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Messages - Haddeen Sol

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PC Games / Re: space RTS
« on: September 01, 2006, 01:04:22 pm »
I think Something Awful has a fine, impartial review of that, Sub.

Spore: General / Re: It's pretty much confirmed!
« on: September 01, 2006, 12:59:11 pm »
Chavs are like wiggers, but with those stupid beany hats.

Spore: General / Re: I dreamed about spore.
« on: September 01, 2006, 12:56:56 pm »
Yeah, I dreamed about spore once.

Freud would have had a field day.

I own a guitar. I can play Smoke on the Water.


Spore: Creation Corner / New Creature: The Hgruu
« on: May 19, 2006, 03:52:39 am »
How to pronounce: Start a H, then merge it into a rolling R, going closer to an O with each roll. Should sound something like Hrrrru.

Appearance: The Hgruu are about as tall as the average Terran tree. Their heads resemble eyeless Octopi somewhat - only a half-dome is visible above the tentacles, but below, the body continues to run and narrow, going inwards very slightly. The resulting sloped surface is covered in eyes, going all the way around the head. A Hgruu walks on four legs, beginning where the head stops narrowing, and ending in seven long, taloned fingers. There are two legs at the creature's 'back' and two at its 'front.' However, it is impossible to say where the front or back is, since the creature looks the same from all directions.

Physiologically, the creature has a mouth underneath its head, and a digestive system with multiple stomachs. A single large skull-like bone protects all of its innards as well as its brain (which are all located in the head.) In addition, its legs have bones, with femurs that connect to the head-bone, near the mouth. Because of its awkward placement, a Hgruu has to thoroughly chew its food and move it into its stomachs via peristalsis. A Hgruu is capable of awkwardly walking on its hind/front/side legs when it needs to carry something with its front limbs.

The modern Hgruu traces its heritage back to actual octopus-like sea creatures, and they are still capable of living and breathing underwater, though their legs cause difficulty.

Culture: When proto-Hgruu first started forming primitive societies, there were many warring tribes, and many of them still exist. It is hypothesized by Hgruu historians that there was one unifying culture in the past, for, unlike other alien societies studied, the Hgruu have one alphabet and method of writing, and there are evident similarities in the architecture of different modern Tribes.
There are three major Hgruu tribes, which have fought in the past, but have a tenuous alliance, unified by space travel.

The Corsari

The Corsari were the ones most likely to have dominated the entire Hgruu homeworld - had they discovered interstellar travel first, that would have been a certainty. Unlike their Hgruushi and Skgraashi cousins, they were relatively incompetent at researching new technologies. However, they were absolute masters of implementing technology practically. Their vehicles, rather than being based on the radially symmetrical form of the Hgruu, were based on the tail-to-head design of surface-dwelling animals. Though early attempts ended in spectacular failures, due to the Hgruu senses being incompatible with outer design, the advent of computer technology (bought from the Skgraashi) put the 'extra' eyes to good use, allowing them to see the status of their vehicle, as well as an overhead radar and the front view.

The growing complexity of their devices meant growing prices, as well, but it honed the minds of Corsari pilots to the point where they were prenaturally (figuratively) fused with the controls of their vehicles, and if they did cost much, the skill of their pilots meant that they were hardly ever hit. As a people, the Corsari were generally considered the most industrious, and skilled in their work, if narrow-minded. Each Corsari was raised specifically for the position he would occupy its entire life, and was taught to live only for the greater good of its Tribe.

The Hgruushi

The Hgruushi, unlike the Corsari, remained confident in their biological bodies, and adhered religiously to their own concepts of beauty and phyiscall fitness. In their ever-continuing search for perfection, they began experimenting with genetic modification and cybernetics. Constant inqueries into the field of biology lead them to excellently understand how to create efficient engines, based off of biological beings. Despite that, their religious adherence to radial symmetry lead them to create vehicles, which, though well-suited to the Hgruu, were bulky and clusmy in practice - easily outmaneouvered by the faster and dextrous Corsari War-machines.

Their skill with converting energy lead them to research many deadly projectile weapons, in addition to their engines, and all of these were traded away, rather than wasted on machines which were simply going to end up as Corsari fodder. Not only that, but the Hgruushi did not make much use of military power, prefering rather to propagate their pleasant philosophy among other tribes, and subverting them through cultural means.

The Skgraashi

The Skgraashi are the most mysterious of the three tribes. They claim to want the good of all, and seem to be pacifists at heart - they will not attack anything which they do not see as a threat. This Tribe was skilled at communication, even more so than the Skgraashi, since they apparently wanted only good things for those they spoke with. Using this skill, they procured something from all. Though their empire was small in comparison with the other two Tribes' controlled land, they easily had the power to topple both nations and claim the spoils for themselves.

Which they did not. Whilst Hgruushi and Corsari clashed against each other in an endless stalemate, the Skgraashi hired Corsari engineers and Hgruushi researchers to develop a single massive ship. The hired Hgruushi and Corsari toiled for years, ignorant of the others' involvement. At long last, Hgruushi scientists built several high-powered drives, capable of propelling a large mass into space and maintaining great speed after that. The drives were mounted onto a great Corsari-built chassis, along with several weapons acquired earlier.

Several high-ranking Hgruushi and Corsari were invited to the Skgraashi capital to see this new joint venture of theirs, and there, the Skgraashi presented a plan - the Hgruushi and Corsari would stop their pointless war on the Homeworld, and send their finest warriors, engineers, and scientists out to work on secluded sections of the ship, under the supervision of Skgraashi navigators and officers. The high-ranking Tribesmen reluctantly agreed, and a great ship soon left the Homeworld to explore and subvert new worlds.

On this voyage, as more and more forms of life were found, the crew began to dissent with the Skgraashi's plans. Fearing mutiny, the peaceful negotiators agreed to institute a democratic system. The Skgraashi often favoured peaceful relations, the Corsari wished to conquer, and the Hgruushi preffered to spread their Hgruu-centered philosophy - though this often required genetic modification of the species in question. And, even though their numbers were in perfect balance, the outcome for the vote almost always leaned strongly in one direction, and the feelings of dissent faltered.

The space-faring Hgruu, now a species of their own, had developed three distinct castes, though they were all unified by devotion to the Hgruu and the Greater Good of the Tribe. For many years their voyage lasted, and the segregation that existed at first was destroyed completely. On the day when the voyage ended and the Ship returned to Homeworld, they made a shocking discovery - the Corsari were obliterated. During mid-voyage, the Homeworld-dwelling Corsari attacked the Skgraashi, under the belief that, if they took their cities, they could claim the Ship when it returned. However, with the combined effort of the Skgraashi and the Hgruushi, the marauding Corsari were obliterated - their cities destroyed by orbital nuclear salvoes.

The sole surviving Ship Corsari became deeply depressed, and harboured a deep distrust for their crewmates. They'd lost their families, and had no homes to return to. They were crushed, as well, and would no longer shrike at being ordered around by Skgraashi. And so, the entire Hgruu race was deprived of their warlike people, but now strong and unified, travelling through the stars, commiting genetic rape and sly negotiation. The Corsari eventually multiplied again, but because of their purging, became inbred shadows of their former selves. Some Corsari settled on other worlds, and later revolted, whilst others faithfully obeyed their Skgraashi and Hgruushi masters. The other two Tribes continue to prosper on Ship, on colonies, and on conquered worlds.


Spore: General / Re: Wish list and information of the UFO.
« on: May 19, 2006, 01:24:10 am »
I'm doing it for fun.

Spore: General / Re: Wish list and information of the UFO.
« on: May 19, 2006, 12:28:50 am »
Am's called narcissism, bizznatch. Look it up.

Music / Re: GWAR
« on: May 19, 2006, 12:27:58 am »
The only difference between GWAR and Slipknot is that GWAR know they're a joke.

Spore: General / Re: Wish list and information of the UFO.
« on: May 19, 2006, 12:01:42 am »
Really? So, there were other, non-E3 videos in which the UFO used was not the Willosaur's classic round-UFO? And Vib, I think you're mistaking my eternal contempt for human life in general as a personal attack. Rest assured that I reserve hatred for no-one in particular; rather, I simply consider that I and I alone reserve the right to stare down pathetic non-me's down, sometimes assaulting those below me with cans of spoiled caviar thrown from my lofty perch of privilege, succinctly followed by a grimace and a shaken fist.

Music / GWAR
« on: May 18, 2006, 11:25:13 pm »
I find it a bit odd and disturbing that no-one's mentioned GWAR yet. They're a great teeming mass of awesome - one of the best parody bands I've heard of. I'm not much into 'crap music,' but I'm under the impression that Slipknot is essentially a rip-off of them. And though I find the vocals at times annoying, it's generally pleasant to listen to, imo. Funny as hell, too.

Though, the real appeal of the band is the stage act. They always wear these pwntastic costumes, and takes themselves seriously. It's a bit hard to describe, but they're entertaining, if nothing else. The music is good, too. Whadduyaguys think?

Oh, and I forgot to mention, but they play Thrash Metal.

Spore: General / Re: Wish list and information of the UFO.
« on: May 18, 2006, 09:11:45 pm »
IF: You were talking about its shadow, not the UFO itself.
THEN: I laugh at you, nub.
ELSE: lurn2grammar

Spore: General / Re: Wish list and information of the UFO.
« on: May 18, 2006, 09:05:12 pm »
Correct me if I'm wrong, but wasn't the pre-E3 UFO essentially a circle?

Spore: General / Re: well guys..time for another drought...
« on: May 18, 2006, 09:01:09 pm »
To QReaper, I say, what's the logic behind that?

The rest of you shall have the honour of reading my weekly address:

This drought is a test. We must endure, dear proles - and through enduring, grow strong. Fate sends us a challenge, and you, dear proles, will make it happen. As I watch down from my throne, inside my abode of pure Spore Information congealed with opulence, I expect YOU to quarrel amongst each other, fighting like hyenas for whatever scraps of info flow out of my effluence canal, whilst I, living in abject affluence, laugh sardonically at your misfortune.

Now, as my turgid prose becomes sparser and sparser, I am left to issue a closing statement - we shall endure! For the good of our people! Those of you who survive will be hailed as heroes, and those who die shall do so knowing that they died for the good of the Imperium! Onward, faithful plebeians! To death and glory!

Spore: General / Re: well guys..time for another drought...
« on: May 18, 2006, 05:43:08 pm »
I'm still handing out Demos in exchange for ritual disembowelments, you know. Part of my deal with WW. He needs souls to power the Daemonic Siren Call Generator of Spore.

Spore: General / Re: EVOLVE! Game. (My own creation)
« on: May 17, 2006, 05:38:49 pm »
Plz. Back one/two years ago when I was 12-13, I drew up concepts for a game so amazing, where you would start off with a cadre of primitive humans, and slowly RTS them up to dominate their puny world, and develop their own customizable architecture, fashion, weaponry and vehicles. I showed it to a friend, and he was all like 'wtf? This can never be done.'

Sure showed him. And then some! In short, yeah. I'm fairly sure everyone's had this idea once or twice, but it takes a true genius to successfuly implement it.

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