately?
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 17, 2014, 01:21:07 pm
Yeah I like Tesla's idea. Lets do that.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Josasa on March 17, 2014, 02:28:58 pm
So can I get in on this? I don't think one extra player would be too much hassle.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 17, 2014, 02:45:26 pm
Yeah ok sure. But no more late joiners after you!
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Josasa on March 17, 2014, 02:48:04 pm
Thank you kindly, sir. You won't regret it.  :D
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: martyk on March 18, 2014, 07:24:14 am
Hey, I'm back.  Gonna start posting again starting next round.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 18, 2014, 07:38:27 am
Why not start posting... this round? :o :o
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: martyk on March 18, 2014, 07:48:19 am
I want to wait for one more round's worth of points and then do some bigger stuff rather than a little bit now and a little bit then.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 18, 2014, 08:14:11 am
Ok just so I don't have to keep second guessing people, if you haven't previously stated that you are going to be absent for a turn, please post an actual turn in the game thread which declares your intent to skip the round, that way I can easily see that everyone has acted (even if that means taking no action) and I can move on when everyone has done so.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Josasa on March 18, 2014, 10:33:22 am
Salvarian the Created God

It was fate that gave birth to Salvarian, the created god. The Host of Four, banished by the Throok, floated through eons of nothingness before chance brought them to a tool that had escaped the attention of the other gods. The tool itself was that of a rod, with a much smaller rod laid across the top, giving it the figure of a T. Had the spirits course varied even slightly in their timeless travels, there would have been no discovering of the tool. Luckily for Salvarian, that was not the case. Upon touching, a great flash of light was cast into the surrounding void as the spirits and the tool were melded into one. And so, Salvarian was born.

Although the influence of the Throok and the Four Spirits are still present in Salvarian, it is the tool itself that dominates the god. Salvarian is constantly pondering, shielding itself and its thoughts from the other gods in existence. When it decides to act, Salvarian is slow, but decisivce. This preference for thinking allows Salvarian to easily control its emotions, giving the god an even temper. However, the urge to create lives within its being and can sometimes overwhelm Salvarian’s otherwise stable character.

The Throok, displeased with the rebellious spirits, banished them into the void. Although the Four were now separated from the Throok, they still carried some of his essence and that of the fractal tool. This essence imbued Salvarian with its sense of creation, altering the gods being. Fate brought the spirits to the tool. Their union created a god.



Ink condones these messages. I swear.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 18, 2014, 12:40:57 pm
Cool, I like forward to seeing your moves.

Speaking of which, guys, can we get a move on? Who are we missing?
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Josasa on March 18, 2014, 12:42:52 pm
I could do my turn although after talking to Ink, he said he was going to work my thing in to his turn. I was just going to go after him to keep things continuous.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Inkling on March 18, 2014, 05:39:26 pm
I worked Jos' thing into my turn.  And I am fully aware of how ugly the volcanic area is.

LAY OFF ME I'M STARVING.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 18, 2014, 05:49:14 pm
Doesn't matter. Good turn. I like what you've done with the place.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 18, 2014, 07:59:58 pm
Hah! Your volcanoes will make that thing we talked about last night more logical, since now God Eater will have a heat source to play with.

HUE
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 19, 2014, 11:05:43 am
So unfortunately Wizard has dropped out of the game because his job selling phones and phone accessories hasn't been leaving him time to post, but now Jos has joined so we have the same number of players.

This round we also vote on whether to stay in the age of land or move on. Given the blankness of the world I definitely vote we Stay in the age of land until its all filled in.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 19, 2014, 11:15:13 am
(http://i.imgur.com/9rmBf1h.jpg)

So when can we start doing fate votes?
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 19, 2014, 11:18:40 am
Any time you want just suggest something you want fate to do. It should be noted that "fate" shouldn't ever really do anything creative since its not an actual god it just represents blind chance. I assumed it would come into play more once there were races walking around doing stuff but if you can think of a reasonable action which could be accomplished by blind luck then just suggest it and people can vote on it. 
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Josasa on March 19, 2014, 11:30:07 am
Thirdededed for staying in age of land.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: martyk on March 19, 2014, 11:41:33 am
Age of land stay vote please
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 19, 2014, 11:51:43 am
Sure whatever.

As for the fate vote, I vote we give all of fate's points to me.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Brandonazz on March 19, 2014, 12:11:51 pm
Gotta stay for that there map.

I say we use fate at the end of the turn to fill in leftover white spaces with cracks in the continent that create massive gorges.

They'd be natural geopolitical borders and execution pits!
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 19, 2014, 01:25:51 pm
Hey stop reading my notes before I can post.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 19, 2014, 01:34:19 pm
Oh also, it was pointed out that in our world the lower you get doesn't necessarily mean you hit mantle, like you would on earth.

So just assume God Eater was above a god line or something. :D
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Josasa on March 19, 2014, 01:40:03 pm
Gotta stay for that there map.

I say we use fate at the end of the turn to fill in leftover white spaces with cracks in the continent that create massive gorges.

They'd be natural geopolitical borders and execution pits!

This has my vote. Who doesn't like a good crack(s) and/or gorge(s)?
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 19, 2014, 01:47:48 pm
I entirely disagree with this.

I don't want the map to look like Lorule.

http://www.youtube.com/watch?v=g75HDyL2BGc
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Slinky on March 19, 2014, 03:52:16 pm
u guis maken a plenet
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 19, 2014, 03:55:51 pm
UH HUH!! :D

Also, just to clarify... the glass "biome" that was created is very hard. So you need to be extremely strong to crack it, let alone break it. The statue is most likely indestructible. Cool? :D
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 19, 2014, 03:58:42 pm
Obsidian?
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 19, 2014, 04:00:26 pm
I described it as transparent glass, but sure we can just make it whatever.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 19, 2014, 04:22:04 pm
Yo guys, as far as I can tell, those areas of mountains-on-grey are spots where mountains have been raised, but a biome has yet to be determined. Am I correct? "Mountain" isn't really a biome in and of itself, after all.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 19, 2014, 04:23:14 pm
Dibs on Outback Steakhouse biome.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Josasa on March 19, 2014, 04:54:33 pm
Yo guys, as far as I can tell, those areas of mountains-on-grey are spots where mountains have been raised, but a biome has yet to be determined. Am I correct? "Mountain" isn't really a biome in and of itself, after all.

Good point. For the mountains that I just threw up, I imagined it being just boulders and rocks with little to no plant life.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: eropS on March 19, 2014, 05:56:15 pm
It looks like pat added an ******* to the continent
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 19, 2014, 05:58:00 pm
Looks like an "Eye of Sauron" to me  ;)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 19, 2014, 06:07:06 pm
No, it's more of a ***** *******.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 19, 2014, 09:24:20 pm
Mistwoods are awesome!!
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: martyk on March 19, 2014, 10:52:44 pm
Mistwoods are awesome!!
:D
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 20, 2014, 07:41:15 pm
POST, YOU JACKWAGONS!

Brando and Tesla.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Brandonazz on March 21, 2014, 12:28:14 am
You're just jealous that we haven't let you join our wagon of jackin'.

Skip me this turn.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 21, 2014, 01:19:37 am
Assuming we're gonna do another age of land, skip me also.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 21, 2014, 09:11:39 pm
LOOK AT THESE.

THE JAKIN WAGONS.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 21, 2014, 09:13:47 pm
Now then, allow me to show you all how to cheat at Dawn of Worlds.

It's called the "Command Avatar" move and it only costs two points. With this move, you can have your avatar do godly things at less-than-godly costs! Try it out, guys. :D
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: eropS on March 21, 2014, 10:49:18 pm
You guys should consider a legend
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 21, 2014, 11:35:55 pm
More detail!!

What did you see that made you think it needed a legend? And then what other things do you think should be added to a map legend? Help us help you help them help everyone. Except Flisch.


Also you're almost at 5000, erops!
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 22, 2014, 05:42:05 am
Pat I have no idea what you're talking about or what you were referring to in the last turn you took.

What are these souls you're talking about? Why are there four of them? Are they the same four that turned into Salvarian?
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Brandonazz on March 22, 2014, 06:39:55 am
Four of the Zoel that Neo killed.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: eropS on March 22, 2014, 07:00:03 am
Well aside from things that stood out like the mist woods, ash and rotten sea, burning lands and deserts, the greens and blues all just ended up running together by now and I'm no longer entirely sure what each color is supposed to mean since they're relatively close in shade but could be drastically different in climate zone. Same goes for the little Titan symbols, totally lost who's who's and which one is what :-(

Idk if you guys don't need a legend then why bother, but it's getting filled put and it's just hard to keep track
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: martyk on March 22, 2014, 07:59:57 am
I was saying something along those lines in the chat the other day.  I think at the end of the Age of Land we need to give the map a quick once over and standardize our colors for things.  We have like, 6 different greens representing forests.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 22, 2014, 08:01:51 am
Pat I have no idea what you're talking about or what you were referring to in the last turn you took.

What are these souls you're talking about? Why are there four of them? Are they the same four that turned into Salvarian?

Not to worry, sir! Brandon's next post should fill in any gaps once the four lights are able to SPEAK!! :D

Patience, my virtuous child.


I was saying something along those lines in the chat the other day.  I think at the end of the Age of Land we need to give the map a quick once over and standardize our colors for things.  We have like, 6 different greens representing forests.

Also, it was mentioned a couple days ago that Tesla is doing this very thing. Don't worry, guys! :)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 22, 2014, 09:06:08 am
I was saying something along those lines in the chat the other day.  I think at the end of the Age of Land we need to give the map a quick once over and standardize our colors for things.  We have like, 6 different greens representing forests.

I've been keeping up with the map in flash since the beginning. It's not ready yet.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 22, 2014, 09:25:57 am
Ok I think to avoid further confusion with regards to souls or whatever we need to establish some kind of standard for which words refer to what sort of entity, particularly now that there are mortals in the mix.

Something along these lines (pending everyone's approval)

Gods are the super-powerful entities of pure concept, thought and energy who have either (as far as they know) existed since the beginning of the universe OR a similar powerful entity recreated from the torn up remains of one or more other gods.

Spirits, Demons, Elementals or Fragments are the minor entities which were created when the gods tore each other apart fighting over the tools.

Souls are a spirit-like constituent of some mortal life, but they are not necessarily spirits since they're rarely fragments of gods.

I think if we stick to there being some distinction between Spirits and Souls then it will clear up a lot of potential confusion. What threw me in Pat's post was a mention of a whirlwind of souls, which made me think "wtf did a bunch more mortals get created at some point?". No need to change anything that's already been written but it will be better for everyone if we stick to a loose system.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 22, 2014, 09:44:53 am
And I meant souls! ;D

We're going on Henchmen 24 rules here. Everything has a soul. And God Eater was playing around in a whirlwind of broccoli and tree souls. The souls of the Zoel stood out because they were from a more complex form of life. UUUUUUU

It doesn't really matter that much though.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 22, 2014, 09:55:37 am
We're going on Henchmen 24 rules here. Everything has a soul.

N-no man that's exactly whats not the case. When we came up with the universe the idea was that since the entire world and everything in it was created by the gods, it was ultimately up to each individual god to decide whether or not the things they create have souls. Likewise each god is at liberty to determine what afterlife if any their creations might have.

tl;dr things only have souls if they were created with souls. The Titans for example don't have souls, they only have minds and animating force which was taken from the slime sea. If they were physically destroyed they would totally cease to exist.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 22, 2014, 09:56:55 am
Warning - while you were typing a new reply has been posted. You may wish to review your post.

I think whether or not a race has some sort of incorporeal soul should be just another feature of that race, at the discretion of their creator.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 22, 2014, 10:06:43 am
I like that! Good idea.

(http://i.imgur.com/Abiiex9.jpg)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 22, 2014, 10:28:55 am
I figured I should post the original "brainstorming" session between Sam, Neo, Inkling and me. (The people online at the time. :P) I've edited it a bunch to take out irrelevant stuff and make the order a little easier to follow. (http://pastebin.com/TQY6iUMW)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Josasa on March 22, 2014, 10:49:15 am
Ooo, nice chatlog.

Also, are we thinking about moving forward to the next age at the end of this turn?
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 22, 2014, 11:28:08 am
Oh yeah. Map looks basically done. I vote we Advance
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Josasa on March 22, 2014, 12:15:15 pm
I second this motion. Advance.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 22, 2014, 01:19:52 pm
Neat! A chatlog I'll never read.

Advance!
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Neoadept on March 22, 2014, 01:24:09 pm
EXTERMINATE!

I mean, uh, advance.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Inkling on March 22, 2014, 01:56:57 pm
Okay then, I'm with you fellers.

And if you were wondering, this is what I meant by mudpots:

http://www.youtube.com/watch?v=a9hUsVq9q7U
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 23, 2014, 08:43:48 am
The other gods' mistakes, Sam? So you kill the most convenient potential trade route on the continent? You could have asked about this first. I actualy have been thinking about the flow of our rivers the last few days. The fact of the matter is that if you are really this intent on making a complete, sensical world, we'd need elevation maps to determine flow.

We don't have those so who are you to say what you did it right or what we did was wrong? I've already reasoned out how most of the existing rivers could flow as they are, but since we didn't have any way to represent elevation there was no reason do that. So, either we're going to make elevation maps or  I'm taking some of your mountains down next turn and reconnecting the river.  :-\

In any case, leave the river. I made it that way so that civilizations have some neat things to play with and so that they can connect and trade goods and culture.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 23, 2014, 09:01:22 am
The entire system was connected to two different oceans (or three assuming that the slime-sea is impassable). I noticed that, assumed since about four people had made different parts of the river system that it was just a weird situation that had arisen by chance and decided to do something about it "in-character" rather than bringing it up here.

I don't particularly care about the trade routes of races that don't exist yet, and I think the idea that a river that flows in two directions at once that was causing problems and had to be fixed is a pretty good mythology-type event.

As you said before, this is a game as much as anything else. Just roll with it.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 23, 2014, 09:11:35 am
No. I think you are tying to be a nudge.

I'm changing it next turn.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Neoadept on March 23, 2014, 09:17:11 am
Gentlemen, let's settle this like civilized individuals.

THUNDERDOME!
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 23, 2014, 09:25:20 am
No. I think you are tying to be a nudge.

I'm changing it next turn.

That's entirely up to you. Conflict is a pretty inevitable part of this game and I don't see the need for players to check every action they take with everyone in case making a mountain in the wrong place hurts someone's feelings.

Also what's a nudge?
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 23, 2014, 09:40:30 am
Dammit. I had a huge post written up to explain the work I've been doing on the river. I need to rewrite it because this stupid tablet rest itself.

If you look at my maps from the last two turns in particular, you will see that I have been making amendments to the river in terms of width and direction. Because once the river hit the southern sea I also saw the problem and I began to fix it.

What seems to make sense is that the river starts all the way up north from that small lake. The inland sea and the southern sea are simply outlets. The river follows a ridge that separates the inland sea region from the desert region, which makes sense as a natural barrier to the desert. There is a lake at the end of this ridge and the water flows in two directions from this point. One goes to the inland sea, the other continues through the jungle.

The jungle path branches again at a large lake. One path goes east to the Fractal Range, the other goes south through the desert and eventually to the southern sea. This allows for easy north-south travel with opportunities for east-west expansion. And in turn this allows for greater gameplay and story scenarios later on beause it connects civilizations and continents.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 23, 2014, 10:03:07 am
Ok, but I solved it a different way.

This allows for easy north-south travel with opportunities for east-west expansion. And in turn this allows for greater gameplay and story scenarios later on because it connects civilizations and continents.

Who says everyone wants something like that? For my part I'd prefer to see more isolated unique empires and kingdoms and will be taking actions which encourage that. You gotta compromise man.

Also I don't exactly see how having that part of the river flow the other way changes anything of what you intended. People can still row or sail upstream. The only thing those barrier mountains do is cut off water access to the southern sea, whose coast is composed of: a) a peninsula which is on fire, b) a relatively small island completely covered in jungle and forest, c) a peninsula surrounded by impassable rock formations, d) an icy wasteland. Nobody is really going to be missing out on a great deal of trade with those places.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 23, 2014, 10:04:16 am
Guys just do whatever on the map, one person is totally allowed to mess up someone else's plans. It's part of the game.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 23, 2014, 10:05:28 am
Good point. I want another turn of land.

We should have a turn with a completed map. Since this is one of the first instances of someone else changing another person's creation, we should have a whole turn where there is no choice but to change land creations of other players. That will lead to MUCH more interesting outcomes and remove any place for me (or anyone) to argue about this.

ONE MORE TURN OF LAND
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 23, 2014, 10:11:16 am
Honestly I'm kind of waiting for us to move on to the next age so we can get to the real meat of the game. Advance.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 23, 2014, 10:12:54 am
That you have not realized the "meat" of this portion of the game means we definitely need another turn of land.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Neoadept on March 23, 2014, 10:16:45 am
Since this is one of the first instances of someone else changing another person's creation
But...

That's all I do.

When I turned forests to stone, no one complained.  When I tore life from the sea and left it rotting and barren, no one complained.  Just this turn I stomped on a bunch of flowers.  I killed a bunch of newborn mortals in a fit of pique, and okay, there was some grumbling, but it was civil grumbling.

I've been actively subverting other people's things as part of an arbitrary constraint I've placed upon myself since turn one.  The fact that you're making a stink about this but not any of my things is a ridiculous double standard.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 23, 2014, 10:17:49 am
Yeah Pat you're just trying to undo my turn at a cheaper cost, you're not fooling anyone.  ;)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 23, 2014, 10:24:45 am
I suppose you're right, Neo. I didn't even see that, apologies for my oversight.

Yeah Pat you're just trying to undo my turn at a cheaper cost, you're not fooling anyone.  ;)

**** you. You're an *******, Sam. You've got it set that I am trying to pull one over on you. I am not. I actually, truly believe the suggestion I made. And while I can see how it would be very easy for me to do exactly what you said, you need to believe me. My actual goal was to get another turn of land and then do nothing so you jerks would be exposedas the ****ING JERKS that you are. Because the fact of the matter is that you're relishing a chance to pick on me because you know I won't just ignore it.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 23, 2014, 10:36:50 am
Okay, let's be real for a moment.

When we used to RP there was an informal designation that we (the "expert" players) would assign. It was "that guy", and you didn't want to be that guy. I was a part of this and I am ashamed and have tried very hard to fix the damage we have done to our community.

This time I am "the guy". Sam doesn't want me to play, it's pretty obvious. He isn't happy with most of my posts, I think we can all see that. And I'd be lying if I wan't intentionally acting as a counterweight to Sam and Tesla, because I see them as in collusion while the other players are on the outside. And that is dangerous because between the two of them they control the maps and the game at large.

The reason I say this is because of what we used to do in the RPs. That Guy was usually a player of lesser ability that had a spotty past. They would inevitably begin posting crap and then our sick little subgame of "how can we ruin this person" would begin. That person would never finish the game, they would inevitably be driven out.

Now, this stuff was never overt and in the open and we never even discussed it. But that it seemed to happen every single game we played makes it pretty obvious that we knew what was going on. I mean... we were awful to Badger, Little, Raz... I won't forgive some of you for the way you treated Shadow Lord.

Look, just stop it, okay. Can we talk about **** instead of being passive aggressive about it? I will not let you make me the guy, and you know you nobody will win that fight. Everyone will lose. I want us to have a healthy community and a trusting community.

But the fact of the matter is that while I was trying to make things more inclusive, other members like Sam are still content to be unhelpful and trite. We all need to stop this, everyone needs to come down from their sides, and we needto actually try to be helpful to one another.

I know I can be a handful and I try very hard to keep it in check. But please understand it is in my nature to not let people get away with even tiny remarks or shots. I know you know this, which is why I am doubly frustrated in the unwillingness to actually talk about the problems.

It's always jokes and snide remarks that distract and attempt to diffuse the issues.

I'm sorry I called you an *******, that was mean. I shoud not have done that. But stop being so accusatory, you know those are exactly the kind of things that set me off, even if you aren't thinking consciouslly about it. Please just take a step bac with me. We can fix this.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 23, 2014, 10:46:22 am
Pat, Sam and I aren't colluding against you, I'm pretty surprised you'd say that. To add to what Neo said, did you also notice that 2 of the things Neo did changed biomes that I had made? Also in my very first turn I ruined a bunch of mountains Sam made in his very first turn. Pretty much nothing was said of that that wasn't in character.

...Well on another note, here are some photos to give you guys an idea of the places I'm working on. (Seems silly now but I was already making this post. :P )

Mesas/Canyon
(http://i.imgur.com/PcZjJJe.jpg)
(http://i.imgur.com/qCMkacF.jpg)
(http://i.imgur.com/z8oOrTr.jpg)

Wildflower Area

The Burren is a large limestone area in the west of Ireland. It's extremely pretty and pretty extreme. Since the stone there is mostly limestone, it's riddles with caves, and trees don't grow on the acidic soil very easily. This was my inspiration for the spot to the northeast.

(http://i.imgur.com/xXcNU1U.jpg)
(http://i.imgur.com/qoZKIWX.jpg)
(http://i.imgur.com/lmrBsTh.jpg)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Neoadept on March 23, 2014, 10:53:53 am
Alright, I'm just going to be blunt here.

Pat, you think this is about you.  It's not.  Sam did a thing in character for his crazy OCD god, which just happened to upset a plan that you never mentioned.  Follow the train of logic, it's impossible for this to be a slight against you unless you attribute Sam with Xanatos levels of informational awareness and planning, which is silly.

See, I know this because when I saw his post this morning I thought the exact same thing.  I thought it was unnecessary and kind of ugly, even if I didn't have any plans for that river.  I talked with him on Steam, and after a few minutes of back and forth I agreed that his actions made sense in the given context and there wasn't a problem.

You're only raising a fuss because you're personally invested in a particular narrative that isn't even all that impeded by the mountains.

That's not to say you're "that guy".  You take things seriously and can over react, we knew that when we invited you.  Sam can be a nitpicky control freak.  I'm incapable of taking things seriously and am so in love with being the bad guy that I actively plot ways to wreck everyone's ****.

You know what our redeeming factor is?  The thing that has allowed this group to create things that I am frankly proud of, time and again?  All our foibles are in the service of the story.  We have different methodologies, we clash fairly often, but at the end of the day we can step back and say "Yeah, that was a pretty cool way to do it."

Now shut the **** up and rock and roll.  We got a show to put on.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 23, 2014, 10:55:54 am
No no not against me. Please understand, it's not that I think you are working against me.

I just am uneasy when I see the two players that control the game working together. It isn't even that it is bad, but it is something I feel needs to be watched and balanced. Sorry if my wording wasn't clear on that particular point. :D
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 23, 2014, 10:57:47 am
No it wasn't a plan that he messed up. I just thought it was dumb, is all. I think the way it was is better for our little creatures.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 23, 2014, 11:16:54 am
Well I disagree.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 23, 2014, 11:22:51 am
Well Reginald, that's okay.

I'm in a better state of mind now. I've gone over a year without a major outburst and yet when I am around you guys (playing these games in particular) all my horrible character flaws come out. I apologize for that. Just trying to figure out what triggers it. I read my last posts and it sounds like two people are talking.

Sometimes I wonder if I've become unable to separate Patrick from PatMan33, which is mildly troubling. Maybe I've passed off my flaws onto this persona instead? But then that is so unfair to you guys to have to experience all my worst aspects. I dunno...

I wish I could afford therapy...

Sorry if I upset any of you or added to your stresses. My job should be to take **** out of the bag, not to put more **** into the bag.

Maybe we need a safe word. Like, when I start going you guys tell me to get ready for Hamburger Time, and maybe it'll snap me out of it.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Inkling on March 23, 2014, 11:31:41 am
(http://i255.photobucket.com/albums/hh153/Not_Inkling/3569_90fe.gif)

So are we good then?
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 23, 2014, 11:35:43 am
No, I still have to stop Sam and Tesla's conspiracy against me.

Stay tuned for my next post! It'll be a doozy. :D

Really though my life was more content when PatMan33 was not a part of it. I think I'll go away again once this game is over and just focus on work.

It is funny, I only just realized that lamd phase is over. I really have no ideas or interest in the rounds after. So I guess I won't do much anyway so I shouldn't be a problem here on out.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 23, 2014, 11:49:59 am
You'll never stop the Illuminati conspiracy, Pat.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 23, 2014, 11:54:09 am
It's okay. I never know what to do after land phase anyway. I probably won't do much more.

Might start a single player game of PCP. I think making a map is what I really want to do.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 23, 2014, 12:28:04 pm
Speaking of maps, here's what I've been working on. Naturally I used some artistic license, and I removed a lot of the icons and sort of tried to simplify a bit. This is not a replacement game map, at least for the time being. It's pretty likely that I misrepresented/underrepresented a bunch of your guys' stuff, and there's probably a mistake or two mixed in.

(http://i.imgur.com/uLAUIAK.png)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 23, 2014, 12:49:03 pm
Looks great!

If anything, I'd make the mountain ranges look more impenetrable. The Fractal Range and the north-south one that Jos made look fairly easy to pass through. They were described as being more dense and as a barrier.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 23, 2014, 01:01:39 pm
They're just as much symbols as the upward arrows in the game map. They don't really represent their true height.

Also picking colours is really hard. :P
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Inkling on March 23, 2014, 01:37:47 pm
A few suggestions:

I agree that the mountains could look a bit more imposing, though I'm not sure we're thinking about this map the same way you are.

I pictured the delta around my river being solid swamp, not just around the banks.

The fire forests around the volcanic area should probably be a color that looks more like they're on fire.

Speaking of which, we really did use a lot of greens, didn't we?
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 23, 2014, 02:59:37 pm
Ok, I'll definitely make the changes to your swamp, and I'll redden up the fire forests a bit more (but I don't want them to look like a field of lava) but unless someone else wants to change the colour palette (which I welcome you to, if you have flash I'll even send you the .fla file) then I probably won't be touching the mountains for the foreseeable. Not because I disagree but because I'm a bit burnt out on map stuff. :P
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 23, 2014, 03:07:54 pm
I'm a bit burnt out on map stuff. :P

Those words do not make sense in that order.

How can one tire of making maps? Anyone want a map? I'll make maps, that's why I play this game!!

ALSO, Tesla, you broke the easternmost Titan during your edit. Or Neo broke it and then fixed the map after you posted, Tesla. His post does have an edit. Either way, Titan is broken.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 23, 2014, 03:12:58 pm
Well I'm pretty sure it wasn't me, I didn't touch that area.

EDIT - Fixed it regardless. (http://i.imgur.com/R6dcpEO.png)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 23, 2014, 03:16:01 pm
Well, at least it's nothing too major! And we're aware of it.

Didn't we have a color issue in the first game that went unnoticed for about four turns or something? Whatever the case, I remember the result was we had to remake the entire map. :P

So at least it isn't that bad. And Tesla is our hero!
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Josasa on March 23, 2014, 08:15:09 pm
Tesla, that map is awesome! If it comes down to a vote on whether or not to use that moving forward, I am all for it! I think it's much better to have a single person recreate the entire map than leave it as it was with so many different creators. Gives it a much better look and feel overall.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 24, 2014, 03:41:03 pm
Well because the site got hacked we lost the last 24 hours of posts because it had to be restored from backup. Which happened to include all the new age posts.  >:(
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Oviraptor on March 24, 2014, 03:42:30 pm
The forum ate my post!

It's okay. I never know what to do after land phase anyway. I probably won't do much more.

Might start a single player game of PCP. I think making a map is what I really want to do.

Blag, blah, PCP is my favorite, blah, blah, worked on my own version, blah blah, (link (http://ladympire.com/wiki/index.php?title=Planetary_Construction_Project/Testbed))

Probably more detailed than you were thinking, but I loves me my PCP.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Josasa on March 24, 2014, 03:54:01 pm
Probably more detailed than you were thinking, but I loves me my PCP.

Blah, blah same.

Does advance race mean they are the best of the best at a specific topic, or does it just mean they're just really good at it? I always thought that it was a little too over the top to say that one races architecture was the best, when that can be pretty subjective.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 24, 2014, 03:56:24 pm
Just really good most of the time.


But if its like "they can jump the highest" I don't see that being too subjective.

Anyway, its too late in the day for me to fuss around doing the new turn post again so it'll have to be tomorrow. SOWWY!
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 28, 2014, 05:13:33 pm
Ok since Pat is sort of dropping out of the game now we have room for another player again. Rysworld you wanted to play right?
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 28, 2014, 09:15:32 pm
Right, I guess that got deleted. I'm out!

Remember this as you continue to play:
Temper your criticisms with kind words. If you're gonna put **** in someone's bag, take some **** out at the same time. Because chances are your opinion matters to some people. And if all they hear are negative things from you, it's going to bother them. Criticism is absolutely a welcome thing in these games, but if you are going to take the time to criticize, make sure you are also dedicating as much time, if not more time to complimenting those same people and the others.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 29, 2014, 12:47:30 pm
My house rules suggestions were lost in the Great Undoing so here they are again.


Free Advance Race on Creation
When a player uses Create Race or Create Subrace and makes a new race they can automatically give the new race an advancement as if they had used the "advance race" power.

Spreading territory
Players can use Command Race to increase the territorial area a race covers by one square (the same square that was used as a guideline for the terraforming powers). This isn't political territory, it literally just represents the lands in which the race is commonly found living. On creation the race gets one square of territorial range for free.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 29, 2014, 02:53:34 pm
A little note on the Korpi (more to come) - these are meant to be the "commoners" of the world, extremely spread out and not threatening whatsoever. However they are very good traders and maintain good relations with neighbouring species. The Korpi language, Korpa Kalosi, is gradually becoming the economic lingua franca. Brandon and I have been working on it. Here is the google doc which has a bunch about the language in it, for your perusal. I'll translate anything you want. :P (https://docs.google.com/document/d/1IZCkNnxFYkzM__W8CaHJTngTxLBkIMo4t8o0AXFhmY0/edit)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 29, 2014, 08:38:54 pm
Tesla confirmed for god of jews.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 30, 2014, 03:40:58 am
Hey Josasa you didn't pay for that city. Also you can give your race a free starting territory of one square (same as the area you can affect with the terraforming powers)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Josasa on March 30, 2014, 09:18:17 am
My mistake, just fixed it. I thought it was either one territory square or one city to start them off.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on March 30, 2014, 10:23:18 am
That actually sounds like a reasonable rule.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 30, 2014, 11:50:19 am
I guess they cost the same amount, but it seems bizarre for a race to be confined to a single city (especially over the timescale we're talking about). What does everyone else think?
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Inkling on March 30, 2014, 11:54:09 am
I can imagine a race sticking to just one city if they are very communal and if we mean city to include farmland and other support structures around it.  It would be a bit bizarre and unusual, but isn't that sort of what we're going for here?
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Neoadept on March 30, 2014, 12:22:35 pm
Yeah, I can see a god limiting his creations to one place like that.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on March 30, 2014, 12:28:01 pm
Ok, I've amended the houserules. A race now gets either a square of territory OR a free city on creation.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on March 30, 2014, 07:18:01 pm
That seems like a good compromise since it's a turn-based game and lacks the fluidity of a real-time game.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on April 01, 2014, 03:39:47 am
Ok guys its been two days since the new turn post went up and only two of us have taken our turns. Could we maybe pick up the pace?

The longer you all individually take to make your turns the more everyone gets bored with the game and the more likely it will just fizzle out without anything cool happening.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Josasa on April 01, 2014, 01:04:25 pm
Sorry about that. Consider my turned skip this time. Too much stuff is coming up for me to take a turn.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on April 01, 2014, 01:20:22 pm
I'm dropping out. April fools. That was a good one.

I'll take my turn in a bit.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on April 01, 2014, 05:06:39 pm
THE MEMAI
PHYSIOLOGY
The Memai, also known as Mockingmen or Mimeoforms, are a subrace of the Korpi. They stand at an average height of 8 feet, with jet black skin and white eyes. They have perpetual hunchbacks and a visibly protruding spine. Their arms reach to almost their toes.

The Memai are not born, they do not reproduce, they do not have genders, and they do not die. It makes more sense to think of them as a special type of spirit rather than as a true race. What's interesting about the Memai is their innate, psychic, subconscious ability to copy the traits of other beings. A Memai living among any other race will, over a period of months, learn their language, their culture, their idiosyncrasies, without even trying. Over a period of years, it will even begin to resemble them, until eventually it is for all intents and purposes a member of their species. This transition also applies in reverse to other races living amongst them. The transformation is, unsurprisingly, known to some as a means to immortality, although it's not without its caveats.

Memai do not retain their memories for very long - most can only remember about 20 years into the past. In particular, any race will very quickly lose any memory of their former life after a transition. This is the only way Memai can be "born" - by other individuals joining them.

Memai eat and drink whatever their hosts eat and drink. At home, they drink only the water of the sea in which they live.

PSYCHOLOGY
The Memai are true neutral. They very rarely go out of their way to do much of anything. It is somewhat apparent that Memai enjoy the addition of new members, but the extent of this is not well known. However they are clearly very welcoming.

It is rare, but not unheard of, for a Memai to voluntarily leave its home to wander the continent. These lost souls gravitate towards large settlements where they can blend in and acquire a normal life. What's far more common is for Memai to be taken, either by force or simply by request. They are extremely submissive and eager to please.

At home, Memai live in small lazily constructed towns which are clearly bad copies cities long past, presumably based on deeply buried memories of past lives.

HABITAT
The Memai live under the waters of the Korpi's sacred sea. They walk about and breathe in this water as if it were air. Any other race will drown as normal, but the Memai live live in apparently terrestrial towns on the seabed. Other races may enter this water if explicitly given permission, and this is often considered the first step of a willful transition. This habitat has given the Memai a false reputation as "swamp monsters" - beings who lurk in shallow water, waiting to pull unsuspecting children down into the murky depths.

CULTURE
To other races, Memai are typically seen as a sign of ill fortune. Unsurprising given their terrifying appearance. They are also perceived by some as symbols of purity, of asceticism, or of community with the divine. The most common place to find a Memai in the continent is in a secluded religious commune, or hidden behind locked doors in a temple.

The Memai have a special relationship with the Korpi. A Korpi funeral takes place before death. The dying Korpi's life is celebrated in a great party on the shore of their sea. At dusk, when the Godheart swells and beats, a single Memai rises from the waves to take the Korpi's hand, and escorts them to join their transformed ancestors.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Inkling on April 02, 2014, 09:44:01 pm
It's turned into a busy week.  Skip my turn if I'm the last one.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: martyk on April 09, 2014, 06:24:51 pm
Something that crossed my mind that I think we should address now that we've got races running into eachother.  How are we handling language and communication between species?
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on April 10, 2014, 02:51:56 am
Whatever makes sense?

Subraces will presumably share languages with their parent race but some races, like the schemata don't really have language at all and would probably find it near impossible to communicate with others.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on April 10, 2014, 03:52:58 am
Yeah it wouldn't make sense if every encounter happened the same way.

The point of me making a "plain" race, the Korpi, was to use them as a sort of story medium. Obviously it's more late game as they have yet to meet anyone, but the point of me making a language (and I think Brandon's doing a script) was so it could act as a sort of lingua franca, or common language.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on April 13, 2014, 12:16:19 pm
Oh Marty you sly dog  ;)

Edit: Guys when numbering your turns can you do it by the actual turn number of the game, the total turns that have elapsed since the start? Its pretty irrelevant how many turns you skipped and it will make things sort of confusing if anyone goes back and tries to make sense of everything (Mostly for the purposes or ARCS).
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on April 13, 2014, 03:13:10 pm
The Doxura

The doxura are an offshoot of the anura with an unusual life-cycle and incredible mental and physical power at the beginning and end of their life-cycle respectively.

Eggs
A short time after doxura eggs are fertilised they play host to a reincarnated doxura soul and become fully aware, not only of their present life, but also of their previous lifetimes, in the form of dreamlike recollections. The eggs perceive their surroundings by a mystical sixth sense, and are able to wield powerful magics. The most common magical effects employed by the eggs involve the psychic influence and control of other beings, especially the weak-witted adult doxura, though they are also able to read omens of the future, and to cast terrible curses onto their foes.

Hundreds of lifetimes of experience have made the eggs incredibly wise, but also ruthless and cruel, and they will not tolerate a threat to their position. When a clutch of eggs is laid by an adult a ruthless competition between them begins to magically dominate as many tadpoles, adults and even other eggs as possible and take control of the settlement they were born in. Losers must make do with what few minions they can manage. As powerful as the eggs are, without older doxura to serve them they have limited mobility and must expend great magical effort to survive in the wild. If given the chance an egg will not hesitate to destroy any other eggs which it feels might be threatening its hegemony. Usually one egg is dominant in a settlement, although sometimes enough of a balance of power emerges that a ruling council of eggs reach decisions by committee.

Eggs are usually content to guide their servants and slaves from the comfort and safety of a warm and well-defended pool, but when the need arises they travel in large water-filled palanquins carried by burly adult attendants. An egg incubates for a period between three and five years before hatching into a tadpole, towards the end of its lifetime an egg will begin to lose its memories of previous lives and its magical powers will begin to wane.

Tadpoles
The tadpoles of the doxura generally attend to mundane day to day planning, and make any tools and crafts the settlement might need, being quick-witted and possessing nimble fingers. Tadpoles do not retain any memories of their previous lives and gradually lose the memories of when they were eggs as they grow into dim-witted adults. What memories they do retain of their lives as eggs usually makes them sneaky and power-hungry, but in their diminished intermediate state they have little ability to act on their avaricious impulses and usually end up forming small alliances which compete amongst themselves and attempt to take whatever power the tyrannical eggs allow them. Tadpoles can breathe on land but must remain moist, and their preferred mode of transport outside of water is to be carried around by an adult attendant. Though they work hard making crafts, tadpoles can't stand brute labour, and will command adults to do brutish tasks like chopping wood or digging paddy-fields. Tadpoles take between 15 and 20 years to mature into adults.

Adults
Adult doxura are incredibly strong, but dull-witted and barely possessed of free will. They will often endure hardship or discomfort to carry out the orders of tadpoles or the psychic commands of eggs. Continuing the process of memory loss which afflicts doxura for their whole lives, the adults often barely even remember their own lives or identities, and are treated like interchangeable faceless minions by their younger masters. Every year a proportion of adults in a community will become sexually active, their throats turning bright red. They will take to any nearby bodies of water to mate and lay eggs, being almost immediately psychically enslaved as the clutch they just laid begins to fight amongst itself for dominance. Adults have a natural lifespan of 30 to 50 years before they succumb to old age, though some perish in accidents or are killed in inter-tribal warfare.

Settlements
Doxura settlements are always built near water sources. The water is filled with a complex tangle of structures made from clay and woven reeds, which the eggs and tadpoles inhabit. The land surrounding the water sources consists of paddy fields tended by adults under the supervision of tadpoles, and the crude, lumpen clay and wood shelters of the adults. Settlements are usually ringed by a wall of piled up earth or stones.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Inkling on April 13, 2014, 10:11:57 pm
I hate to do this, but there's a lot of writing required to properly burn through 24 points.  If I stay up any later I'm going to fall asleep at work in the morning.  I'll fill everything out tomorrow.

EDIT:  Well at least the post is now done, I'll work on the ARCS stuff and maybe throw in some explanatory lore in here at some point this week.

I tried to take the suggestion that tools be a bit more unusual.  In this case it's a word or thought that exists independently of anyone thinking it, sort of like Plato's Forms, maybe.  So this word took a physical form when it ended up in the world, and once someone had thought it that physical form faded away.  If there was no one left thinking that word, it might return to physical form?
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Josasa on April 15, 2014, 09:20:51 pm
I have to say that I'm backing out of the game. I thought I would have more free time than I do, and this is before things are supposed to get busy...
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Inkling on April 15, 2014, 09:49:45 pm
I hereby claim all of Josasa's points.  I brought him into this world, and I can take him out.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on April 16, 2014, 03:37:32 am
I'm gonna wait until next turn so I have less than 11 points. :|
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on April 16, 2014, 03:57:51 am
If Josasa is dropping out as well then we really need more players. Particularly since at least one person sits out of every turn. The game is progressing in fits and starts. Everyone bully people you know so they play.

I hereby claim all of Josasa's points.  I brought him into this world, and I can take him out.

(http://i111.photobucket.com/albums/n125/Krakowsam/WU9TEFQ_zpsa937d8ad.gif)

HAHAHAHAHAHA GOOD ONE INK.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on April 16, 2014, 05:47:31 am
Yeah, we all know that I get his points because I was his advocate.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Neoadept on April 16, 2014, 06:43:04 am
Clearly Borishin gets his points because he's a thieving bastard.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: martyk on April 16, 2014, 09:42:59 am
If Josasa is dropping out as well then we really need more players. Particularly since at least one person sits out of every turn. The game is progressing in fits and starts. Everyone bully people you know so they play.

Should we maybe put a time limit on turns in order to keep things moving?
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on April 16, 2014, 10:01:19 am
All that does is make more people drop out. We need more players and importantly more players who can find time to actually play.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Brandonazz on April 17, 2014, 12:45:13 pm
I have a paper, a project, and two exams between now and Wednesday.

I'll post if I get a chance in between my long sessions of procrastinating.

Don't hold up a turn on my account.
Them Zoel like keeping to themselves anyway.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on April 17, 2014, 07:34:02 pm
*sigh*

The fight in my brain continues daily as I am still unsure if I should go back to college, even though it makes me incredibly miserable. I have this horrifying feeling that I'm just going to be a loser now and amount to nothing and Mollie will leave me and all I'll be left with is looking forward to working the rest of my life, then dying. Then the other part of me says that's just years of being pumped full of pro-college propaganda talking. No idea which is true, if any. I just wanna be happy, and college is the last place I find happiness.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on April 17, 2014, 07:51:15 pm
...Wrong thread?
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Brandonazz on April 17, 2014, 08:23:09 pm
I know that feeling, Pat. I'm taking the major with the fewest classes left so I can get this over with.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on April 17, 2014, 08:36:55 pm
...Wrong thread?

Right people.

(http://i.imgur.com/DSlBxtI.jpg)

 ;D
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on April 18, 2014, 01:15:33 am
Awwww. C'MERE YOU
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on April 18, 2014, 04:09:29 am
Pat, the answer is to listen to your heart, not the voices in your head, like a certain uncle did one gray December morn.

(http://i.imgur.com/oKBG1sZ.jpg)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on April 18, 2014, 06:13:45 pm
Now, let's never speak of this again!
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on April 29, 2014, 09:40:17 am
You are a gentleman and a scholar Marty.

(http://i111.photobucket.com/albums/n125/Krakowsam/Macros/guyincognito.gif)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: martyk on April 29, 2014, 10:46:25 am
(http://i.imgur.com/1HuiuFV.gif)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Inkling on April 29, 2014, 09:25:26 pm
I think you used the wrong map, though.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on April 29, 2014, 09:52:25 pm
WHAT A BUFFOON!

white guilt
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: martyk on April 30, 2014, 08:53:31 am
I have no idea what you're talking about.

(http://i.imgur.com/1HuiuFV.gif)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on April 30, 2014, 09:38:49 am
It's okay, just wait until my next post!
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Brandonazz on May 01, 2014, 01:29:54 pm
Quote
Free Advance Race on Creation:
When a player uses Create Race or Create Subrace and makes a new race they can automatically give the new race an advancement as if they had used the "advance race" power.

Other Race Freebies: On creation a race or subrace can be given one square of territory OR a single city as if the creator had used the Command Race power.

Since I did not see or use these house rules when I made the Zoel, can I use them this turn?

I promise to not do a cop-out post.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on May 01, 2014, 04:35:32 pm
Sure. Anything to keep the game moving (sorry i haven't posted yet  :-X)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: martyk on May 05, 2014, 09:01:58 am
(http://img1.wikia.nocookie.net/__cb20130908173029/count-to-60/images/1/14/Son_i_am_disappoint.gif)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on May 05, 2014, 07:57:34 pm
KEEP DOOING EET
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Brandonazz on May 08, 2014, 05:52:39 pm
I deed eet.

Also I'm giving one point to Neo.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Brandonazz on May 09, 2014, 07:55:21 am
Ok so, I can't into art, but here is sort of what I imagine Dodeazodel looks like in a rough sketch.

(http://i.imgur.com/AsClQgA.png)

The perspective is from near the top of the beach where the Zoel come out of the lake, and the objects around the front end of the path are basically guideposts. The two rivers flowing in from the west converge behind the viewer and diverge to the left and right, and the mountains of the range that Dodeazodel tips are in the background.

EDIT: For reference:
(http://i.imgur.com/UL4F7R9.png)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Inkling on May 14, 2014, 03:02:32 pm
I'll have a post up tonight, don't worry.


Okay, so I had discussed this in IRC and was told that an avatar can create a subrace, but only once.

I really need to fill in some back story about all of these different frogs.  I'll do that soon.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Brandonazz on May 15, 2014, 06:34:11 am
Which kind do I lick?
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on May 15, 2014, 06:59:30 am
You should build that clockwork tower I had planned.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Krakow Sam on May 15, 2014, 09:04:12 am
I'll have a post up tonight, don't worry.


Okay, so I had discussed this in IRC and was told that an avatar can create a subrace, but only once.

I really need to fill in some back story about all of these different frogs.  I'll do that soon.

Psh, no need. All frogs are inferior to the almighty eggs.

Eggs a best.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: martyk on July 16, 2014, 09:10:40 pm
(http://i.imgur.com/Uo1Nzak.gif)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on July 19, 2014, 01:44:04 pm
Come on guys, get to it.

EDIT - Would there be any interest in continuing if we gave everyone a bunch of points and had a crazy turn or two?
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on July 19, 2014, 08:22:41 pm
Just to pop in real quick, I mean, if you can all agree to it, why not not pause the game for a month or two? Make it official, set a date to return, and just pick it up later. We're all grown ups, I feel like people here could handle it. Simple solution to the issue of our games petering out. :)
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: Tesla on July 19, 2014, 09:15:20 pm
I kind of thought that's what we were already doing. That's why I didn't bring it up earlier.
Title: Re: Dawn of Worlds: Tabula Rasa
Post by: PatMan33 on July 19, 2014, 09:57:02 pm
It didn't seem formal, which is the most important part. Keep a schedule and you can't fail. But if you keep it nebulous it's never gonna quite happen. :x