Hiya guys. It's been forever since I've posted. The forum memberlist has exploded over five fold since then! Fantastic job, Steve!

A couple questions on a couple topics:
1.The NPCs are reported to have dynamic conversations, how long are these conversations expected to go on? Is every conversation designed to provide a quest or dialog option, or are some merely for atmosphere?
2. How many cities or towns will there be? Will inhabited areas run the gamut from small camps to full castles? Will there ever be friendly or 'safe' dungeons? Will more evolved forms of friendly NPCs inhabit dungeons than in Morrowind (such as merchants)?
3. If we can change how a NPC feels about us, is there a way to impact their schedules to a degree where we can form allies for quests or combat, without shifting the emphasis to group management?
4. How will saving work?
5. With such an emphasis on procedural generation of the game world, just how far is the draw distance, and how noticeable will object 'popping' be?
6. Do the developers feel that they have enough hours of recorded dialog?
7. Are they currently accepting applications? (just kidding

)
8. How varied/customizable is the horse?
9. The day/night cycle has been reported to be 40 minutes (I think), is there any reason why this span of time was chosen?
10. Is the training of skills going to be more developed in Oblivion? Could I actually spar in the Guild Houses?
I'm sure the devs are tired of answering the same questions over and over again. Hopefully a couple of these are relatively original. I ended up with more than I planned.
