The Spinward Marches lie many months from the Emperor's protection. It is a borderland, squeezed in from all sides by the Third Empire of Man's opponents. Coreward lies the Vargr Extents, where the descendants of the displaced and ascended Terran canines rule. The Zhodani Consulate inhabits coreward-spinward - a large state ruled by psionic nobles, where unhappiness is a disease stamped out by the thought police. Then there are the smaller polities, independent from the Empire, but they very little threat, at least in the eyes of the bureaucrats of Capital. Not so much to the people that live there. And then there is the Great Rift, a more or less empty expanse, devoid of stars. The only thing connecting the Marches to the main bulk of the Empire is the Corridor, a (relatively) thin passage of stars.
You have heard about this place all your life. It is a bulwark against the Empire’s enemies, but also a place an individual can make a fortune.
But before that, we need to find out who you are. We know you are a member of Humaniti, the result of generations of interbreeding between the two great human races – the Vilani of Vland and the Solomani of Terra. You were born on one of the many thousands of worlds in the main bulk of the Empire. But that is more or less it.
What is your name and gender?
What kind of world were you born on? Choose from any the attributes below, but I may drop some if they are incompatible. It will give you some background skills for the next step.
Agricultural: A world dedicated to farming and food production.
Asteroid: A colony in an asteroid belt.
Desert: A barely habitable rock.
Fluid Oceans: A world where the seas aren’t water.
Garden: A pleasant, Earth-like world.
High Population: A world home to billions.
High Technology: One of the more technologically advanced worlds in the Imperium.
Ice Capped: A tiny ball of ice and rock.
Industrial: A world dedicated to manufacturing.
Low Technology: A pre-industrial world that nevertheless had contact with the Empire.
Poor: A world that lacks resources.
Rich: A world abundant in resources.
Vacuum: A world with no atmosphere.
Water World: A world covered in water.
There are more attributes that define a world, but they won’t give you skills.
Next we roll your attributes. You have six.
Strength (Str): Your physical strength, fitness and forcefulness.
Dexterity (Dex): Your physical co-ordination, agility and reflexes. This affects your accuracy and reaction speed.
Endurance (End): You ability to sustain damage, stamina and determination. Your resilience is based on End, so a character with low End will be very vulnerable in a firefight.
Intelligence (Int): Your intellect and quickness of mind. This is used in many skill checks.
Education (Edu): You learning and experience. This is also used in many skill checks.
Social Standing (Soc): Your place in society. Characters with high scores will find life much easier.
Allocate the scores based on
these numbers. Higher scores give higher Dice Modifiers to skill and attribute checks:
Score Dice Modifier
0 -3
1-2 -2
3-5 -1
6-8 0
9-11 +1
12-14 +2
15 +3
Once the scores are allocated, we’ll look into background skills and choose your first career.
Note: I’m using Mongoose Traveller for these rules. Feel free to ask questions about the setting or the rules.
Updates will be posted after there have been three replies, or 12 or so hours, whichever comes first.