I like Civ V. >.>You haven't even played the prequels...
*swats Clarke away*
I'm guessing you guys are still alpha or beta phase. Lots of errors and imbalance right?
I played those mods. Those were mods that were added to Civ4 a long while after the game was released. It's not a fair comparison.
Hydro, I think the amount of willing modders you can find reflects the amount of people who will actually be interested in playing this mod.
Not to mention, not everyone likes a billion and a one different units and options and what-have-you. Its a mistake to equate "amount of content" with depth.
Also, comparing WoW to Pong? I haven't played Civ5 yet, but I find that to be a highly exaggerated comparison. Comparing Civ5 as a crudely programmed video game during the dawn of home entertainment system is quite a far cry when considering all the effort put into the presentation of Civ5. It just doesn't have nearly as much the content, sure. But you're forgetting this game is still fairly new with a possible expansion in the works. The modding community still has yet to grow accustomed to the new environment. Obviously the amount of available mods for Civ4 make it all the more appealing, hence why you conclude Civ5 sucks.
Whenever I get CivIV and have played the base game for a while I will definitely try this out. :)
I've been playing A New Dawn and I've been re-addicted to Civ4. Was up to like 1 am on a school night last night because I kept wanting to keep going. Anyway, I think AND has just the right amount of content. It's not too slow, not too fast, and there is a good amount of depth and thought. However, I'm not sure C2C would hit that balance like AND does, instead opting for an overflow of content.
The early periods in this game plus the RoM base are just fantastic.
So I wanted to try the mod, but whenever I load the mod it sends me back to the desktop and nothing happens... ???
I should give it a try.
Sounds good! It's like what Spore was supposed to be!
I'll give it a shot. I like having lots of stuff to manage.
Dynamic Culture would probably infuriate me if it switched me to some crappy civ. If I want to be Rome, I want to be Rome dammit, complete with their Legions (or Praetorians if you haven't fixed that yet), not the Zulu. :P Which makes me wonder what kind of conditions you've scripted for each civ.
Just my own input on your culture system.
In conquering another civ, I don't think you should gain all of their cultural secrets. Otherwise there's no reason to play other cultures because eventually you can accumulate everything. There should be some loss of culture through conquest or what-have-you. It would add to the mod's replayability.
One of the points of ancient conquest back then was to convert the population from them to you anyway, or genocide them, and install your own people. It's the best way to ensure longevity for any ancient empire.
I also think that is a problem with vanilla Civ of any iteration. There are WAY too many buildings.
A few questions ...
1. What level of difficulty were you on?
2. What speed were you on?
3. What era did you start as?
Slower speeds, harder difficulty and prehistoric era should help if you did not already.
Also you got to remember its still being developed, so balance and stuff are not worked out yet. There are a LOT of factors and settings so it will be awhile until we get a nice polished game.
In short, it just feels like a bunch of haphazardly thrown together stuff that consists of "what else can we add?" rather than "what should we add?"
"A designer knows he has achieved perfection, not when there is nothing left to add, but when there is nothing left to take away."
-Antoine de Saint-Exupry
- Leonard Nimoy
In short, it just feels like a bunch of haphazardly thrown together stuff that consists of "what else can we add?" rather than "what should we add?"
This brought to mind a quote from a game I used to play.
"A designer knows he has achieved perfection, not when there is nothing left to add, but when there is nothing left to take away."
- Antoine de Saint-Exupry
edit - and it's a far better methodology to add the basics, get everything hammered down, add more, hammer it all done. A jigsaw puzzle is hardest when you don't take it step by step, getting all the edges put together, etc.
How'd you get past the resource limit?
I have been able to fix the limited resource problem.
Rearranging the characters loaded in CvGameTextMgr::getFontSymbols so it fits to the font file and uses the right amount of padding and changing the font file to fit the start of the generic symbols to the padding of 25 per row did the job.
The full set of resources that Dancing provided as a test case worked fine with the change (and caused a shift in the symbols without).
So have you guys tried Warlock: Masters of the arcane?
Welp, finals are done.
Time to play this for a few days continuously.
EDIT: loljk, keeps crashing, buggy as hell. Couldn't even play for 10 turns after a handful of attempts that took forever.
Have you done any more work on optimization? I like the mod a lot but can never finish a game without my well-spec'd computer throwing a fit.
In comparison the download for v35 is 716.42mb and v34 was 1,422.78mb.
After that sparth cleaned all the artfiles and we can now go up to 2.6GB used memory.
Wow so much for "backwards compatibility". I don't call it that when all the custom civs get removed and basically bork my save. I am very, very unhappy about this "update." >:( >:( >:( >:(