Like most of you here, im looking forward to Spore.
Problem is, im a jaded gamer, and im worried.
When I saw the little smiley symbols rise off another creature during a video presentation of spore, I thought of the Sims, and when I thought of the Sims, I cringed. Dont get me wrong, I liked the Sims, and the Sims 2 had me hooked for ages. There is one little thing that is now niggling at me as a result though. In the Sims (1 and 2), after the initial wow-factor had stopped blinding you, you could see a lot of the games workings quite easily. Action A results in Stat A going up, whilst Stat B went down. Action B results in Stat B going up, whilst Stat C went down. Thats not such a bad thing, it removed a lot of needless messing around, and let players achieve what they wanted in a pretty direct manner. The problem with this, is that in the longer run, the game seems more shallow than it should. Particularly in the Sims 2 with the inclusion of "woohoo". If any one of my characters felt so inclined, all they had to do, to get someone in bed, was to repeatedly pommel their target with positive social interactions, and then hop into the sack with them. Now, its nice to have any member of the households I make, able to seduce any person they so feel like, be it another player-character or someone I met at the store, but that just doesnt seem right. I dont mean 'right' in a moral sense, I mean 'right' in a game sense. Once you understand the mechanics, there was no game behind it, just keep stabbing the left-mouse-button at social interactions they liked, then by the end of the second day you're likely to have had a roll in the hay with them. Or like when once you've come to terms with how you advance your Sim in their job, the game can devolve into simply a race against the clock to make a mass amount of family friends, prevent yourself from drifting apart with old friends, squeezing in a meal and a few hours sleep, then going back to work again. Whilst still a fun game at heart, once the core of the mechanics become glaringly apparent, all we tend to do is dance around them, and forget its a game, and not a stat-builder. Yes, its our responsibility as gamers to have fun and prevent ourselves from falling into that behaviour, but it seems in our nature. Who has played an RPG of some remote kind, loved it to bits, but then had to stop playing because the game became entirely about "levelling up" and the grind became boring? This tends to happen when the game lets you 'free-fall', and we let it happen, we're like lemmings.
"So Uroboros, what does this have to do with Spore?" I hear you ask?
What happens if social interactions between creatures in the creature stage end up like this? If you want a social species, spam communication. If you want a loner species? Dont. What about the spacefaring stage? Will a single error always end up with the target culture declaring war on your home planet? Or will it just be a choice between a short list of instant responses? Every time we play through the game in the tribal/city/civ stage, will the technology trees be the same? Will each species not only have the same core technology, but will they all appear and behave the same way as well? If I create three completely different species, and grow them to the spacefaring stage in different manners, once I research everything, despite how the shell of my buildings and spaceship appears, will they all behave the same way? Generic beamlaser, generic abduction beam? I wonder just how deep the other customisation goes..
Can we make our abduction beams a "roswell style" white light or a green 'laser tube' like in the video presentations? Or will these things be decided for us on our tech research levels? If so, will this cause us to want to stop advancing our technology when we find something we like the looks of?
Yes, I am a touch paranoid, but just because im paranoid it doesnt mean they ARENT out to get me, y'know

I worry, because Spore is a game that i've always dreamed of. Seriously. That sounds sappy but ever since I was a kid, i've thought about how a game like this would be fun. I've always loved customisation, and have always felt pulled towards games with it in. And yet somehow, every attempt to give us -real- freedom of creation has fallen short somehow. I have my hopes up over spore, but I wonder if this game, with its Maxis roots can pull away from predictable core-systems. I have enjoyed Maxis games, but I will personally cry tears of blood if Spore becomes predictable to the point, that every creature I get streamed from someone else, ends up looking the same (due to 'optimum builds') or having 5 stars in nearly everything (due to predictable growth). As someone else pointed out, just how limited will the use of our land-vehicles be? Once we have researched everything, just how much fun will zipping around in our spacecraft be?
Just for once, just once, i'd like to see a creative game have some real soul, and have long-term appeal. I have faith in this game, but it cant prevent me from worrying. Why do I sound like this is such a tragedy? Because real entertainment is hard to come by, after you have seen and played a thousand clones of every damned game on the shelf. Im likely going to get suckered into buying the 1001 expansion packs that come out for Spore, but if it were to ever exist, the direct multiplayer expansion would be what i'd go for first. Yes, there is no confirmed direct multiplayer, and there appears to be no direct interest in it either, but im not talking about direct wars (after all, we're not all online at the same time). I'd love it if by warping through certain kinds of black-hole, you ended up in a new universe, which is actually an online lobby. What for? Im not sure. Chat. Trading. Pre-determined mini-games like 'creature chess' in a window that pops up, where each piece can a card you've collected. Sporepedia card-games (card battles too), space-ship hockey with black holes as goals and meteors as pucks. Silly things like that. In reality, I dont think I want Spore to be a game, but nothing more than a toy. No "endgame" goals, no predictable linear core-system (outside of the initial play, so we can learn how to do things), but more of a toy, a catalyst to fun through our creativity.
Yeah I know, im gushing. This is result of caffiene and boredom.
So what is my real point? I guess I dont have one. What are your thoughts?
Jaded gamer, over and out.