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Games, Games, and More Games => Storytelling and Roleplaying => Topic started by: Haseri on September 17, 2007, 09:04:49 am

Title: A New World: The Journey RP Planning Thread.
Post by: Haseri on September 17, 2007, 09:04:49 am
Hello. This RP is set in the future. 50 years in the future to be exact. Humanity is taking a giant leap forward by going to Ymir, or Gliese 581c, mostly for research, mostly for expansion.
Info
Plans for colonization began in 2019, when robots were designed and created specifically for this expansion. They left Earth 2025, and sent back a signal in 2050. 7 years later, and the colony ship Armstrong is taking all comers to it. It is probably the most secure place off Earth.
The UNSS Armstrong has the Command Deck, where the bridge and officer's quater's; the Military Deck, with bunks, stores and messes; the City Deck, with shops and resturants; the Suburban deck, or civvy quaters; the Server, where all the computer stuff is stored; the Engine room, where the stuff that keep the ship going is stored; the Farming deck, where the farmers amke new food, and oxygen; and the Docks, where the Pods, the way down to the planet, and Strike Shuttles, pumped up Shuttles, are stored.
Limitations
Really, only two major advances have been made in Earth Technology. First, Warp Drive. The warp drive projects a field that creates a multi-layered bubble of normal space around the ship inside which the ship is never exceeding C, even though the bubble is. The ship can still see and be seen by objects around it. It can still collide with physical objects in normal space. Then there is FTL digital technology, which uses Induced Corna Belts (don't ask, don't tell). Other than that, just use common sence, it's just 50 years in the future, and ask if you need clarification.
Characters
You can play one chararecter.
My character will be:
Name: Commander Wolfgang Rhein
Nationlity: German
Age: 50
Career: Commander of the UNSS Armstrong

You can add more information as you see fit. But above is the bar minimum. We'll start when we have enough. About half a million people are coming on this ship, so you can create a new character as you see fit, as long as you only have one.
EDIT 20.9.07
By Alwayswatching.
Hm, maybe there should be a few grades of people living on this ship.

Higher Employee - Probably obvious. These would be leadersand important people in the running of the ship.
Employee - There is a thin line between Employee and just a civilian with a job. An employee works directly for the good of the ship, while other workers simply have a normal job.
Honourary Citizen - Important people who were invited aboard.
Paying Citizen - Most of the ships population. People who payed A LOT of money to board the ship.

Character list
By Didero
Wolfgang Rhein, commander (Haseri) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428214#msg428214)
Jake, army recruit (Little) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428404#msg428404)
Colbert Green, freelancer and xenobiologist (OathinBlood) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428507#msg428507)
Christopher White, psychiatrist (Alwayswatching) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428566#msg428566)
Dirk Bryson, propulsion engineer (Didero) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428619#msg428619)
Cat (Kcronos) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428623#msg428623)
Paul Marcele, surgeon (Plank of Wood) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428625#msg428625)
Webster Astell, secret agent (?) (PatMan33) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428626#msg428626)
Eirik Bloodax, engineer (Veraal) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428665#msg428665)
Gerald Pryor, programmer / system debugger (neoadept) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg429064#msg429064)
Ghett Vellsoon, chief medical officer (TotalSandwich) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg429097#msg429097)
Henry Black, military / police officer (Snake) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg429350#msg429350)
Daniel Ashemford, street magician (Opium monster) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg429451#msg429451)
Alex Cameron, computer technician (Martyk) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg430707#msg430707)
Title: Re: A New World: The Journey RP Planning Thread.
Post by: emmet on September 17, 2007, 10:02:26 am
Hm, it sounded good up until you said we could have two main characters. That's chaos.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on September 17, 2007, 10:03:37 am
Ok, one.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Plank of Wood on September 17, 2007, 10:31:32 am
I'm so gonna join.


Dibs on Hive Queen.   ::)
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Little on September 17, 2007, 04:35:52 pm
Name: Jake
Nationality: Canadian
Age: 22
Career: New recruit for Army
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Blarg on September 17, 2007, 06:06:13 pm
Somebody needs a little kid.

A CREEPY little kid. There always needs to be a creepy little kid, wandering the ship, turing up in places seemingly impossible to appear in, things like that. ANd nobody knows why he's there, or who he is. He just kind of appears randomly, and at the most unexpected times.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Snake on September 17, 2007, 06:33:12 pm
I have a question, why don't they use cryo-storage instead of wasting the effort to make all that?
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Kcronos on September 17, 2007, 07:06:07 pm
Is there AI?

If so, I want to be shipboard computer.  Like HAL.  Only not so phsyco.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Snake on September 17, 2007, 07:30:24 pm
HAL wasn't psycho, he was just told to lie. He's incredibly efficient
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Kcronos on September 17, 2007, 07:35:06 pm
Anyway, I'm the shipboard computer.


I'll think up a good name later.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Snake on September 17, 2007, 07:37:06 pm
If you were the shipboard computer, you'd have to know basicly everything that's going on in the rp.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Kcronos on September 17, 2007, 07:42:12 pm
Not really.  I would only answer questions when asked.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: OathinBlood on September 18, 2007, 01:17:55 am
This sounds interesting.

Name: Colbert Green
Nationality: French-Canadian
Age: 27
Career: 'Retired' freelance mercenary and pioneer xenobiologist.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on September 18, 2007, 09:24:07 am
I have a question, why don't they use cryo-storage instead of wasting the effort to make all that?

Why didn't Frodo and Sam just take eagles to Mordor? Beacuse it would be a lot less intresting story.

Is there AI?

Yes, although speaking to it, it's more like speaking to a brick wall. An intelligent one, but a wall none-the-less.
And it doesn't have control over life support, that's automated.

Also, everyone will get there own detached house, with their own car-like vehicle. And I'm going to add an extra deck, Farming.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: emmet on September 18, 2007, 09:51:54 am
Name: Christopher White
Nationality: Australian
Age: 35
Career: Psychiatrist

Alos, there should be a general character limit. Don't go higher then roughly 12.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on September 18, 2007, 09:54:35 am
We've only got four at the moment, so I'll wait until we have about six until we start.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Didero on September 18, 2007, 12:13:56 pm
I'll join, I've been wanting to do a sci-fi RP for a while now.
Name: Dirk Bryson
Nationality: Dutch-British
Age: 24
Career: Propulsion Engineer
Bio: Although he's rather new to his profession (he only graduated 2 years ago), he's good at what he does. Because he's new, he doesn't have a high rank, but with his talent, that could change quickly.

I hope I don't write myself out of the RP by being the engine-fixer though...
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Kcronos on September 18, 2007, 12:15:27 pm
Name: Cat
Nationality:  Unknown
Age: ~1 year
Career: Cat

This cat managed to sneak onboard the spacestation.  No one knew where it came from, but it just loves attention.  Everyone just calls him "Cat", and the name has stuck.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Plank of Wood on September 18, 2007, 12:29:36 pm
Name: Paul Marcele
Nationality: French-British
Age: 29
Career: Surgeon
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 18, 2007, 12:46:23 pm
Name: Webster Astell
Nationality: American
Age: (Classified)
Career: (Classified)
Bio: Webster Astell works for a government agency, which government agency he works for is up to some debate but for the sake of an argument let's just assume he is CIA... or FSB. The name of his employer notwithstanding, Astell is quite good at his job... that is if his job actually existed outside the confines of a select few people's minds. If one of these people were to jot down Astell's job description the list would contain things like: Infiltration, Examination, Sabotage, Acquisition, Covert Extermination, Role Reversal, Prevention and Elimination of Threats. So as you can see, Astell is capable of a wide array of activities; other than that though, he's pretty much a normal guy... pretty much.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: emmet on September 18, 2007, 12:50:04 pm
I should probably have written a bio... Oh well, he's the ships psychiatrist. That's all.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Kcronos on September 18, 2007, 01:23:49 pm
Miaow!  :D
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 18, 2007, 01:28:41 pm
Yeah you're actually going to play aren't you, Kcronos?
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Kcronos on September 18, 2007, 01:32:36 pm
I figured that I was going to be busy for the next few days, so I decided to go with a character that is more like a bystander.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 18, 2007, 01:37:32 pm
Alright, I guess there's nothing wrong with it.

Ovi did play as a dog in one RP so you've got precedent on your side.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on September 18, 2007, 02:04:37 pm
Exellent. I think we've got enough now, but newcomers can still join in the time between now and lets say around 5:30 pm GMT, which is when I'll start it.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Veraal on September 18, 2007, 02:18:26 pm
Name: Eirik Bloodax
Nationality: Norwegian
Age: 23
Career: Ex-Special Forces Saboteur. Now an engineer.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Cyst on September 18, 2007, 05:01:17 pm
Name: Gonk Farsight
Nationlity: Killmanjaroan ;D
Age: 25
Career: Genetic Engineer
Other: Half Gorrila Half Human
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Snake on September 18, 2007, 05:12:38 pm
Stupid in my opinion, but my opinion obviously would not count.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Didero on September 19, 2007, 05:20:42 am
I've added a (small) bio to my character description, thanks for reminding me Patman :)

Name: Gonk Farsight
Nationlity: Killmanjaroan ;D
Age: 25
Career: Genetic Engineer
Other: Half Gorrila Half Human
I don't think that's a suitable character, Bagderman, we're aiming for realism here.

I've made a character list, that links to the description of that character. Feel free to put it in the first post, to make looking up a character a bit easier:
Wolfgang Rhein, commander (Haseri) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428214#msg428214)
Jake, army recruit (Little) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428404#msg428404)
Colbert Green, freelancer and xenobiologist (OathinBlood) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428507#msg428507)
Christopher White, psychiatrist (Alwayswatching) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428566#msg428566)
Dirk Bryson, propulsion engineer (Didero) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428619#msg428619)
Cat (Kcronos) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428623#msg428623)
Paul Marcele, surgeon (Plank of Wood) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428625#msg428625)
Webster Astell, secret agent (?) (PatMan33) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428626#msg428626)
Eirik Bloodax, engineer (Veraal) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428665#msg428665)
Gerald Pryor, programmer / system debugger (neoadept) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg429064#msg429064)
Ghett Vellsoon, chief medical officer (TotalSandwich) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg429097#msg429097)
Henry Black, military / police officer (Snake) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg429350#msg429350)
Daniel Ashemford, street magician (Opium monster) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg429451#msg429451)
Alex Cameron, computer technician (Martyk) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg430707#msg430707)
Title: Re: A New World: The Journey RP OOC Thread.
Post by: Haseri on September 19, 2007, 09:19:27 am
It's begun!
Title: Re: A New World: The Journey RP Planning Thread.
Post by: emmet on September 19, 2007, 11:03:18 am
I'm already having a lot of fun with this RP.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Didero on September 19, 2007, 11:05:39 am
I assume those 'car-like vehicles' are their equivalent of cars in our time, so everybody over 18 can get a driver's license, and most do?
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on September 19, 2007, 11:08:48 am
Yeah, but they're a lot easier to control, and have an auto-pilot function if you're too drunk or tired to drive.

It's good you are having fun already.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: emmet on September 19, 2007, 11:11:24 am
I hope you don't mind me writing stuff about the ship.

Also, I assumed they'd have a budget of about a trillion because there'd be at least 10 billion people by 2019, and you said they each payed $100.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on September 19, 2007, 11:15:31 am
No, I don't mind at all. It did cost around a trillion.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Didero on September 19, 2007, 11:23:04 am
I think we'd best wait for the others before we (Haseri, AW and me) post again, otherwise we'd have to big a headstart.

EDIT: I'm at school all day tomorrow, so I won't be able to post until tomorrow evening. I just thought you'd like to know :)
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Kcronos on September 19, 2007, 01:34:09 pm
Btw, in case you're wondering, the cat is following the phsyciatrist.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: emmet on September 19, 2007, 01:37:40 pm
Neat!
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Cyst on September 19, 2007, 01:49:02 pm
Name: Gonk Farsight
Nationlity: Killmanjaroan
Age: 25
Career: Genetic Engineer
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Kaizer on September 19, 2007, 02:26:54 pm
I'd join but I'm not much of a good descriptor unless i spend a bit of time to get the brain juices flowing but with homework and all the other stuff thats hard I'd join if you didn't mind me not being as swell of a writer as some of the other RPers
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Neoadept on September 19, 2007, 04:11:28 pm
Mind if I jump in?  It may be past the start point but most of the people who signed up haven't posted yet, so there can't be much harm.

Name:  Gerald Pryor
Age:  24
Profession:  Programmer / System Debugger
Bio:  Gerald is one of the many debuggers brought on board to ensure that the various automated systems don't break down or develop odd tendencies.  Although he's technically a civilian, he's involved enough with the ships inner workings to have high security clearance.  A private obsession of his is building an AI that isn't as dull as a sack of rocks, though at the moment he's terribly far away from any such thing.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: TotalSandwich on September 19, 2007, 05:41:03 pm
Would it be OK for me to join?


Name: Ghet Vellsoon
Age: 65
Profession: Chief Medical Officer
Bio: The home country of Georgia held few academic opportunities for Ghet, a medical savant who was performing his first surgeries before his voice had changed. Born with an intristic understanding and love of medicine and anatomy, Ghet blazed a trail on earth for a new wave of doctors  and surgeons, pioneering viral treatments for cancer and personally eradicating the last of more than 30 terrible diseases, such as leprosy, in third world countries. Ghet hopes to find new natural cures and methods on his journey.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 19, 2007, 06:36:45 pm
Damn you Neo... ruining my fun. :P
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on September 20, 2007, 08:44:18 am
Sure, you can all join. There are 500,000 people on this ship, from all walks of life. And Total, you need an actual country. He can be from Kahzekstan or something.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: emmet on September 20, 2007, 08:54:47 am
Hm, maybe there should be a few grades of people living on this ship.

Higher Employee - Probably obvious. These would be leadersand important people in the running of the ship.
Employee - There is a thin line between Employee and just a civilian with a job. An employee works directly for the good of the ship, while other workers simpl have a normal job.
Honourary Citizen - Important people who were invited aboard.
Paying Citizen - Most of the ships population. People who payed A LOT of money to board the ship.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on September 20, 2007, 09:01:08 am
Also add
Citizen - Essentially, poor people who were only let on board because they had nowhere elce to go. They have small grants from their goverments.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: emmet on September 20, 2007, 09:06:04 am
I don't see how that's fair on the paying citizens, I doubt that would happen.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on September 20, 2007, 09:08:54 am
They don't have as nice a houses. They have shacks out on Farming Deck. Just like home!
Title: Re: A New World: The Journey RP Planning Thread.
Post by: emmet on September 20, 2007, 09:25:48 am
Either way, there would be a lot of consternation about that in reality. You;re saying poor people are allowed on, rich people are allowed on and important people are allowed on? What about your average joe? You'd deny him and let others on for free?

No. In reality you would have to either pay or be involved to get on this expedition.

:P
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on September 20, 2007, 09:33:01 am
OK, OK, all I'm saying is, to survive, there needs to be people from every class, race and religion. We need people from telephone cleaners to medical men.

Come to think of it, I think there should just be civvy staff: farmers, doctors, that sort of stuff, for the people on board; and ship staff: the military men, various xeno and astro scientists, engineers and other people, people who run the ship.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: emmet on September 20, 2007, 09:34:15 am
Yes. They are subsets of Employee.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on September 20, 2007, 09:36:17 am
OK, I see. Let's go with your idea. I'll put it on the OP.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 20, 2007, 09:53:37 am
Some tickets could have been given away in a lottery (Maybe the bulk of tickets went this way). Others could have been paid for, of the passengers who actually paid assume that they paid a lot so as to cover some costs. The paying passengers would have varying levels of luxury, my character for example is probably staying in one of the nicest homes on board but that's because he has the full backing of people who have a lot of money.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on September 20, 2007, 09:55:52 am
Exactly.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Didero on September 20, 2007, 11:24:51 am
Hmm, so I guess my character is a normal Employee then. He'll have some security clearances, but not too much, right?

And also, Patman, I don't think I can match the level of detail in your posts...
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 20, 2007, 11:42:58 am
Don't worry about it, write however you are comfortable.

As long as your in your comfort zone you are probably going to write well.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Snake on September 20, 2007, 11:48:14 am
Too late to join?
Title: Re: A New World: The Journey RP Planning Thread.
Post by: emmet on September 20, 2007, 11:49:59 am
Not really.

For visual aid, would you say (addressed to no one in particular) the corridors of the ship would be big, with trees and proper streets? Or more like large room you can drive down?
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 20, 2007, 11:50:32 am
I assumed that there would be avenues with some greenery... so yeah.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Snake on September 20, 2007, 11:59:15 am
Name: Henry Black
Age: 20
Nationality: American (Irish heritage)
Profession: Military (Whatever particular job is up to you haseri)
Bio: Henry's family was a multi-generational military family, with even his ancestors in Ireland having fought and lead wars. The moment he was out of high school, he went straight to the military, and through boot-camp. Eventually, he just happened to be in the right place at the right time to be assigned to the ship.


Good?
Title: Re: A New World: The Journey RP Planning Thread.
Post by: emmet on September 20, 2007, 12:01:38 pm
Fine. Jump in.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Snake on September 20, 2007, 12:20:18 pm
So, how would a military one start off?
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 20, 2007, 02:59:11 pm
Maybe you've been hired on as a security guard or maybe he's manning the slop bucket. He could be one of the lottery winners or maybe the military sent him.

It could be any reason. Why did you join the RP? You must have had something in mind, right?
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Snake on September 20, 2007, 03:06:56 pm
I figured it would be a bit unique, especially when they've made their landing.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Kaizer on September 20, 2007, 03:43:01 pm
I'm geussing its still not too late to join?

Name: Daniel Ashemford

Age: 23

Nationality: Canadian

Profession: Street Magician

Bio: Daniel grew up in the slums and didnt have much of a knowledge all he had that he excelled in was illusionary arts. he bought a lottery ticket and won to stay on the ship. no doubt he went and here he is now.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on September 21, 2007, 09:15:02 am
Sure you can all join.

Here is some backstory on how we get to Ymir.
Taken from the Idiots Guide to What's Going On.
It all began when the first Terran probe reached Pluto, it found a new element on it. It should have had a half-life of mere microseconds, but he stayed as it was. This was because it emiited a plume of time-dilation, meaning everything inside the plume moved many times slower than outside. It also makes anything inside the plume travel faster than light, but with no effect within. This plume can be increased by simply by passing electricity through it.

Unfortuenately, the skin of the plume is highly radioactive, when it is at full strength. Not testing this caused the second Cheyrnoble disaster, and re-awakned Cher, who was buried in there because she shared a name, and nobody elce wanted her. Thankfully she was shot and thrown in the deepest part of the ocean before she could do her comeback tour.

Cher aside, this means the 'Warp' drive, as it has been come to known as, is not allowed to be swiched on near any planet, settled or not.

This is why we have to go past the Oort Cloud to engage. It also takes time to charge up.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 21, 2007, 11:02:24 am
Ah... try to keep your witty bits of humor out, it makes me wonder if I should keep playing. :)


Oh, rule of thumb for you all, no Out of Character (OoC) talk in the RP, do all of it in this topic only.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on September 21, 2007, 11:07:32 am
Heh, sorry, I can't help it. One of my favourite books is Hitchhikers. I'll try to keep the humour to the minimum.

Anyway, Snake, the Military on board are like police. They are told to use their tasers first, then shoot if the situation becomes out of hand. We also have several military vehicles on board.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Snake on September 21, 2007, 11:38:56 am
K. I would assume he'd simply patrol then?
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on September 21, 2007, 01:05:08 pm
Yep.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Neoadept on September 21, 2007, 01:27:36 pm
Just out of curiosity, what allows for gravity on the ship?  Is it a standard high rotation speed supplying enough centrifugal force to simulate gravity and the "floor" is situated along the ships sides, is the floor along the ships axis with gravity simulated by the ship accelerating at a continual 9.8 meters per second2, or is there a futuristic gravity generator, perhaps an offshoot of warp technology?  (I suggest the last one, since warp created by gravity distorting space is better than your entirely nonsensical explanation, and still leaves a plausible reason not to use it near a pre-existing gravity field.)
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 21, 2007, 09:47:36 pm
What are you planning...

Hmm...
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on September 22, 2007, 12:18:37 am
Yes, the last one. The first one is used for space stations where it would be dangerous to have the plume, so they used a gravity disortion from the pume on the ship.

I forgot to tell you the name of this element. It's official name is Ununseptium, but NASA engineers call it dilithium in homage to the classic Earth TV show Star Treck.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Didero on September 22, 2007, 11:20:38 am
I take it the park is where our characters will meet? Or is that too early?
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 22, 2007, 11:26:47 am
That would make sense.

Remember, not all of the characters need to meet at once so don't feel obligated to do so.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Didero on September 22, 2007, 12:13:13 pm
I just thought it's a convenient place to meet, since everybody would like a last look at home.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on September 24, 2007, 08:28:22 am
Hey, Gaming Steve just didn't work yesterday.

Sure, we could all go to the park.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Snake on September 24, 2007, 02:12:12 pm
Is being drunk in public something you can be arrested for on the ship?
Title: Re: A New World: The Journey RP Planning Thread.
Post by: martyk on September 24, 2007, 03:04:18 pm
Shall I assume it's not too late to join?

Name: Alex Cameron
Nationality: Canadian
Age: 29
Career: Computer Technician
Bio: Alex was always very adept with computers, so he was only slightly suprised when he was offered a job on the UNSS Armstrong as a computer technitian.  Of course, that's not to say he shouldn't have been suprised, but his ego took care of that.  His job mainly entails working in the main control room and identifing and delaing with problems in the ships subsystems which are routed through the computers.

Just incase it is too late, I'll wait for clearance before posting.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 24, 2007, 04:00:16 pm
Two computer technicians against me? Sounds interesting! ;D
Title: Re: A New World: The Journey RP Planning Thread.
Post by: martyk on September 24, 2007, 05:00:36 pm
Two computer technicians against me? Sounds interesting! ;D

Ya well your a turbo mega spy.  Also, I'm not quite at the level that neoadept is.  Alex is more mid-class worker with some minions under him but not many.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Neoadept on September 24, 2007, 06:49:00 pm
Kcronos, OOC in the OOC topic, if you would.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Little on September 24, 2007, 06:54:45 pm
Has this RP been planned out like you did with the HSPVII?

If it has,  :-\
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 24, 2007, 06:59:21 pm
I don't think we've planned anything.

If the RP is good then it will run itself. So far, so good.



And again, one of the reasons RPs like the Superpower RPs have worked is because we stick to a very specific set of rules. Order in the RP is pivotal to it's success.

No OoC in the RP topic.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Little on September 24, 2007, 07:00:19 pm
Good. what bothered me about the HSPVII was that it seemed a little....too planned.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 24, 2007, 07:01:49 pm
What are you making reference to?
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Kcronos on September 24, 2007, 07:02:18 pm
Fix'd
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 24, 2007, 07:03:11 pm
Glorious. :)

However some planning is always good. We should try to agree on a few common checkpoints every so often so that we can keep things moving forward. The park seems to be our first checkpoint.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Kcronos on September 24, 2007, 07:04:10 pm
So far, no one finds it strange that there is a cat on board the station  :-\
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Kaizer on September 24, 2007, 07:05:01 pm
It's just a cat maybe a bionic frog would rise more suspicion....
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Kcronos on September 24, 2007, 07:06:08 pm
Thats like going on a Space shuttle, and finding a chesterfield sofa in the cargo hold.

"Its just a sofa..."
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Kaizer on September 24, 2007, 07:06:58 pm
alright alright don't hurt me cronos O.O
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Kcronos on September 24, 2007, 07:08:03 pm
 :-\   Is my avatar scaring you?  :P
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 24, 2007, 07:10:28 pm
Just wondering, am I the lead antagonist right now or did someone have something planned?
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Kaizer on September 24, 2007, 07:11:25 pm
all I know is I'm sort of the guy who doesnt have much tech savvy
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Little on September 24, 2007, 07:16:07 pm
I was thinking my guy could help a villain.

You know, the villian discovering that he wasn't supposed to be aboard and Jake pledging allegiance so he isn't found out....

I was just waiting to see if theere were more villains before sending out PMs....
Title: Re: A New World: The Journey RP Planning Thread.
Post by: TotalSandwich on September 24, 2007, 07:31:40 pm
My guy has an evil slant, for sure.  A darker character. He wouldn't have to be a full fledged villan, though.

and he would never work with Patman.

  ;)
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 24, 2007, 09:39:54 pm
Hm... alright.

I'll try to throw something together then.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Didero on September 25, 2007, 12:32:15 am
My guy is not evil, and a bit too shy at first to fight the evil on board. But who knows, maybe he'll get better at it with some guidance :)

Also, I don't quite understand where the doctor is located. He seems to be able to oversee everything, but the floors aren't made of glass, are they?

And finally, I updated my list of links to character descriptions. Could you please add it to the first post, Haseri? It makes finding who's who much easier.
Wolfgang Rhein, commander (Haseri) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428214#msg428214)
Jake, army recruit (Little) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428404#msg428404)
Colbert Green, freelancer and xenobiologist (OathinBlood) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428507#msg428507)
Christopher White, psychiatrist (Alwayswatching) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428566#msg428566)
Dirk Bryson, propulsion engineer (Didero) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428619#msg428619)
Cat (Kcronos) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428623#msg428623)
Paul Marcele, surgeon (Plank of Wood) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428625#msg428625)
Webster Astell, secret agent (?) (PatMan33) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428626#msg428626)
Eirik Bloodax, engineer (Veraal) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428665#msg428665)
Gerald Pryor, programmer / system debugger (neoadept) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg429064#msg429064)
Ghett Vellsoon, chief medical officer (TotalSandwich) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg429097#msg429097)
Henry Black, military / police officer (Snake) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg429350#msg429350)
Daniel Ashemford, street magician (Opium monster) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg429451#msg429451)
Alex Cameron, computer technician (Martyk) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg430707#msg430707)
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Neoadept on September 25, 2007, 03:23:17 am
I don't quite have a villain planned, but when things get going he'll definitely mix things up.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: martyk on September 25, 2007, 06:08:39 am
I don't quite have a villain planned, but when things get going he'll definitely mix things up.

Might you be making a refference to Loki's erratic behaviour?
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on September 25, 2007, 09:52:37 am
My guy is not evil, and a bit too shy at first to fight the evil on board. But who knows, maybe he'll get better at it with some guidance :)

Also, I don't quite understand where the doctor is located. He seems to be able to oversee everything, but the floors aren't made of glass, are they?

And finally, I updated my list of links to character descriptions. Could you please add it to the first post, Haseri? It makes finding who's who much easier.
Wolfgang Rhein, commander (Haseri) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428214#msg428214)
Jake, army recruit (Little) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428404#msg428404)
Colbert Green, freelancer and xenobiologist (OathinBlood) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428507#msg428507)
Christopher White, psychiatrist (Alwayswatching) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428566#msg428566)
Dirk Bryson, propulsion engineer (Didero) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428619#msg428619)
Cat (Kcronos) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428623#msg428623)
Paul Marcele, surgeon (Plank of Wood) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428625#msg428625)
Webster Astell, secret agent (?) (PatMan33) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428626#msg428626)
Eirik Bloodax, engineer (Veraal) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg428665#msg428665)
Gerald Pryor, programmer / system debugger (neoadept) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg429064#msg429064)
Ghett Vellsoon, chief medical officer (TotalSandwich) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg429097#msg429097)
Henry Black, military / police officer (Snake) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg429350#msg429350)
Daniel Ashemford, street magician (Opium monster) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg429451#msg429451)
Alex Cameron, computer technician (Martyk) (http://www.gamingsteve.com/blab/index.php?topic=10464.msg430707#msg430707)

Done.

Being drunk, while not arrestable, is frowned apon, and you have your alcohol privilages taken away. At the moment, it doesn't matter yet, what with all the partying.

As for what's going to happen, I suppose Mr. Astell could become a villain later on, or now. The only two big events I had planned were religious extremists tring to blow up the ship, and possibly first contact.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 25, 2007, 11:03:20 am
I say no on first contact, let's try to keep this manageable.

The religious extremist thing is kind of cool though.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on September 25, 2007, 11:13:07 am
OK.

First Contact in another RP someother time eh?

And my most recent post was to show this German isn't all chocolates and looking at planetary rings.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 25, 2007, 11:27:59 am
I miss Mr. Burns...
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Kcronos on September 25, 2007, 01:37:59 pm
Why did your character just kill someone for no reason?
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Didero on September 25, 2007, 01:38:47 pm
I just wondered something: what are the ranks called? For the military on board, it's obvious, but for the engineering staff, it's less clear.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 25, 2007, 02:45:47 pm
Why did your character just kill someone for no reason?

If I told you that there would be no reason for you to peruse the story. :)
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Kcronos on September 25, 2007, 04:50:26 pm
Ahhh, sowing some dicord, are we?  >:D
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Kaizer on September 25, 2007, 06:37:12 pm
i know i seem sort of out of the story but thats how my guy is he also notices very small details so thats why he would probably be a good help in investigating whats going on but for now he's going to sleep then he'll get going into the story more
Title: Re: A New World: The Journey RP Planning Thread.
Post by: TotalSandwich on September 25, 2007, 09:40:13 pm
lso, I don't quite understand where the doctor is located. He seems to be able to oversee everything, but the floors aren't made of glass, are they?

He is located on one of the lowest decks, right above engineering, where all the cool machinery is. He has large, floorlength windows which allow him a view of engineering. He also has acess to the 'medical scanning system', a series of cameras which allow him to keep an eye on the ship, under the official excuse of watching for medical emergencies.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Didero on September 26, 2007, 05:19:47 am
lso, I don't quite understand where the doctor is located. He seems to be able to oversee everything, but the floors aren't made of glass, are they?

He is located on one of the lowest decks, right above engineering, where all the cool machinery is. He has large, floorlength windows which allow him a view of engineering. He also has acess to the 'medical scanning system', a series of cameras which allow him to keep an eye on the ship, under the official excuse of watching for medical emergencies.
Ah, ok, thanks for explaining.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on September 26, 2007, 09:13:11 am
Neo, as I understand Greek names are public software, Norse are your spersonal software. Is it OK for the military to use Egyptian names? I'm asking since your character made them.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Neoadept on September 26, 2007, 11:52:16 am
Sure, but Greek aren't quite public, they cost several thousand dollars apiece and are generally only used by governments, corporations, and other professionals.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 26, 2007, 06:21:25 pm
Ah, sorry if I did not make it clear enough. Astell did not keep the man's ID, he returned it to his pocket.


**EDIT**
I guess it doesn't matter either way. You can say it was overlooked or you can say it's gone, I'll leave it up to you. Whatever the case, you probably won't see that ID again anyway.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Snake on September 26, 2007, 07:13:44 pm
Yea well... Your character is a sick sick spy!  :D
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 26, 2007, 07:19:21 pm
Hm... if you say so.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Didero on September 27, 2007, 09:23:43 am
Neoadept and Martyk, the engineer you want to fix the hardware side, was that referring to a specific character, or could I try to fill in that position? Because I don't think there's much I can do in the engine room. Or would that be giving my character knowledge of too many fields?
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Neoadept on September 27, 2007, 11:45:19 am
Go ahead.

Martyk, I wasn't asking for harder to hack systems from the engineers, that's what the new security is for.  I was asking for electronics that, you know, can't shoot lightning at people.  Seems like a serious design flaw.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 27, 2007, 04:27:01 pm
I added a blurb about this in the RP List, check it out and tell me what you think.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Little on September 27, 2007, 05:03:27 pm
Are the cells near the interogation rooms? If so, maybe my character could somehow contact Astell on the prisions computer?(If he could somehow hack the door, assuming he's in a low security cell.....Maybe using a version of a flashdrive containing a decoder? A limited one, of course....).

That'd be a way for my character to have contact with someone....
Title: Re: A New World: The Journey RP Planning Thread.
Post by: martyk on September 27, 2007, 05:49:07 pm
Go ahead.

Martyk, I wasn't asking for harder to hack systems from the engineers, that's what the new security is for.  I was asking for electronics that, you know, can't shoot lightning at people.  Seems like a serious design flaw.

Ah, oh well, I'm sure it will help as well.  Anywho, it's not really a design flaw considering it was designed ot prevent it, but those failsafes were bypassed.  To my understanding.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 27, 2007, 07:58:29 pm
Are the cells near the interogation rooms? If so, maybe my character could somehow contact Astell on the prisions computer?(If he could somehow hack the door, assuming he's in a low security cell.....Maybe using a version of a flashdrive containing a decoder? A limited one, of course....).

That doesn't make sense and Astell would not risk his operation on someone he does not know and does not care about. Just say that your sentence was up and they released you, you don't have to wait for someone to release you... your guy was drunk, nothing major.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on September 28, 2007, 08:44:24 am
I added a blurb about this in the RP List, check it out and tell me what you think.

Cool thanks. Although it sort of has been done before.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 28, 2007, 09:52:06 am
Fine I'll add the fact that it is unoriginal. :-\


It's an advertisement...


**EDIT**
Besides, from what I've seen, this one looks quite a bit different than the last one.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Didero on September 28, 2007, 09:52:36 am
Go ahead.
Thanks! But I'll be gone all day tomorrow, so I'll let Dirk work away in the engine room, to not hold up the story.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on September 28, 2007, 09:58:16 am
Fine I'll add the fact that it is unoriginal. :-\


It's an advertisement...


**EDIT**
Besides, from what I've seen, this one looks quite a bit different than the last one.

Ok, ok, I was just saying.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 28, 2007, 05:13:30 pm
Well, the message was for Neo's character... but this could be interesting too.

Dunno, you guys want to keep it like this or go with my original plan?


**EDIT**
Because notice I said...

With his computer out, Astell tapped away at the keyboard and sent a message to his nameless and faceless acquaintance at the computer mainframe.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Little on September 28, 2007, 05:15:31 pm
Oh. Sorry.  :-[

Should I delete my post?
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 28, 2007, 05:16:46 pm
Well, I'm actually not sure.

Because it would be a great way to bring your character into it... although for someone of Jake's status, it would be near impossible to manage to message Astell back.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Little on September 28, 2007, 05:18:43 pm
 ???

How would it be impossible? I'm not directly messaging him(I think). Think of a community/local MSNish kinda thing(is what I'm thinking of).
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 28, 2007, 05:21:10 pm
Alright, but Astell won't respond on a public network.

I dunno, let me see what Neo does and I'll decide.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Neoadept on September 28, 2007, 05:52:15 pm
I'd go with mine, it makes more sense for Astel to send to Gerald than some random guy in prison.  Also, more intriguing plot this way in my opinion.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Little on September 28, 2007, 05:52:53 pm
Damn.

Uninvolved again.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 28, 2007, 05:53:54 pm
I'm going with yours Neo.

Don't worry Little, maybe you could situate yourself around Mortimer Stott's house. :)
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Neoadept on September 28, 2007, 06:08:56 pm
Can I assume that since Astel did not respond to Gerald's probe, that it worked?
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 28, 2007, 06:09:59 pm
You can assume whatever you like.

Like Astell said, if Gerald wants a meeting all he has to do is ask. There is no need for probes or little tacked on surprises. :)
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 28, 2007, 07:03:41 pm
*bows*

I'd like to thank all of the people that made this possible!
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Neoadept on September 28, 2007, 07:11:14 pm
Oh, you're good.  Though it would appear that Astell's computer is now being shut down by a virus which he does not acknowledge.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Little on September 28, 2007, 07:12:43 pm
Should Jake appear at the park.

He's got a perfectly good reason to. He's scared ****less by somebody being cleaved by a door and accidently dials for Long Shot Park in a panic?
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 28, 2007, 07:15:42 pm
Don't worry, I've chosen my words carefully. Everything is going just as I want it to. ;)
Title: Re: A New World: The Journey RP Planning Thread.
Post by: emmet on September 29, 2007, 05:39:58 am
Can I abandon Chris and play as an the main AI (the one the civilians know about :P) of the ship instead?
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Neoadept on September 29, 2007, 05:45:08 am
AI's are dull as a sack of rocks, remember?  Extremely intelligent but limited creatively.  If you're willing to deal with that all you really need is Hareri's permission.

On another note, does this ship have a name?
Title: Re: A New World: The Journey RP Planning Thread.
Post by: emmet on September 29, 2007, 05:47:46 am
I think I'd like playing as a ubiquitous computer.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on September 29, 2007, 07:23:46 am
@Neo: Yes, the United Nations Stellar Ship Armstrong.

@Always: Yes, you can play the computer, as long as there is no emotion.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: emmet on September 29, 2007, 07:58:42 am
Coolio.

Somebody should initialize it. Just say it wasn't necessary until now. It's not exactly security, it just has a small degree of control over everything that goes on all over the ship (like HAL :P)

Naming it Titan.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on September 29, 2007, 08:01:04 am
I'll edit my last post to have Rhein activate Titan.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Kcronos on September 29, 2007, 12:18:16 pm
Cat is homeless now  :-\
Title: Re: A New World: The Journey RP Planning Thread.
Post by: emmet on September 29, 2007, 12:32:32 pm
Cat still lives with Chris. But you may abandon him too. :P
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Little on September 29, 2007, 04:15:15 pm
Isn't Jake still there? Talking about murders near a drunk ain't a good idea, because won't they blow it out of proportions while their drunk?
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Neoadept on September 29, 2007, 04:19:44 pm
Exactly, he's drunk.  He admitted it right there, and has already mentioned he can't go to the police.  Nobody will take him seriously, and Gerald and (I assume) Astell know this.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Little on September 29, 2007, 04:39:06 pm
Good point.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: TotalSandwich on September 29, 2007, 04:41:37 pm
Try not to let your guys notice Ghett. He has nothing to ID them, and is well hidden. I just need something to get him linked into the greater story arc.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Neoadept on September 29, 2007, 05:48:25 pm
Sandwhich, I would appreciate it if you avoided referring to my character as "nasally and pale."  Most programmers of today don't fit that stereotype, and in the future this takes place in I'd like to think programing would be mainstream enough that there wouldn't be a stereotype like this.  Thank you.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: TotalSandwich on September 29, 2007, 05:52:22 pm
I am sorry. It was an in character comment; I have no personal bias against programmers, as most of my friends (including myself) are part of that culture. I shall delete it.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Neoadept on September 29, 2007, 05:56:59 pm
It's nothing against you, it's just that I never described Gerald's voice (It isn't nasally), and I get bothered when people try to describe something I leave intentionally vague.  Just drop the part about Gerald's voice, call it "another voice" or something.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: TotalSandwich on September 29, 2007, 05:57:50 pm
Done and done. I figured I was pushing the envelope there, but I had to have in a hurry and didn't get a chance to change it before I posted it. Sorry again.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Neoadept on September 29, 2007, 06:03:07 pm
Pat, I have no idea what Astell's explanation means.  Is it a program or a biological virus?  Is it somehow both?  How exactly do you unintentionally enter a code, unless they are doing this purposefully?  I ask because unless you can explain, I'll be forced to have Gerald call BS because I can only techno-babble my way through so much.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 29, 2007, 06:08:09 pm
Oh, well I was hoping you could techo-babble a bit since I don't know too much of it.

Sorry if it was a little cryptic. There is a computer component and a biological component, that way we can bring the doctor into the mix. Pretty much what happens is that they will put the virus into the computer system. The virus will cause the AI to follow a set of rewritten rules and give another party control of the ship. Next the carrier of the virus will order the AI to kill him and causing the biological component of the virus to be released into the air.

After that the AI will launch a sort of propaganda campaign to sway the people on board the ship to it's side. Does that make sense? Now, the plan will most likely be thwarted (Unless you want otherwise) so that we can move on with whatever it is that you had planned. You seem to be setting something up and you were further along than I was so I just scrapped my plan and decided to let you go ahead with it. Besides, Astell is supposed to be good at his job so it should not take more than a single night for him to finish his primary goal.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Neoadept on September 29, 2007, 06:15:11 pm
Alright, now it makes sense.  It doesn't really matter whether the plan works or not, at least in relation to my plans.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 29, 2007, 06:18:46 pm
Alright then.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Neoadept on September 29, 2007, 06:57:55 pm
Do you ant to allow him to finish inputing the code, or stop him now?  Loki won't be causing much excitement for awhile, if that plays into your decision.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 29, 2007, 07:03:54 pm
Hm, I'm not certain yet.

I'll think about it for a bit, feel free to post your character's response. I think if I stop him it will help my character development out a bit but leave me with a vacuum of sorts because I'll have nothing else to do. On the other hand if I let it continue it would cause chaos all around the ship and my character would have failed which is something I don't really want.


Don't worry, I'll think of something.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Neoadept on September 29, 2007, 07:05:17 pm
Alright, I'll just have to respond without finding out if it worked...
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Neoadept on September 30, 2007, 09:51:09 am
Remember, Loki figures things out by using or responding to them in new ways until he gets it right, getting a straight answer will take awhile.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: emmet on September 30, 2007, 09:56:17 am
I'll keep that in mind.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Neoadept on September 30, 2007, 11:24:06 am
Didero, try to keep quotes out of the rp thread, they make it look odd.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: TotalSandwich on September 30, 2007, 11:26:24 am
Pat, was the virus dormant in the characters themselves? Or was it somewhere on the ship, to be released when the code was inputted?
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 30, 2007, 11:28:51 am
It was in the characters themselves. Probably in some sort of small containment cell or whatever.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: TotalSandwich on September 30, 2007, 11:32:11 am
Cool, cool. I will have to look into this.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on September 30, 2007, 11:33:09 am
Let's hope the medical team is not too... scalpel happy.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: TotalSandwich on September 30, 2007, 11:35:57 am
 :P

One dead corpse. For examination purposes.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Didero on September 30, 2007, 11:51:29 am
Didero, try to keep quotes out of the rp thread, they make it look odd.
I know, I'm sorry. I meant to remove it before posting, but I forgot. I removed it as soon as I saw it.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Neoadept on September 30, 2007, 01:52:55 pm
Always, does Titan's server include the entire data-net, or is he just a small part of it?
Title: Re: A New World: The Journey RP Planning Thread.
Post by: emmet on September 30, 2007, 01:57:29 pm
A small part, but he has some control over all of it. I have to go to bed now though.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Neoadept on September 30, 2007, 01:58:45 pm
Alright then, thanks.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on October 01, 2007, 09:42:09 am
This is intresting seeing two lifeless programmes react to each other.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: emmet on October 01, 2007, 09:42:48 am
I think it's over now, Loki has left Titan. :P
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Neoadept on October 01, 2007, 12:38:22 pm
Gerald arrived home to find his terminal in disarray, every one of his AI's had lost contact with the data-net and had, for a reason beyond him, opened dialogs with each other.  He hurriedly took out the computer Omous had given him and sent a query to Titan.

Why has my terminal been disconnected from the net?  There were recent infiltrations to the data-net base code and I require a connection to ensure it doesn't happen again.

You mind responding to this?  I'd like to get back to Gerald.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on October 02, 2007, 09:02:01 pm
Indeed, please respond!
Title: Re: A New World: The Journey RP Planning Thread.
Post by: emmet on October 04, 2007, 12:46:03 pm
I'm really sorry Neo and Pat. I shouldn't really skim read...
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on October 05, 2007, 01:42:45 am
Didero, you can start the Warp Drive now. Anything between now and when Didero starts the warp drive is assumed to be 'meanwhile'.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Didero on October 05, 2007, 02:17:55 am
Didero, you can start the Warp Drive now. Anything between now and when Didero starts the warp drive is assumed to be 'meanwhile'.
Ok, I'll start it then. I guess I'd have to techno-babble (I hope I use that term right) through it a bit, correct me if I make any mistakes.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on October 05, 2007, 04:33:31 am
Ok
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Didero on October 05, 2007, 05:41:37 am
It's posted. Sorry it took so long, but I didn't want to make any mistakes. I hope I didn't :)
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on October 05, 2007, 05:43:13 am
Nope
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Didero on October 08, 2007, 06:28:11 am
Why did this die? Is everybody too busy, or does nobody have a story idea?
Title: Re: A New World: The Journey RP Planning Thread.
Post by: Haseri on October 08, 2007, 08:43:42 am
I have no idea. I'm going to go modify my last post so it introduces they story I thought of.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on October 08, 2007, 12:46:26 pm
I am waiting on Total Sandwich. Don't worry too much, this kind of downtime is normal.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on October 16, 2007, 01:30:24 pm
Make sure you keep the action going.

Now would be a great time to have those fanatics do something.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: martyk on October 16, 2007, 08:03:17 pm
Indeed, I need to get Alex back in this.
Title: Re: A New World: The Journey RP Planning Thread.
Post by: PatMan33 on October 17, 2007, 10:32:24 am
That should be enough of a lead to go on. It doesn't solve a single thing but it serves as a good place to start an investigation.