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Topics - Jayce

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PC Games / Remember to rest every 20 mins whilst playing games.....
« on: August 09, 2005, 10:11:42 am »
Korean man dies after 50 hours of computer games

SEOUL (Reuters) - A South Korean man who played computer games for 50 hours almost non-stop died of heart failure minutes after finishing his mammoth session in an Internet cafe, authorities said on Tuesday.

The 28-year-old man, identified only by his family name Lee, had been playing on-line battle simulation games at the cybercafe in the southeastern city of Taegu, police said.

Lee had planted himself in front of a computer monitor to play on-line games on August 3. He only left the spot over the next three days to go to the toilet and take brief naps on a makeshift bed, they said.

"We presume the cause of death was heart failure stemming from exhaustion," a Taegu provincial police official said by telephone.

Lee had recently quit his job to spend more time playing games, the daily JoongAng Ilbo reported after interviewing former work colleagues and staff at the Internet cafe.

After he failed to return home, Lee's mother asked his former colleagues to find him. When they reached the cafe, Lee said he would finish the game and then go home, the paper reported.

He died a few minutes later, it said.

South Korea, one of the most wired countries in the world, has a large and highly developed game industry.

Spore: General / Is procedural animation a new concept or not?
« on: June 13, 2005, 02:57:53 pm »
According to a Wired article Will Wright claims to have invented this himself as seen in the following qoute.

The whole concept was dependent upon this technology that did not exist, what I'm calling procedural animation. The fact that the player can create any creature, and then we figure out how it would walk and move and behave.,2879,67581-2,00.html?tw=wn_story_page_next1

The reason I am asking is because I have seen a number of posts saying how you can easily do this that and the other because of procedural animation and I thought it was odd that people knew so much about something Will and his team had invented.

However on searching for procedural animation there are a number of sites that talk about this dating back years.

So is Will's procedural animation a different type and those people saying that x,y and z is possible are talking out of their backsides or was Will talking about something that already exists and he didn't know maybe?

Can anyone shed any light on it?

My guess is that Will is talking about something different and people here are getting the 2 mixed up (understandable if they both have the same name).

Spore: General / Playing against yourself?
« on: June 13, 2005, 12:03:59 am »
I wonder if you can create multiple creatures of different types on different planets and then get them to interact with each other?

In the demo Will only played with the one creature and most people here have been tlaking about taking over the universe with their own creature.

Imagine if you played for 6 months and had nmade a umber of unique creations on different planets light years apart and then one day you are working away on your latest creation and you get visited by a UFO belonging to your first creation that you had completely forgotten about.

It would be nice to see that your creationes are still around and exploring the galaxy (unless you had made them aggressive and they just blew up your newest creature's planet).

I haven't seen any indication that there can be more then one sentient (player controlled) species in the galaxy, it would be nice after all  there are NPC one's (I think) and player controlled ones would be just under NPC control but carrying out your orders......I think.

Spore: General / Questions for the Devs.
« on: June 12, 2005, 12:15:05 am »
This thread is for questions currently not answered by the FAQ. Please feel free to post whatever you like and they will be periodically added to the first post and the original posts deleted to keep the thread tidy. Once we have an official answer they will be moved to the FAQ. If itís an idea you have then please post it in the Wish List thread. Some questions we can guess the answer too and they will be here in blue.

If you see a wrong answer or an update then please post it in this thread too.

The idea for this thread is not my own but came from a member of another community in a galaxy far far away.

1) What are the system requirements (minimum and recommended)?
At the demo it was running on a laptop so most likely the specs wonít be too high.

2) Can you save your game and how does it work?
With no official information at hand, the current understanding is that saving in Spore will work similarly to Sims: that is, there will be an option to save one's progress, but there will only be one slot available per creature (think Diablo II). Archival/multiple savegames will most likely not be part of the game.

3) Is there a monthly fee?
Spore is a single player game which takes its data from an online "library" which consists solely of player data. So while perhaps one of the most important aspects of Spore is how everything is basically player-created and designed (for the most part), it is not an MMO therefore it is unlikely that a monthly fee will be charged after you buy the game.

4) Can you control one creature all the way through all the stages?
Probably not it would be nice though if this was possible. Sort of like a leader creature.

5) Can you give individual creatures names?
Unlikely especially if you end up with thousands of worlds colonised with your creations.

6) Can you cheat?
The situation on cheats is in the dark too. Previous Maxis games have all had cheats; although how this will work with an automated online database of creatures is unknown - Creatures having unfair advantages over others may unbalance the game of those not cheating.

7) Who owns my creature?
It's almost guaranteed that all creative output from Spore will be owned by EA one way or another.

8) What happens when you die?
Unknown at this time. Once you hit the tribal stage though you are controlling several creatures and death of individual creatures probably doesnít have a huge impact (unless you start losing them en masse).

9) Can my creature live underground?
There has been nothing to suggest this yet.

10) Will we be able to choose abilities or behaviour patterns for our creatures, like venom or hibernation?
There doesn't seem to be an option for Abilities in the creature editor, and it could potentially unbalance the game. As a balance issue, we can only wait and see what the Spore team decides.

11) Will there would be any variance between individual members of a species?  Perhaps small changes in colouring, size, or specific markings?
Judging by the screenshot of the tribal stage, the members of a given species only differ in size, which most likely is an indicator for age. Individualization is one of Will Wright's biggest points however, so it's not totally out of the picture. The question of how hard it is to implement is the pivotal issue in this.

12) Are the items customizable? Can you actually go into their properties, or is it just their appearance that can be changed?  How well could the game handle the animations of animals interacting with your custom made objects?
Unsure on this one. Everything else in the game seems to be either created or generated by the computer dynamically, which implies they are. In the demonstration the UFO was used to visit another sentient species, who where wielding tridents; this seems to indicate a certain level of customizability in the items. As for custom properties, this is again mostly conjecture and no small amount of wishful thinking. It can't be ruled out, but as it is not a confirmed part of the game, I wouldn't get hyped up about it.

13) Can you design your own government?

14)Will there be expansion packs?
The general consensus is yes based on past history of Maxis games.

15) Will there be space stations?

16) Will there be Fleets or One Ship?

17) Will it be available on Apple Mac?
Most of Maxis's other games are (Sims & Sim add-ons, Sim City etc), and we hope that this one is.

18) Will you be able to choose how your creatures sound? Will they all squeak like in the demo, or can they growl, bleep, howl, chirp, chatter etc.

Spore: General / Will Wright's Spore FAQ
« on: June 12, 2005, 12:05:17 am »
Okay folks, here is the updated FAQ, please read and comment on it so Steve can get it stickied. Iíve added a separate post at the end of the thread to list the changes Iíve made from the original. It only contains questions that have been answered by an official source now and a little speculation based on info we have. Questions that havenít been answered yet have been moved to the Question thread. This isnít finished yet, I still need to do some work but I think the majority is covered here.


This FAQ is based on what we currently know about Spore from the demos shown at the Gaming Developer's Conference 2005 and at E3 by Will Wright. The text in black indicates things known for sure about the game from the demonstrations, either from what was seen on screen or from comments made by Will Wright. Text in blue indicates inference and speculation based on what we know, and from a realistic assessment of the way the game will work.

1. General

1.1 What exactly is Spore?
Spore is the next game from Will Wright/Maxis, probably best known for being the makers of Sim City and The Sims. Spore takes elements from many of Maxis' previous games such as Sim Earth, Sim Life and Sim City and blends them into a simulation that allows the player to influence the development of a life form from a single-cellular stage, through multi-cellular life in the oceans and on land, to the development of sentiency, tool-use, and eventually interplanetary and interstellar flight. All of the information we have about the game at the moment is from the talk/demonstration "The Future of Content" given by Will Wright at the Gaming Developer's Conference and the demo and interview given at E3. More information and pictures can be found at the official site (which includes links to various gaming sites) and of course Steve's podcasts.

1.2 When will Spore be released?
Spore is currently slated for release in Fall of 2006 but this is subject to change.

1.3 Is Spore the final name?
The official site is currently called Spore and a picture of Will has been seen with a poster behind him that has Spore on it. There is speculation though that it may become known as SimSpore.

1.4 Do you require an internet connection to play?
No as the game will come with tens of thousands of creations included on the CD. Having an internet connection will give you access to all the custom content created by other players and therefore would greatly increase the longevity and enjoyment of the game. In addition there are plans to be able to swap creations with other players via other media.

1.5 How exactly does the multiplayer aspect of the game work?
The game has been described as a "MSOG" - Massively Single-player Online Game. There is a central database which collects creatures/buildings/objects that where custom created by players, stores them, and then distributes them to other players. The creatures are compressed in size to about 1k from as big as 5Mb; using methods inspired by the "Demo Scene" to compress complex graphical information into very small sizes.

1.6 How will the nature of the content that is added to your world be decided?
In the demo Will Wright said the computer would pick and choose what to add based on the computer's categorization of the content it receives, and based on the created content in your own world. How exactly this works is unknown though it is transparent to game play, ie it happens in the background, you don't have to go and search for content to download. You can also track your creations to see where they are being used via the central database. In addition there are plans to allow manual swapping of data for non internet users. It's not yet known if you can pick content manually to be downloaded from the central database but unless it is a balance issue then you probably will be able to.

Site News / Bug with voting and posting?
« on: June 04, 2005, 11:07:01 pm »
I just voted in the How old are you thread on the everything else board and then decided I wanted to add a comment but now I can't post there. I am guessing this is something to do with the code to not allow me to vote more then once but I would have thought I should still be able to post?

This thread is for ideas and suggestions you would like to see implimented in Spore. They will be gathered together in one place in the hope that any feasibile ones (in the eyes of the developers) may get implimented. If it's just a straight forward question then please post it in the A Question a Day for the Devs thread. Any ideas that do get implimented will be moved to the FAQ thread.

Spore: General / Editable, Uploadable Missions?
« on: May 25, 2005, 11:56:56 pm »
Steve has mentioned in the 'What Else' thread that there are missions and quests in the game. I think missions was also mentioned in the video. This is certainly a nice addition to the game but I wonder if they are static, scripted ones built in or whether there is a mission editor too?

From my experience of playing Ultima Online, Star Wars Galaxies and Everquest II the most fun people have had is working together doing player run events / quests / missions etc.

Computers are getting cleverer but they just don't think like humans and a mission editor where you can create your own player missions that can then be uploaded for other people to try and that you can track would be fantastic.

Spore: General / Vote For Spore at Voodoo Extreme.
« on: May 24, 2005, 11:39:08 pm »
They have a best of E3 catagory and TES Oblivion is running away at the moment. I just tried to vote and it isn't working but hopefully it will be fixed soon.

It's on the right hand side about halfway down the page.

Spore: General / Time span from omeba to universal conquest?
« on: May 24, 2005, 12:38:14 pm »
Having now seen the video it seems quite clear that there is a definite progression through the stages and no jumping forward (though you seem to be able to go back but not sure how far).

How long do you folks think though it will take to get to the end (as in having the UFO with all the tools) of Spore?

I know it's always hard to answer these questions because different people spend different amounts of times in game so let's assume an average of 3 hours a day.

My guestimate is going to be 2 to 4 weeks but I am probably way off.

Spore: General / Spore winning awards already.
« on: May 24, 2005, 12:17:34 am »
Spore got best PC game of E3 down at 1up.

PC Games / SOE do a 180 on selling virtual items, is this the future?
« on: April 20, 2005, 12:35:14 pm »
In a move that prompted me (and many others) to seal the cancelation of my account by deleting my characters SOE have announced that they are setting up their own broker system where players can buy and sell in game items for real world money.

All the info is on the forum below which anyone can read but it seems there is some confusion as to how people feel about it. SOE say they have polled people (though they polled people in EQ I and are implementing this in EQ II  :o ) and the majority are for it yet the majority of people on the forums seem to be against it  ???

Anyways, have a read and post what you think.

I guess the big question really is would you enjoy playing a game where the playing field is dictated by how rich you are in the real world?

Spore: General / How to maintain interest until E3?
« on: March 25, 2005, 11:32:08 pm »
Well a lot of good ideas have been discussed here these last couple of weeks but how do we keep the ball rolling until E3?

It's amazing how much we have discussed based on an hour's review and a handful of screenshots but I am sure everyone wants more information, maybe we can ask Will for an exclusive preview?  ;)

Everything Else / Who are you?
« on: March 19, 2005, 11:15:48 am »
Every good forum (and even some bad ones) has a thread giving a little (or a lot) of info about those that post in it so I figured i'd start one here.

Feel free to post as little or as much as you want and maybe even include a picture if you are brave enough (and Steve doesn't mind). Obviously don't start posting your phone number (unless you are female and single) or personal details like that.

My name is Jason and I am not very imagineative when it comes to creating forum handles. I live in London (England) with my wife and 3 kids and like most people my age (34) I have been playing games since I was a teenager. About 7 years ago I started playing my first online game (Ultima Online) and still play today. I am currently playing EQ II and have spent a year in Star Wars Galaxies and have dabbled in Dark Age Of Camelot, Everquest and Asherons Call 2. I don't really play many single player games but have played many of the classics at some point or other.

As my family is starting to take up more of my time I am looking for something that I can hopefully spend more time casually playing and I think Spore might just do the trick (though I am sure others fear it will take over their life).

This pic is a few years old but I haven't really changed much, I am seen here enjoying another favourite past time, food.

Everything Else / Happy St Patricks Day!
« on: March 17, 2005, 12:11:20 am »
Okay, might be a bit early for those across the pond but it's the 17th here so have a great day. ;)

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