Author Topic: Dwarf Fortress - A Roguelike and much, much more  (Read 503826 times)

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Offline Celdur

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #615 on: April 16, 2008, 04:12:30 am »


another update on my fort...it already survived a few goblin attacks


1 is the royal building

on the 1st floor is the office and dining room for 2 people and on the 2nd floor are the bedrooms
here it is in 3d:




2 is the entrance...the only entrance...and its deadlier then ever
its also the barracks..where i store armor, weapons and...military



3 is the main building...its the largest building since it goes real high
there is a workshop part and a dining part which are all 1 floor but the bedroom go about 6 floor up
its kinda like a hotel in that way :P


hope you guys like it
its all a bit square but i dont care...that rymes >.>

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Offline Daxx

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #616 on: April 16, 2008, 05:26:22 am »
That's bloody impressive.

Offline Celdur

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #617 on: April 16, 2008, 05:36:47 am »
thanks ^^ i put allot of work into it...

my kingdom for a normal wall building system -_-

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Offline blitzonator

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #618 on: April 16, 2008, 08:02:53 am »
Sweet! That looks amazing.

Offline Yossitaru

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #619 on: April 16, 2008, 09:16:34 am »
No wonder the goblins won't come near that thing. It just spells death! :D
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Offline Plank of Wood

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #620 on: April 16, 2008, 09:22:33 am »
Good, now dig a really, really deep hole in the middle, push anyone in if they annoy you.
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Offline Celdur

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #621 on: April 16, 2008, 09:27:28 am »
sparta didnt have any walls

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Offline Kishmond

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #622 on: April 16, 2008, 06:22:06 pm »
Good, now dig a really, really deep hole in the middle, push anyone in if they annoy you.

Hey! I've got that!
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Offline MetallicDragon

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #623 on: April 17, 2008, 07:29:36 am »
Well, I've played this game for about 20 minutes but I just can't get past the interface. It's just too hard to get used to using. Why can't they give it a modern interface that is easily usable instead of something that looks and feel like it's taken straight from the 80's? It seems like it would be really fun, too.

Offline blitzonator

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #624 on: April 17, 2008, 08:57:07 am »
Tutorials on last page. You'll get the hang of it.

Offline Kishmond

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #625 on: April 17, 2008, 01:18:56 pm »
Eventually.
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Offline Celdur

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #626 on: April 18, 2008, 09:37:02 am »
did a little test...i build a 3x3x3 block of stone on nothing but supports...the supports go in the ground down 3 levels...
and i build a statue on top of the block...

the plan is to remove all 3 supports with a lever and to see what hapens...
will it sink straight down and stay intact? or will it turn into a pile of rubble...


the block(3 high)


the supports(3 deep)

i wish i could make a poll of this :P but just guess what hapens...
will it turn into rubble or will it stay intact?

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Offline Neoadept

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #627 on: April 18, 2008, 10:40:51 am »
The walls will definitely be reduce to ruble, but I'm not sure about the statues, they seem to follow their own rules.  If you put a building breaker up against them they get knocked aside instead of destroyed completely.

I say walls break, statues survive.
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Offline Psilontech

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #628 on: April 18, 2008, 09:19:55 pm »
Items seem to be able to handle a bit of being tossed around, so I will also put my money on 'destroyed walls, intact statue'. :)
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Offline Celdur

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Re: Dwarf Fortress - A Roguelike and much, much more
« Reply #629 on: April 19, 2008, 06:11:59 am »


your both right! the whole tower is turned into rubble but the statue stays intact
(no dwarves where harmed in this experiment...only some musox)

anyway...i made the tower completely out of microline...witch is blue
and im sure the bottom level was empty...i guess the rocks fell so hard they changed color  ::)

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That quote is actualy very witty, Celdur. I suggest you use that in your signature.