Poll

Which Region Should We Use?

Viridian Woods
0 (0%)
Titan Gorge
3 (25%)
Discovery Delta
9 (75%)

Total Members Voted: 12

Author Topic: GS SimCity (2013) Community Game (Sign Up!)  (Read 21672 times)

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Offline SpaceOddity

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Re: GS SimCity (2013) Community Game (Sign Up!)
« Reply #15 on: February 25, 2013, 11:44:39 pm »
Hi guys! How have you been?

Thanks for the invite Hydro, I like to join. I have to tell you though that I am already involved in a number of other regions, so time is limited for me.

Discovery Delta seems a good region to start in.
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Offline Hydromancerx

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Re: GS SimCity (2013) Community Game (Sign Up!)
« Reply #16 on: February 26, 2013, 12:10:05 am »
@SpaceOddity

Yay! I know it was a long shot but I am glad I got ya.

Since you have actually played the game could you tell us things you like about it?

Note I do still read your blog.

Offline PatMan33

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Re: GS SimCity (2013) Community Game (Sign Up!)
« Reply #17 on: February 26, 2013, 12:10:30 am »
I'm not buying or playing this game. Sorry.

Offline Hydromancerx

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Re: GS SimCity (2013) Community Game (Sign Up!)
« Reply #18 on: February 26, 2013, 12:26:45 am »
@Patman

Ah ok. I will send the reserve to someone else that has not posted yet. Thanks for letting me know.

And to those I did send reserve PMs to and you don't want to join please let me know.
« Last Edit: February 26, 2013, 12:41:22 am by Hydromancerx »

Offline SpaceOddity

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Re: GS SimCity (2013) Community Game (Sign Up!)
« Reply #19 on: February 26, 2013, 12:44:43 am »
Since you have actually played the game could you tell us things you like about it?

I have been playing in both the 1-hour Closed Beta's, which were limited in functionality and playing time.

The most important thing and the big attraction for me is the new Simulation engine, Glassbox. Through it the game actually shows you what is going on. Cars you see moving it the streets are all Sims that are really going somewhere, whether is is to shop or work or go to school. Which means that if they are stuck in traffic they won't reach their target and the shopping, work or learning will not be done.

All new to this instalment of the series is the supply chain: you can set up your city to actually manufacture things like electronics. This needs energy, Sims, transport and raw materials. The latter can for instance be supplied by a recycling plant if there is enough trash collected. Again the trash can only be collected if your city has a good infrastructure.

And there is of course the multi-player, which allows us to show off our cities and help each other by exchanging workers, simoleons, services like fire-trucks and police.

I hope that this game is the first of a new series of sim games, I would personally love to see a simLife, simEarth or even simTower being made using Glassbox.
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Offline Didero

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Re: GS SimCity (2013) Community Game (Sign Up!)
« Reply #20 on: February 26, 2013, 12:47:08 am »
Thanks for the invite, Hydro, but for now I'm not planning on buying the game. Firstly because it's too expensive, and secondly because with all the online stuff it all sounds kinda limited for no good reason.
Maybe I'll pick it up when it gets really cheap, but for now I'm not participating, even though it sounds fun.

Offline Hydromancerx

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Re: GS SimCity (2013) Community Game (Sign Up!)
« Reply #21 on: February 26, 2013, 02:13:22 am »
@SpaceOddity

Yeah that seems like a big factor of having "agents". I know in Sim City 4 that people and cars were like ghost. They would appear and disappear and acted more like visual effect than people. In a recent interview Will and Ocean were saying that each Sim actually are there and live their own little lives. Thus using empathy and guilt as game factors. Which I think is awesome!

I hope that this game is the first of a new series of sim games, I would personally love to see a simLife, simEarth or even simTower being made using Glassbox.

Or finally SimMars!  ;D
« Last Edit: February 26, 2013, 02:16:49 am by Hydromancerx »

Offline SpaceOddity

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Re: GS SimCity (2013) Community Game (Sign Up!)
« Reply #22 on: February 26, 2013, 05:08:48 am »
Or finally SimMars!  ;D

Yes!!!! How could I forget, that would be fantastic! Maybe we need to remind them...  ;D
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Offline sgore

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Re: GS SimCity (2013) Community Game (Sign Up!)
« Reply #23 on: February 26, 2013, 08:26:54 am »
Unfortunately, I think I'll have to decline too. I very much appreciate and thank you for the invite though!
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Offline Krakow Sam

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Re: GS SimCity (2013) Community Game (Sign Up!)
« Reply #24 on: February 26, 2013, 09:38:18 am »
Yeah thanks for the invite but me also not play, sorry. Thanks.
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Offline Plank of Wood

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Re: GS SimCity (2013) Community Game (Sign Up!)
« Reply #25 on: February 26, 2013, 11:47:08 am »
I think I'm buying this, so I'll try and join in on this
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Offline raikitsune

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Re: GS SimCity (2013) Community Game (Sign Up!)
« Reply #26 on: February 26, 2013, 12:26:37 pm »
yup i'd definetly be up for this count me in for a city.

Offline Raz

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Re: GS SimCity (2013) Community Game (Sign Up!)
« Reply #27 on: February 26, 2013, 01:30:26 pm »
You don't have to choose just one specialization. You can mix and match, combine mining with drilling, culture with gambling, etc. According to IGN's wiki, there are actually seven; Mining, Drilling, Trading, Electronics, Culture, Gambling, and Education.

Anywho, since it seems Delta will win, and I like the map dammit, I'm copying the available city list over.

Sawyer's Crossing - (Coal, Oil, Shoreline)
Sawyer's Crossing is ready for adventurous mayors willing to cross Sawyer Creek, out to the island. Coal and crude oil deposits provide mayors with a reliable income.

Huckleberry Island - (Coal, Ore, Shoreline)
The huckleberry bushes at the base of this island's crecent-shaped bluff lend it its distinct name. Once mayors pave roads down the hill to the rest of the island, they are welcomed with significant coal and raw ore deposits.

Harper Plains - (Coal, Ore, Inland)
Situated in the shadow of the Big Jim mountains, Harper Plains provides an entirely level site for mayors who don't want to deal with hills or rivers. This inland site has plenty of coal and raw ore for mayors to start the Mining operation of their choice.

Thatcher Overlook - (Coal, Ore, Oil, Shoreline)
The upper overlook portion of Thatcher Overlook is festooned with an assortment of coal, raw ore and crude oil deposits, giving mayors a nice sampling for the mining and Drilling specializations. The lower land that bends along the shoreline has fabulous views of the river.

Cottonwood Forest - (Coal, Ore, Riverbank/Shoreline?)
This dense forest surrounds Miller's Pond. For mayors willing to clear the forest, coal and raw ore deposits are ripe for the picking. The natural splendor of the pond and riverbank provide great backdrops for luxurious high-wealth housing or casinos.

Magnolia Wetlands - (Coal, Oil, Apparently Semi-Difficult Terrain?)
This site presents a bit of a challenge for mayors to curve their roads around the slough that extends into the middle of the land. Oil reservoirs under this site provide an excellent foundation for a drilling empire, but there are also significant deposits of coal here as well.

Honeysuckle Marsh - (Coal, Oil, Apparent Need for Bridges)
The portions of this site not covered by water are heavily wooded, but both crude oil and coal within this site are ready for a clever mayor to make lots of bridges.

Willow Woods - (Coal, Ore, Oil, Seemingly Inland)
Deep within this huge forest is a wide assortment of raw resources, including coal, raw ore and crude oil. Mayors can build a massive city in the midst of a forest in this forested site.

Rising Sun Valley - (Coal, Oil, Inland?)
Rising Sun Valley is ideal for mayors who long for wide open spaces. A large crude oil deposit in this site welcomes mayors to start a drilling business and a small amount of coal provides a source of coal for a power plant.

Barleycorn Point - (Major Oil, Shoreline/Riverbank?)
In the middle of the Rye River, Barleycorn Point features rich crude oil deposits for mayors who want to start drilling. River views lend a scenic setting for high wealth homes.

Stackolee Ravine - (Coal, Ore, Inland?)
The creeks running through Stackolee Ravine offer a challenge to mayors. Mayors who rise to this challenge can expect to find coal and raw ore deposits on the other side of each bank in this site.

Cotton Bend - (Coal, Riverbank?)
With a tributary of the Rye River curving through the middle of Cotton Bend, mayors will need to build a bridge across to reach all the coal deposits.

Washtub Fields - (Coal, Ore, Riverbank)
The Washtub Fields provide plenty of space for mayors to expand. Coal and raw ore deposits allow mayors to start a mining town and grow it into a massive mining metropolis. River access in this site is ideal for shipping metal resources.

Spooner Plains (Coal, Crude Oil, Riverbank)
Mayors seeking a site for a new mining operation will find much to like in Spooner Plains: ample coal deposits and river access for shipping coal to the Global Market. A small crude oil reservoir is available to run an Oil Power Plant.

Jugband Hills (Ore, Shoreline)
At the base of Washboard Ridge, the Jugband Hills hold valuable raw ore deposits beneath the gently rolling hills. Mayors who build a mining business can ship their metals out from the shoreline to the Global Market.

Kazoo Basin - (Oil, Coal, Possible shoreline?)
This site features a large reservoir of crude oil as well as a small amount of coal, perhaps enough for a Coal Power Plant. Views of a private inlet provide an ideal location for discerning home owners.


With that said, I'd like to claim Willow Woods if this information is correct. My objective is probably Electronics/Education.

Offline Plank of Wood

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Re: GS SimCity (2013) Community Game (Sign Up!)
« Reply #28 on: February 26, 2013, 01:49:47 pm »
And here's the locations of those things!

EDIT: From the way they link with maps, I'm assuming yellow is Highway and white is Railway. Looks like if you want to link up with every other city, you'll want a coastline and/or airport.



I think if I'm part of this, I'll take trading, drilling and manufacturing on Jugband. SOMEONE has to pick up after you Electronics nerds.

EDIT: Actually, I'll take any location that has oil and ore. Yeeee hawww
« Last Edit: February 26, 2013, 02:18:42 pm by Plank of Wood »
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Offline SpaceOddity

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Re: GS SimCity (2013) Community Game (Sign Up!)
« Reply #29 on: February 26, 2013, 02:07:16 pm »
I would like a stab at Cottonwood Forest, to try and combine mining with culture. i would like to make a lot of harbours for the goods to go out and the tourists to have an easy way in.  8)
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