Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GrapeFruit

Pages: [1] 2 3 ... 55
Console Games / Re: Are "hardcore" games a dying breed?
« on: April 26, 2010, 03:10:17 pm »
The problem I have with all this is, that the so called casual games attract more players, be it hardcore or casual, to consoles. That's not a bad thing, however this also affects PC games, because: A) It's a logical step for a dev to release a game on as many platforms as possible. So PC gamers have to deal with games adapted to consoles (that seldom works out). B) a lot of games are getting watered down to appeal to not-so-hardcore gamers. Everything seems to be getting simpler so even the dumbest player can eventually figure it out. A lot of games don't need as much skill anymore. For example dying (as has been mentioned before here, I think) has hardly any repercussions anymore. You just wake up at the next safehouse or whatnot.
When I think back to Resident Evil 2 on my beloved N64... it was freaking hard (at my age back then, damn I was scared sh*tless at times). The puzzles were actually puzzels, there were no floating blinking arrows showing you where to go or what to do next, not just "Press this button then this one and you win".
It would be interesting to see what happend if you released a genuinely good game as difficult as Battle Toads was to the whole gamerkind. (My guess: Except for the real gamers you'll hear "booohooo, i can't get past level 2, this game sucks")
Also, games like Farmville have nothing to do with skill, just patience. It's grinding at it's purest.

Console Games / Re: Battlefield: Bad Company 2
« on: April 26, 2010, 02:21:21 pm »
I've kind of figured out Conquest is pretty much pointless. As far as I can tell, it's not like the old Battlefields where if you held the majority of the flags, the enemy tickets went down. If I'm wrong, someone correct me, but I've never seen tickets go down unless someone gets killed.

Yes, there is ticket bleeding when you hold all flags. Try it on an empty server; get all flags and you can see the tickets draining.

PC Games / Re: Just Cause 2
« on: April 26, 2010, 01:21:20 pm »
you are my hero! i'll try this right now

Console Games / Re: Battlefield: Bad Company 2
« on: March 07, 2010, 09:43:23 am »
I've played this a while, gotten all the Recon(Sniper) unlocks. I have to say, it's a pretty fun game, though I have no idea how vehicle combat or close-range combat is, since I'm the annoying bastard who kills you literally from across the map and keeps your entire team from getting in my field of vision. Mortar strikes are real riot to use.

The only thing I hate is that they still haven't fixed people jacking vehicles from your own base, a legacy issue from every battlefield before it, and pretty much every game with vehicles. It's very unbalancing when the punks from the other team get both assault helos and just spam rockets and minigun fire everywhere, or just steal all the tanks(but in the case of the tanks, mortar strike takes care of them, it's just those helos with drivers smart enough to know not to hover long enough to get shot in the head that are the worst)

Stealing the enemies vehicles is, believe it or not, a valid tactic. If your team is not using your choppers it's basically your teams fault anyway, so you "deserve" to get raped by two choppers. Also, shooting down choppers is easy, granted you have someone on the team who knows how to handle his tracer dart gun.

Everything Else / Re: What's On Your Desktop?
« on: October 10, 2009, 10:58:48 am »
Hey Grape! You may not have much of a clue who I am, but I always saw you as one of the "key" forum users here, good to see you again, for some reason.

I can say pretty much the same about you...
also, I have never really been away, I just hadn't much time to spend, so I just lurked in the darkness like a dirty old creep, stalking little kids, hoping to get a good catch.. y'know for the collection. And then, maybe, get another bag full of dead rats from the hobo down at the corner. The experiments really need a lot of those...
uuummm...ok, I already told you too much...

Swiss (I know it's basically just a allemanic accent, but I still count it as different from German)
Chinese, though it's been a while since I last practiced

Everything Else / Re: What's On Your Desktop?
« on: October 08, 2009, 02:58:57 pm »
What's that flying over my head?  Oh wait, it's your joke.

aaaaawww... *hug*

Everything Else / Re: What's On Your Desktop?
« on: October 08, 2009, 02:52:16 pm »
I hate myself so much right now.

Don't forget: It's down the road, not accross the street.

Everything Else / Re: What's On Your Desktop?
« on: October 08, 2009, 02:48:28 pm »
Do I spy a yar-harred GTA IV?

It's all legal. I just had to download the patch manually because the game wouldn't even start without it (GTA IV + ATI graphics card = disaster). And no, GTA IV doesn't use Steam (I bought it in retail, you know, the shiny discs you can use as scarecrows), I have to launch Rockstar Social Club  >:( to play.

I'm glad I was able to settle this argument.

Everything Else / Re: What's On Your Desktop?
« on: October 07, 2009, 04:53:03 pm »
I prefer a desktop devoid of any Icons (easier in Win7 than xp). The mess is a remainder of Vista. I'm glad it's gone forever, the PC used to crash after cold starts, Windows 7 fixed that.
I'm just too freaking lazy to finally clean it up. At least my Laptops desktop is nice and clean.
Feel free to point and laugh at certain... programs.

oh, btw: I'm using Launchy. Anyone else?

Edit: damned photobucket cropped the 1680x1050 beauty

PC Games / Re: Windows 7
« on: September 21, 2009, 01:04:16 am »
If not the RC, then which version DID you install? It's not out yet...

Yes it is. The RTM (release to manufacturing) is out for MSDN members (which my school happens to be).

PC Games / Re: Windows 7
« on: September 20, 2009, 11:53:10 am »
Aaaah... I installed Windows 7 Professional on my Computer and Laptop (no, not the RC).
It's awesometastic! I really like the new desktop management.

It's great to be a student!

Music / Re: LastFM
« on: July 25, 2009, 05:27:15 am »
Crap! I can't use anymore, since they ditched everyone except people in Germany, GB and USA. Fu** those bastards!

Does anybody know if creating the account in said states is sufficient enough to trick this idiotic restriction?

Spore: General / GA Creation Tips & Tricks
« on: July 05, 2009, 10:50:10 am »
Collect here all the nifty tricks you came up with to get around the restrictions of the GA Editor.
(Note: "How to..." thread -> General queries to how things work     This thread -> non-standard solutions to specific tasks)

My first one is about how to create a timer within one act (partially without using up a goal).
This one's especially useful if you want to creat a time delay between the completion of the last goal in an act and the actual progression from the current act to the next.

Let's say you want to add a time delay between the killing of a creature and the change of the act without adding another goal. The trick is, to assign the goal "kill creature X" to a (how I call it) trigger victim. Since to complete the "kill" goal the actual killing hasn't to be done by the captain.
The circles in the following diagram represent the creatures involved. C = captain, X = Creature X you want to get killed, V = Victim Creature, T = Trigger Creature

Usually you would assign the "kill" goal to the creature X (dashed line), but to get the timing, assign the "kill" goal to the victim creature V. V can be any creature you want, however it needs its own cast spot. The trigger creature T will do the actual killing, it can also be any creature you want, but again, it needs its own cast spot. Now we place T and V close together in a small confined area as far away from the real action as possible. You need to turn the awareness radius of T to the max. T and X have to be placed in a manner that X will never leave the awareness area of T. This can be a bit restricting concerning the placement of the real killing action (C vs. X).
To initialise the "timer" you have to work with the advanced behaviour settings of the trigger creature. In this example we want the trigger creature to do absolutely nothing until Creature X dies. That means the first behaviour of T is "Idle when Aware of Creature X". The second behaviour is "Attack any always".
The victim creature is set to only "Idle Always".
So, if the captain kills the Creature X, the trigger creature T will start to attack the victim creature V. As soon as V is dead, the game acknowledges the goal "Kill Creature X" as completed and advance the acts (granted this goal is the only or the last non-complete goal in the current act). To manipulate the time passing between the death of X and the advancing you have to tweak around with the HP of V and the attack bonus of T (you can get times between ca. 0.5 s and (probably) more than an hour).
If you want the goal description in the upper left corner to actually say "Kill creature X" instead of "Kill creature V" you can simply name your victim creature the same as your creature X.

- Needs two extra cast spots.
- The indicator on the radar would lead you to the victim creature instead to X. Better off making this goal invisible.
- If V and T are not properly confined, the player might screw things up (by killing T and/or V beforehand)
- As mentionend before, geographical restrictions.

I'm currently working on a way to open gates by a similar trigger system, so the captain doesn't need to open it by himself.
Gates are really really interesting, you can do a lot with them disguised as anything.

I made an adventure using this technique (Lost Crystal Empire - EP1), you can check out how I did it there (slightly different than this example). I also used it to time the effects (you can see them if you can make it so far, seems like people have difficulty finishing it)

Spore: General / Re: An interesting project for Spore vets
« on: July 02, 2009, 02:49:13 am »
I guess I can contribute, though I'm not so sure about the vids. I didn't really keep track of all the videos appearing every now and then.

Pages: [1] 2 3 ... 55