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Topics - GrapeFruit

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Spore: General / GA Creation Tips & Tricks
« on: July 05, 2009, 10:50:10 am »
Collect here all the nifty tricks you came up with to get around the restrictions of the GA Editor.
(Note: "How to..." thread -> General queries to how things work     This thread -> non-standard solutions to specific tasks)



My first one is about how to create a timer within one act (partially without using up a goal).
This one's especially useful if you want to creat a time delay between the completion of the last goal in an act and the actual progression from the current act to the next.

Let's say you want to add a time delay between the killing of a creature and the change of the act without adding another goal. The trick is, to assign the goal "kill creature X" to a (how I call it) trigger victim. Since to complete the "kill" goal the actual killing hasn't to be done by the captain.
The circles in the following diagram represent the creatures involved. C = captain, X = Creature X you want to get killed, V = Victim Creature, T = Trigger Creature

Usually you would assign the "kill" goal to the creature X (dashed line), but to get the timing, assign the "kill" goal to the victim creature V. V can be any creature you want, however it needs its own cast spot. The trigger creature T will do the actual killing, it can also be any creature you want, but again, it needs its own cast spot. Now we place T and V close together in a small confined area as far away from the real action as possible. You need to turn the awareness radius of T to the max. T and X have to be placed in a manner that X will never leave the awareness area of T. This can be a bit restricting concerning the placement of the real killing action (C vs. X).
To initialise the "timer" you have to work with the advanced behaviour settings of the trigger creature. In this example we want the trigger creature to do absolutely nothing until Creature X dies. That means the first behaviour of T is "Idle when Aware of Creature X". The second behaviour is "Attack any always".
The victim creature is set to only "Idle Always".
So, if the captain kills the Creature X, the trigger creature T will start to attack the victim creature V. As soon as V is dead, the game acknowledges the goal "Kill Creature X" as completed and advance the acts (granted this goal is the only or the last non-complete goal in the current act). To manipulate the time passing between the death of X and the advancing you have to tweak around with the HP of V and the attack bonus of T (you can get times between ca. 0.5 s and (probably) more than an hour).
If you want the goal description in the upper left corner to actually say "Kill creature X" instead of "Kill creature V" you can simply name your victim creature the same as your creature X.

Downsides:
- Needs two extra cast spots.
- The indicator on the radar would lead you to the victim creature instead to X. Better off making this goal invisible.
- If V and T are not properly confined, the player might screw things up (by killing T and/or V beforehand)
- As mentionend before, geographical restrictions.

I'm currently working on a way to open gates by a similar trigger system, so the captain doesn't need to open it by himself.
Gates are really really interesting, you can do a lot with them disguised as anything.

I made an adventure using this technique (Lost Crystal Empire - EP1), you can check out how I did it there (slightly different than this example). I also used it to time the effects (you can see them if you can make it so far, seems like people have difficulty finishing it)

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Spore: General / Your galactic coordinates - Now with map
« on: September 07, 2008, 11:14:58 am »
There's a small gimmick in Space phase I just discovered. Right above your progress bar there is another thin bar with a spaceship-icon as a slider. If you hover your mouse above that icon it indicates the polar coordinates of you position relativ to the galactic center (angle and distance to center).

My homeplanet: 135.30, 8'047 pc

damn, more than 8000 pasec is brutal. My maximum jumplenght right now is 4 pc (I think)

btw: I'm wondering if they use the real life definition of 1 pc (ca. 3*10^16 m) or if they use the distance of your homeplanet to your homestar as the basis...

3
Spore: General / Don't go swimming too far out....
« on: September 05, 2008, 10:02:13 am »
Yes, you can swim in creature stage, but
don't read on if you want to find out for yourself (it's nothing big really):

Don't swim too far out, or you'll get eaten by a giant sea monster.

4
Spore: General / Galactical Bookmarks
« on: July 25, 2008, 12:56:31 pm »
As I was watching Wrights ComiCon presentation I was wondering if they implemented some sort of bookmarks so you'll find your way back to cool stuff you did.
For example the planet he blew up in that presentation. As he said, the debris would turn into an asteroid belt after some time.
As cool as this is, I know myself enough to be sure that I'd forget to check back later on and as soon as I would remember the things I wanted to do I'll have forgotten where I'd need to go.
If you keep playing you'll sure as hell forget about all the terraformed planets, alien species' you dropped a monolith for, planets you found which are populated with one of your own creations, etc. etc. and thus you'll lose quite some funny, awesome experiences.
I really hope they thought of this. Anybody else worried?

(if they didn't think of this, the walls of my room will soon be spammed with post-its where I jot down the vital informations)

5
Everything Else / Science made stupid
« on: January 21, 2007, 06:55:36 am »
Check this out. Funny stuff.
http://www.besse.at/sms/
(There are links to subsites near the bottom in case you didn't notice)

Don't miss some details on most pictures.

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Spore: General / A few new screenshots
« on: September 01, 2006, 04:56:35 pm »
Found on gamestar.de. Most of those pics are old, but there are a few new.
http://www.gamestar.de/aktuell/screenshots/spore/52434/spore.html
Click on "Weitere Bilder" below the pictures to see more pages.

One shot that was very intresting is number 13/51 (I'm currently trying to upload it edit: I failed  :( :))

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Everything Else / I got a problem here
« on: August 07, 2006, 01:29:30 pm »
I've been struggling with this for a while now and it sucks.
Can anybody tell me why some pictures get transparent/vanish on firefox? I always have to get back to IE and who wants that...
I had used Firefox happily for some time when suddenly this bulls*** bug appeared. It disappeared for a while but it soon came back.
It really sucks.


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Spore: General / Sending Messages To Aliens
« on: May 14, 2006, 02:07:23 pm »
Well, we saw WW messing up with the two legged aliens whereon het got a message from those aliens homeplanet, threatening him with an attack.

Now I'm wondering if you can send similar messages on your own. As far as we know now we can only communicate through the UFO (e.g. fireworks), which makes sense for first contact. But if you know the aliens understand you perfectly....

Any thoughts/opinions?

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