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Games, Games, and More Games => PC Games => Topic started by: Gauphastus on February 29, 2012, 12:04:30 pm

Title: SimCity 5
Post by: Gauphastus on February 29, 2012, 12:04:30 pm
http://www.rockpapershotgun.com/2012/02/29/sim-city-5-is-founded/
http://www.neogaf.com/forum/showthread.php?p=35585202 <--contains rough translation

THERE IS A MULTIPLAYER MODE

Images below contain concept art. Expect a bigger showing at GDC, in about a week.

(http://i.imgur.com/1xExv.png)
(http://i.imgur.com/9oULc.jpg)
(http://i.imgur.com/ChNAd.jpg)
Title: Re: Simcity 5
Post by: Didero on February 29, 2012, 12:06:07 pm
That's too much German for me to read, but the blurb below the stadium mentions robots instead of humans playing sports there. It seems like the game is going into the future too.

Let's hope there's less focus on regions, that was annoying in Sim City 4.
Title: Re: Simcity 5
Post by: Gec on February 29, 2012, 12:07:31 pm
OH! OOOH! OOOOOOOOH!!

It's about dog gamn time! >:(
Title: Re: SimCity 5
Post by: Oviraptor on February 29, 2012, 12:29:04 pm
WANT
Title: Re: SimCity 5
Post by: Uroboros on February 29, 2012, 12:30:25 pm
In before "Origin Mandatory".
Title: Re: SimCity 5
Post by: Gauphastus on February 29, 2012, 12:45:14 pm
Yeah, I was wondering about that. Do you think they could afford to pull that crap with a niche genre?
I dunno. I guess we'll see. It could make for a pretty strong ploy.

Also, it's time for some music.

http://www.youtube.com/watch?v=bnH8tukGLyQ
Title: Re: SimCity 5
Post by: LadyM on February 29, 2012, 12:53:04 pm

THERE IS A MULTIPLAYER MODE


sweet
Title: Re: SimCity 5
Post by: Oviraptor on February 29, 2012, 12:55:09 pm
Also, nostalgia:

http://www.youtube.com/watch?v=jFZwCVd6P90

I do like the SimCity 3000 soundtrack (http://www.youtube.com/watch?v=6OL4vn1bVkg&feature=results_main&playnext=1&list=PLBDD74F365388D6F0) the best, though.
Title: Re: SimCity 5
Post by: Yuu on February 29, 2012, 02:35:28 pm
-YES-


YES... YES... YES... YES... YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES... YES YES YES YES YES YES YES YES YES YES YES YES YES... YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES... YES YES YES YES


Oh, and yeah: It's about time!   8)
Title: Re: SimCity 5
Post by: PatMan33 on February 29, 2012, 07:46:16 pm
My penis shimmers with approval.
Title: Re: SimCity 5
Post by: sgore on February 29, 2012, 08:02:17 pm
http://www.youtube.com/watch?v=3GwjfUFyY6M
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY
Title: Re: SimCity 5
Post by: Gec on February 29, 2012, 09:53:07 pm
My penis shimmers with approval.

I was wondering why the sun looked like it was rising too early.
Title: Re: SimCity 5
Post by: Pixxel on February 29, 2012, 10:10:32 pm
Huzzah! :D
Title: Re: SimCity 5
Post by: PatMan33 on February 29, 2012, 10:43:53 pm
I was able to track down a 351 MB file that contains FLAC versions of Sim City 3000's soundtrack from the game's composer.

If anyone is interested shoot me a line. It's really great stuff and the quality is great!
Title: Re: SimCity 5
Post by: Oviraptor on March 01, 2012, 01:04:42 am
You aren't doing it justice. I had ripped the music files directly from the game disc/files and the FLAC versions blow those out of the water. I mean, seriously, if you like the SimCity 3000 music, this is a MUST.
Title: Re: SimCity 5
Post by: Hydromancerx on March 01, 2012, 03:34:49 am
Its about time! I was sure that Maxis gave up after the Sim City Societies flop. And Cities XL has been doing well in the absence of a new Sim City game. All I can say is Sim City is one of my favorite and first games. I will be very happy if they bring it back and do it right.

GameSpot News
http://www.gamespot.com/news/simcity-5-due-in-2013-report-6360586
Title: Re: SimCity 5
Post by: PatMan33 on March 01, 2012, 11:14:29 am
Playing Cities XL or Sim City Societies is like playing a platformer after playing Mario for years and years. It's okay but it's not quite the same. There's a certain level of polish and... sparkle missing.
Title: Re: SimCity 5
Post by: Didero on March 02, 2012, 02:14:44 am
While neither my speakers nor my ears are apparently that discerning (I can't really hear a difference between that Youtube playlist and the FLACs), I do like the music, despite not having the added feeling of nostalgia most of you probably do have.
Title: Re: SimCity 5
Post by: PatMan33 on March 06, 2012, 07:29:02 pm
http://www.youtube.com/watch?v=kztNWdhRdnw

VA-ROOOOOOOOOOOOOOOOOOOOOOOM!
Title: Re: SimCity 5
Post by: Kitkat on March 06, 2012, 07:57:15 pm
One word: Spectacular!
Title: Re: SimCity 5
Post by: Pixxel on March 06, 2012, 09:41:46 pm
Was that a Truck-o-saurus I just saw!? :D
Title: Re: SimCity 5
Post by: sgore on March 06, 2012, 10:25:28 pm
Anything bad I have ever said about Maxis.
Let us just forget that.

Let us just forget that now.

Also, their new logo rocks.
Title: Re: SimCity 5
Post by: Gec on March 06, 2012, 10:33:34 pm
Was that a Truck-o-saurus I just saw!? :D

The return of Autosaurus Rex indeed. 8)
Title: Re: SimCity 5
Post by: Oviraptor on March 06, 2012, 10:54:48 pm
http://www.youtube.com/watch?v=T70evBJE93s

Skip to 1:15 for the inside look.
Title: Re: SimCity 5
Post by: PatMan33 on March 06, 2012, 11:06:13 pm
Dude's name is Ocean.

I'm worried about this game, guys. :(
Title: Re: SimCity 5
Post by: Oviraptor on March 06, 2012, 11:28:54 pm
I'm not judging anything until we know more. We've heard so very little, as of yet.
Title: Re: SimCity 5
Post by: Didero on March 07, 2012, 12:17:51 am
In both those video descriptions it says "SimCity is an online city building simulation game from Maxis Studios.". That kind of worries me.
Also, in the trailer and the 'Insider's Look', they talk about plunking down buildings like in Societies, instead of designating zones like in other SimCity games. I hope that's just for special buildings, and not for everything.

Other than that, the trailer looks great, and I'm interested in the game :)
Title: Re: SimCity 5
Post by: eropS on March 07, 2012, 01:26:18 am
Hope it's more like Sim City 3 rather than 4+
Title: Re: SimCity 5
Post by: Hydromancerx on March 07, 2012, 03:47:58 am
I can't wait to play the multi-player game with you guys. We could have a whole Gaming Steve region!!
Title: Re: SimCity 5
Post by: Pixxel on March 07, 2012, 05:49:32 am
I'll make sure all of our cities are covered in a nice healthy smog, some toxic waste and with the occasional acid rain.
It will be paradise!
Title: Re: SimCity 5
Post by: Gauphastus on March 07, 2012, 07:34:22 am
I'm a little concerned about this game too but I'm also a pretty excited. It's been so long.
I'd like to go back to SimCity 4 but.. eeeh. I don't wanna. I fall into all these really rigid habits for the sake of maximizing efficiency, so I end up playing the same way each time.
That and something else just really bores me about the game. I really have no idea what it is.

Cities XL was neat for a bit, bringing a bit of a different flavor to the city-building thing. It did lack something though.
Very satisfying plunking down a bunch of buildings but I always felt like the city was complaining about at least one thing at any given point in time. Couldn't just have a quiet moment, always had to nag me to do stuff.
Rather irritating really.


Pff, now I still kinda want to play SC4 or even OpenTTD.
Title: Re: SimCity 5
Post by: Didero on March 07, 2012, 09:17:38 am
Isn't Sim City 3000 simpler than SC4? Maybe that'd be more fun to play.
I have no idea if it runs on modern computers though.
Title: Re: SimCity 5
Post by: sgore on March 07, 2012, 10:13:31 am
Some of the concept art here makes me think they're handling customizability in a way that actually emphasizes the city planning aspect of the game as opposed to the more surface aspects that were emphasized in societies...which is good: http://kotaku.com/5891117/simcity-5-is-official-welcome-back-simcity/gallery/2
Title: Re: SimCity 5
Post by: PatMan33 on March 07, 2012, 10:52:08 am
DUDE'S NAME IS OCEAN.
Title: Re: SimCity 5
Post by: LadyM on March 07, 2012, 12:57:04 pm
He also worked on Spore as did Lucy Bradshaw. Both are on the SimCity 5 game (I think).
Title: Re: SimCity 5
Post by: Kitkat on March 07, 2012, 05:14:59 pm
Am I the only person that loves the idea of multiplayer Sim City?

Thing I dislike about this is that the cities seem so small, almost like a model town, rather than an actual simulated city.
Title: Re: SimCity 5
Post by: Oviraptor on March 07, 2012, 05:45:19 pm
Well, to be fair, we didn't actually see any gameplay.
Title: Re: SimCity 5
Post by: Kitkat on March 07, 2012, 05:50:47 pm
That is true...
Title: Re: SimCity 5
Post by: Gauphastus on March 07, 2012, 06:12:58 pm
They've used the word regions a couple of times.
Man, I hope it's just a big open play area like a globe or something instead of regions, or at least something a little more seamless.
I'm wondering if multiplayer is just you and others playing together in the play area or really split in two different sort of dimensions with your own space. I'm also wondering how easily players can drop in or out, 'cause it'd be neat as hell if we could host like.. a Gamingsteve city thing kind of like Minecraft or other stuff.

Also, yeah. Pat's right.
Ocean Quigley.

So Mr. and Mrs. ****ing Quigley decide to name their kid Ocean.
Alright.
Title: Re: SimCity 5
Post by: PatMan33 on March 07, 2012, 09:41:16 pm
Am I the only person that loves the idea of multiplayer Sim City?

I think a lot of folks around here (myself included) would be fine with the idea seeing as a lot of us really enjoyed the Gaming Steve MyMiniCity game. Granted, that game happened before Facebook/Zynga games really took off. But that may be what made it good, because it was just the game without the absurd amount of social engineering that has now come into play with so many multiplayer games.

What worries me is that EA will try to cram a crapload of the aforementioned socially engineered BS into the game and ruin it.
Title: Re: SimCity 5
Post by: eropS on March 07, 2012, 09:51:00 pm
Yup
Title: Re: SimCity 5
Post by: sgore on March 07, 2012, 10:24:30 pm
The dev team is doing an AMA (Question and answer session, essentially) on reddit tomorrow if anyone's interested.

http://www.reddit.com/r/IAmA/comments/qmi0w/iama_maxis_development_team_on_simcity_amaa/
Title: Re: SimCity 5
Post by: eropS on March 07, 2012, 11:15:04 pm
Haha, Pat you're already right. (http://www.31012.com/images/games/12/scpreorder.png)

That sucks...
Title: Re: SimCity 5
Post by: sgore on March 07, 2012, 11:19:02 pm
Seeing how the game isn't even coming out for another year, I'm waiting to see what the developers have to say about that before I pass judgement.
...but yeah, if true, that'd suck.
Title: Re: SimCity 5
Post by: Didero on March 08, 2012, 12:24:46 am
Super Hero HQ and Evil Villain Lair?
This is shaping up to be a pretty realistic city simulation.

The dev team is doing an AMA (Question and answer session, essentially) on reddit tomorrow if anyone's interested.

http://www.reddit.com/r/IAmA/comments/qmi0w/iama_maxis_development_team_on_simcity_amaa/
At least they're also using the internet for good things.
Title: Re: SimCity 5
Post by: Hydromancerx on March 08, 2012, 01:05:29 am
Also, yeah. Pat's right.
Ocean Quigley.

So Mr. and Mrs. ****ing Quigley decide to name their kid Ocean.
Alright.

In LadyM's Sims house my Sims had an alien baby named Ocean, who was named after him. Also for Some reason i recall Will Wright being there too.

(http://i110.photobucket.com/albums/n100/GamingLadyM/Season%202%20Sim%20House/Behind%20the%20Scenes/Second%20Chance/19.jpg)

Sim House By LadyM (http://www.gamingsteve.com/blab/index.php?topic=8031.0)
Title: Re: SimCity 5
Post by: PatMan33 on March 08, 2012, 01:55:50 am
No, I only remember that I was there. And I was glorious!

Also that Sim City Origin page is probably fak- oh ****nuggets!! It isn't... (http://store.origin.com/store/ea/en_US/html/pbPage.SimcityNA/ThemeID.718200)


**EDIT**
To quote someone...

Quote from: someone
lol nothing but concept art up and they've already got a pre-order link and 8 pieces of DLC.

EA GAMES
Title: Re: SimCity 5
Post by: Gauphastus on March 08, 2012, 07:51:01 am
Professional.
Title: Re: SimCity 5
Post by: sgore on March 08, 2012, 07:57:18 am
From that page, under game features:
Quote
    More Details
    Multi Player 1-16
    Online Only
    Genre: Simulation
    Release Date: 2013
    Developers: Maxis Emeryville
    Publisher: Electronic Arts

Well, goodnight everybody. This was fun for a little while.


(In all seriousness, I'm still gonna wait to see what Maxis has to say about this before I believe it completely...but I'm getting less and less enthused as time goes on.)
Title: Re: SimCity 5
Post by: PatMan33 on March 08, 2012, 11:30:14 am
"Online only" means Origin. ::)
Title: Re: SimCity 5
Post by: Gauphastus on March 08, 2012, 12:19:40 pm
The AMA is live now.

http://www.reddit.com/r/IAmA/comments/qmi0w/iama_maxis_development_team_on_simcity_amaa/
Title: Re: SimCity 5
Post by: sgore on March 08, 2012, 03:01:54 pm
From the AMA:
Quote
We’re making SimCity, not some dopey casual game.
The most important thing is the integrity of the simulation underneath it, the stuff that represents the systems that make up a real city. I don’t want to enforce sustainable design principles in the game – I want them to emerge as natural consequences of your interaction with the simulation.

This is good. Excitement restored.

(Look, I'm probably going to go back and forth on this a million times before the game is released, for which I apologize in advance.)
Title: Re: SimCity 5
Post by: Yuu on March 08, 2012, 03:02:41 pm
   Online Only

Oh joy.
Title: Re: SimCity 5
Post by: sgore on March 08, 2012, 03:04:47 pm
Yeah, that's the one aspect they seem to be avoiding giving a direct answer on.
But if the underlying game itself is solid, for now at least, I can see myself looking past it.
Title: Re: SimCity 5
Post by: Gauphastus on March 08, 2012, 03:24:45 pm
(Look, I'm probably going to go back and forth on this a million times before the game is released, for which I apologize in advance.)

Same here. I feel better about it now reading all these responses; still, in the back of my mind I can feel myself waiting, dreading when they say that thing, that ONE GODDAMN THING that just slays any and all interest I have.

I'm just a man, man. I have my limits.




Video games!
Title: Re: SimCity 5
Post by: Hydromancerx on March 09, 2012, 02:45:04 am
Some new Sim City 5 news reported by Space Oddity (http://spaceoddity.sgsgames.com/?p=1361) about the GDC 2012 Glassbox Demo videos.
Title: Re: SimCity 5
Post by: SpaceOddity on March 09, 2012, 05:31:13 am
Hi guys, how are you all doing?   8)

You might also like a  link to the slides of the GlassBox talk (https://docs.google.com/viewer?a=v&pid=sites&srcid=YW5kcmV3d2lsbG1vdHQuY29tfHd3d3xneDo3MWVmZmY5ZTMwNzYzOTNk&pli=1 (https://docs.google.com/viewer?a=v&pid=sites&srcid=YW5kcmV3d2lsbG1vdHQuY29tfHd3d3xneDo3MWVmZmY5ZTMwNzYzOTNk&pli=1)) to go with that. It looks like they could easily use that for other sim games as well. I would love to see an updated SimTower, SimAnt or SimEarth...

Title: Re: SimCity 5
Post by: Gauphastus on March 09, 2012, 09:30:44 am
That's all pretty neat. Thanks for the slides.
I had seen the videos earlier. Pretty short but amusing demonstrations of what exactly the engine does. Strikes me as something that would use a good bit of CPU power, which is nice because this quad core I have has been useless for three years.

And yeah, I'd like to see other things they can do with this.
I played SimAnt and SimEarth on SNES. SimAnt I could grasp and eventually beat (take THAT, you lawnmowing douche!), but SimEarth... ooof.
I'm sure there are other things we haven't even thought about though.

I like the idea of dealing with resources in these citybuilding games though. Cities XL had it and I thought it was marvelous, though frustratingly limiting and poorly executed at times.
Of course this makes me wonder how the SimCity 5 map editor will work now, or if there will even be one at all.
Title: Re: SimCity 5
Post by: SpaceOddity on March 09, 2012, 10:05:02 am
Well, they do show the layers of the map complete with coal at one point in the video, so I would guess that the game will have an editor. All of the Maxis versions of the game has one, if I remember correctly.

SimEarth was very difficult to master (non of my worlds became stable) which I find interesting in itself. Too hard for a modern game I guess, but that is part of the fascination: can something along the same lines be done, in a way that is less frustrating.  8)
Title: Re: SimCity 5
Post by: PatMan33 on March 09, 2012, 11:22:19 am
I love this slideshow.
Title: Re: SimCity 5
Post by: Hydromancerx on March 09, 2012, 03:22:02 pm
Nice SpaceOddity. And yes i do still read your blog. I love the stuff you post, be it video games or science!

SimEarth was very difficult to master (non of my worlds became stable) which I find interesting in itself. Too hard for a modern game I guess, but that is part of the fascination: can something along the same lines be done, in a way that is less frustrating.  8)

One of the tricks I learned is that if you lead the Sim Earth simulation run it will stabilize itself. It will even make sentient life by itself.

"When you do things right, people won’t be sure you’ve done anything at all." -God (From Futurama)
Title: Re: SimCity 5
Post by: Kitkat on March 09, 2012, 04:08:09 pm
The thing I just realized is awesome about the trailer is the way that some of the classic ploppables, like the nuclear power plant, seems scalable, with individual pieces being but together.

I am a little nervous about the emphasis they put on ploppable buildings in the game though...
Title: Re: SimCity 5
Post by: Gauphastus on March 09, 2012, 04:55:08 pm
They said in the AMA that you've still got the usual RCI zoning (which is apparently gridless now) and the usual power plant/fire depot/police depot plopping as before.

Quote from: Asker
The unveiling trailer suggested to me that all buildings will be dropped specifically into place, as opposed to placing traditional zoning (Residential, Commercial, Industrial) which grows more unpredictably and dynamically. Will the game still utilize traditional zone placement?

I'm sure I'm not alone in saying that I really hope there will be traditional zoning because it allows your city to grow more organically instead of feeling lifeless and static.
Quote from: Ocean goddamn Quigley
Yeah, you still zone for RC & I (among other things) and things construct in them. You plop civic buildings (like water towers and police stations) that effect the Sims’ buildings. The biggest change is that zoning isn’t on the “grid” anymore. Now that we’ve got curvy roads, zoning is all road-relative.

Gridless zoning could be neato. I kinda always wanted that anyway, to let the game figure out how it all fills in.
Title: Re: SimCity 5
Post by: Brandonazz on March 09, 2012, 05:14:13 pm
I hope it doesn't leave lots of oddly-shaped gaps between buildings and roads.

*gets park filler tool ready*
Title: Re: SimCity 5
Post by: Kitkat on March 09, 2012, 08:04:57 pm
Was the anything about the moddablility of this version of Sim City? I know SC4 has a huge amount of downloadable third party content, but with EA getting more and more paranoid...
Title: Re: SimCity 5
Post by: Hydromancerx on March 09, 2012, 09:09:11 pm
Back with the original Sim City (which had a password code back then) my dad would make roadless cities. All of the cities were connected with rail and he never had any traffic problems because there were no cars! I wonder if that will be possible in Sim City 5.
Title: Re: SimCity 5
Post by: eropS on March 10, 2012, 12:56:25 am
Your dad was quite smart.
Title: Re: SimCity 5
Post by: Yuu on March 10, 2012, 08:46:34 am
I hope they keep the shanty towns that I've been hearing about. SC4 always felt kind of incomplete for me because of a lack of informal settlements.

In any case, I wonder how to make tunnels this time around. That, and bridges. I've always found the lack of standard land bridges and under-bridge roads to be kind of odd.
Title: Re: SimCity 5
Post by: Detoxicated on March 17, 2012, 10:05:44 am
AWESOME. Honestly i hope that you will be able to build regions as in sc4, I had a revival of SC4 last year, building a huge region from scratch (it was somewhat like panama) I had a huge business town, some rich people cities, and obviously industrial molochs. I would like a more seamless aproach though. I agree with yuu on the matter of shanty towns, it would be quite interesting to bulldoze them to see all the protesters tearing your town. Oh yea and if you still can't build roads under bridges I will be like "FOOLS, there's plenty of roads built under bridges all over the world, do it already"

This is the best news of videogames since I first heard about spore.

Also: Gauphastus youre german?
Title: Re: SimCity 5
Post by: Krakow Sam on March 17, 2012, 11:33:22 am
Ja. Er ist ein Hamburger.
Title: Re: SimCity 5
Post by: PatMan33 on March 17, 2012, 11:53:57 am
He does make a lot of burgers.
Title: Re: SimCity 5
Post by: Cyst on March 17, 2012, 06:06:36 pm
Gauph is delicious and moist and covered with cheese and mayonnaise.
Title: Re: SimCity 5
Post by: PatMan33 on March 17, 2012, 10:35:03 pm
Mayonnaise is disgusting. I hope he doesn't sully his supple body with such dubious condiments.
Title: Re: SimCity 5
Post by: Detoxicated on March 18, 2012, 05:55:39 am
Lol whut!
So back on topic, I would love to play this thing already. I would build a region bigger and better than anything seen before, with thirty million people, a nice system of transportation, and a thriving upper class in classy condos.
Title: Re: SimCity 5
Post by: PatMan33 on March 18, 2012, 09:54:37 am
As long as there is an Origin-free version I'm right there with you, man.
Title: Re: SimCity 5
Post by: Didero on March 20, 2012, 11:25:47 am
http://www.youtube.com/watch?v=vS0qURl_JJY
Another video about GlassBox. Not too much new information, but it says it's Part 1, so maybe they'll go more in-depth in future videos.
Title: Re: SimCity 5
Post by: PatMan33 on March 20, 2012, 11:38:41 am
Interesting...
Title: Re: SimCity 5
Post by: Hydromancerx on March 20, 2012, 03:02:13 pm
Very cool. I like all the "agent" stuff.
Title: Re: SimCity 5
Post by: Kitkat on March 20, 2012, 03:23:28 pm
I love how units are modular now. The more I see of this game the better it looks.
Title: Re: SimCity 5
Post by: PatMan33 on March 20, 2012, 03:24:53 pm
The modular thing kind of made me wary.

If I have a giant city I don't want to be looking around for every fire station I built in order to add an upgrade to it. That's too much. :(
Title: Re: SimCity 5
Post by: Kitkat on March 20, 2012, 03:26:01 pm
Which is funny, because I actually kind of think it makes that aspect more enjoyable  :P
Title: Re: SimCity 5
Post by: PatMan33 on March 20, 2012, 03:37:13 pm
Also, the agent thing sounds pretty cool, though it seems more like a re-branding of stuff that Sim City has already done anyway.

And maybe someone else understands what the guy meant, but what does he mean when he says that traffic rules turn off during transit. That seems counter-productive.
Title: Re: SimCity 5
Post by: Raz on March 20, 2012, 03:41:31 pm
So... They've introduced resource dynamics?
Title: Re: SimCity 5
Post by: PatMan33 on March 20, 2012, 03:44:21 pm
I assumed they meant it more as the addition of visual aids that enhance the simulation's realism, rather than an actual resource grabbing sort of mechanic.
Title: Re: SimCity 5
Post by: Raz on March 20, 2012, 03:46:08 pm
Well, it says the land is bedrock and coal, then mentions earlier on burning coal to produce power, so it seems logical that perhaps coal mines are now a good idea to power coal power plants? Or even required, perhaps. Moving vans moving people, construction materials, all that.
Title: Re: SimCity 5
Post by: eropS on March 20, 2012, 03:48:21 pm
Well, it says the land is bedrock and coal, then mentions earlier on burning coal to produce power, so it seems logical that perhaps coal mines are now a good idea to power coal power plants? Or even required, perhaps. Moving vans moving people, construction materials, all that.

I feel like you're making a different game now haha.
Title: Re: SimCity 5
Post by: PatMan33 on March 20, 2012, 03:49:46 pm
Sim City 4 had that stuff, too. Just look at the edge of any map.

Just want to reiterate that a lot of this stuff in the video is just a new name for stuff we've always had. >_>
Title: Re: SimCity 5
Post by: Raz on March 20, 2012, 03:51:33 pm
I just have a small experience with SimCity 4 and Societies. Just seemed to be that perhaps they'd gone and added in resource economics or something.
Title: Re: SimCity 5
Post by: Kitkat on March 20, 2012, 03:55:35 pm
The edge of the map on SC4 was just an effect, it didn't do anything for the gameplay at all really.
Title: Re: SimCity 5
Post by: PatMan33 on March 20, 2012, 04:00:42 pm
As of right now we don't know if the bedrock in Sim City 5 has anything to do with gameplay, either. For all intents and purposes it's identical to what Sim City 4 had. We'll just need to wait and see what information comes out as the months go on.

Right now they're just showing us what the game looks like and detailing a few upgraded features. Tread lightly.
Title: Re: SimCity 5
Post by: Yuu on March 20, 2012, 05:38:26 pm
The edge of the map on SC4 was just an effect, it didn't do anything for the gameplay at all really.

Actually, it allowed me to dump most of my trash into a single city, IIRC.
Title: Re: SimCity 5
Post by: PatMan33 on March 20, 2012, 05:40:06 pm
Haha! Yeah... :D
Title: Re: SimCity 5
Post by: Oviraptor on March 20, 2012, 08:13:09 pm
In SimCity 4 you could just build a dummy city and pour all the bad things or take all the goodthings from it with little consequence.
Title: Re: SimCity 5
Post by: eropS on March 20, 2012, 09:31:04 pm
Yeah, if you like removing the challenges of the game I guess...
Title: Re: SimCity 5
Post by: Didero on March 21, 2012, 10:05:37 am
And maybe someone else understands what the guy meant, but what does he mean when he says that traffic rules turn off during transit. That seems counter-productive.
He means that cars and people don't change the simulation as such, they just transport resources. In the case of people I think they're a resource themselves too.


Also, the big change between SC4 and this, is that the former runs a statistical mode, and then draws an approximation of that in your city. This latest instalment doesn't have a statistical model but instead simulates each object. Seems like a pretty big step to me, both in realism and required computer power.
Title: Re: SimCity 5
Post by: PatMan33 on March 21, 2012, 10:36:09 am
Hopefully they optimize it well.

Sim City 4 still slows down modern machines.
Title: Re: SimCity 5
Post by: Didero on March 21, 2012, 10:50:46 am
I think I read somewhere that was because of a bug, and not bad optimization.
Though if your bug is that you don't take full advantage of the available processing power, I'd say it's a bit of both.

Edit: Ah, here's their explanation (http://www.reddit.com/r/IAmA/comments/qmi0w/iama_maxis_development_team_on_simcity_amaa/c3z2008):
Quote from: Maxis AskMeAnything
SimCity 4 was unfortunately the victim of changes to GPU drivers. To support the high building count and detail, it was a so-called "dirty rect" based game, where only stuff that actually changed from frame-to-frame was re-rendered. This required being able to copy the depth buffer around on the GPU, particularly when panning the camera. There was a standard path for doing this at the time, but it became deprecated in later versions of DirectX, and drivers started falling back to slow paths which copied the depth buffer down to the CPU, shifted it around, and then copied it back up. Even with today's cards and PCI-X buses, this is still a pretty slow process.
Basically, they're using a relatively old way of redrawing the screen, that modern GPUs don't support anymore. Hence the slowdown.
Title: Re: SimCity 5
Post by: PatMan33 on March 21, 2012, 11:39:29 am
YAY!

Now let's talk about Origin. :|
Title: Re: SimCity 5
Post by: Tesla on March 21, 2012, 01:16:18 pm
Hey look! A magazine article about the game. (http://imgur.com/a/wHLNy#0)
Title: Re: SimCity 5
Post by: Detoxicated on March 21, 2012, 05:49:22 pm
Interesting article, I like the ressources system, it feels right for our political time to add such a feature, and it adds a new level of realism. Also did you read about the abandoning of a city? It exists on in the online world, and another player could take up the city from there, to save it or wreck it more. All in all this seems like it has all the features I ever wanted. I wonder if food will be a ressource as well, as it would force agricultural cities to develop. All these possibilities make me anxious to get my hands on this game, as I always found it strange that i had thriving metropolises with coal industry, that would have unlimited access to such coal.
Title: Re: SimCity 5
Post by: Yuu on March 23, 2012, 01:29:20 am
Man, I hope they keep those homeless camps, probably try and make a city full of informal settlers just to see what it's like to be the mayor of one.

Come to think of it, I wonder how they'll implement military bases this time around, what with the multiplayer aspects being a major thing... On one hand, I'm one for raising a local militia. But on the other, I don't want the game to turn into C&C-lite.

The more I hear about Sim City World, the more I'm getting excited about a Gamingsteve Metropolitan Region.

Boy, I hope I don't overshoot my expectations.   :(
Title: Re: SimCity 5
Post by: Raz on March 23, 2012, 07:11:59 am
Restricting the multiplayer to a few/no people with options would probably be a good idea. Don't want someone's epic fail to screw up my stuff, you know.
Title: Re: SimCity 5
Post by: Detoxicated on March 23, 2012, 02:01:25 pm
Well as far as I can tell, nobody will be able to screw your city up, unless you abandon it so that won't be a problem. I might consider building a criminal nest next to your city now though, so hate me in advance.  ;)
Title: Re: SimCity 5
Post by: Krakow Sam on March 23, 2012, 04:50:48 pm
We already do anyway detox.
Title: Re: SimCity 5
Post by: Detoxicated on March 24, 2012, 07:59:36 am
Why is it that you of all people hate me? Not that I really care, i am just wondering...
Title: Re: SimCity 5
Post by: eropS on March 24, 2012, 08:27:38 am
I dont, but people are probably put off by your extremism sometimes.
Title: Re: SimCity 5
Post by: Ultimatum on March 24, 2012, 09:23:34 am
Why is it that you of all people hate me? Not that I really care, i am just wondering...

Not at liberty to say.
Title: Re: SimCity 5
Post by: Yokto on March 24, 2012, 11:01:41 am
Wow maxis still lives?!?

Anyway it looks interesting my i have my doubts.
Title: Re: SimCity 5
Post by: Detoxicated on March 24, 2012, 11:10:59 am
Why do you have doubts?
Title: Re: SimCity 5
Post by: eropS on March 24, 2012, 12:35:31 pm
Spore, I guess. And Societies.

IDK, they just have a shoddy track record over the past five or so years.
Title: Re: SimCity 5
Post by: Detoxicated on March 24, 2012, 01:47:44 pm
yea but they wouldnt mess up sim city now would they, it is basically the game that made will wright famous, which wasn't used to make huge amounts of money by making addon after addon
Title: Re: SimCity 5
Post by: eropS on March 24, 2012, 02:33:36 pm
Idk, if I recall correctly when SC4 came out it was plagued with quite a few performance reducing and texture bugs. It wasn't all hunky dory.

EA has already done what they want to their franchise(s) (Sims 3, SimCity:Societies, MySims games, Spore: Diablo edition, other Will Wright IP that they have gone on to use without WW), Will Wright be damned.

And Sim City might have made Will Wright known. The Sims made him famous dude.

Title: Re: SimCity 5
Post by: Didero on March 25, 2012, 03:46:22 am
Spore, I guess. And Societies.

IDK, they just have a shoddy track record over the past five or so years.
I'm pretty sure Maxis didn't make Societies.
Title: Re: SimCity 5
Post by: eropS on March 26, 2012, 01:26:22 pm
Yeah but EA did, and SimCity was a will wright IP.
Title: Re: SimCity 5
Post by: Tesla on March 27, 2012, 03:40:52 pm
...So? Maxis didn't make it. They had no effect over how good or bad the game was.
Title: Re: SimCity 5
Post by: PatMan33 on March 27, 2012, 04:06:58 pm
I think we can all agree that EA is good at making our favorite franchises suck.

So, let's continue on.
Title: Re: SimCity 5
Post by: Pixxel on March 28, 2012, 07:04:14 pm
"You will have to play it through Origin, with a permanent online connection all the time."

Yeah, like this was unexpected...
Title: Re: SimCity 5
Post by: Kitkat on March 28, 2012, 07:30:44 pm
Electronic Arts? More like Electronic Sharts.
Title: Re: SimCity 5
Post by: PatMan33 on March 28, 2012, 08:23:00 pm
"You will have to play it through Origin, with a permanent online connection all the time."

Yeah, like this was unexpected...

It's like they didn't learn from Ubisoft at all.

So that's another game I can't buy.

Electronic Arts? More like Electronic Sharts.

This is amazing. Get this man a prize. One of the good ones!
Title: Re: SimCity 5
Post by: Brandonazz on March 28, 2012, 08:38:07 pm
*gets the stuffed Bulbasaur off of the rack*
Title: Re: SimCity 5
Post by: PatMan33 on March 28, 2012, 08:48:56 pm
Also apparently the always-on DRM was a misquote and actually is not a requirement. But you DO have to be online to begin playing.

Source. (http://pc.gamespy.com/pc/sim-city-5/1221798p1.html)
Title: Re: SimCity 5
Post by: Gauphastus on March 28, 2012, 09:18:03 pm
I'm annoyed but I still want it. *shrug*

EDIT: Actually, I can't decide if I'm interested or not anymore. I guess I'm on the fence now.
Still annoyed though.
Title: Re: SimCity 5
Post by: Brandonazz on March 28, 2012, 11:50:05 pm
I can't wait to torrent the activation-free version.
Title: Re: SimCity 5
Post by: Tesla on March 29, 2012, 09:44:46 am
I can't wait to torrent the activation-free version.

I read this and looked for the "upvote" button. >_>
Title: Re: SimCity 5
Post by: PatMan33 on March 29, 2012, 03:55:05 pm
LURK MOAR
Title: Re: SimCity 5
Post by: Hydromancerx on March 30, 2012, 12:42:44 am
I can't wait to torrent the activation-free version.

I read this and looked for the "upvote" button. >_>

The "upvote" button is here (http://www.gamingsteve.com/blab/index.php?action=reporttm;topic=18432.122;msg=861742).
Title: Re: SimCity 5
Post by: martyk on May 18, 2012, 10:53:04 am
You know, I really don't know why people are always so annoyed by needing to be online to play a game nowadays.  Yes, it a departure from how things used to be, but it's been this way for years.  Steam has always done it and we don't complain about that.
Title: Re: SimCity 5
Post by: Gauphastus on May 18, 2012, 11:05:40 am
Well, I trust Steam to be faithful and competent, whereas with EA, I trust them to be deceitful, spiteful, inept, incompetent, adjective 5, adjective 6, etc..
Title: Re: SimCity 5
Post by: Brandonazz on May 18, 2012, 11:19:43 am
Really? Whenever my internet isn't working I can play my steam games offline.

How is that requiring them to be always online?
Title: Re: SimCity 5
Post by: Gungnir on May 18, 2012, 12:01:48 pm
You know, I really don't know why people are always so annoyed by needing to be online to play a game nowadays.  Yes, it a departure from how things used to be, but it's been this way for years.  Steam has always done it and we don't complain about that.

Steam has an offline mode.
Title: Re: SimCity 5
Post by: Gauphastus on May 18, 2012, 12:17:41 pm
But uh, don't you need to be online first to even enable that?
Title: Re: SimCity 5
Post by: martyk on May 18, 2012, 12:36:33 pm
I think I've ever only gotten offline mode working while actually offline like, once.  It's unpredictable, but then, I don't ever really need it since I'm almost always online anyway.

Well, I trust Steam to be faithful and competent, whereas with EA, I trust them to be deceitful, spiteful, inept, incompetent, adjective 5, adjective 6, etc..

You raise an excellent point.  However, I've been using Origin a bit for some EA games and it's not that bad.  I certainly don't see it being a problem for Sim City.  Frankly I'm just really excited about the regions feature.  We definitely need to form a GS one.
Title: Re: SimCity 5
Post by: Gauphastus on May 18, 2012, 12:42:31 pm
That'd be cool.
Honestly, I still sorta want Simcity 5 too. I'm just gonna be really cautious about it.
I'll probably wait for one of you guys to get it I guess. You could let the rest of us know how it is.

I dunno.
Title: Re: SimCity 5
Post by: PatMan33 on May 18, 2012, 01:55:16 pm
It's all about trust. I trust Valve to not screw me over. They haven't done anything to make me feel like I need to worry or be wary about their online/offline schemes. Furthermore, they have given me no reason to believe that I should have to worry about this in the future. That trust is paramount and is what makes Valve so important to so many people. They've built their empire based around trust and mutual respect.

The biggest problem I have with Origin is that I don't trust Electronic Arts. Between shutting down servers, disabling entire games, and past crimes against great franchises and developers, I've got no reason to believe that EA is in it to help me have a good time. They're self-serving when it comes to developing games and online infrastructure and they are short-sighted when it comes to dealing with a minority that pirates their games.

In my mind it plays out like this:

When I buy a digital copy of a game from an online retailer I expect the experience to be at least as good as it would be if I had gotten the physical copy. If my experience falls below what I have come to expect from owning a tangible copy of a game, then I will no longer be content to use your service.

In the case of Steam, I've gotten BETTER service than if I'd bought a retail copy. I can play my games on any computer without being hassled to enter serial numbers or having to call customer service to request another install license. My games are updated automatically in a manner that is not intrusive or confusing. And in the case of online games, there is a robust infrastructure that means I don't have to wait in lines, be hassled by advertisements, and suffer from unexplained or dubious service outages.

I will not buy Sim City 5 if it requires me to use a service I don't trust or if it uses DRM that I don't believe in. Just gonna have to play something else. Thankfully, there are a lot of other people out there doing it right and making pretty snazzy games, so it's no big deal. Sucks that I can't play Sim City, but hey... times change and so do your favorite childhood franchises.
Title: Re: SimCity 5
Post by: Krakow Sam on May 18, 2012, 02:14:52 pm
(http://i111.photobucket.com/albums/n125/Krakowsam/Macros/clap.gif)

Hear hear!
Title: Re: SimCity 5
Post by: martyk on May 18, 2012, 03:51:27 pm
Perfectly understandable.  I'm just of a slightly different mindset where I'm willing to take the downside of using Origin to reap the benefits of playing Sim City, but I definitely see where you're coming from.  I guess we'll see if EA delivers either way.
Title: Re: SimCity 5
Post by: PatMan33 on May 18, 2012, 05:35:09 pm
In a perfect world, I'll wake up in a week and read that EA has reevaluated their positions on some of these things and is changing their ways to something better. And then I'd buy Sim City 5, no problem.
Title: Re: SimCity 5
Post by: eropS on May 19, 2012, 09:08:37 am
They did do that Origin thing for the kickstarter style games. Maybe it's happening and that 'Worst Company in America' actually got to them?

lul
Title: Re: SimCity 5
Post by: Uroboros on May 19, 2012, 09:40:49 am
Perfectly understandable.  I'm just of a slightly different mindset where I'm willing to take the downside of using Origin to reap the benefits of playing Sim City, but I definitely see where you're coming from.  I guess we'll see if EA delivers either way.
The problem is that EA rely on the "access ante" to suck people into using Origin (and ultimately agreeing to the EULA). The funny thing is that if Valve, or hell, even a company of neutral reputation had used the same EULA, I probably wouldn't have had any problem with it. Waiving your rights to full legal recourse (and instead forced into host-selected arbitration) can be a simple measure to prevent attempts at frivolous money-grabbing lawsuits, but it can also be a measure to duck responsibility when their performance is completely unacceptable. Such as the service refusing retail copies that were bought too long ago, or denying access to even single-player content for a forum-ban for swearing, or retroactively trying to apply the Origin EULA to older games you previously registered to (yes, they tried that, knowing you wouldn't be able to take the games back to the store). I live in the UK where that kind of entrapping legal waiver probably wouldn't hold much water, but I still can't buy into it in good conscience. The waiver to allow restraintless data-mining without opt-out doesn't really have a good excuse, though I could see why you would want a launcher that could potentially sniff out pirated versions of your games (or known multiplayer hacks) and flag the user. Yet it is far more useful for gathering information for your marketing department (and ultimately profiting). I suppose you could look up a sand-boxing program to isolate the Origin program away from the rest of your file structure, but that involves rootkits, and your signature is still added to the pile of "These people are cool with our practices" when you install the Nasty-O. The part about using a beta as your actual, functioning store-front and launcher was pretty stupid no matter how you look at it, though.

Origin-mandatory games, without EA, would still be something you would want to think three times about buying into, because it sends a clear message not only to whoever would own the service, but to the entire games industry, that these kinds of invasive self-serving customer-handcuffs are fine, because we'll still shell out full price just to risk seeing if a game is any good at launch day. With EA? You're really dancing with the devil. If you buy into Origin, even once, no matter how sweet the honey-trap that got you to sign the dotted line, they have you on record as "Another one doesn't mind our business practices", and the industry listens. These kinds of thing are slowly becoming more and more common, and exactly what they can get away with whilst rolling in the money is a slowly lowering limbo-bar for us. Trust me, you don't want to ask "How low can you go?"

If you want to go for Simcity 5? More power to you. I hope you get your money's worth and they don't somehow sodomise you out of good service. You just lose the right to remark on EA being dumb in future discussion, because you're part of the teeming mass that is indirectly giving them the green light for these practices. In fact, we should probably make some "I fought EA, and Origin won!" stickers to tag people with, scornfully. :P
Title: Re: SimCity 5
Post by: PatMan33 on May 20, 2012, 10:29:59 am
there are a lot of other people out there doing it right and making pretty snazzy games, so it's no big deal.

People like CD Projekt! (http://www.forbes.com/sites/danielnyegriffiths/2012/05/18/the-truth-is-it-doesnt-work-cd-projekt-on-drm/) Jesus **** they're a breath of fresh air. And it doesn't hurt that their games are some of the best and that their company is on the upswing.
Title: Re: SimCity 5
Post by: PatMan33 on June 04, 2012, 05:14:37 pm
If this is true...

Sim City 5 will not allow you to save or reload your cities due to the always-online DRM. (http://pc.gamespy.com/pc/sim-city-5/1224978p1.html)

This article makes mention of a cheat mode that will allow you to quickly build cities and have fun while disabling achievements. But... dudes... really? REALLY??
Title: Re: SimCity 5
Post by: sgore on June 04, 2012, 05:45:03 pm
This is saddening in all the ways.

Seriously, EA needs to stop before this hits the market and make this game online-optional rather than online-mandatory. For goodness sakes, what happens when I want to play this game 15 years from now like SimCity2000 and find out I can't because the company doesn't support it anymore?
Title: Re: SimCity 5
Post by: eropS on June 04, 2012, 06:30:21 pm
Ahhhhahahhahahaha are you kidding? A persistent save? In a Sim game? WTF?
Title: Re: SimCity 5
Post by: PatMan33 on June 04, 2012, 08:26:43 pm
This is a crime.

Unacceptable! This is just a rung below outright destroying Westwood Studios. :(
Title: Re: SimCity 5
Post by: Hydromancerx on June 05, 2012, 03:20:36 pm
For goodness sakes, what happens when I want to play this game 15 years from now like SimCity2000 and find out I can't because the company doesn't support it anymore?

Yeah, that's what bothers me about most of the games that make you be online to play. What the heck happens when they stop supporting it? And with most game companies attention spans its only like a year or 2 after the product was released unless they make expansions or downloadable content (which is a whole other topic).

I mean I have saved up some awesome looking cities from the various Sim Cities over the years. While I only have SC4 still installed that doesn't mean someday I might not want to get nostalgic and boot up my SC2000 city of awesomeness.

Why do they have to do dumb stuff like this? Didn't they learn from the Sims Online that community Sim games just don't work.

Title: Re: SimCity 5
Post by: Uroboros on June 05, 2012, 05:04:19 pm
Also consider that with Origin, they disallowed registering retail copies if they were too old. It literally led to people who have expansion packs on Origin, for games they are not registered as 'owning'. EA is big enough that you don't have to worry about Origin vanishing, but they are however big enough that you have to worry about them simply not caring about random aspects of their service.
Title: Re: SimCity 5
Post by: Yokto on June 21, 2012, 10:45:15 am
I guess I should stop buying EA games. Quite annoying because sometimes... Just sometimes they do make good stuff. But really why should I pump more money in to there machine.

Well luckily the last games I brought that had EA on them where really really cheep.
Title: Re: SimCity 5
Post by: Legodragonxp on October 07, 2012, 02:40:53 pm
http://www.youtube.com/watch?v=yWLClUwAHGc

.. but will it work on a large scale?

-Lego
Title: Re: SimCity 5
Post by: eropS on October 07, 2012, 04:14:09 pm
I dont really like the whole, I cant decide my zone/grid size and that everything is connected to a street. I also don't like all that empty space. Plus, why the tiny map size? And pre-made highways that define the entire region for me and no terraforming? Cool.

This game has been made it's called Sim Town.
Title: Re: SimCity 5
Post by: Krakow Sam on October 08, 2012, 12:01:16 am
I also don't like all that empty space. Plus, why the tiny map size? And pre-made highways that define the entire region for me and no terraforming? Cool.


I think that might be because this is a scripted demo video from early development maybe?  :P
Title: Re: SimCity 5
Post by: Legodragonxp on October 08, 2012, 08:55:28 pm
I also don't like all that empty space. Plus, why the tiny map size? And pre-made highways that define the entire region for me and no terraforming? Cool.


I think that might be because this is a scripted demo video from early development maybe?  :P

Yeah, who would ever be fooled by that? Especially from EA or Maxis.

-Lego
Title: Re: SimCity 5
Post by: Detoxicated on October 24, 2012, 07:54:34 am
Well it does make sense that the region has a pre existing motorway, considering that the people need to arrive somehow to build fancy modern cities in the first place... I dont know how I feel on this, but we just have to wait I guess
Title: Re: SimCity 5
Post by: eropS on October 24, 2012, 10:47:24 am
It won't be good enough. Don't know if any of you caught the disasters trailer but woohoo four different skins for the same effect! Dat terraform, oh wait.

And it hasn't had to make sense in the past four games why does it now need to logically fit together?

I have yet to see evidence that doesn't point me towards this being an HD SimTown...
Title: Re: SimCity 5
Post by: PatMan33 on October 24, 2012, 11:22:52 am
What I don't understand is how nobody else can make a competent city builder.
Title: Re: SimCity 5
Post by: eropS on October 24, 2012, 01:16:14 pm
Even sadder still is that a sim game is so graphically lenient but gets to be mechanically deep. How is there no indie studio all over this niche.
Title: Re: SimCity 5
Post by: PatMan33 on October 24, 2012, 02:31:10 pm
I guess that's an opening we should fill. ;D
Title: Re: SimCity 5
Post by: Krakow Sam on October 24, 2012, 03:09:45 pm
I'll make a map.
Title: Re: SimCity 5
Post by: Slinky on October 24, 2012, 03:19:33 pm
Time to boot up Unity.
Title: Re: SimCity 5
Post by: eropS on October 24, 2012, 03:40:02 pm
I mean while I think I have good ideas, and peers such as yourselves to collaborate and refine them with; I am not an avid programmer or artist and pretty much just a writer with little liquidity.

People like Hydro, Sub, Huckbuck, Flisch, MetallicDragon, DarkDragon, Gauph, Kaizer who have shown talent in one aspect or another that'd be useful in game design and actual construction (rather than just creative ideas, we have an entire think-tank for that called Storytelling and Roleplaying), they are the ones we'd need to get involved. And yeah people do stuff for hobbies sake but I'm sure they'd rather be paid. I've only got business experience and connections, with minimal C++/Java/Vbasic.

Honestly I wish I had some funds or something just laying around because i like to think with an actual engine licence and a dedicated collaborative effort/group work system could produce something interesting. But we don't have the funds or the time.
Title: Re: SimCity 5
Post by: PatMan33 on October 24, 2012, 04:57:16 pm
Everyone always writes off the storytellers first.

Fine. Have fun with your brownish FPS.
Title: Re: SimCity 5
Post by: eropS on October 24, 2012, 07:16:49 pm
Haha I didn't write us off, but a bunch of us and none of them just leads to an unproductive idea smorgasbord.
Title: Re: SimCity 5
Post by: Oviraptor on October 25, 2012, 02:57:32 pm
Oh, but the ideas!
Title: Re: SimCity 5
Post by: sgore on October 25, 2012, 10:24:23 pm
(http://i.imgur.com/cKj9f.gif)
Title: Re: SimCity 5
Post by: Yokto on November 01, 2012, 07:03:36 am
I had some hopes for this. These hopes have pretty much dispeared. There might be a game there i might enjoy. But not with Origin. Even so what i have seen from the game makes me think this is less of a City Simulator which i want and more like a toy town which i do not want.
Title: Re: SimCity 5
Post by: eropS on December 29, 2012, 01:10:34 am
 They did an AMA a while back for those of you who missed it  (http://www.reddit.com/r/IAmA/comments/14umm1/we_are_the_simcity_dev_team_from_maxis_amaa/)

I'm not sure how I feel still as the answers did little to soothe my concerns. The DRM thing isn't the biggest deal to me but it does highlight the disconnect I feel between the devs and what the fans actually want. Basically, I'm still not convinced it will be anything more than Sim Town 2.

Map size, persistent saves, and a lack of expanded depth still seem to be evident even though they insist there's more graphs to look at I am weary that most numbers will be arbitrary and the game will be more simple than sim city 3000... plus lack of subways screams cut content for purpose of DLC and expansions in true EA/Maxis form.
Title: Re: SimCity 5
Post by: Hydromancerx on December 29, 2012, 11:11:38 am
I'm not sure how I feel still as the answers did little to soothe my concerns. The DRM thing isn't the biggest deal to me but it does highlight the disconnect I feel between the devs and what the fans actually want. Basically, I'm still not convinced it will be anything more than Sim Town 2.

I thought that Sim Town 2 was Sim City Societies.

BTW I wish they made a Sim Life 2 by merging the code of Sim Life with the Editors of Spore. That would be the most awesome game!
Title: Re: SimCity 5
Post by: Inkling on December 29, 2012, 11:26:14 am
I was going to be critical since Sim Life was a huge disappointment when I was a kid, but that actually sounds awesome.  In Spore I always wanted to design the whole ecosystem or at least have species that looked like they evolved on the same planet, instead of all manner of body types and limb configurations.  I wish there had been more behavior styles too, instead of just group of animals hanging out at nest, grumpy loner, and giant that will kill you on sight.
Title: Re: SimCity 5
Post by: PatMan33 on December 29, 2012, 01:41:01 pm
SIM TOWER PLEASE
Title: Re: SimCity 5
Post by: Legodragonxp on December 30, 2012, 09:26:29 pm
For what it was, SimLife was actually a pretty awesome simulator. Given the graphic heavy demands that most gamers have, I wonder if its return would be accepted given our acceptance of games like Dwarf Fortress and other retro games. I still have a copy but it simply won't run properly on modern hardware. Imagine, if you could accept the simple graphics, what you could do with the full horsepower and memory of a modern computer.

Now then, on the same note Sim Tower on modern hardware would be pretty awesome too.

-Lego
Title: Re: SimCity 5
Post by: Hydromancerx on December 30, 2012, 09:43:38 pm
For what it was, SimLife was actually a pretty awesome simulator. Given the graphic heavy demands that most gamers have, I wonder if its return would be accepted given our acceptance of games like Dwarf Fortress and other retro games. I still have a copy but it simply won't run properly on modern hardware. Imagine, if you could accept the simple graphics, what you could do with the full horsepower and memory of a modern computer.

Now then, on the same note Sim Tower on modern hardware would be pretty awesome too.

-Lego


I still have Sim Life as well as many other Sim games on my "modern" computer. They work just fine. I especially like just to leave Sim Earth running and see how far it can get on its own without messing with it. The majority of the time all you get is up to like Reptiles and then they go extinct. Most games just have aquatic species. However if you get lucky sentient species will evolve on their own (usually an aquatic one). But its very rare. The sun goes super nova before that happens most of the time.
Title: Re: SimCity 5
Post by: Didero on December 31, 2012, 02:02:14 am
Since it's a DOS game, you could try running it in DosBox (http://www.dosbox.com/). Assuming you haven't tried already, that is.
Title: Re: SimCity 5
Post by: Slinky on January 03, 2013, 02:11:28 pm
SIM TOWER PLEASE

WHERE IS THE LIKE BUTTON I MUST PRESS IT MANY TIMES
Title: Re: SimCity 5
Post by: PatMan33 on January 03, 2013, 03:47:39 pm
*high fives Slinky*

:D
Title: Re: SimCity 5
Post by: Slinky on January 05, 2013, 01:12:04 pm
Sim tower would be friggin' amazing in 3D.
Title: Re: SimCity 5
Post by: Legodragonxp on January 06, 2013, 06:16:26 pm
Sim tower would be friggin' amazing in 3D.

The only problem I see with something like that is that the interface could be a nightmare. The 2D mode of the old game made for a fast data collection and great situational awareness. Trying to make something that will work that isn't like Dwarf Fortress cake-layer method would be an extreme challenge.

-Lego
Title: Re: SimCity 5
Post by: Tesla on January 06, 2013, 07:15:54 pm
Make it so you can rotate the tower in 90 degree increments and see all sides.
Title: Re: SimCity 5
Post by: PatMan33 on January 06, 2013, 11:21:55 pm
I'll take anything as long as they fix the glitches!
Title: Re: SimCity 5
Post by: Slinky on January 11, 2013, 02:18:54 pm
I was thinking of something like this:

You can see your tower from all angles, and zoom. Because of where computer technology seems to be going, this is done with swiping and pinching. To view a floor, you simply drag it out from the rest, like removing a book from a stack, and fit the stores and apartments in however you see fit. Then you can place it back into the cavity and repeat the process with other floors. I'm not sure how to work out the elveators or stairs, though.
Title: Re: SimCity 5
Post by: PatMan33 on January 11, 2013, 03:20:29 pm
I like the drawer idea. Not too keen on the rest, though. And I don't know how to make the drawer work well.
Title: Re: SimCity 5
Post by: Slinky on January 12, 2013, 01:12:19 pm
(http://i45.tinypic.com/161dl5e.jpg)
Title: Re: SimCity 5
Post by: PatMan33 on January 13, 2013, 06:27:03 pm
Ohhh so you sort of... flip from the side-view to a top-down view.

I like it, however how do you account for rooms behind other rooms (ESPECIALLY interior rooms) when not in top-down mode?
Title: Re: SimCity 5
Post by: Didero on January 14, 2013, 12:36:31 am
Why not have it isometric or something similar, and then scroll up and down the building with your mousewheel? That'd require far less clicking, and you'd be able to see the entire floor.

Or maybe even the way The Sims handles multiple floors, though that may not be useful or feasible for an entire tower.
Title: Re: SimCity 5
Post by: Slinky on January 15, 2013, 02:27:36 pm
Yeah, I'm not sure how to work that out. I suppose you could just sort of...uh...I'm not really sure. I like your idea, Didero.
Title: Re: SimCity 5
Post by: Brandonazz on January 15, 2013, 02:28:47 pm
Or maybe even the way The Sims handles multiple floors, though that may not be useful or feasible for an entire tower.

It would work if the camera was locked from moving horizontally like in your idea.
Title: Re: SimCity 5
Post by: Tesla on January 15, 2013, 03:37:48 pm
Best solution, invent a three dimensional screen, give humans the ability to comprehend and see in 4 dimensions, show entire tower at once.

God, so simple you guys!
Title: Re: SimCity 5
Post by: Krakow Sam on January 15, 2013, 03:50:47 pm
Why stop there when you could make a 4d screen, let humans see five dimensions and show an entire hyper-tower simultaneously.
Title: Re: SimCity 5
Post by: PatMan33 on January 15, 2013, 04:03:39 pm
That's the stupidest idea I've ever heard, Sam. You just went full-retard.

Brandon, good work! How about you pack your stuff up and get acquainted with that office with the window that I know you've had your eye on. ;)
Title: Re: SimCity 5
Post by: Kitkat on January 15, 2013, 06:45:30 pm
maybe have the tower fade out except for one floor when building, and you use the mouse wheel to scroll up and down the floors?
Title: Re: SimCity 5
Post by: PatMan33 on January 15, 2013, 07:13:25 pm
So are we making this game or not?
Title: Re: SimCity 5
Post by: Tesla on January 16, 2013, 12:35:22 am
I'll make a map.
Title: Re: SimCity 5
Post by: Slinky on January 16, 2013, 08:41:26 am
Unity or Game Maker?
Title: Re: SimCity 5
Post by: PatMan33 on January 16, 2013, 08:41:56 am
Photoshop.
Title: Re: SimCity 5
Post by: Didero on January 16, 2013, 08:44:33 am
Crayons.
Title: Re: SimCity 5
Post by: Slinky on January 16, 2013, 08:48:38 am
Feces and tree bark. Five dimensional tree bark.
Title: Re: SimCity 5
Post by: MetallicDragon on January 27, 2013, 06:25:36 pm
So this weekend was a beta weekend. I got in and have been playing a bit. It's limited to an hour-long demo before your city ends and you need to make a new one to keep playing.

The last SimCity I played was like 12 years ago so I don't have much to compare it to, but I've been having a lot of fun and am most definitely going to buying it, regardless of the online-only sheets people have been burping about. At the end of every hour-long session, I find myself wishing really badly that I could just keep playing... and I think that says a lot about how fun it is.

Anyone else get to try it?
Title: Re: SimCity 5
Post by: LadyM on January 28, 2013, 03:37:26 pm
I played it too, enjoyed it and wished I could keep playing. I had a funny bug where my houses kept blowing up froom "disasters".
Title: Re: SimCity 5
Post by: Brandonazz on January 28, 2013, 03:44:43 pm
I'm looking forward to it.

There aren't many small town simulators on the market that have information overlays this nice.
Title: Re: SimCity 5
Post by: eropS on March 06, 2013, 04:41:57 pm
Hey also so could you guys clear some stuff up.

EMS follows traffic rules? What? Is that real?

Is there any way to prevent 'bunching' of services?

Seriously, is the city size not an issue at all? How is it not? It what way do you feel its supplemented by the game itself?

I also fear that getting a decent population is too gamey. In order to achieve higher pops, a poorer city is required (since space is the limiting factor). Does this mean there is no reasonable way to obtain a decent L/M/H income ratio and then just expand up from there? Or is it a case where once I reach that sweet-spot limit, I've 'won' that city and it's done? That's what I'm afraid of because it seems like you can reach that point pretty damn quick.

I'm starting to get onboard with the idea of having each citizen actually be a real sim; but there's some concessions for that feature that to me, just don't seem worth it at its current price-point and I want it to be cleared up.

--Moved it here since it's not a part of Hydros city thread. My b all! -eropS
Title: Re: SimCity 5
Post by: Hydromancerx on March 08, 2013, 11:38:33 pm
So now there is this moddable, community driven, DRM free, Single/Multi Player game called Civitas (http://www.kickstarter.com/projects/1584821767/civitas-plan-develop-and-manage-the-city-of-your-d).

 ???

Title: Re: SimCity 5
Post by: Krakow Sam on March 09, 2013, 02:44:17 am
Shame their Kickstarter looks so unprofessional. No buy.
Title: Re: SimCity 5
Post by: Brandonazz on March 09, 2013, 02:50:28 am
Yeah, I want to like it, but they offer too little.
Title: Re: SimCity 5
Post by: PatMan33 on March 09, 2013, 08:17:03 am
So now there is this moddable, community driven, DRM free, Single/Multi Player game called Civitas (http://www.kickstarter.com/projects/1584821767/civitas-plan-develop-and-manage-the-city-of-your-d).

You mean a scam to take advantage of EA's terrible and totally predictable handling of the SimCity launch?

**EDIT**
http://www.youtube.com/watch?v=zHdyzx_ecbQ

http://www.youtube.com/watch?v=g418BSF6XBQ

http://www.youtube.com/watch?v=l_ufAd79bOA
Title: Re: SimCity 5
Post by: LadyM on March 09, 2013, 11:03:37 am
Shame their Kickstarter looks so unprofessional. No buy.

Really? I thought it was impressive and I liked that it was a group of actual game developers. I was considering it.
Title: Re: SimCity 5
Post by: PatMan33 on March 09, 2013, 11:20:15 am
Well, if you're not yet wary of pre-ordering things after Sim City, you should at least be wary about pre-ordering things on Kickstarter.
Title: Re: SimCity 5
Post by: Didero on March 09, 2013, 11:26:27 am
At the very least, I'd wait until they've got a video up on their main page, to see where they're going with this exactly.
Title: Re: SimCity 5
Post by: Plank of Wood on March 09, 2013, 02:05:48 pm
Bought it retail today. Disk didn't work, so I have to redeem it via Origin and download it.

I don't really want to make a big long post about my first impressions, so I'll just make a few points:

- Fun game, tbh.
- Kind of sucks that you have to work to appease the Voodoo Gods of Roadlaying on a regular basis, but bulldozing roads and rebuilding them usually works anyway.
- You can pretty much skip having low wealth sims completely. Considering Middle wealth sims are pretty happy to work in Mid-Tech factories anyway and you only have to place three parks to turn the city into a classless paradise of affluent workers, I don't really see having any downside to skipping them out completely in favour of the WASP tide.
- Place streetcar avenues everywhere or be forever cursed with gridlock.
Title: Re: SimCity 5
Post by: sgore on March 10, 2013, 08:31:08 am
In terms of the bad press the game is getting, can I just say it's kind of saddening Lucy Bradshaw has to be front and center to take the brunt of it. She was one of the most open and helpful people in terms of answering questions throughout Spore's launch, throughout The Sims 2, and so forth. I have a lot of respect for what she has and continues to do professionally in the field. I see her name trying to answer most of the critiques, and I just hope people don't hold it against her later on...
Title: Re: SimCity 5
Post by: Krakow Sam on March 10, 2013, 09:28:22 am
Shame their Kickstarter looks so unprofessional. No buy.

Really? I thought it was impressive and I liked that it was a group of actual game developers. I was considering it.

I just get bad vibes.

The overly long explanation of a project which has barely been started.

Overambitious project for a completely new team.

Overemphasis on it being community driven. (You want feedback from your community but you don't let them make the game for you!)

Oh god and I just noticed. They're developing it for OUYA.  :-\
Title: Re: SimCity 5
Post by: PatMan33 on March 10, 2013, 03:21:16 pm
Oh god and I just noticed. They're developing it for OUYA.  :-\

WOW WHAT AWESOME NEWS!

As far as Ms. Bradshaw is concerned, no, it's not her fault and I don't give her any blame. But I don't feel sorry for her. She knows how her parent company behaves and was probably expecting it. She can do better than Maxis, let me tell you that. Oh how far Maxis has fallen.

Let's look at the last four games Maxis has released:

2008 – Spore
2009 - The Sims 3
2011 – Darkspore
2013 – SimCity

 :-X
Title: Re: SimCity 5
Post by: Krakow Sam on March 10, 2013, 03:54:21 pm
Hey Pat give Sims 3 some credit for finally making Sims which are actually fat.
Title: Re: SimCity 5
Post by: PatMan33 on March 10, 2013, 04:27:15 pm
Hey Pat give Sims 3 some credit for finally making Sims which are actually fat.

Sorry I can't hear you over everyone buying the same game and ten expansion packs FOR THE THIRD GODDAMN TIME.
Title: Re: SimCity 5
Post by: Plank of Wood on March 10, 2013, 04:29:19 pm
Except Sims 3 isn't set in Friends.
Title: Re: SimCity 5
Post by: Petreak on March 10, 2013, 05:46:13 pm
Maxis had nothing to do with the Sims 3. They worked on the Sims 1 and 2.
Title: Re: SimCity 5
Post by: Hydromancerx on March 10, 2013, 06:04:43 pm
Hey Pat give Sims 3 some credit for finally making Sims which are actually fat.

Sorry I can't hear you over everyone buying the same game and ten expansion packs FOR THE THIRD GODDAMN TIME.

You have a point. I still have Sims 2 installed with lots of custom content too. Sims 3 is overrated. I am perfectly happy with the Sims 2.
Title: Re: SimCity 5
Post by: Yuu on March 10, 2013, 08:05:25 pm
So now there is this moddable, community driven, DRM free, Single/Multi Player game called Civitas (http://www.kickstarter.com/projects/1584821767/civitas-plan-develop-and-manage-the-city-of-your-d).

 ???




I dunno, Hydro.

Seems like a scam to me.   :-\

You're better off waiting for Boomtown back at Simtrop.
Title: Re: SimCity 5
Post by: Legodragonxp on March 10, 2013, 08:33:50 pm
I bought Sims 3, crashes more than Russian fighter planes at air shows... haven't gone back since.

-Lego
Title: Re: SimCity 5
Post by: PatMan33 on March 11, 2013, 09:52:22 am
SimCity Is Inherently Broken, Let’s Not Let This Go (http://www.rockpapershotgun.com/2013/03/11/simcity-is-inherently-broken-lets-not-let-this-go/)

Truths. All of them.
Title: Re: SimCity 5
Post by: eropS on March 11, 2013, 12:14:37 pm
Ugh.

I am in awe that outlets are so focused on this narrative of 'the DRM is what is wrong with SimCity 5'. Can people talk about the very real issues with gameplay and why THAT makes the game broken? This online stuff will be fixed and smoothed over well enough, I am afraid the end result will be 'Hey EA fixed their server issues, go buy and play this game whos main problem was connectivity!'. I mean it's the main problem right now in some ways, but the game has actual game-play issues that people aren't addressing because of this DRM nonsense.

Where is the outrage for ****ty EMS AI? City plots that can be filled in an hour? Regions that look artificial due to plains/forest between arbitrary building cutoff points? Lack of mass transit options? Lack of policies and city management options? (Pretty much a lack of options in general). How are people not upset they have a SimCity Lite?
Title: Re: SimCity 5
Post by: PatMan33 on March 11, 2013, 12:18:54 pm
I tried to play this game at a friend's place. We couldn't get into the servers.

Came back the next day and he had been able to get on but the city that he had worked on no longer functioned properly because apparently EA turned off a bunch of his city hall stuff. And then we got booted from the server about 20 minutes later.

I've been hearing around that workers are bugged beyond belief and render the game almost unplayable, but I haven't been able to get the game to work long enough to experience that. *shrug*

But I think the DRM focus is very important, erops. Even if the game is flawed, the DRM represents an industry standard that the industry has been trying to convince us about for the better part of a decade. This kind of stuff does not work. It has never worked. And it will never work. It's unnecessary. Publishers need more respect for gamers and gamers need more respect for themselves. After so many years of trying to get people to listen, now people are paying their full, undivided attention. And now you're TIRED of arguing about DRM?

I understand the game is flawed, but let's chalk this one up as a win and press the issue until they capitulate. This is a golden opportunity to stop crappy DRM schemes like this.
Title: Re: SimCity 5
Post by: eropS on March 11, 2013, 12:31:42 pm
How sure can you even be that this is a 'win'?

My expectation is that EA will continue down this path and use this event to just do a 'better' always-on DRM online scheme next time. They have proven over time that they do not care much about what 'journalists' or public outcry seems to think and I am lead to believe they will continue this trend. EA games will have always on DRM and people will choose whether or not they want to put up with it (they will, clearly). It doesn't work I agree, but people clearly do not care.

I see this as a futile argument because these corporations are going to do what they want; while EA's blunder will hopefully serve as a warning to other, smaller companies hoping to do a similar scheme, I think EA/Activision/Ubisoft will continue down this path. Hence, why I think this is pointless; calling them out will only change how they implement the DRM next time, not whether or not they will have DRM.

I guess it could be argued that gameplay isnt being discussed since being able to actually play is still an issue; but at this point enough people have played and have an idea of what is wrong with the game it should still be addressed. Again, the fear is that once this connectivity issue is resolved people will hail it as 'Yay the problem is over, now we have nothing but this great game since the main problem was the server issues!' And then boom, gangbusters on the sales and EA couldn't care less about how poor the gameplay is or what they did wrong.

Honestly, I wouldn't be surprised if some of this tech is used for TS4 and some sort of massive online integration that 'enchances gameplay with multiplayer!'.
Title: Re: SimCity 5
Post by: PatMan33 on March 11, 2013, 12:40:26 pm
You're right. There are a lot of people (too many, if you ask me) that will gladly take EA's response, eat it up, and ask for more. It's maddening that so many people would rather buy increasingly-inferior products than take the time to demand accountability and quality from the people publishing and designing the game.

And believe you me, the gameplay DOES need to be fixed. Anyone that says this game is good just as a game (if you put DRM to the side) is delusional. See, the worst part is that they had to have seen this coming. They knew their servers were going to crash. They knew they would be unable to sustain this. If they didn't, that's almost MORE unsettling because just about everyone else DID see it coming.

It's annoying all around. Anyway, EA is on my list with Ubisoft and Activision now. I have zero intention of buying anything they make anymore unless it meets my standards. You know, some companies you can give the benefit of the doubt because they tend not to screw us over, but man... the bigger players have no sense of their role in this industry. That or they just don't care.
Title: Re: SimCity 5
Post by: eropS on March 11, 2013, 12:53:35 pm
EA got on my list after ME3's ending (which was building with Dragon Age 2's general mediocrity in everything but storytelling)... The fact they let that kind of thing ship to actual people, sigh. Turned one of my favorite franchises into something I can't even be bothered to pick up anymore, and that blows.

I haven't been able to encapsulate my feelings but your "that so many people would rather buy increasingly-inferior products than take the time to demand accountability and quality from the people publishing and designing the game," is pretty damn accurate. It's like these games are getting shallower as time goes on which to me seems so backwards; and yet it just keeps happening and other people see it happening and yet few companies are doing anything to correct it.

Shoutout to Bioshock: Infinite as the next over-sold piece of mediocrity where the gameplay seemingly has regressed or stagnated!
Title: Re: SimCity 5
Post by: Krakow Sam on March 11, 2013, 12:56:17 pm
erops how dare you badmouth Bioshock: Infinite. It is pushing waifu technology to its absolute limit!
Title: Re: GS SimCity (2013) Community Game (Sign Up!)
Post by: SpaceOddity on March 11, 2013, 01:06:40 pm
Can't go back to 4 if you have played 5, sorry...  :P

You are part of the problem.

Well, thank you, Pat.  ::)

I actually like it when people try something new, even if its not perfect in the beginning. That is why I supported Spore and why I am glad they have made GlassBox. Development like that is expensive and people take risks doing it. They are free to use the business model they want. I don't understand why people feel they are entitled to something, just because they want it.
Title: Re: SimCity 5
Post by: PatMan33 on March 11, 2013, 01:06:46 pm
I have zero interest in BioShock Infinite. I'm not sure what it is. Nothing about it really appeals to me. And I really liked the first and second BioShock. Oddly enough BS2 was my personal favorite because the gameplay felt more varied (even though it had a craptillion hoard mode segments) and was generally more fun to play. I dunno though... Infinite. It seems like it's missing something and I just can't put my finger on it.
Title: Re: SimCity 5
Post by: eropS on March 11, 2013, 01:15:21 pm
See we do agree on stuff! Infinite, to me, has this sort of 'so what' effect going on with it and I am lost on what the hype is about. BS2 was much more fun to play, Drill+Fire/Electric was all I did the entire game and it was awesome since the game let me get away with it.
Title: Re: GS SimCity (2013) Community Game (Sign Up!)
Post by: PatMan33 on March 11, 2013, 01:19:11 pm
Every year they sell you less and you give them more and more. I have no problem with people trying new things on the gameplay front, that's spectacular. But these developers need to stop with this anti-consumer bent that they've been on the last few years. Because for everything positive that the new SimCity game does, it is all rendered meaningless in the face of The Company forcing control away from the paying customer for no valid reason whatsoever.

I think the reason people are so living over this is because EA basically spent the last year and a half trying to tell us that their DRM was not a problem (and not DRM). Their fans told them they didn't want the DRM, they told them that the DRM was going to cause problems, and they told them that the DRM's apparent gameplay implications were redundant and insulting. And guess what? Correct. Correct. Correct. The fans were right on every single solitary complaint.

There comes a point when the "entitlement" argument is no longer valid, and SimCity fits the bill. It's our money and we are ENTITLED to a game that works as advertised, if not better. I chose not to spend it because I do not think that this is healthy for the industry that entertains us. Because at the end of the day they need us, we don't need them. So maybe The Company needs to spend less time worrying about how they can vilify their customers and more time worrying about the customers that support The Company.

So I stand by my remark that you are a part of the problem. This game could have been better. So much better. And I'm only on the DRM issue. Talk to erops, he's got a litany of gameplay issues that I've only just begun to scratch the surface on. Buildings don't work, workers aren't calculated correctly, path finding is atrocious. And maybe if we could mod the game these things would be better, but let's be honest. Do you really think EA is going to let something like the Network Addon Pack fly in SimCity 2013? Hell no. That's too big and intrusive. They'll do mods the same way that The Sims 3 does them: content-controlled to the point of obscenity.

By buying and playing this game, you are supporting The Company in its effort to strip the customer of a reasonable expectation of control and privacy. It will destroy this industry. Look at the gaming crash in the 80s and what came of it. The Nintendo Seal of Quality (may it rest in peace) was a monumentally big deal when it was first created and it was a response to The Company trying to force garbage onto the customer.

We can go through that same mess all over again if we want. But I'd rather be playing games that I own, on my own time, on my own terms. I don't think that is a lot to ask for, but apparently it's important enough that The Company needs to take it away from us.


**EDIT**
No refunds, btw. lolol buy ea (http://i.imgur.com/TdyCVCZ.png)


<3 you all
Title: Re: SimCity 5
Post by: PatMan33 on March 11, 2013, 01:21:01 pm
I wish I could send a swarm of bees into my cities in Sim City. @_@

Ever play Sim Farm and get the swam of locusts? :P
Title: Re: SimCity 5
Post by: eropS on March 11, 2013, 01:25:17 pm
Nah Warcraft/2 and diablo/2 dominated my PC time at the age I would've been interested in Sim Farm. At this point it's just too dated for me to get in to as bad as that is.
Title: Re: SimCity 5
Post by: PatMan33 on March 11, 2013, 01:26:28 pm
Nah I understand. Went to try Sim Farm last year some time and quit after a few minutes.

We'll just leave that one in the nostalgia vault and let it be. :P
Title: Re: GS SimCity (2013) Community Game (Sign Up!)
Post by: PatMan33 on March 11, 2013, 01:30:54 pm
Hey if you're responding to me, hang on a sec.

I put in a request to have this stuff moved to the appropriate topic. Once it's there, let me have it. :D
Title: Re: GS SimCity (2013) Community Game (Sign Up!)
Post by: Oviraptor on March 11, 2013, 01:37:37 pm
GLassBOx is not really the issue with SimCity, it's all the online crap. The game is incredibly fun, and GlassBox really does work way better then the (unmodded) SimCity 4 traffic engine. My biggest beef with SimCity is not gameplay related at all, it's the have-to-play-through-a-server-to-play-at-all crap. Seriously, they should just use Minecraft's online system.  Log in to start the game, then you only need to have internet when you want to play with other people. Also, not having the ability to save copies of my cities on disk is slightly nerve-racking, because I can never truly be sure my city saved until I go back.

But the gameplay is awesome. And it's true, it would be difficult to go back to SimCity 4 now that I have played the new SimCity.


I was going to post that, but now I'm just going to say this: I agree that this whole system they set up to "control piracy" is ridiculous and unnecessary. I just find it rather sad that no one will be able to appreciate how much fun the game really is because of the whole DRM hole they forced the game to go through.
Title: Re: SimCity 5
Post by: Didero on March 11, 2013, 01:41:16 pm
while EA's blunder will hopefully serve as a warning to other, smaller companies hoping to do a similar scheme, I think EA/Activision/Ubisoft will continue down this path. Hence, why I think this is pointless; calling them out will only change how they implement the DRM next time, not whether or not they will have DRM.
Ubisoft dropped their always-online DRM after enormous widespread outrage.


Also, another reason to keep talking about why this always-online crap should be dumped is that it can influence a LOT of other games that are yet to come out. This in contrast to pathing bugs and stupid AI, which only affect this single game. I'm not saying the latter problems aren't important, I'm just saying unceasingly complaining about always-online DRM can save a lot more games than pointing out the bugs on a single game.
But by all means, if you did buy Sim City 5, demand gameplay improvements. Just do it next to, and not instead of, loudly complaining about always-online.
Title: Re: SimCity 5
Post by: PatMan33 on March 11, 2013, 01:44:34 pm
And boom goes the dynamite.

Just as another example, BioShock 1 also had stupid DRM. People complained and it was patched out. Our voices DO matter and we CAN make a difference.
Title: Re: SimCity 5
Post by: eropS on March 11, 2013, 01:47:29 pm
GLassBOx is not really the issue with SimCity, it's all the online crap. The game is incredibly fun, and GlassBox really does work way better then the (unmodded) SimCity 4 traffic engine. My biggest beef with SimCity is not gameplay related at all, it's the have-to-play-through-a-server-to-play-at-all crap. Seriously, they should just use Minecraft's online system.  Log in to start the game, then you only need to have internet when you want to play with other people. Also, not having the ability to save copies of my cities on disk is slightly nerve-racking, because I can never truly be sure my city saved until I go back.

But the gameplay is awesome. And it's true, it would be difficult to go back to SimCity 4 now that I have played the new SimCity.


I was going to post that, but now I'm just going to say this: I agree that this whole system they set up to "control piracy" is ridiculous and unnecessary. I just find it rather sad that no one will be able to appreciate how much fun the game really is because of the whole DRM hole they forced the game to go through.

See, the 'hard to go back to SC4 after SimCity' argument also falls flat to me.

SimCity is very nice looking, intuitive to play, convenient controls and an easy to understand build system. SimCity 4 on the other hand is much less convenient (man if I could upgrade an entire stretch of road automatically through a button press in SC4 that'd be great), older, not as nice looking, and harder to follow.

Of course you wouldn't want to go back, it's like Flowers for Algernon, once you have a taste of what life could be like how could you go back to what you were doing before?

Hell, playing SC4 after 5 would be sad because all you could think is, "Wow, if they took this game, and put the SimCity Lite varnish on it, it'd be pretty damn cool."

And I'm not trying to say don't scream about the DRM (Ubisoft still has online DRM it's just not always on, and 2k is not quite the same type of entity EA is), but it's all I can hear when there are other issues that are worth discussing. Plus, EA watched the outcry against Ubisoft, watched Ubisoft restrict their DRM, and then went ahead and said '**** it, lets see if WE can't get away with it.' Sigh. They're just going to do whatever they want anyway.
Title: Re: SimCity 5
Post by: PatMan33 on March 11, 2013, 01:58:00 pm
Dude's name is Ocean.

I'm worried about this game, guys. :(

Just want to say that I called it.
Title: Re: GS SimCity (2013) Community Game (Sign Up!)
Post by: SpaceOddity on March 11, 2013, 02:03:28 pm
[...] So I stand by my remark that you are a part of the problem. [...]

I am sorry Pat, but I am not going into lengthy discussions even if you are using ad hominems.

I choose my games carefully, so I don't feel suckered by the games industry. I buy on average one game in five years. SimCity (2013) is a fun game IMHO, that's all, and it will improve over time. I am keeping fingers crossed for GlassBox being used to create a new SimLife or SimMars. *shrugs*
Title: Re: GS SimCity (2013) Community Game (Sign Up!)
Post by: Hydromancerx on March 11, 2013, 10:27:37 pm
Every year they sell you less and you give them more and more. I have no problem with people trying new things on the gameplay front, that's spectacular. But these developers need to stop with this anti-consumer bent that they've been on the last few years. Because for everything positive that the new SimCity game does, it is all rendered meaningless in the face of The Company forcing control away from the paying customer for no valid reason whatsoever.

I think the reason people are so living over this is because EA basically spent the last year and a half trying to tell us that their DRM was not a problem (and not DRM). Their fans told them they didn't want the DRM, they told them that the DRM was going to cause problems, and they told them that the DRM's apparent gameplay implications were redundant and insulting. And guess what? Correct. Correct. Correct. The fans were right on every single solitary complaint.

There comes a point when the "entitlement" argument is no longer valid, and SimCity fits the bill. It's our money and we are ENTITLED to a game that works as advertised, if not better. I chose not to spend it because I do not think that this is healthy for the industry that entertains us. Because at the end of the day they need us, we don't need them. So maybe The Company needs to spend less time worrying about how they can vilify their customers and more time worrying about the customers that support The Company.

So I stand by my remark that you are a part of the problem. This game could have been better. So much better. And I'm only on the DRM issue. Talk to erops, he's got a litany of gameplay issues that I've only just begun to scratch the surface on. Buildings don't work, workers aren't calculated correctly, path finding is atrocious. And maybe if we could mod the game these things would be better, but let's be honest. Do you really think EA is going to let something like the Network Addon Pack fly in SimCity 2013? Hell no. That's too big and intrusive. They'll do mods the same way that The Sims 3 does them: content-controlled to the point of obscenity.

By buying and playing this game, you are supporting The Company in its effort to strip the customer of a reasonable expectation of control and privacy. It will destroy this industry. Look at the gaming crash in the 80s and what came of it. The Nintendo Seal of Quality (may it rest in peace) was a monumentally big deal when it was first created and it was a response to The Company trying to force garbage onto the customer.

We can go through that same mess all over again if we want. But I'd rather be playing games that I own, on my own time, on my own terms. I don't think that is a lot to ask for, but apparently it's important enough that The Company needs to take it away from us.


**EDIT**
No refunds, btw. lolol buy ea (http://i.imgur.com/TdyCVCZ.png)


<3 you all

Pat, you sound a lot like this guy.

http://www.youtube.com/watch?v=q2NTxSyb_uQ
Title: Re: SimCity 5
Post by: PatMan33 on March 11, 2013, 11:02:54 pm
Hydro, two things.

His presentation is a bit rough, but his points are all valid and yeah, I agree.
What exactly did he say that you disagree with?
Title: Re: SimCity 5
Post by: Plank of Wood on March 12, 2013, 01:23:59 am
A lot of things about Simcity 5 suck hard, but it does have pretty filters at least.

(https://pbs.twimg.com/media/BFJIcLiCUAAhKq9.png:large)


Also industry specialisation pretty much doesn't matter. Recycling Centre + Electronics Factory is the only thing you need to get them lootz reliably. (Unless you actually want to do mining or drilling for the sake of variety).
Title: Re: SimCity 5
Post by: Hydromancerx on March 12, 2013, 03:47:25 am
Hydro, two things.

His presentation is a bit rough, but his points are all valid and yeah, I agree.
What exactly did he say that you disagree with?

I did not say I agreed or disagreed. I just stated that you sounded like him.  ;)
Title: Re: SimCity 5
Post by: PatMan33 on March 12, 2013, 08:41:31 am
He seemed to have a lot of good and thoughtful things to say, so it's all good! By the way, thanks for that link. I hadn't seen it before and it's nice to know not everyone is so apathetic or crazy.

So what about you? I've already asked you a couple times and you keep dodging the question so I'll just ask you flat out. What are your thoughts on this situation? Do you have any at all? What do you think of the game? And what of the relationship between Maxis and EA? Is it healthy? Has it been beneficial to them, us?
Title: Re: SimCity 5
Post by: Plank of Wood on March 12, 2013, 10:12:47 am
Just lost a city I spent 6+ hours on to the ghosts of calculation errors.


**** DRM.
Title: Re: SimCity 5
Post by: eropS on March 12, 2013, 12:24:47 pm
Ah, so it seems you don't even have the actual population simulated that it says you do.

Here,  (http://www.reddit.com/r/SimCity/comments/1a45av/10_of_my_population_can_work_cant_believe_how/) so now it seems that getting 1 million/city size is not only impossible, but reports that you could get cities to 500k+ are a flat out lie since you only ever have 10% of your 'population' simulated at any time.

Weakest of sauces.
Title: Re: SimCity 5
Post by: Slinky on March 12, 2013, 02:45:02 pm
Water is a stronger sauce.
Title: Re: SimCity 5
Post by: Hydromancerx on March 12, 2013, 03:10:12 pm
He seemed to have a lot of good and thoughtful things to say, so it's all good! By the way, thanks for that link. I hadn't seen it before and it's nice to know not everyone is so apathetic or crazy.

So what about you? I've already asked you a couple times and you keep dodging the question so I'll just ask you flat out. What are your thoughts on this situation? Do you have any at all? What do you think of the game? And what of the relationship between Maxis and EA? Is it healthy? Has it been beneficial to them, us?

The game is excellent! The severs and connections are horrible. I understand why they did the whole DRM, but I think they went overboard with it. They warned everyone about always online, so I was expecting it. However they greatly misjudged the amount of servers they would need. I love the people at Maxis and still would want to work there. I grew up with great Maxis games and I am sad to see what EA has done to my favorite game company. I am not even sure if EA realizes what they are doing. Would Maxis have been as successful without EA? Its hard to say. And as for Origin, I am neutral. Seems just like Steam to me.
Title: Re: SimCity 5
Post by: eropS on March 12, 2013, 03:54:04 pm
You know what, I'm going to take kind of a stand at that Hydro. The game is not excellent, at all.

As a whole, the DRM issue is speaking for itself, but it is a reason the game is 'as is', and they chose to make these design decisions the whole way. The chose to do it to themselves and that says something and it should be recognized by you.

Here's what they chose to do.  (http://www.rockpapershotgun.com/2013/03/12/simcity-server-not-necessary/)Hint: You should be at least a little mad at this. You really, really should be because not only did they hide the truth, but they totally tried to screw you by not letting you play offline for no reason! That's not cool.

But the game is plagued by some serious faults and it is in the hands of the consumer and that is unacceptable.

The city size being so restricted is artificial and shallow. It should be up to the player to decide whether their machine can handle a larger city, the option shouldn't be taken away entirely, how is that right? Why should they make that decision for me? They just made it for the least common denominator and said that's enough.

The AI has to be 'gamed' properly in order for traffic to flow in a functional manner. Yes, at some point you have to make a competent traffic system, but the game should at least try and work itself around your plans to the best of its ability. Instead, we have a situation where intersection-less cities are the only ones that function smoothly since the AI can't seem to understand a 4 way. How is that right? A city should have a traffic jam because you built small roads downtown and didn't plan on a huge neighborhood to have to come through because it's one of the few routes. That makes a game good, an AI that can't work around the player is shallow, an AI that has to be 'gamed' for a functioning traffic system is unacceptable.

 If I 'game' the AI it should be because I want to make the most efficient system, if I am playing the game and doing what I want, the game should at least function at a basic level and not make things difficult due to AI problems.

These are bugs, and they will be solved, but they aren't yet and the game is in your hands. That's bad.

Now, EMS services. They obey all traffic laws to my understanding. How is that proper? No way do cars not adjust to EMS vehicles! No WAY do they stop at traffic lights! But in Sim City they sure seem to. Whaaaaat? Talk about a glaring issue that surely was intentional because how could no one have ever said, 'Hey you ever see 4 firetrucks lined up at a stop-light with their sirens on?' Doubtful.

See, the other thing in that sentence was the fact four firetrucks are lined up rather than one. The AI overreacts to everything and there is nothing to regulate or keep track of which EMS vehicle needs to go where. That's so shallow it makes my head spin. Why wouldn't they include a system to plan out a response if they weren't going to include the option for you to individually assign vehicles yourself? Instead they say 'let us handle it!' and then they fail completely. That's bad.

Now remember, this game is released and for sale. How is that acceptable?

This newest issue of the 10% workforce is absolutely insane. It has such ridiculous implications it makes me upset.

1) It is a bug, that not one person on development ever called out, realized, or fixed. Whaaaaaat? You mean to tell me over the years of making this game no one ever looked at the options and was like, 'Huh, you know these don't seem to add up...' Wow. That's so inept I just have more faith in programmers that someone said something, I just can't believe it's a bug but it might be and that speaks volumes in its own right.

2) It was intentional. You see, you see your workforce in your city, but you also get the population number. They straight up made the design decision to reflect 10% of your population in your city (completely acceptable), but then they also decided to have that number also be representative of your population and workforce! WHAT?! Why? Why?! Why not just show people the 10% being simulated and then have a real workforce number that's calculated from your working age population? How is it acceptable that they flatly chose to instead have 'Hey, so since we are going to show you the workforce, you have to take the fact that we can only simulate so much, so we are just going to have that number also be representative of your working population!'

No. That's bad. The simulation's look came before the actual simulation and that's totally not cool for a game that represents itself as 'SimCity'.

I'm sorry but you may find the game fun, but it is not 'excellent'. It has glaring issues and bugs that should have been fixed well before release. It is a broken, shallow game that you happen to find fun and that's fine.



Title: Re: SimCity 5
Post by: Oviraptor on March 12, 2013, 03:58:03 pm
Ah, so it seems you don't even have the actual population simulated that it says you do.

Here,  (http://www.reddit.com/r/SimCity/comments/1a45av/10_of_my_population_can_work_cant_believe_how/) so now it seems that getting 1 million/city size is not only impossible, but reports that you could get cities to 500k+ are a flat out lie since you only ever have 10% of your 'population' simulated at any time.

Weakest of sauces.

Well, this explains why my first city crumbled and my second city didn't. First city made it to like 120k people then fell apart and I had to turn off all non-essential services (hence that insane crime map I posted). Then I saved up 2,000,000 simoleons, completely demolished my city and started anew and built it up to about 80k people. Still some problems, commercial and industrial buildings routinely go out of business, but it's not enough to collapse my city. However, I only make money due to making processors, and only just.

I wasn't really aware that this was the problem, but now that I've read through that, it makes a lot more sense. Also, is it even possible to build a city with 100k+ people, with no specializations, with full services (police, fire, health, etc), and still make money? I find that at a certain point, it's either specialize or go bankrupt.
Title: Re: SimCity 5
Post by: Plank of Wood on March 12, 2013, 03:58:18 pm
Its hard to say. And as for Origin, I am neutral. Seems just like Steam to me.

Steam is run by Valve. Origin by EA. EA frequently disregards the loyal customer base's needs and demands for the sake of generally broken policies. Valve's greatest crime, on the other hand, is being unable to count to three and liking hats slightly more than is socially acceptable.



EDIT: To be honest, all of the things eropS mentioned are things that can be fixed via patch. It sucks that games no longer are released in their best, most efficient state but EA is hardly the only company that sent out buggy games at release. The problems with internet connections and randomly being booted out of your city because of "calculation errors" are a bigger long term concern.
Title: Re: SimCity 5
Post by: Oviraptor on March 12, 2013, 04:17:11 pm
This isn't the place to babble on about Origin. This is about SimCity. If you want to discuss Origin, I suggest doing it here: http://www.gamingsteve.com/blab/index.php?topic=17994.0 (http://www.gamingsteve.com/blab/index.php?topic=17994.0)

That seems to be our only Origin thread.

Anyway, I hope they hurry up and fix the servers so they can fix everything else.
Title: Re: SimCity 5
Post by: eropS on March 12, 2013, 05:05:21 pm
These aren't bugs and they won't be fixed any time soon. Even if they were the severity and obviousness should make you mad that they green-lighted the release.

Glaringly obvious 'issues' such as these are design decisions that they chose to include at release. Not all these things will be fixed because they're not recognized as problems by EA.
Title: Re: SimCity 5
Post by: Oviraptor on March 12, 2013, 05:14:12 pm
Scaling population, work force, and jobs differently makes no sense at all. They should all scale equally, otherwise it's not really to scale, is it?\

Edit: I'd like to add that EA has not responded to this either way, so anyone saying one thing or another is just hearsay at this point.
Title: Re: SimCity 5
Post by: eropS on March 12, 2013, 05:19:47 pm
I'm not sure if you're agreeing since to my understanding workforce and jobs don't scale in that is a problem.

Also workforce should be calculated from your working age population not a static variable. It's a shallow design decision. Not a bug.
Title: Re: SimCity 5
Post by: Oviraptor on March 12, 2013, 05:25:33 pm
I simply meant that when you start out, the ratio between population and workforce is like 70%, but the higher you go, the worse it gets. Reading through those threads, it went as bad a 7% for some people.

This post specifically addresses this: http://answers.ea.com/t5/Miscellaneous-Issues/Unfilled-Jobs/m-p/735232#M35443 (http://answers.ea.com/t5/Miscellaneous-Issues/Unfilled-Jobs/m-p/735232#M35443)

Quote from: excerpt
population 81, total workers 60 (75% working)

population 1000, total workers 500 (50% working)

population 5000, total workers 1250 (25% working)

population 10,000, total workers 1700 (17% working)

And that is not okay.
Title: Re: SimCity 5
Post by: eropS on March 12, 2013, 05:57:28 pm
Agreed

Someone decided to do math. (http://www.reddit.com/r/SimCity/comments/1a6oeo/proof_that_the_game_is_misleading_regarding/) If it checks out, game's shallow, sorry.
Title: Re: SimCity 5
Post by: Didero on March 13, 2013, 03:01:29 am
I love the people at Maxis and still would want to work there. I grew up with great Maxis games and I am sad to see what EA has done to my favorite game company. I am not even sure if EA realizes what they are doing. Would Maxis have been as successful without EA? Its hard to say.
The Maxis you loved doesn't exist anymore and has been fully absorbed into EA proper. They only use the name to draw in nostalgic customers.
Title: Re: SimCity 5
Post by: Inkling on March 13, 2013, 07:11:13 am
At this point I don't think I trust EA enough to put one of their games on my computer.  If this game had gotten an overwhelmingly good reaction I might have considered it, though.  I never played sim city games that much, but I'd like to give them another try.  But the press has been abysmal and our multiplayer thread is mostly comments on the game not working.  I could have been won over by this game, but that definitely has not happened.
Title: Re: SimCity 5
Post by: Slinky on March 13, 2013, 04:31:56 pm
So, there's no Maxis, but Will Wright and his buddies and that Ocean dude are all still alive. Maybe some day they'll be free from EA and form a new company. I hope so. Until then EA will just continue to make The Sims 19: It Gives You Cancer Edition.
Title: Re: SimCity 5
Post by: PatMan33 on March 13, 2013, 05:16:46 pm
That Ocean guy can stay away. I blame him for all. His name is Ocean. :|
Title: Re: SimCity 5
Post by: PatMan33 on March 13, 2013, 05:36:50 pm
Hey guys, just saw this on r/simcity over at reddit.

http://www.youtube.com/watch?v=ACdu1ho2Ic4

Yeah, so apparently you don't even need to bother with any zone types other than residential.

(http://i.imgur.com/SNRFGGE.gif)


**EDIT**
By the way, it's the only city in its region.
Title: Re: SimCity 5
Post by: eropS on March 13, 2013, 06:00:05 pm
Also, it's not a bug.  (http://www.reddit.com/r/SimCity/comments/1a8pw6/proof_of_population_inflation/)
Title: Re: SimCity 5
Post by: Oviraptor on March 13, 2013, 06:49:17 pm
That's a plot of actual vs displayed population. This graph doesn't talk about work force or jobs at all.
Title: Re: SimCity 5
Post by: Plank of Wood on March 13, 2013, 06:52:16 pm
The jobs created by 100% residential equal the amount required by civic services.

gg game design
Title: Re: SimCity 5
Post by: Didero on March 14, 2013, 03:19:41 am
Modder removes error after 20 minutes disconnected, and finds way to enable debug mode to build outside the city boundaries:

http://www.youtube.com/watch?v=Bmce9oIxJag


This is going in the right direction :)


EDIT: Here's a quick tutorial on how to start modding the game: http://www.reddit.com/r/SimCity/comments/1a8bw7/how_to_mod_sim_city_2013_getting_started_basics/
Title: Re: SimCity 5
Post by: Raz on March 14, 2013, 12:00:16 pm
What? You thought modders weren't going to eventually get their hands on it? They managed to break Sims 3 which was practically designed not to be moddable.
Title: Re: SimCity 5
Post by: PatMan33 on March 14, 2013, 12:02:41 pm
That isn't really the point. The point, I think, is that this clearly shows that most of what EA and Maxis have been saying is absolute BS. And that is not something that should be overlooked or ignored. They need to be held accountable.
Title: Re: SimCity 5
Post by: Raz on March 14, 2013, 01:35:46 pm
Maybe this will spread and they'll actually unlock it or fix the ****. The main thing that pisses me off in the game is the one highway access and one rail access. The highway access can become absurdly blocked by traffic because it's a damn one lane ramp. That, and microscopic city size.
Title: Re: SimCity 5
Post by: eropS on March 14, 2013, 02:17:15 pm
Really? That's it?

The grossly incompetent AI doesn't upset you? The fact that your workforce is only 10% of your population or that your population 'GetsFudged'?

The fact commercial and industrial zones are completely tacked on and optional? The shallowness of the game-play?

How are you not more upset?

You got scammed, they lied to you about their product in numerous ways, and you're just mad about highway and railway connections?
Title: Re: SimCity 5
Post by: Oviraptor on March 14, 2013, 02:37:08 pm
Maybe this will spread and they'll actually unlock it or fix the ****. The main thing that pisses me off in the game is the one highway access and one rail access. The highway access can become absurdly blocked by traffic because it's a damn one lane ramp. That, and microscopic city size.

To put things in perspective a little:

This is a map of New York City. The yellow line is exactly two kilometers long. The line is on Manhattan, which has a population density of about 27k/km^2.

(http://i92.photobucket.com/albums/l27/Oviraptor85/SimCity/2kmNYC_zps720fe2e3.png)

This is a map of Portland, ME. THe yellow line is exactly two kilometers long. Portland has a population density of about 1.2k/km^2

(http://i92.photobucket.com/albums/l27/Oviraptor85/SimCity/2kmPM_zps01b56fe5.png)

Manhattan has a population of about 1.6 million over about 87.5 km^2. Portland has about 66 thousand people over about 180 km^2.

In SimCity, you are limited to 4km^2, way smaller then these cities in land, but I've seen populations of over 200 thousand (and I believe some have probably gotten higher). That would make the population density 50k/km^2. The densest city in the world is Manila, Philippines. Its population density is about 43k/km^2. So yeah...
Title: Re: SimCity 5
Post by: Oviraptor on March 14, 2013, 02:38:39 pm
Really? That's it?

The grossly incompetent AI doesn't upset you? The fact that your workforce is only 10% of your population or that your population 'GetsFudged'?

The fact commercial and industrial zones are completely tacked on and optional? The shallowness of the game-play?

How are you not more upset?

You got scammed, they lied to you about their product in numerous ways, and you're just mad about highway and railway connections?

I'm not mad about any of the things they did, just disappointed. That being said, the game is still fun to play.
Title: Re: SimCity 5
Post by: Slinky on March 14, 2013, 02:39:20 pm
Way to be realistic, SimCity. 2000 is still my favorite.
Title: Re: SimCity 5
Post by: LadyM on March 14, 2013, 02:48:40 pm
I had a population of over 207 thousand when the tornado hit.

(http://i110.photobucket.com/albums/n100/GamingLadyM/Spark_2013-03-09_20-16-28_zps53decc8e.png)
Title: Re: SimCity 5
Post by: eropS on March 14, 2013, 03:30:21 pm
What was your workforce population?
Title: Re: SimCity 5
Post by: Raz on March 14, 2013, 07:47:22 pm
I enjoy it quite a bit as it is, I don't care about the wonky population numbers. I had zero expectations that this would be an amazing simulator or some other nonsense, and I have no interest in playing a perfect city simulator. I don't expect a game containing a large number of entities all moving about to have amazing AI when it comes to pathfinding. It blows Simcity Societies out of the damn water.
Title: Re: SimCity 5
Post by: Didero on March 15, 2013, 01:43:04 am
It blows Simcity Societies out of the damn water.
That's a bit of a low standard.
Title: Re: SimCity 5
Post by: Tesla on March 15, 2013, 02:48:00 am
I love the people at Maxis and still would want to work there. I grew up with great Maxis games and I am sad to see what EA has done to my favorite game company. I am not even sure if EA realizes what they are doing. Would Maxis have been as successful without EA? Its hard to say.
The Maxis you loved doesn't exist anymore and has been fully absorbed into EA proper. They only use the name to draw in nostalgic customers.

Hell, it's been like this for a long time now. Spore, Sims 3, Sims 2... All cash cows.

Hey guys, just saw this on r/simcity over at reddit.

http://www.youtube.com/watch?v=ACdu1ho2Ic4

Yeah, so apparently you don't even need to bother with any zone types other than residential.

There was a pretty good explanation of what's happening here. The civic services supply jobs to some sims, so that their wallet contents increase. The sims then visit parks. Parks act like commercial zones, in that they sell happiness, except parks sell 1 "happiness point" for zero simoleons. The sims wallets continue to increase, and they continue to get happiness for free, leading to an upward spiral of happiness, which distributes among every sim.

Also, Oviraptor - I recall someone doing a measurement of the size of a single car compared to the width of the entire map and determining that the size was closer to 0.5km than 2km.
Title: Re: SimCity 5
Post by: Oviraptor on March 15, 2013, 03:42:22 am
Well, if that's the case, the population density for a city of 200k is 800k/km^2. That's 0.8 people per square meter or 1.2 m^2 for each person in the city.
Title: Re: SimCity 5
Post by: Brandonazz on March 15, 2013, 03:44:53 am
Not all buildings are one story.
Title: Re: SimCity 5
Post by: Tesla on March 15, 2013, 03:50:19 am
Also, the game only simulates about 10% of the supposed population.
Title: Re: SimCity 5
Post by: LadyM on March 15, 2013, 06:03:27 am
I've been finding it challenging to keep the city making money and recovering from disasters. That video was interesting, makes me want to ditch my entire city and just build a total residential.
Title: Re: SimCity 5
Post by: Oviraptor on March 15, 2013, 06:11:27 am
Not all buildings are one story.

Because everyone stays inside all day and goes nowhere, there are no buildings besides residential, and no roads.
Title: Re: SimCity 5
Post by: PatMan33 on March 16, 2013, 08:47:58 am
So this is a weird thought I had yesterday and I'm not sure if it's hindsight or something I actually noticed at the time.

But when they were pushing GlassBox and all that jazz, they continually mentioned that it was in beta stages and in testing and this, that, and the other. And I felt like at the time of many of those videos the game was maybe a year a half, two years out. Since I wasn't following the game that closely due to lack of interest I didn't know the release date until it was maybe a week away. And that March 2013 release seems AWFULLY early given what they had already shown us.

Clearly now with the benefit of hindsight I think any one of us can agree that this games needs at least another 12 months in the can and probably more. But I'm just thinking back to the development releases and news and whatnot and they never actually talked about GlassBox being finished. It was always a work in progress with a final version coming "in the future", so to speak.


**EDIT**
There are sporadic reports around the net of people having their copies of SimCity disabled, but only copies bought via Amazon. This one is still coming together but the people at NeoGAF suspect that EA is blacklisting Amazon serial numbers outright. One common thread through just about every report is that the users in question never actually asked for the refund.

(http://i.imgur.com/K2kMZgb.png)
Source 2 (http://forums.overclockers.com.au/showpost.php?p=15192699&postcount=1225)
Source 3 (http://answers.ea.com/t5/Miscellaneous-Issues/Problem-with-key-when-loading-the-game/m-p/769876)
Source 4 (http://www.neogaf.com/forum/showthread.php?p=50355780)
Title: Re: SimCity 5
Post by: Didero on March 16, 2013, 09:10:27 am
Considering they're only now getting around to working on the pathfinding beyond a rudimentary system, I think it's still in beta, regardless of release status.
Bradshaw says as much (http://www.ea.com/news/simcity-update-straight-answers-from-lucy) in a new blog update, even though it's mostly the same 'always-online is an improvement, we swear oh god please believe us'. She claims SimCity is (like) an MMO (?), and that they'll keep updating it.
Title: Re: SimCity 5
Post by: PatMan33 on March 16, 2013, 09:20:53 am
See, and if they wanted to make Sim City into an MMO that's fine. But it's really something worth disclosing throughout the development process instead of lying the whole time and springing "oh, it's an MMO" on us after everyone is already pissed off.
Title: Re: SimCity 5
Post by: PatMan33 on April 04, 2013, 08:45:22 am
I'm not finding any sources yet but there have been rumors over the last couple hours that SimCity has been cracked. I do, however, have the link to the crack. But I'm not sure I am allowed to post that here.
Title: Re: SimCity 5
Post by: Krakow Sam on April 04, 2013, 09:19:47 am
Yeah don't post it on here. Make people work a little for their piracy.
Title: Re: SimCity 5
Post by: eropS on April 04, 2013, 09:37:36 am
As if this is worth it, there are puddles outside my window with more depth than this city sim.
Title: Re: SimCity 5
Post by: Mr. Wizard on April 04, 2013, 09:49:52 am
I don't know if this was posted here yet. It's another example of the broken simulator underlying the game.
City with maximized positive stats, minimized negative stats, 100% residential areas (http://imgur.com/a/gW7F9)
Title: Re: SimCity 5
Post by: Krakow Sam on April 04, 2013, 11:07:28 am
(http://i111.photobucket.com/albums/n125/Krakowsam/Macros/clap.gif)
Title: Re: SimCity 5
Post by: Slinky on April 04, 2013, 03:58:02 pm
So, I heard SimCity was pretty good.
Title: Re: SimCity 5
Post by: PatMan33 on April 04, 2013, 05:42:13 pm
The person you heard that from either has no taste, is an idiot, both, or was referring to the original.
Title: Re: SimCity 5
Post by: Slinky on April 06, 2013, 01:58:10 pm
I heard it from EA but I know I can trust them when they tell me things.
Title: Re: SimCity 5
Post by: Legodragonxp on April 06, 2013, 02:48:22 pm
After watching these I am not going to ever bother with SIMCITY or EA (yeah, I still have bruises from SPORE):

NSFW: http://www.escapistmagazine.com/videos/view/zero-punctuation/7053-SimCity

NSFW: http://www.escapistmagazine.com/videos/view/jimquisition/6978-Sim****ty


-Lego
Title: Re: SimCity 5
Post by: PatMan33 on April 24, 2013, 10:32:53 am
Apparently the latest patch for this game (2.0) did not fix many issues and is causing more, according to this post on the SimCity subreddit. (http://www.reddit.com/r/SimCity/comments/1cwkne/post_your_simcity_20_problems_here_heres_my_list/) Anyone still playing that can confirm or deny?
Title: Re: SimCity 5
Post by: Legodragonxp on April 27, 2013, 06:23:08 am
(http://i.imgur.com/m32UtUf.png)

Seems like a good place for this

-Lego
Title: Re: SimCity 5
Post by: PatMan33 on November 17, 2016, 02:55:55 am
community.simtropolis.com/journals/entry/20646-mountainview-railyard/

http://community.simtropolis.com/journals/entry/19031-city-of-light/

Friendly reminder that SC4 with Rush Hour and mods is still the best thing going in city building.
Title: Re: SimCity 5
Post by: Brandonazz on November 17, 2016, 09:12:00 am
Those are some damn fine looking cities.
Title: Re: SimCity 5
Post by: Hydromancerx on November 17, 2016, 02:49:16 pm
Yes those are some amazing screenshots! Reminds me of those professional model train sets.
Title: Re: SimCity 5
Post by: Hydromancerx on November 25, 2016, 03:48:39 pm
This is a really good SC4 story!  ;D

http://sc4devotion.com/forums/index.php?topic=7698.0
Title: Re: SimCity 5
Post by: PatMan33 on November 26, 2016, 12:17:41 am
Oh man this is cool. Reminds me of a guy I know. :3
Title: Re: SimCity 5
Post by: Hydromancerx on December 19, 2016, 02:23:27 am
http://community.simtropolis.com/journals/entry/27746-sydney/

New stuff! Still amazing!  ;D
Title: Re: SimCity 5
Post by: PatMan33 on December 19, 2016, 05:36:21 am
They need to make some of these people's mod setups into like, a pre-packaged installer or something.

Almost like those old CDs and DVDs you could get from SimTropolis or TSR or whatever.