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Messages - Gaming Steve

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PC Games / Re: Paradox Games
« on: May 10, 2016, 12:46:48 pm »
So do you guys let the computer automatically build ships for you or do you make your own?

I was making my own for awhile, but it was a lot of work considering that I would upgrade my ships like 3-4 times and never even use that design. I just gave up and now let the computer do it and it's doing a pretty decent job most of the time.

Also I started to download some Mods to see how those work. Got The Blorg, 48 Empire Colors, Playable Robots (that one I really want to try and make a race of Robot overlords) and a few others that I'll give a try.

PC Games / Re: Paradox Games
« on: May 10, 2016, 11:23:01 am »
Ah interesting Sam...

One thing I made a big mistake with was making way too many Frontier Outposts. Those use a ton of Influence Points and DAMN those are hard to get. Haven't gotten a technology or such to make them faster, but you really need a lot of them later and I'm still suck making 2 a month... Need to figure those out better.

Of course it's too late to remove those Outposts as I'll lose all the resources they are gathering for me...

PC Games / Re: Paradox Games
« on: May 10, 2016, 10:49:14 am »
Okay I have a few more hours on my playthrough now it's picking up. The AI is finally starting to push me around a bit, which is nice and as you start to get REALLY big (needing to use sectors) the game starts to get crazy in a good way. It seems like you need a good 10 hours just to get a foothold before things start to really happen.

I also found some cool stuff. Spoilers! No seriously, don't read this unless you want some spoilers stuff

If you uplift a primitive society it's worth it. They can become part of your empire and you are well on your way making a United Federation of Planets.

I also found a ringworld ... which looks wicked hard to interact with. The defense fleet was not kidding around ... but damn that thing looks awesome. I'm sure you can take it over and then who knows?

PC Games / Re: Paradox Games
« on: May 10, 2016, 08:19:11 am »
I also have that Xenos quest that I'm still doing. The quest I did was scanning some clouds in space. I think I actually figured it out. I have access to a purple tech that isn't disappearing. I believe that was the reward ... but still not 100% sure, but it would make sense.

Yeah, the leaders just disappear and go into the pool randomly.

The AI not only doesn't declare war they don't do ... anything really. Very upsetting, they just hang out and do nothing so far.

When you observe primitive people click on your observation post and you'll see a few different options/buttons. Some won't be available to you depending upon your ethics (I REALLY wanted to have the ability to hide in their population and subvert their government, but I wasn't allowed). There is one option that lets you uplift them, I'm actually doing that one now as it takes time, but I'm curious to see what happens at the end.

Again, the game seems really good ... but it needs a bit more polish. I really really hate when games like this come up. They are awesome and I can see all the amazing things they are trying to do, but it needs more to be a complete game. Still hopefully they can patch and improve the game fairly quickly as it's very close to being super awesome, just a few rough patches here and there...

PC Games / Re: Paradox Games
« on: May 10, 2016, 06:56:11 am »
I have around 7 hours into the game so far. I do like it a lot ... but ... there are a few things.

I'm not sure what is going on with the long-term quests/tasks. I had one where I had to fly across the entire galaxy to scan some clouds ... which I did and then ... nothing. The task just disappeared from my list and if I got a reward I didn't see it. Not sure what's going on with those as those long-term tasks are A LOT of work, you would expect some sort of reward rather than nothing at all. (I'm sure there is a reward ... somewhere, just not sure where).

The AI is a bit odd. I can't seem to make the other AI pay any attention to me at all. Not that I want to be attacked left and right, but so far I'm expanding right next to multiple AI borders and they don't seem to care at all. I would barely know they were in the game if I didn't see them on the map. Perhaps this will change later? But so far they have been a non-factor.

I believe there is a bug where you leaders get unassigned as I'm constantly finding my leaders going missing and hanging around doing nothing.

I like this game a lot and can't wait to see Paradox add DLC and expand it out like they do their other titles. Probably with a few more patches and the game will smooth out but so far so good.

Podcasts / Gaming Steve Episode 77 The Secret History of Titan
« on: May 05, 2016, 01:52:11 pm »
Back again where I explore my long history with Blizzard and what I knew about Titan!

Gaming Steve Episode 77

    Game News: Persona 5 looks awesome, Uncharted 4 is getting awesome reviews, Call of Duty gets an awesome remaster of Modern Warfare, everything is awesome!
    Gametalk:  I give you an overview of my interaction with Blizzard over the years, what I learned about Titan, and how it was turned into Overwatch.
    Show Mail: I answer all your crazy questions.
    Final Thoughts: I tell you about a game that nobody knows about and is awesome!

Download the show (74 minutes): Gaming Steve Episode 77.

Subscribe to the Podcast directly in iTunes.
Add the Gaming Steve Podcast feed to your RSS aggregator.

Podcasts / Re: Gaming Steve Episode 76 What is Nintendo Doing?
« on: May 01, 2016, 04:42:26 pm »

You play MTG. Ever play Force of Will? Do you have opinions on FoW?

FOW -- It used to be good ... and now it's broken.

Podcasts / Re: Gaming Steve Episode 76 What is Nintendo Doing?
« on: April 28, 2016, 05:35:03 pm »
Of course I have played Netrunner! I actually played it back in the day when it was originally released by WoTC as the "next big thing" after Magic and ... it wasn't.

Although I do enjoy the game as, like you said it's, asymmetrical and hard to wrap your brain around at times. However, I sometimes find the game more "work" than "game" at times, but it's enjoyable to play.

But I do enjoy boardgames and if you run something on Tabletop Simulator let me know and I would be happy to come by and play some games.

Podcasts / Gaming Steve Episode 76 What is Nintendo Doing?
« on: April 28, 2016, 12:13:25 pm »
Back again with big Nintendo DX news and why does Nintendo resist exploiting their properties?

Gaming Steve Episode 76

    Game News: Nintendo NX to be released March 2017, Uncharted 4 leaks into the wild, and lots of Blizzard news.
    Gametalk: I give my thoughts on the latest Hearthstone expansion, Battlezone 98, Endless Legend, and Pathfinder Adventures.
    Show Mail: I answer all your crazy questions.
    Final Thoughts: Next week is the big Blizzard week where I tell all I know!

Download the show (60 minutes): Gaming Steve Episode 76.

Subscribe to the Podcast directly in iTunes.
Add the Gaming Steve Podcast feed to your RSS aggregator.

PC Games / Re: Paradox Games
« on: April 28, 2016, 08:33:16 am »
There is a huge Paradox sale going on right now.

All their games are awesome and the upcoming Stellaris are on sale.

Portable Games / Re: Chess anyone?
« on: April 24, 2016, 08:04:49 am »
Risk is a garbage board game. Just awful. I don't understand how anyone can play it.

Risk Legacy and Risk 2210 are fantastic games. Give those a try.

Podcasts / Gaming Steve Episode 75 Surprise!
« on: April 20, 2016, 03:43:01 pm »
This week I come out of nowhere and give you the latest gaming news!

Gaming Steve Episode 75

    Game News: PlayStation 4.5 coming soon plus tons of Blizzard news.
    Gametalk: I give my thoughts on Overwatch, Dark Souls III, Enter the Gungeon, and Sorcery! Parts 1-3.
    Show Mail: Steve answers all your burning questions.
    Final Thoughts: How long until the next show? Place your bets!

Download the show (51 minutes): Gaming Steve Episode 75.

Subscribe to the Podcast directly in iTunes.
Add the Gaming Steve Podcast feed to your RSS aggregator.

Site News / Re: Working on a new podcast ... feedback requested
« on: July 16, 2015, 03:15:13 pm »
They are still coming, not a lot going on in the summer so I will wait a bit until I have stuff to podcast about.

Podcasts / Re: Gaming Steve Episode 73 E3 and New Beginnings
« on: June 21, 2015, 10:21:42 am »
Hey there dndfreak.

Now that is a good response. I can definitely talk about this topic for hours and hours and your insights are excellent.

One of the biggest issues with TCG is that if you design a game to work on a computer (like Hearthstone) you need to put in limitations to accommodate the computer and the screen itself. That usually means things like a "column-based" board (where there are specific places to put each card and a hard limit on the number of cards on the board) or a game where cards can only attack other specific cards (again, for similar reasons).

Which is why so many digital games feel the "same" or so restricted compared to Magic -- because they ARE. Hearthstone is pretty amazing in that it's fun, fast, and mostly fresh (but it is restrictive). They have a very good existing world pull their lore from so everyone can relate to the cards and characters right away. I think the game has a long way to go, but I know how much money that game is making and I also know that they recently put a HUGE number of people on the Hearthstone team so expect to start seeing a lot of new cards/features/gameplay in the future (a lot).

Back to Magic and what makes Magic so complex is that it has NONE of these artificial restrictions. The complexity of Magic is just staggering, and it simply doesn't translate into a digital form that great, especially not mobile. The new Steam-based games are actually quite amazing and do a fantastic job of getting people "back into magic", but it's still just a limited experience compared to the full game.

As for your point that you can trade in your sets they did raise the time limit ... but they ALSO raised the price to trade in a set. And Wizards is pretty stuck as they can't undercut the card shops or they will put them all out of business and collapse the market (they finally started to offer those phantom cards, which sort of allows people to play without sinking thousands into the game).

Again, I can go into this in a lot more detail on the show but for every Black Lotus out there I can give you ten other cards that were once worth a fortune and now are completely worthless. When I used to play in 1993 do you know what the "hot card" was? The Hive. That card everyone wanted and the price was nuts. Now? Useless.

As for the price of swapping out your cards into a new Standard set ... $20-$30 is just a TINY bit low. Perhaps if you are running a red deck, but I would put the price much closer to a few hundred. Again, not the END of the world, but it's not cheap, and it's something you need to do every few months (I hate Standard anyhow).

Finally I agree with you that if ANYONE can do a good job it's LSV as he's very smart and I think he understands the market and the game better than almost anyhow. I can probably get him on the show and will try in a future episode to have him talk about the game and his company.

Then again Brian Kibler is also up there with LSV and SolForge is pretty darn boring. So who knows?

Storytelling and Roleplaying / Re: PathLosers D&D 3.75 Twitch Show
« on: June 20, 2015, 11:37:01 am »
How have you found running such a long-term game? Is it still the same people playing who you started out with? Same characters?

I play in a game of Rogue Trader which has been going on for over two years at this point but it's flown by. I wouldn't be surprised if we're still playing together after five years.

I play with the same people over and over again. I actually DM all the games and right now our core went down from 5 players to 3 players. I do adventure path campaigns so everyone will go from level 1 up to level 17 or so. Knowing this going in everyone is dedicated to playing for years and years.

We play online so that makes it easier. And we try to play every week, but sometimes we have to go a few weeks without playing, but we always come back. It's hard to find good players and I got lucky as I have a good core, but even so we lost a few amazing guys over the years. I have tried to add more players to the mix, but they always leave or their personalities don't work out with the group.

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