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Games, Games, and More Games => Storytelling and Roleplaying => Topic started by: Krakow Sam on July 18, 2010, 09:10:35 pm

Title: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 18, 2010, 09:10:35 pm
In the beginning there was void and the creator made the fabric of proto-existence and... ok, maybe that's too early to start this story.

Ahem.

Some time after the beginning, after Reality and its guardians were instated, and divided into planes and set into orderly and regular motion, Crosimus, the architect of the Prime Material, took up his divine tools and created the world of Cyona and its two moons (Due to divine hi-jinx, one actually ended up being the Sun, and you think yourself lucky it did).
From the oceans he raised up four continents; (and some other things like archipelagos and polar icecaps, but those aren't very interesting), Grand Rudlec, Forgotten Eyvind, Shattered Maswokark and the Fourth Continent, the Last Continent. The Fourth Continent has no name. Not yet at least, no name and no history. But it does have a shape, and that my friends, is a start... 




What the hell is this?

This is the OOC and planning thread for a new forum game/project the likes of which ye have not yet seen!

Dawn of Worlds (http://www.clanwebsite.org/games/rpg/Dawn_of_Worlds_game_1_0Final.pdf) is a set of rules for collaboratively creating a fantasy land; shaping its terrain, populating it with a variety of races and civilisations, building their cities, leading them through war and peace and laying down their history.

Cyona (http://www.gamingsteve.com/blab/index.php?topic=9819.0) is a homebrew setting for 3.5 edition Dungeons and Dragons, started by Celdur a few years ago when he ran the first few successful games of DnD involving GS forum members, and continuously expanded since then by all of us to what it is now.

In this one of a kind Gaming Steve Forum Event we are combining these two elements to create an entirely new continent for DnD players to explore. But don't think that this is all about Dungeons and Dragons. The process of creation will be fun in and of itself, and I think even people who don't get to play will get a kick out of watching a totally original fantasy world develop right before their eyes.

How will it work?

Mr Wizard and myself will organise a list of players (with an upper limit of ten or eleven), who will take on the role of the Old Gods of the Cyona Pantheon. Each player will play the role of a specific god, each of which has a different personality and different inclinations and motivations. A game thread will be created and a series of rounds will be played, following the rules set out in the Dawn of Worlds PDF. To adapt the game to forum play, individual turns will be abolished, and people will be free to take their actions at any time during a round. In each round, the gods will make changes to the game map, shaping terrain and climate, creating races and cities, and acting out the various exploits and power struggles of their creations.

One big difference between the standard Dawn of Worlds game and this one is the order of the Ages which form the game. While classic Dawn of Worlds has three ages (Land, Races and Relations) ours will have five or six (to be finalised). Following the third age, the world will be consumed in the God Wars, devastation will wrack the continent and many of the gods will die. After the end of the god war, new gods will rise and be assigned to players who were filling the roles of any gods who perished during the period of strife (and new players may also be able to join) and an age or even two of reconstruction will follow.

Once all this has happened we will have a shiny NEW continent to explore, but a new continent with an exciting and storied history.

How do I sign up? 

If you are interested in participating, first of all carefully read the Dawn of Worlds pdf (linked above). Don't worry, it isn't long. Next, send me and Mr Wizard a PM expressing your desire to participate. Regrettably, we will not be able to let everyone participate in this game, but don't be discouraged if you aren't chosen right away, dropouts and the in-game God War event may still allow you to play at a later date.

Once we have confirmed you as a prospective player, look at the list of gods (will be posted below) and pick a first and second choice. Pick carefully, as your actions will in some degree need to reflect the personality and domains of the god you end up playing.

Anything else?

Yes.
If you are interested in participating, please remember that while this is a game, it is not a competition. There is no way to 'win' and it is not an excuse for petty one-upmanship or acting out personal vendettas. You will be expected to cooperate to create an interesting and cool background for this world, and to take any unexpected or unwanted actions against your creations and plans with good grace. Controversial actions will be evaluated by the other players and possibly put to vote, with Mr Wizard and I having the final say in the case of ties. (In the case of ties between Mr Wizard and Myself, lady luck will decide)

That's all for now! More info to come soon.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on July 18, 2010, 09:19:15 pm
List of Available Gods

Ashra
- Subtle and Enigmatic
- Seeks Ultimate Knowledge
- Master Manipulator
- True Neutral, seeks balance

Baloria
- Self-absorbed and Vain
- Wishes to create beauty and to be worshipped by lesser beings
- Neutral Evil, cares only about herself

Galep
- Peaceful and Kind
- Master of the gentle aspects of nature
- Neutral Good

Imornouz
- Barbaric, stubborn and stupid
- Seeks to subdue others through brute force
- Master of giants, ogres, trolls and similar monsters
- Lawful Evil

Innichanne
- Dilligent, benevolent and fair
- Encourages community, rewards hard work, builds societies
- Master of merchants, lawmakers and bureaucrats
- Lawful neutral

Morna
- Headstrong, compassionate and fierce
- Opposes all forms of imprisonment and seeks the end of slavery and the death of tyrannies
- Champion of the oppressed and leader of paladins and good warriors
- Lawful Good

Nahequi
- Sinister, Scheming, diabolical
- Dark mistress of secrets, fear and forbidden knowledge
- Leader of witches, spies, assassins and all manner of subtle villains and sowers of terror
- Neutral Evil

Rahdin
- Honourable, Stern, Unflinching, duty-bound
- Protector of nature and master of the raw power of the wild
- Leader of druids and honourable fey, protector of the forests and the people who live in harmony with nature
- Lawful neutral

Ral-Ral
- Fickle, greedy, capricious and craven
- Master of the sun, deserts and the scaly folk of the world
- Loves gold and riches, practical jokes and living the high life
- Chaotic Neutral

Shub
- Sensual, maternal, nurturing
- Mother goddess of fertility and agriculture
- Provides good harvest and helps communities flourish and multiply
- Lawful neutral

Valian
- Goodhearted, good-humoured and compassionate
- Bestower of talents and good fortune on mortals
- Patron of artists and craftsmen
- Wishes to spread beauty and happiness, freedom from tyrrany
- Chaotic Good
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 18, 2010, 09:41:03 pm
Occasionally Asked Questions

Q. Will 'power' be kept track of as the pdf says it should be or will it be something we don't really take care of via a forum type scenario?

A. Power will still be the basis for all actions during the game. However, instead of rolling power themselves, power will be rolled, calculated and distributed by those of us running the game. Otherwise it will be handled exactly as written in the original rules.


Q. Are we sticking to traditional fantasy races or should we make something more original?

A. Yes and no. The traditional spectrum of fantasy races such as elves and dwarfs already exist on this world, albeit on another continent. However, this isn't to say everyone should go nuts and make some totally alien race. This continent will need to be playable as a setting for DnD, so try to keep most of the races close to a humanoid norm. An additional command "Create non-standard race" will be added to cater for aberrant, powerful or simply oddly sized races (something in the ballpark of Dragons, Giants and doppelgangers)

Q. What about dead races and ruins?

A. These should emerge naturally in the course of the game. Due to the conflicting proclivities of the gods there will be conflict, and there is a good chance your creations will suffer as a result. Remember, this game is not a competition, if your race is destroyed take comfort in the fact the ruins of their city will be a kickass dungeon for some heroes to some day explore.

Q. What about the other gods in the lore, why can't we play as them?

A. A few gods were excluded simply because they are too old and/or powerful (Vatkir, Iolar, Thysellia) some were excluded because their influence is too broad to pin down to any specific races or cults (For example Roedor is the god who gave mortals the secret of technology, so any mortal race which uses technology beyond the most primitive level will have some reverence for him), and some were excluded because their scope is too narrow or they aren't concerned with the material plane (Mang and Albatross simply wander the planes, Noelan takes a passive role in history, Kharrgan only cares about destruction, etc).
However, if the game is going slowly, some of the more powerful gods may make their presence felt by causing events or issuing mandates to the lesser gods shaping the land.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on July 18, 2010, 09:58:02 pm
How in the wide wide world of sports are we going to deal with race creation? What if we end up with a bazillion different races? That's going to be very confusing and probably show-stopping!
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 18, 2010, 10:03:40 pm
I'm glad you asked!

The potential problem of too many races will probably be handled by the implementation of some sort of price rise on creating new races beyond a certain point, or just a flat price increase on race creation (won't apply to sub-races).

Another price-hike will also be implemented to reduce the prevalence of creatures which deviate too drastically from human norms (in short, that race of giant squidbirds is going to cost you more than the guy who made a race of hairy four eyed apes)
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Daxx on July 19, 2010, 11:30:22 am
We should probably have a standard format for people taking their turns, to make things easy to keep track of. I suggest:

Summary
Power Available: [##]
Actions taken:
Power Remaining: [##]
Running Bonus: [##]

Actions
[Action name]
[Description of above action]
[Roleplaying/flavour notes, if required]
[Action name]
[Description of above action]
[Roleplaying/flavour notes, if required]

Code: [Select]
[u]Summary[/u]
[b]Power Available[/b]: [##]
[b]Actions taken[/b]:
[list]
[li][Action name] - [type, ##cost][/li]
[li][Action name] - [type, ##cost][/li]
[/list]
[b]Power Remaining[/b]: [##]
[b]Running Bonus[/b]: [##]

[u]Actions[/u]
[b][Action name][/b]
[Description of above action]
[Roleplaying/flavour notes, if required]
[b][Action name][/b]
[Description of above action]
[Roleplaying/flavour notes, if required]

Any objections or suggestions for improvement?
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 19, 2010, 03:31:47 pm
Looks good to me.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 19, 2010, 07:35:56 pm
Confirmed Participants

The following people have been confirmed for the game:

Brandonazz
Celdur
Darth Grievi
Daxx
Josasa
Krakow Sam
Little
Martyk
Mr Wizard
Neoadept
Patman33
Yokto
Yossitaru

Everyone else, better luck next time. We'll keep you in mind if there are any dropouts or future opportunities for you to participate.

Now what everyone needs to do is pick a first and second choice for the god they want to play and post them in this thread. Demand for some gods may be high and not everyone will be able to get their first choice, but we will determine who gets their first choice at random so its fair. If you see someone has the same choice as you then you are welcome to privately work it out, just don't fill this thread with bickering!
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Darth Grievi on July 19, 2010, 07:39:20 pm
Let's see...

First: Ral-Ral
Second: Ashra
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on July 19, 2010, 07:42:54 pm
First: Baloria
Second: Nahequi

But if it really comes down to it, you can put me in as a total random selection. I'll be able to adjust for whatever you decide I should play.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Brandonazz on July 19, 2010, 07:48:05 pm
First: Baloria
Second: Innichanne
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Daxx on July 19, 2010, 07:48:54 pm
1) Innichanne
2) Rahdin
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on July 19, 2010, 08:15:06 pm
First: Baloria
Second: Innichanne

You jerk! That's not what you said last night! >:(

In bed. :o
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 19, 2010, 08:22:54 pm
Phooey.  I missed this.  This sounds like it's going to be amazing fun.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yossitaru on July 19, 2010, 08:39:12 pm
First: Galep
Second: Valian
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Brandonazz on July 19, 2010, 08:48:06 pm
First: Baloria
Second: Innichanne

You jerk! That's not what you said last night! >:(

In bed. :o

I didn't say I wanted anyone in particular. I was just thinking out loud.  :-*
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 19, 2010, 08:48:58 pm
First: Nahequi
Second: Shub

But I'm also happy to fill another spot if the need arises.

Also, it would probably be good to mention that Mr Wizard will be filling the role of Hanafus (http://www.gamingsteve.com/blab/index.php?topic=9819.msg708952#msg708952) and his angels.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on July 19, 2010, 08:55:35 pm
Can we try to overthrow him or something? Maybe cause some rabble?
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Brandonazz on July 19, 2010, 08:57:38 pm
I want to rouse rabble!
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Little on July 19, 2010, 09:27:18 pm
1st) Nahequi
2nd) Ral-Ral
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Josasa on July 19, 2010, 09:27:30 pm
First: Rahdin
Second: Innichanne
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Celdur on July 20, 2010, 09:15:55 am
1)Ashra
2)Ral-Ral
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on July 20, 2010, 09:18:37 am
First: Innichanne
Second: Ashra
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Darth Grievi on July 20, 2010, 11:18:43 am
Out of curiosity, are we going to mostly be focusing on creating original races, or should we stick more to "traditional" fantasy fare?
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 20, 2010, 11:33:37 am
Good question. The world of Cyona already has a continent which has the various staple fantasy races (human, elf, dwarf, orc, hobbit et al) so we'd like to avoid those. However, we don't want too many really far out alien-style races. The bulk of intelligent races should be roughly humanoid and not have too many crazy superpowers, since eventually we'll be writing up rules for these races and using them as player characters and enemies in DnD games.

That said, there is certainly room for some more non-standard creatures on the continent. As an upper limit on power and differentness, think intelligent dragons, truly huge giants, tree people, living statues and the like.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on July 20, 2010, 11:36:15 am
First: Baloria
Second: Nahequi

Since a fair number of people are interested in Nahequi, I'll change my second choice to my third choice. So now it looks like this:

First: Baloria
Second: Imornouz
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 20, 2010, 11:55:34 am
May I throw an potentially interesting idea out into the field?  Do with it what you will, just something to consider as you craft your wonderous land of fantasy.

It could be interesting to have a dead race in the world.  Thing the Aelids from Oblivion or the Tevinter Imperium from Dragon Age.  You know, take a race, advance them, and then wipe them out.  The land is then left strewn with the ancient ruins of this race.  They could prove useful as dungeons in future camapigns as well as a source of valuable relics.

Just something to think about.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 20, 2010, 12:04:43 pm
That should happen organically as we play the game.

Feuds between races and factions should happen naturally and will be allowed to play out to their logical conclusion. Races WILL die and leave behind their cities and ruins.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 20, 2010, 12:07:02 pm
That's what I'm hoping.  Just need to make sure that people don't play too defensivly.

EDIT: Also,

1. Valian
2. Rahdin
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on July 20, 2010, 01:05:41 pm
Oh i recommend that all you newbies read up a bit about the lore. Both as inspiration and as a way to see what has been done. Also helps when it comes to understanding the deity you have chosen.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 20, 2010, 01:09:02 pm
Will do.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Josasa on July 20, 2010, 01:39:50 pm
Quick question. Although there were only a limited number of gods to choose from, will the other gods be present? For example, there seems to be struggles between several of the gods we were allowed to choose from against those that we weren't allowed to choose from, which creates some interesting backstory. I don't really know why they would be included, I'm just wondering if they are though.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 20, 2010, 01:43:04 pm
Could be they're not old enough?

Also, how would the process of creating specific creatures or monsters work?  It isn't really mentioned in the PDF.  Or are we just going to not allow for that?

Also, reading through some lore, Valian is my hero.  He reminds me at least personality wise of a DnD character I made a little while back.

God I can't wait for us to get started.  I've got all sorts of ideas running though my head now.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on July 20, 2010, 03:40:46 pm
Oh i recommend that all you newbies read up a bit about the lore. Both as inspiration and as a way to see what has been done. Also helps when it comes to understanding the deity you have chosen.

I was told that there would be no need to read any of the old stuff since this was the creation of a whole new world. They said that the short description in the god list was all I'd have to abide by.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Celdur on July 20, 2010, 03:52:17 pm
you dont need to read anything, yokto is just advertising, although it might help a bit i guess...

and its not a whole new world, its a continent of the world that we already have, an unexplored continent.

Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on July 20, 2010, 04:05:45 pm
Diggity.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 20, 2010, 04:13:02 pm
Think of reading the lore as an extra credit assignment Pat.

Quick question. Although there were only a limited number of gods to choose from, will the other gods be present? For example, there seems to be struggles between several of the gods we were allowed to choose from against those that we weren't allowed to choose from, which creates some interesting backstory. I don't really know why they would be included, I'm just wondering if they are though.

A few gods were excluded simply because they are too old and/or powerful (Vatkir, Iolar, Thysellia) some were excluded because their influence is too broad to pin down to any specific races or cults (For example Roedor is the god who gave mortals the secret of technology, so any mortal race which uses technology beyond the most primitive level will have some reverence for him), and some were excluded because their scope is too narrow or they aren't concerned with the material plane (Mang and Albatross simply wander the planes, Noelan takes a passive role in history, Kharrgan only cares about destruction, etc)
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on July 20, 2010, 04:24:59 pm
Think of reading the lore as an extra credit assignment Pat.

Screw that! Nobody ever does it when I ask them to. NOW THE SHOE IS ON THE OTHER FOOT!

WAHAHAHAHAH! *goes off to read*
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 20, 2010, 06:37:31 pm
The results are in and the following gods have been assigned to these players:

Brandonazz: Shub
Celdur: Imornouz
Darth Grievi: Ral-Ral
Daxx: Innichanne
Josasa: Morna Vaurer Indrus (fringe substitution)
Krakow Sam: Nahequi
Martyk: Rahdin
Mr Wizard: Hanafuss (how does he know what angel to use?)
Neoadept: Valian
Patman33: Baloria
Yokto: Ashra
Yossitaru: Galep

Apologies to anyone who didn't get their first or second choice. You may negotiate to swap gods with another player while we're still in the first age, or contact me and/or Mr Wizard and we may be able to let you play as one of the more borderline gods which we considered and didn't make the final cut.

Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 20, 2010, 06:37:58 pm
Reserved
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 20, 2010, 06:38:10 pm
Reserved
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 20, 2010, 07:48:15 pm
I had a feeling Neo would take Valian from me.  Ah well, lots of fun will be had with Rahdin.  I'm surprised so few people were interested in him.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Josasa on July 20, 2010, 08:01:39 pm
More like three people, which is more than some other gods got.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 20, 2010, 08:03:37 pm
I know, but 3 is also less than most.  Vilian was just between me and Neo though I think.

Also, quick querry.  When we're editing the game map, should we be editing whoever posted the last change, or editing from the beginning of the round and then letting Wizard merge the changes.

Also, my last question about creatures.  That just became a lot more relevant for me.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 20, 2010, 09:00:50 pm
Oh, you mean like non-sentient monsters and such?

Hmm, not sure. Anyone got some ideas on how it could work?
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Daxx on July 20, 2010, 09:14:00 pm
Sounds like something you could roll in with or have as a counterpoint to Shape Climate; maybe Shape Ecosystem or something. Alternatively, if it's specific creatures you're after, monsters and such, I think it's reasonable to have that as its own (low costing) choice.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 20, 2010, 09:26:34 pm
I'm still not sure how the bonus points you get for ending with 5 or fewer points works.  Is it a permanant bonus?  If not, then how do you get to plus 3?  By getting a bunch of 1s in a row?
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Daxx on July 20, 2010, 09:31:07 pm
The bonus accrues by one for each round you finish on five or fewer points, up to a maximum of an additional three per turn. It resets to zero if you end a round with more than five points.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 20, 2010, 09:33:04 pm
You don;t really need to worry about it that much since we're calculating everyone's points at once for efficiency.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 20, 2010, 09:36:24 pm
Gotcha.

Also, more things I'm wondering.  Should we perhaps standardize the area that we can alter with each use of a power like alter climate?  In the instructions it says one inch, but that's rather meaningless on a computer.  What I, and I think Yossi also went with was each use grants you the area of approximatley a 100px diameter circle to use.

Your thoughts?
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 20, 2010, 09:38:10 pm
Oh, that's what the black square on the map is for

That's your inch.

Should mention that in the rules. Will do.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on July 21, 2010, 12:13:58 am
Right, so how do I know when it's my turn to go? Also, if it is my turn right now... I'll go tomorrow. I'm nearing the end of a long day.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Daxx on July 21, 2010, 12:20:14 am
Right, so how do I know when it's my turn to go? Also, if it is my turn right now... I'll go tomorrow. I'm nearing the end of a long day.

You can go any time you like, we don't have a set order (keeps things rolling better). :)
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on July 21, 2010, 12:21:38 am
You just make a placeholder post within an hour of you feeling ready to post your actions. The placeholder post is just to communicate that your about to take your turn.  :D
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on July 21, 2010, 12:27:56 am
Alrighty. I'll get a post up tomorrow then after I've reinstalled Photoshop.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 21, 2010, 05:58:38 am
Oh, that's what the black square on the map is for

That's your inch.

Should mention that in the rules. Will do.

I was wondering what that was.  I thought it was a placeholder for a legend or something.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on July 21, 2010, 06:16:45 am
Oh, that's what the black square on the map is for

That's your inch.

Should mention that in the rules. Will do.

Wait, you didn't know that?

<.<
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Celdur on July 21, 2010, 09:07:43 am
he was awnsering marty's questions
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on July 21, 2010, 11:01:48 am
For the record, Darth... it was my turn. I had reserved the slot which is what we're supposed to do before posting. It's okay, I hadn't gotten too much done, but for future reference you should be aware of that.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Darth Grievi on July 21, 2010, 02:23:28 pm
Sorry about that, didn't notice you'd posted. I'll remember to double check and reserve next time.

EDIT: I'm confused. It still marks Brandonazz as Ral-Ral, even though I switched with him. Do I take the points assigned to me personally or the ones assigned to Ral-Ral?
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Brandonazz on July 21, 2010, 02:53:38 pm
You can have the Ral-Ral points, I'll take Shub!

-quickly switches the 4 for 11-
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Daxx on July 21, 2010, 03:11:29 pm
Also, Grievi, what's with all the deserts in the south?
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Darth Grievi on July 21, 2010, 03:21:51 pm
Cold deserts, I'm thinking something like the Gobi.

I may just change it later to a more conventional ice-cap, though.

(I'm sorry if I'm taking the character of my god too far.)
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Daxx on July 21, 2010, 03:34:45 pm
Fair enough, I was just checking. :)

EDIT: The Gobi is a rain-shadow desert. We may need more mountains.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on July 21, 2010, 03:38:38 pm
EDIT: I'm confused. It still marks Brandonazz as Ral-Ral, even though I switched with him. Do I take the points assigned to me personally or the ones assigned to Ral-Ral?

Take the ones next to your name, We'll fix the god labels next time.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Darth Grievi on July 21, 2010, 03:43:59 pm
Ah, thanks.  :)

I'll just edit my points, to keep things simple.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on July 21, 2010, 04:56:02 pm
Alrighty. Hopefully I did that right. I didn't know how to represent them on the map but I think we all know where they are so it should be fine.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 21, 2010, 05:13:20 pm
More trees!  We need more trees!

Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yossitaru on July 21, 2010, 05:25:13 pm
Quite the range my plant folk will eventually inhabit and maintain for their short time on the land. Surely this land will stand out with its beauty of nature... until the God Wars rend it into an unloving wasteland.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Daxx on July 21, 2010, 05:25:28 pm
Nice update, Marty.

Pat, any more details about the race you created? I guess those guys are the game's elder race now. :D
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Josasa on July 21, 2010, 06:07:38 pm
Just tell me if I did something wrong.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 21, 2010, 06:13:01 pm
Nice update, Marty.

Pat, any more details about the race you created? I guess those guys are the game's elder race now. :D

I think as co-creator I can answer some of those questions >_>

The Nalori are, as Pat said, created by Baloria from pearls which litter the shallows of the sunken lands. They are pale and very thin humanoids, with a cold, inhuman beauty and grace. They are amphibious but currently prefer to stay in the waters in which they were created.

Also, Pat, as race creator you automatically get an Order (sect) within the race, which is essentially their default government or the main salient organisation within their race as it stands. You can make the order do stuff using 'command order'.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on July 21, 2010, 06:34:54 pm
Pat, any more details about the race you created? I guess those guys are the game's elder race now. :D

I don't have time to write up a bio at the moment (I've got a few RPs to deal with and a script to write) but something will show up eventually. Is that stuff meant to go in this topic? The game topic doesn't seem like a great location for long bios.

Forgive me, I'm having very difficult time following this game. :-[
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Daxx on July 21, 2010, 06:41:29 pm
Actually KS's answer was all I was after, just a brief physical description. More information is either covered by Orders or is fluff, for the most part.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 21, 2010, 06:43:25 pm
Also Pat, if you're confused about anything send me a PM or hit me up on IRC, I'll do my best to explain. Just not right now, I'm playing sam and max >_>
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on July 21, 2010, 06:58:12 pm
Ahh it's just all the numbers and finger math. It's not exactly my strong point so it requires extra thought.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Darth Grievi on July 21, 2010, 07:09:30 pm
Something unexpected has come up, and I won't be here between Saturday and perhaps Wednesday at the latest. I might be able to get something in Sunday/Monday, but if not, what should I do if I miss a round? I think the easiest would be to just have me skip those turns.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on July 21, 2010, 07:29:32 pm
Oh yeah, I'm going to be out from Saturday to Monday.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Daxx on July 21, 2010, 08:14:26 pm
I'll be out Friday through Sunday.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 21, 2010, 08:21:00 pm
D:


Well, try to leave posting your turns for as late as possible before you leave and as early as possible after you come back >_>

For the days you're away we'll just say you horde points.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on July 21, 2010, 08:26:47 pm
Or we could put the game on hold. Is there any rush to have the world finished?
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 21, 2010, 08:44:25 pm
No rush but going on hold is fairly pointless since people missing a turn or two is pretty painless.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Daxx on July 21, 2010, 09:07:16 pm
I'm happy to hoard over turns I can't make it, since at this pace it will be two at the most. :)
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 22, 2010, 06:04:36 am
Or, as an alternative you can always declare that you're lending your power to an ally, and let them make use of your points.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on July 22, 2010, 08:02:34 am
Or, as an alternative you can always declare that you're lending your power to an ally, and let them make use of your points.

Hell. No.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 22, 2010, 08:07:16 am
But think of the good I could do if you lent me your power.

Why, I could make some more trees.  We could always do with more trees.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on July 22, 2010, 08:34:32 am
I hope no one mind i hijacked a race. Asked with Wizard if it was ok first for me to create a Avatar and he said yes. But if you do not agree put the blame on me.

Other then that i hope you all like the post i made.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 22, 2010, 08:35:12 am
Well I can understand making the avatar, but is it just me or did you suddenly make a new race out of nowhere?
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on July 22, 2010, 08:40:54 am
I can do so with a Avatar. Is one of there actions.

However i might have done something else wrong. I might not be able to command the avatar to make a city during the turn to because a Avatar can just make one Immortal action but several mortal actions during one turn. So Ashralore might have to wait for the next turn. I am going to ask the Game Masters about it.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 22, 2010, 08:44:59 am
Avatars can create races?  Are you sure?  Because that seems rather unbalanced, as you can then create a race using only the Command Avatar command for 2 points.

EDIT: Reading through  the instructions again I found that it does say that you can do it, but I don't think it makes much sense.  Not my call though.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on July 22, 2010, 08:54:33 am
Yeah, the only limitation to that is somebody has to create a race first to pull an out an Avatar. The super efficiency of avatars is designed so that there will be many heroes in the worlds past.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 22, 2010, 08:56:32 am
If you read the rules you'll see an Avatar may create ONE (1) race. That's one race per avatar.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on July 22, 2010, 09:21:08 am
Hey! Who wants a race? Yokto, you want another race? No? Too bad.

I'm giving you the Nalori on my next turn.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 22, 2010, 12:36:40 pm
Hey man... if you're giving away the Nalori it should be to me. I gave you four power for them!
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on July 22, 2010, 12:41:36 pm
There is a new section in my Record post, specifically for races and Avatars

Quote from: http://www.gamingsteve.com/blab/index.php?topic=17355.msg800131#post_officials
Races, Avatars, Cities, and Sects
Races
Nalori - Created in the 2nd Era in the Age of Land by Baloria
Elexrin - Created in the 2nd Era in the Age of Land by Alora, Avatar of Ashra

Cities

Avatars
Yulari the Nalori, Avatar of Vaurer Indrus
Alora the Eldritch, Nalori Avatar of Ashra

Sects
Nalori Sect of Baloria
Elexrin Sect of Ashra
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on July 22, 2010, 12:59:53 pm
Yes if you going to give it away give it to Sam. (Not that i do not appreciate the offer.) He has more claim to it then me. I already have made a race and i plan to make races or sub races in the future. Is not a big deal.

Anyway remember that this is a collaborative experience and we do this so everyone has fun and we go home feeling good that we have created something great  ;D
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on July 22, 2010, 02:50:44 pm
Hey man... if you're giving away the Nalori it should be to me. I gave you four power for them!

And I spent 18 points without knowing what I was doing. So we both made mistakes.


**EDIT**
Na na na na boo boo, stick your head in doo doo. :P
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: eropS on July 22, 2010, 04:30:18 pm
Na na na na boo boo, stick your head in doo doo. :P

I do enjoy some Tosh.o
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 22, 2010, 06:26:42 pm
Hey man... if you're giving away the Nalori it should be to me. I gave you four power for them!

And I spent 18 points without knowing what I was doing. So we both made mistakes.


Hey, it seemed like you knew what you were doing at the time. You are just too good an actor.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on July 22, 2010, 07:21:03 pm
I am a sexy piece of man, aren't I?
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 22, 2010, 07:39:13 pm
Don't jump to conclusions Pat.

Also, you seem to be having too much fun with your claim posts.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on July 23, 2010, 02:51:48 pm
Wow 4 races in the first 3 turns? This is going fast! Just one city so far however.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on July 23, 2010, 03:14:04 pm
Don't jump to conclusions Pat.

Also, you seem to be having too much fun with your claim posts.

I'm not entirely sure I know what you mean. Are you saying you want me to try to RP less? I don't think that's possible.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: eropS on July 23, 2010, 03:59:52 pm
I think he means the 'sexy piece of meat' post and others related to it?
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 23, 2010, 06:46:21 pm
Don't jump to conclusions Pat.

Also, you seem to be having too much fun with your claim posts.

I'm not entirely sure I know what you mean. Are you saying you want me to try to RP less? I don't think that's possible.

Of course not.  I love it when you RP.  I'm just saying that you're having far more fun than is safe.  You're riding into the danger-zone here Pat.

EDIT: And there we have another race.  I hope that was satisfactory.  I'll get some lore on them up here when I can, for right now I am tired and drunk.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on July 23, 2010, 09:51:43 pm
I'm still not sure what you're talking about. Sam and Wizard gave me my script and I'm playing to it.

Speaking of which, put me on auto-pilot for now. I'm off to the beach. Just keep racking up the points till I get back.


**EDIT**
Basically, what I'm saying Marty is that you need to stop being ambiguous and actually tell me what your problem is so that I can do something to fix it. You know how I work so don't treat me like we just met.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 23, 2010, 10:32:11 pm
Oh my mistake.

(http://2.bp.blogspot.com/_Kq5Arbx6plI/S6j6VIQf5rI/AAAAAAAACMc/gw72tUWT15k/s320/sarchasm.JPG)

I thought you knew never to trust a word I say.  If the meaning behind what I'm saying isn't clear, it's usually because there isn't any.
I was simply commenting on the fact that I get a kick out of your claim posts, and it seemed you did as well.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on July 23, 2010, 10:36:11 pm
Alright. My bad.


**EDIT**
I will destroy you.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Lush City on July 24, 2010, 10:10:36 am
Likewise, Id like to join in at your next opening. While I don't know when that'll be, I find that the more literarry aspects of this game are more suited to my skillset.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 24, 2010, 11:02:17 am
Hope my action is ok with everyone. It was an eventuality not really covered in the rules. >_>
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Celdur on July 24, 2010, 11:37:34 am
im not ok with it! the city belongs to the giants!
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Lush City on July 24, 2010, 11:40:28 am
I got from my interpretation of the rules a "freedom runs both ways" vibe. Like you can kill some God's race's leader but nothing stops him from doing the same to yours.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on July 24, 2010, 11:47:43 am
If you are going to kill of a race i think is best to actually check with the one being effected. Especially if one is doing so in a unorthodox manner.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 24, 2010, 11:48:18 am
And either which way, this isn't a contest.  We're not just trying to go about wiping eachother out.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: eropS on July 24, 2010, 12:02:38 pm
I see nothing wrong. The rules pretty much stated go ahead and **** with eachother as much as you want if thats what you desire. A guy raises mountains in a spot you wanted? So what, flatten them and make a valley with your turn in that same spot.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Lush City on July 24, 2010, 12:05:44 pm
And besides a bunch of petty jerks. With superpowers dicking each other around is pretty much what having a pantheon is all about.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 24, 2010, 12:09:15 pm
No, it's not.  Each God has their own goals.  They will move against other Gods when they oppose those goals.  For instance, my God, Rahdin, is the protector of the forests.  For now, he's happy let everyone be, because his forests are well established and safe.  If someone else's race begins logging huge areas though, he's going to send some serious pestilence their way.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 24, 2010, 12:27:06 pm
I don't think Pat has actually killed the whole race. Just driven them from their holdings and reduced them. They are temporarily nomadic I guess.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: eropS on July 24, 2010, 12:33:42 pm
No, it's not.  Each God has their own goals.  They will move against other Gods when they oppose those goals.  For instance, my God, Rahdin, is the protector of the forests.  For now, he's happy let everyone be, because his forests are well established and safe.  If someone else's race begins logging huge areas though, he's going to send some serious pestilence their way.

So why don't you remove some desert and make more forest to further your gods goal?
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 24, 2010, 12:37:52 pm
Because I've been focusing on other things.  Also, the forests are already vast.  While Rahdin wouldn't mind having more, he knows doing so could turn the other Gods against him.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Little on July 24, 2010, 12:56:52 pm
I'd like to be in when there's an opening.  :)
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on July 24, 2010, 01:18:42 pm
I am thinking of putting the Elexrin up for Adoption. What remains of them.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Cyst on July 24, 2010, 01:21:05 pm
Likewise, Id like to join in at your next opening. While I don't know when that'll be, I find that the more literarry aspects of this game are more suited to my skillset.
I'd like to be in when there's an opening.  :)
I already called dibs on the first opening in IRC. Like the day after the game started. :P
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on July 24, 2010, 01:23:22 pm
I called Dibs first!
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 24, 2010, 01:29:00 pm
Likewise, Id like to join in at your next opening. While I don't know when that'll be, I find that the more literarry aspects of this game are more suited to my skillset.
I'd like to be in when there's an opening.  :)
I already called dibs on the first opening in IRC. Like the day after the game started. :P

I'm fairly certain it's not first come first serve.  It's based on whoever is the best fit for the job, or so I was made to understand.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on July 24, 2010, 01:30:22 pm
We all know that you get a slot if you sleep with the GMs. That what i did. I was so good that i even got to choice my god!
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Raz on July 24, 2010, 03:02:34 pm
You guys could create Demi-God positions if you wanted. They'd have less power and therefore less ability to do different things, but it would let some of those less suited to control Gods play.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on July 24, 2010, 03:08:11 pm
No
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Lush City on July 24, 2010, 04:44:24 pm
Could I have one now and trade up when a spots open?
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 24, 2010, 05:08:54 pm
No.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on July 24, 2010, 05:26:41 pm
Look like i said before. You need to sleep with the GMs. preferably both of them.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Lush City on July 24, 2010, 07:53:39 pm
So play as a demi and stay as one permanently?
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 24, 2010, 08:04:10 pm
No.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Raz on July 24, 2010, 08:52:46 pm
I think Lush doesn't understand the meaning of no. I put forward an idea and they rejected it, so there are no demi-gods.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Cyst on July 24, 2010, 08:55:29 pm
Wow you said the exact same thing as I just did in IRC.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Lush City on July 24, 2010, 09:30:04 pm
I didn't reject it. Razon offered a demi and I accepted. ???
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Cyst on July 24, 2010, 09:47:55 pm
I didn't reject it. Razon offered a demi and I accepted. ???
No he didn't.

He put an idea forward to Wizard and Krakow. Wizard said no. Then you thought that Razo had a god and was giving away a demigod. Which he doesn't/wasn't
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Raz on July 24, 2010, 09:56:12 pm
Yeah I'm not in this game, don't intend to be. I haven't even really looked at it honestly, I just understand the premise.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Lush City on July 24, 2010, 10:02:59 pm
Oh. That was confusing. I'll just take an opening when it apears then.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 24, 2010, 10:28:48 pm
...

No.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Raz on July 24, 2010, 11:18:51 pm
They don't really like you.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 25, 2010, 11:07:19 am
Neo, what is the big hold up?

We're just waiting on you, everyone else has taken their turn or announced their absence for a day or two.
If you haven't posted by this afternoon we'll just say you took no action.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Lush City on July 25, 2010, 12:03:01 pm
^^ Well I wouldn't know why. Oh well I geuss I'll stick with reading.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 26, 2010, 02:10:39 pm
The Geldryn

Physiology

The Geldryn are a tall, slender race with long, spindly limbs.  They are on average around 7 to 8 feet tall, though only weigh around 300 lbs.  Their skin is a rough, dull bark-like material, with deep creases across their face and joints.  Their bodies are very skeletal in appearance, with many hard curves and ridges.  their faces are fairly flat and angular, with a pair of large horn-like formations extending from the top.  As they get older and more tree-like, they will eventually begin sprouting small sprigs and leaves.  Often they will have lichens or mosses growing on them.

Lifecycle

A Geldryn is born from a seed dropped from an elder.  Geldryn grow upon the branches of their elders and, once having reached sufficent size, are dropped to the ground below in nut-like eggs.  Upon hatching, they are still only about 2 or 3 feet tall, and while aware of the world around them, are very childlike.  At this stage, they are comparable to a human toddler.  They will stay near their parent-tree for a number of years, learning from it, though it will venture out to forage for food or hunt.

After about 8 or so years, a young Geldryn is usually ready to venture out on their own, though this age varries a bit.  They will often travel through the forests with others near their age, learning about the world they live in.  Though it is rare, some will already leave the forests at this early age, though most don't leave to forests until they are older, if at all.

As they get older and more mature, they may choose to settle down in a glade of other Geldryn.  Others remain nomadic, constantly venturing throughout the land.  All Geldryn are driven though by a desire to protect and care for their forest home, though there are many ways of doing so.  Where one Geldryn may become a vigilante, fighting viciously against any who wish to do harm to their lands, others may travel outside of the forests to educate others of their ways, or simply stay in a glade and study the forest furthur.

Around the age of 80, Geldryn will begin to feel their limbs growing heavy, and their skin thickening.  This marks the begining of the end of the first part of their life.  At this point, many will seek out glades of others of their kinds, though some willingly choose to remain isolated, and others still find themselve unable to return home for whatever reason before their time comes.  Eventually, they will take root, becoming another tree in the vast forests.  They begin to grow much taller and wider, gaining branches and becoming for all intents and purposes, complete trees.  For the first few decades, they can still move their branches without too much difficulty and converse with those around them.  It is at this point that they usually will reproduce.

Over time though, Geldryn cease to move at all or openly speak with their surroundings.  They are still fully conscious however, but are merely content to observe at this point.  Those who are very attuned to the forest, such as other Geldryn or skilled druids, can still communicate with them, with them responding in breathy whispers, archaic tounges, and vauge riddles.  As Geldryn have no hard limit on how old they can grow, there are some trully ancient of their kind scattered thoughout the forests.  As they can easily be above 1000 years old, they are phenomenal repositories of wisdom and knowledge, if you know how to hear them.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Daxx on July 27, 2010, 04:20:01 am
Guys, just for reference, you should know that these lakes you're creating might be more accurately termed as seas, being somewhere between the size of the Caspian and the Great Lakes.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on July 27, 2010, 05:00:34 am
(http://img137.imageshack.us/img137/9373/antialiasing.png)

AA makes it difficult to edit around changes that you don't want to erase. It creates the ugly border build up of off-color pixels. So please avoid using tools that are aliased, that blur the edges of your brush to mix with the color underneath.

Don't blur stuff already drawn either.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on July 27, 2010, 11:26:49 am
Yeah that inland lake is freaking huge. The continent was design to be the size of about Euroasia wile Rudlec was more like North America in size. At least that was the idea when i made this thing.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 27, 2010, 12:00:54 pm
That's what I thought.  I was thinking those lakes were kinda collosal, but I opted not to say anything as I figured you guys know better.  I won't be making that mistake again.  :P
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Lush City on July 27, 2010, 03:12:49 pm
Cyborg mermaid ninjas? Cool!
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on July 27, 2010, 03:14:37 pm
Heads up Everybody! Vote on the poll above!

We need to vote to move on to the next age, from the Age of Land to the Age of Races. To vote, use the poll, and players are asked to also make a post with either of the two lines below.

YES, I want to move on to the Age of Races

NO, I want to stay with the Age of Land for one more turn

Majority vote wins, so the first option to reach 7 posts automagically wins.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yossitaru on July 27, 2010, 03:18:26 pm
Yes.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 27, 2010, 05:06:36 pm
I still need one more turn.  Rahdin needs to bring down some wicked retribution against Valain and Vaurer Indrus.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 27, 2010, 08:14:55 pm
I vote YES
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Brandonazz on July 27, 2010, 09:12:30 pm
Sí.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Neoadept on July 27, 2010, 09:20:07 pm
Indeed.

By which I mean Yes.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Lush City on July 27, 2010, 10:14:42 pm
Verily
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 27, 2010, 10:24:16 pm
Lush, stop posting in this thread.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Gungnir on July 28, 2010, 08:24:23 am
Not sure if this has been mentioned already, but I'd just like to mention that Darth hasn't made a post (anywhere on the boards, actually) since his turn in round 3.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 28, 2010, 08:46:21 am
Darth went on emergency vacation for a few days.


I'm more curious about why about six other players haven't voted yet.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on July 28, 2010, 09:44:07 am
I have not voted because i have not made up my mind. I do it ether way.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Celdur on July 28, 2010, 10:07:14 am
(http://img231.imageshack.us/img231/8296/bisonz.jpg)

YES! YES!
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Darth Grievi on July 28, 2010, 03:36:21 pm
Woah, you guys have gone far.

Ah, well, all the more points for me to work with. *gets to reading*
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Cyst on July 28, 2010, 04:03:17 pm
Darth could make 6 races in one turn.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: eropS on July 28, 2010, 04:13:45 pm
Is anyone else lost as to what these races even are and who made what? What ever happened to 'elves' and 'dwarfs'?
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on July 28, 2010, 04:22:00 pm
They live in Rudlec. This continent was made so one got to experiment a bit with fantasy races concept. We decided rather early that all other continents should be a bit different from your typical fantasy setting. Rudlec being your fairly typical setting.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: eropS on July 28, 2010, 04:26:03 pm
Yeah, but I'm having a hard time even keeping track of what's what and who's who's. Let alone even imagining what they look like. I dunno, i enjoyed the landscaping age more if not alone because it was easier to follow.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 28, 2010, 04:41:37 pm
I have a fairly good understanding of most of them.

And also, I posted a very comprehensive description of the Geldryn.  You have no excuse for not knowing about them.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on July 28, 2010, 05:09:09 pm
Keep an eye on this section:

http://www.gamingsteve.com/blab/index.php?topic=17355.msg800131#post_officials

It has all the updates of the more abstract elements of the game
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 28, 2010, 07:40:32 pm
And I think I'll do a more in-depth write-up of the Nalori. If my ideas differ to Pat's then his interpretation takes precedence though, since he gave most of the points for them and controls them.

The Nalori

Physiology

The Nalori are extremely tall and slender humanoids with pale skin which is almost carapace like. Amphibious, they have discreet gills on their necks and also possess lungs. Their hands and feet are partially webbed to aid in swimming, but not to the extent of a frog or similar creature. Their skin colours are all very light, but can vary in hues corresponding to the natural colours of various pearls, including white, pink and grey.

The Nalori face has large, dark, almond shaped eyes, no nose, thin and gently curved lips and no ears. Nalori smell by tasting the air in the manner of snakes, though they do not need to stick out their pointed tongues to do so. Lacking ears, they hear through their gills.

Nalori males and females follow the pattern of genders in other races. Males are somewhat more bulky and square of feature (though not at the expense of the exquisite curvature of their form) and females are generally more lightly built, with fuller lips and more curved bodies.

Life Cycle

Nalori do not mate for life, choosing mating partners as the fancy takes them. They mate in water, though this can simply be a water filled receptacle large enough to accommodate two grown Nalori. The male fertilises the female, who shortly lays a pearlescent egg about the size of a cantaloupe, which swells in size over the course of just over a year, until it bursts open and the Nalori child is born.
The Nalori dote interminably on their offspring, providing everything the child could need for many years. Most Nalori have between three and four children in their lifetimes, with child mortality rates being low. In a family of several children, the one deemed the most physically perfect will be favoured and doted on at the expense of the others, regardless of gender, intelligence or other factors.
At the age of 10, Nalori begin to experiment sexually with their peers, though they will not be fertile until their forties.
Nalori children are considered fully grown at the age of around 25, at which point they will be expected to make their own way in life.
In their forties, Nalori become fertile and begin to feel the urge to mate for procreation, as opposed to pleasure.
While not actually immortal, Nalori have very long lives, and a Nalori who stays out of trouble can expect to see her 200th birthday. After this age, time catches up to the Nalori, their bodies and minds begin to grow fragile and lose their glamour. At this point, most Nalori opt to end their lives in ritual suicide.

Culture
Though culture varies between Nalori sects and cities, some constants are present which could be considered inherent to the Nalori nature. They appreciate beauty, to the point it drives their society. The beautiful succeed, the ugly are cast aside. With sight being their most advanced sense, physical beauty is most appreciated, roughly followed by an appreciation for a pleasant voice and lyrical ability. Keen intellect and artistry is only appreciated fully when it coincides with superficial glamour.
The state of one's attire is also of paramount importance in Nalori society. Even the basest manual labourer will spend up to several hours a day choosing and applying his wardrobe and jewellery. Tailors and artisans are among the most vaunted and the most numerous professionals within their society, with any reasonably well of Nalori engaging the services of a professional tailor. Nalori fashions vary, but the classic look is held to feature loose, billowy silks in muted colours, which looks splendid both in water and out of it.
Gender relations are largely irrelevant to the Nalori, and there is no serious discrimination against members of one sex or the other, though the foibles of each gender are the subject of many light-hearted jokes.
Fighting underwater is a different prospect to warring on land, and agility is usually more important that strength. For this reason, the slim female is generally the favoured warrior of the Nalori, armoured lightly so as not to inhibit mobility.

War
The Nalori shun combat in general, seeing it as ugly and unseemly, but many enjoy watching stylised ritual combat which is equal parts ballet and bloodbath. The favoured cultural weapon of the Nalori is the War Fan. Originally designed to aid in swimming, the broad end of this metal fan is razor sharp, and when folded, the weight of the device makes an effective bludgeon. Watching a Nalori warrior fighting off wave after wave of ferocious ocean predators with her two War Fans is a sight to behold indeed.
Those who do not wish to master the nuances of the Fan generally favour slim pole-arms and light blades, weapons which exploit the natural grace and long reach of their wielders.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Lush City on July 28, 2010, 08:08:00 pm
From what I can infer.

We have the Homo mermanus style Nalori (and ther cybernetic counterparts)

The Magical robots.

The plant people

The tree people

The biblical_style angels

And the nomadic plant hipppies.

I think that's all.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Darth Grievi on July 28, 2010, 08:48:01 pm
Well, I think that does it.

Did I do too much? I burned nearly 30 points there...
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on July 28, 2010, 08:57:10 pm
Rahdin is not happy with you.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Brandonazz on July 28, 2010, 08:58:35 pm
Shub is indifferent.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on July 28, 2010, 09:17:01 pm
We have the Homo mermanus style Nalori.

Not really.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Lush City on July 28, 2010, 09:18:53 pm
That's what the desription reminded me of.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yossitaru on July 29, 2010, 01:31:12 am
If the map looks off-center, wait a while for the Photobucket servers to get refreshed. It seems they don't like to clear their cache when an image with the same name is uploaded so soon after the previous being deleted.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on July 29, 2010, 11:59:42 am
Word up. I'm back so it's time to get this party started!


**EDIT**
Too bad I didn't accumulate nearly as many points as I had hoped... :-[

Maybe next turn.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Lush City on July 30, 2010, 08:17:35 pm
Wow, Balor's really getting Art Nazish
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on August 01, 2010, 04:04:31 pm
Hey guys! Major revisions to keep the game running smoothly!

First, it's about time we refine one of the godly powers to be less ambiguous. Command Order is a nice cheap little command, but you may have noticed no one is using it! No One is even considering using it! Looking at the description in the PDF, you can see why:

Command Order: Commands an Order or Sect to do something.

Wow! That's about as useful as a cellphone on a ten foot pole! It doesn't describe anything that an order is capable of performing. That is no good, so me and Sam got together and made a new description! This action will cost the same and will offer more concrete actions:

Command Order: Commands an order to perform an action. The following Actions can be performed by this command: Shape Climate (at 1/2 the area a God can affect), Purify/Corrupt Civ/City, Create Army (Once per turn), Create Order. Finally, the God can use this power to Advance the Order, functioning the same way as Advance Civ\City, the advancement is limited to the order. A civilization with the Sect operating in it automatically benefits from the advancement, as though they had Advance Civilization. If the sect is wiped out from the race, then the race loses the advancement.

Much Better I think! This change makes it a very clear and useful command! No longer will it take up space uselessly on the list.

Now! For the Second Revision:

The ARCS log (Avatars, Races, Cities, Sects) (http://www.gamingsteve.com/blab/index.php?topic=17355.msg800131#post_officials) is very vital to the Race and Relations stages of the game. So far, I have been keeping the log up to date by myself. However, this gets REALLY tedious very quickly, so we are going to change the ARCS into an element similar to the World Map. It is something that you the players will update with your turns as your post them, just like posting the map with updated changes.

I have removed all the URLs in this version of the ARCS log, all you need to do is add the relevant entry into the Avatar, race, City, or Sect sections. Remember, you get a free Sect with every Race or Subrace you create! You don't need to call the free ones "Sect of X" either, I just did that for simplicities sake. If the race or God are not mentioned in the Avatar or Sects name, be sure to add who created the sect, and the race of the Avatar, somewhere in its entry. Do your best to follow the formatting patterns set by previous actions. Post it in Code brackets too, so it doesn't take up too much space on each post and maintains the Bold formatting. The important stuff is your actions after all :D

Code: [Select]
[b]Avatars, Races, Cities, and Sects[/b]
[size=14pt]Races[/size]
[b]Nalori[/b] - -1 Alignment - Created in the 2nd Era of the Age of Land by the combined power of Baloria and Nahequi
[b]Elexrin[/b] - 0 Alignment - Created in the 2nd Era of the Age of Land by Alora, Avatar of Ashra
[b]Fanth[/b] - +2 Alignment - Created in the 3rd Era of the Age of Land by the combined power of Galep, Shub, and Rahdin
- They are the masters of nature magic
[b]Storm Giants[/b] - -1 Alignment - ]Created in the 3rd Era of the Age of Land by the power of Imornouz
[b]Geldryn[/b] - +1 Alignment - Created in the 4th Era of the Age of Land by the power of Keladi, Avatar of Rahdin
- Geldryn are the unrivaled masters of the woods
[b]Sherub[/b] - 0 Alignment - Created in the 4th Era of the Age of Land by the power of Islil, Avatar of Shub
- They are the masters of Agriculture
[b]Relexrin[/b] - 0 Alignment - Created from the Elexrin in the 4th Era of the Age of Land by the power of Aravolrax, Avatar of Ashra
- They are the best espionage agents
- They are leaders in Engineering
- They are leaders in Architecture
[b]Skirrin[/b] - 0 Alignment - Created in the 4th Era of the Age of Land by the power of Innichanne
- The are the masters of the Forge
- Only race capable of forging Baloris
[b]Comiri[/b] - 0 Alignment - Created in the 4th Era of the Age of Land by the power of Torium, Avatar of Valian
[b]Angels[/b] - +2 Alignment - Created in the 1st Era of the Age of Races by the power of Hanafuss
[b]Saak[/b] - -1 Alignment - Created in the 1st Era of the Age of Races by the power of Ral-Ral
- They are the Masters of Glass-making
- They are the Masters of Navigation
[b]Mad-touched[/b] - -1 alignment - Created from all Races in the 2nd Era of the Age of Races by the power of Nahequi
[b]Drones[/b] - 0 alignment - Created from Skirrin in the 2nd Era of the Age of Races by the power of Innichanne
[b]Cloud Giants[/b] - -1 Alignment - Created from the Storm Giants in the 2nd Era of the Age of Races by the power of Etiraaub, Avatar of Imornouz
[b]Fire Giants[/b] - -1 Alignment - Created from the Cloud Giants in the 2nd Era of the Age of Races by the power of Imornouz
[b]Frost Giants[/b] - -1 Alignment - Created from the Cloud Giants in the 2nd Era of the Age of Races by the power of Imornouz
[b]Mountain Giants[/b] - 0 Alignment - Created from the Frost Giants in the 2nd Era of the Age of Races by the power of Imornouz
[b]Hill Giants[/b] - 0 Alignment - Created From the Mountain Giants in the 2nd Era of the Age of Races by the power of Imornouz

[size=14pt]Cities[/size]
[b]Hequestis[/b] - -1 Alignment
- Founded by the Elexrin in the 3rd Era of the Age of Land by the Sect of Ashra
- Originally Inhabited by Elexrin
- Elexrin driven out by Baloria's Wrath
- Resettled by Nalori of the First Coven of Nahequi
- Formerly Ashralore
- The City of New Ashralore is built underneath, at 0 alignment
----1 Elexrin Army in Ashralore
[b]Vaurlian[/b] -3 alignment
- Founded by the Nalori in the 4th Era of the Age of Land by the Nalori Order of Sorcerers, with the blessing of Vaurer Indrus
- Inhabited by Nalori
[b]Tyruime[/b] 0 Alignment
- Founded by the Comiri in the 4th Era of the Age of Land by the Comiri Sect of Valian
- Inhabited by Comiri
[b]Hive Klak[/b] 0 Alignment
- Founded by the Skirrin in the 5th Era of the Age of Land by the Sect of Innichane
- Inhabited by Skirrin
[b]Deephaven[/b] +1 Alignment
- Founded by the Geldryn in the 5th Era of the Age of Land by Keladi of the Geldryn
-Inhabited by Geldryn
[b]Lewarth[/b] +1 Alignment
- Founded by the Fanth in the 5th Era of the Age of Land by Detrite of the Fanth
- Inhabited by Fanth
[b]Imorath[/b] 0 Alignment
- Founded by the Elexrin in the 5th Era of the Age of Land by Alora the mad, Avatar of Ashra
- Inhabited by Elexrin
[b]Eochiidro[/b] +2 Alignment
- Founded by the Angels in the 1st Era of the Age of Races by the Archangel Ubethtau, Avatar of Hanafuss
- Inhabited by Angels
- the city of Oubliette exists within the Labyrinth under Eochiidro, at 0 alignment
[b]Maeophim[/b] +2 Alignment
- Founded by the Angels in the 1st Era of the Age of Races by the Archangel Vaumemtau, Avatar of Hanafuss
- Inhabited by Angels
[b]Atauzain[/b] +2 Alignment
- Founded by the Angels in the 1st Era of the Age of Races by the Sect of Hanafuss
- Inhabited by Angels
[b]Lothric[/b] 0 Alignment
- Founded by the Cormiri in the 1st Era of the Age of Races by the Sect of Valian
- Inhabited by Cormiri
[b]Met-Saak[/b] 0 Alignment
- Founded by the Saak in the 1st Era of the Age of Races by the Sect of Ral-Ral
- Inhabited by Saak
[b]Aventres Foh[/b] +2 Alignment
- Founded by the Fanth in the 1st Era of the Age of Races by Sect of Galep
- Inhabited by Fanth
[b]Ut-Islil[/b] +1 Alignment
- Founded by the Sherub in the 1st Era of the Age of Races by Islil
- Inhabited by Sherub
[b]Hive Rok[/b] 0 Alignment
- Founded by the Skirrin in the 1st Era of the Age of Races by the Sect of Innichane
- Inhabited by Skirrin
[b]Hive Rok[/b] 0 Alignment
- Founded by the Skirrin in the 2nd Era of the Age of Races by the Sect of Innichane
- Inhabited by Skirrin
[b]Nahesha[/b] 0 Alignment
- Founded by the Relexrin in the 2nd Era of the Age of Races by the Sect of Ashra
- Inhabited by Relexrin

[size=14pt]Avatars[/size]
[b]Yulari of the Nalori[/b], Avatar of Vaurer Indrus
[b]Alora the mad[/b], Nalori Avatar of Ashra Formerly "the Eldritch"
[b]Detrite of the Fanth[/b], Avatar of Vaurer Indrus
[b]Keladi of the Fanth[/b], Avatar of Rahdin
[b]Islil of the Fanth[/b], Avatar of Shub
[b]Aravolrax the First of the Relexrin[/b],Avatar of Ashra
[b]Torium[/b], Comiri Avatar of Valian
[b]Skaras of the Skirrin[/b], Avatar of Vaurer Indrus
[b]Etiraaub the Storm Giant[/b], Avatar of Imornouz
[b]Archangel Ubethtau[/b], Avatar of Hanafuss
[b]Archangel Vaumemtau[/b], Avatar of Hanafuss
[b]Ogedveh the Angel[/b], Avatar of Nahequi
[b]Kai-me the Remorseless[/b], Saak Avatar of Ral-Ral
[b]Fad Od Ilf[/b], Fanth Avatar of Galep

[size=14pt]Sects[/size]
Nalori [b]Sect of Baloria[/b]
Elexrin [b]Sect of Ashra[/b]
Fanth [b]Sect of Galep[/b]
Storm Giants [b]Sect of Imornouz[/b]
Nalori [b]Order of Sorcerers[/b], created by Vaurer Indrus
Geldryn [b]Sect of Rahdin[/b]
Sherub [b]Sect of Shub[/b]
Nalori [b]First Coven[/b], created by Nahequi
Relexrin [b]Sect of Ashra[/b]
Fanth [b]Order of Sorcerers[/b], created by Vaurer Indrus
Skirrin [b]Sect of Innichane[/b]
Cormiri [b]Sect of Valian[/b]
Angel [b]Sect of Hanafuss[/b]
Skirrin [b]Order of Sorcerers[/b], created by Vaurer Indrus
Saak [b]Sect of Ral-Ral[/b]
Saak [b]Merchants of Shub[/b]
Mad-touched [b]Sect of Nahequi[/b]
Fanth [b]Mandrake Sect[/b], created by Nahequi
Nalori [b]Guardians of the Elexrin[/b], Created by Ashra
Fire Giants [b]Sect of Imornouz[/b]
Frost Giants [b]Sect of Imornouz[/b]
Hill Giants [b]Sect of Imornouz[/b]
Mountain [b]Giants Sect of Imornouz[/b]
Cloud Giants [b]Sect of Imornouz[/b]
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Daxx on August 01, 2010, 05:19:03 pm
I've done some reordering of the ARCS list. Mostly to put things that are related (subraces, etc.) next to each other. Hope that's okay.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on August 01, 2010, 05:31:00 pm
Promise me you'll never become game designers, Wizard and Sam. :P
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Daxx on August 01, 2010, 05:47:26 pm
Edited my post in order to take advantage of the new rule changes which are horribly broken (I really really suggest that they be scrapped, or at least re-worded so that they change does what it was intended to do). Also to return the ARCS list to chronological order, sorry about that.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on August 01, 2010, 07:01:22 pm
Do not blame this all on Sam and Wizard when it comes to the balance. A lot of it comes from the base rules being a bit broken in my opinion. But this was never meant to be a balanced game i think. More a collaborative tool for world creation.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Daxx on August 01, 2010, 07:09:07 pm
That's true, it is supposed to be more collaborative so balance isn't a huge issue. My only concern is that once you have an order (you get one for free when creating races, for reference), you halve the cost of creating orders for the rest of the game; the "Create Order" action becomes completely irrelevant as its entire function is subsumed into "Command Order", which is half the cost.

(Yes, Avatars also do this to some extent. But my concerns about Avatars are only half-formed at this point as they are much more complicated.)

If I'm correct, the original intention of the rules change was to make it easier to spread orders. I think it could be fixed fairly simply by simply requiring orders created through "command order" to be the same as the original. All this said, it's Wizard and Sam's game, they can do what they want, and I trust everyone in the game not to abuse the rules to the point where it is no longer a collaborative game.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on August 01, 2010, 09:12:39 pm
I'm actually ambivalent about orders creating orders. >_>
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on August 02, 2010, 11:31:15 pm
Martyk decided to skip my ARCS log for some reason, and currently errors are propagating in subsequent turns. Please remember, no matter how impatient you are, always use the last ARCS posted, and wait before editing an ARCS log if another player has a reserved post.

Also, if you are creating an army, don't forget to add it to a city or sect! With your God's name in Parenthesis so we know who owns the army :D

Here is the Fixed version of the ARCS log, including Hanafuss, Rahdin, and Ral-Ral Turn 8

ARCS:
Code: [Select]
[b]Avatars, Races, Cities, and Sects[/b]
[size=14pt]Races[/size]
[b]Nalori[/b] - -1 Alignment - Created in the 2nd Era of the Age of Land by the combined power of Baloria and Nahequi
[b]Elexrin[/b] - 0 Alignment - Created in the 2nd Era of the Age of Land by Alora, Avatar of Ashra
[b]Fanth[/b] - +2 Alignment - Created in the 3rd Era of the Age of Land by the combined power of Galep, Shub, and Rahdin
- They are the masters of nature magic
[b]Storm Giants[/b] - -1 Alignment - ]Created in the 3rd Era of the Age of Land by the power of Imornouz
[b]Geldryn[/b] - +1 Alignment - Created in the 4th Era of the Age of Land by the power of Keladi, Avatar of Rahdin
- Geldryn are the unrivaled masters of the woods
- Geldryn are the leading experts in herbology
- The wooden craftings of the Geldryn are unmatched in quality
- 1 Army of Geldryn (Rahdin)
[b]Sherub[/b] - 0 Alignment - Created in the 4th Era of the Age of Land by the power of Islil, Avatar of Shub
- They are the masters of Agriculture
[b]Relexrin[/b] - 0 Alignment - Created from the Elexrin in the 4th Era of the Age of Land by the power of Aravolrax, Avatar of Ashra
- They are the best espionage agents
- They are leaders in Engineering
- They are leaders in Architecture
[b]Skirrin[/b] - 0 Alignment - Created in the 4th Era of the Age of Land by the power of Innichanne
- The are the masters of the Forge
- Only race capable of forging Baloris
[b]Comiri[/b] - 0 Alignment - Created in the 4th Era of the Age of Land by the power of Torium, Avatar of Valian
- They are the Masters of Transmutation
[b]Angels[/b] - +3 Alignment - Created in the 1st Era of the Age of Races by the power of Hanafuss
[b]Saak[/b] - -1 Alignment - Created in the 1st Era of the Age of Races by the power of Ral-Ral
- They are the Masters of Glass-making
- They are the Masters of Navigation
[b]Mad-touched[/b] - -1 alignment - Created from all Races in the 2nd Era of the Age of Races by the power of Nahequi
[b]Drones[/b] - 0 alignment - Created from Skirrin in the 2nd Era of the Age of Races by the power of Innichanne
[b]Cloud Giants[/b] - -1 Alignment - Created from the Storm Giants in the 2nd Era of the Age of Races by the power of Etiraaub, Avatar of Imornouz
[b]Fire Giants[/b] - -1 Alignment - Created from the Cloud Giants in the 2nd Era of the Age of Races by the power of Imornouz
[b]Frost Giants[/b] - -1 Alignment - Created from the Cloud Giants in the 2nd Era of the Age of Races by the power of Imornouz
[b]Mountain Giants[/b] - 0 Alignment - Created from the Frost Giants in the 2nd Era of the Age of Races by the power of Imornouz
[b]Hill Giants[/b] - 0 Alignment - Created From the Mountain Giants in the 2nd Era of the Age of Races by the power of Imornouz
[b]Vampires[/b] - -1 alignment - Created in the 2nd Era by Kamaria, the Mother of Vampires, an Avatar of Nahequi
[b]Muln[/b] - +1 Alignment - Created in the 3rd Era of the Age of Races by the power of Ral-Ral

[size=14pt]Cities[/size]
[b]Hequestis[/b] - -1 Alignment
- Founded by the Elexrin in the 3rd Era of the Age of Land by the Sect of Ashra
- Originally Inhabited by Elexrin
- Elexrin driven out by Baloria's Wrath
- Resettled by Nalori of the First Coven of Nahequi
- Formerly Ashralore
- The City of New Ashralore is built underneath, at 0 alignment
----1 Elexrin Army in Ashralore (Ashra)
[b]Vaurlian[/b] -3 alignment
- Founded by the Nalori in the 4th Era of the Age of Land by the Nalori Order of Sorcerers, with the blessing of Vaurer Indrus
- Inhabited by Nalori
[b]Tyruime[/b] 0 Alignment
- Founded by the Comiri in the 4th Era of the Age of Land by the Comiri Sect of Valian
- Inhabited by Comiri
[b]Hive Klak[/b] 0 Alignment
- Founded by the Skirrin in the 5th Era of the Age of Land by the Council of Queens
- Inhabited by Skirrin
[b]Deephaven[/b] +1 Alignment
- Founded by the Geldryn in the 5th Era of the Age of Land by Keladi of the Geldryn
-Inhabited by Geldryn
[b]Lewarth[/b] +1 Alignment
- Founded by the Fanth in the 5th Era of the Age of Land by Detrite of the Fanth
- Inhabited by Fanth
[b]Imorath[/b] 0 Alignment
- Founded by the Elexrin in the 5th Era of the Age of Land by Alora the mad, Avatar of Ashra
- Inhabited by Elexrin
[b]Eochiidro[/b] +2 Alignment
- Founded by the Angels in the 1st Era of the Age of Races by the Archangel Ubethtau, Avatar of Hanafuss
- Inhabited by Angels
- Contains 2 army of Angels (Hanafuss)
- the city of Oubliette exists within the Labyrinth under Eochiidro, at 0 alignment, contains a passage to the Underdark
[b]Maeophim[/b] +2 Alignment
- Founded by the Angels in the 1st Era of the Age of Races by the Archangel Vaumemtau, Avatar of Hanafuss
- Inhabited by Angels
- Contains 2 army of Angels (Hanafuss)
[b]Atauzain[/b] +2 Alignment
- Founded by the Angels in the 1st Era of the Age of Races by the Sect of Hanafuss
- Inhabited by Angels
[b]Lothric[/b] 0 Alignment
- Founded by the Cormiri in the 1st Era of the Age of Races by the Sect of Valian
- Inhabited by Cormiri
[b]Met-Saak[/b] 0 Alignment
- Founded by the Saak in the 1st Era of the Age of Races by the Sect of Ral-Ral
- Inhabited by Saak
- 1 Saak Army in Met-Saak (Ral-Ral)
- Trading with Geldryn and Comiri
[b]Aventres Foh[/b] +2 Alignment
- Founded by the Fanth in the 1st Era of the Age of Races by Sect of Galep
- Inhabited by Fanth
[b]Ut-Islil[/b] +1 Alignment
- Founded by the Sherub in the 1st Era of the Age of Races by Islil
- Inhabited by Sherub
[b]Hive Rok[/b] 0 Alignment
- Founded by the Skirrin in the 1st Era of the Age of Races by the Council of Queens
- Inhabited by Skirrin
[b]Hive Tsax[/b] 0 Alignment
- Founded by the Skirrin in the 2nd Era of the Age of Races by the Council of Queens
- Inhabited by Skirrin
[b]Nahesha[/b] 0 Alignment
- Founded by the Relexrin in the 2nd Era of the Age of Races by the Sect of Ashra
- Inhabited by Relexrin
[b]Hive Ix[/b] 0 Alignment
- Founded by the Skirrin in the 3rd Era of the Age of Races by the Council of Queens
- Inhabited by Skirrin
[b]Eogísvocchí[/b] +3 Alignment
- Founded by the Angels in the 3rd Era of the Age of Races by the Archangel Nunhetau, Avatar of Hanafuss
- Inhabited by Angels
- Divine Design: The fortress is designed as a match to any fortress in the celestial planes

[size=14pt]Avatars[/size]
[b]Yulari of the Nalori[/b], Avatar of Vaurer Indrus
[b]Alora the mad[/b], Nalori Avatar of Ashra Formerly "the Eldritch"
[b]Detrite of the Fanth[/b], Avatar of Vaurer Indrus
[b]Keladi of the Fanth[/b], Avatar of Rahdin
[b]Islil of the Fanth[/b], Avatar of Shub
[b]Aravolrax the First of the Relexrin[/b],Avatar of Ashra
[b]Torium[/b], Comiri Avatar of Valian
[b]Skaras of the Skirrin[/b], Avatar of Vaurer Indrus
[b]Etiraaub the Storm Giant[/b], Avatar of Imornouz
[b]Archangel Ubethtau[/b], Avatar of Hanafuss
[b]Archangel Vaumemtau[/b], Avatar of Hanafuss
[b]Ogedveh the Angel[/b], Avatar of Nahequi
[b]Kamaria, Mother of all Vampires[/b], Avatar of Nahequi
[b]Heqindrat, The First Demilich[/b], Avatar of Nahequi
[b]Kai-me the Remorseless[/b], Saak Avatar of Ral-Ral
[b]Fad Od Ilf[/b], Fanth Avatar of Galep
[b]Archangel Nunhetau[/b], Avatar of Hanafuss

[size=14pt]Sects[/size]
Nalori [b]Sect of Baloria[/b]
Elexrin [b]Sect of Ashra[/b]
Fanth [b]Sect of Galep[/b]
Storm Giants [b]Sect of Imornouz[/b]
Nalori [b]Order of Sorcerers[/b], created by Vaurer Indrus
Geldryn [b]Sect of Rahdin[/b]
Sherub [b]Sect of Shub[/b]
Nalori [b]First Coven[/b], created by Nahequi
Relexrin [b]Sect of Ashra[/b]
Fanth [b]Order of Sorcerers[/b], created by Vaurer Indrus
Skirrin [b]Council of Queens[/b], created by Innichanne
Cormiri [b]Sect of Valian[/b]
Angel [b]Sect of Hanafuss[/b]
Skirrin [b]Order of Sorcerers[/b], created by Vaurer Indrus
Saak [b]Sect of Ral-Ral[/b]
Saak [b]Merchants of Shub[/b]
Mad-touched [b]Sect of Nahequi[/b]
Fanth [b]Mandrake Sect[/b], created by Nahequi
Nalori [b]Guardians of the Elexrin[/b], created by Ashra
Fire Giants [b]Sect of Imornouz[/b]
Frost Giants [b]Sect of Imornouz[/b]
Hill Giants [b]Sect of Imornouz[/b]
Mountain Giants [b]Sect of Imornouz[/b]
Cloud Giants [b]Sect of Imornouz[/b]
Skirrin [b]Disciples of the Forge[/b], created by Innichanne
Vampire [b]Children of Kamaria[/b], Created by Nahequi
Skirrin [b]Tainted Bloodline[/b], Created by Nahequi
Saak [b]Sages of Substance[/b], Created by Nahequi
Muln [b]Sect of Ral-Ral[/b]
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on August 07, 2010, 12:54:22 pm
Sam, if I may, the Geldryn do have an army.  I forgot to record it, but I talk about it in my latest update.  There's a system for these sort of things isn't there?  Battle wise I mean.

The thing is, your army is advancing upon my territory, which is all but unnegotiable if you don't know what you're doing, moving towards a city who's location is vauge at best, while under assault from well trained guerillas who are masters of the region, able to strike at a moment's notice and disappear without a trace, who would have been aware of you the moment your army began it's movements within the forest.

It's an interesting story development, but I'm not entirely sold on it being a sure thing yet.

Wizard, what say you?
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on August 07, 2010, 12:58:07 pm
Yeah, he'll probably fix it when he comes back.

Also, there is no terrain feature or advancement that will completely stop another god from sending anything to any cities. It at best provides bonuses during a conflict.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on August 07, 2010, 05:18:02 pm
Yeah I know, I was simply stating the fact that they had a lot of bonuses working for them.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on August 08, 2010, 04:50:42 am
Sorry about not noticing you had an army, but you should have updated the ARCS list.

As for the other stuff. The city has no specific advancement saying its hidden, so I don't see how I was to know that. (Not to mention the Saak are master navigators so I'm not sure if the forest would really cause them that much of a problem).

As for guerillas... there's a reason I made them masters of fire before they attacked. >:D

Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on August 08, 2010, 11:25:54 am
BATTLE
Rolled using a 1d20 for each player

Geldryn Deephaven Guard:(Martyk)
Magical Forest protects City +1
Masters of Outdoorsmanship +1
Lead by Avatar +1
Total +3

Saak Atrocity Army:(Krakow Sam)
Masters of Fire +1
Lead by Avatar +1
Total +2

Battle Rolls:
Geldryn Guard Roll: 7 +3 = 10
Atrocity Army Roll 18 +2 = 20

Outcome:Saak Atrocity Army Defeats Geldryn Deephaven Guard

As a note: The Geldryn Army isn't destroyed, Its just out for this turn, since Sam didn't pay to completely destroy it. I'll put it under a Geldryn Sect in my turn.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on August 08, 2010, 02:39:49 pm
Oh yeah I gave all my points this round to Yokto.

Thanks for waiting. >_>
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on August 08, 2010, 04:08:26 pm
Wait, does the destroying things thing even count with armies?

I thought it was sort of a given that an army is lost if its defeated in combat.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Raz on August 08, 2010, 04:11:22 pm
I would think it'd function more like a rout, like one army broke the other's morale, and sent the other one running. After all, an army usually won't keep fighting to the last man unless it's like a last stand.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on August 09, 2010, 07:13:30 am
Though one could also argue that a army suffering huge losses would not be able to function.

One quick solution i have is that the degrees of success determine the outcome. That is if is a retreat or total destruction.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on August 09, 2010, 07:17:11 am
Quote
So Ashra look upon the world as it seemed to be destine to be lunched in to a war. The situation was getting dire but she hopes she and her follower are ready. Ready for the war to come.

Lunched into war? :]
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on August 09, 2010, 12:05:45 pm
Josasa, you're supposed to save the map as a PNG. You puked JPG artifacts all over the map  >:(
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Josasa on August 09, 2010, 12:30:31 pm
Josasa, you're supposed to save the map as a PNG. You puked JPG artifacts all over the map  >:(

Crikey! I forgot. My mistake, I'll change it right now.

EDIT: Done
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on August 11, 2010, 12:34:57 pm
Since Yokto pre-empted me giving him my points, can we just assume I did that during my turn?

Or would you rather I do a write-up on it so that it's in the record?
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on August 11, 2010, 03:29:46 pm
Do a write-up if you please. And strictly shouldn't have pre-empted you like that. But as long as it all adds up in the end that's fine.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on August 11, 2010, 05:26:50 pm
By the way, I just noticed that Josasa seemed to have skipped over my ARCS update.  So I fixed it.

Code: [Select]
[b]Avatars, Races, Cities, and Sects[/b]
[size=14pt]Races[/size]
[b]Nalori[/b] - -1 Alignment - Created in the 2nd Era of the Age of Land by the combined power of Baloria and Nahequi
[b]Elexrin[/b] - 0 Alignment - Created in the 2nd Era of the Age of Land by Alora, Avatar of Ashra
[b]Fanth[/b] - +2 Alignment - Created in the 3rd Era of the Age of Land by the combined power of Galep, Shub, and Rahdin
- They are the masters of nature magic
[b]Storm Giants[/b] - -1 Alignment - ]Created in the 3rd Era of the Age of Land by the power of Imornouz
[b]Geldryn[/b] - +1 Alignment - Created in the 4th Era of the Age of Land by the power of Keladi, Avatar of Rahdin
- Geldryn are the unrivaled masters of the woods
- Geldryn are the leading experts in herbology
- Geldryn are unmatched in the art of guerrila warfare
- The wooden craftings of the Geldryn are unmatched in quality
[b]Sherub[/b] - 0 Alignment - Created in the 4th Era of the Age of Land by the power of Islil, Avatar of Shub
- They are the masters of Agriculture
- They are experts in Battlefield Tactics
[b]Relexrin[/b] - 0 Alignment - Created from the Elexrin in the 4th Era of the Age of Land by the power of Aravolrax, Avatar of Ashra
- They are the best espionage agents
- They are leaders in Engineering
- They are leaders in Architecture
- They are leaders in Conjuration
- They are leaders in Illusion
[b]Skirrin[/b] - 0 Alignment - Created in the 4th Era of the Age of Land by the power of Innichanne
- The are the masters of the Forge
- They are the masters of Fortification
- Only race capable of forging Baloris
[b]Comiri[/b] - 0 Alignment - Created in the 4th Era of the Age of Land by the power of Torium, Avatar of Valian
- They are the Masters of Transmutation
[b]Angels[/b] - +3 Alignment - Created in the 1st Era of the Age of Races by the power of Hanafuss
[b]Saak[/b] - -1 Alignment - Created in the 1st Era of the Age of Races by the power of Ral-Ral
- They are the Masters of Glass-making
- They are the Masters of Navigation
[b]Mad-touched[/b] - -1 alignment - Created from all Races in the 2nd Era of the Age of Races by the power of Nahequi
[b]Drones[/b] - 0 alignment - Created from Skirrin in the 2nd Era of the Age of Races by the power of Innichanne
[b]Cloud Giants[/b] - -1 Alignment - Created from the Storm Giants in the 2nd Era of the Age of Races by the power of Etiraaub, Avatar of Imornouz
[b]Fire Giants[/b] - -1 Alignment - Created from the Cloud Giants in the 2nd Era of the Age of Races by the power of Imornouz
[b]Frost Giants[/b] - -1 Alignment - Created from the Cloud Giants in the 2nd Era of the Age of Races by the power of Imornouz
[b]Mountain Giants[/b] - 0 Alignment - Created from the Frost Giants in the 2nd Era of the Age of Races by the power of Imornouz
[b]Hill Giants[/b] - 0 Alignment - Created From the Mountain Giants in the 2nd Era of the Age of Races by the power of Imornouz
[b]Vampires[/b] - -1 alignment - Created in the 2nd Era by Kamaria, the Mother of Vampires, an Avatar of Nahequi
[b]Muln[/b] - +1 Alignment - Created in the 3rd Era of the Age of Races by the power of Ral-Ral
[b]Bokra Gan[/b] - +1 Alignment - Created in the 4th Era of the Age of Races by the power of Ubethtau, Avatar of Hanafuss
- Men of this race are especially strong
[b]Swarim[/b] - -1 Alignment - Created from the Skirrin in the 4th Era of the Age of Races by the power of Skaras, Avatar of Vaurer Indrus.
-They are masters of swamp warfare
-They are masters in the art of necromancy

[size=14pt]Cities[/size]
[b]Hequestis[/b] - -1 Alignment
- Founded by the Elexrin in the 3rd Era of the Age of Land by the Sect of Ashra
- Originally Inhabited by Elexrin
- Elexrin driven out by Baloria's Wrath
- Resettled by Nalori of the First Coven of Nahequi
- Formerly Ashralore
- The City of New Ashralore is built underneath, at 0 alignment
----3 Relexrin Army in Ashralore (Ashra)
[b]Vaurlian[/b] -3 alignment
- Founded by the Nalori in the 4th Era of the Age of Land by the Nalori Order of Sorcerers, with the blessing of Vaurer Indrus
- Inhabited by Nalori
[b]Tyruime[/b] 0 Alignment
- Founded by the Comiri in the 4th Era of the Age of Land by the Comiri Sect of Valian
- Inhabited by Comiri
- One Comiri Army (Valian)
[b]Hive Klak[/b] 0 Alignment
- Founded by the Skirrin in the 5th Era of the Age of Land by the Council of Queens
- Inhabited by Skirrin
b]Deephaven[/b] +1 Alignment
- Founded by the Geldryn in the 5th Era of the Age of Land by Keladi of the Geldryn
- Invaded by the Saak in the 4th Era of the Age of Races
- Inhabited by the Saak
- One Saak army (Nahequi)
- Protectorate of the Saak
[b]Lewarth[/b] +1 Alignment
- Founded by the Fanth in the 5th Era of the Age of Land by Detrite of the Fanth
- Inhabited by Fanth
[b]Imorath[/b] 0 Alignment
- Founded by the Elexrin in the 5th Era of the Age of Land by Alora the mad, Avatar of Ashra
- Inhabited by Elexrin
----1 Elexrin Army in Imorath
[b]Eochiidro[/b] +2 Alignment
- Founded by the Angels in the 1st Era of the Age of Races by the Archangel Ubethtau, Avatar of Hanafuss
- Inhabited by Angels
- Contains 2 army of Angels (Hanafuss)
- the city of Oubliette exists within the Labyrinth under Eochiidro, at 0 alignment, contains a passage to the Underdark
----- 1 Mad-touched army in Oubliette.(Nahequi)
[b]Maeophim[/b] +2 Alignment
- Founded by the Angels in the 1st Era of the Age of Races by the Archangel Vaumemtau, Avatar of Hanafuss
- Inhabited by Angels
- Contains 2 army of Angels (Hanafuss)
[b]Atauzain[/b] +2 Alignment
- Founded by the Angels in the 1st Era of the Age of Races by the Sect of Hanafuss
- Inhabited by Angels
[b]Lothric[/b] 0 Alignment
- Founded by the Cormiri in the 1st Era of the Age of Races by the Sect of Valian
- Inhabited by Cormiri
- One Comiri Army (Valian)
[b]Met-Saak[/b] 0 Alignment
- Founded by the Saak in the 1st Era of the Age of Races by the Sect of Ral-Ral
- Inhabited by Saak
- 1 Saak Army in Met-Saak (Ral-Ral)
- Trading with Geldryn and Comiri
[b]Aventres Foh[/b] +2 Alignment
- Founded by the Fanth in the 1st Era of the Age of Races by Sect of Galep
- Inhabited by Fanth
[b]Ut-Islil[/b] +1 Alignment
- Founded by the Sherub in the 1st Era of the Age of Races by Islil
- Inhabited by Sherub
----1 Elexrin Army in Ut-Islil
----1 Relexrin Army in Ut-Islil
----1 Sherub Army in Ut-Islil
[b]Hive Rok[/b] 0 Alignment
- Founded by the Skirrin in the 1st Era of the Age of Races by the Council of Queens
- Inhabited by Skirrin
[b]Hive Tsax[/b] 0 Alignment
- Founded by the Skirrin in the 2nd Era of the Age of Races by the Council of Queens
- Inhabited by Skirrin
[b]Nahesha[/b] 0 Alignment
- Founded by the Relexrin in the 2nd Era of the Age of Races by the Sect of Ashra
- Inhabited by Relexrin
----1 Relexrin Army in Nahesha
[b]Hive Ix[/b] 0 Alignment
- Founded by the Skirrin in the 3rd Era of the Age of Races by the Council of Queens
- Inhabited by Skirrin
[b]Eogísvocchí[/b] +3 Alignment
- Founded by the Angels in the 3rd Era of the Age of Races by the Archangel Nunhetau, Avatar of Hanafuss
- Inhabited by Angels
- Divine Design: The fortress is designed as a match to any fortress in the celestial planes
- 1 Army of Angels (Hanafuss)
[b]Afnirosafn[/b] +1 Alignment
- Founded by the Bokra Gan in the 4th Era of the Age of Races by the Sect of Hanafuss
- Inhabited by Bokran
- 1 army of Bokran (Hanafuss)
[b]Algem[/b] -1 Alignment
- Founded in the 4th Era of the Age of Races by Yulari, Avatar of Vaurer Indrus
-Inhabited by Swarim
- 1 Army of the Swamp, led by Rawms (Vaurer Indrus)
[b]Trunecat Forsays[/b] +2 Alignment
- Founded by the Fanth in the 4th Era of the Age of Races by Sect of Galep
- Inhabited by Fanth

[size=14pt]Avatars[/size]
[b]Yulari of the Nalori[/b], Avatar of Vaurer Indrus
[b]Alora the mad[/b], Nalori Avatar of Ashra Formerly "the Eldritch"
[b]Detrite of the Fanth[/b], Avatar of Vaurer Indrus
[b]Keladi of the Fanth[/b], Avatar of Rahdin
[b]Islil of the Fanth[/b], Avatar of Shub
[b]Aravolrax the First of the Relexrin[/b],Avatar of Ashra
[b]Torium[/b], Nalori Avatar of Valian
[b]Skaras of the Skirrin[/b], Avatar of Vaurer Indrus
[b]Etiraaub the Storm Giant[/b], Avatar of Imornouz
[b]Archangel Ubethtau[/b], Avatar of Hanafuss
[b]Archangel Vaumemtau[/b], Avatar of Hanafuss
[b]Ogedveh the Angel[/b], Avatar of Nahequi
[b]Kamaria, Mother of all Vampires[/b], Avatar of Nahequi
[b]Heqindrat, The First Demilich[/b], Avatar of Nahequi
[b]Kai-me the Remorseless[/b], Saak Avatar of Ral-Ral
[b]Fad Od Ilf[/b], Fanth Avatar of Galep
[b]Archangel Nunhetau[/b], Avatar of Hanafuss
[b]Cavaros[/b], Comiri, Avatar of Valian
[b]Velvex of the Shadows[/b] Avatar of Ashra
[b]Ironthorn of the Deepwood Guard[/b], Avatar of Rahdin
[b]Rawms the Grotesque[/b] Avatar of Vaurer Indrus
[b]Ubuurqua[/b] Avatar of Nahequi
[b]Inistios[/b] Avatar of Valian

[size=14pt]Sects[/size]
Nalori [b]Sect of Baloria[/b]
Elexrin [b]Sect of Ashra[/b]
Fanth [b]Sect of Galep[/b]
Storm Giants [b]Sect of Imornouz[/b]
Nalori [b]Order of Sorcerers[/b], created by Vaurer Indrus
Geldryn [b]Sect of Rahdin[/b]
- 2 Army of Geldryn (Rahdin)
Sherub [b]Sect of Shub[/b]
Nalori [b]First Coven[/b], created by Nahequi
Relexrin [b]Sect of Ashra[/b]
Fanth [b]Order of Sorcerers[/b], created by Vaurer Indrus
Skirrin [b]Council of Queens[/b], created by Innichanne
Cormiri [b]Sect of Valian[/b]
Angel [b]Sect of Hanafuss[/b]
Skirrin [b]Order of Sorcerers[/b], created by Vaurer Indrus
Saak [b]Sect of Ral-Ral[/b]
Saak [b]Merchants of Shub[/b]
Mad-touched [b]Sect of Nahequi[/b]
Fanth [b]Mandrake Sect[/b], created by Nahequi
Nalori [b]Guardians of the Elexrin[/b], created by Ashra
Fire Giants [b]Sect of Imornouz[/b]
- 1 Fire Giant army (Imornouz), Patrolling Misty mountains
Frost Giants [b]Sect of Imornouz[/b]
Hill Giants [b]Sect of Imornouz[/b]
Mountain Giants [b]Sect of Imornouz[/b]
- 1 Mountain Giant army (Imornouz), Patrolling Misty mountains
Cloud Giants [b]Sect of Imornouz[/b]
- 1 Cloud Giant army (Imornouz), Patrolling Misty mountains
Skirrin [b]Disciples of the Forge[/b], created by Innichanne
Vampire [b]Children of Kamaria[/b], Created by Nahequi
Skirrin [b]Tainted Bloodline[/b], Created by Nahequi
Saak [b]Sages of Substance[/b], Created by Nahequi
- They are Masters of Alchemy
- They are Masters of Using Fire
Muln [b]Sect of Ral-Ral[/b]
Comiri [b]Order Of Travelers[/b], Created by Valian
Geldryn [b]Tree Weavers[/b], Created by Valian
Bokra Gan [b]Sect of Hanafuss[/b]
Swarim [b]Sect of Vaurer Indrus[/b]
Nalori [b]Order of Bounty[/b], Created by Shub
Angels [b]Order of Life[/b], Created by Shub
Comiri [b]Brotherhood of the Fist[/b], Created By Valian
- Masters of Martial Arts
Saak [b]Order of Fragile Things[/b], Created by Valian
Comiri [b]Lovers Guild[/b], created by Nahequi
- They are the world's greatest lovers
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on August 12, 2010, 09:22:13 am
Its that time again. Vote on whether to move onto the relations age now, or extend the race age by at least one more round.

Use the poll and make a post indicating Yay or Nay.

I vote NAY.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on August 12, 2010, 10:04:54 am
YAY!
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on August 12, 2010, 10:24:26 am
I need one more turn.

NAY
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on August 12, 2010, 11:28:05 am
Hmm, and what do you need one more turn for, pray?

@_@
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on August 12, 2010, 11:42:38 am
What else?  Trees and armies.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on August 12, 2010, 07:06:33 pm
BATTLE
Rolled using a 1d20 for each player

2 Hosts of Angels lead by the Archangels Ubethtau and Vaumemtau vs. Saak Army lead by Kamaria, mother of vampires
Mediated by Patman33

Host of Angels x2:(Mr. Wizard)
Purity bonus vs. Saak +1
Lead by Avatar +1
Total +2

Saak Atrocity Army:(Krakow Sam)
Movement (defending) +1
Movement (navigation) +1
Fire Mastery +1
Defense (Forest) +1
Lead by Avatar +1
Total +5

Battle Rolls:
Battle 1:
Saak Army: 3 +5 = 8
Ubethtau Angel Host: 1 +2 = 3

Battle 2: -1 tiredness penalty to Saak Army
Saak Army: 1 +4 = 5
Vaumemtau Angel Host: 13 +2 = 15

Outcome:A host of angels liberates Deephaven

Note: I moved the Saak army to the Saak Sect that is aligned with Nahequi.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on August 12, 2010, 07:17:25 pm
Also NAY, Hanafuss needs to care for a little while longer >.>
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on August 12, 2010, 07:17:55 pm
But I wanna diiiiie!
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on August 13, 2010, 02:54:54 am
Oh, you vant to die? Sure you can die!

*pulls out shotgun*

But seriously, Baloria is about due to die regardless of what age we are in, so that can happen next turn regardless.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Brandonazz on August 13, 2010, 11:15:14 am
YEA
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on August 13, 2010, 11:54:54 am
Changed my vote since I don't need to worry about fighting as much anymore.

Thanks Wizard, you've ruined all my plans.  ;)
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Darth Grievi on August 13, 2010, 06:10:53 pm
Just getting this up here for reference.

The Saak

Biology
The Saak are a bipedal reptile-like race, standing on average five to six feet tall, with females generally larger than males. Their body plan follows that of a standard humanoid; head, upright posture, two arms, and two bird-like legs. Typically, their skin color ranges from a pale, almost flesh-tone shade to a deep mahogany brown.

Their head is covered by thick, bony plates, with two jutting out to form eyebrow-like ridges, used to shield their eyes from the sun. In addition, they also possess a thick, tinted third eyelid, which acts like a pair of sunglasses to both keep sand out of the eyes and to reduce glare. Further adaptations to desert life include wide-spread toes to keep from sinking into the sand; armored lower legs to protect from blowing sand and scorching conditions when they choose to sit; nostrils that can seal tightly shut; and a relatively small, but noticeable, fat-storage hump between their shoulders.

Despite their reputation, Saak are entirely herbivorous, and possess a small, rounded beak and a battery of grinding teeth for chewing the often spiny or thick-barked plants of their region. In addition, females grow a small pair of fangs, but these are merely for display and are not used for eating. Most noticeable, however, are their ears. Unlike most archetypical scaled folk, the Saak have a pair of somewhat large external ears, each composed mostly of a long, thin, tufted upper portion. This small portion of hair is most often black, but shades of dark grey and brown are not unheard of.

As a whole, Saak are generally lean in build, with a considerable portion of their musculature concentrated in their upper legs. This allows them to not only reach relatively which speeds, but has also shaped their primary form of combat.

Culture

The Saak culture is mostly centered on the acquisition of wealth and power, first for the individual, then his family, then the Saak as a whole. Given the choice between the life of his loved ones and a heaping pile of gold, a Saak will almost certainly choose the gold, and will eagerly wait to lay claim to the deceased's possessions as well. Driven by a strange combination of simple greed, a feeling of duty to better his children by giving them a vast inheritance (should they survive long enough), and a desire to see his people the richest and most powerful mortals on the continent, the average Saak takes any opportunity he can to lay his claws on as much as he can.

This has led to the formation of a strong barter-based economy, with merchants preforming all their transactions in trade, with little to no regulation on prices or what is to be offered. Naturally, though, as is inherent with such an opportunistic system, many Saak find themselves on the bottom, with little to nothing for themselves. Though stealing is not actively encouraged, it is viewed as perfectly acceptable to steal from another Saak.

War and Raids

Besides the known combat prowess of the Sages of Substance, the Saak are well known for their vicious glass weaponry. Through their skill in glassmaking, they have forged arrowheads and blades to their sword-clubs (similar to the Aztec Macuahuitl (http://en.wikipedia.org/wiki/Macuahuitl)) to be deadly sharp, yet nearly unbreakable. The preferred weapon is a long pike, evoking Ral-Ral's own sun spears, and designed to attack the opponent before he gets into sword-swinging range.

Armor is rather minimalist for Saak, never amounting to more than a few layers of leather, as the standard tactic for most raids is to quickly strike, take as much as they can, then slip back into familiar territory before the attacked have a chance to follow them. The primary difference between a simple raid and all-out warfare is whether or not they actively kill off whomever they are attacking. Raided villages rarely see a great loss of life, and sometimes the Saak sweep through with no casualties on either side.




I swear I'll actually do something with the Muln...
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on August 13, 2010, 06:46:08 pm
Also, Another thing we all need to vote on! Before we move on to the Age of Relations, this continent needs a name!

So it's time to play  8) NAME DAT CONTINENT 8)

So, players make a suggestion post that can only have 1 name, and an optional nomination for another players suggestion. You cannot nominate your own name suggestion. We will then put all of the suggestions with at least 1 nomination into a poll, where anyone can vote for the best choice. The top spot in that poll will then be the name of the continent. 1 nomination per player.


I'll get us started. I suggest Wodanor, and I'll nominate in a later post.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Lush City on August 13, 2010, 06:54:40 pm
Some names I recomend.

Eloshia

Nyamoore

Lakoom

Urothope

Lamrakia

Giessia

Daanland

Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Raz on August 13, 2010, 06:57:46 pm
You're not a player, Lush. Your advice wouldn't be taken well anyway :o
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on August 13, 2010, 07:18:16 pm
PatManinstan.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Lush City on August 13, 2010, 07:27:02 pm
They're suggestions. If anyone wants to take them they're free to if not, oh well.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Brandonazz on August 13, 2010, 11:43:47 pm
Shuren.

Also I nominate PatManistan.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on August 14, 2010, 04:27:38 am
Uhonahun.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Lush City on August 14, 2010, 04:40:01 am
Draakia

LaRouche

Sarchyme

Elmonte

Desotonya

Lammark

Just a few more. :)
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on August 14, 2010, 05:05:33 am
Lush we don't want your suggestions. Seriously, stop it.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on August 14, 2010, 10:00:21 am
Continent
Kendara
Pyxsis
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on August 16, 2010, 01:54:35 pm
I didn't know Baloria was going to be killed immediately at the beginning of the round.

Can I give the extra eleven points she had away to someone?


**EDIT**
Had an idea! Since there are 11 players left and I had 11 points, why not give everyone a one point bonus next round?
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on August 16, 2010, 02:09:25 pm
I am behind this. We'll run it by wizard when he turns up.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on August 16, 2010, 06:34:05 pm
FORMAT UPDATE OH NOES

Welp, since errors in the ARCS log keep getting propagated somehow even though all you're doing is copy and pasting and adding your changes and bluh bluh, We will put a stop to copying the entire ARCS list, and instead will simply add your changes alone using only ARCS formatting, not to the entire list. You are basically only to add your changes in the same format. You use the ARC format to post your changes.

like so

Code: [Select]
[b]Avatars, Races, Cities, and Sects[/b]
[size=14pt]Races[/size]
[b]<race name>[/b] - When the Race was created
-Racial abilities and traits

[size=14pt]Cities[/size]
[b]City Name[/b] - City Alignment Alignment
- When the City was founded
- Current Inhabitants
- City abilities and traits
- Armies
- City History

[size=14pt]Avatars[/size]
[b]Name of the Avatar[/b], Avatar of its Creator
- Special notes

[size=14pt]Sects[/size]
Race [b]Sect Name[/b], created by Creator
- Special notes


See my latest turn to see this format change in action. (http://www.gamingsteve.com/blab/index.php?topic=17355.msg807007#msg807007) Please note how I only post the changes I made, and not much else.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Lush City on August 16, 2010, 06:52:05 pm
Thank god, it was getting annoying scrolling through all of that.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Lush City on August 17, 2010, 06:39:28 pm
Wow, that's the second time that's happened. Great plot twist! I can't wait to see what happens next.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on August 17, 2010, 09:27:11 pm
Also people, Don't Forget about this!

Also, Another thing we all need to vote on! Before we move on to the Age of Relations, this continent needs a name!

So it's time to play  8) NAME DAT CONTINENT 8)

So, players make a suggestion post that can only have 1 name, and an optional nomination for another players suggestion. You cannot nominate your own name suggestion. We will then put all of the suggestions with at least 1 nomination into a poll, where anyone can vote for the best choice. The top spot in that poll will then be the name of the continent. 1 nomination per player.


I'll get us started. I suggest Wodanor, and I'll nominate in a later post.

I am going to go ahead and nominate Uhonahun now.

Current Suggestions:
Kendara
Patmanistan, 1 nomination
Shuren
Uhonahun, 1 nomination
Wodanor

We need more suggestions and more nominations!
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on August 17, 2010, 10:37:36 pm
You guys know what to do. ;)
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on August 18, 2010, 06:15:16 am
I rather go with the old work name Otkoy over Patmanistan :P

I guess i have to come up with something good if i can. Kendara is the best suggestion so far on the list but...
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on August 18, 2010, 06:25:58 am
Kendara.  Best ever.

Also because it's my idea.

I am the best at comming up with fictional names.

The best.

Ever.

The best ever.

Also, Lush, stop double posting you insufferable fruitcup.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Daxx on August 18, 2010, 06:45:01 am
One more vote for Kendara.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Lush City on August 18, 2010, 06:51:22 am
"Insuferable fruitcup?" And the posts were far enough apart that it was okay. Isn't that how it works?
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on August 18, 2010, 06:57:29 am
Lush, adjacent isn't very far apart.

It isn't far apart at all really.

In fact, you could almost say they were adjacent.

Which is to say, you double posted.

For the umpteenth time.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Daxx on August 18, 2010, 07:35:11 am
Just. Stop. Posting.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Lush City on August 18, 2010, 07:44:10 am
I meant by time. And I don't have a tendency to double post.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on August 18, 2010, 07:44:56 am
Hey does anyone have any battles that need moderating? :D

*gets out his moderating sticks*
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on August 18, 2010, 07:47:27 am
I meant by time. And I don't have a tendency to double post.

Time is irrelevant.  If you have something more to say, edit your post.

Also, would you like me to find some examples?  BEcause I'd really rather not, what with me being lazy, but I have been noticing them with alarming regularity all over the place.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Lush City on August 18, 2010, 07:49:54 am
I am physically incapable of editing posts. Their's a little symbol and everything.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on August 18, 2010, 07:51:58 am
Again, being on a cellphone is not an excuse for not following the rules.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on August 18, 2010, 07:52:50 am
You don't go to repair a water heater without the right tools. You don't post on a forum (or an RP) without the right tools. Your effort is wasted by doing that and the end result is usually worse than what you started with.

Proof of concept. (http://www.gamingsteve.com/blab/index.php?action=profile;u=5267)
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on August 18, 2010, 08:56:06 am
Ok, everyone stop talking to Lush. Lush GTFO the thread. If you keep posting in here unhelpfully after being told to stop then you'll be banned from the forum, and no, you do not decide which of your posts are helpful.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Celdur on August 18, 2010, 10:06:18 am
one for Kendara i supose
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on August 18, 2010, 10:35:46 am
Marty, update the map. You can't say a city is hidden without anything to back it up. Or the continent would be full of dumb invisible cities.


Edit: Also, our pace seems to have slackened. Any particular reason why?
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on August 18, 2010, 11:47:16 am
I'm on it.  Just give me a second.

My reasoning for leaving it blank is because it's not so centralized, but a spiderweb of platforms across the forest, but I'll give some idea of it's epicenter.

EDIT:
There, fixed forever.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Darth Grievi on August 18, 2010, 05:58:18 pm
We have our first avatar death.

Edit: One more vote for Kendara
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Josasa on August 18, 2010, 06:54:45 pm
I'll throw my vote in for Kendara.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on August 19, 2010, 01:14:57 am
Darth, An Avatar can't create an Avatar mechanically, unless you're doing the dynasty thing. In a dynasty there is only one avatar but many different people bear the Avatar's title, if you'd like a mortal Avatar. Also, it's find to do it an RP sense, but you got to spend the full amount of points.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Darth Grievi on August 19, 2010, 06:40:43 pm
Darth, An Avatar can't create an Avatar mechanically, unless you're doing the dynasty thing. In a dynasty there is only one avatar but many different people bear the Avatar's title, if you'd like a mortal Avatar. Also, it's find to do it an RP sense, but you got to spend the full amount of points.

Ah, OK. Editing...
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on August 20, 2010, 03:01:05 am
Guuuuys. Come on, some of you have really started holding things up. If you don't want to play any more we can arrange for someone else to take over your position. Even at this stage of the game there is no reason why it should take so long to finish a round.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Brandonazz on August 20, 2010, 05:04:05 am
Well I just moved, IRC isn't working, convocation is today, classes start Monday, and the internet here sucks.

So if someone wants to pick up Shub, that'd be hunky-dory.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on August 20, 2010, 06:29:14 pm
Here are 3 suggestions on continent name. (3 very smiler >_>)

Litheles
Mitheles
Nitheles
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Daxx on August 22, 2010, 05:12:55 am
KS, you missed the update to the map.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Celdur on August 22, 2010, 05:22:40 am
just ignore the image he uploaded, he didnt make any changes to it anyway
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on August 22, 2010, 08:19:48 am
Yeah, sorry, copypasta derp.

Incidentally, I have written up a template for making Firefettered creatures which you can look at in the DnD lore thread. I will also transfer my Nalori post there. If anyone has some existing lore (such as the Geldryn and Saak posts) please repost them there. Also, if you'd like to contribute to any other aspect of our dnd lore then you are welcome!
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: emmet on August 23, 2010, 02:51:43 am
Looks like I may be picking up Shub from Brandon. I've read the entire thread and the OOC, and I'm doing my best to learn all the rules and catch up.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on August 23, 2010, 03:34:02 am
Woo!
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on August 23, 2010, 02:24:40 pm
HEY YOU

Since Josasa is leaving, Krakow Sam will continue running Vaurer until his imprisonment during the God Wars.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on August 23, 2010, 04:03:24 pm
EPIC BATTLE
Rolled using a 1d20 for each player

11 Hosts of Angels lead by the Iron Giant Vehorveh, Guardian of the Continent vs. Iquab Saar, titanic avatar and city and 6 armies of Giants.

Host of Angels x11:(Mr. Wizard)
Flying +1
Lead by Avatar +1
Total +2

Iquab Saar:(Krakow Sam)
arcane buildings +1
being mobile +1
having an avatar +1
flame weapons +1
Total +4

Battle Rolls:
Battle 1: Angel Win
Iquab Saar (6): 11 +4 = 15
Vehorveh (11): 16  +2 = 18

Battle 2: Giant Win
Iquab Saar (5): 15 +4 = 19
Vehorveh (11): 12  +1 = 13

Battle 3: Giant Win
Iquab Saar (5): 17 +3 = 20
Vehorveh (10): 13  +2 = 15

Battle 4: Angel Win
Iquab Saar (5): 10 +4 = 14
Vehorveh (9): 4  +2 = 6

Battle 5: Giant Win
Iquab Saar (5): 3 +3 = 6
Vehorveh (8): 8  +2 = 10

Battle 6: Giant Win
Iquab Saar (4): 12 +4 = 16
Vehorveh (8): 4  +1 = 5

Battle 7: Giant Win
Iquab Saar (4): 15 +3 = 18
Vehorveh (7): 8  +2 = 10

Battle 8: Giant Win
Iquab Saar (4): 20 +2 = 22
Vehorveh (6): 3  +2 = 5

Battle 9: Angel Win
Iquab Saar (4): 6 +1 = 7
Vehorveh (5): 6 +2 = 8

Battle 10: Angel Win
Iquab Saar (3): 3 +4 = 7
Vehorveh (5): 18 +1 = 19

Battle 11: Giant Win
Iquab Saar (2): 19 +4 = 23
Vehorveh (5): 8 +0 = 8

Battle 12: Giant Win
Iquab Saar (2): 16 +3 = 19
Vehorveh (4): 7 +2 = 9

Battle 13: Giant Win
Iquab Saar (2): 15 +2 = 17
Vehorveh (3): 14 +2 = 16

Battle 14: Angel Win
Iquab Saar (2): 11 +1 = 12
Vehorveh (2): 20 +2 = 22

Battle 15: Angel Win
Iquab Saar(1): 9 +4 = 13
Vehorveh (2): 18 +1 = 19

Outcome:Vehorveh Triumphs over the Giants of Iquab Saar

EDIT:  Oops only 10 Hosts of Angels :D
EDIT EDIT: Forgot to count the angelic army from Maeophim, so I was right the first time with 11 :P
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Daxx on August 29, 2010, 02:09:03 pm
I suspect stealing every city using 1 power each is why the game is designed to run with each player only having a single avatar.

But whatever, if people need to exploit that to do stuff that's their worry. It's not like anyone's playing to win or anything.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on August 29, 2010, 02:12:56 pm
BATTLE
Rolled using a 1d20 for each player

2 Saak Army and 1 Vampire army lead by Ogedveh the Dark Angel vs. 1 army of Relexrin lead by Ygza and aided by Vehorveh, in Iquaab Saar

Saak Army:(Sam)
mastery of fire +1
mastery of close combat +1
firefettered +1
Lead by Avatar +1
Total +4

Vampire Army:(Sam)
Lead by Avatar +1
Total +1

Iquab Saar Relexrin:(Yokto)
Conjuration +1
Illustion +1
having 2 avatars +2
flame weapons vs. Vampires +1
Poison vs. Saak +1
Total +5

Battle Rolls:
Battle 1: Saak Win
Saak (6): 8 +4 = 12
Relexrin (11): 4  +5 = 9



Outcome:The Relexrin are driven out of Iquab Saar
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on August 29, 2010, 02:17:27 pm
I am very confused over the hole power point system to tell the truth. Its does not at all seem balanced in any way.

Oh well. I will just roll with it.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Darth Grievi on August 29, 2010, 06:56:14 pm
Out of curiosity, since I'm not 100% familiar with the pre-existing "history," is there anything specific Ral-Ral needs to do or have happen to him during the God Wars? I know about the whole "staking it out on the sun," but beyond that?
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on August 30, 2010, 03:05:23 am
Nope, its basically up to you. You can side with whoever you want, betray whoever you want, create and destroy whatever you want.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Daxx on September 01, 2010, 06:02:38 pm
Bump. Let's pick up the pace, guys.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on September 02, 2010, 07:13:23 am
I am trying to! I am trying!
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on September 02, 2010, 02:31:08 pm
People just have more too consider when making their turns. I'm making the cutoff each Saturday. The round is guaranteed to end this Saturday, and every saturday from here on out. Unless all players go before then, of course.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on September 03, 2010, 09:39:07 am
So nobody wants an avatar for a single measly power?

So be it :P
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on September 03, 2010, 04:17:06 pm
Is there a special reason why no one seems interested in trading for extra cities i have?
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on September 03, 2010, 05:20:30 pm
On Kendara we don't negotiate with DEATH ROBOTS who hate love and drive angels away and double-cross people!  >:(
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on September 03, 2010, 05:52:34 pm
RPish chatter
Says the one who attacks her allies without remorse. Where it not your troops that first took the Iquab Saar and supposedly "lost" it in the deeps of the sea only to be seen moments later attacking those Giant Allies who was promised Iquab Saar? Would not surprise me if you still have control of Iquab Saar and is hiding it at Hequestis where it was last spotted heading towards.

No is clear that the bring of death here and double-cross is you and your lackeys. Undead monsters that pray on the living. Who has several times gone to war unprovoked. Who knows what foul deeds you have done still unrecorded. And my guess is that you will continue to spreed chaos and terror on the people of Kendra for the rest of you existence. May it be short so that others might be spared your vile influence.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on September 03, 2010, 06:04:12 pm
Hey, you know what's pretty cool?  Trees.  We could totally do with some more trees up in here.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on September 04, 2010, 03:43:33 am
CRIMSON MOON RISES!

BLOOD WILL FLOW! BLOOD WILL FLOW!
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: emmet on September 05, 2010, 11:34:13 am
You people all disgust me. Wallowing in your filth, impure! Impure!

Also, have some drugs.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on September 05, 2010, 12:44:13 pm
BATTLE
Rolled using a 1d20 for each player

1 Bokra Gan Army vs. 1 army of Swarrim in Algem

Bokran Army:(Wizard)
STRONG +1
Total +1

Algem Army:(Sam)
Master Necromancy +1
Swamp warfare mastery +1
Lead by Avatar +1
Swamp Home +1
Total +4

Battle Rolls:
Battle 1: Algem Win
Bokra Gan: 5 +1 = 6
Swarrim: 7  +4 = 11

Outcome:Algem repulses the invasion
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on September 05, 2010, 02:40:31 pm
EPIC BATTLE
Rolled using a 1d20 for each player

17 armies of Giants vs. 9 armies of Relexrin and 1 army of Elexrin  in Iquab Saar

Giant Army:(Celdur)
Lead by Avatar +1
Iquab Saar Ally +1
Total +2

Relexrin Army:(Yokto)
They are leaders in Conjuration +1
They are leaders in Illusion +1
They are leaders in Poisons +1
Flame Weapons +1
Lead by Avatar +1
Total +5

Elexrin Army:(Yokto)
Flame Weapons +1
Lead by Avatar +1
Total +2

Battle Rolls:
Battle 1: Rel Win
Giants(17): 10 +2 = 12
R/Elexrin(9): 9  +5 = 15

Battle 2: Rel Win
Giants(16): 8 +2 = 10
R/Elexrin(9): 15  +4 = 19

Battle 3: Rel Win
Giants(15): 20 +2 = 22
R/Elexrin(9): 20  +3 = 23

Battle 4: Rel Win
Giants(14): 1 +2 = 3
R/Elexrin(9): 8  +2 = 10

Battle 5: Rel Win
Giants(13): 3 +2 = 5
R/Elexrin(9): 13  +1 = 14

Battle 6: Rel Win
Giants(12): 2 +2 = 4
R/Elexrin(9): 14  +0 = 14

Battle 7: Giant Win
Giants(11): 12 +2 = 14
R/Elexrin(9): 6  -1 = 5

Battle 8: Giant Win
Giants(11): 14 +1 = 15
R/Elexrin(8): 3  +5 = 8

Battle 9: Rel Win
Giants(11): 18 +0 = 18
R/Elexrin(7): 15  +5 = 20

Battle 10: Rel Win
Giants(10): 4 +2 = 6
R/Elexrin(7): 9  +4 = 13

Battle 11: Rel Win
Giants(9): 8 +2 = 10
R/Elexrin(7): 17  +3 = 20

Battle 12: Rel Win
Giants(8): 15 +2 = 17
R/Elexrin(7): 20  +2 = 22

Battle 13: Giant Win
Giants(7): 17 +2 = 19
R/Elexrin(7): 17  +1 = 18

Battle 14: Rel Win
Giants(7): 16 +1 = 17
R/Elexrin(6): 13  +5 = 18

Battle 15: Rel Win
Giants(6): 11 +2 = 13
R/Elexrin(6): 11  +4 = 15

Battle 16: Rel Win
Giants(5): 11 +2 = 13
R/Elexrin(6): 16  +3 = 19

Battle 17: Giant Win
Giants(4): 12 +2 = 14
R/Elexrin(6): 10  +2 = 12

Battle 18: Rel Win
Giants(4): 3 +1 = 4
R/Elexrin(5): 12  +5 = 17

Battle 19: Rel Win
Giants(3): 20 +2 = 22
R/Elexrin(5): 19  +4 = 23

Battle 20: Giant Win
Giants(2): 9 +2 = 11
R/Elexrin(5): 6  +3 = 9

Battle 21: Rel Win
Giants(2): 2 +1 = 3
R/Elexrin(4): 5  +5 = 10

Battle 22: Rel Win
Giants(1): 2 +2 = 4
R/Elexrin(4): 3  +4 = 7

Outcome:Relexrin repulse the invasion
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on September 05, 2010, 03:21:04 pm
EPIC BATTLE
Rolled using a 1d20 for each player

7 armies of Grinning Knife soldiers vs. 4 armies of Relexrin and 1 army of Elexrin  in Iquab Saar

Grinning Knife Army:(Neoadept)
Lead by Avatar +1
Race Synergy +1
Master Bloodletting +1
Master intimidation +1
Total +4

Relexrin Army:(Yokto)
They are leaders in Conjuration +1
They are leaders in Illusion +1
They are leaders in Poisons +1
Flame Weapons +1
Lead by Avatar +1
Total +5

Elexrin Army:(Yokto)
Flame Weapons +1
Lead by Avatar +1
Total +2

Battle Rolls:
Battle 1: Grin Win
Grin.Knife(7): 8 +4 = 12
R/Elexrin(4): 2  +3 = 5

Battle 1: Rel Win
Grin.Knife(7): 2 +3 = 5
R/Elexrin(3): 6  +5 = 11

Battle 1: Rel Win
Grin.Knife(6): 7 +4 = 11
R/Elexrin(3): 11  +4 = 15

Battle 1: Grin Win
Grin.Knife(5): 15 +4 = 19
R/Elexrin(3): 3  +3 = 6

Battle 1: Grin Win
Grin.Knife(5): 10 +3 = 13
R/Elexrin(2): 4  +5 = 9

Battle 1: Rel Win
Grin.Knife(5): 9 +2 = 11
R/Elexrin(1): 7  +5 = 12

Battle 1: Rel Win
Grin.Knife(4): 16 +4 = 20
R/Elexrin(1): 18  +4 = 22

Battle 1: Rel Win
Grin.Knife(3): 13 +4 = 17
R/Elexrin(1): 16  +3 = 19

Battle 1: Rel Win
Grin.Knife(2): 2 +4 = 6
R/Elexrin(1): 16  +2 =18

Battle 1: Rel Win
Grin.Knife(1): 6 +4 = 10
R/Elexrin(1): 11  +1 =12

Outcome:Relexrin repulse the invasion
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on September 05, 2010, 06:11:25 pm
Anyone willing to deal? Relexrin are actually willing to deal with people and it might be a good idea to actually keep them close. Though the slander and the constant wars they are in now lately might be a put off i know.

Also Yossi. I am sorry about you losing the city i gave you. I was not sure if Wizard was going to attack it but he had given me some indications on this i must admit. I probably should have kept one army unit at the city but as you can see form the post above i had good reason to focus my forces back at Ashralore and Iquab Saar. Shish... Fight 24 with 10 troops require a lot of luck. Maybe i should just get rid of that colossus somehow.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: PatMan33 on September 05, 2010, 09:27:45 pm
Hey Yokto! You should build a statue to honor a certain dead god that helped your god out.

Something along the lines of a thousand feet tall at the top of the tallest mountain.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on September 06, 2010, 06:45:28 am
I am going to honor one dead god in my own special way soon ;)

Btw i am pretty much willing to trade any city, even the colossus. The only Exception is Ashralore.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on September 07, 2010, 05:02:43 pm
I guess troops are stationed in Ashralore.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on September 09, 2010, 09:47:59 am
Hey Marty, 'fraid the Planthin are already masters of trapmaking :P
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on September 09, 2010, 10:22:02 am
Really?  I didn't see that when I checked.  Alright, I'll think of something else.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Darth Grievi on September 09, 2010, 07:30:45 pm
Things are a little hectic this week. I'm going to have to skip this turn...
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on September 09, 2010, 09:25:22 pm
Okay, people, lets vote to move on or stay

Vote YES, YEA, or YEAH, to move on to the GOD WARS

Vote NO, NAY, or NOPE.avi to stay in the First Age for one more round.

I vote NOPE.avi
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on September 10, 2010, 02:50:06 am
I vote NOPE.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on September 10, 2010, 06:58:28 am
BATTLE
Rolled using a 1d20 for each player

1 Saak Army and 1 Vampire army lead by Kamria the Mother of Vampires vs. 1 army of Elexrin lead by nobody in Imorath

Saak Army:(Sam)
mastery of fire +1
mastery of close combat +1
firefettered +1
balloons +1
Lead by Avatar +1
Total +5

Vampire Army:(Sam)
Lead by Avatar +1
Total +1

Imorath Elexrin:(Yokto)
Nada/zip/nuffink +0
Total +0

Battle Rolls:
Battle 1: Vampires Win
Vampire (1): 5 +1 = 6
Elexrin (1): 2  +0 = 2



Outcome:The Elexrin are exterminated in Imorath (Ess-Kree)
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on September 10, 2010, 07:27:53 am
I wrote all this as part of the description of the Ri Federation but it ended up making it a massive wall of text thanks to mostly irrelevant backstory, so here's the story of Nauota the half-comiri (or half-nalori if you are a racist cracker)

Nauota
Raised by her mother, Nauota spent much of her childhood living in ambassadorial quarters first in Eleai-Ghul, then Decads Womera. As she approached young-adulthood she travelled with her mother across the sea to the lands under the Gan Empire on a diplomatic mission. The mission finished, she undertook a journey through the Deepwoods with only a few trusted guards and advisors.
It was here she met Ubuurqua, though she did not know his true nature.
After spending a time with the Nalori of the Deepwood guard and even witnessing some of the primal rites of the Crimson Moon, she moved on with her retinue, into Comiri lands. Despite having little contact with her father's people prior to that date, she felt an instant connection with the short, colourful people of Tyruime and Lothric, and added her stone to the endless towers.
But she could not stay in one place for long. She travelled through Skirrin lands and stayed for a time in their twisting burrows, marvelling at their craftsmanship and diligence.
But ever onward, she crossed the seas of water and of molten rock to visit the Saak of Areel-Kree and saw great Iquab Saar lounging in the lava off its obsidian shores (though Ubuurqua was quick to remind her that such things were not meant to rest in the hands of mortals, at least not for long).
Onward she went to Vaurlian, the eldest of the Nalori cities and was at once delighted and repulsed by the debauched excesses of her kin who dwelt there.
Finally she came to Luwari, the home of her mother, where the Nalori co-existed with the Sherub. With her journey at an end, she had entered adulthood.
Over the next three decades she forged the Ri Federation.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Daxx on September 13, 2010, 05:06:28 am
I vote no also.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on September 17, 2010, 03:40:17 am
Guys, come on, what's the hold up?

If you can't take your turn just tell us so we can move the game on. If you CAN take your turn then take it. If you can't continue playing for the time being then tell us so we can organise a replacement.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on September 17, 2010, 07:09:11 am
EPIC BATTLE
Rolled using a 1d20 for each player

17 armies of giants vs. 14 army of Relexrin and 3 armies of Elexrin defending Ashralore

Giants Army:(Celdur)
Iquab Saar +2
Flame weapons +1
Total +3

Elexrin Army:(Yokto)
Terrain +1
Impossible Tower +2
Lead by Avatar +1
Total +4

Relexrin:(Yokto)
Illusion +1
Conjuration +1
Poisons +1
Iquab Saar knowledge +1
Terrain +1
Impossible Tower +2
Avatars +1
Total +8

Battle Rolls:
Battle 1: Rel win
Giant (17): 17  +3 = 20
Relexrin (14): 13  +8 = 21

Battle 2: Draw
Giant (16): 9  +3 = 12
Relexrin (14): 5  +7 = 12

Battle 3: Rel win
Giant (16): 17  +2 = 19
Relexrin (14): 15  +6 = 21

Battle 4: Giant win
Giant (15): 15  +3 = 18
Relexrin (14): 2  +5 = 7

Battle 5: Rel win
Giant (15): 12  +2 = 14
Relexrin (13): 9  +8 = 17

Battle 6: Rel win
Giant (14): 2  +3 = 5
Relexrin (13): 2  +7 = 9

Battle 7: Rel win
Giant (13): 9  +3 = 12
Relexrin (13): 13  +6 = 19

Battle 8: Rel win
Giant (12): 10  +3 = 13
Relexrin (13): 9  +5 = 14

Battle 9: Giant win
Giant (11): 16  +3 = 19
Relexrin (13): 9  +4 = 13

Battle 10: Rel win
Giant (11): 8  +2 = 10
Relexrin (12): 8  +8 = 16

Battle 11: Rel win
Giant (10): 5  +3 = 8
Relexrin (12): 16  +7 = 23

Battle 12: Rel win
Giant (9): 15  +3 = 18
Relexrin (12): 13  +6 = 19

Battle 13: Giant win
Giant (8): 16  +3 = 19
Relexrin (12): 9  +5 = 14

Battle 14: --
Giant (8): Withdraw
Relexrin (11):  --


Outcome: Relexrin defend Ashralore, Giants destroy 3 armies and withdraw.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Darth Grievi on September 17, 2010, 04:48:37 pm
Argh... I'm sorry guys. School has officially caught up with me. I think it'd be best if we organized a replacement to run Ral-Ral.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on September 18, 2010, 04:37:51 am
Ok, thanks for letting us know.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on September 18, 2010, 07:33:19 am
BATTLE
Rolled using a 1d20 for each player

3 Bokra Gan armies lead by Vehorveh vs. 1 army of Ghosts lead by Heqindrat in Areel-Kree

Vehorveh and Gan:(Wizard)
Mastery of Phalanx +1
SO STRONG +1
Lead by Avatar +1
Total +3

Heqindrat and summoned Ghost Army:(Sam)
Terrain +2
Lead by Avatar +1
Total +3

Battle Rolls:
Battle 1: Vehorveh
Vehorveh (3): 12 +3 = 15
Heqindrat (1): 7  +3 = 10



Outcome:Vehorveh captures and imprisons Heqindrat
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Daxx on September 19, 2010, 04:24:40 am
Yeah, sorry guys, I dropped the ball on this turn. I should have at least posted to say I was skipping.

I'll get on with it as soon as I can.

EDIT: Done.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on September 19, 2010, 11:25:44 am
Yay on moving on to next age
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Daxx on September 19, 2010, 01:03:41 pm
I'll vote yes as well.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on September 19, 2010, 01:18:28 pm
YES onwards to the God wars!
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on September 19, 2010, 01:43:24 pm
Yeah, I guess its about time.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on September 25, 2010, 01:58:52 am
Guys, come on, what's the hold up?

If you can't take your turn just tell us so we can move the game on. If you CAN take your turn then take it. If you can't continue playing for the time being then tell us so we can organise a replacement.

 :-\
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Daxx on September 26, 2010, 04:37:50 pm
Shall we just skip to the next turn seeing as how this turn has been open for over a week?
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on September 27, 2010, 02:33:59 am
Yeah, thats probably best.


Damn slackers.  >:(
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on September 27, 2010, 01:13:36 pm

BATTLE
Rolled using a 1d20 for each player

4 Echlia and 5 Relexrin vs. 3 armies of Demons

Demons Army:(Sam)
Terrain +1
Guardians +1
Tower +1
Planes +1
Lead by Avatar +1
Total +5

Echlia Army:(Yokto)
Lead by Avatar +1
Total +1

Relexrin:(Yokto)
Nada/zip/nuffink +0
Total +0

Battle Rolls:
Battle 1: Demons Win


Battle 2: Demons Win

Battle 3: Rel Win

Battle 4: Demons Win

Battle 5: Demons Win

Battle 6: Rel Win

Battle 7: Draw

Battle 8: Demons Win

Battle 9: Echlia Win




Outcome:The demons are driven out of Ashralore
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on September 30, 2010, 03:13:16 pm
BATTLE
Rolled using a 1d20 for each player

5 Bokra Gan armies lead by Kair Gaimir the Conqueror vs. 3 armies of Comiri lead by Torium in Tyriume

Bokra Army:(Wizard)
SO STRONG +1
Phalanx +1
Lead by Avatar +1
Total +3

Comiri Army:(Neoadept)
Hand to Hand Masters +1
Lead by Avatar +1
Total +2

Battle Rolls:
Bokra | Comiri
Battle 1: Cormiri Win
(5) +3   (3) +2

Battle 2: Bokra Win
(4) +3   (3) +1

Battle 3: Bokra Win
(4) +2   (2) +2

Battle 4: Comiri Win
(4) +1   (1) +2

Battle 5: Bokra Win
(3) +3   (1) +1

Outcome:Tyriume is conquered for the glory of the Gan Empire.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on September 30, 2010, 06:02:58 pm
BATTLE
Rolled using a 1d20 for each player

5 armies of Comiri lead by Cavaros vs. 3 Bokra Gan armies lead by Kair Gaimir the Conqueror in Tyriume

Bokra Army:(Wizard)
SO STRONG +1
Phalanx +1
Lead by Avatar +1
Total +3

Comiri Army:(Neoadept)
Hand to Hand Masters +1
Lead by Avatar +1
Total +2

Battle Rolls:
Cormiri | Bokra
Battle 1: Cormiri Win
(5) +2   (3) +3

Battle 2: Bokran Win
(5) +1   (2) +3

Battle 3: Bokran Win
(4) +2   (2) +2

Battle 4: Comiri Win
(3) +2   (2) +1

Battle 5: Bokran Win
(3) +1   (1) +3

Battle 6: Cormiri Win!
(2) +2   (1) +2


Outcome:Tyriume is liberated!
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on October 02, 2010, 04:56:12 pm
BATTLE
Rolled using a 1d20 for each player

4 Echlia and 1 Relexrin vs. 11 armies of the Grinning knife

Grinning Knife Army:(Neo)
Bloodletting +1
Inimidation +1
Demon Magic +1
Racial Synergy +1
Avatar +1
Total +5

Echlia Army:(Yokto)
Tower +1
Nexus +1
Terrain +1
Avatar +1
Total +4

Relexrin:(Yokto)
Conjuration +1
Illusion +1
Poison +1
Tower +1
Nexus +1
Terrain +1
Avatar +1
Total +7

Battle Rolls:
Battle 1: Rel win

Battle 2: Knife win

Battle 3: Knife Win

Battle 4: Knife Win

Battle 5: Echlia Win

Battle 6: Knife Win

Battle 7: Knife Win


Outcome:The Relexrin and Echlia are driven out of Ashralore
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on October 10, 2010, 08:32:22 am
Ahehem.

*points at thread*
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Yokto on October 10, 2010, 09:27:30 am
I have something planed. Btw for the moment i am going to start spiting the points between the faux angels and the Grimlings. It will just be temporary but i try to play it as Ashras control over both races are demising so they act on there own.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: martyk on October 11, 2010, 09:20:34 am
Sorry, I've been gone all weekend, and I only have a few minutes right now.  I'll try to get something up later tonight though.
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on October 18, 2010, 11:29:12 pm
Hey fellers, I know its tough to stay interested and engaged, but remember it will all come out great if we keep at it and keep playing together.

Just look at what we've accomplished so far :Y

http://www.youtube.com/watch?v=vpkhAM87_hg

See you in Celestia :D
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Mr. Wizard on October 20, 2010, 07:10:52 am
BATTLE
Rolled using a 1d20 for each player

4 Echlia Armies vs. 1 army of Mad-Touched in Eochiidro

EchliaArmy:(Yokto)
Nothing +0
Total +0

Mad Touched Army:(KrakowSAM)
Goggles +0
Total +0

Battle Rolls:
Eclia | Mad
Battle 1: Mad win
(4) +0   (1) +0

Battle 2: Mad win
(3) +0   (1) -1

Battle 3: Echlia win
(2) +0   (1) -2

Battle Result: Echlia win
(2) +0   (0) +0

Outcome:Eochiidro is returned to the Echlia
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on October 22, 2010, 05:55:40 am
BATTLE
Rolled using a 1d20 for each player

4 Vampire armies lead by Kamaria vs. 4 armies of Echlia in Eochiidro

Echlia Army:(Yokto)
Nothing +0
Total +0

Vampire Army:(KrakowSAM)
Avatar +1
Total +0

Battle Rolls:
Echlia | Vampire
Battle 1: Vampires win
(17) +0   (18) +1

Echlia | Vampire
Battle 2: Echlia win
(16) +0   (12) +0

Echlia | Vampire
Battle 3: Vampires win
(9) -1   (11) +1

Echlia | Vampire
Battle 4: Echlia win
(20) +0   (11) +0

Echlia | Vampire
Battle 5: Vampires win
(17) -1   (16) +1

Echlia | Vampire
Battle 6: Echlia win
(17) +0   (9) +1

Outcome:Eochiidro is retained by the Echlia but three of their armies are destroyed
Title: Re: "Dawn of Worlds: The Last Continent" OOC
Post by: Krakow Sam on November 01, 2010, 03:16:15 pm
BATTLE
Rolled using a 1d20 for each player

6 Comiri armies lead by Cavaros vs. 2 armies of Grimlings in Aventres Foh

Comiri Army:(Neoadept)
Hand to hand masters +1
Lead by avatar +1
Total +0

Grimling Army:(Yokto)
Nothing +0
Total +0

Battle Rolls:
Comiri | Grimlings
Battle 1: Comiri Win
(10) +2   (6) +0


Battle 2: Grimlings Win
(10) +1   (12) +0


Battle 3: Grimlings Win
(5) +2   (17) -1


Battle 4: Grimlings Win
(3) +2   (20) -2


Battle 5: Draw
(13) +2   (18) -3

Battle 6: Grimlings Win
(3) +1   (10) -4

Battle 7: Comiri Win
(10) +2   (11) -5

Outcome:Aventres Foh is liberated from the Grimlings after a long and hard battle