... and even unwanted in the lgaming experience Spore wants to deliver. And since these things are more random than emergent, procedural algorithms won't be the best way of handling them.
And about that thing with Spore opening endless possibilities: the Universal Game has always been the Holy Grail of the industry. It is a admirable and lofty goal to aim at, but it is inconceivable that it will ever be realized -- no matter how cool, new and procedural Spore may be,
I was looking for these words in my little debate with Jaleho 
If a programmer takes the time to combine random events with emergent, procedural algorithms, they've just simulated quantum physics. How is that kind of skill a bad thing?
And about this "inconceivable" goal... did I watch the same video as you guys? Didn't Will end his talk by saying "the biggest bottleneck to this whole thing was my own imagination and belief that it could be done"? I mean, as long as people keep thinking "it can't happen" then no, it WON'T happen. Bu the more people who start believing "a universal game could actually be built", then the closer it comes to reality!
Has the power of human imagination been so dulled that people just take things as they are and don't strive to acieve the impossible anymore? Where have all the artists and dreamers gone, anyway? Has the corporate society really won so soon? Have bills and schedules and monotonous consumerism really dulled us so far that people look at market values and corporate trends and technical limitations and just say "well, I guess that's all we can do"?
No matter what they put in Spore, it will always fall short of the real world, because in the real world THERE ARE *NO* BOUNDARIES!
</artist_rant>
