Author Topic: Sins of a Solar Empire  (Read 16935 times)

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Offline Poised

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Re: Sins of a Solar Empire
« Reply #75 on: March 29, 2008, 04:05:34 am »
One of the Sin devs made an open letter about piracy, very cool read:
http://forums.sinsofasolarempire.com/post.aspx?postid=303512

Offline otaku62

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Re: Sins of a Solar Empire
« Reply #76 on: March 29, 2008, 05:08:57 am »
Does anybody know if you can change your name in a single player game from "New Player" to something else?

Offline Krakow Sam

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Re: Sins of a Solar Empire
« Reply #77 on: March 29, 2008, 06:34:26 am »
Its in the options menu somewhere. I don't know specifically. Just click through the submenus until you find it.
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Offline otaku62

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Re: Sins of a Solar Empire
« Reply #78 on: March 29, 2008, 09:45:38 am »
Thanks - found it now. When you start a new game, there's a tab called "Player Setup" and there you can change the name.

Offline Veraal

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Re: Sins of a Solar Empire
« Reply #79 on: March 30, 2008, 01:03:48 pm »
i dont get it, i am constantly attacking this army, but it keeps wanting me to do stuff for them, are they retards?

also, it feels like all other npc players are people giving me jobs, why cant i give them jobs? and why is that nearly the only major thing you do in the diplomacy screen??

Offline Person21

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Re: Sins of a Solar Empire
« Reply #80 on: March 30, 2008, 01:10:43 pm »
Because the diplomacy sucks.

All you can really do is be their bitch.
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Offline Cool AN

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Re: Sins of a Solar Empire
« Reply #81 on: March 30, 2008, 02:41:31 pm »
I like the demo, but the AI is annoying. No matter what they always focus on military, and back stab me despite the fact that the other AI has been a huge dick towards them and I am opening a huge hole for them to attack.

Do real players remove this?

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Offline Samog

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Re: Sins of a Solar Empire
« Reply #82 on: March 30, 2008, 02:49:26 pm »
AI players will team up on you in an FFA. The newest patch makes them team up on the leader instead, which will probably be you anyway.
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Offline Veraal

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Re: Sins of a Solar Empire
« Reply #83 on: March 30, 2008, 05:17:51 pm »
the only real threat when i play are the ****ing pirates. i hate them so much.

the AI people just monkey around asking me to give them my bases and all my children and so on.
i played one game and smashed the ai player with relative ease, the game asked me to end or continue, i chose to continue.

i almost died from the constant pirate attacks. finally after a while i managed to scramble together a huge army and i strapped some high tech laser beams (i think, i get confused so i just click at random for ship improvements) and armor upgrades. i smashed the pirate base which had more defenses than all that the AI players had together.

i managed to defeat the pirates, but then a group of other pirates appeared out of nowhere and started harrassing my capital which i had emptied to fight in the last battle at the pirate home base. i managed to win though. and after this i dont really have anything more to do...

would be nice if you could add a new and unexplored star system with new and intelligent enemies.

Offline Neoadept

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Re: Sins of a Solar Empire
« Reply #84 on: March 30, 2008, 06:12:24 pm »
Preferably, that would be campaign mode, but it's not meant to be...

Personally, an option to just turn pirates off would be awesome.  As it stands I can never tell if I'm winning because I'm good, or because I always buy off the pirates from the start.  I know I could just put my military into eliminating their home world from the start, but I always feel like it would leave me too vulnerable.  If diplomacy worked in any reasonable way I could work toward a temporary alliance and launch a join attack to take them down, but in a two player game the AI just won't listen, even if pirates burn their worlds to the ground every ten minutes.

Don't get me wrong, I love the game, but it's these little details that get under my skin and make me wonder "why didn't they fix this?"
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Offline MetallicDragon

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Re: Sins of a Solar Empire
« Reply #85 on: March 30, 2008, 06:35:07 pm »
You can turn pirates off.

Offline Neoadept

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Re: Sins of a Solar Empire
« Reply #86 on: March 30, 2008, 06:46:03 pm »
What, where?  I looked for the option but couldn't find it.
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Offline Samog

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Re: Sins of a Solar Empire
« Reply #87 on: March 30, 2008, 07:21:01 pm »
You have to do it when you generate the map, I think.
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Offline Veraal

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Re: Sins of a Solar Empire
« Reply #88 on: March 31, 2008, 02:28:58 am »
i turned them off, they were still there....?

Offline otaku62

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Re: Sins of a Solar Empire
« Reply #89 on: March 31, 2008, 03:34:55 am »
You can always raise the bounty on the AI. If their bounty is higher than yours, the pirates go after them.
But I found it's not too bad to fight them once in a while, so you can level your capital ships.