Author Topic: Spore on Kotaku  (Read 12389 times)

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Offline Sub

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Offline Miclee

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Re: Spore on Kotaku
« Reply #1 on: July 01, 2008, 11:13:53 am »
Teabagging? :D

Offline Sub

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Re: Spore on Kotaku
« Reply #2 on: July 01, 2008, 11:15:36 am »
There's a comment towards the bottom which has some interesting information.  The commenter was apparently at the presentation in the apple store.

Offline subpar

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Re: Spore on Kotaku
« Reply #3 on: July 01, 2008, 12:30:31 pm »
Quoted from http://kotaku.com/5021026/playing-spore-a-lesson-in-teabagging#c6464964.

Quote

So, from Wright's Apple store presentation, I took a lot of notes of the full thing. Suffice it to say I am super excited for this game. Here's a quick list of stuff you can do in Spore:

● The game features an incredibly detailed time line of events from the moment the game starts to…whenever! It marks the progress of the player's species, how many generations they've gone through, and much much more.

● When the player's creature enters Tribe mode, a hilarious in-game 2001 parody cinematic occurs. Amazing.

● In the early stages of a planet's life, Cataclysms might occur fairly often (every few tens of thousands or millions of years). These include apocalyptic meteor showers, visits from alien spacecraft, etc. The aliens in the game Will showed us were, I **** you not, red Pikmin.

● Other creatures on the planet evolve as the player evolves.

● Once the player reaches the Tribe mode, evolution becomes locked for all creatures on that planet. You can't modify the creature's evolutionary traits any further, however you can customize them with accessories, armors etc, and their brains continue to develop.

● In a weird twist, all rival tribes on your planet (in Tribe mode) are different species, never your own. I asked Will about this and he said that while it's probably not very realistic to have more than one sentient species evolve on the same planet, his designers convinced him it was more fun that way. Apparently, however, once a player reaches Civilization level, all the rival cities on the planet change to your species. Kind of weird.

● The game is chock full of Achievements! Not sure if they do anything like in mass effect, but there's like, hundreds.

● The player earns Super Powers over time, like an instant social "attack", which in one stroke convinces another creature or tribe to be your friend or ally.

● The game features what Will called Epic creatures. Massive, monstrous things that are very tough to kill but offer supreme bonuses if you can kill them or get them to join you as an ally. Eventually you can create your own!

● Apparently, the game features mariachi music during the tribal stage
In Tribe mode, you have the ability to domesticate animatls.

● Tribal stages of advancement are shown through a cool totem pool which gets new segments added as you progress.

● At the Tribal and Civilization stages the main resource of the game is no longer DNA points (obviously used to modify your creature), but actual harvestable resources. The most prominent? SPICE.

● The full version of the Sporepedia can be completely customized with special tags, groups of objects and creatures by theme, and so on.

● By creating a race of aggressive creatures, the player will be setting down the path of a militarized society. By heading down a social path, the player's society will be based on religion.

● Brian Eno is doing the music

● The game features a Procedural Music Generator. Create your own songs using a nod-based graphing system.

● In Civilization mode, the world map and known territories gets split up all Risk style, but remains real time.

● Wright hired on Soren Johnson (Civilization IV's lead producer/director/) to handle the Civilization design phase.

● In Civilization mode the player has access to vehicles based primarily on their society's base ideals. There are religious evangelical vehicles which attack through proselytizing with an enormous, thousand foot high hologram of your species' spiritual leader. In this way you can conquer cities without destroying them.

● Playing through the game will unlock stages of civilization, and if you so wish you can start a new game in a different part of the galaxy at any unlocked level.

● There are many different types of cities, each based on religious, economical, diplomatic, militaristic, etc ideals.
● Economic vehicles can establish trade routes.

● Wright says "In Space mode, things really open up"

● When in control of the UFO, players have access to advance transforming technology which allows them to slowly or quickly carve up the landscape, including in ways with shapes (if for example you want a valley with tank-like tread marks, you can have that.

● In Space mode, all of your cities turn into colonies, and each can be managed individually just like in Civilization mode.

● In space mode, players can actually create an entire ecology on a barren, lifeless world.

● On the galactic map, star life determines the potential for resources.

● It is entirely possible to engage in interstellar fleet battles. The only drawback is that you can't have fleets of your own ships. You can only have fleets if you make allies and you get them to commit to the fleet, in which case the player can eventually take massive fleets of ships into battle.

● They're working on a Spore Widget for OS-X

● Your buddy list will automatically determine some creature placement in the universe. Your best buddy at the top of the list will have another species in your galaxy raised to awareness first.

● In civilization mode, players loose all control over the individual aliens/citizens of their cities.

● Thought the creature creator was cool? There are at least EIGHT individual editors.

Offline eleazar

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Re: Spore on Kotaku
« Reply #4 on: July 01, 2008, 01:15:51 pm »
Quote
● In a weird twist, all rival tribes on your planet (in Tribe mode) are different species, never your own. I asked Will about this and he said that while it's probably not very realistic to have more than one sentient species evolve on the same planet, his designers convinced him it was more fun that way. Apparently, however, once a player reaches Civilization level, all the rival cities on the planet change to your species. Kind of weird.

This agrees with the most recent screenshots and videos, but contradicts the information in the textstrings.  I guess it's important to view that text with a healthy dose of skepticism— though i expect most of the info is close to the final form.

Offline emmet

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Re: Spore on Kotaku
« Reply #5 on: July 01, 2008, 01:29:34 pm »
● Thought the creature creator was cool? There are at least EIGHT individual editors.


Wait... Cell, Creature, Building, Vehicle/UFO...

Guh?
No way dude, you're trolling me.

Offline Logan Felipe

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Re: Spore on Kotaku
« Reply #6 on: July 01, 2008, 01:34:07 pm »
<a href="http://www.youtube.com/watch?v=qoyRz8vG9Mw" target="_blank">http://www.youtube.com/watch?v=qoyRz8vG9Mw</a>

This video backs that up...

Cool. :)

The boar-like creature doesn't seem to be contained very well, though. It could step over that fence easily...

EDIT:

cell, transitional, creature, tribal, building, vehicle, UFO...

What's the eigth?
Spore! Star Wars! Dinosaurs!
Fanfic!

I blame what I call the Scopes Law (When discussing evolution in the presence of a creationist, the discussion always becomes a religious debate).

Offline Zamaza

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Re: Spore on Kotaku
« Reply #7 on: July 01, 2008, 01:35:13 pm »
It should be noted that we have no idea how old those text-strings are, and if they've got new ones for the current build.

Offline emmet

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Re: Spore on Kotaku
« Reply #8 on: July 01, 2008, 01:43:12 pm »
Oh! The clothes editor.

But the UFO is the vehicles editor, and transitional is hardly its own editor...
No way dude, you're trolling me.

Offline Feigro

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Re: Spore on Kotaku
« Reply #9 on: July 01, 2008, 01:44:15 pm »
But the UFO is the vehicles editor, and transitional is hardly its own editor...

Not to a random fan watching a demo.
"We're calling it Spore..."

gec05

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Re: Spore on Kotaku
« Reply #10 on: July 01, 2008, 02:04:11 pm »
Teabagging? :D

I prefer to call it Corpse Humping.

Offline Skizzik

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Re: Spore on Kotaku
« Reply #11 on: July 01, 2008, 04:10:13 pm »
"Playing through the game will unlock stages of civilization, and if you so wish you can start a new game in a different part of the galaxy at any unlocked level."

Well it looks like you will have to go through the game start to finish at least once.

Offline GrapeFruit

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Re: Spore on Kotaku
« Reply #12 on: July 01, 2008, 04:31:00 pm »
● Thought the creature creator was cool? There are at least EIGHT individual editors.


Wait... Cell, Creature, Building, Vehicle/UFO...

Guh?

You don't honor your name!
We went through this already some time back. I can't find the thread, but I still have this picture I posted there:

Edit: In this picture, the air/land/sea vehicle editor and the building editor were subdivided. If you leave those subdivisions out and add the cell editor to the list (missing in the picture) that makes eight editors...
« Last Edit: July 01, 2008, 04:35:18 pm by GrapeFruit »
Quote from: Liquos
I can't wait that long! I'm gonna explode from patience!

Quote from: Parkaboy
Quote
"Around the world you may notice that other creatures evolve while others don't"
That's because some of them are christians.

Offline HarvesteR

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Re: Spore on Kotaku
« Reply #13 on: July 01, 2008, 04:44:01 pm »
my take on eight editors:

-cell
-creature
-building
-music
-air vehicles
-sea vehicles
-land vehicles
-planet ?

Cheers

gec05

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Re: Spore on Kotaku
« Reply #14 on: July 01, 2008, 04:59:53 pm »
A planet editor will either be a stand alone or future release after Spore. Along with a flora editor.