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Games, Games, and More Games => Storytelling and Roleplaying => Topic started by: Huckbuck on July 04, 2010, 08:23:38 am

Title: Cunae ((Planning and sign-ups)) -OLD THREAD-
Post by: Huckbuck on July 04, 2010, 08:23:38 am
I often think back upon the games I have made on this forum, and "A Tale of Civilizations (http://www.gamingsteve.com/blab/index.php?topic=15921.0)" really stands out at least for me in terms of quallity and longevity. Lately I have been thinking of a way to take the best parts of AToC and create a new game which requires less work from my side (towards the end of AToC an update took MANY hours), and more freedom for the players. Here is the game idea that I came up with:

- Cunae -


(http://i193.photobucket.com/albums/z242/Hucklordofbuck/Cunaemap1.jpg)

Cunae is a small but fledging centralized soon-to-be empire with a strong aristocracy. Obviously it is very inspired by early Rome, although do not get stuck up on this to much. The land known to the Cuneans is rich of forests and sandy beaches with fertile ground where they grow crops in small villages. The only city of the Cuneanic People is Cunae, so it is truly the power epicenter of the nation. From there the noble families control everything from expansion and trade to military excursions. The official power belongs to "The Peoples Senate", traditionally the noble families hold most senate posts though. This senate elects a leader for the nation once every year who works as the chairman of the senate and the ceremonial leader of Cunae.

You, the players, each control one of these families. You RP their behaviour, you order their personal legions around, you invest their money, you decide who your young ones marry etc. In this way every player both competes and co-op with each other. Might it be worth it to lose some influence over Cunae to support another familiy with troops for taking over a barbarian city? It's all up to you!




Member list:                                                 Family

BagderMan22                                                 Abdullah

Little                                                             Anucdian-Sardina

Martyk                                                           Kraetus

Josasa                                                           Verdo

Razonatair                                                      The Black Clan

Hydromancerx                                                 Skandalon

Dr. Octagonapus                                             Yamino




Now, all things aren't set in stone yet, what technologies are discovered and the like, so I would like to hear feedback before I write down the rules and make the templates and such. You can also start to sign up, and this is how you do it:

Family name.

Family members:  I have a system for this to be somewhat ballanced;

You get 1000 "age points" that you get to "buy" members for. Everyone up to the age of 50 is worth 50+(their age) in points, but every year above 50 are subtracted.

Examples of this to clarify:

Undatarian, 16 years old. (66 points, 50 + 16)

Antonius, 75 years old. (75 points, 50 + 50 - 25)

Herataras 50 years old. (100 points, 50 + 50)


You should also write a bio to each person, the less important ones can have short bios but you should have some people of greater importance with longer bios. You may not give your members any significant power through this bio however as that is handled by me, the GM. (Example: Antonius has since last month been the Consul of the senate. <- NOT ALLOWED)

I also recommend you to write a bio about your familiy in general, maybe a bit about their history and such. If you show by your application that you can RP in a way that a game like this benefit from, then you are in! (I might limit the amount of players though based on interest, I doubt this will be a problem though.)


Enough of me talking, please give feedback! I take inspiration from AToC and Rome: Total War, is there something else I should check out before we start?
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Cyst on July 04, 2010, 10:17:19 am
Abdullah

Family members:
Aaron, 25 years old (75 points)
Eldest son of Alphaeus, husband of Apphia, father of Aamina. Tallest member of the family at 6'2". Has brown hair and eyes.
Apphia, 25 years old (75 points) nee Babineaux
Purchased from the slave trade at age 5 and was married to Aaron at age 15. Mother of Aamina. Blonde  hair and green eyes cause her to stick out from the rest of the family.
Aamina, 5 years old (55 points)
The first child born to Aaron and Apphia. She possesses her mother's eyes and her fathers hair.
Abaddon, 1 year old (51 points)
The only son of Aaron and the only hope at expanding the Abdullah family. His eyes are blue and his hair is a downy white.
Alphaeus, 65 years old (85 points)
The eldest of the family and Aaron's father. In his prime he fathered 2 daughters and traded them for liquor. He possesses a hunched figure, long spindly fingers and an extremely strong liver.
Aaliyah, 35 years old (85 points) nee Francis
Alphaeus's trophy wife was a recent purchase and does all the work around the household.
Asad, 18 years old (68 points)
Alphaeus's second son and Aaron's half brother. He loathes Aaron and spends most of his time spreading rumors to ruin Aaron's status.
Ayishah, 15 years old (65 points) nee Tranchia
Purchased to marry Asad. She has extremely light skin and hair and her eyes are blood red.
Bethany Kindre, 20 years old (70 points) nee Abdullah, nee Hortica, nee Abdullah
Eldest daughter of Alphaeus and the only one to marry out of the family. Wife of Aeschylus Kindre.
Aeschylus Kindre, 35 years old (85 points)
Purchased Bethany's hand in marriage with 400 gallons of beer. Is of little importance to any member of the Abdullah family.
Agatha Hortica, 5 years old (55 points)
Bethany's daughter and the only surviving member of the Hortica family. Happens to be Alphaeus's favorite grandchild.
Aelia, 10 years old (60 points)
Alphaeus sold Aelia to a brothel to pay for his expensive alcohol addiction. Is the favorite girl of many nobles of lesser importance and tends to know more than she lets on.

A long line that can trace its ancestry back to the caravans from far away lands and are easily identifiable by their dark skin. They spend their money frivolously on expenses such as gold and silk. They prefer the use of imported animals as their main form of transportation and often adorn their mounts with silver and other expensive items. They have a firm hold on the silk industry and the slave trade, giving them a great deal of power over the expansion of Cunae.
Events
None



EDIT: Added two more family members upping the total family price to 508. Also added the maiden names in bold after the character's name. I will probably add another branch to the family following one of Alphaeus's daughter.
EDIT2: 778 points spent after adding both daughters and their respective families.
Edit3: 829
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 04, 2010, 10:23:33 am
You got it! You haven't used all the points though, it is optional however.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Cyst on July 04, 2010, 10:24:50 am
Yeah I only use 305 points out of 1000.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 04, 2010, 10:42:43 am
Ok, I can accept that. The problem with your family is that I don't see how it would be an aristocratic and influential family. You have to specify what enables them to be one of the most influential families in Cunae.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Josasa on July 04, 2010, 10:55:15 am
This looks very interesting. I was actually considering doing a Nobility RP some time ago, setup in almost this same format, but I didn't have the time or willpower to organize something like this. I'll be posting something very soon, cause I like the way this is going.

As for what I was thinking, I don't think that technology should be much of a concern. If anything, it could be a background thing that you don't really have to worry about making a systematic setup that determines when new technology is introduced into the game. Really, you could just add things as you see fit whenever the game progresses, which would probably be much easier on your part.
For example, you've noticed that one family has been investing a lot of money in the training of their personal army, or something similar, and maybe you decide they deserve a little bonus since they've been going at it for a while. That family gets a bonus in battle, because their troops went through a different drill setting and now they're more organized than other troops, or something like that.

But as for the government. Is it possible for the players to morph it if they have the power and the backing of other families, such as creating new positions within the government, or even drafting a new constitution if it was approved by the current form of government? I just think that could be an interesting aspect of the gameplay, and gives the families more room to maneuver in the field of politics and power.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 04, 2010, 11:23:21 am
Yes certainly! Caesar of the Julii did it right? ;)

As for technology, yes that sounds reasonable. I do however need to list what has been discovered so far so that you know it. The peoples knowledge about the surounding world also needs to be explained, Badgers claim about his family having access to ivory and camels isn't something I accept just like that as he can't know what the people know yet.

I am thinking that this is going to be 60% RP and 40% "game mechanics" where both of course affecting each other. Most things will be posted in the threads rather than in PMs, the secret operations are ok to PM me though. With that said, the RP aspect must be taken into consideration, if family A prepares a legion to attack family Bs residence and post that in the thread family B can't just start preparing for the attack just because the player read the post about the attack. Having fun and playing the role of your family is more important than "winning", something I didn't like about a few people attitude towards AToC.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Cyst on July 04, 2010, 11:57:00 am
Edited my family a bit and added another family member. I removed the specific reference to camels and ivory.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 04, 2010, 12:18:42 pm
That is better, you are hereby the first registered player Bagder!
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Little on July 04, 2010, 04:39:03 pm
My entry:

The Anucdian-Sardina Family

The Anucdian-Sardina Family are powerful land owners, possessing a large amount of land they inherited from the Sardina titles. The family is regarded well within Cunae upper-class society, not at the top but not at the bottom, either. A large stock of slaves and tenant farmers work their land, which produces basic crops. Managing the estates is a complex task, with small conflicts often breaking out among tenant farmers with the added problem of slave control.  The family is very ambitious, but it is not perfect. The Sardina side has nearly been swept away by a tragic accident that left the surviving heir nervous and bitter, and the iron fist that Bourgeois holds over the family causes resentment among those he hasn't blessed with luxury and status.


Bourgeois Anucdian (Age 56) (94 Points)
Bio: The eldest member of the Anucdian family, he established the family's wealth and power. He rose up from a middle-class family by enlisting in a nobleman named Emeilo Sardina's army. His intelligence, agility, and strength stood out during a small war against raiders on the edge of Sardina land, and Sardina became his patron. Granted wealth and privilege, he set out to raise a family. Under the tutelage of Emilo, he became a competent aristocrat and managed to make his own family a crucial part of the Sardina estates. Inheriting the titles of the Sardina family afer Emeilo's death, the shrewd patriarch vies for control of his family, with the belittled Sardinas and his own family slowly waiting for him to perish so they can fight over the ownership of the titles. He has sired two children(Bertrandu and Margret Anucdian).

Bertrandu Anucdian(Age 38) (88 Points)
Bio: The son of Bourgeois, Bertrandu is a brave, courageous, and arrogant man. Bertrandu is a competent man, although he dislikes the political intrigue of the noble life, finding it too dishonest and corrupt. He is very willing to fight for his family and their power, but is unable to grasp the subtler nuances of being a noble. He has sired four children(Kylre, Brutus, and Thery Anucdian) with his wife(Ameilia Anucdian). Bertrandu is of average intelligence, but is strong and fast, known in his younger days for brawling in lower class districts after consuming a few too many spirits.

Ameila Anucdian (Age 32) (78 Points)
Bio: A minor noblewomen, Ameila was married to Bertrandu at the age of 15. After giving birth to their children(Kylre, Brutus, and Thery Anucdian), she became involved in Cunae's  social circle of women. She enjoys attending social functions and focuses her politicking on obtaining a good wife and husband for her sons and daughters. She's intelligent and good-looking, and is very ambitious.

Brutus Anucdian (Age 17) (67 Points)
A son of Ameila and Bertrandu. Brutus is a strong teenager and smart teenager. He's currently serving as a commander in the family army, having spent four years in the rank-and-file of the family forces. He holds an excellent grasp of tactics and combat as well as political necessities, but is too much of an action person to sit down and actually struggle with managing the bureaucracy of the family estates. He is excellent with sword and bow, and is a deadly hand-to-hand fighter, but is relatively uneducated when it comes to intellectual pursuits.

Thery Anucdian (Age 15) (63 Points)
Bio: A sister of Kylre and Brutus, but very different personality-wise. She takes after her mother, but with a cruel and vicious touch already, spoiled by her family's wealth. She enjoys the finer things in life a bit too much and views those who don't as inferior. Manipulating and shrewdly smart, she is a girl sure to make many enemies and 'allies' in her future.

Kylre Anucdian (Age 13) (63 Points)
Bio: A son of Bertrandu and Ameila Anucdian, Kylre is intelligent, charismatic, and agile. He is being groomed for the position of eventual management of the titles under the tutelage of Bourgeois. A quiet teenager, he spends much time in the family study or out hunting with his father. However, a wise observer wouldn't mistake his isolationism for awkward social skills, as Kylre maintains a circle of friends with whom he hunts, and a larger circle of friends at a nearby temple, where he goes to find texts his family study can't provide. A capable teenager, he is sure to find success in whatever discipline he chooses, whether it is scholarly or noble.

Margret Anucdian (Age 36) (86 Points)
Bio: The daughter of Bourgeois Anucdian, Margret is a widow vying for control of the family wealth. Her husband died of a rare sickness, but he managed to give her a child(Harlow Anucdian). Margret feels deep resentment for her father and brothers, feeling she has been robbed of her rightful power within the family by Bertrandu and Ameila having more children.  She has been secretly plotting with the last surviving member of the Sardina family to gain back the Anucdian-Sardina titles.

Harlow Anucdian (Age 19) (69 Points)
Bio: The son of Margret Anucdian, Harlow is bitter man that resents many of his family members. Crippled through the genetic disorder of his father, he is prone to seizures and terrible mood swings. Only the influence of his grandfather, Bourgeois Anucdian, kept him from being killed as something impure and evil.  He spends long hours reading and writing. He schemes relentlessly, determined to find a way past his affliction into society.

Nicholas Sardina (Age 28) (78 Points)
Bio: The last surviving member of the Sardina family, he is fading from noble society. Most of his family's former wealth has passed into the hands of the Anucdian family, and Nicholas hates them for it. A strong and smart man, he is slowly working out a plan to use the trickle of funds he gains from his inheritance to take back what he considers rightfully his. After a tragic boating accident which robbed him of his family, Nicholas strives to regain the prestige his family once held, and have revenge for what he knows in his heart wasn't an accident.

Events
Nothing yet.

Do I pass?
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: martyk on July 04, 2010, 08:23:56 pm
The House of Kraetus
Kraetus is a fairly highly regarded name in Cunae and have been a part of the aristocracy for 4 generations.  Their rise to power began simply, with a family opperated vineyard and winery.  Its success allowed them to diversify and expand, buying up land at an astonishing rate, to then rent out to others, allowing them to become the powerfull land-barons they are today.

Family members:

Marnus, 34 years old (84 points)
Marnus became the head of the Kraetus household after the death of his father, Teran, a number of years ago.  Since then, he has followed in his footsteps and continued to expand his family's holdings and wealth, though as of late he has turned his attention towards the senate.  He is a very intelligent and ambitious man, quick of wit, tounge and blade, though he would often rather avoid open confrontation, finding himself well suited to the backroom politics of the city's aristocracy.

Gracia, 31 years old (81 points)
Gracia has always been a fairly quiet woman and has always strived to be the best wife she could be for her husband Marnus.  She is clever and compansionate, often finding other members of the household turning to her for advise for their problems.  She is often regarded as being wise beyond her years.

Lyra, 17 years old (67 points)
Lyra inherited her father Marnus' intelligence and ambition, but as woman she knew that she would never be able to succeed him as head of the household.  She has managed however by ensuring that she has always been a large part of her younger brother Teran's upbringing so as to cement herself as an important figure in his life.  She is fairly well read and has a variety of interests such as equestrianism and archery.

Teran, 15 years old (65 points)
Teran, named for his grandfather, is an idealist.  While not as bright as his parents, he still has a very good head on his shoulders and an excellent sense of right and wrong.  He is gallant and chivilrous, while at the same time being a skilled strategist and negotiator, having been raised to eventually take his father's place as head of the household.  He is a well trained swordsman, though has seen little true combat.  He holds a great deal of respect for both his parents and his elder sister.

Juni, 12 years old (62 points)
Juni, the youngest daughter of Marnus, has little interest in the politics of the aristocacy, though this largely has to do with her young age.  For now at least, she is content to just play the princess.  She is not, however, spoiled.  While she loves dressing in finery and going on extravagant outings, she too regails in simpler pleasures and helping those in need.  She is a happy and charming girl, and has endeared herself to most who have crossed her path.



Benilia, 57 years old (93 points)
Benilia is the mother of Marnus.  While she was a big part of his life growing up, she was never as influential as his father.  She is in many ways similar to Gracia and the two have always got along well.  They often meet to discuss happenings around the city.

Fenir, 61 years old (89 points)
Fenir is the father of Gracia and the cousin of Marnus' father Teran.  Having never had to worry about the family's affairs, he is a fairly laid back man, happy to bask in his wealth.  Nowadays he and his wife Senicila are rarely present in the city, instead residing permanantly at one of the Kraetus families many countryside estates.

Senicila, 58 years old (92 points)
A fairly bright woman, Fenir's wife has never contented herself with sitting still, yet has little interest in the complex workings of politics.  She instead busies herself with a plethora of hobbies ranging from the more mundane such as cooking, gardening and painting, to hunting and equestrianism.  She is the one who taught Lyra to ride and shoot.



Jeral, 32 years old (82 points)
Jeral has always been a bit jealous of his brother Marnus being the head of the household, but takes it in stride.  He is not so foolish so as to jeprodize the family as a whole with a coup.  He has taken to living lavishly and relaxing whenever he can.

Palea, 29 years old (79 points)
Palea is Jeral's wife, married into the family from a lesser aristocratic house.  She is not terribly bright and has little more going for her than her pretty face.  However, she is a kind heart and has always cared dearly for her niece Juni.

Kylis, 16 years old (66 points)
Kylis, like his father Jeral, has always been jealous of Marnus and by association, Teran.  The two have always been rivals of a sort, though it was mostley in good fun.  However, Kylis is much more ambitious than his father, and could prove to be a problem in the future.  He is a very skilled swordsman and tactician, having done a stint in the city militia before taking control of the family's private army.

Morena, 9 years old (59 points)
Morena is much like her cousin Juni in many ways.  She too loves to live lavishly, but is much less willing to part with her wealth, unable to see why she should need to help others when she doesn't stand to gain anything.  This has often been a point of conflict between her and Juni's otherwise glowing friendship.



Events

Nothing to report.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: GroxGlitch on July 04, 2010, 09:28:33 pm
The Sontali Family
The Sontali Family was the lead family of a small, but somewhat advanced town along the Cunae River. When the Cuneans encountered the small town, the Sontali and the Cuneans began trading; eventually, the small town got absorbed into the ever-expanding territory of the Cuneans. Dispite not being that numerous, the Sontali had developed technology fast, and share much of this with the Cuneans. Nowadays, the members of that little town are members of the Cunean "empire", if you could call it that. The Sontali aren't all that powerful as far as the goverment goes persay, but quite a healthy chunk of the empire's technology comes from the Sontali craftsmen.

Family Members:
Eubiquis, 32 (82 points)
Eubiquis is the top craftsman of the family, and holds the master blueprints for almost every piece of technology ever developed by the Sontali. He takes pride in his work, and anything you buy from this man is of elegant design and perfect function.

Eleonidus, 64 (36 points)
Eleonidus is the head of the family. His descendants were the leaders of the little town, and now, he is the family's representative in the government, despite their position being pretty low.

Noriquane, 50 (100 points)
Noriquane is the wife of Eleonnidus, and the father of Eubiquis. She is a great weaver, and creates the garments for her family. She takes great pride in this, and stitches her town's ancient emblem onto the back of the neck of all the tops; a leaf with a pair of vines twisting around it, and a rapier blade coming up from behind it, which was supposed to stand for "peace, support, and honor", the leaf signifying peace, the twisting vines supporting it standing for support, and the rapier blade standing for honor, as the leader of the town used to carry a rapier with a small, shining piece of gold, ornately embedded in the tip, the town's most prized possession.
Technology
The some of the more notorious technologies of the Sontali are:
Arkturi: A primitive rifle, similar to the Arquebus. Though it fires only half as fast as a bow and arrow, it has almost double the stopping power, and is easier to use. However, it is more dangerous to the operator, as the explosive power used is quite unstable, and can either be overpowered and the gun will explode, or underpowered and the gun will jam. Arkturi's have features an Arquebus didn't, however, such as:
A)A clip, vertically aligned at the beginning of the barrel. Gravity pulls the next round in as the last one was fired.
B) A fused bullet: A round slug with a cartridge of black powder attached. Again, quite volatile, and have to be kept dry, or they won't go off.
Arkturi's are carried by specially trained soldiers called Legionnaires, trained by the Sontali. Pretty rare soldiers, however. And most of which are partially insane to use such an unstable weapon....

Auto-Sizer: Used when constructing with stone, the Auto-Sizer, despite it's name, isn't automatic in function, only practice. Mounted on a chassis similar to a Basilica, the Auto-sizer has a complex gear system that hammers at stone with a big chisel. It's faster than a team working with hand-sized tools, but has to be positioned and cranked. Good for projects where manpower is limited, but can be difficult to use due to their size and bulk.

Compactor: A compactor has some uses in areas covered in snow or loose dirt. It has a pair of cranks and several elastic cables, which store up this tension. Then, the device is locked, a mound of whatever needs to be compacted is shoveled in, the restrainer blocks, which keep the snow/dirt/etc from flying out from in-between the Compactor heads, are placed, and the lock is released. The two heads slam together, and compact whatever is in-between them together. It can be used to smash snow into blocks for building, and the same with dirt. Several flaws exist within the machine, such as the elastic cables snapping and killing someone, and the locking mechanism failing, releasing the heads as soon as the workers stop pulling, wasting time and energy. There have also been several incidents of the heads shattering on contact after repeated use in cold weather, rendering the device useless until a replacement set arrives.

So, what do you think?
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Cyst on July 04, 2010, 09:56:29 pm
I think you didn't read the whole first post.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 05, 2010, 02:10:26 am
I'm going to read your posts one by one and then edit in my responce in this post, so lets start with Little:

@Little: Excellent biography with very interesting characters, definitely good enough! Thery's points are 63 though when they should be 65, not that it matters as you are far from the limit of 1000 points.

@Martyk: I like it a lot! Power intrigues are a must for aristocratic RP, you are in as well. :)

@GroxGlitch: You don't seem to get it. Re-read the post, go back and maybe take a look at AToC, read the other posts in this thread and then try again. You creating technology just like that is a big no.

@Josasa: Terrance should be worth 82 points rather than 68, but you are way under the limit anyway. While brief I think your biographies are enough to prove that you have the capability needed, you are in!


Here is a quickly drawn picture of Cunae in it's current state just to give you an idea of it's size (it is not that big as you see, yet).

(http://i193.photobucket.com/albums/z242/Hucklordofbuck/Cunaeconcept.jpg)

Important landmarks are the following:

The Inner City: The Inner City is what most who live there refer to as Cunae, they refuse to include the outer city in this term. It is the major part of the city which is located inside the stone walls and almost all houses are built out of marble or brick with roofs covered with reddish tiles.

Forum Cunae: Forum Cunae is the large square in the middle of the Inner City where most of the trade is conducted. It is located outside the Curia, from which stairs the political decisions and news are shouted out to the public, making Forum Cunae a noisy place.

The Curia: The Curia is the seat of the Peoples Senate and the Consul. It stands as the tallest and most impressive building in the middle of Cunae and was finnished just over a year ago to demonstrate the rising power of the Cuneanic People.

The temple of Ammon Victor: Ammon Victor, or just Ammon, is the most important deity in the Cunae pantheology. An impressive temple built in his honour was built in Cunae quite early in it's history and was before the construction of the Curia the largest structure in Cunae. It is easily identified by its round shape and the theme of high archs and Spiti-esque pillars. (The Spiti is a people that the Cuneans have had quite some contact with over the last 100 years through trade and during one period, warfare.)

The Outer City: The Outer City is not much to see. It originated from the small fishing huts the fishermen built to have close access to the Forum Cunae market so that they easily could transport their fish there and sell it fresh. Eventually a lower class society started to evolve outside the walls with the fishermen as the base of the economic system. Many people who live in the brick or wood houses of the Outer City work inside the walls but can't afford to live there or are not even allowed to buy property there due to their low social standing. Due to this most people inside the walls are people of moderate to good social standing (not including slaves), while the lower classes live either directly outside the walls or nearby in small villages.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: martyk on July 05, 2010, 07:55:01 am
Also, GroxGlitch, if I may make a suggestion.  Your family is small and old.  Your youngest family member is already just about beyond the age of marrying for this time period.  Your family will die out.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Josasa on July 05, 2010, 11:32:21 am
Verdo Family

Nikos Verdo, 24 years old (74 points)
Nikos Verdo was raised in middle-class family, but quickly forgot about this as he set his sights on the military at a young age. For 10 years he served among Cunae's ranks, doing various jobs. He started out as a messenger between battlegroups, and slowly worked his way up until he became one of the general's aides. He is well known as a hero among the lower classes after turning the tide at the Battle of Stillicidum by rallying the troops at Amanus Bridge and charging across to secure a position on the enemy bank.
By the time he turned 24, he had become tired of the military, and wished to return to city life. His family had long since passed away, he being the only child of his parents, and thus he had no real immediate family. It was the death of his great aunt, a wealthy socialite of Cunae, that dumped a large sum of money in his lap. This gave him the tools necessary to infiltrate the high-class society and puruse the political career he had been dreaming of.
Nikos Verdo is a clever and ambitious man, who enjoys reading as much as he does outflanking his enemies. He is well connected with the military, but has almost no family. He alone is responsible for the continuation of the Verdo name.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: martyk on July 05, 2010, 01:40:50 pm
I'm not sure how well that would work with them not actually being a part of the aristocracy.

Also, amnesia?  Really?
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Little on July 05, 2010, 03:02:32 pm
I'm not sure how well that would work with them not actually being a part of the aristocracy.

Also, amnesia?  Really?
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 05, 2010, 04:26:23 pm
@Dr. Octogonapus:

Issues:


These are quite big ones, especially the first, so you'll have to do some altering.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Raz on July 05, 2010, 04:49:44 pm
The Black Clan

The Clan, in general, has a Northern European look. Composed of a long lineage of warrior-leaders with an ancestry traced from northerners, the Blacks helped forge the fledgling empire of Cunae, with a member either fighting in every battle or helping to lead as an officer or general. Because of this, the Blacks run like a well-oiled machine despite having risen in fame and amount of wealth over the years, waking early in the morning and going to bed late in the evening. A side-affect of this is the Blacks have a serious hate for frivolous things like luxury, and hold contempt for the other noble families and their luxurious tastes.

All children are evaluated for leadership potential on their 13th birthday, and either assigned to become "Followers" or "Leaders." They remain in involuntary training until their 20th birthday, or until they join the military, the training beginning between the age of three and five.The Clan values strength, intelligence, loyalty, honor, and reproduction.

They are known for their habits of intermarrying into "lower" families, highlighting their disdain for the overly luxurious nobility. Blacks also hold disdain for "arranged" marriages, preferring their children select their own wives/husbands. Though this may mean they are not quite as powerful and influential as they could be, through intermarriage with other nobility, the great majority of Blacks are remarkably far happier with their simpler lives than many of the nobles.

Another quirk of the Blacks is that they don't discriminate based on gender, knowing full well how powerful the woman can be, perhaps more so than the man.

Many Blacks, when asked about their devotion to the Gods will state simply that they are devoted, but inwardly the family has great dislike for the fact that religion turns the common people into such easily led fools. Despite this, they maintain a simple temple on their estate, holding mock gatherings to appease any outsiders with prying eyes.

The Blacks live together on an average circular estate not too far away from the main city, ringed by a well-maintained wall and manned by a combination of Blacks and other soldiers. Part of their estate acts as a barracks and other facilities for Cunae's military to use as necessary. Their estate has often been likened to an external defensive position for Cunae, carefully positioned to be within arrow's range of the main roads to protect against raiders. Inside, the estate is centered on the Common House, wherein the Clan lives together, hardly ever separated from one another. The Clan always eats together, trains together, and generally moves like a singular unit. Sundials positioned throughout the estate make sure the Clan remains coordinated. A number of other buildings and farms revolve around the Common House, either belonging to the Clan, to the military, or to other families allowed to live inside the protection of the fortified estate as long as they give the Clan a small cut of the profits off anything they sell.

Special Position Clan Members

Format: [First Name] [First Middle Name] [Second Middle Name], [Gender], [Age] (Points);
[Bio]

Clan Elder

Sariana Martis Oranus, Female, 72 (50 + 50 - 22 = 78 points);
Sariana is the oldest living Black, and is by Black internal law the Clan Elder. Sariana is kind-hearted and remarkably healthy for her age, due in large part to the Black tradition of consistent exercise and good diet. However, her strength has waned as the years have passed, but she now uses her years of life to give advice to the younger Blacks, who console her for her opinion on many subjects. It wasn't too many generations ago that Sariana lived among the early generation Blacks who came to Cunae.

Clan Patriarch/Matriarch

Regulus Zanus Oranus, Male,  52 (50 + 50 - 2 = 98 points);
Regulus is the Clan Patriarch, due to having the most provable descendants in the Clan, and the first son of Sariana. Usually, there is both a Patriarch and a Matriarch, but both of Regulus' wives died years ago, one from illness, and the later one from childbirth. Regulus once fought hard to expand Cunae's area of influence, heeding the orders of the Senate and obliterating Cunae's enemies. Now, however, Regulus is retired from military duty. Instead, Regulus now commands the training of younger Clan members as First Disciplinarian, but is as aggressive and tough as ever. Once Sariana dies, Regulus will take over as Clan Elder, and be removed from his position as First Disciplinarian as per internal Black law.

First Disciplinarian

See Regulus Zanus Oranus, Clan Patriach

Second Disciplinarian

Mariana Zanus Oranus, Female, 48 (50 + 48 = 98 points);
Mariana is the Second Disciplinarian, second daughter of Sariana, and the third oldest Clan member. Mariana has never really stood out, except for her exceptional physical prowess compared to many other women of Cunae, and the fact that she never married. She assists Regulus in the training of younger Clan members, and is practically assured to receive the position of First Disciplinarian once Sariana dies.

General Clan Members

Darian Zanus Teryth, Male, 27 (50 + 27 = 77 points);
Darian is a son of Regulus, and a high-ranking member of the Cuneaic military, though not a general, having helped command a few battles. He is rather muscular, and consistently exercises to maintain his strength. His dedication to the military has, however, caused him to remain unmarried, a fact which occasionally causes him discomfort when teased by other Blacks.

Janus Zanus Kan, Male, 9 (50 + 9 = 59 points);
Janus is the twin of Jana, born of Regulus and Regulus' younger wife whom died in childbirth. Janus is a driven young boy, mostly because his mother gave her life to him life, in his mind. He tries his best to appease Regulus, who holds no bias towards his own children in training. Janus is quite competitive with Anyah, trying to beat the older girl whenever possible.

Jana Zanus Kan, Female, 9 (50 + 9 = 59 points);
Jana is the twin of Janus, born of Regulus and Regulus' younger wife whom died in childbirth. Jana is incredibly sweet-hearted, and prefers not to hurt anything, even apologizing to plants whenever she takes their fruit or seeds. Slightly contemptuous of her slightly older twin, Jana believes Janus will work himself to death at some point.

Marcus Zanus Oranus, Male, 31 (50 + 31 = 81 points);
Marcus is the oldest son of Regulus, and married Perith Lancaster, a commoner. After a short tour in Cunae's military, Marcus primarily devoted himself to the art of masonry and becoming a loving father for his children.

Perith Lancaster, Female, 30 (50 + 30 = 80 points);
Perith was born poor, and worked on her family's farm until Marcus rode by one day and was stunned by beauty of the woman, despite being covered in dirt. She was soon married to Marcus and welcomed into the strong Black Clan. Life in the Clan has been a step up for the woman, though she now helps to maintain the farm so that the Clan remains self-sufficient for food, while also caring for her young children when they're not off training.

Anyah Zanus Lancaster, Female, 12 (50 + 12 = 62 points);
The first daugher of Marcus and Perith, she is also the eldest of their children. Ambitious, Anyah seeks a life of being accepted by the Cuneanic military, wherein she plans to become one of the first if not the first woman-general in Cuneanic military history.

Janule Zanus Lancaster, Male, 8 (50 + 8 = 58 points);
Janule is the first son of Marcus and Perith, and the second oldest of their children. An inquisitive boy, he hasn't yet reached the point where his intelligence will be tested, but Regulus expects good results from the young male.

Marian Zanus Lancaster, Male, 5 (50 + 5 = 55 points);
Marian is the second son of Marcus and Perith, and the third oldest of their children. Marian isn't yet old enough to show any remarkable traits, other than a knack for getting into trouble by playing with various small animals, even dangerous ones, and playing hide and seek with an easily angered Regulus during training. He began his training last year, though nothing intense yet other than playing with toy wooden swords and shields, and practicing running.

Gangri Zanus Teryth, Male, 24 (50 + 24 = 74 points);
Gangri is a son of Regulus, a member of Cuneaic military, a few ranks below Darian. Though not as strong as Darian, Gangri took instead to maintaining a remarkable swiftness and ability to talk. Unlike Darian, Gangri has married a common girl named Ferina Hanover, whom he met in Cunae's market in his youth. Ferina had been part of a beggar family, and the two had grown close over the years. Eventually, Gangri realized his feelings for Ferina, and held great pity for her place in society, so he quickly lifted her out of the dirt and into the Black Clan.

Ferina Hanover, Female, 19 (50 + 19 = 69 points);
Ferina once lived in extreme poverty, until her friendship with Gangri blossomed into romance when she was sixteen. A year later, they were married. Another year later, Ferina greeted her first child, and is looking forward to bearing more of Gangri's children. After being cleaned up, Ferina manages to appear attractive, though not nearly as much as her sister-in-law, Perith.

Farworth Zanus Hanover, Male, 1 (50 + 1 = 51 points);
Farworth is the first son and child of Gangri and Ferina, practically a newborn.


OOC Note: 999 points used.  :)
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: martyk on July 05, 2010, 05:09:03 pm
What do you mean, "not influential enough?" 

He mean's they're blacksmiths.  It's what I said.  They arn't aristocrats.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 05, 2010, 05:17:30 pm
@Razonatair:

I am not to sure about the name. "Clan" first of all is not in any way Romanesque, but I guess it could pass for its etymological meaning. The way you use "Black" though is confusing; the referring to the members of your family as "Blacks" for example. I don't know, to me the name just seems a bit cheesy.

There is no question about that you can indeed write good and understand the game, but I almost sensored "hardcore" tactics in your writings as in you creating an idealistic family rather than a realistic one. I'd suggest that you would adjust at least some of your family members so that not all are well minded and physically fit overachievers.

Other then that I like the concept of your family!

@Dr. Octagonapus:

A smith and a carpenter isn't really an aristocratic family. I am sorry, but this game is about the power play and the politics in an aristocratic state and there'll be enough players controlling the aristocrats, I don't need more players controlling the employees of the aristocrats.

The people of Cunae are comparable to romans / greeks. If you want your family to have other origins, then think close to rome at least, and do not mention to much details about this foreign homeland as it might conflict with the game.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Raz on July 05, 2010, 05:24:53 pm
I was hoping for more variation but the point system ended up restricting me to lower numbers than I aimed for. So, instead, I aimed for a number of malleable younger members. And they're not meant to be Romanesque, they're meant to hail more from barbarian mentality converting into civilized mentality, outsiders to Cunae in a sense even if their more recent names are more Romanesque.

Black is meant to signify a kind of outsidership to the Romanesque Cunae culture. The Black I know is of Irish descent. Using Blacks, to me, is the same as using Kraeti.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Josasa on July 05, 2010, 05:31:43 pm
Quick question.

How exactly will this game run? I know that in the last one we would write up a large RP and you would have to infer from our writings what it was that we wanted done (or were trying to get done). At the same time we would write out 'secret' orders that we wouldn't necessarily want the other people to see and hope that they were successful as well. Is that true for this game as well, or will we write a PM with our general 'wants' for the family?

I feel like both should be included, and that only those things sufficiently RPed about should be successful. I think that would be an interesting mechanic, so that if you want something done you would have to really go after it.

An example would be that you want to establish a stronger relationship between your family and another family, so you would have to RP some sort of party or dinner where the two families were interacting with each other. Then the success of this stronger relationship would be judged on whether or not the part went well or if there was a good discussion going between the family's different members. Just an idea.

Another thing that I'm a little concerned about is the amount of characters involved in this. It makes sense to have large families with great influence, but I'm just scared from the RP point of view. At this point, everyone will have to know almost every character that another person controls and their general quirks in order to be successful at RPing. And after just a couple of years, there will probably be more babies and more characters to have to deal with as they come of age. This could quickly get very hectic and almost chaotic with the sheer number of characters to deal with.

Just some of my thoughts.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Cyst on July 05, 2010, 05:41:44 pm
Huck, I've edited my family a bit to make it less.... Small. I still have 492 points to spend so I'll probably be adding more family members as I find time to do so.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Raz on July 05, 2010, 05:45:43 pm
Way to attempt to rip me off, Badger. And your centering burns my eyes. Better formatz, get them.  :P
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Cyst on July 05, 2010, 05:47:47 pm
What? I haven't even read your post yet.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Raz on July 05, 2010, 05:48:52 pm
Just poking fun at you. Your hr's happen to reflect my style of organizing the families though. Coincidence, uh huh. Sure  :P
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Cyst on July 05, 2010, 05:50:45 pm
Poking fun can be quite enjoyable. And about the [hr]s: It just seems to make things easier to read and understand. MartyK did it before you so :P
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Raz on July 05, 2010, 05:51:47 pm
Martyk didn't do it the way I did. I have husband/wife/children put together for the most part, and unmarried children together. Or something.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Cyst on July 05, 2010, 05:57:23 pm
Ah whatever. Feel flattered that I'm mimicking your format then. :P
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Little on July 05, 2010, 06:01:52 pm
How do the game mechanics work, exactly?  :)
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Cyst on July 05, 2010, 06:19:08 pm
232 points left but my family is almost done.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Raz on July 05, 2010, 06:29:19 pm
Why don't you stop telling us and just do all of them already. And not everyone is stretching the points as far as they'll go.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Cyst on July 05, 2010, 06:30:47 pm
I am making sure I don't forget.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Brandonazz on July 05, 2010, 06:31:22 pm
Little's Family.

(http://i262.photobucket.com/albums/ii120/Brandonazz/Capture-14.png)
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Josasa on July 05, 2010, 07:06:25 pm
Another question that has come up in discussion within IRC and elsewhere.

If and when there is a marriage between families, how will control of the characters be determined? There is the question of whether or not a person retains control over the wife after the marriage (assuming that the woman adopts the male last name and would then technically be a part of the males family, or whether the person retains control of that character).

The major problem that we've come across in the discussion is who controls the children from a marriage of this type? There are several solutions that we've come up with:
Option 1
The male retains control over all of the children cutting out any complicated issues on determining who controls what. These children carry the name of the father (assumption) and should therefore be a part of that family.
The problem with this choice is that the male would be very valuable to have while the females would be useful only to have babies for a different family, which isn't optimal. Too much power for the males (although this would be drawing off of historical precedent).

Option 2
Flip a coin to determine who controls what. This gambles that a marriage will turn out 50/50 results from the marriage, making it a bit more useful to have the women of your family marry into another family.
The problem with this is that it would soon get hectic. Children under the control of one person would be bearing the last name of a different family. Sabotage of the family name would be easy, while anything worthwhile accomplished from this would be under a different family name.

Option 3
I thought this one would be interesting, but much more complicated to determine. Basically, for the first 10 years of any child's life, the mother and father compete for control over the child, trying to influence them in a certain direction. Based off of RPing and other such fiddle faddle, this would determine who controls that character. At age 10 there would be a little ceremony announcing which player takes control of the child.
Still the same problem with option 2. It would introduce the idea of sabotaging a different family name from the inside, but it still creates confusion among the group as to who controls what. You could no longer base this off of their last name.

Another issue that we've already realized is that this game will expand at a very fast rate. Everyone will want to propagate children so that they have more pieces on the field. And since each family already has a large base from which to start, this huge number of characters will make the game hectic and too much to take in.

I suggest that maybe the 1000 point limit be reduced drastically (although this is easy enough for me to say since I only control 1 character).

Another solution could be that maybe each person is limited in the number of characters they can control at any one time. They would have to be under the name of the family name they started. This would limit the confusion of having roughly 15 characters that each person has to control after only 2 turns of gameplay.

Just my thoughts.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: martyk on July 05, 2010, 07:22:52 pm
I would imagine each spouse is still controled by their origonal player, even if it means they're living with a new family.  The father should have control of the children, but should bear in mind that they would also have allegiances to the other family.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Josasa on July 05, 2010, 07:24:32 pm
And another thing!

How is death going to be decided in a game like this? Obviously assassination and other such techniques of political maneuvering would be required in a game like this, so how would something like this be determined? Would there be specific things that would make the odds of a successful assassination higher? What would be required to setup an assassination?

Also, how are the seats of the Senate determined? Is this popular election? How are the elections determined? For the sake of the game, will there be at least one seat for each family? Is it possible to have more than one family member allowed in the Senate?

One other thing I was thinking about. Will there be any deterrent to having people marry outside of the aristocracy? Will it even be allowed? Assuming that it is, would there be some indicator to 'pure' blood besides the other aristocrats simply looking down on this particular family?

Sorry for the load of questions, these are just things that are coming up in my head that I think are important to the game.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Little on July 05, 2010, 08:06:57 pm
Little's Family.
[Cool family tree here!]

Thanks, Brandon! It looks really good, what did you use to make it? :)
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Brandonazz on July 05, 2010, 08:23:23 pm
Family Tree Maker 2010, which is a really terrible program. I'm trying to find something better.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Hydromancerx on July 06, 2010, 01:28:57 am
I have been reading through all this and really like how this is going. I loved AtoC so I plan to add my own family to the game as soon as I can. I am just sad that I did not see this thread sooner.

Another question that has come up in discussion within IRC and elsewhere.

If and when there is a marriage between families, how will control of the characters be determined? There is the question of whether or not a person retains control over the wife after the marriage (assuming that the woman adopts the male last name and would then technically be a part of the males family, or whether the person retains control of that character).

The major problem that we've come across in the discussion is who controls the children from a marriage of this type? There are several solutions that we've come up with:
Option 1
The male retains control over all of the children cutting out any complicated issues on determining who controls what. These children carry the name of the father (assumption) and should therefore be a part of that family.
The problem with this choice is that the male would be very valuable to have while the females would be useful only to have babies for a different family, which isn't optimal. Too much power for the males (although this would be drawing off of historical precedent).

I am not sure if this will help this game but when I was playing the Sims 2 in a caveman style by myself (rather than in a thread) I would have it where females could be "traded" for a female from another unseen tribe. Thus you needed to have both a son and a daughter so your son could get a wife. I think such a rule could possibly work for this game where you get to keep all your sons but can marry off your daughters to other families where they get control of your daughter. Likewise any daughter you get from another family becomes yours.

Just an idea.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 06, 2010, 03:55:42 am
Wow, you posted a lot while I was sleeping!  :o

Quick question.

How exactly will this game run? I know that in the last one we would write up a large RP and you would have to infer from our writings what it was that we wanted done (or were trying to get done). At the same time we would write out 'secret' orders that we wouldn't necessarily want the other people to see and hope that they were successful as well. Is that true for this game as well, or will we write a PM with our general 'wants' for the family?

I feel like both should be included, and that only those things sufficiently RPed about should be successful. I think that would be an interesting mechanic, so that if you want something done you would have to really go after it.

An example would be that you want to establish a stronger relationship between your family and another family, so you would have to RP some sort of party or dinner where the two families were interacting with each other. Then the success of this stronger relationship would be judged on whether or not the part went well or if there was a good discussion going between the family's different members. Just an idea.

Another thing that I'm a little concerned about is the amount of characters involved in this. It makes sense to have large families with great influence, but I'm just scared from the RP point of view. At this point, everyone will have to know almost every character that another person controls and their general quirks in order to be successful at RPing. And after just a couple of years, there will probably be more babies and more characters to have to deal with as they come of age. This could quickly get very hectic and almost chaotic with the sheer number of characters to deal with.

Just some of my thoughts.

It will indeed be more RPish than AToC, something I tried to make clear in the first post. AToC was a game with RP sessions, Cunae is an RP judged by a GM and with "game mechanics". Such a thing as "Antonious tries to marry Daliha" is not allowed and will be ignored.

You must remember that people WILL die, how many we can not be sure about, but exponential growing isn't something I would be too conserned about. Another thing I planned is that the player does not have full controll over children (under 16), meaning you can say "One day Antonius woke Gilius up early. His face was grave as he said 'Come my son, today is the day.' Gilius got up and dressed and slowly dragged himself after his father.". This indicates an action, that is ok. What you are restricted from is RPing the feelings of the children, which plays into what you asked later on.  This is to prevent some from RPing their children as perfect successors of their family, now I decide their personality based on how they have been raised nad a few other factors.

Another question that has come up in discussion within IRC and elsewhere.

If and when there is a marriage between families, how will control of the characters be determined? There is the question of whether or not a person retains control over the wife after the marriage (assuming that the woman adopts the male last name and would then technically be a part of the males family, or whether the person retains control of that character).

The major problem that we've come across in the discussion is who controls the children from a marriage of this type? There are several solutions that we've come up with:
Option 1
The male retains control over all of the children cutting out any complicated issues on determining who controls what. These children carry the name of the father (assumption) and should therefore be a part of that family.
The problem with this choice is that the male would be very valuable to have while the females would be useful only to have babies for a different family, which isn't optimal. Too much power for the males (although this would be drawing off of historical precedent).

Option 2
Flip a coin to determine who controls what. This gambles that a marriage will turn out 50/50 results from the marriage, making it a bit more useful to have the women of your family marry into another family.
The problem with this is that it would soon get hectic. Children under the control of one person would be bearing the last name of a different family. Sabotage of the family name would be easy, while anything worthwhile accomplished from this would be under a different family name.

Option 3
I thought this one would be interesting, but much more complicated to determine. Basically, for the first 10 years of any child's life, the mother and father compete for control over the child, trying to influence them in a certain direction. Based off of RPing and other such fiddle faddle, this would determine who controls that character. At age 10 there would be a little ceremony announcing which player takes control of the child.
Still the same problem with option 2. It would introduce the idea of sabotaging a different family name from the inside, but it still creates confusion among the group as to who controls what. You could no longer base this off of their last name.

Another issue that we've already realized is that this game will expand at a very fast rate. Everyone will want to propagate children so that they have more pieces on the field. And since each family already has a large base from which to start, this huge number of characters will make the game hectic and too much to take in.

I suggest that maybe the 1000 point limit be reduced drastically (although this is easy enough for me to say since I only control 1 character).

Another solution could be that maybe each person is limited in the number of characters they can control at any one time. They would have to be under the name of the family name they started. This would limit the confusion of having roughly 15 characters that each person has to control after only 2 turns of gameplay.

Just my thoughts.

Interesting. I have not anything sat in stone for this yet, but I plan on a combination of point 1 and point 3 and another point. Sure there is mysogyny in Cunae, but the classism and elitism is even worse. If you have a daughter and oyur familiy is considered among the finest in the city and she marries a man of lower birth most would think that he taking her last name would be the right thing to do.  

So we have two ways to go, your point 1 and this class thing, both I and you players will have to adjust to either or both of these considering the situation. Imagine if you Josasa, had your only member marry a woman of higher birth, following the rules strict would make you "loose" the game. In a case like this I'd probably advise bending the rules a bit and write up some RP about why the wife takes your last name for the sake of the game and good fun. The RP goes before the game mechanics.

And another thing!

How is death going to be decided in a game like this? Obviously assassination and other such techniques of political maneuvering would be required in a game like this, so how would something like this be determined? Would there be specific things that would make the odds of a successful assassination higher? What would be required to setup an assassination?

Also, how are the seats of the Senate determined? Is this popular election? How are the elections determined? For the sake of the game, will there be at least one seat for each family? Is it possible to have more than one family member allowed in the Senate?

One other thing I was thinking about. Will there be any deterrent to having people marry outside of the aristocracy? Will it even be allowed? Assuming that it is, would there be some indicator to 'pure' blood besides the other aristocrats simply looking down on this particular family?

Sorry for the load of questions, these are just things that are coming up in my head that I think are important to the game.

Assassination is something that mainly would be performed by another family, the risk of being assassinated by a pure NPC conspiracy is quite small in most cases. And yes, the risk of being assassinated is affected by many things, how people consider you, how many body guards you have etc.

I will also have dicerolls for random deaths and diseases just like in AToC (though I do not think we got any random deaths, did we?), and I am going to use the war mechanics that I planned for AToC (but never got to use) if it becomes necessary.

I plan to have more seats than families so that there is more rivalty. Everyone will begin with at least 1 seat as you say, for the sake of the game. Each senator sits for 4 years, so some will begin with having allready been a senator for 4 years. He may be re-ellected at any time though.

The common idea is that the brightest men of the most influential, finest and richest families are supposed to make up the senate, it is decided who replaces the ones that have been seated their 4 year period by a senate vote though. If the senate ellects people that should not be in the senate or people that really havfe the influence to be there aren't ellected it can have dire results and will surely cause conflict. This means that one family can take complete controll over the senate, but that family will not be in high regards among the rest of the families or the other people inside the walls (in most cases) and will probably not be in controll for long.

You can have your family members marry anyone, but yes, doing so might give them a bad reputation or even have them murdered for dishonouring the aristocracy of Cunae. I am not sure what you mean about an indicator for pure blood though.


@Hydro: That's how hunter and gatherers did it, I haven't heard anything about a system like that in ancient Rome or Greece.


@Little I will try to get a large post finnished today explaining the basic game mechanics.



EDIT: Oh and nice work there Brandon, family trees would be quite useful. I considered making them as I did in AToC, but drawing every family member would take to much time.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Brandonazz on July 06, 2010, 05:29:34 am
(http://i262.photobucket.com/albums/ii120/Brandonazz/Capture2-1.png)

I know Kylis is a guy, but this took me an hour to do and I only caught the mistake just now. That program is literally the worst piece of software I have ever worked with, ever.

Unfortunately, my searching yields no program that's much better.
I'm pretty certain that they make these on the assumption that the only people buying them will be old people that wouldn't be able to use such a program anyway.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Hydromancerx on July 06, 2010, 06:02:21 am
Unfortunately, my searching yields no program that's much better.
I'm pretty certain that they make these on the assumption that the only people buying them will be old people that wouldn't be able to use such a program anyway.

Well VUE works really well for my Sagan 4 taxonomy cladograms. I would think it could do family trees just as well. Also its free to download so everyone could make their own family trees. Also its super easy to use. Its great for flow charts, tech trees, etc.

http://vue.tufts.edu/

I plan to make my own family tree using VUE once I post my stuff.

EDIT: Here is a tech tree I made for my tribe in Huckbuck's AtoC (http://www.gamingsteve.com/blab/index.php?topic=15915.0).

(http://i65.photobucket.com/albums/h202/Hydromancerx/AToC/tealtribetechtree.jpg)

This gives you an example of what it can do. You can also add pictures to the bubbles.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 06, 2010, 07:19:36 am
Here is my current template for family stats. If you think it is missing something just suggest it and I will consider adding it. I will make a map over Cunae showing property of all the families as well:



The Autus Family

Head(s) of Family: Antonious

Members: Antonious (Consul, 64 y.o., healthy), Aphinae (House Wife,46 y.o., mortally wounded)

Wealth: x Gold Coins (Aurii) and x Silver Coins (Denarii) (each coin weighs 10 grams)

Property: (buildings and land) 4 large villas* in Northern Cunae, the Caracellie Public Bath^,         (^ = gives revenue    * = maintenance outweigh possible revenue)


Influence

Senate: Great (1 seat, consul)

The upper class: Quite good

Middle class: Bad

The peasants: Good


Soldiers: Autus I Cohort [good condition, poorly equiped, great morale, Centurion Prior: Alieraus Dex ]  

(1 legion is = 10 cohorts,  1 cohort is = 5 centuries, 1 centuria is = 100 soldiers. I made up these numbers myself, they do not represent the numeric value they had in ancient Rome.)

Slaves: 10 per villa, Antonious personal slaves: 1 + Harem consisting of 2 slaves, 20 slaves working at Carcellie Public Bath




I also created this basic map which will be used to identify which buildings belong to which family:

(http://i193.photobucket.com/albums/z242/Hucklordofbuck/cunaemaptopview.jpg)

The orange boxes are houses and the blue houses are special buildings. (I added a theatre, the other two have been mentioned before.)

I will now begin working on the template for the City stats as well as the Senate "interface".
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Raz on July 06, 2010, 12:40:38 pm
What? No full control over children? You do realize that some of us have particular plans for those children. This is becoming a bit too much like a game, not to mention putting a hell of a lot of pressure on you.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Little on July 06, 2010, 01:00:57 pm
What? No full control over children? You do realize that some of us have particular plans for those children.

Sig'd :D
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 06, 2010, 01:08:23 pm
WIP map for Cunae:



Cunae

Consul: x

Residents: Inner City: 986 Outer City: 1254

Tax level:  High

Life conditions: Average

Happiness of the people: Quite upset (about taxes)

Points of interest: The Curia, The Temple of Amon Victor, Forum Cunae, Theatre of Marcelii

Produces: Major: Fish, crops, wine, pottery, Minor: weapons, olive oil, tools,

Consumes: Major: Fish, crops, marble, clay, tools, luxury wares, wood, cloth, pottery. Minor: Slaves, metals, weapons,

(http://i193.photobucket.com/albums/z242/Hucklordofbuck/Cunaemap2.jpg)

Imports:International: Spiti (Metals, luxury wares, cloth), Local: Cunae countryside (wood, crops, olive oil, wine), Linum (clay), Sordeo (clay), Fimus (clay), Morus (marble), Lautum (marble)

Exports: International: Spiti (Fish, pottery, wine, olive oil), Local: Cunae countryside (Fish, tools, pottery, wine), Linum (Tools, pottery, wine), Sordeo (Tools, pottery, wine), Fimus (Tools, pottery, wine), Morus (Tools, pottery, wine), Lautum (Tools, pottery, wine)

International status: Recognised



@Razonatair: Not really. I will not write any more RP for the children than for anyone else. You can control the childrens actions but not their thoughts and mindset, so a child might turn on your family without you wanting it. I think this is a necessary aspect of the game.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Raz on July 06, 2010, 01:17:59 pm
Yes but for example Little and I already have something to be orchestrated.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Little on July 06, 2010, 01:22:02 pm
It'll work out, we could just request it or wait until they're a bit older.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Raz on July 06, 2010, 01:24:35 pm
Huck's controlling our children's mentality's makes me think he doesn't think we're competent writers or something. Make it a punishment or something for those who can't properly write their characters down different paths or something.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: martyk on July 06, 2010, 01:33:02 pm
Til age 10 maybe, but not to 16.  Otherwise our development of the character is very, very restricted before they're expected to actually play a large part.  Keep in mind, most marriges would be taking place around age 18 if not sooner.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 06, 2010, 01:52:33 pm
Hmm, you might be right about that Martyk. The thing is that I want the childrens behaviour to be a considerable consequence of your actions so as to add good and bad sides to most playstyles. I'll change it to 10 if you all think that makes more sense.

Razon, stop making stuff up about me.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Josasa on July 06, 2010, 02:07:13 pm
I agree with Martyk about that age being 10. Besides, most events that change a person's personality occur before the age of 10 so it provides a nice basis for any traits you deem suitable for the characters. But at the same time the person will then get a chance to try and push them in the direction they wanted before marrying them to someone elses characters and having them have children of their own.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Raz on July 06, 2010, 02:11:35 pm
That was the first time I did it, and the 10 seems better.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 06, 2010, 02:16:51 pm
Okey, 10 it is then. All rules will be compiled in the first post of the OOC thread later on when we get this game going. I expect to be done with the preparations in 2 - 3 days.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Josasa on July 06, 2010, 02:19:58 pm
I'm just wondering, to decrease some of the waiting time, would it make sense to have a small 'party' of the aristocratic families so that people can still RP and get a feeling for their characters? Anything that happened at the party wouldn't really have any effect on things, but it would set a basis for how things would go. I guess I'm just itching to get into this, but that's probably just me.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 06, 2010, 02:36:28 pm
That sounds like a good idea! You can start up a thread for it and those who feel like trying out their characters can join in. Make sure that it is mostly for practice though.


Anyway, here is how the RP/game progress:


1. I anounce the Senate, the buildings owned by the families and similar things. I also write an RP about a few big or small events connected to the families to get things going and do a few dicerolls that you may or may not notice the impact of directly.

2. You RP the most important events (and other thing as well if you so like) for the coming 3 months (I might make this 6 months if we feel we progess to slowly, but it feels as if the turns would be too long in that case). You PM me and each other if you so like. I can not enforce this, but I encourage the game PMs to be RP'd between you players.

3. I post the updated stats of the city and the families, explain the consequenses of actions and events and send PMs if needed. I explain a bit about the news and write some RP here and there.

4. Start over from 2.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Josasa on July 06, 2010, 03:18:08 pm
Just posted the Test RP thread. I mentioned that there was some sort of festival so that it would give people a reason to be there. Feel free to join in if you wish, if not that's fine too.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Brandonazz on July 06, 2010, 04:44:49 pm
Well VUE works really well for my Sagan 4 taxonomy cladograms. I would think it could do family trees just as well. Also its free to download so everyone could make their own family trees. Also its super easy to use. Its great for flow charts, tech trees, etc.

http://vue.tufts.edu/

I plan to make my own family tree using VUE once I post my stuff.

Whoa, that is really good, thanks Hydro!

(http://i262.photobucket.com/albums/ii120/Brandonazz/Trade.jpg)

Cunae Goods Production:
1. Fish
2. Clay → Pottery
3. Wood + Metal → Tools
4. Crops → Wine (?)

I wonder why wine goes both ways with the countryside.

Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 06, 2010, 04:50:52 pm
Yea, that is a misstake, wine is not produced inside Cunae.


EDIT: Regarding the test RP, I don't think Josasa planned to host the festival at his house, but as it seemed as if Little asumed that I went with that as well.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Little on July 06, 2010, 05:39:19 pm
Oh, damn, my bad. Still, a villa is an excellent place for a high-class party. Maybe this is where the nobles are just meeting before they head out to the  festival? Either way, I guess it works.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Hydromancerx on July 06, 2010, 05:47:00 pm
Sorry that I am slow but here is my stuff.



The Skandalon Family

Picon Skandalon. 48 years old (48+50=98)
Picon started out as a fisherman. However one day his future wife Caprica was coming into port on a transport ship. But there was a huge storm and many boats were lost in the storm. Picon who was heading back to the docks on this families fishing boat was brave enough to dive in after Caprica's boat. He saved her and her father. The rest of her family died that day and Picon was rewarded by living with them at their estate. Over the years Picon and Caprica fell in love and her father while reluctant at first had grown very fond of Picon and eventually willed him all his land when he died. Picon has 7 sons, all from his wife Caprica.

Caprica Skandalon, 46 years old (46+50=96)
Caprica comes from a family of wealthy land owners. Caprica is a loving mother who over spoils her 7 sons and lets them do whatever they want. Most of the land her family owned went to her 7 sons, who have since demolished what homes were on top and replaced it with their own entrepreneurial visions. All that's left of the original buildings is their estate in which they all live in.

Tauron "Wrath" Skandalon, 30 years old (30+50=80)
Tauron is the 1st born son of Picon and Caprica. He has a quick temper and is very aggressive. He enjoys the suffering of others and watching battles. He bullied his brother Leonis into having gladiator fights in Leonis' the amphitheater. He now trains train gladiators to fight there. Seeing them fight quench his blood lust through gladiator sport. He is married to Libra and has a son Sagittaron.

Gemenon "Greed" Skandalon, 28 years old (28+50=78)
Gemenon is the 2nd born son of Picon and Caprica. He is a greedy and has a silver tongue. He loves gold and gems. He used his land to build a lavish gambling hall. He is too smart and loves to trick other people out of of their money and goods. He is married to Ophiuchia.

Virgus "Lust" Skandalon, 26 years old (26+50=76)
Virgus is the 3rd born son of Picon and Caprica. He is the ladies man who cannot get enough women. While not married he has a whole harem women. He used his land to build a brothel and has exotic women from far away lands. He is quite the night owl and loves to party late into the night and sleep with many women.
 
Leonis "Pride" Skandalon, 24 years old (24+50=74)
Leonis is the 4th born son of Picon and Caprica. He is in love with himself and his accomplishments. He is a complete over achiever, however he cares little for others. He is smart, athletic and handsome. He uses his land to build an amphitheater in which he stars in all of the plays no matter what. He is one of the most well known members of the Skandalon family.

Aries "Gluttony" Skandalon, 22 years old (22+50=72)
Aries is the 5th born son of Picon and Caprica. He is very fat and loves to eat. He talked his brother, Gemenon into building a restaurant in his gambling hall. That way they would stay longer gambling and some o f the money they won would be used to pay for food. Gemenon loved the idea and so it was added.
Aries he spends most of his days there eating at his own private table.

Scorpius "Sloth" Skandalon, 20 years old (20+50=70)
Scorpius is the 6th born son of Picon and Caprica. He is extremely lazy and hates doing anything himself. He has the most servants and slaves of all the the 7 brothers. They even carry him around on a seat so he will not have to walk from place to place.

Canceron "Envy" Skandalon, 18 years old (18+50=68)
Canceron is the 7th born son of Picon and Caprica. He being the youngest he has just finished school is not quite sure what to do with his life. He wishes he had the stuff his 6 brothers have and resents them for their success, especially Leonis. He has no land since they never expected a 7th son. He resents them for this.

Libra Skandalon, 28 years old (28+50=78)
Libra is the wife of Tauron. She is a beautiful and strong willed woman who grew up in the barbarian lands. She grew up knowing how to hunt and survive in the wilderness. It was when Eros's servants captured her for his brothel that Tauron pulled her aside and wished to have her has his wife. Now part of the aristocracy she hates wearing fancy clothing and jewelry. She however enjoys watching the battles in the amphitheater with Tauron. She has one son named Sagittaron.

Ophiuchia Skandalon, 26 years old (26+50=76)
Ophiuchia is the wife of Gemenon. She was won in a gamble that her father could not repay. Her father was a wealthy olive grower, however rather than loosing his land he gave up his daughter, who was suppose to marry another man. Athene is a very spiritual woman and almost became an oracle. Gemenon uses her skills of prophecy help increase his wealth. She doesn't particularly like him but knows if she goes back her father will loose all of his land.

Aquaria Skandalon, 22 years old (22+50=72)
Aquaria is the wife of Leonis. She is a beautiful actress who has become more or less the Leonis trophy wife. They met when Leonis in the first year that his amphitheater opened. She has beautiful voice and a hot body that brings all the men into watch their plays. She is deeply in love with Leonis, even though he is more in love with himself than her. She comes from a family of artists, musicians and actors, most of which are hired to keep the amphitheater maintained.

Sagittaron Skandalon, 12 years old (12+50=62)
Sagittaron is the son of Tauron and Libra. He is quick and athletic like his parents. He is the fastest runner at school and seems to never tire. His parents are very proud of him and encourage him. He is tall and has long legs help him run. He is also thin despite his huge appetite. He can be found running to the Gambling Hall / Resultant after school so he can sit with his uncle Aries, eating just as much as him.



I think it comes out to exactly 1000 points. Let me know if I need to change anything. I tried to focus more on the personalty and sticking with the 7 deadly sins theme for each of the 7 brothers. In addition I tried to find Greek names that bet fit their personality. I was going to use Roman names but the Greek ones sounded better.

EDIT: I wrote this stuff up before I saw your map (http://i193.photobucket.com/albums/z242/Hucklordofbuck/cunaemaptopview.jpg). I am not sure if you want them to own the coliseum and amphitheater on the map or have them add their own private versions of it. In short I hope they get to keep the stuff I wrote about since it really fits their "7 deadly sins" personalities.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Josasa on July 06, 2010, 06:34:16 pm
Yea, that is a misstake, wine is not produced inside Cunae.


EDIT: Regarding the test RP, I don't think Josasa planned to host the festival at his house, but as it seemed as if Little asumed that I went with that as well.
Oh, damn, my bad. Still, a villa is an excellent place for a high-class party. Maybe this is where the nobles are just meeting before they head out to the  festival? Either way, I guess it works.

I didn't initially intend that, but it works just as well. Makes things a bit easier then.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Raz on July 06, 2010, 07:55:20 pm
Those are more Godly than they are Greek, Hydro :P
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Gnoll on July 06, 2010, 08:04:24 pm
@Dr. Octagonapus:

A smith and a carpenter isn't really an aristocratic family. I am sorry, but this game is about the power play and the politics in an aristocratic state and there'll be enough players controlling the aristocrats, I don't need more players controlling the employees of the aristocrats.

The people of Cunae are comparable to romans / greeks. If you want your family to have other origins, then think close to rome at least, and do not mention to much details about this foreign homeland as it might conflict with the game.

I have seen your concerns and edited accordingly. Hope it's good now. I will keep trying, you know.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: martyk on July 06, 2010, 08:35:06 pm
Your family is still very small.  Also, you're not allowed to just declare yourself as being a politician.  Furthurmore, all the bios are very shallow and not particularily well thought out.  You should put a bit more effort into it.  Also, Hareta seems to be a bit of a Gary Lou, even without you not having written much about him.  There is no reason why he would be a theif.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Cyst on July 06, 2010, 08:42:28 pm
Yeah, your bios are 1 sentence each. And a small family tends to have less money and therefore less standing.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Hydromancerx on July 06, 2010, 10:12:36 pm
Those are more Godly than they are Greek, Hydro :P

Well I could have used their Roman names like Mars instead of Ares. I almost gave them Zodiac names though.

Whoa, that is really good, thanks Hydro!

Your welcome. I love that program. Nice job on your own flow chart. It looks great!  ;D
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 07, 2010, 02:57:41 am
@Hydro:

There are many issues with your text:

1. Cunae hasn't got much of a navy at all, yet.

2. A fisherman marrying an aristocrat seems wierd as the fishermen are as low class as you can ever get. It is possible though, but would bring bad reputation to your family.

3. I can not allow you to build a coliseum just like that. I might consider giving your family the theatre though, but don't take it for granted as it is a big income.

4. It seems as if your family builds a lot. Do you mean that they build outside of Cunae? Because inside the walls there aren't much room so they would either have to tear down some old estates or rebuild them into whatever.

5. Not really an issue, but misspelling chefs as chiefs gave me a laugh.

6. I am not sure the type of restaurant you refer to actually existed back then.

I recommend you to do some serious reworking of your family. I also recommend you to change at least a few of the god names. This site is great for coming up with names: http://www.freedict.com/onldict/lat.html

@Dr.Octagonapus: Martyk pretty much summed it up. I'd also recommend you to say Outer Cunae and not lower Cunae, as well as putting the family name after the given names.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Hydromancerx on July 07, 2010, 03:50:37 am
1. Cunae hasn't got much of a navy at all, yet.

What do you suggest I do then? I mean I would assume that other lands would not have much of a navy either. So him winning battles with a small navy would be impressive right?

2. A fisherman marrying an aristocrat seems wierd as the fishermen are as low class as you can ever get. It is possible though, but would bring bad reputation to your family.

Like I said his impressive skills as a war hero showed that even a fisherman can become successful and change their class. If anything he would be quite popular among the lower class I would think. A success story if you will. I mean really you wanted to have characters that stood out from the commoners right? Extraordinary people with interesting lives. Going from rags to riches is his whole hook. If you take that away he is just some fisherman. And that doesn't make much of a story.

3. I can not allow you to build a coliseum just like that. I might consider giving your family the theatre though, but don't take it for granted as it is a big income.

Ok what about if I changed it to him owning gladiators to fight in the coliseum? And even donating wid animals for the shows? Sort of a patron of war sports?

4. It seems as if your family builds a lot. Do you mean that they build outside of Cunae? Because inside the walls there aren't much room so they would either have to tear down some old estates or rebuild them into whatever.

I would say that they would tear down old land that Hera's family once owned. Though things like maybe the brothel or the undeveloped land of Hypnos and Phthonos could be located outside the city if you want. Likeswise some things could still use old buildings such as the restaurant, gambling hall or even the brothel. Really the only thing that would need to have anything torn down would be the amphitheater.

5. Not really an issue, but misspelling chefs as chiefs gave me a laugh.

Oops I do that a lot. I will fix.


6. I am not sure the type of restaurant you refer to actually existed back then.

What do you mean? There were sit down places to eat back in roman times. Sure they did not have refrigerators or microvaves but they had just about everything else including running water.

I also recommend you to change at least a few of the god names. This site is great for coming up with names: http://www.freedict.com/onldict/lat.html

What's wrong with the god names? Those are Greek names. People name their kids after gods all the time. I know someone named Athena and then there is Hermes Conrad on Futurama!

(http://upload.wikimedia.org/wikipedia/it/thumb/9/95/Hermes_Conrad.png/280px-Hermes_Conrad.png)

In addition i have also heard of people named after gods in the Roman style such as Mars, Venus or Juno.

It also took me forever to look up appropriate guy names that were also Greek god names.

I recommend you to do some serious reworking of your family.

Like what I through I thought I did well. Much better than my AtoC submissions. I mean besides not having control over the coliseum what was particularity wrong? I thought each character was quite unique from each other. It may be because I don't RP much but I have really grown fond of my 13 character I submitted.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 07, 2010, 04:35:40 am
Your characters are different from each other, that doesn't mean they are unique. The fact that you based each character of one personality trait makes them very one sided and it's hard to feel the characters as they just seem unrealisticly naive to everything but their one passion. The character I really liked though was Artemis, she was something unique and had a background story that could make you understand her possition.

By the way, there is no coliseum in Cunae. There's the theatre sure, but that is quite far from a coliseum.

I still say no to a navy warhero, if you look at the dock of Cunae in the picture I posted you see that it is just small  fishing boats and nothing more.

Another issue is that you give yourself so much land, I think you'll have to cut down on how much you build or own in Cunae if you want any villas to live in left.

Having a family where the majority of the members have god names is somewhat cheesy and unimaginative.


I agree that it is a problem that you do not RP much. It was a problem in AToC that we discuessed repeatedly, and that game was even less based on RP than this will be. I am affraid that you have to prove that you indeed CAN RP good enough to not disturb the flow of this game.


Anyway, here is the quite complicated political system currently is use in Cunae:

(http://i193.photobucket.com/albums/z242/Hucklordofbuck/politics-copy-copy.jpg)

(There are actually 16 senators, 4 in each Annus.)

A newly elected senator sits in the Annus Una section for the 1st year, then the Annus Duo section for the 2nd year and so on. When his 4th year is over he is automatically one of the nominated for the new Annus Una senators if he does not object. Others aren't offically nominated, but commonly most senators base their votes on social standing or wealth and power, as well as personal reasons.

The senate meets when the Consul calls for a meeting. The senators can also call for a meeting but at least 12 of the total 16 must then apply for such a meeting to the Consul. The same applies for the election of a new consul.

The Consul is obligated to anounce how he spends the tax money, so most meetings are just that, anouncements. He may also propose an important decission that the senators discuss. If 12/16 or more does not oppose the decission the Consul is free to fullfill it. The ex-Consul has got veto though unless 12/16 or more of the senators agree with the decission. (So if 8 are for and 8 are against the ex-Consul can still prevent the decission).

This makes official decissions quite rare and often takes a lot of time before they actually happen, making the aristocrats private business the primary force behind expansion and such.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Gnoll on July 07, 2010, 01:39:32 pm
Your family is still very small.  Also, you're not allowed to just declare yourself as being a politician.  Furthurmore, all the bios are very shallow and not particularily well thought out.  You should put a bit more effort into it.  Also, Hareta seems to be a bit of a Gary Lou, even without you not having written much about him.  There is no reason why he would be a theif.

I know. I had to go to sleep, so here I go again. To sum up my feelings towards this game:
http://www.youtube.com/watch?v=BaIk6DYa-xk
Let's try this AGAIN...

EDIT; You think I should have them own a mining company? I've been winging it this whole time, so I really don't have much to work with.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Cyst on July 07, 2010, 02:20:46 pm
Then try again
And again
And again
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Hydromancerx on July 07, 2010, 02:37:34 pm
Your characters are different from each other, that doesn't mean they are unique. The fact that you based each character of one personality trait makes them very one sided and it's hard to feel the characters as they just seem unrealisticly naive to everything but their one passion. The character I really liked though was Artemis, she was something unique and had a background story that could make you understand her possition.

By the way, there is no coliseum in Cunae. There's the theatre sure, but that is quite far from a coliseum.

I still say no to a navy warhero, if you look at the dock of Cunae in the picture I posted you see that it is just small  fishing boats and nothing more.

Another issue is that you give yourself so much land, I think you'll have to cut down on how much you build or own in Cunae if you want any villas to live in left.

Having a family where the majority of the members have god names is somewhat cheesy and unimaginative.


I agree that it is a problem that you do not RP much. It was a problem in AToC that we discuessed repeatedly, and that game was even less based on RP than this will be. I am affraid that you have to prove that you indeed CAN RP good enough to not disturb the flow of this game.

Ok so I changed a bunch of stuff please read the original post (http://www.gamingsteve.com/blab/index.php?topic=17326.msg797429#msg797429) to see exact changes. Howver here is an overview.

1. I tried to give some of them a little deeper bios. Let me know if they need more.

2. Took out the mention of the coliseum. But moved gladiator fights to the amphitheater.

3. A completely new biography for the Father character. He is no longer a navy warhero.

4. I cut down the land to 4 pieces of land; living estate, amphitheater, brothel, gambling hall / restaurant. I would assume they are probably all connected to each other too.

5. No more Greek God names. All first names are changed.

6. Hey I am trying here. Please be understanding. I am not that great when it comes to RPing but I know I can help out with game mechanics/design, etc if you need it.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Cyst on July 07, 2010, 10:29:57 pm
Not sure if my family should enter the test RP right now or not.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 08, 2010, 09:17:32 am
Hydro it is looking better, except for a few things:


These things aren't big issues though. I say that you should try out the test RP still going on to see if your characters work and if you feel that you are able to RP with them well.



NOTE TO EVERYBODY: If you wan to start with owning something specific you CAN request that. It does not mean you will get the ownership of said property, but it at least gives me a hint of what I shall give to your family.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Hydromancerx on July 08, 2010, 01:54:06 pm
Hydro it is looking better, except for a few things:

  • Does Scorpius not do anything at all?
  • Are the seven sins nicknames or just explanations?
  • The Cunae does not build triremes, the Spiti does though, but Cunaes small dock would not support a trireme very well.
  • Please use the built-in spell check of the forum. I use it too, just to fix the worst misstakes.

These things aren't big issues though. I say that you should try out the test RP still going on to see if your characters work and if you feel that you are able to RP with them well.


1. Nope, other than boss servants and slaves around. I figured If I was giving the other brothers so much I had to balance things out with Sloth and Envy.

2. Yes they are nicknames bu they are not ones they call themselves.

3. Um ok, what kind of boat should I say? Just a transport boat? I mean the boat is sinking after all.

4. What did I misspell now? Firefox has a spell checker. Also mistake is spelled with one "S" not two. ;)

5. Is the whole thing going to be RPing? OR is it going to be more storytelling style like in AtoC? Cause I really liked the AtoC style.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 08, 2010, 02:00:53 pm
As I have said repeatedly, this is an RP to a much higher degree than AToC, so yes. Everything by the players will be done in RP format.


EDIT:

I made this for fun when I got home from work today:

(http://i193.photobucket.com/albums/z242/Hucklordofbuck/curia.jpg)

An orator announcing the results of the evenings senate meeting outside of the Curia.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Josasa on July 08, 2010, 03:52:05 pm
The RP post wasn't too bad Hydro, but it was very listy. Next time you can just focus on a few of your character's actions to create some depth and then talk about your other characters in the next post. You don't have to constantly state what everyone is doing.

Just some critiques to help you along with RPing.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 08, 2010, 04:49:26 pm
Hydro, what I feared when it came to your 7-sins brothers was quite manifested in your post in the RP thread; they all do exactlly what you expect them to do. Having characters that do nothing but one thing in a very predictable and uninteresting manner does not provide for good RP. This is why I thought you should try the RP. Please try to write as if the character is actually experiencing what is happening, taking in impressions. Remember feelings and the small but important details such as describing posture or other things that can give the reader a picture of what is going on, the feelings that are playing. As Josasa said, you shouldn't list actions, you write a story. This IS required for this game.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Little on July 08, 2010, 05:26:02 pm
Hydro, you should work on your RPing a little. Try less to make a list of what your characters are doing and more of a story. :)
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Gnoll on July 08, 2010, 09:51:23 pm
So, I actually put in some time and effort. Here we go!

YAMINO FAMILY

Main Family (Tako House)

Shino Yamino
Age: 38 (88 points)
Occupation: Treasurer
Family Status: Leader, Tako House
History: As the leader of the third generation of Yaminos to live in Cunae, Shino has kept order in both the family and the finances. She helps her husband, Yama, keep track of the profits of the family mining corporation, and also makes certain decisions for the family. She is known to be quite shrewd, but a bit dramatic.

Yama Yamino
Age: 37 (87 points)
Occupation: Chief Executive Officer
Family Status: Member, Tako House
History: As the technical owner of Yamino Mining, Yama is quite skilled at management, and often repays his wife's assistance with the business by helping her manage family affairs. It  was Yama's idea to adopt the son of two employees who died in a mining accident.

Markus Yamino
Age: 10 (60 points)
Occupation: Treasurer-in-training
Family Status: Ward/Member, Tako House
History: Markus lost both his parents to an accident that occurred in one of the Yamino family's silver mines. To ease their guilt and improve public relations, Yama and Shino adopted Markus, and he has been taught ever since by the family. Currently, he is slated to take over his adoptive mother's job as treasurer.


Mushi Yamino
Age: 2 (52 points)
Occupation Infant
Family Status: Member, Tako House
History The firstborn daughter of Shino and Yama, she will eventually handle the family affairs her mother deals with. Also, she is considered to be adorable by her adoptive brother, Markus.

Janai Yamino
Age: 78 (72 points)
Occupation: Retired
Family Status: Member, Tako House
History: He owned the family company before passing it down to Yama. Janai, however, has also lost two wives and one of his only two sons to cancer.


Side Family 1 (Hana House)

Akuno Yamino
Age: 42 (92 points)
Occupation: Administrator
Family Status: Leader, Hana House
History: As leader of the Hana House, Akuno has assisted Shino in administrating the lower levels of the company for years. Her house entered the family through the marriage of Daruma Yamino and Hiro Atai about 3 generations ago.


Side Family 2 (Yuki House)

Kokoro Yamino
Age: 45 (95 points)
Occupation: Advertiser/Recruiter
Family Status: Leader, Yuki House
History: For about 20 years, Kokoro has followed the path of his house, descended from a niece of Sakana Yamino, the founder of the lineage. The Yuki House serves mainly to keep new workers applying to the company and to coax masons into buying exclusively from the family.


Estranged Members


Hareta Yamino
Age: 15 (65 points)
Occupation: Bandit
Family Status: Estranged, formerly Member, Tako House
History: At the age of ten, Hareta had grown weary of the prospect of taking over as treasurer of the family marble quarries. He managed to steal all the money he could carry one night, spend it on basic armor, and then flee Cunae. He has since robbed trading caravans for his sustenance.

(This good?)
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 09, 2010, 04:23:51 am
The immediate problems I see:

Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Gnoll on July 09, 2010, 04:33:52 am
The immediate problems I see:

  • You need to use the spell check function, there are more than a few mistypings.
  • There are no silver mines in Cunae (yet). All silver you might find there has been imported from Spiti. I'd recommend you to instead build your family around a marble quarry.
  • REMBER: Even if your family owns business quite a bit out of town they still have to live and function in Cunae at least to begin with.
[/qu0te]
1. Marble Quarry? Ok.
2. Spell Check? Will do!
3. I'll see what I can do.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 09, 2010, 05:57:21 am
You should also try out RPing in the test RP thread, in that one it does not matter if your family isn't 100% finished.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Raz on July 09, 2010, 04:06:23 pm
Still doing badly, Hydro.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Hydromancerx on July 09, 2010, 04:50:56 pm
Still doing badly, Hydro.

What was wrong with it?
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Raz on July 09, 2010, 08:09:37 pm
I don't know, you kind of have perspective issues. You switch from narrator to them or something. I just get a weird kind of "this isn't right" coming off it.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: martyk on July 09, 2010, 09:50:49 pm
I just managed to put my finger on it.  Hydro, you're writing in the present tense.  The general convention for RPs is to do all descriptive text in past tense, like a book.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Hydromancerx on July 09, 2010, 11:23:11 pm
I just managed to put my finger on it.  Hydro, you're writing in the present tense.  The general convention for RPs is to do all descriptive text in past tense, like a book.

Ok. I will try using past tense next time. Thanks for the pointers. Like I said I am not use to RPing so any suggestions is greatly appreciated.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 10, 2010, 06:33:58 am
That last post of yours was much better Hydro! :)

Bagder, why would your family bring loads of slaves to a party?
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Little on July 10, 2010, 11:57:32 am
When is the game starting?
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 10, 2010, 12:17:14 pm
Today or tomorrow.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Cyst on July 10, 2010, 12:26:59 pm
Bagder, why would your family bring loads of slaves to a party?
Alphaeus likes money and takes every chance he gets to sell the slaves. Including parties.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Raz on July 10, 2010, 12:29:16 pm
Yes because people are totally there to buy slaves. If they want to buy slaves, they'll visit your place. You know, that's why you set up a business. So people come there.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 10, 2010, 12:31:19 pm
Bagder I think you need to do better then that actually in the RP-sense. The post just feels out of place and uninteresting. Also, I will not advise you on your actions in-game, but yes, bringing the slaves seems wierd.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Cyst on July 10, 2010, 12:41:23 pm
Alphaeus is old and senile, all he knows is that there is alcohol and people there. That seems like a great place to sell slaves in his mind.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Raz on July 10, 2010, 02:24:34 pm
Don't making excuses, badger.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Cyst on July 10, 2010, 02:30:03 pm
Excuses are the waters upon which continents of lies float.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Raz on July 10, 2010, 02:33:16 pm
Continents don't float  :P
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 10, 2010, 03:03:31 pm
Bagder I am serious, you really have to show that you can RP better then that if you want to be in on this. I give you until tomorrow because that is when the game starts.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Cyst on July 10, 2010, 04:13:43 pm
Dude, I'm still asleep. Whatever I'll fix it.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Hydromancerx on July 11, 2010, 01:12:06 pm
Quote
Gemenons Gambling Hall A hangout considered brutish by most aristocrats, though popular among the middle class. The building also features a restaurant making Gemenons Gambling Hall a popular late-night hangout. It can also house suspisious business though, it is said that every other woman you see at Gemenons are seductresses with a knife hidden in their toga. This is also a place notorious for attracting those requiring the service of an assassin.

This is so awesome!  ;D
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 11, 2010, 01:15:09 pm
:P


Anyway, as this game is out of planning stage please use the OOC thread from now on. Mods please lock this thread.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Lush City on July 11, 2010, 02:22:44 pm
Before that lock, could I hop in real quick? I can have the full sign-up by this evening.
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 11, 2010, 04:15:58 pm
You get a chance to post it and I decide if you are in or not.
Title: Re: Cunae ((Planning and sign-ups)) -OLD THREAD-
Post by: Lush City on July 12, 2010, 12:52:29 pm
In the RP or the bio pages.
Title: Re: Cunae ((Planning and sign-ups)) -OLD THREAD-
Post by: Huckbuck on July 12, 2010, 12:54:32 pm
The bios. You will need to write enough for me to be able to judge your capability of RPing.
Title: Re: Cunae ((Planning and sign-ups)) -OLD THREAD-
Post by: Raz on July 12, 2010, 01:56:57 pm
Don't we already have quite a few families already?
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Lush City on July 13, 2010, 01:35:00 am
Al-Akhair

Family members:
Lord Balinard di Dinotina III, 50 years old
Eldest son of Le Rouge, husband of Countess Crey, father of the Brothers la Rouc.  Lord Balinard was a decisive pupil; his drawings and sketches would lead into his development of the popular steam toys. Despite his mechanical finesse his primary artistry is of that in finance. Using is innovative studies of the Modus of the human mind as a blueprint he successfully was able to formulate a widespread rules of engagement that would allow him to manipulate the economic market with an accuracy of over five hundred per mil. It is in no small part due to this that The House Al-Akhair has had a resurgence in recent times and his status and the economic bedrock has led him to keep his status as Primus within the household as quite firm.

Countess Lamonia la Crey, 52 years old
Educated at one of the private houses of the house al-Akhair (the House Butaria, notorious for its former status as a Ludus) The Lady Grey was first found knowledgeable of the Natural Arts at the young age of thirteen, where she successfully decoded the Primarch de la Alrecih, first proposed by her distant ancestor Carnonius of Baul. When her fame at this citied her thought the ranking of the house she immediately was promoted to the level of Magnus at the incredibly young (relatively) age of 35. As a Magnus she gained much popularity and the love of her colleague, one Balinard di Dinitia. There romance was quick and after a short period of time she would come to sire the illustrious (and infamous) Brothers la Rouc, and the resulting boost to her succedere would make her eligible for Primus if   it was within her forte.
Leonius the Steadfast, 25 years old
The eldest of the Brothers la Rouc, Leonius the Steadfast would earn his titulus in the legendary Battle of Sir Reyn, in which he would use methods of human engineering first popularized by his father and the calculations devised by his mother in order to network a 300 man army into the death camps of the Nuul freeing the slaves and damaging the supply line to the point where the General Ahhr Cain came to naught but starving men. This was not his first instance, for when he took his stab into the forte of battle, he was thought to be an armrest general, and yet when he took upon the games of the board he was thought to be a pomp living off his parent’s affluence. This was proven wrong as he popularized a series mechanisms and methods, based on solid logic and the devise of all working for their best chances, a method of tactisizing various actions of enemies and allies upon any field of contest. When he guest chaired the runnings at the Circus the Flavum won with a perfect streak. He would come to be obsessed with the games however and after the Senate awarded him the rank of general his mechanical and cold hearted approach to human life would seem eerie to some. In one instance he sacrificed four hundred men to gain one enemy totem, a seemingly frivolous act that shattered the religious authority of the opponent armies and allowed him to break into the civil war wracked country unopposed. His actions here, at the hatred of his men, earned him the seemingly ironic titulus of”The Steadfast.”
Larcounn the Rouge, 23 years old
A great statesman and middle of the Brother la Rouc Larcounn the Rouge’s history is a long and brutal one. When he was five years old, he was kidnapped by a rival house (one’s whose identity was not known) here was subjected to a number of brutal tortures and made into a proven assassin for their use. When he was thirteen he was eventually captured, after leaving a bloody trail through the Senate. After a long reprogramming he was able to shoot up through the ranks of the forte animaus, gaining enough influence to be the headline behind the successful campaign of Senator Rrokou and the current domination of the Populares party. After a while he became to be known as radical, propagating Al-Akhair style Gender Equality and complete abolition and suffrage on the ticket of the party. His senatorial campaigns where shot and his name was nigh discredited. His life in shambles he dropped of the map and his private ambitions were left to the shed. This would come to naught however when then Consul Rrokou was caught in a vast conspiracy that sought to assassinate him and overthrow the authority of the senate. Using his knowledge of human mechanisms he was successfully able to pinpoint a pattern within the voting and party blocks of the senate to find the conspiracy and was able to successfully stop it. When the aggressors were finally hanged, a spiteful senate, obliged to give him a titulus satirically gave him the name of “the Rouge"; cementing his dishonorable honor within society. After the event he privately campaigns and sees to his own affairs, seeming to be none than yet another wealthy elite set out to debate, in truth however he is actually the political and financial backer of the notorious 31st Century, a radical vigilante group that upholds the ultra-liberal viewpoints of Larcounn lead by the infamous and savage like “madman”  Īnsigne Vir, the dreaded “homō hominī insigne” who wears a cape of a large badger pelt and  wields a huge seemingly homemade macuahuitl  that marauds among the wealthy as a shadowy and raging specter.
Conain the High, 19 years old
The youngest of the Brother la Rouc and a child prodigy among prodigies. His works in the various natural arts studied at the forte of El, a hidden order within the house who secret eldritch methods him to the brink of insanity. The success of the recude showed well however, as his knowledge lead to the reproduction of Thunderbolt Ireton, which in turn lead to vapid campaigns across the north with the small but deadly “Black Legion.” His status as “the High” lead questions into his mind and his methods are rather descript, however he is one who bears the title well despite his golden chalice.




((Part II Comes Tomorrow.))
Title: Re: Cunae ((Planning and sign-ups)) -OLD THREAD-
Post by: Raz on July 13, 2010, 02:52:15 am
Yeah I know Huck is going to say no to all that, immediately. Steam toys? A lot of your stuff is overpowered or doesn't make sense. And other stuff. Your first bio is also in all italics.
Title: Re: Cunae ((Planning and sign-ups)) -OLD THREAD-
Post by: Huckbuck on July 13, 2010, 02:57:39 am
Half of that post was french to me, just a bunch of names and titles. It also seemed as if you are applying for a medievalesque steampunk reneissance RP on crack. Not to mention that you invented both battles and technology, both which is not allowed. This would be cool in a Warhammer Fantasy Empire RP, but no, not Cunae.
Title: Re: Cunae ((Planning and sign-ups)) -OLD THREAD-
Post by: Lush City on July 13, 2010, 05:32:28 am
This is Roman-themed no? Herod developed steam toys and he is who I based that line off of. One mention of recreational steam use doesn't make it "steampunk." The titles are just backstory, this is an aristocratic European family they're going to have titles. While the Black Legion was meant as worldbuilding flavor text with no planned impact on the story outside Conian's backstory I can see how you might of misinterpreted that as an attempt to indroduce technology (thunderbolt iron was known to the Romans by the way). Outside of that I don't see how a few paragraphs of backstory could be seen as "steampunk midevil crack."
Title: Re: Cunae ((Planning and sign-ups)) -OLD THREAD-
Post by: Huckbuck on July 13, 2010, 05:47:07 am
OK, I'll summarize what you need to do:


Basically, you need to do almost a complete revamp.
Title: Re: Cunae ((Planning and sign-ups)) -OLD THREAD-
Post by: Lush City on July 13, 2010, 05:59:55 am
The family structure comes in part II. And when you give me the list of battles I'd like a report on how the economy functions (although I can't see why, I never specified details. And must the name be changed? Part of there backstory is an origin in this world's version of Arabia, as an analouge to the real-world migrations. The naming conventions are actually Italo-Iberian not French though. :)
Title: Re: Cunae ((Planning and sign-ups)) -Yet another civ game by Huckbuck-
Post by: Huckbuck on July 13, 2010, 06:43:47 am

Eldest son of Le Rouge, husband of Countess Crey, father of the Brothers la Rouc.  Lord Balinard was a decisive pupil; his drawings and sketches would lead into his development of the popular steam toys. Despite his mechanical finesse his primary artistry is of that in finance. Using is innovative studies of the Modus of the human mind as a blueprint he successfully was able to formulate a widespread rules of engagement that would allow him to manipulate the economic market with an accuracy of over five hundred per mil. It is in no small part due to this that The House Al-Akhair has had a resurgence in recent times and his status and the economic bedrock has led him to keep his status as Primus within the household as quite firm.


I don't know what that means at all.

The economy of Cunae is mostly based around bartering, it is mostly the aristocrats who use coins and while they pay their workers with it most trade it for what is considered more useful property such as land or cattle.
Title: Re: Cunae ((Planning and sign-ups)) -OLD THREAD-
Post by: Lush City on July 13, 2010, 08:14:19 am
You need a tl;dr? He used basic knowledge of the human mindset and pychology to create an econnomic philosophy that yields large profits. Like Art Of War, but for business and finance.
Title: Re: Cunae ((Planning and sign-ups)) -OLD THREAD-
Post by: Huckbuck on July 13, 2010, 11:26:20 am
I meant the sentence I bolded out.

You aren't showing any sign of wanting to cooperate, instead you become all defensive when I criticise your work. That isn't something that's going to work out well as I will have to boss you players quite a bit in this RP. As I said before, you will need to redo most of your biographies completely. Here, I bolded out everything that you made up that you are not allowed to make up:


Al-Akhair

Family members:
Lord Balinard di Dinotina III, 50 years old
Eldest son of Le Rouge, husband of Countess Crey, father of the Brothers la Rouc.  Lord Balinard was a decisive pupil; his drawings and sketches would lead into his development of the popular steam toys. Despite his mechanical finesse his primary artistry is of that in finance. Using is innovative studies of the Modus of the human mind as a blueprint he successfully was able to formulate a widespread rules of engagement that would allow him to manipulate the economic market with an accuracy of over five hundred per mil. It is in no small part due to this that The House Al-Akhair has had a resurgence in recent times and his status and the economic bedrock has led him to keep his status as Primus within the household as quite firm.

Countess Lamonia la Crey, 52 years old
Educated at one of the private houses of the house al-Akhair (the House Butaria, notorious for its former status as a Ludus) The Lady Grey was first found knowledgeable of the Natural Arts at the young age of thirteen, where she successfully decoded the Primarch de la Alrecih, first proposed by her distant ancestor Carnonius of Baul. When her fame at this citied her thought the ranking of the house she immediately was promoted to the level of Magnus at the incredibly young (relatively) age of 35. As a Magnus she gained much popularity and the love of her colleague, one Balinard di Dinitia. There romance was quick and after a short period of time she would come to sire the illustrious (and infamous) Brothers la Rouc, and the resulting boost to her succedere would make her eligible for Primus if   it was within her forte.
Leonius the Steadfast, 25 years old
The eldest of the Brothers la Rouc, Leonius the Steadfast would earn his titulus in the legendary Battle of Sir Reyn, in which he would use methods of human engineering first popularized by his father and the calculations devised by his mother in order to network a 300 man army into the death camps of the Nuul freeing the slaves and damaging the supply line to the point where the General Ahhr Cain came to naught but starving men. This was not his first instance, for when he took his stab into the forte of battle, he was thought to be an armrest general, and yet when he took upon the games of the board he was thought to be a pomp living off his parent’s affluence. This was proven wrong as he popularized a series mechanisms and methods, based on solid logic and the devise of all working for their best chances, a method of tactisizing various actions of enemies and allies upon any field of contest. When he guest chaired the runnings at the Circus the Flavum won with a perfect streak. He would come to be obsessed with the games however and after the Senate awarded him the rank of general his mechanical and cold hearted approach to human life would seem eerie to some. In one instance he sacrificed four hundred men to gain one enemy totem, a seemingly frivolous act that shattered the religious authority of the opponent armies and allowed him to break into the civil war wracked country unopposed. His actions here, at the hatred of his men, earned him the seemingly ironic titulus of”The Steadfast.”
Larcounn the Rouge, 23 years old
A great statesman and middle of the Brother la Rouc Larcounn the Rouge’s history is a long and brutal one. When he was five years old, he was kidnapped by a rival house (one’s whose identity was not known) here was subjected to a number of brutal tortures and made into a proven assassin for their use. When he was thirteen he was eventually captured, after leaving a bloody trail through the Senate. After a long reprogramming he was able to shoot up through the ranks of the forte animaus, gaining enough influence to be the headline behind the successful campaign of Senator Rrokou and the current domination of the Populares party. After a while he became to be known as radical, propagating Al-Akhair style Gender Equality and complete abolition and suffrage on the ticket of the party. His senatorial campaigns where shot and his name was nigh discredited. His life in shambles he dropped of the map and his private ambitions were left to the shed. This would come to naught however when then Consul Rrokou was caught in a vast conspiracy that sought to assassinate him and overthrow the authority of the senate. Using his knowledge of human mechanisms he was successfully able to pinpoint a pattern within the voting and party blocks of the senate to find the conspiracy and was able to successfully stop it. When the aggressors were finally hanged, a spiteful senate, obliged to give him a titulus satirically gave him the name of “the Rouge"; cementing his dishonorable honor within society. After the event he privately campaigns and sees to his own affairs, seeming to be none than yet another wealthy elite set out to debate, in truth however he is actually the political and financial backer of the notorious 31st Century, a radical vigilante group that upholds the ultra-liberal viewpoints of Larcounn lead by the infamous and savage like “madman”  Īnsigne Vir, the dreaded “homō hominī insigne” who wears a cape of a large badger pelt and  wields a huge seemingly homemade macuahuitl  that marauds among the wealthy as a shadowy and raging specter.
Conain the High, 19 years old
The youngest of the Brother la Rouc and a child prodigy among prodigies. His works in the various natural arts studied at the forte of El, a hidden order within the house who secret eldritch methods him to the brink of insanity. The success of the recude showed well however, as his knowledge lead to the reproduction of Thunderbolt Ireton, which in turn lead to vapid campaigns across the north with the small but deadly “Black Legion.” His status as “the High” lead questions into his mind and his methods are rather descript, however he is one who bears the title well despite his golden chalice.




((Part II Comes Tomorrow.))

I might have missed a few things, but I should have gotten most of it.
Title: Re: Cunae ((Planning and sign-ups)) -OLD THREAD-
Post by: Lush City on July 13, 2010, 11:33:09 am
Oh sorry. This is a cellphone so I didn't know you bolded anything. It doesn't read formatting you see.