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Messages - Kezz

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Spore: General / Re: Could have Spore been fixed? Give your thoughts.
« on: June 24, 2010, 09:19:56 pm »
I vote D -- This poll is irrelevant because thousands just like it have been made over the years. Spore is Spore. It will always be so. Asking what could have been is like finding an abandoned car in the middle of nowhere and pondering the previous owners: Sure it's fun and it makes you get that satisfying sense of sentimentality, but it's extremely unproductive.

If you're into turn-based 4X strategy, I suggest looking into Elemental, which is being designed by Stardock. They're going for a similar approach of extreme customization and content pollination.

Spore: General / Re: This is wierd.
« on: June 24, 2010, 06:30:48 pm »
Did you try blowing into the cartridge?

Spore: General / Re: Maxis gearing up for Spore release?
« on: March 20, 2007, 09:32:51 am »
You DO realize that the known universe will spontaneously combust in cleansing hellfire five days after Spore goes gold, right?

Spore: General / Re: Is a Spore CCG illegal?
« on: March 19, 2007, 05:09:29 pm »
first off, while it has been said in previous posts in this topic, I believe it's important enough to repeat: Wizards of the Coast doesn't hold a copyright on collectible card games, it holds a patent on it. That means that, instead of having sole control over all CCG's made, it has control over royalties and stuff that must be paid to them from others who make card games that fit the criteria outlined in the patent.

Second, Spore could very likely fall under that patent. What WOTC's patent outlines (patent 5,662,332 by the way, if anyone's interested), and therefore what a CCG is defined as, is this:

-It is a method of playing games with two or more players, with actions in said game that involve drawing, playing, and discarding game components

-the player builds and customizes a collection of game components from a large reservoir of game components

-trading and purchasing said game components

-players taking turns using game components from their hands, and drawing and discarding on a playing surface

...blah, blah, blah. It goes in that vein for a good while. What WOTC seems to mainly hold the patent over is the actual progression of the games that it develops, such as drawing cards, then paying upkeep, then playing cards, then attacking, et cetera. If Spore's card game follows a fundamentally different game progression then the chances are better that it will be able to go unscathed.

However, the worry for me is that, while the cards are creatures and planets and such that are player created, they DO make up a pool of cards, and you DO pick and choose which ones you want to use. That IS part of the patent. May bring them some trouble.

Again, on the bright side of EA and Spore, from what I've read there seem to be those that question the legality of WOTC's patent. While I don't think EA would fight a legal battle over it (Big companies hate fighting and would rather just settle like wusses), if it did come to that there may be a chance of them winning.

However I feel that simply paying royalties to Wizards would be the most logical and likely course of action in this case, if Wizard so wishes to be paid. It's really hard to tell whether or not this is considered the same kind of CCG as say, Magic the Gathering, because we don't know a lick about the card game other than it will be using the same cards that you find in Spore, in the form of the Sporepedia.

Oh, and Magic is a -lot- bigger than you think. No, I don't think it makes as much as the entire gaming industry, but that doesn't mean it's pitifully tiny. A lot of people play Magic. A lot a lot.

Spore: General / Re: New Vehicle Screens?
« on: February 12, 2007, 06:09:08 pm »
Well that's why I think if it were a limit, it would be a limit based on your current technology level. There's no doubt in my mind that you can eventually remove that restriction.

Spore: General / Re: New Vehicle Screens?
« on: February 12, 2007, 05:44:53 pm »
Notice in the PC Gamer series of pictures, the number in the lower left decreases as more parts are added. Perhaps this is a tonnage or cost limit of some sort, to keep the vehicles somewhat balanced with each other? I also wonder if, by doing research, you can increase this limit.

Spore: General / Re: Sick of the wait.
« on: November 24, 2006, 06:03:03 am »
If ever there was anyone in the world that was wondering just what happens to groups of people stranded away from civilization for extended periods of time, they need only look at this thread and the wonderful members therein.

Spore: General / Re: Size/Stealth Paradox
« on: September 13, 2006, 09:22:19 am »
Hmm... I wonder what the stealth rating of trees will be then... and for that matter, the attack rating as well.

Spore: General / Re: anyone noticed the price of spore?
« on: September 03, 2006, 07:30:17 am »
I'm surprised that no one has yet bothered to mention that the game is far from release day, and that we don't even know if this game will get expansions yet. Anything this website is telling you is grade AAA bull. They don't know the price, they're speculating on it, just like everyone else.

Spore: General / Re: 3 New Creature Editor videos
« on: September 02, 2006, 08:21:10 pm »
So, by that token, the legs aren't REALLY legs, because they don't have bones, OR muscles in them!

Well, since in all technicality the creatures of spore are made from silly putty, sunshine, and farts, whether or not they classify as anything is debatable.

Spore: General / Re: 3 New Creature Editor videos
« on: September 02, 2006, 06:32:09 am »
Three things to contribute:

Firstly, the third creature did not have a penis. It had a large tail that swept forward. I'm afraid I can't speak for the rest of you, but MY penis does not have a large sickle-shaped claw on the end of it just waiting to dice some poor prey to pieces. You are seeing what you want to see when you see a penis.

Secondly, I believe the second creature crashed because the creator -somehow- created pieces that were floating in midair. He attempted to delete one, but he missed another in his haste to go to the animation screen, and I believe that is why it crashed.

Finally, if you watch closely the pieces do resize, but only during an animation. This leads me to believe that instead of using the EXACT sizes and such of pieces, the editor uses approximations in the final product. I believe the game will ever-so-slightly modify your creature to make it more aesthetically pleasing, and also to make it easier to work in-game. I haven't said anything of this so far (but then again, I've only actually started talking on this forum recently), but evidence of this goes all the way back to the GDC '05 video. If you watch closely, the Willosaurus in-game has a much more rounded tail than the Willosaurus in the editor, whose tail was squashed and a bit kinked. Many other creatures have subtle changes between the editor and the game as well.

Spore: General / Re: SPORE's Pollinated Content questions
« on: August 31, 2006, 10:18:39 pm »
We must remember, when discussing this, that the data being transferred is incredibly small. As such, the downloading will almost certainly be completely invisible to the average user in terms of bandwidth loss.

The way I believe it will work, based on what little we've seen and also how I've seen other games do it, is that the game will pollinate a 'buffer zone' around you. When you first start the game, the tide pool will be created. When you leave it (or right before hand,) the planet will be generated. When you are ready to leave your world, the solar system will be generated, and so on and so forth.

In addition, I suspect you will be able to add content manually to Spore using a system similar to that in The Sims 2. You'll probably be able to pull things from both the spore website, and from some sort of menu in-game.

As for getting certain specific content, I imagine there would probably be an option to 'override' content in the game, allowing you to replace a random planet with a specific one much in the same way that you plop down pre-built lots into neighborhoods in The Sims 2.

Remember, however, that this is only speculation on my part, though I consider myself to have a pretty good chance of being correct.

Spore: General / Re: Texture Editor?
« on: August 31, 2006, 10:07:05 pm »
That won't work. Every texture has to be added to every copy of Spore, because your creature can land anywhere. That's a part of why the creature file sizes are so small. In the file which is transmitted through the web it probably says somehow: "Use texture #3" (coded of course). If that specific texture #3 is not on the other players computer, the creature just won't work. The model might be displayed correctly, but the texture is not.

Since the textures are generated using complex algorithms, you wouldn't need every texture included in the game, you would only need the equation and the seed number. Therefore, textures could be unique between creatures in the sense that each one is generated by the game using the parameters you set, but you will not be able to 'import' a unique texture into the game. That would defeat the entire purpose of using procedural techniques to drive the size and expense of the game way down.

I'd prefer to try some pie, but you sound like an angry person so I think I'll pass.

Back on topic, I might pay for spore cards, depending on what their use is. Personally, I think owners of the game should be able to somehow print off cards that they've found in-game, and then be able to supplement that with decks that could be bought through conventional means. Why should I have to pay money for my own creations?

On the other hand, it'd be hard to make a large profit from the card game if you could print off found cards, should someone find a way to abuse that ability, but I'm sure Maxis could manage turning a smaller profit in exchange for doing what's right. I mean, they're going to be making untold millions from just the computer game itself.

...Then again, it's not just about Maxis, it's about certain EA whores as well, and they like their money.

Spore: General / Re: 33 Minute Leipzig SPORE Video
« on: August 30, 2006, 08:09:08 am »
We also got to witness the construction of a colony. I'm happy with the new look, but still a bit wierded out by the 'city under glass' thing.

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