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Messages - Jayce

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31
Spore: General / Re: Battle Bots
« on: June 12, 2005, 01:35:02 pm »
Wait a minute, so what's American Idol then?

It doen't matter really, most TV is so crap these days that I don't bother watching it - wherever it comes from. The only thing I watch any more is Dr. Who.

On that note, did anyone see that last episode? How many Daleks were there altogether?

 I believe it was 2 million.

32
Spore: General / Re: Naming your Species?
« on: June 12, 2005, 01:21:35 pm »
I know that you prolly can't name individual creatures (beyond your imagination), but, can you nme your species? So, if other players encounter your creatures, they will see that they are called, say... 'Willosaurs', or somthing. In-game naming of my creations would certainly give me more of a feeling of ownership and connection to my critters.

I would say yes after all how are you going to track your creature in the central database if it doesn't have a name?

In case you didn't know you can see how your creature is doing in other players game by browsing a central database online that lists all the content you have (chosen to be?) uploaded. This would mean having some way of seeing all this content and especially searching it so names must be in there somewhere.

33
No, he doesn't write like a developer  ;)

How does a developer write then?

Caltrop, the dev's do read the forums, Steve has mentioned it somewhere in the past.

34
Spore: General / Re: How will hunting parties work?
« on: June 12, 2005, 12:16:22 pm »
The general feeling I believe is that at that stage of the game (once you hit the tribal level) the game becomes an RTS as you are controlling multiple creatures so you give orders to a group and they go and do what you ask them.

35
Spore: General / Questions for the Devs.
« on: June 12, 2005, 12:15:05 am »
This thread is for questions currently not answered by the FAQ. Please feel free to post whatever you like and they will be periodically added to the first post and the original posts deleted to keep the thread tidy. Once we have an official answer they will be moved to the FAQ. If itís an idea you have then please post it in the Wish List thread. Some questions we can guess the answer too and they will be here in blue.

If you see a wrong answer or an update then please post it in this thread too.

The idea for this thread is not my own but came from a member of another community in a galaxy far far away.


1) What are the system requirements (minimum and recommended)?
At the demo it was running on a laptop so most likely the specs wonít be too high.

2) Can you save your game and how does it work?
With no official information at hand, the current understanding is that saving in Spore will work similarly to Sims: that is, there will be an option to save one's progress, but there will only be one slot available per creature (think Diablo II). Archival/multiple savegames will most likely not be part of the game.

3) Is there a monthly fee?
Spore is a single player game which takes its data from an online "library" which consists solely of player data. So while perhaps one of the most important aspects of Spore is how everything is basically player-created and designed (for the most part), it is not an MMO therefore it is unlikely that a monthly fee will be charged after you buy the game.

4) Can you control one creature all the way through all the stages?
Probably not it would be nice though if this was possible. Sort of like a leader creature.

5) Can you give individual creatures names?
Unlikely especially if you end up with thousands of worlds colonised with your creations.

6) Can you cheat?
The situation on cheats is in the dark too. Previous Maxis games have all had cheats; although how this will work with an automated online database of creatures is unknown - Creatures having unfair advantages over others may unbalance the game of those not cheating.

7) Who owns my creature?
It's almost guaranteed that all creative output from Spore will be owned by EA one way or another.

8) What happens when you die?
Unknown at this time. Once you hit the tribal stage though you are controlling several creatures and death of individual creatures probably doesnít have a huge impact (unless you start losing them en masse).

9) Can my creature live underground?
There has been nothing to suggest this yet.

10) Will we be able to choose abilities or behaviour patterns for our creatures, like venom or hibernation?
There doesn't seem to be an option for Abilities in the creature editor, and it could potentially unbalance the game. As a balance issue, we can only wait and see what the Spore team decides.

11) Will there would be any variance between individual members of a species?  Perhaps small changes in colouring, size, or specific markings?
Judging by the screenshot of the tribal stage, the members of a given species only differ in size, which most likely is an indicator for age. Individualization is one of Will Wright's biggest points however, so it's not totally out of the picture. The question of how hard it is to implement is the pivotal issue in this.

12) Are the items customizable? Can you actually go into their properties, or is it just their appearance that can be changed?  How well could the game handle the animations of animals interacting with your custom made objects?
Unsure on this one. Everything else in the game seems to be either created or generated by the computer dynamically, which implies they are. In the demonstration the UFO was used to visit another sentient species, who where wielding tridents; this seems to indicate a certain level of customizability in the items. As for custom properties, this is again mostly conjecture and no small amount of wishful thinking. It can't be ruled out, but as it is not a confirmed part of the game, I wouldn't get hyped up about it.

13) Can you design your own government?

14)Will there be expansion packs?
The general consensus is yes based on past history of Maxis games.

15) Will there be space stations?

16) Will there be Fleets or One Ship?

17) Will it be available on Apple Mac?
Most of Maxis's other games are (Sims & Sim add-ons, Sim City etc), and we hope that this one is.

18) Will you be able to choose how your creatures sound? Will they all squeak like in the demo, or can they growl, bleep, howl, chirp, chatter etc.

36
Spore: General / Re: Will Wright's Spore FAQ
« on: June 12, 2005, 12:06:18 am »
June 05

Updated FAQ with information learnt from E3 2005 and changed formatting so questions are numbered for easier reference. Moved some questions that didnít have answers into the Questions thread.

Added E3 as source in introduction paragraph.

1.1 Added E3 as a source and changed the links to include the official site.

1.2 Added release date.

1.3 Ammended the answer to include SimSpore.

1.4 Added ability to swap data with other players who donít have internet.

1.5 Added the reference to the 5Mb uncompressed file size.

1.6 Added info about tracking your creations and manual downloads.

2.1 Updated to include creature editor and info we learnt from video.

2.3 Added abduct because that sounds more fun.

2.5 Added details about weather Will mentioned in the interview.

3.1 Updated with the definite answer on underwater species.

3.2 Added confirmation of herbivore creatures.

3.3 Confirmed flying creatures.

3.6 Confirmed plant editor.

3.7 Added details about UFO customization.

3.8 Made a change to reflect the types of vehicles that are in.

3.9 Added question about fur and feathers.

37
Spore: General / Re: Will Wright's Spore FAQ
« on: June 12, 2005, 12:06:06 am »
Reserved.

38
Spore: General / Re: Will Wright's Spore FAQ
« on: June 12, 2005, 12:05:54 am »
Reserved.

39
Spore: General / Re: Will Wright's Spore FAQ
« on: June 12, 2005, 12:05:42 am »
3. Editors

3.1 Can you make a species of creature sentient without leaving the water?
Yes and you can have underwater cities. In addition you can make domed cities full of water on planets that don't have water just like you can have domed cities with air on planets without a breathable atmosphere or underwater cities for your land creatures.

3.2 Can you create a vegetarian creature?
Yes, in fact you can make your creature follow one of three paths, carnivore, herbivore or omnivore.

3.3 Can my creature fly?
Yes you can make flying creatures but their cities are ground based.

3.4 Can you create a [insert other whacky idea for creature]?
The creature creator is apparently extremely dynamic and versatile, with a simple interface similar to the creation software in The Sims 2 but allowing for much, much greater variety in design. Beings ranging from the reptilian, tail-handed tripod created by Will Wright, to the infamous Carebear where seen during the demonstration. Depending on how whacky your idea is, it seems likely that you'll be able to create something at least approximating it.

3.5 Does each species have a different "personality"? How will this be determined?
A. Civilizations definitely have separate emotional characteristics even within the same species. In the demonstration Will Wright mentioned that different cultures could be trained to be more 'emotional or logical' during the tribal phase, as made evident by the varying differences in the architecture of the two cities shown during the 'civilization' phase of the game. The one other species seen in the demo (during the interstellar phase) also appeared to have a distinct "philosophy" - it responded violently to the UFO, firing missiles at it. The demonstration seemed to imply that the personality of the creatures was influenced by the various items given to them in the tribal phase such as spears and musical instruments, rather than a more concrete 'point' system such as that used in The Sims games.

3.6 Can you customize plants?
Yes you can.

3.7 Can the UFO be customized?
Although UFO customization was not shown at the demo, it is made in the vehicle editor so it seems likely that this will be a feature. The design of the demo UFO seemed to be similar to that of the city that produced it; implying that it was custom designed just as the city architecture was.

3.8 How many different kinds of vehicles will we be able to design?  Also, will we be stuck with one design per vehicle class?
Land, Sea and Air vehicles have been confirmed including submarines. It is possible that one design specifies an entire vehicle class, just as one design specifies your entire species.

3.9 Can my creature have fur, feathers or over types of skin coverings?
Fur and feathers have been confirmed. There will most likely be other types of skin coverings (scales for example).



_________________________________

Created and maintained by the GamingSteve.com Spore forum community

Date Started: 3/21/05
Last Update: 6/12/05
Version: 0.2

Copyright (c) 2005 Stephen Glicker, all rights reserved.

This FAQ may not be used on your site, copied, stolen, sold for profit, or any of that crap.  It is intended only to be used on http://www.gamingsteve.com and it's affiliates.  This FAQ may not be printed on any magazine.  This FAQ can be printed for PRIVATE and PERSONAL use only.

special thanks to Gaming Steve, who has given us so much information about Spore and has given us this forum to discuss it in  ;D

_________________________________

40
Spore: General / Re: Will Wright's Spore FAQ
« on: June 12, 2005, 12:05:30 am »
2. Gameplay

2.1 How does your creature evolve?
Initially from the primordial soup to the tribal stage you have to kill and eat to get evolution points. Once you amass enough you lay an egg and this takes you to the creature editor where you can shape your creature and add / remove body parts. Once you hit land you need to mate to get eggs. After that it's unknown as how you earn points though conquest of enemies on your planet and in space seems one plausible possibility. To what extent you can change your creature is unknown.

2.2 Does combat act like a cut scene, where we just watch your creature fight with another, or will we actually control it?
From the descriptions we have, fights are neither, or at least not fully either. Fights may be similar to the interaction between characters seen in The Sims -- you tell them what to do, and the individual does it. Considering that algorithmic evaluation is the core of Spore's programming and AI, combat will most likely work in an "Give Creature Attack Order" -> "AI fights" kind of way.

2.3 What does the UFO do?
Wright called it the "Swiss Army Knife" of the Spore universe. The demo demonstrated that when the interstellar drive is obtained, it can fly all over the galaxy and contact other life forms; establish interplanetary settlements and terra-form and even destroy planets. Other features mentioned but not shown include the ability to uplift, abduct and even cross-breed creatures.

2.4 Will you be able to enslave other races, or create pets or other domestic animals?
The intergalactic zoo is pretty much confirmed for the UFO stage of the game. Domestication and slavery have not been confirmed or ruled out as of yet.

2.5 Will there be weather, like rain, snow, hurricanes?
There was definitely weather when the Genesis (terraforming) Device was used during the demo: thunderclouds and lightning. If that was specific to the genesis device or whether there is normally weather is not known for sure. No other weather-like effects where shown during the talk though Will has said they would like to add weather if possible.

41
Spore: General / Will Wright's Spore FAQ
« on: June 12, 2005, 12:05:17 am »
Okay folks, here is the updated FAQ, please read and comment on it so Steve can get it stickied. Iíve added a separate post at the end of the thread to list the changes Iíve made from the original. It only contains questions that have been answered by an official source now and a little speculation based on info we have. Questions that havenít been answered yet have been moved to the Question thread. This isnít finished yet, I still need to do some work but I think the majority is covered here.

Introduction

This FAQ is based on what we currently know about Spore from the demos shown at the Gaming Developer's Conference 2005 and at E3 by Will Wright. The text in black indicates things known for sure about the game from the demonstrations, either from what was seen on screen or from comments made by Will Wright. Text in blue indicates inference and speculation based on what we know, and from a realistic assessment of the way the game will work.

1. General

1.1 What exactly is Spore?
Spore is the next game from Will Wright/Maxis, probably best known for being the makers of Sim City and The Sims. Spore takes elements from many of Maxis' previous games such as Sim Earth, Sim Life and Sim City and blends them into a simulation that allows the player to influence the development of a life form from a single-cellular stage, through multi-cellular life in the oceans and on land, to the development of sentiency, tool-use, and eventually interplanetary and interstellar flight. All of the information we have about the game at the moment is from the talk/demonstration "The Future of Content" given by Will Wright at the Gaming Developer's Conference and the demo and interview given at E3. More information and pictures can be found at the official site (which includes links to various gaming sites) and of course Steve's podcasts.

1.2 When will Spore be released?
Spore is currently slated for release in Fall of 2006 but this is subject to change.

1.3 Is Spore the final name?
The official site is currently called Spore and a picture of Will has been seen with a poster behind him that has Spore on it. There is speculation though that it may become known as SimSpore.

1.4 Do you require an internet connection to play?
No as the game will come with tens of thousands of creations included on the CD. Having an internet connection will give you access to all the custom content created by other players and therefore would greatly increase the longevity and enjoyment of the game. In addition there are plans to be able to swap creations with other players via other media.

1.5 How exactly does the multiplayer aspect of the game work?
The game has been described as a "MSOG" - Massively Single-player Online Game. There is a central database which collects creatures/buildings/objects that where custom created by players, stores them, and then distributes them to other players. The creatures are compressed in size to about 1k from as big as 5Mb; using methods inspired by the "Demo Scene" to compress complex graphical information into very small sizes.

1.6 How will the nature of the content that is added to your world be decided?
In the demo Will Wright said the computer would pick and choose what to add based on the computer's categorization of the content it receives, and based on the created content in your own world. How exactly this works is unknown though it is transparent to game play, ie it happens in the background, you don't have to go and search for content to download. You can also track your creations to see where they are being used via the central database. In addition there are plans to allow manual swapping of data for non internet users. It's not yet known if you can pick content manually to be downloaded from the central database but unless it is a balance issue then you probably will be able to.

42
Spore: General / Re: Destruction and Dieing Creatures
« on: June 11, 2005, 11:20:44 pm »
well the destruction in the game looked good,remeber the planet blowing up?Remember the spider creature that implodes? About the tiny creature will killed, yes it just fell down, but what is it supposed to do, explode?

Hehe, reminds me of a couple of Simpsons episodes where they take the mickey out of how in movies things always seem to explode even when they don't need to. Homer making cereal and that bursting into flames when he added milk was funny (after all his other cooking attempts ended in flames).

Back to the subject at hand, Star Wars Galaxies has a similar problem where you destroy these creature lairs and they explode but 9 times out of 10 they are just made up of piles of leaves and don't have anything explosive in them. When the devs were confronted the reason given for it was that most players like to see things explode when they destroy them.

Obviously we don't want creature exploding all over the place but we do like to see nice visual effects of our destruction.

Even though people like to see things explode. If 1 creature attacks another with a scythe and kills the creature then it's going to get a limp or head slices off at max, not explode.

The tanks I got designed on paper looks like a spider, but when it gets destroyed, I can see it exploding, but what if the parts on it just collapased, or a leg blows up and the rest of it tumbles down in a pile.

The exploding of the spider creature on the planet did look pretty real to a creature like that exploding.

Oh I realise that, I was just pointing out that sometimes due to player demand silly things get put into games. I am confident Will won't have exploding creatures redargless of how they meet their untimely end.

43
Spore: General / Re: Destruction and Dieing Creatures
« on: June 11, 2005, 10:40:26 pm »
well the destruction in the game looked good,remeber the planet blowing up?Remember the spider creature that implodes? About the tiny creature will killed, yes it just fell down, but what is it supposed to do, explode?

Hehe, reminds me of a couple of Simpsons episodes where they take the mickey out of how in movies things always seem to explode even when they don't need to. Homer making cereal and that bursting into flames when he added milk was funny (after all his other cooking attempts ended in flames).

Back to the subject at hand, Star Wars Galaxies has a similar problem where you destroy these creature lairs and they explode but 9 times out of 10 they are just made up of piles of leaves and don't have anything explosive in them. When the devs were confronted the reason given for it was that most players like to see things explode when they destroy them.

Obviously we don't want creature exploding all over the place but we do like to see nice visual effects of our destruction.


44
What if you have 2 forums, one in which making new threads is disabled.  You take the popular and recurring threads and have one on this new forum.

I don't think its getting out of hand so much as repetitive.

Yeah I was thinking a similar thing, the problem is in reality we don't know enough about the game so end up discussing the same things over and over quite quickly. There's a few good ideas that keep cropping up but they to get discussed to oblivion within days.

Still I guess breaking it up is good preperation for when the information gates do open.

45
Spore: General / Re: Spore Icons
« on: June 10, 2005, 10:28:39 pm »
Nice work. Are you making these for people to use as avatars or what?

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