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Games, Games, and More Games => PC Games => Topic started by: Mr. Wizard on October 10, 2012, 10:08:20 am

Title: Star Citizen:Squadron 42
Post by: Mr. Wizard on October 10, 2012, 10:08:20 am
A New Game by Chris Roberts! (Who the **** is Chris Roberts? (http://en.wikipedia.org/wiki/Chris_Roberts_%28game_developer%29))

http://www.youtube.com/watch?v=ypB3UGtGWCA

 Official website (http://robertsspaceindustries.com/star-citizen/)

The Official website has a longer trailer, which has the game creator speak about it at length.

:D
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 10, 2012, 10:32:35 am
Donate to it, you ****ing ****s!

It's a space sim made by people that know how to space sim.
Title: Re: Star Citizen:Squadron 42
Post by: Didero on October 10, 2012, 10:42:38 am
I don't really have the money to pledge.

Why don't I have the money to pledge? D: D:
Title: Re: Star Citizen:Squadron 42
Post by: Krakow Sam on October 10, 2012, 11:26:21 am
Sound in space?

0/10, wouldn't even play.
Title: Re: Star Citizen:Squadron 42
Post by: Slinky on October 10, 2012, 03:07:19 pm
Have you ever played Halo 2?

Cause my friend was showing it to me, going on about how cool it was, then he jumped into space and there was an explosion. Really pissed me off and I went on a miniature rant about the impossibility of sound in space.
Title: Re: Star Citizen:Squadron 42
Post by: Brandonazz on October 10, 2012, 06:35:09 pm
You must be a ton of fun at parties.
Title: Re: Star Citizen:Squadron 42
Post by: Inkling on October 10, 2012, 08:51:26 pm
He tells everyone that the chips and salsa aren't authentic Mexican food.
Title: Re: Star Citizen:Squadron 42
Post by: Legodragonxp on October 11, 2012, 08:17:21 pm
Sounds like the kind of person that enrolls in a poli-sci class because it is their only chance at getting chicks.

-Lego
Title: Re: Star Citizen:Squadron 42
Post by: Slinky on October 13, 2012, 01:25:44 pm
I should have been more clear. It wasn't the explosion sound that was annoying, it the fact that he explained the error with, "Oh, well, Master Chief has a radio in his helmet."
Title: Re: Star Citizen:Squadron 42
Post by: Plank of Wood on October 14, 2012, 05:52:49 am
I should have been more clear. It wasn't the explosion sound that was annoying, it the fact that he explained the error with, "Oh, well, Master Chief has a radio in his helmet."

This is what you are:

(http://upload.wikimedia.org/wikipedia/commons/thumb/f/fc/Fungi_collage.jpg/280px-Fungi_collage.jpg)
Title: Re: Star Citizen:Squadron 42
Post by: Didero on October 14, 2012, 06:08:05 am
I should have been more clear. It wasn't the explosion sound that was annoying, it the fact that he explained the error with, "Oh, well, Master Chief has a radio in his helmet."

This is what you are:
http://upload.wikimedia.org/wikipedia/commons/thumb/f/fc/Fungi_collage.jpg/280px-Fungi_collage.jpg
Diverse and colourful? Why the sudden compliment?
Title: Re: Star Citizen:Squadron 42
Post by: Plank of Wood on October 14, 2012, 06:30:39 am
He just seems like a fun guy.
Title: Re: Star Citizen:Squadron 42
Post by: Krakow Sam on October 14, 2012, 11:23:34 am
There's not mush room for those sorts of atrocious jokes in this forum Plank.
Title: Re: Star Citizen:Squadron 42
Post by: Slinky on October 14, 2012, 02:01:14 pm
I believe you have just surpassed me in shame-level.
Title: Re: Star Citizen:Squadron 42
Post by: Plank of Wood on October 14, 2012, 03:22:24 pm
There's not mush room for those sorts of atrocious jokes in this forum Plank.

I'll admit that one was kind of thrushed.
Title: Re: Star Citizen:Squadron 42
Post by: Krakow Sam on October 14, 2012, 03:47:44 pm
There's not mush room for those sorts of atrocious jokes in this forum Plank.

I'll admit that one was kind of thrushed.

Yeah, there is only one champignon of puns around here.
Title: Re: Star Citizen:Squadron 42
Post by: Plank of Wood on October 14, 2012, 04:16:38 pm
Now you're just trying to truffle my feathers.
Title: Re: Star Citizen:Squadron 42
Post by: Krakow Sam on October 15, 2012, 12:07:19 am
Its pore taste to keep going on like this.
Title: Re: Star Citizen:Squadron 42
Post by: Haseri on October 15, 2012, 02:28:17 am
The yeast we could do is go back to talking about the game.
Title: Re: Star Citizen:Squadron 42
Post by: Didero on October 15, 2012, 02:45:53 am
The yeast we could do is go back to talking about the game.
That's a stellar idea.

After the initial excitement, and after reading some other comments, I got to thinking about Freelancer. That game is pretty fun, but it gets repetitive after a while. I haven't played any other games by Roberts, but is that true for his other games too? Or is it just because Freelancer was an open-world game, with slightly less railroading than his mission-based games?
Because this new game is set to be open-world too, so that doesn't bode too well.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 15, 2012, 08:40:23 am
Bode.

You are using word you can't use. Space sim made by guy that has made thing in past. Good sign. Better than lame Kickstarter by guy in basement. Smile.
Title: Re: Star Citizen:Squadron 42
Post by: Didero on October 15, 2012, 10:13:19 am
You are using word you can't use.
FREE SPEECH

Space sim made by guy that has made thing in past. Good sign. Better than lame Kickstarter by guy in basement. Smile.
I know the guy has some great ideas. But the only game I played of him, Freelancer, is a game where he couldn't follow through on his promises, like fully explorable bases. I don't know how much of that is because of him and how much is Microsoft, but it's still something to keep in mind.
If Molyneux would start a Kickstarter, you'd be sceptical too :P

Plus, we haven't heard too much about the grand design of the open world. These things can get repetitive and boring quickly.

Anyway, here's Roberts' talk at GDC a week ago, it's got some interesting extra details about the game:
http://www.youtube.com/watch?v=7vhRQPhL1YU
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 15, 2012, 10:36:33 am
You were also supposed to be able to fly down to planets. Which is something I hope this game has.
Title: Re: Star Citizen:Squadron 42
Post by: Didero on October 15, 2012, 10:40:20 am
One thing that does worry me a bit is that in the talk he mentions 'battle instances'. Apparently battles don't take place in the actual overworld, but in a separate instance. There's room for 60 to 100 ships, but still, it sounds like you can't randomly stumble across a battle with a system like this.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 15, 2012, 11:13:37 am
(http://i.imgur.com/h89kJ.jpg)
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 22, 2012, 04:53:13 pm
There was an AMA (ask me anything) with Chris Roberts over on reddit today.

Check it out! (http://www.reddit.com/r/IAmA/comments/11wivt/i_am_chris_roberts_creator_of_wing_commander/)

Sadly no ability to fly down to planets from space and explore detailed environments. But he says he still wants to do that someday!
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on January 24, 2014, 06:09:33 pm
Okay, Organizations are live now.

Has anyone else gotten into the hype yet? Do we want a Gaming Steve group? Or do we want a group but maybe we should call it something else in case Steve wants to do something himself? Does anyone out there have an Org yet?

I've got one of my own and I'm thinking of structuring it as a kind of information trading company with a mining operation as its front? I dunno. *shrug*


Also. Still really bummed that I was only able to donate a few months ago. Missed all that cool stuff that the early backers got. You jerks that backed it at my behest better pay up when the game comes out. :|
Title: Re: Star Citizen:Squadron 42
Post by: Plank of Wood on January 27, 2014, 07:16:03 pm
Every time I look at posts I made in threads 2 years ago they are always mushroom puns.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on January 27, 2014, 08:17:56 pm
Mushrooms don't bud so my joke doesn't work.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on February 09, 2014, 02:43:32 pm
COME ONE COME ALL! JOIN THE RANKS OF THE CHILDREN OF TRENT!

https://robertsspaceindustries.com/orgs/TRENT

Did you play Freelancer? Remember Trent? Well I'm making a religion based on him and his adventures to save the galaxy from the Nomad menace.

Really though, I think this could be attractive to Star Citizen people. Help me make this thing into something! :D


**EDIT**
Hey I added stuff. :o
Title: Re: Star Citizen:Squadron 42
Post by: Krakow Sam on February 09, 2014, 04:58:15 pm
I would totally be into this if I satisfied any of the criteria in your post.

Shine on you crazy diamond.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on February 09, 2014, 06:12:02 pm
(http://i.imgur.com/XHRAIIL.png)
Title: Re: Star Citizen:Squadron 42
Post by: Krakow Sam on February 10, 2014, 04:02:35 am
(http://i.imgur.com/7Cf2o1f.jpg)
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on February 10, 2014, 08:08:17 pm
It's okay.

You quoted Phil Hartman so I'm sure someone will gift you a copy of the game. :D
Title: Re: Star Citizen:Squadron 42
Post by: Krakow Sam on February 11, 2014, 04:22:28 am
I'm sure someone will gift you a copy of the game. :D

Or at least a bottle of delicious... bourbon. Brownest of the brown liquors. Whats that? You want me to drink you? But I'm in the middle of a trial.
Title: Re: Star Citizen:Squadron 42
Post by: Plank of Wood on February 15, 2014, 01:06:09 pm
Considering maybe contributing on the condition that my ship can be bright yellow and uses banana-based weaponry.
Title: Re: Star Citizen:Squadron 42
Post by: PikMini on February 15, 2014, 02:45:59 pm
so 2 more years for this game, right?

~back to the time capsule
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on February 17, 2014, 04:44:13 pm
What do you mean? It already out! I mean you can go and look at some of the ships you have already in you hanger simulator. It is a really nice hanger simulator! And soon they will update it giving it new shine texture! Yay!
Title: Re: Star Citizen:Squadron 42
Post by: PikMini on February 18, 2014, 09:55:16 am
What do you mean? It already out! I mean you can go and look at some of the ships you have already in you hanger simulator. It is a really nice hanger simulator! And soon they will update it giving it new shine texture! Yay!

haha the hangar module isn't the full game
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on February 18, 2014, 12:40:59 pm
Is it not? Anyway it had a update today. Freelance got a nice makeover. The Cutlass is improved to.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on June 04, 2014, 06:02:44 am
Let's go fly our ships, guys. :)
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on June 12, 2014, 03:49:15 am
Oh Freelancer variants are out.  Not really my coup of tea.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on June 12, 2014, 06:24:02 am
Agreed.

We need to coup someone else.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on June 23, 2014, 09:28:13 pm
Space plant!

YESSSSS!!! Finally!
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on July 27, 2014, 05:24:26 am
Ooo... I know this is a bit late but what did you all think of the Dragonfly?
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on July 27, 2014, 07:38:08 am
The what?

I've put 500 dollars into this game and totally forgot about it. HUE
Title: Re: Star Citizen:Squadron 42
Post by: eropS on November 14, 2014, 01:33:59 pm
Jeez that's kind of ridic. Hopefully it delivers.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on November 14, 2014, 06:00:57 pm
I have no problem with these specs. They stated like, two years ago that they were building with 4K in mind and everyone said they were nuts. And now 1080p is old news and 4K is the thing to have. They called it once, I'm willing to trust them again. Plus my PC can already do this so get like me, plebs.
Title: Re: Star Citizen:Squadron 42
Post by: PikMini on April 25, 2015, 05:16:49 pm
so what's the news on this game?

didn't want to miss the drone apocalypse of 2016, but did i wake up too early from my cryo-sleep?

(http://agoodgoodbye.com/wp-content/uploads/2013/03/futurama-2.jpg)
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on April 26, 2015, 09:19:32 pm
It's coming along. Come back in the Fall.
Title: Re: Star Citizen:Squadron 42
Post by: eropS on April 26, 2015, 09:20:18 pm
Of 2016
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on April 27, 2015, 06:37:32 am
For the full version, definitely.

By the end of this year the persistent universe alpha should be out. But that's a big "should"... :P

On the flip side, they have detailed cargo hauling mechanics and physics, as well as a line of nice cargo ships. The amount of cargo you are holding will impact the handling of your ship! :D

https://robertsspaceindustries.com/comm-link/engineering/14677-Design-Cargo-Interaction
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on July 27, 2015, 11:26:57 am
Patiently waiting. Still very hype for this game.

Donated the last I plan to donate to SC a few months ago and picked up this bad boy as a thank you. Can't wait to do some cargo hauling!

http://www.youtube.com/watch?v=2rv08k19Hz4

Someone has to help unload those Hull C, D, and E models. And that someone will be me. :D
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on July 27, 2015, 11:29:33 am
What did you think of the reworked P-52 Merlin PatMan33?
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on July 27, 2015, 11:39:13 am
Dude it looks so sexy, I really like the design.

Though the Gatling gun makes me wonder what they have in store for the Origin 325A. Still waiting for that one to get a once-over... I hope it does. They're not really comparable ships, but they both have that big center gun, which I like.

My goal is to buy a 890 JUMP in-game. I want one so bad... SO BAD, MAN.
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on July 27, 2015, 11:47:16 am
There pretty much redoing all the old ships in the new pipeline. So the 300 series will be redone. It will still look about the same. But better layout and such. Possibly it will grow a bit in size. a lot of the old ships have grown a bit in size. But that more speculation from my side.

And that 890 jump is pretty cool. At least what we saw in concepts. And it little roundabout craft to. :)
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on July 27, 2015, 11:58:30 am
That's good to hear.

The 325A needs some more work in the "luxury" department, as it is supposed to be a luxury type of ship.
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on July 27, 2015, 12:00:55 pm
Yeah I know what you mean. The internal space layout is really bad in it. Just so much wasted space. It would be nice if they add a bit of modularity to it to. I think it could be cool as a simple personal transport. But right now you can not bring the family (or much else.)
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on July 27, 2015, 12:13:09 pm
http://www.youtube.com/watch?v=gStAqq4zj0M

This guy had an excellent idea for the 300 series. Definitely watch the whole video if you have an interest in this.
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on July 27, 2015, 12:18:46 pm
Yeah he has some good ideas. I think CIG have seen his work to. We will have to see what happens.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on August 01, 2015, 03:08:26 pm
Star Marine update (https://robertsspaceindustries.com/comm-link/transmission/14873-Star-Marine-Status-Update)

Looks like the FPS module is coming along nicely. Slow and steady.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on August 07, 2015, 03:26:26 pm
http://www.youtube.com/watch?v=4xSOzEWsHOs

Yo everyone get in here! All of you.

Multi-crew is finally working well.
Title: Re: Star Citizen:Squadron 42
Post by: eropS on August 08, 2015, 01:52:53 pm
What are the implications of this feature?
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on August 08, 2015, 04:51:32 pm
While the animations are still janky (they are working on it but the base-level stuff is more a focus) this demo represents the first time all of the core components of Star Citizen have worked together in a single demo. All of the objects you see are occurring in the same space in real time. You have ships moving around the station, the station moving around the system, there are people walking around the station and the ships, and it all works without assets warping to position as they sync. Everything works more or less seamlessly, which is a really big achievement.

It means that the core idea of Star Citizen is feasible with our technology, which was a major uncertainty for a lot of people.

That was always going to be the biggest challenge Star Citizen faced. How do you build a "persistent universe" in which thousands of users are simultaneously jetting around or walking around, or walking around on something that is jetting around, all while also keeping track of all the other objects and making sure things are stuttery and warpy. It all works in sync! It's pretty awesome. :D
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on August 10, 2015, 09:30:37 am
Yeah it seems like they have solved all the biggest hurdles now and is likely that production pace will go up. Polish Polish Polish. Content Content Content.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on August 10, 2015, 10:18:23 am
I guess that was a big misconception a lot of people have had about this project from the start.

The underlying programming and technology needed to support Star Citizen didn't exist when the project started. It wasn't just as simple as taking the design of EVE or some MMO and trying to retrofit it. Other games in those genres can't do what Chris Roberts envisioned. So a large part of the fundraising was to build the necessary structure from the ground up around CryEngine. It's also why this project is taking as long as it is. And to be fair, while the SC team has missed some deadlines, the final date was always 2016 with the potential to be 2017 and that was known from the start.

That's why I never let the cries of "vaporware" or "scam" bother me too much. And it's looking fabulous! Like Yokto said, they've got over several large hurdles and have a working prototype of the Persistent Universe. That's huge! It's the first of its kind on this sort of scale. And now comes the polish on those fundamental aspects on which the bulk of the content will rest. It's a very exciting time to be a gamer!

AND! Just got word yesterday that my Crosswind is finished being built and ready for shipping. Very hype weekend for my flightsim side. :D
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on August 18, 2015, 11:33:45 am
Interesting you mention EVE. EVE is a great game in many respects. But it was programmed in a era where you had single core architecture be dominant. Even on the server side. And as I understand it that has been a huge limiting factor in EVE. Why there is a problem to scale thing in EVE. And fixing that in insanely difficult after.

Star Citizen is build around modularity and scalability as far as I can tell. It is also part of why thing are taking time. There not halfassing it. Do it right form the start. So what we see now is actually stuff that is going to make a huge difference. I am glad that there putting a lot of effort in to future proofing the game. And about the only thing I can see now that it is maybe lacking is that is not build on pointcloud rendering rather then old polygone. And well... we can not be sure if that is the future. (Polys are still preferred by most after all.)

(Not to say EVE halfassed it. But predicting the future is hard. Hard to make thing future proof.)
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on August 18, 2015, 11:40:17 am
Yokto I'm going to fly my giant billboard ship into the beams. It's gonna be great! :33333
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on August 29, 2015, 07:04:50 am
Electronic Warfare Details (https://robertsspaceindustries.com/comm-link/transmission/14926-Design-Notes-Electronic-Warfare)

Was very happy to see this design note. I've been hyped for the spying and subterfuge aspect of Star Citizen.

Also the Social Module has been released, so we can now leave our hangars and explore the world a bit! Yay!
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on August 29, 2015, 11:47:48 am
Also, if anyone is interested, I've been getting my photography organization set up finally.

Check it out! (https://vfpsc.wordpress.com/)

Gonna do an article tonight I think. Will be detailing our move to a new city to coincide with the release of the Social Module. :D
Title: Re: Star Citizen:Squadron 42
Post by: eropS on October 01, 2015, 12:19:58 pm
Well. A bummer but about what people seemed to expect.

Though, these guys may not be on board with the modular process the guy seems to be going with so maybe it's a bit of bitterness, too?

Either way not something you want to hear
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 01, 2015, 07:10:34 pm
Definitely some bitterness going on. And it doesn't help that games media has had it out for this game since it started raking in huge amounts of money. Some publications practically want it to fail.

Thankfully, Chris Roberts has decided to address it: https://robertsspaceindustries.com/comm-link/transmission/14979-Chairmans-Response-To-The-Escapist

I'm just patiently waiting for 2016 or 2017 when everything starts finishing up. Should be nice! Am hyped and happy with what I've gotten so far. Seems in line with my initial expectations.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 01, 2015, 09:16:21 pm
OH! Almost forgot! The new modular research ship thingy looks pretty slick.

MISC Endeavor (https://robertsspaceindustries.com/comm-link/transmission/14972-Research-Unbound-The-MISC-Endeavor)

Maybe I'll be able to get one in-game someday! But maybe not. I'll settle for walking around on one.
Title: Re: Star Citizen:Squadron 42
Post by: /lurk on October 06, 2015, 10:50:54 am
pat you're scaring me now
Title: Re: Star Citizen:Squadron 42
Post by: eropS on October 06, 2015, 04:54:31 pm
Right?

2016-2017?

Crazy talk
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 06, 2015, 07:57:22 pm
The engine is finally finished! And they've already been plugging away on Squadron 42 separately from the multiplayer.

I think that is a misconception a bunch of people have. It is two separate teams. S42 has been underway for a long time now and most of the "alpha" type testing stuff has been for the multiplayer, of course with some overlap. The major development on the multiplayer world itself can now begin in earnest. 2016-2017. Can't wait to play with you all!
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 08, 2015, 08:10:39 pm
http://www.youtube.com/watch?v=10TAH5LVCow

****'s tight, yo.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 10, 2015, 08:21:53 pm
Finally getting some peeks at Squadron 42!

Mocap sessions with famous people!

http://www.youtube.com/watch?v=T4oOL26Qn7U

They have everyone!! EVERYONE!!!

(http://i.imgur.com/gLFAUxO.gif)

More info coming as I read it. Citizen Con is this weekend so there will be lots!


**EDIT**

MANG OH MANG!

The Starmap is open for viewing!! (https://robertsspaceindustries.com/comm-link/spectrum-dispatch/15000-The-ARK-Starmap)

http://www.youtube.com/watch?v=4eAD0liNeis

http://www.youtube.com/watch?v=_5sRUYwgWGI

Full presentation! And apparently in the 2.0 update (to occur in a couple months??) they will do the first unified public test of Arena Commander, Social, FPS, and all the jazz. Psyched!

http://www.youtube.com/watch?v=SrpeLpQWzTk

2.0 press demo!
Title: Re: Star Citizen:Squadron 42
Post by: Legodragonxp on October 11, 2015, 07:25:40 am
The cake is a lie.

Yeah, this is one of those things you don't hold your breath over. We, as a gaming community, have been wowed but demo footage before. (Spore)

-Lego
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 11, 2015, 01:35:07 pm
Don't listen to ChiToes, he just likes to be contrarian which is why you should ignore most of what he says anyway.

And Lego is obviously a desperate EVE fan scrambling to make excuses before the game he put so much time into becomes obsolete.

Here's a neat trailer for the single player game, Squadron 42!

http://www.youtube.com/watch?v=8EC4WHPxnrk

You hear that, boys? That's the sound of self-published games.
Title: Re: Star Citizen:Squadron 42
Post by: /lurk on October 11, 2015, 01:37:34 pm
90 million dollars is almost 30 Tim Schafers.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 11, 2015, 01:46:21 pm
Yeah!!

When we get to 50 Tim Schafers we can convert them to Molyneuxs.
Title: Re: Star Citizen:Squadron 42
Post by: eropS on October 11, 2015, 02:03:39 pm
Ha
Title: Re: Star Citizen:Squadron 42
Post by: Inkling on October 11, 2015, 07:46:30 pm
I'd follow Gary Oldman into galactic war.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 11, 2015, 08:14:53 pm
(http://i.imgur.com/jeUiF2X.jpg)
Title: Re: Star Citizen:Squadron 42
Post by: Krakow Sam on October 12, 2015, 01:43:03 am
Not that Lego needs defending or anything but you're a fool if you think EVE is going to go away because someone made a new multiplayer 4x game. Way too many nerds have way too much of their lives invested for that to happen. EVE's hooks are far more powerful than WoWs and even WoW is still (barely) chugging along.
Title: Re: Star Citizen:Squadron 42
Post by: /lurk on October 12, 2015, 04:49:39 am
Yeah!!

When we get to 50 Tim Schafers we can convert them to Molyneuxs.

Don't be ridiculous.

Tim Schafer can't count to 50.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 12, 2015, 09:31:14 am
Maaaan I don't get why gamers don't seem to want cool games. A lot of you are so ready and rearing to, as Ulti says, "rain on my parade" (http://www.gamingsteve.com/blab/index.php?topic=7909.msg893744#msg893744) that you'll take one of the coolest looking projects in years and do everything you can to not be hyped about it. Also I was only ribbing Lego about EVE, I figured he'd be pretty excited about this game. Did not expect him to be in league with the vile ChiToes, lord of the joyless realm.

It's a cool looking game and I'm excited about what they've shown. The info that came out this past weekend was very interesting and exciting and, at least for me, a very good step forward. I've got my expectations in line and know the risks and rewards associated with this project. And I'm still excited because that's what I want. Now, you can continue to be spoilsports but just remember to admit you were wrong if the game does end up delivering and being really good.

Just remember, the game is self-published and has almost no money from the crowdfunding campaign going into marketing. Things like the convention and public events are funded by ticket sales and subscriber dues which are separate from crowdfunding revenues. Maybe it's all a lie, but so far they've been delivering good demos and working hard on the fundamentals. Those core aspects of the game are nearing completion and now development of actual playable spaces has begun. It's a bit behind schedule but that happens. If I forgive Nintendo for it, I can forgive CIG for it. Besides, I'd rather have a good game than a rushed game. Delays don't really bug me.

The prior example of Spore was a poor one because we know EA (the publisher) used their muscle and a few useful idiots on the team to change what Spore was mid-stream. This kind of meddling cannot happen with Star Citizen and Chris Roberts has shown time and time again that (for better or for worse) he is the guy running the show and nobody tells him what to do. That certainly brings its own set of risks with it, but it's going to be a different situation than what we are used to.

So please, continue to have fun making jokes about Star Citizen and its fans and saying all those mean things about us being a cult or being dumb or whatever. But you better not up and vanish if the game turns out to be good.

Anyway, the next big milestone is Alpha 2.0 where we'll get our first taste of the Persistent Universe. I think when it comes out a lot of people will change their tune.

http://www.youtube.com/watch?v=SrpeLpQWzTk
Title: Re: Star Citizen:Squadron 42
Post by: eropS on October 12, 2015, 11:44:57 am
I mean I'm not going to poo poo the game but I'm not sure it warrants the faith/fanatacism its garnered with no actual product (demos do not count to me as the true depth doesn't show). But hey some one has to and I guess I'm thankful those people do take the risks I won't.

I hope it's good though, I'm certainly not rooting against it in any way.

Title: Re: Star Citizen:Squadron 42
Post by: Legodragonxp on October 12, 2015, 03:49:18 pm
I do not know much about Star Citizen and from what I have heard and read it sounds like it is suffering a massive PR issue at the moment. The game is promising everything and I have learned that that just never happens. I bailed from Eve a long time ago because of similar promises (actually they've chopped the game up and/or nerfed it so much I no longer enjoy doing a lot of the activities). There are promises of a great future for Eve, but they thinned out the game play and forced play styles. I can see this happening with Star Citizen as the deadlines fly by one after the other.

-Lego
Title: Re: Star Citizen:Squadron 42
Post by: Krakow Sam on October 12, 2015, 03:59:54 pm
I would be waiting for Star Citizen or its ilk if my computer could run it.

Chitoes pls.
(http://i.imgur.com/UAMbEad.jpg)
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 12, 2015, 07:11:35 pm
So instead, this thread seems more like a teasing Pat thread.  It is so Meta.

Take a number. Bring something to sustain yourself. And brush up on your fables, yo.

Anyway, as for the bad PR. I guess you're right on that point. But a lot of it (from my perspective) comes down to people saying things without proof and people believing them rather than taking the developers at their word. Seems like when the devs say something it becomes proof that the claims are true. So whatever. It's fun drama, but not as fun as GG.
Title: Re: Star Citizen:Squadron 42
Post by: Rysworld on October 12, 2015, 07:12:27 pm
If Sam is trying to impugn my character in some fashion, he is so off the mark that I am unable to understand the insult.

I'm having trouble with that one, too.

It's sour grapes because... you think it's good?

Britain's off-the-wall reverse idioms have gotten to be too much to bear.
Title: Re: Star Citizen:Squadron 42
Post by: Inkling on October 12, 2015, 07:47:55 pm
The only stuff I've heard about the game has been from Pat.  I watched some of the demo videos of flying ships around and shooting people on a space station, but I'm still not getting what the game itself is going to be like.  So I guess I'm reserving judgement until then.

But yeah that's a hell of a cast.
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on October 12, 2015, 09:15:59 pm
What? You have not heard about the game from me?  :-\
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 12, 2015, 09:39:24 pm
These fiends conspire against us, Yokto.

We will find them in the 'verse. We will track them. They will become our puppets. And when the time is right, we will cut the strings. They will float in the void forever.
Title: Re: Star Citizen:Squadron 42
Post by: Inkling on October 12, 2015, 09:42:01 pm
Oops.
Title: Re: Star Citizen:Squadron 42
Post by: Legodragonxp on October 13, 2015, 05:12:02 am
These fiends conspire against us, Yokto.

We will find them in the 'verse. We will track them. They will become our puppets. And when the time is right, we will cut the strings. They will float in the void forever.

So the only winning move is not to play... Star Citizen. Hmm.. maybe I won't buy it, sounds like the players are going to be a bunch of greifers. (j/k)

-Lego
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on October 13, 2015, 07:51:11 am
Lego you will buy Star Citizen! I need the friend refrence (Which happens to be STAR-JLJP-LRTC )  ;D

But yeah. The game seems to be shaping up. And I currently have a compute that can actually run it pretty decent to. Things are looking up :)
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 13, 2015, 08:43:37 am
I wish they'd give me credit for the dozen people I've already referred to the game. :|
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on October 13, 2015, 10:25:54 am
Yeah tell me about it... Oh well. I did it because I like the game. Not for rewards. I think they had a referral program really really early in the campaign however.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 13, 2015, 07:24:31 pm
You mean you're considering joining??

If you ever want info let me know! Yokto will probably be happy to help as well.
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on October 15, 2015, 10:53:04 am
Aye. I need marines, pilots and captains for my fleet. :)

My little org is focused on exploration and privateering actions against hostile aliens.

(Btw is space marines really the best term? Marine after all means sea and that just seems wrong...)
Title: Re: Star Citizen:Squadron 42
Post by: Rysworld on October 15, 2015, 12:00:54 pm
Space has always been parallel to sea in science fiction, for some reason.

Stuff like ships being called dreadnoughts and corvettes, launching torpedoes, naval ranks being used, etc.

I'm not sure why.
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on October 15, 2015, 12:19:09 pm
That is true. But Dreadnought could be really applied to a Spaceship, Airship or even a Landship if you ask me. It after all means Fear Nothing. Implying it the most badass piece of hardware on the battlefield. (Of course since the first Dreadnaughts where build there have been even lager, more nasty ships. Battleship being consider the largest type with Super Carriers and ICBM carrying submarines.)

In space games Titans (and Deathstar like) ships tend to be the largest battleships.
Title: Re: Star Citizen:Squadron 42
Post by: eropS on October 17, 2015, 12:03:24 pm
Space has always been parallel to sea in science fiction, for some reason.

Because you travel through both in ships
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on October 17, 2015, 01:50:29 pm
Space has always been parallel to sea in science fiction, for some reason.

Because you travel through both in ships

Well they could be called something else. Like shuttles or planes or simply rockets.
Title: Re: Star Citizen:Squadron 42
Post by: Inkling on October 17, 2015, 02:46:09 pm
But then you'd have to come up with new warfare terminology for giant objects floating in space when you could just borrow it from naval warfare and the audience is already somewhat familiar with those terms.  I may be wrong, but it seems like air combat terminology gets applied to smaller spacecraft, and naval to larger.
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on October 17, 2015, 02:51:24 pm
Yeah pretty much.

I do not mind really ether. ;)
Title: Re: Star Citizen:Squadron 42
Post by: Rysworld on October 17, 2015, 05:17:27 pm
Yeah, that applies to looks too. Larger spaceships loosely tend towards borrowing elements from aircraft carriers and other large seacraft, while smaller ones loosely tent towards borrowing from stuff like small aircraft- living wings, stealth planes, fighter jets.

Mostly I think that's probably because of the similarity in momentum- large spaceships have a lot of mass to turn around and can't very well turn quickly, much like large boats. Smaller ones don't, and can make turns and work in 3d better, like aircraft.

Maybe I'm just talking out my ass- that's also very possible.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 17, 2015, 07:10:51 pm
Maybe it originated in literature when naval ships were the only comparison?

Landships, airships, spaceships. All ships!
Title: Re: Star Citizen:Squadron 42
Post by: Inkling on October 18, 2015, 12:34:16 am
If you wanted to get my attention for this game, all you needed to do was show me some videos like these:

http://www.youtube.com/watch?v=STqVjlqFDR8
http://www.youtube.com/watch?v=ZH5OZ5c0qko

Going fast and shooting things in space.  Sounds fun to me.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 18, 2015, 09:52:55 am
It's a lot of fun! The racing is good times.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 22, 2015, 10:49:38 pm
http://www.simhq.com/daily-news/star-citizen-alpha-2-0-persistent-universe.html

Good article about Star Citizen from a good sim website.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on November 03, 2015, 06:53:19 pm
http://www.youtube.com/watch?v=Bzoj_6lvTNY

Ohhhh yeaaaaah!
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on November 07, 2015, 07:26:52 pm
https://player.vimeo.com/video/144917841

Cooooooool.
Title: Re: Star Citizen:Squadron 42
Post by: Inkling on November 07, 2015, 10:24:02 pm
What if I don't want to fiddle with all that? can I just go fast and shoot things?
Title: Re: Star Citizen:Squadron 42
Post by: eropS on November 08, 2015, 06:04:01 am
No man's sky?
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on November 09, 2015, 08:13:59 am
What if I don't want to fiddle with all that? can I just go fast and shoot things?

Then you can leave them at their default settings and do fine. :D
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on November 09, 2015, 08:31:28 am
WHICH REMINDS ME!

This awesome thing:

http://www.youtube.com/watch?v=dGuGH2i_pqg
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on November 16, 2015, 06:50:26 pm
Oh man I love Razorfist.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on November 20, 2015, 08:45:19 am
It's official, the PTU is up and running. There are 1000 people (community bugfixers) playing on it right now. No NDA so expect video footage soon! Very hyped!

Also:

http://www.youtube.com/watch?v=5vqB5lD73dw


Here is a video of someone stealing a ship:

http://www.youtube.com/watch?v=Kt4jjomTlO0
Title: Re: Star Citizen:Squadron 42
Post by: eropS on November 20, 2015, 12:21:18 pm
Private Testing Unit?

Personal Testing Unit?

Pewpew Time Umad?
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on November 20, 2015, 07:56:59 pm
Public Test Universe

They can take all the time they need! :D
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on November 30, 2015, 08:20:51 am
Star Citizen: Squadron 42, celebrating anniversaries of development when other games merely mark time starting after the release date.  ::)

Technically is the end of the original successful crowed funding campaign that it celebrated.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on November 30, 2015, 07:36:54 pm
Yay I'm in the PTU now!
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on December 01, 2015, 07:58:07 am
Same. But I will see if I jump on. I might wait until it more stable.
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on December 01, 2015, 11:55:00 am
No I have it right here.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on December 01, 2015, 06:56:51 pm
Isn't this the game where like $800,000 of dev funds went missing?

Haven't read anything to that effect.

There's a lot of hearsay so be wary of unsourced information.
Title: Re: Star Citizen:Squadron 42
Post by: Inkling on December 01, 2015, 07:16:00 pm
Isn't this the thread where Chitoes repeatedly dumps on this game for some reason?
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on December 01, 2015, 09:25:39 pm
Isn't this the game where like $800,000 of dev funds went missing?

Haven't read anything to that effect.

There's a lot of hearsay so be wary of unsourced information.

That is so true. Has been from the start of the project really. Seems it just made for all kinds of rumours. But it very rare with such a open game dev project. Pretty much unheard of when it at this scale to so I am guessing that is a big part of all the rumours
Title: Re: Star Citizen:Squadron 42
Post by: Inkling on December 01, 2015, 10:12:52 pm
But that's not what we're talking about.  I am actually curious why you feel the need to call out this game instead of just ignoring it.  I'm not saying this as a diehard fan, I don't know yet if I'll even play the thing.
Title: Re: Star Citizen:Squadron 42
Post by: Krakow Sam on December 02, 2015, 01:53:32 am
(http://i.imgur.com/TeiBjjL.gif)
Title: Re: Star Citizen:Squadron 42
Post by: Krakow Sam on December 02, 2015, 02:55:04 am
(http://i.imgur.com/Y3TXoag.png)

So Pat. Tell me more about this spaceships game.

Is it going to be anything like the Rogue Squadron games? Because those were pretty hot.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on December 02, 2015, 10:18:31 am
Nah, doesn't seem very much like Rogue Squadron. I was actually hoping Star Wars Battlefront was going to have Rogue Squadron-like ship combat but that game ended up sucking.

The RS games are very much arcade-style space games. Star Citizen is aiming to be more of a simulation-style game. Now, if and when they can get everything working it should be pretty slick. We're talking a massive online galaxy with thousands of players and with any luck some really cool meta games cropping up amidst the actual game itself. They've hammered out most of the ship physics simulation and have been working on netcode more recently, with animations slowly starting to be improved.

That test I mentioned that myself and Yokto have gotten into is the first one to test all of the game's core components (sans FPS module) running at once with live multiplayer. Hoping to try some today, though it is apparently pretty buggy still. In terms of my own goals for what I want to see, I've been working on setting up a photo journal that will track events in-universe and publish articles and photos on a website that I made. We've already gotten our first article up, actually! Pretty excited to see how that goes, not to mention the actual game.

Expectations right now are to have the single player game Squadron 42 out by mid-late 2016. I expect multiplayer to be done in 2017, though a few of the less-grounded fans think it will be done by 2016. Seems like a tall order given the previous delays and the amount of money they've gotten in. One thing I think people forget is that the multiplayer in particular has gotten bigger as crowdfunding has gotten higher. Each stretch goal was reached, so while Squadron 42 may be coming out somewhat in-line with the original timetable, the multiplayer is going to be delayed significantly.

But I've enjoyed what I have seen so far and can see a result coming together amidst the dust and chaos. Thankfully I've got a lot of other games to play right now so it isn't a huge deal to wait. Like I've said before, I give Nintendo the benefit of the doubt when they delay a Zelda game for a year or two, so I can give these guys the benefit as well. They've made games before and their director is pretty adept at what he does.

some people, especially Pat

And you know as well as I do Sam that I'm always going to have my fans no matter what my opinion is on something. Happens every time. 8)
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on December 06, 2015, 09:25:24 pm
Was playing multiplayer tonight and had a good time! Jumped in one of my ships, flew around for a bit, got in a dogfight with some people. Fun! Got to use my warp drive and jumped around a bit. That is really cool to do and looks neat. Flew to a comm array and fought some NPCs and got asked to reboot it by the friendly NPCs. EVA'd out of my ship and flew into the comm array and almost got it rebooted but the game crashed.

Still had a blast though! It improves every time I play.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on March 13, 2016, 03:06:22 pm
I think I was reading that the Scout can be piloted now.

That's neat!
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on March 14, 2016, 11:45:58 am
I need to pick up the game once more. Sooo much to do however. >_<
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on April 10, 2016, 10:15:27 pm
http://www.youtube.com/watch?v=KPOVrqfVzos

You getting ready?

Legacy Instructional Series Text (http://imperialnews.network/lis/)
Legacy Instructional Series YouTube Playlist (https://www.youtube.com/channel/UC8BRdZAUoJT6ZCy-6f_shXA/playlists)
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on May 15, 2016, 01:25:37 pm
The best part about when this game is finally released is that I won't need to download MASSIVE updates every time I start the client. :U
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on May 16, 2016, 08:49:37 pm
Hey good timing! VKB is rolling out their new line of sticks and pedals. Dat metal gimbal.

Take a look! (http://www.gostratojet.com/Marketing/VKB_Stratojet_PR_May17_Final.pdf)
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on June 26, 2016, 10:34:11 am
http://www.youtube.com/watch?v=W1Jw7Kx80f4
Title: Re: Star Citizen:Squadron 42
Post by: Inkling on June 26, 2016, 12:24:25 pm
That was the most entertaining thing I've seen from the game yet!
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on June 27, 2016, 09:27:45 am
Yeah it was awesome!
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on July 16, 2016, 09:56:47 am
http://www.youtube.com/watch?v=J7L_AmneTuU

SHOTS FIRED BTFO!!!


Oh also!

https://robertsspaceindustries.com/faq/two-step-authentication

Account security update.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on July 29, 2016, 08:34:38 am
http://www.youtube.com/watch?v=YlCsuz6kwAk

Space flight vs. atmospheric flight and the interface between the two.

Sounds. Freaking. Great.

Wonder how my Scout will fly in atmosphere...
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on August 04, 2016, 07:15:40 pm
http://www.youtube.com/watch?v=ZNV-Y5hauZ0

AWsoCOOL!
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on August 13, 2016, 02:51:06 am
What do you think of the redesign of the Hornet Pat?
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on August 13, 2016, 06:40:00 am
Where? When?
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on August 13, 2016, 07:35:09 am
http://www.youtube.com/watch?v=Rk7ZwswT2tA

Shown in the latest episode
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on August 13, 2016, 01:16:46 pm
Neat! Does it do water landings now? :3
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on August 17, 2016, 07:10:01 am
http://www.youtube.com/watch?v=MGqxh1tQjl8

Give me a heads up if any of you people I've been trying to sell this game to end up playing free-fly.

I'd love to nab some referral points. Been Jew'd out of way too many referrals for this game. :u
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on August 19, 2016, 12:19:35 pm
https://robertsspaceindustries.com/gamescom

VERY SOON
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on August 19, 2016, 02:02:15 pm
Wooooow it's looking so much better. Will post the videos when they're up.
Title: Re: Star Citizen:Squadron 42
Post by: eropS on August 19, 2016, 02:25:31 pm
Yeah caught some of the fps in space station stream

Pat what's your guess when's this out.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on August 19, 2016, 03:04:05 pm
I've been holding form on 2017 for about a year now. Gonna stick with it, though I'd add "at a minimum".

I can believe (and would be fine with) the idea that the game is going to be released in chunks, rather than all at once. Squadron 42 and a large-enough persistent universe would be released and then chunks of the universe would be added as-completed. This is what I'd do if I were in charge. And the way they've been changing their release structure (instead of all at once, they are now starting with the Stanton System and building out from there) I could see this being pushed further. The additional parts of the universe would obviously be released for free, and their release would garner continued news coverage and support the fundraising aspect of RSI. Because they'd be nuts to shut down that money-making machine once the game is released and finished.

Also, videos are out! First up is the general trailer for the next alpha release, which will be 2.5.

http://www.youtube.com/watch?v=viBptJg6sZM

And here is part one and part two of another person's recording of the stream. As of this posting there is no official stream mirror.

http://www.youtube.com/watch?v=C1wX1Kk3Ajg http://www.youtube.com/watch?v=Cn5fq3PENBA


**EDIT**
OH HEY I FOUND THE STREAM LOL

The actual show starts at 1:33:15

https://www.twitch.tv/starcitizen/v/84518331
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on August 19, 2016, 09:51:27 pm
http://www.youtube.com/watch?v=3I-Te_ZHTx4

Out of ammo? No problem!

Just call in your wingman, Chris Roberts! He'll shoot at them with his ship.

Also worth noting that this was entirely unscripted. She wasn't supposed to run out of ammo.
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on August 20, 2016, 05:03:24 pm
And Chris did not expect that he would use his ships weapons ether. The wingman lacked ground weapons. So that was actually the first time anyone had used combind arms in star citizen in this way.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on August 22, 2016, 12:10:45 pm
Repost of the previous video, but higher quality.

http://www.youtube.com/watch?v=3l-epO6oUHE
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on August 23, 2016, 01:35:05 pm
ayyyy lmao

http://www.youtube.com/watch?v=HGs8mvoSPuA
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on August 24, 2016, 11:42:46 am
http://www.youtube.com/watch?v=xErPxIf19o8

Game of the century.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on August 26, 2016, 09:28:01 am
2.5 is out! Should be seeing 3.0 around Christmas or Spring. :)
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on September 01, 2016, 10:30:57 pm
http://www.youtube.com/watch?v=vvUBEYD6ik0

CARGO SIMULATOR 2014
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on September 05, 2016, 06:55:48 am
Well, just had a super fun game.

Was hanging out at Crusader before taking off, watching people do their thing and looking through my inventory. I got some gimbals so I decided to modify the 325a to be more useful. It has a giant mass driver at the front that is gimbaled, but the smaller laser cannons on the side are not gimbaled. They will only fire in the direction the ship is facing. So I popped some gimbals onto the gun hardpoint and attached a different gun to it (the original guns don't work gimbaled) and man oh man is it easier to fight now. I was also able to attach some better coolers so my weapons exhaust heat faster. So I can keep laser fire on a ship now and pop it with the mass driver when it is charged.

With all that done, I went to go fix some comm relays. So out I went. The first one went fine, there was nobody around and I didn't even un-holster a weapon. My character has a semi-auto pistol and a automatic rifle. At the second comm relay there was a ship parked outside one of the entrances, right out in the open. In fact it was another 325a. The pilot was nowhere in sight. So I flew around the back side of the array and parked the ship right up along the darkest part in a concealed area. Got out, readied my pistol, and navigated up along the side to the secondary entrance. I got inside and since the other guy was fixing the relay, I decided to be pirate and break it again.

I can only assume he was on his way out as I got inside. Didn't see the other person at all, but sure enough the array was fixed. I disabled it once more and left through the rear entrance once more. Once inside my ship I flew a wide circle around to see where the other ship was but it was long gone. Didn't even have it on sensors.

Fun game. :D
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on September 05, 2016, 08:33:47 am
How did it run for you?
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on September 05, 2016, 08:39:52 am
Ran just fine. I'm still on pretty old tech by current standards. Stayed between 40 and 60 fps the entire time at 1080p. Flying near other players offered no lag or drop in FPS, drops happened before and after jumping and they were very brief.

Running a GTX 760, 12 gigs of DDR3-flavored RAM, and a i7 from the Ivy Bridge era.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on September 06, 2016, 09:31:18 pm
Spending the money I'm making doing missions on decorations and better weapons/power plants/shields/sidearms is a lot of fun!! There's a game here.
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on September 07, 2016, 08:55:25 am
Yeah the game is not that hard on your system really. They have a few optimization issues but that mainly on the server side as I understand it now
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on September 11, 2016, 04:11:39 pm
One of the things that impresses me most about the game is scale. It has been especially apparent since I've been playing again.

And it isn't just scale in terms of size. Time plays out realistically and actions are never instant. This leads to lives having more value. You won't just jump around that corner, guns blazing. Even if you have a few guys along for the ride, you'll think twice about acting irrationally or without being prepared. Because if you die, it is going to take a while to get back to where you are and there is no telling it will even be worth your time in the future. It adds a lot of tension and excitement to even the most simple of tasks.
Title: Re: Star Citizen:Squadron 42
Post by: Krakow Sam on September 11, 2016, 04:26:34 pm
I thought you liked games with instaspawn :O
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on September 12, 2016, 10:14:24 am
I do!

But that game has a different goal and I approach it with different intent.
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on September 13, 2016, 01:21:03 pm
Oh and you respawn almost instantly. Just that it takes time to get back to the spot you where. So the spawn points are a fair bit from the action. (In the full game there will however be mobile spawn points. But in big ships and that like)
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on September 13, 2016, 04:50:37 pm
Truth.

I'm not sitting there literally doing nothing and looking at a blank screen.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on September 20, 2016, 09:19:41 pm
http://www.youtube.com/watch?v=vtQCz1dZf90

More smoother is confirmed.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on September 25, 2016, 09:05:31 am
https://sketchfab.com/models/c0e0aa7e6d514822be72ca05f0c0e93c

JUMP!
Title: Re: Star Citizen:Squadron 42
Post by: Inkling on September 25, 2016, 11:40:46 am
Now that's a snazzy ship.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 10, 2016, 04:02:04 am
http://www.youtube.com/watch?v=XuDj5v81Nd0

CitizenCon Demo (https://www.youtube.com/watch?v=XuDj5v81Nd0&t=1h25m20s)

Second link has the correct start-time for the actual demo. There is other cool stuff earlier as well, but the regular guy is probably not gonna care as much. Demo looked cool!

Procedural planets and whatnot.
Title: Re: Star Citizen:Squadron 42
Post by: Kishmond on October 10, 2016, 08:32:14 pm
Hey Pat, are there still any referral bonuses available for you?
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 10, 2016, 09:28:44 pm
Yes! I will PM you how to do it. Don't make an account yet! Even the free one, don't make it!
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on October 12, 2016, 02:51:13 pm
Citizen con showed off some cool stuff. Not what everyone expected. But still cool.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 13, 2016, 05:19:44 am
We'll see Squadron 42 soon, hopefully.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 13, 2016, 04:08:54 pm
http://www.youtube.com/watch?v=hTblaCWrLB4
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on October 14, 2016, 08:01:34 am
I think I know why I am less disappointed then many others that no real SQ42 stuff was shown at Citizen Con. SQ42 is the bonus for me and the main thing is Star Citizen. So when I see more stuff related to the presistant universe then I am more pleased even if it was not what I expected they would show.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 14, 2016, 09:06:19 am
Same. Hyped for S42, but I plan to be playing SC much longer so that is my priority.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 18, 2016, 09:03:14 am
http://www.youtube.com/watch?v=EVb-jHIf_ek

Amazing to see the progress. Sometimes I forget what it used to be like.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on October 18, 2016, 12:56:13 pm
http://www.youtube.com/watch?v=2KJTxtjWF34

Another good video of the tech for those interested.
Title: Re: Star Citizen:Squadron 42
Post by: Kishmond on October 19, 2016, 11:29:42 am
I just got it last week. It's quite buggy but I think that's to be expected. I think it has a lot of potential! And I mean real potential, not just hope. What finally sold me was what's playable and working right now (the single player "Arena Commander" is a lot less buggy than the multiplayer "Universe"). They've made a good amount of progress. Maybe some players have unrealistically high expectations, but coming from someone who hasn't really followed things and when all I can see is the alpha I see things moving in a good direction.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on November 01, 2016, 04:37:29 pm
http://www.youtube.com/watch?v=T6o9HwYahZo

Oh wow someone talking about the 325a!
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on November 17, 2016, 03:52:18 am
http://www.youtube.com/watch?v=tIn1_9YvGds
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on November 17, 2016, 09:51:20 am
It hurt a bit to see those old boxes get attacked like that  :'(
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on November 19, 2016, 08:16:05 am
ALRIGHT! HERE COMES THE FUN!

Letter from the Chairman (https://robertsspaceindustries.com/comm-link/transmission/15603-Letter-From-The-Chairman)

Production Schedule Report (https://robertsspaceindustries.com/schedule-report)

http://www.youtube.com/watch?v=6-MF7xYMB0A

Bite-sized chunks if you don't want to watch the whole thing:

http://www.youtube.com/watch?v=OMGs63MsSBI

http://www.youtube.com/watch?v=iGWggc7KjJE http://www.youtube.com/watch?v=Rp43tiIpi4Y

http://www.youtube.com/watch?v=yi7OMugknAw http://www.youtube.com/watch?v=5gurYlfsB-M

http://www.youtube.com/watch?v=QW-f4ourFEc

Coming along!

The FPS stuff looks pretty meh, but it's a start. We'll see how it evolves as the alpha continues.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on November 20, 2016, 10:05:07 am
http://www.youtube.com/watch?v=o8ofLmLc8EA
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on November 20, 2016, 05:34:05 pm
GALACTIC TOUR BEGINS!!

http://www.youtube.com/watch?v=tVGcD-wLr4w http://www.youtube.com/watch?v=3FSFjR0p4Z8 http://www.youtube.com/watch?v=2eKotGpwjbE
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on November 21, 2016, 02:01:46 pm
Yep. It is early X-mas for Star Citizen fans ;)

So how many Javelins did you get Pat?
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on November 21, 2016, 02:19:24 pm
Oh btw if any of you are buying something form the site check and see if you can not get a better deal with a diffrent currency. The Pound as lost a lot of value and the site had not change it prices to reflect that.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on November 21, 2016, 02:37:53 pm
Aw I can't afford anything for this game right now.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on November 21, 2016, 05:53:06 pm
http://www.youtube.com/watch?v=IxJj-Tkp8P4 http://www.youtube.com/watch?v=gFg_dkqIuVs

DAY FOUR AND MORE!
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on November 24, 2016, 08:23:42 am
http://www.youtube.com/watch?v=YYeBhPvhybk

JACKS JACKS JACKS JACKS JACKS JACKS

Can't wait for that Origin redesign.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on November 24, 2016, 04:27:07 pm
http://www.youtube.com/watch?v=4vE6wrgZ3vw

By the way, each of these videos has a whole website entry with lots of details and whatnot.

www.robertsspaceindustries.com
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on November 26, 2016, 12:20:31 am
http://www.youtube.com/watch?v=tYQCtaP54qQ

YEEEEEE!
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on November 26, 2016, 01:26:30 pm
http://www.youtube.com/watch?v=_WTvS6nSSvQ

JACKS JACKS JACKS
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on December 17, 2016, 12:04:11 am
HOLIDAY STREAM. CRINGE WARNING. Don't watch, Gauph!

http://www.youtube.com/watch?v=QdQrKas8Vu0

They didn't show Squadron 42. Lamesauce. Better shape up, CIG. Maybe for Christmas?

Some other cool stuff though!

http://www.youtube.com/watch?v=9sqNzp8cfCo http://www.youtube.com/watch?v=e9JgXvBX73s

http://www.youtube.com/watch?v=X0T3KLnL9uY http://www.youtube.com/watch?v=Oqhx7_RdDoQ

http://www.youtube.com/watch?v=31ei4SUjaRA http://www.youtube.com/watch?v=fS8SBxkXF7c

Title: Re: Star Citizen:Squadron 42
Post by: Yokto on December 17, 2016, 08:17:33 am
Yeah I say skip the live stream and just watch the other videos.

Also... Gooo Europe!
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on December 17, 2016, 09:03:37 am
Well, they took down the live stream.

Any gotten into 2.6 yet?
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on December 17, 2016, 10:14:40 am
Have not check my E-mail for a invite. I wait until the live one.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on December 19, 2016, 05:49:19 pm
Got my invite to 2.6!
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on December 24, 2016, 08:44:45 am
Right! 2.6 is out and this weekend is FREE FLY!

Get in there and have fun. Star Marine is great!
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on December 24, 2016, 02:51:11 pm
Yeah I tested it out a bit. My ping was crap however which made the game feel weird. 180 ms. So I hope that will even out.  And boy I bet I need to fix a lot of setting for it to feel good to.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on December 24, 2016, 03:02:28 pm
I deleted the entire director and reinstalled the newest version and managed to trim 20 gigs off the total file size. All those PTU files probably weren't helping.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on December 24, 2016, 09:39:57 pm
http://imperialnews.network/2016/12/lumberyard-and-you/

Major news on Star Citizen. Looks like they're working with Amazon and using their engine now? This is apparently what 2.6 is.

Played it earlier. Was great! The game still has the same weird bugs and whatnot so I'm not entirely sure what they changed.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on December 25, 2016, 05:10:03 am
Quote from: Chris Roberts
Lumberyard and StarEngine are both forks from the exactly the SAME build of CryEngine.

We stopped taking new builds from Crytek towards the end of 2015. So did Amazon. Because of this the core of the engine that we use is the same one that Amazon use and the switch was painless (I think it took us a day or so of two engineers on the engine team). What runs Star Citizen and Squadron 42 is our heavily modified version of the engine which we have dubbed StarEngine, just now our foundation is Lumberyard not CryEngine. None of our work was thrown away or modified. We switched the like for like parts of the engine from CryEngine to Lumberyard. All of our bespoke work from 64 bit precision, new rendering and planet tech, Item / Entity 2.0, Local Physics Grids, Zone System, Object Containers and so on were unaffected and remain unique to Star Citizen.

Going forward we will utilize the features of Lumberyard that make sense for Star Citizen. We made this choice as Amazon's and our focus is aligned in building massively online games that utilize the power of cloud computing to deliver a richer online experience than would be possible with an old fashioned single server architecture (which is what CryNetwork is).

Looking at Crytek's roadmap and Amazon's we determined that Amazon was investing in the areas we were most interested in. They are a massive company that is making serious investments into Lumberyard and AWS to support next generation online gaming. Crytek doesn't have the resources to compete with this level of investment and have never been focused on the network or online aspects of the engine in the way we or Amazon are. Because of this combined with the fact we weren't taking new builds of CryEngine we decided that Amazon would be the best partner going forward for the future of Star Citizen.

Finally there was no ulterior motive in the timing of the announcement. The deal wasn't fully finalized until after the release of 2.5 and we agreed with Amazon to announce the switch and partnership upon the release of 2.6, which would be the first release on Lumberyard and AWS. If you have been checking out our schedule updates you would know that we originally had hoped to release 2.6 at the beginning of December, not Friday the 23rd!

I hope this clears up some of the speculation I have seen. We are very excited to be partnered with Amazon and feel this move is a big win for Star Citizen and by extension everyone that has backed the project.

p.s. I wont be replying to this as it is Christmas and I am meant to be enjoying a bit of time off with my family (and playing some games - you may see me pop into a Star Marine or AC match or two!)

p.p.s Happy Holidays All!

https://forums.robertsspaceindustries.com/discussion/364217
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on December 27, 2016, 07:26:01 am
http://www.youtube.com/watch?v=wkh9de2D3wk

GOAT

(http://i.imgur.com/ep4Ee8R.gif)
Title: Re: Star Citizen:Squadron 42
Post by: Inkling on December 27, 2016, 10:30:43 am
I saw people comparing the engine change to Duke Nukem.  That seemed silly.  I had no idea Amazon had a game engine.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on December 27, 2016, 10:37:00 am
The engines are both derived from Crytek's CryEngine.
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on December 28, 2016, 05:49:32 am
What it really is is that there replacing there server backbone with Amazon rather then Google. Why? Because Amazon is actually developing tools for this sort of gaming.

And yeah Amazon keep there game developing plans rather secret for a while but there actually pushing forward quite hard on that front. We have to see how it end up but they have hired a lot of people to work on it. And there intersested in networked games. Not neseceraly just MMOs and that kind. But integrating with Twitch (Which they own) and other services.

This means CIG now has a proper partner to work with when it comes to infrastructure.

Also no one has actually notice anything special about the switch. The game already run on Lumberyard. (With of course modified code from CIG.) From what I can tell this Switch has been less painful then them trying to update some of the ships.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on December 28, 2016, 10:11:46 am
Yeah the game really isn't different. It is still cool and still broken in exactly the same ways. :P
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on December 28, 2016, 11:00:18 am
Yep. They even manage to transfer all of the bugs!  8)
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on December 28, 2016, 11:00:45 am
My 325a is still a pile of ****! :D
Title: Re: Star Citizen:Squadron 42
Post by: Gungnir on December 28, 2016, 01:19:44 pm
Damn that shield ripple effect looks cool.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on December 28, 2016, 09:32:01 pm
Shields are ****ing awesome, dude.

Gotta get TrackIR for this game. Look at this:

http://www.youtube.com/watch?v=JlGed0BpAfw

To be able to have the camera move with small head gestures sounds god damn awesome. And like a massive advantage.

TrackIR (https://www.naturalpoint.com/trackir/)
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on December 29, 2016, 11:01:30 am
Got TrackIR. Will let you know how it is.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on December 30, 2016, 12:50:15 pm
Gunfighter officially announced. The adjustments on the new gimbal look absolutely awesome.

(http://i.imgur.com/2riylce.png) (http://i.imgur.com/54TYGUc.png)

http://vkbcontrollers.com/?p=547
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on January 09, 2017, 10:10:32 pm
http://www.youtube.com/watch?v=A5YbVz_cgMA

Kinda neat that gameplay looks better than the best trailers from a decade or more ago.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on January 12, 2017, 05:27:16 pm
(http://i.imgur.com/U7SYjaQ.png)

Damn didn't expect that much work on the alien languages.
Title: Re: Star Citizen:Squadron 42
Post by: Mr. Wizard on January 12, 2017, 09:22:30 pm
It's a like a combination of Chinese and Arabic!

On a completely unrelated note, not at all connected to the previous observation, are these the villains?
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on January 12, 2017, 11:10:39 pm
Nah, the Xi'an are at least on decent terms with humans and others.

The Vanduul are the bad guys.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on January 13, 2017, 12:09:44 pm
http://www.youtube.com/watch?v=4b6tWxM_d0o

Here we go, Wiz!
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on January 14, 2017, 06:50:07 pm
Xi'an are more like chines space turtles. They and UEE (Humans) are trying to improve relationships between them. In the past thing have been a bit frosty but they both know a war would likely be devastating for both. And while the Xi'an could potentially be more powerful and technical advanced then UEE there rumours that there in a competion with a other species which is might be there biggest reason for there non-hostility towards the UEE. Just like how the UEE is more focused on combating the Vanduul treat to really want to go to war with the Xi'an.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on February 04, 2017, 06:08:36 am
They're going to be rolling out regional servers. Neat!
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on February 04, 2017, 09:42:57 am
Yeah. I think I will play more. I know when I played Star Marine last time the lag was so bad that it created a fair bit of issue. There was such a disconnect in what was happing and what I saw on screen.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on February 05, 2017, 06:58:20 am
Sometimes I swear I got thrown into an Aussie server or something. Ping is never that bad coming from Europe or the States.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on February 06, 2017, 01:55:19 pm
http://www.youtube.com/watch?v=OzSey3fHpNQ

Second-gen version of the Gladiator is coming out soon. Good entry point if you're looking for a good, but not expensive stick with basic throttle capabilities.

More info coming on the Gunfighter later.
Title: Re: Star Citizen:Squadron 42
Post by: Krakow Sam on February 06, 2017, 02:59:27 pm
Good news Pat, Star Citizen didn't win the "Kickstarter award for best game that's never going to come out" at the Vidya Gaem Awards this year.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on February 06, 2017, 03:26:20 pm
It probably wasn't even nominated since the alpha is out.
Title: Re: Star Citizen:Squadron 42
Post by: Krakow Sam on February 06, 2017, 03:41:36 pm
It was nominated.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on February 07, 2017, 07:20:11 am
Well that sure is strange, because I was just playing it with a buddy. You should get it!
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on February 07, 2017, 10:55:39 am
What do they count as "come out"?

I mean I do not think Google is out yet. I think it still in beta. >_>
Title: Re: Star Citizen:Squadron 42
Post by: Krakow Sam on February 07, 2017, 02:41:19 pm
Well that sure is strange, because I was just playing it with a buddy. You should get it!

Well the winner of that category was Day Z and that's also playable :P

I think the criterion was that it be officially released. 
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on February 07, 2017, 10:13:49 pm
Sam you have to stop getting your information from people living in trashcans. Just because they look like hipsters that are "with it" doesn't mean they aren't vagrants trying to take your kidneys.
Title: Re: Star Citizen:Squadron 42
Post by: Krakow Sam on February 07, 2017, 11:48:09 pm
I think you're taking an opinion poll conducted by /v/ too seriously if you're upset that a game you like was nominated for a silly joke category it didn't even win.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on February 08, 2017, 09:18:41 am
Dude you're such a piece of ****. Lay the **** off and either enjoy the game or **** off.

All I want to do is talk with you guys about video games and you ignore me all the time. Hundreds of posts trying to start discussion that you ignore. But you're more than happy to walk in and tell me the game I really like sucks and pick on me relentlessly for years about it. **** you, you waste of space.

You bitch and bitch at me for the political threads, but you don't even realize that those are the only topics you ever regularly respond to. And the worst part is that you barely even have an opinion on anything. All you know is that you don't like what I think or you don't like what someone else thinks, but you don't have any thoughts or opinions of your own. You only live to tear dwn others. It's not me, it's ****ing you. I can't talk to you about anything else because you don't want to talk about anything else. So either say something constructive in my topics about video games, or go the **** away.
Title: Re: Star Citizen:Squadron 42
Post by: Krakow Sam on February 08, 2017, 09:35:27 am
Ok, sorry. If it's worth anything I agreed with you about Yooka-Laylee.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on February 08, 2017, 09:50:41 am
Sorry I was mean.
Title: Re: Star Citizen:Squadron 42
Post by: Krakow Sam on February 08, 2017, 10:12:04 am
Sorry for low key trolling you but honestly I did mean it when I said it was good news :P
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on February 08, 2017, 12:47:51 pm
I am looking forward to testing my new Graphics card on Star Citizen. A 1070. I am sure I will be able to run it in Ultra Low now ;)

(Actually the game ran ok on my old rig without any real optimization. Sure Star Citizen may be one of the most graphicly advanced games out there. But it still run OK even on a bit older computer.)
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on February 08, 2017, 04:16:08 pm
Yeah thankfully we live in the future where hardware is (mostly) great!
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on February 20, 2017, 08:08:11 am
Hey I'm currently off of Star Citizen and playing other stuff, but I heard 2.6 came out?

How is it? Anyone playing? Or do I have to go in myself? :P
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on February 20, 2017, 09:34:07 am
I heard it is PTU. But has it been added to the regular servers yet?
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on February 20, 2017, 09:49:10 am
I think so? It was part of the regional servers thing.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on April 03, 2017, 09:36:49 am
http://www.youtube.com/watch?v=_upw5TtfFkM

Finally! SHEESH!!
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on April 06, 2017, 09:46:34 am
http://www.youtube.com/watch?v=ObKcknnNNqI

This was cool and I hadn't considered it before. They're gonna put some stations in a geosynchronous orbit while others will not be, causing routes to change.
Title: Re: Star Citizen:Squadron 42
Post by: Slinky on April 06, 2017, 11:55:05 am
Can you play the game singleplayer only? Or nah
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on April 06, 2017, 12:28:44 pm
Nah, right now it's just alpha stuff for the multiplayer.

Squadron 42 is gonna be out first, I think this year or next? I dunno I've been out of the loop for a little. But S42 will be the single player you're looking for. And then once you beat that, you've done your military service and will get a bonus or something out in the multiplayer verse.

http://www.youtube.com/watch?v=ijvTiDnWJLE

SERVICE GUARANTEES CITIZENSHIP.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on April 06, 2017, 01:19:26 pm
Gonna try to see if we can get Brandon up and running on one of my secondary accounts. If anyone else has an interest in this game, let me know. I can answer questions and whatnot. Or if you're around when I am not, Yokto also knows a great deal about Star Citizen.

We also both have referral codes. Grab that before you make your account.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on April 14, 2017, 09:57:20 pm
https://robertsspaceindustries.com/schedule-report

3.0 production schedule and whatnot. Check it out! Lots of goodies. Good time and place to get updated on stuff if you're watching from a distance.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on April 16, 2017, 09:28:00 am
Free fly is happening until the 18th! Two more days.

If anyone wants to try the game out, now is a good time. Let me know!
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on April 16, 2017, 06:01:10 pm
Yep. I should even be able to let you all lend some of my ships.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on April 16, 2017, 06:08:04 pm
Yokto has some cool ships!!
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on April 18, 2017, 07:59:14 am
(http://i.imgur.com/1sBEHWs.png)

Cool pic. Check it out in full-size.
Title: Re: Star Citizen:Squadron 42
Post by: Oviraptor on April 18, 2017, 09:01:22 am
So I take it artificial gravity exists in this game.

Can you tell I've never played?
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on April 18, 2017, 09:21:35 am
Yes that is correct. On larger ships and stations you can even enable/disable the gravity to suit your attack/defense needs. Zero-g combat is also fun!
Title: Re: Star Citizen:Squadron 42
Post by: Oviraptor on April 18, 2017, 10:04:31 am
I just hope that the ringed stations actually work like real ones would. Walking around inside one would be really cool.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on April 18, 2017, 10:06:21 am
Of that I am not sure. There is technology in-universe that acts as a "gravity generator" on most stations and ships.
Title: Re: Star Citizen:Squadron 42
Post by: Oviraptor on April 18, 2017, 10:08:06 am
Like the station briefly seen in this video:

http://www.youtube.com/watch?v=pdCFTF8j7yI
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on April 18, 2017, 10:19:04 am
Yes exactly!
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on April 21, 2017, 06:22:43 am
The worst part about this game is the referral system. It just ends up showing the worst of what Star Citizen has to offer.

Today it got even worse! They finally added more reward tiers... for people with 42 referrals or higher!? Literally a dozen or two dozen people. They also are doing a referral contest which is neat? Except at the end of the video the showed the referral codes of a bunch of super popular YouTubers (who are already top-tier referral people ANYWAY) and what a shock, those people are already winning the contest.

It's lame. It would be instantly better if they added some dumb, cheap rewards to the low-tiers, just to give people something.

shills
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on April 21, 2017, 09:39:59 am
Yeah. I do not like how the referral code system is turning out. I think a bit of referral system is cool and all. But meh... This just makes them look bad.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on April 21, 2017, 12:20:20 pm
http://www.youtube.com/watch?v=9RPLG5Ix5QA

https://saiodin.itch.io/dragonflying

Also this just came out! Free.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on April 23, 2017, 07:52:26 am
http://www.youtube.com/watch?v=LnioFzhVL-g

CARGO!
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on April 29, 2017, 09:16:47 am
(http://i.imgur.com/Ugv3yXR.jpg)

So the Vanduul have razor sharp teeth and are like, ten feet tall. GREAT.
Title: Re: Star Citizen:Squadron 42
Post by: Inkling on April 29, 2017, 09:58:33 pm
"Star Citizen: The Best Cargo Ships Under $60"

And he says that's the entry level stuff.  I guess this is a game mechanic I still don't quite get, I may have brought it up before.  You have to buy each ship with actual money?
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on April 29, 2017, 10:14:13 pm
No not at all. Right now if you're giving money to Star Citizen, the straight dope from the developer is that you're funding development and here's a ship so you have something for your money. Ship sales for real money will stop as soon as development is over and the game is out, at least that's what we've been told so far. They haven't really lied much, but then again this is a major revenue stream so we'll see how it goes when they actually cross that bridge.

When the game comes out (if my memory serves) it will take five to ten hours of gameplay doing jobs or whatever to afford an entry level ship and hull insurance.
Title: Re: Star Citizen:Squadron 42
Post by: Inkling on April 29, 2017, 10:24:21 pm
So once the game comes out you can either earn or buy ships?  Would that make it like Eve's ship system?  I don't actually have any idea how Eve does it, I just know people dump tons of real money into it.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on April 29, 2017, 10:40:07 pm
You can earn/buy ships with in-game currency once the game is released. If your ship is destroyed, you'll get it back providing you have insurance for it. No insurance means you gotta buy the ship again.

The cash shop for ships is supposed to close once the game is out. I imagine they'll find other ways to get cash from us though. The ship insurance is definitely one angle; however, ship insurance is supposedly very cheap for three, six, or twelve month spans and can be paid for with in-game currency.

A lot of this is up in the air. They're giving it a good effort though, I'm willing to give them the benefit of the doubt. The alpha so far is very impressive. Once 3.0 drops in June.

This is what you wanna check for a brief update on most things: https://robertsspaceindustries.com/schedule-report
Title: Re: Star Citizen:Squadron 42
Post by: /lurk on May 13, 2017, 05:29:44 am
When the game comes out

Release date postponed indefinitely. (http://archive.is/EvneM)

(http://i.imgur.com/T88JurJ.png)
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on May 13, 2017, 08:41:33 am
The article lays out no proof of any of that, it just says what it says.

And have you been keeping up with this topic? This is two month old news repackaged with a clickbait title. They've begun posting exhaustive schedules and have posted internal development updates every week for years now.
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on May 15, 2017, 10:23:29 am
I do not think one can consider it a scam when most of the money is going in to development of a game. :P

Like I have said before. If this is a scam is the worst scam ever as they should have taken the money they got and ran a long time ago. It is a bit like the whole moon landing conspiracy. Some people actually thing that the government spent sooooo much money on the whole cover-up that it would actually just be as easy to actually go to the moon.

But I guess the hundreds of people working on this are just computer generated or something >_>

(That is not to say this can not fail. But so can any project. Though at least this have already released a fair bit of stuff. :P)
Title: Re: Star Citizen:Squadron 42
Post by: Krakow Sam on May 16, 2017, 03:25:35 am
Oh no Yokto you see, that's the genius of the scam.

They're running it for the benefit of hundreds of unemployed game developers. You get lots of money through kickstarter and then you use it to pay people's wages while they work on a fake scam game. Then if you end up releasing the game you sell it for cash money and you use that to pay more unemployed devs to make even MORE scam games. For bonus points, if your fake game gets good reviews and people like it then next time you start making a scam game even more people will buy it. It's criminal genius.
Title: Re: Star Citizen:Squadron 42
Post by: /lurk on May 16, 2017, 04:59:07 am
More like you make a real game for 20% of the kickstarter money and spend the rest on alimony.

Except you're so incompetent you spent most of what you actually were going to use on the game on celebrity voice actors so you have to sell in-game microtransactions for a game that isn't out. You need more money, so you set up a recruitment program to try and get kickstarter donors to recruit their friends into your "give-me-money" club even though it was always impossible for you to make a game for the amount of money you actually asked for on kickstarter so you've been a fraud since day one.

There's a lot of effort dedicated to marketing and recruitment for people to donate money and "support development" for a game that is unlikely to ever be finished and will NEVER achieve a wide-audience success even if it is. Who are they kidding if they think they can launch this at all and have people buy into afterwards? They hit critical mass a long time ago: Everyone who would ever buy this is already Patman. They're not going to be stupid enough to turn off the ship-sales money valve no matter what they promise.

At least No Man's Sky didn't have all this kickstarter nonsense.
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on May 16, 2017, 01:37:21 pm
Do it have to reach a wide audience?
Title: Re: Star Citizen:Squadron 42
Post by: eropS on May 16, 2017, 02:26:43 pm
Wasn't the point that hobbiest would fund the project BECAUSE it couldn't reach a wider audience?
Title: Re: Star Citizen:Squadron 42
Post by: Yokto on May 16, 2017, 03:04:31 pm
Yeah I think that was the point.
Title: Re: Star Citizen:Squadron 42
Post by: PatMan33 on May 16, 2017, 04:52:19 pm
And then the same morons that complain about AAA games being too formulaic start trying to apply AAA development conventions to this game.

(http://i.imgur.com/COzAVzp.jpg)