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Games, Games, and More Games => PC Games => Topic started by: Sub on February 18, 2010, 09:54:19 am

Title: Civilization V!
Post by: Sub on February 18, 2010, 09:54:19 am
There apparently is a god, and he loves me very much.

http://www.civilization5.com/
Title: Re: Civilization V announced
Post by: Huckbuck on February 18, 2010, 10:25:49 am
Nice!  :) While the development was announced a long time ago it's nice to actually see something of the game.
Title: Re: Civilization V announced
Post by: PatMan33 on February 18, 2010, 11:28:20 am
Dammit!

There goes my final semester. >:(
Title: Re: Civilization V announced
Post by: Haseri on February 18, 2010, 12:16:13 pm
Aww, beaten to this here, and on TV Tropes.
Title: Re: Civilization V announced
Post by: LadyM on February 18, 2010, 02:33:44 pm
Sweet! Great find!!
Title: Re: Civilization V announced
Post by: Raz on February 18, 2010, 03:20:31 pm
I agree with patman... there goes that semester. And finally, hexagon-based maps! It's about time they made the switch... Looks pretty awesome.
Title: Re: Civilization V announced
Post by: Brandonazz on February 18, 2010, 04:56:52 pm
They're using a hexagonal grid now, just like I've always wanted.

I think Sid Meier needs to be made more than a Willist demigod.
Title: Re: Civilization V announced
Post by: Cow on February 18, 2010, 05:58:49 pm
YESSSSSSSSSSSS! Saw it on Kotaku today at school. So happy.... I think I got something in my eye.
Title: Re: Civilization V announced
Post by: eropS on February 18, 2010, 06:16:11 pm
And then god said to Abraham, "Hold on a minute my son, I am in the middle of a domination campaign and Germany is being stubborn about losing some major resources, and that god dam Aztec just declared war on me, even though I had him at like +6!"
Title: Re: Civilization V announced
Post by: flabe on February 18, 2010, 06:26:22 pm
Here we go again... Again.
Title: Re: Civilization V announced
Post by: munchkin5 on February 19, 2010, 05:00:49 am
Need more inofrmation!, but the screenshots look really pretty.
Title: Re: Civilization V announced
Post by: Luminar on February 19, 2010, 06:08:38 am
Gimme Alpha Centauri 2 and then we'll talk. Pretty nice anyway.
Title: Re: Civilization V announced
Post by: Sub on February 19, 2010, 08:54:16 am
Alpha Centauri II is not going to happen, at least not until 2k can acquire the rights to the game without spending a fortune.
Title: Re: Civilization V announced
Post by: munchkin5 on February 26, 2010, 08:40:19 am
ign has got a new trailer! (http://uk.pc.ign.com/dor/objects/62125/sid-meiers-civilization-v/videos/civilization5_trl_announce_022510.html?show=hi)

doesn't really show any gameplay though...
Title: Re: Civilization V announced
Post by: PatMan33 on February 26, 2010, 08:50:33 am
Seems very war-centric, too.
Title: Re: Civilization V announced
Post by: Fink on February 26, 2010, 12:32:37 pm
I'm going to go play civ rev again.... cus I can't hang with the big boys  :-[  :'(

Still, looks cool  :)
Title: Re: Civilization V announced
Post by: Josasa on February 26, 2010, 02:03:23 pm
Yes! And that's all I have to say about that.
Title: Re: Civilization V announced
Post by: Yokto on February 26, 2010, 03:16:14 pm
It looks interesting. Big fan of old Civ. Though i still think SMACX is the best civ game there ever was.
Title: Re: Civilization V announced
Post by: Luminar on March 02, 2010, 07:38:01 am
Wagering my favourite civ Gilgamesh/Sumeria won't make the initial cut. =(
I was reading another forum about this and they're already arguing about Hitler. At any rate who do you think will be in the initial version? Washington/America and Von Bismarck/Germany seem confirmed, but they're obvious choices.
Title: Re: Civilization V announced
Post by: PatMan33 on March 02, 2010, 07:42:52 am
Whoever they pick, I hope they have Zara Yaqob (Ethiopia) or someone like him. The Creative/Organized combination is my own personal Jesus.

Also Obama obviously has to be in.
Title: Re: Civilization V announced
Post by: Yokto on March 02, 2010, 07:46:59 am
Well there lots of great German commanders really. Frederick Barbarossa and Frederick II of Prussia are some well know German Leaders. Or why not Wilhelm the Great? Even Wilhelm II would be interesting choice.
Title: Re: Civilization V announced
Post by: Luminar on March 02, 2010, 07:51:02 am
Whoever they pick, I hope they have Zara Yaqob (Ethiopia) or someone like him. The Creative/Organized combination is my own personal Jesus.

Also Obama obviously has to be in.

I HATE that guy! HATE HATE HATE HATE! (Yaqob, not Obama) He always expands out to some massive degree, goes theocracy, then sends a million spies into my territory and ruins everything even if i'm on great terms with him.

Also I heard something about they won't use living leaders in the game. Don't know if that's true or not but it seems reasonable, and aside that I wouldn't put Obama on the same level as Lincoln or Charlemagne, popular as he is.
Title: Re: Civilization V announced
Post by: PatMan33 on March 02, 2010, 07:53:37 am
Oh! They need to reinstate the Babylonian Empire. Before Civ IV, they were my people!
Title: Re: Civilization V announced
Post by: Luminar on March 02, 2010, 07:57:55 am
They could have Nebuchadnezzar alongside Hammurabi. Civs with single leaders always bothered me, though it's probably excusable in Sumeria's case given how old it is.
Title: Re: Civilization V announced
Post by: Krakow Sam on March 02, 2010, 08:05:33 am
I hope they don't get lazy and reuse leaders from previous games when most countries have a really big selection to choose from.

England could have Alfred the Great, Henry V, Henry VII, Henry VIII, Charles II, George III

All pretty successful monarchs who ahven't been featured in a civ game before as far as I know.
Title: Re: Civilization V announced
Post by: Josasa on March 02, 2010, 01:52:28 pm
I really hope that they get a 2nd leader for Japan since they seem dead set on keeping Tokugawa in there. At least bring along someone who is a little more willing to negotiate.

Should be interesting to see all the changes though. I was hoping for a few things, such as multi-tile cities, conquering territory with units during wartime (actually there was a lot of thought that I put into this), and a more in-depth diplomacy, which I know they are changing. Really looking forward to this game although I have a feeling it will be pushed back into 2011 since that seems to be the trend with all of these games.
Title: Re: Civilization V announced
Post by: Luminar on March 02, 2010, 02:06:19 pm
I really hope that they get a 2nd leader for Japan since they seem dead set on keeping Tokugawa in there. At least bring along someone who is a little more willing to negotiate.

Can't think of any other well-known japanese leaders other than Hirohito and I don't exactly think he fits the bill of "willing to negotiate"...
Title: Re: Civilization V announced
Post by: PatMan33 on March 02, 2010, 02:12:48 pm
Puppet leaders are always welcome so long as we get to play the puppet master. >_>
Title: Re: Civilization V announced
Post by: Yokto on March 02, 2010, 02:14:11 pm
Meiji Emperor i would class as a good leader to have for japan. He modernized Japan.
Title: Re: Civilization V announced
Post by: Josasa on March 02, 2010, 02:22:12 pm
I was actually thinking of Meiji as well. That would be a good choice. It would be cool to see some more diverse demographics as well, but that could be harder to implement. But I've also wanted the ability to ship food between cities. That way, you can really create a giant metropolis with a huge population thanks to several farming cities and coastal fishing settlements. It doesn't make sense that a city is limited by the immediate area surrounding it.
Title: Re: Civilization V announced
Post by: Pixxel on March 02, 2010, 02:39:21 pm
Well there lots of great German commanders really. Frederick Barbarossa and Frederick II of Prussia are some well know German Leaders. Or why not Wilhelm the Great? Even Wilhelm II would be interesting choice.

Willhelm Kaiser, the most evil German of all time.

On another note, is Civ a demanding game? Would I be able to play it on a laptop?
Title: Re: Civilization V announced
Post by: PatMan33 on March 02, 2010, 02:56:40 pm
You should be able to play it; however, I'd double check your CPU to make sure it is up to snuff.

We were playing a game the other day and I got real bum luck with my starting location. I was on what amounted to a desert island and couldn't do much or make things quickly. Kind of made me wish I could terrorize the other guys (because they were being haughty). :-[
Title: Re: Civilization V announced
Post by: Pixxel on March 02, 2010, 03:14:33 pm
I don't have a laptop atm, was just curious if this game was runnable on a laptop. ^^
Title: Re: Civilization V announced
Post by: munchkin5 on March 02, 2010, 03:46:18 pm
i'm running it on a laptop, but then again i have no idea what kind of laptop you've got so i couldn't say
Title: Re: Civilization V announced
Post by: dndfreak on March 02, 2010, 10:15:27 pm
I really hope that they get a 2nd leader for Japan since they seem dead set on keeping Tokugawa in there. At least bring along someone who is a little more willing to negotiate.

Can't think of any other well-known japanese leaders other than Hirohito and I don't exactly think he fits the bill of "willing to negotiate"...

That Minamoto Yo****sune guy from AoE: Age of Kings http://en.wikipedia.org/wiki/Minamoto_no_Yo****sune
Title: Re: Civilization V announced
Post by: PatMan33 on March 02, 2010, 10:17:23 pm
That Minamoto Yo****sune guy from AoE: Age of Kings http://en.wikipedia.org/wiki/Minamoto_no_Yo****sune

Really blows when that happens, doesn't it? :(
Title: Re: Civilization V announced
Post by: Krakow Sam on March 03, 2010, 05:33:32 am
I assume the missing word is ****?

Rather than ****, I mean.
Title: Re: Civilization V announced
Post by: Brandonazz on March 03, 2010, 03:06:16 pm
Yeah, it's definitely ****.
Title: Re: Civilization V announced
Post by: dndfreak on March 03, 2010, 07:19:19 pm
Hmm... Yo5hitsune?

Close enough.
Title: Re: Civilization V announced
Post by: Gauphastus on March 05, 2010, 09:39:07 pm
Here, have a huge quote.
These are reports made by CivFanatics (http://www.civfanatics.com/) members, made from magazine info apparently.

Quote from: CivFanatics
Swedish PC Gamer, as reported by Danielos:

About 50 persons are currently working on the game, which has been in development for over two years, but is now reaching the final phases.

City states:
These are small, AI-controlled civilizations. They never grow big and doesn´t desire to win. The player must choose if he is to be friendly, indifferent or hostile towards a city state. The attitude you has towards a particular city state will have a big effect on diplomacy. If for example your units is approaching a city state that have friendly relations with another civilization, he will warn you, and if you ignore them, there will be consequences.

Barbarians:
The barbarians originate from a barbarian city and will get more advanced units later in the game. You need to wipe out all barbarian cities to get rid of the barbarian hordes.

City expansion:
Borders does no longer expand in large areas, but one hex at a time. Remote hexes like marshes, forests and mountains will be harder to acquire.

Economy:
You can invest money in your neighboring hexagons, for example trying to acquire an important resource before your opponent.

Research:
You can also sign a research-deal with another civilization. This way, both civs will cooperate to reach the new technology and both will gain it when the discovery is made. This was included to encourage cooperation between civilizations.

Diplomacy:
The civilizations will have an all-new advanced AI. All opponents will have fixed characteristics. Based on this unique personality, every AI-player will have their own agenda, which the AI will use to plan how to best play to win the game. But there will also be a certain randomness to avoid having the AI be too easy to predict.

Computer Bild Spiele, as reported by Civinator:

Tech trading is abolished.

Alliances give special boni (per example the possibility for a quicker research of a technology)
Cut-out of religions as known in Civ 4 confirmed

Cities can grow bigger than in former versions of the civ series as they there are 3 tiles for a city in every direction to be worked on.

New troops must leave a city at once, as there is only one unit per tile

Distance fighters (archers, artillery and so on) can shoot over the front units, lakes and other tiles

One philosophy is to form front lines for battles far away from the cities.


GamePro, as reported by dc82:

Leaders/Civs
German leader: Otto von Bismark
China leader: Wu Zeitein/Zetein
American leader: Washington
Japanese leader: Oba Nobunaga
Arabian leader: Harun al-Rashid
Other confirmed leaders mentioned in the article (Genghis Khan, Caesar, Napoleon, Gandhi)

Units
Basic military units move two tiles in combat instead of one.


Oda Nobunaga. So there really is a God.
Thanks, bro.
Title: Re: Civilization V announced
Post by: dndfreak on March 05, 2010, 09:47:19 pm
Wait... Units can't stay inside cities?  Won't that... you know, make defending a city nigh to impossible.  If military units have a two square reach, that would mean that even with six units to guard with an attacker can just waltz right through?
Title: Re: Civilization V announced
Post by: eropS on March 05, 2010, 10:51:26 pm
Its Sid Meier, he knows what he is doing.
Title: Re: Civilization V announced
Post by: PatMan33 on March 06, 2010, 12:01:34 am
One unit per hex. YES! :D
Title: Re: Civilization V announced
Post by: Yokto on March 06, 2010, 04:51:39 am
I though Oda Nobunaga might make a good leader for japan. They spelled his name wrong however >_>(I mean common! Oba!)
Title: Re: Civilization V announced
Post by: Krakow Sam on March 06, 2010, 05:45:48 am
One unit per hex. YES! :D

No, yeah, that's a very good thing. No more stupid billion stacks of archers sitting their dumb asses on the enemy city and making it impenetrable.
Title: Re: Civilization V announced
Post by: munchkin5 on March 06, 2010, 05:51:01 am
Wait... Units can't stay inside cities?  Won't that... you know, make defending a city nigh to impossible.  If military units have a two square reach, that would mean that even with six units to guard with an attacker can just waltz right through?

I's assume you could have 1 unit in a city, and the rest move out.
Title: Re: Civilization V announced
Post by: PatMan33 on March 06, 2010, 08:26:56 am
That simple change makes combat seem like something I could actually manage. What you see is what you get. It makes perfect sense! :)
Title: Re: Civilization V announced
Post by: Krakow Sam on March 06, 2010, 09:34:44 am
It should also make unit quality actually matter a bit more now. Being unable to stack a cheap unit until its basically impossible to beat will mean victory will be more likely to go to someone with a better tech level. I guess.
Title: Re: Civilization V announced
Post by: Yokto on March 06, 2010, 12:00:28 pm
wont stacking of units like that have a ungodly upkeep?
Title: Re: Civilization V announced
Post by: martyk on March 06, 2010, 12:10:33 pm
I'm kinda annoyed at some of the big changes.  I don't know if I'm going to be able to get really into this one.  I've been playing civ for the last 15 years and I've never had any issues.
Title: Re: Civilization V announced
Post by: Luminar on March 06, 2010, 03:21:10 pm
If they just kept things the same every game there wouldn't really be much of a reason to look forward to it. Antistacking combined with hexes (less angles of attack) makes for interesting tactics and making maneuvering as important as the combat itself. If you think that one unit is supposed to represent a platoon or regiment of soldiers of that type, it makes a lot less sense for 10 whole regiments of soldiers, 5 columns of tanks and several artillery to all be crammed into the same couple of hectares or so.

I've heard rumour about the new diplomacy screen having the leader walking around a room and being voice-acted. That's going to make it a nightmare to mod new leaders in if it's true.
Title: Re: Civilization V announced
Post by: Yossitaru on March 06, 2010, 05:59:53 pm
One of the listed features on the main site is about how each leader will be speaking in their native tongue, so I don't see that rumor as being far-fetched at all.
Title: Re: Civilization V announced
Post by: Yokto on March 06, 2010, 06:01:40 pm
If this game fails (Which i hope it do not) we will at least have the old games to fall back. And only enough i would not be as angry if this failed as many other games that change the formula.  Not because i do not like Civ. But because i actually expect them to play around a bit when it comes to the format. All the games have had fairly big changes. Though this game might have the biggest of them all. But it seems they still keep it to the core concepts which is probably why i do not mind. Unlike when they messed up Master of Orion 3 or what there doing with Command and Conquer 4 now.
Title: Re: Civilization V announced
Post by: PatMan33 on March 10, 2010, 05:27:57 am
We have impressions! (http://kotaku.com/5489814/civilization-v-preview-small-changes-big-differences)

The game is looking very cool from what Kotaku has to say. The new system of border expansion sounds cool and city defense seems interesting. Also, the full screen video thing for world leaders is nice! Of course, they're waiting (again) to tell us the new and innovative ways in which they'll be tweaking the non-military victory setup. I'm not holding my breath on that one.


**EDIT**
Annnnd more impressions! (http://pc.ign.com/articles/107/1075587p1.html)
And an interview! (http://www.eurogamer.net/articles/civilization-v-interview)

Sorry I didn't post these all at once. Next time I'll check their Facebook first. :P


**EDIT EDIT**
Nifty quote from IGN...

Quote
The grab bag of leader traits from the previous Civilization games is gone now in favor of traits that are entirely unique to each leader. We weren't told what any of the new ones are, but we do know that one of the rejected ideas was to have one civ treat forests as roads. It ultimately ended up being much too powerful, but it should indicate the direction that the team is taking with the new traits.
Title: Re: Civilization V announced
Post by: Detoxicated on March 10, 2010, 06:47:33 am
sounds awesome
Title: Re: Civilization V announced
Post by: munchkin5 on March 10, 2010, 07:19:45 am
I saw the article on ign yeasterday, i'll take a look at the others now.

I like the idea of the inclusion of city states, but i would like to be able to chose how the borders expand, because i usually focus on production orientated cities.
Title: Re: Civilization V announced
Post by: Yokto on March 10, 2010, 07:22:09 am
The Civ changes seems like going more towards Alpha Centauri which is great if you ask me  :)
Title: Re: Civilization V announced
Post by: munchkin5 on March 10, 2010, 07:29:36 am
Now if only they could incorporate the unit workshop from AC.

Also given the 'best mod tools so far' feature, i'd say alpha centauri 2 could be a possibility, even if firaxis never make it.
Title: Re: Civilization V announced
Post by: Krakow Sam on March 10, 2010, 08:28:02 am
I saw the article on ign yeasterday, i'll take a look at the others now.

I like the idea of the inclusion of city states, but i would like to be able to chose how the borders expand, because i usually focus on production orientated cities.

To be honest, you were always a bit pigeonholed in which tiles you could exploit by the very narrow sweet spot cities had between a city starving to death due to a lack of food tiles and production grinding to a halt because of a lack of hammers (shields, whatever it was in whatever game).

I expect this very minor reduction in choice as to which tiles you can expand into will be compensated by a more rewarding system of tile improvements or more customisation in how certain tiles are exploited.
Title: Re: Civilization V announced
Post by: PatMan33 on March 10, 2010, 10:31:14 am
Agree. And it really sucked when you got boned by the random map generation and landed on a desert island.
Title: Re: Civilization V announced
Post by: Brandonazz on March 10, 2010, 10:37:08 am
That sort of thing has only ever happened to me with custom map scripts where such formations were possible.
Title: Re: Civilization V announced
Post by: Cow on March 10, 2010, 06:33:40 pm
Yeah, I think the map creation thing is supposed to take care of that for you. Could be wrong, since I only play the game.
Title: Re: Civilization V announced
Post by: Detoxicated on March 10, 2010, 07:23:26 pm
I think cities with river and desert tiles should produce science, just like the nile river brought the egyptians to research their surroundings
Title: Re: Civilization V announced
Post by: Luminar on March 10, 2010, 11:06:36 pm
If Civ4 is anything to go by, tiles don't produce science. Production and Commerce contribute to science, but you can't find science ON a tile as far as i'm aware.

Now i'm sad that I had to correct myself saying "minerals and energy contribute".  :(
Title: Re: Civilization V announced
Post by: Krakow Sam on March 11, 2010, 04:16:39 am
I think cities with river and desert tiles should produce science, just like the nile river brought the egyptians to research their surroundings

I think you're confusing, correlation, causation and coincidence.

There's nothing about any terrain that makes a society more scientific or technological aside from abundance of resources. You could say the fact the Nile flooded and produced extremely rich farmland allowed the Egyptians to devote more time to learning and culture, but there's nothing about living by a river that makes you suddenly decide to investigate things.

Besides, the Egyptians weren't really trailblazers in scientific thinking the way the Greek city states were.
Title: Re: Civilization V announced
Post by: Doctor Z on March 11, 2010, 04:40:40 am
So they should make the city states contribute more SCIENCE if you capture/make-them-love-you! :O


It makes PERFECT SENSE
Title: Re: Civilization V announced
Post by: Detoxicated on March 11, 2010, 05:02:31 am
Well actually there is much prove that the dependancy of the people to the nile river forced them to find ways to do better harvesting and cropgrowing... dont forget that the first and probably one of the biggest libraries was in egypt...
Title: Re: Civilization V announced
Post by: Krakow Sam on March 11, 2010, 05:08:43 am
The Library of Alexandria was built by the Ptolemaic dynasty... who were Greek.  :P

Really the "Alexandria" part should have been a clue.
Title: Re: Civilization V announced
Post by: Yokto on March 11, 2010, 05:31:59 am
Yeah i agree on Sam on this one. The Egyptian culture made many discoveries but where actually rather slow when it came to scientific progress. Egypt was one of the first places in the world where people settled down so that gave them a head start in many respects. But the Hellenistic culture that would later shape the western world where much more open to embrace change. Egypt society was based around the idea of a static system where the Nile always overflowed in cycles and where the Pharaoh was god on earth. Of course it was not so static that it did not change during is long existence but the ideals where that it would be unchaining. That can be seen in anything form there art and how there society was run in general.

Greek society was much more dynamic. Several city states competing. Each one with rather different culture. Trading with the rest of the world and building colonies. The very fact that they did not see them self as the center of the world probably help. China was a other culture smiler to Egypt that became very static. When the Europeans first started to travel to china via the sea They where consider by the chines as nothing more them primitive barbarians. And in many ways Europe was behind china in technical development. But the head start china had would not last and soon Europe would dominate Asia.

Research should be based more on how open your society is. More connected to trade then to fertile land. And of course how much you wish to commit to it. In a way the best way to do this realistic is to have a nations that trade knowledge also research faster. Holing on to knowledge your self would maybe give you a edge for a few years but you also risk that science would lack behind in the long run. In short it would cost more to have a edge over someone. It is a interesting Auto Balance system but implementing it may or may not be desirable.
Title: Re: Civilization V announced
Post by: Krakow Sam on March 11, 2010, 05:53:35 am
Well, they are throwing out the old method of tech trading and replacing it with research collaboration between factions, which seems quite similar to what you're describing Yokto.
Title: Re: Civilization V announced
Post by: Yokto on March 11, 2010, 06:11:28 am
Yeah is probably the same thing. I have not read up on all the changes yet. I was just saying what came to mind.
Title: Re: Civilization V announced
Post by: Raz on March 11, 2010, 11:51:21 am
Yeah, always hated the AIs trading techs to each other behind my back and getting stronger collectively without offering me the same deal. Anyway, I think that long post needs a good looking over, Yokto... it's pretty much riddled with errors.
Title: Re: Civilization V announced
Post by: GameManic on March 11, 2010, 02:24:01 pm
All hail the Hypnotoad!

I was going to just give up on Civ but these big changes have me interested in the new title. Hope to see more good news come from this. I always like the crazy situations with modernized Aztecs or Romans.
Title: Re: Civilization V announced
Post by: LadyM on March 19, 2010, 01:37:17 pm
I'll get a chance to see this at PAX east next weekend. Any questions or things you want me to find out?
Title: Re: Civilization V announced
Post by: Doctor Z on March 19, 2010, 01:54:25 pm
How many civilizations are they planning for release?


Are they going to put figures like Hitler in the game, or are they gonna play it safe?


How ARE religions going to work?
Title: Re: Civilization V announced
Post by: Flamester_ on March 19, 2010, 03:52:47 pm
How far will the Tech tree go?

Will there be many ways to get a specific piece of tech or will it be linear?
Title: Re: Civilization V announced
Post by: Yokto on March 19, 2010, 04:01:27 pm
How far will Terrforming/Landscaping go in the game? Could a very advanced civilization move mountains and drain seas for example? Like Operation Plowshare or Three Gorges Dam and other massive projects change the landscape on lager scale.
Title: Re: Civilization V announced
Post by: Raz on March 19, 2010, 05:25:19 pm
How many civilizations are they planning for release?


Are they going to put figures like Hitler in the game, or are they gonna play it safe?


How ARE religions going to work?

A. We assume 18. It's a lineage thing.

B. No. The civ guys have never had the balls to put Hitler in, mostly because Germany would ban their game then, which it has done when they had the WW2 scenario that was incredibly detailed, which included Hitler and Hirohito.

C. They've said they ripped religion out.

As for the others, Civ series has never had terraforming in any way. I'm guessing the tech tree will probably be similar to Civ 4, but I definitely do not want that Civ Rev crap. I hit Modern while researching Middle Age techs...
Title: Re: Civilization V announced
Post by: Doctor Z on March 19, 2010, 05:31:22 pm
When I read it, they said they 'drastically changed religion' not ripped it out.
Title: Re: Civilization V announced
Post by: Raz on March 19, 2010, 05:45:29 pm
"Other changes are coming, too. Religion and Espionage have been scrapped" (http://www.atomicgamer.com/articles/1004/civilization-v-preview)

So sayth a preview.
Title: Re: Civilization V announced
Post by: PatMan33 on March 19, 2010, 06:33:24 pm
I think they've already confirmed 13 civilizations.
Title: Re: Civilization V announced
Post by: Raz on March 19, 2010, 06:36:01 pm
Again, source; There are already 17 out of 18. (http://forums.civfanatics.com/showthread.php?t=355156)
Title: Re: Civilization V announced
Post by: PatMan33 on March 19, 2010, 06:47:18 pm
My apologies. The info I was using was a couple weeks old.
Title: Re: Civilization V announced
Post by: PatMan33 on May 06, 2010, 06:52:11 am
Civilization V to be released on Steam! (http://tinyurl.com/2fxlwjn) Its true! (http://store.steampowered.com/news/3792/)

And I just found out that we can't link anything from marke****ch.com because market and watch without a space make an evil evil dirty foul word. :-[

**EDIT**
And here's the store page where you can pre-purchase TODAY! (http://store.steampowered.com/app/50100/)
Title: Re: Civilization V announced
Post by: LadyM on May 06, 2010, 09:55:36 am
Pre order gets you free stuff!!

a bonus map, a bonus Civ, a sound track and a behind the scenes video!
Title: Re: Civilization V announced
Post by: Huckbuck on May 06, 2010, 12:31:03 pm
a bonus Civ,

Please god Darwin no...  :( Why do they punish me because I want to read reviews before I give away my money?
Title: Re: Civilization V announced
Post by: dndfreak on May 07, 2010, 10:43:01 am
It's a frickin civ game, what difference will reviews make?
Title: Re: Civilization V announced
Post by: Yokto on May 07, 2010, 12:33:13 pm
Pre order gets you free stuff!!

a bonus map, a bonus Civ, a sound track and a behind the scenes video!

I do not like it when they do that. I am ok with sound track and a behind the scenes videos and stuff like that but i do not like it when they try to sell it with extra in game content.
Title: Re: Civilization V announced
Post by: DarkDragon on May 26, 2010, 02:41:08 pm
This game is disappointing me so far, charging for extra content, no religion or espionage (both of which really impact the development of a civilization), etc?

Jesus, what are they adding to compensate? prettier graphics and hexagon tiles?

I guess nothing mods can't fix  ;)
Title: Re: Civilization V announced
Post by: Yokto on May 26, 2010, 02:49:59 pm
Maybe one should wait like i did with Civ IV. I still do not like the core game that much but i have been playing a lot of mods now for days. One Dune based and one Fantasy based called Fall form Heaven II. I really like both mods even if they have some rough edges.

Both adds radical elements to the game and have some really nice ideas. Fall form heaven II have random events and a card game it and the dune mod have really interesting terrain system. Both have very Asymmetric teams which i like and in both religion/ideology play a bigger part. Many changes i do like. So far i have played both mods more then the original game.
Title: Re: Civilization V announced
Post by: PatMan33 on May 26, 2010, 03:02:22 pm
Jesus, what are they adding to compensate? ... hexagon tiles?

I disagree! :D

The hexagonal tiles change the core game mechanic drastically seeing as they completely alter map generation; moreover, they've removed the ability to make uber unit stacks and tweaked ranged units such that it's almost an entirely different game. It seems to me that there's going to be a lot more skill and intellect required to win a game of Civ than there used to be. Not to mention all the work they're doing under the hood on the AI.

And this is just my opinion, but I didn't really think the religion or espionage added all that much to the game. The religion thing was nifty but... eh, kind of styrofoamy.
Title: Re: Civilization V announced
Post by: munchkin5 on May 26, 2010, 03:13:45 pm
Not to metion that earlier civ games were just fine without those things, they really were just 'flavour'

On an unrelated note i still want a decent Alpha Centauri mod, the original was great and all, but i've played it too often now.
Title: Re: Civilization V announced
Post by: PatMan33 on May 26, 2010, 03:15:07 pm
Didn't they announce Alpha Centauri 2? Or... was that just Sid saying he wanted to make Alpha Centauri 2? Hrm...

Either way, yes.
Title: Re: Civilization V announced
Post by: munchkin5 on May 26, 2010, 03:16:07 pm
They released that expansion, alien crossfire, it was pretty decent, but not quite a sequel.
Title: Re: Civilization V announced
Post by: PatMan33 on May 26, 2010, 03:17:44 pm
You know what it was? He did an interview with Kotaku about a month ago and said he wanted to make a sequel. Bam! I remembered! ;D
Title: Re: Civilization V announced
Post by: Sub on May 26, 2010, 03:33:03 pm
It's a shame that EA owns the rights to it. 
Title: Re: Civilization V announced
Post by: Yokto on May 26, 2010, 03:35:31 pm
Is it me or was the problem with Civ4 that the units where all a bit to same?

Anyway i do not think that the no stacking is really needed if the game is well balanced. In the mods i am playing the is clear disadvantage towards stacking units in the same square. (still the computer tend to do it a lot). There is also strength in numbers of course but when massive stacks get hit by a nuke (Be it a actual nuke, fireball or just traditional bombardment.) you will regret stacking. I think that a good game has many units in the same tech level category that do different jobs.

In Fall form Heaven II which i play now i have in my current game front line healers. (Two different kinds to as they have different spells for extra offensive use). One unit type that can draw agro and work as pretty good defend. Assassin type units that can take out weak units. One raid unit that can attack under cover. And a ton of other specialist all doing something else but not necessary being front line fighters. Having so much to chose form makes the game interesting and it truly shines when you use all your units at you disposal to compensate for each others weakness.

SMAC gave you this option in a way as it let you design your own units. I knew i used more and more designs tailored for different situations.
Title: Re: Civilization V announced
Post by: Haseri on May 27, 2010, 08:42:06 am
Try Planetfall (http://forums.civfanatics.com/showthread.php?t=253775). I haven't played it myself, but it is based off SMAC.
Title: Re: Civilization V announced
Post by: Sub on May 27, 2010, 08:34:46 pm
That planetfall mod looks very interesting.  I'm going to give it a shot, I'll post back here about how it is.
Title: Re: Civilization V announced
Post by: Yokto on May 28, 2010, 05:15:11 pm
Yeah i have to check it out later. It has pretty graphics but is really just all about game mechanics for me. I have a hard time seeing how someone could mod in all the aspects that made SMAC interesting plus add something form new to give a reason for a mod. (Beyond improved graphics.)

If anyone test it out please tell us what you though about it.
Title: Re: Civilization V announced
Post by: Brandonazz on June 17, 2010, 10:06:42 pm
Herp (http://pc.gamespy.com/pc/sid-meiers-civilization-v/1099430p1.html) derp (http://gamrreview.vgchartz.com/preview/43507/sid-meiers-civilization-v/80559/) derp (http://news.softpedia.com/news/Civilization-V-Coming-with-In-Game-Community-Hub-144820.shtml) derp (http://www.gamershell.com/news_97654.html)

E3 madness.
Title: Re: Civilization V announced
Post by: PatMan33 on June 17, 2010, 11:50:47 pm
When you get some time, be sure to check out the trailer. If it's the same one I saw on Kotaku, it plays like an after school special but is absolutely awesome!
Title: Re: Civilization V announced
Post by: Brandonazz on June 18, 2010, 12:12:58 am
If you do some digging, there are a couple other interviews out there where they show the gameplay in longer, less edited clips, even if someone is still talking.
Title: Re: Civilization V announced
Post by: LadyM on July 31, 2010, 08:05:39 am
Final box art approved.

(http://i110.photobucket.com/albums/n100/GamingLadyM/forum%20photos/CIVILIZATIONVFRONTOFBOX.jpg)
Title: Re: Civilization V announced
Post by: Yokto on July 31, 2010, 09:32:00 am
Looks Civi but nothing special. But i bet they could just have a blank box and it would sell :P
Title: Re: Civilization V announced
Post by: Oviraptor on August 02, 2010, 11:22:58 am
Well, the front cover isn't what interests me most is is the back and/or inside flap. You know, the parts that actually show the game. :P
Title: Re: Civilization V announced
Post by: Yokto on August 02, 2010, 01:32:15 pm
Well l like a good cover. A good cover looks good on the shelf.
Title: Re: Civilization V announced
Post by: PatMan33 on August 02, 2010, 02:16:04 pm
It should just be Sid Meier holding a wad of cash in one hand and a marionette bar in the other with us at the end of the strings. :D
Title: Re: Civilization V announced
Post by: Krakow Sam on August 02, 2010, 04:18:30 pm
Sid Meier is the luckiest game designer ever. Early in his career he stumbled on a concept which can be rehashed endlessly and yet stays compelling enough for people to buy it. The only guy that comes close is whoever invented pokémon.
Title: Re: Civilization V announced
Post by: Yokto on August 02, 2010, 04:27:37 pm
I would say there are a few games like that. Some games do not even need any real change. Just look at Tetris.
Title: Re: Civilization V announced
Post by: PatMan33 on August 03, 2010, 05:01:33 pm
Civ V's Facebook says there will be a demo in September.

Woo woo! (http://www.civilization5.com/#/community/demo)


**EDIT**
WHERE IS YOUR GOD NOW!? (http://www.civilization5.com/#/community/feature_gdr)
Title: Re: Civilization V announced
Post by: Brandonazz on August 04, 2010, 06:49:22 pm
We're all going to die.
Title: Re: Civilization V announced
Post by: Didero on August 05, 2010, 12:14:41 am
We're all going to die.
No, we are not. The unit description clearly said the climactic battle will take place in Tokyo :)
Title: Re: Civilization V announced
Post by: Raz on August 05, 2010, 11:13:41 am
I hope that's not their actual name.
Title: Re: Civilization V announced
Post by: Fink on August 09, 2010, 05:03:31 pm
Check this out:

Road to Civ V (http://www.giantbomb.com/civil-service-the-road-to-civ-v/17-3013/)
Title: Re: Civilization V announced
Post by: Hydromancerx on August 23, 2010, 01:10:42 am
A new 10 minute demo (http://tv.esl.eu/de/vod/22360) looks awesome! :D

Title: Re: Civilization V announced
Post by: sporelord on August 23, 2010, 09:18:38 am
I can't wait to use the Killer Giant Death Robot....It just sounds too awesome
Title: Re: Civilization V announced
Post by: Hydromancerx on September 11, 2010, 11:40:48 am
The new walk through (http://www.gamespot.com/pc/strategy/civilizationv/video/6275453/sid-meiers-civilization-v--video-walk-through) looks great! I love the buying land feature.
Title: Re: Civilization V announced
Post by: eropS on September 11, 2010, 11:22:29 pm
Thank you hydro, that video was great.

I liked almost everything about the new game, though I wish thy explained the new road system. Also, they try really hard to make city states sound like they add a lot of depth. I more or less see them as a relatively shallow game play addition.
Title: Re: Civilization V announced
Post by: Brandonazz on September 12, 2010, 12:10:24 am
I noticed that too. They're played off as a magical driving force behind the diplomacy of the world, which seems to be even more simplistic than it was in Civilization IV.
Title: Re: Civilization V announced
Post by: PatMan33 on September 15, 2010, 07:51:13 pm
Yo mukluks! There's less than a week until we can play Civ V! WOO!

Massive throbbing manmeat.
Title: Re: Civilization V announced
Post by: Brandonazz on September 15, 2010, 08:17:28 pm
Don't say that!

I was hoping it would catch me by surprise!
Title: Re: Civilization V announced
Post by: PatMan33 on September 15, 2010, 08:28:04 pm
Hm? What do you mean?

I was just sharing what I had for breakfast, lunch, dinner, and dessert today.
Title: Re: Civilization V announced
Post by: Flamester_ on September 15, 2010, 08:28:48 pm
It certainly took me by surprise.
Title: Re: Civilization V announced
Post by: Doctor Z on September 15, 2010, 09:07:14 pm
Massive throbbing manmeat.
I was hoping it would catch me by surprise!
:I


...


You know what? Nevermind.
Title: Re: Civilization V announced
Post by: Brandonazz on September 16, 2010, 07:08:49 am
Life would not be worth living without you, Pat.  :-*
Title: Re: Civilization V announced
Post by: emmet on September 16, 2010, 12:14:20 pm
Oh man, double Civ V all the way!

WOAH WOAH WOAH MY GOD
Title: Re: Civilization V announced
Post by: Josasa on September 16, 2010, 12:36:39 pm
It's starting to look like a triple Civ V!
Title: Re: Civilization V announced
Post by: Eagle on September 16, 2010, 12:50:50 pm
SO BRIGHT

SO VIVID
Title: Re: Civilization V announced
Post by: Haseri on September 16, 2010, 01:31:06 pm
What does this mean?
Title: Re: Civilization V announced
Post by: Clarke on September 16, 2010, 03:03:49 pm
I can't even capture it on my camera!

But in all seriousness, I think I might buy this. I've never owned a Civ game before, but it looks like a blast.
Title: Re: Civilization V announced
Post by: PatMan33 on September 17, 2010, 09:52:24 pm
GameTrailers review! (http://www.gametrailers.com/video/review-hd-civilization-v/704829)
Title: Re: Civilization V announced
Post by: sporelord on September 18, 2010, 03:49:40 am
PCG UK gave it a 93...Which is the same score they gave SC2...So YAY
Title: Re: Civilization V announced
Post by: Brandonazz on September 18, 2010, 11:39:23 am
Whoa.

I was worried that I would be badly disappointed.
Title: Re: Civilization V announced
Post by: Fink on September 19, 2010, 04:01:25 pm
Just pre-ordered it on steam, downloading now *happy dance*
Title: Re: Civilization V announced
Post by: eropS on September 19, 2010, 04:03:27 pm
Two days.
Title: Re: Civilization V announced
Post by: emmet on September 19, 2010, 05:07:07 pm
Uh, isn't it out tomorrow?
Title: Re: Civilization V announced
Post by: eropS on September 19, 2010, 05:19:57 pm
Do pigs fly?

No.
Title: Re: Civilization V announced
Post by: Brandonazz on September 20, 2010, 05:37:41 am
Actually it was the 20th in Ireland when he posted that message.

And it'll be out in North American on the 21st, which is probably when he'll get it.

So yes. c:
Title: Re: Civilization V announced
Post by: eropS on September 20, 2010, 08:55:54 am
Nooooooooooooooooooooooooooooooo
Title: Re: Civilization V announced
Post by: emmet on September 20, 2010, 09:22:45 am
Also, didn't that post originally say three days? >_>
Title: Re: Civilization V announced
Post by: eropS on September 20, 2010, 10:21:04 am
(yes but i was thinking that the twenty first counted as a day. 19-20-21 is three days to me but to the rest of the world its two till the 21st. I dunno it made sense to me.)
Title: Re: Civilization V announced
Post by: emmet on September 20, 2010, 12:15:41 pm
I think most people just count tomorrow as the starting point, else you'd have to including fractions.
Title: Re: Civilization V announced
Post by: Hydromancerx on September 20, 2010, 03:39:46 pm
Well I defiantly will be trying the demo before I get the game. From all the stuff I have seen it looks like a great game. I really want to see more info about modding since I modded for Civ4 and had lots of fun doing it.
Title: Re: Civilization V announced
Post by: emmet on September 20, 2010, 04:07:00 pm
Yeah Hydro, I remember getting you as a great scientist once. Good times.
Title: Re: Civilization V announced
Post by: Lush City on September 20, 2010, 05:00:28 pm
That sounds like fun. You still have it posted somewhere?
Title: Re: Civilization V announced
Post by: Raz on September 20, 2010, 07:17:39 pm
Getting it today at midnight, despite my needing to get up for school tomorrow...
Title: Re: Civilization V announced
Post by: Brandonazz on September 20, 2010, 07:43:24 pm
I'm pretty sure that even if you get it at midnight, it doesn't unlock until the late morning.
Title: Re: Civilization V announced
Post by: Hydromancerx on September 20, 2010, 09:15:38 pm
Yeah Hydro, I remember getting you as a great scientist once. Good times.

You did? How or what or huh?

EDIT1: I found it in AND. Silly Afforess. Always putting in little Easter eggs.

EDIT2:
http://www.youtube.com/watch?v=Wxi9wX5KZ1s

Enjoy!
Title: Re: Civilization V announced
Post by: emmet on September 21, 2010, 01:43:28 pm
I was a little disappointed that I had to run this game at fairly low graphics, but it smoothed out on those, so I guess I'll experiment and optimize them.

Personally, I think this game has a lot of huge advantages, but in some aspects it feel more like a huge update to Civ IV than a new game, at least to me. I mean yeah, a lot has changed. There's the new hex grid, which, despite claims, doesn't seem to change gameplay hugely. It does give a little more freedom though.

Let's be honest, Civ IV didn't have terrible graphics, so the developers would have been hard pushed to improve them, but they did a really nice job. Even on my low graphics, the game is pretty easy on the eyes. Unfortunately, there's just some part of me that prefers some aspects of Civ IV's appearance and UI. Civ V's UI seem's very sterile to me, and I know this is weird, but I preferred the plain black fog of war than the hovering hex-clouds. The clouds just seem a little... colder? Plainer? I don't know... As I played, the only word I could use to explain it would be... The black fog seemed more cozy? More sort of... surrounding and stuff.

There are a few more things I have to say about the graphics, but I have my game on horribly low settings, so I'm giving it the benefit of the doubt.

I love the new next turn button. As opposed to Civ IV, where you could accidentally leave units idle sometimes, the new button basically forces you to keep everything going smooth, and is generally just more informative.

On the subject of information, the game does an amazing job of keeping everything you need to know at your fingertips. As a Civ IV player (as I'm sure almost all of us are) I found that I could already do most things necessary, as the basic buttons and selections are the same. Double click your city's name to see an info pane, select a new thing to research when your old one is done... Etc. This game just makes it more fluid.

A really neat feature I love was the kind of simplified, cartoony map you can switch to. Honestly I can't see myself using it, but it's nice to have.

Anyone else have thoughts?
Title: Re: Civilization V announced
Post by: eropS on September 21, 2010, 01:59:11 pm
On your UI. I think the round and bubblyness of it gives it a much more casual look. I kind of makes me feel stupid when playing. Like, the new tech indicator is a huge round button with a flask that days to me hey retard you have completed your research, pick a new one.

I would have preferred a more subtle UI than the, imho, currently overbearing one.
Title: Re: Civilization V announced
Post by: PatMan33 on September 21, 2010, 03:23:23 pm
Hrm... I'm not feeling the speed of this game. It seems slow, but not Civ slow. Just slow. *shrug*
Title: Re: Civilization V announced
Post by: Hydromancerx on September 22, 2010, 02:00:52 am
After playing the demo a few times I have been more confused and frustrated more than anything. Overall i think the UI is a graphics nightmare and I much prefer civ4 even if it is much more complex. I also think I am a bit spoiled with RoM and AND. There is just not a lot there and things seem to advance way too fast. By the time i can build a unit it seems to be already obsolete. It really seems more like Spore Civ Phase than Civilization. In short until I see more about the modding and what can be done I will be sticking with Civ4:RoM/AND since its so much more fun to play.
Title: Re: Civilization V announced
Post by: Flisch on September 22, 2010, 04:30:55 am
(http://i31.photobucket.com/albums/c390/Flisch/civ5demo.jpg)

:|
Title: Re: Civilization V announced
Post by: Brandonazz on September 22, 2010, 05:34:10 am
Nice graphics you have there. :>
Title: Re: Civilization V announced
Post by: emmet on September 22, 2010, 05:55:48 am
*Feels better about his own graphics now*

I messed around with the settings and got everything running smooth at all medium, hurray!
Title: Re: Civilization V announced
Post by: Flisch on September 22, 2010, 06:04:23 am
*Feels better about his own graphics now*
I'm always glad to help. :)

Nice graphics you have there. :>
Thanks! :D
Title: Re: Civilization V announced
Post by: DarkDragon on September 22, 2010, 07:04:26 am
*Feels better about his own graphics now*

I messed around with the settings and got everything running smooth at all medium, hurray!

I can't play the game, it just crashes on start up (the demo).
Title: Re: Civilization V announced
Post by: Brandonazz on September 22, 2010, 07:20:21 am
What's the error message? Is there one?
Title: Re: Civilization V announced
Post by: munchkin5 on September 22, 2010, 07:21:38 am
*Feels better about his own graphics now*

I messed around with the settings and got everything running smooth at all medium, hurray!

I can't play the game, it just crashes on start up (the demo).

Re-install, if you haven't already.
Title: Re: Civilization V announced
Post by: sporelord on September 22, 2010, 09:26:00 am
*Feels better about his own graphics now*

I messed around with the settings and got everything running smooth at all medium, hurray!

I can't play the game, it just crashes on start up (the demo).

Theres a demo...*vanishes and starts dling*
Title: Re: Civilization V announced
Post by: Doctor Z on September 22, 2010, 12:02:10 pm
100 turns, three civs, and the map is exactly the same each game.
Title: Re: Civilization V announced
Post by: Josasa on September 22, 2010, 12:21:08 pm
I'm really not sure how I feel about this game. No doubt I'll buy it (since I have a $50 target gift card), but in many ways they seemed to have dumbed it down. Sure, the combat and all that is a major shift, but it feels more like Civ Revolutions than anything. And that's not a good thing. I was looking to a bit more in depth game play, but they seemed to have made everything shallow. There are less options than Civ IV, which is a step backwards in my opinion. And as Pat mentioned, this game just seems slow. I feel like they want less cities on the map for whatever reason. Along with this, because the units now do not necessarily have to die, they've become more important (along with the different resources limiting certain types of units), and therefore longer to create. But like Hydro mentioned, it seems like by the time I finally get around to building a unit it's already obsolete. What's the point of that?

Maybe it gets better when you actually buy it, but I'm still pretty skeptical.
Title: Re: Civilization V announced
Post by: DarkDragon on September 22, 2010, 01:19:24 pm
We can always hope someone will make a Civ IV style mod.
Title: Re: Civilization V announced
Post by: eropS on September 22, 2010, 01:26:02 pm
How fast are you playing Josasa? I'm on epic and I find that my units can last quite some time before an upgrade is required....
Title: Re: Civilization V announced
Post by: Celdur on September 22, 2010, 01:28:55 pm
you guys are all whining :[

its just all streamlined, there isnt much depth loss at all, sure it takes less long to get stuff done, but who really liked waiting 500 turns before anything happened anyway.
you can choose much more easily and freely what you want to do with your civ,
and i had a ton of up to date units when i played the demo, all in the 1st 100 turns. took down england with that too when i was playing agresivly.
what i really didnt like about civ4 was how it took half a game of just plain nothing before anything interesting happened, now you can actualy have a game as soon as you play the game.

the whole city building is much less of a mess too, and you actualy have more choises of what you want to do with your cities.
Title: Re: Civilization V announced
Post by: Cow on September 22, 2010, 03:15:11 pm
It took out alot of the micromanagement, which I'm all for. Also, **** happens in this game. I got so many civs asking me to conspire against another civ, which rarely ever happened in Civ IV. So, it's a bit more exciting. I'm quickly learning how bad I am at the combat in the game, though.
Title: Re: Civilization V announced
Post by: Raz on September 22, 2010, 03:38:59 pm
Play Japan if you want to set combat to easy. Always fighting at full strength is beastly. I got the Kamikaze achievement just for killing another unit with one of my own which was at 1 HP. It's some powerful stuff man. I really have to say though, a lot of the civ abilities flat out suck. Germany and the Ottomans really got shafted. Wow, a chance for a little more gold and a craptastic, backwards barbarian unit, especially since most barbs will disappear soon anyway. At least the Panzer makes up for Germany.
Title: Re: Civilization V announced
Post by: Yokto on September 22, 2010, 04:38:02 pm
Have you tried to play it with Raging barbarians? Maybe that makes them more competitive?
Title: Re: Civilization V announced
Post by: Celdur on September 22, 2010, 05:10:21 pm
huh. i dunno if it was like this in other civ games, but turning up dificulty doesnt just change npc's but it also makes everything go slower, since you get less resources...like beating barbarians gives way less money for example
Title: Re: Civilization V announced
Post by: Phoenix Down on September 22, 2010, 05:29:23 pm
I'm definitely excited.  I liked Civ IV so this should be fun.
Title: Re: Civilization V announced
Post by: Clarke on September 22, 2010, 06:15:04 pm
I was considering buying it, but I didn't realize up until now that it costs fifty bucks. Maybe once the price drops a bit I'll get it.
Title: Re: Civilization V announced
Post by: PatMan33 on September 22, 2010, 07:01:26 pm
I'm not sure why people are bitching about the game being fifty bucks.

Games have been fifty bucks (or more) for decades.
Title: Re: Civilization V announced
Post by: Kishmond on September 22, 2010, 07:03:46 pm
We're all used to amazing deals on Steam.

I mean, I have plenty of money to throw away, and I really want this game, but I still feel a little funny spending $50 on a game.
Title: Re: Civilization V announced
Post by: PatMan33 on September 22, 2010, 07:45:04 pm
My golden age has 40 turns left... :-X
Title: Re: Civilization V announced
Post by: Brandonazz on September 22, 2010, 08:56:02 pm
Normalcy will feel like a penalty.  :(
Title: Re: Civilization V announced
Post by: PatMan33 on September 22, 2010, 09:35:17 pm
Game is on Prince difficulty and I'm spending more time in golden ages than I am in the "normal" times.

Also I love and hate that this game has achievements.
Title: Re: Civilization V announced
Post by: Hydromancerx on September 23, 2010, 02:09:51 am
I'm not sure why people are bitching about the game being fifty bucks.

Games have been fifty bucks (or more) for decades.

I remember buying brand new PC games in the 90's for $20. So games have been getting more and more expensive as time has passed.

As for the Civ5 demo. Besides the millions of CTD I get I am really annoyed that the techs are so cheap while the units are so expensive. I can like research archery and it only takes 9 turns but an archer takes 15 turns to make? That's just not right!  :o

I also agree about the dumbing down of the game. I mean why are game designer dumbing down so many games? I would rather play a good, detailed game that makes me think, than one that just has eye candy and simplistic game play.
Title: Re: Civilization V announced
Post by: DarkDragon on September 23, 2010, 02:27:18 am
I was considering buying it, but I didn't realize up until now that it costs fifty bucks. Maybe once the price drops a bit I'll get it.

I pre-ordered it on g2play for 34 bucks, should get my key tomorrow :D
Title: Re: Civilization V announced
Post by: Celdur on September 23, 2010, 05:44:14 am
where is the game dumbed down exactly?
Title: Re: Civilization V announced
Post by: Brandonazz on September 23, 2010, 06:32:51 am
Hydro only plays mods that make everything unnecessarily complex and add a ton of content.

I love Rise of Mankind so much.
Title: Re: Civilization V announced
Post by: sporelord on September 23, 2010, 08:24:16 am
Hydro only plays mods that make everything unnecessarily complex and add a ton of content.

I love Rise of Mankind so much.

Complex is good, its why i love paradox interactive games so much. However i must admit that after playing V2 and HoI3 for so long as my staple strategy games, CIV feels so simplistic. However its still fun.
Title: Re: Civilization V announced
Post by: PatMan33 on September 23, 2010, 08:32:44 am
I'm not sure why people are bitching about the game being fifty bucks.

Games have been fifty bucks (or more) for decades.

I remember buying brand new PC games in the 90's for $20. So games have been getting more and more expensive as time has passed.

And you can still buy PC games for 20 bucks today. But I also remember buying PC games for 50 or 60 bucks. And console games for 50 or 60 bucks. This isn't a big change. The people who are complaining need to stop complaining because they're being stupid.

At least we're not stuck in Unicorn Land with Cobra. He has to pay upwards of 100 bucks for his games.
Title: Re: Civilization V announced
Post by: sporelord on September 23, 2010, 08:35:01 am
I'm not sure why people are bitching about the game being fifty bucks.

Games have been fifty bucks (or more) for decades.

I remember buying brand new PC games in the 90's for $20. So games have been getting more and more expensive as time has passed.

And you can still buy PC games for 20 bucks today. But I also remember buying PC games for 50 or 60 bucks. And console games for 50 or 60 bucks. This isn't a big change. The people who are complaining need to stop complaining because they're being stupid.

At least we're not stuck in Unicorn Land with Cobra. He has to pay upwards of 100 bucks for his games.

I agree $50 isnt that bad, England its 29.99 for most new PC games and 39.99 for most new console games. So its actually cheaper for us guys RAWR.

$50 = £31

Title: Re: Civilization V announced
Post by: Celdur on September 23, 2010, 10:14:35 am
what does piss me off is how steam thinks that euros is the same amount as dollars, selling it for the exact same price as in america  :P
Title: Re: Civilization V announced
Post by: Hydromancerx on September 23, 2010, 02:50:08 pm
Hydro only plays mods that make everything unnecessarily complex and add a ton of content.

I love Rise of Mankind so much.

Its a great mod. I plan to help out with it once we get more info about modding for civ5. That's if Zappra and Afforess actually start making it. I know some of the other modders like Killtech, GeneralStaff, os79 and Civ_Fuehur want to help out too. Now that we have planned out so much for Civ4 it should go a lot faster modding for civ5. Plus Zappra did not have much help when he was first making RoM. And it was only until Afforess did the add-on, AND that the other modders got helping too.

As for unnecessarily complex, well that's why i loved RoM. It really made you have to think and plan and I never have the same game each time I play. Also the games take so long. I have only completed a game maybe twice. Mainly because my game crashes when i get to the modern era. My computer just cannot handle it all.
Title: Re: Civilization V announced
Post by: Gnoll on September 23, 2010, 03:01:30 pm
Hey, do you guys have a general Civilization thread, or should I ask my questions about Civ 3 here?
Title: Re: Civilization V announced
Post by: DarkDragon on September 23, 2010, 03:27:54 pm
Hydro only plays mods that make everything unnecessarily complex and add a ton of content.

I love Rise of Mankind so much.

Its a great mod. I plan to help out with it once we get more info about modding for civ5. That's if Zappra and Afforess actually start making it. I know some of the other modders like Killtech, GeneralStaff, os79 and Civ_Fuehur want to help out too. Now that we have planned out so much for Civ4 it should go a lot faster modding for civ5. Plus Zappra did not have much help when he was first making RoM. And it was only until Afforess did the add-on, AND that the other modders got helping too.

As for unnecessarily complex, well that's why i loved RoM. It really made you have to think and plan and I never have the same game each time I play. Also the games take so long. I have only completed a game maybe twice. Mainly because my game crashes when i get to the modern era. My computer just cannot handle it all.

Will you guys be needing a 3d modeler?
Title: Re: Civilization V announced
Post by: Flisch on September 23, 2010, 03:40:50 pm
I'm not sure why people are bitching about the game being fifty bucks.

Games have been fifty bucks (or more) for decades.
That fact still doesn't fill our wallets with money. I don't have 60€ to spare...
Title: Re: Civilization V announced
Post by: PatMan33 on September 23, 2010, 03:59:28 pm
Man, screw you, Flisch.
Title: Re: Civilization V announced
Post by: gec05 on September 23, 2010, 05:28:09 pm
Get a job. If you're too young, deal with it.

Prices won't bend to the minority that don't have a steady income. >_>
Title: Re: Civilization V announced
Post by: Cow on September 23, 2010, 05:37:50 pm
Getting a job in the summer = All the games I want. Not that I got one, but you know, next summer.
Title: Re: Civilization V announced
Post by: PatMan33 on September 23, 2010, 05:44:52 pm
And hey, Flisch, doesn't your Communist European government give you a stipend for games every month?
Title: Re: Civilization V announced
Post by: Flisch on September 23, 2010, 05:48:50 pm
Wat?
Title: Re: Civilization V announced
Post by: PatMan33 on September 23, 2010, 05:51:38 pm
Germans...
Title: Re: Civilization V announced
Post by: Brandonazz on September 23, 2010, 09:49:09 pm
So I accidentally bought this.

I was checking to see if my father's credit card information that was already in Steam was still valid.

It was.

<___________<

There should have been an extra verification screen.
Title: Re: Civilization V announced
Post by: PatMan33 on September 23, 2010, 09:54:42 pm
A LIKELY STORY!
Title: Re: Civilization V announced
Post by: Hydromancerx on September 23, 2010, 09:56:24 pm
Hydro only plays mods that make everything unnecessarily complex and add a ton of content.

I love Rise of Mankind so much.

Its a great mod. I plan to help out with it once we get more info about modding for civ5. That's if Zappra and Afforess actually start making it. I know some of the other modders like Killtech, GeneralStaff, os79 and Civ_Fuehur want to help out too. Now that we have planned out so much for Civ4 it should go a lot faster modding for civ5. Plus Zappra did not have much help when he was first making RoM. And it was only until Afforess did the add-on, AND that the other modders got helping too.

As for unnecessarily complex, well that's why i loved RoM. It really made you have to think and plan and I never have the same game each time I play. Also the games take so long. I have only completed a game maybe twice. Mainly because my game crashes when i get to the modern era. My computer just cannot handle it all.

Will you guys be needing a 3d modeler?

YES! I have some 3D modeling skills but any help would be great since most of the people on the project are programmers and not artists.

For more information on RoM and its future for Civ5 please go to this thread (http://forums.civfanatics.com/showthread.php?t=356780).
Title: Re: Civilization V announced
Post by: DarkDragon on September 24, 2010, 12:57:35 am
Cool, I might join in as a 3d modeler (although I'm kind of a Jack of all trades, I can also code), now I just need to get my Civ V key to start figuring out how to import/export 3d models and animations on it.
Title: Re: Civilization V announced
Post by: Hydromancerx on September 24, 2010, 01:20:38 am
Cool, I might join in as a 3d modeler (although I'm kind of a Jack of all trades, I can also code), now I just need to get my Civ V key to start figuring out how to import/export 3d models and animations on it.

Awesome. I can XML code but I have not masted SDK stuff yet. But yeah I am also a "Jack of all trades, master of none".

I am mainly waiting for all the new civ5 mod tools that are suppose to come out.

Source (http://www.weplayciv.com/forums/entry.php?15-Dale-s-Mod-Blog-Civ5-Modding-Explained)
Quote
Mod tools:
For those who have read all the interviews, previews and reviews, there has actually been quite a bit of information about modding released. It's just not all in one place, nor is it apparent how it all ties in together. There are five main modding tools that every modder will be able to use.

ModBuddy:
The ModBuddy truly will become your modding buddy. The MB will allow you to generate a mod template, it is the actual IDE that you can use to edit XML, LUA and any other files you add to the mod (except images, explained later). The MB also packages mods for you and will allow you to upload them to the Mod Hub ready for other players. Versioning of your mod is all controlled by MB and all mod parameters are set within MB (for instance, setting other mod dependencies and exceptions). Yes, you can set in your mod what other mods it depends on and what other mods it doesn't work with (so the player will not be able to activate those mods if yours is activated in Civ5).

World Builder:
The much talked about external World Builder. The WB is a totally external application. The WB is similar to the Civ4 WB in that you can create maps and scenarios completely and save them out. But it's MUCH MORE! The new WB is a lot deeper in content and power. You can even tell WB to load a mod so that you can create a scenario based on a particular mod. I will go into much depth in my blog and will post a number of tutorials on how you can get the most out of this very powerful tool after release.

Tuner:
The Tuner is a very interesting mod tool, and let me just say it plays the part of mod debugging fantastically! The tuner is a real-time database manipulator and console of Civ5. It is an external program, but connects to the Civ5 database to allow you to edit the game in progress. However, the modder will find it's power in debugging. In your Lua scripts you can tell it to print to the Tuner console at any time. This allows you to check how variables are being manipulated by your scripts, plus also just to tag that certain parts of your code are reached in certain circumstances. Tuner also allows you to drill into the game database and set any XML field on-the-fly. Let me just say, that whilst you are testing your mod, you will have Tuner running in the background helping with the debugging. And with on-the-fly Lua editing you can check the Tuner's console for your debug info, edit the Lua on-the-fly then watch the changes inside Tuner.

Nexis:
The Nexis is Civ5's image import application. I myself haven't played much with this tool, but what I have seen it will become a powerful addition. With Nexis you will be able to import your graphics from typical applications and export them ready for Civ5. NOTE: There is a propriety DDS compressor in Civ5, so the rules for DDS images have changed. They MUST be uncompressed RGB images with alpha channel. Anything else will fail. The game automatically applies the relevant compression for the type of image that it is so you do not need to worry about it.

Mod Hub:
The Mod Hub is the central repository for Civ5 mods. The MH is hosted by GameSpy and yes, modders will have to have a GameSpy login to upload to the MH (the security to stop anyone from editing your mods). The MH is the link between the modder and the players. The modder will use MB to upload mods to the MH, and players in-game will use the Mod Browser to download those mods. The player can rate and comment (I believe) on mods too. The modder will be able to have a full description of the mod and attach a couple of screenshots to the mod as well to show off the best features of their mod. When a new version of the mod is uploaded to the MH then any player who has that mod installed will receive the new version. The modder can also set if the new version breaks saves, which will notify the player that their old saves are no longer applicable. One of the best things about the mod browser, is that during testing the modder can publish a mod to their system only, so when they go in-game the mod will be able to be activated as if they were a player who had downloaded their mod. This gives them 100% other player experience, from start to finish. The MH also eliminates all those pesky installation questions and problems as it is all automatic when the player enters the mod browser.

I can't wait to get my hands on these. If they turn out to be as good as they say then I will buy Civ5 but until then I am fine with Civ4.
Title: Re: Civilization V announced
Post by: munchkin5 on September 24, 2010, 11:45:15 am
Just started a marathon game, and even though i'm 250 turns in i've still only got 2 cities and just reached the classical era, this is going to take a while.

At first the pace was stupidly slow, but it's picking up now (several hours in).
Title: Re: Civilization V announced
Post by: DarkDragon on September 24, 2010, 12:31:31 pm
I got my key about 1 hour ago, the game downloaded in about 40 minutes, I'm so happy  ;D
Title: Re: Civilization V announced
Post by: sporelord on September 24, 2010, 01:03:28 pm
Picking up the game tomorrow if all goes well......However i have three papers to write, and two books to read over the weekend so play time could be...Limited to say the least.
Title: Re: Civilization V announced
Post by: emmet on September 24, 2010, 06:19:05 pm
Played a whole quick game in one sitting. Tech victory in 2010 AD. >_>
Title: Re: Civilization V announced
Post by: Kishmond on September 24, 2010, 07:10:10 pm
Thank goodness. Two more years and you would've been done for.
Title: Re: Civilization V!
Post by: Sub on September 24, 2010, 10:04:43 pm
So far I really like the game, much more so than Civ 4.  Combat is better, graphics are better, interface is better, love the fact that tech trading is removed (was so so broken in previous games), love that happiness is now empire wide, love that it feels like I can have large empires where as in Civ 4 I felt the game punished you a bit too much for trying to expand, city states are a great addition, limited resources didn't have any impact in my current game but I love the idea.  I could go on.

There are a few questionable design decisions, though.  Most notably, diplomacy is lacking.  
-  Why can't I see the reasons an AI likes / dislikes me?  
-  Why is there not a screen detailing which Civs are allied / at war with each other?  
-  It seems that once you surpass a certain power point the AI all declare war on you.  On two separate occasions, I settled one city and 3-4 Civilizations instantly declared war on me.  I went back to reload and test it out and, when I don't settle the city, no one declares war, when I do, they all do.  I wonder if the same would have happened if my military was stronger.  
Title: Re: Civilization V!
Post by: Lush City on September 25, 2010, 07:10:01 am
I hope pull an all-nighter. (Americans, higest difficulty level 16 hours straight) but I'm also wondering about the console games in this Gen.
Title: Re: Civilization V!
Post by: Didero on September 25, 2010, 08:01:54 am
I hope pull an all-nighter. (Americans, higest difficulty level 16 hours straight) but I'm also wondering about the console games in this Gen.
That is not a coherent sentence. Possible solutions: Punctuation, explaining more clearly. Please try again.
Title: Re: Civilization V!
Post by: Huckbuck on September 25, 2010, 08:05:14 am
Started my first game, a marathon and went through 175 turns at once. The feeling is not the same as in Civ 4, wether or not this is good or bad I have not yet decided. Anyone know if it is possible to play multiplayer with a cracked copy?
Title: Re: Civilization V!
Post by: Raz on September 25, 2010, 12:10:47 pm
One of the reasons for the creation of Marathon in Civ 4 was that units, since they only moved 1 tile per turn, would easily become obsolete extremely quickly at the standard speed and even epic speed. However, since units in Civ 5 move like goddamned lightning, Marathon doesn't have the same point, and Epic is pretty much a better solution if you don't want to spend all day pressing the end turn button.

There are a few questionable design decisions, though.  Most notably, diplomacy is lacking. 
-  Why can't I see the reasons an AI likes / dislikes me? 
-  Why is there not a screen detailing which Civs are allied / at war with each other? 
-  It seems that once you surpass a certain power point the AI all declare war on you.  On two separate occasions, I settled one city and 3-4 Civilizations instantly declared war on me.  I went back to reload and test it out and, when I don't settle the city, no one declares war, when I do, they all do.  I wonder if the same would have happened if my military was stronger. 

First of all, diplomacy has never been a strong point in Civ.
1. You can't see whether the AI likes or dislikes you because it makes it more interesting. You don't look at someone in real life and see a screen of +1's and -1's floating above their head. The AI can and will backstab you.
2. Not true, there is a global diplomacy overview. You click the Diplo button in the upper right, click diplomacy overview, then at the top of that screen on the far right is the global overview which shows you the different leaders with their wars/alliances or whatnot with other leaders.
3. The AI is in fact playing to win, and if you're seen as a collective threat, they will tackle you to increase their own chances of victory. You should probably make your army stronger and thereby make yourself less of a target.
Title: Re: Civilization V!
Post by: PatMan33 on September 25, 2010, 12:16:48 pm
Who the HELL thought it was a good idea to make an AI that wants to win? THAT'S NOT HOW COMPETITION WORKS!


**EDIT**
Japan made Deity level a walk in the park. <_<
Title: Re: Civilization V!
Post by: Brandonazz on September 25, 2010, 04:50:54 pm
Who the HELL thought it was a good idea to make an AI that wants to win? THAT'S NOT HOW COMPETITION WORKS!

Yeah seriously! They clearly have never heard of modern capitalism. Fair competition is ridiculous.
Title: Re: Civilization V!
Post by: Raz on September 25, 2010, 08:13:10 pm
Japan made Deity level a walk in the park. <_<

I'm telling you guys, Japan is almost unstoppable in war. I stomp civs left and right, without needing to wait and heal. Always fighting at full strength practically breaks the combat system.
Title: Re: Civilization V!
Post by: sporelord on September 26, 2010, 05:34:42 am
Japan made Deity level a walk in the park. <_<

I'm telling you guys, Japan is almost unstoppable in war. I stomp civs left and right, without needing to wait and heal. Always fighting at full strength practically breaks the combat system.

I tend to disagree, however yes they are very powerful but if you are outnumbered by more than 2-1 then you are screwed because they can wear you down. I personally like playing as Britain, embarked units go MILES per turn and makes reinforcements easy. Especially when i got the Greatlighthouse aswell.
Title: Re: Civilization V!
Post by: Huckbuck on September 26, 2010, 09:43:54 am
I went with the Egyptians and that civic that imrpoves building wonders and started to spam out wonders. I have not yet seen if this tactic is effective, but my military is pathetic, I couldn't even capture a city state.
Title: Re: Civilization V!
Post by: munchkin5 on September 26, 2010, 10:01:06 am
It might be just me but wonders seem less important in this game than civ4, they have some nice little bonuses but most of them aren't worth the effort, you can get better effects from the regular buildings.
Title: Re: Civilization V!
Post by: MetallicDragon on September 26, 2010, 10:35:01 am
It's the massive culture/great people output they provide that you generally overlook. They are not to be ignored!
Title: Re: Civilization V!
Post by: eropS on September 26, 2010, 10:59:05 am
Plus, things like the Ankor Wok or w/e the Hindu thing is in Thailand, it gives +75% reduction in culture cost for all cities to expand. Thats just cheating!
Title: Re: Civilization V!
Post by: Detoxicated on September 26, 2010, 11:15:36 am
Plus, things like the Ankor Wok or w/e the Buddhist thing is in Thailand, it gives +75% reduction in culture cost for all cities to expand. Thats just cheating!
Ignorance at its best...
Title: Re: Civilization V!
Post by: eropS on September 26, 2010, 11:22:39 am
Ignorance? I don't know how to spell it, sue me.
Title: Re: Civilization V!
Post by: Gnoll on September 26, 2010, 11:24:36 am
I'm still playing Persia when I finally get this.
Title: Re: Civilization V!
Post by: PatMan33 on September 26, 2010, 11:25:05 am
Plus, things like the Ankor Wok or w/e the Buddhist thing is in Thailand, it gives +75% reduction in culture cost for all cities to expand. Thats just cheating!
Ignorance at its best...

Hey... screw you. Guy makes one mistake and you jump down his throat? You know, the jerk store called.
Title: Re: Civilization V!
Post by: Detoxicated on September 26, 2010, 11:52:06 am
Hehe, sorry if it was for the ankor i wouldnt have cared, but wok come on... also have you become a bodyguard of some sort mr patman?

But enough of the derailing...
would you say that the game has improved since civ4?
Title: Re: Civilization V!
Post by: Doctor Z on September 26, 2010, 01:26:28 pm
Patman is Jesus, he helps all the little lambs.


Zombie Jesus though, so afterwards he eats them.
Title: Re: Civilization V!
Post by: Flisch on September 26, 2010, 01:33:20 pm
Ignorance? I don't know how to spell it, sue me.
Google?

Wikipedia? o_O
Title: Re: Civilization V!
Post by: Raz on September 26, 2010, 02:06:18 pm
Japan made Deity level a walk in the park. <_<

I'm telling you guys, Japan is almost unstoppable in war. I stomp civs left and right, without needing to wait and heal. Always fighting at full strength practically breaks the combat system.

I tend to disagree, however yes they are very powerful but if you are outnumbered by more than 2-1 then you are screwed because they can wear you down. I personally like playing as Britain, embarked units go MILES per turn and makes reinforcements easy. Especially when i got the Greatlighthouse aswell.

You're obviously not good at tactics or selecting promotions against making the choice to heal instantly. I fought a future start war against pretty much everyone on my continent, which was a dogpile of 7 on 1, but the pitiful AI is so bad at fighting properly that I wiped them all out. Not only did I wipe them all out, I wiped out them out without having access to any Aluminum or Oil for a very long time, and they did. The only thing I did have was one source of uranium(had to invade a city state for it), and I used about three nukes(2 missiles and 1 bomb) before figuring out two GDRs would be better. But for a very long time, all I had was Artillery and Mech. Infantry versus Rocket Arty, Helos, etc. That game gave me about five or six Great Generals in a rather short period of time.

Playing as Japan, you don't really need reinforcements because you rarely lose units if you're doing things properly.  :P Not only that, Britain depends on having a healthy amount of water on the map, and if it's landlocked, it's pretty much screwed.
Title: Re: Civilization V!
Post by: Gnoll on September 26, 2010, 02:10:16 pm
Here's a better question for you guys.

Japan, Korea, and Persia vs. Egypt, Aztecs, and Germany. Who wins?
Title: Re: Civilization V!
Post by: Raz on September 26, 2010, 02:52:29 pm
Just saying three civs versus three civs isn't enough information. There are a pretty huge amount of other variables such as start location and ruin results involved.
Title: Re: Civilization V!
Post by: Gnoll on September 26, 2010, 02:57:51 pm
Ok, then. This in on a warm Pangea map, and all allied nations are right net to each other. it's mostly grassland, but there's some desert and a mountain range going down the middle. The fight starts and ends in Ancient, and nobody has Iron yet. Everybody has all the ancient Great Wonders, and each side has 6 cities total, all producing units from a Barracks. Start location... JKP is at the western edge, and EAG is at the eastern end. They're all being played by people of exactly identical skill levels. Is that enough? I don't know the game mechanics well enough to post the full thing.
Title: Re: Civilization V!
Post by: Raz on September 26, 2010, 03:50:04 pm
Wonders are one-instance only but I feel like you're being sarcastic.
Title: Re: Civilization V!
Post by: PatMan33 on September 26, 2010, 04:17:55 pm
would you say that the game has improved since civ4?

... they're running out of me.

But yeah, I think the game is mostly-improved; however, I dislike the first fifty turns. It seems like there is so much less to do than in Civ IV. I feel kind of bored for that span of time.

Celdur does not agree.
Title: Re: Civilization V!
Post by: emmet on September 26, 2010, 04:22:23 pm
I really love city states a lot more than I thought I would. Reading previews, I sorta thought city states were a rarity, only a fee per game. But they're everywhere!
Title: Re: Civilization V!
Post by: Doctor Z on September 26, 2010, 04:26:19 pm
Yeah, you could become a huge empire without even building a settler.


...

You'd just have them all over the place.
Title: Re: Civilization V!
Post by: Gnoll on September 26, 2010, 05:01:53 pm
Wonders are one-instance only but I feel like you're being sarcastic.

Believe me, I'm not. I'm no good at sarcasm.
Title: Re: Civilization V!
Post by: PatMan33 on September 26, 2010, 05:26:07 pm
Hah! Sucks to be you, Oct.
Title: Re: Civilization V!
Post by: Hydromancerx on September 27, 2010, 12:14:24 am
http://www.youtube.com/watch?v=aL6wlTDPiPU

 8)
Title: Re: Civilization V!
Post by: BlagStar on September 27, 2010, 12:42:20 am
http://www.youtube.com/watch?v=aL6wlTDPiPU

 8)

I think I am now deaf and blind.
Title: Re: Civilization V!
Post by: Detoxicated on September 27, 2010, 02:08:25 am
AH great video, oh and if you sig a pic or a vid blagstar, and its just one post after the posted vid/pic, then you should add *pic* or *video* instead of reposting the entire video as it makes everything become much bigger and more annoying!!!

But really, montezuma is a prick!!!
Title: Re: Civilization V!
Post by: Huckbuck on September 27, 2010, 07:12:42 am
No! Montezuma is my friend. That Siam guy with a really complicated name though... not to mention Ghandi.
Title: Re: Civilization V!
Post by: Yokto on September 27, 2010, 07:24:35 am
Yeah Damn Ghandi with his nukes!
Title: Re: Civilization V!
Post by: Huckbuck on September 27, 2010, 12:06:39 pm
I just entered the renaissance at 1205 AD :)
Title: Re: Civilization V!
Post by: Detoxicated on September 27, 2010, 12:25:40 pm
So do you think the fighting system is any good?
Title: Re: Civilization V!
Post by: PatMan33 on September 27, 2010, 12:29:46 pm
Oh yes! I love it! Unit stacks made the game so unfun...
Title: Re: Civilization V!
Post by: sporelord on September 27, 2010, 12:38:35 pm
Indeed the giga stack of death was real annoying.
Title: Re: Civilization V!
Post by: Josasa on September 27, 2010, 01:25:13 pm
After really looking at things, I've realized how they've simplified the game (for better or worse depending on how you look at it):

1) No more city nationality. I've looked around for this, but I wasn't able to find anything. It seems that once a civ owns a tile, it's theirs permanently (unless a Great Artist culture bombs it), and so there really isn't nationality anymore. Even when you conquer a city you don't find out their nationality. All you get if you annex it is some unhappiness that can be wiped away with the construction of a courthouse.

2) Less resources. Now they truly have them separated into strategic and luxury, but there are less strategic resources than there were before which is disappointing. Civ has always been an in depth game, why would they change it?

3) Less units. Overall they've really cut down on unit variety, which also sucks because now they have a reasonable combat system. It would make sense to increase the variety to make combat a little bit more interesting.

Overall, I enjoy the game, but it feels too shallow at times.
Title: Re: Civilization V!
Post by: PatMan33 on September 27, 2010, 03:29:11 pm
I do miss culture decay. It was my bread and butter. Are we certain it's gone?
Title: Re: Civilization V!
Post by: MetallicDragon on September 27, 2010, 05:11:06 pm
After playing this all day on Sunday, and Saturday, and a lot on Thursday and Friday, I've gotta say it's REALLY fun! It does have a lot of flaws, some of which will limit the lifetime of the game a bit, but they can be fixed in patches/expansions pretty easily. For example, computer player AI is pretty horrrrible. Like, really bad. They might as well be an age behind when it comes to combat. There are also of course the balance issues (some of the leader traits are zomg imba, others are laughably bad). The interface, while very streamlined and quite useful, is missing a few features which would be nice. Then there's the bugs...

But, at least for me, the improvements over Civ IV vastly outweigh the negatives. Combat, city states, hex grids, removal of un-fun/overly complex features, and a few positive AI tweaks (them not directly stating how much they like you, and not hating you for arbitrary things such as religion). City states especially are a huge positive change, IMO. They more than make up for religion's removal, create conflict, and reward different play styles.

I'm still constantly amazed just by the many ways to play and win the game, as well. I can't wait for expansions!
Title: Re: Civilization V!
Post by: Gnoll on September 27, 2010, 05:54:31 pm
Should I ask all my Civ 3 questions here, since I can't find the original thread, and it's probably dead?
Title: Re: Civilization V!
Post by: Doctor Z on September 27, 2010, 06:01:21 pm
You asked that damn question three times. It'd be faster and less annoying if you just asked the ****ing questions.
Title: Re: Civilization V!
Post by: PatMan33 on September 27, 2010, 06:59:14 pm
You asked that damn question three times. It'd be faster and less annoying if you just asked the ****ing questions.

Sounds about right.
Title: Re: Civilization V!
Post by: Hydromancerx on September 28, 2010, 02:38:57 am
If you want a good review then you need to read Afforess's review of Civ 5 (http://forums.civfanatics.com/showthread.php?p=9677924#post9677924). I would say he covers just about everything.
Title: Re: Civilization V!
Post by: Huckbuck on September 28, 2010, 07:18:42 am
After playing this all day on Sunday, and Saturday, and a lot on Thursday and Friday, I've gotta say it's REALLY fun! It does have a lot of flaws, some of which will limit the lifetime of the game a bit, but they can be fixed in patches/expansions pretty easily. For example, computer player AI is pretty horrrrible. Like, really bad. They might as well be an age behind when it comes to combat. There are also of course the balance issues (some of the leader traits are zomg imba, others are laughably bad). The interface, while very streamlined and quite useful, is missing a few features which would be nice. Then there's the bugs...

But, at least for me, the improvements over Civ IV vastly outweigh the negatives. Combat, city states, hex grids, removal of un-fun/overly complex features, and a few positive AI tweaks (them not directly stating how much they like you, and not hating you for arbitrary things such as religion). City states especially are a huge positive change, IMO. They more than make up for religion's removal, create conflict, and reward different play styles.

I'm still constantly amazed just by the many ways to play and win the game, as well. I can't wait for expansions!

I agree with this though I actually miss religion a lot. Sending a missionary into your rivals city and infect it and watch it spread like a disease felt so terribly satisfyingly evil.

Yes. When I have a cold I do sneeze on doorknobs and banisters in school.
Title: Re: Civilization V!
Post by: Celdur on September 28, 2010, 08:03:29 am
After playing this all day on Sunday, and Saturday, and a lot on Thursday and Friday, I've gotta say it's REALLY fun! It does have a lot of flaws, some of which will limit the lifetime of the game a bit, but they can be fixed in patches/expansions pretty easily. For example, computer player AI is pretty horrrrible. Like, really bad. They might as well be an age behind when it comes to combat. There are also of course the balance issues (some of the leader traits are zomg imba, others are laughably bad). The interface, while very streamlined and quite useful, is missing a few features which would be nice. Then there's the bugs...

But, at least for me, the improvements over Civ IV vastly outweigh the negatives. Combat, city states, hex grids, removal of un-fun/overly complex features, and a few positive AI tweaks (them not directly stating how much they like you, and not hating you for arbitrary things such as religion). City states especially are a huge positive change, IMO. They more than make up for religion's removal, create conflict, and reward different play styles.

I'm still constantly amazed just by the many ways to play and win the game, as well. I can't wait for expansions!

I agree with this though I actually miss religion a lot. Sending a missionary into your rivals city and infect it and watch it spread like a disease felt so terribly satisfyingly evil.

Yes. When I have a cold I do sneeze on doorknobs and banisters in school.

yeah im missing ways to mess with other civs other than war...there need to be more subtle and scheming ways.

other than that i think we should really organize a npc free multiplayer game >.>

edit: wow i reallly ****ed this post up >.>
Title: Re: Civilization V!
Post by: Detoxicated on September 28, 2010, 08:19:16 am
so how about social civics are they interesting?
Title: Re: Civilization V!
Post by: munchkin5 on September 28, 2010, 09:08:51 am
I actually prefer the way they've done policies/civics this time around to in civ4, it's more progressive and not technology based.
Title: Re: Civilization V!
Post by: Huckbuck on September 28, 2010, 11:10:48 am
other than that i think we should really organize a npc free multiplayer game >.>

You know if it is possible to play with a cracked copy?
Title: Re: Civilization V!
Post by: Brandonazz on September 28, 2010, 11:39:32 am
DO WHAT YOU WANT 'CAUSE A PIRATE IS FREE.

Not sure if you can. I'm up for a game with anyone who'd like, though. The more the merrier!
Title: Re: Civilization V!
Post by: Huckbuck on September 28, 2010, 11:53:00 am
I'm from Sweden, what'd you expect?
Title: Re: Civilization V!
Post by: MetallicDragon on September 28, 2010, 11:53:37 am
I would be up for a game sometime!
Title: Re: Civilization V!
Post by: munchkin5 on September 28, 2010, 12:03:03 pm
I'd play, but be warned, i suck.
Title: Re: Civilization V!
Post by: martyk on September 28, 2010, 12:18:07 pm
I'm still on the fence about getting this.  I'm worried it's too much of a departure from what I'm used to, and the demo didn't really give me much of a feel for it.  I've been playing civ since Civ 2 when I was like, 6, so I'm really more in the oldschool player's category.

My main issue is I've always played Civ with my Dad, and it's really him I'm worried might find this one too different.  He was already iffy about the difference in Civ 4.

So what are your thoughts?  Yes or no.  I have a history of always getting my Dad the latest Civ for christmas, but I'm not sure about this one.
Title: Re: Civilization V!
Post by: Josasa on September 28, 2010, 12:37:35 pm
I would definitely be down for a game if it happens to be during a time that I have free time. I know that LadyM and Ovi were talking about it too, trying to get an old taste of our Civ IV games we played.
Title: Re: Civilization V!
Post by: Gnoll on September 28, 2010, 02:41:33 pm
You asked that [DATA EXPUNGED] question three times. It'd be faster and less annoying if you just asked the ****ing questions.

Sounds about right.
Sorry.  :-[ Anyway, I'm playing as Persia. My closest allies are America, China, and Germany. I'm furthest ahead in tech out of everyone, but I need iron to produce the troops I want. However, China stole my iron source early on. How am I gonna get myself some iron? I do have extra horses, by the way.
Title: Re: Civilization V!
Post by: Doctor Z on September 28, 2010, 03:15:05 pm
Invade China and take that city?


Or trade for it.
Title: Re: Civilization V!
Post by: Gnoll on September 28, 2010, 03:23:19 pm
Invasion would kill me, unless I allied with both Germany and America. Even then, China would cut through my outdated troops left and right. They won't trade me the iron I want, no matter how much I ask, and I think they may be angry because I culturally absorbed two of their cities.
Title: Re: Civilization V!
Post by: Doctor Z on September 28, 2010, 03:47:20 pm
Do they control all the iron in your world? Trade or expand for it.


Or work on your relations with China?
Title: Re: Civilization V!
Post by: Huckbuck on September 29, 2010, 07:13:58 am
Find a City State that has got some iron and be their bitch.
Title: Re: Civilization V!
Post by: Raz on September 29, 2010, 12:57:25 pm
He's talking about Civ 3, Huck.

Iron really can be a bitch to find in 5 though. My latest game has a grand total of three of so sources of iron on the continent, all only providing 2 units. Many of them exist in craptastic land. Yet I had one 4 unit horse and one 2 unit horse right next to my capital. Eh, luck of the random number generator I suppose.
Title: Re: Civilization V!
Post by: DarkDragon on September 29, 2010, 02:45:09 pm
I decided to start a Civ V MOD of my own, I'd like some input from the GS community, maybe if you want to contribute with something, or just suggest stuff. I'm learning as I go as I never modded for Civ IV but nothing better than a fresh start.

It's going to be a Civilization based zombie mod, using (so far) 3 "civilizations":

- The Military
- The Horde
- The Survivors

I can't think of another class that would fit, but that can be arranged later. There's still a lot of planning to do, I'm still checking out the SDK, but with the tools that are available it shouldn't be too hard to implement custom models, and since I can model that won't be much of a problem (except for maybe time, as I just went back to University).

So basically, am I allowed to make a mod-planning thread?
Title: Re: Civilization V!
Post by: Raz on September 29, 2010, 04:38:21 pm
Think so.

In Civ news, I finished my King Japan game and won another Domination victory. I'm really loving the "only capitals are important" aspect to the game. This is the second time I've used a D-Day scale amphibious invasion to strike the killing blow on the last standing civilization on the other continent. And this time my enemy was twice as good as me in almost every way except population and technology. Stupid Iro-people, they've fallen to the Sudden Devastating Naval Strike twice now. Strangely, the Iros seem to be incredibly aggressive. I have no idea how every game I play them in, they come out second or first. Maybe the forest/jungle-road movement is some powerful stuff.
Title: Re: Civilization V!
Post by: eropS on September 29, 2010, 05:00:57 pm
It's ok. Also the iroquois were pretty tough but they're not known for their incredible naval skills...
Title: Re: Civilization V!
Post by: Raz on September 29, 2010, 05:24:47 pm
None of the AI are known for naval or land or air skills.  :P
Title: Re: Civilization V!
Post by: Kishmond on September 29, 2010, 05:37:22 pm
In my game England attacked a pretty strong city-state with huge groups of melee units and all they're doing is sending one archer in, attacking with that one archer until it gets killed, then sending another archer in.
Title: Re: Civilization V!
Post by: Gnoll on September 29, 2010, 05:41:53 pm
Ah, great. They out-teched me into failure. I'm gonna try setting myself to 100% science and almost no troops. I will expand, research, expand, research, expand. I'll have a couple of warriors to protect my towns, but that's it. You think that'll work?
Title: Re: Civilization V!
Post by: Hydromancerx on October 01, 2010, 03:58:23 am
There is a great Civ5 Modding Tutorial (http://forums.civfanatics.com/showthread.php?t=385009) out now by Kael. I have not got the actual game yet, but after reading some of it it may be possible for me to mod before I even get the game. *chuckles* I am really glad that modding buildings looks almost identical to Civ4. So I can at least put that skill on my list of Civ5 modding skills.
Title: Re: Civilization V!
Post by: munchkin5 on October 01, 2010, 08:02:29 am
While i won't be doing any modding (i lack the experience and time) i do like the way they've put the mod distribution system into the game, thats going to be a really useful feature.
Title: Re: Civilization V!
Post by: Detoxicated on October 03, 2010, 05:19:40 pm
Woah, great game, i wonder how it will get once you reach modern.

I really like the entire social politics system. It feels great to upgrade your nation, it gives every nation a unique "soul" i feel.
I also enjoy not having to build hundreds of units...
Title: Re: Civilization V!
Post by: munchkin5 on October 04, 2010, 03:54:14 am
I like that too, I still lag behind on the military though, i don't know how the other civs manage to build that many units and not just end up with everything else sucking.

Although it doesn't really matter for me anyway, case and point; I was playing a game as Arabia yesterday right next to Iroquois and Egypt with like two outdated units and about 6 cities, they got really pissed and both attacked me at once, i switched all my production to military marched an army up to the egyptian capital and they both got scared and now i've completely destoryed the Iroquois and Egypt is so scared they just agree to anything i ask them to do.
Title: Re: Civilization V announced
Post by: PatMan33 on October 05, 2010, 07:47:17 pm
I'm not sure why people are bitching about the game being fifty bucks.

Games have been fifty bucks (or more) for decades.

I remember buying brand new PC games in the 90's for $20. So games have been getting more and more expensive as time has passed.

And you can still buy PC games for 20 bucks today. But I also remember buying PC games for 50 or 60 bucks. And console games for 50 or 60 bucks. This isn't a big change. The people who are complaining need to stop complaining because they're being stupid.

At least we're not stuck in Unicorn Land with Cobra. He has to pay upwards of 100 bucks for his games.

HEY HYDRO!

READ IT AND DIE. (http://arstechnica.com/gaming/news/2010/10/an-inconvenient-truth-game-prices-have-come-down-with-time.ars)
Title: Re: Civilization V announced
Post by: Detoxicated on October 06, 2010, 07:11:19 am
I'm not sure why people are bitching about the game being fifty bucks.

Games have been fifty bucks (or more) for decades.

I remember buying brand new PC games in the 90's for $20. So games have been getting more and more expensive as time has passed.

And you can still buy PC games for 20 bucks today. But I also remember buying PC games for 50 or 60 bucks. And console games for 50 or 60 bucks. This isn't a big change. The people who are complaining need to stop complaining because they're being stupid.

At least we're not stuck in Unicorn Land with Cobra. He has to pay upwards of 100 bucks for his games.

HEY HYDRO!

READ IT AND DIE. (http://arstechnica.com/gaming/news/2010/10/an-inconvenient-truth-game-prices-have-come-down-with-time.ars)
I don't know thats the states, but the actual income did not raise according with the inflation, therefore they are actually more expensive (at least in europa)... but this is derailment anyway so shhhhh....
What social politics are the best in civ?
Title: Re: Civilization V!
Post by: Brandonazz on October 06, 2010, 07:33:23 am
Best for what?

Culture? Piety.

Money? Commerce.

Science? Rationalism.
Title: Re: Civilization V announced
Post by: Hydromancerx on October 06, 2010, 08:49:18 pm
I'm not sure why people are bitching about the game being fifty bucks.

Games have been fifty bucks (or more) for decades.

I remember buying brand new PC games in the 90's for $20. So games have been getting more and more expensive as time has passed.

And you can still buy PC games for 20 bucks today. But I also remember buying PC games for 50 or 60 bucks. And console games for 50 or 60 bucks. This isn't a big change. The people who are complaining need to stop complaining because they're being stupid.

At least we're not stuck in Unicorn Land with Cobra. He has to pay upwards of 100 bucks for his games.

HEY HYDRO!

READ IT AND DIE. (http://arstechnica.com/gaming/news/2010/10/an-inconvenient-truth-game-prices-have-come-down-with-time.ars)

Those were console games. I am talking about PC games. That's one reason why I never owned a console game after the original NES until much later when we got a Wii. I grew up on PC games not only because they were cheaper but because I could still play old games even when i would upgrade my PC. Unlike say consoles where either old games would not play on newer systems but diffrent games don't play on diffrent systems. I still play from time to time old PC games from the 90's. I can't remember the last time I played an old console game.

In short new 90's PC games were at least half the price or more of the current cost of a new PC game.

EDIT: I found an old software catalog for Maxis from 1996. Here is a list of games and their prices ...

Sim Life - $19.95
Sim Health - $14.95
Sim City Classic Deluxe Edition - $19.95
Sim Tower - $39.95
Sim Isle - $39.95
Sim Town - $39.95
Sim Ciy 2000 Special Edition - $49.95
A-Tran - $53.95 (Sony Play Station) or $9.95 (DOS and Mac)

See you can see the difference right there.
Title: Re: Civilization V!
Post by: gec05 on October 06, 2010, 09:03:10 pm
Sim City 2000 for 50 bucks?

Do you know when exactly that catalog was printed? Seems to me the prices on those games have been discounted after being on the market for about a year or so.
Title: Re: Civilization V!
Post by: eropS on October 06, 2010, 09:14:20 pm
F-f-f-f-f-ffaaaallseee!
I'm not sure why people are bitching about the game being fifty bucks.

Games have been fifty bucks (or more) for decades.

I remember buying brand new PC games in the 90's for $20. So games have been getting more and more expensive as time has passed.

And you can still buy PC games for 20 bucks today. But I also remember buying PC games for 50 or 60 bucks. And console games for 50 or 60 bucks. This isn't a big change. The people who are complaining need to stop complaining because they're being stupid.

At least we're not stuck in Unicorn Land with Cobra. He has to pay upwards of 100 bucks for his games.

HEY HYDRO!

READ IT AND DIE. (http://arstechnica.com/gaming/news/2010/10/an-inconvenient-truth-game-prices-have-come-down-with-time.ars)

Those were console games. I am talking about PC games. That's one reason why I never owned a console game after the original NES until much later when we got a Wii. I grew up on PC games not only because they were cheaper but because I could still play old games even when i would upgrade my PC. Unlike say consoles where either old games would not play on newer systems but diffrent games don't play on diffrent systems. I still play from time to time old PC games from the 90's. I can't remember the last time I played an old console game.

In short new 90's PC games were at least half the price or more of the current cost of a new PC game.

EDIT: I found an old software catalog for Maxis from 1996. Here is a list of games and their prices ...

Sim Life - $19.95
Sim Health - $14.95
Sim City Classic Deluxe Edition - $19.95
Sim Tower - $39.95
Sim Isle - $39.95
Sim Town - $39.95
Sim Ciy 2000 Special Edition - $49.95
A-Tran - $53.95 (Sony Play Station) or $9.95 (DOS and Mac)

See you can see the difference right there.


Wrong-o

You fail to take into account inflation!

1996 was 14 years ago. Thats quite some time.

Sim Life and Sim Health are minor games equivelent to say, Amnesia, Recettear, or Deathspank. Games that are smaller/cheaper. Also, Sim City Classic is an older game in 1996, thus it has the adjusted 'older' game price.
The games i just listed are roughly 20$ each (Deathspank is cheaper)
Using this inflation calculator (http://www.westegg.com/inflation/)
What cost $19.95 in 1996 would cost $27.00 in 2009.

Last I checked then, modern games are 7$ cheaper!

Lets take your two 'big' games then. Sim City 2 was 50$, which is actually the average PC games price so I am not sure your argument. But, just to prove my point that games are cheaper, here you go!
What cost $49.95 in 1996 would cost $67.61 in 2009.

Finally, Sim Town and Sim Isle, your two essential 'games were cheaper then' chips. Well, my oh my....
What cost $39.95 in 1996 would cost $54.07 in 2009.

Looks like games are cheaper now than then.

Title: Re: Civilization V!
Post by: PatMan33 on October 06, 2010, 09:29:24 pm
WHAMMY!
Title: Re: Civilization V!
Post by: gec05 on October 06, 2010, 09:44:03 pm
Thus Hydro, your choice in games during that time period was equivalent to buying casual games like Bejeweled and Peggle.

The Sim games you mentioned were all flops (except Sim City 2000) hence why they were cheap. Go stop at a GameStop for once. Notice how some games for the 360 and PS3 are 30 to 20 bucks. Mainly because they are older, crappy, or a bestseller.
Title: Re: Civilization V!
Post by: Hydromancerx on October 06, 2010, 10:25:46 pm
That was just an example from a catalog I had. There were also other best selling PC games from then (or near that time) that were cheap such as Age of Empires, Populous, Civilization, Sims, etc.

And as for casual games, I think games like Sim Earth or Sim Life were too complex for them to be considered "casual".

Sim City 2000 for 50 bucks?

Do you know when exactly that catalog was printed? Seems to me the prices on those games have been discounted after being on the market for about a year or so.

I said 1996. Specifically the "Spring 1996" Maxis catalog. Note this is before they were part of EA.
Title: Re: Civilization V!
Post by: gec05 on October 06, 2010, 10:33:42 pm
There were also other best selling PC games from then (or near that time) that were cheap such as Age of Empires, Populous, Civilization, Sims, etc.

Exactly. Look at current bestsellers. They cost 20 bucks too. But they were 50 bucks when they initially came out on day one.

And as for casual games, I think games like Sim Earth or Sim Life were too complex for them to be considered "casual".

Complex, yes. Great game, no. When I said casual, I forgot to mention games that also had poor ratings or with lack luster sales.
Title: Re: Civilization V!
Post by: Hydromancerx on October 06, 2010, 10:38:57 pm
And as for casual games, I think games like Sim Earth or Sim Life were too complex for them to be considered "casual".

Complex, yes. Great game, no. When I said casual, I forgot to mention games that also had poor ratings or with lack luster sales.

Well that's a matter of opinion. Whether they sold well or not doesn't mean the game was not good. Personally I loved Sim Life as a kid. I would put it up there as one of my top 10 games.

@eropS

You may be right about inflation. However I don't want to get into an argument on having the same income as back in 1996 as today.
Title: Re: Civilization V!
Post by: Cobra on October 06, 2010, 10:42:32 pm
Your personal opinon on the quality of a game doesn't effect the way the game was priced. Face it Hydro you were wrong on this point I suggest you concede and bow out with dignity.
Title: Re: Civilization V!
Post by: Hydromancerx on October 06, 2010, 10:45:01 pm
@Cobra

(http://www.mandery.com/gaming/simant/screen-simant.gif)

Get off my simulated lawn ya young'ns! *shakes his Sim Cane*
Title: Re: Civilization V!
Post by: PatMan33 on October 06, 2010, 10:47:19 pm
Get off my simulated lawn ya young'ns! *shakes his Sim Cane*

The age card doesn't work when you're 27.
Title: Re: Civilization V!
Post by: Hydromancerx on October 06, 2010, 10:49:18 pm
Get off my simulated lawn ya young'ns! *shakes his Sim Cane*

The age card doesn't work when you're 27.

It is when people say stuff like ...

1996 was 14 years ago. Thats quite some time.

Also its even funnier since Cobra is my same age.
Title: Re: Civilization V!
Post by: gec05 on October 06, 2010, 10:49:32 pm
Oh I'm pretty sure you enjoyed them. There's always an audience for something. That's what made it so great for you is that you bought cheap games that didn't catch on with everyone else. All I ever played the most in my childhood was Sim Town and a disk of casual demo games for kids. Mostly point and click stuff. But it was great because that's all I had and my parents wouldn't spoil me on big rig computers and high profile titles.

Until all that changed when my brother got a Nintendo 64 with his own allowance.
Title: Re: Civilization V!
Post by: PatMan33 on October 06, 2010, 10:51:49 pm
Get off my simulated lawn ya young'ns! *shakes his Sim Cane*

The age card doesn't work when you're 27.

It is when people say stuff like ...

1996 was 14 years ago. Thats quite some time.

Also its even funnier since Cobra is my same age.

Cool. You're still wrong.
Title: Re: Civilization V!
Post by: Hydromancerx on October 06, 2010, 10:57:59 pm
 ::)

Back on topic ...

http://www.youtube.com/watch?v=WkHkINbrO7Y
Title: Re: Civilization V!
Post by: PatMan33 on October 06, 2010, 10:59:49 pm
Oh, and I'm still right.
Title: Re: Civilization V!
Post by: Flisch on October 07, 2010, 02:35:52 am
And as for casual games, I think games like Sim Earth or Sim Life were too complex for them to be considered "casual".

Complex, yes. Great game, no. When I said casual, I forgot to mention games that also had poor ratings or with lack luster sales.
That's not the definition of a casual game. And SimLife did not in any way fulfill the requirements to count as a casual game, so there. :P
Title: Re: Civilization V!
Post by: DarkDragon on October 07, 2010, 10:33:49 am
(http://img715.imageshack.us/img715/7321/michaeljacksonjacksonpo.gif)
Title: Re: Civilization V!
Post by: gec05 on October 07, 2010, 06:26:21 pm
*refuses to mention that the popcorn has been soaked with dog piss*

Anyways, back on topic.
Title: Re: Civilization V!
Post by: TheDarkOne on October 12, 2010, 04:12:18 pm
I've got the demo, but can't get the full thing for a while. Nukes seem awesome though.
Title: Re: Civilization V!
Post by: munchkin5 on October 18, 2010, 11:43:50 am
Well me, Sam, Kish and Celdur just failed spectacularly to start a civ 5 multiplayer game, anybody want to do one in the near future?
Title: Re: Civilization V!
Post by: Celdur on October 18, 2010, 11:47:08 am
Well me, Sam, Kish and Celdur just failed spectacualrly to start a civ4 multiplayer game, anybody want to do one in the near future?

civ5 >.>

ive been looking online and apparantly civ multiplayer was always broken down and worthless...i guess we'll have to wait on a few patches
Title: Re: Civilization V!
Post by: munchkin5 on October 18, 2010, 11:49:49 am
civ5 >.>

Yes, this is what i meant.
Title: Re: Civilization V!
Post by: Krakow Sam on October 18, 2010, 03:58:40 pm
Grarg. I just had to restart three games in a row as Arabia after being bogged down in wars early in the game.

To quote a famous Klingon, WAR IS MUCH MORE FUN WHEN YOU'RE WINNING!
Title: Re: Civilization V!
Post by: Brandonazz on October 18, 2010, 06:55:21 pm
How do you lose an early war in Civ V? <_<
Title: Re: Civilization V!
Post by: Raz on October 18, 2010, 07:42:56 pm
You somehow suck more than the AI.
Title: Re: Civilization V!
Post by: Krakow Sam on October 19, 2010, 03:06:56 am
I didn't lose. I just got so quagmired in fighting the damn thing that the game got boring.


Also, I may have had all my troops wiped out by a sudden unexpected spear-man when I was assaulting a city state
Title: Re: Civilization V!
Post by: munchkin5 on October 19, 2010, 08:33:22 am
Grarg. I just had to restart three games in a row as Arabia after being bogged down in wars early in the game.

To quote a famous Klingon, WAR IS MUCH MORE FUN WHEN YOU'RE WINNING!

Try taking 2 or three players out of the game so you start off less crowded, that should help avoid wars early on and make expansion more comfortable.
Title: Re: Civilization V!
Post by: Kishmond on October 19, 2010, 10:33:58 am
Grarg. I just had to restart three games in a row as Arabia after being bogged down in wars early in the game.

To quote a famous Klingon, WAR IS MUCH MORE FUN WHEN YOU'RE WINNING!

Try taking 2 or three players out of the game so you start off less crowded, that should help avoid wars early on and make expansion more comfortable.

Translation: Pretend to be friendly, then stab them in the back. Only after taking all their gold for peace treaties though.
Title: Re: Civilization V!
Post by: munchkin5 on October 19, 2010, 11:09:53 am
Well yes, that is the mid to late game strategy intended here, perhaps with some early backstabbing if your prospective foes are weak.
Title: Re: Civilization V!
Post by: Eagle on October 19, 2010, 11:18:32 am
Translation: Pretend to be friendly, then stab them in the back. Only after taking all their gold for peace treaties though.
You are a hero I do the exact same thing. It's so amusing when after 10 turns an army is surrounding their borders again.





To be honest though, overall, Civ IV > Civ V
Title: Re: Civilization V!
Post by: Krakow Sam on October 20, 2010, 02:59:24 am
I disagree with that already.

Civ V just seems so much more... satisfying than IV. Like, every action is actually something important or something that's driving you toward a goal. Since playing Civ V I really can't fathom why anyone ever thought it was a good idea to have things like pollution, productivity lost to unhappiness or generally such a massive array of often useless technologies and wonders.

It used to be that building a city somewhere without a good source of production was totally pointless, because there was so much to build and cities were basically only a function of what buildings they contained.

I think Civ V has adopted a much better attitude to how a game should work. Don't punish players for doing badly, reward them for doing well. Make sure a broad range of play-styles can be accommodated, regardless of what the other players may be doing nearby. (in Civ IV you could basically forget about winning a cultural or diplomatic victory if you happened to be unlucky enough to start off next to Genghis or Montezuma, circumstances forced you to put all your resources into making sure they didn't steamroll you) and just generally make the whole thing a lot more satisfying from a game perspective.

Also, the new leader screens look awesome >_>
Title: Re: Civilization V!
Post by: Flisch on October 20, 2010, 03:43:03 am
Also, the new leader screens look awesome >_>
I'm sold.
Title: Re: Civilization V!
Post by: Hydromancerx on October 20, 2010, 04:22:46 am
I disagree with that already.

Since playing Civ V I really can't fathom why anyone ever thought it was a good idea to have things like pollution, productivity lost to unhappiness or generally such a massive array of often useless technologies and wonders.

Don't punish players for doing badly, reward them for doing well.

I disagree with this. The great part of Civ4 (and its mods) was the factor of both positive and negative actions. Civ5 seems to add to the positive but never goes the other way. One thing great about Civ4 was that you could have a series of events that caused you to fall into a huge hole and if you were clever enough you just might pull yourself out of it and become the underdog. Civ5 just seems to give everything to you and baby proofs it so it won't hurt your feeling. In short i feel that Civ5 is the "bumper bowling" or "tee ball" of the Civilization series.
Title: Re: Civilization V!
Post by: Krakow Sam on October 20, 2010, 05:05:55 am
Civ V still allows you to make mistakes. You can still get in over your head or suffer from poor planning. The point is that its always in your power to work around these hurdles.
Civ IV often just presented you with a situation with no obvious resolution. Things like pollution and city unhappiness and un-healthiness just punished you for success. The massive list of possible buildings just made it impossible to focus on what was actually best for your cities in the long term, and the dozens of wonders often served no real game effect aside from making sure your capital city was always tied up working on some mega-project while your other cities struggled to finish a granary.

Title: Re: Civilization V!
Post by: emmet on October 20, 2010, 06:09:48 am
Totally in agreement with KS here. Everything he just said was totally familiar.
Title: Re: Civilization V!
Post by: martyk on November 09, 2010, 08:33:13 pm
Frickin Darius.  Everyone is gung-ho to attack him, constantly asking me if I want to start a war, until he attacks me, then everyone has cold feet.
Title: Re: Civilization V!
Post by: Veraal on November 10, 2010, 05:44:39 am
I hate the computers.

God damn they suck so hard.
They make no god damn sense and they're programmed pants on head.

I completely destroyed the empire of the top dog computer in my game with four camel knight things, one swordman and two trebuchets.

Because the computer's empire was so large and he had his units posted far away from his capital, I basically took over everything he owned and he didn't even bother defending himself.

Also, the computers don't get more difficult, they get more bonuses, which is frigging downright cheating, it does not make the game harder.
It makes it pointless.

And they behave like autists, never doing sensible things ever.
God damn, start of the game, ten turns in and some guy I met that turn wants to declare war on some other dude who he just met.

TEN TURNS IN

GOD DAMN GUY HAD JUST A TOWN AND A WARRIOR GOD DAMN AAAA PATCHES PLEASE
Title: Re: Civilization V!
Post by: Krakow Sam on November 10, 2010, 06:04:11 am
Also, the computers don't get more difficult, they get more bonuses, which is frigging downright cheating, it does not make the game harder.
It makes it pointless.

Welcome to AI.
Title: Re: Civilization V!
Post by: Brandonazz on November 10, 2010, 07:08:52 am
Even games like Starcraft II do that at some point. Very Hard AI there has no bonuses, just good scripting, but Insane AI collects 40% more resources and has maphack. There will always be players that want the challenge, regardless of its equity.
Title: Re: Civilization V!
Post by: Krakow Sam on November 10, 2010, 07:48:14 am
If anything decent AI is even rarer in real time games.

If they really put a lot of effort in it should be possible to make a Civ V AI which is actually smart rather than just cheaty since its turn based which drastically reduces the number of options.
Title: Re: Civilization V!
Post by: omegatripod on November 12, 2010, 01:37:10 pm
I've been busy playing an original copy of Civilization II that I inherited, and I can see why lots of gamers think that it's the best PC strategy game of the 90s. I'm thinking I should get myself a copy of Civilization V, and not bother with I, III, and IV.
Title: Re: Civilization V!
Post by: Raz on November 12, 2010, 10:07:48 pm
Not bother with IV? What? That's blasphemy! Burn the casual gamer!
Title: Re: Civilization V!
Post by: PatMan33 on March 10, 2011, 06:06:09 pm
Was dicking around Civ today on one of the lower difficulties and ended up here.

(http://i.imgur.com/MvKh1.jpg)

I am Japan.
Title: Re: Civilization V!
Post by: Brandonazz on March 11, 2011, 09:00:29 pm
Uh

Meanwhile, in the Roman Empire...
Title: Re: Civilization V!
Post by: Clarke on March 12, 2011, 06:00:41 am
Would anybody be up for a multiplayer game some time?
Title: Re: Civilization V!
Post by: munchkin5 on March 12, 2011, 06:52:33 am
I would, i just need to finish downloading it off steam...
Title: Re: Civilization V!
Post by: Clarke on March 14, 2011, 01:58:22 pm
Russian double uranium = awesome.

(http://i.imgur.com/c7RXm.jpg)
Title: Re: Civilization V!
Post by: omegatripod on March 18, 2011, 08:11:43 pm
(http://i53.tinypic.com/73f5ab.jpg)

WAAAAAAAAAHHHHH!!!
Title: Re: Civilization V!
Post by: Kishmond on March 18, 2011, 08:27:17 pm
Cry some more, Gandhi.
Title: Re: Civilization V!
Post by: eropS on March 18, 2011, 08:43:28 pm
His tears consistently fuel my war machine earlygame.
Title: Re: Civilization V!
Post by: Clarke on March 25, 2011, 11:58:59 am
This (http://forums.2kgames.com/showthread.php?105086-Civilization-Nights-Mod) mod is amazing.
Title: Re: Civilization V!
Post by: PatMan33 on March 25, 2011, 12:59:48 pm
Looks dildos.

I love dildos.
Title: Re: Civilization V!
Post by: Crazen on May 08, 2011, 05:22:26 pm
catherine= noob cannon
nebuchadnezzar= game breaker
Title: Re: Civilization V!
Post by: Krakow Sam on May 09, 2011, 01:16:15 am
How dare you disparage my beloved Catherine and her glorious bosom!
Title: Re: Civilization V!
Post by: Clarke on May 09, 2011, 03:20:59 pm
I was playing with Hiawatha, and he'd always been ahead of me by a hundred points for the entire game. He declares war on me, and after repelling an invasion force of his, I manage to mobilize my forces and move in to take all of his cities cities save the capital and the one adjacent to it. As soon as I produce my first two nukes, I drop one on each city and prepare to move in.

Needless to say, he scores a cultural victory next turn.
Title: Re: Civilization V!
Post by: Brandonazz on May 09, 2011, 03:46:58 pm
nativeamericantrollface.jpg
Title: Re: Civilization V!
Post by: Gnoll on May 10, 2011, 01:29:49 pm
Good to see that the Iroquois are back.
Title: Re: Civilization V!
Post by: Clarke on May 10, 2011, 01:49:54 pm
Yeah, that cruise has done wonders for their personality.
Title: Re: Civilization V!
Post by: PatMan33 on August 14, 2011, 12:08:57 pm
So, not to brag (totally bragging), but I just finished up a very long and epic game of Civ.

Deity difficulty as Arabia (randomly chosen) on a small map against 7 civs and 20 city-states. No start bias, new random seed, random personalities, fractal map. Domination victory, Augustus Caesar ranking.

In my boxers.
Title: Re: Civilization V!
Post by: LadyM on August 14, 2011, 12:46:22 pm
Well I'm impressed ...

it's very hard to play in boxers  :D

No, really.. that's pretty cool. Now you need to play with me and Ovi sometimes. We need a good GS Civ game.
Title: Re: Civilization V!
Post by: Legodragonxp on August 14, 2011, 01:40:17 pm
I keep waiting for this to be cheap on Steam before I buy it. Yes, I am cheap, I save the money for quality vodka.

-Lego
Title: Re: Civilization V!
Post by: gec05 on August 14, 2011, 03:58:09 pm
I bought it about a month ago when it was $17. You missed it. :-\
Title: Re: Civilization V!
Post by: PatMan33 on October 09, 2011, 09:26:25 am
Civilization NiGHTS (http://forums.civfanatics.com/showthread.php?t=399510)

Play this mod. It's great!
Title: Re: Civilization V!
Post by: Brandonazz on October 14, 2011, 05:25:47 pm
He speaks the truth!
Title: Re: Civilization V!
Post by: Flisch on December 01, 2011, 11:34:38 am
Does anyone know a good trick how to skip the intro? Escape doesn't seem to work, and when I open task manager, Civ 5 just freezes.
Title: Re: Civilization V!
Post by: PatMan33 on December 01, 2011, 12:34:01 pm
You can skip the intro by editing the game's config file which is usually in My Documents > My Games > Civilization V.

From there locate UserSettings.ini and set SkipIntroVideo= to 1.

With that said, you still have to wait for the game to load. The intro masks a load time, which is why the video CAN be skipped after a bit of a wait. Once the game loads it allows you to hit escape to get to the title screen. When you disable the intro movie you still must wait, but it'll be a plain black screen.
Title: Re: Civilization V!
Post by: Flisch on December 01, 2011, 01:30:12 pm
You can skip the intro by editing the game's config file which is usually in My Documents > My Games > Civilization V.

From there locate UserSettings.ini and set SkipIntroVideo= to 1.

With that said, you still have to wait for the game to load. The intro masks a load time, which is why the video CAN be skipped after a bit of a wait. Once the game loads it allows you to hit escape to get to the title screen. When you disable the intro movie you still must wait, but it'll be a plain black screen.
Ah, I see... What happened to the good old trusty loading bar? :|
Title: Re: Civilization V!
Post by: PatMan33 on December 01, 2011, 01:31:33 pm
Apparently we need videos to keep our attention.

*shrug*
Title: Re: Civilization V!
Post by: Clarke on March 17, 2012, 07:36:00 am
More details on upcoming expansion pack. (http://well-of-souls.com/civ/civ5_expansion.html?reddit)

It looks fantastic.
Title: Re: Civilization V!
Post by: Detoxicated on March 17, 2012, 09:55:11 am
Finally a fine addition of religion, the system sounds intriguing. I always wanted a organically growing religion, and apparantly you will even be able to rename religions which is cool too. I also look forward to espionage...
Title: Re: Civilization V!
Post by: PatMan33 on March 17, 2012, 11:22:05 am
More religion, more problems.

Sounds great!
Title: Re: Civilization V!
Post by: Met on March 17, 2012, 07:28:40 pm
30 bucks? I payed less for the game.
Title: Re: Civilization V!
Post by: PatMan33 on March 17, 2012, 10:33:55 pm
30 bucks? I payed less for the game.

Are you complaining or just making an observation?
Title: Re: Civilization V!
Post by: Detoxicated on March 18, 2012, 05:56:37 am
Games these days are very expensive, I am very annoyed by this, but when it comes to games like Civ or Sim City, I am more than willing to pay the price.
Title: Re: Civilization V!
Post by: PatMan33 on March 18, 2012, 09:53:57 am
Not trying to nitpick, but games have actually become cheaper over the last 25 years, though they are beginning to creep back up again.

The 50/60 dollar price point on new games is nice when compared to the 80/100 dollar prices of the late 80s and early 90s.
Title: Re: Civilization V!
Post by: Detoxicated on March 18, 2012, 03:30:24 pm
You could be right, and also I remember a discussion about this a while back, but maybe its related to the fact that im living on my own and 60 bucks are now a nice set of food and other supplies, while before 60 bucks were money to spend on fun things...
Title: Re: Civilization V!
Post by: Met on March 18, 2012, 06:08:53 pm
I am of the belief that expansion packs and DLC should be far cheaper than the base game itself.

For instance, I'm not going to buy $400 worth of expansions to have a full Sims 3. Some other people might be willing to support EA that business practice like that. I think it's  fairly disrespectful to the customer.

At least this isn't as much of an extreme example. While it was on a steam sale, I got the game and all the DLC for cheaper than the game price is normally. That was worth it to me. But this expansion will have to do some serious additions to essentially cost me the same what I paid for what I already have.
Title: Re: Civilization V!
Post by: PatMan33 on March 18, 2012, 06:12:01 pm
If the DLC is worthwhile I have no problem spending the money. But it has to be good DLC and not horse armor.

That said, Gods & Kings is more of an expansion pack than simple DLC.

but maybe its related to the fact that im living on my own and 60 bucks are now a nice set of food and other supplies, while before 60 bucks were money to spend on fun things...

Yes. This is very very true and a valid point. I also have this problem. :-[
Title: Re: Civilization V!
Post by: Crazen on March 18, 2012, 07:30:17 pm
Airships and attila. This is a perfect Thing.

And Archers actually advance. They Just sort of dropped off after Crossbowmen, which was weird, but now they tech a lot further up. Gattling good.

I wonder what bomb shelter does. A way to Counter/reduce the effects of nukes?

Seriously That's just a lot of stuff their adding.
Title: Re: Civilization V!
Post by: PatMan33 on March 18, 2012, 07:32:57 pm
Bomb Shelter was in Civ IV (could have sworn it was in V) and I believe reduced citizen loss by 50% if you were nuked.
Title: Re: Civilization V!
Post by: Oviraptor on May 01, 2012, 11:49:28 pm
Less than a month until it's less than a month before Gods and Kings comes out! To whet your whistle, look what I found:

http://steamcommunity.com/stats/CivV/achievements (http://steamcommunity.com/stats/CivV/achievements)

If you scroll way down, the fancy-looking achievements at the bottom look like they are all from the new expansion. :D
Title: Re: Civilization V!
Post by: Didero on May 24, 2012, 11:18:53 am
The game's free and discounted at 75% for the entire weekend on Steam (http://store.steampowered.com/app/8930/).

EDIT: The two DLCs missing in the GOTY edition are "Civilization and Scenario Pack: Korea" and "Wonders of the Ancient World Scenario Pack". They can be bought separately, or you can save €0.50/$0.61 by buying this bundle (http://store.steampowered.com/sub/11092/).
Title: Re: Civilization V!
Post by: Yokto on June 22, 2012, 01:03:37 am
I was interested in getting this but wile playing the trial and know that a expansion was coming out I decided to put this on hold and go with Elemental: Fallen Enchantress instead. I think I made the right choice as I have had lots of fun with Elemental.
Title: Re: Civilization V!
Post by: Oviraptor on June 22, 2012, 09:31:18 am
I don't if anyone else has been playing with the new expansion, but it's awesome! I am enjoying it quite a bit!
Title: Re: Civilization V!
Post by: Brandonazz on June 22, 2012, 08:08:55 pm
I would be playing it, but my desktop's motherboard kicked the bucket a few days ago.

Soon.
Title: Re: Civilization V!
Post by: Brandonazz on November 25, 2012, 02:25:10 pm
Gods & Kings is like 8 bucks on Steam today.

Get on it!

EDIT: And so is Civ V vanilla. The GotY edition is like 13 bucks.
Title: Re: Civilization V!
Post by: PatMan33 on November 25, 2012, 03:10:27 pm
Anyone wanna do some Civ V or G&K games in the coming weeks?
Title: Re: Civilization V!
Post by: eropS on November 25, 2012, 03:38:28 pm
Did they ever fix the uncharacteristicly aggressive AI problem once you started winning?
Title: Re: Civilization V!
Post by: PatMan33 on November 25, 2012, 03:41:17 pm
No idea. But I've been heading into the advanced options and toggling on "randomize personalities" and "disable start bias". Once I started doing that most of the AI tomfoolery tended to stop. Or at least it wasn't nearly as bad.
Title: Re: Civilization V!
Post by: PatMan33 on March 15, 2013, 09:48:05 am
Brave New World (http://www.pcgamer.com/2013/03/15/civilization-v-brave-new-world-announced-expands-culture-and-diplomacy/) expansion pack officially announced and detailed. Looks like they finally remembered Poland.
Title: Re: Civilization V!
Post by: Oviraptor on March 15, 2013, 10:40:27 am
And judging by the scenarios, I feel pretty confident they're adding Portugal as well.
Title: Re: Civilization V!
Post by: Raz on March 15, 2013, 12:00:34 pm
Seems they might be fixing the terribad diplomacy in the game so I can actually play the way I want to and not as a warmonger constantly at war with everyone.
Title: Re: Civilization V!
Post by: PatMan33 on March 15, 2013, 03:58:31 pm
Indeed. If they can fix diplomacy... IF, the game will become so much better.

I mean, it's still a good game as-is, but diplomacy is SOOOOOO bad. D:
Title: Re: Civilization V!
Post by: Krakow Sam on March 15, 2013, 05:37:50 pm
You will never play a civilisation game with good Diplomacy.


They had a pretty reasonable system in Alpha Centauri. Dunno why they didn't keep it.
Title: Re: Civilization V!
Post by: PatMan33 on May 23, 2013, 10:39:11 am
Brave New World is looking pretty good! Here's the newest video on it. And since I can't seem to find the first one, here's that too.

http://www.youtube.com/watch?v=zY39ljSkVQQ

http://www.youtube.com/watch?v=8xt_pOK0Cw4
Title: Re: Civilization V!
Post by: PatMan33 on July 02, 2013, 09:06:47 am
Alright guys! Not long now until Brave New World comes out.

Check out the list of changes! (http://well-of-souls.com/civ/civ5_bravenewworld.html) - Updated today (July 1)

There's a lot of new stuff that I am really looking forward to. Reworked trade routes and the new culture system are especially interesting.

Quote
"Although both parties gain gold from the route, the civilization that the trade route originates from gets a larger sum of gold than the destination civilization. Additionally, other systems hitch a ride on trade routes, like religious pressure, science (science can be gained from more advanced civilization this way), Tourism bonuses, and more. Trade routes can also be created between two cities of the same civilization. Once the origin city has a Granary, it can send food to the destination city, and once it has a Workshop it can send production. This can be powerful if you have a new city that needs to be “pumped up”, or a city that’s constructing a Wonder that could use a production bump."

And I'm really digging the new unit based on the Paratrooper, the XCOM Squad! ;D
Title: Re: Civilization V!
Post by: MetallicDragon on July 02, 2013, 06:48:15 pm
So there was a new patch released, and with it, this:
Quote
New Mode - Pitboss - Your game can now run in a server mode, which allows players to connect, take their turn, disconnect, and come back later. Email notifications and steam notifications are built into the system. Once the system has received a healthy amount of feedback from the community, we will also include a stand-alone Pitboss server that does not require a steam account to run.

Anyone interested in playing a game like this?
Title: Re: Civilization V!
Post by: Brandonazz on July 02, 2013, 07:17:25 pm
It would be nice, but there would need to be a rule enforced about how long you have to take your turn.

Otherwise it could be agonizingly slow.
Title: Re: Civilization V!
Post by: MetallicDragon on July 02, 2013, 07:36:17 pm
Of course. There might even be an option for that, I haven't checked. I think something between 12-24 hours would work, though.

Edit: You can set a turn timer in hours, and have a steam notification or e-mail sent when it's your turn.
Title: Re: Civilization V!
Post by: PatMan33 on July 08, 2013, 09:11:27 am
Early reviews are calling Brave New World the best expansion for any Civ game ever.

Excitement!!
Title: Re: Civilization V!
Post by: Raz on July 08, 2013, 09:25:32 am
Roughly eleven hours and thirty five minutes away... Depending on whether or not it's pre-loaded and whether or not the damn thing actually authorizes properly.
Title: Re: Civilization V!
Post by: PatMan33 on July 08, 2013, 09:35:16 am
I can't wait to get home from work tomorrow and fire it up. Gonna play all night!

http://www.youtube.com/watch?v=BFCKEAOjt_s
Title: Re: Civilization V!
Post by: Krakow Sam on July 08, 2013, 09:44:59 am
Is that Zachary Comstock on the video thumbnail?
Title: Re: Civilization V!
Post by: Brandonazz on July 08, 2013, 09:49:14 am
Looks more like Booker DeWitt to me.
Title: Re: Civilization V!
Post by: Raz on July 08, 2013, 09:49:33 am
It's the Brazilian leader, South American Santa Claus.
Title: Re: Civilization V!
Post by: Krakow Sam on July 08, 2013, 09:57:23 am
Looks more like Booker DeWitt to me.

You would say that.

http://www.youtube.com/watch?v=V2f4Rawu-iw

Title: Re: Civilization V!
Post by: PatMan33 on July 08, 2013, 10:13:52 am
Get your BioShock talk out of here. We're here to talk about good games, not overrated rail shooters with bad equip systems and purchased atmosphere.

Venice is confirmed as broken. Play it before the patch it! :P
Title: Re: Civilization V!
Post by: Krakow Sam on July 08, 2013, 10:22:48 am
Did they ever even patch Japan?

Title: Re: Civilization V!
Post by: Brandonazz on July 08, 2013, 10:26:20 am
Venice is confirmed as broken. Play it before the patch it! :P

I usually cut the number of city-states in my games because I find them annoying. Even under normal concentrations, though, I cannot see Venice doing well with the total inability to settle its own cities.

Also Zac Minor totally has a Backpfeifengesicht. I don't like looking at him talk.
Title: Re: Civilization V!
Post by: PatMan33 on July 08, 2013, 10:34:03 am
Hah!

Well apparently Venice gets a stupid trade bonus. They start with an extra route and the ability to make craploads of gold really fast. The Eurogamer reviewer did a diplomatic victory with them.

Did they ever even patch Japan?

NOPE!

But Ethiopia smears the floor with Japan.
Title: Re: Civilization V!
Post by: Brandonazz on July 08, 2013, 10:44:24 am
I only ever play Japan in multiplayer.

'Cause playing it in single player just ruins all the fun.

Though I do believe one of the mods I have changes the civ bonuses to be less imbalanced.
Title: Re: Civilization V!
Post by: Raz on July 08, 2013, 10:52:22 am
Venice gets double trade routes as far as I know. Which could easily be like 30 gpt times 16 = 480 or more.
Title: Re: Civilization V!
Post by: Krakow Sam on July 08, 2013, 10:57:22 am
Hah!

Well apparently Venice gets a stupid trade bonus. They start with an extra route and the ability to make craploads of gold really fast. The Eurogamer reviewer did a diplomatic victory with them.

Did they ever even patch Japan?

NOPE!

But Ethiopia smears the floor with Japan.

Is their power to experience a horrible famine, causing all other civs to give them a ton of gold and food as humanitarian aid?
Title: Re: Civilization V!
Post by: PatMan33 on July 08, 2013, 11:21:20 am
Nah, it's actually really good.

Quote
Spirit of Adwa: +20% Combat bonus when fighting units from a Civilization with more Cities than Ethiopia

They are the turtle lords of earth.
Title: Re: Civilization V!
Post by: eropS on July 08, 2013, 03:59:58 pm
What about that gives them a particular advantage for victory over Japans full strength ability? Culture and diplo wins? Surely the bonus is forfeit in a conquest game?
Title: Re: Civilization V!
Post by: PatMan33 on July 08, 2013, 04:41:06 pm
Because small civ = godmode.
Title: Re: Civilization V!
Post by: eropS on July 08, 2013, 06:36:05 pm
Yeah you keep implying that, why is that a better strat?
Title: Re: Civilization V!
Post by: PatMan33 on July 08, 2013, 06:44:47 pm
With my small empire I can get my cities up to par very fast and make so much money and culture your head will spin. And when it stops spinning it will be looking right at the city states that I own and my stupidly-large army that keeps any warmongers out of my hair.

It's a good strategy if you play defensively because it counters an aggressive opponent. Anyone dumb enough to declare war on me usually has at least half the city states in the world on their butts, my civ and its army, and at least one or two other civs ready to back me up. MONEY AND CULTURE MASTER RACE BLING BLING MOTHER****ERS!!!
Title: Re: Civilization V!
Post by: Brandonazz on July 08, 2013, 06:48:34 pm
I dunno, in every game I've ever played, number of cities is an almost perfect indicator of success.
Title: Re: Civilization V!
Post by: PatMan33 on July 08, 2013, 06:51:18 pm
If you are placing your cities in good spots you can sustain a small empire and go toe-to-toe with any large empire. It also encourages more alliances because you aren't seen as a land grabber.
Title: Re: Civilization V!
Post by: Raz on July 08, 2013, 07:06:28 pm
Two hours. I guess I should fire up a movie or something.
Title: Re: Civilization V!
Post by: PatMan33 on July 08, 2013, 08:01:02 pm
For contrast to the previous point I made, I really enjoy using Ramesses II or Harun al-Rashid for my big civ strategy. They are also a lot of fun, especially Ramesses.

Another positive point for Ethiopia is that they have the Stele which gives them +2 Faith right from turn 1. I can't overstate how massive an advantage it is. If you can get the first religion you can really steer the game in your favor. Haven't played in a while so it kinda slipped my mind. :P
Title: Re: Civilization V!
Post by: Raz on July 08, 2013, 08:05:59 pm
You have to build the Stele though?
Title: Re: Civilization V!
Post by: PatMan33 on July 08, 2013, 08:08:48 pm
Yeah yeah it takes like, half a turn if you get a good start location.

The point being that you have access to this building from the start. No research, no nothing. It's great!
Title: Re: Civilization V!
Post by: PatMan33 on July 09, 2013, 10:43:04 pm
Oh man Arabia has gotten SO good.

Caravans gain 50% extended range. Trade routes spread the home city's religion twice as effectively. (this one can bite you though) Oil resources are doubled.

HERP A DERRRRR... Harun al-Rashid is even better now.
Title: Re: Civilization V!
Post by: Raz on July 10, 2013, 07:44:55 am
I don't see the religion thing biting me. Being a religious prick and spreading it onto everyone sounds fun.
Title: Re: Civilization V!
Post by: Brandonazz on July 10, 2013, 08:15:39 am
Oh man, Arabia was already at a huge advantage beforehand. These guys are bad at balance. :Y
Title: Re: Civilization V!
Post by: PatMan33 on July 10, 2013, 10:39:47 am
I don't see the religion thing biting me.

You're in for a surprise then. :P
Title: Re: Civilization V!
Post by: Brandonazz on July 11, 2013, 03:22:38 pm
**** Brave New World.

I was on a normal sleep schedule but then couldn't stop playing until 9AM.

There are so many "just a few more turn" aspects now that it's difficult to stop playing until you're finished, like the world congress, wonders, trade routes etc.
Title: Re: Civilization V!
Post by: PatMan33 on July 11, 2013, 10:34:51 pm
It's why I'm awake right now!!
Title: Re: Civilization V!
Post by: Brandonazz on July 12, 2013, 02:32:20 am
Ditto. Same deal last night.
Title: Re: Civilization V!
Post by: Ultimatum on July 14, 2013, 01:50:42 pm
Lets see,so in the last game I was playing as the Celts and I lost spectacularly,first  Suleiman took one of my cities(although in fairness it was very close to his base so it was rather stupid building it there!) then Alexander assaulted my lands with a large force.I gave up when Hiawatha(Iroquois)    got the giant robot and stomped my island city in the ground  :(
Title: Re: Civilization V!
Post by: PatMan33 on July 14, 2013, 01:56:56 pm
Nuke everyone indiscriminately. Nuke empty places too.

Then they'll regret defeating you.
Title: Re: Civilization V!
Post by: emmet on July 14, 2013, 03:00:03 pm
I just spent about 5 hours in a non stop game. :D
Title: Re: Civilization V!
Post by: Raz on July 14, 2013, 06:39:24 pm
Nuke everyone indiscriminately. Nuke empty places too.

Then they'll regret defeating you.

My first game I finished, I did these for laughs the turn I won. Had a huge nuclear force too. 4 tiles of 4 Uranium, doubled with autocracy to become 32. Aw yeah, 16 nuclear missile strikes in one turn. Russia with autocracy would be madness.
Title: Re: Civilization V!
Post by: Ultimatum on July 15, 2013, 06:28:43 am
Out of curiosity Raz,what difficulty level was your game set at? 
Title: Re: Civilization V!
Post by: Brandonazz on July 15, 2013, 07:57:47 am
All the difficulty does is set the degree to which the AI cheats to compensate for being moronic. Even at "Prince," which is to say "normal" difficulty, the AI has bonuses to happiness and stuff. Unfortunately, removing those bonuses makes the game unplayable at normal difficulty, and moving it to a higher difficulty is essentially the same as just giving the bonuses back, since the AI doesn't actually get smarter.
Title: Re: Civilization V!
Post by: PatMan33 on July 15, 2013, 08:14:40 am
Yes.

Diety game is winnable if you know how the AI works. That's how I started using Ethiopia. Used them and a small empire to conquer a large, normal paced Diety-level match. Took a while, won't ever do it again because I really don't care and it was kinda stupid.
Title: Re: Civilization V!
Post by: Raz on July 16, 2013, 10:19:35 am
I just play on the default level or mid-level, whatever it is. I don't see any point in trying to do Diety or way up there, I play for fun, not to face massive hordes of AI bonus cities and units.
Title: Re: Civilization V!
Post by: Oviraptor on July 16, 2013, 10:28:24 am
I always win the game long before I hit giant death robots. :-\ Maybe I should try a game with only time victory enabled?
Title: Re: Civilization V!
Post by: Raz on July 16, 2013, 10:40:18 am
You could do an info-war fun session. Start in the information era, only victory is domination. Guaranteed modern warfare fun times.
Title: Re: Civilization V!
Post by: PatMan33 on July 16, 2013, 10:56:29 am
You gotta try a Deity match at least once on every version of Civ.

I haven't yet been able to do it on Gods & Kings or Brave New World so those are two of my background goals. Did it with the other games, though it wasn't always called "deity". But I understand what you're saying, Raz. It's more fun to goof around and make your own fun most of the time.

Started a Venice game last night finally. Excited to see how they turn out.
Title: Re: Civilization V!
Post by: Brandonazz on July 16, 2013, 11:32:08 am
As broken as you predicted?
Title: Re: Civilization V!
Post by: PatMan33 on July 16, 2013, 11:40:11 am
Not sure about Venice yet.

But lord almighty Harun al-Rashid is brokedy broke!
Title: Re: Civilization V!
Post by: Ultimatum on July 20, 2013, 02:08:29 pm
Hey,so which Civs do you enjoy playing as the most?I've found myself playing as Rome a lot of the time.
Title: Re: Civilization V!
Post by: PatMan33 on July 20, 2013, 02:21:31 pm
I really love Rome's perk. That 25% is a huge advantage if you manage your cities properly.

But my usual go-to Civ is Ethiopia. I'm not good at military strategy and I like smaller, focused Civs so the defensive bonus helps a lot. Their Stele building is also SOOOO good for building a strong religion. And you should really be working your ass off to make sure your religion is the best. Those bonuses will decide whether or not you win or lose a lot of the time.

I've played a fair amount with Arabia but I usually only do that for goofy games since they're a bit broken (especially now) and easy to win with if you can make it to the late-game. I try not to play "real" games with the broken Civs like Arabia and Japan.

The Aztecs are nice for their Floating Garden building and they fit the growth style of play. I'll use either them or the Inca when I'm trying for a crazy-growth game. Otherwise you can usually use your religion perks (fertility rites OH MAN) to supplement growth to a stupidly good level.

Generally speaking I like to use fertility rights as my religion's perk as it is because that growth bonus gets more and more effective as your population grows. And as long as you keep them happy with arenas and whatnot, things go fairly well.

Egypt's wonder bonus is invaluable but if you fail to build the Great Pyramids and snag that worker speed bonus you might as well close the game out and reroll (because who wants to play as India anyway??)...

I'll also give a shout out to the Iroquois. Friendly forests act as roads? Sign me up!!

But I mean... Ethiopia is my main for sure.


**EDIT**
Forgot to ask! Who else have you been playing as? What have you noticed about your play style? Got any good stories?
Title: Re: Civilization V!
Post by: PatMan33 on July 20, 2013, 02:34:46 pm
Gonna post again to bring up another point of discussion (but we're still on Ulti's post, too!!) but does it bug anyone else that happiness is set as a global rating in Civ V? I feel like expansion is much less of decision in this game and it really makes it harder for smaller Civs to get by in terms of total research output and making money, despite the smaller Civ generally having cities of higher quality (more infrastructure, specialists, and wonders) and more tile improvements.
Title: Re: Civilization V!
Post by: Ultimatum on July 20, 2013, 02:52:36 pm
Let see,So far I've played as the Ottomens,America(got over run by the enemy  in my first game as them)Austria,Celts,England,Egyptians.Oh and an amusing story,Rome fell to Carthage (should of seen that one coming!)

So far I've learnt is that the AI is ruthless,if it sees weakness it will attack,leading to me fielding a large force to repel them,unfortunately there is a cost to fielding troops per turn,so  a huge army will make your treasury empty very quickly.Also,I've found you need to do plenty planning ahead.
Title: Re: Civilization V!
Post by: PatMan33 on July 20, 2013, 02:58:36 pm
If you know what you're going for out of specific cities or locations you might want to jump in and fiddle with the manual citizen controls. For instance if you are in a race to finish a wonder, set that city to production and halt growth. Not only will your citizens go to tiles that maximize production points, but you'll be able to funnel any and all productivity in that city toward the wonder construction, rather than developing new citizens.

The manual controls are greaaaaat!

I always have trouble playing as the Americans. Had a much better time with them in Civ IV. England is pretty good, especially mid-game. That Ship of the Line is absurdly strong.

Guess everyone has their own play style and Civs that just work better with them. Truthfully I can't say any one Civ is inordinately better than the others. Except Japan. Japan is god mode.
Title: Re: Civilization V!
Post by: Oviraptor on July 20, 2013, 07:53:06 pm
Venice = guaranteed diplomatic victory.
Title: Re: Civilization V!
Post by: Didero on July 21, 2013, 02:00:46 am
I always have trouble playing as the Americans.
So it's just like real life then.
ololol


I haven't played Civ V, so I don't have anything useful to add >_>
Title: Re: Civilization V!
Post by: PatMan33 on July 21, 2013, 01:30:47 pm
Pretty much.

HOW DOES I GET GOLDEN PARACHUTE TOO???
Title: Re: Civilization V!
Post by: Krakow Sam on July 23, 2013, 03:20:00 am
Russia is the best civ for two reasons.

Title: Re: Civilization V!
Post by: PatMan33 on July 23, 2013, 08:57:57 am
Catherine the Great and her horses?
Title: Re: Civilization V!
Post by: Krakow Sam on July 23, 2013, 09:32:20 am
Catherine the Great in bed.
Title: Re: Civilization V!
Post by: Ultimatum on July 23, 2013, 11:40:43 am
-You have been denounced by Russia-
Title: Re: Civilization V!
Post by: Gungnir on July 23, 2013, 08:11:43 pm
Catherine got around, man. 4srs.
Title: Re: Civilization V!
Post by: Ultimatum on July 25, 2013, 07:10:14 am
So I've found my new favorite civ,Germany.Having the ability to capture barbarians and upgrade them is wonderful!
Title: Re: Civilization V!
Post by: Raz on July 26, 2013, 12:39:52 am
More like terrible.
Title: Re: Civilization V!
Post by: Ultimatum on July 26, 2013, 01:50:02 am
Why so?
Title: Re: Civilization V!
Post by: Raz on July 26, 2013, 03:32:57 am
To answer the question simply - Germany is probably going to be reworked by the devs in the fall patch or sometime later, they've admitted Germany is basically crap.
Title: Re: Civilization V!
Post by: Ultimatum on July 26, 2013, 04:10:38 am
You are yet to explain to me why they suck,and yes I heard that Japan and Germany are getting reworked.
Title: Re: Civilization V!
Post by: Raz on July 26, 2013, 05:26:10 am
Because they have a pretty lackluster UA. The barbs thing is quite lame and the maintenance cost reduction is meh. Germany is pretty much universally rated as one of the worst civs.
Title: Re: Civilization V!
Post by: PatMan33 on July 26, 2013, 10:34:05 am
So you mean they're difficult to play.

Good work, Ulti! You're playing on extra hard mode and it'll make you a better player! :D
Title: Re: Civilization V!
Post by: Raz on July 26, 2013, 12:14:02 pm
Considering the devs agree it would seem I'm right.
Title: Re: Civilization V!
Post by: PatMan33 on July 26, 2013, 12:19:56 pm
Go home Raz.
Title: Re: Civilization V!
Post by: Raz on July 26, 2013, 12:21:51 pm
Nah.
Title: Re: Civilization V!
Post by: Ultimatum on July 26, 2013, 12:41:09 pm
Considering the devs agree it would seem I'm right.

Evidence?
Title: Re: Civilization V!
Post by: Brandonazz on July 26, 2013, 01:04:23 pm
He said he's right; that means he's right. Don't you get it?
Title: Re: Civilization V!
Post by: Raz on July 26, 2013, 01:15:38 pm
Polycast Episode 178 (http://forums.civfanatics.com/showthread.php?t=502968). Actual devs pretty much agree that they need to be changed, thus, I'm right.
Title: Re: Civilization V!
Post by: Ultimatum on July 26, 2013, 01:25:41 pm
Find me the relevant transcripts.
Title: Re: Civilization V!
Post by: Krakow Sam on July 26, 2013, 03:34:38 pm
Ugh, I can't believe I have to defend Raz. But just from a purely theoretical perspective any UA which revolves around barbarians, or other factors outside of the players direct control is just not as good as something which works reliably in any situation. Sure, capturing the few barbarians who spawn may give you an edge. But Japan has an edge to combat regardless of if and when barbarians spawn. Russia has double of certain strategic resources so they can just outright build more of certain troops regardless of barbarian movements (or trade the surplus with an AI to get extra stuff).

The German ability is bad because its unreliable.
Title: Re: Civilization V!
Post by: PatMan33 on July 26, 2013, 06:39:34 pm
No... you're all missing the point.

Ulti is playing and having fun with the German civ. That's awesome! Good for you, man. How have those games been playing out? I haven't really had much experience with the German civ, though I have paused on the selection screen more than a few times mulling over their ability and how it would play out. My old roomie also had a lot of good games using the Germans.

In the current game I'm playing the Germans are my closest neighbor and thankfully they're on board with me running the show for them. The one thing I really really miss is being able to flip cities with culture. I also miss culture creep slowly eating away at rival territory and vice versa. Nothing gets you motivated like seeing your land shrink.


**EDIT**
Anyone know of mods that add the culture stuff back into Civ V?
Title: Re: Civilization V!
Post by: Brandonazz on July 26, 2013, 08:42:14 pm
I'm pretty sure Civilization Nights (http://steamcommunity.com/sharedfiles/filedetails/?id=77097295) allows cultural tile-flipping. It's great in lots of other ways too.
Title: Re: Civilization V!
Post by: Krakow Sam on July 27, 2013, 02:09:31 am
No... you're all missing the point.

I'm not missing anything thank you very much.

I was just trying to clarify for Ultimatum why people think the German ability is bad, not telling him he shouldn't play as them. Its your game, do whatever you want.
Title: Re: Civilization V!
Post by: PatMan33 on July 28, 2013, 07:59:50 pm
Hey has anyone played Portugal yet? Gonna start a game with them in a few minutes.

Their Feitoria improvement seems really compelling.

Quote
Lets you take a share of whatever resources your neighboring City States are producing, regardless of relationship. If the target is an ally, will receive two of each luxury. Pillaging this improvement constitutes an act of war.

Though I'm not sure I understand their perk...

Quote
Resource diversity grants twice as much Gold for Portugal in Trade Routes
Title: Re: Civilization V!
Post by: Brandonazz on July 28, 2013, 09:22:53 pm
Having different resources than the civ you're trading with increases the route revenue.
Title: Re: Civilization V!
Post by: PatMan33 on July 28, 2013, 09:52:54 pm
Oh neat! Thanks. :D
Title: Re: Civilization V!
Post by: Ultimatum on August 03, 2013, 07:43:44 am
http://www.youtube.com/watch?v=cyH24CHTlHA

Interesting  :)
Title: Re: Civilization V!
Post by: PatMan33 on August 03, 2013, 10:30:21 am
He never talks about making another Pirates! game despite the fact that AssCreed is currently in the process of ripping off his game wholesale. These ******* kids are gonna thing AssCreed invented that kind of gameplay. Get with it, Sid.
Title: Re: Civilization V!
Post by: Ultimatum on August 18, 2013, 03:14:39 am
Hey,so what mods are you guys using?
Title: Re: Civilization V!
Post by: PatMan33 on August 18, 2013, 08:32:57 pm
For normal games I like to use Information Addict and City Limits.

Info addit adds a crapload of information akin to how Civ IV used to be. If you want more data, get it. It's invaluable.

City Limits is a simple mod that shows me a city's farthest limits. It lets me see a settler/city's maximum limit for workable tiles. You should know that distance already anyway but it's a lot faster and simpler to have it built into the UI.

I am not home at the moment so I can't recall the name of this other mod I use, but it's a simple UI mod that allows me to see full unit and building stats from the civ selection screen by hovering a mouse over a unit. Very simple but incredibly useful for a quick reference and again, like Civ IV. It also makes more icons clickable... meaning it will take me right to the Civilopedia when I right click. If you want the name for this one let me know and I'll get the info when I return home tomorrow.

Another mod I like to use is the Perfect World v3 mod. (I think it's v3, could be v.3) It's a map algorithm that generates a world map that adheres to more realistic features. Basically it puts mountains and deserts and rivers and all that stuff in more logical places, rather than at random.

Finally, and this is a mod I only use for goofy games, I use IGE which is basically the in-game debug editor that Civ IV had. It gives you full control over every aspect of the game including but not limited to tweaking civ stats, editing land tiles on the fly, changing city stats, switching playable civs entirely, changing alliances, starting wars, and a whole lot more. Good fun from time to time. :D

I used to use Civ Nights but that mod wasn't updated last time I did a mod sweep and I really don't care all that much. It's a great mod but I'm having fun with the new stuff so it's not a big deal.
Title: Re: Civilization V!
Post by: Pixxel on September 11, 2013, 05:04:59 am
So Civ5 + all dlcs and expansions for 15£/$:ish on Greenmangaming at the moment.
Title: Re: Civilization V!
Post by: PatMan33 on October 15, 2013, 08:25:19 pm
Brave New World has been patched. Check it out!

Fall Rebalance Patch (http://forums.2kgames.com/showthread.php?272071-Civilization-V-Brave-New-World-Fall-Patch-Released!)


**EDIT**
Here are the civ-specific updates:

Civ-Specific Balance

    Germany: Added the Hanse unique building (Replaces Bank, includes Bank bonuses, and +5% Production per City-State Trade Route across your civilization, not just cities that have a Hanse).
    Germany: Boosted camp conversion rate to 67%.
    Germany: Reduce Bismarck's desire to conquer city states from 7 to 4.
    Japan: Give Japan an Ocean start bias
    Japan: Japan: Samurai can build fishing boats.
    Japan: Samurai upgrades to Rifleman instead of Musketman (also obsoletes later).
    Japan: Bushido has a new additional effect: +1 Culture from fishing boats and +2 Culture from atolls.
    Japan: Zero no longer requires Oil
    Indonesia: Indonesian Candi no longer requires Fresh Water.
    America: American Minuteman now has an additional promotion to earn points toward Golden Ages with kills.
Title: Re: Civilization V!
Post by: PatMan33 on February 25, 2014, 05:48:22 pm
Coming to the end of my current Civ jaunt. Civ V in particular.

Been tinkering with some 15-player, large map games on varying difficulties (usually Emperor). The one thing I'm doing to keep things interesting is cranking up the technology slider. Gonna try my first ever game (kinda surprised I never tried this before) with all techs researched and the aforementioned settings on a lakes map, I think.

Anyone else playing currently?
Title: Re: Civilization V!
Post by: MetallicDragon on February 25, 2014, 06:39:19 pm
I was thinking of starting up again. I need something easy and time-consuming to play instead of while watching Twitch streams.
Title: Re: Civilization V!
Post by: PatMan33 on February 25, 2014, 06:55:01 pm
I totally understand what you mean.
Title: Re: Civilization V!
Post by: eropS on February 25, 2014, 07:10:41 pm
Banished is worth a look if you can burn $20.

Title: Re: Civilization V!
Post by: PatMan33 on February 25, 2014, 07:58:11 pm
Was looking at that. Guess I'll try it! (when I can get to the bank)
Title: Re: Civilization V!
Post by: Doctor Z on February 26, 2014, 08:33:28 am
It's fun but a little bare-bones. Hoping the mod-kit comes soon, what's there is polished and it looks like a good platform.
Title: Re: Civilization V!
Post by: PatMan33 on February 26, 2014, 08:48:47 am
Do you guys know if the game is agent-based?
Title: Re: Civilization V!
Post by: Doctor Z on February 27, 2014, 03:44:31 pm
From what I understand, yes. Though my understanding of both what "agent-based" means in the nitty gritty, and what Banished does, is a little... lacking.

I can tell you that each person is a single entity, and they have seperate wants/desires/needs, however bare-bones they are (Basically, food/heat/tool/clothing, as well as happiness/health stats that are affected by diversity of food and various structures you can build), instead of a statistical approach of "Well you have 10 sick people so we'll select ten people to display sickness."

If a bloke goes across the map to get iron and thereby gets hungry, it'll be him getting hungry, not some other guy. Diseases are also like that, only people near someone sick have a chance of catching it themselves. (Don't quote me on that. I know it's at least MUCH MORE likely for someone really close to get sick, but it may well be possible for someone somewhere else to catch it)

However, people don't have skills or anything like that. If you need a blacksmith, you turn one of your people into a blacksmith, and he'll be as adept at blacksmithing as someone doing it for 20 years, all things being equal. (Same tool level, same happiness/health, and live the same distance away so one isn't spending more time walking than the other)
Title: Re: Civilization V!
Post by: PatMan33 on February 27, 2014, 07:49:50 pm
Alright, thanks!

I was hoping it would be like this. It's also nice to hear that a person's "self" is consistent, and that their wants and needs don't just pass from agent to agent depending on their location.
Title: Re: Civilization V!
Post by: Brandonazz on February 27, 2014, 08:09:25 pm
Just be careful not to send guys on trips to get resources a far walk away. They are slow and stupid and may starve.

RIP my first colony.
Title: Re: Civilization V!
Post by: Celdur on August 05, 2015, 10:21:45 am
Anyone up for a game of civ?
We could all get together and stab eachother in the back.
Already have a few people who would be willing to play some, but a few more wouldnt hurt.

Not sure what settings we would go for, long or short, type of map etc.
But I guess we could put that to a vote.
Oh, and with expansions of course.
Title: Re: Civilization V!
Post by: Rysworld on August 05, 2015, 10:28:46 am
I'd be down. Haven't played in a while, would be liable to go down fairly quick, but hey. It'd be fun.

When would it be?
Title: Re: Civilization V!
Post by: PatMan33 on August 05, 2015, 10:35:03 am
Hey I suck too. But I'll play if we can schedule a good date! :D

The only real issue here is DLC. Civ V is donk so if everyone owns Brave New World but Joe doesn't, nobody gets to use BNW. I think that's how it goes. Could be wrong, but I've been looking it up and it seems to be the case. Thoughts?


**EDIT**
Oh, for the record, I want to play with all DLC if possible. G+K and BNW are more or less essential.

ALSO! Pinstar was asking if he could record the match and upload it to Youtube if he decided to play. Would that present any issues for anyone?
Title: Re: Civilization V!
Post by: Celdur on August 05, 2015, 11:05:28 am
Nah, that could be fun to see.
Might need to be edited though, don't think anyone would be interested watching the downtime parts.

And we could play whenever we have enough folks together. Maybe even as soon as tomorrow.
Maybe everyone who plans to join should post here so we can do an easy headcount.
And maybe also say when you're available, so we can set a time.
DLC are pretty much required, civ 5 without expansions is kind of dull.
Title: Re: Civilization V!
Post by: Pixxel on August 05, 2015, 11:13:20 am
I'm up for a game.

Any mods? Like "Play the world Extended"? Or those silly WWII leader mods?  ::)
Title: Re: Civilization V!
Post by: PatMan33 on August 05, 2015, 11:16:02 am
NOHITLERS!!

My availability is generally open for this week. With the exception of tonight and tomorrow morning.
Title: Re: Civilization V!
Post by: Rysworld on August 05, 2015, 11:37:31 am
I'm available anytime- I'm out of school for a few weeks yet.

Yeah, you're right about how Civ V DLC works unfortunately. For my part, I've got both DLC.

No problem with being recorded. On that note, though, would we be in a Skype chat or other voice call or what?

I call Hirohito.
Title: Re: Civilization V!
Post by: PatMan33 on August 05, 2015, 11:42:30 am
S-senpai be careful!!

I probably won't Skype just because my current environment isn't suitable for voice chat. But I'll see if I can listen in at least.
Title: Re: Civilization V!
Post by: dndfreak on August 05, 2015, 01:22:30 pm
I could be down for this. I've never actually had the chance to play Civ in large groupings, only ever with one person at a time. Would the time be set to quick so it'd actually be doable in a day?
Title: Re: Civilization V!
Post by: Celdur on August 05, 2015, 04:13:12 pm
Well, we are planning on doing this more than one day, but having to plan the same people for multiple days might be tricky.
So we'll probably set it to quick.
Title: Re: Civilization V!
Post by: Kaizer on August 06, 2015, 03:15:58 am
I'd be game for getting the snot kicked out of me before I even make a single military unit, only days I'd be available are Fridays and Saturdays all day though
Title: Re: Civilization V!
Post by: Celdur on August 06, 2015, 04:47:50 am
How many of you could be here friday at around 7pm GMT?
Probably would be best to meet up in the steam group chat that no one uses.
Title: Re: Civilization V!
Post by: emmet on August 06, 2015, 04:54:54 am
There's a steam group chat?
Title: Re: Civilization V!
Post by: Rysworld on August 06, 2015, 05:15:50 am
I'm good for that time.

Who'd be hosting? Is there anyone located relatively centrally that has good internet?

My internet's pretty good, and Pixxel lives in Japan, right? My hosting in Los Angeles might help with his ping. Not that it matters a ton with Civ, but still.

Any ideas what map type we'd be using?
Title: Re: Civilization V!
Post by: dndfreak on August 06, 2015, 05:40:24 am
If we wanted to just make this silly, we could have everyone thrown into a small or even duel sized pangaea. More realistically though, we're probably better off using a standard continents map, complete with start bias and all that. The real world replica maps ruin the exploration aspect of the game imho.

What about difficulty? How much free happiness will we get to play with?
Title: Re: Civilization V!
Post by: Pixxel on August 07, 2015, 06:41:16 am
I'm up for it tonight.
Title: Re: Civilization V!
Post by: PatMan33 on August 07, 2015, 08:08:53 am
I am around all day today. Feel free to hit me up on Steam if you wanna play a round! I'm pretty rusty.
Title: Re: Civilization V!
Post by: Celdur on August 07, 2015, 08:28:22 am
Yeah, I guess the game will start in 2 and a half hours from when I make this post.
Make sure you're on steam, join the gamingsteve group chat to make things easier.

Difficulty will probably just be prince, but you can go higher if you want to show off.
Title: Re: Civilization V!
Post by: Rysworld on August 07, 2015, 08:37:26 am
I'm not in the Gamingsteve Steam group.

Someone want to invite me?
Title: Re: Civilization V!
Post by: PatMan33 on August 07, 2015, 08:44:46 am
Got it!

Will be bumming in the chat.
Title: Re: Civilization V!
Post by: raikitsune on August 07, 2015, 10:44:48 am
I'd be interested in this. I'm not part of the steam group however would like to be though! (Username johanvos)
Title: Re: Civilization V!
Post by: Pixxel on August 07, 2015, 01:12:23 pm
Endless 53
Title: Re: Civilization V!
Post by: Celdur on August 08, 2015, 10:54:00 am
We might be able to finish our game today.
Pixxel wont be home for another 2 hours but when he does, and everyone shows up at that time, then we can do some real scheming.
If the game doesn't **** up that is.

I sure hope everyone shows up, because if not today then we won't be able to untill next thursday.
Though we might be able to do something seperate, but that will just complicate things further.
Title: Re: Civilization V!
Post by: PatMan33 on August 08, 2015, 04:34:07 pm
Well I just got back. And I hope none of you were disappointed, because I mentioned several times yesterday that I wouldn't be available in the afternoon/evening.
Title: Re: Civilization V!
Post by: PatMan33 on August 09, 2015, 05:01:02 pm
:^)

For real though, we should start a new game next time we play.
Title: Re: Civilization V!
Post by: PatMan33 on August 19, 2015, 05:50:04 pm
Looking like there is going to be a game of Civ V around 6 or 7pm GMT tomorrow (Aug. 20).

That's around 1 or 2PM EST for us Amerifags. Everyone else... I dunno. It'll be a gay old time.
Title: Re: Civilization V!
Post by: Kaizer on August 20, 2015, 02:33:26 am
Sucks that I got responsibilities to take care of around that time