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Messages - Jaleho

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1
PC Games / Re: "DarkSpore"
« on: July 20, 2010, 05:40:30 pm »
Anybody else notice they grow a RIGHT hand in the vat, but attach a LEFT hand to the monster?

2
PC Games / Re: "DarkSpore"
« on: July 19, 2010, 07:47:20 am »
1. Did they actually put some of the icons in the book, or just mention them?

2. The fact that at least two people saved all the icons is part of the reason I deleted all my art from the last 20 years -- I figured if my work was worth saving, then someone else would have saved it by now. And I was right!

3. You guys are free to do whatever you want with them. Like I mentioned when I first created them, they're mostly mash-ups of the original site animation anyway, so I never felt like I owned them to begin with.

4. I don't need a copy of the files myself - I'm busy making new, better stuff. Out with the old, ya know?

5. Wha? Someone knows about my new blog? Wow... we just started it a few weeks ago.

6. Personally, I wish someone would incorporate the spore technology into the sims -- allow for gradual aging and custom animations (height of character and height of target to interact with would no longer matter) but I work with a guy now who used to be QA Lead at Maxis and he said the teams were territorial about their technology - either that they didn't want to share, or they didn't want to concede to using code made by "the other team". Reminds me of the Lisa/Macintosh battles at Apple as shown in "Pirates of Silicon Valley"

3
PC Games / Re: Games With Indirect Character Control
« on: May 26, 2009, 11:11:16 am »
Do you also mean games like Lemmings and The Incredible Machine, or is that too indirect?

I'm thinking of single-character games. I suppose there are levels of Lemmings that only use one lemming. Were there characters in Incredible Machine?

I found another game that goes with what kind of thing I'm looking for:
Balloon Dog: http://www.play.or.at/game/983/Balloon-Dog.html

4
PC Games / Re: Games With Indirect Character Control
« on: May 26, 2009, 11:07:59 am »
Dwarf fortress?
is this the only game you play?
You sound like its a bad thing.

And toribash doesnt go under this, you directly control the freaking joints! That aint indirect.

But you don't just say "go forward" and he goes forward, you have to finagle the physics. So maybe it's hyper-direct. WHATEVER the heck you guys want to call it, it doesn't fit in with the 99% of games out there that say "left key makes character go left".

5
PC Games / Re: Games With Indirect Character Control
« on: May 26, 2009, 11:04:40 am »
Did'nt we just have this thread? ::)

I reclarified it, and rather than looking for some mythical game that may or may not fit some abstract description in my head and poorly wrote down, I provided examples of things I already liked and wanted more of.  ;D

6
PC Games / Games With Indirect Character Control
« on: May 26, 2009, 09:55:49 am »
What are some games in which, to move your character, you have to do more than simply indicate "move in this direction" with a joystick or keyboard, or "go here" by clicking a mouse.

Examples of what I'm looking for:

Tri-Achnid: http://www.kongregate.com/games/Edmund/tri-achnid
QWOP: http://www.foddy.net/Athletics.html
Double Wires: http://www.freewebarcade.com/game/double-wires/
Ragdoll Kung Fu: http://www.ragdollkungfu.com/
Toribash: http://www.toribash.com/
LocoRoco: http://kerbgames.com/Play/?contentId=707
Balloon Dog: http://www.play.or.at/game/983/Balloon-Dog.html

Any other ideas?

7
Storytelling and Roleplaying / Re: One Day
« on: May 19, 2009, 04:26:51 am »
Is there a day-night cycle?

Yes, the world will dim at night, never going pitch black, but not easy to get around in, either. Pretty standard 24 hour schedule, no seasons or daylight savings time, not yet anyway.

Quote
PS. This seems very familiar... Is this a part of some larger story universe? If I remember correctly, there was this one story with the boy that can summon stuff with his cube who rescued a girl who was being used as a guinea pig. Also, there were some large, skinless bear-like thingies there that assisted the two kids, but were annihilated by some burning face thing. If this is in fact a part of that other story... Awesome. 8)

Was that a rp game on here, or just some story somewhere else? It doesn't sound familiar but it would be cool to read it.

8
Storytelling and Roleplaying / Re: One Day
« on: May 18, 2009, 08:39:05 pm »
"As for communication, you are free to speak with any of your team mates as often as you like. You can also ask me or my colleagues any questions you may have. As a final resource, we have compiled the contents of your world-wide computer network for easy access - gather any information from those archives as you feel the need."

"Finally, there is the issue of cooperation. You see, all faces of the cube can be opened and viewed by any of the other teammates, so not only are they able to see what materials you have requested, you have the ability to allow them to retrieve or add objects. Now you see how you can begin to collaborate on larger projects, trade, and form the basis of a small society.”

“I’ll leave you now with some basic supplies. Each of your cubes is filled with nearly a square meter of fresh water. Growing in this water are some delicious watercress plants, as well as some healthy freshwater shrimp. That should keep you going until the supplier recharges tomorrow. Again, please present your requests at any time and tomorrow we shall see how your choices shape your new world!”

“Oh, one last note… the ground beneath you is essentially unbreakable. Which means you will be unable to dig if you wish to bury your… ehrm… well, let’s just say the air currents carry well in these chambers, and they are not as large as they appear at first. As I said, the cube will remove anything placed inside it upon resupply, but until then, it is your only source of fresh water.”

“Decisions and cooperation, my friends. Now, are there any questions?”

9
Storytelling and Roleplaying / Re: One Day
« on: May 18, 2009, 08:38:05 pm »
The eye closes. Suddenly, the slits on all six sides snap open. Each opens up into a hollow interior, yet each interior view is different. Directly across from each opening is the backside of another slit, which opens up to show another human in an identical white room. You wave to each of them, similar looks of amazement on each of their faces.

"These are your teammates. Between the six of you, it will be seen if your species is truly capable of sustained cooperation, or if personal greed or apathy will prevail. Thousands of similar teams are being briefed at this time as well, so don't feel like it's all on you, either!"

"Your primary source of communication and resources is this cube. Our energy resources are limited as we travel between the stars on our way back to the planetary matrix, so your decisions are most important to this experiment.”

“From this cube you can request one cubic meter of material once every 24 hours. You may request new resources at any time, and update your request prior to resupply. The contents of your side of the cube can be opened and sealed at your whim, and you may move and orient the cube in any position you need to retrieve the materials. A clear barrier can be added in case you wish to observe materials without directly exposing them to your room. Each midday, the contents of your cube will be emptied and replaced automatically with whatever new material you have asked the cube for. Be sure to remove any resources you don't wish to lose. The material may contain any mix of organic or inorganic material, in any natural state, as we would have scanned it thousands of years ago."

The cube spins slowly. Various slits open and close, revealing (behind a sealed transparent layer) a wide array of what you assume are available materials sealed behind a transparent film: a block of marble, a glowing uranium vein, tree sap, molten lava, swap gas, a bloody cross section of some large animal, a nest of rodents, pine cones, an infant ape, sea water with jellyfish.

"This of course means no technology. Fortunately, there's nothing stopping YOU from recreating technology as you see fit. It's all up to your imagination."

10
Storytelling and Roleplaying / Re: One Day
« on: May 18, 2009, 08:25:58 pm »
"Oh yes!" the voice continues. "You see, we visited your world thousands of years ago. We took complete scans of the entire system, down to the molecules that compose your DNA. At that time your kind were little more than bipedal apes. You showed great curiosity, we'll give you that. We had no idea that you would become such a dominant and... aggressive species."

"Regardless," the voice says, "we returned to our planetary matrix with the scans, and managed to create an exact replica of your system for our own studies. We're free to slow down, speed up, rewind or reset at our whim. It was during one of our long-term experiments that we discovered a potential future that your kind was capable of, and we decided to come back to see if our experiments were accurate in their results. Sadly, they were."

"So, there is an Earth we can go back to -- those of us who are left?" you ask, hopeful.

The eye turns away from you. "That's the complicated part" the voice responds. "The planetary matrix is a huge investment. We've recreated and destroyed the human race millions of times in our studies. And while one could argue the 'reality' of those individuals... the incorporation of original, chronologically locked individuals would upset that system. So we're thinking long and hard about how we'll be doing this."

"C... could I make some sort of appeal to your... council?" you plead with your unseen host. "Show them that we won't repeat the mistakes of the past?"

The voice takes on a warm, guiding tone. "That, my friend, is exactly why you are here."

11
Storytelling and Roleplaying / Re: One Day
« on: May 18, 2009, 08:23:38 pm »
You jump back and stumble onto the ground. “Our apologies for startling you,” the voice calls out.

“Wh… who are you?” you ask. “What is this place?”

“That’s… a little difficult to explain. What’s important to know is that, while your planet is gone, YOU are safe here.”

You think back to the explosion. “Am I the only one left?”

“Goodness, no!” the voice replies. “No, we managed to recover THOUSANDS of your kind. Not as many as we would have liked, of course. But we have limited resources, you must understand.”

The moments before are still a bit fuzzy, clouded by pain and emotion. You’re not sure what you imagined and what was real. You hesitate to ask your next question.  “Did... did YOU destroy Earth?”

The voice is silent. The eye begins to look annoyed. “You think WE destroyed your world? You fools had no need for assistance in that regard.”  The voice grows insulted. “Your incessant quarreling lead to your own demise. It is only through the grace of the council that we even bothered to gather specimens of your race to give you a second chance. Be thankful for that.”

The voice calms down. “Forgive me, I didn't mean to take your remark so personally. In fact, we have been very curious in your world for many years. Perhaps that is why we are so upset at its destruction by its own inhabitants. Your world had so much promise, such wonder, that to see the original lost to the ages makes us weep.”

“The original?” you interject.

12
Storytelling and Roleplaying / Re: One Day
« on: May 18, 2009, 08:21:00 pm »
You run your fingers across a smooth warm surface. Turning your head, you find yourself lying on an solid floor that glistens like pure, polished ivory. You take a deep breath and the perfect air fills your lungs and calms your racing mind. You sit up off the hard ground, and discover you are without clothing. Examining yourself, you find your physique has changed to that of someone in the prime of their youth – fit, healthy, energetic… in fact you feel even better than you ever have been! All physical impairments that you have suffered from, from poor vision to injuries, have mysteriously vanished!

The ground extends infinitely in every direction, and you are unable to distinguish any separation between land and sky. You fail to pinpoint any source of light, yet every surface around you is illuminated in pure white.

You stand up and look around. “Hello?” you call out. “Is anyone there?”

You almost lose your footing as a loud but friendly voice directly penetrates your mind. “Ah! Good to see you’re awake! Just a moment, please!” The floor directly in front of you begins to ripple. Like a thick cream, the ground bubbles up to form a meter wide sphere which detaches from the floor and rises into the air, stopping around chest level. Its surface vibrates and creases, and the shape morphs into a white, wrinkled cube. As it spins, you see the many folds gather into large slits across each of the six surfaces. The spinning slows until a single face of the cube is directed at you.

The slit snaps open to reveal a large, milky eye, staring at you.

13
Storytelling and Roleplaying / One Day
« on: May 18, 2009, 08:20:21 pm »
First there is the light – bright cannot begin to describe it. No amount of squinting keeps it from burning your eyes. There is nowhere to go to escape the pain. It leaks through the door frames and between the brick mortar.

Then the sound hits you – a deafening roar which makes your skull feel as if it will implode upon itself at any moment. You feel it ravage your skin, pulsing in your muscles, vibrating deep in your marrow.

My god, they have finally done it. At long last, there would be an end to the war…

Because there will be no one left to fight ever again.

In one brief moment, everything you know is taken from you. Everyone you love is silenced. You are left with nothing but your memories, and who knows how long until those will be destroyed along with the world, never to return.

As you ponder this, the sudden realization hits you – the sound has stopped. The light dims until your eyelids loosen and you feel the urge to open them. Your vision fills with a bright white but painless sky. Bathed in warmth, the pain of the world wiped clean from your vision, thoughts of Heaven and the afterlife dance across your thoughts.

The truth, you will come to discover, will be wilder than any prophet or medicine man could have ever dreamed of.

14
PC Games / Re: Games Without Avatars
« on: May 15, 2009, 06:39:35 pm »
How is hitting (typing) a number any different from typing a command?

English Language Text Parsing:  trying to read a sentence typed in words vs a pre-written command with an ID number

Hitting the number one to pick up a sword is much easier for a computer to interpret than reading and understanding
"take sword"
"get sword"
"pick up sword"
"obtain sword"
"lift sword"
"grab sword"
"put sword in bag"
"take the sword"
"take a sword"
"take any sword"
"take all swords"
"take the big sword"
"take blade"
"take knife"
"take dagger"
"take rapier"
"take sabre"

15
PC Games / Re: Games Without Avatars
« on: May 15, 2009, 05:33:59 pm »
Uh, what about text based rpg's?

"You open the door."
etc.

Yeah, see all the Zork games were like that. And inbetween the text-only and the Sierra/LucasArts graphical adventures, there was a period of games where you DID see a room illustrated, filled with exits and objects to collect and enemies and occasionally you as an avatar. Yet, you were still restricted from either typing in commands or selecting actions from a menu.

Maybe something like an animated choose your own adventure book, where you hit a number to choose a path, then you get a little action scene, and make another choice.

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