Gaming Steve Message Board

Will Wright's Spore => Spore: General => Topic started by: FutureFilms on December 22, 2008, 01:11:31 pm

Title: Spore Mod Index
Post by: FutureFilms on December 22, 2008, 01:11:31 pm
Spore Mods Index (http://sporedum.wordpress.com/spore-modding/)


Affiliate: Sporedum Ultimate Modding Page (http://sporedum.wordpress.com/spore-modding/)


NOTE: This is an updated list compared to 1/4 Lifes thread.

NOTE: I can not keep all these threads updated (theres alot of forums), so check the thread here  (http://sporemods.org/forum/index.php?topic=284.0) every week. If you become a member of SporeMods you can also recieve a monthly email newsletter telling you all about the latest mods and news.


Major Mods


1: BetterSpore (http://sporedum.net/spore-modding/sporedum-mods/better-spore/)
- 17th January



2: SuperMegaAwesomeness (http://www.sporemods.org/forum/index.php/topic,269.0.html)



3: Kittani's Spore Space Mod 1.0 (beta) (http://www.sporemods.org/forum/index.php/topic,284.msg3766.html#msg37660)


Recent Mods (compatible with patch 1.03 and Creepy and Cute)


All these mods should work with the current patch.



1: Galactic Freedom


2: One stop shot


3: Improved Editor Complexity Mod


4: Improved Intersteller Drive Mod


5: Very Hard Difficulty Mod


6: Carry More Mod


7: Harder tribe stage


8: AnEpic


9: Grox Destroyed Likability


10: Terra Weapons


11: Free Love Happy Ray


12: Rich Mans Galaxy


13: Unlimited Atmospheric Tools


14: Powerful Weopns


15: Any tool on any planet + infinite ammo


16: More Colony/Planet Spice Storage


17: T3SK's super jump mod


18: No Anger Galactic Code 


19: No Anger When Allying with the Grox


20: No Anger at All!


21: Foot Rotation


22: Eyes On Everything


23: Cell Parts Xtended


24: Food for Thought! (DNA when you eat)


25: Maxxed buildings and turrets for civ stage


26: Scattered v2.0


27: Sea Monster Begone! (http://www.sporemods.org/forum/index.php?topic=504.0)


28: Every star has a rare + No galactic limit (http://www.sporemods.org/forum/index.php?topic=591.msg4899;topicseen#new)


29: Enemy raids decrease (http://www.sporemods.org/forum/index.php?topic=608.msg4904;topicseen#new)


30: 100 Trade Routes


31:Sandbox mod (http://www.sporemods.org/forum/index.php/topic,657.0.html)

32: Fireball and stomp mod


33: Easy Achievements


34: No Grox


35: 500,000 Cheats


36: Mini-Mod: Disable Opening Movie + Invincibility!


37: The Packrat Cargohold Mod











Not on the list? Please complain below and you'll be added. ;)






- Sporedum's Ultimate Mod Page (http://sporedum.net/spore-modding/)

- How to install mods. (http://sporedum.net/spore-modding/how-to-install-mods/)

- Sporedum's mods (http://sporedum.net/spore-modding/sporedum-mods/)

- Sporemaster - Create your own mods! (http://sporedum.net/spore-modding/sporemaster/)

- Spore Hacks! (http://sporedum.net/spore-modding/spore-hacks/)
Title: Re: Spore Mod Index
Post by: FutureFilms on December 22, 2008, 01:11:44 pm



Pre Patch 1.03 Mods



These mods have been made before the current patch and therefore may not work.


1: 42

2: Asymmetry Hack

3: Space is Fun

4: Life Mod

5: Freelancing Mod

6: Scupltist's Dream

7: Superweapon Mod

8: Anti-Piss-Off Planet Buster
9: Mayflower Mod

10: Mr. Fusion

11: iDrive

12: Energy Recharge and Trade Route Increase

13: Better Planetary Bazaar

14: Super Powers

15: Certain Capture

16: No Galactic Center Limit

17: Santa Maria Mod

18: Friendly Grox Mod

19: Easy Going Empires

20: Free Love Happy Ray

21: More Space Mod

22: Space Tools Mega Pack
Title: Re: Spore Mod Index
Post by: FutureFilms on December 22, 2008, 01:11:57 pm
Reserved.
Title: Re: Spore Mod Index
Post by: DarkDragon on December 22, 2008, 01:23:06 pm
This: http://www.gamingsteve.com/blab/index.php?topic=15496.0
Title: Re: Spore Mod Index
Post by: FutureFilms on December 22, 2008, 01:29:02 pm
Added.
Title: Re: Spore Mod Index
Post by: gec05 on December 22, 2008, 02:25:51 pm
Hmm, why is the first download link for the first mod a gif?
Title: Re: Spore Mod Index
Post by: FutureFilms on December 22, 2008, 03:06:39 pm
Hmm, why is the first download link for the first mod a gif?

I have no idea, fixed anyway ;)

thanks.
Title: Re: Spore Mod Index
Post by: smjjames on December 24, 2008, 08:02:06 am
I just want to note that the Idrive and the no galactic center limit work cumulatively.

Edit: Actually, I'm not sure whether I used BallLightnings version of those two mods which works with 1.3 or the other ones. In any case, I think the older ones might work okay with 1.3

Oh yea, DarkDragon mentioned on his thread that the foot rotation mod and the eyes on everything don't like each other for some reason and are incompatible with each other.
Title: Re: Spore Mod Index
Post by: Grangan on December 24, 2008, 03:26:42 pm
I'd appreciate a mod that removes migration from the creature stage, thanks.
Title: Re: Spore Mod Index
Post by: FutureFilms on December 24, 2008, 03:43:25 pm
I'd appreciate a mod that removes migration from the creature stage, thanks.

This might be possible.. I'll have a look.
Title: Re: Spore Mod Index
Post by: FutureFilms on December 26, 2008, 11:48:24 pm
Better Spore v1.3 released.
Title: Re: Spore Mod Index
Post by: FutureFilms on January 09, 2009, 01:09:14 am
Thread updated.
Title: Re: Spore Mod Index
Post by: FutureFilms on January 10, 2009, 12:07:31 pm
BetterSpore v1.4 Released (http://sporedum.net/spore-modding/sporedum-mods/better-spore/)
Title: Re: Spore Mod Index
Post by: Vetro on January 10, 2009, 01:58:09 pm
The Unlimited atmospheric tools mod seems to link up to the Friendly grox mod instead.
Title: Re: Spore Mod Index
Post by: FutureFilms on January 16, 2009, 07:13:00 pm
BetterSpore v1.45 Released. (http://sporedum.wordpress.com/better-spore/)
Title: Re: Spore Mod Index
Post by: gec05 on January 16, 2009, 07:45:51 pm
What's new in this one?
Title: Re: Spore Mod Index
Post by: FutureFilms on January 16, 2009, 09:10:44 pm
What's new in this one?

Mainly just bug fixes, here is the full change log:

Fixes:
- Fixed all ultra weapon bugs
- Fixed bug where you can't get Interstellar drive 6
- Fixed spice production
- Fixed homworld spice production
- Fixed spice storage
- Fixed weapon images
- Fixed cost per second on the Happy Ray's
- Fixed Planet Buster cost. It is now permanent but costs 350,000 per use, and has a 300 second recharge time.


Changes:
- Changed travel cost between stars, now there is no more travel cost between stars
- Changed staff of life to be exactly like the original

New changes:
- Can now buy the staff of life if you have nearly all the badges
- Now includes a in game help, just go to Spore guide to find out everything about BetterSpore.


New Items:
- Wand of Life. A buyable version of the staff of life which has unlimited charges, however costs 2 million sporebucks per use
Title: Re: Spore Mod Index
Post by: FutureFilms on January 17, 2009, 03:12:12 pm
Theres a bug in v1.45 which is that spice storages don't work, this will be fixed in a patch tomorrow.
Title: Re: Spore Mod Index
Post by: Yannick on January 17, 2009, 03:16:14 pm
You should add a Galactic Superdrive, enabling you to go from any point in the galaxy, to another point in the galaxy.
Title: Re: Spore Mod Index
Post by: FutureFilms on January 17, 2009, 03:23:54 pm
You should add a Galactic Superdrive, enabling you to go from any point in the galaxy, to another point in the galaxy.

While that is possible, it is very hard to see a star on the other side, and it is very hard to fly to a star you want to go to. However i'll see what i can do.
Title: Re: Spore Mod Index
Post by: gec05 on January 17, 2009, 03:29:37 pm
FF does have a point though. If you're zoomed out too much you can't see and click the stars, even if they are within travel radius.
Title: Re: Spore Mod Index
Post by: Grangan on January 17, 2009, 03:33:07 pm
How about a mod that allows you to mark stars, and adds in an autopilot feature that lets you automatically travel to a star you marked*?
*At normal speed.
Title: Re: Spore Mod Index
Post by: vonboy on January 17, 2009, 08:03:45 pm
that won't work, because if your zoomed out too far, it won't even give you any info on a star, or let you click on it. this kinda became a problem for one mod i used that made the interstellar drive go 45 parsecs max.
Title: Re: Spore Mod Index
Post by: FutureFilms on January 18, 2009, 07:49:45 pm
Actually we can make it so you can see all the info, but that far out you wont be able to choose the star you want as when you move the mouse very slightly it goes over 20 stars and it keeps changing between them, however i can create a item maybe which lets you go over there then you change to a lesser version so you can control your final jump.
Title: Re: Spore Mod Index
Post by: FutureFilms on January 24, 2009, 04:36:03 pm
BetterSpore v1.48 released (http://sporedum.net/2009/01/25/betterspore-v148-released/)
Title: Re: Spore Mod Index
Post by: vonboy on January 25, 2009, 05:33:06 am
http://"http//sporedum.net/2009/01/25/betterspore-v148-released/%22

um, your link is messed up lol. but i was still able to find the page with some fiddling. maybe you should fix it  :P
Title: Re: Spore Mod Index
Post by: FutureFilms on January 25, 2009, 11:23:42 am
Fixed ;D
Title: Re: Spore Mod Index
Post by: MNIDJM on July 01, 2009, 06:36:34 pm
Any new mods for GA?
Title: Re: Spore Mod Index
Post by: Flisch on September 14, 2009, 07:56:11 am
I downloaded a mod and put the package file into my Spore\Data folder, but nothing changed, not even when I create a new game or even savegame. What am I doing wrong?
Title: Re: Spore Mod Index
Post by: Darth Grievi on September 14, 2009, 04:01:27 pm
Do you have GA?

Have you updated to Patch 1.5?
Title: Re: Spore Mod Index
Post by: Kenobro on September 14, 2009, 04:32:05 pm
I downloaded a mod and put the package file into my Spore\Data folder, but nothing changed, not even when I create a new game or even savegame. What am I doing wrong?

What's the mod supposed to do?
Title: Re: Spore Mod Index
Post by: Flisch on September 14, 2009, 04:43:35 pm
Do you have GA?
No.

Have you updated to Patch 1.5?
Dunno. Sometimes Spore asks me to update and I press ok, but I dunno if it has updated to Patch 1.5 yet.

I downloaded a mod and put the package file into my Spore\Data folder, but nothing changed, not even when I create a new game or even savegame. What am I doing wrong?

What's the mod supposed to do?
It's the Sandbox mod, #31.
Title: Re: Spore Mod Index
Post by: Darth Grievi on September 14, 2009, 04:50:13 pm
The mod may be incompatible with one of the new updates. I know a lot of mods got broken with 1.4. How old is the mod? If its over 6 months old, it might have been broken.
Title: Re: Spore Mod Index
Post by: Flisch on September 15, 2009, 06:33:26 am
The mod may be incompatible with one of the new updates. I know a lot of mods got broken with 1.4. How old is the mod? If its over 6 months old, it might have been broken.
I dunno... The last edit of the original post was from January. >_> Therefore it is older than 6 months...

So...

Does anyone know a more recent mod that does the same?
Title: Re: Spore Mod Index
Post by: Darth Grievi on September 15, 2009, 07:28:10 am
Sandbox mod... Never heard of it...

What exactly did it do? Did it add tools? Parts? Gameplay Changes?
Title: Re: Spore Mod Index
Post by: Flisch on September 15, 2009, 07:49:01 am
  • This mode make the game more creative. It increase the spice cost, the number of trade routes, made all the tool unlimited with 1 second recharge, increase complexity editor, increase the payment for the mission (15x), you can travel in the center of galaxy.
Title: Re: Spore Mod Index
Post by: Darth Grievi on September 15, 2009, 07:54:04 am
I can't give you links right now, but BetterSpore should take care of most of those, with Freelance mod taking care of the mission payment and the trade routes. I can't recall a mod for all unlimited tools, though... Try Mayflower and Santa Maria (they give you unlimited colony and social tools, respectively). There's also probably a "no galactic center limit" somewhere out there if BetterSpore doesn't take care of it...
Title: Re: Spore Mod Index
Post by: Flisch on September 15, 2009, 03:54:44 pm
As far as I know, Betterspore doesn't give you unlimited ammo for tools and an obscene amount of spore bucks.

Both is required to make the Space phase fun. >_>
Title: Re: Spore Mod Index
Post by: Darth Grievi on September 15, 2009, 08:33:59 pm
I can't give you links right now, but BetterSpore should take care of most of those, with Freelance mod taking care of the mission payment and the trade routes. I can't recall a mod for all unlimited tools, though... Try Mayflower and Santa Maria (they give you unlimited colony and social tools, respectively). There's also probably a "no galactic center limit" somewhere out there if BetterSpore doesn't take care of it...

Don't worry, they're compatable. I actually have them running on my machine as we speak.
Title: Re: Spore Mod Index
Post by: Flisch on September 16, 2009, 05:27:13 am
I can't give you links right now, but BetterSpore should take care of most of those, with Freelance mod taking care of the mission payment and the trade routes. I can't recall a mod for all unlimited tools, though... Try Mayflower and Santa Maria (they give you unlimited colony and social tools, respectively). There's also probably a "no galactic center limit" somewhere out there if BetterSpore doesn't take care of it...

Don't worry, they're compatable. I actually have them running on my machine as we speak.
Oh sorry, I just read Betterspore. Well, thank you very much, I'll try them out! :)

Tried them, didn't work.
I even renamed the mods as stated on the xspore site, but didn't help either.
Title: Re: Spore Mod Index
Post by: Darth Grievi on September 16, 2009, 07:09:20 pm
Hmm... I'd ask around on the SporeBase forums (http://www.sporebase.com/forum/index.php) (Don't mind the huge shoutbox at the top...). They're way more knowlagable about Spore Mods than I am... There was also another mod site, but I can't find them now.

Title: Re: Spore Mod Index
Post by: Gnoll on January 10, 2010, 01:33:47 pm
I would like to request the following mods that don't require the full game, just the CC.
-A mod to remove complexity limits COMPLETELY.
-A mod to expand test drive mode... A LOT. I'm talking a full demo of how your creature would play in the actual GAME.
-MORE PAINT STYLES.
-A mod to add tribal, civ, and space clothing to the Creature Creator.
-A mod that automatically adds all the parts of any creature you download to your database.

That is all.
Title: Re: Spore Mod Index
Post by: Xeno264 on January 10, 2010, 05:02:33 pm
Number one I can do, two, three and four aren't possible, and number five negates the purpose of buying EPs, and is thus piracy.

It's not infinite, but it's still pretty high. (http://www.mediafire.com/?42lredimyjk)
Title: Re: Spore Mod Index
Post by: Gnoll on January 10, 2010, 05:23:22 pm
OUCH. Ok.
Title: Re: Spore Mod Index
Post by: neroli on May 23, 2010, 03:01:18 pm
There are so many mods I want soooo bad - some compleat idiot questions: do they work on Mac, which generally has more Spore issues?  And where are the sites for this, the links for what I want are older and broken - I'll check BetterSpore. 

Should I do an AppCleaner + reinstall first?  With the routine issues, it sounds smarter...     

Also if I see the answer to everything at betterspore, apologies + thanks! 
Title: Re: Spore Mod Index
Post by: gec05 on May 23, 2010, 06:23:04 pm
Screw running this game on a Mac. Just use bootcamp and run it under Windows 7 or something.
Title: Re: Spore Mod Index
Post by: Rysworld on May 23, 2010, 06:55:02 pm
You can install mods on a mac-I've done it, at least-but I forget how. You can find a guide on the internet.

And what if you don't have Windows, eh?
Title: Re: Spore Mod Index
Post by: neroli on May 24, 2010, 02:47:50 pm
It runs okay, if by okay you don't mean perfectly - and that took forever, thought I'd never get the game to even open, after more reinstalls than anyone could ever count.  It's worse on Mac, but I don't want to buy Win7 - and Vista, the first one or whatever, is exactly what got me my first Mac, cause I needed a computer instead of a paperweight - wow that thing was bad, no one could exaggerate it @_@  lots of new Mac customers from it.

Spore definitely has more trouble with Mac - but I killed bootcamp, XP pro looked so bad on my hi-def widescreen it hurt, never used it.  Spore is actually under a different account, that's what tech support figured out after weeks of trying to solve several major problems.  There's an occasional crash, but really not that many. 

There's a video at sporebase - even the tutorial for installing mods wasn't easy enough, I'm so techlame, but the video is amazing, what every tech dummie needs, and apparently they're okay on Mac - will find out more, mods, finally.  Maybe I'll even stop cussing Maxis idea of game design in-game, which would actually be amazing  XD