Author Topic: Sins of a Solar Empire  (Read 16933 times)

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Offline Gorman Conall

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Re: Sins of a Solar Empire
« Reply #45 on: February 12, 2008, 06:47:01 am »
Slow paced you say? I must buy this.

I like RTSs, but I hate most of the ones available, mainly because victory has less to do with strategy and more to do with who has memorised more hotkeys and tech trees and has a $400 precision gaming mouse.

Wow holy hell i honestly thought i was the only person that thought like that.

The star craft community wanted to hang me for not playing on the fastest speed...

Offline T-BirD

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Re: Sins of a Solar Empire
« Reply #46 on: February 12, 2008, 07:09:41 am »
The star craft community wanted to hang me for not playing on the fastest speed...


That's why I mostly played the Age of Empires series around that time...fastest speed doesn't really lend itself to reactive strategy as much as clicking your pre-match plan into action as fast as possible.

Offline Sub

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Re: Sins of a Solar Empire
« Reply #47 on: February 12, 2008, 09:24:32 am »
Question for anyone who has the game:

How do I make all of my ships phasejump at the same time?

On the bottom right panel there's a little button, when you have more than one ship selected, showing a green upward arrow. Right click on that so that it shows multiple green upward arrows. All selected ships will now jump at once.

Thanks man, I appreciate it.

Offline darkwanderer

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Re: Sins of a Solar Empire
« Reply #48 on: February 12, 2008, 11:50:22 am »
This game is amazing, and they keep patching it to make it better...not just normal patching, but the "what do you want us to do and well do it" patching



Offline Interitus

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Re: Sins of a Solar Empire
« Reply #49 on: February 12, 2008, 12:24:19 pm »
Well after repeated calls to stores since release I said to myself, fine, I'll buy it online. So I did. I don't quite know what to make of it yet, I've only really played two games. But one thing is for sure, the large maps look scary.
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Offline darkwanderer

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Re: Sins of a Solar Empire
« Reply #50 on: February 13, 2008, 04:07:56 pm »
Well after repeated calls to stores since release I said to myself, fine, I'll buy it online. So I did. I don't quite know what to make of it yet, I've only really played two games. But one thing is for sure, the large maps look scary.


yeah, remember it is a 4X rts game, i mean ive been on a 3 star map at war with 1 race for about 3 days now, and its brilliant



Offline Draugr

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Re: Sins of a Solar Empire
« Reply #51 on: February 13, 2008, 05:56:35 pm »
yeah this game is crazy, i like how there is actually time to use your units abilities
Kings 2:23-24 --- The Holy Bible
23 From there Elisha went up to Bethel. As he was walking along the road, some youths came out of the town and jeered at him. "Go on up, you baldhead!" they said. "Go on up, you baldhead!" 24 He turned around, looked at them and called down a curse on them in the name of the LORD. Then two bears came out of the woods and mauled forty-two of the youth.

Offline Hammerman58

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Re: Sins of a Solar Empire
« Reply #52 on: February 14, 2008, 09:48:29 am »
I finnally played my first game. It was a small map and it still took upwards of four hours.
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Offline james-kond

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Re: Sins of a Solar Empire
« Reply #53 on: February 15, 2008, 05:54:40 am »
Im playing a lot of 'online' these days, so if somone wants to join in my xfire acc is: jameskond

Offline Josasa

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Re: Sins of a Solar Empire
« Reply #54 on: February 16, 2008, 02:03:27 pm »
Just had to tell someone...

I've played a bunch of online games since getting it, but yesterday was the wierdest.

I started off in an FFA, and i was going along pretty good. I betrayed someone, and gained a few worlds with the help of another player, but then that person betrayed me. I was pissed. I focused all my resources on building a navy and destroying my betrayer. My fleet was massive, over 300 ships. I was even able to get the help of the person i betrayed, promising to rebuild him (which i was). I was finally ready to move when... LAG. I got kicked because of my ping which was due to my huge fleet. I was going to crush my opponent, his fleet wasn't even 1/4 of mine and they were attacking one of my worlds. And i lagged out...

The other game i played was an FFA. It was strange though, right off the bat everyone was creating peace treaties and trade alliances until the point where everyone was allied with everyone. We then set out on a quest to destroy the pirates and colonize the new star. There was no war between the human players which is a first to me in any online game... It was really cool, but i got lagged out of there too. Crappy router...

Offline Rax Dakkar

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Re: Sins of a Solar Empire
« Reply #55 on: February 16, 2008, 11:21:04 pm »
Still enjoying the game and I think I'm ready to try an online game, if anyone wants to set up a game my name is Rax Dakkar (like always).

The one thing thats bugging me (and this is pretty universal to all RTS's) is the feeling I get that during my huge 9 FFA, every computer player was out to get me.  It wasn't a minute that would pass without another, different enemy deciding he would bomb my planet and leave.  The most annoying thing was that I was the only one actually trying to desctroy a player, not just bomb a planet and leave, but once I exausted my fleet, an AI from an entirely different galaxy comes in and takes all the planets I "liberated".  I felt so cheated, and since I lost so much just trying to kill this one guy, that with all the other players repeatedly bombing my planets, my economy was just in shambles.  I could have tried to just turtle my way through, let the AI thin themselves out, but then they would all have so many planets, I wouldn't stand a chance.

 Guess I just wasn't ready for that big a game yet.

Offline Evildude

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Re: Sins of a Solar Empire
« Reply #56 on: February 17, 2008, 10:19:28 pm »
One thing I really don't like is the lack of difference in the ships.I mean, there isn't much room for variety. and all the races seem to be the same aside from the graphics and a few other minor differences.

It also bothers me that 3 separate space faring races all use (mostly) front mounted weapons. The lack of turrets is disturbing.

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Offline Krakow Sam

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Re: Sins of a Solar Empire
« Reply #57 on: February 18, 2008, 03:07:09 am »
I think more ships would just get ridiculous. Aside from bog-standard acolyte/cobalt/iforgetwhatthealienshipsarecalled all the other frigates are very specialised and I really don't see how many more niches they would fill with new ship types.

I would also disagree about the races being too similar. The frigates are all pretty similar, but have different abilities when upgraded and most of the cruisers (aside from the carrier) are quite distinct support vessels.

and a few ships have turrets... well, mostly capital ships and the TEC flak cruisers >_>
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Offline Evildude

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Re: Sins of a Solar Empire
« Reply #58 on: February 18, 2008, 09:48:04 am »
I think more ships would just get ridiculous. Aside from bog-standard acolyte/cobalt/iforgetwhatthealienshipsarecalled all the other frigates are very specialised and I really don't see how many more niches they would fill with new ship types.

I would also disagree about the races being too similar. The frigates are all pretty similar, but have different abilities when upgraded and most of the cruisers (aside from the carrier) are quite distinct support vessels.

and a few ships have turrets... well, mostly capital ships and the TEC flak cruisers >_>


I think the problem is that I was kinda hoping for Homeworld 1 on a bigger scale. I'll probably grow on the game in a bit.
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Offline Sagan

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Re: Sins of a Solar Empire
« Reply #59 on: February 18, 2008, 10:11:24 am »
I've also played a couple rounds of this game (which means I have played it for more than 30 hours), and I think the AI is very disappointing. Even on hard I beat them easily already, because there are a lot of situations where the AI simply makes the wrong decisions, and because there are a lot of strategies that guarantee a win. And you don't even have to search for those strategies. You stumble upon them randomly: When playing a medium map with 4 players, simply sign a Cease Fire with one of them, and you have won the game. You'd have to mess up really badly after that to lose.
And when playing against the AI, the pirates become a cheap weapon for you, and are in no way a threat at all, because the bidding behaviour of the AI is super predictable, so that the pirates always end up on your side.
I haven't tried multipayer yet, mainly because the games are too long to play in one session. How is that managed online? Or do people only play 1v1 to keep the time short?

And I agree with Evildude: There are too little differences between the races.
And I have some balance concerns, because some of the ships and abilities seem pretty useless to me.

But overall I still like the game. Else I wouldn't play it so much.