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Games, Games, and More Games => Storytelling and Roleplaying => Topic started by: Krakow Sam on November 16, 2011, 09:02:45 am

Title: Broseidon Quest - A Superhero Narrative Decision Game
Post by: Krakow Sam on November 16, 2011, 09:02:45 am
God help me, for some reason I've decided to have a stab at one of those games where you idiots post suggestions for what a guy does and then I tell you what happens.
I will be using Mutants and Masterminds to create a superhero character and to resolve actions. All YOU have to do is post suggestions which aren't mind-numbingly awful.

Lets meet our hero!



You are John Q. Afredge, a high school senior from Fortune City. You have thus far coasted through life and been so uninteresting that nobody has any idea of what your personality or characteristics are. You are just someone filling panel space while the luminaries of your world; Captain Incredible, Zeitgeist and Jet Jaguar, to name but a few have astounding adventures. This will change when your mundane plotless existence is dramatically shaken up and you become the new superhero on the block.
But what freak whim of fate gave you your new motivation and characteristics?

1. A freak ACCIDENT
2. A mystical RELIC
3. The discovery of an unusual ANCESTRY
4. The loss of someone close to you gives you a lust for REVENGE
5. The awakening of a MUTATION in your genetic code.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Gorman Conall on November 16, 2011, 09:11:00 am
Mutant, because mutants are cool.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Didero on November 16, 2011, 09:23:39 am
Ancestry, because it could start the plot too. Plus, I don't think it's been overdone like 'Revenge'.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: /lurk on November 16, 2011, 09:30:57 am
Obviously an accident has the best potential for comedy.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: martyk on November 16, 2011, 09:58:07 am
Why not an accident involving a relic?
Title: Re: The Super-Heroic Narrative Decision Game
Post by: PatMan33 on November 16, 2011, 11:57:50 am
Why not turn it into an RP? HEE HEE HEE
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on November 16, 2011, 12:15:06 pm
*ensures pat has an accident*

Why not an accident involving a relic?

One per customer.  >:(
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Brandonazz on November 16, 2011, 12:18:20 pm
Mutation! Hideous, disgusting mutation!
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Inkling on November 16, 2011, 12:45:35 pm
An accident!  The best heroes come from exploding labs or being bitten by a radioactive plot device.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on November 16, 2011, 01:02:37 pm
One day after school, you come home to find your mother sitting at the kitchen table. Oh jeese, you notice a number of half empty liquor and cola bottles on the kitchen counter, looks like mom's been hitting the Long Island Ice Teas again.

"John, I have something important to tell you" she, says. You sigh, getting ready for another session of tiresome inebriated rambling and get yourself a refreshing can of Prof Schwepper soda and lean back in your seat.

"The night my father and I... well, conceived you..." she begins. This is already starting to sound more mentally damaging than mom's usual diatribes, trying to sneak off would just risk another episode of tearful emotional blackmail so you content yourself with leaning back on your chair really far to put some physical and emotional distance between yourself and mom.
"Well, I'm sorry John, but we never meant for me to get pregnant that night. You were an ACCIDENT"

Perhaps it was just the weird, slurry emphasis she put on the last word, or maybe that revelation had a real emotional effect on you, but thhat little bombshell just made you keel your chair over backwards. The ceiling swims into your field of vision as you swing backward into the refridgerator door, jolting the box of TOP SECRET CHEMICALS dad stole when he was fired from his night-watchman job at Plaxico and perched up on top of the fridge for no sensible reason. The damp cardboard box splits as it falls, dumping a payload of fragile plastic vials right onto your head. Naturally, they shatter on impact, dousing you in a MYSTERIOUS EXPERIMENTAL COMPOUND. You suddenly feel as though your DNA is being altered and pass the hell out.


*GENERATING SUPERPOWERS. STAND BY*

When you come to, your mother is sponging down your forehead with cold vodka, having dragged you to the couch.
You soon discover you have an array of fabulous powers as a result of your ACCIDENT, as you are now able to Control Water, even to the point of Creating Objects, which you can then Animate by concentrating and somehow imbuing them with part of your conciousness. If no source of fresh water is available you can Transform air into water at a steady rate. You can also change the refractive index of your body to become transparent almost to the point of Invisibility, and can halt projectiles aimed your way by slowing them in a weird-looking bubble of water extruded from your bare hands. And last but not least, you are somehow able to inflict Debilitating Headaches on people which are not dissimilar to brain-freeze.

You later do a little sleuthing on wikipedia and find out that the compound that splashed on you was an innocuous cherry-scented compound intended as an experimental cure for Ice-Cream headaches. This stuff has apparently been on the market for a year now and nobody has ever got superpowers from it before. You're pretty smart when you want to be, and surmise that the compound probably interacted with a latent mutant gene in your body to give you these powers. Go you!

Doing what any teenager would do in this situation, you put on your Hockey Pads and go out onto the streets at night with a Paper Bag on your head.

Fortune City has all the neighborhoods and locations that any metropolis posesses. Where in the city do you want to begin your crimefighting career?
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Celdur on November 16, 2011, 02:19:25 pm
paper bag and water powers. ok.

go to the mother****ing swimming pool, duh
Title: Re: The Super-Heroic Narrative Decision Game
Post by: /lurk on November 16, 2011, 02:23:30 pm
Damn it Celdur I was going to suggest that.

Stupid prescient plagiarism.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Person21 on November 16, 2011, 02:35:24 pm
go to the mother****ing swimming pool, duh
No! Not stopping kids peeing in the pool is not heroic enough.
We must go to the beach, where there will be deadly sea creatures just waiting to cause trouble.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Plank of Wood on November 16, 2011, 02:44:02 pm
You made Aquaman.

Way to go.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on November 16, 2011, 02:53:46 pm
You sneak out of your bedroom window as night falls and walk down to the local indoor swimming pool. At this time of night the complex is given over to Senior's Aquacise.  Through the window you spy a number of portly geriatrics gently bobbing up and down, which dulls your enthusiasm for pool-based crimefighting. You're not even sure what crime could even be commited at a swimming pool which would warrant the attention of a genuine superhero.
As you ponder, you notice a group of Swim Team Jocks emerging from the entrance hooting and armed with viciously twisted up wet towels. Seeing your preposterous getup, they advance on you.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Plank of Wood on November 16, 2011, 02:55:40 pm
You are about to be swirlied. Make all the water in the toilets evaporate to prevent this.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Person21 on November 16, 2011, 02:57:23 pm
You made Aquaman.

Way to go.

All the more reason to go to the beach. You can claim your rightful title as King of the Oceans.

And as for these Jocks, declare yourself to them as King of the Oceans. They'll surly by impressed.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on November 16, 2011, 03:02:27 pm
Immediately thinking back to your expert knowledge of TV, you predict an imminent toilet bowl dunking and attempt to pre-emtively prevent it. Unfortunately  you are standing outside, nowhere near the toilets. Additionally, in the brief time you've had your powers you haven't yet been able to change the phase of water in any meaningful way.
A hooting jock swings a wet towel at you, which you are unable to dodge, but luckily your hockey pads are easily able to absorb the attack's force. Leaving you merely humiliated.

Stepping back out of towelling range, you clear your throat and make your declaration:

"Back, foolish Jocks! Thou wouldst assail the KING OF THE OCEAN?"

Title: Re: The Super-Heroic Narrative Decision Game
Post by: Plank of Wood on November 16, 2011, 03:03:19 pm
Make the water escape their bladders and escape into the night, declaring victory.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on November 16, 2011, 03:08:04 pm
You focus your power and concentrate on moving the water out of the bladder of the Head Jock. This feat is the most complex use of your power you have yet attempted, but you are able to send a steady trickle out of his bladder and into his pants.

"What the ****?!" he cries, shooting a hand to his crotch and feeling the warm applejuice seeping through his shorts. He turns around and rushes back into the swimming pool building and runs into the Men's Toilets. His comrades are perplexed, but continue to slowly advance on you until they have you surrounded. A simple escape seems impossible at this juncture.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: /lurk on November 16, 2011, 03:13:11 pm
Ice-cream headaches for everyone!
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on November 16, 2011, 03:25:52 pm
Declaring your mastery over the inscutable power of the sea you place a hand on the forehead of one of the three attacking Jocks. Unfortunately for you his no-doubt undernourished brain is somehow able to shrug off the debilitating pain, and the merciless towel-whipping continues, with one towel beating you over the head hard enough to cause a painful bruise.
Annoyed, you grab the Jock by the face and score a critical hit, pushing your new power to so far unseen heights and giving his head a 31 alarm icecreaming. The Jock vomits with sudden pain and staggers away from you, cursing. His two friends run after him, considering the risk of cranial discomfort too great to justify a continued session of mirthful whipping.

"Victory is mine curs! The King of the Ocean will not take a towel-whipping so lightly a second time!"

And with that, your first adventure is concluded, and you retreat into the shadows!

Stay tuned for the next installment of John's adventures some time this weekend. In the meantime, work on a fitting Super-Name for our new superhero.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Cyst on November 16, 2011, 05:20:58 pm
Toiletman, King of the Seas
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Inkling on November 16, 2011, 06:20:34 pm
Captain Waterboy!
Title: Re: The Super-Heroic Narrative Decision Game
Post by: martyk on November 16, 2011, 06:23:44 pm
Pretty sure we already now have what amounts to some noteriety as King of the Ocean.  That gets my vote.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Celdur on November 17, 2011, 08:15:35 am
waterbro
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on November 17, 2011, 03:15:35 pm
You hereby elect to be known as BROSEIDON, KING OF THE OCEAN.


You spend less than five minutes designing your costume in MS Paint. This thing is going to look totally boss once you trawl eBay for materials.

(http://i43.tinypic.com/2nbvif8.png)

Those aren't stink lines. They're POWER lines.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: martyk on November 17, 2011, 04:23:17 pm
(http://i.imgur.com/Nq2ZU.gif)
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Gauphastus on November 17, 2011, 04:49:14 pm
I was asked to upgrade this.
I don't even come to this section oh man what

EDIT: Done rough. Gonna ink and do flat colors. Took some liberties with the design of course.
I'll see about finishing it tomorrow.
inb4 it's never seen or heard from again
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on November 21, 2011, 08:51:32 am
Issue 2

It is two days after your victory over the jocks. You have decided to patrol the beach because its a warm evening and the old people at the pool creep you out.

Your costume is getting you admiring looks from passersby. Or at least you assume they are admiring looks, you are wearing sunglasses at dusk and its a little hard to make things out.

Suddenly you hear a scream and gunshots offshore. "**** hot!" you cry. A real crime in progress!

You direct your gaze a little way from the beach where a luxury yatch is under attack by what appear to be flamboyant homosexuals in dinghies.

What do you do?
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Brandonazz on November 21, 2011, 11:32:03 am
Join your kind.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on November 21, 2011, 01:08:11 pm
Join your kind.

Yes! Now is the time to seize the initiative and take your place among the world's superpowered luminaries. Your rescue of this innocent Yatch-owner from flamboyant homosexuals which on closer inspection may in fact be pirates. This is but the first step on the road which will lead you to stand shoulder to shoulder with veritable gods among men. No sooner will you defeat these scurvy dogs than you will no doubt be invited to join one of the great superhero federations of the nation. Yes-sir. Fame and glory are just around the corner. You are about to seize destiny by the cans...

... you notice that in you pretty much daydreamed your entire way to the boat. You have swum right up to one of the dinghies. A pirate regards you menacingly and reaches for a wickedly sharp machette.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Inkling on November 21, 2011, 04:12:33 pm
Flood the dinghy.  Superstitious pirates don't learn how to swim.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: GroxGlitch on November 21, 2011, 06:53:54 pm
Make he and his cohorts trickle warm applejuice. Because it'd be funnier 'n' hell.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Mr. Wizard on November 21, 2011, 07:08:04 pm
Give them the willeez

Wet Willeez
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Cyst on November 21, 2011, 07:14:41 pm
Do all of the above commands at the same time
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Gauphastus on November 21, 2011, 09:57:47 pm
lol colors i dunno
(http://i.imgur.com/KgD94.jpg)
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on November 22, 2011, 09:14:13 am
Flood the dinghy.  Superstitious pirates don't learn how to swim.

You summon up a big wave and dump a bunch of seawater into the dinghy, which promptly capsizes, tipping the fabulously scurvy seadog overboard. His machete is pulled from his grip by an ocean current and sent to Davy Jone's Locker. While traditionally pirates would have been unlikely to be able to swim, this one seems to at least have a bronze certificate as he seems able to splash around and keep his head above water.

Give them the willeez

Wet Willeez

You try to direct a thin jet of water into the pirate's ear but such a feat of fine manipulation is beyond you and you just sock him in the face with a cold slug of brine. This at least seems to quiet down the ruckus he's making.

You climb up a hanging rope ladder and find yourself on the deck of the yacht. Commotion is emanating from the captain's cabin.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: martyk on November 22, 2011, 11:18:28 am
Summon a Giant Wave

This is definetly the best desicion.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Inkling on November 22, 2011, 12:04:11 pm
Summon water minions.  Send some animated water golems or whatever into the cabin first, in case the pirates are armed.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on November 22, 2011, 01:47:36 pm
Summon a Giant Wave

You briefly consider summoning a giant wave, but there's no sense in rocking the boat before you have a handle on whats going on. You creep up near the doors of the captains cabin.

Summon water minions. 

Not wanting to risk being filled with holes you decide to concentrate and create a bilgewater golem from the water slopping around on the deck. The lumpy waterman sloshes into the cabin and you duck into a shady alcove so you can concentrate on controlling the golem undisturbed.

A hail of gunfire completely misses the golem as it sloshes into the cabin. It responds by extruding a watery tentacle and socking a pirate right in the kisser, dropping him like a ship's biscuit. Panicking, another two pirates uselessly throw their guns at your construct and run out of the cabin screaming. The remaining seadog finally lands a shot on the golem, but the bullet goes right through its liquiferous body. You respond by having the golem slosh him in the face. The pirates are defeated!

You emerge from your hiding place and take a look in the captains cabin. A feckless playboy is tied to the captain's chair and seems relieved to see you. You enter and begin to untie him, requiring you to drop your concentration and dismiss your golem, which creates a sizeable puddle on the floor.

"Thank god you came. I was just taking her out into international waters for not particular reason when these pirates boarded and Oh my god!"

The playboy sees something scary behind you and dives under the captain's desk. You slowly turn around.

There is a very tall lady pirate standing in the doorway holding a flintlock pistol and a fizzing bomb. She has a number of lit firecrackers in her hair and a cutlass at her waist.

"Avast ye scurvy lubber! What have ye done with me crew of vagabonds and reprobates? Black Diamond'll see ye to Davy Jones afore ye can say 'splice the mainbrace!'"

What do?

Title: Re: The Super-Heroic Narrative Decision Game
Post by: /lurk on November 22, 2011, 01:52:03 pm
Splash her with water.

Duh.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Inkling on November 22, 2011, 02:05:24 pm
Aye.  All of those lit fuses and dry gunpowders sound dangerous, better put them out.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: GroxGlitch on November 22, 2011, 02:06:10 pm
Have HER trickle WARM APPLEJUICE, for teh lulz!
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Mr. Wizard on November 22, 2011, 02:12:33 pm
It is time to bring out the Majesty's big guns.

Use LV.52 ABYSSAL SAFEGUARD: AQUATOCRATIC CONTINGENCY and shield yourself from attack!
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on November 22, 2011, 02:48:46 pm
Splash her with water.

Aye.  All of those lit fuses and dry gunpowders sound dangerous, better put them out.

Use LV.52 ABYSSAL SAFEGUARD: AQUATOCRATIC CONTINGENCY and shield yourself from attack!

You summon the MIGHTY POWERS OF THE ABYSS to splash a wave of filthy bilgewater in the direction of the swarthy lass. Regretably she steps aside and shoots you with her flintlock. The ball buries itself in the ultra-lite hockey armor you wear under your costume and knocks you backwards over the captain's chair. Black Diamond gives a hearty "har-har" and tosses the lit bomb out the window, drawing her cutlass and advancing on you.
 
"Yar, yer filthy tricks shan't avail ye sea-squirt"

You are bruised and sat on your ass in a puddle. A smoking hot pirate queen is holding a cutlass pointing at your head.

What do you do?
Title: Re: The Super-Heroic Narrative Decision Game
Post by: GroxGlitch on November 22, 2011, 02:55:41 pm
Mock her for her use of antiquated and primitive weaponry. This will surely stall her.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on November 22, 2011, 03:01:32 pm
Mock her for her use of antiquated and primitive weaponry. This will surely stall her.

"Hey where did you get that cutlass? The... toilet...store?"

Yeah, you got nothing.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: GroxGlitch on November 22, 2011, 03:03:52 pm
Ok, failing that, cause all the water molecules in her body to turn TO STEAM, thusly causing her to EXPLODE!
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Plank of Wood on November 22, 2011, 03:17:32 pm
Pretend that you are a tourist and bluff your way out.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: martyk on November 22, 2011, 04:02:16 pm
Ok, failing that, cause all the water molecules in her body to turn TO STEAM, thusly causing her to EXPLODE!
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Inkling on November 22, 2011, 04:15:44 pm
Use your Ice cream headache powers to seduce the dirty pirate hooker.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Mr. Wizard on November 23, 2011, 03:16:25 am
Time for some slick moves.

And by that I mean make the puddle on the ground flow under her boots so she looses traction, thus causing her to trip.

We'll call it LVL. 7 NIXON STYLE: SLIPPERY DICK
Title: Re: The Super-Heroic Narrative Decision Game
Post by: /lurk on November 23, 2011, 03:22:17 am
Wait for the few seconds it takes for the firecrackers in her hair to go off and explode her head.

Or at least make her look stupid for putting them there in the first place.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on November 23, 2011, 09:06:29 am
Time for some slick moves.

And by that I mean make the puddle on the ground flow under her boots so she looses traction, thus causing her to trip.

We'll call it LVL. 7 NIXON STYLE: SLIPPERY DICK

You mentally file the attack name for future use, but regrettably Black Diamond is standing still, it seems unlikely a little water would cause her to slip.

Ok, failing that, cause all the water molecules in her body to turn TO STEAM, thusly causing her to EXPLODE!

You can't change the phase of water, dicktits.

Wait for the few seconds it takes for the firecrackers in her hair to go off and explode her head.

Or at least make her look stupid for putting them there in the first place.

You wait a few seconds but the firecrackers just keep fizzing. Must be some high tech new type of fireworks. Science is amazing.

Use your Ice cream headache powers to seduce the dirty pirate hooker.

As Diamond raises her cutlass you hit her with the psychic equivalent of a hastily downed slushie on a hot summer's day. Unprepared, the busty pirate wench is rendered helpless by the intense debilitating pain.

Acting quickly you disarm her and shove a wastepaper bin on her head. Victory is yours!

The Playboy tells you to shove all the defeated pirates into one of their dinghies and take them to the cops. For your swift foiling of this pirate robbery and for not asking any questions he gives you two hundred bucks. You also decide to keep the rad cutlass as a trophy.

When you deliver Black Diamond and her crew to the cops you get your photo in the newspaper. Page 8 billing. NICE. You cut the article out and paste it into a scrapbook. Won't be long until you're on the front page with the likes of Scrapheap.


How do you want to spend your 200 bux?
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Cyst on November 23, 2011, 03:03:21 pm
But 200 bucks of coke and hookers.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: GroxGlitch on November 23, 2011, 04:29:06 pm
Bribe the people at the newspaper to get on the front page.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Inkling on November 23, 2011, 04:31:31 pm
You may be the King of the Seas, but you need a way to chase down land based criminals.  Get the best transportation 200 bucks can buy.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Plank of Wood on November 24, 2011, 05:38:31 am
Buy an expensive headset, so you look like you're a pro, and occasionally pretend to talk to some one on it.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on November 26, 2011, 12:59:20 pm
You may be the King of the Seas, but you need a way to chase down land based criminals.  Get the best transportation 200 bucks can buy.

Buy an expensive headset, so you look like you're a pro, and occasionally pretend to talk to some one on it.

You buy a fixed gear bike and get a Mechane mPhoneTM on contract.



Issue 3: The Cape and the Cowl

It is a week later. You are patrolling the one of the wealthier neighborhoods, as befits your kingly status, and also to capitalise on your recent positive media exposure. You nod to the doormen of the ritzy apartment buildings as you pass. The sun is just setting throwing long golden shadows across the spotless sidewalk. The sound of vintage cars mingles with the lilting bells of Giuseppe's old style ice cream van. Looking at all this stuff almost makes you forget you live in an unremarkable and sort of crappy suburb. Not for long, if things continue well.

Suddenly, a sound assails your ears. The sound of a crime in progress!

"Stop! Theif! My purse! Oh somebody help"

A mugger runs past you clutching a lady's purse and hares it down a dark (but upmarket) alley.

What do you do?
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Inkling on November 26, 2011, 01:06:32 pm
Buy an ice cream from Giuseppe.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: GroxGlitch on November 26, 2011, 02:04:36 pm
Run the thief over with your bike!
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on November 26, 2011, 03:39:19 pm
You hop on your fixie, pausing only to tell Giuseppe to get you your usual. Pedalling with all your might you bear down on the assailtant as he flees through the alley. Unfortunately the cunning mugger throws a trash can in your path. Reacting too late, you hit the can and keel over, giving the theif valuable time to make good his escape... or so he would if you weren't so darn plucky and diligent. Picking yourself up continue the pursuit on foot, gaining a little distance as the theif struggles to vault over a high chain-link fence. 
Just when you think you've got him cornered, the bag-snatcher hops onto a fire-escape and starts running up to the roof of a nearby apartment. Obviously he has a well-honed sense of drama. You'll look pretty cool kicking his ass with the sunset behind you.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Cyst on November 26, 2011, 05:06:17 pm
Pull all the water in his blood from his body, ripping him into shreds.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Plank of Wood on November 26, 2011, 05:24:20 pm
Make him really thirsty, and offer him a coke in exchange for the purse.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: GroxGlitch on November 26, 2011, 06:31:58 pm
Pull all the water in his blood from his body, ripping him into shreds.
This. DOO EET NAO.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: PatMan33 on November 26, 2011, 10:14:12 pm
Cowl is a silly word. Ignore it and replace it with HIDERMONGER.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Mr. Wizard on November 26, 2011, 10:24:43 pm
Chase him while utilizing LVL. 86 ANTICOGNIZE: OCULAR HOMEOPATHY, diluting the light that hits you to become invisible,  so he thinks he gave you the slip.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: /lurk on November 27, 2011, 02:04:27 am
Pull all the water in his blood from his body, ripping him into shreds.
This. DOO EET NAO.

Let's not become a muderous psycopath so early in our career, hmm?

Chase him while utilizing LVL. 86 ANTICOGNIZE: OCULAR HOMEOPATHY, diluting the light that hits you to become invisible,  so he thinks he gave you the slip.

Now this won't work for obvious reasons.


Patman has come up with the best plan, followed shortly by Plank.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Cyst on November 27, 2011, 02:36:57 am
Slow his blood down to slow him down.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on November 27, 2011, 05:29:06 am
Pull all the water in his blood from his body, ripping him into shreds.

You lack the requisite melon-shaped calf muscles and costume pouches to perpetrate such a shocking act of x-treme x-rated x-violence. Even if you did, killing people is morally reprehensible behaviour unbefitting of a true superhero. You also can't affect water which has been incorporated into an organic body, fartbrain.

Chase him while utilizing LVL. 86 ANTICOGNIZE: OCULAR HOMEOPATHY, diluting the light that hits you to become invisible,  so he thinks he gave you the slip.

Thinking back to the concise scientific principles set out in H.G. Wells' seminal biographical work "The Life of an Invisible Man: The J. Griffin Story", you alter the refractive index of the water which has been incorporated into your organic body (and clothing) to render you invisible to the naked eye. The effort of concentration forces you to slow down, but the villain will undoubtedly think he's given you the slip and slow his pace.

Title: Re: The Super-Heroic Narrative Decision Game
Post by: /lurk on November 27, 2011, 05:46:26 am
Homeopathy worked?


BRB downing 50 litres of water for immortality.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Plank of Wood on November 27, 2011, 07:17:35 am
So now do this:

Make him really thirsty, and offer him a coke in exchange for the purse.

Our invisibility will convince him that we're Ghost of Coke's inventor or something.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on November 27, 2011, 01:12:41 pm
Our invisibility will convince him that we're Ghost of Coke's inventor or something.

You follow the bag-snatcher up to the roof invisibly. Unfortunately making somebody thirsty would require you to manipulate water that was already tied up in their physiology. But you pay that no mind because the mugger seems to be talking to a shadowy figure lurking in the pool of darkness behind a large vent duct.

"Couldn't resist picking up a little extra on your way here eh?" says the shadowy figure.
"It was hangin' by a spaghetti strand! What's a guy supposed to ignore a prize like dat? Anyway, I got your stinkin' mysterious note! Whats the job?"
"I won't be discussing the terms of your emplyment with you now. This was just a test. You will meet with my henchmen at the old abandoned boxing arena on the east side at 9pm tomorrow to plan the heist."
"Duh, ok"

Intriguing.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Plank of Wood on November 27, 2011, 01:26:24 pm
Say what you have learned into your headset.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Cyst on November 27, 2011, 02:58:23 pm
Wait for the shadowy figure to leave. Then rescue the purse and leave. Show up at the old boxing arena at 9pm tomorrow
Title: Re: The Super-Heroic Narrative Decision Game
Post by: GroxGlitch on November 27, 2011, 05:11:17 pm
How did we alter the water in our body if we can't affect water that has been incorporated into organic bodies?
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Cyst on November 27, 2011, 05:29:27 pm
Maybe it's only the bodies of others that can't be altered.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on November 28, 2011, 12:09:30 pm
Say what you have learned into your headset.

You whisper a memo into your Erikred headset. The conspirators on the roof don't hear you, good job.

Wait for the shadowy figure to leave. Then rescue the purse and leave. Show up at the old boxing arena at 9pm tomorrow

"Well, thats quite enough chinwagging and pleasentries for one night old boy. I will see you tomorrow, but you shan't see me if I'm doing my job right, which I am." says the mysterious figure, stepping briefly out of the shadows. Unfortunately he is backlit by an extremely dramatic sunset so all you can make out is the sillhouette of a hooded man wearing a billowing cape or cloak. Before you can get a better look he is gone. Rats!

You sneak up behind the purse thief and whack him over the back of the head with a water cosh and take back the purse. Best not deliver him to the cops though, you might need him free and willing to turn up at the mysterious cloaked figure's crime meeting.



You spend the next day clockwatching and waiting impatiently for 9pm to roll around. You show up at the boxing arena about twenty minutes before the designated time and set yourself up in the roof of an abandoned apartment opposite.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Inkling on November 28, 2011, 01:02:18 pm
Attempt to make aqua binoculars with disks of water, to see any nefarious activities from a distance.  Or just play tic tac toe with yourself for about twenty minutes to kill time.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Cyst on November 28, 2011, 04:39:40 pm
Also augment your hearing to be super-powerful.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: /lurk on November 28, 2011, 09:42:12 pm
Patiently await the arrival of Neoadept's henchmen.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on November 29, 2011, 12:48:10 pm
Attempt to make aqua binoculars with disks of water, to see any nefarious activities from a distance.  Or just play tic tac toe with yourself for about twenty minutes to kill time.

You take the opportunity to open your character sheet and spend some of the power points you have gained from your previous two successful capers. By which I mean you practise finer mastery of your water-control powers, allowing you to make more precise objects out of water, including functional lenses. You can make a telescopic lens which provides about 100 times magnification and a microscopic lens which gives you a pretty good view of a tiny bit of lint on your cape. You also figure you could probably track people's movements by sensing the slight changes in humidity they cause as they move around indoors.

You snoop at the boxing building with your aquanoculars until you see the purse theif show up at the appointed time. So far so good. He goes in through the door and you lose sight of him, but you do see some movement on the roof of the building. Its dark already, so all you see is a cloaked sillhoutte. Must be the mysterious shadowy figure from last night.

What do?

Title: Re: The Super-Heroic Narrative Decision Game
Post by: Mr. Wizard on November 30, 2011, 12:57:56 pm
Trap them inside the building! Use Lvl. 19 STARTLE FUSS: STINKIN' UP THE JOINT and surround the building with a moat of sewage, then stroll on in, like a BOSS.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Inkling on November 30, 2011, 01:36:28 pm
Or stay in stealth mode and sneak in another door.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on December 01, 2011, 08:47:06 am
Trap them inside the building! Use Lvl. 19 STARTLE FUSS: STINKIN' UP THE JOINT and surround the building with a moat of sewage, then stroll on in, like a BOSS.

Or stay in stealth mode and sneak in another door.

You stealth down to street level and jump into a coveniently shadowy corner to gather up some sewer water to take with you inside, since pooling it up on the streets seems a little unheroic, not to mention unhygienic.

As you hydrokinise water out of a nearby gutter however, you are cut short when the hooded cloaked figure jumps off the roof and lands on you with a flying kick, knocking you over and leaving you briefly reeling.

WHAT DO?
Title: Re: The Super-Heroic Narrative Decision Game
Post by: /lurk on December 01, 2011, 09:14:52 am
Be all like: dude wat was that for :(
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Cyst on December 01, 2011, 03:01:04 pm
Do that, also shot a block of water at that man!
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on December 01, 2011, 03:14:39 pm
"Dude! What was that for?" You yell, hurling a bolt of ditch water at your assailant.

You expect this is a stupid question, since lurking cloaked figures rarely need a reason for kicking heroes such as yourself. But whatever!

The dirty drain water hits your attacker right in the kisser. Whoever it is does not seem best pleased and extrudes several thick bands of cloth from their costume, which quickly ensnare and immobalise you. The cloaked assailant then proceeds to spin like a tilt-a-whirl and throws you through the crumbling brick wall of the old boxing place. You land on your back in the midst of some black clad gentlemen wearing bowler hats and handlebar moustaches, they were in the middle of conferring with the purse thief from yesterday and seem quite purturbed, quickly gathering their personal effects and running for the exit.

You black out.

What do you dream about?
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Cyst on December 01, 2011, 03:18:09 pm
Dream about fire.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Plank of Wood on December 01, 2011, 03:47:17 pm
Dream about the Breakup of Yugoslavia.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: martyk on December 01, 2011, 09:14:18 pm
Dream about your future as a superhero.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Inkling on December 01, 2011, 09:15:13 pm
Dream of your most awkward moment in high school.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Cyst on December 01, 2011, 11:00:25 pm
Have all the dreams at the same time.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on December 04, 2011, 03:26:35 am
The former Socialist Federal Republic of Yugoslavia is on fire.

"Help! All our nation's cats are in there!"

"Have no fear citizens! I'll save all your cats!"

You run into the blazing nation, heedless of the fact that within decades it will have fragmented into a number of constituent states, dousing the flames with your powers. You are a hero!

The president of Yugoslavia throws you a big reception with an open buffet and medals! Your picture gets taken for Time's Man of the Year issue. Oh s*** Harry Sanderson who you were in fourth grade with just pulled down your pants in front of the entire Communist Party, and more importantly, the older girls. Lizzie Brown won't stop laughing. Someone throws soda over your face.

"Hey! Wake up dummy!"

You wake up staring into the face of a mysterious cloaked and masked assailant. Your face is all wet and your head hurts like hell. As your vision swims into focus you recognise the mask and cape as belonging to Cape Girl, a superhero active in the area of the city and star of her own animated series which was cancelled after three episodes.

"Smooth move your majesty, they got away because of you" she says, helping you to your feet.

"How was it my fault, you attacked me!"

"You shouldn't have been lurking in the shadows wearing a cape! I thought you were The Cowl"

"Well neither should you!"

"I'm bonded with the cape you insensitive prick, I can't not wear it"

"Wait, who's The Cowl?"

"One of my Nemesises. Calls himself a gentleman thief, shadow powers, likes lurking in dark corners and on rooftops. I'd gotten a tip-off he was planning something big and managed to track him down to here before you ruined everything."

"Ditto."

"Well, now his Shadowboxers have got away before we could interrogate them. Our only lead is this piece of paper one of them dropped when I threw you through the wall. Its got some kind of code on it. Think maybe its a Swiss Bank account number."

Cape Girl shows you the paper. You recognise one of them.

"I wish! Its cellphone code. I recognise that serial number there because I just bought one of them. I guess The Cowl is planning to heist Mechane Telecommunications HQ."

"Oh, then its not a total loss. Lets go!"

You join Cape-Girl's Party

What do you do next?
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Plank of Wood on December 04, 2011, 04:07:52 am
Make it rain, to enhance the Film Noire mood and feel like a Private Detective.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Inkling on December 04, 2011, 07:55:54 pm
Be a Hero, go save the Evil Telecomm.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on December 05, 2011, 08:23:41 am
Make it rain, to enhance the Film Noire mood and feel like a Private Detective.

Your powers don't usually let you change the weather, but what the hell.

Be a Hero, go save the Evil Telecomm.

Rain poured out the gutters and fell down on the streets makin' ripples like a wino's tears in a glass of lemonade. Me an the dame beat feet back to her hideout to plan our next move, weaving through the alleys, past the bodegas and easy shops on the lower east side.
Fortune's a wild mistress, and always hungry. She'll eat ya if you don't stay sharp. Leastways thats how I've always reckoned it.
"Here it is" she said, easy as you like.
"What a dump" I said, and it was a dump, or at least a scrapyard. I can't say I've ever been one for technical accuracy. Get that one from my pop. He always said he saved his accuracy for his shooting arm. Never did him no good come the finish.
"You sure know how to talk to a girl" she says, pulling a gear lever in the burned out shell of a rusted out family sedan. Thats your American Dream right there.
Secret door swings back like Babe Ruth battin' a thousand and we go into the hideout, like a couple of dirty rats.

"Holy **** is this where Zeitgeist and Scrapheap live as well?" you say, geeking out and completely ruining the noir atmosphere you've been building up. "Oh my god this is awesome. Uh, I mean, celebrity don't amount to a hill of beans in this crazy old world doll. Man gets famous, liable to get a swelled head, and I want to keep mine as small a target as possible if you catch my drift."

"Suit yourself, peabrain" she says, probably lighting a cigarette in a long holder, since smoking was cool back then. "We won't be able to call in any reinforcements on this one. Everyone else I work with is out of town. CARNACKI, show us a map of Mechane Telecommunications HQ."

Big mean hunk of computer just says "affirmative" cool as you like and, bam, there are the schematics on a flickering LCD screen.

"Weird" she says, standing on her gams like a doll. "There's nothing really that valuable in there, just a bunch of servers or dataspheres or somesuch, I don't know any of that crap from Adam. Cowl must just be after some serious data storage solutions."

"Flivver" I said, doing my damndest to sound hard boiled. "So when do we go down there?"

"Cowl always pulls his heists at night, to take advantage of his shadow powers. So we've got a day to make a plan."

What plan do you suggest?
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Didero on December 05, 2011, 09:43:17 am
Bring floodlights so there won't be any shadows. That will make him helpless.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Plank of Wood on December 05, 2011, 09:50:31 am
Bring floodlights so there won't be any shadows. That will make him helpless.

Make a Flood so that we can have Floodlights.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Brandonazz on December 05, 2011, 05:58:13 pm
Cause the flood using a vat of molten cheese fondue.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: /lurk on December 06, 2011, 04:20:43 am
Eat cheese fondue so that you have the strength to defeat The Cowl when you encounter him.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: martyk on December 06, 2011, 08:01:38 pm
Defeat the cowl so you have a reason to whip out your floodlights.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on December 08, 2011, 09:33:57 am
You drop the noir act because frankly it was getting tiresome to keep up, and go back to bolding words for emphasis.

"Floodlights. We should get a load of floodlights."

"Good plan" says Cape girl "CARNACKI, order us some floodlights"

"Affirmative. Delivery schedueled for tomorrow morning", says the base computer.

"Then afterwards you and me should get some fondue...uh, to build up our strength for the fight", you add.

"Uh, no thanks. Fondue is just grilled cheese for unbearably pretentious people. Want some grilled cheese sandwiches instead?"

You sit in the base kitchen eating grilled cheese sandwiches and swapping stories with Cape Girl. You tell her both your stories and then listen to all her exciting exploits until you realise its late and you should probably go home. Cape Girl makes a similar excuse and also leaves.

You meet up again the next day and pick up the floodlight delivery. You add Four Floodlights to your party inventory, then head to Mechane HQ. Cape Girl has enough clout that the head of security takes your warning seriously and allows you to set up your trap next to the server farm. You position the floodlights around the corridor.

What other preparations should be made before The Cowl and his goons arrive tonight?
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Didero on December 08, 2011, 09:48:41 am
Flood the server farm, so you have something to use your water powers on, in case you need to attack some goons.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Plank of Wood on December 08, 2011, 03:33:15 pm
See if you can get Cape Girl's headset frequency, so you can beg for help like a bitch when the Cowl finds you.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: /lurk on December 09, 2011, 02:28:06 am
"Uh, no thanks. Fondue is just grilled cheese for unbearably pretentious people. Want some grilled cheese sandwiches instead?"

Disregard this plebian. She can deal with her own nemesis
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on December 11, 2011, 09:23:45 am
Flood the server farm, so you have something to use your water powers on, in case you need to attack some goons.

You're not nearly drunk/high enough to do that. There are some fire extinguishers and water coolers in the hall in case you need something to hydrokinise.

See if you can get Cape Girl's headset frequency, so you can beg for help like a bitch when the Cowl finds you.

You do that. She also says she'll pass on your number to the other heroes she works with "in case they need someone kidnapped as part of a plan". Charming.

Disregard this plebian. She can deal with her own nemesis

Never! She may be sort of condescending and occasionally scary, and she did beat you up, but Cape Girl is one of your people, and there must be solidarity between heroes.

You lie in wait for a few hours. You hear a door being unlocked via keypad and the purse snatcher from the other day walks in, with eight shadow boxers and The Cowl behind him.

Cowl: "Excellent work old chap. Here is a purse of monies. Now run along, we won't be needing your services any more."
Purse snatcher: "Duh, gee, thanks."

What do you do?
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Inkling on December 11, 2011, 11:06:51 am
Turn on the floodlights and explode the water coolers.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Plank of Wood on December 11, 2011, 11:49:49 am
Wait for the Plot to advance.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on December 11, 2011, 12:50:57 pm
Wait for the Plot to advance.

You decide to be proactive and hit the switch, turning on the floodlights. You also dramatically burst open the cooler, but manage to miss hitting any of the bad guys with water. Shucks!

Cape Girl immediately starts brawling with shadowboxers. Biff Bam! Look at that dame go, she's dynamite.

"Well well well, if it isn't the lovely Cape Girl, and she's brought a friend. What do they call you? Crown Lad? How precious!"

The Cowl draws his sword cane and advances on the door to the server farm.

"Kindly step aside and let uncle Cowl have his way with all that data."
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Plank of Wood on December 11, 2011, 01:09:08 pm
Lick the server farm.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: martyk on December 11, 2011, 02:58:55 pm
Lick the Cowl.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on December 11, 2011, 03:32:30 pm
Lick the Cowl.

You prepare to lick... hang on.

lick  (lk)
v. licked, lickˇing, licks
v.tr.
1. To pass the tongue over or along: lick a stamp.
2. To lap up.
3. To lap or flicker at like a tongue: The waves licked the sides of the boat.
4. Slang To punish with a beating; thrash.
5. Slang To get the better of; defeat: licked her weight problem.
v.intr.
To pass or lap quickly and rapidly: The flames licked at our feet.
n.
1. The act or process of licking.
2. An amount obtained by licking: a lick of ice cream.
3. A small quantity; a bit: hasn't got a lick of common sense.
4. A deposit of exposed natural salt that is licked by passing animals.
5. A sudden hard stroke; a blow.
6. An attempt; a try.
7. Informal Speed; pace: moving along at a good lick.
8. Music A phrase improvised by a soloist, especially on the guitar or banjo.


There it is. Verb definition number five.

Anyway, you attempt to Lick the Cowl like a lady apparently licks a weight problem. Lunging forward you try to give him a taste of your Brofists, but this guy is pretty light on his feet. Cowl swings his sword cane at you but it gets stuck in one of the floodlights, which starts flickering dramatically.

"How terribly unfortunate. Shadowboxer five! Be a sport and fetch me my backup swordcane, there's a good chap"

One of the boxers breaks away from the fight with Cape Girl and grabs a spare cane out of a suitcase they had left by the entrance. You once again fail to connect a few punches with the Cowl's cowl, damn it, for a guy in a bowtie he sure can move.
Move he does, for some reason positioning himself right in front of one of the floodlights. Well, if this guy is going to put himself in harm's way so be it.

"Go long old boy!"

The Shadowboxer throws the Swordcane right at you. You nimbly duck out of the way and it sails past you into the server farm room. What a chump.

Then you suddenly notice that the floodlight is casting the Cowl's shadow right onto the back wall of the server farm. His shadow catches the cane, flips the top off its USB hilt and plugs into one of the server stacks.

What do!?
Title: Re: The Super-Heroic Narrative Decision Game
Post by: /lurk on December 11, 2011, 03:40:54 pm
Since the fire extinguishers are probably CO2 since this is an office environment prone to electrical fires, forgo hydrokinesis and just smash the usb swordcane with the fire extinguisher.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Crazen on December 12, 2011, 01:19:25 am
Cast some kind of signature move, and because your kind of a tool, call it H20mega

Instead of breaking the swordcane or the server farm, break everything
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Cyst on December 12, 2011, 02:01:46 am
^^This. Explode all the pipes, water coolers, toilets, etc. in the building and destroy the whole thing. That's how it's done. Then run away.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: martyk on December 12, 2011, 10:31:17 am
Punch the Cowl in the face.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Inkling on December 12, 2011, 12:20:57 pm
Snap the cane into pieces and brainfreeze the Cowl.  If this does not work, get Cape Girl to save the day because she's the hero and you are a chump.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: GroxGlitch on December 14, 2011, 02:36:17 pm
Make the Cowl wet himself; a supervillain as classy as himself will surely be thwarted by the spilling of warm applejuice!
Or, failing that, he might loose the respect of his underlings.
Sorry, but I just love the warm applejuice thing. Cracks me up every time.
Title: Re: The Super-Heroic Narrative Decision Game
Post by: Krakow Sam on December 15, 2011, 11:49:50 am
Make the Cowl wet himself; a supervillain as classy as himself will surely be thwarted by the spilling of warm applejuice!

You strongly suspect, nay, KNOW that as a proper villain the Cowl will be immune to your blandishments in that respect. In fact, you decide maybe to never indulge in such an amazingly childish act ever again.

Cast some kind of signature move, and because your kind of a tool, call it H20mega

Instead of breaking the swordcane or the server farm, break everything

You file the brodaceous name mentally for later. But come on, this isn't nearly a dramatic enough moment to use that attack. You will call it up when the time is right.

Since the fire extinguishers are probably CO2 since this is an office environment prone to electrical fires, forgo hydrokinesis and just smash the usb swordcane with the fire extinguisher.

Snap the cane into pieces and brainfreeze the Cowl.  If this does not work, get Cape Girl to save the day because she's the hero and you are a chump.

RIGHT.

Hauling the fire extinguisher off the wall you apply xtreme effort and spin around like a hammer thrower, loosing it toward The Cowl's Shadow...

Everyone stops as time slows down and the metal cannister rotates slowly through the air...

and directly hits the cane, smashing it into tiny pieces

"Nooo! My dastardly scheme thwarted by a teenaged boy with a promotional crown from a fast food restraunt! Well, partly thwarted anyway, I shall have to make do with what I've collected"

Cowl's Shadow flows along the floor under your feet and rejoins its master, handing him the end of the USB stick. In retrospect those floodlights really only made his shadow more distinct and useful. Cape Girl probably should have pointed this out to you. Oh well.

Cowl wheels around and runs out the fire exit before you can whack him with the water mallet you summoned up in a fit of victorious showboating so you clock the last couple of his goons and yell at Capegirl to follow you and stop Cowl escaping. She nods and you both run up after him, eventually emerging onto the moonlit roof.

The Cowl stands facing you at the edge of the roof, pointing a nasty-looking firearm in your direction.

What do!?



Title: Re: Broseidon Quest - A Superhero Narrative Decision Game
Post by: Neoadept on December 15, 2011, 12:17:53 pm
You've trained for this your whole life.  People called you ridiculous, said that it's been out of style since the 90's.  But, somehow, you always knew it would come to this.

It's time to put your years of break dancing to use.

Dance with the Devil in the Pale Moonlight.

By which I mean hurl the hammer at him as a distraction/to trip him and then close the distance to make the firearm impractical in the melee.
Title: Re: Broseidon Quest - A Superhero Narrative Decision Game
Post by: Krakow Sam on December 15, 2011, 12:24:18 pm
By which I mean hurl the hammer at him as a distraction/to trip him and then close the distance to make the firearm impractical in the melee.

You hurl the Water Hammer, hitting The Cowl before he can fire. He falls over. The day is yours!

You go and apprehend the no-good. Though Capegirl doesn't seem to be sharing in your good cheer for some reason.

Picking up The Cowl by the collar you realise he seems a little light.

"Its a dummy, dummy" says Capegirl. "Cowl ALWAYS pulls that trick."

She's right, its just a store mannequin in a cheap halloween cloak.

Next time Cowl, next time.



Stay Tuned for the exciting Holiday Special, coming soon:
Christmas3: Hyperchristmas
Title: Re: Broseidon Quest - A Superhero Narrative Decision Game
Post by: Krakow Sam on December 16, 2011, 04:41:18 pm
Holiday Special

Christmas3: Hyper-Christmas

Its Christmas Eve, which in retrospect is weird because it seemed like only a week ago it was summer and you were foiling pirates at the beach. You're chilling with your family in your house. Your sister and her boyfriend have come up from Greenwater. Everything is pretty much normal. Your phone rings. Unrecognised number.

"Hello?"
"Its Zeitgeist. Look, I'm getting sick of explaining this to you over and over again, sorry. Time villains, nefarious plot, meet me outside Chance Labs as quick as you can."
"Huh?"
"Just trust me, the space time continuum has managed to get itself into a grievous fudge again. If you see any alternate versions of yourself, just ignore them. Leave all paradoxes to the experts, which are me. See you at Chance Labs in about an hour ago."

Welp, seems legit. You make some lame excuse and sneak off up to your room and get suited up. Teaming with Zeitgeist, awesome, that guy is at least, like, B-list. You're on the up and up. You hop out your bedroom window and jump on your fixie.
You notice the World Vultures are pretty agitated today, must be the unseasonable lack of snow.
You pull up to Chance Labs and see a couple of Zeitgeists waiting for you.

According to a trading card you read one time Zeitgeist uses a magical or scientific time belt to loop himself through time and effectively summon duplicates, as well as pull of freakish temporal martial arts moves.

"Oh, you're early" says Zeitgeist
"Its an honour to work with you sir." you reply. "Where's Kid Retcon?"
"Who?"
"Your sidekick"
"I've never had a sidekick"
"Oh, my mistake. What do you need?"
"We've got three nasty little time-ghosts haunting up the lab something rotten. Montage, Retro and Eternity. They're bad enough on their own, but together, damn! Montage can skip time forward, and you won't be concious of anything that happened in the intervening period. She's hooked herself up to a big dish so her powers can affect the whole city at once and they are holding Christmas Day ransom. Retro is a disgruntled ex-timecop I can't seem to shake off me, I think he's only involved so he can get to me. Eternity must be there to keep everything straight, she's temporally locked, can't be affected by any time powers, or anything for that matter. If you see her, don't try to attack her directly, just redirect her or tie her up or something. Don't worry about trying absurdly dangerous stuff, she can't ever die.
"Wuh, what, Christmas to ransom?"
"Yeah, if the city doesn't pay one hundred million dollars by midnight, Montage will skip the whole city right past Christmas Day, probably straight to the bit where everyone has a hangover and indigestion. Only problem is nobody will remember the good time that caused them. Also a lot of kids will be heartbroken."
"Uh, ok, that makes sense, but why me?"
"I'd like to say its because you're an up and coming plucky young hero with everything to prove, but to be honest its because everyone else is busy. I'm lucky, I can just send one of my timelooped selves off to make merry while I deal with this mess and eventually I'll be him, but everyone else is either getting in some quality joy and goodwill or they're off fighting even worse stuff. I would have asked someone from Team Incredible but apparently they got an All Points Bulletin from the Captain to fight of an alien invasion over the North Pole. So I chose you, Cape Girl gave you a decent reference for what its worth. She's a good kid, I trust her judgement"
"But, uh, what do I do?"
"Just do what comes naturally. You can't overthink timetravel or you end up like Retro."
"Uh, ok."

Both Zeitgeists run into the building. What do you do?
Title: Re: Broseidon Quest - A Superhero Narrative Decision Game
Post by: Inkling on December 16, 2011, 05:36:04 pm
Hmm, first of all, what's a World Vulture?
Title: Re: Broseidon Quest - A Superhero Narrative Decision Game
Post by: Krakow Sam on December 17, 2011, 03:25:38 am
You're pretty sure you've never heard of a World Vulture before. Sounds like a load of Baloney to me. Wouldn't hurt to ask your old superhero buddy Retcon though.
Title: Re: Broseidon Quest - A Superhero Narrative Decision Game
Post by: Plank of Wood on December 17, 2011, 05:14:54 pm
Make sure your watch is working so that you can know what the time if stuff gets timeline-y.
Title: Re: Broseidon Quest - A Superhero Narrative Decision Game
Post by: Krakow Sam on December 18, 2011, 02:03:52 am
You check your watch. Eighty past Three, 1985. Yup, workin' fine.

You hesitantly head inside the laboratory building. The lobby shows signs of a fight. There are three unconcious Zeitgeists strewn around that you can't seem to rouse back to conciousness. All the clocks have been destroyed in various ways, you see what looks like the end of your cape dissapearing around a corner and through a doorway. This is already confusing the hell out of you. There are two doors leading deeper into the facility. One towards the office complex and one towards the research hub.

Better choose wisely.
Title: Re: Broseidon Quest - A Superhero Narrative Decision Game
Post by: /lurk on December 18, 2011, 08:07:15 am
Naturally the office complex is much more likely to reveal the secrets of what's going on here.
Title: Re: Broseidon Quest - A Superhero Narrative Decision Game
Post by: Krakow Sam on December 18, 2011, 10:33:56 am
You brace yourself for a time-headache and head into the office complex. You walk down a short stretch of corridor and pass the same water cooler six times. You eventually realise there's something bad going on and take a left, emerging in a large cubicle farm in which four Zeitgeists and Kid Retcon are engaged in a pitched battle with a woman in a purple costume with a 'skip scene' logo from a remote control on it. Seems likely this is Montage. Also fighting are a bunch of henchmen. Two of them notice you and break away from trying to hit Zeitgeists to engage you in personal combat.

You use your powers to smash open a water cooler and make a water hammer. What do you do?
Title: Re: Broseidon Quest - A Superhero Narrative Decision Game
Post by: Plank of Wood on December 18, 2011, 12:08:26 pm
Shout "Looks like you're out of time!", then rugby tackle Montage.
Title: Re: Broseidon Quest - A Superhero Narrative Decision Game
Post by: Krakow Sam on December 18, 2011, 02:57:44 pm
"Looks like you're out of time!"

All the Zeitgeists start laughing. So does Kid Retcon. So does Montage and her henchmen.

"Pfffhahaha!" laughs Montage, "Awwww, its baby's first pun! I'm going to put this one on the accelerated learning program"

"Aww horsefeathers!" Says Kid Retcon (he's a time traveller from the 30s, he's prone to saying stuff like that) "She's gonna montage us 'cuz of you"

Just as you're about to tackle Montage she puts a hand to her temple and there's a flash of light.

http://www.youtube.com/watch?v=BhsTmiK7Q2M

You black out for a second, when your vision returns two of Montage's goons both simultaneously punch you in the face.

You're on the other side of the room, Montage pushes you over, one of her goons was crouching behind you, you go over backwards.

You're tied to an office chair and being spun around while time-villains beat on you.

Zeitgeist catches you just as you were about to fall off the roof of the building. Just as he hauls you up onto solid footing again a guy in a silver suit impales him from behind with a silver spike extending from his arm and they both dissapear.

You wake up tied to an office chair and shoved in a stationary cupboard. That... that was confusing as hell. You make a mental note to never ever ever go anywhere near Montage ever again. Seriously, you're pretty sure you saw Zeitgeist die... or something. This is the worst Chrismas ever!

What do you do?
Title: Re: Broseidon Quest - A Superhero Narrative Decision Game
Post by: Plank of Wood on December 18, 2011, 03:57:18 pm
Panic mindlessly into your headset.
Title: Re: Broseidon Quest - A Superhero Narrative Decision Game
Post by: /lurk on December 18, 2011, 04:56:04 pm
Tied up in a stationary cupboard? Time to use the ol' warm applejuice trick.
Title: Re: Broseidon Quest - A Superhero Narrative Decision Game
Post by: Inkling on December 18, 2011, 07:19:22 pm
Loudly proclaim that you have broken free, then turn invisible.  When a goon comes to check on you, he'll never see the swift kick to the goon-nads coming.
Title: Re: Broseidon Quest - A Superhero Narrative Decision Game
Post by: Krakow Sam on December 24, 2011, 09:29:41 am
Panic mindlessly into your headset.

Done.

Loudly proclaim that you have broken free, then turn invisible.  When a goon comes to check on you, he'll never see the swift kick to the goon-nads coming.

You do this. Someone comes and opens the door. Its you, and Retcon is with you, that handsome alien rogue.

"Stop fooling around past me" you say. I mean future you says that. To past you, which from your perspective is present you. Which is you.
"Montage accelerated you about two hours ahead from your perspective" explains Retcon. "according to future you here we rope you in to help take out Retro's time machine. It won't stop their plot but barring more timeline shifts it will make things less confusing and stop them groundhogging their plan to iron out all the kinks.
"I, I think I saw Zeitgeist die." you say.
"Eh, probably. It happens sometimes. He just lets an chronodouble take over. We'll have a funeral later." says Retcon in a blazé fashion. Must be his emotionless alien upbringing on Mars: 2112.

You follow yourself and Retcon towards the research facility. Making sure to remember the way to go so when you become your future self you can do what you're doing. Predestination paradoxes make it pretty easy to be a competant guy, except when they don't.

What do you do?
Title: Re: Broseidon Quest - A Superhero Narrative Decision Game
Post by: Plank of Wood on December 26, 2011, 04:34:34 pm
Ask him the story behind his name.
Title: Re: Broseidon Quest - A Superhero Narrative Decision Game
Post by: Krakow Sam on November 20, 2013, 03:21:41 pm
You ask Retcon the origin of his name.

"Boop boop beep boo bap boo vadda vwrt"

Oh yeah, you forgot for a second that he's a robot and was built without a proper voice synthesiser. Zeitgeist can understand him but you're damned if you can make any sense out of those modem noises.

"Haha, you said it Ret" says you from the future.

Great, now you're being overshadowed by YOURSELF. Will you ever get any breaks?

You reach the research facility. Retcon's chronometron is detecting a great deal of temporal distortion from behind the heavy blast doors. It would be wise to proceed carefully.

What do you do?