3D shapesPhotographs are basically 2D projections of 3D objects and environments. When you’re drawing you’ll want your drawings to represent some sort of a 3D reality as well. Whether you’re drawing from real life or a photograph or even another drawing, you should be able to form an image of what the object looks like in a 3D enviroment. The basic 3D shapes and numerous variations of them can be used to build the 3D form of an object.
How can 3D shapes help me with proportions?Generally drawing with 3D shapes doesn’t have the highest accuracy in terms of proportions – especially if you are trying to only use the most basic shapes in the drawing. Most of the time it’s also very difficult to try and use 3D shapes to measure the distance between objects. For maximum accuracy you’ll want to use 2D shapes in unison with 3D shapes.
3D shapes do also have certain advantages. Personally I’ve found 3D shapes more useful when drawing from real life. When you’re looking at a real life object, even the tiniest change in the position of your head can cause the object to look different because you’re looking at it from a different angle. Now when you’re drawing with 2D shapes, this can sometimes cause significant errors that make the image look just wonky and wrong. With the basic 3D shapes drawn out the drawing might still not be completely accurate, but at least the perspective and the overall form of the object should look correct.
Partly this applies to drawing from photographs as well. 3D shapes are all about form and perspective. If you have trouble with those not looking correct in your drawings, you should look for the 3D shapes first and the 2D shapes later. As long as you get the basic 3D shapes right, your drawing will look somewhat correct even if it doesn’t look exactly like the reference image. Which is often enough to make it good, as long as you’re not drawing a portrait or the like.
I’ve also found that it is much easier to make your drawing bigger or smaller than the reference when you are using 3D shapes. This is particularly useful when you’re drawing from real life, because some things are simply too big to fit on paper in the same size as you see them, so you’ll have to shrink them. And since you can’t use photoshop to do that, you have to do it yourself.
What other reasons do I have to draw with 3D shapes?Besides proportions, there are numerous other reasons to use 3D shapes when you are drawing. You can learn which shapes you need to compose a certain object. Later on you can then draw the object from memory as long as you remember the 3D shapes. If you’re feeling very courageous, you can even attempt to draw the shape from different directions. If you only ever use 2D shapes to help your drawing process, it cab be more difficult to learn such things.
When you observe the things you draw from reference as 3D shapes, it’s also possible to learn such things as lighting and shadows. You can observe how shadows form depending on the shape of the object. If you already know how shadows form on the basic 3D shapes, even better. Anything you learn when drawing with 3D shapes you can apply to the drawings you make from imagination. Basic anatomy, shadows, perspective, all those will be easier to learn with 3D shapes.
What 3D shapes are there?The basic shapes are the cone, the cylinder, the sphere and the cube.

You can form new shapes by adding or reducing other shapes from your shapes. You can split your shapes in half or cut them into any number of pieces. You can form pretty much any shape this way. The details may prove to be more difficult, but let’s not get there yet, right?
Drawing the basic 3D shapesNow you know what they look like, but how to draw them correctly? You need to know some basic 2-point perspective to do this. Note that when you’re drawing from reference you may not actually need to understand this to make the objects look similar, but it will certainly help you to make it look correct as far as perspective goes. Meaning that even if you make a mistake, the people looking at your drawing might never notice it if they don’t see the original picture. Of course this won’t cover up your anatomical errors and such, but whatever you’ve drawn should look like it can exist in 3D space if you do it right. So let’s take a look at how to draw these shapes in perspective.
CubeFirst, you need the horizon line and two vanishing points.

You draw a line from the two vanishing points to one point of your choosing.

You select two more points and draw the lines to the vanishing points. Now you have a flat square laid onto the ground.

Next, you draw a vertical line starting at one of the points you chose. In the place where you end the line, you draw a line from both vanishing points.

You can do the same with the rest of the points.

Erase the unnecessary lines and you have your cube.
Cone and PyramidFirst, draw a flat square in perspective.

Draw lines through the pointy ends. Where those lines cross is the middle point. Draw a vertical line there.

If you connect the other end of the vertical line and the angles of the square, you get a pyramid.

Now to get a cone, you need to go a step back. Draw two more lines through the middle point. They should both end at the vanishing points.

Draw lines that connect the ends of the previous lines. Then draw a mark midway through... that line over there. You know what I mean. You can see the marks in the picture.

The marks help you to draw an oval in perspective.

Draw lines from the horizontally widest points of the oval to the end of the vertical line. There you have a cone.
CylinderYou should know by now how to draw an oval correctly in perspective.

Draw vertical lines.

Draw the square and the oval inside it.

Connect the ovals with vertical lines.

Erase and you have a cylinder. As you can see, the ovals get thinner towards the horizon line. You should remember this as a general rule. It can help you out in some situations.
Sphere The sphere is basically a thousand circles with a similar central point. You could draw 2, 3 or more of the circles to represent the 3D qualities of a sphere. Here, we will draw two ovals in perspective for that purpose.

To draw the oval accurately, start with a rectangle in perspective.

You’ll need two rectangles. They have to cut each other at some point. I choose the central point of the rectangle for that purpose.

By drawing a line through the central point to the other vanishing point, you can draw the second rectangle so that their width is similar in one side. In this case we are drawing an asymmetrical spheroid.

Draw all the lines that you need in order to draw the ovals correctly. I’ll skip a few steps ahead here.

When you’ve drawn the ovals, you can draw your spheroid around them.

The ovals act as guidelines on the spheroid. You might need these to place some features or just to grasp what the shape looks like in 3D.

Looking at the earlier steps, you can find some other helpful guidelines. The dot in the bottom shows the place where the spheroid touches the ground. The lines show the widest points of the spheroid in those directions.
On the other hand, if you don’t need these guidelines for anything ,you could just draw a circle and call that a sphere. Certainly faster and a lot cleaner, especially if you’re drawing in pencil.
There are a lot more 3D shapes you can draw that are not mentioned here. You should experiment with drawing the steps differently to see how the shapes can change.
Drawing with 3D shapesWhen you’re drawing from reference, you can see what the final shape looks like, but the steps that go into making it are up to you. You don’t even have to complete all of those steps. Most of the time you’ll want to get things done fast, so you won’t bother to do all the steps That’s why you should do some separate studies on 3D shapes where you do all the steps right. This is so you’d understand what things are supposed to look like in 3D. It should help you to notice when things aren’t going right when you’ve skipped a step or two. After that you should also be able to go back and use the things you’ve learned to correct those mistakes. So, before you start drawing from reference, you should try drawing some 3D shapes from imagination for practise.
Basically when you are using 3D shapes to help you draw from reference, you’ll be looking for some clearly distinguishable 3D shapes. 3D shapes are only helpful when you are drawing objects -they won’t help you with the distance between the objects. For the placement of the 3D shapes you’ll have to use 2D shapes, lines and dots to help you. What matters here is what 3D shapes you decide to use and in which order you draw them. You will also need to have some sort of an idea about where the horizon line is based on the clues on the image. If you are drawing a box, for example, you can determine the horizon pretty accurately, but with all shapes an accurate reading isn’t always possible.
There are many ways you can go about drawing with 3D shapes. These are some objects I’ve drawn from real life using 3D shapes. I haven’t drawn the horizon or all the guidelines, but you can see which basic shapes I’ve used to construct these objects.

Cons and pros of the two different methodsI’ve covered some of these already, but here’s a comprehensive list to help you decide which of the two methods will be the most helpful for you.
2D shapesPros-This method is all about the way you look at things. When you learn it, you can get your proportions right very fast.
-This is the most basic method anyone will use. You will need it even if you are using some other methods to help you.
-Angular shapes are the easiest shapes to get right with this method.
-It can be useful for memorizing details for the times when you are drawing for imagination.
-You can memorize what something looks like from one direction.
Cons-This method allows no mistakes. You need to search for them, hunt them and take them down. If you don’t, your drawing will look wonky one way or the other. You need precision, you need perfection. One mistake can ruin the whole drawing.
3D ShapesPros-This method allows you to understand the things you draw. You can memorize what 3D shapes go into drawing a specific thing. This allows you to attempt drawing that thing from directions that you’ve never seen it in before.
-Your drawing can look right concerning form and perspective even if it isn’t completely accurate.
-You can understand the lighting and shadows better.
-It can be useful when you’re drawing from real life.
-3D shapes are great when you want to learn to draw from imagination.
-3D shapes are best for drawing manmade objects.
Cons-You need 2D shapes as well to get the most accurate results.
-If you complete all the steps, it’ll get messy. You’ll need to use the eraser a lot.
-You can’t figure out the 3D shapes completely accurately. At least, not the portions that are hidden from the view.
-You need to understand some perspective.
Final wordsAfter, and only after, you have gotten the proportions right, you can start coloring or shading your picture. It's very important to get the proportions before you do anything else, because later on it can be very difficult to fix. Especially if you're using traditional mediums, corrections in the later phases can result in a lot of mess. This doesn't mean that corrections can't be made, just that it's important to get things right the first time around.
And finally, if you have any questions, you can ask them here. If you don't understand something or think that anything at all could be explained better, please do point it out. I haven't had this proofread, so there might be some other mistakes. You are free to complain about those. That way I will be able to fix them.
Also, if you want my advice on a particular drawing you've made, I'd be happy to help you out. If you can give me both the reference picture and your drawing, it's a done deal. I could also give out some advice concerning specific techniques on either Photoshop or in pencil.
I hope you found something that helps you. Thank you for reading.