*I Read the first post and im just making a comment*
I've said this before
The game still fails. They made a great editor, and the whole game works well together. Its fun.. for at least 10 minutes, but then getings repedative and boring. The look doesnt bother me, I dont mind Cute, I dont mind science. Its whats IN the gameplay, or lack of, that ruins it for me. You create a few creatures, you create a few vehicles, then you play through to space and thats it. Theres nothing more to see.
Even some of the old nintendo games have side missions, and new possibilitys for you to explore.
It's about *iimaagiinaatiioon*, you silly goose! You're "supposed to" get into your races by giving them background and stuff, and play through the game by roleplaying how your creature would build and behave. If you treat it simply as a goal-driven game, you're doing it wrong

. They didn't create that sort of game; yes, there are goals, but they are all means to and end, mostly to progress you through the various stages smoothly.
Also, I think you are deliberately simplifying Spore. Yes, the gameplay is rather shallow, but there was a ton of "information" to learn about how the game works and all that stuff. There
are new possibilities to explore - 10 different archetypes for you to play as, a whole galaxy to explore, and the like. Like I said, if you approach Spore like a cut-and-dry get-to-the-end game, it's not going to be enjoyable. The same thing with the Sims or the Sims 2.