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Topics - Didero

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PC Games / FTL: Faster Than Light - Roguelike spaceship captaining!
« on: September 16, 2012, 03:01:54 am »

FTL: Faster Than Light is one of the first Kickstartered games to be released. As that page describes it,
Quote from: FTL Kickstarter Page
FTL is a spaceship simulation roguelike-like. Its aim is to recreate the atmosphere of running a spaceship exploring the galaxy.

Basically, you're in charge of a Federation spaceship, and you have to flee from the overwhelming Rebel fleet. Managing the ship is fairly detailed, with you having to send your crew to various (sub)system rooms to boost their functionality or to repair them during and after attacks. Combat is also engaging, with you having to decide which weapons you fire at which system on the enemy ship. Plus, you have to occasionally fight of boarders, adding a whole new frantic balancing act.

The roguelike part comes in when you travel from system to system. You never know what you're going to run into, be it a civilian ship under attack or a spaceship in need of fuel. There's also stores where you can buy new weapons, subsystems that provide new function or boosts, or even new crew members. You never know what you're going to run into. There's also the fact that you won't reach the last sector too often.

I thought this thread would be a good place to share some of our stories.

Replayability comes from the aforementioned randomness, but also from unlocking different ship configurations as you play. Each ship has a different layout and starts with different weapons, forcing you to change your playstyle.

Winning battles and successfully completing certain events earns you Scrap, the universe's currency and upgrade material. With scrap you buy new equipment, and also improve for instance your engine system or allow for more weapons to be mounted. But do you save up your Scrap to buy a powerful new weapon, or do you use it now to upgrade your shields?

There's three places where you can buy the game: the website of the developers, GOG, and Steam.
Buying from the dev's site nets you a DRM-free download for Windows, Mac and Linux, plus a Steam key. GOG gives you a Windows DRM-free copy, plus a few extras like artwork. On Steam you just get the game.
The best offer seems to be buying from the devs directly, especially if you're using euros to pay, because on Steam you pay 9 euros and at the devs you pay 9 dollars, saving you some money. Plus, the devs get more of your money since they don't have to give Valve a cut.
If you like extras GOG is also an option, though they're not too spectacular in my opinion.

The soundtrack of the game can be previewed and bought here.

PC Games / Double Fine Adventure
« on: February 09, 2012, 01:40:46 am »
Double Fine, the company that made Psychonauts, Brutal Legend and Costume Quest, among other games, and was founded by Tim Shafer (Day Of the Tentacle, Grim Fandango, etc.)  is making a new game, with the help of Ron Gilbert (Monkey Island, Maniac Mansion, Monkey Island). And you can fund it!
That link is worth clicking just for the video at the top.

It's gonna be a point-and-click game for the 'modern age', whatever that means. It'll be on Steam, and maybe other platforms if they collect enough money.
Best of all, they're also making a documentary about the entire process of creating this game. And I/they mean the ENTIRE process. This could be an interesting look in the way modern games are created, (hopefully) without marketing fluff.
If you pledge $15 or more, you get the game, betas of the game, you get video updates AND you can join an exclusive forum where you can discuss the game and make suggestions. As usual with Kickstarter projects, the more money you give, the better the rewards.

I know this sounds like an advertisement, but I'm just excited about this :)

Console Games / The Gamers' List Of Required Playing
« on: June 23, 2009, 01:02:09 am »
I've gotten into gaming relatively late. I've never owned a NES, Playstation or even a GameCube. My first console was a PlayStation 2. I had dabbled in simple PC games before that, but not enough to really call myself a gamer. Because of this, I feel I've missed a lot of great games that had a great influence on gaming, or at least on gamers.
And that brings me to the topic of this thread: What do you feel are games that everybody that calls themselves a gamer should have played? They can be games for every platform and from every year, but the main aim of this thread is to collect a list of relatively old but important games.

PC Games / The Not-So-Secret Monkey Island Topic!
« on: June 05, 2009, 08:32:48 am »
Telltale games has announced that they're making a new Monkey Island game;D
It'll be split into five episodes, but you can buy all episodes in advance and get some bonus goodies, like a DVD and a free Telltale game! But only if you offer before July 7th, which is when the first episode will be released.
It'll be released for PC and for Wii, both as downloads only.

Also, LucasArts is working on The Secret Of Monkey Island, a "faithful re-imagining" of the original Secret of Monkey Island. Before you get scared, they said they'll leave the story intact, and are only adding better graphics, and... voice-overs! They got the voice actors from Curse Of Monkey Island back, so it'll be all familiar voices.Oh, and also a hints system, but who needs that :P
It'll be released on Xbox Live and via 'digital distribution' for the PC, in "summer 2009".

Who else is excited? :)

Portable Games / Jam Sessions DS
« on: December 03, 2007, 11:19:04 am »
Jam Sessions is more of a toy than a game, it simulates a guitar on your DS. It has songs included (list of songs) that you can play along, but you don't lose points when you miss a note, or gain points when you get one right, it's all for your own pleasure. You can also just play around in Free Play mode, composing your own tune.

It's gotten average reviews on most sites, but I'd like to ask here too: Anybody that has this game, is it fun to just play around with, or do you have to have a big interest in (guitar) music to appreciate this?

Console Games / PS2 Co-op
« on: November 17, 2007, 02:39:53 am »
My brother and I own a Playstation 2 for quite a while now, but the only game we own that can be played together is Gran Turismo 4, and that's against each other, not with each other. So we started looking around for good co-op games. But the problem is, that there aren't too many games with co-op, and it's difficult to know if it's good co-op. So, since this is a gaming forum, I thought I could ask here: Does any of you know a good co-op game for the PS2?

Everything Else / Learning a Language
« on: October 30, 2007, 02:27:36 am »
I'm sure there are a few people here that are learning, or want to learn, another language, and since this is an international forum, there's bound to be somebody else that speaks that language. Here people can ask questions about proper spelling, grammar, word-usage and perhaps even pronunciation of any language.
Please note though, that this is not a dictionary, if you want to know the translation of a single word, try Wiktionary or InterGlot. But if, for example, you want to know which translation to use in the sentence you're trying to translate, this topic is for you.

Here's a list of who speaks which language, to make asking questions and searching for answers easier:
Native speakers
  • Cool AN
  • Celdur
  • Didero
  • Dr. Croccer
  • Yannick
  • 762
  • Alwayswatching
  • Brandonazz
  • Mr. Consideration
  • Netherflare
  • Operaghost21
  • PikMini
  • Stuck
  • T-BirD
  • TotalSandwich
  • Yuu
  • Yuu
  • Great Distance
  • Russellmania4
  • Flisch
  • GrapeFruit
  • T-BirD
  • Gungnir
  • Veraal
  • Stuck
  • DarkDragon
  • Tomasgaquino
  • TotalSandwich
  • Huckbuck
  • Huggkruka
  • Yokto

Non-native speakers
  • A large part of this forum
  • GrapeFruit
  • Netherflare
  • T-BirD
  • Yannick
  • Cool AN
  • Huckbuck
  • Stuck
  • Stuck
  • 762
  • Brandonazz
  • DarkDragon
  • Mr. Consideration
  • Tomasgaquino
  • Yannick
  • Great Distance

Please post in this topic or PM me if you wish to be added to this list. Please add whether or you speak it natively (as a main language, at home) or non-natively (occasionally, as a course at school, etc.). Only add a language you can communicate fluently in, as you'll need to be able to answer questions about it.

PC Games / Free Ad-Supported Full Games
« on: September 01, 2007, 02:25:00 am »
Fileplanet has the full versions of Far Cry, Prince of Persia: Sands of Time, Rayman Raving Rabbids and Ghost Recon up for free download. The downsides however are that it's financed by displaying ads during loading screens, and that it only seems to be available to US residents, according to this post:
Quote from: Jonas Beckman, Forum
I decided to try it and downloaded FarCry from the Fileplanet link above, installation asked for my UbiSoft account and after filling in the username/password as requested installation aborted with a message saying something along the line of "Sorry, you must live in the US to play this game" so it seems the deal is for US residents only.
(Not much of a loss since I have already played the game but it was fun testing what would happen, would also have been interesting to see how they used the ads in the game.)

So, what do you think of this? Is it a good development that games are being distributed freely, but with ads?

EDIT: I've just downloaded Rayman Raving Rabbids to test how this works. First thing I've discovered is if you set your country in your UbiSoft account to United States, you can play the game, even if you're not actually in the US. Secondly, where the ads are: there's a very short video ad when you start the game, and two banners in the main menu. Then there's a short video ad every time you finish a minigame (at least in Story Mode), which could get annoying over time, but hey, it's a free game :)

So in short, I guess this works fine, and it's a good way to play some well-known games if you're strapped for cash.

EDIT2: Added Ghost Recon to the list.

Spore: Creation Corner / The Orkulo
« on: May 01, 2006, 11:42:22 am »
The Orkulo

Before and after becoming sentient, respectively (not that good drawings, I'm not that good at drawing...) (click for full size) :

The non-sentient Orkulo had no eyes, because the planet they lived on was then rather far away from their sun, so the planet was too dark for eyes to be useful. They relied more on their large ears, and their 4 nostrils, 2 on each head. The two heads were equally developed. The, rather small, brain was in neither of the heads, it was actually inside the belly. The mouth was on the bottom of the belly, to be able to eat grass and plants while still being able to look around for danger. Because it had two heads it could see almost everything around it, but they couldn't move that fast, so they were still often caught by the predators of the planet.
Their skin was dark brown, almost black, to catch as much heat of the sun as possible.

Becoming sentient
They were almost going extinct when a big asteroid hit the planet, and the force of the collision was big enough to push the homeplanet of the Orkulo in an orbit closer to their sun. The Orkulo survived the changed natural circumstances because it adapted faster then the predator of the planet. At this moment the Orkulo started to grow bigger, their skincolor got a little lighter, they got two legs extra to support their grown body, and they developed two eyes on each of their two heads, one big eye that they use when they focus their on that head, and a small one to still be able to see the other way while not being bothered by that image too much. Their 'active' head uses both eyes, to get some depth perception.
Because the predator developed too, the Orkulo started developing a bigger brain, until it finally became sentient. Their two middle legs eventually started to develop thumbs, and they started using their two middle legs to hold things.

Because the Orkulo ar herbivorous, botanists are important people in Orkulo society. Orkulo live peacefully. They only get somewhat violent when there is a food shortage, and then they only threaten and push a little with their bodies.
The Orkulo call the change of the planet's orbit 'The Descent', and they see it as an act of a higher power. They haven't developed a religion yet, but when they do, it will certainly be based on The Descent.

Orkulo communicate by making noises with their nostrils. They have the same control over their nostrils as humans have over their mouth, but Orkulo lack vocal chords to make words as we know them. But because Orkulo have such large ears, they can hear slight differences in the air output of the nostril, so they still have an extensive language.

If somebody can make better, maybe colored, drawings of the Orkulo, it will be highly appreciated

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