With all this talk of the degredation of gaming, I've decided to put up a poll. What new innovative features would you like to see in the next-gen RTS to break away from the mold? These are just some of my ideas, but feel free to add more.
1) More diverse/playable factions. For example, Starcraft has 3 diverse factions, do you want more (4 or 5)? Or maybe just more slightly different races (a la AoE)?
2) New resource system. Tired of having peons go around and chop wood? Suggest a different way of gatherin resources. (Perhaps one time events like "Sir, there has been a new forest discovered shall we harvest it for ten gold?"
3) Advaned tactics. Rise of Nations touched on this, but imagine taking it further. For example, trenches, stationary artillery, flanking, retreating, morale. Suggest more.
4) Units different from eachother. Like chess, individual units are drastically different from eachother bringing a whole new dimension to the strategy.
5) RPG characteristis for each character. For example, you can only build foot soldiers. You make some work at a blacksmith to supply your people with swords. In essence, your characters are built with a general specialization (builder, infantry) and are further specialized depending on what you have built. (foot soldier -> horseman -> horse archer -> heavy horse archer)
Post suggestions.