1
PC Games / So, Kaizer is attempting to make a game...
« on: October 31, 2015, 11:30:23 pm »
Note: This message is awaiting approval by a moderator.
So for a very long time I've always wanted to make my own RPG with the story I've had saved up. Sadly, I am horribly apathetic and lethargic towards trying to learn things, and making a game isn't exactly something you pick up in a night, fast forward to about a month ago and I finally decided to just "do it". I figured the best place to at least start getting something working would be using RPG maker as a base(which if some of you remember I tried screwing around with years ago to make an RPG based on these forums....that didn't go too well), and to be blunt it's given me a pretty big crash course in how much of a pain coding/eventing is.All things considered though, I've been working on a tech demo of sorts for how I want battles and events and such to play out in the game itself. While for now I'm heavily focusing on the games main story/maps/layout/battle system I do have intentions to go through and work on the games artwork/music instead of just using the stock placeholders RPG-maker supplies.
So for now my priority plans look something like this;
1)battle engine
2)story
3)world
4)art
5)music/sfx
I threw what I have for a "tech demo" up on google drive to show a few people what I've managed to assemble in a month of trial and error and a lot of reading.
https://drive.google.com/folderview?id=0B_l3zBViGJYsNU53aVRFbGtkc2s&usp=sharing
It's pretty short and it'd mean a lot to me if people check it out and give me ideas/
I'm drawing a lot of influences from my favorite games: ff6,smrpg,chrono trigger,mass effect 1, earthbound.
things that I hope to add in later include:
Arcana system: a special equipment similar to magicite, equipping one gives the wearer stat increases and skills that are usable once per encounter that do not consume your turn.
Relationship Levels: As you and your party members fight you'll get to trust one another better and be able to discuss your pasts and other fun tidbits of fluff.
Jewel system: Some powerful rare equipment will have slots for jewels in them that augment their stats/give passives/affect certain skills
HD resolution: I kind of know how to do this but the placeholder assets do not like to play nice and I'd rather spend time on my own assets than re-tooling placeholders to not freak out at higher resolutions
Anyways about the game itself:
Eidolon-13(W.I.P) is about a lazy good for nothing called Theo Knight. One day he accepts a less than reputable job offer and wakes up in a fantasy world known as Vanafel. For one reason or another one of the many gods of Vanafel chose him to fight on his behalf in a death game where thirteen chosen warriors, known as Eidolons, fight to the death to become a new god. Theo just wants to hang out in the world that he views as a dream come true, but with the other Eidolons hunting him, things may get a bit complicated. Theo and his friends will have to travel across the world going on adventures and become strong enough through the power of



So like I said, check it out if you can, let me know your thoughts on how stuff looks for now or whatever. I don't know how long it's going to take to complete my ambitions since I only get two days a week to work on it right now, but I've been doing all the studying and other work I can while on my breaks during my job and I really want to make something that people think is cool.