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Will Wright's Spore => Spore: General => Topic started by: Jayce on May 30, 2005, 03:31:22 am

Title: Spore Wish List (ideas and suggestions you want to see).
Post by: Jayce on May 30, 2005, 03:31:22 am
This thread is for ideas and suggestions you would like to see implimented in Spore. They will be gathered together in one place in the hope that any feasibile ones (in the eyes of the developers) may get implimented. If it's just a straight forward question then please post it in the A Question a Day for the Devs thread. Any ideas that do get implimented will be moved to the FAQ thread.
Title: Re: Spore Wish List
Post by: Gauphastus on May 30, 2005, 09:48:02 am
Steve told me a while ago that you can place buildings wherever you want. Will probably just clicks so fast that it's hard to notice.

Yep, that's what I was told.

And good idea making the wishlist too. A couple of the things I said may have been wishes, maybe a bit -too- specific.
So what's a wish and what isn't? Wishing seems to me just some very specific wants from a game.
Like maybe something like "Can creatures that 'die' be medicated and revived?"
But not stuff like "Can I make a creature with a hundred legs in every direction so it can never fall over?"
Well, not that last one. That's just a bad question that's pretty much answered in the FAQ. How about
"How much population/how many cities can be built on one planet?" sounds more like a general FAQ thing.

Yeah, I'm a bit bored so I'm carrying on like that, but... those aren't real questions either. Just random stuff.
With your three examples I can kind of understand where the wishing part lies, but it sounds like you'll be trying to sort most of it out by yourself.
I'll go see if I can find some things and maybe I'll edit them here or PM you so you can have them in the top post.
Title: Re: Spore Wish List
Post by: gbCerberus on May 30, 2005, 11:29:32 am
What do we do with gas giants, can we mine them? Can airborne life arise there?
Title: Re: Spore Wish List
Post by: Behumat on May 30, 2005, 11:40:31 am
If I name my city Istanbul, can I later change the name to Constantinople?
Title: Re: Spore Wish List
Post by: jujubee on May 30, 2005, 12:04:02 pm
If I name my city Istanbul, can I later change the name to Constantinople?

thats no-ones buissens but the turks, bummbumbubmbmmbmbom
Title: Re: Spore Wish List
Post by: Haddeen Sol on May 30, 2005, 11:01:02 pm
Uncrossable walls and wall-like objects. They're the backbone of my pit fighting ideas.

Pits, too, if possible. I definitely want cloning, and I believe it was implied that we can go back and modify other races via UFO.

Infantry and clothes-like objects. A helmet and some sort of tunic would work just fine for me.
Title: Re: Spore Wish List
Post by: Jennifer Reitz on May 31, 2005, 02:38:57 am
I can think of some basic things I dearly wish were part of Spore. These are the things that would 'make' the game for me.


1. I want to choose, right from the beginning of a game, whether or not to play purely 'sandbox' all the way, or to play 'mission based'. I am sure that the missions are vital for many players, who might be overwhelmed with what amounts to the ultimate sandbox. Many people lose direction unless given a point, a goal to reach. I, on the other hand, tell stories for a living. Stories are natural to me, I need no outside goals, and I often am happiest creating my own direction. I want the ultimate sandbox, right out of the box. It would be nice to be able to ignore, or if required, switch off missions in Spore. Give me the chance to play in this sandbox, as a sandbox, if I wish to.

2. I want to be able, once I reach the Galactic God level, to be able to enter any of the previous levels of play, on any world I have access to, and play from that point; in other words, if I want to visit a primative planet in my UFO, I can start as a single cell once more, go through all the levels once again, and evolve normally a new planet, which would then be part of my game universe, if I choose. I want to be able to play 'start over' without losing my existing game universe, or my original planet.

3. I want to be able to individually control one single creature of a species I have ownership (however that is defined) over and walk it around and have it interact as was seen in the tribal level, no matter how high up the ladder I go. In other words, I want to be able to use my UFO to pick up a member of a personally evolved species of mine, transport it to another world, and drop it down, then take 3rd person control of it and run it about interacting and adventuring on that world. I want to see what a single ambassador can do...walk into an alien city, hunt alien animals, and so on. I want to play Space Explorer, in a sense. I want to run from aliens, I want to be Klaatu investigating a world apart from my UFO.

4. I want to be able to 'be' one of my owned species in what amounts to a simplistic first person view. You perhaps rememer the brilliant 'Dungeon Keeper' game....it allowed the player to 'possess' any individual creature in the dungeon and act through their eyes: if they were tall, the first person view was tall, if short, the view was low to the ground, and with a press of a mouse button, the creature would dig or hit, and with the other mouse button they would walk. I would like to have the option to 'become' one of my own creatures and stroll through the city I just built, or take a walk on a planet, seeing and moving through the 'eyes' of that creature. I want to get the feeling of 'being there' for moments, to immerse myself, to see what they see as they toddle about. At the very least, I would like to have the option given in the game 'Startopia' where one could simply link to the view of an autonomous creature and see what they saw, first person, as they went about their business. I am not asking for a first person shooter, or builder here, all I want is the same thing that 'Dungeon Keeper' and 'Startopia' gave; a means to leap into the viewpoint of a native creature to see the world from a native eye. Nothing fancy or elaborate, just the option to go on walkabout.

5. I want to be able to make my planet entirely if I choose. I want to have the option to build every little thing: every plant, every tree, every insect, every animal, every fish, every single thing that makes up the biosphere....rather than depending only on the game to 'fill in' missing elements from the creations of others. In other words, I would like to make my planet entirely themed. For example, I could make a biosphere where everything truly followed one single design style: my own. If I made a 'living crystal' world, say, where all creatures and plants look abstract and geometric, I would not have to worry about anomalous green plants and earthlike trees popping into the mix, destroying the unity of the biology there. The reasoning for this is simple: I want my worlds to have the option of aesthetic consistancy.

6. I want the ability to specify that the creations of any player on my own, local household LAN, such as one of my spouses on one of their computers, would be given preference over the creations of the outside world in populating elements of my universe. In other words, what I want is to be able to be assured that I am likely to see the work of someone connected closely to me easily and commonly in my universe, without having to search for a planetary needle in a galactic haystack. A switch that stated "Would you like Local Content Preference Activated", as an example.

7. It would be very grand if, when one used whatever interface will exist to examine a given creature, plant, or city or tool, in whatever context, that the player who created it could be named in some way. For example, if I take my UFO, and I go to a planet, and I hold my cursor over the planet, and it says the name, and the conditions of the planet, it might also say, or have the option to say "Creator: Joe Blow". The same could be possible for a hut or a plant or an animal. I am not saying that the accreditation must always be there, but it would be interesting to have it be an option one could activate, so I could see the name, or the handle, of whoever made that weird spear I just gave my creatures. Maybe some people would gain fame in the Spore community as particularly good creators and creatrixes. Maybe one might see something made by a friend and go 'whoh! That was made by Will! Cool!"


Jennifer Diane Reitz
Jenniverse.com
Title: Re: Spore Wish List
Post by: jujubee on May 31, 2005, 03:26:21 am
yes Iwant we have little creature arenas too! just the fact that I could pit barny agenst a teletubby is a good :)
Title: Re: Spore Wish List
Post by: Jayce on May 31, 2005, 12:14:09 pm
Some good ideas here, i'll let it run a bit before I update it.
Title: Re: Spore Wish List
Post by: Gauphastus on May 31, 2005, 12:33:17 pm
When I posted something yesterday about wiping out cities with genmodded creatures, I ended up with another question in the FAQ:
Quote
Can you wipe out cities so that there is 0 population but the city remains? What happens? Blah blah.

But then that begs another question. Here is what I said --

I'd love to find old, wiped out and empty cities in my travels. Hell, even a crust planet with no atmosphere but a cracked dome city would be interesting. Or even remnants of old cities when the planet was terraformed many years ago.
You know, ruins and stuff. I think it'd be cool.
Title: Re: Spore Wish List
Post by: Silver_Kiwi on May 31, 2005, 02:11:41 pm
Ok, my wish list...

1) More than one space ship. Sorta like a space tanks... ;) This would imply large space battles.

2) Dynamic missions: Player made (?) or just really awesome computer generated missions.

Ummm, those are the only REALLY important things I would want.
Unimportant (but cool) aditions would be...

1) Culture control, like creating a leader in your tribe.
2) Control of one creature would be pretty great.
3) Planet editor.

That's all I can think of right now...
Title: Re: Spore Wish List
Post by: Jennifer Reitz on May 31, 2005, 02:17:26 pm
Quote
I'd love to find old, wiped out and empty cities in my travels. Hell, even a crust planet with no atmosphere but a cracked dome city would be interesting. Or even remnants of old cities when the planet was terraformed many years ago.
You know, ruins and stuff. I think it'd be cool.    -Gauphastus

Oh I very much agree. I would love to risk visiting a huge star on the verge of going nova, only to find an ancient planet with the ruins of a lost, dead civilization. Or ruins in the jungles of some forgotten world. Maybe the odd inexplicable artifact or tool scattered about. Or...a dead space hulk floating amidst the stars, the ruined UFO of another player who 'lost the game' uploaded to my machine as evidence of their passing.

Indeed, what if, when a player perishes in the game, they are memorialized by having ruined versions of their creations added to your galaxy? That would be interesting...perhaps all it would take would be setting a flag for 'ruined', then applying a universal texture of cracked and dessicated stone to every surface of their work, combined with eliminating all of their creatures. Then one would be left with 'fossilized' ruins, made so simply with an applied texture, and one could wonder about what manner of creature once lived there.

I doubt it would be done, but I think it would add greatly to the mystery and wonder of mucking about within a Spore galaxy.
Title: Re: Spore Wish List
Post by: Silver_Kiwi on May 31, 2005, 02:20:37 pm
Yes, I would very much so agree to that.
Ruined cities or even civilizations would be great to see.
Maybe they could be tied into the missions other races would give you.

But regardless of that, ruins are a good thing...  :P
Title: Re: Spore Wish List
Post by: Sigma on May 31, 2005, 04:16:13 pm
I think aircraft can be modified for space flight, but anyways I like the ruins and abandoned planets idea, nothing like exploring those empty abandoned cities to add to the mystery of what lived there long ago.
Title: Re: Spore Wish List
Post by: PurpleSyde on May 31, 2005, 08:48:25 pm
such as one of my spouses on one of their computers,

Out of pure interest, how many spouses do you have?  :-\
Title: Re: Spore Wish List
Post by: Evil Overlord on May 31, 2005, 09:43:39 pm
Hey Hadden another chaos player good to see another servant of the ruinous powers.


Anyway i'd like to see the ruined empires idea their creature having hone feral uploaded but i'd also like to see the ability to enslave other races to work for you.
Title: Re: Spore Wish List
Post by: Tarious on May 31, 2005, 10:53:42 pm
1)Pets
2)Mounts
3)Slavery
4)Infantry in city stage
5)Social structures (like an ant colony)

that's pretty much all i can think of.
Title: Re: Spore Wish List
Post by: whirlyboy on June 01, 2005, 01:07:12 am
i suppose i wud like
1. able to chat wen online and allying
2.more weapons that spears
3. able to make your own weapons

dat about it
Title: Re: Spore Wish List
Post by: Jennifer Reitz on June 01, 2005, 02:35:56 am
such as one of my spouses on one of their computers,

Out of pure interest, how many spouses do you have?  :-\

I have three, I live in a polyamory. We've been together for just over 20 years now. In place of marriage, we have a family corporation. Supplies some of the benefits of marriage, but not all, of course.
Title: Re: Spore Wish List
Post by: RealmRPGer on June 01, 2005, 02:43:29 am
Haha...Man, you're weird.
Title: Re: Spore Wish List
Post by: Ketro Fett on June 01, 2005, 10:34:05 am
Woman, I would think. :P
Title: Re: Spore Wish List
Post by: Gandysampras on June 02, 2005, 05:07:50 am
Lets get back on topic guys!

What i want -

1)Fighting Arena
2)Creature Heirarchy - (Eg leaders etc)
3)Amphibious Creatures
4)The game to actually meet my expectations!
Title: Re: Spore Wish List
Post by: Indum on June 02, 2005, 08:48:53 am
I want mounts. And space fleets. And the ability to have space-trooper infantry.
Title: Re: Spore Wish List
Post by: Crnobog on June 02, 2005, 10:32:18 am
1) I'd like the city stage to play a bit like the Settlers, where you assign creatures in a city to specific buildings and order them to transport and process resources. For example, you build a mine and tell some creatures to mine iron ore, then take it to the smelter to get iron and then use iron to build tanks. I guess there will be some kind of 'resource' anyway that will be used for buying buildings and vehicles...

2) Maybe a 'Technological singularity (http://en.wikipedia.org/wiki/Technological_singularity)' stage after the Ufo stage, when your civilisation controls most of the galaxy and has researched every technology in the game. I don't know though how an even higher-level metagame would look like (The Last Question anyone?)
Title: Re: Spore Wish List
Post by: Spinal232 on June 02, 2005, 11:23:19 am
my wish list is whatevers in the game when it launches
Title: Re: Spore Wish List
Post by: vbGamer on June 02, 2005, 03:29:02 pm
If nothing else, this is my one wish:

Personalized Creature Zoo - That is, say you terraform a planet, and you plop down a creature on your planet, and see how it evolves without any interference. (i.e., will it create new creatures using the pre-existing form, but the planet won't grab creatures from other players/game CD). For example, you take a squid and place it on an empty planet. With each change, you could save that variation and add it to the planet.
Title: Re: Spore Wish List
Post by: Gandysampras on June 02, 2005, 03:34:53 pm
Another wish i have is to take two samples of a creature at the first stage of water-based life, put them on seperate, very different planets and watch how they evolve related to their surroundings!

I cant wait till the day someone destroys this great idea by doing the old "I know lets try it with a giant penis" gag.
Its only a matter of time before all worlds in every solar system are inhabited with them! Oh God No!
Title: Re: Spore Wish List
Post by: jujubee on June 02, 2005, 03:37:39 pm
Ok heres mine ;)

A Spore Screensaver. just think you could watch little creuters develp right on your screen. it would be a bit exalrated so to have it all go by in about an hour or two. it would also provide entertainment for a pet or younger sibling.
Title: Re: Spore Wish List
Post by: vbGamer on June 02, 2005, 03:59:17 pm
Another wish i have is to take two samples of a creature at the first stage of water-based life, put them on seperate, very different planets and watch how they evolve related to their surroundings!

Your avatar just gave me another thought - in the tribal stage, sentient creatures could use other creatures to ride (like horses, or in the case of the avatar, the sentient carebear on the tripod).
Title: Re: Spore Wish List
Post by: piratestrangler on June 02, 2005, 04:57:54 pm
sorry buddy but that idea was already thought up by somebody else. they call it 'mounts' though so thats maybe why you were confused.
Title: Re: Spore Wish List
Post by: jujubee on June 02, 2005, 05:09:57 pm
well the mounts always open up sutch things as Roedos and (sadly) Rodeo clowns (no offence to Rodeo clows as it is a high risk job).
Title: Re: Spore Wish List
Post by: TheNewGuy on June 02, 2005, 06:18:32 pm
the idea of dead civilizations is very cool, i'd love to see that!

a couple of other things i want to see:

1. amphibians.  specifically, during the city stage, if my race is amphibious, i want to see some cities on land, and some cities in the water.  i would love to play that kind of warfare. 

2. basically, just lots of detail.  obviously in the cellular and evolution stages there's going to be great attention to detail, with the ability to manipulate and alter nearly every single detail about your creature.  i want that same freedom in the tribal, city and space stages.  i want the option to micromanage my tribes/cities/planets as i see fit -- however, it shouldn't be a requirement.  during the city stage, the ability to design all the buildings is cool, but i want that kind of freedom in everything they do.  a kind of "powers of ten" for culture, as somebody put it in another thread.

3. once i'm at the interstellar travel portion of the game, and i'm meeting other sentient species, i want them to live on planets that don't necessarily have environments friendly to me.  it makes sense that all species are not going to evolve on planets with identical conditions.  if i'm invading a planet and colonizing it, i should have to consider the cost of building domed camps as i move in.  naturally, if an alien race is trying to take over a planet i've terraformed, i also want them to have to protect themselves fromthe environment.  simply put, making the sentient races adapted for different conditions is both more realistic, and adds another interesting dynamic.
Title: Re: Spore Wish List
Post by: K4tz on June 03, 2005, 06:06:24 am
Lan/Internet play but not MMO.
That way, hopefully less people who kill for no reason to put up with.

Lots of depth. I know the video showed very little of the game, but I'm worried whether they'll make it a deep enough game, specifically whether alot of the changes will be just graphics, or have little change to the creature/vehicle. And I want combat to be quite interesting too.

Some sort of objectives based thing to do if you can't think of anything to do in the sandbox (like invade and colonise this Solar System). I know I'd probably be able to find enough interesting things to do, but I think having no set missions to do would put off some people. But they better not be compulsary.

And hi, I'm new.
Title: Re: Spore Wish List
Post by: Crnobog on June 03, 2005, 07:29:08 am
3) Stellar engineering would be nice - ringworlds, Dyson spheres, make planets from asteroid rings, maybe build orbital bases

4) Weather effects and climate zones
Title: Re: Spore Wish List
Post by: Tr0n on June 03, 2005, 09:09:41 am
I strongly motion for complete stellar engineering.  Want to make a star go boom?  Do it.  Want to make a nebula?  Do it.  Want to suck up your enemies in the whirling death of a black hole?  Do it!

As I've mentioned before.  O hope the galaxy sim is detailed enough to have spatial anomalies like twin suns, colliding galaxies, and all kinds of other cool stuff.... in short, I want it to be like I'm visiting stuff that Hubble took pictures of.
Title: Re: Spore Wish List
Post by: Aker on June 03, 2005, 06:40:37 pm
My wish list:

1-Slavery

2-Genetic Lab in the UFO for extract and store genetic info of the abducted creatures  including a big library with information about creatures you got genetic information to recreate or experiment with.

3-A mark "Made by MAXIS" or "Made by John Falcon", then if you like a creator's style you must be able to search more things from him and give it High Preferance.

4.An alternative way to get full solar systems, empires, tribals or creatures from others checking sites on the web and put it where you wish for experiment.

5-Non Intelligent Creature's arenas for pleasure of your city linked with the UFO abducted creatures but also with the new enginered creatures. And allow us to see all the  like weight, size, agressivity, if herbivore or carnivore, strenght, resistance, speed, name, player's creator.

6-Mini Gladiators or Sports Games for advanced and peaceful confederations with lots of intelligent species merged.

7-Allow us to have favorite species to have a very long story with our civilization, on a way we feel its not lineal: not always be friends, have some war time with the sames, or enslave some of them but not all and later be friends again, or make a party with them to do a war against others... Lots of Diplomatic options even if you are more empire than diplomatic.

8-Lots of technology options- Like Mech wars, High-Tech Casinos (and you can play minigames here), Hunting Parks where you can get the Leader of your Empire and go hunt creatures.

9-Allow players to save the current universe and start back in other planet or the same with other civilization and later swtich control betwen your self created species.

10-Allow to design new life and plants in cities, put a  custom name for every small creature and plant you have created it and use it with the UFO for customize the worlds you want.

11-Some of things I would like to see and make:  Civilization of flying creatures with high buildings they reach flying.

12-Organization and Culture of Civilizations than people would love to make or see: Ant's organization with a Queen than looks different and she's the real intelligent creature of the whole race, Peaceful Democracy focused in business and sports (minigames), Religious Pharaonic Empire trying to expand his religion around the universe with missionaires.

13-Ruins of forgotten civilizations.

14-Different Heros for each type of civilization: The Queen for the ant type, The GOD-Pharaoh of Pharaonic Religious Empire, The Diplomatics from Democracy, and Give them an unique type of use and looking for every Civilization hero. Make them have some advantages and disvantages from others.

15-Lots of Culture options! Allow us to write books manually (like Ultima Online) with screenshots or without and have a Great Holo-Library, We could make History Holo-Books, Science Holo-Books (its could be special and we can put inside a technology and give it to others or trade when doing diplomacy) or Genetic Holo-Books (this would serve the purpose of store extincted species you found or new creatures you did in a genetic lab), Species Holo-Book (all the species your civilization did meet with the UFO with some data and your custom notes) .

16-Allow us to dessign and start events like Olympic Games and such, Even we must be allowed to design the national or prefered sport and import new sports from other civilizations.

17-Allow us to force more self evolution with genetics engineering.

18-Mind Powers for the most Religious Civilizations (Jedi's style),  enslaved and full customizable robots for the most logical civilizations.

19-New Science and Religious things your civilization can learn from exploring lost ruins in empty planets, these things would be created for Maxis and/or others players over the time and put on the server: you can learn new mind powers, new mechanical things (for sample implants), new sports, new war type of units you can redesign (Mechs).

20-Allow us to make self technology between extended parameters if we want, but not just cloned technology with different looking. (Sample: You investigated a type of vehicle but you could investigate more types and have a vehicle collection)

21-Allow us to have Collections of  creatures (in Zoos), Mechs, Star Ships, Plants...

22-Allow us to play with cells in Genetic Labs and make Medical research (Mini Play) even you must be able to make virus and kill other species.

23-Allow us to breed Pet Fighters and use them in Non Intelligent Creature's Arenas.

24-Allow us to name everything we want, solar systems, galaxies, planets, cities, Heros (Individual Name and tittle), Ships, Vehicles, Mechs, Troops.

25-Allow us to choose a level of civil laws and we should see some reflection of it in the city: Light Law (They doesnt care of morality)(, Normal Law (Prison and police), Heavy Law (Public Killing for the Evil, Repressive System)

26-Allow us to create fashion clothes and accesories for the population and they we would see the guys in the city with fully customizable random things from the fashion shop or all the same (if they are comunist or something like this).
You must be able to put something like this: 25% Blue Tunic (custom made), 10% Red Tunic, 65% No cloth in torso.  And you will see in the city the most peole not wearing a tunic, many using blue tunic and a few using red tunic.

27-Fashion Accesories would include: Clothes, Nature Skin Variety (look the humans: white, black, blond) Weapons, Hats, Pets.

Thanks you!

Title: Re: Spore Wish List
Post by: Silver_Kiwi on June 03, 2005, 07:01:10 pm
Those are all pretty cool deas Aker...
I really like 12-15 especially. The ability to save text about my species history would be quite awesome....
Title: Re: Spore Wish List
Post by: Aker on June 03, 2005, 09:13:12 pm
28-Civilization News of random events in game presented in the designt you wish: Colossal TV in the City with a cool looking guy of your race (all customizable), Paper News, Telephatic News from the Omniscient Leader of your Highly developed Religious Civilization. Lots of custom: design Colossal TV building and the reporter of your civilization, Design Paper, color and columns, or design the thelepatic effect (one type of effect: acuatic waves on the screen and appears a text on the screen with a phantom image of the civilization Spiritual Leader on top)

29-Random Events in the Universe: All the random events must be noticed and seen in your Civilization News you selected: you would change this options to the level you want. Catastrophes on/off, Alien Settlers (uknown sapiens species can visit you and put a city in your planet, they can be good or evil for your civilization) on/off
Evolution. Species Competition on/off (you can see reports of power's species data compared to you from time to time) Favorite Nature Stat: on/off (if you pick on you have to select your favorite plants and small creatures you wish to take care of, and you will be reported over time if they grown well, how much they are, compared to the last report or if they are in extinct risk) <--enemy or rival civilizations could start killing your favorite things, catastrophes can hurt also or just some new small creatures you dont like eat to much plants or creatures you like, and you will need to kill them.
Diplomatic Oportunities: You could get some invitation to have peace again with other species, or to start businnes, aliance in a war against other species or something, trade technologies, get a reward from your loyal friend species... on/off

30-Minigames against peaceful friend species! Very important if you want to play Spores  in other way instead of conquering, you must get rewards for your civilization winnng the minigames.


I am pleased you like my ideas :-)
I know some things I wrote are hard to understand coz my spelling and grammar in english is not good.
 :P
Title: Re: Spore Wish List
Post by: Silver_Kiwi on June 03, 2005, 09:49:39 pm
Just as a side note to Aker's 7th point...
I would really like the AI to be advanced enough to be able to do that.
Have a huge galactic war, allies win, time goes by, then you eventually ally with your once-enemies.
If that was possible, I would love it!
Title: Re: Spore Wish List
Post by: Aker on June 03, 2005, 09:53:15 pm
31.Government points: the most advance your findings you get extra points to have an empire system more complex, with the GV points you can buy: Heros with Special uses: Spiritual Order (the leader is the minister of the Church) UFO Commander (your UFO could be potencied with his passive skills), Leather Upgrades, Diplomatics (you have better opurtinities to get friend reactions), Customize your Leather/s, President Democratic, Comunism, Matriarch, Father, Kingdom, Theocracy, Ruled by Machines (a little Matrix), Senate, each world could have a Senator...

32.You could use the Government Center (We would like be able to see inside this building) and do special actions like: get a leader into the UFO, estimuate/do a campaing to have more new borns, Change Civil Law Level, Discuss Ethic Enginering (wich this could be used to enforce self evolution with Genetic Labs for the whole civilization) Start a Self Bloody Sacrifice Campaign in the City to pay for the sins of the past (this could reduce enemy angry factor but also reduce your population, you will see in the city an aztec sacrificing thing. The options could be a lot dependent of your government system.

My mind is empty now but I hope this famous individuals (heros) are in the civilization part of the game, I like it very much and gives species background a lot more of profundity to dream with.
Title: Re: Spore Wish List
Post by: Jaleho on June 04, 2005, 01:11:55 am
Microbiology Stage

Title: Re: Spore Wish List
Post by: Gandysampras on June 04, 2005, 04:16:39 am
^^ Oh my god!

I think thats everything then....lol.
Title: Re: Spore Wish List
Post by: Aker on June 04, 2005, 07:14:16 am
33.Allow each specie to have sapien servants from other species (you have to slave or pay to employ them), small pets domesticated (you can domesticate a wild or create new ones on a genetic lab) and even a creature mount. If the pet is bigger or to much agressive than the Sapien Specie we want to see the pet chained (like an human owning a Tiger or an agressive Doberman), same for enslaved sapien species you have to see them chained when they walk for the city.

34.Allow us to create a simplified but fun Sport System (highly customizable) and start a minigame when you want and watch it. Wrestling based (Customize Weapons and Rules, if this is roman style until dead, or american wrestling style), Vehicle's Racing based (Special customization of those vehicles just like formula 1 its not the same than regular cars), Pet Arenas based (Pokemon Style), Pet's Racing based and Species Racing with mounts (if theres not a way some species can mount let use them customizable charrots Ben-hur movie style), Mech (Robot) Arenas (Japan Style) Customize the environment where you will watch this sports happen. Allow us to do Sports betwen self cities or betwen friend species. Reward system for Sports. The Sports competition would be automatic but we have to be allowed to balance some settings (designing vehicle's races, training building creatures, sport weapons, sport robot design, and pet's genetic engineering) trying to track and increase our power to have better options to win.

35.Slavery & Mercenaries Troops/War Options: Let other species to be the meat shield in the front of the battle. You can have a Recruiting Building for Mercenaries than recruits over time, or a Slaved Town where your slaved species born and life unders our opressive militia forces and rules.

36.Allow us to have the option to chat with other players in-game to have fun with others players while we are single playing, and enable in this chat to trade with others any self made content, and screenshots trading. Enable different official language's servers to chat and the option to create private channels for guilds or communities. Player Moderators on private channels.IRC style. Each player in the chat could have an Info Panel (starcraft style) with all the info you want: Civilization/Tribe/Cell (the name of the civilizaton, the creature he is playing or a Cell Photo), Player Creator's Name (your unique name you use to updload your self made content to the server data). I think this would be great to make comunnity friends more easy and cohesionate the spore's community.
Title: Re: Spore Wish List
Post by: Jaleho on June 04, 2005, 07:44:03 am
^^ Oh my god!

I think thats everything then....lol.

I basically watched the video, studied all the photos, went through all the forum posts, examined existing microbiology alife programs out there, and read a bunch of books on the subject. I'll probably set up a website eventually so I can add to it whenever someone mentions something I haven't thought of.

I've got another list of FAQ/Wishes for water/land stage, Tribal stage, domestication, weaponry, clothing/armor, culture, middle ages, cities, civilizations, vehicles, infantry, armies, space fleets, avatars, arena fighting, interstellar, planet editor, internet options, abandoned ruins, mini-games, and my *simstation* mmog idea.

I'll flesh those out one by one and post them - hopefully get everyone's posts from here into those lists.

Can ya tell I've been waiting for a game like this for my whole life? :)
Title: Re: Spore Wish List
Post by: Aker on June 04, 2005, 08:10:54 am
37.Allow players to navigate over the data's server, watch it and classificate the player's made content with a poll system: Classification options, here is a sample: I upload a file and then people who is watching for new fresh content can navigate and see the low classified player content or fresh content, when you see a graphical resume before download it you can vote, on the long run you will see something like this: Yrwbz Tribal--->Funny Famous (Teletubbies, Simpson, Spidermans, Supermans..) 50 votes, Beauty 40 votes,  Original: 2 votes, Adult Content 0 votes (for those annoying sexual made content), Ferocius: 12 votes and you can see a simple graphical resume of this.
This would help the player who doesnt like to navigate the data server but put in his game the high classified content of the style he likes: you can check/uncheck classifications Beauty yes/no, Ferocius yes/no, Funny Famous: yes/no, Adult Content yes/no, Original yes/no.
Regular playets doesnt want to have in his universe noisy and stupid creatures or content like a pennis walker or a Bugs Bunny tribe but later if you want to get only ONE of these things to look in your world or test it for fun, you must be able to manually download of this type of content but being specific and navigating over the data server until you find what you really want.
The classification of the player made content in the server data base must be very accurated ! If not lots of players must be deceived and never use the automatic downloading from the server. A way to avoid this problem is have a special Vote from Maxis on some of the mostly voted content, look if Maxis see a player's content with very high classification from lots of players, they can have the last word and classify this, this would deactivate a bit the chance to corrupt the classification by introducing censorable content and creator's friends voting it beauty. Then who have automatic download from High Classification Beauty, can select to only get the Maxis aproved Content and not only the players voted content.

38.Advanced Search Tool: You could look in the server's data for player content made by a specific player (unique name recquired I think you must register your game to get an unique name) then watch resume and if you like it, get it and be available in your single playing universe.

39. I dont think the game will be so specific like Jaleho points with some of his faq/wishes, but I hope at least we can taste a little some rare things in the game like be amphibians, do cell virus, true flying creatures, and if you want be allowed to design lots of cell experiments for artistic reasons and put this on a Genetic Museum of your civilization.

The Creator Will already said Spore will not be any kind of hardcore game, but keep it simple for casual gamers, if people have to study microbiology, politic or religion to play the game better then the game wouldnt be much popular. But is nice have all the variety ass possible but keeping it simple, with some cool options like slaving civilizations, the option to create cell virus and self evolution in the city stage, customize your tribal/city/civilization leader (or government system if you want a group of leaders), Religious rituals in your civilization (did you seen in the demo video when the Will's creatures in the city stage danced around a Tree?), lots of different things and results in galaxy findings.

I think  the idea of Spore is be allowed to see all the things as possible but not as much specific to be hardcore and technic.
See for sample I would like to have Sports Minigames in the galactic age but I dont want to control or directly play a FIFA Soccer but what I hope is have the option to see sports happen in the culture, customizing sport rules and customize your team to start the play and just watch it automatic played.
The same goes for creating virus or new life forms in a genetic lab, I wouldnt like to have to play it manually (but would be cool have the option to do it or not manually)but directly customize it and watch the game do the automatic creation.
And when I ask to be allowed to own with my civilization some different troops, some different vehicles, some different War Robots/Tanks/Mech, I am not asking to play an ages of empires with lots of units to control individually, what I request to see is a customized representation of your army. How much you focus in war, and if you  have investigated and paid to have a more powerfull army,  then you must have a bigger variety of troops you can see in the screen but its just customization options and a simple number bonus to win the war behind this representation, you shouldnt be allowed to do things like select individual war units and select individual targets doing multple tactical wars like regulars strategy games do. The game doesnt have to be so hardcore or control specific but still fun and feel freedom about the variety of things you can do.

If anyone likes a lot my suggestions/wishes and feel this can be explained better feel free to post this here, I would like Will to read all this and consider.
Title: Re: Spore Wish List
Post by: Jaleho on June 04, 2005, 10:24:54 am
I dont think the game have to be so specific like Jaleho points.
The Creator Will already said Spore will not be any kind of hardcore game, but keep it simple for casual gamers, if people have to study microbiology, politic or religion to play the game better then the game wouldnt be much popular. But is nice have much variety but keeping it simple

No one said the USERS have to do any study on any topics - but if the developers can do more research and turn it into a usable function of the game, I'm all for it.

What is nice about the procedural engine would be that details could be implemented but not used - so if a casual player wants to make a creature and wage war, they can. If a science teacher wants to use spore to illustrate biology, they can. I guess I see Spore as being this engine through which tons of future games could work within.

Will said in the video he didn't have the time/interest to devote to all the intricacies of a game, which is why he picked the best parts of all his favorite games to make Spore. I just think this game has the POSSIBILITY to include it all in there.

I'm really curious how possible it will be for users to create program mods - if the game doesn't have a "domestication" option, could a skilled c++ programmer add a mod for it?

Trust me, from what I saw in the video, I'd wet my pants if the game came out as is - I'm just curious how far this game can go...
Title: Re: Spore Wish List
Post by: Azriel on June 04, 2005, 02:20:31 pm
I like the stellar enginerring idea,  Perhaps when you get really advanced you can create stargates on planets so worldes can interact withought having to build spaceships.  Also the idea of capturing races and turning them into slaves sounds fun as well as finding ruins on other planets. :)
Title: Re: Spore Wish List
Post by: sgore on June 04, 2005, 04:49:32 pm
since this seems to be the offical wish list i guess i'll re-post my idea here:

What I think would be cool is sort of a Darwin chart type thing. Everyone knows the picture of the guy going from the amoeba to that thing to that other thing (i believe you can fill in the blanks here) and moving up till finally reaching modern man. I think it would be fun to click on a button and see something a little like that for your creature. Showing how far you came. It could be updated every time you evolve your creature.

It's just an idea i had. I think it would be fun.

Title: Re: Spore Wish List
Post by: Aker on June 04, 2005, 04:57:41 pm
since this seems to be the offical wish list i guess i'll re-post my idea here:

What I think would be cool is sort of a Darwin chart type thing. Everyone knows the picture of the guy going from the amoeba to that thing to that other thing (i believe you can fill in the blanks here) and moving up till finally reaching modern man. I think it would be fun to click on a button and see something a little like that for your creature. Showing how far you came. It could be updated every time you evolve your creature.

It's just an idea i had. I think it would be fun.



I would like to see a Hall of Evolution building or Biio Museum where your civilization scientist did a representation of his past evolution with statues or 3d Holos semitransparent  and you could put here later more creatures you have evolved or created with genetic engineering.
Title: Re: Spore Wish List
Post by: Azriel on June 04, 2005, 07:15:52 pm
One thing that bugged me a little was the fact it looks like your creatures are unisexual(the creature is a  male and female), I would like to have obvious  different sexes in the game (It doesn't have to be just male and female, these are aliens, they could have multiple partners if you want) When the species is about to hit the last level of evolution in the game before it goes into the tribal game, just have a screen ask if the creature will be unisex, two partners, or multipartners.  Then the screen allows you to adjust male, female, and other characteristics so they are different.

It would be nice if after you get to the space elevation level, you could go back and alter some of your creatures so they are a divergent group of the same species.  Similar to how we have different racial groups, this could be similar but bigger.  Like for example, after my land creatures take over the world and start colonizing pace, I decide to create an offshoot of the land ones and take off the legs and give them a tail and fins.   So I have a land based people and a sea based people living side by side. 

On the same theme it would be cool if the computer could add a little randomness to each character so that they are not all clones of each other.  It does not have to be big, maybe a little alteration in the color and skin tones; of course this should be up to the player to decide and to be able to turn this feature on and off.  I never really could get into the sims but I did like the fact in the sims 2, the children would be a product of their parents, inheriting traits from both parents, It would be cool if something similar could happen with Spore.

I can’t remember the game but it was really cool Sci-Fi RTS on the computer.  Anyway, it had the usual sci-fi stuff but later an expansion came out that allowed for fantasy play.  Create dragons, wizards..Etc.  Anyway, I would like to see something similar in an expansion, perhaps create a planet based on alien magic, mind powers, alien gods..etc
Just interesting stuff.

Easter eggs, like alien devices, ships floating around. Have References to some great sci-fi stories.  Have Earth and its solar system somewhere in the universe in spore.  I mentioned in a previous post about alien ruins, how about being able to build a city on the ruined planet and explore the city/world and give you a history of the world and how it ended.

Someone mentioned this before but I would also like to create ringworlds, dyson spheres, deathstars..etc..etc
Title: Re: Spore Wish List
Post by: Haddeen Sol on June 04, 2005, 08:14:27 pm
About that... maybe instead of having an editor for different genders, how about an editor for all-out variety? I mean, look at the variety in humans. It wouldn't be hard to implement something along those lines, and I saw creatures that looked a little different in the GDC demo.
Title: Re: Spore Wish List
Post by: gbCerberus on June 04, 2005, 11:55:34 pm
Ii agree that finding ruins of dead civilizations would be awesome.

1) Asteroid bases / colonies at the UFO stage.
2) Visible transportation between cities (random people, trade caravans) and inhabited planets (traders, population transports, cargo haulers). Look at the demo again, the city stage. Those aren't real willosaurs walking between buildings, its hard to describe but they look more like the traffic you'd see in a SimCity... Basically the same thing except you'd see 'space traffic.'
3) A race of intelligent machines. I know it goes against the core principal of the game, but A) its an issue our very own species is going to have to deal with sooner or later and B) anyone who's nuked a nanotech level city in SimEarth knows that Maxis has thought about it before.
...
*re-installs SimEarth*
4) I hope it runs on my Dell Dimension 8100  :'(
Title: Re: Spore Wish List
Post by: Jayce on June 05, 2005, 01:44:00 am
I was planning on editing my original post to include ALL of the wishes in this thread and then get the others deleted so it looks like the FAQ and then we have a seperatew thread for Wish list items like we do for the FAQ.

WHat do you folks think, would that be better or should we just keep this wish list as it is or what?
Title: Re: Spore Wish List
Post by: Aker on June 05, 2005, 03:30:13 am
I was planning on editing my original post to include ALL of the wishes in this thread and then get the others deleted so it looks like the FAQ and then we have a seperatew thread for Wish list items like we do for the FAQ.

WHat do you folks think, would that be better or should we just keep this wish list as it is or what?

I like this anarquic wish list, this did me remember and feel myself like being a child again and writting to Santa.  ;D
Title: Re: Spore Wish List
Post by: stuck on June 05, 2005, 09:01:45 am
I would like to have the ability for the computer to travel up different technological trees, like the alien city with the blue buildings, but it would be better if their main weapons were tanks that walked on legs, or laser propelled rockerts, depending upon if they studied optics or magnets more intensly
Title: Re: Spore Wish List
Post by: Jaleho on June 05, 2005, 09:38:46 am
I was planning on editing my original post to include ALL of the wishes in this thread and then get the others deleted so it looks like the FAQ and then we have a seperatew thread for Wish list items like we do for the FAQ.

WHat do you folks think, would that be better or should we just keep this wish list as it is or what?

I've been working on something like that, including everyone's wishes as they are posted. I wasn't sure if I should keep posting them here (as I did with the microbiology stage) or simply set up my own site for them.

I wouldn't delete the old posts, but it might be nice to have a sticky with only one post in it, like the FAQ. A sort of "master wish list" that gets updated from what is posted in THIS thread.

Just a thought.
Title: Re: Spore Wish List
Post by: SC on June 05, 2005, 10:03:09 am
So far what I've seen is what I want. Just goes to show how much of a good job Will Wright it doing really! :)

I would like to be able to build a creature in a sandbox mode and then import it to the planets before I start my main creature, like setting up the world before I go into it- sorry if this has allready been confirmed or if somebodys allready said it.
Title: Re: Spore Wish List
Post by: Deep Lee on June 05, 2005, 11:01:10 am
Lots of good ideas guys... The ones I've seen that I like are:

-Being able to find ruins after a civ is destroyed, bones, etc... maybe even frozen ice aged and you can thaw them out!

-Evolution 'Charts', that allow you to watch a morph or something of how a species evolved

-A Hall of Creatures, where you can collect your favorites into a museum. zoos will be possible, Will Said So. I just hope you can actually put them behind glass like a real zoo so it looks professional, not thrown together behind fences. An aquarium (dry and with water) where they can't die and are perminent fixtures.

-Random variations so not all creatures look EXACTLY alike (different colors, hair, sizes, fat and skinny, tall short etc...)

-Teleportation gates between planets, so you don't have to make the trip every time. Or at least shortcuts to planet A, B, C...

-Being able to keep track of who made what, so you can check in on your favorite creators, and maybe a 'ranking' system... voting for your favorites. Also if you could browse creations and pick and choose somehow perhaps

-I'd like to be able to visit the "famous recreations" galaxy, carebears and disney...Everything Unoriginal in one place
Title: Re: Spore Wish List
Post by: tomberg on June 05, 2005, 02:45:23 pm
i want crossbows!!
Title: Re: Spore Wish List
Post by: D_Malachi on June 05, 2005, 06:33:55 pm
I would like to have the ability for the computer to travel up different technological trees, like the alien city with the blue buildings, but it would be better if their main weapons were tanks that walked on legs, or laser propelled rockerts, depending upon if they studied optics or magnets more intensly

Just something I found interesting. Imagine how the technology of Earth expanded, from primitive to modern. Bow and arrow, crossbow, arquebus (do those exist?) and, finally, the gun. Now, at a guess, had nobody ever thought of putting a string on a stick and launching sharp sticks from it, odds are we'd be using entirely different weaponry today. No guns, no tanks, and certain types of missile wouldn't have been invented. Given the chance that any potential thing can happen, we might have laster-bladed boomerangs today. All depends what worked best at the time, really.

Same with technology. What's required at the time determines what the future produces is most prominently known and used. Such is the natural progression of things.

Vehicles? Exact same thing. Carriages (wrong spelling? Blast) brought forth cars, the bus, and so on in that direction. Air transport came about naturally by studying nature and finding out what flies, same with sea transport.

So, in a sense, that which you develop early on could develop into the technology tree a civilization uses... hopefully they implement something like that, if it can be done.
Title: Re: Spore Wish List
Post by: TheNewGuy on June 05, 2005, 08:27:24 pm
I would like to have the ability for the computer to travel up different technological trees, like the alien city with the blue buildings, but it would be better if their main weapons were tanks that walked on legs, or laser propelled rockerts, depending upon if they studied optics or magnets more intensly

I like this idea a lot too.  as part of the Civ portion of the game, as the city advances its technology, you get the ability to choose what kind of technology your city researches and specializes in.  if you concentrate on mecahnical technology, maybe your city will have some of the most powerful tanks, planes, or mechs available (this could be done by allowing you to design the vehicles, and add more upgrades than would normally be allowed).  or you could concentrate on optics, and have highly advanced lasers and holograph technology.  concentrate on computer science and eventually create automated to machines to work for you, or use biological sciences to genetically engineer workers.  a technology tree like this would be a great way to really add depth to the city.

as a matter of fact, it would be cool to do this with several aspects of city building.  there could be a Technology tree, an Economy tree, a Cultural tree, etc. where each tree would contain a lot of options (like all the tech stuff listed above).  Somehow you earn "points" to spend in the city, and you can advance your city in this fashion.  perhaps you choose to spend a minimal amount of points on technology, and instead concentrate on Cultural.  you can make your city the entertainment capital of the world.  or maybe you can concentrate on making it a poweful religious center.  or you can use the economic tree and become the richest city on the planet, by manipulating world markets or something. 

naturally, the trees would be connceted to each other.  for example, you concentrate on economics and want to trade a lot of stuff with a lot of other cities.  well, first, you'll have to do a little research in technology to create the factories to porduce goods, and the vehicles to transport them.  you'll also have to advance your culture somewhat, in order to sell your products (for example, French fashion and food, or Italian art sells better/is more expensive because it is seen as a "superior" culture by many). 

also, because the base of your race's personality is developed in the tribal stage, your race might have a tendency to lean towards a certain tree.  an emotional tribe would lean towards cultural advancements, while a logical one may lean towards technology, etc.  and, as you "take over" new cities across your planet, you gain access to some of the trees they have unlocked (the blending of cultures).

if there's some way to make this level of detial possible, but not required (for those who dont want to concentrate on this portion of the game), i think it would be a great way to make your race very unique to you, in more than just their appearance.
Title: Re: Spore Wish List
Post by: SC on June 06, 2005, 12:50:02 pm
I just thought of something when trying to think of building designs for my creature- an emblem and flag editor.

I want to be able to create an emblem once I get into the tribal stage and then, when editing buildings, vehicles and possibly weapons and clothing, add the emblem with a single click instead of having to 'paint' it on.

I'd also like to be able to add the emblem on a flag on my buildings and have it move in the wind.
Title: Re: Spore Wish List
Post by: Gandysampras on June 06, 2005, 01:12:57 pm
i really really want mechs! I have to make my Quadraped of doom!

(http://img.photobucket.com/albums/v59/gandy/mech.gif)
Title: Re: Spore Wish List
Post by: xcoldcloudx on June 06, 2005, 01:46:35 pm
thats a cool picture i like it. yeah mechs would be cool in the game. Like a mech that lowers from the ufo in space and lands on the planet and goes and conquers.
Title: Re: Spore Wish List
Post by: SC on June 06, 2005, 01:50:02 pm
woh! That pics well cool! Did you draw that yourself? You must be a profesional artist!
Title: Re: Spore Wish List
Post by: Aker on June 06, 2005, 03:46:02 pm
Have Mechs in Spore is a must!
I think every civilization would have the option to have the following things customizable:

1 Ufo per civilization
2 TANKS per city looking the same
2 SUBMARINE per city looking the same
2 MECHS per city looking the same
2 airplanes per city looking the same
2 sports minigame per colonized planet looking different
50 troops of footman looking the same
and at least 1 Hero per civilization looking different depending on the government style
1 MOUNT per civilization
3 Domesticated pets per civilization
2 Weapons customizables per civilization
10 cloths customizables per civilization
6 Religion-Rituals customizables per civilization
2 Sports customizable per planet

Title: Re: Spore Wish List
Post by: TheNewGuy on June 06, 2005, 08:53:33 pm
Have Mechs in Spore is a must!
I think every civilization would have the option to have the following things customizable:

1 Ufo per civilization
2 TANKS per city looking the same
2 SUBMARINE per city looking the same
2 MECHS per city looking the same
2 airplanes per city looking the same
2 sports minigame per colonized planet looking different
50 troops of footman looking the same
and at least 1 Hero per civilization looking different depending on the government style
1 MOUNT per civilization
3 Domesticated pets per civilization
2 Weapons customizables per civilization
10 cloths customizables per civilization
6 Religion-Rituals customizables per civilization
2 Sports customizable per planet



Do you mean only 2 actual units?  or 2 types of unit?  A limited number of units (especially this small a limit) would be too restrictive, i think.  but i think it would make sense to have 2 types of tank (a long-range one and a heavy combat one, for example) that you could produce a lot of for your city's military. 
Title: Re: Spore Wish List
Post by: Aker on June 07, 2005, 02:16:30 am
I mean only 2 tanks per city, not produce lots.
I think if you want to see lots of units, this would be your infantry army not the tanks or colonize lots of planets creating lots of cities and merge the tanks to have lots of tanks.
Title: Re: Spore Wish List
Post by: piratestrangler on June 07, 2005, 06:44:35 am
I dont think you should type something that specific, but more of just ideas. Will wright would listen to ideas. Plus that mech thing would be a good idea, then your creature can go out onto a planet in space like a spacesuit. I would like to be able to change the path of a meteor or comet somehow so that I could have it crash into an enemy planet. That would be awesome.
Title: Re: Spore Wish List
Post by: SC on June 07, 2005, 08:26:34 am
Yeah, that'd be great. I don't think the limited tanks is a good idea though, and how would you customize sports?
Title: Re: Spore Wish List
Post by: Orne on June 07, 2005, 12:02:59 pm
Now, at a guess, had nobody ever thought of putting a string on a stick and launching sharp sticks from it, odds are we'd be using entirely different weaponry today. No guns, no tanks, and certain types of missile wouldn't have been invented.

That's some of the concepts behind the SteamPunk genre (SciFi where people live in a modern age, but everything is still clockwork & steam powered), however, with most of the major inventions that have revolutionized society, often the inventions were developed in parallel by isolated cultures...

Trans-oceanic travel was mastered by the Polynesians long before the British mastered the seas with their huge sailboats.  The Chinese used "gunpowder" to light off fireworks for celebrations, not to launch little bits of metal.  The ancient Greeks invented the lead battery and the steam "engine" (basically a small preasure cooker), but didn't know what to do with it, and took the secrets to the grave with the collapse of their culture.

I'm just saying that given our set of examples of technological development by sentient species (One out of a known sample of One), discoveries appear to be along paths of incrementally discovering the chemistry and physical properties of the universe.  You can't figure out advanced travel without calculus, which you wouldn't get to without basic physics, which you wouldn't worry about unless the civilization was cultured enough to even wonder why things fall down and not up...

-- Scott
Title: Re: Spore Wish List
Post by: Aker on June 07, 2005, 04:16:39 pm
Yeah, that'd be great. I don't think the limited tanks is a good idea though, and how would you customize sports?

Controlling much units in wars would make spore so hardcore like the regular strategy games.
2 Tanks are enough if Maxis does them strong, but I am not going to play this game if I have to build and control around 325432532 units to win wars. I prefer a much simple army and war system, cool to customize and feel powerful but simple to make wars fun and not hardcore, the only exception would be infantry, wich coud only be moved like a pack and not like separate units.

About customizing sports, its easy and I have explained it before in this thread.
You could chose the type of sport: pet battle, sentient creadure's gladiators, vehicle's racing, pet's racing. Then select if you want it to be played only for your civilization or also with friend species. Later you customize your teams to play, customize the enviroment where this game is played making every colisseum/stadium unique, and then just watch if you win. Against other species if you win you could get money and make happy your civilization.

I would like also to have espionage options in the game, including sabotages
.
And the real customizable entertainments: Singer's Opera & Theatre buildings with your customized superstars of your race wich you could use in friendly planets to gain money for your civilization, Dancer's Cantinas & Discotheques, and you could customize an easy and simple short sample of sounds and music for your singers and dancers, and even customize the dancing.

The Religion options also have to be expanded: Rituals wich give them temporary powers or allyes: customizable rituals and at least 6f powers customizables.
I would include:
1.Invocation of a Guardian/Deity of his civilization for a short duration wich could help a city to survive from an external attack but not for attack others.
2.Ritual of Happyness: Reduces temporary the farm, industry and money production in the city or the civilization but makes them more happy and would be more motivated and productive later.
3.Ritual of Blessing of the Army: After the ritual your civilization would be more effective in a war for a while.
4.Ritual of Hungry Stopped: After the ritual the food would increase dramatically.
5.Regular ritual: nothing happens its just a candy ritual just for maintaning your religion and would be automatic played.
6.Festival of something: makes your people happy.
All the rituals would be fully customizable for steps.
Sample: Invocation of the Deity Yxga of my civilization, step 1->Draw a Triangle Symbol in the city, step 2 dance around the Triangle, step 3 make burn the Triangle, step 4 make a sacrifice of a non sentient creature to the fire, step 5 the Deity comes in the middle of the Triangle. Customizable Deity. Then the deity makes a shield around the planet or around the city and stops any attack for a while. Also I would like this deity entity to be very big like titans in the last expansion of ages of mithology and blow any unit enemy around the city (king kong style).

If spore its about freedom in the galaxy, you have to be allowed to focuse your civilization in entertainments for the whole universe and not only in wars.
Title: Re: Spore Wish List
Post by: xcoldcloudx on June 07, 2005, 04:33:02 pm
i like those sports ideas. Thats a good idea and it should be included in the game.
Title: Re: Spore Wish List
Post by: Aker on June 07, 2005, 05:15:39 pm
I think you could have three ways of making other species follow you as leader.
Diplomatic Slavery
Economic Slavery
and Forced Slavery

Forced Slavery System Idea:
If you are enough imperialistic and agressive you could make a prison-colony in any world you want.
You only have to put inside with your UFO the sentient creatures you want to be slave. This system allows to have slaves of yourself civilization, you only have to abduct them in any city you want but I think its a waste except if they are same race but other civilization of your original planet.
The prison-colony could work similar to cities like in a non terraformed planet, but this city have different options.
Slaves have to look a little in chains to represent better they are slaves, specially important to know who are slaves when you use them out of the colony.
You can use it to make an enslaved army to be in fron of the battle (they will be weaker than usual and cowards).
You can use it to train gladiators like the ancient rome did and then use them for bloody games, even you could use them to fight against dangerous and big non sentient creatures to make your agressive civilization happy with this entertainment.
You can use it to mantain them slaved and grown their population (if you abducted an enough number of them, but they will grown slower than usual)
You can use it to make servants for your regular cities improving the production and reducing costs, but be cautious if you use to many of them in a city they can encourage themselves and rebel !
After you train some of them to servants or gladiators you could sell them to your friend civilizations with a comercial embassy in their planets.
You can use it to run highly explotated farms and industries (but they would be less productive than a well payed worker of your civilization)
You can use it for scientific investigations of the technology they had in their natal planets (but you would learn slower from them as they are forced and unhappy)
The only better use of this is to train gladiators as they would want to fight survive at any cost but its not an adventage for use them in wars because they will hate your civilization than enslaved them and dont want to risk the life for you to win battles and continue slavering species.

Diplomatic Slavery System:
You have to use a monolite and the UFO intelligently to help an undeveloped civilization and make them very loyalty and happily sumise to you.
They will see you like a GOD Race, just like aztechs did with the spanish conqueror Hernan Cortes, they did think were gods and almost not offered resistance to do whatever spanish wanted.
You use a Religious Ambassador to command them to have what you want. You will need patience to watch them grow up and be really useable.
The better of this type of slaves is  to use them like workers and servants, but arent good warriors because they hope you the GODS will protect them with your superior power.

Economic Slavery System:
You give them entertainment and fun, but they always lose money and become indebted and make what you want to still having fun with you and still enjoying your highly developed entertainment.
You use your regular embassy to make them suggerencies.
Over time you can restrict his army power if you want and totally neutralize his government making them civils of second class in your civilization, also if you want.
They could be the better mercenaries enslaved you can use in wars but they are so vicious of your overdeveloped entertainment to be good workers or servants.

I think I would love to see my nick mentioned in the credits if over 51% of all my ideas are included  ::)
And reserve my nick for me in the game, I dont want others get the credit playing with my name!
I wanna work in Maxis as concept designer or similar!  ;D
Title: Re: Spore Wish List
Post by: Spinal232 on June 07, 2005, 07:25:52 pm
 :o

thats one hell of an edit
Title: Re: Spore Wish List
Post by: jujubee on June 08, 2005, 03:41:07 am
greeks had batteries? I always though it was the Egyptions... anyway I think it would be cool ( if it hasent been menched already) if we were given a blueprint like picute of are building, tanks,ect and a andmy of or creauters. for the blueprint you would just creat an aftereffect and for the andmy of the creture yuo would use more procedule stuff. sorry for all the bad spelling.
Title: Re: Spore Wish List
Post by: Orne on June 08, 2005, 08:09:47 am
I was close, but wrong... the earliest discovered battery-like object appears to be from (what is today known as) Iraq.  The Bagdad Battery (http://www.unmuseum.org/bbattery.htm) is a chemical battery that appears it could be used to electroplate gold onto metal objects... made in approx 200 AD, according to the style of construction of the vase, then the "technology" was lost.

Anyways, I realized that I forgot to add the point to my posting... My final point was supposed to be that, looking at the various cultures across the globe, a society tends to stagnate at a particular technological level, but doesn't "jump" through a discovery phase unless the technology was introduced by a society that already had it. 
Title: Re: Spore Wish List
Post by: SC on June 08, 2005, 11:08:04 am
Oh right, now i get the sports and the new ideas are great, especialy the econic, forced and diplomatic slavery things, i still don't agree about two tanks a city though- it's far two few the best way would be to make them super expensive imo.
Title: Re: Spore Wish List
Post by: Aker on June 08, 2005, 02:08:02 pm
Ok, seems our ideas about armies and war needs more working and consent in this spore's community.
Here is my proposal for the Army and the War Management System in Spore:

You must have a budget of how much number can have depending in your civilization happyness stat and your resources, you can bypass your max but your civilization will start to fall in all the other areas, becoming unhappy, and later your cities are much less productive in general and even your troops could start to desert over time.
Its real and simple, and I've inspired it in the ancient rome. This civilization did tremendous efforts to run epic campaigns around the old europe and conquer all. In the other hand Rome had high taxes, restricted freedom and people didnt rebel because they had a good development in the entertainment industry: gladiators, slave's market, and specially they did win almost all wars and used all the resources they can from their new colonies and converted cities.
To keep it simple,fun, still freedom and working:
Your city allow you to build, transform (into other type of unit in a city)or destroy any war unit. (You could also sell it to your friend species, but do you are sure you want them to have your army power?)
You have a limited budget you can bypass with consequences, the budget limit can be raised in many ways.
+1 for each city or colony, +4 for having your civilization extremely happy, +1 for every 10 slaves you have. This concept of budget can be expanded.
If you have a totally budget of 10 (not a very powerfull civilization) you could use those points as follow:

Vehicles: You need them to move war units without UFO. Vehicles can be controlled individually
Tank t 4 (War Vehicle) Power 30, Defense 30, Speed 15, Hitpoints 1000 Capacity to carry Units: 6
Airplane  4 (War Vehicle) Power 25, Defense 10, Speed 40 Hitpoints 800 Capacity to carry units: 6
Submarine  4 (War Vehicle) Power 30, Defense 30, Speed 20, Hitpoints 900 Capacity to carry units: 6
Ship Cost 2 (War Vehicle) Power 25, Defense 20, Speed 30 Hitpoints 1100 Capacity to carry units: 6
Helicopter 2 (War Vehicle) Power 10, Defense 10, Speed 30 hitpoints 400 Capacity to carry units: 6


WAR UNITS:s dont have max as you have enough resources to build them up but they need to be moved with a Vehicle, and when the vehicle starts to fight the war units go out and start fighting automatically. :They are moved in packs around their vehicle, if the vehicle is destroyed they are lost.

Robots and Mechs Cost (uses doble space in vehicles) (War Unit) power 6 each unit
Infantry    (War Unit) power 3 each unit
Enslaved troops (War Unit) power 2-4 each unit (depending what type of slave are they)
small war vehicles or mounted creatures (War Units) power 4 each unit

The UFO is free from the budget as this is not considered a war unit or a regular vehicle. And you can only have one because its an extraordinary big machine with many uses out the war.
Your UFO can carry all the big vehicles you want around the galaxy.

You can build your army as you like: mostly airplanes and a few submarines filled with War Robots and enslaved infantry... or any combination you want.

I hope you see the vehicle are the most important but the harder to build and if you lost a vehicle you also lost their war units, a big damage dealer in the war and they cant be killed but are lost when the vehicle is destroyed (make them captured by the enemy?).
You will move small packs of vehicles to the war, and then automatically the crowd will look bigger when fighthing for the carried war units.
I like the simple idea of making small units unkillable until the big vehicles are destroyed, this does war more easy and watch your entire army fighting makes yourself feel very powerfull.
Enough easy with this system you only have to move vehicles and slect where you want to attack, the rest is automatic.
You would like to invest the time preparing your small units to fill the vehicles and make your army more effective, better than expend your efforts to build and control millions of units in every war encounter.
Even with this system I feel the budget limit need a max like 10 vehicles, just think 2 tanks filled of small troops would destroy any city in minutes.


Title: Re: Spore Wish List
Post by: Areku on June 08, 2005, 05:25:28 pm
From what I've read in the transcript it seems things become very open-ended and customizable in the space stage. One worry I have is that with all the editors opened and the ability to cross breed etc. that a lot of focus may be taken off your actual creature, or does the game still center on your creature? Another thing is, does the genetic engineering part go really far? What I'm asking is, can you find a race of frogs and just turn them into birds or will the editor have limits on to how much you can edit them? Because with that amount of power, you'd never need to fight a race, you would just genetically engineer them to be unintelligent and limbless so that they can't harm you.  ???
Title: Re: Spore Wish List
Post by: Spinal232 on June 08, 2005, 06:45:37 pm
which demands the question: does the entire race magically change or is it just that specific one? does it just make a seperate species?
Title: Re: Spore Wish List
Post by: Aker on June 08, 2005, 07:34:21 pm
which demands the question: does the entire race magically change or is it just that specific one? does it just make a seperate species?

I think it's obvious you only change the specific creatures of same species you have inside your UFO and if you want cross breed a whole sentient and advanced civilization you must abduct all of them, so its not going to be possible you change one entire super agressive predator species to be preys stupids, but you can try to abduct them all, but I think you will only get your UFO destroyed trying it.
And also its obvious if you mutate a species now its not the old species, but is YOUR reenginered species, and we have to imagine we will be forced to rename it.

Title: Re: Spore Wish List
Post by: Areku on June 10, 2005, 08:37:27 pm
I still wonder how much you can change a certain creature... and once you get so advanced with robots, genetics, and every editing tool know to man will the focus shft from helping advance your species and using them to rule the galaxy to going back to all the diferent stages and just editing stuff? I mean I love the editor and can't wait to customize every aspect of the game with it, but I still want the main focus of our game to be on our creatures we have designed from the ground up. If I know Will, I am sure there will be multiple ways to play the game though....  ;D
Title: Re: Spore Wish List
Post by: Golgrig on June 11, 2005, 06:47:24 pm
"i wish i had a space suit!"

the final thoughts of any thing that crosses my empire
(http://images.amazon.com/images/P/0345324412.01.LZZZZZZZ.gif)
But seriously space suits rock! i can just see the possibilities if your creatures don't have to have an atmosphere
Battle on the barren moons of far away jovian worlds.
walk the dark depths of the ocean planets
thrive in the noxious atmosphere of foriegn worlds
Title: Re: Spore Wish List
Post by: LobsterMobster on June 13, 2005, 10:39:25 am
I'd like sexual dimorphism.

Also, amorphous blobs that eat by phagocytosis would be cool.  :D
Title: Re: Spore Wish List
Post by: Deep Lee on June 14, 2005, 08:47:28 am
I want to be able to print out my creations (and other people's) and put them on my wall as art. So I want the option to turn all on-screen icons off, zoom in or out as I please, lock the camera angle a certain way (and Freeze the frame, to capture action), possibly change the weather and time of day, so I can get the perfect kodak moment for a screenshot.
Title: Re: Spore Wish List
Post by: LobsterMobster on June 14, 2005, 08:50:52 am
I want to be able to print out my creations (and other people's) and put them on my wall as art. So I want the option to turn all on-screen icons off, zoom in or out as I please, lock the camera angle a certain way (and Freeze the frame, to capture action), possibly change the weather and time of day, so I can get the perfect kodak moment for a screenshot.

Safari mode? :)
Title: Re: Spore Wish List
Post by: LobsterMobster on June 14, 2005, 10:14:42 am
Dunno how many of these have already been posted but I figured I'd bring it over from the expansion pack thread.

Floating cities, asteroid/orbital colonies, multiple intelligent races in tribal/city stage, Sims-style individual interaction, historical events (kind of like Wonders in Civilization), options for nomads/migration, alternate sources of 'food' (like lightning, water, soil, sunlight, etc.), more options for weather/natural disasters, a weapon editor, more clothing options (since these seem like they'll be pretty limited), expanded complexity in creature editor (multiple spinal columns?  Invertibrates?), religion/holiday editor, alien artifacts (that you find, not like the monoliths that you place), increases/decreases in maximum/minimum sizes, sexual dimorphism, alternate forms of reproduction, procedural evolution (so the game will cause mutations beyond your control), disease, celebrities/pop culture/fads, transforming buildings/moving cities, cities built on comparatively gigantic living creatures (like on the back of a giant turtle or in the chitin of a beetle, etc.), alternate forms of vision and sensory (ESP, infravision, sonar), alternate body composition (silicon-based, energy-based), more variation in base creature type (alternative coloration, aging effects, scarring and dismemberment from combat and accidents), hibernation (keep your race in stasis till another race starts populating your planet), cities within a UFO/vehicle, ethnic cleansing, cultural revolution (beyond player control), geniuses (individual creatures that generate unique vehicles or buildings), music editor, voice editor...

That's just off the top of my head.  I'm sure some of this is going to be in the game but I'm equally sure some of it won't be.  :)
Title: Re: Spore Wish List
Post by: LobsterMobster on June 14, 2005, 10:18:02 am
Oh, yeah, and divergent evolution (kind of like how chimps co-exist with humans).
Title: Re: Spore Wish List
Post by: Hydromancerx on June 14, 2005, 11:02:32 pm
Flying animals and cultures. So you can have birs bats and what not. Just think of the races of say pterasaurs living on the side of cliffs and flying off or perched atop tree houses.
Title: Re: Spore Wish List
Post by: SC on June 15, 2005, 12:36:37 pm
wasn't that cmfirmed in the last podcast?- will wright said something along the lines of: your flying creatures will build their citys on the ground same as walking creatures. I assume that means flying creatures are definately in. for the perched on roofs/ cliffs i assume you just build a bit of road on a cliff or a flat topped building.

I like the idea of divergent evolution and camera safari mode ideas. Then i could show two extreamly similar creatures evolved from the same ancestors battling out in the rain on a cold night on an ice planet and take a screenshot of it! then use it as my avatar here!
Title: Re: Spore Wish List
Post by: Oviraptor on June 15, 2005, 01:02:09 pm
Flying creatures are 100% in. Just look at th GDC video, you will see them flying by.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Indum on June 18, 2005, 10:15:02 am
I want fleets. Well, I hope air units can be customised into starfighters. But I want capital ships-and not just the ufo. I want them all individually customisable, and...well, you know, everything I've posted so far.

Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Haddeen Sol on June 19, 2005, 04:58:26 pm
A simple thing: The ability to have cities with populations of mixed species.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Sparr on June 19, 2005, 06:20:16 pm
Sorry if it's already been mentioned, but what about creating plants and trees? It seemed to me they just sort of existed depending on the biosphere your planet was in to begin with.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Azriel on June 19, 2005, 09:06:08 pm
I know this has been mentioned before, I am just not sure if it was in the wishlist or not.  I would like to see possession of individual creatures, I would like to control an individual creature just to explore around.  Especially on new worlds. Being able to control a creature and walk around on an alien world would be cool.  one small step for your creature, one giant leap for your creatures kind. :) 

One thing I was wondering about was Futuristic weapons, we saw that the tribes got to have spears, what about advanced societies?  Phasers? exoskeletons? battle armor?  etc.


Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Grantius on June 20, 2005, 09:10:10 am
Spore could have a couple of things which would make it even more astounding
-The ability to change between a massive single player online game and a massive multiplayer online game or maybe the ability to just play with a friend, so you could actually affect their game!

-Mind powers would be cool,(maybe when your spieces was really advanced you could evolve the brain again so you could manipulate matter with your mind). So like the "Q" from Star Trek

-Maybe there could be similar creatures to your species, so like humans and apes

-I know this has already been said about a billion times but galactic fleets would also be awsome

-finally the ability to create your own style transportation in the advanced part oif the game, so like time travel, or Probability drive (from "Hitchhikers Guide to the Galaxy")

-So if these things were in the game, it would be cool, but i will still become addicted to the game whether or not any changes are made!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Grantius on June 20, 2005, 10:19:25 am
or Probability drive (from "Hitchhikers Guide to the Galaxy")
actually i forgot the actual name is improbability drive (sorry Douglas Adams  :-[)

Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Sigma on June 20, 2005, 01:40:55 pm
I'd like to see speacial effects when your space colony (a city on a planet with no atmospere) gets its dome shattered, it would be fun to see the creatures getting sucked into space. Also I would wonder if the comets that were shown can cause environmental effects to a planet such as a comet made mostly of ice would raise the sea level and make the climate colder for a while. Can blowing up a planet with a moon make the moon go off course and eventually crash into another planet or the sun?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Azriel on June 21, 2005, 08:00:44 pm
I like the time machine concept. :)  Just have the computer take random SNAPSHOTS/SAVES of different stages of development and then when you get really advanced you can use the time machine to go back to the snap shot to change an event in your gaming past.  Perhaps to give a more primitive version of your creatures more advanced technology or perhaps going back and changing the course of your species evolution. :)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: coldwinter313 on June 21, 2005, 09:20:05 pm
I would like to see the ability to add elemental characteristics for your creation. And clothes. :)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SC on June 22, 2005, 11:23:40 am
I think that it's allready been confirmed that there will be clothes- nothing big though- just hats and stuff. i suppose it'd be difficult to do things like jackets because of the huge amount of shapes and sizes possible in the creature editor. would be nice though. :)

And the time machine idea, woah- I'd kill for a feature like that especialy if the game would work out what the effect on the future would be if you made certain changes- if not you'd have to play it through again! arrh! :o

Edit: Just thought of something that I'd really like (but doubt it'll be in there) : camoflage for creatures with three levels of, er, goodness:
1)skin roughly the same colour as the environment the creature was born in- like that of stick insects and mosts large cats
2)adaptive camouflage- changes slightly in different environments like a chameleon
3)pulse lights- some squids have this (i don't know what the real name is though), pulsing red lights under water hide sea creatures. i don't know if that would work on land but as far as i know no land animals on earth have it.

apologies if this has allready been mentioned.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Haddeen Sol on June 23, 2005, 11:01:26 pm
What would be sweet would be to have inhabited moons. Thinkit, sweetlings. During a city stage, you could look up to the moon to see it covered in tiny dots of light. Reminds me of a Star Trek Voyager episode... Maybe if you colonised the moon of a fledgling planet, they may start thinking of you.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Doomsday on June 24, 2005, 10:01:40 pm
This may sound odd... but it would add to the realism in a sense for me and would be a completely optional problem depending on how you evolve.

But I would actually to see the enviroment effected by your creations. One of the determining factors in what is sentient life is how it effects the enviroment, not just in a single area but as a whole and what it does with the problems it creates. This is just one of the many factors of course. So getting to one of the things I'd like to see... and mind you this is quite odd.... is garbage. I mean everyone else listed everything else I wanted to see and hell this game itself contains a plethora of ideas I wanted in games...

The reason for a garbage system is that it creates it's own ecology and has it's own niche and adds a level of realism. How a culture deals with that could be a part of their traits... they could choose to shoot it into their star... or they could recycle and use decomposition.. they could bury or annhilate it. I mean it wouldn't have to be a big problem (not like real life)... but to me it would run a great parallel to modern cultures... how we deal with our own wastes is a big problem... and I can't imagine any race, fictional or not, not having to face the same problem. It can be a completely optional ... say you have a Check Box in the game options about whether you want to have ecological/socialogical problems enabled. To me the major problems of a culture and.or society usually come from within..

To understand why I would want such a disgusting thing... you have to understand how I'd play... I'd have a military but it would mainly be defensive.. I would not be an aggressive race but I would be strong.. I would seek diplomacy over militaristic actions. See, I (as in personally) have this opinion/idea that, if only we could put aside all our differences and work at our common problems then we could advance alot quicker. I suppose I am for efficiency... as detremental (spelling?) it may seem to have garbage and social issues such as slavery and murder, to me it would add another level to game play and give me more to do in the City stage then just build and maintain my city. I want to try and solve what ever problems that I create. For example... say I create a highly idustrial race... the problem becomes what becomes of the waste? Well at first you'd wind up dumping it some where because you can use it... I mean that's what most cultures wound up doing... as it becomes a problem you will be forced to deal with it. To me... having minor but completely optional problems to solve would be a good thing and it could help by earning extra income or technology points. Depending on how you solve the problem. In the example of garbage if you choose to recycle you can get a slightly increased income.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: happydan20 on June 24, 2005, 10:57:24 pm
ha in other words you want to play simcity? ;D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Doomsday on June 24, 2005, 11:06:32 pm
They said it's based on 20% of the good parts of Sim City.. well... just designing the city isn't enough... what else can I do? I mean keep my people happy.. well I need to design my city to do that... and give them stuff... but who says there aren't other ways to do it? I don't mean it to be as micromanaged and (quite honestly dull) as some parts of SimCity were... but just very vague general things that any intelligent, dominant species might need to deal with. Keep it light and make it optional. SimCity was about controlling a massive population and solving all there problems... I merely suggest a scaled down version of the system. :P
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: kcron on June 25, 2005, 11:57:29 pm
I would like to see interstellar war.  I would like it if I jus stumble into a warzone in an another system,
maby intervine or just watch. It would be nice to see armadas of space ships attacking each other and have the ability to join forces with the attacker or the defenders. I don't want to see a peacefull galaxy.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Doomsday on June 26, 2005, 12:30:05 am
All I really wish for is that this game proves to be even quicker to make then they project.. I mean I can wait a year... but.. I would love to have this as soon as possible lol.

The more information we get the better.

Cities are meant to be large but somewhat autonomous (after City Stage)... but what about villages or towns? I think that be interesting to see small suburban sectors start to form around your main city (completely autonomous). The computer would draw on your style to populate these smaller buildings in such a way that it looks like they belong there... to me.. (and I know this is done for reasons of simplicity) just a city with about maybe 7 buildings in all isn't really a city...  I think cities should atleast attract other creatures to them... depending on your type of play... say a Diplomatic Player will get people out side from other tribes that they have alliances with... An Economic Player will have the poor outside the city... and a Militaristic Player would have slave-camp suburbia on the out skirts of the city... I mean it doesn't have to be alot... but just through in a little mroe detail... make it so you don't have to do anything and that they don't have any adverse effect..

I suppose most of the things I wish for are aesthetic in nature... everything else I want is in the game or has been suggested (besides my aforementioned Garbage idea)... a lone city sitting on a continent seems a bit.. dull and yes it can gro but it seems as though the size of the city is limited.

When Mr Wright said that a player can "fully colonize" their world.. I get the feeling he didn't mean completely feel it with cities... I meant he can make as many cities as the planet can support (which is probably determined by the rating of the planet) and that the player can make them just about anywhere they want. It makes sense because a planet is NOT capable of holding cities of that magnitude on it's entire surface like that... the Earth couldn't handle it atleast... I am not sure but that's my thoughts on that's how it will work. You are free to differ in opinion.. but it is very likely that you are not going to have full control of your own world atleast not until the far far far ends of the game (if they leave in the stuff about forming your own planets, as this is the only way I can imagine being able to give you control of a planet to make so you can remove your presence from the planet and then alter it as you wish). You see... no matter how good a game or technology is.. there has to be limits... I thought I head in his speech that he was going for a sense of realism in how things behave and move and how the world works. Even if it's a completely fictional world he wants it to behave in a MOSTLY realistic fashion... that's the purpose of a Simulation game... to simulate realism of something. I dunno.. that's just my thoughts on it.. personally.. I want the Super Weapon Turned off when you are on your own planet.... if you lose your home planet it's pretty much a game over... and alot of people will probably do it by accident at first... if you really want to blow up your own planet there should be some sort of safety lock atleast.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: happydan20 on June 26, 2005, 06:28:13 pm
I imagine sim city 20 is simply building type with some needed function or attribute and placement, that sounds about it to me.

I too agree with the autonomous (sp) citizens.  It wouldnt be a city if you could click on ever being you see and tell them what to do...  More like a citizen going from this building to that and reacting separate of my control.  An ambient feature I supose.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Mayo_and_Mustard on June 28, 2005, 01:48:08 am
Sorry if it's already been mentioned, but what about creating plants and trees? It seemed to me they just sort of existed depending on the biosphere your planet was in to begin with.

Sorry, too lazy to read if anyone answered this, but yes, there is going to be a plant editor, you research it after you get the UFO, probably at the same time you research/unlock the creature editor.

If anyone doesn't belive me, read the transcript of the second interview podcast.. like, episode 14 or something
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: HolsteinCow on June 28, 2005, 08:06:06 pm
It would be AWE-SOM-E if you could be a sentient plant.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: vbGamer on June 29, 2005, 09:02:29 pm
Unless I forgot about posting this, if there's atleast one thing I'd like to see in the space age, it's creating planets from asteriods, or speeding up the formation of a planet from an asteriod belt (young star system). Basically, from raw materials (asteroids), build your own planets. Moon-sized, Earth-sized, Jupiter-sized, and even larger sizes, too.

During the cell stage, the planet's gravity and athmosphere should have an effect on certain limits, like how tall your creature can be. (i.e., a planet that's 10 times the mass of jupiter wouldn't have very tall creatures).
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Golgrig on June 29, 2005, 09:44:10 pm
sea creatures are possible on a jovian world as are flying creatures

i'd like to see vacuum adapted life like liveng crystals or the animals in "star dragon" by Michael Brotherton
solar sail drifters or star dragons or the proposed martian terreforming asteroid munchers (canabalize the asteroid belt and die in mars atmosphere giving mars the volitiles it needs)

the possibilites for extreme life are endless
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: GrrrArrgh on June 30, 2005, 09:14:22 pm
I had an idea for a sort of extreme method of terraforming, doubt it'd be doable in the game but this seems like a good place to put it. Would it be possible to implant a device in the core of a planet that regulated it's conditions  internally? Creating an atmosphere, changes in temperature and all that good stuff. Then stick it somewhere not in orbit around a star so that all the life that developed there survived and evolved in an environment of complete darkness?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: rayofash on July 04, 2005, 12:43:17 pm
My wish:

For EA to not cancel Spore!  :D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: BobFromReboot on July 04, 2005, 01:04:39 pm
After 3 years of developement? I don't think so.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: rayofash on July 04, 2005, 03:00:01 pm
After 3 years of developement? I don't think so.

EA cancles a lot of games that have been in development for many years. Ultima Online 2 and Ultima 10 for example, and there are lots more.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: BobFromReboot on July 04, 2005, 06:09:06 pm
Haha those are the same game pretty much.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: nikolai on July 05, 2005, 07:07:15 am
Ultima Online 2 was gonna be crazy.. they had 3 seperate worlds completed for that game and so much programming for it.
woulda kicked the hell outta EQ

i still cant believe they cancelled it.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Doomsday on July 05, 2005, 09:05:07 am
EA measure cost VS potential profit MINUS court expenses for all the Employee Rights violations. That's what cancels games..

EA = Bad Management Practices lead to bad management descisions.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Stromko on July 05, 2005, 05:58:06 pm
Political, Belief, Economic Systems : Something to create differences between cultures and species, beyond mere looks. You would have certain advantages and disadvantages based on your choices. I think Sid Meier's Alpha Centauri was a very good model of this, a given game would be radically different based on your society engineering choices, and yet, they could all compete on an equal footing.

----for example: Playing the police-state Hive, you could dominate with huge populations kept in check with plentiful military police, but you'll have trouble maintaining positive cash-flow with Planned economies and police-state policies. Playing as the commercialist Morganites, you can pay for massive projects and rapidly build up cities and armies without a strong population base; but you have trouble keeping your people in line with Free-Market Economics. On the other hand when playing as the Gaians, you got along excellently with the indigenous environment, you have an easier time terraforming and thus are more efficient, and can get big, cheap armies of native lifeforms; but you don't have the huge industrial base of the Hive or the huge coffers of the Morganites. Thus, all these very different factions can compete, but be very different in theme, playstyle, and 'footprint'. Their territory looked different, their armies were different, and to maximize their advantages and minimize their disadvantages you had to play different.

Variety in Warfare: Rolling up with some tanks and blasting the frik out of a rival city is all well and good sometimes, but vertical envelopment(paratroops) could also be a lot of fun and either minimize or maximize collateral damage. Then in the galactic arena, zapping cities with your UFO might be all well and good for some, but wouldn't it be fun also to create full-on invasion fleets, perhaps with factory ships and troop transports and fighter-carriers, all that good stuff?

Perhaps you can develop the technology to envelop a fleet of warships in a 'warp bubble' and take them with you, so in the interests of keeping things simple your whole fleet will be focused around your UFO. In this way your UFO will stay a sort of universal widget for galactic interaction, instead of becoming merely another pawn. Star Control 2 did well with this strategy, and many other game genres do the same sort of thing, keeping you focused on one main 'character' and only through them being able to control a larger force; the more recent Battlezone remakes(1 and 2) for instance, or Mount & Blade if you've ever heard of that.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: CasperTheWhiteOne on July 06, 2005, 11:03:21 pm
Hi, everyone, im new to these boards and I dont know if these have been suggested or not. But, here we go.......

1. Traps. the more intelligent the race is, the more complex the traps are......
2. Even if your city is advanced and everyone's advanced, could our infantry still wield swords? I can imagine it now......6 legged, 4 eyed, 3 mouthed, samurai lizard cannibals......muahahahaha!!
3. Elemental Races/Planets. Like an evil demon race that lives on a volcanic planet. Or a race of big yeties on an ice planet....that'd be sweet.

Those are the only ones I can think of now.....seeing as its 2:04 in the AM.....
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Brutos on July 07, 2005, 07:05:49 am
I'd like to see in the game some sort of a religion or a government (or both ;) )...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SC on July 09, 2005, 11:16:28 am
yeah and maybe civil wars between supporters of the religion and supporters of the king or government
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: ZCloud on July 09, 2005, 12:54:20 pm
Goal and Objective in each stage:

I believe this is something that has been missing in many Sims game and just recently partial included in The Sims 2. Player need goals and objectives to dedicate themselves in doing something and maintain interest in the game. How about including a set of primary goals (needed to evolve your species), and a set of secondary goals (which you can do for various awards) that is assigned to you throughout the game?

For example, say in the tribal mode: In order to evolve your creature into a more advanced society, you will have to accomplish the primary goal of acquiring 3 tribes, but in order to do so more easily, the game will give you a couple of secondary objectives that you can achieve, divided into the "Military", "Economical", and "cultural" subcatagory.

If you chose the military path, maybe one of your secondary objective will be to gather resrouces and design a type of weapon, which would help you in conquering the other tribe through military. (Or maybe you can even test it out on one of the less intelligent creature that was hunting you before  ;D )
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Jaleho on July 10, 2005, 05:26:56 am
Why not just set your own goals? Why do they need to be hard-coded into the game by the developers?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: ZCloud on July 10, 2005, 06:39:50 am
Well obviously that would not be needed for advanced player like you  ;D , it is just that new players (and even some of the more experienced ones) would like something to lead them through the game like a storyline. This could be like one of those on/off feature where you can turn it off if you don't need it.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SC on July 10, 2005, 09:27:51 am
Yeah, I agree with ZCloud- I like freeform but if you are not trying to avhive anything at all then it gets boring quickly. Maybe they could do it similarly to the way they did it in Sim City 4 Rush Hour where if you get bored you can go look at missions that reward you with money or respect from your people. :D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: KillSpan on July 13, 2005, 07:24:30 pm
I want space objects like Black Holes and Dark Stars to be interactive as I feel they may not be.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SC on July 21, 2005, 10:49:49 am
I thought they allready said they were...

oh well- i just want more news at the moment!  :D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Gauphastus on July 21, 2005, 01:02:55 pm
They apparently do have missions that you can handle for other cultures. I think this was said in the interview somewhere.
Just looking at the way the game seems to be structured, I'm sure you could go do missions for a bit if you wanted to earn a bit of favor with another civilization or species.
I remember a topic awhile ago that went on about what kinds of missions there could be. Interesting stuff.

But we don't know anything about it so far.


EDIT: Here's the topic I mentioned.
http://gamingsteve.com/blab/index.php?topic=516.0

Now to make a wish... I'm wishing that the information (constant updates) about your creature is a simple in-game page that appears similarly like a webpage with hyperlinks to other data you may want to see.
Like "Your creature name was wiped out most by user name's creature name."
And you can click on any of those links to get info that you want. Clicking on your creature's name takes you to your very own bio page. Clicking on the other user's name takes you to their personal space which shows what they've made and some stats. Clicking on their creature's name gives you some data on their creature.

I'm assuming it'll be like the Sims 2 community, with signups and usernames and all that.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Vivec on July 21, 2005, 08:40:39 pm
I'd like some playable creatures to come with it, in case i finally get the game and have god block (like writer's block, but with god powers).
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: BobFromReboot on July 21, 2005, 09:15:23 pm
Don't worry, theres a database with thousands of creatures on the disk, unless you mean premade for the actual stages of the game which would defeat the purpose of the game.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Vivec on July 21, 2005, 09:18:39 pm
oh right, well maybe after beating the game unlock some creatures created by developers, to replay certain parts
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: BobFromReboot on July 21, 2005, 09:40:53 pm
Whats wrong with you? The ones that come with the game will obviously be made by the developers.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Vivec on July 21, 2005, 09:49:36 pm
yeah thats obvious...but it would be interesting to see and interact with developers creatures if u get bored with ur own (not that you ever would)

Other things I would like to see

Cheat Codes
To be able to make an ameoba like creature- like the first stage one but on land, it could roll or something
Im sure this will be there but a Save feature, so u can go back to ur underwater creature and edit a different way
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SC on July 23, 2005, 02:39:58 am
I think cheat codes would be a very, very bad idea, since all the creatures go to an online database if some creatures were made by cheats and some weren't then the ones made by cheats would inevitably become overpowered. unless using cheats disabled your ability to use the online database it would ruin the game.

and persides that- i don't like cheats anyway! :D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Vivec on July 23, 2005, 11:24:42 am
maybe once u cheat on ur creature, it wouldn't get added to the database, just up to the point that u cheated
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Haddeen Sol on July 27, 2005, 12:25:44 pm
Oh, no, what will they do with cheats? Make all creature parts cost nothing? Gawds, no! That should never happen! And, why, making an amorphous blob? That's iilegal! No amorphous blobs! Cheating offers no problem, silly boys.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Oviraptor on July 31, 2005, 06:30:36 am
They will probably have cheats, but I personally don't care because I will neither look for them nor use them.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Deep Lee on August 01, 2005, 01:04:21 pm
well after you've played through the game several times without cheating, you might want to just go in and be able to make a creature without limitations on evolving, so you can access every part and make a creature that has everything you want all at once.
So I'm for cheats, but I won't use them at first.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Golgrig on August 01, 2005, 01:11:53 pm
well after you've played through the game several times without cheating, you might want to just go in and be able to make a creature without limitations on evolving, so you can access every part and make a creature that has everything you want all at once.
So I'm for cheats, but I won't use them at first.

I agree about cheats being in, but i may be a little bias: when i played the sims i almost never got a job, i just used the Rosebud / !!!; cheat to make an overnight family of Rich people and set them up in grand mansions....... who else doesnt want to be hindered when creating a truely grand creature?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on August 01, 2005, 01:43:41 pm
I believe wright did say that by the UFO stage the creature editor would be free anyway so why have a cheat for that. The only cheats that I could think of that wouldnt ruin other peoples games or just be unnecesary would be some kind of hidden easer egg style unlockables. eg a code that replaces your creatures cry with flatulent sounds or makes all of the buildings within your city semitransparent, junk like that
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: ZerGoth on August 01, 2005, 02:14:15 pm
Just had a small idea that's bickering me now: will I be able to dig into the ground, let's say to construct a bunker or underground cities?

And also: will I be able to build space stations?

And lastly: what about asteroids? Will they be ingame, will I be able to use their resources or just to make a space station out of it?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on August 01, 2005, 02:34:31 pm
There are definitly asteroids and it may be possible to colonise the big ones, I think resource gathering is likely to take place via your settlements a la Civilisation. But since nobody knows whether there will even be space stations I guess we'll have to wait and see
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Vivec on August 01, 2005, 04:16:47 pm
underground... thats a pretty interesting idea :) i neverr thought about that. It would be pretty cool
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: 762 on August 01, 2005, 08:25:38 pm
I believe wright did say that by the UFO stage the creature editor would be free anyway so why have a cheat for that. The only cheats that I could think of that wouldnt ruin other peoples games or just be unnecesary would be some kind of hidden easer egg style unlockables. eg a code that replaces your creatures cry with flatulent sounds or makes all of the buildings within your city semitransparent, junk like that

I see what you're saying, and unless I'm completely wrong, you wouldn't be able to control these creatures after you've created them. I mean, making a 50 foot uberkiller is one thing, but actually controlling it? That's something completely different, and that's something I think we'd all love to see in the game.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Vivec on August 06, 2005, 08:02:06 pm
i know i wouldn't be able to control it, just maybe zap it whenever it does something nice, so it learns that nice=pain, and goes to the dark side
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Haddeen Sol on August 09, 2005, 07:59:43 am
I cannae over-emphasize on the need for a possesion feature a la Dungeon Keeper.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Hectonkhyres on August 09, 2005, 09:47:51 am
I am hoping for unconventional propulsion systems. Pnumatic jets, hydrogen filled gas-sacks, etc. Hopefully some creatures can live their entire lives in the air without ever coming down.

Some animals, even while nonsapient, should be able to manipulate their environments. Beavers with dams, termites with mounds, birds with nests, the Evonian Carcavanon with its terretory marked out with the bones of its prey.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SumGI on August 12, 2005, 02:25:34 pm
How about Space Whales. Stuff thats like Oooooooooh. That makes no sense, Hm?
I like that sort of stuff.

I just visist a planet and find a giant space Creature in an asteroid belt

Thats what i would like :)

But they wouldnt be user made just and easter egg
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Areku on August 12, 2005, 03:10:02 pm
How about Space Whales. Stuff thats like Oooooooooh. That makes no sense, Hm?
I like that sort of stuff.

I just visist a planet and find a giant space Creature in an asteroid belt

Thats what i would like :)

But they wouldnt be user made just and easter egg

WOW, I actually really like that idea. Having random "space creatures" that you run into and possibly have to fight would be really fun and add more variety to the atmosphere... haha I made a funny...space...atmosphere....w00t
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SumGI on August 12, 2005, 03:37:12 pm
Yep this is what i get when i watch to much Star Trek  :D

here's my ideah of one

http://artpad.art.com/?il4s3v116w0
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: wolf song on August 13, 2005, 08:40:41 pm
Yeah first post.... hmmmm what i want in spore....

FOR IT TO COME OUT... thats number 1  :D

2: beable to make anthropomorphic pheonixed winged wolves  ;D
3: mech tanks (forementioned)
4: underwater battles..... kinda like chase seens as well
5: cinematic battles that require a resident evil 4 esque system where it goes "B" and you press it to hit the creature and if you mess up you get a chunk taken out or miss and the creature runs.....
6: ingame mp3 player for.... i will be playing this game for years.. i want to have new music...
7: religion (forementioned)
8: beable to disect enemy creatures
9: beable to eat just one part of a plant or creature..... i mean some things dooo taste better than other (ie... the ass or the thigh.... i know which one id pick)
10: beable to cook food....
11: physics engine on buildings so that they collapse....
12: beable to have parasetic creatures (it enters you mouth and lives in your spleen  ;D)
13:diseases and user created viruses (forementioned)
14: mutations brought on by radiation  and  enviromental changes...(i drop a raidoactive missile on your planet and you grow an extra arm or tuogher hide
15: beable to make weapons out of specific bones of creatures killed (teddy bear spear..... uber!!!!)
16: beable to terra form a astroid so that you ake a colony that... well dies when it hits a planet... and many exploding creatures and buildings floating into outerspace....
17: ooooh.... space whale... gotts to have the space whale (forementioned.... is a must read)
18: creatures survive and heal wounds... i mean i want to see a gimpy  puppy
19: one word metamorphasis... its sounds like 2 but is one.... have 3 diferent life stages in a  creature.... starts out as a wolf pup.... then gets wings... then it stand upright
20: a block on crude models..... (ie the infamous penis model)
21: user preference (forementioned)
22: sword fighting and guitar fighting....... druel... fooly cooly
23: no copyright protection on creatures and buildings and stuff.... i want a eva unit and i want a race  of ..... i dont know... something with copy right written all over it....
24: abylity to make a written language
25: pets... and slaves (forementioned)
26: pets that attack on command
27: projectile attacks of the natural kind..... think iguana ... i dont know how its spelled
28: abylity to set things on fire
29: oooooooh     ;D  ...... imagine..... creatures with scythes for hands..... druel.... food sliced and diced..
30: take pictures of creatures (forementioned)
31: fementation... think galactic bars
32: tragic flaw....
33: reform goverments of other regions and races
34: farming and agriculture
35: yelping when bit or hurt
36: tetris..... no... wait... mind going num..

 its over for my list..... must have game...
i would love it if it shipped today... but i would love it even more if it was with these updates


wooot.... i am uber... unless compared to anyone :o
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SumGI on August 13, 2005, 08:49:07 pm
Quote
5: cinematic battles that require a resident evil 4 esque system where it goes "B" and you press it to hit the creature and if you mess up you get a chunk taken out or miss and the creature runs.....

NO!!!
my reflexes are slow ill die by the hands of killer telletubies

I like the Cubivore esgue style fighting
Man i should of bought Cubivore(instead of renting it a couple times). It's so much fun
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: wolf song on August 13, 2005, 08:52:25 pm
ok optional cinematic battles ;D
 never played cubivore though

i would love that though
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SumGI on August 13, 2005, 08:55:12 pm
Yes, it's a wierd game but addictive (much like Spore)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: wolf song on August 13, 2005, 08:56:12 pm
must buy..... today.. i mean tomorrow yeah

so wait you actuallly read my post?


 sweeet
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SumGI on August 13, 2005, 08:57:27 pm
Yep i have nothing better to do but read your posts  :D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: wolf song on August 13, 2005, 09:00:12 pm
oooh... that makes me feel better lol

any who....

continued

1: bio organic buildings and vehicles
2: bio weapons
3: personal clothing
4:  scars and battle wounds...  i need gympy creatures
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SumGI on August 13, 2005, 09:03:48 pm
Quote
oooh... that makes me feel better lol

It kinda made me feel bad actually

and as for the Bio-stuff.
Just make a buch of mushroom...stuff

 :D / :'(
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: wolf song on August 13, 2005, 09:05:07 pm
im sorry....


interglatic wale...



beable to make creatures into mounts and pullers of transports
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SumGI on August 13, 2005, 09:09:14 pm
I think i may just step in front of a fast moving Space Whale
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: wolf song on August 13, 2005, 09:10:24 pm
do you splatter in space???  or just freeze in a glob
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SumGI on August 13, 2005, 09:12:02 pm
you get the benz (dunno how it's spelled ??? ) and horrible frost bite.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: wolf song on August 13, 2005, 09:16:22 pm
but death right???... i mean you just got ran over by a space wale.....
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SumGI on August 13, 2005, 09:19:30 pm
Actually i think there pretty light.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: wolf song on August 13, 2005, 09:22:00 pm
meh?

made of jelly i guess, ill make mine of carapace and jelly... jelly for flavor and substence
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on August 14, 2005, 01:24:31 am
There arent going to be battle cinematics, watch the GDC demo. Wright just clicked on the thing he wanted to kill and his creature started attacking it, its like in the sims.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: wolf song on August 14, 2005, 07:31:42 am
where can you find the gdc... ive looked for days v.v
i want to seee this amazing footage soooooooo bad


plzzz someone tell me where i can find this.... i really want to knwo
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Oviraptor on August 14, 2005, 08:39:30 am
http://www.pqhp.com/cmp/gdctv/
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: wolf song on August 14, 2005, 09:20:46 am
thanks..

number one wish... for this to come out
it looks awesome now... even more so
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Granite T. Rock on August 14, 2005, 11:19:19 am
I second that!  You know... if they're looking to get a bunch of content to include on the CD's, why don't they release the editor and let us do it for them.  We're drooling to play with something and I'm sure we'd save 'em a bit of $$ on the way.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on August 14, 2005, 01:26:21 pm
It would be pretty awsome but dont count on it. I should think that most of the maxis staff would do it for free in their spare time anyway without revealing secrets about the game
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SumGI on August 14, 2005, 01:32:16 pm
Quote
It would be pretty awsome but dont count on it. I should think that most of the maxis staff would do it for free in their spare time anyway without revealing secrets about the game
Yes I dont't wan't to "Know" what to expect when the game comes out.
I want it to be like Christmas Eve (but stretched over a year).   :D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on August 14, 2005, 01:33:55 pm
only 360+ more shopping days till Sporemas
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SumGI on August 14, 2005, 01:36:47 pm
Any ways how much would you spend for it?
wouldn't be surprised if it costs $70
but wouldn't be surprised if it costs $30
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: 762 on August 14, 2005, 03:57:55 pm
I'd give my soul for it.

Anyway, I'd expect somewhere on the order of 50-60. Any higher than that and I'm afraid I'll have to wait for the price to drop :-\
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on August 14, 2005, 04:00:43 pm
no you wont, youve got a whole year to save, even the stingiest parents couldnt fail to fork out $70 in a YEAR.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: 762 on August 14, 2005, 04:02:51 pm
It's not my parents, I'm incredibly stingy one. Plus, this game isn't supposed to come out to coincide with Decemberween. It's supposed to come out in fall. Or if I did my math correctly, Q3 means July-september, right?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on August 14, 2005, 04:08:56 pm
seems like most games are released in that period. I have to wait untill the end of september to get oblivion,civ 4 and meteos so september is the surest bet. 1 year and 1 month till Sporemas
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: 762 on August 14, 2005, 05:18:19 pm
Sporemas... That's what we're calling the release now? I like it...

Anyways, I've looked on the internet for one, and I can't find the video game quarters. For example, by my logic, it would go like this:

Q1: Jan, Feb, Mar
Q2: Apr, May, June
Q3: July, Aug, Sept
Q4: Oct, Nov, Dec

I don't know if they start Q1 in January, though. If anyone on the inside could help me out with an easy to understand list, that'd be great. Thanks!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Granite T. Rock on August 14, 2005, 05:35:02 pm
Yes, your break down of Quarters is correct.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: wolf song on August 14, 2005, 11:48:20 pm
what  >:( 360 + days left till it comes out....i cant wait that long.......NOOOOOO
*head explodes over time period*
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Hectonkhyres on August 15, 2005, 09:53:41 pm
Perhaps human sacrafice would satiate the elder gods enough for them to move up the time table.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: BobFromReboot on August 15, 2005, 09:55:20 pm
Don't worry, Gaming Steve said we're gonna get some kind of editor around E3 next year!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on August 15, 2005, 09:58:19 pm
What about Heiros Gamos?

I volunteer!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on August 16, 2005, 02:20:22 am
Wow! and thats only like 7 months away. I suppose its better than nothing
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: 762 on August 16, 2005, 08:55:24 am
Don't worry, Gaming Steve said we're gonna get some kind of editor around E3 next year!

Jesus, a downloadable editor that we can play with? Could you kindly show me where Steve said this?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on August 16, 2005, 09:07:16 am
gaming steve episode.. uh whatever the most recent one was, 19 I think
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: 762 on August 16, 2005, 09:08:36 am
I must have only been half-listening for that part... Thanks.

EDIT: Just listened again, he never said anything about a pre-release of an editor.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on August 16, 2005, 09:40:32 am
It was implied. Before the Sims 2 came out (he explicitly mentions the sims) they released the editor. i think its a reasonable conclusion the same thing will happen
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: GrrrArrgh on August 16, 2005, 01:06:17 pm
Who wants to bet it'll be the plant editor?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SumGI on August 16, 2005, 01:08:46 pm
Quote
Who wants to bet it'll be the plant editor?
That makes more sense then releasing the animal editor.
wouldn't really hurt the game at all.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: BobFromReboot on August 16, 2005, 01:17:43 pm
I think the plant editor would be good as well. Because normally in the game you can't edit plants unless your in the UFO stage so if they didn't release a plant editor, early on there would be not many plants until players start reaching the UFO stage.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SumGI on August 16, 2005, 01:19:13 pm
I don't want anything that would spoi the game for my like the creature editor.
but a plant editor would be fine ;D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on August 16, 2005, 02:21:59 pm
I dont think it would spoil the game anymore than the sims editor would spoil the sims. the one danger is that the novelty may wear off quickly and you find yourself bored with it when the game finally comes out, but come on, how likely is that really?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Silver_Kiwi on August 16, 2005, 02:42:02 pm
I am all for a plant editor! Heck, I'd love a clothing editor, with the Willosaurus as the base creature.
Any editor, and I'll be happy.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SumGI on August 16, 2005, 02:52:31 pm
Heh is there going to be clothing  ???
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Granite T. Rock on August 16, 2005, 02:53:44 pm
I dont think it would spoil the game anymore than the sims editor would spoil the sims. the one danger is that the novelty may wear off quickly and you find yourself bored with it when the game finally comes out, but come on, how likely is that really?

Espetially if all of the really cool features are not included.  You could maybe play with the basic shape, and a few attachments to get the feel of it.... everyone loves a sneak peak!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Silver_Kiwi on August 16, 2005, 02:57:34 pm
Clothing is unknown at the time, but items like shields, hats, etc, seem to be confirmed.
(Check the transcripts of the Will Wright interview Steve did)
Title: SV: Spore Wish List (ideas and suggestions you want to see).
Post by: Zneeezzz on August 21, 2005, 01:47:14 pm
Having dead animals on my market building would be nice..... but only animals that excists on my planet  ;D

And will there be tradings and stuff between cities.....
probably but i had to ask
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: aquaman on August 25, 2005, 02:49:34 pm
Maybe, it might be part of the diplomatic way of winning cities.

When you win a city, do you get to control the population in it or are they replaced?  Or do u just blow up the city?
Title: Re: SV: Spore Wish List (ideas and suggestions you want to see).
Post by: BobFromReboot on August 25, 2005, 03:24:13 pm
Having dead animals on my market building would be nice.....

Creep.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: IslandFox on August 26, 2005, 07:57:43 pm
You have dead animals in supermarkets, butchers, dairys, and lots of other shops, and definitely markets, in real life, so why is it "creepy" to have it in a game? I think it would be an especially nice feature if animals from your planet were in markets.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on August 27, 2005, 01:47:36 am
especially if theres agriculture and domestic animals
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on August 27, 2005, 03:45:09 am
Quote
We're not asking for creatures made of gas or living bolts of lightning or anything.

Well I am asking for creatures made of gas.  Specifically gas-bladder creatures living in a gas giant.  And Lava worlds.  And Neutron Stars.  And asteroids.  Pretty much any location with any weird variety of life.

And evolution in ways other than shape and intelligence.  IE organs, tissue organization strategies, metabolism, etc.  You should have to evolve the ability to create large protein extensions from the skin, before you create hair or claws.  Likewise for any other item in the creature editor.

And once you've developed an object to put on your creature, you should be able to create a second and third for a lesser price.  Also you should be able to review earlier versions of your creature and then bring back certain features from "ingens", also at a lower price.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on August 27, 2005, 08:11:49 am
were well aware of your desires to turn this into some bizzare cellular micromanagement game spongeboy. I think we should run a sweeps on how many of leng's more unorthadox ideas actuall end up in the final game :D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Lord_Oberic on August 27, 2005, 01:12:44 pm
Hey I love unorthodox! Cool stuff Leng, but ... I kinda think this game's meant to be kinda simple.. But yeah I'd like to have to do all that shtuff. And I very much want gas planet creatures, such as the slylandro from star control 2.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on August 27, 2005, 02:31:59 pm
Gas giants, lava worlds, asteroids etc. Game on. But the whole metabolism tissue stuff would make the game way overcoplicated. Imagine age of empires where you have to make the swords for your units to use and the clothes they wear and their armour seperately, and if you wanted the archers to fire you would have to order them to load their bows, then pull the string, then tell them to fire. Its all too complicated!!!!!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on August 27, 2005, 03:43:58 pm
nah, more like an RPG where you do that stuff.

And it wouldn't be too complicated.  Just, say, 4 levels of biological complexity, with 4 special advances a piece, plus the basic ability to grow certain organs.  You would agree that it should be a big effort to grow wings, right?  Take the Willosaurus head.  You should have a basic evolutionary jump to be able to grow a head like that.  And the horns, eyes, nose should require their own advances.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: 762 on August 27, 2005, 05:40:15 pm
I admit that it would be cool to see a lot of this stuff, but seriously. What do you think the chances are of the developers actually including creatures made out of lightning?

All I'm saying is don't get your hopes up.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on August 27, 2005, 08:23:01 pm
I'm not the one who suggested Lightening creatures.  Unfortunately this game will have to be limited to the corporeal.. for now.  Then again you could make solid-looking light-beings with set shape and photolumenescent skin.  Maybe also transparent.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Eagleon on August 27, 2005, 09:19:37 pm
My god this game sounds awesome. Too bad I'll have to buy a new computer (or get Xbox Live) just for it, but I think it'd be worth it just to have the chance to play. *drools*

I really liked the idea of time travel, but it was glanced over a bit. Perhaps your creature could be saved at every change you make, and you could go back in time during any stage to make a few changes (maybe drop off a laser pistol during tribal periods), after which you fade away due to an advanced case of lack-of-existance. Then you're back playing at the stage you messed with, with a nice advantage.

Perhaps if balance is a problem, the creatures you alter this way would be part of a different user 'time pools'. You could optionally turn off pools 'higher' than your own (or have a slider if you do want a few) so that you're not outclassed. It might give a heck of a lot of replayability, solve neatly not wanting to start a new world entirely (with all the additional memory that would require), and goal-oriented gamers could then have their challenge back. I like sandboxes as much as anyone, but I also like to feel as if I'm accomplishing something; Maybe I'm jaded, but blowing up every star in the galaxy doesn't seem as much of an accomplishment as providing a new challenge for the worlds of other players. :)

Although morphological changes are awesome, and very much why I want to get this game in the first place (I do 3D subdivision modelling, but I'm horrible at animation), Leng brings up lots of ideas for additional depth. The first question which I asked under my breath was if poisons would be possible, and there they were under his suggestions. At the very least I want to be able to add these to removable body parts, ala break-away lizard tails or the thin spines of a porcupine. That way I might not have to run away from the predators, at least not as much - indeed, they might run away from me!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: GrrrArrgh on August 27, 2005, 10:30:58 pm
Genocide on a galactic scale(galacticide?) sounds like a pretty big accomplishment to me. Also sounds like a lot of fun.  ;D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Eagleon on August 27, 2005, 11:26:59 pm
Bleh. It'd get repetitive, methinks. Unless, of course, you had some real opposition and help.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on August 28, 2005, 09:35:00 am
Well maybe you have a spacefaring race that blows up all the planets to more easily mine the resulting astroids and build space stations?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SumGI on September 02, 2005, 10:11:17 pm
Quote
My god this game sounds awesome. Too bad I'll have to buy a new computer (or get Xbox Live) just for it, but I think it'd be worth it just to have the chance to play. *drools*

Well I guess it depends on how the graphics will change from the demo, the demo didn't look to hard on a computer ( the litle rocks were sprites after all.) but I don't think all the advanced planetary physics will be there all all the "fluff" of that sort.
Lightning creatures, why?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on September 03, 2005, 09:30:51 am
Because you can.  Honestly it won't require much extra coding.  Just a different way for them to interact.  And they can have a solid body, just give them a skin that's partially glowing and partially transparent.  Granted they'll look awful, but what the hey?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SumGI on September 03, 2005, 01:54:14 pm
Well I think it should be like a Nintendo game, and when I say a Nintendo game I mean simple. migration, water pressure, lack of ambient lightk, etc. It would just be to much. After all Pickmin is so simple but just fun, Cubivore simple but just so fun, Sim Ant not very complex but still fun (at least till you  beat it then its done). do you get what I mean? sure a random meteor hitting my planet while I am playing would be cool, but fun? Only if I did it with my UFO, Simple, Simple,Simple,Simple,Fun,Fun,Fun.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Granite T. Rock on September 03, 2005, 10:10:36 pm

Lightning creatures, why?

Isn't there a famous pokemon that does that?  I want pickachou!!!  ::) (I have no idea how to spell that) 

(On second thought I don't think I do!)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SumGI on September 03, 2005, 10:18:29 pm
Hmm...pickachou, I think that will go in with the Eatmesoars.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on September 06, 2005, 10:39:38 am
In addition to the other dichotomies of the tribal/civilization stage, I'd like to see Egalitarian/Hierarchical.  So when your creatures decide to do something, you could either have one creature barking orders and pointing, or they all chirp at eachother to come to a consensus.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SumGI on September 06, 2005, 05:25:28 pm
there must be a gap between tribal and modern, like middle age stuff
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on September 07, 2005, 10:46:42 am
I think youd see that in the later stages of tribal rather than the early stages of city, bearing in mind this isnt real life and in magic gameland a civilisation can leap forward in advancement at the press of a button.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SwanBoy on September 07, 2005, 01:29:14 pm
Quote
And evolution in ways other than shape and intelligence.  IE organs, tissue organization strategies, metabolism, etc.  You should have to evolve the ability to create large protein extensions from the skin, before you create hair or claws.  Likewise for any other item in the creature editor.

Quote

I think there should be diffrent level settings, as in hard mode, normal mode, easy mode...
Then, in hard mode, you would have to change things like organs and tissue and stuff.

That might make the idea work, and also let people that don't want to do that play in normal mode/ easy mode.  :)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on September 07, 2005, 01:50:37 pm
NEVER!!!!!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on September 07, 2005, 02:00:05 pm
Right, but these two types of people should still be able to trade creatures.  I'd say the simple (not easy since it doesn't actually make the game less challenging) settings should just automatically fill in the details that would be handled by the player, rather than just removing them from the game.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on September 07, 2005, 02:05:23 pm
But then people who didnt want to tinker with stuff they cant see and couldnt give a monkey's about would make creatures that were less fit than the organ geek's creatures, it would unbalance the game.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on September 07, 2005, 02:08:01 pm
Kay, what level of complexity would you be willing to work on?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on September 07, 2005, 02:10:31 pm
The one where changing stuff like body parts and body shape affects your creature and you dont have to mess around with stuff you cant see and you dont care about.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on September 07, 2005, 02:20:34 pm
Spoilsport.  I think we should compromise on a few organs and general physiological traits.

EDIT: and a tech-tree of general evolutionary development about as complicated as a single age from Civilization 3.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on September 07, 2005, 02:34:37 pm
Compromise is okay but I think the whole internal physiology thing is a duff idea. In the end, one system of organs would always be best for your particular creature, youd just be ticking a box that needs to be ticked. Its like starting, I dunno, age of Empires and being asked to choose between a box that says wooden swords one that says stone swords and one that says metal swords. And before you say that that would be like a difficulty level selector bear in mind that usually higher difficulties increase the intelligence of enemies, they dont decrease the effectiveness of what you control.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on September 07, 2005, 03:45:26 pm
Functioning organs tend to have a cost involved.  Say you want to have more stamina.  You build up your heart and lungs so your creature can't be winded as easily.  Simple.  But now the heart and lungs require more food to run.  Also, they take up more space.  You have to either make your other organs smaller, or make your organ chamber larger.  If your digestive system is smaller, it won't function as well and you'll have to eat more while eliminating materials that your old digestive system was able to use.  If your endocrine system is smaller, you won't be as healthy.  If you just make the organ chamber bigger, it becomes more bulky and cumbersome.

These are challenges you wouldn't have to fact if you wanted to be, for example, a stealth creature, and use your environment to sneak up on prey and avoid predators.  It's a simple, yet dynamic system. 
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: GrrrArrgh on September 07, 2005, 11:41:34 pm
Why not just put all that stuff in a whole new game? Sim Organ.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on September 08, 2005, 01:28:05 am
Heres a more convincing argument: it isnt going to be in the game because Will never mentioned it, there was no trace of it in the demo and its too late for the developers to start implementing things like that. plus it seems distinctly un-Will Wright-ish to do something like organs. Otherwise the Sims would be full of stuff like - choose the padding inside the couch, if you choose x then itll be more comfortable if you choose y itll be cheaper. But it isnt.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Deep Lee on September 08, 2005, 11:58:57 am
Organ placement seems a little much for THIS game. Maybe Spore 2.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SwanBoy on September 08, 2005, 02:03:29 pm
Ya, i guess I never thought about all that :/
Sry  ;D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Vivec on September 09, 2005, 03:39:24 pm
The one where changing stuff like body parts and body shape affects your creature and you dont have to mess around with stuff you cant see and you dont care about.

thats how i am
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Interitus on September 13, 2005, 09:21:20 pm
There's a lot of pages here and I haven't read many of them, so here's hoping no one has said this. But one thing I definately wish to see is  the option to edit the planet you start in, similar to Civilization 3. Granted you need water. But you could define how much landmass there is on the planet, the temperature and the amount of moisture.  If for example you pick a cold planet with lots of moisture you could say that majority of the planet is covered in snow/ice (perhaps the northern hemisphere, but the south is still ideal for producing life. That way you can have variety in your planets but still account for certain aspects that are needed)  Then when you terraform a planet, the planet is terraformed into something similar to your homeworld, not just a generic green planet.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: dangerman on September 13, 2005, 10:12:54 pm
Same with Interitus, I hope no one has said my idea, since I haven't read all 17 pages! I would really like to see domesticated animals. If there is a resource aspect to the game them they could provide the food, and if not they could help with economy and the trade between cultures. It would be cool to go and find the creatures that gave you a tough time in the evolution game and "get revenge" by domesticating them.  ;D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on September 13, 2005, 11:52:59 pm
I'd like for the civilization and UFO stages to be at least partially turn-based for managability.  Whether or not the fleets/ufo deal is settled, I want to be able to take care of my planets at the same time I go off adventuring.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: mythicalmonk on September 14, 2005, 06:42:13 pm
Well, you can always have a pause feature, so that you could give multiple commands at once... but I think that before going into space, you should upgrade your defenses enough so you won't worry.  Besides, for a game like this, A.I. will be good enough to fend.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: dangerman on September 14, 2005, 07:41:41 pm
After watching the video (again  ;D) it doesn't look like the space game is turn based. Of course, WW did say that the game was being held together with duct tape at that point, so maybe it just wasn't active yet. I agree though, I don't like the thought of completely abandoning my homeworld and system to go running of in the UFO all the time.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on September 15, 2005, 01:14:25 am
Maby when you leave your system and go to galaxy view its like the Sims neighborhood view- your home planet is held in stasis as are any others youve colonised- you can still trade and interact with it but it wont be invaded and nothing new will be built.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on September 15, 2005, 01:55:18 am
I just hope it won't turn into Sim Ant where you can only control one thing at a time and there's a whole assload of things happening without your knowledge.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: dangerman on September 15, 2005, 01:02:03 pm
As WW said, he is trying to make this a combination of all his favorite games. He's going to want to do something that will make people happy, and I don't remember SimAnt  ever being too popular. I would think that...if anything...he would go for a Sims approach like krakow suggested.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on September 15, 2005, 05:29:28 pm
How about if your UFO isn't in a system, it goes to a turn-based mode, where everything is processed every 5-10 minutes?  Then you're prompted to handle economic things every 5-10 minute block.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Eagleon on September 16, 2005, 12:42:12 am
I loved SimAnt. It was part of the reason why I wanted to become an entomologist when I was a kid. :) Never had much of a problem with too much happening at once, even when I was younger. O.o

Anyway, I'd much rather have a slight feeling of danger that bad things can happen behind your back even at the UFO stage. Seems sort of silly to be bothered with a shortage of beans back home when you're committing crimes against nature with hideous genetic experiments. ;) Maybe an events ticker for settled planets, and the ability to set up a beacon if you want to in other places. Who knows? The UFO menu was pretty big, maybe one of those buttons is exactly this.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on September 16, 2005, 11:15:29 am
Wouldn't your race have the same technology as your UFO, and thus be able to take care of things like natural disasters and bean shortages?

If the UFO represents your race's achievements, they don't need to set off the beacon to get the UFO to come back and use the correct object to, in a bean shortage example, use a Bean Ray or Fertility Ray or Rain Ray, they could just use a smaller version of whatever thing is needed.

Suppose you settle 10 percent of the galaxy and you're trying to get another solar system in your empire. While you're opening the menu for the Genesis Device, 10 colonies are going through civil war, one colony has massive earthquakes, 100 colonies have minor problems, and another colony, on the other side of the galaxy, is under attack by rolling radial space sponge whales (sans organs) from an ice planet.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on September 16, 2005, 01:12:38 pm
Right, well there's no reason you can't set everything on automation.  But you should be able to set policy in general, resolve crises that don't have simple solutions, take revenge on the space whales.  You should be able to run everything right from the top, and still hadle things for an individual city or creature.  Like what MoO3 wasn't.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Vivec on September 16, 2005, 02:23:51 pm
i may be unique in this view, but i would prefer not to have to worry about home planets while exploring, whether they take care of crisis alone, or they just don't happen, if im exploring in my UFO i don't want to be bugged about anything
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on September 16, 2005, 02:39:33 pm
k then: up to the player.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Eagleon on September 16, 2005, 04:21:33 pm
To clarify: What I meant by a beacon is that the UFO would set up a little monitoring station, maybe even with a camera view, that would maybe pop up when something strange happens or whenever the player wants to see what's happening, but doesn't want to leave where he's at. The player could plant one orbiting an unobserved moon in a rival system, for instance, and it would gather data in the form of an event log until it had something significant to say, then transmit everything at once. After that, obviously, the rival species might send a missile to destroy it. Or you could plant a beacon in a system which is about to go supernova, get out of there, and then wait to watch the event on camera safely. Also maybe with the ability to load the beacons with a one-time use of one of your UFO's capabilities, you could experiment in dangerous locations without risking your UFO going too near a black hole. *shrugs* Just a fun thing to be able to do.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Interitus on September 21, 2005, 11:45:02 pm
Another feature I would like to see is subtle changes to creatures on another planet. I realize that the evoloution phase is over so there aren't anymore changes, but it would  be fun to see slight variations of your creatues after living on a planet for a period of time.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Vivec on September 25, 2005, 12:42:19 pm
2 posts... 2 big ideas
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Tonya on September 25, 2005, 03:19:00 pm
I don't know if this has been said or not, but I think it would be cool to have a creature that was both flying and swimming...it could use its wings to propel itself through the water, or something. But I doubt this is possible. :/
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: 762 on September 25, 2005, 03:34:37 pm
I don't know if this has been said or not, but I think it would be cool to have a creature that was both flying and swimming...it could use its wings to propel itself through the water, or something. But I doubt this is possible. :/

It's possible. Air and water are both fluids and act the same way. The only thing is that the creature would have to sink, or have its wings be able to turn upside down somehow.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Interitus on September 25, 2005, 10:51:19 pm
2 posts... 2 big ideas

me? Okay I'll think small. Lights! Spotlights to be exact.  Similar to what they used in the war during the 40's, or simple beams of light that shoot straight up. These can be placed on buildings and the ground. They wouldn't really serve a purpose but add character to your city.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on September 26, 2005, 10:28:45 am
They wouldn't really serve a purpose cut add character to your city.

Perhaps you could get a bonus against attacking units (they lose the cover of night, aircraft reflect the beam, deer-in-headlights, et cetera)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Toshipaine on September 27, 2005, 12:01:15 am
Would like to see alternate forms of growth. Creatures grow based on

- Sound frequencies
- Atmospheric conditions
- Maintaining a balance between two minerals
- Light versus darkness; darkness versus light
- And so forth

In other words I don't think SPORE should cater to the norm of what we humans think causes growth. It should be a unique and alien because when you think about it if you where God and began cultivating life on a new planet each step would be foreign.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on September 27, 2005, 01:33:34 am
How about plants that drill into the ground and gain energy by conducting heat between the ground constant and the variable atmosphere?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on September 27, 2005, 06:21:16 am
Quote
Would like to see alternate forms of growth. Creatures grow based on

- Sound frequencies
- Atmospheric conditions
- Maintaining a balance between two minerals
- Light versus darkness; darkness versus light
- And so forth

In other words I don't think SPORE should cater to the norm of what we humans think causes growth. It should be a unique and alien because when you think about it if you where God and began cultivating life on a new planet each step would be foreign.
I can see this turning into another 'organs' debate so be careful! also- don't get your hopes up. were talking about a standard model for earth-like carbon based life. not the contents of the notebook of some fringe astrobiologist. I don't really understand what your getting at here- creatures grow by accumulating more 'stuff', cells divide, calcium is deposited as shell, its the definition of growth.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on September 27, 2005, 11:13:35 am
I don't think SPORE should cater to the norm of what we humans think

Whatever happened to Haddeen Sol?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on September 27, 2005, 12:35:35 pm
I think Haddeen Sol would say

Quote
I don't think Spore should cater to the norms of what you humans think.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Silver_Kiwi on September 27, 2005, 09:40:54 pm
I think I see the point. An alternate form of growth would be interesting...
Perhaps silicon based life, big floating gas bag creatures, etc.
 
*shifty eyes* Stuff for spore 2... ;)



     
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: dangerman on September 28, 2005, 01:14:01 pm
I'm sure these things will have to wait for spore 2. I'm not sure that the game gets really in depth on biochemistry of your creature. I think the stuff it's made of is open to whatever you want to say, but I don't think it will effect gameplay at all. Although gaseous creatures and energy creature would be insanely cool
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Toshipaine on September 28, 2005, 10:26:58 pm
I can see this turning into another 'organs' debate so be careful! also- don't get your hopes up. were talking about a standard model for earth-like carbon based life. not the contents of the notebook of some fringe astrobiologist. I don't really understand what your getting at here- creatures grow by accumulating more 'stuff', cells divide, calcium is deposited as shell, its the definition of growth.

Yeah I'm also talking about growth based on accumulating more "stuff". I propose more radical "stuff" to cultivate growth, such as those in my prior post and what others posted. I absolutely love the gas and energy creature idea too. It fundamentally makes gameplay much more engaging and challenging and definitely forces you to rethink things. And if SPORE becomes a MMORPG it also makes encounters very interesting. Think a mature version of Pokemon.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on September 29, 2005, 12:37:50 am
it wont become an MMORPG ::)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on September 29, 2005, 03:33:25 am
Well maybe you could have a slider to select feeding ratios?  on earth the vast majority of the biomass is plant.  the vast majority of the animals are herbivores.  so we would have a 100/1 feeding ratio.  maybe your planet's life would have a powerful biochemistry that let the ratio be 10/1 or even 2/1.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on September 29, 2005, 09:29:40 am
oh yeah, its just a game- theres no reason why the law of thermodynamics should apply ::)
no offense but thats a really stupid idea ;)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on September 29, 2005, 10:42:10 am
some systems would just be low entropy: always more prey than predators, at least in terms of biomass.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on September 29, 2005, 03:20:55 pm
low entropy- do you even know what that means?
It has no direct relation to ecology whatsoever!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Tonya on September 29, 2005, 03:43:29 pm
"always more prey than predators"
Except in Cretaceous Mongolia.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: dangerman on September 29, 2005, 05:32:09 pm
you can apply the "low entropy" in terms of ecology, since it's main definition a disorder in a closed system. The planet is the closed system, and the low entropy would be an ordered ecology, essentially. Although I don't know about the more predators than prey thing. I guess when you look at in technically, there are always more predators than prey since some predators are prey for other predators. But there should be more herbivores than carnivores on a planet to keep "entropy" low  ;) ;)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on September 30, 2005, 01:27:31 am
you can never have more predators than prey, in terms of biomass and numbers, because there wouldnt be enough energy to keep them all, even small pack hunters would have a very low population density.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on September 30, 2005, 01:45:35 am
right, what i'm saying is that if the basic biochemistry (which wouldn't be significantly different between species) were more efficient, there could be a much higher ratio of predators, although they would always be in the minority.  life on earth can use about a third of the energy contained in the food we eat, of which most is used for our functions, while only a small fraction is used to increase the size of the organism and create more food for predators.  on another planet much more or less energy might be used to create biomass, directly determining predator/prey ratios.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on September 30, 2005, 01:47:18 am
yeahokfine! ;)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on October 01, 2005, 07:21:06 pm
It would be really cool if the fine folks at Maxis did something like Chris Onstad and signed up to answer the questions/address the topics in these (http://gamingsteve.com/blab/index.php?topic=722.0) three (http://gamingsteve.com/blab/index.php?topic=546.0) threads. (http://gamingsteve.com/blab/index.php?topic=708.0)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Interitus on October 04, 2005, 11:33:24 pm
A scaleable grid you can toggle when making structures.  In my opinion it would server two purposes

1. In the GDC demo the mushroom Will Wright adds didn't look as big as it ended up actually being. I don't want to add giant plantlife
2. It would be handy if someone is trying to add lots of windows or other fixtures and would like them accurately spaced instead of it just being guess work. IF all our colonies look like our original city when they are first built, I'd like them to all at least look good.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: cybersocks on October 05, 2005, 02:18:39 am
sub races of your race...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: dangerman on October 05, 2005, 12:11:53 pm
yeah, I was worried about the window problem too. That sounds like a good solution and something that could be easily programmed in, so maybe they will do that.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Vivec on October 05, 2005, 05:23:18 pm
Something i would like to see now is something like the creature editor. You make the creature, not quite as advanced as the real one, then u see it walk around. Just that. It would at least tide me over for a while.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Deep Lee on October 05, 2005, 07:23:40 pm
crossbreeding for sure. I know that's been said but I'll say it again. CROSSBREEDING!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Vivec on October 05, 2005, 08:42:43 pm
Crossbreeding I already know is fun because of Gene Pool.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Toshipaine on October 05, 2005, 09:23:16 pm
Better yet. Spore MMORPG with cross-breeding! Can you imagine the ban-hammers that would fly for "improper" conduct between gamers?  :D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Jaleho on October 06, 2005, 08:11:28 am
A scaleable grid you can toggle when making structures.  In my opinion it would server two purposes

1. In the GDC demo the mushroom Will Wright adds didn't look as big as it ended up actually being. I don't want to add giant plantlife
2. It would be handy if someone is trying to add lots of windows or other fixtures and would like them accurately spaced instead of it just being guess work. IF all our colonies look like our original city when they are first built, I'd like them to all at least look good.

The reason the "mushroom" looked different is the same reason the leg shape of the Willosaur looked different between the modeler and the game: it wasn't actually being exported. The modeler worked, the game worked, but like Will said, it was all held together with "tape and wires". He made the mushroom, then hit a key that said "jump ahead to the finished product and put it in the game". In the modeler, he was just recreating what was already built and waiting to be shown... so it was close, but his memory was off on how big it was. I suspect this was mainly because the texturing step was still missing...

But I think the grid idea is a very good one. Some designs will be more fluid and free.. but the ones that are supposed to be more precise would benefit from some guides.
Title: Re: Spore Wish List
Post by: cybersocks on October 06, 2005, 09:41:46 pm
Those are all pretty cool deas Aker...
I really like 12-15 especially. The ability to save text about my species history would be quite awesome....

like history books that we all can read like a libiary a book for each planet and a diksanary (sorry) of plants casr and monsters sounds like it cool that way you can find it later like go on search for that monster or plant and mark that u found it and where.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: cybersocks on October 06, 2005, 11:28:23 pm
more voteing on the site
Title: Re: Spore Wish List
Post by: Vivec on October 07, 2005, 03:36:05 pm
like history books that we all can read like a libiary a book for each planet and a diksanary (sorry) of plants casr and monsters sounds like it cool that way you can find it later like go on that monster or plant and mark that u found it and where.

ok... and the spell check just doesn't exist now, aye?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Interitus on October 09, 2005, 01:27:57 pm
The reason the "mushroom" looked different is the same reason the leg shape of the Willosaur looked different between the modeler and the game: it wasn't actually being exported. The modeler worked, the game worked, but like Will said, it was all held together with "tape and wires". He made the mushroom, then hit a key that said "jump ahead to the finished product and put it in the game". In the modeler, he was just recreating what was already built and waiting to be shown... so it was close, but his memory was off on how big it was. I suspect this was mainly because the texturing step was still missing...

But I think the grid idea is a very good one. Some designs will be more fluid and free.. but the ones that are supposed to be more precise would benefit from some guides.


Oh, I didn't know about the mushroom, thanks.  Explains a lot  :P
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Wahh on October 11, 2005, 06:58:31 pm
You know, most of these ideas that we have not heard of at all will probably not make it into the program, but we can always hope for expansion packs.

Anyway, I hope that the program will randomly generate hidden secrets and suprises.  What I really want to do is explore the black holes and nebulas and weird systems.  If I found some easter egg or mew weapon or vehicle, that would really make my day.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Vivec on October 11, 2005, 10:50:21 pm
I would like to find a Planet with "The Llama Song" as the radio chatter.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Wahh on October 12, 2005, 06:32:44 pm
How about "du duu, phenomenon"!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Vivec on October 12, 2005, 06:43:48 pm
Completely off topic, but look
(http://www.zodm.com/images/bx667788.bmp)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Wahh on October 12, 2005, 06:46:14 pm
I don't know whether that slogan is a complement or not.  Anyway, I also want to be able to fuse my people with my vehicles.  Do you remember dragoons on StarCraft?  It was a Protoss inside of the machine.  I want that.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Vivec on October 12, 2005, 07:26:07 pm
I don't know whether that slogan is a complement or not.  Anyway, I also want to be able to fuse my people with my vehicles.  Do you remember dragoons on StarCraft?  It was a Protoss inside of the machine.  I want that.

Owie... this brings to mind images of blowtorches and welding people... ok im bored so im going to go play sims2
Bye everyone!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on October 13, 2005, 11:09:23 am
Dragoons are the coolest vehicle ever.

A life support pod with four legs that shoots plasma cannons.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Wahh on October 13, 2005, 05:09:16 pm

A life support pod with four legs that shoots plasma cannons.

That reminds me, what kind of weapons will we have in Spore?  All I've seen from the video is spears and missiles/tank shells.  Can we have lasers, arrows, swords, and bullets?

Also, what about guided missiles, cruise missiles, and nuclear missiles?  Can we wipe our entire planet out in nuclear war?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Behumat on October 13, 2005, 11:04:46 pm
And will pissed off robots come rolling over the hill back at us after the radioactive smoke clears?

mmmmmm, plasma storms.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Areku on October 14, 2005, 10:32:49 am
I mentioned it in another thread, but what about metamorphosis. You could accept the fact you have a very weak starting creature, then have to wait out the cocoon part, but then you would be treated to a very strong finished creature. I don't know how well this would work game wise though, sitting for a half hour to watch a cocoon hatch wouldn't be terribly interesting...  :D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Vivec on October 14, 2005, 03:27:05 pm
I mentioned it in another thread, but what about metamorphosis. You could accept the fact you have a very weak starting creature, then have to wait out the cocoon part, but then you would be treated to a very strong finished creature. I don't know how well this would work game wise though, sitting for a half hour to watch a cocoon hatch wouldn't be terribly interesting...  :D


thats what snacktime is for
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on October 14, 2005, 03:29:15 pm
I think youd just have to eat LOADS in your weakened state, find somewhere safe and be treated to a little cocoon cinematic, then emerge as something different, mate and do it again like in real life (minus the cinematic)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Behumat on October 14, 2005, 10:10:33 pm
Butteflys, the bullies of the insect world >:(
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Wahh on October 16, 2005, 06:59:27 pm
Wow, no one thought of a new, interesting idea for Spore in two days?

I'll have to fix that.  I would like to see some sort of filter on the database to block out any walking penises.  If each spore player could vote to ban one species per day or so, and it took 1 000 votes to ban an animal, that could keep my planet from being overrun by wangs.

I also want to see animals that can roll, without legs or arms, or slither like snakes.  Ah, but then we would be under attack by an alliance of walking penises and rolling balls.  ;D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: mythicalmonk on October 17, 2005, 05:22:43 pm
Well, the thing is, think about this:

The majority of the people will not make crap like that, plus the game may pull much from the CD, so most likely you won't get the bad stuff that everyone says they will destroy, like copies, and wangs.  Therefore, it will take too long to get rid of them if you get them in the first place.  So... 10 votes would be easier.

You gotta know this game will be uber-advertised right before release, so EVERYONE will buy it, and 95% won't make a bunch of lameness
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: manvsmonsters on October 17, 2005, 05:55:21 pm
Ha! I hadn't even thought of people making genital-like creatures. That's hilarious.

But I don't want my game to be some smut-free kiddie zone. So here's my idea on how they could regulate bad influences.

Take the site digg.com for example. There, you can promote a submitted story to the front page, or vote against an article to make it disappear. What they could do, is create a rating system for planets based upon appropriateness, rather than just like or dislike. If it were like or dislike, then it could just censor the game by outright making races unavailable to the server--deleted--against any individual choice. It's initially about being able to make your game however you want it, filled however you want it. --Not censored to be any certain thing, much like how people put adult elements into their Sims 2 game, and it would suck if you had to play the game only one way, and have your game only be possible as one thing.

When you come across a new civilization, you can choose to rate the appropriateness of it from general to adult, and there can be a parental control menu where adults can keep out vulgar things that they don't want their children to be exposed to; or, to obliterate any chances of exposure to naughty elements, they can setup moderators for all the new incoming civilizations that people from Maxis/EA can review and categorize appropriately, objectively, and responsibly (knowing the average age of Sims 2 fans that could link into Spore makes it actually scary to imagine letting them vote for what's best, and there are already plenty who say blatantly disturbing things here that are narrow).

This can be applied in an array of filters; creating categories like film/TV/cartoon/anime imitation civilizations, original, human-like, underwater, airborn, land-based, etc... And players can check the boxes of races they want to allow to be downloaded into their game, and uncheck the boxes of anime/TV/cartoon/film imitation races to keep them from ever getting in. It could regulate not only the genre of races, but maturity, and anything else to afford the player as much control as possible from parental control to just plain customization. --And of course there could be a parental password to keep kids out from tampering or whatever in that game menu.

As long as there isn't censorship. I get pissed on the Sims 2 BBS with its nicey-nice atmosphere. Maybe it'll be rated mature because of the possibilities and open-endedness with mating. Haha.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: manvsmonsters on October 17, 2005, 06:21:38 pm
Oh yes, and it's also just now occurred to me that instead of taking on the large task of having moderators that sit around all day trying to approve things non-stop, they could simply put it in the users hands to categorize what group their races/creations fall under. Then the array of filters can be applied. If people mislable their creations, there can be a report option, and if it is reported a certain amount, or at all, then a moderator can review these report submissions, much like flagging a forum post for inappropriateness, and then resort them.

Whatever they come up with, the worst case scenario would be drawing a line on what is ideally okay or not. Jack Thompson was cited as someone whom bad content could possibly provoke, but then in another post, the same person played Thompson's prejudiced, fearful, and safety in isolation logic--and said certain things should not be in the game (note the irony in premise to act preventatively out of fear).

That's not up to anyone to say what the game should be bound to (especially any ideology). It's a game. Stay away if you can only comprehend black and white terms of existence. The thing isn't even done yet, so just go and see when it's out instead of trying to lock it up under a structure beforehand.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: GrrrArrgh on October 17, 2005, 07:54:15 pm
I think if someone is going to create a game that's meant to be populated by user created content, they shouldn't need to worry about filters and monitors and voting bans and all that crap. Just let it be what it is. If people make some innapropriate stuff, let 'em make it. Just make people aware that such things may pop up in the game from time to time. Besides, if they start implementing all these things to censor user content people are going to try twice as hard to find a way around it.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: manvsmonsters on October 17, 2005, 09:19:23 pm
Hehe. Yes, I would've just said: rate it Mature. But the more probable thing to me would be if they kept trying to strive for the widest audience possible. Especially since Wright basically doesn't have a specific embodiment of what his games should be; he thrives on the notion of it not being in his control, story is a side-effect, etc... So likewise, he doesn't implement any certain meaning, he just seems to create games that one can do what they will with, and he drives toward certain notions to achieve an effect to define what the experience is, but not what it's all about.

But on the business side of things, they need to put out the tools to keep it reasonable to be Teen. And that's also how they get so much people to become the #1, aside from just the subject of the games. And besides, I wouldn't mind filter options, it's easy to just leave them off if it comes to that. I see it to be like implementing lot views in Sims 2. They of course planned ahead of time to make it so you could tailor it, and that's just what they're all about. --Customization. So eh... whatever.

But if it came to it, I'd happily say just make a Mature title for once. I don't have a make things officially for teens agenda (I guess that's just the teens who fight that war, hehe). Teens will get it anyway, and I'll get a good more realistic game with more possibilities instead of having to try to overcome their obstacles. Maybe infinite possibilities isn't for 10 year olds, which is where Sims 2 reaches, and that's Teen. --And if Spore were Mature, they'd still get it and people would still find it OK, so what the heck. Do tank driving penises scare you? Or do vagina-like creatures that flap around through the deep just embarrass you when your kid sees it? Haha. Maybe you should wait for a different game founded on something smaller, because this is about seamless realities with no boundaries. Seriously, maybe that option isn't for you. The premise doesn't correlate. I'd like for Maxis to just make a Mature rated Spore, and conclude that, that's the nature of the founding idea. And not try to force something or stretch things in between two categories.

But in the end, the most probable would be to get the Teen rating because it's like a big ole happy flag. "Yay, teen approved. Nothing wrong here; buy, buy, buy! Enjoy! People do what they want but the game doesn't solicit it." People can do whatever they want with it, but they can't put a shaky environment down for the younglings. That's just a reality of the short-sighted politics of the world that would ensue.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on October 17, 2005, 11:07:09 pm
well, aside from the "inappropriateness" of walking penises, i could imagine just getting annoyed with them after a while.  likewise, if i wanted a horror-themed world, i wouldn't want to see any teddy bears or smily faces.  on the other hand, someone might want a world populated exclusively by human genitalia, and we should also cater to them.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Zalazane on October 18, 2005, 01:06:57 am
The only problem with filters is that the user can keep editing their creature when they are in creature stage. At the GDC, Will changed his sea creature to Willosaur in one evolution. Thus, it would be hard to filter. But maybe filtering players that have been known to create notorious genitals or extending bumflaps would work.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on October 18, 2005, 01:22:57 am
well naturally a creature (even one based off an existing creature) would be in the category "unrated" before it got a minimum number of votes (10, 100, 1000, whatever works).  players could opt whether or not to include unrated creatures.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: mythicalmonk on October 18, 2005, 05:51:44 pm
Maybe a creature is only imported into other games at the form they go to tribal as, minus the brains.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: MDude on October 18, 2005, 07:42:29 pm
As much as the pessimist in me argues otherwise, I’ll suspend my better judgement for a minute or ten and believe that my rambling words might have a positive effect on the game. You’ll forgive me if my words copy those of others: I don’t feel like examining every suggestion, and you can easily consider a repeated suggestion a double vote in it’s favor  I also apologize in advance for spelling errors and disjointed thoughts. Hold on, this may take a while...

Switching between stages: One thing I’m afraid of happening is that Spore is a one way ticket. Like when you get to the city stage you’ll be done with individual/tribal control and when you get the UFO you’ll be done with city control. Just to make sure, I’ll ask that you can switch between these stages of the game on the fly, without having to start a new game/creature.

Bigger Cities and Worlds: I’m pretty sure that this won’t be a concern and that the shown Spore video at GDC was just custom designed to show off the game quickly, but I hope that you can make/inhabit bigger planets and cities than shown in that video. I know that the city game is supposed to be Sim City Lite, but just some more building space would be nice. You know, for when I want to build my mega palace.

Holidays: I think it would be cool if you could set certain days of the year to be celebrations for your civilization. Perhaps you could also decide what type of holiday they were, like a giving holiday, a joke holiday, a national pride holiday and so on. In my perfect little world you’d be able to watch from above as your creatures celebrate and put up decorations; things like that.

WMDs: In the civilization game, want the ability to launch a nuclear missile at an enemy city and blast it off the face of the planet. Also, I want the ability to create genetic WMDs, like a bomb that either turns the creatures within the blast zone into horrible mutants, or rewrites their DNA code to become the species/race I’m playing at the time. If you can’t beat them, make them join you  >:)

Highways and Railroads: Watching the video, I thought it was a little unnatural how the cities were walled up as forts. Now I totally understand why this is the way it is, but I think it would be cool if you could build highways and railroads that connect cities and speed up ground transportation, Civilization style. If not for that, then maybe to just connect friendly cities?

Rebellions/Secessions/Civil Wars: I was thinking of how boring it would be if you never had to worry about the status of your society after you’ve brought the planet together. I think that there should be a way, or a toggled setting that allows cities and maybe even colonies that are in dire straits to rebel and declare their own sovereignty, resulting in either a war between the player’s established society and the traitors or a new competing society to deal with. Depending on how you react, of course.

Natural Disasters: Floods, Tornadoes, Earthquakes, all the classic Sim City natural challenges. Once again, something to keep the player on their toes even if they’re excelling at city building.

Clothes: In Spore Interview 1, Wright says that they’re toying and experimenting with clothing, and whether they add it depends on if they can make it work with their creature creator. I hope they get it right; having all of my creatures naked may get boring. Extra points if you could design multiple clothing styles and disperse them amongst the citizenry. Holy praise if players could search the game/site database for other players’ clothing designs and import them into their game and onto their creatures.

Weapon variety: In the tribal level, it is known that creatures can use spears. I hope that you can also use bows and arrows. I especially hope that you eventually upgrade to pistols and rifles. My love for the game would go up ten points if I could get to laser rifles and beam sabers.

Cosmopolitan cities: In the UFO game, you’ll be able to make contact with other civilizations and species, either becoming their friends or their enemies. I think that as you make friends, it would be a good idea to have the ability of labeling some of your cities cosmopolitan. When labeled cosmopolitan, all of the creatures you’re allied with would appear in the city in addition to your own creatures.

Library/Museum/Information Center: You should be able to make a building, or have an interface somewhere that lets you look at items you’ve taken interest in. For example, models of buildings or cities, vehicles and written information/books from other civilizations. The place would also show an evolution chart of all your creature’s forms throughout the game.

The ability to make a flag: Self explanatory. Being able to make a national/galactic alliance flag/symbol would be a nice touch.

Okay, those were the ideas that I believed had a chance in hades of happening. Now I’ll move on to two bigger ideas. The way I see it, the only chance these ideas have of ever happening is if Spore becomes a big enough success to get expansions. So, here’s hoping Spore hits it as big as the Sims.

“Spore Coliseum:” This would be an expansion that focuses on galactic sports between planets, creatures and civilizations. The events wouldn’t be as complicated or detailed as perhaps one game totally dedicated to some sport: they’d be more like simple Mario Party/Track and Field style games designed for accessibility and variety. It would include things such as arena brawling, football and racing. Winning the competitions would increase the happiness of the civilization, the wealth of it or some other type of nice reward. Where applicable, Spore’s robust creation system could be added into the mix. Imagine being able to design your own racing car, whether it be modern, futuristic or something totally weird. Taking that baby out onto racing tracks created by players using Spore’s creation tools would be a blast.

“Citizen of Spore:” I love Sim Copter and Sim City 4 Rush Hour. I think Streets of Sim City was a good idea. I love GTA 3. This expansion would be like those games, but probably much less mature and violent(Enough to keep the game at T anyway). Players would be able to create a custom member of their creatures/society, deciding the name and if possible clothes. From there, the player would be able to run around as this character, exploring the galaxy and doing missions. Maybe a criminal is running lose in town and you have to take them out. Maybe you’re sent off in your personal plane to shoot down a squad of enemies. Maybe you have to bomb a rival city with a submarine. Maybe you have to drive out into the wild and hunt some creatures. That, or you just want to explore other worlds in your light star fighter. Anybody who has played the mentioned games know the possibilities. Even if the game had to use an RPG style attack and watch system it’d be a big addition to the game.



Oh well, those are my ideas at least. I’m sure that if Spore doesn’t meet all of my crazy-high wishes that other games will (or at least get other ones.) I have a feeling that like FMV, open worlds and bullet-time, procedural content and insane character creation are going to become the new game fad/cliche.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Ryuukuro on October 19, 2005, 01:22:35 pm
Variations in the shapes of individual creatures.
Gender, racial, and age differences.
The ability to have make nice range of weapons and buildings whether you need them or not--and programming that takes into account their sizes and shapes and utilizes these differences in game play.
Lots of micromanagement and control--more than click and play gaming and lots of watching.

And the biggest one doesn't deal with Spore directly: The use of Spore characters and objects in other games.  Someone suggested a procedural RPG and I like that.  But what about a fighting game? Or even a Zoo Keeper type puzzle game?  Anything so long as it utilizes the Spore database.  That could give someone YEARS of gameplay.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on October 19, 2005, 01:42:33 pm
The Spore engine could probably be used for hundreds of things. There are mods for UT that make it a Pong game, Tetris, flight sim, racing game, top-down shooter, and (this one is crazy) an RTS.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Zalazane on October 20, 2005, 12:13:28 am
I like the idea of a Spore colloseum. Think of it. Having tournaments where creatures dig at each others guts and stuff. Could be some formula for a MMOG.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Interitus on October 24, 2005, 11:21:52 pm
I wasn flexible cultures. Will Wright described his creatures as 'peaceful cowards' I hope you can make it that just because you are peaceful  you also must be a coward. Just because you you like to trade doesn't mean you can't have strong warriors.. I hope it doesn't split the game up so culture type X must always behave  a certain way, I want unique cultures.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on October 25, 2005, 12:57:54 am
actually the AI messed up and they just flew off.  they weren't meant to be cowardly.

i imagine a militaristic civilization would have better soldiers though.  on the other hand, an economic civilization could probably build more better war machines and research faster.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Jaleho on October 25, 2005, 01:49:41 pm
...believe that my rambling words might have a positive effect on the game.

People still link to that five-part essay I wrote on the fly. We know the developers come here, so who knows. At the very least, I can make icons out of any new ideas you bring up :)

Quote
Switching between stages:

Individual control in later stages is a good issue. Whether a controllable avatar or just a 1st person view of your city, there is that element of seeing the world through your creature's eyes, not just as some omnipotent god overseeing everything. Will said he wanted people to be Tolkein and Lucas, not Frodo and Skywalker... but I believe the game would benefit if you were able to do both - create the world and then explore it, too. My "God vs Magellan" paradox I constantly complain about as an artist - if I create something, it's no fun exploring it since i know where everything is. If I explore someone else's creation, it's less personal. Who knows if Spore will be able to merge those two views.

As for the UFO stage, I think you'll still be able to make buildings and vehicles as before - when Will zoomed out and showed how the cities became "icons", he talked about "they're attacking Paris while I'm still building it. once you go from tribe to city, it looks pretty confident that the rest of the game from that point is pretty interchangable. And we've heard that later on, you unlock editors letting you edit plants and animals...

So the real key is just maintaining the "hero" throughout the whole game, if the player so chooses.

Quote
Bigger Cities and Worlds:

Can the engine handle bigger planets and cities? Without a doubt. Will the maxis team chose to allow them in THIS game? Hard to say. That may be something they port to other games, leaving Spore to be a caricature of reality. If they don't include it, I'm sure it can be unlocked by a clever programmer/modder.

Quote
Holidays:

We're not sure to what extent "culture" will be customizable in Spore. Violent, peaceful, diplomatic, cunning... but Will has said the concepts of "art" or "religion" will be mostly left up to our imagination. Okay, but if Spore is our tool, we need some way to express our imagination into it, whether or not it has any real effect on the gameplay. People who don't want holiday decorations won't use them, and those that do, while having no benefit over those who don't, need their "artist in a box" to let them illustrate that part of their imagination.

Quote
WMDs:

Wouldn't think those would be that hard - missiles could be a sort of "one use kamikaze air vehicle"... and if there is a "crossbreeding" or "uplift" tool that lets you mess with other creatures dna, then the ability to put that into a weapon is just something the designers have to decide to include.

Quote
Highways and Railroads:

And civilian vehicles to go along with them...

Quote
Rebellions/Secessions/Civil Wars:

This is something that always bothered me about civilization. There was no prehistoric America. But seeing as how an English colony had no way to spontaneously become a new civ on it's own (even after lots of civil unrest), it wasn't realistic. And often, a nation changed because the leadership changed. I suppose I could "pretend" that I, as leader, was replaced by a better or worse leader, and play accordingly... What might be nice is an option to turn on or off a RolePlaying option, where every so often, you get a description of the new leader, and you play in that style. Or having the other nations "under new management", where a long-time ally nation decides to attack, or a nation you've been at war with decided to make peace. It would help avoid the "one planet, one race, one nation, one philosophy" trap that Star Trek always fell into. Imagine being able to colonize another planet, while still at war on your home world. Or if a far away colony decided to secede. It's the revolutionary war all over again -- in space.

Quote
Natural Disasters:
Games without consequences or setbacks get old fast. Working on something only to have it destroyed makes it that much more important when you rebuild it.

Quote
Clothes:

Clothing has at least three purposes, which could all be addressed in the game:
1. Decoration: Having individuals with a self-image that they want to show off leads to cultural status, art, greed, caste systems, advertising, mining for precious jewels and metals with no practical value, and so on.
2. Warmth: Having climates, seasons, and environmental effects -- as well as the ability to have them affect creatures -- leads intelligent species to protect themselves against the elements. I think Will mentioned they had played with the idea of climate, so we'll see if it makes it into the game at any level.
3. Modesty: Religions or taboos require parts of the body to be hidden, either to keep secrets, or to change the mindsets of others around you. A more communal society like Prairie Dogs may have no problem with communal restrooms or baths, while a more isolated society like predators may wish to hide their strengths and weaknesses from each other in baggy cloaks. And certain philosophies may change these biological tendencies completely opposite, too - predators showing off all they have as a sign of power, and comunities wearing shrouds, to protect the only remains of privacy they do have -- their own bodies.

Quote
Weapon variety:

There would need to be projectile physics (easy) as well as modern foot soldiers/infantry. I think there's a danger in having all modern combat only vehicle oriented - even in 21st century earth there is plenty of infantry despite all our advanced technology. And sending out a chunk of your population holds a lot more meaning if you lose than just some nameless, faceless tank.

Quote
Cosmopolitan cities:

Very good idea - at the very least, having "embassies" in your capital city, but seeing various species milling about and interacting would be awesome to see. Space stations... :)

Quote
Library/Museum/Information Center:

If the computer is keeping track of the style you've been using and buying (to make suggestions for you), there should be no reason why it can't share that info with you as well. As for the evolution chart, I think combining that with procedural evolution (where the game can modify species on its own) would allow a world to be populated more "accurately" - where the species of the world appear to come from common ancestors rather than a wild variety of random critters picked out of a bag. This would be something people could toggle - some may like the grab bag idea, while others want "if I evolved with three legs, realistically, most of the successful larger lifeforms ought to have evolved the same way". Simulating phyla, that sort of thing.

Quote
The ability to make a flag:

Got it on the icons already. There would need to be a way to have that symbol be procedurally created, too (rather than a bmp loaded in that now has to be sent to every comp downloading your planet) - maybe some kind of built-in vector graphic editor, like Adobe Illustrator Lite.

Quote
the only chance these (next) ideas have of ever happening is if Spore becomes a big enough success to get expansions.

Or someone takes the engine and builds other games on it.

Quote
“Spore Coliseum:”

Reminds me of "Amazing Island" - customize a creature, then play games with it.

Quote
“Citizen of Spore:”

The first-person aspect is a big part of many ideas we've had. If Spore goes from a pureply 3rd person perspective, someone will take the engine and make 1st person with it, no doubt.

Quote
Oh well, those are my ideas at least. I’m sure that if Spore doesn’t meet all of my crazy-high wishes that other games will (or at least get other ones.) I have a feeling that like FMV, open worlds and bullet-time, procedural content and insane character creation are going to become the new game fad/cliche.

I suspect if it really starts reducing costs like Will says it will, it will become more than a fad or cliche. Ten years ago, there were just a handful of 3d games... and Toy Story wouldn't even be out for a while... now, 3D is the only game in town. I have a sneaking suspicion that procedural methods will be around for a while - a lot fo the world is going in the "customize it yourself - take control" aspect, and Spore is doing just that. Teaching a computer to simulate reality, and allowing the user to pick and choose which elements of reality they want to use, makes for a great outcome. And the best content creators will find ways to use these tools to showcase their creations - but paying for content is going the way of the dinosaur. GarageBand.com is filled with 90% crap -- but 5% of it is better than anything on the radio, so it's worth the search.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: LordFenix on October 26, 2005, 02:09:34 am
I have to say when it comes to Spore based wishes i agree disturbingly thoroughly with Jennifer Reitz on Page 1. So you know... you've discussed my wishes already, i'll sit in a corner somewhere.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: smjjames on October 26, 2005, 03:27:26 pm
I'm sure someone has already said this, but I really hope that we could modify the gravity of the planet, makes for some challenges one way or another.
Title: Re: Spore Wish List
Post by: smjjames on October 26, 2005, 03:53:36 pm
Quote
I'd love to find old, wiped out and empty cities in my travels. Hell, even a crust planet with no atmosphere but a cracked dome city would be interesting. Or even remnants of old cities when the planet was terraformed many years ago.
You know, ruins and stuff. I think it'd be cool.    -Gauphastus

Oh I very much agree. I would love to risk visiting a huge star on the verge of going nova, only to find an ancient planet with the ruins of a lost, dead civilization. Or ruins in the jungles of some forgotten world. Maybe the odd inexplicable artifact or tool scattered about. Or...a dead space hulk floating amidst the stars, the ruined UFO of another player who 'lost the game' uploaded to my machine as evidence of their passing.

Indeed, what if, when a player perishes in the game, they are memorialized by having ruined versions of their creations added to your galaxy? That would be interesting...perhaps all it would take would be setting a flag for 'ruined', then applying a universal texture of cracked and dessicated stone to every surface of their work, combined with eliminating all of their creatures. Then one would be left with 'fossilized' ruins, made so simply with an applied texture, and one could wonder about what manner of creature once lived there.

I doubt it would be done, but I think it would add greatly to the mystery and wonder of mucking about within a Spore galaxy.

I know thats an old posting, but I'm just saying I agree there, having ruins gives the galaxy a sense of age, with remains of long dead civilizations.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Zalazane on October 31, 2005, 09:11:00 pm
I'm sure someone has already said this, but I really hope that we could modify the gravity of the planet, makes for some challenges one way or another.

In Evil Genius, you could build a gravity disrupter and take over the planet with it... could work in spaceship mode....
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: smjjames on November 01, 2005, 08:22:37 am
I'm sure someone has already said this, but I really hope that we could modify the gravity of the planet, makes for some challenges one way or another.

In Evil Genius, you could build a gravity disrupter and take over the planet with it... could work in spaceship mode....

I meant modify the gravity of the planet we start on, but thats also a great idea.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: IsaacEarth1 on November 14, 2005, 03:33:51 pm
1. To build some kind of wierd mega-bomb (like Halo) and the ability to just oblidorate a certain area of the Galexy.
2. To build different classes of ships (trade ships, cruisers, some big and wierd mega ship)
3. To have different classes of weapons such as beam cannons or flack.
4. To be able to create alliances or enemies, and if your allies betray you you can plant bombs on their planets (ahead of time) and destroy them!
5. To costomize your soldiers, ranks, armor, weapons, etc.
6. A universal tournament (multiplayer) so that you could see which race is the strongest.
7. The extremely hard ability to destroy the universe with a mega-bomb or some other way.
8. The ability to build certain gadgets just sitting in a solar system (such as a warp gate).
9. To warp...
10. To destroy a planet via missle, beam cannon, or any other way.
11. Integrated planatary defences (like a really big shield around certain planets or a bunch of guns on the moon or something)
12. To choose at a certain point in the game whether to make everyone in your race cloned and no genders or natural birth and all genders.
13. To be either a civilization race with jobs or a millitary race and have no jobs, just everyone fights.
14. The ability to choose what type of government you would have (like a republic, or monarchy, etc)
15. The ability to trade.
16. Any other things along that line.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Silver_Kiwi on November 14, 2005, 07:59:20 pm
I kinda like the ideas Isaac has...
specifically: Different space ships, gadgets sitting in the solar system, etc...

Something cool would to have the ultimate galaxy destroying bomb as a secret in the game.
If you some how 'discovered' the technology, ALL races in the galaxy that already knew you would be INSTANTLY hostile, and throw EVERYTHING they have at destroying your entire race. Then, bam, you blow up the galaxy, everyone dies, etc, etc.
It would be a freakin' awesome way to end one of your species history.

I do think that they have confirmed trading between aliens, and I'm gonna bet that, since robot limbs are present, you can choose some kind of culture you want...
Just a bet though!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Vivec on November 14, 2005, 08:04:09 pm
I kinda like the ideas Isaac has...
specifically: Different space ships, gadgets sitting in the solar system, etc...

Something cool would to have the ultimate galaxy destroying bomb as a secret in the game.
If you some how 'discovered' the technology, ALL races in the galaxy that already knew you would be INSTANTLY hostile, and throw EVERYTHING they have at destroying your entire race. Then, bam, you blow up the galaxy, everyone dies, etc, etc.
It would be a freakin' awesome way to end one of your species history.

I do think that they have confirmed trading between aliens, and I'm gonna bet that, since robot limbs are present, you can choose some kind of culture you want...
Just a bet though!


Kinda like the Shofinxti?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on November 15, 2005, 12:15:15 am
No, that didnt even destroy the sun, just a third of the fleet. It was a precursor relic anyway
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: huggkruka on November 15, 2005, 07:04:26 am
"7. The extremely hard ability to destroy the universe with a mega-bomb or some other way."

Why? What's the fun in that?

I'm fine with the things they'll get us, but one thing I'm crazy about is names. If everything is just anonymous, it'll be boring. That's actually what I thought was the funniest aspect of Sim City 4: naming buildings. Of course, not everyone would like to buy a tank called "Leo's Ultra C00l Tank" or something, so other player's things would have to be anonymous(until you name them).

Let me name the beings, buildings and vehicles on my planet(and all others) and I'll be happy.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Legodragonxp on November 15, 2005, 10:18:18 am
Along the line of naming buildings, I just want to add the ability to name sections of space (gamma quadrant, North Area Red, the Gemini Star Cluster, etc...)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on November 15, 2005, 10:48:24 am
The FORBIDDEN ZONE!!!!
"Its like the DEATH ZONE or the ZONE OF NO RETURN, all the zones have names like that in the GALAXY OF TERROR"
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: IsaacEarth1 on November 15, 2005, 01:36:55 pm
If you could destroy the universe (mulitplayer) then you could be like:
"If I go down, everyone goes with me!"
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: IsaacEarth1 on November 15, 2005, 01:40:40 pm
Another idea with the mega-bomb thing:
Make it inhabitable (or discuiseable so that it could look like a planet) so that your enemies could live on it, then when they least expect it... BOOOOOOOMMMM! Then your enemies would be like: That just wiped out like most of our fleet!
Or something like that...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on November 15, 2005, 01:44:23 pm
I will take it upon myself to tell new people that there's not really multiplayer.

So, IsaacEarth1: There's no multiplayer.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: IsaacEarth1 on November 15, 2005, 01:53:56 pm
WHAT? No multiplayer? Then I suggest: MULTIPLAYER!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on November 15, 2005, 01:55:24 pm
If you read back hundreds of pages youll see all the reasons we argued over why multiplayer wont be in it and why it would be a bad idea anyway.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: IsaacEarth1 on November 15, 2005, 01:58:10 pm
Spore is multiplayer acording to some other sites... GOOGLE IT!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: IsaacEarth1 on November 15, 2005, 02:02:27 pm
I dont mean that Spore should be a MMPORG (or whatever), like there should be a single player mode and a mulitiplayer (LAN/Online, etc).
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on November 15, 2005, 02:04:33 pm
most other sites havent had an exclusive interview with Will Wright. Google should hurry up and release that reliability ranking doodad
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: IsaacEarth1 on November 15, 2005, 02:11:15 pm
The exclusive interview dosent say anything about mulitplayer...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on November 15, 2005, 05:48:30 pm
IsaacEarth1.

There is no multiplayer mode.
There is no reference to multiplayer in any article, interview or video that indicates it exists.
There is no reason for multiplayer that any group of people could agree on for extended periods of time.
There are, however, several sound statements against it.

Welcome to the forums, Mr. IsaacEarth1.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: TheShark on November 16, 2005, 08:02:51 am
As far as LAN is concerned, they did mention it was a possibility for content distribution. But they meant it in a P2P kind of thing. So it won't be multiplayer, but a closed server for content distribution. Like let's say there is a Star Wars only site, you could log into their server and be around Star Wars creatures. That kind of thing.

But like everything else, it wasn't guaranteed.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Deep Lee on November 16, 2005, 12:24:21 pm
Basically multiplayer is impossible because of time relativity.
That doesn't rule out Starcraft-style one-on-one battles online with the procedural creatures.
But that's not why I'm buying Spore.

This is an actual email to Will Wright in regards to multiplayer, and he himself replies to it:

Quote
Hello,

While discussing your future game on some Internet forum, I had an idea about how to introduce limited multiplayer capabilities to your game. Well, it's not really multiplayer, more like a common sandbox.

The idea is to have the game being able to synchronize with a server, be it a master server hosted by Maxis/EA or a player run one. Latter option would be a plus, to allow private communities.

Since the whole Spore galaxy is very likely also just a procedural product, the server should generate a fix set of parameters, that'll be sent down to the client, should a player create a server-supported game. This implies that every client/game runs the same galaxy. The server also assigns each player a planet or star system he starts out with. Progress in the game session should be synced with the server on regular intervals.

If the player now gets to the interstellar level, the game requests the necessary information when flying around. Means if someone scrolls out, the server sends down the necessary information, not before. For instance on star region level, it sends information down which of the planets/stars in the region are player controlled (and any delta information, should a player have terraformed things), and basic information so the game can i.e. generate the SETI signal chatter like you've shown on the GDC demo. The same should apply when scrolling out to the galactic level, though it'll likely require less information, just enough to hint the player where to zoom in and look for other life. Optionally, there should be a server-side option, if turned on, just clearly marks player controlled planets, on both regional and galactic level, to ease finding people.

Now, if a player zooms into a player system, the server sends down the necessary info to generate the system, just as the other player sees it or formed it. More and more necessary info gets sent the more a player zooms in, like city info on planetary level, creature info when going down to the civ level, and so on.

The game would still run async, the player's client would just start generating planetary activity based on the parameters for visual reasons, it wouldn't affect the player's planet or reflect its real state in any way. A player controlled system would be in sort of a read-only mode to other players except the owner, as such just allowing things like watching it, and abducting species to create a copy of it. Optionally, as a server-side option, people could be allowed to drop their own species on another player's planet. When the owner continues his game, he'll be notified that player so-and-so dropped an alien species on his planet, and the game takes this in consideration.

Also, if a player terraforms a planet and/or drops objects or species of his on it, it'll automatically be marked as player-controlled and will be synchronized between the client and server.

A plus would be a small chat system for all active players.

Those were the ideas I had, to allow players to play on a common ground and watch what everyone else does without needing to actively search and install content. Yet it would likely be easy to implement, since it's all about exchanging and synchronizing information on an as-needed basis, most just difference data based on a master galaxy based on procedural generation.

I'm not sure whether this is feasible to the deadline, or if it requires an expansion to implement all this, or if something like this is already being implemented, but it'd be great if you'd consider any of these ideas.

Sincerely,

-Toiletbrush from Belgium


That's close to what we're planning to do in some ways. But if we do exactly that we lose several huge gameplay advantages.

-the ability to customize each players galaxy to how they like to play (conquest, diplomacy, colonization) -the ability to let each player be the "hero" (destroying everything in their path) -the ability to let time flow be relative to the player (how fast does everything develop)

You will be interacting with player designed worlds (though under NPC control). And your region of space will be downloaded on an as needed basis.

-Will
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Interitus on November 16, 2005, 01:32:00 pm
I hope UFO's aren't stuck in the basic round design. I would like to make ships seen in a variety of forms, take any Sci-Fi movie or TV show for example, most, if not all, don't stick with the classic round saucer shape. I'd like to be able to emulate designs like that, or create my own, without it having to be round.  But I have a nagging feeling I'll get no such luck with this.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: smjjames on November 16, 2005, 01:39:28 pm
I forget where this was said, but WW said somewhere that we can also edit our UFOs to whatever we like.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: IsaacEarth1 on November 16, 2005, 02:30:53 pm
That sucks... and takes alot of the fun out of Spore...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on November 16, 2005, 02:38:56 pm
nnnnnnnno, it doesnt, I guess you could have little multiplayer skirmishes within the same 'era' of the game (creature v creature arena fights, RTS city battles or whatever) But those wouldnt be all that great. Anything grander is uneccesary and unimplementable.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Hydromancerx on November 16, 2005, 03:48:04 pm
Well as far as i understand it you sorrta are. I mean the creatures you encounter will be exactly like the way somone else made them and have the personality based on how they played them. The only difference is rather than a real person behind them playing you in game the Computer takes over but is limited by the psychical body you made, the cultural behavior you played it as before and the players own set of rules he set in place before playing. In short if you made a super aggressive race it will be be super aggressive too. But is still confined by the setting the player did. Which means if you don't want you but kicked then you won't have it kicked. But if ya do then thats fine too.

At least thats what i understand from the interview with Will.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on November 17, 2005, 10:57:39 am
This is an actual email to Will Wright in regards to multiplayer, and he himself replies to it:
How come Will Wright has answered everybody's emails but mine?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: IsaacEarth1 on November 17, 2005, 01:33:23 pm
So... since Spore isint multiplayer... everything still goes... and how do you email Will Wright?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Deep Lee on November 17, 2005, 03:16:58 pm
wwright@maxis.com is his addy. I emailed him asking that he put in rolling creatures, but didn't ask for a response. He probably only skims through all the emails he gets. I dunno, I bet he gets like 100 a day or soemthing. Maybe less. I wouldn't be surprised if he answers all the ORIGINAL questions.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: TheShark on November 17, 2005, 03:53:21 pm
100 a day? I doubt it. I'm sure it's much more. I will ask him for Space Stations or Outposts.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Hydromancerx on November 17, 2005, 03:59:44 pm
This is an actual email to Will Wright in regards to multiplayer, and he himself replies to it:
How come Will Wright has answered everybody's emails but mine?

He dosen't answer mine either  :(
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: huggkruka on November 17, 2005, 10:30:25 pm
Well, he probably has some guy sift it through and tell him if anything important or interesting get's caught in the net. If you are developing a massively complex game then you might not have too much spare time.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: jafe816 on November 20, 2005, 12:48:16 am
So does anyone know if having a shell on your creature actually serves a purpose, or is it just a texture? ???
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: smjjames on November 20, 2005, 08:00:10 am
we don't know for sure yet, but It's possible we can have some form of shells ingame. As far as exoskeletons, we'll have to use a texture for that.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Deep Lee on November 20, 2005, 01:29:19 pm
That'd be great if it was so detailed for each surface, that if a predator attacks and hits your shell, the damage is little to none.
I imagine a shell would probably alter how your creature moved, so it'd be a tradeoff of less agility for more defense.
Hopefully everything is taken into account procedurally and given stats like an RPG as well. [IE: a shell is +6 defense/-4 speed/+5 weight]

Hmmm I wonder about weight, that would be cool if even footprints changed for each creature, deeper prints for a heavier creature...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: smjjames on November 20, 2005, 01:41:07 pm
hmm, I took another look at the video and the quality isn't good enough to tell if it was leaving footprints or not, but the Willosaur was clearly kicking up dust as it walked. And when it went on the darker grassy part right before it went at its prey, there seemed to be small patches on the ground that were left behind, but then it goes into brighter terrain and can't see anything. I'll have to watch more of the vid to be sure.

I got a closer look at them in the village stage, and they didn't leave footprints. Its highly likely that it wasn't implemented yet when he made the demo, and since footprints would 'eye candy' it would be one of the last things they'd add.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on November 20, 2005, 02:29:09 pm
not just that, you would be able to track other animals, even identify them by their distinctive mark.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: jafe816 on November 20, 2005, 02:33:44 pm
Yeah, and about the shell, it looked like one of the pictures in the image archive had a really tough armor-like coating (it was black with red dots), so i can imagine his armor to act as a defence mechanism against predators.  By the way, I'm talking about the beetle looking thing ::)  Oh, and another thing, does anyone know what happens if your creature dies while in the eat and lay egg era?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on November 20, 2005, 02:56:40 pm
Usually when the dying question comes up, people agree that you take over a different creature of the same species. It may be different on the union boards, but I'm incredibly biased against the union boards and you shouldn't listen to me when I say anything about them.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: smjjames on November 20, 2005, 03:02:31 pm
not just that, you would be able to track other animals, even identify them by their distinctive mark.

yea, that would be fun as well :) even add some strategy because then you'd know whether a predator is around or whether some prey passed by recently. Although what I was trying to say is that footprints would be less important on thier 'to do' list, even though doing them would actually be pretty easy as they are 2D. It also doesn't look like you can modify thier feet to the same degree as other parts.

Jafe, theres no info on what happens if you die in that stage, yet...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: jafe816 on November 20, 2005, 04:06:36 pm
Oh, alright.  Well i certainly hope that they would add elements such as poison in the game to make it seem more realistic. 
EDIT:  Also, it would make the experience so much more fun if our creatures would be able to breathe out fire, ice, etc. :o
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Connor(sporefreak) on November 21, 2005, 02:14:11 pm
Hi im new, & this is my first post. Id like a downloadable creature editor system before the game comes out. That would be awesome! ;D
Also, to avoid the whole giant penis species thing, someone should loook at the species before sending them online
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: TheShark on November 23, 2005, 01:55:30 pm
Because they are Maxis, I'm sure they will have some way of editing out "inappropriate" content. Will Wright tries to make games that never exceed E. Although, now after being able to blow up planets...hehe. But seriously, I'm sure there will be extensive filtering going on.

And welcome to the boards.

Edit: And that was my wish too, the pre-release Creature Editor. That way the database will already have a decent amount of creatures to inhabit the world of the first players.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: 762 on November 23, 2005, 02:01:32 pm
Hi im new, & this is my first post. Id like a downloadable creature editor system before the game comes out. That would be awesome! ;D
Also, to avoid the whole giant penis species thing, someone should loook at the species before sending them online

The filtering won't be to this extent, I can assure you. They aren't going to have a team of guys sitting at their computers filtering out innappropriate content unless they want to charge a monthly fee. If there is a monthly fee (unlikely) I would expect that kind of filtering, but for the most part I think it's going to be user-based.

For example, a giant penis starts eating your creature (try to sleep after that one), you can probably report the creature as innappropriate, and if they get enough reports, it will be automatically banned. But that's what I see happening.

Also, spell checker says that "online" isn't a word.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: TheShark on November 23, 2005, 02:06:47 pm
That's probably true. Maxis will probably just have to deal with player reporting. Although I still think that if the computer can understand your building style and play style then is can be programmed not to let a long cylinder with another flatter piece wrapped around the top get input into the game. Or any possible threats could be sent to an actual person. That way they only have to deal with a couple things a day.

Although I'm sure it will be computer and player sorted, not employee.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Henqix on November 24, 2005, 02:51:47 am
I wouldn't care if I saw walking penises or Pokemon's or things like that in the game. The only thing that would irritate me is, if I start seeing several similar creatures on different planets
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Borogove on November 24, 2005, 07:54:16 am
Indeed.  Coming across a single planet with killer genitalia wouldn't bother me, but seeing them on many planets could well ruin the game for me.

If i run into it during the evolution stages...I'd probably just start over and hope for better critters to fill my ecosystem in the next run.

My hope is that the huge variety of what is possible will drown out the "offensive" things to a large degree.  So that the odds of seeing a creature whose body shape spells a dirty word will be very very low even if many people make that sort of thing.

Also remember that the computer is making creatures, too.  Or can anyway.  The odds of random creatures resembling Pokemon or boobies or whatnot are pretty low.

Penis-shaped critters get talked about a lot on this forum  :-\
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: TheShark on November 24, 2005, 12:08:09 pm
Seeing repeating creatures would also bother me a lot.

I think for the first couple creatures I make, I will just play on the included database. See what the Maxis guys made, that way I won't have to deal with all of the player-content until it has been properly filtered, there is a lot more content to be sent to your buy catalog, and the quality has improved some. It's just like how I waited to download custom Sims 2 content for almost 6 months. That way the quality would be better and they wouldn't just be re-colors or copies.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Borogove on November 24, 2005, 04:34:59 pm
Wish list Item I just thought of while watching the Willasaurus run: a speedomenter.  I'm sure one little goal I invent for myself will be to make the fastest running animal I can.  From watching Dilemma go it seems that spine flexibility is a big factor which is really cool to me (its a big part of why cheetahs are so fast).

...omigosh the poor Care Bear has no knees!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Connor(sporefreak) on November 26, 2005, 10:18:56 am
Indeed.  Coming across a single planet with killer genitalia wouldn't bother me, but seeing them on many planets could well ruin the game for me.

If i run into it during the evolution stages...I'd probably just start over and hope for better critters to fill my ecosystem in the next run.

My hope is that the huge variety of what is possible will drown out the "offensive" things to a large degree.  So that the odds of seeing a creature whose body shape spells a dirty word will be very very low even if many people make that sort of thing.

Also remember that the computer is making creatures, too.  Or can anyway.  The odds of random creatures resembling Pokemon or boobies or whatnot are pretty low.

Penis-shaped critters get talked about a lot on this forum  :-\
Very well said. But im worried that my parents might walk in and if they see the penis they wont let me pay :'(
If i find a planet with disgusting creatures, ill probably blow it up.

Also, if a robot editor is included, all my bots shall look like GIR from Invader Zim
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Piloteer on November 26, 2005, 12:11:07 pm
I just want it run on my PC without having to turn any of the graphics down! But, if that happens, I can always get it for the 360.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on November 26, 2005, 01:16:45 pm
up to a year after its original release, This isnt being developed as a multi-format title
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Omnipotence on November 26, 2005, 01:50:16 pm
Im not really sure if this should go in Questions for Dev. or not?

Anyway, I was wondering if it would be possible to incorporate some type of multiplayer into the game
so that friends could play on the same planet, and interact with other real people.

It would all be voluntary, and if you were playing with friends, that would minimize the "God ruining everyone
elses fun" problem.

I think it would be great to play Spore with friends, evolving on the same planet, laughing at one another's
strange creatures, and adding a human element which would make it more engaging (not that Spore ins't the
most awesome game ever!)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: 762 on November 26, 2005, 02:10:24 pm
I don't think the multiplayer aspect will be added, but I will admit that it would be kick-ass. We can dream, can't we?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Deep Lee on November 26, 2005, 06:22:16 pm
yeah if you chose who you shared the galaxy with (other people with similar interests or whatever), and agreed not to mess with each others planets, maybe even disabled the aBILITY to damage other people's planets, then it would be awesome to log in and find them there or not, just to see how they are developing and what planets they take over. Oh man that would be great.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: jafe816 on November 27, 2005, 05:18:49 pm
I don't know, but i think it's fine just the way it is, like other players' content is downloaded into our hard drive.  I think it should stay that way to avoid all confusion for the dev team.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Omnipotence on November 27, 2005, 05:32:34 pm
that is true, but Spore is not supposed to come out untill late 2006, so that is a long time for the
development team to consider and add new content. Anyway, if the evolving on the same planet
with your friends doesn't work, I was thinking that maybe the UFO could be upgraded to make a
warp gate for your universe to a friends universe, and then you could explore the galaxy together.
This would also stop the spoiling of fun for one player because this could be a final upgrade and so
each player would already be all-powerful and your friend would have to allow you through his gate
and into his world.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Borogove on November 27, 2005, 06:01:15 pm
I think the way I'd do it is to just start a new single player game and pull up a second chair sometime when the friend came over.  Sounds to me like it would be way more fun to plan out a creature/society together and have your little arguments and idea sharing than to sit at different screens.

But I'm the kinda guy who doesn't care for competition overmuch. Except for a while when I was playing UT 2004.  I would even annoy all my friends by trying to help them build decks in Magic: the Gathering, because I enjoyed exploring the game's rules and possibilities way more than I did winning.

It WOULD rock supremely tho to develop my creature alongside a friends so that we develop cooperative hunting and a shared society between the species.  Or maybe I evolve toward a super intelligent, but very simple, herbivorous creature, while my buddy creates a tough but stupid carnivore that protects us from predators so that I don't have to spend points on anything but brain.  of course, he would get an occasional member of my herd in return.  He gets a steady supply of food for being big mean and intimidating, and I uplift them in return for their protection.  Brain-blobs allied with Tyrannosaurs.  I love it!

Ah, Spore 2 is gonna be awesome :/
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Connor(sporefreak) on November 28, 2005, 02:07:42 pm
Ah, Spore 2 is gonna be awesome :/
A little early to be thinkin about that isnt it?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: 762 on November 28, 2005, 02:14:17 pm
Many people would say it's a little too early to be thinking about Spore 1.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Borogove on November 28, 2005, 02:49:12 pm
Ah, Spore 2 is gonna be awesome :/
A little early to be thinkin about that isnt it?
I just didn't want my wild fantasy confused with an actual prediction.  I have to say crazy things on occasion for fear of being taken too seriously.

There was a point in there on multiplayer, though.  It kind of makes me sad that, having recently moved to FL, I don't have any friends around yet to enjoy something like that with.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Omnipotence on November 28, 2005, 04:08:29 pm
Well you could play with all of us. I mean we all like Spore.

Anyway, do you think we should make a new board for this?
So that it would be easier for people who have ideas about a multiplayer aspect
to find a place to post?

Also, I was wondering which idea would be more fun, evolving with your friends,
or reaching sentience and then warping to a friends universe and being "Godlike"
and exploring the universe and all that good stuff.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on November 28, 2005, 04:12:08 pm
Everybody enjoys being a god from time to time (see also warcraft III: "QuatreDan's D&D", "God's Land Free Everything", "Overseen Melee", "Demonic Possesion", "Kingz and Knightz V GOD", "Legends Open RPG DIVINITY", "Hell Vs Heaven").
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Detoxicated on December 18, 2005, 09:28:41 am
Ok i dont know if any of the points were mentioned before but i dont care
1: I want to see space creatures (Giant asteroid like blob monster ala Star Wars or space serpents),
2: I want to be able to create creatures that are not animal based, like a sentinent fungi creature, or a plant that slowly grows and uses fotosynthesis
3: I want to be able to design pieces of clothing, it be like you see a mannequin of your creature and you start webbing stuff on it and then give the clothign a use (Soldiers uniform, normal clothes, royalty clothes)
4: I want to be able to domesticate creatures and then make them loyal hunters, food source, or just entertainment, also after years of domestication they should change their genes (like dogs came from wolfs, but they are not the same anymore)
5: I want to be able to mixture creatures but I should not control it directly just with a bar how they are mixing like 20 %of creature a and 80 of creature B
6: I want to be able to create a creature that is based on different gases, not oxygen
7: I want to be able to ´create landmines and space and sea mines on planets inhabited by other species so they simply blow up sometimes
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on December 18, 2005, 01:27:21 pm
<sigh> http://gamingsteve.com/blab/index.php?topic=1699.msg40766#msg40766
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: nicholasneko on December 19, 2005, 02:56:52 pm
i was sitting there pondering and i thought of something that would be neat... and i don't know if anyone else suggested it, if so then i'm sorry for repeating.. but what about being able to make a paracite? i think that would be interesting, hopping onto the back of another creature and sucking from them like a flea or something, maybe even its own little biosphere on another creature. make it like its own little planet in the way the game works, your paracite fighting with other ones on the back of a willosaur or something.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on December 19, 2005, 03:34:10 pm
http://gamingsteve.com/blab/index.php?topic=115.msg41681#msg41681

http://gamingsteve.com/blab/index.php?topic=1699.msg40766#msg40766

learn people, seriously ;)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: nicholasneko on December 19, 2005, 03:35:57 pm
i said i did not read and look if it was else where o.o there are just too many posts and i'm too lazy to use the search button.. so bla =P and i know i can't spell.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Henqix on December 19, 2005, 05:55:47 pm
Something I would like to see is that right after you evolved your creature you start out as a young version of it. And as you play and gain enough points (or what you must have) to evolve, your creature gets older and when its time to mate its fully grown.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: 762 on December 20, 2005, 12:54:49 pm
I've said this before somewhere, but I don't think it's here, and 7 who ate 9's post reminded me.

If I want to upgrade my senses, that should translate into the game's world. For example, if I want to go blind and follow smell alone, I shouldn't be able to see the other creatures, rather little splotches that kind of tell me where everything is. A predator would be red, prey would be green, etc. Same could go for sound and touch, too.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: jafe816 on December 20, 2005, 02:05:06 pm
A first-person view would be a great feature to add on.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: smjjames on December 20, 2005, 02:10:26 pm
A first-person view would be a great feature to add on.

that should be very easy to implement because in the demo WW zoomed in and out and first-person view could just be zoomed all the way on the creature so the camera would be looking straight outwards like you were seeing through its eyes.

I like your idea 762, but I think that would be very hard to implement. Since steve said in the podcast that there will be expansions, it could happen then.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Vivec on December 20, 2005, 06:38:10 pm
I've said this before somewhere, but I don't think it's here, and 7 who ate 9's post reminded me.

If I want to upgrade my senses, that should translate into the game's world. For example, if I want to go blind and follow smell alone, I shouldn't be able to see the other creatures, rather little splotches that kind of tell me where everything is. A predator would be red, prey would be green, etc. Same could go for sound and touch, too.

That would be a cool idea, but how would it work for touch? Smell, and hearing I can understand.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on December 21, 2005, 03:18:36 am
I saw a documentary where they 'saw' through the 'eyes' of a star nosed mole. The screen was black except where the moles nose touched where you saw a black and white 'texture map' of the ground. I'd imagine if it wee done then thats how it would be done.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Deep Lee on December 21, 2005, 09:37:39 am
I think I already said it, but I think you should have an 'RC camera' that lets you take a screenshot from any angle at any time (freeze-frame AND then rotate and take a screenshot, also alter time of day so you get nice sky). Screenshots will be valueable, I want to make a museum of screenshots, right next to my zoo of creatures. So they would pbviously remove the interface for the end shot.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: 762 on December 21, 2005, 01:01:06 pm
That would be a cool idea, but how would it work for touch? Smell, and hearing I can understand.

You would have to go over a place to have the image of topography come up on your screen, kind of like fog of war. You could also feel vibrations from other animals and whatnot.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Deep Lee on December 21, 2005, 01:13:42 pm
while I think that alternate senses are a GREAT idea for some 'moleman' game, I don't really care if it's in spore or not, and I'm almost positive they wouldn't waste their time on that, MAYBE for an expansion though. the "extra sensory expansion". Oh yeah.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on December 21, 2005, 04:32:22 pm
even if sight isn't the primary sense of the creature, it's still our primary sense and they won't make a game without sight as default.  that's not to say we couldn't have other senses in a "predator" type interface that lets you switch.  for example dolphins have sight and echolocation, and in theory they use most of the same neural hardware for both.  also there could be subtler senses, like a fish's lateral vibration detection, which might be present as a small helpful arrow leading to small vibrations (food), or a big threatening arrow pointing to large vibrations (predators).
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Deep Lee on December 22, 2005, 09:16:30 am
ok i can see how that would be a great ADDITION to sight, but I'm not sure about JUST alternate senses.
that would be GREAT to SEE smells and SEE vibrations on the screen along with normal eyesight, as a bonus feature.

Like maybe evolve a huge nose and you can see trails of scents
evolve bigger ears and you have a 'spidey sense' of sorts. Ok Now I want those things in Spore.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: 762 on December 22, 2005, 01:12:45 pm
Well, this is just a wish list and I don't see them putting this in. But to counter deeplee's argument:

There are animals in our own ecosystem that can't see **** and they survive and thrive. Maybe the way life evolves on your planet in Spore having eyes would be impractical/impossible.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Deep Lee on December 22, 2005, 02:03:33 pm
well in all practicality, for a VIDEO GAME, VIDEO is a pretty important part. I think it would be lame to see a bunch of foggy black texture grids instead of beautifully landscaped graphics.
sounds like a good way to make a cheap game though, like for an Indy developer who can't afford to make the graphics good.
Also this might be an AWESOME game when surround sound, smellovision and vibration feedback become much more advanced and precise, so that you ACTUALLY hear and feel and smell things, instead of "seeing" smells and sounds on a monitor.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: 762 on December 22, 2005, 02:08:39 pm
All I'm saying is that if you can combine the two, it wouldn't make sense to limit the player's abilities for no reason. It might not be as fun as seeing everything on the screen, but it doesn't make sense for the developers to MAKE you have vision. You have a choice, and some people might think it's more fun to have no sight, and it wouldn't make sense to just say NO!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Borogove on December 22, 2005, 02:18:45 pm
Why not, just have the player see normally, and say the creatures senses things however you like?
Alternate senses seem best implemented by the player's imagination.


Edit: point taken, 762
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: 762 on December 22, 2005, 02:20:46 pm
Once again, this is just a wish list. This is just something that I would like to see implemented into the game.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Rct2mad on January 01, 2006, 12:53:14 am
I cant ask for much more than what they have already showed us, to tell you the truth ;D

Though, I would like ... as posted approximately 138,7404 times, to have a space fleet, and for Space to BE UTTERLY REALISTIC!!!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Eclipse on January 01, 2006, 02:05:24 pm
I haven’t read the entire 20 something pages, so if it’s a repeat, I blame Aliens. Because spore has just about anything the player wants, id like to see more our of our hands type things. Atmospheric entry graphics would be pretty fun. Good lighting (Think of making aliens see your UFO at night, make them paranoid) and a good AI system. I intend to really harass planets but do so discreetly.

Having a deep ocean will be cool, from what I’ve seen in GDC the oceans are a bit shallow.

Lastly, abilities like Poisons, toxins, retractable stingers, camouflage (chameleon) and maybe even a version of fire breath. (To make that possible you would need a sack filled with hydrogen from digesting food, and the animal would need to eat rocks to spark it in a gland).

I could think of a load more I would want, but most would make expansions rather then release.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Quinion on January 01, 2006, 06:03:14 pm
If the devs ever read this i really want a mutiplayer expericnce like in Civ 3, and 4 just so i can beat my brother in a game he has talked about since the creation of this forum
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: MonsterKingRen on January 02, 2006, 03:59:17 am
On the pre-mentioned, I insist in repeating or at least precising some of it because, well, it's a wish list, and hell, if I was a game developper, I'd give the suggestions that come often priority, wouldn't I ? So here's what's being said before, said again, differently:

-Underground Wossnames- Well, we got fliers, the obvious surface-dwellers and the essential aquatic swimmers. Moles exist (and I am talking about the mammal with claws), earthworms exist, so hell, why can't we Jim our earthworms and rule the universe with diggers ?

-Metamorphosis / "castes"- For us hardcore creature editors, we could want a species that, well, as it has been so well insisted on, has sexual dimorphism, but also larval stages (which could be weaker or stronger; take antlions, for example.) and the social dimorphism and general solider has big mandibles, worker has small mandibles and male has not much of mandibles but fertilizes the queen type of differences.

-Terraforming- From simple to extreme, and I am talking about a "New Game" terraforming, as the spaceship seems to be able to terraform very well. It would be great to start on a water only planet, or even a no-water desert planet (ooo ! Sandworms !)


Now the un-mentioned, or at least very slightly mentioned ; I think I went through this whole topic. I think.

-Senses- I like the idea of scent and vibration and whatnot. Hell, I'd like senses we're not used to but can be very possible - Electric and magnetic and stuff, and even plain old heat sense. And the society would rely on their most powerful sense, or one that is more useful for them to communicate with (Just like we generally rely on sight to describe stuff, but we communicate through hearing)

-Zap but not from a gun- Electric eels, anyone ? I'd love electricity making organs, to go with my electricity-senses. Though they can be separated. Zapping prey can always be fun. Ooo, and poison ! We need venom ! Why did no one think of venom ? Toxins ! And while we're at it, why not make fire-breathers ? We all want fire-breathers ! You know you do ! (Scientifically, this can merely be a highly volatile liquid that's "spit" just like spitting cobras project their venom.) Basically, make it more strategic than just plain big things kill small things. Even though it's probably already done with speed and whatnot. I still want electric organs.

-I am materialist- Please understand me well. I love customizing stuff. Spore is to my eyes the best game concept that can be. But it would add to the general strategy of things (this game falls under strategy/simulation, doesn't it ?) that your creature, once it's smart, uses things around it to make it's tools. On a rockish world of magma and burning metal, where the only vegetation looks like some sort of shiny aluminum lichen, it doesn't make sense to have a wooden spear. Yes, that is wholly complex. But we get bone structures, and what's cooler than a creature with a bone helmet of a bigger creature ? Yeah, I know, you can edit that, but... Wishlist.


Now a bit more on the menu-ish gameplaymajig of the game instead of the (eye, adrenalin, instinct, primal and fang)-candy:

-Editttting ! - As I said earlier, I'd marry customization. And when I saw the selection of graspers, I told myself "six graspers, huh ? That better be the tape and string version of it". Well not quite exactly but you get the picture. So unless there are like, 100 thingies for each categories (excluding the brain, I suppose (not the "sighing" tone)), why can't we just, well, edit each part of our creatures' parts (parts, parts, more parts !), even if it has to respect the general idea of the base grasper (If you take a crab-like claw as a base, you still have to make it around the two-"digit" idea, but you can make it big or small and spiky or soft). Of course, this is in the case of the absence of this function, but from what I've read, it hasn't been covered.
  Much in the same way, as some people've mentioned, I'd like weapons to be really varied (I consider 50 weapons in a game to be an okay number, if and only they are very different - I hate having 33 kinds of Assault rifles that shoot bullets - and as you guess, I am not weaponly satisfied very often) - And though there is mention of a tool editor (and it is obviously much easier to make), for the guns on our vehicles, we could see anything from the obvious missiles to the cool lasers and my favorite electric blasts to the essential aquatic swimmers... Er, sorry. But really, diverse weapons would be cool, whether eye-candy or strategically important (Have fun firing electric blasts in any non-neutral body of water)

-M..U...L...Tiplayer...?- I feel like I touch a dangerous matter here - But no matter, I like playing with fire. While I would never want to see it hinder in any way the current concept for the Massively Single Player Online, I'd kill for a way to a) Get a planet running and go kick my friend's butt, or ally with him against a third party, human or NPC b) Have one or more friend(s) start a creature on the same planet, with ensuing alliances and battles.
Who knows. Maybe that will never see the day. Maybe it's for an expansion pack. Or maybe, just maybe, can we hope for... Oh well. It's a highly controverted subject, but as I said, I would want this to be a completely different mode (yet relying on the same system for any non-player data) than the main one - as to not offense or displease or whatever, any player who sees great importance in being left alone.

That's it. For today. Make the game, Ô mighty developers with big money and talent and time and whatnot ! (Ooo ! Whatnot ! I need more of that !)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Rct2mad on January 03, 2006, 12:03:26 pm
Like I mean, aren't we all looking for our whatnot in life?!  :D

Maybe you could have:

When you reach the industrial+ age perhaps you could exploit the planets natural resources?

(PS WW: If there will indeed be a planet editor (which i think is very controversial), will it be possible for them to be uploaded with your creature?)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Daan on January 05, 2006, 04:16:21 am
A first-person view would be a great feature to add on.

I have to disagree. Imagine how hard it would be to implement?! I mean, two eyed creatures could even be hard! Since you can place lets say... an eye on the tail, but the main ones were on it's head? How would that work?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: LoneWolf on January 05, 2006, 02:41:56 pm
My wish list

1.you can have flying creatures
2.You can develop a spacecraft before the U.F.O and have a sort of space race.
3.you can  have third person mode by controling one of your creature even when you get to the highest civilisation mode so you could drive a tank or something on an alien planet or yours
4.Nukes....After effects
5.Global Warming
6.Nukes,mutaions
7.Npc U.F.O
8.Diffrent types of goverments.
9.Elected leaders
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on January 05, 2006, 05:57:02 pm
My wish list

1.you can have flying creatures
Well, you've already got one wish. We're all jealous.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: nicholasneko on January 05, 2006, 10:52:38 pm
(and no i'm not looking before posting) did anyone see daredevil? ya i know not the best movie ever.. but the way they showed how he heard things, i thought that looked very cool, why could you not do something like that for sound and even scent? for sound, well almost dead copy it, the better the hearing, the more crisp the picture, with scent you could do like waves of colors, and remember, just cause something smells or sees, does not mean it can't have any sight at all, even bats and vultures have eyes, but bats have super hearing and vultures have the largest old factory senses for any animal compaired to their brain size.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: LoneWolf on January 06, 2006, 05:05:13 pm
We can have flying creatures,how do you know?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Oviraptor on January 06, 2006, 05:07:07 pm
We can have flying creatures,how do you know?

Yes. I suggest you A. search the forum, B. watch the GDC video, it has flying creatures in it.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Henqix on January 06, 2006, 05:21:06 pm
We can have flying creatures,how do you know?

Yes. I suggest you A. search the forum, B. watch the GDC video, it has flying creatures in it.
And C. Will Wright himself confirms it in the interview Steve did with him.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: LoneWolf on January 06, 2006, 05:46:53 pm
I do rember seeing one but didint think you could make one,even though it was made by another person*hits head*

also....GIANT ROBOTS
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on January 09, 2006, 12:05:14 pm
(and no i'm not looking before posting) did anyone see daredevil? ya i know not the best movie ever.. but the way they showed how he heard things, i thought that looked very cool, why could you not do something like that for sound and even scent? for sound, well almost dead copy it, the better the hearing, the more crisp the picture, with scent you could do like waves of colors, and remember, just cause something smells or sees, does not mean it can't have any sight at all, even bats and vultures have eyes, but bats have super hearing and vultures have the largest old factory senses for any animal compaired to their brain size.

Since the game is in third person at that point it would be a tad stupid to have a view like that. And having it in 1st person would mean you never get to see the cool creature you designed.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: crippits on January 09, 2006, 12:12:34 pm
(and no I'm not looking before posting) did anyone see daredevil? ya i know not the best movie ever.. but the way they showed how he heard things, i thought that looked very cool, why could you not do something like that for sound and even scent? for sound, well almost dead copy it, the better the hearing, the more crisp the picture, with scent you could do like waves of colors, and remember, just cause something smells or sees, does not mean it can't have any sight at all, even bats and vultures have eyes, but bats have super hearing and vultures have the largest old factory senses for any animal compaired to their brain size.

Since the game is in third person at that point it would be a tad stupid to have a view like that. And having it in 1st person would mean you never get to see the cool creature you designed.
not entirely true, as you would be able to see it when you are editing it. But i agree, it would be a very secondary feature.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Deep Lee on January 18, 2006, 12:19:34 am
I thought of this after reading this post:

http://www.gamingsteve.com/blab/index.php?topic=2047.90;topicseen

not sure if it's been said yet, but it's worth saying again if it was. I hope you will be able to import your own custom images and photos, so that hypothetically you could make a bunch of creatures with your face on them, or a celebrity of some sort. Or any other kind of textured photo that would make a cool skin for your creature. And then have the ability to stretch it into an acurate shape, of course.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Charles Darwin on January 18, 2006, 11:49:49 am
Hey all,I'm new here and really just found out about this new upcoming game.  So I guess my wait is not nearly as long as it is for some of you.  ;D

I could not read all twenty some pages but have a few ideas.  Hope that these are new, if not I apologize:
1.  I would like to see creatures that I create, that resemble something close to those in real life, move about in like they might in the real world.  A snake that slithers or a kangaroo that actually hops ect.

2. Creatures that tunnel.

3. Creatures with a "hive" mentality.  A "queen bee" of sorts might be interesting.  You could still have back up queens, adolescents, in the chance your queen dies.

4. Maybe symbiotic relationship between species.  In order for my creature to survive or maybe just be able to advance I would need to enslave a different species that had to be used.

5. From the alien stages some type of probes that could track my subjects on various planets and perhaps a spread sheet of sorts to keep track of them all.

Once again if any of these were mentioned before I apologize.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Mangerman on January 18, 2006, 12:18:33 pm
Quote
1.  I would like to see creatures that I create, that resemble something close to those in real life, move about in like they might in the real world.  A snake that slithers or a kangaroo that actually hops ect.

For as i know it depends on the bone structure of youre creature, how the creature walks/moves. But i don't know if a creature will be able to hop.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Deep Lee on January 18, 2006, 01:36:26 pm
hopping is in. the GDC video shows a 1-legged creature hopping. Not sure about kangaroos though. I doubt it. I kangaroo with 1 leg, maybe.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Ghost on January 18, 2006, 08:08:30 pm
yea it probly is posible to have 1 leg hopping guys maby even 20 leg crazy things that can fly! or maby a flying creature with 1 leg.. ::)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Quantum Burrito on January 19, 2006, 11:52:20 pm
I thought of this after reading this post:

http://www.gamingsteve.com/blab/index.php?topic=2047.90;topicseen

not sure if it's been said yet, but it's worth saying again if it was. I hope you will be able to import your own custom images and photos, so that hypothetically you could make a bunch of creatures with your face on them, or a celebrity of some sort. Or any other kind of textured photo that would make a cool skin for your creature. And then have the ability to stretch it into an acurate shape, of course.

That is out, definately, one of the reasons why making things proceduraly(sp?) is good is the 1k file size, including an image would ruin that.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: smjjames on January 20, 2006, 12:21:16 pm
I don't know if it will be in the game, but this is one idea that could be used:

Have an option to make the tounge into some sort of manipulator, even better would to have multiple tounges and have at least two of them work like manipulators.

even if its not in the game at release, it could be made in an expansion.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: crippits on January 20, 2006, 12:24:12 pm
I don't know if it will be in the game, but this is one idea that could be used:

Have an option to make the tonger into some sort of manipulator, even better would to have multiple tongues and have at least two of them work like manipulators.

even if its not in the game at release, it could be made in an expansion.

Kinda sounds like the beginnings of a certain someone's creature idea. suspicious....
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: smjjames on January 20, 2006, 12:26:36 pm
I don't know if it will be in the game, but this is one idea that could be used:

Have an option to make the tonger into some sort of manipulator, even better would to have multiple tongues and have at least two of them work like manipulators.

even if its not in the game at release, it could be made in an expansion.

Kinda sounds like the beginnings of a certain someone's creature idea. suspicious....

huh? I'm not planning on plagarizing anybodys creations, I'd never do that. It was just a thought I had of a solution to not having the limbs available for tool manipulation for whatever reason.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Hydromancerx on January 20, 2006, 03:30:39 pm
Yeah do mouths need tongues? Like in Areku's Quillaran it had a tongue in the nostril. But i could see a tongue on the eyes to clean them off like windshield wipers. Or have them just used as manipulators similar to my Naucean mouth tentacles. In short i hope you don't have to have a tongue  in the mouth. Cause not all animals have tongues and some mouths would be cool with more than one.

(http://foros.zonavirus.com/images/avatars/gallery/Disney/Pleakley.gif)
(see 2 tongues)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on January 20, 2006, 03:33:10 pm
But i could see a tounge on the eyes to clean them off like windshield wippers.
There's a slight difference between an eyelid extension and a tongue.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: smjjames on January 20, 2006, 03:40:21 pm
But i could see a tounge on the eyes to clean them off like windshield wippers.
There's a slight difference between an eyelid extension and a tongue.

I think Hydro meant like what some geckos and some other lizards do, they use thier tougne to wipe thier eyes.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Hydromancerx on January 20, 2006, 03:54:17 pm
No i ment a tongue between the eye lid and the eye ball.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: OmniOck on January 20, 2006, 09:01:43 pm
I want to enslave, have space battles, and I want to teraform a planet the way I like it! I want to create an enitre planet of water to make an underwater base planetary base. I also want... Spore to be bug free.......
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Deep Lee on January 21, 2006, 12:21:03 am
I want to enslave, have space battles, and I want to teraform a planet the way I like it! I want to create an enitre planet of water to make an underwater base planetary base. I also want... Spore to be bug free.......

sorry, bugs have already been confirmed. you can see flies in the GDC video, flying around. j/k.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: DMB on January 21, 2006, 05:14:07 pm
I want to see if in Spore yu can cross-DNA(not sure how to say it) between species or see a mutation in progress or a historical event of a drastic weather change and how the species live under it.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: 762 on January 21, 2006, 05:35:49 pm
You can splice creatures (cross DNA) when you get some of the technology on the spaceship. The technology also allows you free access to the creature editor.
Title: Re: Spore Wish List
Post by: the_mitch28 on January 23, 2006, 04:40:22 am
Have Mechs in Spore is a must!
I think every civilization would have the option to have the following things customizable:

1 Ufo per civilization
2 TANKS per city looking the same
2 SUBMARINE per city looking the same
2 MECHS per city looking the same
2 airplanes per city looking the same
2 sports minigame per colonized planet looking different
50 troops of footman looking the same
and at least 1 Hero per civilization looking different depending on the government style
1 MOUNT per civilization
3 Domesticated pets per civilization
2 Weapons customizables per civilization
10 cloths customizables per civilization
6 Religion-Rituals customizables per civilization
2 Sports customizable per planet



2 TANKS!!!! Thats PUNY, have you watched the video, the opposing player creates 3 or 4 and sends it to WW's city but also has more of them just going to other places.  I would hate if this game had a unit cap, it wouldnt be realistic if you wanted to goto war with another planet/city. Imagine what WWII would be like if it where 2 tanks, 2 planes and 50 soldiers vs 2 tanks, 2 planes and 50 soldiers IT WOULD BE SO BAD!!!!! A lot of people want to create armadas, so how r they gonna do that if they can only build 2 tanks per city, i mean u can build weapons of mass destruction and a UFO that can destriy an entire planet but you can only build 2 tanks. Im sorry i liked ur ideas but those unit caps r way to small and as its the ultimate sandbox game i doubt there will be a unit cap (except maybe on the UFO, whitch i hope theres not).
Sorry im not trying to be mean its just that those unit limits are way to small.
Title: Re: Spore Wish List
Post by: Quantum Burrito on January 23, 2006, 08:10:16 am
...2 MECHS per city looking the same...
...2 sports minigame per colonized planet looking different...
...and at least 1 Hero per civilization looking different depending on the government style...

*LAUGHS*
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: 762 on January 23, 2006, 12:36:51 pm
I'm not entirely sure, but I think he might have meant 2 designs of tanks. Like, you could build as many tanks as you want, but you get 2 designs. I think you should get unlimited designs, myself. 2 definitely won't cut it, but I guess a 15 design-cap would be good.

Once again, I don't know what he's trying to say, that was just my interpretation.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: the_mitch28 on January 24, 2006, 05:25:15 am
Nar he said on like page 3 or 4 or somthing that he wanted to keep the unit caps small coz he hates building heaps of units to take over 1 city or somthing. But like i said i hope theres no unit cap so we CAN build heaps of units

OH and to continue on with the topic, I hope that in the game you can leave the UFO in places. I know this doesn't sound very inventive but i think it would get annoying after a while if the UFO just kept following your screen around, this would be especially usefull if you wanted to observe other primitive creatures on your planet because in the GDC video it looked as thugh those things that Will tryed to pick up with the tractor beam where scared of by it and they all started to run away, weather this was beacause of his UFO and/or the tank I don't know but i just hope you can land the UFO and/or order it to stay in the one spot.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Henqix on January 25, 2006, 02:16:20 pm
Maybe a camouflage.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: smjjames on January 25, 2006, 02:33:05 pm
Maybe a camouflage.

that can easily be achieved with the skins that you can make, however they'd have no effect on the computer controlled creatures unless there was some sort of camoflauge stat, so it would be enturely aescetic, but it would be cool and possibly a challenge when there are prey and predators that are camoflauged.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on January 25, 2006, 02:42:34 pm
Nar he said on like page 3 or 4 or somthing that he wanted to keep the unit caps small coz he hates building heaps of units to take over 1 city or somthing. But like i said i hope theres no unit cap so we CAN build heaps of units

OH and to continue on with the topic, I hope that in the game you can leave the UFO in places. I know this doesn't sound very inventive but i think it would get annoying after a while if the UFO just kept following your screen around, this would be especially usefull if you wanted to observe other primitive creatures on your planet because in the GDC video it looked as thugh those things that Will tryed to pick up with the tractor beam where scared of by it and they all started to run away, weather this was beacause of his UFO and/or the tank I don't know but i just hope you can land the UFO and/or order it to stay in the one spot.
But you ARE the UFO. It would be like leaving your mouse pointer behind, not a chance.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Henqix on January 25, 2006, 02:57:21 pm
Maybe a camouflage.

that can easily be achieved with the skins that you can make, however they'd have no effect on the computer controlled creatures unless there was some sort of camoflauge stat, so it would be enturely aescetic, but it would be cool and possibly a challenge when there are prey and predators that are camoflauged.

I meant more like a cloaking device, I couldn't find the right word before.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on January 25, 2006, 03:58:52 pm
hmm, the game should know by your skin texture vs the surrounding environment whether you're camauflaged.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: jafe816 on January 25, 2006, 04:11:33 pm
i wish that you will be able to build planets made completely out of metal, even the life forms (animals and plants) yeah i know this is unrealistic but ah well
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: the_mitch28 on January 26, 2006, 01:23:38 am
Nar he said on like page 3 or 4 or somthing that he wanted to keep the unit caps small coz he hates building heaps of units to take over 1 city or somthing. But like i said i hope theres no unit cap so we CAN build heaps of units

OH and to continue on with the topic, I hope that in the game you can leave the UFO in places. I know this doesn't sound very inventive but i think it would get annoying after a while if the UFO just kept following your screen around, this would be especially usefull if you wanted to observe other primitive creatures on your planet because in the GDC video it looked as thugh those things that Will tryed to pick up with the tractor beam where scared of by it and they all started to run away, weather this was beacause of his UFO and/or the tank I don't know but i just hope you can land the UFO and/or order it to stay in the one spot.
But you ARE the UFO. It would be like leaving your mouse pointer behind, not a chance.


Then what where you before you where able to buy the UFO?? like i know in the early stages of the game you are a single creature but during like the city stages and stuff its like more of an RTS/Sim City game. And if this is true doesn't that mean that you will not be able to build more than 1 UFO like many people have been wishing you could?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on January 26, 2006, 01:33:29 am
No, the purchase of the UFO is essential a transition (like upgrade your creatures brain enough to move into tribal or upgrading your hut enough to move to city). You buy the UFO, then you become the UFO. You cant buy another, you cant leave it behind unless you shift back down to one of the lower stages (if thats possible). People are thinking of the UFO too much as a buyable unit when really its more like your avatar in the game at that stage.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on January 26, 2006, 01:45:56 am
really though there have to be other space vehicles for your empire, if we want to capitalize on the 4x elements.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: the_mitch28 on January 26, 2006, 06:14:57 am
Yeah i just wrote somthing about this in the "more than 1 UFO" thread. But basically I said that there would have to be other space units to make allying with other races serve a purpose eg. attacking and defending (especially when it's you that need help in defence) and trading unless there gonna down the realism by using the old 'reasources magically appear in your stock pile via the invisble transport' trick.

Although it may be possible for other races to build a UFO (still under speculation), if an attacking UFO destroys your UFO then you would need somthing else to stop or slow down the enemy UFO before if gets to your planet at which point your screwed unless you've built up mass deffence that is if it doesn't destroy your intire planet (although it probaby wont due to the player handicap).

And even if Will Wright decides to give us the upper hand by not letting the A.I. have UFO's then they have to have some form of Space Ships so that the A.I. can do the whole intergalactic thing to stand some chance against the wrath of the UFO. Keeping in mind that Will Wright said you can ally with other planets so it's quite possible.

It would also be nice to have a bit of a challenge when coming into orbit around another races planet that is if your intention have been made clear. Giving you that sence of power after you rip there capital ships to pieces, shoot down there attack craft with a volly of laser fire and go down onto the planet shoot down there planes, bomb their tanks and knock down there city. You would feel like you had accomplised somthing.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on January 26, 2006, 07:55:28 am
I'm not sure your UFO would be possible to destroy. I'm thinking it may be like dungeon keeper or Black and white. In both games your 'hand' is the most powerful tool, you use it to pick up monsters, cast spells and everything else. The enemy has a hand as well but you cant interact with it, you beat the enemy by destroying their assets (creatures, believers etc). Sure the UFO will have weapons but theyll probably cost cash for each shot you take, or else they will be weaker than any specialised space combat units thta might be available. If you see an enemy UFO in combat you wont be able to attack, youll just have to use defensive 'spells' to counteract his attacks and destroy his space units.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Seiruu on January 26, 2006, 11:34:43 am
Oke

After reading up on Spore on various gaming sites, all the posts in at least THIS thread and viewing the video more than once, I can't help but wonder how the creature "fase" is going to be integrated in the whole city/civ/space thing, if at all.

Somehow, it feels like at the start of the tribal fase, the whole concept of creatures seems nothing more than a big mini game so to speak: they're not really relevant to anything anymore. At least not for buildings, nor technology nor space stuff. I could create a creature with just wings, a tail and a mouth and it can apparently still evolve into something that goes tribal with buildings and vehicles. A dragon designing, building and driving a tank. Ehmmm, huh?

Now, the idea of this going from a very personal digital alter ego: your very own creature, to a bit distanced everybody is a builder city mode, albeit with very cool modifiable functionality, back to a bit of a "personal" alter ego: your own UFO, seems a bit odd, to say the least.

The transition seems just a bit weird to me from personal tamagotchi to something that can plop down buildings with all kind of styles possible to a UFO? I REALLY like the concept of Spore, but I don't want to abandon my creature for a mini RTS game when it hits city fase and I'm blasting things apart with war vehicles etc. Or when I hit a new planet, plop down the blueprint of a city that looks just like my old and skip the evolution process by just dumping my own creatures with technology on it.

Will Spore actually abandon its key concept and go for a space mech game past the creature fase? If so, should it still be called Spore rather than "Evolution" (and yes, I'm aware of another game's existence with that name, but you get the point).

Don't get me wrong, I will most definitely get this game when it's out, but I'd hate to see it focus more on another "technology that's available to everyone" game rather than something genius that actually is based on the creature concept, so I'm hoping there's something very genius regarding the transition, or rather, the integration of the creature fase and the rest of the fases of this game.

On a more on topic note, I'd like to see something like a reproduction rate modifier. A bit weaker but with more guys. Just to fit in a bit with the whole ant/bee concepts, as I love ants and everything about them. I'd like to overrun superior species with superior numbers. A colony of flying critters killing and eating bigger creatures! Can you say Vespa mandarinia? I knew you could!

Which actually gets me back to the point of creature dominance rather than "everybody can get it" dominance: how big/small can our creature(s) be? Are we talking size limitations to creatures so they can use spears to fight? Ride tanks? Live in those kind of cities? So no bee types of creatures? No dinosaur types of creatures?

--------------------------

A possible solution to address this issue, and now I'm going a bit back on topic; to wanted features, is that the effectiveness of whatever you "build/research" will somehow be influenced by the shape/personality of your creature(s).

Key points:

Course, the reality is that you're still forced to go technology one way or the other, to get the all powerful, planets destroying UFO, but at least the buck won't stop at tribal/city fase but at the UFO fase. Plus it serves as a decent integration of creatures/tribal/city fase.

(PS sorry for all the edits, I'm just writing/posting as it pops up in my mind)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Leng on January 26, 2006, 02:16:36 pm
(big clap)

that had some ideas i actually had never thought of.  that doesn't happen often.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Quantum Burrito on January 26, 2006, 02:49:01 pm
Will Spore actually abandon its key concept

I believe that the phrase you are looking for is 'my favorite concept'

Spore's key concept is procedural methods
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Seiruu on January 26, 2006, 03:13:43 pm
Will Spore actually abandon its key concept
Spore's key concept is procedural methods

How do you define procedural methods exactly?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on January 26, 2006, 03:40:12 pm
One of the key concepts gameplay-wise is that you're shaping your creature as it progresses from swimming merrily through a drop of water to warping merrily through the interstellar medium. Procedural methods are creating processes from algorithms instead of reading them from "willosaur_anim.spr", by the way.

But how would you make the game figure out what house is best for your creatures if the buildings are just made of different simple shapes? Size isn't really a huge issue unless you exaggerate, for example, look at things like urban sprawl(despite skyscrapers and other tall buildings), castles, aircraft carriers(surprisingly little room), jet fighters, etc.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Seiruu on January 26, 2006, 03:56:43 pm
One of the key concepts gameplay-wise is that you're shaping your creature as it progresses from swimming merrily through a drop of water to warping merrily through the interstellar medium.

But that's my point. After the tribal fase (and even during, from what I've seen/read) the progress of the creature becomes irrelevant to the progress of the game. You don't need them to influence your buildings nor your technology anymore, if at all. From that stage, it's "everybody can get and do the same things" stage. The whole creatures thing will become a "mini-game" (albeit a very nice and big one).

Quote
Procedural methods are creating processes from algorithms instead of reading them from "willosaur_anim.spr", by the way.

Oh oke, but even then it IMO doesn't play that big of a factor anymore after tribal stage. Sure you have a somewhat dynamic world/universe, but you're going to tackle them with the same things everyone has or can have, and it's not your creature(s) specifically/at all.

Quote
But how would you make the game figure out what house is best for your creatures if the buildings are just made of different simple shapes? Size isn't really a huge issue unless you exaggerate, for example, look at things like urban sprawl(despite skyscrapers and other tall buildings), castles, aircraft carriers(surprisingly little room), jet fighters, etc.

Well, in fear of severly limiting the options of the players, with regard to the open themed nature of the game and all, I suppose it should mostly be loosely based on size. Course, I still don't see why a fly like creature would live in a big house rather than a tree and how it flies planes and drives tanks but ah well...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Henqix on January 26, 2006, 04:06:28 pm
The way your civilization works will be decided by how you played during the evolution stage. So if you run away from fights in evo stage your creatures will be more peace loving during the civ stage. Thats how I think it works at least.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Seiruu on January 26, 2006, 05:14:32 pm
The way your civilization works will be decided by how you played during the evolution stage. So if you run away from fights in evo stage your creatures will be more peace loving during the civ stage. Thats how I think it works at least.

I see. I suppose that would somehow be a bit more connecting the fases. Though the only creatures that run away from fights are herbivores, if at all, so that would limit the options severly I think. It would hamper warfare a lot if we're not at least able to control the units' focus point.

Ah well, we'll just have to see.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: the_mitch28 on January 27, 2006, 01:34:28 am
I'm not sure your UFO would be possible to destroy. I'm thinking it may be like dungeon keeper or Black and white. In both games your 'hand' is the most powerful tool, you use it to pick up monsters, cast spells and everything else. The enemy has a hand as well but you cant interact with it, you beat the enemy by destroying their assets (creatures, believers etc). Sure the UFO will have weapons but theyll probably cost cash for each shot you take, or else they will be weaker than any specialised space combat units thta might be available. If you see an enemy UFO in combat you wont be able to attack, youll just have to use defensive 'spells' to counteract his attacks and destroy his space units.

Ok I understand what your saying as im a big fan of the Black & White series, but you would have to able to destroy the UFO otherwise other races wouldn't stand a chance. In Black & White 1 and 2, yes the hand is the most powerfull tool but you could only use it in your area off affect so this would mean that other races would have to have the options to counter the UFO. If you watch the bit in the GDC video you can see that when he goes to the other planet and plays the music the wrong way and all the AA fire goes off, if you look you can see the UFO is struck a few times before he pulls out and destroys the planet. And I agree with the price of using tools on the UFO as it would be silly if you could just keep firing the planet destroying weapon.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on January 27, 2006, 02:27:27 am
You say that it seems wrong to let everyone have the same things at civ stage regardless of what their creatures are like, I disagree. If a race is naturally slow, they would want to build tanks which allow them to move quickly. The whole point of technology is for a creature to overcome its natural shortcomings. For example: If you made humans in the game exactly as they are in real life and the game was set up by your 'creature influences tech' system, then because humans cant think like a computer does (humans being good at thinking creatively but poor at multiplying together 1million digit numbers) they would not be allowed to construct computers, because humans are medium sized, they shouldnt be able to build huge tanks.

You also mention that buildings should fit the creatures... this rather goes back to the whole 'if you dont choose the right organs your creature keels over and dies instantly' argument. Spore isnt intended as an accurate simulation of interstellar life. Its supposed to be an 'artist in a box' sandbox fun-game. If you want a race of massive, plodding, ultra-violent gargantu-apes that live in small pink houses with flowers growing round them you shouldnt be penalised because the houses dont fit the creatures, that would defy the point of having that degree of customisation.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Seiruu on January 27, 2006, 02:46:32 am
If a race is naturally slow, they would want to build tanks which allow them to move quickly. The whole point of technology is for a creature to overcome its natural shortcomings.

Who cares? Like I said, their "natural shortcomings" are irrelevant during/after the tribal stage because I'll have tanks, fleets and navy tech to blow them away regardless of what they are, and they'd do the same to me.

Quote
For example: If you made humans in the game exactly as they are in real life and the game was set up by your 'creature influences tech' system, then because humans cant think like a computer does (humans being good at thinking creatively but poor at multiplying together 1million digit numbers) they would not be allowed to construct computers, because humans are medium sized, they shouldnt be able to build huge tanks.

I never said anything about size except in proportion to the size of their homes. Humans can build things because they have the brains for it and the "tools" (ie eyes, hands, fingers etc). A 3 legged lizard with one tail can't build a tank like that even if it tried and had our intelligence. Creatures with no arms, no legs and just eyes and a mouth (so basically, a snake) can't do any of those things either.

Quote
You also mention that buildings should fit the creatures... this rather goes back to the whole 'if you dont choose the right organs your creature keels over and dies instantly' argument. Spore isnt intended as an accurate simulation of interstellar life.

Clearly, but even a 10 year old can tell a dinosaur can't live in a house that's 10 times smaller than its actual size. So how accurate are we talking about here? It's not even so much regarding accuracy of the simulation, but the consistency of the game. Is the evolution game intended to be a big mini-game after/during tribal fase or not? And if it is, and all things seem to point in that direction so far, then so be it. But if it's not, to be a little bit more consistent with the prior fase, then I'm hoping for a very smooth integration :)

Which reminds me. I was under the assumption that other races/NPC's could have the UFO's, too. Anything on that? That would really make things interesting :)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on January 27, 2006, 07:45:33 am
If a race is naturally slow, they would want to build tanks which allow them to move quickly. The whole point of technology is for a creature to overcome its natural shortcomings.

Who cares? Like I said, their "natural shortcomings" are irrelevant during/after the tribal stage because I'll have tanks, fleets and navy tech to blow them away regardless of what they are, and they'd do the same to me.

Quote
For example: If you made humans in the game exactly as they are in real life and the game was set up by your 'creature influences tech' system, then because humans cant think like a computer does (humans being good at thinking creatively but poor at multiplying together 1million digit numbers) they would not be allowed to construct computers, because humans are medium sized, they shouldnt be able to build huge tanks.

I never said anything about size except in proportion to the size of their homes. Humans can build things because they have the brains for it and the "tools" (ie eyes, hands, fingers etc). A 3 legged lizard with one tail can't build a tank like that even if it tried and had our intelligence. Creatures with no arms, no legs and just eyes and a mouth (so basically, a snake) can't do any of those things either.

Quote
You also mention that buildings should fit the creatures... this rather goes back to the whole 'if you dont choose the right organs your creature keels over and dies instantly' argument. Spore isnt intended as an accurate simulation of interstellar life.

Clearly, but even a 10 year old can tell a dinosaur can't live in a house that's 10 times smaller than its actual size. So how accurate are we talking about here? It's not even so much regarding accuracy of the simulation, but the consistency of the game. Is the evolution game intended to be a big mini-game after/during tribal fase or not? And if it is, and all things seem to point in that direction so far, then so be it. But if it's not, to be a little bit more consistent with the prior fase, then I'm hoping for a very smooth integration :)

Which reminds me. I was under the assumption that other races/NPC's could have the UFO's, too. Anything on that? That would really make things interesting :)
grrr, you dont seem to be grasping the fact that this isnt intended to be some kind of super-simulation of real life as is. I know in real life a snake cant build a tank. The point of the game is in a sense so you can play out a crazy what-if scenario about a race of super-snakes that use tools and build tanks. In regards to size- yes that is very imporatant but unlikely to be too much of an issue since there will be upper limits to size... Not only that but the city in the demo was a largely stylised thing. More a representation of a city than an actual city, so even if the city doesnt look big enough to support all your creatures then that doesnt matter.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Seiruu on January 27, 2006, 08:02:13 am
grrr, you dont seem to be grasping the fact that this isnt intended to be some kind of super-simulation of real life as is.

Perhaps not, but it's pretty evident that the first part of the game, the evolution game, gives you a huge sense of personal "if you do that and that (with your creature(s)), then that and that happens", which is very much based on our evolution and strongly suggest the key game-play concept being revolved around it. You said it yourself, it's about hypothetical "what if a creature evolved that way" scenario that goes all the way to outer space.

The issue I'm discussing right now is how that "what if a creature" thing abruptly ends during/at the end of the tribal fase. Because from that point on, nobody gives a **** what kind of creature you have with what kind of abilities, we'll be rolling tanks in your city and blow it away. From there, it's about "what if you could build a city/civilization" concept.

So could we drop the "it's not supposed to be that realistic" thing and go back to the "will the games be properly integrated, or will we have a bunch of unrelated mini games under one title" thing?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on January 27, 2006, 08:09:58 am
grrr, you dont seem to be grasping the fact that this isnt intended to be some kind of super-simulation of real life as is.

Perhaps not, but it's pretty evident that the first part of the game, the evolution game, gives you a huge sense of personal "if you do that and that (with your creature(s)), then that and that happens", which is very much based on our evolution and strongly suggest the key game-play concept being revolved around it. You said it yourself, it's about hypothetical "what if a creature evolved that way" scenario that goes all the way to outer space.

The issue I'm discussing right now is how that "what if a creature" thing abruptly ends during/at the end of the tribal fase. Because from that point on, nobody gives a s**t what kind of creature you have with what kind of abilities, we'll be rolling tanks in your city and blow it away. From there, it's about "what if you could build a city/civilization" concept.

So could we drop the "it's not supposed to be that realistic" thing and go back to the "will the games be properly integrated, or will we have a bunch of unrelated mini games under one title" thing?

Once you reach tribal phase it's up to you to make sure the tribe fits your creature. It looks like there are going to be editors for all the weapons, buildings and tools that your creatures use in tribal stage. If your race is a very tall one then its up to you to make sure you give them tall huts and long spears.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Seiruu on January 27, 2006, 12:12:55 pm
Once you reach tribal phase it's up to you to make sure the tribe fits your creature. It looks like there are going to be editors for all the weapons, buildings and tools that your creatures use in tribal stage. If your race is a very tall one then its up to you to make sure you give them tall huts and long spears.

Yes, depending on how creatures will affect the given technology, it should still be a very nice transition from creature mode to tribal. Course, I fear for the worst after that, but we'll just have to see.

I hope we can change reproduction values (like the smaller the species, the higher reproduction rate). I'd like to play an ant/bee style of Spore. Perhaps even with an additional function to eat others without killing them first: parasite effect.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on January 27, 2006, 08:29:25 pm
The way your civilization works will be decided by how you played during the evolution stage. So if you run away from fights in evo stage your creatures will be more peace loving during the civ stage. Thats how I think it works at least.
I thought it was the Tribal stage actions that determined your city's (then your nation's, then your planet's, then your race's) behaviors. At least, that's what we've been told (unless it was in a SporeTalk segment that I missed).
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Henqix on January 28, 2006, 02:17:46 am
The way your civilization works will be decided by how you played during the evolution stage. So if you run away from fights in evo stage your creatures will be more peace loving during the civ stage. Thats how I think it works at least.
I thought it was the Tribal stage actions that determined your city's (then your nation's, then your planet's, then your race's) behaviors. At least, that's what we've been told (unless it was in a SporeTalk segment that I missed).

Maybe I mixed them up but the way you play in evolution stage should affect later stages to some degree.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on January 28, 2006, 07:14:14 am
The way your civilization works will be decided by how you played during the evolution stage. So if you run away from fights in evo stage your creatures will be more peace loving during the civ stage. Thats how I think it works at least.
I thought it was the Tribal stage actions that determined your city's (then your nation's, then your planet's, then your race's) behaviors. At least, that's what we've been told (unless it was in a SporeTalk segment that I missed).
That would make more sense. Our evolutionary ancestors have been everything from predetory fish to timid rodent-like creatures so evolutionary history is a poor indicator of temperament.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: the_mitch28 on January 28, 2006, 11:13:38 am
This is a wishlist not a debate!

If your creature does not have hands and eyes or somthing like that then you will find that it wont be able to survive in the first few stages of the game like if it has no mouth then it won't be able to eat and so therefore it will die. Just like if you have a tribe of things that has no limbs except for 2 legs then you will probably find that if you give them a spear rack they won't be able to pick the spears up and therefore wont be able to defend themselves. So it's not a matter of if they can or cannot build tanks, its a matter of can they survive for long enough to be able to build tanks(or not). Thats why not only does your creature have to be able to function but it also has to be practical OR IT WILL DIE!!!! These are basic laws of evolution. And with the size of buildings in relation to the size of the animal, WW said that the biggest you can make them as big as an elephant or as small as hampster so the game we'll probably cater for the minimum to the maximum size of creatures and there buildings.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on January 31, 2006, 09:42:25 pm
From the top of the page, there's a quote about a Dungeon Keeper-style UFO.

If it's just a mysterious indestructible thing, then why shoot lasers/missiles at it?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on February 02, 2006, 03:22:14 pm
Because... ummmm...you suck! hahahaha! :'( I dont know!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Afinati on February 07, 2006, 04:52:10 pm
In the GDC presentation Will Wright talked about micromanagement. I am thinking on similar lines when I think of a wishlist:

1.  Spore needs to have a galaxy where you are sure you don't run into copies. I don't want to fly down to the thirtieth planet that all like very similar (for example).

2. I worry about the options in the editors of the game. I want to have as many types of civilizations addressed as possible (like the cities on the tripod homeworld). I don't want to think of a nearly basic type of vehicle and not be able to create something close. I am a worrier though. It's my nature.

3. The idea of communication seems neat, but since it's so important I'd like to see options like two races ganging up on another, trading technologies, and so forth.

4. I'd like to be able to travel across the galaxy(s), including flying my UFO through asteroids and to comets. I would be just happy with planets, but think of the adventures you could have flying through other cosmic phenomena.

5. Finally, I want the ability to customize the biosphere, ecosystem, and solar system I live in. I think that if I want a species that I plan to live on a cold planet... well that's the way I'd like it. Will Wright hinted that way, and hope that's what happens.

Thanks for bearing with me. I'll post later if I think of more.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: huggkruka on February 13, 2006, 11:54:57 am
I'd like to see loads of option you could tweak, but it didn't matter if you didn't. For example, I could choose to set biosphere, water percentage, no. of moons and so forth, but I'd also like to be able to press "I'm feeling lucky". We know that at least one of these are in the game, but I want both.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Hydromancerx on February 13, 2006, 03:16:22 pm
I'd like to see loads of option you could tweak, but it didn't matter if you didn't. For example, I could choose to set biosphere, water percentage, no. of moons and so forth, but I'd also like to be able to press "I'm feeling lucky". We know that at least one of these are in the game, but I want both.

I think the "i'm feeling lucky" is a great idea.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: the_mitch28 on February 15, 2006, 03:06:01 am
From the top of the page, there's a quote about a Dungeon Keeper-style UFO.

If it's just a mysterious indestructible thing, then why shoot lasers/missiles at it?

I seriouly doubt that the UFO will be inderstructable. because it is a phyiscal objuect in the game as creatures can see it (and shoot it), I think it will just be really hard to destroy not impossible.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: CeleryGoblin on February 15, 2006, 04:51:10 am
I'm hoping for many different types of artillery, and different types of amunition for artillery as well.

A tank killing Railgun would also be neat.



Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: crippits on February 15, 2006, 07:35:42 am
From the top of the page, there's a quote about a Dungeon Keeper-style UFO.

If it's just a mysterious indestructible thing, then why shoot lasers/missiles at it?

I seriously doubt that the UFO will be indestructible. because it is a physical object in the game as creatures can see it (and shoot it), I think it will just be really hard to destroy not impossible.

well i doubt it's indestructible. Other than just for demo purposes, why would Will retreat and use the planet buster if he wasn't worried about it being destroyed...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Bonobo on February 15, 2006, 03:34:35 pm
4. I'd like to be able to travel across the galaxy(s), including flying my UFO through asteroids and to comets. I would be just happy with planets, but think of the adventures you could have flying through other cosmic phenomena.

Okay.

...

Hoo-ee, that sucked. Can you give an example of such an adventure? I could only come up with, "Fly up to it. Look at it. Fly away from it."

Edit: It. Look at it.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: GrrrArrgh on February 15, 2006, 04:21:52 pm
Flying through a blackhole might be pretty adventurous
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: 762 on February 15, 2006, 04:25:33 pm
Hoo-ee, that sucked. Can you give an example of such an adventure? I could only come up with, "Fly up to it. Look at it. Fly away from it."

You could do that with pretty much anything. "Oh, so it's a game where you evolve. Who cares? Ah, the content is player created. That just means that the devs are too cheap to pay for artists, so they're making you do it for them. It looks like this game is going to suck!"

I don't actually fell that way, just giving an example.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on February 15, 2006, 04:27:01 pm
Flying through a blackhole might be pretty adventurous
experience time dilation first hand! Marvel at how the game actually alters your computers internal clock and processor speed!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: smjjames on February 15, 2006, 04:32:55 pm
Flying through a blackhole might be pretty adventurous
experience time dilation first hand! Marvel at how the game actually alters your computers internal clock and processor speed!

and have you forgotten WHY a black hole is called a black hole? NOTHING can come back out so its impossible according to physics. I guess going around or through the accretion disk of a black hole might be possible.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Bonobo on February 15, 2006, 04:37:36 pm
Hoo-ee, that sucked. Can you give an example of such an adventure? I could only come up with, "Fly up to it. Look at it. Fly away from it."

You could do that with pretty much anything. "Oh, so it's a game where you evolve. Who cares? Ah, the content is player created. That just means that the devs are too cheap to pay for artists, so they're making you do it for them. It looks like this game is going to suck!"

You can do it more easily with some things than others. I can easily think of five cool things that any evolution game would have to include. I can only think of one thing you can do with most astronomical phenomena: you can look at them. And then you stop.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on February 15, 2006, 04:42:23 pm
You should know better with that avatar of yours... they could turn out to be living rocks that put the crew of your ship in a trance... or a ship piloted by dwarfs... anything can happen in space!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Bonobo on February 15, 2006, 05:12:15 pm
Yep. If gas clouds and rocks were actually organisms, they'd be interesting.

And if both your eyes were on the left side of your head, you'd be a flounder.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: the_mitch28 on February 16, 2006, 01:34:14 am
I believe wright did say that by the UFO stage the creature editor would be free anyway so why have a cheat for that. The only cheats that I could think of that wouldnt ruin other peoples games or just be unnecesary would be some kind of hidden easer egg style unlockables. eg a code that replaces your creatures cry with flatulent sounds or makes all of the buildings within your city semitransparent, junk like that

But if you get free access to the creature editor then a cheat to have an unlimited amount of editing points at the start of the game wouldnt ruin neones games anymore than someone that was up to the UFO stage and had free access to it.
BTW: This is a Maxis game and its not uncommon for Maxis games to have cheats eg. Sims, Sims 2, Sim City 2000, Sim City 3000, Sim City 4 and some more of the other less known ones. So either Will puts them in or someones just gonna make a trainer anyway so im gonna have to say its inevitable.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Quantum Burrito on February 16, 2006, 02:05:34 am
Flying through a blackhole might be pretty adventurous

Yeah up to the part where your preciose UFO that you've worked so hard to earn gets squased into a fine powder and condensed into anti-matter(nothing) then most likely you'll be beamed back to your city without your UFO.

*laughs uncontrollably at the morons lack of a grasp of physics*
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Quantum Burrito on February 16, 2006, 08:11:34 am
*passes out laughing at cretin's ignorance of what he is ignorant of*
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: smjjames on February 16, 2006, 08:18:18 am
Flying through a blackhole might be pretty adventurous

Yeah up to the part where your preciose UFO that you've worked so hard to earn gets squased into a fine powder and condensed into anti-matter(nothing) then most likely you'll be beamed back to your city without your UFO.

*laughs uncontrollably at the morons lack of a grasp of physics*

I was just going on the whole extreme gravity thing which is the path the game will probably take not the light at the end of tunnel theory. And you don't have to be so rude about somthing that THE HUMAN RACE KNOWS NOTHING ABOUT!!! not even you!

Anyway just another idea, it was clear in the GDC video that there are gas planets, what will be the significance of these planets? And as for my idea, i think it would be cool if you could set up mining operations on these planets to mine the gases from them (which you could be traded or used as a reosource to build things).

antimatter ISN'T made of nothing, its the exact opposite of mattter, if an anti-hydrogen atom and a hydrogen atom meet each other, they'll annhilate each other in a flash of pure energy. it would make more sense if you said that your UFO was ripped apart by the intense gravity into pure quarks (not sure if thats exactly what would happen, but I've made my point) or otherwise crushed into a ball of energy.

of course though, we don't know what exactly happens inside a black hole, but you didn't get the definition of antimatter correct.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Quantum Burrito on February 16, 2006, 08:23:17 am
Damn you! you ruined it! I wanted to see how long he'd wallow in his own ignorance before realising  :P
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: smjjames on February 16, 2006, 08:24:26 am
Damn you! you ruined it! I wanted to see how long he'd wallow in his own ignorance before realising  :P

lol, sorry :)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: crippits on February 16, 2006, 08:34:27 am
i don't know about you, but when I'm ignorant of something, i usually don't even know that i have to wallow in it.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: MorgothTheEnemy on February 16, 2006, 01:02:57 pm
ok so pretty much what he was saying was that your UFO would be destroyed and youll restart at your city. I dont understand why you're flaming him.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Quantum Burrito on February 16, 2006, 01:16:58 pm
antimatter ISN'T made of nothing, its the exact opposite of mattter, if an anti-hydrogen atom and a hydrogen atom meet each other, they'll annhilate each other in a flash of pure energy.

Thats why. plus he is obviously a bit of an ignoramus:

Quote
I was just going on the whole extreme gravity thing which is the path the game will probably take not the light at the end of tunnel theory. And you don't have to be so rude about somthing that THE HUMAN RACE KNOWS NOTHING ABOUT!!! not even you!

I'm pretty sure we know that antimatter isn't nothing  :P
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: crippits on February 16, 2006, 01:58:42 pm
well, now that this is settled, everyone can get off their high horses and return to life as normal.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Quantum Burrito on February 16, 2006, 02:12:16 pm
*covers eyes* AHHH! noes! I have vertigo! musn't... look... down....!

Plus the word 'powder' is inapplicable to a material consisting entirly of semi-loose quarks!  :D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: crippits on February 16, 2006, 02:17:22 pm
you think maybe we could move on?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Quantum Burrito on February 16, 2006, 02:46:19 pm
Alright.

OMG! joor avatur is teh llama (http://www.albinoblacksheep.com/flash/llama.php)!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: LadyM on February 16, 2006, 03:10:07 pm
Damn you! you ruined it! I wanted to see how long he'd wallow in his own ignorance before realising  :P

Please show some respect to other members. There is no need to call them names or assume someone is ignorant.

Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: the_mitch28 on February 17, 2006, 06:35:56 am
Ok im sorry about getting the whole gravity/matter thing wrong as I do not know much about this subject as im not much of a physics buff like some of you obviously are but we don't learn that much about it at school (yr10). So i withdraw my statment, please drop it and move on.
btw: when I said "SOMTHING WE KNOW NOTHING ABOUT", i was talking about blackholes not matter or whatever the hell all you people are so annoyed about.

ANYWAY......BACK ON TOPIC SPORE WISHLIST!!!!!!
any ideas??  ???
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: CeleryGoblin on February 17, 2006, 08:06:24 am
As far as the water stage of evolution goes, a bioluminescence section would be awesome, more so if you could choose the color/colors.



Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Mason11987 on February 17, 2006, 08:35:55 am
I want a your creature/city/planet creations to be somehow manually uploaded, and possibly viewed via an external program.  This would allow players to show what they've made to the world.  And would be a huge addition to the Spore Community.  If this isn't possible I'd like a way of directly acquiring a specific creature through some method (number/name/browsing (:o)) so that if someone posts screens of their creature in game they could also post it's "id" and you could go download it into your area.  Of course that does create a balance issue, but if the game can balance the environment to fit YOUR creature, why couldn't it balance it to fit all manually added creatures?  For example, lets say you have a small carnivore.  The game would (to be simple) populate the world with some smaller carnivores, and smaller herbivores as well as some larger carnivores and larger herbivores.  So you have little prey for easy "points" and big prey for big points (think a sabertooth tigers vs. whooly mammoth) which may only be able to be killed in the tribal stage.  But if you manually added a large carnivore and had your small one as well, the game should just fill in the holes.  Even if they don't set up an external viewer (at least), there still should be some kind of simple file with the data on your creature (maybe even tribe/city/planet/solar system?) that would be able to be read by some external program that will be made by a good programming community at some point.  But I think they should make that tool themselves (I mean, it's basically in game already) and I'm sure they used something like this viewer I'm talking about (but better) when they viewed/created their now well-known cast of creatures that shows the massive variety, I doubt they actually went in game and got eggs to up the creature, they had some external program.  Well GIVE THAT TO US.  We'd love it, it could simply be a 3D viewer with MAYBE even the ability to show it's animations (walk/run/eat/jump/whatever) which again isn't that hard. If it just had the creature editor without the editing tools I would be SO happy.  That would be incredibly useful and I think it would be a huge mistake to not cater to that community which is supposedly a big part of the system.  There should be the "background" movement of creatures for those who want that, but if we want to add someones crazy looking creature to our world, why shouldn't the system deal with that and STILL keep balance?  It isn't that much more complicated.

ALSO, I want to see other creatures killing eachother.  It hasn't been shown or discussed elsewhere, but it would be unrealistic if it didn't happen.  This goes up for tribes and cities as well.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: MorgothTheEnemy on February 18, 2006, 10:48:50 pm
Dude, its called indents :D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Bonemouse on February 19, 2006, 12:33:51 am
It would be cool to have a websites for our creatures similar to the ones you get with The Sims 2. That way we could have something to do at work or school when we aren't able to play.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Feigro on February 19, 2006, 09:20:32 am
Do not if it's been said, and this is probably in the game - I don't want to be forced to advance. If I feel like being an amoeba for an entire week or even a month, I want to be able to, same thing if I advance to the tribal stage. If I want to be there for a week or a month, then I should be able to.

Also, I'm sure I can just hold off advancing, like say - in the amoeba stage, when the thing lays the egg I can simply not click on it however, I don't want something like this to occur:

Let's say it takes 100 'spore points' to lay your first egg, and start advancing your creature, once I hit 100 and lay the egg, if I choose not to evolve myself, I would like for the spore point counter to stay at 100/100 as I swim around and kill more stuff. If it doesn't I could possibly just continually accumulate points, and after being an amoeba for a month, could advance straight to the space age because of all the points I've accumulated.

I assume it won't be like that... but, this is a wish list, so - I wish I can hault my advancement where ever and whenever I see fit.

Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Quantum Burrito on February 19, 2006, 09:28:49 am
You might not be forced to cilick on the egg, but then agsin you don't have to buy the spine/lungs/brain/hut/UFO anyway; you can continue modifying your creature, and still not move out of the stage.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Mason11987 on February 19, 2006, 12:48:29 pm
Dude, its called indents :D

It was more of a Stream of consciousness kind of thing.  I just wanted to get out all of my ideas. ;)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Evil Lil Spore on February 19, 2006, 01:28:37 pm
I want to be able to stop using my current civilization and start over, having my new civilization go to computer control. If I create a civ. with galatic dominance, I would like to start over and build up a "rebel" force to overthrow my first one. This in my opinion would be way cool.

Also, impressive AI for civilizations, if not for each individual creature. My thinking for this, is if I want to make a Lord of the Rings world, I want all sentient life to do whatever it can to get the ring, which would give it extream powerups.

On that note, how about if you don't keep your people happy, rebellions can start. Or, in this case, if one of your people finds a ring, they should try to start their own empire.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Mason11987 on February 19, 2006, 03:25:46 pm
I want to be able to stop using my current civilization and start over, having my new civilization go to computer control. If I create a civ. with galatic dominance, I would like to start over and build up a "rebel" force to overthrow my first one. This in my opinion would be way cool.

Also, impressive AI for civilizations, if not for each individual creature. My thinking for this, is if I want to make a Lord of the Rings world, I want all sentient life to do whatever it can to get the ring, which would give it extream powerups.

On that note, how about if you don't keep your people happy, rebellions can start. Or, in this case, if one of your people finds a ring, they should try to start their own empire.

Well what has been confirmed regarding this is the fact that there will never be anyone "above" you.  There won't be cities when you are a creature, nor people with UFOs when you are a city.  So sadly that first part can't happen based on what has been confirmed.  It was made that way so that if you were creating a creature and you just got a city, then an AI species couldn't blow up your planet.  So it is logical in that sense, but it would be sweet if you could be a rebel too I think :D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Behumat on February 19, 2006, 08:09:34 pm
I always felt Orko was working from within.
(http://www.geocities.com/Area51/Zone/4427/orko.gif)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: the_mitch28 on February 20, 2006, 03:58:01 am
I want to be able to stop using my current civilization and start over, having my new civilization go to computer control. If I create a civ. with galatic dominance, I would like to start over and build up a "rebel" force to overthrow my first one. This in my opinion would be way cool.

Also, impressive AI for civilizations, if not for each individual creature. My thinking for this, is if I want to make a Lord of the Rings world, I want all sentient life to do whatever it can to get the ring, which would give it extream powerups.

On that note, how about if you don't keep your people happy, rebellions can start. Or, in this case, if one of your people finds a ring, they should try to start their own empire.

Well what has been confirmed regarding this is the fact that there will never be anyone "above" you.  There won't be cities when you are a creature, nor people with UFOs when you are a city.  So sadly that first part can't happen based on what has been confirmed.  It was made that way so that if you were creating a creature and you just got a city, then an AI species couldn't blow up your planet.  So it is logical in that sense, but it would be sweet if you could be a rebel too I think :D

I think when Will was talking about it, i think he meant on your planet not in the galaxy so it's possible that there will be advanced races when you reach the space stage. But probably only when you reach space stage, only because it'd be pretty annoying if you where at like tribal stage and like some big ass ship came and colonised your planet. This is just my inturpritation of what he was saying.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Chickenman297 on February 20, 2006, 06:32:41 am
I saw somewhere in this thread about kangaroos and hopping and this has lead me to the conclusion that some animals should change their movement style depending on...
If we use the kangaroo as an example... it will only hop if it needs to get someplace far away or if it needs to move quickly... if its only foraging for food, you find it doing a walking style known as "walking on all 5's" where the roo will use its tail and arms and switch to its legs and move about in a sort of 5 limbed crawl.  As far as movement goes, I think the spore engine is geared to emulate a kangaroo creature as a biped and move its legs one after the other as we do.  I guess my wish would be to have an option to have varied movement styles for a creature.  The same thing could be applied to vehicles... one could imagine a transforming tank that changes into a mech (or something... you get the idea)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Evil Lil Spore on February 20, 2006, 06:38:22 am
Another thing I would like to see is different planets being based off different periodic elements. Like carbon based planet/creatures ect. with each element effecting the other one. (Kind of like in the Alien movies, they spit acid, which didn't hurt them because of their base element acid wouldn't be damaging to them.) Not sure if you guys get what I am saying at all, but it would probably be too hard to implement anyways  :(
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Chickenman297 on February 20, 2006, 09:10:37 am
Something about what Will said about verbs got me thinking.  When Will got the Willosaur creature to drag the carcus up the bank, I thought that if he can do that, there must be many things that can result from this... after all, everything in the world is a verb.  Anyway, onto the wish... I'd like to be able to use evolutionary developments that worked later on in the game.  Such as a body parts inventory in the editor.  Procedually, this should be simply joining verbs together.  Of course this can be applied to all the editors in the game and be updated as Will describes.

If there is going to be a tech tree type arangements, there should be a technology editor and a way to customise the tree ;)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Lange on February 20, 2006, 11:37:32 am
Don't know if anyone ever reads this, but here i go ;)

Something like a human tutorial would fall in my interest.
A tutorial from way back in time where humans/apes fought to survive.
Whahahaha, could be k00l..

And another thing:

I want to be able to play a game in a game.
If u know what i mean,
like first i start this creature and i make my way to the UFo stage etc,
and then i want to be able to start a new creature on the same planet,
and make my way up one more time as an ally to my first creature.

gooday
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: mrodgers on February 23, 2006, 09:37:42 am
I would like to have an interface where you could type in new action "verbs" and their definitions based off of existings ones.  This way you might be able to make new motions... i.e. double click == hop = jump + run (step) + jump.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Verkinix on February 23, 2006, 03:06:45 pm
Hey,

I was thinking of a few ideas I'd like to see implemented.

1. "Hero" units: like each creature having a personality or a specialty, but only a few stand out in history. You could have your DaVinci's or Franklin's that become popular and legends among your race and their decendants.

2.  Naming creatures:  Once they are sentient it would be neat to see "Bob Smith" walking around based on how your culture names and such.

3.  Temporal Mechanics:  Later in the game utilize time travel to give your species enhancements in the past and play the game from 1000 years before with the new modifications.  Changing the course of history.

4.  RTS style?  Select a group of creatures, put them into formations and move them out.  It was hard to tell from the demo if that was the case or not, or if it was AI controlled. 

5.  I would love to play online with a friend.  Even if they were on the other side of the galaxy, I'd love to play simultaneously with a friend affecting an instance of eachothers game, but leaving your SP instance untouched until you wish it to be updated to sync with what your friend did.  SP games are great, but just having that little bit extra where a friend could enjoy your game with you would be much better.  IMO thats where The Sims has failed other then maybe the console versions where you could play 2-player (though the controlling was difficult).

6.  Cross platforming is good, though I dont have a system that it would likely be on (poor GC).

7.  Limited to "carbon" based life?  Might one be able to make a creature that thrives on a very warm planet and resembles a rocklike creature or on a very cold planet that resembles ice shards or vapor.  Who says gas cant be sentient in Sci Fi?! 

These might be getting a little out of scope, but interesting ideas none the less.  Oh, I cant wait for this game!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: smjjames on February 23, 2006, 03:11:27 pm
well carbon based life is the only thing that we know is possible, but silicon based life in the form of machines is possible as well. although silicon based life that isn't some form of machine and is entirely biological is an iffy. the problem is that there aren't many elements that have the right characteristics that allow it to develop biology.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Bonemouse on February 23, 2006, 03:47:24 pm
I don't what the purpose of this would be but I think it would be cool to have interstellar spaceports "hubs" on some planets. A city with a mixture of architecture styles and a bunch of different species moving about. Like Mos Eisley in Star Wars.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Verkinix on February 23, 2006, 10:27:24 pm
Actually a better idea for non carbon based life would be the mycons from SC2.  It would be neat to terraform the planet to suit my creature and such (I guess that would be sorta like the genesis device that was demoed). 

I was also wondering if the games graphics are static asside from the basic animations and effects or are they dynamic to where the user could, say, make a machine or building morph depending on what it is doing.  It'd be neat to have building doors that open organically to the side or upward (ie wraith ship prison cell of stargate atlantis).  That would be very neat, but probably alot to ask at this point in development.

Space stations and orbital platforms would most definitely be useful.  Protect your planet from the onslaught of the alien invasion force.  Or have a deep space station to guard or monitor things that interest you :)

Sooo much room for speculation at this point.  Just waiting patiently for the masterpiece that will be spore.  My idea for the slogan of this game... "Spore to the Nth" or along those lines :)  I think it fits nicely dont you?!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on February 25, 2006, 03:24:44 pm
Actually a better idea for non carbon based life would be the mycons from SC2.  It would be neat to terraform the planet to suit my creature and such (I guess that would be sorta like the genesis device that was demoed). 

I was also wondering if the games graphics are static asside from the basic animations and effects or are they dynamic to where the user could, say, make a machine or building morph depending on what it is doing.  It'd be neat to have building doors that open organically to the side or upward (ie wraith ship prison cell of stargate atlantis).  That would be very neat, but probably alot to ask at this point in development.

Space stations and orbital platforms would most definitely be useful.  Protect your planet from the onslaught of the alien invasion force.  Or have a deep space station to guard or monitor things that interest you :)

Sooo much room for speculation at this point.  Just waiting patiently for the masterpiece that will be spore.  My idea for the slogan of this game... "Spore to the Nth" or along those lines :)  I think it fits nicely dont you?!
The Mycon were carbon based, but they were constructed to resist heat. The Chenjesu and Mhrnmhrmm were the only non-carbon based aliens you encountered.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on February 26, 2006, 06:22:43 pm
Weren't the Taalo silicon-based? And, of course, the Chmmr.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Mason11987 on February 26, 2006, 07:06:03 pm
Actually a better idea for non carbon based life would be the mycons from SC2.  It would be neat to terraform the planet to suit my creature and such (I guess that would be sorta like the genesis device that was demoed). 

I was also wondering if the games graphics are static asside from the basic animations and effects or are they dynamic to where the user could, say, make a machine or building morph depending on what it is doing.  It'd be neat to have building doors that open organically to the side or upward (ie wraith ship prison cell of stargate atlantis).  That would be very neat, but probably alot to ask at this point in development.

Space stations and orbital platforms would most definitely be useful.  Protect your planet from the onslaught of the alien invasion force.  Or have a deep space station to guard or monitor things that interest you :)

Sooo much room for speculation at this point.  Just waiting patiently for the masterpiece that will be spore.  My idea for the slogan of this game... "Spore to the Nth" or along those lines :)  I think it fits nicely dont you?!

Although defense in space isn't really a good idea.  You can defend on the ground because you can at most have 360 degrees to be attacked from, but on a planet you have all directions.  There was this whole thing on it in Ender's Game (actually it was more elaborate in Ender's Shadow cause Bean is a genius) and it was really interesting.  Awesome books.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Gwahir on February 26, 2006, 10:05:49 pm
ran a search (always a good measure before your first post) and didn't see anything like this, however it has probably already been mentioned anyway.

I'd like to see various natural tools and weapons beyond simple graspers, etc.
A good example would be web spinning, wall walking, and damaging liquid sprays.

While I could see the sprays happening I doubt the web spinning or wall walking would come about since they would directly affect too many parts of the game and undermine many basic assumptions.  These creatures wouldn't really require that a building's door be on the bottom, though neither would a flying or swimming creature, so who knows.

Thoughts?  Comments?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: kmr on February 27, 2006, 12:19:28 am
I'd like to see various natural tools and weapons beyond simple graspers, etc.
A good example would be web spinning, wall walking, and damaging liquid sprays.

Abilities (such as your examples, also, venom and burrowing) were not confirmed for the initial release.  :-\
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Gwahir on February 27, 2006, 08:49:36 am
I thought that this thread was about what you would like to see, therefore it makes it valid if it simply wasn't confirmed.  Though what was denied would be a valid point.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on February 27, 2006, 11:04:01 am
It's not a "not confirmed" as in "maybe, we don't know," but a "not confirmed" as in "probably not."
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Gwahir on February 27, 2006, 04:10:25 pm
I still feel it doesn't change the situation since I included such probabilities in the original post.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on February 28, 2006, 02:35:54 pm
Weren't the Taalo silicon-based? And, of course, the Chmmr.
But you never ever see the taalo. You just use their anti-Dnyarri rock.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Afinati on February 28, 2006, 02:55:38 pm
A new thread talks about Earth being tucked away in the galaxy. I so want that. I would like to blow the humans to smithereens!!!  ;D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Heartless_ on March 03, 2006, 05:56:23 am
My idea would to be have a tracking system that tells you what happens to your creatures in other peoples games.  So if they download your content.. how many downloads?  How many times it was "bought" in the purchase screen? And other such stats.  Otherwise we will spend a lot of time on message boards seeing if someone has run into our content.
Title: Re: Spore Wish List
Post by: Voyager17 on March 03, 2006, 06:19:03 am
I basically watched the video, studied all the photos, went through all the forum posts, examined existing microbiology alife programs out there, and read a bunch of books on the subject. I'll probably set up a website eventually so I can add to it whenever someone mentions something I haven't thought of.

You basically want a life sim then? - lol
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Akrasia on March 03, 2006, 06:31:04 am
My idea would to be have a tracking system that tells you what happens to your creatures in other peoples games.  So if they download your content.. how many downloads?  How many times it was "bought" in the purchase screen? And other such stats.  Otherwise we will spend a lot of time on message boards seeing if someone has run into our content.

I just found out about this game an hour ago, came to the forums and saw the suggestion box, and was going to post an idea along the lines of Heartless's. It would be great if there was an easy way to locate what planets used any content you've created so you could zip there and check it out. Another possibility would be the game's website having feature "articles" on popular items or particularly outstanding civilizations (though such attention might "unfailry bias" such creations into the game universe).
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: alti on March 03, 2006, 06:41:05 am
hey everyone first post..

 1)  I guess i'd love to return to the trees in a massive endor style city...    ie: once you reach the space god level you can engineer trees to be monsterously grand, and place buildings and structures in the canopy...
  2)  I'd love to place a machine under the ground and wait until a species has colonised a world only to reak havok later on. (war of the world style) - but i'd wipe out any aliens that looked like tom cruise instantaniously,,,,

-alti
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Voyager17 on March 03, 2006, 06:46:58 am
I want to be able to stop using my current civilization and start over, having my new civilization go to computer control. If I create a civ. with galatic dominance, I would like to start over and build up a "rebel" force to overthrow my first one. This in my opinion would be way cool.

I'd like this too
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Zethraph on March 04, 2006, 01:50:55 pm
Hey I'm new and I don't know all of what has been listed so I apologize if I restate anything. (I apologize for spelling ahead of time)

-Pollination, and Cross Pollination
-Havestible underwater vegitation
-Roads connecting citys (Domed underwater)
-Several Veriations in Weponry (Choice between balistics, lasers, etc.)
-Armour for your "creature"
-Creature Alliances, Galatic Alliances, Inner system government (All creatures under one government)
-Soundtrack editor (allow you to listen to you own songs on your computer)
-Micromanaging not only with a single planet but multiple planets or solar systems.
**Low Price!**

Thats pretty much it for now.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Greg16 on March 04, 2006, 07:33:47 pm
Will it cost money to get other peoples content.. and will there be an annual fee  :-[
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Vivec on March 04, 2006, 07:35:01 pm
Will it cost money to get other peoples content.. and will there be an annual fee  :-[

No, it's completely free, aside from buying the game.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: TotalSandwich on March 04, 2006, 07:36:36 pm
as for the soundtrack editor.. that can be done for any game. Just go to options, turn the music to 0%, go to WMP or Itunes or whatev and turn your music up.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Dreyfuss on March 04, 2006, 10:44:36 pm
I know this has probably been stated a million times, but I would just like to reiterate that I believe the three things this game needs the most right now are

First, variations of the same species, this can include different sexes, different roles in tribal/city looking different (i.e. different markings, proportions, features depending on their genetics, making them suitable for different things.  for example, one species of ants comes in worker, soldier, and queen varieties.), or just variety in the features for purely aesthetic purposes.  All house cats and house dogs are the same species, but there are hundreds of breeds, and they can all interbreed.  This same sort of variety and basic genetics should be a part of Spore.  After all, it is THE life sim and genetics is a major aspect of any living being.

Second, mounts and pets.  I'm sure lots of us really really REALLY want "organic vehicles" for the city stage.  A big part of my species is that it shuns conventional technology and makes all its advancements by strengthening its connection to nature.  They're basically a race of druids.  So rather than wheeled/sailed/propellered vehicles only, Spore should accomidate for the many nature-based races sure to be created and allow the creature editor to be used to make vehicles as well.  Or rather, give the ability to tame creatures from tribal onward, and turn them into pets with limited abilities used to assist their masters.  For example, some creatures may only be suited for house pets, and the more you have, the more you make your people happy, however some of your creatures wouldn't like pets, and they get a slight happiness penalty while the rest get a major happiness bonus.  Also, having so many pets that they begin to overrun your city would turn off the entire city to the idea of pets as they have to spend a more than reasonable amount of time cleaning up after them, not to mention the hassle of getting food, however it will tilt their society more toward the emotional side as they attempt to cope with these cute little bundles of poo.  Not having enough will make your creatures long for companionship, and if they don't get any, their happiness will suffer that way too, and eventually they will give up on the idea and begin to lean more toward the logical side.

Other pets would be more suited as guards/soldiers.  These pets would be only the most ferocious and aggressive of carnivores and would make emotional civilizations scared and unhappy, but provide much needed security when there just aren't enough sentients to fill the military quota, or when the player decides he would rather put them all to economic use and let the dumber attack pets and their handlers take care of military matters.  On the other hand, these pets would appeal to logical races who would appreciate the more adapted-to-combat creatures being a part of their society because they are skilled at tearing their enemies' troops to shreds without endangering any of their own kind.  They are efficient and expendable, and save the lives of their masters.  Though most creatures would only be suited for one kind of role, some attack pets would be large enough to be used as mounts, and some would be intelligent enough to learn not to bite the hand that feeds them and can double as adequate housepets.

The last kind would be mounts.  Emotional races would adore these as they are both cute and gentle like the house pet, and they provide a great service to their masters, making transportation much easier, and giving them the opportunity to decorate their mount with lavish covers to display the owner's wealth and status, making their egos swell.  Logical races however, will dislike the waste of food and the way these creatures inspire laziness in their ranks.  Though they will acknowledge the mount's uses, as the emotional types will acknowledge the attack pet's, they will see the creatures as inefficient.  Whereas it is better to have living creatures who can adapt and heal themselves on the battlefield, transportation is best left to vehicles, which are low maintenance and much faster compared to mounts, as long as they avoid combat.  Mounts would be almost entirely large, stupid herbivores, though some larger, intelligent carnivores could be trained not to attack their tamers and become valuable in combat as well as out, carrying soldiers on their backs the same way any other mount would, but being able to attack in tandem as well.  The gentler, herbivore mounts could also double as house pets.

Third, as so many people, even me, have been saying over and over, there needs to be clothing.  Not all creatures are going to go around naked all the time.  Why to have clothing should be obvious.  It's both practical for things like armor, and has social uses as well, like showing off wealth, status, or just taste.  I think the biggest obstacle in the way of getting clothing in the game is how hard it would be to design a way for any creature, no matter how bizarre, to have clothing and not make it overly complex for the player.  However I think I may have a solution.  All clothing is made up of tubes and holes, right?  Shirts are a torso tube, two arm tubes, and holes on the end of each piece.  Pants are two tubes that become one at the top.  Belts are just one very wide, narrow tube.  Socks and shoes are tubes with only one hole.  Hats are domes, or basically no tube at all, just a hole and an end, etc. etc.

So, make the clothing the same way.  first step, you create several tubes by clicking on the body in two places for each one 
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: A Securra on March 05, 2006, 08:14:41 am
I think this game should be made avaliable to all us mac users.
This is all i've got atm, but I have some other ideas later.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on March 05, 2006, 09:50:49 am
Third, as so many people, even me, have been saying over and over, there needs to be clothing.  Not all creatures are going to go around naked all the time.  Why to have clothing should be obvious.  It's both practical for things like armor, and has social uses as well, like showing off wealth, status, or just taste.  I think the biggest obstacle in the way of getting clothing in the game is how hard it would be to design a way for any creature, no matter how bizarre, to have clothing and not make it overly complex for the player.  However I think I may have a solution.  All clothing is made up of tubes and holes, right?  Shirts are a torso tube, two arm tubes, and holes on the end of each piece.  Pants are two tubes that become one at the top.  Belts are just one very wide, narrow tube.  Socks and shoes are tubes with only one hole.  Hats are domes, or basically no tube at all, just a hole and an end, etc. etc.
Quote from: Gaming Steve
I'll go quick and fast with the questions because we only have half an hour. I see clothing so are you going to be able to have clothing for your creatures, because you only saw naked creatures in the demo.
Quote from: Will Wright
That’s something we're still debating, in the tribal level, what the tools editors are going be, you're definitely going have a hut editor, umm, there’s a pretty good chance that we’re going have a … basically a dressing editor where you can accessorize your creatures. It’s not going be you know flowing cloth as it is helmets and hats, you know things you're going stick on them, like creature parts. So if we can do it, in the same creature editor, with parts, only where the creature parts work then yeah, I'll do that.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: TotalSandwich on March 05, 2006, 10:31:33 am
I know this has probably been stated a million times, but I would just like to reiterate that I believe the three things this game needs the most right now are

First, variations of the same species, this can include different sexes, different roles in tribal/city looking different (i.e. different markings, proportions, features depending on their genetics, making them suitable for different things.  for example, one species of ants comes in worker, soldier, and queen varieties.), or just variety in the features for purely aesthetic purposes.  All house cats and house dogs are the same species, but there are hundreds of breeds, and they can all interbreed.  This same sort of variety and basic genetics should be a part of Spore.  After all, it is THE life sim and genetics is a major aspect of any living being.

Second, mounts and pets.  I'm sure lots of us really really REALLY want "organic vehicles" for the city stage.  A big part of my species is that it shuns conventional technology and makes all its advancements by strengthening its connection to nature.  They're basically a race of druids.  So rather than wheeled/sailed/propellered vehicles only, Spore should accomidate for the many nature-based races sure to be created and allow the creature editor to be used to make vehicles as well.  Or rather, give the ability to tame creatures from tribal onward, and turn them into pets with limited abilities used to assist their masters.  For example, some creatures may only be suited for house pets, and the more you have, the more you make your people happy, however some of your creatures wouldn't like pets, and they get a slight happiness penalty while the rest get a major happiness bonus.  Also, having so many pets that they begin to overrun your city would turn off the entire city to the idea of pets as they have to spend a more than reasonable amount of time cleaning up after them, not to mention the hassle of getting food, however it will tilt their society more toward the emotional side as they attempt to cope with these cute little bundles of poo.  Not having enough will make your creatures long for companionship, and if they don't get any, their happiness will suffer that way too, and eventually they will give up on the idea and begin to lean more toward the logical side.

Other pets would be more suited as guards/soldiers.  These pets would be only the most ferocious and aggressive of carnivores and would make emotional civilizations scared and unhappy, but provide much needed security when there just aren't enough sentients to fill the military quota, or when the player decides he would rather put them all to economic use and let the dumber attack pets and their handlers take care of military matters.  On the other hand, these pets would appeal to logical races who would appreciate the more adapted-to-combat creatures being a part of their society because they are skilled at tearing their enemies' troops to shreds without endangering any of their own kind.  They are efficient and expendable, and save the lives of their masters.  Though most creatures would only be suited for one kind of role, some attack pets would be large enough to be used as mounts, and some would be intelligent enough to learn not to bite the hand that feeds them and can double as adequate housepets.

The last kind would be mounts.  Emotional races would adore these as they are both cute and gentle like the house pet, and they provide a great service to their masters, making transportation much easier, and giving them the opportunity to decorate their mount with lavish covers to display the owner's wealth and status, making their egos swell.  Logical races however, will dislike the waste of food and the way these creatures inspire laziness in their ranks.  Though they will acknowledge the mount's uses, as the emotional types will acknowledge the attack pet's, they will see the creatures as inefficient.  Whereas it is better to have living creatures who can adapt and heal themselves on the battlefield, transportation is best left to vehicles, which are low maintenance and much faster compared to mounts, as long as they avoid combat.  Mounts would be almost entirely large, stupid herbivores, though some larger, intelligent carnivores could be trained not to attack their tamers and become valuable in combat as well as out, carrying soldiers on their backs the same way any other mount would, but being able to attack in tandem as well.  The gentler, herbivore mounts could also double as house pets.

Third, as so many people, even me, have been saying over and over, there needs to be clothing.  Not all creatures are going to go around naked all the time.  Why to have clothing should be obvious.  It's both practical for things like armor, and has social uses as well, like showing off wealth, status, or just taste.  I think the biggest obstacle in the way of getting clothing in the game is how hard it would be to design a way for any creature, no matter how bizarre, to have clothing and not make it overly complex for the player.  However I think I may have a solution.  All clothing is made up of tubes and holes, right?  Shirts are a torso tube, two arm tubes, and holes on the end of each piece.  Pants are two tubes that become one at the top.  Belts are just one very wide, narrow tube.  Socks and shoes are tubes with only one hole.  Hats are domes, or basically no tube at all, just a hole and an end, etc. etc.

So, make the clothing the same way.  first step, you create several tubes by clicking on the body in two places for each one 
OK well, there is definetly going to be a variation system in the game which make members of the spieceies slightly different. Fatter, shorter, ect.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Quantum Burrito on March 05, 2006, 11:02:01 am
Can you cite a source for that?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on March 05, 2006, 12:00:55 pm
(http://i2.photobucket.com/albums/y49/Mancordun/smaller.png)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: TotalSandwich on March 05, 2006, 12:34:20 pm
From the interview with will wright, part 2-
One of the advantages of our editor is that is we can take whatever you design and take parametric variations of it. So you design one tree and then it will do all the different varieties of that same tree – tall, short, curves…

Also the above picture by samog.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Quantum Burrito on March 05, 2006, 12:52:09 pm
I could argue that that quote refers to plants, and that that picture shows only variation in height, but samog can excommunicate me, so I won't.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: TotalSandwich on March 05, 2006, 01:21:33 pm
Yes. There is no reason why they wouldn't apply it to creatures also.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Jasper_xx on March 05, 2006, 05:13:10 pm
Ok Ok. Im not sure if this has been metioned yet, and like heck am I reading 38 pages of posts to make sure, but this is what we NEED to have.

1) Evolve You creatures even after you make a big colony, in case you need to improve them(in case this isnt do-able)

2) Players can create custom...........appendages lets say? like in the editor windows, you can make your own cool little limbs or whatever. Im not talking take of on the standards and modify the dimensions, I mean quite literally make your own. Or w/e




And the final and most important.



Now I know people will object to this, with the obvious air of adding competitiveness to the game, lag, and the sheer feaseability with the amounts of data, BUTTTT.



Online Player-Player action. Now, listen. Im not talking having another person bust in on your little world. I mean have specifics set, so you can start at any stage up to planet(the maxium a player could have would be one planet, and space travelling vehicles with a max of a few extra planets, and thats IT. No panning out or exploring past that.) Imagine if they had a way to sort of speed up gameplay or w/e, so yuo could evolve your creature up to tribal mode within a few minutes, and same to city mode. Then, you and your buddies different species battle it out to see who's the superior creature creator! This would increase player-developed material, and also make the content MUCH better. Players would constantly be trying to make better, more efficient, smarter, etc creatures to duke it out with their enemies, and then even creating creature around their planet to help them(imagine being able to evolve another species friendly to yours, but one that would relentlessly attack invaders!) This would be a very cool feature, and could be implemented in such a way that it wouldn't be uber-time consuming, yet still fun. It would be SUCH a good time to make your own little race and battle it out against other. Tournaments, Starcraft like online community,etc, all the while making the "single" player game better to play, and not making the game competitive unless that's what your feeling like(i.e button at the title screen to take you to"battle mode").



Just a thought.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Jasper_xx on March 05, 2006, 05:16:09 pm
Plus exteremely large or small creatures. Having a massive colony of like 100000000000 flies with posion, regenerable, projectiles in their skin would be fun. hehe.


And obviously, a massive T-Rex or bigger creature.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: MadGiraffe on March 05, 2006, 05:18:04 pm
Online Player-Player action. Now, listen. Im not talking having another person bust in on your little world. I mean have specifics set, so you can start at any stage up to planet(the maxium a player could have would be one planet, and space travelling vehicles with a max of a few extra planets, and thats IT. No panning out or exploring past that.) Imagine if they had a way to sort of speed up gameplay or w/e, so yuo could evolve your creature up to tribal mode within a few minutes, and same to city mode. Then, you and your buddies different species battle it out to see who's the superior creature creator! This would increase player-developed material, and also make the content MUCH better. Players would constantly be trying to make better, more efficient, smarter, etc creatures to duke it out with their enemies, and then even creating creature around their planet to help them(imagine being able to evolve another species friendly to yours, but one that would relentlessly attack invaders!) This would be a very cool feature, and could be implemented in such a way that it wouldn't be uber-time consuming, yet still fun. It would be SUCH a good time to make your own little race and battle it out against other. Tournaments, Starcraft like online community,etc, all the while making the "single" player game better to play, and not making the game competitive unless that's what your feeling like(i.e button at the title screen to take you to"battle mode").

See, now that's expansion pack material. Don't think it will be implemented in release, maybe even ever if you're unlucky.
Now where's that fishy stick...


And creatures are going to be as big as elephants and as small as rabbits, confirmed by WW.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: smjjames on March 05, 2006, 05:20:21 pm
actually I thought the minimum size is as small as a mouse. Anyway the minimum size is a little unclear but it is in the area between a mouse and an average sized rabbit.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: A Securra on March 05, 2006, 05:54:18 pm
I like the online multi-player thing, but maybe you could senarios of sorts that is compleatly seperate (except for the base stuff) from everything else.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: smjjames on March 05, 2006, 06:16:11 pm
well here is a kind of semi-random thought. I hope they have true forests in spore and not the sparse savannah type grove they showed in the GDC vid because that way we could make arboreal creatures.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Jasper_xx on March 05, 2006, 06:23:54 pm
Different cities besides land, water would be cool. IE massive tree top villages or caves or deserts etc etc.


I still like the multiplayer idea.  8)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on March 05, 2006, 07:43:04 pm
You can have aquatic civilization, but what's the difference between land and desert?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: smjjames on March 05, 2006, 07:46:07 pm
hmm, the industrial looking willosaur city looked like it was in a more arid region. We don't know enough about the environment stuff yet really.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Tonjevic on March 05, 2006, 08:49:43 pm
actually I thought the minimum size is as small as a mouse. Anyway the minimum size is a little unclear but it is in the area between a mouse and an average sized rabbit.

You people are siilly. The minimum size is that of a single cell.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: smjjames on March 05, 2006, 08:51:02 pm
actually I thought the minimum size is as small as a mouse. Anyway the minimum size is a little unclear but it is in the area between a mouse and an average sized rabbit.

You people are siilly. The minimum size is that of a single cell.

you realize we mean when in multicellular animal evolution mode?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: kingdrake on March 05, 2006, 08:56:33 pm
It sounded sarcastic, but hey, I dunno
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Hectonkhyres on March 05, 2006, 09:38:19 pm
It is probable that the first multistory building had exactly two floors.
By the same line of reason, it is probable that the first multicelled creature consisted of exactly two cells.


Now on to my wish...
I wish for complex life cycles. Alternation of generation, insane amounts of sexual dimorphism, reproductive strategies other than sexual/asexual/hermaphroditic.

Start with little tadpoles that eat algae and suck the sap from mangrove roots. Eventually they molt their slimy skin and flitter away on little insectlike wings, still drinking sap. After several molts, they elongate into something half salamander, half serpent and live mainly off their younger siblings. Many molts later, you have great land dragons/serpents that eat anything that moves. These are all males and ejaculate sperm directly into bodies of water in breeding season. If they survive long enough, they transform into damn near godlike females which are the sole source of eggs.

It would be a foodchain built mainly upon one species. Self regulating and (mostly) self supporting.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: A Securra on March 06, 2006, 08:05:51 am
I think we should able to, after we reach the tribal level, be able to control one of our creatures, like in the earlier stages of the game, as well as being able to build our city(s).
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Megagun on March 06, 2006, 12:49:00 pm
Anyways, excuse this if this has been suggested before already.. I'm new here, didn't bother reading through 38!! pages of ideas. The search feature wouldn't do much good here, either.. Slap me, hunt me down, enslave me or whatever it is that you want if this has been suggested already...

Anyways, Creative Creature Management...

So. I've somewhat always been interested in smart ways to manage and display content. In my opinion, a good community needs something along these lines, to provide for the best possible.. well.. fastness.. I don't think people would really like to spend a lot of time on checking other people's creativities, when the way they need to check it isn't fast (enough)...
So. We all know that Spore creatures will be small.. Let's say 1 to 5 KB in size... Now, let's say people want to show off their creatures (which they DO!).. How? Images. Let's say 300x300 images. How big will they be? Big. Bigger than a Spore creature, at least.. They'd need several images to fully encompass the "eliteness" of their creature, so in the end it'd all be big.... And a waste, since the detail is low, to say the least.. Neither is it interactive... Now... That can be better, right? What if we (read: the Spore creators) would make a light version of Spore, only capable of displaying creatures (in the creature editor mode). What if you could drag a file to that application, and it'd display the contents (read: the creature) of said file. Now what if we add "sporecreature://" URL-links to it (Unreal Tournament uses this, too: ut2004://insert-server-here:port), so the Spore Creatureviewer would automatically download that file, and display it.. Would that be neat? Hell yes! Fast AND light! And more detail than 999 PNG files could ever give you! Best of both worlds, right?
In my opinion, this is pretty much a must, especially for something as creative as Spore... Oh, and the program would be able to run in windowed mode, ofcourse...
Summary: sporecreature://www.somesite.com/sporecreature.extension which then automatically loads a light and fast version of Spore (with only the creature editor components), to let you view said creature. Fast. Elegant. Better than images by a long shot.

Next idea: Multiplayer, Simple wise. Or maybe better yet: "Spectating" a game, content-wise.
I'm not going to dig too far into this, but I'd think it'd be nice (and reasonably doable, I think) to implement a little system that basically allows you to "view" a player's game, by letting that player upload his savegame (or maybe just a single "world"?) to a server, and letting other people get that file and open it in Spore. Hmm. Maybe this, too, falls into Creative content management.. Especially with something as creative as Spore! Wouldn't you just want to see other's worlds? I mean really other people's worlds, instead of randomly generated worlds populated with other people's creations?

Again, excuse me if this all has been suggested before..
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: arithegreat on March 06, 2006, 01:02:18 pm
I'm not sure if this has been posted or not, but a mind control device type item once you have
the UFO that allows you to take control of primative beings and basically play the early stages
of the game whenever you would like.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: TotalSandwich on March 06, 2006, 03:48:23 pm
the monolith lets you heacily influence thier mids, but i do not think that it  lets you control them directly.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Tonjevic on March 06, 2006, 10:54:26 pm
I want an option that you can toggle that allows for mutation, and automatic evolution of creatures (maybe like in creatures, but more visual).
That would be really cool.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: A Securra on March 07, 2006, 04:41:07 pm
Something else, we should be able to, once we reach God Mode (UFO), start new creatures from the cell stage, live thier life, and then go back to our first creature.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: ElemenoP on March 08, 2006, 03:37:43 am
I just wanna be able tyo control one of my creatures, at any stage.

The thing i really wanna do in UFO mode, is to re-locate an entire species to another planet, then, wipe them out one by one with one of my creatures(not my ufo). Sorta doing the whole predator thing...i am demented arent I  ::)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: MadGiraffe on March 08, 2006, 03:44:12 am
I just wanna be able tyo control one of my creatures, at any stage.

The thing i really wanna do in UFO mode, is to re-locate an entire species to another planet, then, wipe them out one by one with one of my creatures(not my ufo). Sorta doing the whole predator thing...i am demented arent I ::)

No, that sounds pretty cool actually, give him some hight tech weaponry and you're set, sounds cool actually. I'll add it to my wishlist too.

I've also got a wish for on the wishlist, which is dynamic painting for the skins of the creatures. That you can paint the skins directly on your creature in a seperate part of the editor with a bunh of texture types and tools. I know this is doable because a program called 'ZBrush 2" has the same thing.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: ElemenoP on March 08, 2006, 04:48:55 am
Can we edit weapons in the game? If not i wish we could, so i can give my race of monkeys....guns  ;D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: MadGiraffe on March 08, 2006, 04:51:12 am
Can we edit weapons in the game? If not i wish we could, so i can give my race of monkeys....guns ;D

Yes you can. Will said somewhere that you can design your own tools in the tribal stage. However, when you reach the civ stage, I think the vehicles will be the only thing you can use after that. But I'm not really sure, though it is the only stage at which you receive guns...as I don't really see tribes running around with something like guns..
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Beomoose on March 08, 2006, 07:51:42 am
An oldie from last year:

Leading up to release, before all the preiviews drop on us, I'd like to see a little weekly teaser image on the main site. But instead of a screenie they should have a .gif animation of a new creature/building/vehicle every week. As in the GDC demo, just an in-editor view of a Decapod or trade-walker stolling around. It would give us a preview of some of the items that will be released with the game's launch database, and it keeps people's appetites wet without revealing too much of the game.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: A Securra on March 08, 2006, 08:09:19 am
Sort of an add on to my other post, but the senarios could be made similar to a random map in age of empires.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: MadGiraffe on March 08, 2006, 08:12:50 am
Sort of an add on to my other post, but the senarios could be made similar to a random map in age of empires.

They probably will be.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: alti on March 08, 2006, 08:43:26 am
Quote
hey everyone first post..

1)  I guess i'd love to return to the trees in a massive endor style city...    ie: once you reach the space god level you can engineer trees to be monsterously grand, and place buildings and structures in the canopy...
  2)  I'd love to place a machine under the ground and wait until a species has colonised a world only to reak havok later on. (war of the world style) - but i'd wipe out any aliens that looked like tom cruise instantaniously,,,,

-alti


i just realised that we dont need to have a weird option in the game to make it look like an endor city- we can just model our own buildings to look like trees with buildings in them..and place the city in a forrest. man its still rediculious in how diverse this game will be.

-alti
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Thimon on March 08, 2006, 12:29:14 pm
Its been said millions of times but I will add some little tweak.

It would be great if you can see whose(creator) creatures are on your planet.(has been said)
It would be greater to sort of PM with the creator in-game while you eat/be eaten by his creature.

rest has been said to many times.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: ElemenoP on March 08, 2006, 12:54:35 pm
Yeah, im making a race of tom cruises Just to be on the safe side now, lol.

You may have heard towards the end that in the UFO stage we will have access to most of the editors, does this mean i can give aliens guns and watch them blast each other apart?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Dreyfuss on March 08, 2006, 02:09:06 pm
These are all taken from the questions for WW thread.  Don't shoot me.  I think it makes a nice list of the most important questions I want to have answered with a "yes."

Will we be able to choose abilities or behaviour patterns for our creatures, like venom or hibernation?

Will there would be any variance between individual members of a species?  Perhaps small changes in colouring, size, or specific markings?

Are the items customizable? Can you actually go into their properties, or is it just their appearance that can be changed?  How well could the game handle the animations of animals interacting with your custom made objects?

Can you design your own government?

Will we be allowed to have infantry?

In the video I say that the amoeba, sea monster and willosaurus all laid eggs. Can you have live young like most mammals and some sharks or snakes?


For each of these questions that comes up yes I will be very thrilled.

But I also have two more: aside from small differences in individuals, will there also be differences between the sexes?  Will we be able to tell if a creature we pick up is male or female just by looking?  (Does not necessarily mean boobs and whatnot)

And will there be pets/mounts?  Can we have our creatures ride mounts into battle in the Civ stage rather than using technological vehicles.  Will we be able to construct UFOs from natural materials, rather than just metallic and synthetic?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on March 08, 2006, 02:17:11 pm
The collective intelligence has the following to say:

Ambiguous (for Us), yes, presumably (probably quite well), We don't know, no, probably not, We don't know, We don't know.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Quantum Burrito on March 08, 2006, 03:15:56 pm
Will we be able to choose abilities or behaviour patterns for our creatures, like venom or hibernation?

This is a confirmed no. (if you want to go through all the spore talks to find out where, then okay, but I'm not going to)

PS Don't say these questions are more important because you want to see them answered, that is the height of pretention.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Dreyfuss on March 08, 2006, 07:20:10 pm
I never said these were more important than yours.  I said they were my personal most important list.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: TotalSandwich on March 08, 2006, 09:41:09 pm
It would be cool if everything that would bet exported to other players computers in the game had a tag, so that you could give it a name and also verify that it was yours. This includes planets, creatuers, citys...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Quantum Burrito on March 08, 2006, 11:52:57 pm
I never said these were more important than yours.  I said they were my personal most important list.

Quote
I'd like to say I think these uestions should take priority as they are important to increasing the diversity of creatures we can create and how detailed their societies will be, and I really hope the answer to all of these will be yes.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: LONE GUNNER3 on March 09, 2006, 01:36:00 am
Don't know if this has been wished for but......I want a BLACK WHOLE MAKER so l can put it next too a sun\star and see it get sucked up for (but it takes a million years l think  :D).Did you know if a black whole came to ow system we would be dead before it even get anywhere near us because of the HUGE gravity

NOTE TO WILL  :) :Hope you make the black holes do this type of thing  ;D


(http://img115.imageshack.us/img115/1010/nasablackhole4tp.jpg) (http://imageshack.us)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: ElemenoP on March 09, 2006, 03:26:52 am
Yeah, duh, and if earth got compressed to the size of a ping-pong ball, Earth would become a black hole.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: LONE GUNNER3 on March 09, 2006, 11:32:31 am
Yeah, duh, and if earth got compressed to the size of a ping-pong ball, Earth would become a black hole.


 :D Sounds a bit like the compression that is being used in Spore to make the info realy small  ;) .Also earth would be compressed,but it would not make a black whole,Iv only herd that stars do that and even then its mainly the red giants.I also herd that there is a MEGA SUPER HUGE black hole in the middle of ow galaxy  :o.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: MorgothTheEnemy on March 09, 2006, 02:36:08 pm
yeh the earth cant be compressed enough because it doesnt have enough mass like stars
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: LONE GUNNER3 on March 09, 2006, 02:43:24 pm
yeah the earth cant be compressed enough because it doesn't have enough mass like stars

Anyway we would be riped to shreds before it got anywere nere us as l sead before  ;).
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Rhapsodian Blue on March 09, 2006, 10:14:28 pm
yeh the earth cant be compressed enough because it doesnt have enough mass like stars

Very true, the density of the earth would be changed but the mass would stay the same (thus the gravity per unit distance would stay the same).

Funny though, you've exposed a hole in the blackhole theory that I never thought about. A large star - before a super (or hyper) nova - has a mass to small to collapse into a blackhole, otherwise it would. When it goes nova, it sheds mass via stellar gas ejections so - theoretically - it should loose mass, not gain it. If the mass doesn't increase then how does it go off the scale to become a blackhole? Humm.. I'm a student of astrophysics and I'm not sure about this one.



Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: alti on March 09, 2006, 11:44:30 pm
isn't it the core of the sun that implodes into a black hole as the outer layers explode ? or is there some force added by the exploding outer layers that pushes the inner portions onto themselves...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: LONE GUNNER3 on March 10, 2006, 12:07:12 am
or is there some force added by the exploding outer layers that pushes the inner portions onto themselves...

Thats the one.It because the core is compressed SOOOOOOOOOOOO much.Aleest thats how I think it gos
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: alti on March 10, 2006, 06:05:39 am
ha, i'm awsome i dont know anything about black holes. but aparently i know how they are made, wow scary, i wonder what elce i know...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Shivore on March 10, 2006, 01:00:04 pm
yeh the earth cant be compressed enough because it doesnt have enough mass like stars

Very true, the density of the earth would be changed but the mass would stay the same (thus the gravity per unit distance would stay the same).

Funny though, you've exposed a hole in the blackhole theory that I never thought about. A large star - before a super (or hyper) nova - has a mass to small to collapse into a blackhole, otherwise it would. When it goes nova, it sheds mass via stellar gas ejections so - theoretically - it should loose mass, not gain it. If the mass doesn't increase then how does it go off the scale to become a blackhole? Humm.. I'm a student of astrophysics and I'm not sure about this one.

If you're a student of astrophysics, then you must know that there is no proof of blackholes. All we know is that there are pockets of intense gravity that we can't visually observe any reason for. That's all. There really might be blackholes, there might not be. Maybe you can invent a newer better theory. Who knows.

I would love to see in the game, the option to get together into herds, could be particularly useful for herbivores. I'd also like to see the AI have a herd mentality some of the time. On a similar thread, see AI predators be smart enough to attack as a group, and use strategy when taking down a larger animal.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: LONE GUNNER3 on March 10, 2006, 01:55:32 pm
yeh the earth cant be compressed enough because it doesn't have enough mass like stars

Very true, the density of the earth would be changed but the mass would stay the same (thus the gravity per unit distance would stay the same).

Funny though, you've exposed a hole in the blackhole theory that I never thought about. A large star - before a super (or hyper) nova - has a mass to small to collapse into a blackhole, otherwise it would. When it goes nova, it sheds mass via stellar gas ejections so - theoretically - it should loose mass, not gain it. If the mass doesn't increase then how does it go off the scale to become a blackhole? Humm.. I'm a student of astrophysics and I'm not sure about this one.

If you're a student of astrophysics, then you must know that there is no proof of blackholes. All we know is that there are pockets of intense gravity that we can't visually observe any reason for. That's all. There really might be blackholes, there might not be. Maybe you can invent a newer better theory. Who knows.

I would love to see in the game, the option to get together into herds, could be particularly useful for herbivores. I'd also like to see the AI have a herd mentality some of the time. On a similar thread, see AI predators be smart enough to attack as a group, and use strategy when taking down a larger animal.

I hope this will help.They don't rant about how they are real if they have no evidence (I can get another site with more detail if you want  ;).

http://imagine.gsfc.nasa.gov/docs/ask_astro/answers/970805b.html
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: beatleian on March 10, 2006, 02:16:52 pm
isn't it the core of the sun that implodes into a black hole as the outer layers explode ? or is there some force added by the exploding outer layers that pushes the inner portions onto themselves...

The first one is basically the right idea. Fusion of hydrogen releases a certain amount of energy that balances out the gravitational attraction of the star, keeping it at about the same size. Once the hydrogen starts to run out, the core of the star (where the temp is hot enough for the fusion to occur) starts to collapse and heat up. If it is massive enough, it fuses more massive elements together- helium, carbon, etc in turn, and the core becomes even denser and hotter. It's this extremely dense inner core that might collapse in on itself entirely and become a black hole.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: A Securra on March 10, 2006, 06:19:13 pm
why are we dicussing the phisics of a black hole in the spore wish list thread?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: GrrrArrgh on March 10, 2006, 06:35:27 pm
'Cause black holes are cool. Duh.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: A Securra on March 10, 2006, 08:09:44 pm
they r a hole in space. whats so interesting about that?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Rhapsodian Blue on March 10, 2006, 08:17:06 pm
If you're a student of astrophysics, then you must know that there is no proof of blackholes.


Actually, it's funny you mention that. There is a research project currently underway to image the shadow of our galactic core's supermassive blackhole, Sagittarius A  (again, assuming it exists).

Here's a link (http://www.space.com/scienceastronomy/solarsystem/black_hole_991215.html) if anybody is curious.

Quote from: Shivore
All we know is that there are pockets of intense gravity that we can't visually observe any reason for.

Sounds like you're talking more along the lines of dark matter. Black Holes existed first theoretically, based on interpretations of relativity by Penrose and Hawking back in 1967 (granted, the history goes back further, but the modern incarnation of this theory began then). Astronomical surveys in the 90s observed intense gamma-ray / x-ray emitters, especially in the center of galaxies, that have been hypothesized as the feeding frenzies of black-holes, but that’s about as far as we’ve come.

Ironically, black holes do not have infinite gravity or anything simplistic like that. Rather, their gravity appears no more than what the star originally had *per unit distance greater than the original star’s surface from the core*.  If the surface was 13,000 km from  the core, standing this far from the black hole would not be any gravitationally greater. It’s only when you cross over the event horizon, which would have been located far deeper in the stellar body pre-nova,  that the run-away gravitational attraction takes effect.

they r a hole in space. whats so interesting about that?

Nothing, if you can explain what space itself actually is. Care to elaborate? :)

Seriously, however, I'm not 100% sure what all the facination is myself. Aside from that whole "laws of physics completely breaking down " aspect it's actually quite boring. I find neutron stars far more sexy. :)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: LONE GUNNER3 on March 10, 2006, 08:29:07 pm
I find neutron starsfar more sexy. :)

Hmmmmm,what are  neutron stars ?I kinda know but realy,I don't.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Oviraptor on March 10, 2006, 08:31:04 pm
I find neutron starsfar more sexy. :)

Hmmmmm,what are  neutron stars ?I kinda know but realy,I don't.

More than you ever wanted to know: http://en.wikipedia.org/wiki/Neutron_Star
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Rhapsodian Blue on March 10, 2006, 09:46:35 pm
I find neutron starsfar more sexy. :)

Hmmmmm,what are  neutron stars ?I kinda know but realy,I don't.

More than you ever wanted to know: http://en.wikipedia.org/wiki/Neutron_Star

Yeah, they're bloody fantastic. They are responsible, we believe, for things like this: Brightest Galactic Flash Ever Detected
 (http://www.space.com/scienceastronomy/bright_flash_050218.html)

Here's a snippet:

Quote
A huge explosion halfway across the galaxy packed so much power it briefly altered Earth's upper atmosphere in December, astronomers said Friday.

No known eruption beyond our solar system has ever appeared as bright upon arrival.

But you could not have seen it, unless you can top the X-ray vision of Superman: In gamma rays, the event equaled the brightness of the full Moon's reflected visible light.

The blast originated about 50,000 light-years away and was detected Dec. 27. A light-year is the distance light travels in a year, about 6 trillion miles (10 trillion kilometers).

The commotion was caused by a special variety of neutron star known as a magnetar. These fast-spinning, compact stellar corpses -- no larger than a big city -- create intense magnetic fields that trigger explosions. The blast was 100 times more powerful than any other similar eruption witnessed, said David Palmer of Los Alamos National Laboratory, one of several researchers around the world who monitored the event with various telescopes.

"Had this happened within 10 light-years of us, it would have severely damaged our atmosphere and possibly have triggered a mass extinction," said Bryan Gaensler of the Harvard-Smithsonian Center for Astrophysics (CfA).

Fun stuff...  To put this another way, an object about the size of a moderately large city emitted enough energy in seconds to have killed all life within 60 trillion miles. This is the distance you'd cover going back and forth between pluto and our sun 16,367 times (the distance from the sun to pluto is only 3,666,000,000  miles).

The atomic bombs in WWII only effected the diameter of cities..
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: werechicken on March 11, 2006, 09:58:13 am
why are we dicussing the phisics of a black hole in the spore wish list thread?

very good point WHY are we discussing astrophysics in a game about evolution?
p.s. do you think the creatonists will love this game, I mean it is basically what that theory is all about; something/one guiding the evolution of a species
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Fade2gray on March 11, 2006, 11:19:51 am
I find neutron starsfar more sexy. :)

Hmmmmm,what are  neutron stars ?I kinda know but realy,I don't.

They're LGM(Little Green Men)! LOL, sorry I couldn't help myself... Astronomy joke.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: LONE GUNNER3 on March 11, 2006, 11:58:38 am
I thought the brightes flash came from the relase of light from black holes?

Dont know why you would think that  ;).Nothing realy gets away from a BH,not even LIGHT it self.All gets sucked in  :-X.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Fade2gray on March 11, 2006, 02:01:16 pm
I thought the brightes flash came from the relase of light from black holes?

Dont know why you would think that  ;).Nothing realy gets away from a BH,not even LIGHT it self.All gets sucked in  :-X.

Actually a fair bit of light does escape the event horizon of a black hole, though most of it isn't in the visable wavelengths. Thats one of the main ways black holes can be detected. They spit out tons of x-ray.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: chaosandwalls on March 12, 2006, 10:35:05 am
1. The ability to go sentiant and get citys and ufos without leaving the water
2. Make a zoo where you can put your other animals and other peoples as well. And maybe someone elses creature will escape and call others of its kind to attack you.
3. Online. You can intereact with others people planets, not just their creatures on a planet in your universe. You would'nt be allowed to blow them up unless both civs declared war. You could form alliances and kill other people. Muhahahah!  ;D
               You could steal somebody elses creature and geneticly modify it it, give it back and see how they react to it
               While someone else civ is in single cell stage you could put an underwater city hidden somewhere. When they evolve and get ufos, they might become hostile and attack you. You could sneak up from the ocean and kill em all.Muhahahah! ;D
4. Bio-vehicles. You could geneticly modify your own people to be tanks or planes or boats or even space ships. This includes mounts. Bio vehicles can be other species that live on your planet or you took from another planet.
5. Mentioned above, Genetic modification. Kind of like evolving but only doing one of your kind. And with less limitations.
6. Different kinds of spaceship. Like a transport of science ship or warship. And they all should be customisable
7. Evolving even in ufo stage.
8. Different food sources. Like a parasite.
9. Stay in microbe stage for a while. Become a diesiese, kill all life on your planet and then evolve to become the one dominat species

I think 3 is the most important for me
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: pinkpanther on March 12, 2006, 11:03:07 am
just one:

Please don´t ruin it !

Im just a bit worried beacuse its such a big and brave project.
Well. at least im happy, that someone is courageously enough to try something like this and is not doing the 1. mio. Shooter.
I cant see shooters anymore - i hate them.

wishing you good luck,
Pinkpanther

P.S.: Will is a brave guy
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Rhapsodian Blue on March 12, 2006, 04:00:03 pm
I thought the brightes flash came from the relase of light from black holes?

The term "brightest" is relative. In this case, it's not to say the magnatar released more than intergalactic gamma-ray burster, which are hypothesized to be the formation or feeding of black holes, but rather a statement of fact regarding apparent luminosity from the earth.

You're correct that - if modern theories are true - intergalactic black holes represent the most intense gamma ray flashes, assuming distance is estimated correctly. Gamma-ray bursters are pretty cutting edge cosmology, having only been noticed in the 60s and theoretically pinned down (loosely, mind you) in the last 10 years. 

In all honesty, modern science doesn't really know with any certainty what causes short and long gamma ray bursts. Evidence is mounting that supernovae are involved in some cases, but this can not explain all cases.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SL on March 12, 2006, 05:14:21 pm
yeh the earth cant be compressed enough because it doesnt have enough mass like stars

Very true, the density of the earth would be changed but the mass would stay the same (thus the gravity per unit distance would stay the same).

Funny though, you've exposed a hole in the blackhole theory that I never thought about. A large star - before a super (or hyper) nova - has a mass to small to collapse into a blackhole, otherwise it would. When it goes nova, it sheds mass via stellar gas ejections so - theoretically - it should loose mass, not gain it. If the mass doesn't increase then how does it go off the scale to become a blackhole? Humm.. I'm a student of astrophysics and I'm not sure about this one.

Not really. The heat and energy from fusion is pushing outward, keeping the star from collapsing. When it finally can't burn enough to keep that from happening, then kablam! Supernova and collapse.


Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Afinati on March 12, 2006, 06:21:42 pm
Quote
3. Online. You can intereact with others people planets, not just their creatures on a planet in your universe. You would'nt be allowed to blow them up unless both civs declared war. You could form alliances and kill other people. Muhahahah! 
               You could steal somebody elses creature and geneticly modify it it, give it back and see how they react to it
               While someone else civ is in single cell stage you could put an underwater city hidden somewhere. When they evolve and get ufos, they might become hostile and attack you. You could sneak up from the ocean and kill em all.Muhahahah!


Spore is about being able to have incredible narrative control. The problem with other people is the fact that they could somehow stop you from doing what you want. The idea of telling your own story the way Spore is attempting would not transfer online that well. The ability to have constantly streamed content that is player created and the player's ability to mold the universe their way is in my opinion foundational strengths of Spore. These aspects seem to me to overshadow, and would be hindered by, those of multiplayibility (made that last word up): interpersonal contact and conflict. I think that people as a whole would be turned off by the idea of being able to be destroyed by another player. Did you know that Spore will have no civilizations more technologically advanced than yours? This means that you can't be stopped. Keep in mind, it doesn't make the game boringly easy, but at least you can keep playing and telling your story. It might be fun to go online, and maybe that could be an expansion, but as of now I like the idea of Spore being a massively single player game.

P.S. If I have agitated, offended, frustrated, confused, bored, or bothered you negatively in any way I'll see you online in Spore....  :D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: alti on March 12, 2006, 06:56:55 pm
Quote
4. Bio-vehicles. You could geneticly modify your own people to be tanks or planes or boats or even space ships. This includes mounts. Bio vehicles can be other species that live on your planet or you took from another planet.

i beleive this is allready doable in the game,,  theres nothing stoping you from making your tanks or whatever look like they are bionic, i mean think of them as blocks of clay you can make all your stuff look however you want it to and make up the story yourself.. there dosnt need to be built in options to make something all bio looking, you can do it yourself,,, or wait for someone elce to do it and download their model and use that.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Xoatl_169 on March 13, 2006, 07:49:26 am
1. The ability to go sentiant and get citys and ufos without leaving the water
2. Make a zoo where you can put your other animals and other peoples as well. And maybe someone elses creature will escape and call others of its kind to attack you.
3. Online. You can intereact with others people planets, not just their creatures on a planet in your universe. You would'nt be allowed to blow them up unless both civs declared war. You could form alliances and kill other people. Muhahahah!  ;D
               You could steal somebody elses creature and geneticly modify it it, give it back and see how they react to it
               While someone else civ is in single cell stage you could put an underwater city hidden somewhere. When they evolve and get ufos, they might become hostile and attack you. You could sneak up from the ocean and kill em all.Muhahahah! ;D
4. Bio-vehicles. You could geneticly modify your own people to be tanks or planes or boats or even space ships. This includes mounts. Bio vehicles can be other species that live on your planet or you took from another planet.
5. Mentioned above, Genetic modification. Kind of like evolving but only doing one of your kind. And with less limitations.
6. Different kinds of spaceship. Like a transport of science ship or warship. And they all should be customisable
7. Evolving even in ufo stage.
8. Different food sources. Like a parasite.
9. Stay in microbe stage for a while. Become a diesiese, kill all life on your planet and then evolve to become the one dominat species

I think 3 is the most important for me

umm al u said is possible expect online
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: alti on March 13, 2006, 08:40:13 am
1 ) Cybernetics for advanced races.
2 ) Its been said but / slavery of lower races.
3 ) An option for a battle fleet in space. -more than one ufo that is just for warfare.
4 ) Troops for armies. militaried banners and flags.
5 ) Beautification buildings. just pieces of art you can mould and place as monuments.
6 ) Paracidic races ?

7 ) Massive resource management for large scale plannetary strip mining.
8 ) Orbiting space stations, outposts.
9 ) Fresh water / salt water planet options ?
10) Idividual character customisation for a person to whom a special duty is given by a higher authority; a deputy or commissary.
11) Space suits for creatures.
12) Space banditry- raids etc.
13) Mining convoys : the ability to mine asteroids.
14) An official species list that is updated once a species becomes a galactic entity.
15) Borg like assimilation of races.
16) Hive mind options: giving advantages in battle or colonisation.
17) DNA harvesting - creat a library using sampels from your travels.: keeping specimins in tubes onboard your ship.
18) Ingame live chat - maby leaving messages for different creators: eg- hey man i realy like what you did with your battle tanks -bravo
19) War paints for your tribe.
20) Advanced S.E.T.I options, large scale telescopes that you can zoom in with before you develop your ufo.
21) IPBM's  Inter Planetary Balistic Missels.- launching weapons from your planet to another- or shooting asteroids off path.
22) Relics- items left by massive expansive civilisations that have crumbeled.
23) Stacis ships : massive ships to transplant colonies on mass. -mining facilities.
24) Preditor hunting /safari's using a small group of your creatures.




) Extremely high godlike functions on galactic conquest level, "i call these (the big bang) options"

           -   Time diolation : the ability to shift time around a species to slow its progress while the rest of your civilisation evolves.
           -   Stellar formation control : finding an empty part of deep space and creating stars and systems of your own.
           -   Systematic annihilator controlls - plague - radiating entire systems
           -   Galaxy creation : galaxy shapes / overall colours
           -   Freezing water planets and trapping underwater cities.
           
       
           Hope you like my wishlist. this game is going to change the way people think about gaming.
           -alti
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Becoming on March 13, 2006, 09:20:40 am
well i showed a friend of mine the video that had never heard of it last night and here's a few things we'd like to see(which came about in the discussion we had after he'd watched it for the first time).

1) it's nice to have the whole option to have someone else's world in your game so you can do what you will without "ruining" their fun, but what about the rest of us? i'm sure there would be an entire other side of players that would LOVE to setup online sort of get togethers or matches per se where they could go crazy on each other using their creations. while it would be difficult to pick a sort of format to make this enjoyable, i have no doubt it would be crazy fun and also work toward keeping the game fresh in an easy way. perhaps just keep it p2p as far as matching players up so that only those that don't mind having their little minions wiped out would bother with it and everyone else could stay happy with the other method of content sharing that was mentioned.

2) this has been brought up also i'm sure: missions. i personally love the idea of a wide open "sand box" world, but a lot of people grow bored without direction or goals such as missions or achievements or similar things. whether it's purely optional or built in the use of a structure lending direction to the player would be something a lot of people would enjoy and in the case of many, grow uninterested without.

3) viruses. my friend brought up this idea(which has surely been touched on here already), but it made me curious. i've seen no mention of any such thing in the game, but given the giant scale of it all i wouldn't rule out the idea of it. if it were considered in some way, would we perhaps be able to engineer our own viruses to unleash on other civilizations?

it's early yet here so that's all i have for the moment(nice forums btw. got interested here from all the TESIV coverage and decided to make myself cozy :))
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Verkinix on March 13, 2006, 10:58:07 am
I was thinking about how they could do multiplayer while keeping with the player driven narrative. The way I play games with friends is in a pseudo cooperative manner. Basically my friends and I roleplay games like RTS and other games. Perhaps spore could someday have a multiplayable setup in which the players would be within the same galaxy in random locations. From what I've seen, the galaxies are huge and each player is going to have a tough time finding eachother until way later in the game without some sort of collaboration. This would allow each player to develop on their own while still having the commonality of their friends company as well as the ability to directly interact with eachother under collaborative contexts. There could always be pvp/arena style multiplayer at limited levels for those who want a quick deathmatch. I dont see how they would incorporate that effectly as it would be like trying to have pvp in the sims. As far as losing interest in the open endedness of the game, I think this game will have alot in common with the sims in that respect. If a person doesnt have interest in the sims style of objectiveness, then they will probably have similar issues here. Maybe not as much because this offers dozens more styles of game play, but people tend to be limited by their own creativity and imagination in these types of games. The real trick is to get over the overwhelming feel of a large game (which I think spore does nicely) and make it what you want it to be. That is the reason they are making this game. To give us the game we've always wanted. Something we can basically create ourselves from scratch without much hinderance. I would like to see a MP feature at least for chat capabilities, but human interaction is almost always going to top the best AI. With the exception maybe of humans that like to play for 5 minutes just for the purpose of dominating a match. Sorta defeats the purpose of the game. But good role players will make a game hundreds of times better then without. But we shouldnt push for MP within the immediate release. Its such a new game and new concept, we dont want the devs to overwhelm it with a bunch of junk thrown in at the last second. Its best if they keep on their steady path making a solid game and in some future expansion (which are almost guaranteed with EA) they may add functionality and such. Spore looks great the way it is and in little bit we will see its progress from last years presentation. I do have to say, this game has really ruined any other game for me. All other games are just "filler" until this comes out. I am hoping elderscrolls is all its cracked up to be because the lineup over the summer doesnt look very applealing (compared to spore). Alright, enough of my rambling. Latah!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Lizardbeth on March 13, 2006, 12:52:54 pm
My suggestion is really very simple, and isn't really about game play.

Please, please, PLEASE release a Mac version of Spore.   Right now I have a Mac G4, a beautiful machine, and it would make me a very sad little girl if Spore was made windows-only.   I can not afford a second computer to play the game.... I would be EXTREMELY tempted to buy one just for this game, and I am dead serious about that, but it would be a huge money sink if I did so.   

So I BEG of you, somebody, ANYBODY on the Spore dev team that might release this, PLEASE seriously consider porting this to the Mac, if not at release, than sometime soon after (and not 3 years later).   


...Oh, and having the ability for a player's home planet to have set coordinants in space so that, if I want to find my friend's planet out in space to kidnap some of it's people & creatures & buildings and such, I can just enter a set of coordinants to find it... rather than just trying to listen for chatter and hope I find it out of the hundreds of thousands of stars.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Apocaleet on March 13, 2006, 05:19:02 pm
What I REALLY want to see are some fun UFO abilities so you can do whatever you feel. For instance, a weapon that entirely erases a planet's atmosphere, so if they start shooting at you, instead of rendering that planet useless, you simply destroy all life on it. Another that might be fun is a weapon that will just incinerate the whole SURFACE of the planet, instead of blowing the thing up. Another maybe to drop a computed random bacteria which will, in time, populate the planet. Or just bombs that will take out only the size of one city. I just wanna be able to do whatever comes to my head!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Rick Moranis on March 13, 2006, 09:04:04 pm
i haven't really checked the whole thread, but i'd like there to be some planets with thick toxic atmospheres, like Venus, with lava flowing on the surface.

and to be able to build cities there.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Afinati on March 14, 2006, 05:42:55 am
The last two ideas seem pretty neat.  8)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Lizardbeth on March 14, 2006, 08:45:01 am
What I REALLY want to see are some fun UFO abilities so you can do whatever you feel. For instance, a weapon that entirely erases a planet's atmosphere, so if they start shooting at you, instead of rendering that planet useless, you simply destroy all life on it. Another that might be fun is a weapon that will just incinerate the whole SURFACE of the planet, instead of blowing the thing up. Another maybe to drop a computed random bacteria which will, in time, populate the planet. Or just bombs that will take out only the size of one city. I just wanna be able to do whatever comes to my head!

Man, you really want to rain down havoc and destruction across the galaxy, don't you?    ;)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Apocaleet on March 14, 2006, 09:18:47 am
Quote
Man, you really want to rain down havoc and destruction across the galaxy, don't you?   



Now who doesn't?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Afinati on March 14, 2006, 10:19:33 am
Many, many people who are going to play Spore don't. There are other paths to take in Spore.  8)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: DemonScythe on March 14, 2006, 11:38:50 am
Invertebrate terrestial species, like the Megasquid from Discovery Channel's "The Future is Wild".
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: kalcion on March 14, 2006, 01:41:57 pm
I'd really like to (on the UFO level) be able to drop a monolith on a planet of many many creatues and be able to watch them all evolve throught the stages at war or peace without influencing their actions with my prescence. Pretty much video taping global evolutionary panic.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Afinati on March 14, 2006, 02:35:39 pm
It sounds fun to just sit there and watch the universe do its thing. You just plant the seed and watch a civilization grow.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Apocaleet on March 14, 2006, 03:00:05 pm
Quote
Many, many people who are going to play Spore don't. There are other paths to take in Spore. 


I'm not saying that I'm only gonna blow stuff up, I'm just saying that if and when I want to, I want to be able to. I mean, of course I'd rather become allies and trade with other intelligent races, but if the same thing that happens in the demo happens to me, I want more options. You know what I'm saying?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Afinati on March 14, 2006, 03:06:18 pm
Yes, I understand. Thank you for clearing that up. It's just that it seems a million people buy games to mindlessly blow each other up.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: professor on March 14, 2006, 03:28:49 pm
I'd really like to (on the UFO level) be able to drop a monolith on a planet of many many creatues and be able to watch them all evolve throught the stages at war or peace without influencing their actions with my prescence. Pretty much video taping global evolutionary panic.

Quote from: Will Wright
Or I might go play the “Uplift” game which is where I go to wild planet, drop a monolith, and bring a creature to intelligence and go back and see what they built.

Your wish is granted.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Apocaleet on March 14, 2006, 03:38:26 pm
Quote
Yes, I understand. Thank you for clearing that up. It's just that it seems a million people buy games to mindlessly blow each other up.


I mean, sometimes it is fun, but hell... There is SOOOO much more to the games. I wouldn't be suprised if people bought Oblivion just to kill everybody in the towns!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: werechicken on March 14, 2006, 08:25:02 pm
Yeah being the aliens from war of the worlds would be very cool
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: GrrrArrgh on March 14, 2006, 08:33:25 pm
Quote
Yes, I understand. Thank you for clearing that up. It's just that it seems a million people buy games to mindlessly blow each other up.


I mean, sometimes it is fun, but hell... There is SOOOO much more to the games. I wouldn't be suprised if people bought Oblivion just to kill everybody in the towns!

Speaking for myself that won't be the sole reason I buy Oblivion, but will definitely be a goal once I've finished with the game. I did the same with the last Elder Scrolls game, did it to the best of my ability in Fable, and will do it with Spore on a galactic scale. In any virtual game world where you can explore everywhere and visit actual finite populations, it's inevitable that I will at some point systematically annihilate all of them. Bwuahahahaha!!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: alti on March 14, 2006, 09:29:52 pm
systematic annihilation of every planet in spore,  hmm i'l have to quit my job for afew years but i'm still up for it..

might even start a spore federation of players thats soul purpose is to annihilate all life.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: kalcion on March 14, 2006, 09:51:47 pm
I'd really like to (on the UFO level) be able to drop a monolith on a planet of many many creatues and be able to watch them all evolve throught the stages at war or peace without influencing their actions with my prescence. Pretty much video taping global evolutionary panic.

Quote from: Will Wright
Or I might go play the “Uplift” game which is where I go to wild planet, drop a monolith, and bring a creature to intelligence and go back and see what they built.

Your wish is granted.

Huzzah!  :D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: LONE GUNNER3 on March 15, 2006, 12:00:48 am
You know,I was thinking.Will Wright sead we would never be able to run out of planets......but,what if we do?Remember there are hard core gamers out there,that stay up day and night.Will Wright says we will only need one Galaxy,but I say we should have ten Galaxy's (you know,so we have one million planets to destroy).Because I think that if I played this game for one year,I'm going to run out of planets  :D.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Megagun on March 15, 2006, 03:36:44 am
Trust me, 10 billion stars is more than enough.... And I reckon Spore has way more...
Just totally not possible, even when you visit 1 solar system every minute, it'd still take... uhm... *calculates*.. well... A helluva LOT of time to explore everything! And besides, isn't the galaxy procedurally generated every time you start up a new game? So when you somehow DO manage to explore everything (CHEATER!), you just start all over, right?

Remember, galaxies are BIG. They have an incredible lot of stars, and some stars can get up to.. say.. (this is a guess) 25 planets, with a total body ammount (read: planets + moons) of.. say... 150 or so... Do you know how many moons Saturn and Jupiter have? Hmm.. Come to think of it, moons would be cool.. Like if you have a moon, there would be tides, etc..
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: alti on March 15, 2006, 03:38:43 am
if for every 10 people there are 20 that distroy every city and planet they come across - the players that destroy every planet face an up hill battle because remember Will said its probable that the computer can creat its own races and species by manipulating sliders randomly.

i dont think there will be any need for another galaxy, unless there is more than 45 billion players or something reduculious like that.
I think its safe to say that you could blow up a thousand planets a day in this game and still play it for 20 years straight.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Megagun on March 15, 2006, 04:11:20 am
You seem to forget that spore is *NOT* a Massively Multiplayer game. It'd be *your* galaxy, but populated iwth *other* people's content... It's not like if someone destroys a star on *his* galaxy, it'd be destroyed in *yours*, too...

Think of it as your harddrive. It's *your* harddrive, and you can put *whatever content you wish* on it.. Hmm.. That was a bad analogy.. Ohwell.. :P

Enjoy the *Sauce* : P
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Beatnuki on March 15, 2006, 05:09:03 am
 ;D Well, I plan to make the creatures peaceful and studious in order to gather knowledge and the robots, providing they don't get axed from the game before release somehow, the defenders. This, of course, throws up the possibility of robotic rebellion, and thy'll be armed more than those who created them thus intitiating a mass exodus to escape the planet before we get wiped out. Which, incidentally, is art of my wishlist; having a rebellion, whether robotic or actually from a culture you control.

Secondly, I'd like to see options whereby you can put a smaller head on the tongue of your critter, kind of like some of the things in the film Evolution and suchlike.

Finally, I think it would be great if it was possible to destabilise a techno-industrious race using an electromagnetic pulse. As I'm sure we all know, EMP could, if detonated correctly above our own world, spell the end of civilisation as we know it. The same applies here; switch on the EMP (from a safe distance of course) an watch in glee as those advancing tanks stutter to a halt, the enemy's planes plunge from the skies and all their boats are quite literally become sitting ducks. All the submarines simultaneously clunk to the sea-bed, cities shut down as bewildered creatures amble about wondering why their mobile phones have stopped working and why they can't listen to their SporPods any more. Furthermore, underwater cities lose all supplies of oxygen (or insert other respiratory gas here for more exotic lifeforms), and sloly suffocate beneath the ocean in sheer futitility! Cue evil laugh/massive guilt trip.

I think the last idea might fit well with Mr. Wright's idea that some of the UFO features are supposed to be a little wild and untamed. Players unfamiliar with the concept of EMP could press it in a 'see what this does, then' mentality and watch in shock/glee as the entire planet switches off.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: gamespore15 on March 15, 2006, 08:52:30 am
nice idea sounds like a sure way of ending a civilisation or at least making it revert back to older ways 
but isnt that a little extreme
well actually on second thoughts  it could be a good feature right at the end of the game because if it was implmented and came in too early in the game, there would be no competition on who wins the game
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Afinati on March 15, 2006, 09:07:17 am
That would be awesome!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: werechicken on March 15, 2006, 09:46:19 am
Would almost be as funny as if a player accidentally used the planet killer on their home planet

"Hmm what does this do.... OH MY GOD!!!"
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Afinati on March 15, 2006, 10:22:08 am
I would like to be able to cause an ice age.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: LONE GUNNER3 on March 15, 2006, 01:01:27 pm
An EMP would be good to move your army onto when they are shut down.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Vexus on March 15, 2006, 01:28:44 pm
I would like to have the ability to make creatures from scratch and actually "draw" their parts. Like in the game Graffiti Kingdom if you heard of it.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: LONE GUNNER3 on March 15, 2006, 01:40:44 pm
I would like to have the ability to make creatures from scratch and actually "draw" their parts. Like in the game Graffiti Kingdom if you heard of it.

With the amount of modeling,there will be no need.And for the thousands of people that can not draw,then this game would be nothing.what ever you can draw,you should be about to model.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Vexus on March 15, 2006, 01:48:51 pm
What about modeling and drwing combined so the people who can't draw can use the modeling feature?  :)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: LONE GUNNER3 on March 15, 2006, 02:06:58 pm
What about modeling and drawing combined so the people who can't draw can use the modeling feature?  :)

Well yes that can work  ;).But I don't know how it would be put into the programing  ???.I have never herd of the game you speak of,nor any other game that uses this method  :-\.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on March 15, 2006, 02:13:23 pm
You seem to forget that spore is *NOT* a Massively Multiplayer game. It'd be *your* galaxy, but populated iwth *other* people's content... It's not like if someone destroys a star on *his* galaxy, it'd be destroyed in *yours*, too...

Think of it as your harddrive. It's *your* harddrive, and you can put *whatever content you wish* on it.. Hmm.. That was a bad analogy.. Ohwell.. :P

Enjoy the *Sauce* : P
If you dig through some ancient threads, you might find the time when people thought that there's only one galaxy that everybody shares at the same time.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: gamespore15 on March 15, 2006, 02:14:23 pm
ive  got another tool that would be good
on the UFO there could be a "flood planet " power
it completely anhialates any none aquatic creatures and their cities on the planet
but you are able to build new colonies under water  ::)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: LONE GUNNER3 on March 15, 2006, 02:16:13 pm
That tool sounds great ^_^.But I realy think one super destruction tool is enough  ;).But it would be cool flooding the planet   ;D.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on March 15, 2006, 02:17:42 pm
A flood device would also be a good terraforming tool.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Krakow Sam on March 15, 2006, 02:19:24 pm
It would be nice to see a sort of anti-genesis device. A weapon which erases everything on the planet and gives you a whole load of resources. So you could drain one planet to pay for the genesis device for another planet.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: gamespore15 on March 15, 2006, 02:24:30 pm
well i thought of this idea for constructive purposes at first
a water planet would be something different 
plus i could make a gungan style under water city
but i thought of the destructive applications 
its a way of clearing out the  planet without having to blow it up
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: kalcion on March 15, 2006, 03:07:57 pm
There's one big big detail you guys are forgetting. You remember in the GDC video when WW was terraforming that moon? He said that altering the planets would be a process of logical steps....damn that too complicated....uhhhh...well when he put down the volcanoes he said it would cause the creation of an atmosphere. You he's trying to make the world work like real life. So if you want to flood the planet, melt its ice caps. If you want an ice age, make an extremely heavy atmosphere or...this is not my strong suit. Anyway you guys know what Im talking about.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Caledonian on March 15, 2006, 07:26:37 pm
Although I appreciate the Will's and the Dev Team's desire to induce creativity by enabling KidPix-like mistakes, I think it would be a good idea if there were some kind of warning window that would pop up before the Planet Buster was used (or the volcano missile was aimed at a populated area, etc.).  It wouldn't actually be much fun to accidentally blow up your own homeworld, or a planet you'd worked for a long time to terraform and populate.

Creative mistakes, yes.  Mistakes that can end the game and ruin the story in one fell swoop, no.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: kalcion on March 15, 2006, 08:13:56 pm
I imagine that when you buy weapons like that they would pop up a description on the. Or they may be kept in a subcategory titled 'Weapons' or something to that effect.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on March 15, 2006, 08:15:44 pm
The Genesis device is an incredibly logical tool and it's totally possible.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Tonjevic on March 16, 2006, 04:05:15 am
The Genesis device is an incredibly logical tool and it's totally possible.
Yeah. If you have EXACTLY PERFECT conditions, BILLIONS of tons of gases to introduce into the planet, HUMUNGOUS amounts of energy to introduce heat in a short time, MASSIVE amounts of soil to introduce so that things will grow, QUINTILLIONS of microbes, a handful of hardy grasses that grow in several seconds, and a device to change the FUNDAMENTAL laws of physics, sure. Logical, maybe. Possible? Not in your wildest dreams.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Caledonian on March 16, 2006, 04:53:32 am
Assuming the Genesis Device is taken from Star Trek II, it would alter the atomic structure of matter to produce atmospheres, water, and arable soil.

The game goes far beyond any technology we can reasonably extrapolate from our own engineering abilities -- the UFO alone does things no Earth vehicle ever could.  And then there's the interstellar drive...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Beatnuki on March 16, 2006, 06:38:32 am
Seeing as all other members of the race that reaches sentience are different, it gets me wondering.....say you decided to make your own favourite city an entire race of cyborgs by giving them hyper-sensitive optic reception implements and tail-mounted Gatling guns, just to keep the Splodeys at bay. This city is your favourite, you nurtured it froma tribe of nobodies into the cultural epicentre of the planet. It has been from here that you launched countless invasions and trade delegations to sloly close your fist around the world.

However, other cultures with other city types and philosophies on life, though under your control, still would have their own opinions and traditions. A druidic offshoot of your species that settled in faraway forests to live an elfin life of love and peace may be under your control, yes; but your embracing of technology and insistence upon staple-gunning cool mechanoid implements all over yourselves has made them distanced from your culture. In other words, cultures you've dominated can break away if they find your leadership too conflicting with their own ideals. Sort of like the way intergalactic relations would work, with everyone sensitive to certain ideas and offended by others, only more on a terrestrial level.

Having said that, it might overcomplicate play......but I suppose that the safety-valve for that would be some nice brain-altering propaganda aimed in their direction that makes them drop the daisy-chains and stop sitting around the fire singing 'love, love, love' and instead embrace overcomplicated machinery and attaching big metal things on various areas of their body.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Glacies on March 16, 2006, 09:46:04 am
Three things:

Cheats so my younger sister can play

Creating volcanoes inside foreign cities,

AND PLEASE DONT GIVE OTHER SPEICES THE UFO! NONONO!!!!! Bad carebears! No nukes for YUUUUUU!

*Ahem*

Oh, and I'm new.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: gamespore15 on March 16, 2006, 10:40:05 am
thickening the atmosphere to make an ice age is fine with me 
i think terraforming logically is good
i guess thats a challenge in itself
it makes the games lifespan even longer 
imagine this  moon with no water- volcanoes to thicken atmosphere- ice caused by thick atmosphere- ice caps- melted to create water planet by global warming

sounds good to me
personally i am not into a big clean cut genesis tool sort of thing 
so logical tools would be great for me to create and unexpected world design using the terraforming tools

again, thickening the atmosphere to  slowly kill off life on a planet by the cold would be good because after you sort out the atmosphere issues you have a free planet, but not just any planet, a planet with your personal mark on it
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Megagun on March 16, 2006, 10:44:16 am
What about a new terraforming tool, at around the same level of the Genesis Device: Planetary Engines!

Basically, these huge engines allow you to move planets, thus being able to make them hotter or colder, suiting your creatures a bit better... Ofcourse, it'd still take a few years (or something) for a planet to arrive at it's destination orbit, but still... You could start off a colony with a Genesis Device, then use a Planetary Engine on it to slowly alter the planet....

Additionally, this would give you the ability to burn off enemy aliens by moving their planet towards their sun... :P
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Beatnuki on March 16, 2006, 01:37:42 pm
 ;D Rock on! Why build a ship when you can turn the world into one?  8) Though I get the idea about altering environments.....I think that'd be a cool effect to watch. If the game succeeds in procedural evolution, which I think Maxis are planning to at least let the game experiment with, it would be awesome to watch races develop thicker and thicker fur for warmth if you joyride their world into the inky void. Eventually they'd all die out, naturally, but it'd be groovy to watch them struggle and strive to adapt.

Incidentally......robots obviously could survive on planets with no atmoshperes, so.......what if you could build terraformation droids that would try and work on getting the planet habitable for you whilst you go off and do something else? Might be a cheaper but more over-elaborate alternative to the Genesis Device.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: smjjames on March 16, 2006, 02:41:15 pm
what I want to be able to see in spore is a more diverse looking ecosystem because in the first GDC vid there was only three creatures in the aquatic stage, a whole mass of small squid things, a small group of jellyfish things, and the aquatic willosaur, and on land it was pretty much the same, with the willosaur, hoppy things, the spider monster, and the flying dragon thing. I don't count the flies as creatures atm because they seem more like ambience objects. What I want to see is not an area with just two or three different species other than my creature, I want to see upwards of 5, maybe up to 10. I'd understand the sparseness if it was a desert, although deserts still have thier diversity, places like forests and savannahs have much more diversity so I want to see an ecosystem. There shouldn't be too many though that the player gets overwhelmed with the number of species or if the predators and prey change too fast.

In short, I want the area surrounding my creature in spore to feel like its ecologically diverse.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: LONE GUNNER3 on March 16, 2006, 02:46:10 pm
Well remember,that was one year ago.It was a beta (maybe an Alpha?) version.they only made a few types of creatures for the demo I bet.When there is all of us people making creatures,there should be alot more on the planet.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Xoatl_169 on March 16, 2006, 03:12:14 pm
i just thought of a great idea if u had fleets of ufos and u send one down to a planet unmaned and like a city will find it and use its technology for there advantage (y do we have Microwaves and computers.....)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Megagun on March 17, 2006, 02:04:13 am
Some ideas I just had: space probes, Gas Giant colonization, space battle/exploration suits.

Space probes:
Well, just what it says, really.. Probes you can send off to surrounding planets (BEFORE the UFO stage!) to discover whatever is there. It costs some (not even NEARLY as much as a UFO would cost, though), but at the same time boosts your people's morale, and also boosts your UFO research...

Gas giant Colonization: just what it says, really.. Floating cities. These type of colonies give you a lot of money (lots of interesting gas to mine!), but they're also expensive to make. Actually, come to think of it, having a gas giant-based lifeform would be awesome, too...

Space battle/exploration suits: allows your people to start preparing the colonization of alien worlds, before you get to the UFO "dome creation" ability. In fact, with this, you'd be able to colonize nearby worlds BEFORE you even REACH the UFO stage.. Would be fairly interesting, I'd say... To make it more interesting, disallow you to actively control the creatures and the colony, so you'd basically tell them to "build a refinery for future use" or something like that, instead of "build this and that here, with this and that design I just made".. To make it even more interesting, allow them to revolt...

Come to think of it.. Having aliens being disformed by the landscape they inhibit would be nice.. Low gravity planet = tall creatures. Planet that is a moon of a gas giant means misformed creatures because of all the radiation and stuff... Planet with not too dense atmosphere means you're a lot more vulnerable to stuff coming at you from the Sun, etc... Though I guess something like this is already in the game, right?

Oh, and ofcourse I want difficulty settings. As in easy = normal gameplay without alien raids. Normal = normal gameplay, but with alien raids only after you've met them. Hard = normal gameplay, with alien raids, even though you've never met them (read: aliens actively search for other aliens). Insane = aliens tend to group together a bit more, forming alliances against you.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Forever_Cold on March 17, 2006, 07:38:48 pm
Yeah i hope you can make mining stations on the asteriod belts and like little guys would walk around in space suits.

Like imagine that you set up some mining stations on an enemy asteriod belt, but then when u come back u see your station is blown up and all of your guys are dead and floating around

that would be cool.  :)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on March 18, 2006, 03:08:08 am
apologies if this has already been mentioned...

I want to see evolution in creatures other than my own.  I'd like to see of few creatures from each new generation come with a few random changes, and I'd like to see those changes either enhance or hinder their chances on making another generation.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: werechicken on March 18, 2006, 07:11:03 pm
I would like to see jungles or forests, not just very sparse vegetation, I would also (and before anyone reminds me I KNOW I've said this before) I would like to be able to choose the temperature, humidity, sea level and the general ecology of the planet my creature will be evolving on. You know what I mean swamp planets, desert worlds, ocean planets, that sort of thing, the ecology part would mainly be for plants.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on March 18, 2006, 07:26:21 pm
I agree, although it would be nice if you didn't choose a climate a la button clickery, but if you chose a climate by choosing the types of plants you put down.  :D   well...  I'm not talking planetary temperature here, but let's say we've got a planet (bare) with all the same rotatings, tiltings and distances as our planet does.  We could take a low area and if we planted no vegetation at all it would remain badlands and eventually would become desert, if we planted a massive amount of plants in a single area it would become forested and if not seasonal plants it would eventually become rainforest/jungle.  Likewise if we made a lot of plants over low lying webbed watterways we would have a marshland, cover that all up with trees and we would have our swamps.  :)

I want it this way because then it would be the same as our animals.  as far as I can tell (and what I want) Spore has no taxonomy, there's not concept of dividing species, class, family, breed...  there's just change and it's up to us to decide the names on the evolutionary tree.  So let's make it the same with plants.  :D  No forests, swamps, deserts, tundra, badlands, jungles, plains, etc, just a variety of (customizable) plants at our disposal, each with an effect they have on the environment turning it into what we'd recognize as swamps, forests, etc.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Brutus on March 19, 2006, 11:58:22 am
a smooth terrain tool on the saucer
a water tool on the saucer
a rail gun on the saucer
a better aiming system on the saucer
a ownage saucer
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: gamespore15 on March 19, 2006, 02:07:54 pm
another idea i have is
body part downloads
since everything in spore is procedural and therefore small
downloads of things like legs and vehicle parts would fuel the popularity of the game 
but this should not be done until months after the game is released 
look what happened to the movies when they promised a propshop
i think downloads of new body parts would be great unless of course everything that comes with spore can be shaped to work like everything else 
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: catnip18 on March 19, 2006, 02:40:51 pm
Quote
i think downloads of new body parts would be great unless of course everything that comes with spore can be shaped to work like everything else
  You can mold body parts to diffrent things. In the presentation last year his creature had a one bend leg and it would be put on both sides but he stretched it and turned it so i was one leg and one section was longer.  In a interview i read he made a octopus by making backbone to 1 bracket and forming a ball and puttion on tentacles and a mouth on the bottom. you can do almost anything you want with the parts.... there is no need for downloading
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: DarkDragon on March 19, 2006, 03:04:57 pm
First I would like to say that a one-hundred-legged creature is not a stupid idea since they do exist on earth? the question is does the game support that many legs? :o

Now for my wishes:
   - Meiosis (pardon me if spelled wrong) and other kinds of celular division should be allowed*
   - The microscopic word should be able to affect the macroscopic world (eg. virus)
   - We should have hierarchy, etc.. like leaders, slaves, allies, pets, etc (some of them have been confirmed, at least the allies)
   - We should be able to have giant spaceships and battles in the middle of space against other civilisations.
   - We should be able to find ruins, etc.
   - With appropriated technology we should have the opportunity to build flying cities or cities like the cloud city in star wars, or even floating or moving cities :o
   - We should have a planet editor.
   - We should be able to use other creatures as means of transportation or army, etc like smaller but more intelligent creatures team up with giant dinossaur-like creatures to fight against some other civilisation so that the smaller guys could like sit and control the giant dinossaurs. This is also a good idea that could apply to moving/floating cities where cities could be built on top of giant life forms (but I think this is dreaming too much, maybe in an expansion later xD)
   - We should have an editor for guns and tools that would be more or less efficient and fire different kinds of things depening on our design, technology, etc.

That's all for now :)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: catnip18 on March 19, 2006, 05:39:34 pm
Quote
We should be able to have giant spaceships and battles in the middle of space against other civilisations.
Quote
We should have a planet editor.
Both are proably never going to happen
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: DarkDragon on March 20, 2006, 02:34:51 am
Probably not in the first version but I believe they will probably put it as an expansion if it is demanded a lot by the gamers.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Deep Lee on March 20, 2006, 07:05:49 am
I think parts downloads isn't a bad idea. We already know buildings are downloadable right off the bat, although you can edit them however you wish. The same would work well for parts too, cuz then you have more choices to edit with.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: EkEMaN on March 20, 2006, 12:02:22 pm
Will you be able to:
Download specific species and other stuff from your friend?
Terraform an already habitable planet into a wasteland or an underwater world?
Make another species serve under you (slavery)?
Make cyborgs (intergrate cybernetic parts into the creatures)?
Make a species that can live on both land and water?
Cause supernovas?
Destroy a sun?
Make your own planet from debris left over in the solar system (or galaxy)?

Will Spore have a good way of making tentacles (in the Gaming Steve interview you make an octopuss, but from the sound of it you had a pretty hard time making it)?
Will Spore have any add-ons?
Will there be a Spore expansion pack in the future?
Will Spore be updated with patches and if it will then how long between patches?
Will Spore be demanding on computers?
What will the strategy system be like. On hunts and when fighting enemy nations, will you control them and set up a trap or outflank them or will the computer just control the units?
How much will Spore cost?


As you can see by the number of questions i have posted, i'm quite bored  ;)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Sadisticfaction on March 20, 2006, 12:35:41 pm
It seems that you can indeed decide for yourself what requirements the creatures you download automatically must meet. It also seems as if you can save a creature to a disk, hand that to your friend, and he'll be able to import it to his world. Maybe it's some kind of "Face custom creature"-box you have to tick when you start up a new game. (and a scroll-down list of saved custom creatures)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Brutus on March 20, 2006, 01:05:21 pm
as many tools as can be possibly thought up for the ufo
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Caledonian on March 20, 2006, 01:27:16 pm
I'd like creatures with feet to be able to live underwater.  There are many species that aren't able to swim in any conventional sense but live entirely underwater.

I'd also like having one foot to permit more than just hopping -- snails only have one foot, for example, and they can crawl.

Lastly, having no feet or legs at all should still permit movement, like snakes.  This might push the bounds of procedural programming to its limits, so I'm not hung up on it, but it would be nice.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: catnip18 on March 20, 2006, 03:39:26 pm
I agree that i would be nice to make a snail/snake type thing... like keep it in water in that state without feet... u saw WW do it so u probbaly can in the water and i think that they will let it just move on land without feet.. i think. :-X
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Forever_Cold on March 20, 2006, 03:50:35 pm
Hey Ekeman, some of your questions have been answered.

See this thread- http://www.gamingsteve.com/blab/index.php?topic=3041.0
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on March 20, 2006, 04:46:31 pm
1st group of questions
Collective intelligence time!

Yes, yes, yes, yes, yes, maybe, maybe, if those tools are included in the retail version.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Hydromancerx on March 21, 2006, 05:57:21 pm
I want this idea ...

I think i have a way for it to work. You have it where you go through in single player all the way to UFO. And then and only then you can make a wormhole (or somthing) and travel out of your universe to a Maxis HUB universe where the multiplayer game is. No one can get into your home universe but everyone can interact in real time in this shared HUB universe. In short if you decide to go back to your home universe then nothing will be chnaged or effected.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Bobthetriangle on March 21, 2006, 08:08:59 pm
Ok, here are my top wishes in order of my favorites first  :)

1) Name Tags- i want to give my creatures names (e.g. cat, hamster, Panthera Tigris, etc.), it would also be nice to have the creators name attached to the creature as well.

2) 3rd Person/Leaders- i want to be able to be able to control a 'leader' much like you controlled your creature in "Creature Mode" i would like to take the 'leader' to newly discovered planets and explore the old fashioned way.  8)

3) Manual Downloads- I want the ability(optional, of course) to manually download creatures, buildings, etc.

4) Ruins- i would like to be able to visit ruins of destroyed civs and wonder about how they had lived.

5) Distinguishable Genders- and other random variance among members of a species.

Also, if we get the ability to create black holes i want to throw abducted creatures into it. :P This should be followed up by a satisfying animation of the creature being sucked in to it's doom, like when WW dropped an abducted creature onto the inhospitable planet.

Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on March 21, 2006, 08:59:27 pm
Ok, here are my top wishes in order of my favorites first  :)

1) Name Tags- i want to give my creatures names (e.g. cat, hamster, Panthera Tigris, etc.), it would also be nice to have the creators name attached to the creature as well.

2) 3rd Person/Leaders- i want to be able to be able to control a 'leader' much like you controlled your creature in "Creature Mode" i would like to take the 'leader' to newly discovered planets and explore the old fashioned way.  8)

3) Manual Downloads- I want the ability(optional, of course) to manually download creatures, buildings, etc.

4) Ruins- i would like to be able to visit ruins of destroyed civs and wonder about how they had lived.

5) Distinguishable Genders- and other random variance among members of a species.

Also, if we get the ability to create black holes i want to throw abducted creatures into it. :P This should be followed up by a satisfying animation of the creature being sucked in to it's doom, like when WW dropped an abducted creature onto the inhospitable planet.



all questions quoted for reinforcement!  These are great suggestions.  Especially the first one (for single player mode) I want to be able to tag my creatures and give them my own names separate from the name given them by the creator (ie. chat, cat, koyangi)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: A Securra on March 22, 2006, 12:23:28 pm
I like the diverse enviroment sugestion. In the demo it didn't look like there was much diversity in the enviroment, I would still like large climate differences for different parts of the planet.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: stuck on March 24, 2006, 09:54:17 am
How about first person view?

Depending on the way our eyes are positioned on the creature, we'd see differently in first person. For example, eyes far apart give us a wide viewing angle but poor depth perception. Or some eyes give us a black and white view. An interesting effect would be the way a fly sees, with little segments of vision everywhere. Of course. you don't have to go to first person view, and third person would be unnafected.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Lambsquirter on March 25, 2006, 03:58:36 am
I have one:  Since the planet your species is on rotates on an axis ( i hope) then when you build cities, i want to be able to have night lights in the cities, and maybe a  light editor, and i want to create like neon lights and neon filled cities similar to HK, Tokyo, Las Vegas and Shanghai..etc...it would be so cool to see it from up high..
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on March 25, 2006, 06:21:02 am
yes, and also effective organic lights.  As an off note, for those of you who have never had the good fortune of flying at night, city lights from up high look like phosphorescent mushrooms  ;D. 

A variety of lighting styles would be a fantastic addition!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: JakeCourtney on March 25, 2006, 08:34:26 pm
As many creature creation options as possible, even expansion packs to add on to those options... or make it moddable so that there is no end to our creations.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Willeisen on March 26, 2006, 10:25:32 pm
Don't know if this has been said before.

I want to be be able to give creatures regular as well a scientific names.

You could just enter in the regular name (or slang name) but then you could choose from a bunch of differn't words to describe your creature and the game would then make a scientific name for it (i.e. - convert it to Latin)

Example for attached info -

"Insectum Bicipitis"

God: Will Wright
Name: Dilema
Class: Arthropod
Kingdom: Land
Consumes: Omnivorous
Reproduction: Egg
ect...

I don't know, maybe that is just me, but I am a science geek..:P
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on March 27, 2006, 05:28:27 am
it's a great idea  :)  But why would animals have gods?  As far as I know that defect is reserved for humans only?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Beatnuki on March 27, 2006, 08:05:02 am
 ;D Presumably any species reaching sentience will develop some kind of rudimentary religion. So if it's wildlife, maybe no God thing (unless it's altered to Creator), but if they have their own society (e.g. are aliens from another world) they would probably have their own religion.

One thing I would enjoy seeing is a really flexible camera, similar to that seen in Sims 2, that is highly manueverable in pause mode (which ideally is a freeze-frame, rather than something that summons a menu). This would be so I can zoom and rotate around critters, not only to get an idea of the level of detail that's gone into them by their player-creators, but also for photography purposes (e.g. screen captures) and to weigh up how heavily armed they are etc.

Usng external screen capture methods isn't the same as a Sims-esque phot album.

Another thing I'd like to see, though may be a bit pie-in-the-sky, is parapitetic cities. In WarCraft III, for example, the night Elves had buildings that were actually moving natural entities that could walk around at will, enabling you to move your entire settlemen if the need arose. They were slow and cumbersome but it was still a nice touch.

In Spore, cities in danger could sprout gigantic robotic legs and stomp on tanks like insects. The entire city would need to be built on some kind of secret disc hidden a few feet underground or something.....but still. Walking settlements are probably more for impressing inferior races than having actual remote usefulness.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Amayirot Akago on March 27, 2006, 09:16:05 am
A laser on my UFO to draw pictures on a planet's surface, Cowboy Bebop style :D

The ability to build robots (most likely already a feature) and to give them the ability to transform into vehicles (mentioned in the Spore Wiki, so hopefully being considered as well). Transformeeeers, more than meets the eeeeeeeye!

Some tool for editing everything in space, which will most likely be in the game as well. Creating stars, planets, and other stuff from nothing... if that won't make you feel like God, nothing will.

Also, a standalone creature editor released before the actual game would RAWK.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Sadisticfaction on March 27, 2006, 09:17:22 am
Hahah! Yes! Proper nomenclature!!
So...
GOD
Kingdom
Animalia
Phylum
--Subphylum
Class
--Subclass
--Infraclass
Order
--Suborder
Family
--Subfamily
Genus
Species
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Willeisen on March 27, 2006, 05:14:21 pm
it's a great idea  :)  But why would animals have gods?  As far as I know that defect is reserved for humans only?

I ment the God as in the person who created them.

i.e. - Will Wright created Dilema, there for he is its god...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on March 27, 2006, 08:20:21 pm
god is too... fairy tale...

How about designer?  since that's in fact what it is, and those who prefer to believe in "intelligent design" (*snicker*) could be comfortable with the term "designer" as well.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Willeisen on March 27, 2006, 10:27:02 pm
god is too... fairy tale...

How about designer?  since that's in fact what it is, and those who prefer to believe in "intelligent design" (*snicker*) could be comfortable with the term "designer" as well.

Ya...I am sure the religious right would have a problem with "god" as well. I will settle for designer/creator. Still think "GOD" sounds cooler... :P
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Half Jaw on March 28, 2006, 02:14:46 pm
I would love to see an option for no multiplayer updates.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Willeisen on March 28, 2006, 08:27:08 pm
I would love to see an option for no multiplayer updates.

*sprinkles fairy dust*...wish granted...just don't connect to the internet... :P
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: GrrrArrgh on March 28, 2006, 10:26:42 pm
god is too... fairy tale...

How about designer?  since that's in fact what it is, and those who prefer to believe in "intelligent design" (*snicker*) could be comfortable with the term "designer" as well.

Ya...I am sure the religious right would have a problem with "god" as well. I will settle for designer/creator. Still think "GOD" sounds cooler... :P

A god isn't just something that creates something else, it's something that the something else also actively worships and builds a religion around.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Willeisen on March 28, 2006, 10:55:33 pm
god is too... fairy tale...

How about designer?  since that's in fact what it is, and those who prefer to believe in "intelligent design" (*snicker*) could be comfortable with the term "designer" as well.

Ya...I am sure the religious right would have a problem with "god" as well. I will settle for designer/creator. Still think "GOD" sounds cooler... :P

A god isn't just something that creates something else, it's something that the something else also actively worships and builds a religion around.

God and creator a synonimous...look up creator in the dictionary(a real one) and chances are it will say "God, the devine being" somewere in there.

Anyway...my point was that it sounded cooler...can we just drop it?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: GrrrArrgh on March 28, 2006, 11:38:32 pm
A god can be a creator, but a creator doesn't have to be a god. And no, no we can't.  :P
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on March 29, 2006, 04:21:58 am
drop god?  I'd give my left popsicle to do so...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Zell on March 29, 2006, 09:45:06 am
Why has no one suggested a "space-civilization" game to take place after the civilization part of the spore? A part of the game where you could design and build "ordinary" spaceships before wrecking the universe with the UFO. That would give people the opportunity to fool around with spacecombat and interstellar wars.

...and please don't hurt me too much if this has already been suggested
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Half Jaw on March 29, 2006, 07:08:19 pm

*sprinkles fairy dust*...wish granted...just don't connect to the internet... :P

And how would I go about doing that?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: smjjames on March 29, 2006, 07:13:03 pm

*sprinkles fairy dust*...wish granted...just don't connect to the internet... :P

And how would I go about doing that?

he meant that spore is NOT multiplayer, never was planned to be, never will be, so your question was rather redundant
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Willeisen on March 29, 2006, 10:53:36 pm

*sprinkles fairy dust*...wish granted...just don't connect to the internet... :P

And how would I go about doing that?

he meant that spore is NOT multiplayer, never was planned to be, never will be, so your question was rather redundant

Actually what I ment is that he can just disable his network connection when he is playing "SPORE." Right click on the connection icon and select "disable," there, no more auto-updating. If you have a Mac just Ctrl-Click on the Ethernet icon in the title bar and disconnect...

You are right though, there is no true multiplayer....maybe I misunderstood the post?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: stuck on March 30, 2006, 10:34:36 am
How will snakes act in Spore? Granted, they aren't very creative, but so far every creature we have seen has had limbs. I'm guessing it might function well underwater, but will we have to place very small limbs to get it to function correctly?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Deep Lee on March 30, 2006, 11:44:49 am
wow this thread is so full of junk. It's like spore vomit.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: stuck on March 30, 2006, 01:23:18 pm
One mans junk is anothers treasure...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Half Jaw on March 30, 2006, 06:08:27 pm
Right click on the connection icon and select "disable,"
Where is the connection icon?
I never have been good with computers...  :(
And yes you understood me correctly.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on March 30, 2006, 07:19:51 pm
those of us with auto-connect (always connected) may not find the icon.  Go to the start menu and find >control panel.  Within control panel you should see an icon that says "network connection" or something similar.  Double click it and you can manually disconnect.  Or just unplug your modem/wall jack  ;)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Daxx on March 31, 2006, 05:53:44 am
How will snakes act in Spore? Granted, they aren't very creative, but so far every creature we have seen has had limbs. I'm guessing it might function well underwater, but will we have to place very small limbs to get it to function correctly?

This is something that has bothered me. There better be a procedural animation for slithering.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Amayirot Akago on March 31, 2006, 12:44:16 pm
How will snakes act in Spore? Granted, they aren't very creative, but so far every creature we have seen has had limbs. I'm guessing it might function well underwater, but will we have to place very small limbs to get it to function correctly?

This is something that has bothered me. There better be a procedural animation for slithering.
Snakes On A Plane...t.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Willeisen on March 31, 2006, 09:30:26 pm
How will snakes act in Spore? Granted, they aren't very creative, but so far every creature we have seen has had limbs. I'm guessing it might function well underwater, but will we have to place very small limbs to get it to function correctly?

This is something that has bothered me. There better be a procedural animation for slithering.
Snakes On A Plane...t.

Oh lord...that movie is the opitome of Hollywood crap, and they wonder why boxoffice sales for the industry are at an all time low...

Anyway, I am very interested in this, as I want to create creatures that slither but have fully functional arms and move upright.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: beastt on April 01, 2006, 12:52:16 am
i want to be able to make a creature race and then on the same planet make a 2nd
race of creatures from the microbe stage whilst still being able to controle the 1st
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: werechicken on April 01, 2006, 01:53:55 am
can only control one race per game
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on April 01, 2006, 08:03:33 am
can only control one race per game

until we reach interstellar UFO  :)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: werechicken on April 01, 2006, 09:12:06 am
even then, we can only create and influence other creatures
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on April 01, 2006, 09:20:55 am
we don't know that though...   we can still hope that we'll have a chance (since it is end-game sandbox) to play out any stage we wish with any creature we wish.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: 762 on April 01, 2006, 09:49:16 am
i want to be able to make a creature race and then on the same planet make a 2nd
race of creatures from the microbe stage whilst still being able to controle the 1st

That would be fun, building alliances between two of your creations.

I just thought of something, you could try to use diplomacy to try to get technological advancements or money. For example, "We'll give you the technology for the hyperspace drive, but you need to give us 10,000 simoleons and form an alliance with us." Or, "We'll form an alliance with you if you give us 500 simoleons." Or, "We'll tell you the secret of the hyperspace drive if you tell us the secret of the Genesis device" Something like that, but trading technology would be cool.

And remember guys, this is just a wishlist. ;)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on April 01, 2006, 11:07:22 am
that's an excellent idea man!!  And an incredibly realistic one as well.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Beatnuki on April 01, 2006, 12:43:15 pm
Hoo yeah, VERY Gal-Civ! I hope that Spore's AI of interstellar races lives up to th astonishing AI of that game, even down to them getting peeved if you disrupt their trade lanes, etc.

Hmm.....I'd quite like to see some kind of news network that's completely independent of you in-game rom the city stage onwards as technology develops. Example:

A big event happens, such as overcoming a vastly superior critter that was trying to rampage through town, a decisive war victory, or the development of an astounding new technology. The game, being as it is mostly procedural, records certain things without your say-so and saves them, only to play them on giant screens or holographic projectors in your capital city.

It might be interesting to see if the gam can procedurally recognise important events as you play, record them seamlessly and then integrate them into your civilisation's news network.

Having said that, I kow nothing of procedural methods so this entire idea might be barking very much up the wrong tree.  ;D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on April 01, 2006, 12:52:21 pm
that's a great idea also, but I don't think our cities will have that kind of detail (we can hope).
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: ProfPendragon on April 01, 2006, 04:47:25 pm
Hoo yeah, VERY Gal-Civ! I hope that Spore's AI of interstellar races lives up to th astonishing AI of that game, even down to them getting peeved if you disrupt their trade lanes, etc.

Hmm.....I'd quite like to see some kind of news network that's completely independent of you in-game rom the city stage onwards as technology develops. Example:

A big event happens, such as overcoming a vastly superior critter that was trying to rampage through town, a decisive war victory, or the development of an astounding new technology. The game, being as it is mostly procedural, records certain things without your say-so and saves them, only to play them on giant screens or holographic projectors in your capital city.

It might be interesting to see if the gam can procedurally recognise important events as you play, record them seamlessly and then integrate them into your civilisation's news network.

Having said that, I kow nothing of procedural methods so this entire idea might be barking very much up the wrong tree.  ;D

Maybe in this vein, then, building giant statues in the town square?  Maybe for either worship or just general morale?  (We could pretend it is a famous leader of theirs or what have you...)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on April 01, 2006, 05:00:03 pm
the idea of statues has come up MANY many times, but always in a different context.  I do hope that Will or other eye-full people from Maxis take note of this and include a single building style that uses the creature/plant editors instead of the building editor.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Glacies on April 03, 2006, 05:38:28 am
Beatnuki, NO! No civ-esque AI. That AI is RABID! You destroy a worker in 4000 bc and they hate you for it in 1980!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on April 03, 2006, 05:48:59 am
yeah... racial hatred is too human for my tastes...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Glacies on April 03, 2006, 05:58:07 am
Whoooooa....I should probably lay off the Molllases....oe whatever. TOOMUCHSUGARHIGH!!!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Beatnuki on April 03, 2006, 12:28:20 pm
 ;) Yeah, um.....I wasn't referring to Civ as in Civ IV or whatever, I said GAL-Civ. As in an abbreviation of Galactic Civlisations, which to my mind has much better AI.

Unfortunately for those not fans of the idea of races remembering past bad deeds, remember the GamingSteve interview from last year's GDC.....there was mention that destroying a colony on a planet would make friends of that species angered. So perhaps a similar system is already planned to be implemented......
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SmileyMan on April 03, 2006, 03:31:36 pm
I won't read through 50 pages of suggestions, so excuse me if this has been suggested before.

Biochemical warfare: You should be able to create your own kind of viruses. Like a creature editor, just where you play around with different kind of cells and genetic codes etc., to create the ultimate virus with different effects. E.G.: Zombies, brain damage (Making whatever you use the virus on a complete idiot), or just a virus to annhiliate all life on a planet.

You should be able to create viruses made for water-only or land-only.

Cure and defense against this: To be protected against this, you would need to invest a lot of money into Bioresearch for anti-dotes and so on. You would never be able to be complete immune to a virus though, since viruses can change their genetic codes to bypass protection.

(Excuse me if I used wrong words for what I really meant, but it's late in Denmark, and my brain is tired... Yes, I 'do' have one. =D )
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on April 03, 2006, 09:12:31 pm
I thought I read somewhere that viruses, sicknesses and diseases won't be in...  but it would be nice if you could engineer poisons or basic viruses anyway...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: lxix on April 05, 2006, 12:42:48 pm
Are there to be random events (i.e. volcanoes, stars going nova, meteors, etc)? I would love to see events that need to be 'reacted' to.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on April 05, 2006, 08:16:30 pm
seconded.  We can be pretty sure that stars will go supernova since Will mentioned supernovas and nebula in a few of his talks (and I think we had a screen of a star that either just had or was just about to go supernova).
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Alowan on April 06, 2006, 12:16:16 pm
An Idea could be to when in Galantic "God mode", after beeing able to make plants, you later get the ablilty to (alike making new creatures) make diffrent viruses etc. which you can "unleash" onto other planets and see what happens.

Thinking about this - this would actually be the same as making a new creature and unleashing it onto another planet. ???




Well to something completly diffrent or not? - I hope the game will be somehow close to real evolution, so I actually can use some of my meany hours whit this game for my bio.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SmileyMan on April 06, 2006, 12:24:50 pm
I've already said that.  ;)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on April 06, 2006, 10:12:03 pm
first post, it's all good  ;)

Welcome to the forums Alowan.   ;D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: LadyM on April 07, 2006, 06:11:10 am
Welcome to the forum  :)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Kakistos on April 07, 2006, 12:09:33 pm
Yes welcome. ::) ??? I think a good-albeit slightly unconventional-idea would be tohave amphibious creatures that could go between land and water. That way you could build cities above and below sea level!!!!! :o
- :oHOW ABOUT THAT?!?!?!? :o-CITIES ON LAND AND WATER 8)-HOW ABOUT THAT?!?!?!? :o-CITIES ON LAND AND WATER 8)-HOW ABOUT THAT?!?!?!? :o-
I should probably have read the FAQ's on this game first but how will the flying creatures work? cos i think it would be cool if you could have flying cities 8), or cities built on cliffs. im just spitballing-sorry 2 waste space :'(
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SmileyMan on April 07, 2006, 02:48:14 pm
Yes welcome. ::) ??? I think a good-albeit slightly unconventional-idea would be tohave amphibious creatures that could go between land and water. That way you could build cities above and below sea level!!!!! :o
- :oHOW ABOUT THAT?!?!?!? :o-CITIES ON LAND AND WATER 8)-HOW ABOUT THAT?!?!?!? :o-CITIES ON LAND AND WATER 8)-HOW ABOUT THAT?!?!?!? :o-
I should probably have read the FAQ's on this game first but how will the flying creatures work? cos i think it would be cool if you could have flying cities 8), or cities built on cliffs. im just spitballing-sorry 2 waste space :'(


Or maybe equip your creatures with robotic implants to enable breathing on the surface/under the water.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: IAmSparticvs on April 07, 2006, 05:39:49 pm
Yes welcome. ::) ??? I think a good-albeit slightly unconventional-idea would be tohave amphibious creatures that could go between land and water. That way you could build cities above and below sea level!!!!! :o
- :oHOW ABOUT THAT?!?!?!? :o-CITIES ON LAND AND WATER 8)-HOW ABOUT THAT?!?!?!? :o-CITIES ON LAND AND WATER 8)-HOW ABOUT THAT?!?!?!? :o-
I should probably have read the FAQ's on this game first but how will the flying creatures work? cos i think it would be cool if you could have flying cities 8), or cities built on cliffs. im just spitballing-sorry 2 waste space :'(


Or maybe equip your creatures with robotic implants to enable breathing on the surface/under the water.

That could be interesting, but it mihgt have limited uses.  As for flying cities, they are a no go, but you can fly to get around. 
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Willeisen on April 08, 2006, 01:05:28 am
Ya...don't know if this has been mentioned but...

A state of enlightenment.

Say you send your creatures down the honest and rightful path. They acumulate all knowledge and then they become "enlightened," allowing them to leave their phisical bodies and travel freely in the universe.

Just came up with this idea when I was thinking about what a good "ultimate goal" for the game could be...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: deku12345 on April 08, 2006, 02:04:50 am
Not sure if this has been asked yet, but what about tree-dwelling creatures?  Will you be able to swing from branch to branch in a dense forest?  It'd be cool to be able to build a city up in the trees, though I'm fairly certain that won't happen.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Kakistos on April 08, 2006, 04:48:53 am
Not sure if this has been asked yet, but what about tree-dwelling creatures? Will you be able to swing from branch to branch in a dense forest? It'd be cool to be able to build a city up in the trees, though I'm fairly certain that won't happen.
Quote
Yeh that is a good idea and you never know it could happen.........but it probably won't. What about burrowing creatures? just a thought ???
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Brutus on April 08, 2006, 07:00:25 am
burrowing creatures are unlicky and they wouldnt be much fun, all you would see is black, then, land,
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Daxx on April 08, 2006, 07:03:51 am
burrowing creatures are unlicky and they wouldnt be much fun, all you would see is black, then, land,

Burrowing creatures would be awesome - think about the trapdoor spider. You wait and wait as something approaches you half buried in the sand, and then BAM! you snake out and bite it in the neck.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on April 08, 2006, 08:40:48 am
unlicky?  "eww... you taste like soot and poo"   too much fatpie for you my friend  ;)

I think burrowing creatures would be awsome too!  Not just "lurker" style creatures but actual subterranean stuff like moles and salamanders.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Xoatl_169 on April 08, 2006, 11:46:53 am
unlicky?  "eww... you taste like soot and poo"   too much fatpie for you my friend  ;)

I think burrowing creatures would be awsome too!  Not just "lurker" style creatures but actual subterranean stuff like moles and salamanders.


yea humans way back in the day u might not rember.... we were moles but so yea underground is cool make a home underground and stuff u come out scurry around that will be cool 8)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Alowan on April 08, 2006, 12:03:44 pm
Dont know if this has been said.

Underground creatures - we have water, land and air - we only need underground.,
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Kakistos on April 08, 2006, 01:59:12 pm
Yeh exactly there is so much potential for burrowing creatures-and if you had the same view as  cellular level underground it could work! You could have underground cities-like the mole people...ALL HAIL THE MOLE PEOPLE >:( >:( >:(   Another thing is weather-is there a weather system? ??? because if there isn't it might put a bit of a downer on the excellence of the game. What I was thinking was if there is a weather system it could have like B&W: creature Isle had where you registered the game on the interent, then every time you played the game would upload and make the weather in the game-or your planet in this instance- show the weather in your part of the world!  :o Also with weather could come natural disasters....wiping out species...... :o
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Glacies on April 08, 2006, 07:58:59 pm
It'ss already been stated there is a weather system. We aren't sure how far it's gonna go. :'(
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Fobok on April 08, 2006, 09:04:09 pm
What I'm hoping for, and I'm not sure anybody's mentioned it, but the ability to make grass and plants that aren't green. I'd like to see planets as unearthlike as the Discovery special Alien Planet. (Though, of course, some elements not included. I doubt, for example, we could have anything like the groveback or that amoebic sea. I just want to see planets that look as different as the animal life will look, and not all seem like Earth with new animals.)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: GCool on April 09, 2006, 12:42:23 am
I have alot of things I would like to see in the game.

My fave would prolly be a robotics part editor, like the creature editor, you have several parts and joints, with a small connection-point as the starting point.
You could then make an arm or a stabel-ising leg, an ultra-weapon or wings, or anything.
Then upload it to the database, or use it on your creatures.

The parts you get for this would be like, extending pistons, hinge joints, guns, ammo holders, jets, the bare bones, as well as decoration.

Then, hopefully, you could make something like in my sig.

Also, I would love to have the ability to make 'classes' when you get to, and from tribal stage.
That way you could make different warriors. Give them different armour or cybernetic implants, or even the cybernettic parts you made...
That would make it so much more interesting to go to battle.

((more ideas here: http://www.gamingsteve.com/blab/index.php?topic=3593.msg103973#msg103973 - about using verbs on a key pressed basis to make more interesting creatures - PLEASE read!))
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Tonjevic on April 09, 2006, 02:36:54 am
I would actually like to see different types of joints and constraints.
For example: an arm that uses a ball and socket joint would act differently to something that uses a hinge joint.
You could have creatures whos appendages could swivel around in three hundred and sixty degrees, and different modes of movement.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Glacies on April 09, 2006, 06:41:55 am
Lava planets and ice planets. 8) It would be cool, but I don't think it would happen.

Edit: And swarms! what about many weak creatures co-operating without intelligence, like coyotes? And beetle style wings that attach to the body, or come as part of it. Beetle swarm!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Flow on April 09, 2006, 07:00:27 am
This is hard, I read all 52 pages and almost everything has been wished at least one times.

I wish that

gameplay
- the tide pool phase would be more interesting than just "eat, avoid, edit, eat, avoid, edit,...". Some action and strategy in the tide pool, too, thank you
- the feel of the other powers of ten when you linger around in the tide pool. For example the pool color would suddenly turn from green to red and you would not know why (some UFO was blocking out the sun), then your tide pool creature would see a huge needle which injects rivaling microbes in order to infiltrate the yours-to-be-planet. You would of course have to eat or destroy all those infiltrator-microbes before they evolve bigger than you ... or you could leave them alone and hope that you become friends later. Or you see that some microscope is probing you. But not too much and not every time this
- the injected microbes would have to evolve radically different from the other creatures of your future planet, and then later in space phase you could find that type of creatures in some part of the galaxy
- or in the tide pool you would see sparks that break the cells of neighbouring microbes. It would be cosmic radiation of nearby exploded supernova. Or you see some half-god doing some tricks
- you might end up noticing, that actually you live in the tide pool of a test tube of a alien race, and you get injected to a real tide pool after a while. Later, in tribe or civ phase you meet your creators and you can make friends, or fight or trade depending what they want from you. They could want to own you, enslave, or just a piece of dna or trading
- or in tribes phase some dome city suddenly appears on your planet and you go to investigate it. After a while it goes away, maybe because your planet was not appropriate for them after all. Or you see tiny spots of light making their way on the night sky, and your tribes man can tell the others that he saw some ufos...
- the planets would be bigger, and more and bigger cities
- the tribe and civ phace would be interesting enough as such so that you would not have to go to the UFO-phase too soon or at all
- the UFO-phase would also be playable as a game of surviving, too. No omni-potent almighty UFO that can do what ever. I mean, Gandalf was wery powerful, but he was not almighty god. And if the race becomes half-gods, then there should be other half-gods as a challenge and friends. If you explode too much planets, some lord or half-god might get angry

sceneries / things
- there would also be very flourishing forests like real jungles, also under and above water
- water cities in the middle of jungle lakes, so that the city is third surface, third underwater, and third underground
- cool misty valleys, jungle mountains shrouded with mist and clouds, moisture and reflections, sunsets
- nights showing like three moons, the planets of the solar system, and the stars of the galaxy, comets and supernovas
- stars do not shine so clear, if you have lots of big bright cities, so in the animal and tribes phases the stars should be easily noticeable
- rivers, rapids, lakes, fountains, waterfalls, underground rivers, steam eruptions. Swimming and diving
- underground worlds with caves, mushrooms, tree roots, entrances, roof holes with sun beams, cave lakes, stalactites and stalagmites, crystals, dungeons, mazes and monsters
- it would be interesting to find out that the planet where you have been evolving has actually older civilizations underground or underwater, which you find later for example in tribe or civ phace
- cities of dwarfs, sentient moles, intelligent worms, and villages of hungry cave bugs
- underground people sell minerals and gems, ground people sell food and furniture, and underwater people sell fish and pearls
- dark noxious vulcanic castle city of skeletons, wraiths and wizards with hydras and dragons as domestic animals
- space races that do not actually have any planet, but live in enermous space station colonies at the far edges of the galaxy
- towers for intelligent flying red-black dragons at top of black rocky mountains with red sky and flocks of black crows. At nights big fires burn as beacons of burning unicorn-meals for the dragons. Other side of the planet has some heroic humanoid race, that goes saving the unicorns
- stuff to collect from the ground like coins, bones, rocks, apples, clothes, weapons, books, maps, flowers, gems, vials, staffs, and such and to be able to put them in a bag, use them, throw and trade or sell
- in civ phase you could collect bigger things like abandoned or looted vehicles, ore, ships, grocery, money, treasure or tools. To be able to invade buildings, cities, planets and solar systems.
- At the early tribe stage you can grab like few items, but if you succeed to conquer a whole vehicle, you are awarded medals. If you succeed to invade a whole town at the tribe phase, you are a hero. Then in civ phase, it is common that you grab stuff and vehicles, and if you conquer a town you get the medals. In civ phase, to be able to be a hero, you need to conquer many cities or a planet.
- Medals and hero-status would be awarded also from other missions

missions
- you would need to breed a new race for you, if your genes got doomed with a incurable sickness, then crossbreed
- or you would have to search for a cure for the sickness from the many mysterious planets and races in the galaxy
- when you travel in the galaxy from a planet to planet, you find things that you need or could use on your voyage
- you would need like living crystals: First you would have to find the tide pool cells, that according to a rumour, are sold by a intelligent rat in a deep dungeon of a lava-planet inhabited by werewolves and goblins. Then you would have to search for a crystal planet in order to grow the living crystals. After some time experimenting you would get the ability to terraform planets to crystal planets - of course, if the lord of that galaxy region would allow you, but that is an other mission
- in tribe and civ phase, if you hunt too much and do not take care, your planet would loose its animals and races one by one and the planet would turn into a desert. If you protect the nature, you get animals and races. This way in some robot world there will be no suddenly downloaded rabbits hopping around, but in nature world there would be all sorts of animals
- dinosaur phase would get some meteorites and ice ages and you would have to survive and evolve through them
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: GCool on April 09, 2006, 07:10:55 am
Nice ideas! Looks like a list I would wright ^_^

I also just thought of fossils. Maby if you have some sort of digging creature, or if your creatures start digging away the ground in the tribal/civ stages to make more room, you might find a skeliton of on of your predecessors...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: IAmSparticvs on April 09, 2006, 08:40:16 am
This is hard, I read all 52 pages and almost everything has been wished at least one times.

I wish that

gameplay
- the tide pool phase would be more interesting than just "eat, avoid, edit, eat, avoid, edit,...". Some action and strategy in the tide pool, too, thank you
- the feel of the other powers of ten when you linger around in the tide pool. For example the pool color would suddenly turn from green to red and you would not know why (some UFO was blocking out the sun), then your tide pool creature would see a huge needle which injects rivaling microbes in order to infiltrate the yours-to-be-planet. You would of course have to eat or destroy all those infiltrator-microbes before they evolve bigger than you ... or you could leave them alone and hope that you become friends later. Or you see that some microscope is probing you. But not too much and not every time this
- the injected microbes would have to evolve radically different from the other creatures of your future planet, and then later in space phase you could find that type of creatures in some part of the galaxy
- or in the tide pool you would see sparks that break the cells of neighbouring microbes. It would be cosmic radiation of nearby exploded supernova. Or you see some half-god doing some tricks
- you might end up noticing, that actually you live in the tide pool of a test tube of a alien race, and you get injected to a real tide pool after a while. Later, in tribe or civ phase you meet your creators and you can make friends, or fight or trade depending what they want from you. They could want to own you, enslave, or just a piece of dna or trading
- or in tribes phase some dome city suddenly appears on your planet and you go to investigate it. After a while it goes away, maybe because your planet was not appropriate for them after all. Or you see tiny spots of light making their way on the night sky, and your tribes man can tell the others that he saw some ufos...
- the planets would be bigger, and more and bigger cities
- the tribe and civ phace would be interesting enough as such so that you would not have to go to the UFO-phase too soon or at all
- the UFO-phase would also be playable as a game of surviving, too. No omni-potent almighty UFO that can do what ever. I mean, Gandalf was wery powerful, but he was not almighty god. And if the race becomes half-gods, then there should be other half-gods as a challenge and friends. If you explode too much planets, some lord or half-god might get angry

sceneries / things
- there would also be very flourishing forests like real jungles, also under and above water
- water cities in the middle of jungle lakes, so that the city is third surface, third underwater, and third underground
- cool misty valleys, jungle mountains shrouded with mist and clouds, moisture and reflections, sunsets
- nights showing like three moons, the planets of the solar system, and the stars of the galaxy, comets and supernovas
- stars do not shine so clear, if you have lots of big bright cities, so in the animal and tribes phases the stars should be easily noticeable
- rivers, rapids, lakes, fountains, waterfalls, underground rivers, steam eruptions. Swimming and diving
- underground worlds with caves, mushrooms, tree roots, entrances, roof holes with sun beams, cave lakes, stalactites and stalagmites, crystals, dungeons, mazes and monsters
- it would be interesting to find out that the planet where you have been evolving has actually older civilizations underground or underwater, which you find later for example in tribe or civ phace
- cities of dwarfs, sentient moles, intelligent worms, and villages of hungry cave bugs
- underground people sell minerals and gems, ground people sell food and furniture, and underwater people sell fish and pearls
- dark noxious vulcanic castle city of skeletons, wraiths and wizards with hydras and dragons as domestic animals
- space races that do not actually have any planet, but live in enermous space station colonies at the far edges of the galaxy
- towers for intelligent flying red-black dragons at top of black rocky mountains with red sky and flocks of black crows. At nights big fires burn as beacons of burning unicorn-meals for the dragons. Other side of the planet has some heroic humanoid race, that goes saving the unicorns
- stuff to collect from the ground like coins, bones, rocks, apples, clothes, weapons, books, maps, flowers, gems, vials, staffs, and such and to be able to put them in a bag, use them, throw and trade or sell
- in civ phase you could collect bigger things like abandoned or looted vehicles, ore, ships, grocery, money, treasure or tools. To be able to invade buildings, cities, planets and solar systems.
- At the early tribe stage you can grab like few items, but if you succeed to conquer a whole vehicle, you are awarded medals. If you succeed to invade a whole town at the tribe phase, you are a hero. Then in civ phase, it is common that you grab stuff and vehicles, and if you conquer a town you get the medals. In civ phase, to be able to be a hero, you need to conquer many cities or a planet.
- Medals and hero-status would be awarded also from other missions

missions
- you would need to breed a new race for you, if your genes got doomed with a incurable sickness, then crossbreed
- or you would have to search for a cure for the sickness from the many mysterious planets and races in the galaxy
- when you travel in the galaxy from a planet to planet, you find things that you need or could use on your voyage
- you would need like living crystals: First you would have to find the tide pool cells, that according to a rumour, are sold by a intelligent rat in a deep dungeon of a lava-planet inhabited by werewolves and goblins. Then you would have to search for a crystal planet in order to grow the living crystals. After some time experimenting you would get the ability to terraform planets to crystal planets - of course, if the lord of that galaxy region would allow you, but that is an other mission
- in tribe and civ phase, if you hunt too much and do not take care, your planet would loose its animals and races one by one and the planet would turn into a desert. If you protect the nature, you get animals and races. This way in some robot world there will be no suddenly downloaded rabbits hopping around, but in nature world there would be all sorts of animals
- dinosaur phase would get some meteorites and ice ages and you would have to survive and evolve through them




Watch all the videos and read all the game diagnostics, and it will clear up much of that wish list.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Daroh on April 09, 2006, 04:01:35 pm
Very few of those ideas sound ok... but the rest sound like you want spore to be a generic RPG...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Flow on April 09, 2006, 10:53:46 pm
Very few of those ideas sound ok... but the rest sound like you want spore to be a generic RPG...

I want Spore to be worth playing, and it is quite dull, if there is just about 5-7 ripped games like enhanced pac-man, ripped tribes, ripped civ, ripped space conquering. So it will be too easy or too boring, if there is not goodly lots of features other than just create and edit your creature and buildings. Because no matter how many times I can create new creatures, I think I will get bored, if the world of the game is dull. It is not worth having great self created creatures, if the game is like 10-year old kid game otherwise. And it will be 10-year old kid game otherwise, if the world is dull like "eat, avoid, edit, eat, avoid, edit" or like if the "worlds are small" or the game content is a "ripped dull little civ" or "barren looking" and if you "cannot actually really do anything like pick stuff and hijack vehicles". And what idea there is to create your own creatures, if there is no story for them and on-goings like the depictions of towers, castles, space station colonies, waterfalls, dungeons, interaction and challenges and all the other stuff? Well there will be game content, like 20% of sim city, but a 10-year old kid can manage and can be happy with 20% sim city. I would like more like 80% or 120%. And civ, if it is 20% of civ, then a 10-year old kid can manage and can be happy with it. Is this going to be a sand box game for 10-year olders? Even without PvP other than content download. I have not seen the game yet, though, but I think that my wish list is ok and has good reasons. Spore was supposed to be sim everything in the first place, too, so how can it be sim everything if it is not? It'll be just Spore then?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Fobok on April 09, 2006, 11:26:21 pm
And what idea there is to create your own creatures, if there is no story for them and on-goings like the depictions of towers, castles, space station colonies, waterfalls, dungeons, interaction and challenges and all the other stuff? Well there will be game content, like 20% of sim city, but a 10-year old kid can manage and can be happy with 20% sim city. I would like more like 80% or 120%. And civ, if it is 20% of civ, then a 10-year old kid can manage and can be happy with it. Is this going to be a sand box game for 10-year olders? I have not seen it yet, though.

Two things.

1. Have you played The Sims? The Sims 2? SimCity? There's no stories in any of those games, except the ones you create for yourself. Sure, there's short-term goals, as there will be in Spore (according to Gaming Steve's interview I believe). The point is, though, that it's a sandbox game. Free to create as you will. Now, this doesn't mean the world won't be detailed. I expect to see waterfalls, detailed ecosystems, and so on. We know there'll be volcanoes, and so on. There's absolutely no need, however, in an evolution simulation for castles full of skeletons and ghosts, or dwarves or elves or other such things. If you want such a world, though, *make one*. You're free to do that, which is what's so appealing about this game. Everybody's free to create what they want to create.

2. Have you ever heard of a little board game called Chess? It's a very simple game, with a board with a grid of 8 squares by 8 squares, with a number of pieces that each have their own functions. The game is simple enough most 7 year olds could learn to play, and enjoy playing. Yet there is no lack of following among the adults either, since it's just as enjoyable for them as for the little kids. Just because a game can be grasped and played by children does not detract from the appeal for adults. This applies to The Sims too, as I know someone who plays the game with her daughter, who I believe is 6 now, but still often spends hours playing after her daughter's gone to bed.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Flow on April 10, 2006, 08:54:51 am
1. Have you played The Sims? The Sims 2? SimCity? There's no stories in any of those games, except the ones you create for yourself. Sure, there's short-term goals, as there will be in Spore (according to Gaming Steve's interview I believe). The point is, though, that it's a sandbox game. Free to create as you will. Now, this doesn't mean the world won't be detailed. I expect to see waterfalls, detailed ecosystems, and so on. We know there'll be volcanoes, and so on. There's absolutely no need, however, in an evolution simulation for castles full of skeletons and ghosts, or dwarves or elves or other such things. If you want such a world, though, *make one*. You're free to do that, which is what's so appealing about this game. Everybody's free to create what they want to create.

If this game is sim everything, then there should be ability to create everything. But I am afraid that the everything will be limited to small cities, which all have walls around, some streets and few houses, cleanly at a plain or yard. So, of course I wish, that the cities could be built integrated to the nature, because all creatures do not want to live in ordinary huts on ground. That's why I added a wish of being able to create like jungle lake city with third surface, third underwater and third underground. Also, in cities phase, it would be dull, if the cities were so small, that there actually is fewer buildings than our nearby neighbourhood has plain living quarters in real life. And if I cannot build towers on great black mountains, but only onto plains, then that is boring. I want to dig tunnels into a cliff and integrate my castle on that and I want to build bridges over deep openings between the cliffs with red sky. Also there should be the ability to dig a tunnel that leads to a underground waterfall, where I would hide all treasures. And then I would like to watch, as rivaling tribes or cities' creatures come to get the treasure, and I would unleash hordes of killer beasts on them. And after that, I would like to walk there and actually pick what they got like money and clothes. But if it is going to be too limited a game, well, that is limited then, and I would not be able to create what I wanted to create. I mean, I would be very happy with even 1 planet, if I could create all the stuff I want and if the planet is big enough. Only after then I would be willing to move to the next planet. But if it is going to be like gazillion of dull cute cartoon planets, then I might just blow them up.

2. Have you ever heard of a little board game called Chess? It's a very simple game, with a board with a grid of 8 squares by 8 squares, with a number of pieces that each have their own functions. The game is simple enough most 7 year olds could learn to play, and enjoy playing. Yet there is no lack of following among the adults either, since it's just as enjoyable for them as for the little kids. Just because a game can be grasped and played by children does not detract from the appeal for adults. This applies to The Sims too, as I know someone who plays the game with her daughter, who I believe is 6 now, but still often spends hours playing after her daughter's gone to bed.

Yes, Chess can have infinitely different combinations. So can Spore. But Spore is not a game. It is a simulation. Well it is a kind of a game too, but if it is a dull kind of a game, then it will be dull in the end. Chess has PvP -option, at least. I do not want to create a million YARs (yet another races), if the editing and creating is too limited. In my opinion, it would be better to have like 200 fixed races, and freedom to edit more the surroundings and clothes and stuff of the fixed races creatures. But as I wished, both abilities would be great.

I would like, if players could create the missions for other players. There would be like a mission editor, that allows certain kinds of variation limits, so that the missions would be always at least playable. And they could be random missions with ready made story blocks, that get content randomly onto them.

And, if I did not mention it yet clearly enough, I wish 1st person view (camera behind the eyes), so that I can enjoy the creations with the feeling of like actually being there.

Also it could be nice to play the game so, that in every phase of your race you would have to strugle in order to get better positions in the society. If you want to do merchanting, you would have to collect money and sell things. If you want to fight, you would have to survive battles and get experience. Then in civ phase, if you were a merchant, you get more responsibilities in merchanting the cities goods, and if you were a soldier, you get more responsibilities in cities warfaring.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Kakistos on April 10, 2006, 10:45:53 am
just a little off topic thought can anyone tell me when this game's scheduled release date is please? ???
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: noogle on April 10, 2006, 10:53:48 am
no one knows but if were lucky fall this year, if were not lucky next year
*sacrifices Kakistos to small clay Will Wright*
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: IAmSparticvs on April 10, 2006, 03:40:26 pm
A couple quick things::::

Quote
So, of course I wish, that the cities could be built integrated to the nature, because all creatures do not want to live in ordinary huts on ground.

Are humans creatures? Yes, and at that, we are a little thing called 'sentient', which means we think, talk, yadda yadda.  The whole point of this game is to make your creature, develope it to sentience, and then take over or create whatever you want.  Now, would you like humans to live in the trees? Or how about caves? I think not.  This covers the same areas.  You are developing your creatures into sentience and a culture, not into a cave.


Quote
I would like, if players could create the missions for other players. There would be like a mission editor, that allows certain kinds of variation limits, so that the missions would be always at least playable. And they could be random missions with ready made story blocks, that get content randomly onto them.

And, if I did not mention it yet clearly enough, I wish 1st person view (camera behind the eyes), so that I can enjoy the creations with the feeling of like actually being there.

Also it could be nice to play the game so, that in every phase of your race you would have to strugle in order to get better positions in the society. If you want to do merchanting, you would have to collect money and sell things. If you want to fight, you would have to survive battles and get experience. Then in civ phase, if you were a merchant, you get more responsibilities in merchanting the cities goods, and if you were a soldier, you get more responsibilities in cities warfaring.

Also, as I said earlier, they aren't all bad ideas, and if I didn't say it, then I meant to.  But this doensn't mean it needs to be like every other game in the world, lest they all become the same thing.  This game is about making things the way you want them.  This game is about doing things your way, and having an entirely different expericence from the guy sitting next to you playing the exact same game.  What it sounds like you want is a good dosage of a MMORPG, or that you have wanted an account for a while but can't get one due to whatever reason.  This game is not an MMO.  This game is an MSG, a massively single-player game.  Learn to identify what you really want, and then don't complain about something that other people really want.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Flow on April 10, 2006, 10:21:03 pm
Are humans creatures? Yes, and at that, we are a little thing called 'sentient', which means we think, talk, yadda yadda.  The whole point of this game is to make your creature, develope it to sentience, and then take over or create whatever you want.  Now, would you like humans to live in the trees? Or how about caves? I think not.  This covers the same areas.  You are developing your creatures into sentience and a culture, not into a cave.

Chryta are 'sentient' creatures, too. They do not live in a top of a tree, nor in some just "caves". But that does not mean, that they should live in huts on ground. They do build complex systems high on mountains, where is cliffs. The complex systems consists of caves also, but they are not limited to caves. There are also bridges, towers, castles, mazes, domes, short cuts, corridors, temples, secret rooms, promenades, stairways, catwalks, balconies, statues, doors, and furniture. And if a cave is big, there can be huts in cave. Huts on ground is just a one way to build culture. Some parts of the world can be so mountaineous, that there are just mountains and oceans, so then there would even not be an option to build on plain ground. And that jungle lake city was not a cave. I am talking about integrating the culture to the nature, not just about some dum caves. Of course Chryta can build huts on ground too, but their main culture and main cities will just not be ordinary huts on ground, because Chryta are not ordinary like that by their set of mind. Their culture is not that of human culture. And, if trees were so huge, that people could actually live in them, so what is the problem? If they like to build entire cities on top of enormous trees, it would be their choice.

This game is about making things the way you want them. This game is about doing things your way, and having an entirely different expericence from the guy sitting next to you playing the exact same game. 

Yes, that is what I wish too, to be able to make things the way I want them.

What it sounds like you want is a good dosage of a MMORPG, or that you have wanted an account for a while but can't get one due to whatever reason.  This game is not an MMO.  This game is an MSG, a massively single-player game.  Learn to identify what you really want, and then don't complain about something that other people really want.

I wish it were MMO. There could be an MSG-option, too. Well, but if it were just MSG, then I wish I at least were able to really make the things the way I really want them. And what comes to RPG: Will Wright did say, that he wants to give the players to be George Lucas or Tolkien. So what do you think Tolkien would create about, and Lucas too? Just huts on ground? Where is the imagination? And I think that RPG is exactly the thing that is needed when creating stuff. There does not have to be that you can actually play the things you created, but it would be a nice addition and would make the game the perfect game. And if you create stories as Lucas and Tolkien do, why waste the stories and not be able to play them? And of course Lucas and Tolkien create such stories, where actually happens things like hijacking vehicles and picking up stuff and groups of people trying to survive on some deadly missions. In Star Wars there were lots of space ships, entire fleets of them and death star and weird cultures like the one intelligent sentient creatures living on top of trees. In Lotr there were armies, heroes, goals, the ring, wizardy, ghosts, and all the other neat stuff, and some races were living on top of trees or amongst the trees, the elfs. I understand, that Spore cannot be everything, but I wish some freedom for imagination regarding the surroundings and I wish some real stories and that the stories would not be wasted and that I could wander around there in the worlds in 1st person.

And I wish that above water creatures could build cities underwater with domes in their home planet too, not just in ocean planets.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on April 10, 2006, 11:34:43 pm
And I wish that above water creatures could build cities underwater with domes in their home planet too, not just in ocean planets.
Enjoy your newfound underwater-dome privileges. Use them wisely. In a year.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Imvarda on April 11, 2006, 12:59:03 am
New here, thought I'd post my wishes though:

I'd like to be able to make some type of Arena / Colliseum to put creatures in so you can make them fight together. Suck up some creatures from different planets, put them in there and have them fight each other to death...fun in my opinion.

Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Amayirot Akago on April 11, 2006, 01:14:21 am
New here, thought I'd post my wishes though:

I'd like to be able to make some type of Arena / Colliseum to put creatures in so you can make them fight together. Suck up some creatures from different planets, put them in there and have them fight each other to death...fun in my opinion.


Already possible as pointed out by Will himself in the GDC 2005 video.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Imvarda on April 11, 2006, 01:30:28 am
My apologies, excited about the game, watched the whole 1 hour long video from google video yesterday with me girlfriend (she's excited too).

But yeah, I'll just be lurking then :)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: GCool on April 11, 2006, 07:42:08 am
http://www.gamingsteve.com/blab/index.php?topic=3593.msg103973#msg103973

- an idea about using verbs attached to keys for a whole new level of exploration and customisation.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: IAmSparticvs on April 11, 2006, 02:27:32 pm
Quote
Chryta are 'sentient' creatures, too.

What? That isn't in the dictionary, wikipedia, an encyclopedia, nor online.  What in the world are you talking about?

I will give it to you though, there are more advanced ways that something could possibly live in a cave, and I wasn't thinking when I said that.  The creature I actually designed even lives in a system of caves dug into the lower reaches of the mountainside, but still, its beginning to look like we'll have to agree to disagree and just drop the topic all together.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Caledonian on April 12, 2006, 05:27:27 pm
I'd like to be able to switch from controlling my main species to controlling a species that I encounter, even if this only becomes available once the Galactic God stage is reached and all editors are available.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Sporinger Z on April 12, 2006, 07:05:04 pm
This is what i suggest:

1. Gills and lungs. I want to made underwater creatures with legs (eg. crabs, lobsters, etc.). I'm afraid you had to leave water when you add legs to your creature.

2. Cities with diferent cultures/creatures inside: I mean, if there were more than a smart specie on a planet i think they could live together.

3. Poisonus creatures.

4. Flying creatures (I suposse they will add some kind of functional wings, but I suggest it just in case)

5. I don't know if eyes would have any use, i mean creatures with eyes can see danger and escpae, creatures without eyes can't. I don't care if eyes will be usefull or not, but if the don't i won't waste evolve points on them. I don't care to have blind creatures.

6. Natural selection (but i think it would be a bit difficult)

7. Fur

8. CPU creatures evolutions (ramdonmly, automaticly, not constantly,... well, u know).

9. I don't want evolution=extintion of the previous creature. I mean if my creatures evolves to walk on two legs i'd like to keep the previous creature (cuadrupedal) controlled by the CPU, as it was a creature from another player, so i control the evolution and keep in the game the first creature.

10. Different ways to reproduce (I supose it will be difficult too)

11. At last i just apologize for repeating some sugestion and I wish big expectation didn't mean big deception.

Good night and good luck.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Sporinger Z on April 12, 2006, 07:08:14 pm
And species mixing... with the UFO. (I forgot it)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on April 12, 2006, 09:08:35 pm
random mixing would be cool.  Every game that let's you design something usually has a 'randomize' feature, and so with the ufo we could take 2 creatures and randomize between the two of them  :D  That would be fun.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Thaina on April 13, 2006, 08:07:51 am
I think we should be able to make plant as creature.

From a cellular phase. May have an absorber syringe.
May have a tentacle root.
May have a chlorophyll skin.
May have a wood body.

and also I think we should be able to make a creature with any matherial.
And I think we can make a slime

Or can we do this already??
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Kakistos on April 13, 2006, 09:03:14 am
I just wanna post another quick off-topic post because reading these I feel like I've missed something I've already watched one spore video but is there anything or anywhere I can go and watch to get a more detailed overview of spore? I would really appreciate it thanx.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Flow on April 13, 2006, 10:08:28 am
Quote
Chryta are 'sentient' creatures, too.

What? That isn't in the dictionary, wikipedia, an encyclopedia, nor online.  What in the world are you talking about?
I will give it to you though, there are more advanced ways that something could possibly live in a cave, and I wasn't thinking when I said that.  The creature I actually designed even lives in a system of caves dug into the lower reaches of the mountainside,

Chryta are creatures that I just created. They are sentient (self-aware) like humans, but they have different kinds of life values than most humans do. Humans do like to have good time in their life and to gather their own stuff and belongings. Chryta are more ancient-wise-predator-creatures, that value meditating, training fighting skills, nature, monuments and stuff like that. They do not actually live in any homes at all but they have common buildings. They do not have their own properties, but they share everything in their society. So they do not have shops, for instance. If they need something, they go to the nearest warehouse and take what they need. This is possible, because they are naturally good to other Chryta, and they use only what they need. They take care of the stuff that they use and return it after using. Also, their training contains the value of surviving with the least equipment, because the better they are, the less equipment they need in a case of an emergency. And basically they are predators who sneak in the darkness. When they evolve later and when they become more like alien-humanoids, they will still preserve and foster their ancient values, because their values are born from their mind-set and dna. (We all know or speculate that humans descend from monkeys - "the having good time creatures". Future Chryta descend from social predators - "the ancient meditators and trainers".)

So does Spore enable us to model different kinds of cultures, too?

but still, its beginning to look like we'll have to agree to disagree and just drop the topic all together.

If you do not agree with me, it doesn't matter.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: IAmSparticvs on April 13, 2006, 08:06:49 pm

So does Spore enable us to model different kinds of cultures, too?


Yeah, from the videos, it seems like different cultures will evolve depending on the city, and perhaps the region, that your creature lives in.  I know that the Willosaur city Will controlled had a Dr. Suess look and one he didn't control had a very metallic look to it, so I suppose that implies cultures.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Mcilroy on April 13, 2006, 10:11:08 pm
1: I was just watching Signs and I think it would be a great idea if the UFO to be able to Cloak itself and go invisable in order to study creatures and also study the culture of intelligent lifeforms to see if they are hostile or not . Then that would give the player the ability to judge if he wants to make first contact . When Will tried in the video he was attacked by hostile creatures . Being able to cloak would benefit in the way that you would be able to see if they are a hostile warlike culture or not .

2: I also think crop circles or something to that effect would be a great benefit to hostile creatures . It would be neat to be able to take a totally Xenophobic culture/species and slowly turn them to more open minded beings . Just food for thought !

3: Another thing from the video when Will tried first contact and the aliens got hostile he was able to explode the whole planet. I think a cool upgrade/advance besides the UFo would be able to buy Planetery shields! I mean I think it would be really cool if you had to be diplomatic when making first contact with an advanced species because you run the risk of them having other colonies and attacking your homeworld !
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on April 14, 2006, 06:41:41 am
Excellent ideas!  A few comments

1= Excellent idea, I hope that we can do this and it doesn't seem to be asking for a lot considering what we'll get out of it.
2= Another excellent idea!  Crop circles are a must  ;D  And it would be super cool too if they actually affected the culture you laid them on as you said.
3= Yet another excellent idea (on a roll with redundancy now)!  But this would also require that our own planet or collonized planets could be at risk of exploding, which i hope is true...  ;)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Brutus on April 16, 2006, 05:58:10 am
well what about if you comedown on a planet and there very primitive but logical people they can learn to revere you and will want you to control them or they will see your more powerful than them and relise that they should bow down or be destroyed, because as it was said you can open diplomatic relations so there might be a way to turn them into a protectorate or ask them to leave.

weapon ideas: MUTATE TOOL you fire this and it randomly changes the target(s) so they have a different spine legs arms whatever or you have a pre-set thing that you want to morph them to so you could fire this at a city and horribly mutate them all, or convert them to stupid species so they're no longer a threat or convert them to your species so they join you. this could also work on buildings,

REGRESS TOOL, you fire this and it will make whatever you fire it at technologically regress, so you fire it at a city and it will become a tribe again , fire it at a tank and its weapons and armour will become less effecive etc etc etc
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Mcilroy on April 17, 2006, 01:03:38 am
I was reading Sphere by Micheal Crichton . ( Spoilers ) In the book there is a part when they are looking through the crashed ships holographic logs and it shows the ship traveling to the center of the Galaxy . They find the " Sphere " but then they get to close to the black hole and space/time is warped and torn up in that region . They travel through a worm hole which has been created as a casualty of the black holes gravity and exotic energy . I think it would be really cool if at the advanced stages the UFO could explore the black holes in the Galaxy and also use them to travel to random places . As in all the regions around black holes are connected randomly . I also read about this in an old Kip Thorne book .

A side benefit to something like that gameplay wise would be if the player was being persued they could escape to a black hole region and use a random WORMHOLE to pop into a diffrent part of the galaxy . Then when the persuers tried to fallow they would end up in an entirly diffrent area of the Galaxy . Well anyways I think that would be cool  ;D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on April 17, 2006, 08:08:08 am
it would be kind of neat if entering a blackhole brought you to a random exit in the galaxy.  It would make exploring fun  :)

But I don't think we'll actually be 'exploring' the galaxy ourselves.  The impression I got from GDC05 was that we could zoom out to see the entire galaxy and then zoom in to any star system.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: v_czerny on April 17, 2006, 12:31:52 pm
On one of the much earlier posts someone mentioned ruins. That made me think of how in Sid Meier's Alpha Centauri you could find new technology in ruins. That kind of idea could be adapted in Spore. Just a thought.

Also, if we can have creatures that fly, maybe we could have floating cities? Again... just an idea.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Mcilroy on April 17, 2006, 04:05:20 pm
it would be kind of neat if entering a blackhole brought you to a random exit in the galaxy.  It would make exploring fun  :)

But I don't think we'll actually be 'exploring' the galaxy ourselves.  The impression I got from GDC05 was that we could zoom out to see the entire galaxy and then zoom in to any star system.

Well I think your right as far as what we have seen in the videos . I think you highlight a star system or Nebula or whatever and then you go there . I did'nt think about that ..LOL .. Seems odd that the UFO would be able to go instantly anywhere . Then again it might be a little boring flying around the galaxy in a warp type situation just for immersions sake . I played EVE online for a while and it gets really boring warping around to diffrent places and sometimes if doing multiple jumps it takes hours and hours . I guess the click and go method they have is much better  ;D ;D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on April 17, 2006, 08:57:41 pm
floating cities are a no.  This was a direct answer from a direct question... but perhaps in the expansion ;)  (along with ringworlds, space stations, satellites, probes and other cool space tech)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Mcilroy on April 18, 2006, 02:06:10 am
floating cities are a no.  This was a direct answer from a direct question... but perhaps in the expansion ;)  (along with ringworlds, space stations, satellites, probes and other cool space tech)

I think it is odd they are not having spacestations especially when they have it in one of there concept art pieces they pimped at GCD ...it's in the imgages thread ..odd in my opinion. It's also a good way to jump from planetery technology to space technology without going from planet streight to advanced UFO . Hey Will if your reading this I think the consensus is " I want space stations "   ;D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Fallen Angel on April 19, 2006, 12:31:36 pm
or convert them to your species so they join you.

 I'd also like it so they might MAEK WAR ON YOU AND NOT STOP. There. So two similar looking creatures making war. Also they might mutate back to their origional forms. (Their own mutate tool)

Kinda like a 'species vendetta. Also other psces might evolve faster so they can attack you if you make a bad impression.
Title: Spore Wish List (ideas and suggestions you want to see).
Post by: spore on April 19, 2006, 04:55:32 pm
Hi Steve,

 I have just discovered Spore. Wow what a game. It’s a game I’ve been waiting all my life for, seriously! 15 years ago I created a pen and paper version of an 'evolution' game involving a creature and a randomly generated planet. The creature had environmental and evolutionally problems to overcome. Every game turn there was an option to change a minor attribute about the creature. Some mutation occurred but there was an overall control of what the creature became. The creature could eventually become sapient and there became a phase where there was a development of race culture. There was also social, economic and political issues to solve, with the ultimate aim of developing a technological society. I am completely blown away by Spore. Here are my suggestions for possibly improving an incredible game, if there is such a thing!!

1   Temperature zones on planets.
2    Different planet types. Hot (Desert worlds), Cold (Ice worlds) with different species tolerance to different worlds.
3   Continental drift, earthquakes, volcanoes, and natural disasters the species has to overcome.
4   Difficulty/playability settings, more challenges, missions.  (Opportunities for your species to evolve).
5   Species tolerance to disease, virus, injury, ageing, illness, health.
6   Gravity affecting buildings, size of creatures / plants, strength/speed and shape of species on a planet.
7   Genetic weakness of species
8   Resource gathering -oil, gas, metals, minerals i.e. some planets may have lots of metals making it very attractive to
                conquer, but another species could have good food source or technology. Invade or trade?
9   Plants having different uses, drugs, food, clothing, wood.
10   Crime.  Social development, social changes.
11   Senses having different advantages, e.g. good vision giving an advantage with missile weapons, PSI and Telepathy
                could offer other benefits.
12   Being able to add custom equipment to creatures, Turning them into cyborgs; or upgrade weak (genetic) attributes.
                i.e. vision, by giving your creature glasses!
13   Automated technology (farms, robots, probes, mines).
14   Super science, star gates, spaceships the size of planets, sentient robots.
15   As they explore and expand, species might face more dangerous species. Warlike, socially or culturally dangerous.
16   Mining, digging into moons / planets, reshaping the world.
17   Formations for armies, spaceships.
18   Another sentient species developing on a world.
19   The healthier or long lived species will help develop technology more quickly and effectively.
20   Brain size limiting maximum technology development.

Just a couple of ideas!


Steve (the almost happiest man alive, I will be a bit more happy when Spore actually come out)!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Mcilroy on April 19, 2006, 06:57:23 pm

1   Temperature zones on planets.
2    Different planet types. Hot (Desert worlds), Cold (Ice worlds) with different species tolerance to different worlds.
3   Continental drift, earthquakes, volcanoes, and natural disasters the species has to overcome.
4   Difficulty/playability settings, more challenges, missions.  (Opportunities for your species to evolve).
5   Species tolerance to disease, virus, injury, ageing, illness, health.
6   Gravity affecting buildings, size of creatures / plants, strength/speed and shape of species on a planet.
7   Genetic weakness of species
8   Resource gathering -oil, gas, metals, minerals i.e. some planets may have lots of metals making it very attractive to
                conquer, but another species could have good food source or technology. Invade or trade?
9   Plants having different uses, drugs, food, clothing, wood.
10   Crime.  Social development, social changes.
11   Senses having different advantages, e.g. good vision giving an advantage with missile weapons, PSI and Telepathy
                could offer other benefits.
12   Being able to add custom equipment to creatures, Turning them into cyborgs; or upgrade weak (genetic) attributes.
                i.e. vision, by giving your creature glasses!
13   Automated technology (farms, robots, probes, mines).
14   Super science, star gates, spaceships the size of planets, sentient robots.
15   As they explore and expand, species might face more dangerous species. Warlike, socially or culturally dangerous.
16   Mining, digging into moons / planets, reshaping the world.
17   Formations for armies, spaceships.
18   Another sentient species developing on a world.
19   The healthier or long lived species will help develop technology more quickly and effectively.
20   Brain size limiting maximum technology development.



You might want to dig around a little because most of what you suggested is already in the game .

1-9 is already in the game  and 1,2,3 did you not see the video ?
12 & 13 is in the game

14 : Now I was just think about this the other day . I think it would be really cool to have a super advanced ( lost ) civilization that used something like a stargate to connect there worlds like in the series . The fun part being exploring there ruins or dead cities and finding neat technology stuff for your UFO or whatever. Maybe after a while you can eventually find that species and make contact. I think it would be fun and reminds me kind of some of the more fun aspects of the old Star Control 2 game.

15 -17 are in the game to a degree

18 as far as we know this isn't in the game . At least not until you have acess to the genetic tools and maybe not even then guess we'll see .

19 : I don't get what your saying by "Healthy" ? As opposed to a sick species ? Or more war like ? That could be interesting . Though in human history war has always driven innovation more then anything else . So really the more war like a species is the faster technology would develop.

20: Once you reach sentience your done developing biologically then it's onto technology .
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on April 19, 2006, 10:06:36 pm
yar...   ahoy there ye landlubber!!!  Me thinks the pretty has strolled onto the wrong deck.

Ye olde suggestions thread be
<-------  thataway me matey....

And ye might take note me heartey that many a suggestion in yonder list might have entire ships with our local urchins hittin ye ol grog and discussin the potential already  ;)

And welcome aboard, always glad to have an extra pair of hands.  Let's hope yer sea legs last longer than the last scurvy dog that wandered up the gangplank.
Title: Re: Spore Wish List
Post by: luke on April 21, 2006, 07:17:01 am
I can think of some basic things I dearly wish were part of Spore. These are the things that would 'make' the game for me.


1. I want to choose, right from the beginning of a game, whether or not to play purely 'sandbox' all the way, or to play 'mission based'. I am sure that the missions are vital for many players, who might be overwhelmed with what amounts to the ultimate sandbox. Many people lose direction unless given a point, a goal to reach. I, on the other hand, tell stories for a living. Stories are natural to me, I need no outside goals, and I often am happiest creating my own direction. I want the ultimate sandbox, right out of the box. It would be nice to be able to ignore, or if required, switch off missions in Spore. Give me the chance to play in this sandbox, as a sandbox, if I wish to.

2. I want to be able, once I reach the Galactic God level, to be able to enter any of the previous levels of play, on any world I have access to, and play from that point; in other words, if I want to visit a primative planet in my UFO, I can start as a single cell once more, go through all the levels once again, and evolve normally a new planet, which would then be part of my game universe, if I choose. I want to be able to play 'start over' without losing my existing game universe, or my original planet.

3. I want to be able to individually control one single creature of a species I have ownership (however that is defined) over and walk it around and have it interact as was seen in the tribal level, no matter how high up the ladder I go. In other words, I want to be able to use my UFO to pick up a member of a personally evolved species of mine, transport it to another world, and drop it down, then take 3rd person control of it and run it about interacting and adventuring on that world. I want to see what a single ambassador can do...walk into an alien city, hunt alien animals, and so on. I want to play Space Explorer, in a sense. I want to run from aliens, I want to be Klaatu investigating a world apart from my UFO.

4. I want to be able to 'be' one of my owned species in what amounts to a simplistic first person view. You perhaps rememer the brilliant 'Dungeon Keeper' game....it allowed the player to 'possess' any individual creature in the dungeon and act through their eyes: if they were tall, the first person view was tall, if short, the view was low to the ground, and with a press of a mouse button, the creature would dig or hit, and with the other mouse button they would walk. I would like to have the option to 'become' one of my own creatures and stroll through the city I just built, or take a walk on a planet, seeing and moving through the 'eyes' of that creature. I want to get the feeling of 'being there' for moments, to immerse myself, to see what they see as they toddle about. At the very least, I would like to have the option given in the game 'Startopia' where one could simply link to the view of an autonomous creature and see what they saw, first person, as they went about their business. I am not asking for a first person shooter, or builder here, all I want is the same thing that 'Dungeon Keeper' and 'Startopia' gave; a means to leap into the viewpoint of a native creature to see the world from a native eye. Nothing fancy or elaborate, just the option to go on walkabout.

5. I want to be able to make my planet entirely if I choose. I want to have the option to build every little thing: every plant, every tree, every insect, every animal, every fish, every single thing that makes up the biosphere....rather than depending only on the game to 'fill in' missing elements from the creations of others. In other words, I would like to make my planet entirely themed. For example, I could make a biosphere where everything truly followed one single design style: my own. If I made a 'living crystal' world, say, where all creatures and plants look abstract and geometric, I would not have to worry about anomalous green plants and earthlike trees popping into the mix, destroying the unity of the biology there. The reasoning for this is simple: I want my worlds to have the option of aesthetic consistancy.

6. I want the ability to specify that the creations of any player on my own, local household LAN, such as one of my spouses on one of their computers, would be given preference over the creations of the outside world in populating elements of my universe. In other words, what I want is to be able to be assured that I am likely to see the work of someone connected closely to me easily and commonly in my universe, without having to search for a planetary needle in a galactic haystack. A switch that stated "Would you like Local Content Preference Activated", as an example.

7. It would be very grand if, when one used whatever interface will exist to examine a given creature, plant, or city or tool, in whatever context, that the player who created it could be named in some way. For example, if I take my UFO, and I go to a planet, and I hold my cursor over the planet, and it says the name, and the conditions of the planet, it might also say, or have the option to say "Creator: Joe Blow". The same could be possible for a hut or a plant or an animal. I am not saying that the accreditation must always be there, but it would be interesting to have it be an option one could activate, so I could see the name, or the handle, of whoever made that weird spear I just gave my creatures. Maybe some people would gain fame in the Spore community as particularly good creators and creatrixes. Maybe one might see something made by a friend and go 'whoh! That was made by Will! Cool!"


Jennifer Diane Reitz
Jenniverse.com


um what this person said
Title: Re: Spore Wish List
Post by: dvalladt on April 21, 2006, 07:41:13 am
1. I want to choose, right from the beginning of a game, whether or not to play purely 'sandbox' all the way, or to play 'mission based'. I am sure that the missions are vital for many players, who might be overwhelmed with what amounts to the ultimate sandbox. Many people lose direction unless given a point, a goal to reach. I, on the other hand, tell stories for a living. Stories are natural to me, I need no outside goals, and I often am happiest creating my own direction. I want the ultimate sandbox, right out of the box. It would be nice to be able to ignore, or if required, switch off missions in Spore. Give me the chance to play in this sandbox, as a sandbox, if I wish to.

I think part of the point of the game is that going thru the evolutive steps kind of make you ready for the sandbox game, meaning the game is kind of a tutorial for itself -in the same way that in "GTA: San Andreas" the first missions show you the different places and options available, so you know how to use them when you please to later in the game. I mean, even if you could play "purely sandbox" from the beginning, wouldn't it be overwhelming since you don't know how to handle every part of it?

6. I want the ability to specify that the creations of any player on my own, local household LAN, such as one of my spouses on one of their computers, would be given preference over the creations of the outside world in populating elements of my universe. In other words, what I want is to be able to be assured that I am likely to see the work of someone connected closely to me easily and commonly in my universe, without having to search for a planetary needle in a galactic haystack. A switch that stated "Would you like Local Content Preference Activated", as an example.

I would love something like that, I wish it could be done not just to grab content from just one LAN, but to grab content from specific sources, such as "buddy lists" and the like -though I want to play the "whatever is downloaded" approach, I guess there will come the day when I will want to get only content from people I know/designers I like, I would love to visit worlds created by friends and relatives and interact with them...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: luke on April 21, 2006, 08:47:38 am
i reken they should have a mission and a just muck around thing so you dont have to worry about doing damn missons lol the missons will be fun but i want some me time
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: A Securra on April 21, 2006, 06:04:33 pm
They should have missions that are optional, and not be necessary, but could give your civi some extra stuff (technology, money, ect.).
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: mrodgers on April 21, 2006, 09:27:04 pm
They should have missions that are optional, and not be necessary, but could give your civi some extra stuff (technology, money, ect.).

We have been told that everything in this game will be optional.  You decide how things go and what to do.  Even if a mission is formal, I would imagine that it would ultimately be optional on if you chose to complete it or not.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Sporinger Z on April 22, 2006, 12:56:25 am
We have been told that everything in this game will be optional

T-like evolution ;D :D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Chaosenigma on April 23, 2006, 02:10:49 am
GINORMOUS MECHS RULZ ALL

Also i heard something about catalouged creatures and vehicles, it would be awesome if the cataloge included a description, details, an interactive model, a popularity measure and if it was divided into themes, for example dinosaurs, sci-fi.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: luke on April 23, 2006, 09:42:24 am
^^ yes that would be very cool very cool indeed
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Beatnuki on April 23, 2006, 10:22:56 am
I'm definitely excited to see what kinds of creature stats we can all expect to look into in catalogues. Too many RPGs have made me something of a stat-nut.

Additionally, Slugfly's amusing piratey-themed post got me thinking about piracy.....not only could rival civilisations of your species plunder your trade vessels at the civilisation stage (well, early on there anyway when galleons still roam), but also wily races could, if fleets are in (and I'm not trying to instigate the old argument again, just a casual suggestion), make space-piracy fleets. Having said that, even a single UFO could be a piracy tool for clandestine pillaging of colonies and resources.

Finally, plants. I bought a venus flytrap today, which is very very cool indeed in my opinion. Doesn't make me a better person for owning one, but it's a fascinating thing to look at. If carnivorous plants aren't in Spore naturally (imagine wading through a jungle and then treading on a leaf that turns out to be the gaping maw of acid-mouthed green foliage-with-attitude that closes around you with a snap and dissolves your hapless critter bit by painful bit  ;D ), then the confirmed plant-editor that the UFO will soon unlock should give the chance to create something along those lines. Perhaps creature parts and plant parts are mixed in this editor to give you the chance to make odd creations; not just creature-devouring brutes, but useful minions akin to Pikmin who tirelessly and blindly carry out orders and can be grown easily and replaced if the worst happens to them. Nothing like cheap labour that doesn't complain, right?

Come to think of it, if you find your race having the same amount of inter-gender tensions as we humans seem to be experiencing, you may be able to decide on your behalf that the whole courtship and sexual reproduction thing is all much too stessful and inefficient and thereby develop trees that grow eggs with your creatures inside. Or even find a way of making plants produce highly valuable commodities that ensure tat, for your race at least, these treasures can be sold for high prices to other planets and that money really does grow on trees.  ;)

But if nothing else at all, and I realise some of these suggestions are a bit off-the-wall and pie in the sky, I really would like to see plants that eat things. But if the worst comes to the worst I suppose making a creature that has a texture that makes it appear to be some kind of ambulatory plant would do.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Sporinger Z on April 23, 2006, 06:24:03 pm
Another addition to my whishlist:
.
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ˇˇˇI want the game now!!!

 :D :'( ;D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: beastt on April 24, 2006, 10:39:38 am
Another addition to my whishlist:
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ˇˇˇI want the game now!!!

 :D :'( ;D
ditto
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: luke on April 25, 2006, 03:54:44 am
Another addition to my whishlist:
.
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ˇˇˇI want the game now!!!

 :D :'( ;D
ditto

ditto
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Sporinger Z on April 25, 2006, 10:06:09 am
ditto

Uh? What does it mean?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: 762 on April 25, 2006, 12:03:41 pm
ditto

Uh? What does it mean?

It's a little symbol that means "the same." You use it when a sentence would repeat itself a lot. Ex:

Quote
The lazy dog is also stupid
  '     '    hound ' '    ' 

The little tick mark means that you would copy the word from the top sentence and just implement it into the bottom. So the top would read "The lazy dog is also stupid" and the bottom would read "The lazy hound is also stupid." Does that make sense?

Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: luke on April 25, 2006, 09:46:47 pm


Quote
The lazy dog is also stupid
  '     '    hound ' '    ' 

The little tick mark means that you would copy the word from the top sentence and just implement it into the bottom. So the top would read "The lazy dog is also stupid" and the bottom would read "The lazy hound is also stupid." Does that make sense?


Quote
Lol not for me it doesnt but then again im not very bright :'( ::)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Sporinger Z on April 26, 2006, 07:47:13 pm
ditto

Uh? What does it mean?

It's a little symbol that means "the same." You use it when a sentence would repeat itself a lot.

Thank u  ;)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Daxx on April 27, 2006, 07:07:19 am
http://en.wikipedia.org/wiki/Ditto has this to say on the subject of dittos:

Quote
Ditto marks like ", 〃 or do. are used to mean "repeat the above info here". (Unicode: U+3003 (decimal: 12291).) It came from Italian ditto = "having been said", thus "what I just said", from Latin dictum.
Likewise, "ditto" means "I agree" (I repeat your sentiment), or "use the same answer from the last question" (as in "what do I do with item one?", "throw it away"... "what about this other item?", "ditto")
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: luke on April 27, 2006, 09:25:55 am
Im just wondering will you be able to edit and make your own weapon's for your monster???
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: mrodgers on April 27, 2006, 01:37:12 pm
Im just wondering will you be able to edit and make your own weapon's for your monster???

Yes.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: luke on April 27, 2006, 03:45:46 pm
Cool thank's  mrodgers just wanted to "double check" that you could.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Big J Money on April 27, 2006, 10:03:19 pm
There is really one feature I can think of that I'd like to be able to do:

I think we should be able to "restart" the game in the same universe we were just playing in.  In other words, I can turn my Civilization over to the AI and start a new cellular creature, but pick the planet to start the new creature on.  This would be like an "advanced game" because you'd have to make your way in a Universe that is "old" and already has creatures that are far more advanced than you.  It would also be fun because you have the potential of making friends or enemies with your old civilization.

What do ya guys think?  I see this as a must have kinda feature.  It would be easy to implement, and it would make the game that much better.

=$= Big J Money =$=

[Edit: And I had a question -- Will the AI use UFOs at all?  Even if we don't make galactic fleets, I wonder if they can use the UFOs to visit me.]
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on April 28, 2006, 12:06:14 pm
this was sort of touched on in another thread, but the way you describe it makes it that much more exciting.  Literally start the game over, but don't get a new profile or galaxy  :D   I like it...  I like it a lot!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: dvalladt on April 28, 2006, 12:39:52 pm
Not very different as things are in The Sims, you have a neighbourhood with different families, and you can add more families, or start a new neighbourhood... so, in Spore, you could start new species in another random (or not, if we're talking later stages of the game where you're expected to have a sandbox-like control of the game) planet of the same galaxy you were playing before, or start a new galaxy, and you can play one or another whenever you want to... Cool!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: dvalladt on April 28, 2006, 12:41:12 pm
(by the way, if it follows The Sims' model, and why shouldn't it, you could start a new species, and then go back to your "old", avanced one, and help the newer to become sentient a la "2001"...)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on April 28, 2006, 01:21:26 pm
or when you make your second species you decide you like those better and then use them to conquer your previous species  :D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Beatnuki on April 29, 2006, 03:22:03 am
Wow, endless possibilities!  ;D Some users could do that to make their own self-contained customised ecosystem and turn off downloadable content, thereby living in a galaxy populated solely with their creations.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: luke on April 29, 2006, 03:26:28 am
I got a question you know how this big data base system on then net  chooses everything like animal's plant's etc etc Does any body know since that's on the net if you need to be on the net in order for that to happen
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on April 29, 2006, 06:10:58 am
a little punctuation and clearer sentences will go very far for helping you get answers man.  I think I got the gist of it though.  You MUST be connected to the net to share content with other users.  But if you're not connected to the net there will be a load of things (creatures, vehicles, etc.) that ship with the game.  Also (pure speculation) there are good odds that many things will have a randomize feature (random creatures being the easiest).
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: luke on April 29, 2006, 06:17:18 am
Yeah sorry bout that man i normaly do,do better :'(.Thank's for the answer but how do they choose monster's,plant's etc etc from the database which is on the net if your not ON the net.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on April 29, 2006, 06:40:53 am
they don't.  There's a bunch of stuff that will ship with the game already (likely thousands) and if you don't have a net connection it will get them from the CD instead of the net.

If you don't have a net connection the only way to get stuff from the spore database will be to download it from another computer and burn it to CD (or put it on a disk) and then bring it back to your own pc.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: luke on April 29, 2006, 07:09:48 am
Ah ok i get you now thank's slugfly you just cleared up a question that has puzzeld me for age's lol :D.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on April 29, 2006, 08:00:07 am
even though most people should have a net connection, they're not going to leave us stuck out of luck if we don't  :)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: luke on April 29, 2006, 08:53:53 am
Mm can you imagen if they did do that though that would have a effect on the sale's for shore.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Big J Money on April 29, 2006, 03:28:33 pm
Okay, here is another idea:  I think there should be an option to less other races evolve, too.  You might think this is something that the game already has, but it really hasn't been pointed out.  We know the game becomes populated with other creatures from across the internet, but we don't necessarily know if they continue the evolution process like we do.  Maybe they get to a certain point and stop.  Both varieties are good, I think.  For example, you wouldn't want every single creature eventually evolving into sentient beings!  You want to have everything from amoebas to animals on your worlds.  By the same token, it would also be fun if, every once and a while, an amoeba on your planet does evolve and becomes a sentient species right from underneath your nose.  So, I hope there is a chance, even if it's low, that creatures on your planet can evolve.

Or... maybe the game uses a "time scale" system.  In other words, while you are inthe amoeba mode, other amoebas can evolve just like you.  When you are in the animal mode, other animals can evolve, but amoebas left behin stop evolving.  And once you get to become a tribe, no more animals turn into tribes.  You become the only sentient being on the planet.  Man, I wish we knew how this worked...

=$= Big J Money =$=
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: darkstar on May 02, 2006, 05:16:00 pm
Hmm what I would like to see in the game would have to be.........


Planet wide cities

certain things that are only available depending on how you have designed everything (like my organic looking tanks can fire organic based weapons but not the metallic shells that we, as humans use)

multiple space ships (for intersteller war among other things)

an easy to access help menu (like the civopedia in civ) that tracks my progress and provides help if I'm stuck

Something in the UFO stage of the game that keeps track of which systems I have visited and what was there that I can pull up at anytime to avoid randomly wandering aimlessly lost throughout the galaxy.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Big J Money on May 02, 2006, 08:27:50 pm
I hope that in the future the game will feature a "hardcore" mode where the AI can be absolutely BRUTAL to you if it wants to, and can do everything the player can.  This shouldn't be the default of course, but I'd like to try a go at the game in this kind of mode.  I typically like to play games on the hardest setting.  I don't know why, though!  I think it makes me feel like I've mastered it if I can win.

=$=
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Hydromancerx on May 03, 2006, 12:14:46 am
Do you think anyone important reads these? Just wondered...  :-\
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on May 03, 2006, 05:41:46 am
I'm important...   :-*
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Fobok on May 03, 2006, 01:56:37 pm
My AI Wishlist:

At the later stages, I simply want a smart AI that can make good decisions, both as allies and enemies. This is so generic I'm not going to focus much on this. It's pretty standard fare for Civ/GalCiv-like-games.

Creature Stage:

- Proper hunter-prey behaviour. In reality, prey animals aren't constantly on the run. They have time to eat, drink, and so on. Sometimes, they do so right beside the hunter animals. (I saw a video recently from Algonquin park that showed a wolf and deer beside each other, drinking from the same stream.) I want this to show up in two ways:

1. When playing a carnivore, I don't want every animal to go running from me on sight. (This I'm pretty sure is already present, as we see those one-legged things don't go running on sight of the Willosaur.) Once I start a chase? Or even, somehow if they sense a low hunger bar and run then? Those are both fine. But, if I'm not hunting at that moment, I don't want to have everything around me go running.

2. (Now, this I'm not sure is in.) If I'm the prey, while I understand running when I'm being chased, I'd like to see those higher-in-the-food-chain animals on occasion when I'm not being hunted.

-Tactics: I'd like to see the AI able to use all the hunting/evading tactics that players can. (I'm hoping: Ambush, pack tactics, wearing down, stalking, frontal attack, whatever, based on the abilities of the creature.)

-Environmental fitness. (Another I'm pretty sure will actually be in.) I want the A.I. animals to fit the environment. What I mean by this, creatures should make decisions based on their environment. For example, if a creature is in a near-desert, it should stick near the sources of water or spend most of it's time travelling between sources. (While creatures in the demo didn't seem to pay attention to environment, besides oxygen availability, I'm guessing it just hadn't been programmed in yet to that early demo.)

I'm sure these all have been mentioned before, but reading a reference to AI in another thread got me thinking about this, so thought I'd write out my list.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Samog on May 03, 2006, 01:59:26 pm
Don't forget that prey can fight off predators.
Quote
A kiwi, on the other hand, will kick hell out of a cat.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on May 03, 2006, 09:39:24 pm
yeah man... I had a New Zealander roomate last year and my cat took beatings like you couldn't imagine!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Celdur on May 04, 2006, 06:26:52 am
wel i have an idea and i dont know if its posted already but what about intergalactic war? that would be cool... and i really hope noone is gonna make totaly stupid creatures like... walking pizza`s or somthing wierd like that cose i dont want them walking on my world so maybe a thing that u can delete certain creatures made bij other peaple u dont like to see hoping around
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on May 04, 2006, 08:58:51 am
ooh... walking pizzas...  that's a new one  :)   I like the idea of walking foodstuffs  ;D

course, it'll have to wait till after the walking sausages though  ;)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Hydromancerx on May 04, 2006, 02:09:43 pm
ooh... walking pizzas...  that's a new one  :)   I like the idea of walking foodstuffs  ;D

course, it'll have to wait till after the walking sausages though  ;)

Like this?
(http://www.p2ptv.co.uk/images/donkey/ATHF.jpg)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Celdur on May 04, 2006, 02:41:00 pm
what i also like to see is males and females...cose u make like a huminoid race u have to see the diferance cose else it would feel like theres only guys walking around making baby`s and thats kinda freaky so....and clothing would be cool to
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: homo phibion on May 06, 2006, 09:40:02 am
i would love that there was a cheat than makes you blast to a sim plant
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: andrew.glesener on May 06, 2006, 12:47:31 pm
To have some sort of program running in the background to alwase keep simualting the spore universe so that way it actually seems like its living.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: mrodgers on May 06, 2006, 04:13:11 pm
To have some sort of program running in the background to alwase keep simualting the spore universe so that way it actually seems like its living.

Why not just leave it running overnight or during the day?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: slugfly on May 07, 2006, 07:03:05 am
actually that's a cool idea.  Instead of just the regular 'fullscreen' and 'windowed' options, there could also be a 'minimal requirements' option where you're only in observe mode but the galaxy keeps on spinning.  That would mean you could still run other stuff at the same time while the galaxy is moving along and you could periodically check in and look around without worrying about everything on your computer clunking to a slow grind.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: potterrulez on May 07, 2006, 08:47:38 am
Ooo yes that would be good.....spore in observe mode on my left-hand screen....and running all my other programs on my right-hand screen......ahhh the benefits of multiple monitors  ;D  (YAY my first post lol, although I have been viewing the boards for ages just decided to sign up 2day)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Mangerman on May 07, 2006, 12:07:08 pm
actually that's a cool idea.  Instead of just the regular 'fullscreen' and 'windowed' options, there could also be a 'minimal requirements' option where you're only in observe mode but the galaxy keeps on spinning.  That would mean you could still run other stuff at the same time while the galaxy is moving along and you could periodically check in and look around without worrying about everything on your computer clunking to a slow grind.

I have to say, thats a great idea, but if you have a dual-core processor you could do that too. Or am I wrong?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: mrodgers on May 07, 2006, 12:46:20 pm
actually that's a cool idea.  Instead of just the regular 'fullscreen' and 'windowed' options, there could also be a 'minimal requirements' option where you're only in observe mode but the galaxy keeps on spinning.  That would mean you could still run other stuff at the same time while the galaxy is moving along and you could periodically check in and look around without worrying about everything on your computer clunking to a slow grind.

I have to say, thats a great idea, but if you have a dual-core processor you could do that too. Or am I wrong?

Depends on how the game is configured to run off of that if it is at all.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: sporedell on May 09, 2006, 12:26:58 am
Ability to land and attack other planets with fleets of land/air/sea vehicles/armies instead of just one tiny UFO.

Think "War of the Worlds" ;D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Sporinger Z on May 09, 2006, 11:00:53 am
This topic seems to be a letter to Santa Klaus :D ;D

"If we are good boys he will bring us Spore sooner...  ;) "
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: AuraBoyX on May 09, 2006, 11:41:25 am
I am working through the many pages of this thread and reading them all. I figured I would post some of my thoughts before I continue to read. Some of these have been mentioned, but I figured I would put my .002 cents in:

1. If alliances and uprising can occur with other civilization or tribal worlds, I would (as suggested) also like to see race enslavement. This would give an interesting motivation for interplanetary war. Whether it be waging war on another federation or civilization because they are enslaving sapient/sentient being, or protecting your own empire because other people are trying to liberate YOUR slaves.

2. As others suggested, I would also like to see the ability to embody any of your tribal and/or civilization’s creatures and walk around the world from their perspective, even if it was just for novelty. Perhaps even being able to control other creatures on your planet (say in the tribal stage). For instance, being able to control a large predator at the top of the food chain and (merely for fun) being able to attack one of your (or other generative) tribal villages and wreak havoc.

3. I would like to see some sort of Federation capital, if and when you form a galactic alliance. It could reside on one of the races home worlds as the strategic core of the alliance. Also some sort of sub screen that shows all the member races standing together (similar to the grayscale picture floating around of all the creature creations by the dev team). Just something to give some weight and tangibility to large galactic alliances. In space civs I have always loved these screens that show the ‘galactic senate’ and charts on who is at war with one another etc…

4. DEFINITELY space fleets!

5. Leaders, Religious Prophets or Significant People in your Civilizations history. Or imagine traveling to an alien tribal world and ‘uplifting’ through an individual rather than through a monolith. You could create a little religious icon/prophet that could change their world.

6. One thing I always loved about the CIV games were the world wonders. I know the complexity of each of the game stages will be significantly less but the ability to create Wonders in the Tribal through the Galactic Stages would be hot!

7. Ruins of Civilizations would be GREAT as suggested… I see them being very plausible… For instance. John Smith on his computer is playing Spore, he decides to wipe out an alien civilization city by city on one of his computer’s ‘local’ planets. I am assuming these destroyed cities would not just vanish off the surface of the planet (pending he did not obliterate the entire planet itself). So now, Jane Doe, on another computer, just happens to visit the same planet via the ‘Pollinated World’ method (downloaded from the Spore database that you would think John Smith’s destroyed world would have been updated to) and, voila! Jane Doe encounters a planet entirely filled with ruins! The chances of encountering this same world are probably slim… But very possible, even more so if many ruined world existed in the ‘spore-ni-verse.’

8. I would like to see relationships between your sapient/sentient creature and say a companion species (i.e. Human and Wolves). I mean in the tribal stage it could be a very important strategy for hunting to capture and train other creatures to go hunt for food or to help farm… Once you reach the civilization stage these utility creatures will have been domesticated and could change into pets that live in the cities with your people.

9. One thing about the Sims I really enjoyed was the simulation aspect of it. Watching what the sims would do and then manipulating their environment and seeing how they behaved. What I did not like was having to do everything for them. Sending them to work, making them eat, sending them to the bathroom, forcing them to love each other. Goals and aspirations, though sometimes fun, ended up being frustrating and tedious in the long run. I found I was far more interested in the ‘world’ simulation and interaction between my people and their possessions/environment but the ‘game’ was far too much micro-management. Also what I did not like was the gimmicky nature of (most of) the expansions. I liked the additions the expansions added towards the simulation and interaction (between the sims), or I loved things that made their world more immersive and real (pets for example). A lot of these things made the experience deeper and richer, but a lot of the gimmicky stuff just bored me (vacation or superstar in the original series for example). I also did not like how these gimmicks were a ‘game separate from the real game’ experience. For spore I would very much to see expansions targeted at making the game a richer and deeper experience. I would like to see them use expansions as an opportunity to make this (potentially) huge and complex spore universe more interesting and detailed without making it more complicated and/or cluttered with useless (gimmicky) content that has little to do with the overall picture. I know the game hasn’t even been released yet but expansions start a lot earlier than they are released and I would totally love to see an expansion that targeted each ‘segment/level’ of the game making each of those levels a richer (and more fun) simulation/gaming experience. I mean each of these levels can be considered a different sub-game to some degree and they should each be given their due attention and possibly alternate/varying ways to play for people who are interested in different play experiences, goals or objectives.

I love reading everyones suggestions they are great. Now, back to the posts...  ;D

AuraBoyX

Edit: OOPS! I forgot to add another thing that has been on my mind... There was a game awhile back called Oddballz made by the people who did Catz and Dogz... Well in this game your creature could run around your computer screen/desktop and interact with you. This is an example of a novelty/gimmick that could be added that would actually be alot of fun. Imagine one of your creatures lurking around your desktop when you weren't playing the game? I think it would be great.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: ProfPendragon on May 09, 2006, 02:48:11 pm
Ooo yes that would be good.....spore in observe mode on my left-hand screen....and running all my other programs on my right-hand screen......ahhh the benefits of multiple monitors  ;D  (YAY my first post lol, although I have been viewing the boards for ages just decided to sign up 2day)

THAT would be neat, there are FAR too few games with true two-monitor support.  It would be really neat to have support for that, where on one screen you could have a full status report of your civilization while you act on the other screen.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: LONE GUNNER3 on May 10, 2006, 04:30:28 am
Ability to land and attack other planets with fleets of land/air/sea vehicles/armies instead of just one tiny UFO.

Think "War of the Worlds" ;D

I would love to have a type of war of the worlds type of thing with Spore.Taking planet after planet,Blowing them up as well as whipeing out all the life as I know it >=).
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: gec05 on May 10, 2006, 09:59:20 am
The only thing that Will Wright doesn't like about the multiplayer aspect is that players won't be on 95% of the time. (as he stated) And he has been thinking of many ways to go about this obsticle for a future expansion. He would like for players to create a galaxy together at the same time. The main purpose behind Spore is that he wants you to be the hero of your own galaxy and not someone else. But I think Will has his mind set to singleplayer and multiplayer combined. What it should be is multiplayer seperate, so that if you want to have a battle you can leave from the singleplayer game to a different galaxy which is the multiplayer lobby. Each sector would be a multiplayer room available to join. Everything you do will not change the progress back at your home galaxy. However, depending on the multiplayer situation, you can compete in missions that will reward you with evolution points or unlock new stuff. ;D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on May 10, 2006, 04:31:09 pm
Personally I think Will got it Wright (Bad pun, I know). The game setup is meant to be a sandbox, and anytime you open the sandbox to other kids, three things happen.

1. A small minority build nice castles.
2. A majority kick these castles down.
3. Cats come and... Well, you get the idea.

The game is fine as it is being developed. I'm much happier this way.

Now on to the wishlist. I'd like to see the game's adaptive abilities in action. I love Spore as it is and don't really wanna change how it's going, but I want to see the game adapting. I especially wanna see really, really, really big creatures. Whale-size creatures (After all, my first ones are gonna be aquatic) plying the seas for krill... Now imagine being the Krill.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Amayirot Akago on May 11, 2006, 09:22:53 am
Personally I think Will got it Wright (Bad pun, I know). The game setup is meant to be a sandbox, and anytime you open the sandbox to other kids, three things happen.

1. A small minority build nice castles.
2. A majority kick these castles down.
3. Cats come and... Well, you get the idea.
An interesting and well thought-out metaphor if I ever saw one.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: QReaper on May 11, 2006, 04:47:26 pm
I agree with individual control. I also would like to see genetically modified creatures not only be dropped on my enemys, but I want them to get guns too, and then my race can be dropped in my super destructive "Spiders" (Half-life 2 Strider style) to annihilate the race. Sorry, but I must say it, DOWN WITH THE VORPAL BUNNIES! (Inside Spore joke, don't ask :P.)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on May 12, 2006, 05:01:29 am
Thanks Ama. As to the striders... YES! I admit, it's cool to have vehicles (And we know there will be walkers), but to unleash massive, striding, mechanical beasts at your beck and call, turning the landscape into radioactive vapor... It just gives me this warm, tingly feeling deep inside...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: mrodgers on May 12, 2006, 07:58:27 am
I think that feeling is also known as "radiation poisioning".  You might want to see a doctor.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Didero on May 12, 2006, 10:57:32 am
I think that feeling is also known as "radiation poisioning".  You might want to see a doctor.

No, radiation poisoning is when you discover you can look through your own arm ;)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on May 12, 2006, 02:16:57 pm
I'm gonna be curious to see how many species ever use wheels. After all, you can make walkers and other forms of movement, so how many will ever develop wheels?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: QReaper on May 12, 2006, 03:09:13 pm
We won't, we will have mastered air travel before we get to walking on the planet's surface. Yes, under-water all the way. 8)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: MorgothTheEnemy on May 12, 2006, 03:10:41 pm
what?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: QReaper on May 12, 2006, 05:15:21 pm
 :-\ Wheels, we won't have needed wheels.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on May 12, 2006, 08:42:30 pm
Loricatus will have no real need for wheels, as they're aquatic, but most land based species...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: luke on May 12, 2006, 11:05:37 pm
I would like to see a demo of the creature editor.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Sadisticfaction on May 13, 2006, 11:32:47 am
Will there be modifiable weapons in the game? We saw the rack of spears, but it would be aaaawesome if we could design scimitars and whatnot :D "Slasha-slasha! Hacka-hacka! Schwinga-schwung!"
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Feigro on May 13, 2006, 12:27:36 pm
Loricatus will have no real need for wheels, as they're aquatic, but most land based species...

How will you travel land? That's like saying Humans have no need for ships because we're land-based creatures.

Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Neonlare on May 13, 2006, 12:29:44 pm
Star Control like dialog when you contact an alien race, remarks and stuff made by the creator of that race :).
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Sporinger Z on May 13, 2006, 01:07:20 pm
1) Snake-like creatures

2) Y shape bodies (in order to make two-headed creatures)

3) (Krusty) Krabs  ;D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Sporinger Z on May 13, 2006, 07:37:46 pm
2) Travel to another dimension - Have new dimensions where even the laws of physics may be different, resulting in space being liquid rather than vaccuum, flat worlds, utterly bizarre creatures, etc (this is probably way too far a stretch, though..)

As WW Said, "there will be millions of star systems, more than we could explore in a lifetime" (aprox.). Well, more dimensions would be like " I want explore more than infinite"  ;D ;D ;D
Anyway, I think flat worlds bizarre crites, liquid spaces and some more are very interesting ideas.
As said usually: "It will be included eventually in the expansion pack/secuele/etc." ;)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Spetznas on May 13, 2006, 09:53:50 pm
i think expansions packs should have more tools and parts like new vehicle,house and weapon types then skin colours 
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: luke on May 13, 2006, 11:35:59 pm
I wish that people would want a demo of the editer out could some one mabey email Will and ask if they are planning on releaseing a editre or a demo.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Sadisticfaction on May 14, 2006, 04:53:24 am
I want climate. At least elevation-based climate. That way, wool and thick fur can come in handy. Unfortunately, besides texture there doesn't seem to be any use for it at all.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Celdur on May 14, 2006, 05:33:43 am
i just dont want the feel that there is not much AI...i thought oblivion was like UBER AI but wen i played it it was kinda fake.... so i dont want to feel that its a bunch o robots doing stupid
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Brutus on May 14, 2006, 08:12:29 am
there arn't robots, those are vehicls with legs
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Tark on May 14, 2006, 08:42:49 am
Nope, there are robots. Will himself said he loves robots and definitely wants to include them.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Sadisticfaction on May 14, 2006, 08:56:19 am
And I think Brutus misunderstood Celdur somewhat.
To reassure you, Celdur, I think that the videos we have seen so far portray a rather sneaky and good AI (nest hunters, even!). Perhaps more videos more clearly portraying their behaviour will shed more light on that. Of course, dumb AIs have been the.. uh, whaddaya call them... scorches, of many games. Would HATE to see that in Spore.
Of course, if you did mean robots, I'm way out in the numb country.
Title: Soundtrack - Darwin
Post by: Wintermute on May 14, 2006, 11:15:33 pm
I've been looking forward to the Spore release for quite a while. When I was watching a review of the E3 showing, something came to mind that I thought would be a killer addition. As I was (unsurprisingly) unable to locate a contact link for Will Wright or someone in Maxis, I thought I'd mention it here:

There's a song called Darwin by Third Eye Blind. It's the last track on their album Blue (not counting a hidden track located after 12 minutes of silence, according to the website), and I think it would be really awesome if it were an option to play in the creature editor. There's one cuss word that would have to be edited out of course, and they would need 3EB's permission; but they would probably give Maxis the rights for free since it would promote their band.

These are the lyrics:

"The chromosome divides
Multiply and thrive
And the strong survive
And the strong survive
And a spaceman f**ked an ape
Then cut out on the date
And now it's much too late
The space ship has escaped

(Where'd it go?)

We're lacking something, good, something good
Is this all for nothing
Good, something good
Boom tick tick and who skipped the long play
Tick, tick, boom

The chromosome divides
Multiply and thrive
And the strong survive
Yeah the strong survive
And the grandson of an alien
Wears his snake skin boots
Shows his reptile roots
He shows his reptile roots

We're lacking something, something good, something good, yeah
Is this all for nothing, yeah
Show me the goods, something good, yeah

Boom boom tick tick and who skipped the long play
Who skipped the record and who amped what you say
I want to sing a song that's my own
I want to be the DJ

We're lacking something, something good, something good, yeah
Is this all for nothing, yeah
Show me the goods, something good, yeah

The chromosome divides
Multiply and thrive
And the strong survive
Yeah the strong survive
Chromosome divides
Multiply and thrive
And the strong survive
And the strong survive

And it's alright, it's alright, yeah
It's a long night, it's a long night
A long night, it's a long night
It's a long night, a long night
A long night, a long night
It's a long night
Alright, alright, alright

When the plane takes off you know it (repeat twice)

For that matter... could their be an option for interspecies mating that produces a random mix of the two, like the song's talking about? That would be awesome.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on May 15, 2006, 01:34:59 am
The A.I. seems to be quite intelligent so far. For starters, there is pack defense, nest guarding, attacking from behind while your enemy has their back turned, egg thievery, armor-walls (Creatures like the tall ones with thick armor moved into a wall and surrounded the nest to protect their eggs), and other interesting tactics
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Pixxel on May 15, 2006, 08:15:07 am
I would like to have more than one sun in a solar system (Day 24/7 FTW! ;D )
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Holiace on May 15, 2006, 08:44:12 am
I say: PLZ Will! Release a BETA of the creature editor! plz.. I beg you Will!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: crippits on May 15, 2006, 09:58:58 am
^^ I don't think that will work.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: werechicken on May 15, 2006, 10:01:14 am
I say: PLZ Will! Release a BETA of the creature editor! plz.. I beg you Will!
You could just leak it out onto the internet nobody would suspect you
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Celdur on May 15, 2006, 11:39:54 am
maybe a more advanced editor that you have as extra whit the regular game.... to make ur own body parts textures etc..
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: mrodgers on May 16, 2006, 05:26:35 pm
maybe a more advanced editor that you have as extra whit the regular game.... to make ur own body parts textures etc..

The texture one is possible, we have already been told however that we cannot make new body parts given the level of testing current ones need to go through to proof them.  Sorry.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: ChoseQuiVole on May 16, 2006, 07:57:19 pm
NPC civilazations MUST have the same abilities as the PC civ.  If I am to be a true hero, I need some real villains! :)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SumGI on May 16, 2006, 09:01:53 pm
*cough*spacewhales*cough*
seeya!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Sporinger Z on May 16, 2006, 10:34:02 pm
... and flying whales...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: CeleryGoblin on May 17, 2006, 12:55:12 am
One of my main concerns is the quantity of missions.

Hopefully during the "Sandbox mode" part of the game, you will have the option to buy/sell/trade goods and do other various missions the entire time.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Beatnuki on May 17, 2006, 03:12:42 am
If I establish a trade route with a distant system, I'd like to be able to see that trade ship flying to and fro between the main cities of each planet involved. If i'm spending time on my homeworld, I'd love to see the ship streak into the atmoshpere, settle by the nearest trade-related building in my city and start beaming up crates of who-knows-what and beaming down crates of who-still-knows-what.

This isn't just for aesthetic reasons, or just to follow the ship around in some pseudo-freaky space-stalking waste of time. If there were trade routes, they could sometimes come under attack (not too often as to become annoying, of course, though more often if you have enemies intelligent enough to want to sap your resources), meaning that I have to escort the ship through the fray or travel alongside to ensure it is safe, or even a Blast Corps-style minigame where I have to clear the way for the ship to get through, taking out enemy vessels and star-mines they may have left in the path. Sure, space is big enough to fly around such things, but where's the fun in that?  ;)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: mrodgers on May 17, 2006, 10:17:22 am
I wouldn't be surprised if you could see ships landing on your planet for trades but I would assume that they disappear when they leave your solar system because interstellar travel (as we have seen it) takes almost no time and therefore you won't really be able to follow a ship between the stars anyways.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Celdur on May 17, 2006, 11:37:54 am
i stil like the idea of space walles :P but willy said (no not free willy) that it was posible to trade even aliens like they where some zoo pets
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: GargaTech on May 17, 2006, 06:02:54 pm
I hope that you can move ,at least, comets and asteroids; also I would hope that bringing them too close to the central star would cause them to melt.
If I can do that then I will be creating rings, ala halo, and my own personally made moons, if not I will figure out a way. ;D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Wintermute on May 18, 2006, 12:00:33 am
I hope that you can move ,at least, comets and asteroids; also I would hope that bringing them too close to the central star would cause them to melt.
If I can do that then I will be creating rings, ala halo, and my own personally made moons, if not I will figure out a way. ;D

It would be great if you could use asteroids and comets for mining purposes, military bases, and even weapons.

Also one of the most feasible terraforming methods would involve pelting a dead planet with comets to create and atmosphere and add in carbon, hydrogen, oxygen, and nitrogen.

As for the space whale the only one I want to see is from The Hitchhiker's Guide... faling through the air :)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Celdur on May 18, 2006, 03:56:55 am
yay space stations
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: SumGI on May 18, 2006, 03:28:14 pm
http://artpad.art.com/gallery/?il4s3v116w0
See? SPACE WHALES
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: DarkCrawler on May 19, 2006, 07:58:45 am
This probably has been said before, but I think it would be cool to make a planet of your own, put the terrain, plants and creatures there, then start the evolution process with your main race. That would be like choosing a difficulty level. You could make the planet a peaceful one with lots of herbivores, or a living hellhole where even the most peaceful creatures would still be extremely dangerous. It would give more challenge to those who would want them. Also, I think it would be nice to encounter an immensely unfriendly planet on my space travels.  ;D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Vinnie on May 19, 2006, 09:28:46 am
Here are some things I would really like to have :

1.
Day/night cyclus on every planet. this would add two mayor things in the gameplay. One is in the creature stage where you could have nocturnal animals. Two is during the every part off the game from that point on and it's called "attack during the night" which would be amazing. It would also be cool to abduct an alien with your UFO during the night.

2.
which leads to my next point, it would be cool if, when I reach the space stage, there would also be some intelligent but not very advanced life. they could worship me and so on. I could also be the aliens in independence day and show everybody that there is now way that the less advanced race would win.

3.
I would like it if I would be able to create some of the other creatures in the world of my "main creature" so that I have a bit of control over the exosystem of the planet that I am on

Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: GargaTech on May 19, 2006, 09:34:49 am
please read the guides and look at other topics, and take a closer look at the videos they show the dark sides of planets which would change as it rotates, and ALL of your things are in the game, not sure if you can actually make nocturnal though....
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Vinnie on May 19, 2006, 12:47:32 pm
I've seen all the video's and read on most of the boards. And I thought it wasn't that clear as you said. It seemed to me that most of the things I said were things that people were hoping for, but nobody could say that it would be certain. And that's why I thought I should put it here.

but thanks for pointing out that some of the more important things (for me) are in the game.



Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: The Moose on May 19, 2006, 05:06:58 pm
I'd like to see more colors. Lots and lots of colors. I only saw a few in the texture editor and i want them to put more in. build in a costumizer like the one on MS Paint. that one's good.

also, i want to design my planet before the actual game starts (not the UFO planet editor). Yea, they say it's an evolution of life thing, but i also heard it's a playing through time thing also, and planets would definitly count as time
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: CeleryGoblin on May 19, 2006, 09:16:11 pm
One of the things I'm looking forward to the most is travelling to a far away, hostile planet, then dropping several of my creatures there, then leaving. It would be like the creature stage all over again. You could rise up quietly (instead of attacking the dominant creature's home city with a UFO) and take over the planet.

Or, you could leave a single creature on a planet to gather intelligence on the lifeforms there.

Another idea I've thought about is going to an uninhabited planet, dropping about 20 of my creatures there, then going back to my home planet (or whatever other planets my creatures occupy) and blowing them up, so you have you start all over again. Only this time you have the intelligence and technology from the begginning, but not the resources.

Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Chaosenigma on May 21, 2006, 01:10:02 am

3.
I would like it if I would be able to create some of the other creatures in the world of my "main creature" so that I have a bit of control over the exosystem of the planet that I am on



Err.. did you mean ecosystem?
Also nocturnal should be easy to do as you just reverse the time when the population walks around ^_^
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Phantasmo on May 21, 2006, 06:33:53 am
1) I would really like to be able to make creatures dinosaur-sized. I can just imagine how proud I would be to take something that big down in tribal mode.

2) Hostile environments. A new dynamic for creatures being able to survive in hot/cold, wet/dry, violent, toxic, ect; planets that would basically change, to a greater degree, what planets would be more useful to terraform.

An example would be that lava planet we saw in one of the demos. That may be a perfect planet for certain life. So rather than terraforming it we would just need to drop some plants/animals on it, leave it alone for a while and then build a city there . . . well, air would still have to be accumulated, wouldn't it, so some terraforming would still have to take place.

3) Carnivorous Plants (like the Venus Fly Trap)

4) Sentient plant life or plant-like life

5) Herbivores that are able to eat leaves (they must have forgotten to add that).

6) Internal Organ Editor

An example would be if I wanted to make a worm. I would need an internal method of sensory perception and locomotion that eyes, ears and legs.

Another example would be defense mechanisms which aren't necessarily seen from the outside like poisonous blood, venom, webbing, types of mucus (for movement or to stick food), a long sticky tongue, ect;

7) External Defenses

This would be like shells, spikes, spines, or varieties of bony plates, even barbs that could be fired out.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Bastardman on May 21, 2006, 06:44:58 am
5) Herbivores that are able to eat leaves (they must have forgotten to add that).
What. ???
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: GCool on May 21, 2006, 09:52:08 am
Something I really want now is co-dependant, or at least co-existing creatures.

You know, like, in nature, herbivors will often group with other herbivors for greater numbers, and are co-existing, helping each other out.
There are also things like birds who will clean elephants, eating anything they find.
Out at sea, when dolphins are rounding up small fish, they work as a pack, but seagulls will also dive in from above to eat the fish on the surface ~ the dolphins dont bother the gulls and vice versa.

So, what i'm saying is that there should be a diplomacy setting for your creatures, even during creature stage.
Lets say you make 2 creatures of your own and plonk them on the same planet, you should be able to make them co-existant.

But lets take it a step further, and actually have them both carnivors.
Now, how cool would it be to make both types actually hunt together as a pack. The smaller ones could break up the target's herds, and the bigger ones actually do the killing!
It'd make sence that the creatures would split off into pairs ~ one of one and one of the other, or maby have groups based on size ~ 3 small to 1 big.
Maby they could attack in waves, like the smaller ones go in first, followed by bigger.

Loads of different possibilities, all good, maby you could set them in the diplomacy, maby even make formations...


Talking of which, why not have formation setters for your veichals or melee fighters?
Have different lettered circles representing the basic size of the object, so that you could have 4 foot soldiers surrounding a long-range catapult, or something...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Blindsite on May 28, 2006, 04:00:35 am
  Alright this may have been brought up before but I was thinking it might be cool if we could create space fairing creatures.   I am not referring to the UFO or any other type of space vehicle rather a creature that travels and lives naturally in deep space.  They could range in size from microbe colonies (don't ask me how) or colosal ship devouring behemoths that are mistaken for planets.  Or perhaps creatures that become biological sentient ships.  In short I'd like to be able to create a creature so huge it envelopes and consumes its own home planet and then launch itself off to explore the void.
  On another note it might be interesting to be able to engeneer creatures with multiple genders (more than 2).  Or even creatures that link their life cycle with breeds of plant life.  Perhaps a species that imprints its dna on another and in so doing metamorphosises it into its own.  Also I'd be interesting in playing around with macroviruses, that is to say creatures that begin their life cycle was tiny singular celled creatures and then go through an extensive growth spurt where they change very little physically but increase drastically in size.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Celdur on May 28, 2006, 07:12:59 am
al the dna stuf i like the cros breeding more than enuf
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Deep Lee on May 28, 2006, 11:59:30 pm
1. CROSSBREEDING

2. RANDOM VARIATIONS of the Texture & Skin of a Species to make them Different than Each Other, SO THEY ALL DONT LOOK THE SAME.

3. A Really Good Campaign Mode, with an interesting story and LOTS OF UNIQUE MISSIONS tailored to your style of play (evil/good...)

4. TOTALLY CUSTOMIZABLE TEXTURES, COLORS, PARTS, SOUNDS, MOVEMENT and Everything else. Customizable PALETTES/MENUS would be nice too.

5. Option to customize males and females, for more creative and accurately designed procedural mating animations. IT WOULD BE SO HILARIOUS.

6. Just make it very friendly to customize completely, so modders can make this game what it should be for you.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: ollj on May 29, 2006, 11:38:56 am
Making planets out of asteroid belts.

Guessing that planets are torus-worlds wrapped on a bowl I'd like to see planets in other shapes; hedrons (4-20 sided cubes), donut, torus knots (http://torus knots),  flat (with ships sailing off borders)...

The Crossbreding Mating Orgy Arena is filled with an audience of many different creatures.
The player selects 2 (different) creatures and they got to mate in the middle of the arena to get a rating for mating, like rating a squid for how good it mates with an elephant.

And space whales!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Wintermute on May 29, 2006, 07:26:54 pm
How about the ability, at an advanced stage of the spacefaring mode, to construct a gigantic Dyson Sphere or Ringworld, with the surface area of thousands of Earth-like planets?

http://en.wikipedia.org/wiki/Dyson_sphere
http://en.wikipedia.org/wiki/Ringworld
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on May 30, 2006, 11:16:44 am
I wonder if it's possible to raise a species while you're living on a planet
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Chaosenigma on May 30, 2006, 11:27:45 pm
A must have in My opinion is !st person mode (and mebbe 3rd person too) throughout all the game.

For example if i wanted to have a view through the eyes of my creature and directly conrol it like an FPS or for those that have played it Dungeon Keeper (strategy game in which you could 'posses' your units to gain 1st person control).

Also It would be nice to continue that thougout the stages, for example if i make a tank, a plane or a mech with a vehicle editor it would be fun to pilot vehicles around.

Also Space wars!, combat extending to space (galactic god sounds fun but makes vehicle editor seem pointless if your not going to invade other planets with your own vehicles or fight wars in space)

Tool editor!, (hope their still adding it) heard speculation about if the editor is going to be added or not. i would like to design my own races equiptment ^^
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Celdur on May 31, 2006, 08:10:19 am
like that game machines that was an awsome RTS where u could also control the robots al whit difrent weapons and specialties..who know`s that game?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Bacchanalia on June 01, 2006, 02:19:56 am
Battlezone?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Celdur on June 02, 2006, 06:19:35 am
no machines pretty old.... but it was one of my fav game cose u could control evrything and go into buildings.... like C&C + renegade would be if it existed
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Blindsite on June 03, 2006, 08:05:28 am
This may totally be off the topic of conversaion but what if I don't want my creatures to develope technologically at all but still develope sentience, build cities and launch off into outer space?  Shouldn't there be a 100% biological option somewhere.  Why should we be forced to utilize tools instead of further evolving our creatures and dominating that way?
-------------
On another note why does spore have to be strictly a MSORPG?  Why not make it a MMORPG?  Or at least allow for the option of it being multiplayer.  Heres how I figure; you make your creature, raise it up to be all powerful and then what?  Theres no true compition, no fellow galatic gods and in truth no challenge.  Whats the point of having a deathray if you're always on top?  Boom there goes another pretty planet but I don't have to worry because I'm really the only one here.  No vengence from player B who still has his fleet running around and is going to come try and blow me up.  Obviously not every planet in the galaxy is going to be controlled by a human, least not right away, nor are they going to be online all the time however thats where the ai comes in.  You log off and the AI takes over for you, keeps your creatures safe or whatever, sends your UFO off to explore, assimilate worlds or tereform planets.  Whatever you tell it to do.  Then when you log back on you take the helm once more and go about your game.  Of course it would really suck if you go offline and someone comes along and blows up your planet but wouldn't that be half the challenge?  Think Titan AE the Dredge come along and blow up earth but the human race survives and since we already have teraforming technology it should be way easier to bounce back and of course then you can have the fun of taking over the world again.  Or not, go and become nomads roaming the stars and make big uber space stations and ships.  In short no matter how complex a game is if all you ever do is play with yourself (pardon the pun) its going to eventually get boring. 
   I probably would have stopped playing starcraft, diablio II and few other games a long time ago if it weren't for the online comunities that sprung up there.  Yes forums are good but they are only a suppliment.  Also if they did make a muliplayer option like this then alliances would be increasingly important and rich.  When you addressed a neighboring race you would be talking to another player, as well you could have increased player to player comunication.  In game comunities would spring up it would be way better.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: stuck on June 03, 2006, 12:06:50 pm
No, I do not want an MMOG. No true competition? No Galactic Gods such as yourself? You aren't a galacitic god till much later, and when you are the AI adjusts so you have a challenge. The Greevil planet that he visisted was a colony of a space empire, probably bigger than his. Not having to worry about blowing planets up? WW said that there would be harsh diplomatic consequences for doing so. All you'd need is a few people gong around blowing planets up for the game to be ruined.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Spetznas on June 03, 2006, 12:30:24 pm
it would be nice if you could take over a planet and sell it to the highest bidder
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: russellmania4 on June 03, 2006, 01:43:24 pm
The thing I want the most is that when you visit a new planet and drop a species on it, you can take control over that species you just dropped at will, and try to survive the longest while half the planet is chasing you. Kind of like a cretaure stage on the new planet except that the UFO could help you, like drop allies to help you survive. :)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Fallen Angel on June 03, 2006, 05:56:53 pm
I don't know who was looking for planets orbitngi Gas Giants but.. this seems to suggest it.

http://www.gamershell.com/pc/spore/screenshots.html?id=1
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Chaosenigma on June 04, 2006, 01:11:05 am
About multiplayer that could be reasonably easy to do, I can see two ways that multiplayer could work without being mmo

 Set up servers with limited place worlds (ala diablo II, each world could only contain 8 players)
-When players connect their recorded online data is put forth into a temporary world

A semi persistent passcode protected friendworld (lolololol)
- A friend gives you his unique 'player code' and creates a semi persistent world with a password
-To access the online area you must enter in the password
-The world created between you and your friend(s) can only be accessed by you and your friends (or foes)
- The friend is positioned near your world or even or your world
-As Spore does reccomend an online connection the worlds data could be syncronised to yours every few minutes if your offline, streaming if your online
- Perhaps some ground rules such as other players planets cant be attacked while their offline

Just a few ideas
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Celdur on June 05, 2006, 04:46:12 am
... wel i dont think it would work cose if u go online evryone is taking planets and stuf so its really hard to find a empty planet...and even when they remove the planet destroyer thingy it would be war al over the place.... wich would be cool for the stronger but hell for the weaker, i mean if you just made your perfect creature. unique and your own your happy whit it and al of the sudden a ufo flys over and steals half of ur tribe...yay (ow and i stil want to be able to put creatures of or on so that u dont have marios and walking pizzas hopping around on your beautiful planet)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: alti on June 05, 2006, 08:40:56 am
lets say i get to the god level, after afew thousand years at the top... what then ?

perhaps some ultra evil god action ...

alturian empire 250,000 years into their rule -

(http://members.optusnet.com.au/alti/darkfigure.jpg)


my suggestion- that creatures beyond a certain point can do damage with their minds rather than their weapons.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Blindsite on June 05, 2006, 07:50:54 pm
Okay, it might just be me but this is getting a little annoying  Anyway, I welcome the moderators to delete this post, or otherwise move it, but I just need to say this.

Spore is a Sim, a sandbox game, a god game.  Spore is not:
Age of Spore
Da Vinci Spore
Neverwinter Spore
Sporablo
Sporecraft
World of Sporecraft

Granted adding Spore-like evolution to other genres is an appealing idea.  Heck, I'd even like to see Spore-like models in online poker games, where you can spend your play money chips like evolution credits.  However, we need to accept the game creators' plans, and the scope of their design docs (which are quite clear from the videos).  This is a Spore wish list, not a 'some other cool game i want' wish list; and if this forum is lucky enough for a developer to drop by to read this, you don't want to waste their time with extraneous desires.  (maybe we compile the wish list suggestions into an ordered non-redundant list)

Ooh,
Bubble cities on Gas Giants is reasonable suggestion within the known framework of Spore (assuming the gas giants are modeled somewhat similar terrestrial planets).
Saving a snapshot of your galaxy, to be used in your next game (ie a new species) is also a fairly reasonable wish.

Uhh,
Reverting back to the creature phase... considering the creatures 'learn' or are otherwise shaped during the creature phase, this seems way out there.
Will Wright has said “one planet one sentient species.”

Ugh,
Will Wright has not only said no multiplayer, but has explained why.

Heavy dude... but Spore is still in the developement stage so "what spore is" is not the question but rather "what will spore be".   First off ultimately the developers can do whatever the hell they want.  Even if Spore is exactly what is given in te vids and what not I'd still want to buy it.  However I strongly believe that multiplayer makes a game far more than the designers ever imagined.  Why does the fact that its a Sim, a sandbox game, a god game, imediately imply it could never be multiplayer?

Say you were playing a flight sim, wouldn't you prefer to get in a dogfight with a real human controlled oponant rather than an AI?  Lets say Maxis made the Sims multiplayer (I don't think they did did they?) wouldn't it be cool to have visitors?  If you actually played diablo you would know that even the multiplayer is just one long single player game with extra players.  In short my good sir making it multiplayer wouldn't change the dynamic of the game any.

Furthermore your insuniation that I would want spore to be a clone of other games is absurd. I simply would prefer to play against real human minds rather than an AI.  Think about everything Spore is right now.  Sandbox, stratagy, galatic conquest and diplomacy.  Its already a little bit of all those games (though I only recognized 4 of them).  All I'm saying is I'd like to be able to actively play spore with other human beings rather than by myself.

Yes multiplayer would bring it to an all new level but that isnt nessisarily a bad thing.  I'm not saying Spore should be exclusively multiplayer, just that it should have the option.  If you want to sit back and play the ai on single-player then go right ahead but if you want to take a risk then check "play online".  Surely there will be people out there who will champion the "noobs" so to speak.  Stick up for the little guy when they call for help.  "Help help we are being attacked by giant slug people!"  Some white knight guy revs up his UFO and blasts them.  Or how bout something less sublte blow up more than x amount of planets and you're banned from online play for y amount of time.  There are problems but its workable.

Maybe this all is too much to work into Spore but perhaps Will Wright and his associates will take all these "grand" ideas and turn them into an expansion or a sequel. Wow I wonder what a Spore II would be like?  Anyway flame me if you will but I am simply stating what I think would be a good addition to the program.
-----------------------------------
On another note altogether I'd like to be able to design my own body parts, tools, skin textures and what not.  So far I've seen that everything is drag and drop more or less.  I propose we be allowed to use a body part as a template or simply receive a "lump" of flesh and then be given tools to "mold" it.  This would allow for even more unique creature designs.  And now I'm going to sleep.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: alti on June 06, 2006, 08:12:52 pm
* the ability to throw troublesome planets off their orbit, or change the orbit of planets.

- like if there is a frozen moon on the outskirts of the solar system, and you want to shove it inbetween your planet and that red giant.

or if you want your planets to be colour coded from the center out, red pink green blue,,, who knows..

i just want to be able to change the orbits of planets and moons.- is that so bad ??

* armour design, say you have a cool human type race, but you want to deck it out with your own armour designs..
armour sets, body art, hair style, tribal piercing. ,, in any other game i would think these things impossible, but i always thought it was impossible to have a galaxy evolution sim too.

eg-

(http://members.optusnet.com.au/alti/armour.jpg)

Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Blindsite on June 07, 2006, 03:47:18 pm
Good ideas Ali, yeah armor and all that would be cool.  Ok forget the multiplayer idea for now because obviously I'm crazy.  How about something completely different.  So far all Spore creatures have been based on human developement.  That is to say human sized, human evolutionary developement, domination through technology and what have you.  But not all animals are pack hunters.  Not all succeed by being the biggest things around.  Hell why do we even have to use technology at all?  Solitary and nomadic feline people, giant bug swarms, orgnic creatures such as the zerg from starcraft or aliens from the alien trilogy (or better yet AvP) or the bugs from Starship Troopers.  I know I know these are ideas from other games but the concepts are still valid.  What if I wanted to make a race of giant ameba that simply increased in size and eventually evolved the ability to fire eachother off into space?  What if I wanted to create packs of carnivourous humming birds that hunted in densly packed flocks and drained the blood from any who ventured near.  And has no one remembered my post about ship killing planet sized creatures who live in deep space?  Yes tribes to technology is one route but it is not the only concieveable way a species could come to power or behave.  I'm not asking they rewrite the game engine or anything just allow for more flexibility on the various stages of developement and for heavens sake DON'T CUT OFF EVOLUTION AT THE END OF THE CREATURE STAGE!  Say i hit tribal I get an option somewhere "develope tools or develope biologically" if I were to choose the latter then I wouldn't be able to get spears and what not but I'd get more advanced body parts and maybe some psyonic abilities such as telepathy.  Spore is supposed to be a sim of galatic evolution is it not?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Wintermute on June 07, 2006, 08:19:39 pm
So far all Spore creatures have been based on human developement.  That is to say human sized, human evolutionary developement, domination through technology and what have you.  But not all animals are pack hunters.  Not all succeed by being the biggest things around.  Hell why do we even have to use technology at all?  Solitary and nomadic feline people, giant bug swarms, orgnic creatures such as the zerg from starcraft or aliens from the alien trilogy (or better yet AvP) or the bugs from Starship Troopers.  I know I know these are ideas from other games but the concepts are still valid.  What if I wanted to make a race of giant ameba that simply increased in size and eventually evolved the ability to fire eachother off into space?

That reminds me of this book I once read by Vernor Vinge.. it had a race of aliens that existed as pack minds. Singly and as duos they were like animals, but combine three or more (each with individual traits that combined in unique ways) and the "dogs" formed a group consciousness equivalent to a human.

That would be an awesome race to work with, trying different group combinations to breed better attributes in the pack.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Bastardman on June 08, 2006, 05:31:05 am
Good ideas Ali, yeah armor and all that would be cool.  Ok forget the multiplayer idea for now because obviously I'm crazy.  How about something completely different.  So far all Spore creatures have been based on human developement.  That is to say human sized, human evolutionary developement, domination through technology and what have you.  But not all animals are pack hunters.  Not all succeed by being the biggest things around.  Hell why do we even have to use technology at all?  Solitary and nomadic feline people, giant bug swarms, orgnic creatures such as the zerg from starcraft or aliens from the alien trilogy (or better yet AvP) or the bugs from Starship Troopers.  I know I know these are ideas from other games but the concepts are still valid.  What if I wanted to make a race of giant ameba that simply increased in size and eventually evolved the ability to fire eachother off into space?  What if I wanted to create packs of carnivourous humming birds that hunted in densly packed flocks and drained the blood from any who ventured near.  And has no one remembered my post about ship killing planet sized creatures who live in deep space?  Yes tribes to technology is one route but it is not the only concieveable way a species could come to power or behave.  I'm not asking they rewrite the game engine or anything just allow for more flexibility on the various stages of developement and for heavens sake DON'T CUT OFF EVOLUTION AT THE END OF THE CREATURE STAGE!  Say i hit tribal I get an option somewhere "develope tools or develope biologically" if I were to choose the latter then I wouldn't be able to get spears and what not but I'd get more advanced body parts and maybe some psyonic abilities such as telepathy.  Spore is supposed to be a sim of galatic evolution is it not?
Give a man an inch and he wants a mile... ::)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Blindsite on June 08, 2006, 12:55:58 pm
I have an active imagination so sue me.  Like I said, i wonder what a Spore II would be like.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Grazony on June 08, 2006, 10:53:03 pm
Two headed creature that has one head as herbivore and the other be a carnivore that would be awesome!!!!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Brutus on June 10, 2006, 01:12:03 pm
the ability to do all that stuff i said
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 10, 2006, 04:25:53 pm
I'd LOVE to see Probes of all kinds in the Intergalactic Stage. Probes would vary from a Creature Probe (Let's you observe a specific creature throughout it's lifespan), to a Space Probe (Let's you observe a planet as a whole and record it's level of development, if any), to a Monolith Probe (Let's you examine a species you're uplifting), to my favourite, the Roboprobe. The Roboprobe is the one I wanna see the most likely to be included. It'd be like a weak UFO that has Interplanetary but not Intergalatic or Intersolar travel capacity. This little probe could look however you wanted it to, and you could switch between it and your UFO at any time. It could collect data on creatures, have minor weapons for self defense, and other such things. Useful if you wanna keep ties on a civilization but not spend all your time there. It would make sense as well to send it on a one-way intergalactic shot that can move far faster than you can, so you can send a probe to a really, really far off civilization and gather data and make first contact before you even arrive. And, of course, you can choose how to dispose of probes. Self-destruct, just deactivate them to get them to stop gathering data and maybe reactivate them later, or even crash them into a planet or burn them up in the atmosphere? Anywho, this is just my idea...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Chaosenigma on June 10, 2006, 06:40:41 pm
Giant penis monsters!!!!
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.
.
.
NOT!  ;D

What i would like to see though is the vehicles in the civ stage being brought into the galactic stage (afaik(as far as i know) vehicles are only for inter-civilization relations, thus once you conquer a planet vehicles seem useless. I would like to see vehicles used past that stage and perhaps even spacewars we'll just have to wait and see)

Also as alti said armour/clothing would be great. perhaps even weapon design (12 ft sniper rifle yay! :D)

BIOLOGICAL EVOLUTION as opposed to technological (seen this in quite a few posts already)- For example the guys we all know and love, the zerg dont use any technology whatsoever. I guess this could be achieved by adding pulsating building attatchments, vehicle attatchments, etc

p.s. Ignore my penis monster skit, i havent played games all day  :P, my only way of release is in making immature jokes and posting on the forums
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Chaosenigma on June 10, 2006, 06:59:11 pm
Oh, scuse the double post but i want to add one more thing.

If there is a supposed online catalouge players sould be able to add keywords to their creations. an example of this is if us sporefans and gamingsteve forum goers make our creations we can add the keyword :gamingsteve: to share around our creatures effectively creating creatures/vehicles etc. availiable to gaming circles and different categories.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Blindsite on June 10, 2006, 07:04:54 pm
Yeah vehicles beyond the city and civilzation stage would be good.  Only one UFO?  Then wouldn't it be good to be able to deploy a fleet of fighters or drop some mechs of some kind on a planet you are conquering instead if sticking you neck out htere to be chopped off?  Yes!! Biological advancement over technology!  It doesn't even have to be mutation like the zerg it could go a whole different dirrection like psionics.  Anyone played Escape Velocity Nova?  In it theres a race of advanced psychics who travel the stars in ships composed entirely of mental projection.  Also will there be a cultural editor?  Like will we our creatures be able to create art and music?  I know it may sound insane but think about it, art I don't know but music is definitly mathimatical so with a little "training" perhaps they could come up with at least short random techno things.  I don't know i think it would just be cool.  As for art well say you create a sculpture then your creatures "learn" from this and start imitating you.  The more stuff you create the more variation that developes.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Jameso on June 11, 2006, 12:15:39 am
I have an active imagination so sue me.  Like I said, i wonder what a Spore II would be like.

You also have an enter key...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Celdur on June 11, 2006, 05:44:02 am
im afraid of a incomplete game, i mean this game has evrything but wil it be as good as any other game or better.... like building citys is cool but how many difrent buildings are there? and how far and wide can your city(`s) become? if you look at other building sims or rts games you can make uge citys whit lots of building to entertain your ppl and stuf like that and if thats he same in spore im happy but if theres only like a factory a house and a tavern or watever im not happy
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 11, 2006, 06:54:17 am
BIOLOGICAL EVOLUTION as opposed to technological (seen this in quite a few posts already)- For example the guys we all know and love, the zerg dont use any technology whatsoever. I guess this could be achieved by adding pulsating building attatchments, vehicle attatchments, etc

I think of Tyranids when I hear this. I must admit I'd love to design a living spacecraft and biotech vehicles, but I don't think it's going to be that inclusive. However, that said, I do believe they WILL let you alter a vehicle so it at least looks biological. I mean, we saw Doctor Seuss Buildins with Mushrooms nearby, right? Why not just alter a vehicle until it looks like an animal?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Bastardman on June 11, 2006, 08:58:44 am
BIOLOGICAL EVOLUTION as opposed to technological (seen this in quite a few posts already)- For example the guys we all know and love, the zerg dont use any technology whatsoever. I guess this could be achieved by adding pulsating building attatchments, vehicle attatchments, etc

I think of Tyranids when I hear this. I must admit I'd love to design a living spacecraft and biotech vehicles, but I don't think it's going to be that inclusive. However, that said, I do believe they WILL let you alter a vehicle so it at least looks biological. I mean, we saw Doctor Seuss Buildins with Mushrooms nearby, right? Why not just alter a vehicle until it looks like an animal?
Well, one of the UFOs in the "buy mode" catalogue DOES have a distinctly biological look...

On the top right:

(http://img116.imageshack.us/img116/1425/vlcsnap309946zl.jpg)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 11, 2006, 09:30:13 am
BIOLOGICAL EVOLUTION as opposed to technological (seen this in quite a few posts already)- For example the guys we all know and love, the zerg dont use any technology whatsoever. I guess this could be achieved by adding pulsating building attatchments, vehicle attatchments, etc

I think of Tyranids when I hear this. I must admit I'd love to design a living spacecraft and biotech vehicles, but I don't think it's going to be that inclusive. However, that said, I do believe they WILL let you alter a vehicle so it at least looks biological. I mean, we saw Doctor Seuss Buildins with Mushrooms nearby, right? Why not just alter a vehicle until it looks like an animal?
Well, one of the UFOs in the "buy mode" catalogue DOES have a distinctly biological look...

On the top right:

[img]

Yeah, I also notice a few other biological-looking ships. It isn't unreasonable to believe you can make biological-looking designs.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: wjuk on June 11, 2006, 02:06:20 pm
Oh I just thought of a really good idea, although its a bit nasty  ;D lol.

It would make the game a lot more releastic and interesting if a you can have dominace over another (lesser) species and vice versa.  And it is possible for revolts and stuff that are in real life you know.

For example:  A technologically advanced species have a big city, vehicles, yada yada.  A species not as intelligent are picked up by the more intelligent species and used as warriors etc.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Bastardman on June 11, 2006, 02:12:12 pm
Oh I just thought of a really good idea, although its a bit nasty  ;D lol.

It would make the game a lot more releastic and interesting if a you can have dominace over another (lesser) species and vice versa.  And it is possible for revolts and stuff that are in real life you know.

For example:  A technologically advanced species have a big city, vehicles, yada yada.  A species not as intelligent are picked up by the more intelligent species and used as warriors etc.
That would definitely be on my wishlist, alright. The ability to domesticate and/or enslave other species would greatly add to your feeling of power in the later stages.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 11, 2006, 05:42:52 pm
You could do it in the earlier stages too. All early civs had slaves at one time.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: TheNecromonicon on June 11, 2006, 06:22:07 pm
This is my formal request to ensure you can make:

a) Four jawed mouths (Predator, Elite from Halo, Gho'uld From Stargate)
b) Reptilian frills (Frilled Lizard, Dilophosaurus)
c) Chitinous exoskeleton skin texture(Insects)
d) Techno-organic buildings and vehicles
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Uroboros on June 11, 2006, 06:27:27 pm
Im not going to read all 65 pages to see if these things have already been mentioned, so dont be too harsh when I repeat something ;)

First up, I think it'd be awesome if we could get some kind of tool that would let us scribble onto our creatures/buildings/vehicles in real-time. As uploading full textures would ruin the entire tight compression deal, a tool that lets us draw directly onto the things we have made (drawing directly into a texturemap itself, one that the game can keep down in size), would let us customise our creatures markings, or add fine detail to other things. This way we could draw on an emblem for our culture, nice and easy to stamp onto our vehicles and such. Also, a sound editor would be lovely, to record our own creature sounds, neatly divided into different things (like hurt 1, 2 and 3, idle chatter 1 and 2, attacking 1, 2 and 3), to keep it simple. Problem is, that would also cause far bigger upload sizes, so what if the game had a library of real-life animal calls that came with it, and an editor to let us pick from these samples, and splice them together, overlay them through one another, mask them, tweak their pitch and volume and tone, and perhaps even 'vocode' a verbal sample over them to give them a more alien feel. The samples and calls being installed as part of the game, the only thing that needs to be transferred with the creature is the sample-splicage perameters.

Secondly, I havent seen it in the editor yet, but limited lack of symmetry in creatures would be great. All things that you add to one side are added to the other. Even if its only limited to perhaps offsetting where something is placed by an inch or two, or being slightly smaller/larger on one side. Not every creature should need to have perfect symmetry!

Thirdly, horizontal spine adjustment. I cant recall seeing a video or a screenshot where the spine of the creature was moved horizontally. Plenty of up-and-down and back-and-forth action there, but no side-to-side. This would allow to make some creatures that have a 'sidewinder' style body, or tails that naturally hang off to one side.

Fourthly, sliders, lots of sliders. When we start researching technology, and adding weapons to our spaceship, it'd be great to customise them, so that when we eventually end up fighting with another civilisation, their laser wont behave or look quite like ours. Adjusting a few little things like 'spread of fire', 'rate of fire', 'color', 'range', 'strength'.. you get the idea. Naturally, the original base-tech that you research would be kept, but you could build a custom toolbox of personalised weapons and tools. Imagine having an extended toolkit for your spaceship for terraforming. You have your standard 'terrain raiser' beam, then in your custom tools section, you have your custom terrain raiser (shown by the name you gave it), that effects things differently, or creates a funky effect as it raises the land (like raising a perfect cylinder of land up, with perfectly smooth edges). Its just something to toy with, and may give your advanced species a sense of identity seperate to the "default hi-tech spacefaring species" profile. I just think if two intergalactic species collide in battle, their tech should be somewhat different, so you have to learn how they fight, rather than just being generic laser vs generic laser. Imagine a species that makes everything out of living fleshy pods, and that fights by mostly firing homing little blobules of goo that stick to your spacecraft, slowing it down for a short while, then closing in and using a short-range laser-cutter thingy. Or a species that has excessively long-range cannons that fire artillery shells, or a species that doesnt use 'weapons' at all, but has big hangers that produce kamikaze unpiloted drones that crash into you. I know there isnt much detail behind this, and as a result it sounds hokey and impossible, but I couldnt be bothered to go into great depth.

Oh, and it'd also be nice to allow sectioning of creatures colors and textures, so you could make a bird-like creature with a brown body with a feathery overlay texture, but legs that are a cartoony yellow and with a ridged orange-peel style texture. From what i've seen, colors and textures are applied globally to the creature, like a full-body wrap, with the textures adding variation to the limbs instead of letting us define the details more specifically.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Bastardman on June 11, 2006, 06:34:57 pm
Haha, wow. With the ideas you've had so far, part of me wishes you were working on this game!  :P

Secondly, I havent seen it in the editor yet, but limited lack of symmetry in creatures would be great. All things that you add to one side are added to the other. Even if its only limited to perhaps offsetting where something is placed by an inch or two, or being slightly smaller/larger on one side. Not every creature should need to have perfect symmetry!
There's actually been a lot of discussion about this, and according to Hydro, automatic symmetry can be switched off via a hotkey in the editor.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Uroboros on June 11, 2006, 07:15:08 pm
Quote
There's actually been a lot of discussion about this, and according to Hydro, automatic symmetry can be switched off via a hotkey in the editor.
Excellent!  :)

Before I forget yet again, those sliders dont have to just apply to technology and weaponry. Because everything is procedurally generated, its possible that you might have a creature who always walks a specific way no matter how much you tweak them to behave different (you might just hate their walk or attack animations), so it might be nice to have sliders attached to animation too. You wont be able to select the animation yourself, the game would work this out automatically, but you could have sliders attached to things like "depth of stride", "joint stiffness", "spine flexibility" and so forth, which will have a knock on effect on just how it appears. You might be able to make an attack seem more sluggish or more like a whip-crack or a punch this way, or make your creature seem more docile and sluggish, or jittery and skittish. Even if those kinds of attached sliders are too specific and would subtract too heavily from how the game behaves, maybe more generic sliders like  :    "Peaceful  <-->  Hyperactive"   "Meek  <-->  Exaggerated"  "Flowing  <-->  Edgey". Those would govern groups of modifiers that effect how your creature animates. Even if those still interfere too greatly, we could be given procedural alternates. Yay for clever sounding words. What this means is that if our creature doesnt seem to animate to our liking no matter how we tweak it, we could perhaps evolve/buy something from another menu in the creature editor, a sort of submenu from the brain, that dictates behaviour. Sort of procedural animation alternates, that work out how that specific creature but in slightly different manners, but still fully automated. They could be given names that reflect the likely outcome of the process changes, but given the variety of creatures we can make, its not going to be too predictable.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: alti on June 11, 2006, 11:05:14 pm
my ufo coming in to land in a tropical canion -

(http://members.optusnet.com.au/alti/landing2.jpg)

*  can you suggest an underground civilisation ?   i know you can do advanced underwater ones, but not underground ?
perhaps underground could be an option if you had to mine on an asteroid or something.

heres a thought, i was reading "EON" a greg bear novel i think. he messes with the idea of jerryriging a massive asteroid , hollowing it out and using it as a slow moving ship.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Uroboros on June 11, 2006, 11:30:13 pm
Hmm, im not sure how they'd be able to pull off an underground civilisation to be perfectly honest. By the time you get to the tribe stage, the view pulls out, and thats not going to be very good if you're underground. It poses a lot of problems, like how is a spacefaring civilisation going to explore an underground world? How will you show that you're underground, when you try to zoom out to get a view of the planet map? I like the idea, but in my opinion it isnt likely to happen. I guess it could be a project for an expansion pack, underground+fliers+etc+etc. I wouldnt hold your breath though   -.-
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: alti on June 12, 2006, 03:33:23 am
i think they could make tunnel networks fairly easily, like the circle the city is in is transparent. letting you look down into it like a deep hole.

i'd like to see defences outside the city walls, like air defence on top of clif faces and so on. 

* defences and buildings outside the city wall - thats what i would love.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 12, 2006, 04:43:41 am
I wonder if, in the UFO stage, you can build a city, then surround it with a large dome of rock to seal it. No reason behind it but to protect it, or to any enemy cities to cut off trade.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Uroboros on June 12, 2006, 07:55:56 am
Here is another one of mine from another thread :

I do believe someone pointed out that Will clicked a button and that was why his creature left the sea. I imagine if you wanted, you could have a legged creature underwater.
Exactly!  Why leave the sea just because you have grown legs.
He did however say (paraphrased) : "Well he wont swim very good any more, so lets take him onto the land..."
So I wonder whether all creatures can breathe in water permenantly as a default, or whether after you pass a generation or too up on the surface, you can no longer breathe in water and get a slow-ticking endurance and then health decrease as you stay in the water.

Whilst so far we have only really seen parts being impemented that can be seen on the surface, it makes me wonder. If the brain can be upgraded but show no difference on the surface of the creature (simple appearance, not behaviour), then perhaps we'll be given similar tabs to buy other bits and bobs, such as bigger lungs, more efficient hearts and so forth? What would the real purpose be behind these things? "Investment" I guess. Saving up a few evolution points here and there, and evolving a bigger set of lungs could have the effect of perhaps increasing the max value of your endurance/stamina (im tired/im not tired) bar. The more efficient heart could perhaps tweak the creatures maximum movement speed a little, and perhaps increase the maximum health a little too. It would probably take a good few evolution points to switch from 'standard piece' to one of the enhanced bits, but it could help creatures who have some strong weaknesses. Tiny creatures who dont have much natural defense other than speed could invest in the more efficient heart to increase survivability (and mimic natural selection, where those with stronger hearts stood up to more punishment whereas the weaker ones slowly died out). A larger, slower creature may want the lungs so that it can keep up with smaller creatures who may not tire nearly as fast during a moving hunt. There wouldnt be a great deal of these pieces, but if we were given a handful of different categories and a few handfuls of replacements, it would let us cover any glaring weaknesses that made the creature too hard to play, or perhaps expand our strengths to try counter-balance it. The one drawback of this, is that having some strong weaknesses can actually be kind of fun, learning to cope with them. I think failing is half the fun in games like this, seriously, and struggling to overcome what is thrown at you would be hectic but good    :3

So, I guess some of those lungs could allow for breathing underwater, including the starting pair.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Vinnie on June 12, 2006, 08:24:47 am
I hope the UfO isn't the only vehicle after the civ stage.

I want to fight full scale wars after that too :D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Uroboros on June 12, 2006, 09:45:14 am
Yet another thing for the wishlist from one of my posts in another thread..
(sorry, this is starting to seem like spam, if a mod thinks I should chill out a bit with it, I will)
--------


Some variation would be great! The more they implement the physics the better. When WW mentioned 'inventing new verbs' by combining basic actions, that interested me. Would it be possible for a larger, slightly heavier creature to try and step onto the other creature by walking over it, trying to use its weight to slow the creature down during the fight? What about attacking and holding the key/button for the attack, and keeping hold of the other creature and dragging it around whilst it keeps striking you trying to escape? What about trying to eat the creature whilst its still alive, rather than just biting it in aggression? Weaker creatures are often still fighting back whilst stronger, better adapted creatures have already began to eat them, and sometimes the fight is won not by killing the other creature, but by crippling/immobilising them. Many creatures immobilise and eat, instead of killing then eating. Hell, some even immobilise and -store- creatures to eat later, or paralyse creatures, drag them still living back to their hive/pack, and use those creatures to lay eggs inside of, or to teach their young how to deliver the killing blow.

What about terrain, how much will this effect a creature or a fight? Would it be possible to shove a creature on a steep slope and send them into a tumble (that may not necessarily hurt them much, but will buy you time to escape, or create an opening to follow up with real attacks). What about creatures picking up bits of stone and twig and throwing it at an attacker? Is it possible to pick up a stone and do that? Could a much larger creature simply grab a small critter and throw it up in the air, trying to use the fall to kill it? I would -adore- this game if you could do that, and even moreso if the creatures slowly learned things like this on their own, becoming a species trait, like how some birds learned how to drop turtles (or were they crabs?) against rocks from a height, to smash the shells and eat them... which is considered a normal thing in that species.
(cant quite remember this one correctly) ..or how cuckoos supposedly stash their eggs in other birds nests, so that other birds will hatch and raise them. I dont expect to see something as complex as the cuckoo thing here, or the turtle-dropping for the fact that fliers are very likely to be a no-go.... but... need... features! Spore good, good spore need features.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Beatnuki on June 12, 2006, 10:46:33 am
Those are some interesting ideas.  :)

On similar but slightly unrelated lines, I want to be able to eat a smaller critter whole if I'm sufficiently bigger than it. In other words, this procedural business should hopefully know how to work out that my critter's mouth size relative to the size of the prey denotes how long it takes to eat, and that a creature that is smaller than my own critter's mouth can be gulped down in one snap, even if still moving, breathing, even while running away.

This would allow a stealthy creature to hide in the undergrowth near a heard of small prey-critters, wait for them to come past and then gulp one down before it has a chance to react. This would be especially great if the rest of the herd of prey creatures is unaware of the fact that their kin is going AWOL one by one.....who needs battles to the death just to get a snack when you can use guile and a humungous gob?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 12, 2006, 04:45:40 pm
I wonder... How diverse will the planets be? And by that same token, the starting seas. I mean, look at this:

(http://www.livescience.com/images/ig29_phytoplankton_02.jpg)

This is Plankton. They're incredibly diverse. Will we have that diversity when we get our chance?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Beatnuki on June 13, 2006, 04:23:35 am
That's a good point. Though since we'll create our own teeny tiny thingies to start with I guess we can do all the diversity we want.

Actually, that's something I'm not sure of...is the tide pool phase pollintated with bacteria from other users too? Will Wright never mentioned it in GDC 05....
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: alti on June 13, 2006, 04:37:39 am
robots,  big freindly rigs, can you make your tecknology sentient  after afew thousand years of development ?

(http://members.optusnet.com.au/alti/robots.jpg)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Vinnie on June 13, 2006, 05:53:03 am
maybe... if you really want to play it that long  ;)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Celdur on June 13, 2006, 09:33:18 am
vinnie we didnt go from a tiny lil lifeform to what whe are now in a couple of hours to :P and Uroboros the birds you where talking about wernt turtles or crabs but bones :P they w8 for predators to finish and take whatsever is left: the bones...some are to big to eat so the shater them...wierd but cool, afcorse from discovery
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Uroboros on June 13, 2006, 10:20:37 am
vinnie we didnt go from a tiny lil lifeform to what whe are now in a couple of hours to :P and Uroboros the birds you where talking about wernt turtles or crabs but bones :P they w8 for predators to finish and take whatsever is left: the bones...some are to big to eat so the shater them...wierd but cool, afcorse from discovery
Im not talking about scavenger birds that eat carrion, im talking about an actual species of bird that learned to pick up shelled creatures, fly up, and drop them onto rocks to de-shell them and get to the creature inside to eat it. In a similar way you see smaller birds who pick up snails and smash them against the floor, these birds learned how to get at bigger shelled creatures.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: edspore_91 on June 13, 2006, 10:42:36 am
I have many things i want to see but many are already mentioned so heres one i don't think is mentioned

I would really like to design and build great monumentss like the prymids or the great wall of china, something thatwill put me in the history books when my empire collapses and slowly disappears, i just want people (monsters, alien, giant penis) to remember me.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Noxurblox on June 13, 2006, 06:05:41 pm
Hi every1, I've read about 30 pages of wishes and I am really impressed.  Mostly because a lot of what has been posted falls in line with what I want to wish for and will save me from hours of typing.  First, I've seen all the footage available on the internet.  I think a lot of you will agree with what I am about to write.  While you begin playing Spore as a micrspoic creature soon thereafter (approx 4hrs I think) you hit your civilization's space age and the chains holding you on your homeplanet are broken.  You are now free to roam the galaxy in whatever manner you please.
The Space Age is really the Last Age. This is probably the most important insight I have gained.  The Space Age is where the true focus of the game is.  Once in the Last Age all other modes of play are absent.  This is the time when your civilzation either conquers the galaxy by diplomacy, or force, or it succumbs to entropy.  I know the developers have thought of this, but I have to hope they realize that to get real enjoyment out of the game your civilzation needs to colonize the stars incredibly fast.  Colonizing one planet at a time is too slow to ever swallow an entire galaxy under your gracious rule.  Unless, of course, this is what this game is intended to teach everyone.

So, here are my two cents.

My wish is for this game to incorporate:

#1 Mystery- the idea of finding artifacts scattered throughout the galaxy is just brilliant.  I've heard that there is a sort of treasure hunt in the works and I'd like to make some suggestions:

     (1a)The UFO is the first step in the Last Age, but maybe in order for a civilization to make truly powerful warships (space cruisers whatever) they have to find the technology by either, conquering a civilization that has it (difficult unless you had a serious numbers adv), or find it in a ruined city on some distant star system. 

     (1b)While scouting star systems you could come across an artifact that is unreadable.  You have to take it back to your homeworld and construct a reading device.  Once built your scholars decypher some of the text that gives clues to find an ancient archive that was left behind by an extinct civilization.  After searching for and then finding this
archive you discover that they were exterminated and their exterminators are coming back to finish the job!  It is then a race against time to unite as many races together as possible and defend against the Armada.  Of course, if you like to conquer instead of ally, then you simply have to build up space forces of your own.  Basically, the only way to amass enough ships is to get access to more colonies and resources.  Don't you just love backstory?

#2 Massive Space Combat- After a certain number of colonies is acheived the civilization could enter its final phase, its galactic empire.  This is the phase that marks Spore.  Everything the player has done in the game has been soley for this moment.   Your manifest destiney to take to the stars and rapidly (relatively speaking on a galactic scale) sweep through the galaxy forcing it under one rule, your rule.  I don't think individual control is necessary in space combat.  In most games the AI is terrible anyways, but this is where the stats of your creature come in.  You don't have to control the fleets because the abilities of your race that you have designed, and its tech level, could be used to will determine how well they fight.  I sincerely hope that every race has different tech.  The main reason being that if they all have the same levels of tech and strengths you can just say, "Oh, he has

two ships so then I need three to win."  Besides, being able to watch it all unfold would be better than controling each one individually, besides you may have to send in reinforcements. Besides, you can't be bothered by trying to keep one insignificant ship from being destoryed, you've got a galaxy to conquer! I hate it if I never take casualties, the more the better.

#3 Space Stations- I definitely wish to be able to construct space stations.  Research, trade, and shipyards!  There's nothing more satifying than watching your Uber Dreadnaught being constructed while waiting for another civ to challenge your authority.  Also, if you do a fly-by and see a shipyard with a few alien behemoths defending a planet you may want to rememeber the first rule of survival, "Pick on someone way way smaller than you."     

That's it. I only get three wishes.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 13, 2006, 06:37:43 pm
That's it. I only get three wishes.

Says who? Anywho, I have one word: Motherships. I love your ideas Nox, but a key thing to massive space battles is Motherships. A huge, shielded ship with tons of lasers and one big powerful one is the last word in ships. And now I drool over that thought...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Blindsite on June 13, 2006, 09:02:52 pm
Hmm underground cities would make things rather interesting.  How indeed is a space fairing species suposed o find the cities, perhaps they don't.  Think about it, you don't want to be spotted and annialated so you go underground to shield yourself from conventional sensors.  If invaders wish to find you they would have to land their troops and manually look for tunnel entrences, or perhaps start trying to tereform your planet forcing you to reveal yourself by lauching your defensive fleet and kicking their asses.

Indeed this leads me to another point, the psychological profile of your creatures.  Think about it.  A creature that lives underground would be totally accustomed to dark and confining spaces and would fear light and open areas.  A flying race would be the complete oppisite (assuming in this case they are diarnal) since they are used to flying about they would be quite clausterphobic.  Would this not affect the type of ships the creatures built and their behavior planet side?  Perhaps a underground species would prefer to hang out in nice big nebulas as opposed to deep space for instance.

Everyone has been talking about full scale war, go have their armies kick eachothers asses blah blah blah but what if my species doesn't fight wars like that?  Think of the Predators.  Solitary hunters using stealth and advanced technology to dominate massive amounts of troops.  Say I drop some stealth assassins in an enemy city one night.  The populace wakes up to find a third or more of their population dead.  Underground species vs surface dwellers:  groundies burrow underneath the city walls and pour out slaughtering all in their way.  Flyers perching on cliffs outside a city sniping citizens.  A UFO that doesn't shoot at you but instead latchs onto your hull and drains your power.  See what I'm saying?  I'd like some lateral thinking when it comes to how my species fights its battles.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: mrbones on June 14, 2006, 03:42:40 am
1. If i'm correct, when you upgrade your creature's brain you move on to the next stage. Well there should be multiple opportunities to upgrade your brain in between each stage without moving on to the next one. This leads me to my next point.

2. I wanna see a combat system where you watch your creature fight rather than clicking the attack button several times (sort of like in the first video with Will's willosaur). I just think it would be cool to see your creature fight smarter as you upgrade it's brain. For example:
-At first your creature would attack wildly (like in the GDC video).
-Then, as your creature gets smarter, it learns to do things like corner it's prey, single it out of it's herd, or use it's speed to simply chase its prey like a lion would do.

Little things like that to me would make it that much better.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 14, 2006, 04:39:26 am
I believe both of your things have already been incorporated Bones. Will's creature attacked wildly at first in GDC, but he began to maneuver around his prey to keep it in one place, then he learned a new trick: How to drag his food.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: ProfPendragon on June 14, 2006, 09:57:40 am
Seeing that picture of the plankton got me to think of something neat.  Probably totally implausable or not worth the trouble, but still...

What if it were possible to remain at the cellular level, or at least to return to it, and construct a creature that was actually a hive-mind?  Lots of little cellular creatures that, while alone are just bacteria, together form enough power to bring about sapience?  Not unlike the concept of Planet from Alpha Centauri, I suppose. 
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Orne on June 14, 2006, 11:06:06 am
Im not talking about scavenger birds that eat carrion, im talking about an actual species of bird that learned to pick up shelled creatures, fly up, and drop them onto rocks to de-shell them and get to the creature inside to eat it. In a similar way you see smaller birds who pick up snails and smash them against the floor, these birds learned how to get at bigger shelled creatures.

The bird is the Seagull, and the prey are Clams, and the drop zone is Asphalt roads.  It's actually a big problem near the Assateague state park in Maryland, USA, because the birds pick up all sorts of stuff from the ocean, then drop it on the roads (and occasionally on car hoods).  This becomes a pain because its annoying to pedestrians & bikers (dodging clam shells), and it puts the birds in danger from being hit by cars.  So, what the park rangers do is paint white outlines of seagulls on the roads; because seagulls are so territorial & selfish, they will not drop their food where they see another "gull" below them. 
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Uroboros on June 14, 2006, 12:31:52 pm
Quote
The bird is the Seagull, and the prey are Clams, and the drop zone is Asphalt roads.  It's actually a big problem near the Assateague state park in Maryland, USA, because the birds pick up all sorts of stuff from the ocean, then drop it on the roads (and occasionally on car hoods).  This becomes a pain because its annoying to pedestrians & bikers (dodging clam shells), and it puts the birds in danger from being hit by cars.  So, what the park rangers do is paint white outlines of seagulls on the roads; because seagulls are so territorial & selfish, they will not drop their food where they see another "gull" below them. 
Interesting, I had no idea it was the seagull that did that. Never having noticed the behaviour myself whenever I watched 'em. Still, the only reason I remember that little factlet, was because of an interesting way that someone died. A guy was walking on/along the beach (I forgot which), and had paused to admire the scenery, and a bird mistook his bald head for part of a rocky outcropping, and dropped a shelled creature on his head to try break it open. Apparently it knocked him unconscious and as a result, died. It never said if it was as a result of the actual impact, but I assumed it was. Strange eh?

I never heard of them using the roads until now, but apparently they used the larger formations of stones along some beaches to do that. Must suck to have your car vandalised by a seagull though.. at least.. in a way you cant just wipe off. xD
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: crippits on June 14, 2006, 12:58:46 pm
on a somewhat related note, a seagull stole my grandma's candybar right out of her hand when i was on vacation in Florida.

OK, so yeah, back to your regularly scheduled topic....

what about random earthquakes and landslides?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 14, 2006, 04:28:47 pm
Seeing that picture of the plankton got me to think of something neat.  Probably totally implausable or not worth the trouble, but still...

What if it were possible to remain at the cellular level, or at least to return to it, and construct a creature that was actually a hive-mind?  Lots of little cellular creatures that, while alone are just bacteria, together form enough power to bring about sapience?  Not unlike the concept of Planet from Alpha Centauri, I suppose. 

Aren't all creatures composed of a hive-mind of cells? We grow from one cell, divide into two, then to four, eight, sixteen, etc. All these cells are commanded by a single genetic impulse that forges them together. By doing this, we are more than the sum of our parts, and become an effective hive mind of a huge amount of cells. I know what you mean though, but such a creature would be an amorphous blob and couldn't be in the game.

And as to Earthquakes and Landslides, yeah, that'd be fun, but you'd need SOME sort of warning. It's no fun to just be walking along and then get eaten up by the Earth with no chance to get the zok out the way.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Uroboros on June 14, 2006, 06:59:11 pm
Quote
I know what you mean though, but such a creature would be an amorphous blob and couldn't be in the game.
Are we certain of this? Are feet necessary for propulsion? Are legs necessary for propulsion? A creature that walks on its hands, and balances on one hand for a moment whilst it attacks/picks something up would be really interesting, but thats another matter. Can the body itself move when there are no legs/feet present?
The 'debug squid' confuses me.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 14, 2006, 08:23:01 pm
That's not what I mean. I mean in this game, no creature can be an amorphous blob. It has to have a mouth, and can't envelop a creature as a hive-mind of cells would have to.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Bastardman on June 15, 2006, 05:21:16 am
The requirement to "compete" with others of your kind for a mate in the creature phase, especially if your species isn't particularly sociable.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: mccarty181 on June 15, 2006, 09:47:06 am
on a somewhat related note, a seagull stole my grandma's candybar right out of her hand when i was on vacation in Florida.

OK, so yeah, back to your regularly scheduled topic....

what about random earthquakes and landslides?


that happened to me too but it was with a sandwhich

damn those greedy birds
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Celdur on June 15, 2006, 12:06:50 pm
dont think TO much of this game evrything youv seen is probably it... i dont think theres gonna be more than 1 ufo MAYBE there are gonna be spacestations and creatures whit wierd ways to get their food arnt gonna be their either i think...just attacking and then eating...but MAYBE you can make a flying creature and learn to grab things then fly high and drob it and repeat that til he wont do difrent....
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: crippits on June 15, 2006, 12:12:38 pm
Even if this is the whole game, which i doubt, it would still be an amazing game!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Uroboros on June 15, 2006, 12:52:03 pm
dont think TO much of this game evrything youv seen is probably it... i dont think theres gonna be more than 1 ufo MAYBE there are gonna be spacestations and creatures whit wierd ways to get their food arnt gonna be their either i think...just attacking and then eating...but MAYBE you can make a flying creature and learn to grab things then fly high and drob it and repeat that til he wont do difrent....
Still, why post this in the wishlist thread?
And if all there is to the game, is what we have seen in the presentations, i'd like to know what happened to the plant editor, and why its taking a year to release it if they're doing nothing at all ;)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: mccarty181 on June 15, 2006, 04:01:43 pm
dont think TO much of this game evrything youv seen is probably it... i dont think theres gonna be more than 1 ufo MAYBE there are gonna be spacestations and creatures whit wierd ways to get their food arnt gonna be their either i think...just attacking and then eating...but MAYBE you can make a flying creature and learn to grab things then fly high and drob it and repeat that til he wont do difrent....
Still, why post this in the wishlist thread?
And if all there is to the game, is what we have seen in the presentations, i'd like to know what happened to the plant editor, and why its taking a year to release it if they're doing nothing at all ;)

there are plenty of bugs left and there is a long legal and corporate process to get the game to retail shelves (like with all games)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 15, 2006, 04:13:24 pm
Tack this on to the wishlist:

Popular Culture in the Civilization Age. How much fun would it be to have things like a company you added with advertising in parts of your cities? I mean, today ad's are everywhere. I would love to see a big sign in the midst of a city advertising my species version of Pepsi.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Uroboros on June 16, 2006, 12:32:09 am
Actually, that could be a great way for two peaceful civilisations to interact with one another.  If both are peaceful enough, with the entire "all are equal" thing going on, how would one 'overtake' the other? Sure, you could make a big change in your pace and try forcing your guys to become violent, but it would be awesome to overtake them with pop culture. Get them hooked on a brand of cola (unintentionally :3), or appeal to them in general with your culture, to the point where they all decide to live under your banner.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Mjavabean on June 16, 2006, 01:49:47 pm
Never on top of the food chain is good, but I want to be at the bottom and have to evolve a plant-eating mouth or bigger claws, or become extinct.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 16, 2006, 06:21:42 pm
I'd love it if they have a "Movie Moment" feature that lets you activate at will, with an icon that appears periodically which says "Movie Moment", and instantly takes the camera to a good looking scene so you can get a good screenshot.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Hectonkhyres on June 16, 2006, 07:10:11 pm
As an ideal to shoot for, I would like individual creatures and sapients to have uniqueness. Not just physical uniqueness, but mental uniqueness. Take a look at the games Tropico and Immortal Cities: Children of the Nile for an example of what I mean. Now, I do not expect Spore to be able to provide anything anywhere near as in deapth as either of these... but it should be able to supply something of the sort.

After you reach the upper end of your civilization stage, possibly UFO stage, (or earlier if your race by chance possesses natural telepathy) I would like to see you be able to eavesdrop on people and animals. Activate a special control and click on the creature and a little thought bubble pops up. Inside is written, or displayed via icon, what the critter is thinking about. This might range from 'Viva la Revolution' to 'Mmmmm... Tasty Grass'.

Again, I doubt its going to happen. But I can still hope.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Deep Lee on June 16, 2006, 10:00:12 pm
yes, I want total "camera mode", where you can freeze time and alter angles and weather/sunlight at will, without any icons on the screen for good screenshots at any angle of unique creature interaction that will make some awesome pictures.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 17, 2006, 05:55:54 am
So you mean like Black and White 2?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Bastardman on June 19, 2006, 11:45:58 am
The ability to change the names of creatures, planets you encounter. (http://www.gamingsteve.com/blab/index.php?topic=5200.msg159453#msg159453)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: drew3000 on June 19, 2006, 01:16:01 pm
it would be cool to make have to respond to random dangers like overpopulation and a plague. you would have to make population laws or spread your race onto more planets so it never gets overpopulated. and you would have to research medicine and viruses at a decent rate to protect from plagues and viruses. and maybe you could catch foreign viruses from another planet too. and if you havent researched medicine enough, then you have to try to kill all the people that have it so it doesnt spread or your could move the healthy people to another planet. or you could pay another race to give you the cure.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 19, 2006, 04:57:57 pm
to save snapshots of a creature's evolution each time we enter/exit the editor.  :D

to save/export video clips, that don't have the menu or mouse pointers visible... just the 3d game action and sound.  (screenshots are so last century)  ;)

That's not a bad idea. Maybe even a special mini-program called Sporeviewer. Lets you view a creature in 360 degrees, watch it walk, attack, hear its roar, etc. Still, it should be an option and not a mandatory thing.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Tasteywheat on June 21, 2006, 08:28:31 pm
Ability to make a wheel creature, that rolls around....


like the Rozgi (omg!)    http://artpad.art.com/?j16u64e6tw4
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Uroboros on June 22, 2006, 02:46:55 am
Or at least limbs that have no other discernable use being implemented to help a creature turn, or get up from the floor (if it gets struck so hard that it falls down). Perhaps the ability for the game to consider hands as partial feet too, depending on the build of the creature, like how heavy-set apes use their hands to help them move.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Tasteywheat on June 22, 2006, 10:52:49 am
Or at least limbs that have no other discernable use being implemented to help a creature turn, or get up from the floor (if it gets struck so hard that it falls down). Perhaps the ability for the game to consider hands as partial feet too, depending on the build of the creature, like how heavy-set apes use their hands to help them move.



Yeah, that, and something like that Selbulba guy in Starwars can do.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: White Owl on June 22, 2006, 11:29:22 am
I would like to see coustomizable weapons like the tanks weapons and the anti-spacecraft weapons.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Uroboros on June 22, 2006, 11:37:46 am
Quote
Yeah, that, and something like that Selbulba guy in Starwars can do.
Well actually he just came from a race that used their 'arms' to walk with, and their feet to grasp with, just a basic reversal of arm/leg roles. I meant more of allowing arms to sometimes double up as walking aids (in a two-legged creature who had odd balance and long arms), and sometimes to allow feet as graspers and weapons, in the absense of arms. Standing on one foot to hold a spear in the toes :3 It would be nice to see creatures using everything they have..
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: drew3000 on June 22, 2006, 01:23:02 pm
I'm not sure of this but from what i saw in the demo you can only use 1 spaceship at a time to attack and explore. It would be cool if you had to build many spaceships to conquer planets. And if there was a little strategy involved in the space battles. Maybe it could be like the strategy in Age of Empires or Starcraft. Or maybe it would be more like a different game. It would also be interesting if there were huge motherships that carry your smaller attacking spaceships around and they would be too big to go through the atmosphere so they would have to refuel in space.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 23, 2006, 07:32:53 am
Or at least limbs that have no other discernable use being implemented to help a creature turn, or get up from the floor (if it gets struck so hard that it falls down). Perhaps the ability for the game to consider hands as partial feet too, depending on the build of the creature, like how heavy-set apes use their hands to help them move.

I believe Hang Dog already did that. And hey, using hands for feet isn't such a stretch.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: tooma125 on June 23, 2006, 08:01:34 am
Quick Question. Will spore have armor?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 23, 2006, 08:37:21 am
No one is sure. Considering one of the videos, I imagine yes.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: the-kooks on June 23, 2006, 10:33:20 am
I think they should release the creature editor seperately, sometime soon, like they had sims 2 body shop. Most of the editors look like theyre ready to go now, so it would be good to have some sort of aspect of the game ready to use NOW! also it would help maxis, beacuse there would already be loads of content ready to upload upon releasing the game
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 23, 2006, 12:00:20 pm
A (Possibly limited) creature editor now WOULD be useful, but it's doubtful.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: The Terminator on June 23, 2006, 12:03:19 pm
1. I want to be able to control any of my creatures once I reached tribal stage. (That means that in tribal, civilisation and galactic stage I can jump in and control my creatures)

2. I want to be able to make a drag box and control lots of my creatures (Like most Real Time Strategy games)

3. I want to be able to begin new life (Bacteria stage). In a planet that's already civilised.

4. When somebody is only in bacteria, creature and tribal mode, people should be able to be attacked/abduct/examined by them. They can also colonise planets that other players made no matter what stage the home player is in.

5. Players should have infantry (Creatures with spears and guns) not just military vehicles.

6. I want natural disasters once in a while (Tornadoes, Volcanoes, Earthquakes, Thunderstorms, Huricanes etc.)

7. Maybe Motherships would be a good idea

8. Players should have the choice in having sonar senses and maybe even telepathy for there creatures. Not just the senses of hearing, seeing, touch and

9. Some creatures should give birth to already developped creatures. Not just eggs like reptiles and bird but Like mammals.

10. Have the choice to have one or more sexes for creatures.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Chaosenigma on June 24, 2006, 01:28:04 am
Mechs, all games need mechs...........

Well as far as vehicle's are concerned.
And concerning vehicles i hasten to add again that the longevity of vehicles should be addressed for space stuffs!
(currently vehicles only look practical in the civ stage, not before, not later)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Xanadu on June 24, 2006, 11:13:18 am
HOODS (like cobras)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Celdur on June 24, 2006, 11:46:53 am
Mechs, all games need mechs...........

Well as far as vehicle's are concerned.
And concerning vehicles i hasten to add again that the longevity of vehicles should be addressed for space stuffs!
(currently vehicles only look practical in the civ stage, not before, not later)

in the game u can make ur own vechicles so if u want mechs just make m u like m
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Maor007 on June 24, 2006, 02:32:26 pm
I Believe it was already mentioned before, but i just couldn't bring myself to reading everything...
(Gave up after like 35 Pages)
anyway... Confederations!!!
I know will mentioned star trek already... but i meen like, Huge Empires. both player's and AI's... with a central council...
Many races joined under one Government, sort of like the UN.
Also, if anyone from the Spore Development team is reading this. please put an emphasis on Space battles,
and the civilization era battles. try utilizing Borders, States, Union states, Government types which could be prototypes for later, space
age governments.
Diplomacy is the most important aspect in my eyes...
Now, Nationalism is very important. your Race should have a flag, symbols which make it Unique.

Look, it an amazing concept and i propably have tons of more ideas, but for now these are my most important wishes.

Maor007
      Israel
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Maor007 on June 24, 2006, 03:00:06 pm
Oh and also...
Ive seen the Movies, and they showed the UFO's Being bombarded by lazers from the ground and stuff...
Brainstorm with me, what damage do you think could be done to the UFO?!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: The Terminator on June 25, 2006, 08:27:07 am
I would also like to see that if your offline, maybe an AI can take control and defend your planet against other players. WHen you go back online, your planet has a better chance of having survived while you were oofline. Either that or the planet becomes unattackable or invisible when your offline.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Flogakid on June 25, 2006, 09:46:20 am
Heya, Termi, game doesn't work like that, it's a Massively Singleplayer game. there creature is downloaded to your computer, and is controlled by an AI, not the player themselves. so when your not on, the universe stops (or so I think). :)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 25, 2006, 10:01:00 am
Yep, that is correct. The Universe stops just for you. Don't you feel special?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 25, 2006, 11:03:05 am
Time Travel could be fun in the game. I mean, imagine going back in time and seeing your own species developing?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Xanadu on June 25, 2006, 11:34:39 am
I JUST ASK FOR ANOTHER ACCESORY , HOODS , FLAT HOODS LIKE COBRAS PLEASE!
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: ChristianSkunk on June 25, 2006, 11:54:34 am
As someone said before, these things may have been mentioned, but this thread is like, 69 pages and 1000 posts at the time I'm writing this.  Also, I believe we should repeat things, to show support...  You can see how much something is wanted by how many mention it.  Anyway...

Watching the GDC video of his city being attacked made me think of something.  The usual response to being attacked is to attack back, even if only defensively.  What about adding new options?  Things I haven't seen in other games...  They (Will and the developers) seem to want new stuff, so what about...

Peaceful resistance:  Your creatures put themselves in the line of fire which eventually earns the attacker's sympathies, so they either become your units, or just turn and leave (units only at first, but one might assume that the more you do this, the more the citizens of the owning city would sympathize and be more friendly.  The success of this could also depend on the nature of the attackers.  If they're overly aggressive, they probably wouldn't be swayed, believing you to be weak and deserving of extinction.

Surrender:  I've seen surrender in other games, but it typically means you lost and the game is over.  But what if instead, you then take over playing the conquering species control.  Or assuming they don't systematically dispose of your species, you get the chance to rebel later.

Run Away:  I don't know what they're doing, so this may also be an explicit or implicit feature all ready.  Once you have the technology, move your homeworld, or even just some of your species to a new planet (and have to start over at the tribal age, say).  Or agree to let friendly aliens transport some of your race to a new planet to start over.

Now some of the creature stuff...  I haven't really seen anything I'd call official on what'll be possible, so I'll just go ahead and mention them again.
Wings (I've heard they'll be available, but I don't put much stock in what I read on forums)
Shells (I read something about setting segments of a body as 'shell', but wasn't sure if it was a wish or something real?  Are there beta testers here?  Some talk as if they have the editor.)
Limbless locomotion?  (i.e. snakes)

I know it's not very creative, but I'd probably first make creatures I know.  Turtles, elephants, centaurs, dragons, gryphons...  Then I'd start making weird stuff.

Game play:  I know I've seen someone mentioned being able to turn off 'missions', so you can just play in a sandbox mode.  I just don't want to have to be running to defend my homeplanet every so often.  At that point I'd like to just forget it and play with planets and species I find elsewhere.  This would probably also involve 'banning' the more aggressive species from being downloaded and used.
Will Wright mentioned at E3 about bookmarking creators so it'll download more from them, but will there also be banning of content from certain creators?
Manual connectivity...  I don't mean browsing the database for what you want, but the game makes a list of what kinds of things it wants for its database, then when you get around to connecting to the internet, you tell the game to download/upload and it downloads things that fit its list and uploads your stuff.  I'm on dial up, so I don't want it automatically noticing I'm on line and tying up my bandwidth without my permission (and I won't likely be on line while playing the game, so some external update utility would be preferred).

I'd also like to vote against some suggestions...  Like having space armadas to wage war, controlling groups of units at the city stage...  Just go play Homeworld2 or Age of Empires or something! ;)  Or at least also allow players to turn off the need for such fighting, as in my earlier suggestion.

Finally I must agree with an earlier post...  Developers:  Don't add any of the suggestions from forums if doing so means a later release date!

Edit:  I did see this mentioned earlier, but I think someone said that Will said it was a no go.  But since it was on a forum and I have no idea if they were just blowing smoke...
Additional specializations, i.e. venom, warning signs (rattlesnake's rattle) that'll scare others away more quickly, spitting (possibly venom?), things like that.  Acid blood?  Yeah, I'm bored.

Edit2:  Oh, and hearing Will say something about drawing on his favorit sci-fi stuff made me think of Dyson spheres and ringworlds.  Those would be cool to find/build.

Edit3:  Systems with more than one star at the center.  The ability to make stars, and have the game alter the other planets accordingly in rotation, revolution, atmosphere, etc.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: ChristianSkunk on June 25, 2006, 12:01:04 pm
I'd like to have a choice and/or warning as to when content is added to my game... especially if it is added significantly before visiting a new star system.  I'd hate to be stuck dealing with a species named "paris hilton" that spans a dozen stars.

Finally, I'd like time travel to be implemented in Spore, so I can travel back to 10 months before the game is released and start playing now.

 :D I agree with time travel, in that case!

But as to the first one, my understanding is that there will be A LOT of downloaded content from other players, so giving you a warning for each one wouldn't be practical.  However I made a suggestion about banning content creators.  So say you come across something stupid like that.  You perhaps go to the trading card for it, click on the creator's name, and select 'ban'.  Then at the very least, no more content from that person would be downloaded or used...  Although I would also like to see all content from that person in use be wiped and replaced by something suitably similar.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 25, 2006, 01:10:15 pm
Oooo, I have an idea! Two Words: Cattle Mutilation.

Yes, I know how bizarre that sounds, but think about it. Every planet has non-sapient animals, and I'd like to understand them even better. In other words, you get the Creature Card, and can kill it, disecting it slowly in a sort of creature editor thing, seeing just how it would act without certain pieces. Then you can examine transmissions from that planet to see how they react.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: ChristianSkunk on June 25, 2006, 02:18:20 pm
Well, Will showed the scan thing which was noninvasive, although it looked like one of the creatures took exception to it.  But I don't see why they couldn't have a creature inverter to see how they respond when they find some inside-out critters. ;)
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 25, 2006, 04:07:43 pm
Yeah, but think if you could do it while cloaked. Go to the night-side of a planet, find an unsuspecting target, and turn them to Lunchables.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: subpar on June 25, 2006, 07:33:50 pm
I know you have some type of feedback for what gets downloaded, but I suggest in the sporepedia you can pick any species and say "I like it" or "I don't like it". An example would be like on Pandora.com.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Maor007 on June 25, 2006, 09:18:25 pm
I'd also like to vote against some suggestions...  Like having space armadas to wage war, controlling groups of units at the city stage...  Just go play Homeworld2 or Age of Empires or something! ;)  Or at least also allow players to turn off the need for such fighting, as in my earlier suggestion.

"Go Play Homeworld2 or Age Of Empires"?!?!?
Thats kind of a selfish thing to say... you might want to mix DNA sequences and so on, which is cool, ill do it too...
But if i want a certain aspect in this game, which is already a multi-Genre Game, then why deny it from me?
I dont want to play "Spore", and then stop, and go play another game just to satisfy my strategy desire and bloodlust.
anyway, denying the existance of space armadas, will take away from the reailsm of the game.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: ChristianSkunk on June 25, 2006, 09:42:42 pm
Well, I just want a way to turn them off.  Although I wouldn't want them to take longer just to add that stuff.

I'm no Will Wright expert...  But just how many games has he done that had huge battles?  Thinking of The Sims, and SimCities, I was actually surprised by how graphic just the first couple of stages are.  Although now that I think about it...  In the GDC video, Will himself said something about losing his reputation as a nonviolent game developer...  I just don't see it happening.  Oh well.  We'll see in a year or so.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: KBF on June 25, 2006, 10:32:45 pm
They can't please everyones taste.. Or cab they?

I'd love using my own units in a mass war, and if you don't like the fighting.. Hmm.. How can everyone be happy from this game in THIS situation.. Being peaceful is one option, but more agressive civilisations would conquer you... Hmm...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: ChristianSkunk on June 25, 2006, 11:57:52 pm
They can't please everyones taste.. Or cab they?

I'd love using my own units in a mass war, and if you don't like the fighting.. Hmm.. How can everyone be happy from this game in THIS situation.. Being peaceful is one option, but more agressive civilisations would conquer you... Hmm...

Well not really.  Will said that the program adapts to you.  So depending on how you play, it'll populate your space with tougher or easier creatures.  Something along those lines.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Maor007 on June 26, 2006, 12:32:04 am
Yeah i know they can't please everyone, but those are my wishes :)
Anyway, i think that the idea of an adapting AI is great.
If the development team will see it fit to add Epic Space battles, it is propably possible to make them not mandatory,
more peaceful players will have a calmer spawned galaxy, while others will have a more militaristic-dynamic galaxy.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: TheNobody on June 26, 2006, 03:25:05 am
  Hi here

 I'd like to ask for the features of a creature we all know well... The creature from the Alien(s) movies

 By having to respect it's scheme of life, I hope that it may add more diversity to the game.



 - It uses no tools

 - It lives in a single giant building : the Hive

 - No eyes, skin hard as steel, (and acid blood lol !)

 - It is a parasite : it uses other species to give birth to its own specy, and it travels using other species' ships.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: ChristianSkunk on June 26, 2006, 10:12:21 am
  Hi here

 I'd like to ask for the features of a creature we all know well... The creature from the Alien(s) movies

 By having to respect it's scheme of life, I hope that it may add more diversity to the game.



 - It uses no tools

 - It lives in a single giant building : the Hive

 - No eyes, skin hard as steel, (and acid blood lol !)

 - It is a parasite : it uses other species to give birth to its own specy, and it travels using other species' ships.

Sorry, I really don't see that happening, mostly because it'll have to deviate from the pattern Will seems to want...  There's already a thread arguing over whether or not all species will give birth via eggs (although yes, eggs are a part of the Alien reproductive cycle, it's not the whole kit-n-kaboodle).  That's another reason, is that there are three different types of Alien in the same generation.  The queen, the soldiers, and the facehuggers.  While I don't doubt that they could do it, I can't imagine they would since they'd need new functionality just for these types of creatures, whereas all the rest can use the same set of scripts.

Not that I'm saying that would be cool or Will isn't into incorporating all the Sci-Fi stuff into Spore he can.  There are other factors though, such as that species being greatly overpowered unless you happen to have Sigourney Weaver around, or her DNA to clone.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 26, 2006, 01:22:59 pm
I wonder what'd happen if you created a planet, gave it atmosphere and such, and then created non-sapient cyborg races. Can you even make non-sapient cyborgs?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: ChristianSkunk on June 26, 2006, 01:29:38 pm
I wonder what'd happen if you created a planet, gave it atmosphere and such, and then created non-sapient cyborg races. Can you even make non-sapient cyborgs?

Well the real question is, can you make sapient cyborgs?  ;)  (Yes, I know Will wants robotic body parts to be available, this was my playful attempt to reference debates on artificial intelligence.  Okay, I'm digging a hole now, so...)

Seriously, I wouldn't see that as a technical issue.  I'm sure they could put that in there if they wanted.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Xanadu on June 26, 2006, 05:03:46 pm
I JUST WANT 1 HOOD PLEASE
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 26, 2006, 06:01:08 pm
I JUST WANT 1 HOOD PLEASE

... *Axe to the 'nads* You all knew this was coming.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Xanadu on June 26, 2006, 06:08:22 pm
waht do you mean???...hmmmmmmm,,,
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 26, 2006, 06:10:14 pm
No no Xanadu, the REAL question is, what do YOU mean? What on Maxis do you mean by "1 HOOD PLEASE"? It's stupid. Plain and simple. Stupid.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Xanadu on June 26, 2006, 06:12:15 pm
MMMMMM...I WANT SOME PENAT BUTTA....I mean , the whole point of this thread is useless as the developers are going to be the ones that take decisions not us
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 26, 2006, 06:15:42 pm
That's not the point. This thread is a wishlist. We hope they read this, but mostly it's for our benefit and not theirs. Now please stop polluting this with your stupidity and contribute. That or leave.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Xanadu on June 26, 2006, 06:16:28 pm
OMG...im offended
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 26, 2006, 06:19:31 pm
Yeah, that was more or less the point...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Xanadu on June 26, 2006, 06:22:03 pm
O.K  :D :D :D :D :D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Maor007 on June 26, 2006, 07:59:57 pm
Calm down girls, you can bitchslap each other privately.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: subpar on June 26, 2006, 08:18:01 pm
xanadu, you can already make a hood with the creature editor... duh.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Deep Lee on June 26, 2006, 10:02:17 pm
foreskin.   for arms and stuff.  like turtles
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 27, 2006, 04:22:18 am
Calm down girls, you can bitchslap each other privately.

*Slaps*

I wonder if you can customize shells. I mean, shape it, reshape it, etc. The shell is not directly attached to the body in the same way skin is, so I am hoping you can morph the shell to add as much or as little as you want.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: The M.A.N6 on June 27, 2006, 06:12:51 am
Finally, I'd like time travel to be implemented in Spore, so I can travel back to 10 months before the game is released and start playing now.

Yeah, but to travel, you will have to already have the game, so you must wait 10 months anyway. =D

Quote from: Wanadu
I JUST ASK FOR ANOTHER ACCESORY , HOODS , FLAT HOODS LIKE COBRAS PLEASE!

You already said that before, and we already ans you. You can have hoods, just try a bit everything, and then modifiy etc. and you will obtain hoods, with existing members. It's like the Ballerina (http://www.spore.com/images/creatures/creature_1_big.jpg). We all know it's not Ballerina clothes, it's plucks (?). But it's look like. But, err... you know what i mean. >_<
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Maor007 on June 27, 2006, 06:18:27 am
This messege is for the dude with the cobra fetish.
What is up with this obsession?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: The M.A.N6 on June 27, 2006, 06:20:22 am
This messege is for the dude with the cobra fetish.
What is up with this obsession?

He wants to make an über-transmogroid-cobra in Spore.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Xanadu on June 27, 2006, 07:16:39 am
indeed  :D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 27, 2006, 02:49:07 pm
I kinda wish that they allow you to make a biological weapon. Something that doesn't just damage your enemies buildings, but also drains them of funds as they try and heal the sick and fix the damage. It'd also be fun if you got to play a sort of cell stage thing with cells and antibodies to try and make it more potent, and the more potent it is, the more damage it does.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Maor007 on June 28, 2006, 12:20:53 am
Actually, it could be kinda cool if, say, in the civ stage, you can use the amoeba editor to design bio-weapons, and later test it on kidnapped or abducted aliens.
Starting plagues and ammuning your own will be a new way of eradicating populations and/or taking planets.


oh and another thing, i really hope that during the civ stage we will be able to advance scientifically.
it will be quite dull if all we have is one technological era before the space age.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Phantasmo on June 28, 2006, 09:23:53 am
Here's an idea, let me know what you think.

How about random evolution?

I mean let's say that you have spent MANY hours playing a creature and it's just not working, not only that you are seriously stuck (it looks to easy to have happen but I could be wrong) so the game throws a random change into your creature something which may be completely unexpected, and might even work!

That being said I do think that the entire race shouldn't evolve as a whole. The big problem I see with that though is a huge load of information as no every singe one of your creatures has a different genetic code now. Plus the game would have to identify species that are too far removed to mate amongst themselves anymore, which could in fact be an evolution itself to prevent non-productive traits.

Just my thoughts.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: ChristianSkunk on June 28, 2006, 10:09:03 am
Heh, yeah, someone else mentioned that somewhere... about eventually using the older versions of your species as a food source.  Would it be cannibalism?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Celdur on June 28, 2006, 11:38:56 am
Actually, it could be kinda cool if, say, in the civ stage, you can use the amoeba editor to design bio-weapons, and later test it on kidnapped or abducted aliens.
Starting plagues and ammuning your own will be a new way of eradicating populations and/or taking planets.


oh and another thing, i really hope that during the civ stage we will be able to advance scientifically.
it will be quite dull if all we have is one technological era before the space age.

cool, making viruses and then put it in a host body that wil infest the rest of the population is also one of the things i want to see, another is to see the spore play disc in my computer
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on June 29, 2006, 03:58:02 pm
I'd love to see an Easter Egg where you find, say, a planet that looks just like Stephen Hawking or Will Wright for example. And if you blow them up, in the core is a really cool item for your ship.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: ChristianSkunk on June 29, 2006, 04:57:18 pm
Oh man, I hadn't thought of that...  I'd been worried about people making obscene planets.  Never considered making one a portrait or something!  I definitely have to try that.  Terraform a moon circling a planet to look like you.  Ha!  :D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Celdur on June 30, 2006, 07:06:55 am
or just leave a mesage like u have a big ass planet and a moon to and i write on the moon something like ''this is my planet!!'' and then ur name or username lol
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on July 02, 2006, 08:51:16 am
I'd carve "BOO!" into a planet and tow it into another solar system. Think Monty Python.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Blindsite on July 05, 2006, 06:22:59 am
Hmm yes biological weapons would make things interesting.  So would bio-tech (organic vehichles and buildings for instance).  Anyway has anyone considered that there would be those who don't want censorship filters on spore?  I mean if your bothered by "obscene" creatures then yes there should be a filter option there but I don't think it should be something global, something that would be forced upon the entire spore comunity.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on July 05, 2006, 04:25:50 pm
I don't think there IS a way to filter this stuff. You could carve Profanities into a landscape and there'd no way to censor it. To the game, it's a shape, not a word nor a symbol.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Insanityman77 on July 06, 2006, 09:18:31 am
I'm New but I'm but a newb.

what I really want to see in the game  is subterranean creatures or  ground creatures like moles  and maybe the choice of social structure like a pack (wolves), a colony ( BUGGERS) {enders game} or democracy, federation , communism, monarchy and maybe you design like what the social structure status implies like for a queen looks alot like a queen or a worker looks a lot like a worker maybe you can design subdevisions of your species like worker, Queen, Drone , Larva.

But come on!!! these wishlist will either make a  giant ****** up game or a million little sequels  so only use important ideas

And hoods are available :D
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: ChristianSkunk on July 06, 2006, 10:17:20 am
I don't think there IS a way to filter this stuff. You could carve Profanities into a landscape and there'd no way to censor it. To the game, it's a shape, not a word nor a symbol.

You could have an option to provide feedback on content.  If you come across something offensive, you manually "filter" it, which, I would hope, would remove it from the game and replace it with something else.  Perhaps with the option to block future content from the same creator.  Then if you, perhaps through another filter, say it was offensive, that'd get back to the server.  If content gets marked offensive enough times, the server marks it so, and anyone who has their obscenity filter on won't download that content (but only the content in this case, not the creator).
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on July 06, 2006, 11:46:35 am
I do understand what you mean. However, you could do anything in that manner. I could, say, censor out a race that doesn't have good relations with mine and claim them obscene but no one could do anything to reverse it. It's an open door to cheat. I admit, I don't want to see a creature that looks like someones genitals, but I also don't want to make the game so easy to ruin.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Bastardman on July 06, 2006, 11:51:53 am
I do understand what you mean. However, you could do anything in that manner. I could, say, censor out a race that doesn't have good relations with mine and claim them obscene but no one could do anything to reverse it. It's an open door to cheat. I admit, I don't want to see a creature that looks like someones genitals, but I also don't want to make the game so easy to ruin.
Is anyone else suddenly tempted to create races of walking phalli?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on July 06, 2006, 11:57:08 am
Nope, I'm not. Are you? Do you really want to see huge, lumbering phalli walking around, rubbing against each other for mating? Their eating would be terrifying...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Deep Lee on July 07, 2006, 10:39:31 am
I think it's already been verified that the filtering system would be similar to the Sims, so that you vote something is offensive, and if others also vote it offensive, then it gets removed, and the creator gets a warning, and then gets banned.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on July 07, 2006, 01:35:28 pm
That also makes sense, but how will it affect your game? What if you were at war with that race or they were major trading partners and suddenly they get banned?
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: ChristianSkunk on July 07, 2006, 02:40:25 pm
I would think being banned would only prevent future downloads of the content.  Content would only disappear from your universe if you ban it.  Say that now worries me, though.  If you're in a hopeless war against a much stronger enemy, what's to stop you from claiming that enemy is offensive to you and banning it from your game...  You couldn't just remove the species...  You'd have to replace it with another species with a similar attitude.  That shouldn't be a problem, I'd think, since the only thing you can claim to be offensive is their appearance.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on July 07, 2006, 02:46:38 pm
Hmm, I think I see what you're saying. You could keep everything the same, just the building style and the creatures. Otherwise, no change. However, this destroys a BIG aspect of the game.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: ChristianSkunk on July 07, 2006, 03:25:20 pm
Well, no...  Just whatever bothered you.  If they were phallic creatures, just the creatures would be replaced.  I don't think there'll be any connection between a species and their buildings/vehicles/etc.  It'll all just be atomic content pieces.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Axelgear on July 07, 2006, 03:30:29 pm
Erm... This is odd... I don't remember typing that "Destroys a big aspect" statement...
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: subpar on July 10, 2006, 11:02:23 am
I don't know if these have been said before, but I'm going to add them anyway  ;D Since the planet buster is obviously a very powerful weapon, I think you should be able to add orbital satellites to defend your planet from destruction. I'd also like space stations, fleets of  UFOs, and deep space battle. (I know those have been mentioned) Also, I think it would be cool to add dyson spheres/dyson swarms, and the megastructures like alderson disks and ringworlds (you know like in Halo). I know these won't make it into the first game, but hopefully they could be added to an expansion pack. Players spend most of the playing time in the space stage, and these additions would add more depth and playability.
Title: Re: Spore Wish List (ideas and suggestions you want to see).
Post by: Blindsite on July 10, 2006, 12:11:59 pm
First off good ideas subpar, I'm with you all the way.  On the subject of censorship wouldn't it be simpler just not to censor stuff at all?  I mean its a big universe whats the likelihood your going to run into more than one "obscene" race at a time?  You run into a planet of walking penises and you find it repulsive.  Sollution: turn your UFO around and fly away.  Duh. The simplest answer is usually the right one.  And who is to say what is offensive?  To some its anything sexually oriented, to others it has to do with grossness, still others could find cuteness appalling.  Say I made a creature that barfed massive amounts of viscous mucus in order to move or defend itself.  I guarentee you some demographic of god fearing, weak stomached, pansy assed kindergarden teachers would scream bloody murder and ban it.  Remember what happened when Harry Potter came out?  It was a scandel, there was nothing particularly wrong with the books it was just some people were too sensitive and wanted them banned because it didn't suit THEIR sensibilities.  Would you ban Michealangelo's David from every art gallery on earth just because he was anotomically correct?  Because that is preciesly what creature censorship would be.  The "genocide" of a race simply because they don't meet the status quo.  Hell if you want to ban something offensive ban humans.  We are disgusting, destructive, polluting, animals that have screwed up our planet, make war on eachother for arbitrary reasons and have bizzare mating practices.  What other race on EARTH ****s dead things, sticks non organic implimants in our oriffices, plays around with any number of substances while mating and engages in inter species sexual activity.  If we allow censorship in spore it will reduce the game's potential incredibly.  Sure there will be some dumbass making giant dicks for ****s and giggles but isn't that the point of Spore?  A sandbox for insane ideas?  Honestly if I ran into a race of phalli and t