Gaming Steve Message Board

Random Encounters => Podcasts => Topic started by: Gaming Steve on December 01, 2007, 06:36:20 am

Title: Send me some listener questions!
Post by: Gaming Steve on December 01, 2007, 06:36:20 am
Hey all. I'm about to record a new show and it's been quite some time since the last one so I need some questions so that I can answer them on the show. Just ask me anything you want on the world of gaming and you can pretty much 99% guarantee that I'll answer it on this week's show. But I'll answer them in the order they come in, so the quicker you send me something the better chance you'll have that I'll answer it (this week at least).

Either send me an email with your question or if you want you can send me an audio file (30 seconds or shorter please) to feedback at gamingsteve.com.

And look for your questions to answered on the show next week! I probably need around 5-10 or so, so start sending them!
Title: Re: Send me some listener questions!
Post by: LadyM on December 01, 2007, 07:08:04 am
On the Mario Party DS game, will we be able to connect to other players via the WiFi? Or is it just other players in the same room?
Title: Re: Send me some listener questions!
Post by: Huckbuck on December 01, 2007, 08:34:32 am
Have you got some secret tidbits about spore? Or do you think you'll get any soon? Will we get a Christmas surprise of awesome Spore goodness!?  :D
Title: Re: Send me some listener questions!
Post by: Tesla on December 01, 2007, 11:42:35 am
Sent.

Now you can add Ireland to your list of countries that sent you questions.
Title: Re: Send me some listener questions!
Post by: Slartibartfast on December 01, 2007, 11:51:24 pm
You have to do a story on this:

Rumor: Gamespot's editorial director fired over Kane & Lynch review (http://www.joystiq.com/2007/11/30/rumor-gamespots-editorial-director-fired-over-kane-and-lynch-rev/)

Quote
"The ramifications of the story, if true, are huge. Readers should fairly expect there to be an inviolable firewall between advertising and editorial in journalism, and game journalism (yes, that includes "just reviews") is no different. While our industry has had its fair share of accusations of impropriety, nothing so far has been proven beyond a shadow of a doubt. Giving a publisher the power to fire a senior editor is a line no outlet should be willing to cross."
Title: Re: Send me some listener questions!
Post by: sltlamina on December 02, 2007, 05:02:08 am
You have to do a story on this:

Rumor: Gamespot's editorial director fired over Kane & Lynch review (http://www.joystiq.com/2007/11/30/rumor-gamespots-editorial-director-fired-over-kane-and-lynch-rev/)

Quote
"The ramifications of the story, if true, are huge. Readers should fairly expect there to be an inviolable firewall between advertising and editorial in journalism, and game journalism (yes, that includes "just reviews") is no different. While our industry has had its fair share of accusations of impropriety, nothing so far has been proven beyond a shadow of a doubt. Giving a publisher the power to fire a senior editor is a line no outlet should be willing to cross."

It was actually mentioned on the main page (Steve's website itself). Should it also be in the next podcast though?
Title: Re: Send me some listener questions!
Post by: Gaming Steve on December 02, 2007, 10:22:46 am
It was actually mentioned on the main page (Steve's website itself). Should it also be in the next podcast though?

I will talk about it in quite a bit of detail as I have a lot of inside information on this one...

Wow, with the Activison/Blizzard merger (http://www.gamingsteve.com/archives/2007/12/activision-bliz.php) and this it's going to be quite some show next week!
Title: Re: Send me some listener questions!
Post by: Xenomorph on December 02, 2007, 11:10:27 am
feeedback at gamingsteve.com.

 :D lol
Title: Re: Send me some listener questions!
Post by: Cobra on December 03, 2007, 01:53:26 am
Perhaps there is some irony in the fact that I bought an MP3 player to listen to Steve's podcasts at work of course now I don't get to listen at work any more they may be coming back regularly again. Lets see now questions...

I'm mostly interested in how your own game producing project is coming along.
Title: Re: Send me some listener questions!
Post by: Tesla on December 03, 2007, 08:09:05 am
Hear that Steve? You influenced someone to buy an MP3!

You influenced me to look into gaming as a future career!
Title: Re: Send me some listener questions!
Post by: PatMan33 on December 03, 2007, 08:09:59 am
You influenced me to look into gaming as a future career!

NOOOOOOO!!!!!
Title: Re: Send me some listener questions!
Post by: Tesla on December 03, 2007, 08:32:20 am
Hehehehehe... HAHAHAHAHAHA!
Title: Re: Send me some listener questions!
Post by: Gaming Steve on December 03, 2007, 01:30:57 pm
New show is recorded, it will probably be up tomorrow.
Title: Re: Send me some listener questions!
Post by: Plank of Wood on December 03, 2007, 01:32:43 pm
Steve, did I mention that you rock? ;D  8)
Title: Re: Send me some listener questions!
Post by: Met on December 03, 2007, 02:41:15 pm
You influenced me to look into gaming as a future career!

I think you missed a podcast.  :P

I believe it's this podcast (http://www.gamingsteve.com/archives/2007/03/gaming-steve-ep-57.php) that he describes the pains of the people who work on games.

If it wasn't that podcast, perhaps it was this one (http://www.gamingsteve.com/archives/2006/10/gaming-steve-ep-56.php)?
Title: Re: Send me some listener questions!
Post by: PatMan33 on December 03, 2007, 02:42:09 pm
Or perhaps I could continue my ghoulish laughter.
Title: Re: Send me some listener questions!
Post by: J-Caizer on December 03, 2007, 03:47:29 pm
BioWare was bought by EA... what does this mean for BioWare fans?  Does it mean we just got pwned, or is BioWare in better shape than it's ever been since the new CEO of EA was once the CEO of BioWare?

Mass Effect is a send up to classic 80's sci-fi... what are some of your favorite 80's sci-fi memories that are evoked by this game?  What other inspirations do you feel it draws from?

And how does Bioshock fit in and live up to it's System Shock legacy?

P.S.  Welcome back to the podcast cyberscape.   ;D

P.P.S.  Ahhh, shoot!  I got in my question too late!  I'll email it to ya for the next episode.  Welcome back, once again!
Title: Re: Send me some listener questions!
Post by: Tesla on December 04, 2007, 08:41:27 am
You influenced me to look into gaming as a future career!

I think you missed a podcast.  :P

I believe it's this podcast (http://www.gamingsteve.com/archives/2007/03/gaming-steve-ep-57.php) that he describes the pains of the people who work on games.

If it wasn't that podcast, perhaps it was this one (http://www.gamingsteve.com/archives/2006/10/gaming-steve-ep-56.php)?

I can always try!
Title: Re: Send me some listener questions!
Post by: Slartibartfast on December 04, 2007, 10:16:48 pm
You should a segment on how game companies are trying to control how people can use their games for machinima.

Title: Re: Send me some listener questions!
Post by: Tineras on December 06, 2007, 01:54:51 pm
Try to stay with me here because this may sound a bit childish.  I've often wondered if there would ever be several developers that would ever consider fusing multiple game types into one "mega game".  The Home service that Sony will be offering soon gives a glimpse into what I'm saying.  In home, you can walk up to a pool table and play pool and then walk over to an arcade machine and play mini-games.  What if you could walk outside and jump into a car and start a racing career?  Or become a pilot? Or manage a company?  It would almost be like a sandbox style game, but better.  All of these experiences could be collaborated by different develops so that there would be continuity, but each would be a richer experience since there would be a whole team behind it.  I know the logistics would be insane.  I also know that it's easy to be a pesimist here, but I'm just trying to spark some thought.  Developers could even compete for a chance to have their title to be a part of the game.  The key to all of this would be that it would work seemlessly.  I don't want to put in a disk.  I don't want to see ridiculous load times.  It would be like an alternate reality.  I don't believe that we are that far away from having the technology.

Tineras
Title: Re: Send me some listener questions!
Post by: Plank of Wood on December 06, 2007, 02:49:05 pm
Try to stay with me here because this may sound a bit childish.  I've often wondered if there would ever be several developers that would ever consider fusing multiple game types into one "mega game".  The Home service that Sony will be offering soon gives a glimpse into what I'm saying.  In home, you can walk up to a pool table and play pool and then walk over to an arcade machine and play mini-games.  What if you could walk outside and jump into a car and start a racing career?  Or become a pilot? Or manage a company?  It would almost be like a sandbox style game, but better.  All of these experiences could be collaborated by different develops so that there would be continuity, but each would be a richer experience since there would be a whole team behind it.  I know the logistics would be insane.  I also know that it's easy to be a pesimist here, but I'm just trying to spark some thought.  Developers could even compete for a chance to have their title to be a part of the game.  The key to all of this would be that it would work seemlessly.  I don't want to put in a disk.  I don't want to see ridiculous load times.  It would be like an alternate reality.  I don't believe that we are that far away from having the technology.

Tineras

That would require the processing power of a nuke.
Title: Re: Send me some listener questions!
Post by: gec05 on December 06, 2007, 02:57:05 pm
Also, we don't want t lose too much touch with the real world.
Title: Re: Send me some listener questions!
Post by: Danzik on December 06, 2007, 03:04:56 pm
Welcome to the forums Tineras.
That would require the processing power of a nuke.
You'd only be running one game at a time so that shouldn't be an issue on the consumer side.  The backend might need to be pretty beefy but, dividing the games between different proprietary servers shouldn't prove too much of a challenge.

This really isn't as crazy as it first sounds.  The issue would be with logistics.  As you mentioned, it would be difficult to have all these developers running from one set of loose design docs.  Although, this is sort of what's happening with Second Life.  Many different things (cars, airplanes, phallus firing weaponry) have been created within the SL engine.  It's fully possible and as long as companies are able to make money from something of this nature, it can't be too far off.

Also, we don't want t lose too much touch with the real world.
Highly overrated.
Title: Re: Send me some listener questions!
Post by: Tineras on December 07, 2007, 06:52:01 am
Also, we don't want t lose too much touch with the real world.

Says You ;)
Title: Re: Send me some listener questions!
Post by: warfteiner on December 28, 2007, 08:32:22 pm
/*
 * thread hijack continues - listener question at end of sequence
 */

So, not to continue hijacking this thread but I have to say that this idea - about combining
multiple styles of games into a single active-time front end application - is truly not that
difficult.

I spent many years as a MUD coder and was fortunate enough to work with some of the
"big names" on quite a few projects.  One of these projects was an experiment to allow
players to handle their own transfers from server to server (world to world, in their eyes)
and allow them to play completely different styles of games using only a single login and
player file.

Granted, we're talking about a text-based game here with no graphic crunching but the
heart of the matter is that we were able to link three separate and distinct game worlds
(anime, D&D-themed, Aliens/Predator) with no true issues.  Players could travel with
their gear and skills and use them without restrictions, making for some very interesting
displays in combat and at rest.  The three worlds were prior established worlds, as well,
and although they each required some behind-the-scenes tweaking and refitting.

Heck, if we can get it work on a couple x386 boxes with Hercules cards I'm sure a modern
network can link some minigame madness together. :)

/*
 * Question time!
 */

Steve, why is it that developers seem to shy away from using prior saved data when
sequels are released?  The power & prestige cards can be played I suppose, but the
classic Wizardry series supported the usage of save games from prior installments in
the series.  It's sort of frustrating to pump 50-100+ hours into a game only to have
all your accomplishments invalidated for part 2, etc.

Thanks!
Title: Re: Send me some listener questions!
Post by: Gaming Steve on December 28, 2007, 10:00:45 pm
Steve, why is it that developers seem to shy away from using prior saved data when
sequels are released?  The power & prestige cards can be played I suppose, but the
classic Wizardry series supported the usage of save games from prior installments in
the series.  It's sort of frustrating to pump 50-100+ hours into a game only to have
all your accomplishments invalidated for part 2, etc.

Thanks!

Simple, they want to make sure to remove as many barriers to entry as possible. Anything which makes it feel like you MUST play, or worse own, the prior game can result in lower sales. And publishers want to make it as easy as possible for new people to play as possible.

That's really it, nothing too surprising there. Also balance is a problem. I remember importing my characters from The Bards Tale I into the sequel and my characters were so powerful that the game wasn't even fun. I never even played the second one because of that.

Sequels are hard enough to market (surprisingly most sequels often sell LESS than their originals, not more) so anything which can result in lower sales is removed from the equation.