Blah blah blah...
Why am I spouting all of this off? It's because if Maxis had released science-Spore, it would have been a commercial failure... guaranteed. It would have been pirated into obscurity and would have only sold enough to maybe recoup some of the cost of technology production. It's a classic example of money > all. But here's the crazy part. We're all ready to hang Chris Hecker up by his toenails and beat him like a pinata until he poops out little SPORE figurines, but by directing the game to where it is now, he may have saved the franchise.
Blah blah blah...
I was going to post something, about both the commercial value of the Spore we have today, and the 'GDC 2005 Spore' but then I saw you posted this.
Not only do I disagree with you. But you're just plain wrong.
The misconception here with you, Chris Hecker, and any of the other people who might've thought 'turning this game around' was a better idea, is that there really are a lot (A LOT) of people who really do enjoy science.
Not only was the GDC 2005 demo what set off the Spore that everyone is still demanding today, but it is caused a massive convulse of the gaming population. People wanted Spore. People would have died to have Spore then.
There's two ways that the game, back then, could have went.
1. It's sales only succeeded in bringing the cost of development slightly above red.
OR what I think would have happened:
2. We would have seen a TRUE new generation of video games. A cultivation of science and fiction, culminating in the massive explosion of cult-like fans, only having been reached by the likes of Star Wars and Star Trek.
The problem is, video game publishers know absolutely nothing about video games, nor the people who buy them.
They, instead, are convulsively obsessed by statistical numbers. Representations of what has already been done.
They want the security. They don't want the art, the fans, or the video games. They want the cold, hard cash.
They want their stock numbers to rise steadily. Because Steady numbers mean security. Security means they keep their plush mansions and their other kushy assets that they 'couldn't live without.'
It was obvious that Spore wasn't going to stay like the demos.
Electronic Arts doesn't make art like that.
I told you, they are some of the biggest number crunchers in the 'entertainment business.'
Electronic Arts doesn't make ART, they make cash!They know that cute sells, the numbers tell them so. They also have complete control over Maxis and everything Maxis makes.
What they don't know is if science fiction sells. Because those numbers aren't in their books.
No, science has never been done.
Video gamers don't want science, why else would it not be in their books!?
Think about it.
Gamers were dying for a chance to play with some metaphorical amoeba.
Spore, with one simple demo, and a lot of dreams and inspirations, became such a popular title that it became known world-wide in a single day. Already building hundreds, if not thousands of fans that same day.
Dreams are great things. And when people can see those dreams in reach, they starve for those dreams.
That is what makes a fan.
Yep, that's right. You sold your dreams to EA, in exchange for a shell of what your dreams once were.
Everything's alright, though. It'll be alright.............. just tell yourself that, as you rock yourself to sleep.

P.S. Sorry to crush you guys' dreams, myself. But EA has already done that, I'm just sweeping up the mess.
You will NEVER see the game that Spore was meant to be. NEVER.Don't even wish or hope for it, because you WILL be let down.
Like I said... just sweeping. Don't kill the messenger.

Edit: BTW, Will Wright tried to fight this social mind-set of a cliche, and ... well... we got Spore.
The Spore with big flashy eyes, flowery little charms, and they even wiggle their cute little butts.
Yeah... and that is the video game industry for you.